gamingdave Comments

Page 2 of 15

  • Face-Off: Trine 2 on Wii U

  • gamingdave 04/12/2012

    I notice DF are pointing out the fact the WiiU outputs limited RGB again, and HDTVs that don't support it. What proportion of sets out there don't? I know monitors are generally built for full range, but I would have though the vast majority of people using a WiiU, including those on a gaming site, would be using an HDTV.

    Considering limited is the standard to which all TV and film content is created, and served, I would be very concerned buying a set which didn't support it.

    That's not to say Nintendo shouldn't support it, they should, but it's better that the default is limited as apposed to full for most people.
    Reply +5
  • Wii U day-one firmware update to come with consoles next spring

  • gamingdave 04/12/2012

    It's ideal at all, and they really should have worded the install screen better to let you know cancelling will still download it in the background and install at a latter time.

    On all the games I have played so far you can jump straight in whilst the update is downloading and it does so in the background as well.

    Not sure why Eurogamer aren't reporting that as it would save people a lot of frustration.

    The menus are slow though, and not what I expect from a Nintendo machine. One of their strong points has traditionally been a snappy interface. I miss cartridges.

    My PS3 is no better though as I use it rarely (do most of my cross platform gaming on the 360). It seems every time I get a new game for that I need a system update, then a game install, then a day one patch.
    Reply -1
  • Pro Pinball dev struggling to revive series via Kickstarter

  • gamingdave 21/09/2012

    Zen/Pinball FX wins on terms of the whole package, but for me Pinball Arcade wins as the tables are IMO so much better.

    Table design is the most important factor. It doesn't matter how much polish the interface has (PA has very little) or what online features you have if the table doesn't flow and have a great feature set. For me non of the Zen tables have eclipsed the best of the real tables, though some are very fun to play.

    The most exiting prospect here is having Pat Lawlor on board to design the new table. The new lighting engine looks sublime too. Only one (new) table is a shame, but I'd pay $10 for it.

    @Eldritch, Not really fair to compare the costs next to the Kickstarter costs Farsight were asking for as they were really just to cover the excessive licensing costs for those tables. They already have the engines built across all the devices.
    Reply +1
  • Microsoft, Molyneux question Wii U GamePad

  • gamingdave 07/06/2012

    As much as I like the potential of SmartGlass it wont be as useful a second screen for gaming as the WiiU controller. The very fact you have to put down your controller to interact with a SmartGlass connected device instantly renders it useless in many situations.

    Factor in the massively varying screen sizes and ratios and designing useful content is going to be a challenge. It will require a lot more thought than designing for WiiU where everyone has the same hardware by default.
    Reply +20
  • Sony pulls back the curtain on LittleBigPlanet Vita

  • gamingdave 25/05/2012

    @dadrester That's what I would be looking for, then non platform game levels. It just frustrated me to much as in my mind a platform game should be pixel perfect.

    Not saying that is the games fault, but the reason I didn't get on with it. To me the controls were wrong, but then that may be like a racing sim fan complaining about the controls in Outrun.
    Reply +1
  • gamingdave 25/05/2012

    I thought the original looked great, oozed charm, and had so much potential, but for me I just couldn't get past the IMO dreadful controls. I was approaching it as a platform game, and yet it had the least precise input I can remember. As a result I skipped 2.

    Probably will pick this up for Vita though as I can imagine the quirky levels people will end up making would be perfect for a 10 minute blast on something random and fun.
    Reply +6
  • gamingdave 25/05/2012

    @schnide There seems to be something blocking it, if you go into full screen playback you can skip it. Reply 0
  • The Pinball Arcade Review

  • gamingdave 23/04/2012

    @doom1969 I'm not saying I didn't have any fun, but ultimately I found it lacking. Then the original Pinball FX turned up, and I never bothered again.

    That is why Pinball Arcade is such a promising proposition. It seems they have the physics down, they have the license agreements in place, and they certainly have the passion. As long as people buy into it early enough, and the tables sell, this could grow into an amazing collection.

    On that note, the one thing I would prefer is an account as such, being sure I can transfer my tables to a latter version as Zen did. I don't want to build up a library of tables, only to find I have to leave them all behind at a latter date.
    Reply +2
  • gamingdave 23/04/2012

    @doom1969 It has been a while since I last checked out PC pinball emulation, but it really was quite a sorry affair last time I looked.

    Whilst a lot of tables were well emulated (in terms of game play), the visuals left a lot to be desired in many cases. Worse though I found the physics to be far to simple.

    It also made tables far to easy. Comparing it to my Creature from the Black Lagoon table proved interesting. On most plays I could rack up a score on the emulator higher than my all time highest score on the real table.
    Reply +1
  • gamingdave 23/04/2012

    I love pinball, and I love Pinball FX, so have been looking forward to this.

    Been playing this on my Android a bit, and the table recreation really is fantastic. The let down is the input lag which for pinball is crucial. However I downloaded the demo on the 360 and it plays much much better. I will be getting it for PS3/Vita though so I can have both versions. It's so suitable for a portable, but nice to be able to play on the big screen too.

    The tables they have announced are superb, and I personally can't wait for Creature From The Black Lagoon. It's a table I know very well, having owned one for the last 5 years (though sadly it's kept in the office at the moment because of space issues). When they release that I will be able to give a real verdict on the physics.

    As much as I love the social side of Pinball FX, at the end of the day it's all about the tables. Zen have done a great job on the whole and made some really good ones, but I don't think I have played anything they have created that is as good as those from the heyday of Pinball.
    Reply +5
  • Polytron vows to squish Fez bugs

  • gamingdave 16/04/2012

    Oh dear. Finished the first run last night. Exited the game after starting the New Game+ right near the begining where the big yellow cube is about to split. Just switched it on again now, and their was a speech bubble open with a B prompt to close. No button will do anything, completely stuck.

    Had to pick "start new game" which stupidly wipes the option to start a New Game+ and so effectively totally resets it the game. Maybe my wrong assumption, but I didn't expect it to do that. Not overly impressed.
    Reply +4
  • gamingdave 16/04/2012

    Put a lot of hours in over the weekend, and got to the end screen once, though no way close to complete.

    Had the stuttering when switching levels a lot, and the sound completely disappearing once (maybe twice). I can't say any of it ruined the game at all though, as non of the stuttering accrued when actually playing a level.

    I will be surprised if a super performance boosting patch comes any time soon though. In the credit roll you see that 4 people designed, programmed, animated and scored the game. And then it rolls through a massive list of other people, most of which were testers. I can't imagine the programmer will suddenly now spot an issue with the engine which is a magic fix.

    Any save corrupting bugs should be the top priority, as the game is completely playable with the slowdown.
    Reply +1
  • Tesco claims it's "The Home of Gaming" in new ad

  • gamingdave 01/04/2012

    My local Tesco is the size of an aircraft hanger, and yet its game selection is atrocious. They have the top 20 and a load of old cheap tat.

    They didn't stock any 3DS games for at least 2 months after launch, and still don't have any Vita games. Laughable selection.

    It's also staffed by the most miserable, scruffy staff and always seems to have the worst chart rave blaring out of speakers.
    Reply 0
  • Ridge Racer Unbounded Review

  • gamingdave 29/03/2012

    Whilst in this day and age it's odd there isn't a tutorial or at least mention of it on a loading screen to let you know, I assume it's mentioned in the manual that may not have been sent out with review copies.

    Sounds like it could be fun, and I am actually glad it doesn't have a rewind function. Whilst I appreciate it on something like F1 with long races, for an arcade racer I think it's just a bit too much hand holding.
    Reply 0
  • The Problem with Android

  • gamingdave 28/03/2012

    I don't think the issue is so much the power of the devices, a lot of mobile games can run fine without maxing out the processor or GPU. Its the screen variation that is the main issue, and the problem is not just the varying screen resolutions, but the screen ratios and pixel density.

    The iPhone comes in 2 resolutions, but one is simply double the width and height of the other, and yet retaining the same physical size. Same goes for the iPad. This makes it easy to make assets that scale and work for both.

    On Android you get screen ratios going varying from 1.3:1 (480*640) to 1.78:1 (480*854). You then have to factor in different resolutions, and pixel density resulting in an asset creation nightmare. Even if you use vector assets, you have a much greater challenge than on iOS. You either make interfaces that work well scaling and repositioning, or you slap borders on.

    Flash/AIR may actually end up being one of the saving graces here. With the release of AIR 3.2 its now possible to package up Flash for both iOS and Android and take full use of the GPU with massive performance increases over the previous versions. You can use vector assets, which scale at runtime optimally for that device, that are then cached as bitmaps and loaded into the GPU. One code base and one set of assets used to create apps/games for both platforms, and of course the desktop.

    Anyone thinking Flash lolz banners, should take a look at the Unreal Citadel demo. Flash can now run the Unreal engine, exports from Unity, and (announced today) run C/C++ code in a sandbox.
    Reply +3
  • Molyneux: industry wasn't ready for Milo & Kate

  • gamingdave 14/03/2012

    Saw Peter try and demo this as part of a lecture he was giving at Bafta. The talk was very good, the demo was not.

    Nothing worked properly outside the stuff you had seen before, and that all played out exactly the same as in the demo videos. Clearly there was something there, but the amount of smoke and mirrors was also very evident.

    It's a shame that the bits that did work get ignored due to the continued insistence it all worked.
    Reply +12
  • EGTV Special: Eurogamer investigates Raspberry Pi

  • gamingdave 28/02/2012

    @DrStrangelove I had that this morning too. I don't think its actually the plugin, but the way chrome handles it (unless of course you are not using chrome). For some reason I had 3 plugins installed. Go to chrome://plugins/ and disable all but the latest then restart.

    Looking forward to the Pi, and what people make with them.
    Reply 0
  • PlayStation Vita worldwide sales hit 1.2 million

  • gamingdave 28/02/2012

    Sony have a habit of releasing shipped not sold figures, so these will have to be taken with a pinch of salt. Especially when the software figures suggest the average Vita owner only has 1.67 games. I would have thought it a lot higher.

    Its a great machine though, really pleased with it. Its a different proposition from the 3DS and I wouldn't want to pick one over the other, but I could see why for a lot of people the Vita would pip it.
    Reply +4
  • Dreamcast game Seaman being revived on 3DS

  • gamingdave 21/02/2012

    My Seaman was always a really moody little shit, like a sulky teenager. Never had a nice thing to say. It was an interesting little "game" but I am not sure I would pay full price for another go, unless there were substantial additions. Reply 0
  • The Story Behind XBLA's Biggest Game

  • gamingdave 07/02/2012

    @mkreku It doesn't emulate real tables. I would love it if they did some deals with the old license holders.

    It does play a mean game of pinball though and is easily the best you can get, bar the real thing.
    Reply +3
  • Tiger Woods nabs Wayne Rooney DLC

  • gamingdave 27/01/2012

    @Golgo, can we add Jimmy Tarbuck and Des O'Connor to that pack. Reply +8
  • Sony: 3DS proves that people want gaming handhelds

  • gamingdave 20/01/2012

    I would have said the 3DS proves that people still want high quality portable gaming, not necessarily handheld gaming. It's the sort of device you can use at home on the sofa, but equally on the bog or on the train for a quick burst of gaming.

    Games aside (the only real reason to by a games machine) for me the key factors in a portable are size, form, and load times. The 3DS slips in the pocket, and due to its clamshell design you don't need to worry about it. Just as with the PSP, the Vita needs a case to protect it, and wont fit in a trouser pocket as easily. The Vita still seems to suffer load times, though thankfully not as bad as the original PSP, and just doesn't seem as commuter/instant play friendly.

    I'm sure I will pick one up when the price goes down, will be an awesome emu machine, but I have no need for PS3-like games in my bag. On the go I want games I can dip in and out of, it's a different type of gaming to home gaming, and I don't think Sony really got this.
    Reply +5
  • iPad 3 March release date evidence builds

  • gamingdave 16/01/2012

    It has to be 2048*1536 if they are upping the res, and I would be very surprised if they didn't in this one.

    The iPhone has come in 2 resolutions, one double the other, which allows for very good scaling of those apps written for the earlier devices. It also means as a developer you can build one set of assets for the higher res device then scale them down for the other.

    I would be very surprised if the iPad didn't follow the same way
    Reply +4
  • Mario Kart 7 3DS steering wheel confirmed for UK

  • gamingdave 29/11/2011

    Mario Kart 7's arm-swerving control method is optional and sees gameplay transferred into first-person view. It's a control pad-free alternative similar to the Wii Wheel add-on for Mario Kart Wii.
    And yet there was no mention of this in the review at all, and how well it actually works (or doesn't).

    Not for me, never played with motion controls on the Wii, and pretty sure I will stick to the thumb stick for this, but nice there is the option.
    Reply +1
  • Battlefield 3: IRNV and flashlight nerfs due in a later patch

  • gamingdave 24/11/2011

    At the rate I get kills, it will probably be on the day I unlock it! Reply +11
  • Daytona USA Review

  • gamingdave 26/10/2011

    Not a single mention of multiplayer in the review. Was it not available at the time? Reply +1
  • Unreal Engine 3 now supports Flash

  • gamingdave 05/10/2011

    Epic news for Flash this, as it really show how much work has gone into this latest release of the player.



    A lot of people moan about Flash, but it's a very versatile platform. HTML5 can do a lot of things Flash has been traditionally used for (although with the new player it fails to do many without a greater processor hit) but it's still in it's infancy. Adobe can (and do) update the Flash player at the same frequency, though often faster, than Apple can iOS, or Google can Android, and way faster than the W3C can implement changes to HTML.



    A lot of people still think Flash is not on iOS, and whilst it's not in the browser, it is on the devices. Apple did at one point block any 3rd party tools from being used to create iOS apps, but backtracked on it (possibly under the threat of investigation). As a result Adobe continued to develop their compiler which essentially exports Flash projects as Appstore friendly packages. Recently the top selling game on the iPad was Manchinaruim, a game built in Flash, and released not only on iPad, but also PCs, Macs, most major smart phone OS's, and coming on the PS3 and Wii.



    In the wrong hands, Flash can be a resource hog, and even an application crasher. But so can JavaScript and any other web technology if used incorrectly. People have been predicting (and wishing for) the death of Flash for 10 years, but it's normally been those without any knowledge of what Flash (or really the Flex SDK) is that have been doing so. And yet it continues to evolve at a rapid pace thanks to a massive open source community developing fantastic engines and tools.





    Reply +5
  • Trials Evolution

  • gamingdave 12/08/2011

    Some how missed this was coming out entirely.



    Multiplayer will be fantastic, but the new level editor with proper sharing is going to be immense.



    This and Trackmania 2 in the space of a few months, magic.
    Reply +1
  • TrackMania 2: Canyon

  • gamingdave 27/07/2011

    @neonxaos: " We have come all the way from Stunts (4D Sports Driving) to this, and Nadeo have proven themselves masters of the form for years. This may very well be the racing game to end all racing games for me."



    Spent a LOT of time at university playing 4D Sports Driving, with most of it building courses, we bloody loved that game. Trackmania from its onset has captured everything great about that game and expanded on it. This has been my most anticipated of the year, and I am still very much looking forward to it.



    I'm also excited by the possibilities of ManiaScript and what can be achieved. Could someone create something similar to Wipeout/F-Zero/Mario Karts? And what about ShootMania, what can become of that? Exciting times for Nadeo and I hope they can deliver the goods and if they do, I hope they get the recognition/rewards they will deserve.



    I'm generally not a fan of UGC (LBP is potentialy great, but I find it hard to filter the infrequent quality from the masses of rubbish - and I dont like the controls, but that's a different issue) but Trackmanias many dedicated servers host some wonderful creations.



    The Ubi DRM is a bit of a blow, but it wont stop me buying it.
    Reply +2
  • Xbox 360 Wireless Wheel costs 45

  • gamingdave 14/06/2011

    Be interested to try it to see how they have implemented the feedback, no idea why there arent 2 triggers on each side though. Not much use for any racer with manual gears. Reply +1
  • Digital Foundry vs. E3: Sony

  • gamingdave 09/06/2011

    "Use that wireless networking to connect it to a PS3 and what have you got?



    Wii U."



    Potentially you could do something similar, but you can to an extent with a PS3 and PSP, or (if they wanted) the Wii and 3DS DSi. The problem you get with this approach though is publisher support. There is no way of knowing someone wanting to play your game owns both devices. If you make having both a requirement to play, and not just something extra (like the GBA in Zelda WW) you are limiting sales. The WiiU has the advantage here, everyone will have the base unit and controller.



    Pitching the Vita as a portable PS3 is exactly what I think most people expected from Sony, after all thats what the PSP was to the PS2 and Sony like to evolve more than change. Its certainly a great piece of hardware for the price, and despite my launch PSP having been left untouched for a long time, as a gamer and sufferer of want-new-gadget syndrome I could be tempted.



    But for me its too big to be used for a small commute, and most PS3 games are not what I want in quick blasts. I also dont want to play the same games on the bus on a small screen that I play at home on a projector. To be a portable for me it needs more than home ports. I'm sure they will come, but it doesnt appear at the moment that they are the focus.
    Reply +6
  • iOS 5 brings gameplay to TVs

  • gamingdave 08/06/2011

    Its definately smart tech, but I dont see it as an alternative to WiiU. The iOS devices are home to some great games that utilise the touch screen very well, but its not home to many great traditional games. Buttons really are important for a full gaming device and without them traditional games are played only with tilt controls or onscreen buttons.



    Its also requires the ATV in order to work, and without huge sales of those not many game devs are going to target it as anything more than an extra feature.



    The problem with coupling devices is that a lot of the customers of one of the devices may not couple with the other. Its why GBA/Cube linkup and PSP/PS3 linkup never really took off, as you dont want to make the assumption that owners have both devices. With the WiiU every owner will have the console and the controler.
    Reply 0
  • wipEout 2048

  • gamingdave 02/06/2011

    Looking nice. The idea of setting this as a prequal and the multiple objectives in multiplayer (like RISK) sound good. Can we stop with the PS3 comparisons though.



    "wipEout 2048 does an incredible job of fulfilling the hazy notion of a handheld PS3 in all but name that accompanied the announcement of the NGP. At Sony's recent preview event there was a version of wipEout HD running on the PlayStation 3 for an easy reference point, and 2048 came out favourably from direct comparisons."



    It may look comparable on such a relatively small screen (compared to how most view thier PS3s), but it's running at a 1/4 of the PS3s resolution and at half the frame rate. It isnt a portable PS3 just as the PSP wasnt a portable PS2.



    I'm not saying it isnt potentially a great device, and I'm really looking forward to E3 next week, but lets not repeat the "real next gen" mistakes again EG.
    Reply +9
  • Base PSP2/NGP model downgraded?

  • gamingdave 27/05/2011

    Not that it looks like it will make a difference, but has Sony ever released a console that didnt have features and spec downgraded from the initial announcement? Its par for the course, as development continues, features devs dont need get removed (like the PS3s extra HDMI port and ethernet ports). Of course RAM sounds like something you dont want to cut back on, but then its all down to the system architecture. Reply +7
  • Sega Rally Online Arcade

  • gamingdave 19/05/2011

    Shame its not got all 4 courses from the original arcade. Easily my favourite cab of all time. Reply 0
  • Sony implicates Anonymous in PSN hack

  • gamingdave 04/05/2011

    Whilst I clearly have no idea if they did or didnt do it, does finding a file on the system prove it was them. Could someone wishing to divert attention away from themselves possibly not do it?



    If I was to send an email to Sony titled "Aloha from Hawaii" with contents saying "I'm all shook up" would that convince them that Elvis sent it?
    Reply +22
  • Trackmania 2: Canyon trailer

  • gamingdave 28/04/2011

    High possibility this will be my game of the year. Reply +1
  • Sony: your card data was encrypted

  • gamingdave 28/04/2011

    Whilst its clearly not as bad as some people are making out, its still a serious issue. Many people keep saying how much is on the electoral role, or indeed Facebook, but a lot of this data isnt. The electrol role doesnt have my email address, a comanly used password, and indeed username, or a security question. Its also not something that can be used to hit 70m+ records all at once, and thats the key point here.



    People do give away to much information in general online, and if someone wanted to I am sure they could find a lot out about you, but this would take them time. The sheer volume of information here is the issue. I dont think for one second someone would in anyway manually use all this data (processing one record a minute would take over a lifetime) and so the chance of any one individual being affected is small. However it is the potential for misuse that is of concern to people.
    Reply 0
  • TrackMania 2 closed beta announced

  • gamingdave 27/04/2011

    Really looking forward to this. Reply +2
  • DJ Hero's final DLC pack

  • gamingdave 19/04/2011

    Never bothered with the DLC, and am still to pick up the second one (cheap one day). But the first is a great game. I had a play a few nights ago after the pub, and picked it back up straight away. It really is satisfying, and on the harder levels the cohesion between what you are doing and what you hear is very good. Lots of nice little features, and a very good track list on the whole. Plus im an absolute sucker for peripherals. Reply 0
  • Portal 2

  • gamingdave 19/04/2011

    I have been playing through the first Portal in anticipation, and really want this. Unfortunately though the source engine gives me motion sickness.



    I never managed to play more than 20 minutes of HL2 before feeling sick, and last night I only managed an hour of Portal. Saying that, it was the 18th level, when you can end up yoyoing out of 2 portals trying to line up a shot, with the camera spinning all round, and on the projector so a 106" screen.



    Big dilema on which version to get as well. PS3 looks like the winner, as I then get the PC version on top, but my biggest friends list is on the 360.
    Reply +2
  • Game of the Week: Clash of Heroes HD

  • gamingdave 15/04/2011

    Missed this on the DS. Best off picking it up on that or one of these new HD versions? Reply +1
  • Xperia Play

  • gamingdave 08/04/2011

    Still interested in it, mostly for the 16-bit emulators though, but need to hear more reviews of it as a phone first. Reply +15
  • "Father" of Strider talks Moon Diver

  • gamingdave 30/03/2011

    Strider was the only game I had when I first got my Megadrive as a young lad, it was also my first import title. I adored that game. Will definately check this one out. Reply 0
  • Choplifter HD announced for PC, PS3

  • gamingdave 28/03/2011

    I very fondly remember a holiday in France as a child, where I played the arcade every day. At the time you got nearly 10 French francs to the English pound and amazingly the machine treated our 10p pieces as 10 franc pieces. Never got very good at it though despite the effort.



    Looks like it could be really nice, but the dark may make it a bit too much of a memory test as I fear it may be hard to spot some of the targets.
    Reply +2
  • Amazon accused of 3DS delivery failure

  • gamingdave 25/03/2011

    My games arrived from Amazon, but at midnight last night the console was still showing as not yet dispatched, not even in processing. Thankfully I was still out in the center of London, nipped along to Currys at 11:55, only 6 people in front of me in the que. Canceled my order as I waited, and walked out with a 3DS a few minutes latter. Cheaper than it would have been on Amazon as well.



    Wont be ordering any hardware for launch from Amazon again. Like many others I was going to have it delivered to work, so it would have been a pain had it not turned up.
    Reply 0
  • Tesco flattens 3DS price to 175

  • gamingdave 24/03/2011

    "The Nintendo 3DS carries a RRP of 230"



    I was sure Nintendo had said they were NOT setting an RRP for the 3DS and it was down to the retailers. Those then all announced prices arround 230 after the conference but have streadily lowered prices in line with each other since.
    Reply +12
  • Mario Kart creator defends blue shell

  • gamingdave 10/03/2011

    It isn't that bad. Mario Kart is still a game where the better player wins the majority of the time, and its never really stopped me winning the cups in single player. I did prefer the original version though on the ground, as it benefited the user more, and punished the leader less.



    As others have said though, having a weapons picker, would be a good idea. It works well for Smash Bros, Bomberman, and Worms which are similar styles of party game.
    Reply +1
  • Ridge Racer 3D

  • gamingdave 01/03/2011

    Had written this off, but very tempted again now.



    Didnt play the PS3 version, or the second PSP, and its a good while since playing the 1st PSP and the 360 version so doubt the corses will put me off too much.



    Ridge Racer does make for a very good portable racer, but with Karts hopefully coming so soon after not sure how much of my racer time it would get.



    Reply +2
  • New video shows Project Milo in action

  • gamingdave 01/03/2011

    Saw Molyneux "demo" Milo at a Bafta talk he was giving. It was interesting in parts, but so clearly scripted, and didnt like deviating from the very steady path it was expecting at all. Even supposedly simple things like the drawing recognition through the camera for a game of naughts and crosses didnt work properly.



    An ambitious project, but an aweful lot of smoke and mirrors.
    Reply +3