grassyknoll Comments

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  • The best Vita games

  • grassyknoll 24/05/2015

    Not sure if they've been mentioned but I'd definitely add Dragon's Crown, Y's: Memories of Celceta, Binding of Isaac, Blazblue & Wipeout. All incredible games. Reply +4
  • CD Projekt tackles The Witcher 3 downgrade issue head on

  • grassyknoll 22/05/2015

    @Suarez07 I'm not directing this towards you personally, having a principle as fine but the only way to challenge what you perceive as false advertising is not to buy the product. Venting on a forum is absolutely meaningless if you end up buying the game day one anyway. Reply 0
  • grassyknoll 21/05/2015

    @Gemini42 Did you just suggest a company with a PC store front is going to make a console only game!?! Reply +1
  • grassyknoll 21/05/2015

    @ChuckNorris He doesn't game, he benchmarks. Reply +10
  • grassyknoll 21/05/2015

    @samharper Namco Bandai are publishing The Witcher 3 in Europe on consoles, Warner Bros in the US & Latin America. Reply -1
  • grassyknoll 21/05/2015

    @Liuwil Right, those are all lovely stats, but you've missed the point, which is about game development (& actually pertaining to the subject). If you're an investor do you want a return in 3 years or 6? Because those first 2 week massive sales on console actually secure you a return. An investor could make more money from a high interest account than waiting for Steam sale money. Reply +5
  • grassyknoll 21/05/2015

    @Mr-Writer The reality is high end PC gaming just isn't that popular. The biggest games on PC right now are DOTA 2, Minecraft, Warcraft, Counter Strike, Diablo, StarCraft. These games are designed to run on anything. PC game sales are an annuality, but you can't support a big budget game on them. All the graphical powerhouses on PC will be console ports (bar Star Citizen) over the next 4 years. Reply +5
  • grassyknoll 20/05/2015

    @_LarZen_ Every demo you see is a vertical slice. I really don't know how people can't get their head round this. The games industry has been doing it for over 30 years. Reply +52
  • Is this the new Logitech wheel for PlayStation 4?

  • grassyknoll 22/05/2015

    @UncleLou It's not in Logitech's interest to make old tech compatible. I always assume any accessory is for that generation only, it's just the way it is. Reply -6
  • grassyknoll 22/05/2015

    @UncleLou Peripheral maker in trying to sell new peripheral shocker! Reply -15
  • Bloodborne again: Expansion confirmed

  • grassyknoll 21/05/2015

    @frazzl As you own the game you'd know how it runs would you not? Reply +3
  • grassyknoll 21/05/2015

    @mega-gazz "slight sense of cruelness in releasing ds 1 and 2 on PC and in doing so gaining many more fans for the series but then the company that makes them deciding to take a payoff in exchange for exclusivity".

    Releasing games on PC is cruel!?! From Software have released over 48 PlayStation exclusives out of their 60 game history. SCE have never put their IP on a none Playstation platform in 19 years. Sony isn't going to start because of PC port beggars on game forums. Independent studios are contracted by publishers, no publishers means they don't produce games. Bloodborne would not exist without external funding.
    Reply +7
  • grassyknoll 21/05/2015

    @Pirederas That is the most stupid shit I've ever heard & it needs to end. Developers never have a say on which platform a game goes, only the IP holder, which is Sony Computer Entertainment, who only publish Playstation games. There never was & never will be a PC version. Reply +10
  • grassyknoll 21/05/2015

    Bloodborne just has that quality that other classics have, like Resident Evil 4. I just want to play it again & again. More weapons, more areas & more Arcane spells (which are lacking) in the expansion please. Reply +4
  • grassyknoll 21/05/2015

    @frazzl I'm not sure why you're bothered, you preferred Shadow of Mordor to this... Reply +11
  • GTA 5 physical sales pass 5m mark in UK

  • grassyknoll 20/05/2015

    @Gemini42 If / well Nintendo / Sony go all digital, I'll probably buy the odd game from GOG & read more books. They can kill physical media at their peril. A console with no presence in stores & no retail support is going to die (Vita & WiiU are evidence of this already). There's absolutely nothing wrong with the current model, consumers have a choice over which avenue they choose. Reply 0
  • grassyknoll 19/05/2015

    @Gemini42 The games industry pushes lots of things: Paid mods, Evolve, online passes, the Wii U, Vita, Kinect 2 are just a few recent things that were too big to fail but did. Games costing £50 digitally is just not going to wash with the general public when you can buy it for under £35 from a supermarket / online retailer. Reply -1
  • grassyknoll 18/05/2015

    @Gemini42 When console games are making 80 - 90% of their sales through retail then people are giving far to much focus to digital downloads. I did mention the chart isn't relevant for PC (which is Valve's fault, not GfK's). There's an assumption of huge growth to come on console but it's just not going to happen, consumers in the UK / US are too price sensitive. If a quarter of sales that have retail equivalents are downloads in 3 / 4 years on console I'll be surprised. Reply -3
  • It's time for your annual Shenmue 3 rumour!

  • grassyknoll 20/05/2015

    @darth_paul All I said is there's an incredible similar series by Sega that has displaced Shenmue. I'm more than happy for people to wish for it as much as they like. It's only video games. Reply -2
  • grassyknoll 20/05/2015

    I never know why people are so desperate for a new Shenmue. They were great, no doubt about it, but the Yazuka series is basically a spiritual successor & just as good. Reply -17
  • Project Cars races to pole position in UK chart

  • grassyknoll 20/05/2015

    @donniebox Such a silly comment. If games are not selling because of releases that took place 6 & 18 months ago then that's a real problem, not a positive. Reply -1
  • Microsoft offers free 12-month EA Access subscriptions

  • grassyknoll 20/05/2015

    Or buy a Xbox One from EU Amazon for under £250. Reply +3
  • Should you install The Witcher 3's day one patch?

  • grassyknoll 20/05/2015

    @Suarez07 Most people (even on gaming websites) would confuse the 2. We'll see DF's numbers soon enough. Reply +1
  • grassyknoll 20/05/2015

    @frazzl You're a luantic. You're going to look a complete fool when DF reveal exactly the same results. DF have already supported 2 claims made by an employee of an independent website. I'm not sure why you're talking about Neogaf as an entity, I'm focused on a posters validly obtained results (which DF will do the same way, if there's 5/10% variance, then they correct). Reply +1
  • grassyknoll 20/05/2015

    @Suarez07 But to a end user many would perceive frame pacing issues as frame drops: happened with Destiny on Xbox, Bloodborne & now this. Reply +1
  • grassyknoll 20/05/2015

    @frazzl As we have evidence from someone who actually has to measure frame rates for a job I'll go with that (PS4's frame rate averaged 29.55). Primarily findings from Digital Foundry support Gamesyde. Can you actually provide a documented number from a source that actually analysed the game? Reply +1
  • grassyknoll 20/05/2015

    @frazzl You are honestly so thick it causes me physical pain. Frame pacing is the uneven generation of frames, the process makes frame rates look terrible, that's why its a problem & frame rates are locked / capped to avoid problems like this. You really have no clue what you're talking about & it shows. Reply -1
  • grassyknoll 20/05/2015

    @frazzl A You don't know what frame pacing is, you didn't even read the whole quote you posted yourself:

    "itís keeping its head above 30fps during combat, and occasionally slows to below 20 in sparsely populated scenes for no discernible reason."

    The frame rate appears to drop for no reason, most likely because frames are being repeated at that point. Something identified to be worst on Xbox One by a factor of 3 because of an uncapped frame rate that fluctuates increasing the chance of repeated frames. (120 instances of frame pacing on PS4 vs 388 instances on Xbox One).

    Also "it is clear that the PS4 version had bigger issues.", no it isn't, you don't know shit. You have no statistics, no video evidence, nothing. The only thing you have is a quote that obviously shows frame pacing issues more than anything & we have evidence to prove the Xbox One is 300%+ worst instances currently (that could change).

    B. I'll take the word of a employee of a totally independent video uploader site that produced an objective analysis & revealed every stat than a jumped up troll who's desperate to shit on the PS4 & lies often (Gamersyde actually identified PS4's capped frame rate & the Xbox One's uncapped one before Digital Foundry, further evidence frame pacing is significantly worst on Xbox One alone).

    C. Actually Microsoft has a lot to do with The Witcher 3 being 1080p 2% of the time (absolutely pointless). Have you forgotted how MS told Blizzard that 900p was "unacceptable" for Diablo 3? (http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-xbox-one-1080p-patch-performance-analysis) How the unpatched 900p version was 60fps locked but the 1080p patched version averaged 55fps? Now we're in a position where a games resolution & frame rate are both fluctuating together (instead of just frame rate like most games). That's definitely going to influence CPU run time & frame pacing. It looks to me CD Projekt are trying to save face / generate PR for MS even if it compromises the product.
    Reply +4
  • grassyknoll 19/05/2015

    @Suarez07 Just a question (not trolling you!) but if I game on my PC, in order of priority it goes 1. frame rate 2. resolution 3. Everything else. Are you the same? Reply +1
  • grassyknoll 19/05/2015

    "...reviewers stated that the pre-patched PS4 version dropped down to 20 fps frequently"

    Frazzl's comments just look so embarrassing now (they always do). Caught lying again about PS4 versions of games.
    Reply +4
  • grassyknoll 19/05/2015

    @McGooch Honestly I don't think Microsoft helped at all. Making the game 900p 2% of the time & the decision to have an uncapped frame rate ("frame rate is king" mantra) has made the game worst just to have the perception it plays better (32 frames is bigger than 29). Very bizarre decisions behind this, no one uncaps frame rate for 2 extra frames over 30. Reply +1
  • grassyknoll 19/05/2015

    @frazzl "only version reviewed is the PS4 version".

    A. None of these reviews actually did a frame rate analysis. The non responsive controls & off appearance could be explained by frame pacing, not frame rate. (which is explained by the analysis by Gamesyde). That is 3 times worst in the uncapped Xbox version currently.

    B. How would you know if the PS4 version is worst when it's the only copy reviewed?
    Reply +6
  • grassyknoll 19/05/2015

    @frazzl Get your facts right, as another poster as illustrated (conducted by an video uploader who works for Gamesyde). The PS4 version is capped at 30fps (or 29.97) & the average frame rate is 29.55 (with 120 cases of frame pacing issues during the video), The Xbox One version is uncapped & averaged at 32fps (but flips between 30 - 40 & has 388 instances of frame pacing). The Xbox One version is going to be far more unresponsive in controls & look like the frame rate is off far more by a factor of 3. That is the only objective analysis of the 2 conducted that makes comparisons. The "20fps" stuff is shite you've made up. Reply +5
  • grassyknoll 19/05/2015

    @BobbyDeNiro This game was developed in Poland where wages are significantly lower than the US / UK. The development budget was 15 million dollars (probably 20 million after numerous delays) & the advertising budget is 25 million (paid for by Namco Bandai, Warner Bros & Microsoft) Think they will break even at the 2 1/2 million mark which should be within the first two weeks of release.

    Off topic but I see a lot of big budget game development being moved to eastern Europe, India & China in the future (not just outsourcing) with scripting / mocap / quest design done in the west.
    Reply +4
  • Sony sets up North West Studio to make Project Morpheus games

  • grassyknoll 19/05/2015

    @zzkj Sony have more first party studios than Microsoft & Nintendo combined, more second party contracts than both of them combined & investing incredible amounts of money into Japan games industry. They need to be investing in different avenues to expand the user base. Money for Morpheus doesn't mean money lost for games (it's pointless them making more games than they already are, they have 40+ for 15/16 already). Reply -2
  • grassyknoll 19/05/2015

    @jabberwoky VR may not be for us, but it brings more people into gaming who may not be, which means more investment from publishers & new experiences from developers. It's good news for everyone even if not directly. Reply 0
  • grassyknoll 19/05/2015

    @zzkj Horrible post. Just because you don't like something, doesn't mean others shouldn't (I personally have no interest in VR). For someone who is utterly obsessed with 60fps (somewhat manically) you should be pleased about it. Locked high frame rates are absolutely essential to experience VR. Reply 0
  • grassyknoll 19/05/2015

    @vert1go I suppose you need something to do, it's not like there's loads of WiiU articles. Reply +13
  • grassyknoll 19/05/2015

    @jabberwoky Morpheus has about 20 games announced or currently released that are compatible with it (War Thunder, Project Cars, Eve Valkyrie & a few cool Japanese games). I think that makes it better than the Kinect line up alone (bar Dance Central, which is amazing). Reply +7
  • grassyknoll 19/05/2015

    Good to see have studios that focus solely on Morpheus content. Tailoring games to the strength of VR or traditional controller is the way to go. Reply +5
  • Video for cancelled Doom 4 revealed

  • grassyknoll 19/05/2015

    Obviously only a small preview but really unsure what they were thinking. Generic as shit. Reply +16
  • Grand Theft Auto 5 has sold nearly 52m units to retail

  • grassyknoll 19/05/2015

    @PSfourskin Maybe, but not likely. Once you reach the critical mass in sales GTA has, a used copy had very little / no value if a high proportion of people trade it in. Reply -2
  • grassyknoll 19/05/2015

    @Pwnsweet 52 million copies. There's quite a few double / triple dippers in that group. The console transition & staged launch of PC helped them sell a lot more copies. Reply +6
  • grassyknoll 19/05/2015

    There's definitely some creative accounting at Take Two, they made a 240+ dollar loss. There's no way when nearly every game they made beat expectations. Very shady. Reply 0
  • grassyknoll 19/05/2015

    @richardiox That will include digital, they're talking to investors. Reply 0
  • The Witcher 3: Wild Hunt review

  • grassyknoll 19/05/2015

    @Headless_Monkey_Boy Still not enough. Honestly this game is a war crime and an affront to humanity. It basically looks like an N64 game but with worst textures (does it even have textures?). I may take legal action against CD Projekt as I've been vomiting uncontrollable because the game looks so vile... Reply -3
  • grassyknoll 18/05/2015

    @Gemini42 I'm a happy peasant. Reply -4
  • grassyknoll 18/05/2015

    @George-Roper You're right. It's absolutely disgusting. The game looks like vomit combined with ground up dog shit. Every physical copy of the game should be burned on a fire and the employees of CD Projekt should be forced to eat the ashes. They should then commit seppuku as penance... Reply +13
  • grassyknoll 18/05/2015

    Anyone just looking forward to the game & think it looks beautiful? It's a sad day when games getting universal acclaim are dragged over the coals for not having good enough grass. Reply +41
  • grassyknoll 18/05/2015

    @Steve8282 "it looks like a ps3 game"

    What!?!?
    Reply +30