graham738 • Comments
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- 27 Posts
- 30 Comments
- 3 Followers
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Currently playing Diablo III
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...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
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SimCity Amusement Park Pack DLC add-on revealed
Eve Online: Into the second decade
Next Xbox won't be backwards-compatible, report says
SimCity sells over one million copies in two weeks
SimCity review
I got the game a couple of days ago and played a bit with a friend of mine.
If the Always-On worked properly I wouldn't even mind it. But i couldn't even chat to my friend real time in game because it literally took minutes to update. Same with sharing resources. I needed power as my wind power was giving less power than the energizer bunny, but my friend's excess was nowhere to be seen on the regional map. We both had to log out and back in to see the updated stuff. As mentioned above, the traffic is just bloody stupid. All cars seemed to have a certain affection for a particular stretch or tarmac, making fire engines take a bloody year to get to a now pile of charcoal.
i still think the game has huge potential. Building and upgrading is very easy and rewarding, but there are some serious issues that need to be ironed out before this game can be called complete.
I was disappointed with the 3 last EA games i bought. Origin needs some serious work if Always-On is something we are to expect in all future games. Playing Sim City made me realise how bloody seamless Steam is. i will definitely think twice about my next EA game. Reply +6
Gamer anger grows as SimCity debacle threatens to turn ugly
BioWare on next-gen: "There will be a big leap, but it won't be as obvious"
Steam launches Big Picture mode today
Loads of Grand Theft Auto 5 details emerge
Was Gabe Newell right to declare Windows 8 a catastrophe?
Borderlands 2 shifts 1.82 million copies in September in US
Bethesda struggling with Dawnguard on PS3: "This is not a problem we're positive we can solve"
Also, 256 RAM on a console that should last 10 years is just bloody ridiculous. Seriously Sony, WTF? Reply +3
Yet more Grand Theft Auto 5 screenshots get down to "business"
Ubisoft has endured a 93-95% piracy rate on PC
Blizzard's lavish cinematic unveiled for World of Warcraft expansion Mists of Pandaria
damn you blizzard
*shakes clenched fist* Reply +11
Plants vs. Zombies multiplayer console shooter in development - report
SSX multiplayer mode teased by EA Sports
The Old Republic producer leaves BioWare
*sigh*
EA, when will you learn? Reply +2
Dyad dated for PSN
This is basically that, but in HD. Reply -3
Steam Summer Sale is now live
We have 500 Guild Wars 2 beta keys
i was a slowcoach.
damn this job keeping me busy!!! Reply 0
EA blames Star Wars: The Old Republic subscribers fall on casuals leaving game
The negative points that really put me off were these:
1) Levelling was way too quick. And once you got there, there wasnt that much to do. Most of the time i was just getting into the storyline of the current zone, you know, when it really starts to get good, and then you realise you're way above the level of the zone, more than halfway through the next zone's lvl range, and can pretty much skip it and move onto the next! Some zones were pretty nice, and the story was great but you ended up skipping it entirely coz it just got too easy and the gear was too low level.
2) Lack of diversity when levelling an alt. My first toon was a BH, and it was awesome. My second one was an IA, and i was a bit irked that i had to play through the same zones right after going through them not so long ago with my main. Then i started a SW and beside the starting zone, the rest of the planets were the same! Yes i know the story makes the difference, but i still feel that there should have been more options. If the game was truly story driven, then you should have had real "left or right" choices that make you take completely different routes, even if you're dark/light in both.
3) Maps were sickeningly linear. You couldnt really go out and explore the world. There was a path, and you had to run on it. The SWTOR World is huge as it has so many planets, but you never really get an idea of this size as you're always running on corridors. The planets do become quite open as you level further, but i just dont like to have run around a set path with every toon for 200 times each time i quest in that zone. I missed the freedom of choosing if i wanted to climb that thing over there or just wander off in a direction for more then 10 mtrs.
$) Mounts. All the money for very little speed. 'nuff said
I really hope that the devs keep working hard on this and make it into something that can keep players having fun. In my opinion, they just launched the game and they're already trying to catch up with demands of players. Personally, i think that if the levelling speed at launch was 50% of what it is now, they would have given themselves more time to work on fixes, and more time for people to enjoy the content.
I might reactivate 6 months from now if i'm in the mood to see what has been improved, but not for now. Reply +2
Asus Eee Pad Transformer Prime Review
It has an SD slot, you can copy and paste stuff from your pc without using any specific software (no need for itunes) and its frikkin quick.
i love it Reply +3
SSX Review
cant wait to play this. Reply +1
SWTOR: BioWare warns against creating characters on high population servers
I'm really enjoying the game, but Bioware really fucked up with this one.
They had pre order numbers, guild names and numbers, and still they managed to overpopulate a server.
we're waiting 3-5 hours to join the server at peak, and around 2 hours in off peak.
its horrible.
i aint happy Reply +2