gamingdave Comments

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  • Full list of FIFA 14 Ultimate Team Legends

  • gamingdave 20/08/2013

    No Shearer, no Gazza, no Tino, no Beardsley? Can't assemble a Toon dream team then (Owen and Campbell don't count though Gullit could have been a player/manager I suppose).

    I assume they just get what they can through licensing deals, but it's a shame it's so limited.
    Reply 0
  • Nintendo's first free-to-play game will be Steel Diver

  • gamingdave 19/06/2013

    Whilst I am generally not a fan of the free to play model, lets see what they do first before panning it.

    I doubt it will be what I want though. Silent Hunter on the WiiU! It's the perfect match as far as I am concerned as you could put all the interface and controls on the pad, use it as a periscope, and have the full screen just displaying all the action. Of course it would probably only sell a handful of copies.
    Reply +1
  • Live: Nintendo Direct E3 Conference

  • gamingdave 11/06/2013

    These games are exactly why I bought a WiiU. Shame its been gathering dust for months but this xmas is going to be a cracker if you like pure games. Reply 0
  • gamingdave 11/06/2013

    I know its a remake, but I have so many happy memories of WW and can't wait to play it again. Reply 0
  • gamingdave 11/06/2013

    EG stream down again. Just like the MS one was for me yesterday.

    Working fine on
    Reply 0
  • Sony unveils PlayStation 4 console design

  • gamingdave 11/06/2013

    It looks to be a decent size which is a plus as long as it can remain cool without too much fan noise. The eye is nice and compact to which is a plus.

    I don't like the angled back though. Once it's in on the TV stand with everything else if I need to reach round the back and flick the power switch its going to be a bit more awkward.
    Reply 0
  • Live: Microsoft E3 2013 Conference

  • gamingdave 10/06/2013

    Minecraft: "Played in over 66 countries"

    Does that mean 67?
    Reply 0
  • Watch Gran Turismo 6 at 60FPS

  • gamingdave 20/05/2013

    Flash doesn't particularly like running video at high frame-rates - we recommend using the Chrome browser or an iOS device for the best experience.
    Flash is fine at high frame-rate content. But Eurogamer are using a video player that uses the old Video object and not StageVideo which offloads rendering to the GPU instead of CPU.
    Reply +1
  • Death Inc. dev Ambient Studios closes down

  • gamingdave 25/04/2013

    Big shame for all involved. Wasn't aware of the paid for alpha, would have jumped on board if I had known. Death Inc was looking really promising. Reply +1
  • Windows 8.1 will revive the Start button, reports suggest

  • gamingdave 23/04/2013

    I installed Classic Shell when I rebuilt my work laptop with Win8. It boots into desktop mode and has the start menu as before. I never see the Metro interface. Reply +4
  • New Strider game in the works

  • gamingdave 19/03/2013

    Strider was my first console game. Got it for my import Genesis for Christmas when I was a young lad. It blew me away having previously only gamed on Speccies and Commodores. Reply +1
  • Crackdown 2 developer shows first Tribal Towers gameplay

  • gamingdave 15/03/2013

    Looks like it could be a lot of fun, and nice to see a news item about a non AA game in development which isn't on Kickstarter. Reply +9
  • PlayStation 4 Press Conference Live Report

  • gamingdave 21/02/2013

    Only thing that looked really interesting was Watch Dogs, think i'll just get a new card in the PC and play it on that. Reply 0
  • gamingdave 21/02/2013

    Have MM just made Wii Music? Reply 0
  • gamingdave 20/02/2013

    That KZ intro only made me more sad they closed the Wipeout studio down Reply 0
  • gamingdave 20/02/2013

    episodic and free to play, sounds expensive Reply 0
  • gamingdave 20/02/2013

    As we are all on the choice whisky I've gone for a drop of the 2008 bottling of Lagavulin distillers edition Reply 0
  • Hotline Miami for Vita and PS3 this spring

  • gamingdave 19/02/2013

    One of, if not the, game of last year for me. A perfect match for the Vita so it's a definite purchase. Reply +3
  • Razer Sabertooth review

  • gamingdave 17/01/2013

    Certainly looks a nice bit of kit but too costly for this gamer as it stands.

    If it was a universal controller and worked with the PS3 and WiiU as well then I would be very tempted though.
    Reply +2
  • Ex-Battlefield developer Ben Cousins unveils The Drowning, the iPhone and iPad FPS you can play with just two fingers on one hand

  • gamingdave 06/12/2012

    It's positive they are trying to find new control methods, but it's not really one handed.

    You still need to hold it in one hand and play with the other else (unless you have two thumbs) you aren't going to be able to shoot or do any of the other two finger gestures.
    Reply +2
  • Wii U hardware back-compat penalises PAL gamers

  • gamingdave 05/12/2012

    @Phoenix_Chipset it really isn't that hard to understand. Limited RGB is THE standard for video and what is sent to your TV from your Sky or Freeview box, your DVD or Bluray player, and all your other consoles (including the 360 and PS3 which have an option for both).

    A TV that doesn't support limited range RGB will incorrectly display content from all those devices and I don't know why anyone would buy one.

    Of course there are those users that use a PC monitor, which may not support limited range, but surely they are a very limited audience.

    Having it as an option would be preferred, but it really isn't a major issue and certainly not one that "takes the cake".
    Reply +1
  • gamingdave 05/12/2012

    oops, thought my comment hadn't posted, so wrote again, and now I cant delete or edit either. Don't mean to be all shouty about it but it does seem like being negative for the sake of it. Reply 0
  • gamingdave 05/12/2012

    Why does the DF commenting on the RGB issue repeatedly come across as if the WiiU is doing something wrong by outputting limited range. It's the standard for video be it broadcast, digital download or physical disk.

    Anyone with an HDTV that doesn't support limited range RGB will be getting an incorrect image from their DVD/BR player, Sky/Cable/Freeview box and just about anything else they connect to it (including all games consoles bar the PS3 and 360 which have a full range option).

    Some PC monitors may only support full range signals, but are there realty any TVs out there that don't?

    I would expect the vast majority of Wii U consoles to be plugged into limited range compatible displays and those using monitors to be a very small percentage.

    Sure it would be great to have it as an option, but it is far from wrong to output a limited range signal.
    Reply +12
  • Face-Off: Trine 2 on Wii U

  • gamingdave 04/12/2012

    I notice DF are pointing out the fact the WiiU outputs limited RGB again, and HDTVs that don't support it. What proportion of sets out there don't? I know monitors are generally built for full range, but I would have though the vast majority of people using a WiiU, including those on a gaming site, would be using an HDTV.

    Considering limited is the standard to which all TV and film content is created, and served, I would be very concerned buying a set which didn't support it.

    That's not to say Nintendo shouldn't support it, they should, but it's better that the default is limited as apposed to full for most people.
    Reply +5
  • Wii U day-one firmware update to come with consoles next spring

  • gamingdave 04/12/2012

    It's ideal at all, and they really should have worded the install screen better to let you know cancelling will still download it in the background and install at a latter time.

    On all the games I have played so far you can jump straight in whilst the update is downloading and it does so in the background as well.

    Not sure why Eurogamer aren't reporting that as it would save people a lot of frustration.

    The menus are slow though, and not what I expect from a Nintendo machine. One of their strong points has traditionally been a snappy interface. I miss cartridges.

    My PS3 is no better though as I use it rarely (do most of my cross platform gaming on the 360). It seems every time I get a new game for that I need a system update, then a game install, then a day one patch.
    Reply -1
  • Pro Pinball dev struggling to revive series via Kickstarter

  • gamingdave 21/09/2012

    Zen/Pinball FX wins on terms of the whole package, but for me Pinball Arcade wins as the tables are IMO so much better.

    Table design is the most important factor. It doesn't matter how much polish the interface has (PA has very little) or what online features you have if the table doesn't flow and have a great feature set. For me non of the Zen tables have eclipsed the best of the real tables, though some are very fun to play.

    The most exiting prospect here is having Pat Lawlor on board to design the new table. The new lighting engine looks sublime too. Only one (new) table is a shame, but I'd pay $10 for it.

    @Eldritch, Not really fair to compare the costs next to the Kickstarter costs Farsight were asking for as they were really just to cover the excessive licensing costs for those tables. They already have the engines built across all the devices.
    Reply +1
  • Microsoft, Molyneux question Wii U GamePad

  • gamingdave 07/06/2012

    As much as I like the potential of SmartGlass it wont be as useful a second screen for gaming as the WiiU controller. The very fact you have to put down your controller to interact with a SmartGlass connected device instantly renders it useless in many situations.

    Factor in the massively varying screen sizes and ratios and designing useful content is going to be a challenge. It will require a lot more thought than designing for WiiU where everyone has the same hardware by default.
    Reply +20
  • Sony pulls back the curtain on LittleBigPlanet Vita

  • gamingdave 25/05/2012

    @dadrester That's what I would be looking for, then non platform game levels. It just frustrated me to much as in my mind a platform game should be pixel perfect.

    Not saying that is the games fault, but the reason I didn't get on with it. To me the controls were wrong, but then that may be like a racing sim fan complaining about the controls in Outrun.
    Reply +1
  • gamingdave 25/05/2012

    I thought the original looked great, oozed charm, and had so much potential, but for me I just couldn't get past the IMO dreadful controls. I was approaching it as a platform game, and yet it had the least precise input I can remember. As a result I skipped 2.

    Probably will pick this up for Vita though as I can imagine the quirky levels people will end up making would be perfect for a 10 minute blast on something random and fun.
    Reply +6
  • gamingdave 25/05/2012

    @schnide There seems to be something blocking it, if you go into full screen playback you can skip it. Reply 0
  • The Pinball Arcade Review

  • gamingdave 23/04/2012

    @doom1969 I'm not saying I didn't have any fun, but ultimately I found it lacking. Then the original Pinball FX turned up, and I never bothered again.

    That is why Pinball Arcade is such a promising proposition. It seems they have the physics down, they have the license agreements in place, and they certainly have the passion. As long as people buy into it early enough, and the tables sell, this could grow into an amazing collection.

    On that note, the one thing I would prefer is an account as such, being sure I can transfer my tables to a latter version as Zen did. I don't want to build up a library of tables, only to find I have to leave them all behind at a latter date.
    Reply +2
  • gamingdave 23/04/2012

    @doom1969 It has been a while since I last checked out PC pinball emulation, but it really was quite a sorry affair last time I looked.

    Whilst a lot of tables were well emulated (in terms of game play), the visuals left a lot to be desired in many cases. Worse though I found the physics to be far to simple.

    It also made tables far to easy. Comparing it to my Creature from the Black Lagoon table proved interesting. On most plays I could rack up a score on the emulator higher than my all time highest score on the real table.
    Reply +1
  • gamingdave 23/04/2012

    I love pinball, and I love Pinball FX, so have been looking forward to this.

    Been playing this on my Android a bit, and the table recreation really is fantastic. The let down is the input lag which for pinball is crucial. However I downloaded the demo on the 360 and it plays much much better. I will be getting it for PS3/Vita though so I can have both versions. It's so suitable for a portable, but nice to be able to play on the big screen too.

    The tables they have announced are superb, and I personally can't wait for Creature From The Black Lagoon. It's a table I know very well, having owned one for the last 5 years (though sadly it's kept in the office at the moment because of space issues). When they release that I will be able to give a real verdict on the physics.

    As much as I love the social side of Pinball FX, at the end of the day it's all about the tables. Zen have done a great job on the whole and made some really good ones, but I don't think I have played anything they have created that is as good as those from the heyday of Pinball.
    Reply +5
  • Polytron vows to squish Fez bugs

  • gamingdave 16/04/2012

    Oh dear. Finished the first run last night. Exited the game after starting the New Game+ right near the begining where the big yellow cube is about to split. Just switched it on again now, and their was a speech bubble open with a B prompt to close. No button will do anything, completely stuck.

    Had to pick "start new game" which stupidly wipes the option to start a New Game+ and so effectively totally resets it the game. Maybe my wrong assumption, but I didn't expect it to do that. Not overly impressed.
    Reply +4
  • gamingdave 16/04/2012

    Put a lot of hours in over the weekend, and got to the end screen once, though no way close to complete.

    Had the stuttering when switching levels a lot, and the sound completely disappearing once (maybe twice). I can't say any of it ruined the game at all though, as non of the stuttering accrued when actually playing a level.

    I will be surprised if a super performance boosting patch comes any time soon though. In the credit roll you see that 4 people designed, programmed, animated and scored the game. And then it rolls through a massive list of other people, most of which were testers. I can't imagine the programmer will suddenly now spot an issue with the engine which is a magic fix.

    Any save corrupting bugs should be the top priority, as the game is completely playable with the slowdown.
    Reply +1
  • Tesco claims it's "The Home of Gaming" in new ad

  • gamingdave 01/04/2012

    My local Tesco is the size of an aircraft hanger, and yet its game selection is atrocious. They have the top 20 and a load of old cheap tat.

    They didn't stock any 3DS games for at least 2 months after launch, and still don't have any Vita games. Laughable selection.

    It's also staffed by the most miserable, scruffy staff and always seems to have the worst chart rave blaring out of speakers.
    Reply 0
  • Ridge Racer Unbounded Review

  • gamingdave 29/03/2012

    Whilst in this day and age it's odd there isn't a tutorial or at least mention of it on a loading screen to let you know, I assume it's mentioned in the manual that may not have been sent out with review copies.

    Sounds like it could be fun, and I am actually glad it doesn't have a rewind function. Whilst I appreciate it on something like F1 with long races, for an arcade racer I think it's just a bit too much hand holding.
    Reply 0
  • The Problem with Android

  • gamingdave 28/03/2012

    I don't think the issue is so much the power of the devices, a lot of mobile games can run fine without maxing out the processor or GPU. Its the screen variation that is the main issue, and the problem is not just the varying screen resolutions, but the screen ratios and pixel density.

    The iPhone comes in 2 resolutions, but one is simply double the width and height of the other, and yet retaining the same physical size. Same goes for the iPad. This makes it easy to make assets that scale and work for both.

    On Android you get screen ratios going varying from 1.3:1 (480*640) to 1.78:1 (480*854). You then have to factor in different resolutions, and pixel density resulting in an asset creation nightmare. Even if you use vector assets, you have a much greater challenge than on iOS. You either make interfaces that work well scaling and repositioning, or you slap borders on.

    Flash/AIR may actually end up being one of the saving graces here. With the release of AIR 3.2 its now possible to package up Flash for both iOS and Android and take full use of the GPU with massive performance increases over the previous versions. You can use vector assets, which scale at runtime optimally for that device, that are then cached as bitmaps and loaded into the GPU. One code base and one set of assets used to create apps/games for both platforms, and of course the desktop.

    Anyone thinking Flash lolz banners, should take a look at the Unreal Citadel demo. Flash can now run the Unreal engine, exports from Unity, and (announced today) run C/C++ code in a sandbox.
    Reply +3
  • Molyneux: industry wasn't ready for Milo & Kate

  • gamingdave 14/03/2012

    Saw Peter try and demo this as part of a lecture he was giving at Bafta. The talk was very good, the demo was not.

    Nothing worked properly outside the stuff you had seen before, and that all played out exactly the same as in the demo videos. Clearly there was something there, but the amount of smoke and mirrors was also very evident.

    It's a shame that the bits that did work get ignored due to the continued insistence it all worked.
    Reply +12
  • EGTV Special: Eurogamer investigates Raspberry Pi

  • gamingdave 28/02/2012

    @DrStrangelove I had that this morning too. I don't think its actually the plugin, but the way chrome handles it (unless of course you are not using chrome). For some reason I had 3 plugins installed. Go to chrome://plugins/ and disable all but the latest then restart.

    Looking forward to the Pi, and what people make with them.
    Reply 0
  • PlayStation Vita worldwide sales hit 1.2 million

  • gamingdave 28/02/2012

    Sony have a habit of releasing shipped not sold figures, so these will have to be taken with a pinch of salt. Especially when the software figures suggest the average Vita owner only has 1.67 games. I would have thought it a lot higher.

    Its a great machine though, really pleased with it. Its a different proposition from the 3DS and I wouldn't want to pick one over the other, but I could see why for a lot of people the Vita would pip it.
    Reply +4
  • Dreamcast game Seaman being revived on 3DS

  • gamingdave 21/02/2012

    My Seaman was always a really moody little shit, like a sulky teenager. Never had a nice thing to say. It was an interesting little "game" but I am not sure I would pay full price for another go, unless there were substantial additions. Reply 0
  • The Story Behind XBLA's Biggest Game

  • gamingdave 07/02/2012

    @mkreku It doesn't emulate real tables. I would love it if they did some deals with the old license holders.

    It does play a mean game of pinball though and is easily the best you can get, bar the real thing.
    Reply +3
  • Tiger Woods nabs Wayne Rooney DLC

  • gamingdave 27/01/2012

    @Golgo, can we add Jimmy Tarbuck and Des O'Connor to that pack. Reply +8
  • Sony: 3DS proves that people want gaming handhelds

  • gamingdave 20/01/2012

    I would have said the 3DS proves that people still want high quality portable gaming, not necessarily handheld gaming. It's the sort of device you can use at home on the sofa, but equally on the bog or on the train for a quick burst of gaming.

    Games aside (the only real reason to by a games machine) for me the key factors in a portable are size, form, and load times. The 3DS slips in the pocket, and due to its clamshell design you don't need to worry about it. Just as with the PSP, the Vita needs a case to protect it, and wont fit in a trouser pocket as easily. The Vita still seems to suffer load times, though thankfully not as bad as the original PSP, and just doesn't seem as commuter/instant play friendly.

    I'm sure I will pick one up when the price goes down, will be an awesome emu machine, but I have no need for PS3-like games in my bag. On the go I want games I can dip in and out of, it's a different type of gaming to home gaming, and I don't think Sony really got this.
    Reply +5
  • iPad 3 March release date evidence builds

  • gamingdave 16/01/2012

    It has to be 2048*1536 if they are upping the res, and I would be very surprised if they didn't in this one.

    The iPhone has come in 2 resolutions, one double the other, which allows for very good scaling of those apps written for the earlier devices. It also means as a developer you can build one set of assets for the higher res device then scale them down for the other.

    I would be very surprised if the iPad didn't follow the same way
    Reply +4
  • Mario Kart 7 3DS steering wheel confirmed for UK

  • gamingdave 29/11/2011

    Mario Kart 7's arm-swerving control method is optional and sees gameplay transferred into first-person view. It's a control pad-free alternative similar to the Wii Wheel add-on for Mario Kart Wii.
    And yet there was no mention of this in the review at all, and how well it actually works (or doesn't).

    Not for me, never played with motion controls on the Wii, and pretty sure I will stick to the thumb stick for this, but nice there is the option.
    Reply +1
  • Battlefield 3: IRNV and flashlight nerfs due in a later patch

  • gamingdave 24/11/2011

    At the rate I get kills, it will probably be on the day I unlock it! Reply +11
  • Daytona USA Review

  • gamingdave 26/10/2011

    Not a single mention of multiplayer in the review. Was it not available at the time? Reply +1
  • Unreal Engine 3 now supports Flash

  • gamingdave 05/10/2011

    Epic news for Flash this, as it really show how much work has gone into this latest release of the player.

    A lot of people moan about Flash, but it's a very versatile platform. HTML5 can do a lot of things Flash has been traditionally used for (although with the new player it fails to do many without a greater processor hit) but it's still in it's infancy. Adobe can (and do) update the Flash player at the same frequency, though often faster, than Apple can iOS, or Google can Android, and way faster than the W3C can implement changes to HTML.

    A lot of people still think Flash is not on iOS, and whilst it's not in the browser, it is on the devices. Apple did at one point block any 3rd party tools from being used to create iOS apps, but backtracked on it (possibly under [link=">the threat of investigation). As a result Adobe continued to develop their compiler which essentially exports Flash projects as Appstore friendly packages. Recently the top selling game on the iPad was
    Reply +5