funkateer Comments

Page 1 of 56

  • New lighting tech debunks moon landing conspiracy theories

  • funkateer 21/09/2014

    @woochow
    It's worth a read, but it's long:
    http://davesweb.cnchost.com/Apollo1.html
    I have to say, that was a very entertaining read (at least until half-way).

    I'm not a 'believer' of the hoax theory, but there are a lot of actual facts about the moon missions that do seem quite absurd.

    Like "Oops we've sort of lost all the video footage", and "does anybody know where almost all of the moon rocks are? they seem to be sort of lost", and "oh sorry dutchies about the fact the moon rock we gave you turned out to be wood".
    And "yeah the lunar lander absolutely looked like a gaffer-taped together movie prop from a cheap sci-fi flick from the 50s that Dr. Funkenstein would've been proud to have on stage, but trust us, it's awesome high-tech".
    Or "forget about the radiation; worrying about that is for pussies and those astronauts were bad-ass"

    Somebody should make a comedy out of that stuff in the style of Dr.Strangelove.
    Reply 0
  • Gaming on the Big Screen: Optoma GT1080 projector review

  • funkateer 21/09/2014

    @chucklepie
    According to this, the light bulb actually lasts 5000-6500 hours.

    As for the screen, it's not really mandatory to fork 150 quid for it. It looks better than beaming it on the wall of course, but there are cheaper options available.
    Some people even paint the screen on the wall with a special reflective paint, which is a lot cheaper.

    But yeah, that rainbow effect has always put me off the idea of a beamer for gaming and I don't want to pay the premium for a beamer that performs better there (these things get expensive quickly).
    Reply 0
  • Enjoying Destiny's quieter moments

  • funkateer 20/09/2014

    Hey Tom, we missed seeing you writing about the joy of gaming! :) Reply +2
  • The evolution of Destiny

  • funkateer 20/09/2014

    @spectrumfox
    PS4 couldn't have handled 60fps for Destiny. Sorry.
    I'd argue it could. X1 could have too.
    60fps is not only about hardware, it's also a design choice.
    Bungie targeted as many plaforms as possible, so you can't really escape the 'lowest common denominator'-factor, which is last-gen consoles.

    I suspect they could have just made the choice to leave last-gen behind and focus on 60fps. They just didn't, probably to make things more manageable and because 30fps is 'good enough' for most people.
    Reply +2
  • funkateer 20/09/2014

    @ipar
    Dx12 has been built in to the unreal engine 4,could we be seeing unreal engine 4 powered games looking and running better on xbox 1.
    Probably not, but who knows.

    MS is doing a great job at getting X1 close to PS4 performance, so personally I'm expecting nigh-on parity with maybe some hardly noticeable PS4 advantages.

    But DX12 is just MS' (late) answer to other similar lower level rendering APIs such as Mantle and GCM, and X1 already has bespoke lower level access so I wouldn't expect miracles there.

    Where DX12 will shine is making that lower level access more ubiquitous across PC and XBox, making the development process more consistent there. Hopefully that'll make PC ports better.
    Reply +3
  • Japan's slumbering giants awake at Tokyo Game Show

  • funkateer 19/09/2014

    There's the creeping influence of western design in Final Fantasy 15, its open world touched by Grand Theft Auto, its combat by Assassin's Creed, but it's hardly an unwelcome one.
    That's strange, I don't get *any* of that from what I've seen of FF15.
    Reply +4
  • funkateer 19/09/2014

    @menage
    I don't see the problem with FF15, I think it looks crazy fresh.
    I agree!

    I hope FF15 will be a bit like FF12 in the sense that FF12 was also a fresh new take on the formula imho.
    And FF15 looks much more compelling in its design and story than FF12.

    I'm quite pumped about FF15, even after the disappointment of Lightning Returns (although I did like FF13 and FF13-2).
    Reply 0
  • funkateer 19/09/2014

    Is that Bloodborne pic a screenshot? :eek: Reply 0
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • funkateer 19/09/2014

    @norsende
    Seriously, the rain drops on the side window are just dropping on it like the car was standing still? And I thought I would be getting this game...
    Rain drops on the side window... yeah totally a show-stopper, like it's completely ruined now :rolleyes:
    I also thought Pacman was a disaster; it didn't look like a man at all. Killed the immersion
    Reply +3
  • funkateer 18/09/2014

    @gubasx
    Se a física valesse alguma coisa até podia ser um jogo a ter em conta.
    Mas o carro vai ali direitinho sem sobressaltos nenhuns. Mesmo quando vai pelas terras, ....
    ไม่เข้าใจ ภาษาอังกฤษโปรด
    (english, please :))
    Reply +2
  • funkateer 18/09/2014

    @El_Che_xx
    These forums have turned into NeoGaf shite.
    You're a tool and a troll. Fuck off.
    Fuck Drive Club.
    You have such a positive input here.
    Reply 0
  • funkateer 18/09/2014

    Anyway, more on topic, I think FH2 looks really good. And with 4xMSAA, stable frame-rate, all at 1080P; who expected that?
    For racing fans, this could be a bit of a system seller.
    Reply +8
  • funkateer 18/09/2014

    @ipar
    And is it still worth going on about DRM(which never happened)
    They're trying it again in China though, so it's not really irrelevant yet.

    Sony had the same plan before seeing the uproar after Microsoft's E3.
    What MS had in mind required significant efforts in their software, infrastructure, lobbies with publishers such as EA etc.
    Seeing the state of affairs there on Sony's side and how slow they are with implementing features that we all sort of expect (pausing downloads, media playback etc), I don't see many reasons to believe Sony ever planned the same things.

    Full-on DRM will come eventually though when discs become a thing of the past. They probably just planned to sit it out and wait until everything is digital anyway.
    Reply -2
  • funkateer 18/09/2014

    @ipar
    On a more serious note I doubt anyone will buy the playstation brand simply because changing the name now after almost a year would cause a huge headache plus cost a ton of money.
    Buying a popular brand and then re-brand it, who does that anyway?
    YouTube is still called YouTube, not GoogleTube. Jaguar is still called Jaguar, not Tata.
    Reply +3
  • Yakuza 0 debut trailer reveals 1988 Kamurocho, new haircuts

  • funkateer 18/09/2014

    @Cimeas
    I've never played any of these games. How are they? Is it just like a Japanese version of Grand Theft Auto?
    A bit, but not really. The scale is a lot smaller, it's more limited in what you can do, and there is some reading involved (not everything is voice-acted, and as such it feels a bit old-school).
    OTOH there is character leveling, a fighting mechanic that is delightfully over-the-top and fun (bashing someone's face in with a motor-cycle anyone?), cinematic and melodramatic storytelling (which is quite engaging if you like japanese stuff), and it's all fantastically quirky in a japanese 'out-there' kind of way.

    IMHO they're *really* good games. I especially liked Yakuza 4. But I suppose they're not for everyone (you have to like japanese stuff).

    Dammit Sega, why did you give us Aliens:CM, but don't bother bringing Yakuza here anymore?
    Reply +7
  • What next for Minecraft on PlayStation?

  • funkateer 18/09/2014

    @cloudskipa
    The most anticipated game coming to PSV is a Microsoft IP. Come on you have to laugh!
    ...the funny part being that obviously MS needs Vita's installed base ;)
    Reply +1
  • Going Deep Down with Tokyo Game Show trailer

  • funkateer 18/09/2014

    @richardiox
    Sony announced it as a launch window title.
    No they didn't
    Reply +1
  • Microsoft buys Mojang and Minecraft for $2.5bn

  • funkateer 15/09/2014

    @clockworkzombie
    Yes, I'm sure MS are not stupid and see real potential to justify the 2.5B investment one way or another.
    Reply 0
  • funkateer 15/09/2014

    @clockworkzombie
    Yeah, I've played the very first test version of Minecraft (long before it became a paid-for alpha), which was basically just a batch of blocks with a hole in the middle that you could fall through. You could also dig your own holes and build blocks, but nothing else.
    Even then, it was clear that Markus was on to something really fun.
    I have nothing but respect for what Minecraft became.
    Reply +2
  • funkateer 15/09/2014

    @clockworkzombie
    I agree it doesn't. Java is arguably (and sadly) getting a bit long in the tooth for a game like this.
    And perhaps Minecraft has outgrown today's Mojang (again sadly).
    Reply +3
  • funkateer 15/09/2014

    @clockworkzombie
    If the talent working on Minecraft leave after 6 months then there will be a problem.
    They *will* leave unless they conform to MS' development standards.
    MS has already stated that Minecraft will benefit from 'better tools' etc, which was clearly about Minecraft being a java game (java being traditionally MS' arch enemy).

    Those Mojang java-developers will have to leave java forever to get into MS' development ecosystem or they're out.
    Reply +4
  • funkateer 15/09/2014

    @TPoppaPuff
    I do have a clue though because he
    You might have had a clue if that last word was "I".
    Reply -3
  • funkateer 15/09/2014

    @TPoppaPuff
    I know what he stated, and I know that it doesn't exactly resonate with his recent actions.

    All I'm saying is, both you and I don't know what Markus' story does to one's personal life, so we shouldn't be so eager to judge and call someone a 'hypocritical douche'.

    What I see in this is that he just wanted out, and it was probably some fat cat business lawyer type who got him 2,5 billion dollars for it.

    What would you do in his situation if you couldn't personally handle being in his (frankly insane) position, and were put in the position to say 'yes' to 2.5 billion dollars to bail out?

    Would you stick to your principles? Really? And how do you know?

    Let's be honest, we don't know shit about what that's like.
    Reply -2
  • funkateer 15/09/2014

    I can't help but think of Flappy Bird.
    It's author just pulled the plug, personally not being able to cope with the insane success. Not that Flappy Bird as a game is anywhere near the genius of Minecraft, but I do see a parallel with the authors personal motivations to just bail out.
    Reply 0
  • funkateer 15/09/2014

    @TPoppaPuff
    He's irrefutably a hypocritical douche until apologies are made.
    ... said the self-entitled internet warrior who has no idea whatsoever about what it's like to be in Markus Persson's situation, and doesn't know the person to begin with at all.

    Why not just start with not having an opinion about things you have no clue about?
    Reply -1
  • funkateer 15/09/2014

    @dogmanstaruk
    A PS4 fanboy buys Minecraft and their arch nemesis MS make some money.

    You have to laugh.
    Well, it will take MS like 200 *million* copies of Minecraft sales until they'll break even.
    Sony is making pure profit from Minecraft for the foreseeable future.

    I wouldn't hold my breath until the first laugh :)
    Reply +1
  • funkateer 15/09/2014

    @MeBrains
    My understanding is that MS fully owns a codec that should be supported on BluRay devices (but is almost never actually used).

    I'm not intimately familiar with the BluRay patent situation, but usually this kind of thing is covered in patent pools where multiple companies participate.

    That means that 'outside' companies just have to pay one license for all patents involved, and companies that do participate in such a pool either don't have to pay for the license or simply get their share of the licensing revenue back.

    MS has a foot inside many codec patent pools (such as h.264).

    So *if* MS has to pay (Sony indirectly) for BluRay, it won't be much since they are most likely part of the involved patent pool(s).
    Reply +1
  • Digital Foundry: Hands-on with Bayonetta 2

  • funkateer 15/09/2014

    @HarakiriKami
    @funkateer (...) and yes there are jaggies and massive frame drops on the Xbox One and PS4.
    lol, I bet you can't find a single thread of evidence for that in Bayonetta 2 on those platforms :D
    Reply 0
  • funkateer 14/09/2014

    @spazmo
    Wii U looks best
    Hehe, tbf though there's no jaggies and frame drops in sight on the other platforms; just a bit of crushed blacks (but I heard that can be fixed by adjusting the settings on your tv).
    Reply +5
  • Face-Off: Destiny

  • funkateer 13/09/2014

    @JuniorSophitia
    Also, not sure what's going on but the XB1 fps counter goes up from 30, to 31, 32.7, and 31.9 at certain points.
    Hm, I didn't see the fps counter go beyond 30 in that video.
    If you're talking about the graph going slightly above (and below) the 30fps line sometimes, then that's the frame pacing bug.
    And if the fps counter indeed went beyond 30fps than that's a bug too (either in the video, or in the game).
    Reply +1
  • funkateer 13/09/2014

    @Illusive_Man
    There will be more multiplats that achieve 99.9% technical parity.
    I'm sure there will be. It happened a number of times last gen too.
    So do you think that's a good thing or a bad thing?

    Personally I'm a bit ambivalent about it.

    On one hand it's great that everybody gets to have the same experience.
    On the other hand, parity is often a matter of making the game best for the lowest common denominator.

    In this case it seemed a bit different in that it took a lot of extra effort to get the X1 version to parity.

    But still, I can't help but wonder what would have happened if that extra effort went into the PS4 version, or the PC version.
    In the case of the PS4 version, extra effort went into some additional content.

    In my perfect world, MS and Bungie wouldn't have to dick around to get this game to 1080P, and Sony wouldn't have to splash out cash for exclusive content (and cynical publicity deals), but all that effort and resources would be spent on content that everyone can enjoy, and just making the game better.

    But as it stands, 'parity' (which should be a Good Thing) is now a fanboy argument about whose console sucks the least.
    Reply +4
  • funkateer 13/09/2014

    @bemaniac
    I quite like cloudskipa he is not biased.
    Ironically cloudskipa happily confessed he's biased more than once.
    There's nothing really wrong with being biased either. We all are to certain degrees.
    Reply +3
  • US Xbox One sales rise but PlayStation 4 still top

  • funkateer 13/09/2014

    @justjas
    BUT Microsoft messed up MASSIVELY with the hardware specs
    I think the hw specs are the least of MS' problems. Sure, the PS4 is more powerful but by and large they're still in the same ballpark.

    Where MS massively messed up imho is the almost Kafkaesque anti-consumer approach that they had in mind at launch, like how they basically planned to monopolize the 2nd hand market.
    Also the mandatory kinect gimmick was a huge mistake that made the X1 way too expensive.

    All things that made people think "you know what, I want to buy something else"
    Reply +1
  • funkateer 13/09/2014

    @frazzl
    Yeah, tbh I was a bit confused about the point of the whole argument so I just wrote what I read into this graph myself.
    Reply +1
  • funkateer 13/09/2014

    @frazzl
    grassyknoll incorrectly read the graph? That's a fact.
    Looking at that graph, you could still conclude that the 360 has been selling more than X1 the last 8 months on average relatively to their launch.

    That said, the graph also shows the 360 has sold quite similar numbers to the PS4 in that period since their lauch.

    But hey, it's different times now. Who knows what's going to happen there.
    All we can really say is that both X1 and PS4 sold much more at launch than last gen.
    Reply +2
  • funkateer 13/09/2014

    @ipar
    If I had Phil spencer's job I would buy call of duty as a full exclusive to the xbox consoles,also I would've bought Destiny full exclusive as well just to piss off the ps4 fans,maybe then they would learn not to slag off the xbox one.
    And yet Phil Spencer is in the position he's in, and you're not.
    Another mystery solved ;)
    Reply +2
  • funkateer 13/09/2014

    @wyp100

    Maybe you can explain to the rest of us as well, perhaps in an article?
    I think many people would be interested to know why you have to remove sales numbers from the forums, because it seems a bit extreme without knowing the whole story.
    Reply +2
  • Murasaki Baby release date set for next week

  • funkateer 10/09/2014

    @Triggerhappytel
    For a console everyone seems to proclaim is dead, I've got a massive quality backlog on my Vita.
    Yeah I know what you mean.
    I partly blame the media here. There are so many Vita releases (even big ones) that for example Eurogamer completely ignored that it's easy to think there are no games.
    Reply +10
  • funkateer 10/09/2014

    This will be a day 1 for me.
    Something about the art style and music really clicks with me.
    Reply +1
  • Destiny thrills, but the big picture rings hollow

  • funkateer 10/09/2014

    Can't say I'm surprised.
    I'm sure it's a decent game as a debut in its own right, if you strip away the insane marketing hype. But so far all footage I saw said 'derivative' and 'box-ticking' to me, even the artwork. Yes the art is pretty, but hardly original in style.
    I've always put that down to me not being much into Halo (or online shooters in general), but it does seem Bungie has its work cut out for them to make their big new IP more exciting.

    So what can I say... I'm happy for Activision that it's not the slam-dunk they were obviously hoping for. The same goes for Sony's cynical publicity deal.
    I guess 'Halo but morerer' indeed doesn't mean 'better(er)', no matter how much money is involved.
    Reply 0
  • DriveClub details its DLC plans

  • funkateer 10/09/2014

    @UkHardcore23
    Considering this game only has 50 cars it's a bit cheeky asking people to pay for more cars.
    Let's first see if the number of cars defines the quality of the game. DriveClub isn't really the same thing as something like Forza or GT, and Motorstorm was fine with its car selection.
    Reply 0
  • funkateer 10/09/2014

    That's why there's a €24.99 Season Pass, which will give players 60 per cent off buying all the planned DLC a la carte (an estimated €75.84 value).
    Does that mean that this Season Pass is merely discount coupons, or is there more to this?
    Reply +2
  • Microsoft to buy Mojang for $2 billion - report

  • funkateer 10/09/2014

    @zzkj
    The studio is likely a one/two hit wonder - the game is already out on all their platforms, why buy it now? Are they expecting 2+ billion in additional sales of the game?
    Don't forget that Mojang will be without its founder and main creative talent.
    TBH I don't think MS cares much about Mojang, especially considering they are java developers (not exactly something MS cares for, to say the least).

    I'd say this is all about the MineCraft brand, which is stupendously huge with lots of commercial potential.
    Expect lots of MineCraft spin-offs and sequels. Like MineCraft Karting, MineCraft Halo, MineCraft Star Wars, MineCraft console skins, MineCraft movies. Also expect the imminent end of mods and that kind of creativity sucked out of it altogether.
    It's a brand screaming to be milked to oblivion.
    Reply +2
  • For Sony, Destiny is the first-party PlayStation 4 game it needs this Christmas

  • funkateer 10/09/2014

    @cloudskipa
    The only reason that ever came out on PS3 was by pure chance due to some specific wording of the original contract which became null and void when the creators left Bioware.
    I see, I didn't know that, cheers.

    All the other games on your list were not engaged in a partnership (and funded) by Microsoft.
    I'd call a timed exclusivity deal a partnership, but anyway, you might be right.
    Still, Spencer's words did suggest that it's a timed exclusivity deal.
    Unless CD had some serious cash problems and couldn't find another backer, it makes more sense as an timed deal seeing that MS would have to fund losing most of their fanbase to make it interesting for CD and I don't see how that would make much financial sense to MS.
    But hey, we don't know everything that's going on behind closed doors so anything is possible I suppose.
    Reply 0
  • funkateer 09/09/2014

    @Suarez07
    Phil Spencer actually said that when an investment in a gamer is large enough, they expect something in return, and as you said was very elusive about the nature of exclusivity. Basically, they get timed exclusivity and then up to crystal dynamics what they chose to do, but CD bound to silence on these plans and Phil not going to actively announce it for Sony
    Exactly.
    I'd say that it'll probably come to PS4 a year later or so (maybe sooner) if Crystal Dynamics need the sales.
    Reply -1
  • funkateer 09/09/2014

    @NathanDaviesUK
    Destiny is also on Xbox One and Xbox 360. But the adverts don't show this, because Sony paid to cover that up. Simple as this. Dishonest. Dispicably so.
    I don't approve of this kind of thing, but it's not as bad as you make it out to be:
    http://www.destinythegame.com/uk/en/wheretobuy

    It's a bit similar to what MS did with CoD.
    Reply +2
  • funkateer 09/09/2014

    @cloudskipa
    it's only people's wishful thinking that clouded the issue. It's not coming to PS4 or any other consoles other than 360/X1 ever.
    That's not how the world works, and is nothing more than wishful thinking on your part (for reasons best left behind).
    Unless by some miracle the PS4 stops selling and the X1 takes over.

    It's a timed exclusive, like Mass Effect was. Like Deadly Premonition was. Or Braid. Or Limbo. Or Star Ocean. Or like Bayonetta was intended to be.

    MS might be rich enough to put the money down for RotTR's full exclusivity, but they're not that stupid.
    Reply +2
  • funkateer 09/09/2014

    Personally I really liked MS' Destiny fragrance thing; quite creative :) Publicity deals like that should be mocked like that.
    That said, I hope people realize that MS do exactly the same thing with other franchises.
    Reply 0
  • Editor's blog: I'm leaving Eurogamer later this year

  • funkateer 09/09/2014

    Good luck Tom, and thanks for everything Reply 0
  • Teens react to the NES

  • funkateer 08/09/2014

    @mrgrissom
    No it's not. DC is 32bit, even though there were some 128bit features.
    There has never been a 128bit gaming system.
    Reply +1