grassyknoll Comments

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  • PlanetSide 2 review

  • grassyknoll 06/07/2015

    @XbDf Why on earth would Daybreak put their games on Azure servers? Firstly, An MMO wouldn't use Azure because a set servers has to be used (they're not spun off), I doubt you know what Azure actually does. Secondly, Daybreak use their own servers, not PSN, it's just a point of access. Stop this stupidity. Reply -2
  • grassyknoll 06/07/2015

    @ozzzy189 It's F2P, the subscriptions are to get extra XP & other bonuses & currency (which is for a range of Daybreaks titles too from memory). You can definitely play the game indefinitely without paying a penny. Reply +1
  • Star Wars Battlefront on PS4 shows huge promise - but needs work

  • grassyknoll 05/07/2015

    @zzkj I think the game is absolutely stunning. It's possible to get it on the cheap now too. Reply +1
  • grassyknoll 05/07/2015

    @organicpeach85 MGS Ground Zeroes has been out for a year. COD multiplayer doesn't drop a frame. Guilty Gear is 60fps. Dragon Quest Heroes too.

    Every console ever made can have 60fps games from the NES onwards, only a idiot thinks otherwise.
    Reply 0
  • grassyknoll 05/07/2015

    @organicpeach85 MGS V, Metro, Diablo 3, COD etc. The PS2 had locked 60 fps games, the WiiU does too. Let's stop with this kind of fucking stupidity. Reply +3
  • grassyknoll 05/07/2015

    "A perfect 60fps on PS4 is seemingly not within reach right now."

    It is far to early to make predictions on performance either way for a game 4 months away (these demo builds are months old too). Digital Foundry should know better & are creating another shit show for hits, just like the Halo 5 article.
    Reply +16
  • Can Halo 5 deliver on its 60fps promise?

  • grassyknoll 04/07/2015

    It's incredibly early to be making judgements about performance either way for a game 4 months away (from a build about 2 months old in itself). This article really is just helpful to make comparisons with the finished game in the future, nothing more, nothing less. Reply +25
  • Keiji Inafune: video gaming's harshest critic

  • grassyknoll 04/07/2015

    @SpaceMonkey77 Do you even know what Recore is? I find it bizarre you compare that to "soulless JRPG's" when it could be a complete barrel odd shite (Armature have only created one original game Batman Arkham Origins: Blackgate, which wasn't particularly good). Reply 0
  • grassyknoll 03/07/2015

    @alimokrane The Japanese console space is shrinking but NX hasn't come out yet. Cross platform between NX, Vita, PS3 & PS4 I think will lead to better period than it has been. 2016 will be significantly better (if NX is out!) than 2014 / 15 for Japan, it really can't not be. Reply 0
  • grassyknoll 03/07/2015

    Everyone's missed the point & turned this into a Japanese vs American games debate when what Inafune is talking about is how ideas & concepts develop. The games industry is dominated by Ubisoft, EA, Activision - Blizzard & Take Two. They basically have templates (so much so that Ubisoft used Assassin's Creed design as a base for a racing game and admit this openly) that a strictly adhered too because they're massive operations. Japanese studios generally work on a smaller scale & work out ideas as development goes on (examples like Demon Soul's invasions were only fully worked out 6 weeks before launch & Nintendo will total start games again if something doesn't work).

    Saying that, there's no doubt a lot self interest in what his says, Comcept sell concepts & ideas to develop on, he's going to push that Japanese creators are more creative.
    Reply +8
  • That Fallout 4 Xbox One plus free Fallout 3 deal needs a pre-order

  • grassyknoll 03/07/2015

    @George-Roper I've not made a loss selling a game on in over 3 years (including 12.5% EBay fees & packaging or post to CEX) not once with a PS4 game (& I've sold 14 titles on: The Order, Dragon Age, Far Cry 4, Destiny, The Last of Is twice as had 2 bundled copies, The Witcher 3 x 2, Project Cars, Batman x 2 etc). All games were preorders from UK retailers.

    It is significantly cheaper to game on console if you preorder from retailers & sell on games you don't like or don't want to keep (I only keep a quarter of the games I buy normally).
    Reply +1
  • grassyknoll 02/07/2015

    @SwissTony1994 What was this "case"? Anything they wanted to implement could have been done with downloads now (& made them more attractive). It was a cash grab, nothing more nothing less. Reply 0
  • grassyknoll 02/07/2015

    @SwissTony1994 I don't have a problem but basically saying "Deal with it" is a big part of why the games industry was in such a mess a few years ago. You're the one suggesting MS's DRM solution would have been better for gamers than the current model, but there's no evidence for that & the current model is less restrictive than MS's because nearly everyone who can have access to games does. All digital helps no one & the industry would shrink if it occurs. We need as many people playing as possible. Reply +2
  • grassyknoll 02/07/2015

    @SwissTony1994 Your case is egocentric to be honest. You're basically saying fuck the way you play games to everyone who only uses physical media. Digital for those that want it & stores for those that don't is a good thing. I don't want to copy you & the way I buy games is just as valid as yours.

    Too be honest you're wrong on things being evitable anyway, so many digital games are going physical too (Shovel Knight, Helldivers, Hotline Miami 2 Mighty No.9. I'll be buying all of those now). Wanting games to be played by as many people as possible is the best thing for the industry. Taking any form of media out is going to hinder more than help it.
    Reply +1
  • grassyknoll 02/07/2015

    @SwissTony1994 I'm honestly bored of people telling me physical media should die (there's absolutely no reason why as it's just a storage medium), while you're fine with it there's many millions of people who are not (Japanese buyers, the Middle East & parts of the 3rd world) Physical media does no harm to digital games. It's a great thing we all have choice. Why is the way I play games so detrimental to you? Reply +2
  • grassyknoll 02/07/2015

    @SwissTony1994 Can we please stop pretending Microsoft had all these wonderful ideas stopped by evil Sony & "Sonygaf" (thats fucking stupid). There is absolutely nothing that would block MS from implementing all these features for digital purchases now.

    The consumer likes the current model of the video game business now, you can select digital or physical media (which is just a delivery medium, nothing more). It works & doesn't need to change. I hate models designed to alternate certain groups (which MS's would have).
    Reply +5
  • grassyknoll 02/07/2015

    @Simatron3000 Digital on console (& mobile) is aimed at people who are not price conscious and buy on impulse. Steam also has Fallout 4 on the Steam store for 50 (hundreds of thousands will pay that price at launch).

    I pay 30 - 33 for console games at launch, as they don't have DRM beyond pirate protection I can take a chance on titles risk free & sell it on if I don't like it, you pay 20 but have to keep a game if it's a barrel of shite. We all make different trade offs, you're happy with yours, I'm happy with mine. I don't think anyone should feel robbed & it's great that choice exists, digital & retail means access to as many buyers as possible.
    Reply +4
  • grassyknoll 02/07/2015

    @Simatron3000 People bring up this "retail keeps digital prices high" thing all the time. An EA CEO (can't remember which one) said that they choose PSN / Live prices because that's what people are willing to pay. As long as people pay stupidly high prices (it's 10 - 20% digital depending in the game) then prices will remain high. It's the idiocy of current buyers, not retail.

    Microsoft's DRM "vision" was also bunch of anti consumer bullshit. There were no advantages to customers in the slightest. Prices for games would be been controlled by MS alone at every level.
    Reply +4
  • Is DriveClub finally up to speed?

  • grassyknoll 02/07/2015

    @Kili102 Personally I only really play Mario Kart but I got my brother a PS4 for Xmas with The Crew & Drive Club. The Crew was on Ebay Boxing Day. Reply -2
  • grassyknoll 02/07/2015

    @TheDarkSide It really does, execution is far far more important to a video game than ambition. Reply 0
  • grassyknoll 02/07/2015

    @UncleLou "Ambition" gets bandied around game sites far too often. A huge map is utterly meaningless if the game plays like shit. The Crew is Assassin's Creed design in a racing game. Reply +24
  • grassyknoll 02/07/2015

    "soaring ambition here of...The Crew"

    LOL.
    Reply +68
  • Warner Bros. allegedly knew about Arkham Knight PC's failures months ago - report

  • grassyknoll 01/07/2015

    @PixelJumper He's honestly horrid. I doubt he's played a game this year, if ever. Reply 0
  • grassyknoll 01/07/2015

    @riceNpea The one thing I love about the game is it's so dynamic, one minute your fist fighting, then jumping in the Batmobile, next ejecting out of it about 100 miles an hour. The game feels far more than the sum of its parts, it's just the way a Batman game should be. I really hope Rocksteady do another (& not a rumored Justice League one). Reply +4
  • grassyknoll 01/07/2015

    @riceNpea The game without doing any extras could probably be completed in 15/16 hours. Doing everything many many hours more. Reply +1
  • grassyknoll 01/07/2015

    @IronSoldier You enjoy your version, I'll enjoy mine. Reply +1
  • grassyknoll 01/07/2015

    @Ginryu The Division is going to be a car crash. A always online game from Ubisoft = No. Reply +7
  • grassyknoll 01/07/2015

    @Bickle2 Everyone deserves a functional game. It's so annoying seeing divisions based on PC / console in the gaming community when we all should be critical about these practices (the same goes for that twat IronSoldier shitting up Digital Foundry when the new consoles get terrible ports too). Don't take a few fools on a forum as indicative of everyone who owns a console or PC. Reply +24
  • grassyknoll 01/07/2015

    I can't imagine there's ever a situation where a publisher doesn't know the state of the game they're releasing. Reply +7
  • Dark Souls series sales surpass 8.5 million

  • grassyknoll 01/07/2015

    @Bertie Well in total Dark Soul's 2 has sold 2.3 million copies.

    Breaking it down:

    * PS3 in Japan: 350,000 (From Software published the game there).
    * PS3 / 360 in the US / Europe: 1. 2 million shipped in 3 weeks (by Namco Bandai)
    * So that leaves ~ 700k for PC max (that's if NB never shipped another console copy which is extremely unlikely).

    Consoles also have digital sales too not included in From Software's Japanese numbers which maybe around 35,000. I think 600k on PC is the likely number & that's incredibly strong anyway.
    Reply 0
  • grassyknoll 01/07/2015

    @UncleLou No one owns From Software bar Kadokawa, so their games are gonna be on everything now (unless there's a multi game Bloodborne deal) Reply 0
  • grassyknoll 01/07/2015

    @jamyskis1981 My main takeaway is From Software are having huge success making great games that are not mainstream. For some reason now every time From Software are mentioned it's like PC gamers own them (hence Bloodborne PC port shite appearing in every article about it). Reply -3
  • grassyknoll 01/07/2015

    @Badoink 350k were on PS3 in Japan too, not included in the article I linked, so 1.55 million+ were sold on PS3 / 360. Reply 0
  • grassyknoll 01/07/2015

    @UncleLou The 1.2 million is for US / Europe as Namco published there (which the article refers too that I've linked). The 350k is from PS3 sales in Japan which From Software published themselves (mentioned by Eurogamer) So that's over 1.55 million+ on PS3 / 360. Reply 0
  • grassyknoll 01/07/2015

    @Liuwil Do you think there's 350k units of Dark Souls 2 sitting on shelves since March 2014? Reply -3
  • grassyknoll 01/07/2015

    @Badoink It's ending with 3. I imagine Kadokawa will publish their games now as they own them (no doubt Bloodborne & DS 2 / 3 were contractual obligations before they were purchased). I expect a Soul's like game, but not Souls in name. Reply -4
  • grassyknoll 01/07/2015

    So so glad From Software are getting the recognition they deserve, they've been great for a long time. Really interested in what they'll do now as Dark Soul's is ending. Reply +5
  • grassyknoll 01/07/2015

    @UncleLou It's not accurate at all. Namco Bandai shipped 1.2 million copies of Dark Soul's 2 on PS3 / 360 in it's first three weeks in Europe / US (http://www.engadget.com/2014/05/08/dark-souls-2-ships-1-2-million-to-west-in-first-three-weeks/). Even if they never shipped another copy on console (which is unlikely) Steamspy has overestimated by 350, 000 units, so it's about as useful as vgchartz. Reply -3
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • grassyknoll 01/07/2015

    @Fat-monkey Sony has gone on record saying this generation is going to be shorter & the reasons that the PS3 / 360 generation were so long no longer exist (both were incredible expensive to product & HD development took a long time to get off the ground). In Spain the ratio has gone from 5 - 1 at launch to 10 -1, Germany from 2 - 1 to 4 - 1, France from 2 - 1 to 3.5 - 1. How are earth to you change something like that? Things that are selling like the Saturn do not turn into the Wii, it's doesn't happen. Consoles have to launch strong or they fail, there isn't really a second chance with electronics that have a 5/6 year lifespan. The WiiU is doing better outside UK / US than the Xbox One. No one pretends that's going to then into the Wii or DS in sales, I'm unsure why people think the same about the Xbox One. Reply +3
  • grassyknoll 01/07/2015

    @BarackObama Liking games is subjective, so I wouldn't say they're good or bad. The big problem is those games do not appeal to the global market, Microsoft desperately needs to diversify it's portfolio to remain relevant. Reply +1
  • grassyknoll 01/07/2015

    @cloudskipa I'm so glad you do parody of yourself. "High failure rates", " redesigns " & "outstayed shelf life" are basically a summary of the 360. Reply +5
  • grassyknoll 01/07/2015

    @Fat-monkey You don't need a crystal ball, consoles do not jump in sales in different countries by 400 - 1000% ever. The biggest leap in sales history was by the PS3 by 40% on average year on year. Microsoft could half the price & offer free blow jobs & it wouldn't get that kind of jump. This generation is set in stone. Reply -1
  • grassyknoll 01/07/2015

    @Semtek PC gaming is it's own thing, it is not measured in peaks & market share because it shifts are non traditional, it's not like comparing the 360 to the Xbox One. You want to include mobile gaming as well if you include PC. Sony only cares about console sales & their market share because that's all that matters.

    MS "closing the gap" requires them to actually sell more, that's not actually happening. The gap is widening. People who bring up Halo, Tomb Raider etc just don't see the big picture, it's just not going to make a difference, every year after this one the Xbox One is going to sell less than the year before. It's evitable & nothing can change it, that's the way it happens when a competitor has a massive market share (just look at the PS1 / PS2 generations).

    This generation will not last 7/8 years at all, the expensive mistakes of the PS3 / 360 are thankfully behind us. 6 years max, Xbox One will have a successor by 2018.
    Reply +1
  • grassyknoll 01/07/2015

    @XbDf Yeah, the European's are so silly for buying a piece of plastic & metal different to yours. Reply +6
  • grassyknoll 01/07/2015

    @Semtek It has 70 - 90% share in continental Europe & most the world, obviously the UK / US are different (which is stated in the interview in black & white). The gen hasn't just started, we're 18 months in now, the kind of share Sony has is set in stone now. The biggest percentage shift in gaming ever was the PS3 in 2009 (they released Gran Turismo, Uncharted 3 & dropped the price), that increased sales by an average of 40% over the previous year. MS has to increase sales by 500% to match the PS4 in every country outside the UK / US, that is impossible. In every country MS is down year in year so far, not up. Reply +1
  • grassyknoll 01/07/2015

    @schuelertomas The PS2 era was fantastic, Japanese publishers focused on one platform so we had so many classic games. That & the SNES era were the greatest in gaming. Reply -1
  • grassyknoll 01/07/2015

    @Semtek A. Sony do know sales of consoles in specific countries as chart track / GfK sell that data to publishers / retailers. The numbers for Spain. Germany, France, the middle east, Japan (they're public anyway), the UK, Italy & nordic countries have all been made available. Do you think these numbers are just pulled from thin air?

    B. It's quite obvious they're talking about this gen, no one is talking about the 360 / PS3 anymore. Both have been around for a decade & are basically finished apart from sports games, film tie ins & music games.

    C. Market share obviously can't be seen in a vacuum, but Xbox One's numbers are terrible in most countries, to a point that it may not be profitable to continue business in them.

    You're obviously really salty, these numbers are real & I've been saying it for ages, Xbox One is dying outside of the US / UK, to a point where certain retailers don't want to stock it (in Germany, Xbox One's 4th biggest market!)
    Reply +1
  • grassyknoll 01/07/2015

    @TheDarkSide Between PC, Xbox One & PS4 they are basically the same platform. The days where gaming platforms are radically different are over forever (the PS4 has strong Japanese support, PC is the home of indie development & Xbox One has the trinity of Halo / Gears / Forza, that's the only real different between the 3). It would be pointless to buy one of the other platforms then moan like the poster below that there's nothing to play. To say one is dog shit & one is great (as some suggest) always makes me laugh, 95% of the games are the same. Reply +8
  • Shovel Knight is getting a retail release

  • grassyknoll 01/07/2015

    So so excited about buying this, the amount of independent developers doing a disk based release is good news for everyone, be it being part of the games industry or customers. Reply +1
  • grassyknoll 01/07/2015

    @jamyskis1981 The people who said this were fools. Having a variety of methods is the best way to get your game out to has many people as possible. I've always thought indies would go physical if they have the means to do so. Reply 0