funkateer Comments

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  • Tech Analysis: Destiny beta on Xbox One

  • funkateer 30/07/2014

    Hey I'm not fighting over it, just putting my pov view out there, fwiw :)

    But they didn't actually say they render 2 simultaneous frame buffers in that video.
    I've googled for it, and the only thing I found is them mentioning a second frame buffer, but not that they render both at the same time.

    I could be wrong of course, but I don't see any reason to render invisible frames, especially not on platforms with unified memory.
    I've written a fair share of games and demos using OpenGL so I'm not without knowledge in the area.
    And when I say 'trick', I mean that as a compliment, however they implemented the switching stuff. A good trick is a good trick, and smart games developers *live* by good tricks.

    FWIW, I think it's good to be critical about developer's claims, especially from exclusive developers who's games need to sell consoles. I mean remember the 1080P/60 claim regarding Killzone:SF multiplayer?
    Reply 0
  • funkateer 29/07/2014

    Indeed they mentioned that they're running 2 rendering engines simultaneously but didn't say that they're actually rendering 2 frame buffers simultaneously.
    Most likely because they don't, I mean why would they? You can only see one frame buffer at once anyway.

    What I think that means is that these 2 rendering engines will make sure all assets are loaded, the model animations for both versions are updated in memory etc so that there is no waiting/loading when switching to the other engine to output its frame buffers.

    After all, rendering the final frame buffer is just the last step in an engine, which takes just 1/60th of a second so there's no waiting to switch anyway.

    It sure is a neat trick though!
    Reply 0
  • funkateer 28/07/2014

    - the engines are running concurrently this is why you can switch between them instantaneously. if it were on "hold" then there would have to be some sort of visible loading when a switch is initiated. however, there is none, therefore the 2 frame buffers are running at the same time.
    There is a leap of logic there.
    They might have loaded both low-res and high-res assets simultaneously but I don't buy for one second that they're actually rendering 2 frame buffers at the same time.

    Why? Because it just doesn't make *any* sense to do so. Why waste all that expensive bandwidth to render invisible frame-buffers?

    I'm pretty convinced that they just swap low- and high-end models/textures at runtime when needed and that all they do is make sure that both versions of the models and textures are in memory at the same time. But not the actual frame buffers.
    Reply 0
  • funkateer 26/07/2014

    Explain me how Xbone will compensate the lack of 530+ GFLOPS of raw power vs. PS4? 530+ GFLOPS is just the ONE REASON.
    GFLOPS is a very one-sided number. It's only the number of floating point operations something can process per second, nothing more. Not only does it only apply to CPU/GPU (not things like ram bandwidth for example), but CPUs/GPUs do a hell of a lot more than just floating point operations.

    Still, GFLOPS *is* a usable statistic if you just take it for what it is (and isn't).

    Now the point is, these machines are very similar in many ways. Yes, the PS4 has an advantage in GPU specs and overall RAM bandwidth, but X1 does have it's own strengths to battle its disadvantages.

    And at the end of the day, we're talking about a ~50% difference in graphics rendering performance *only*. It's noticeable, but it's not a lot (diminishing returns and all that).
    We're typically talking 900p vs 1080p or PS4 having a bit less frame drops.
    (or in this case, PS4 probably having a bit more headroom to maintain a stable 30fps).

    I think PS4 is going to shine with its exclusives from the likes of Naughty Dog (and I'm sure X1's exclusives will be amazing as well), but cross-platform games will probably show no more than a few more pixels here and there on PS4 at best.

    Anyway, hello to everyone! I'm the new here, but i track Digital Foundry for a very long time! I'm also on N4G.
    Welcome :)
    Reply 0
  • funkateer 25/07/2014

    isnt there lower levels of cpu use in ps3 version though? Less realistic lighting, physics, less particle effects etc
    Good point.
    Maybe, I obviously don't know the details of Destiny's code base. I'd guess it indeed depends a bit less on CPU since it has a few less polygons to move around. It's just an educated guess, but I don't expect this to be a huge difference.

    Generally, the impressive particle effects are often done in the GPU (but I'm not seeing impressive particle effects in Destiny, so it might just be done on CPU for simplicity).
    Realistic lighting usually depends more on GPU performance. Even physics are sometimes often done on the GPU (i.e. 'Lara hair' and NVidia PhysX), but I think most cross-platform 3rd party physics middle-ware typically uses the CPU. Again, I'm not seeing any particularly impressive physics in Destiny.

    Maybe they had to free some CPU performance for the PS3/360 versions, but by and large the game didn't seem to depend on CPU since the biggest differences seem to be purely GPU related things.

    Let's not forget that this is a cross-platform game, so they couldn't go all-out on performance requirements to make the game work.
    Reply 0
  • funkateer 25/07/2014

    Regarding install times, is the 'install while you play' feature that was promised at the PS4 reveal being used at all? Reply +1
  • funkateer 25/07/2014

    I generally agree to what you're saying except for a few details.

    Lets be honest it adds but a few MS of latency which doesn't sound like a lot but that is on every single instruction carried out and eventually it makes a difference.
    That's where CPU cache comes in, which is there to offset RAM latency. In comparison, also DDR3 has huge latency. GDDR5 latency compared to DDR3 isn't much higher, but both are extremely higher than cache memory.
    That's why developers aim to avoid cache misses in code where it matters, because that means going to RAM (which is slow).
    What this means is that if there are lots of cache-misses in some code, performance degrades dramatically. It'll possibly degrade slightly more when you use GDDR5, but we're talking worst case scenarios here that developers avoid in performance sensitive code.

    CPU is a deciding factor of frame rate
    Usually it's not though. Certainly not in Destiny, since it has no problems there on PS3 or 360.
    Usually frame drops are mostly caused by the GPU running out of steam. Like when lots of explosions happen, leading to lots of alpha textures (translucency) leading to lots of overdraw, requiring lots of VRAM bandwidth and GPU processing power.

    The XB1 has higher clocked CPU and also has additional hardware for sound which IIRC PS4 doesn't?.
    It has. X1's sound hardware seems a bit more capable though. PS4 has some extra leverage there with GPU compute (which is very suitable for DSP stuff) to offset that, though.
    Reply +3
  • funkateer 25/07/2014

    The XB1 has a higher clocked CPU and uses DDR3 which is far better for CPU usage due to lower latency.
    You're right, but 'far better' is a bit of stretch. My understanding is that it's like a 5% to 10% difference in latency at best.
    The latency difference doesn't really matter as all latency sensitive stuff should be in CPU cache anyway.

    10% higher clock is nice though. PS4 can offset that difference by using GPU compute.
    Those CPUs aren't that hot to begin with, so everything helps there.

    Anyway, I don't think Destiny is a great showcase for either platform's potential. It's a cross-gen game where the CPU doesn't really matter anyway since it runs just as well on PS360 (besides graphics).

    We've seen parity last gen as well, and none of those games were cutting edge graphically.

    While there are notable performance differences between X1 and PS4, it won't really matter that much. It'll probably matter a bit less than last gen, and there the differences were usually not all that important too.
    Reply +1
  • funkateer 25/07/2014

    The textures actually look better in 900p on the Xbox One from the screens they have on here.
    I think what you're seeing is compression artifacts on the X1 1080P shots. Those outlined areas are typically the areas that are affected most by compression.
    Reply +1
  • funkateer 25/07/2014

    The "remastered" in the title is misleading, because there is no remastering.
    You're debating semantics here. What do you think remastering is?

    If anything, it was first used in the audio world where they would create a new higher quality master using the same recordings. The first time I heard the term was when they remastered old Miles Davis recordings from the 50s for a re-release a few decennia later.
    Later it was used in the movie world where they would again create a new polished up master from the same movie for a re-release.
    Nothing is re-recorded or anything, it's all just the same material brushed up to higher standards.

    Now they're using the same term for video games, and while the procedure is quite different it serves the same general purpose: Creating a better quality version of the same game.

    That's what they did in TLOU. Resolution is increased, draw distance is increased, audio is improved, frame rate is doubled, texture resolution is quadrupled, shadow mapping is doubled, lighting is enhanced, there's a higher polycount of models, and more. They certainly put in some effort here.

    Anyway, there's no reason whatsoever why this can't be called a 'remaster'.
    Reply +5
  • Sony says EA Access program isn't "good value"

  • funkateer 30/07/2014

    because the scheme isn't "good value", Sony has stated.
    Even if they're right, shouldn't that be up to the gamers to decide?
    Reply +5
  • Digital Foundry vs The Last of Us Remastered

  • funkateer 28/07/2014

    The industry awards mean little for a game that indeed has several flaws. You think amazing graphics, sound and narrative alone make a game a masterpiece. It does not.
    That's your opinion, and that's fine.

    Fact is that loads of people are of the opinion that it's a masterpiece, and as opinions go, they're not wrong.
    And I think gameplay had something to do with that as well.
    Reply +8
  • Sony to offer free games, PS Plus subs in $15m PSN hack settlement

  • funkateer 24/07/2014

    Reply 0
  • funkateer 24/07/2014

    I saw your thread on the forum. I can understand your frustration, but I'd advise against legal action because you'd probably lose (but I'm not a lawyer!). The sad thing is is that while there is evidence of fraud, there is no evidence that it's Sony's responsibility.

    The fact that they took measure against the device that abused your account is not admitting they're to blame. It's something you could have done yourself so I'm sure they'll claim that they did that as 'a service' to you (fwiw).

    Someone might simply have guessed your password, hacked your email, looked over your shoulder while you were typing your password; anything that can happen without Sony being negligent about their security.
    Shit happens, and it happens on every online service, every day.

    In a perfect world Sony would reimburse you, but chances are that they don't want to set a precedent there for people who'd abuse it.
    Still, if I were Sony I'd do it anyway. It's the Good Thing to do, and customer satisfaction goes a long way (a lot longer than being lame by hiding behind T&C anyway).

    I'm not trying to be apologetic on Sony's behalf (I have no horse in that race); I'm just trying to be realistic.
    Reply +1
  • Final Fantasy character designer Tetsuya Nomura re-imagines Batman

  • funkateer 24/07/2014

    Also, is it just me, or does it look more like a futuristic Dracula
    Yeah exactly, except for the fangs. But with body armor. And a helmet. And without looking gothic.
    Actually it doesn't look like it at all.
    Reply +3
  • Valve adds thumbstick to latest Steam controller prototype

  • funkateer 24/07/2014

    TBH I'd prefer a d-pad instead of that analog stick. A proper D-pad that is; not those 4 buttons that this analog stick replaces (from the previous iteration of the controller). Reply 0
  • Can last-gen consoles handle Destiny?

  • funkateer 23/07/2014

    If both offer the same hardware and the same capabilities... Then why bother even having more than one company in the market?
    (sorry late reply)
    They can compete on other things like games, OS, appstore, peripherals, form factor, that kind of thing.

    Working together on the hardware design would benefit both since they seem to be after roughly the same thing anyway.

    That way they could significantly bring down R&D cost for the hardware. Not only MS & Sony's R&D, but also AMD's in this case.
    There would be a lot less struggles for developers as well (working extra to get parity serves no real purpose).
    Personally I see only advantages.
    Reply 0
  • funkateer 21/07/2014

    I'm not saying MS isn't making strides or that Sony is doing a perfect job.

    I know X1 is a nice box for many. I have no problem with that.

    But you were talking about how wonderful it is that X1 might manage 1080P on Destiny (which is the game this thread is about) although they're still at 900P there.

    Not that 1080P vs 900P is all that exciting, but perhaps you chose the wrong argument.

    All I'm saying is that X1 would have been better off with offering the same hardware as PS4, because it would have meant less resources spent on squeezing out the same kind of performance as the competition just for the sake of looking good in the media in that particular regard.
    That sort of stuff makes gaming more expensive than it needs to be.

    Would it be a problem for you if Destiny would be 900P on X1? I guess not!

    Would it make a difference to you if MS and Sony (or whatever other companies) would've worked together on their hardware to come up with the best they can think of? I guess not!

    You'd still choose things like 'snapping', MS' cloud offering, and MS franchises wouldn't you?
    I wouldn't blame you, but right now MS is sporting hardware that can do no better than aiming to be similar to Sony's, which is not that hot to begin with.
    Reply +1
  • funkateer 21/07/2014

    Xbox One's finished version has been confirmed by Bungie to be 1080P and 30FPS ("exactly the same as the PS4" stated Bungie graphics engineer). The beta, however, will run at 900P on Xbox One.

    Great news for Xbox One owners, in addition to all these wonderful updates us Xbox One owners are getting month after month.

    Microsoft's baby is becoming more and more wonderful with each passing month. Shame the same can't be said for the competition. I'm sure Sony's will get there... in time!
    More wonderful as in 'closer to the competition'? ;)

    If X1's hardware would've been exactly the same as PS4's, it would benefit X1 in every single way. It wouldn't be perfect, but better.
    It would even benefit PS4 gamers.

    The way I see it is that all that effort to get a closer to the competition is development time that could've been put to better use. Time that gamers have to pay for at the end of the day.
    Reply -1
  • funkateer 21/07/2014

    It's the exact same game and experience on PS3 as it is PS4. Technically that is a great acomplishment by Bungie but gamer's who haven't upgraded to the current gen yet must be laughing (or crying).. especially since Sony are advertising this as the biggest PS4 game this year and using it as a shining exmaple of why you must upgrade.
    I suppose it's like a DVD versus BluRay movie thing in this case: It'll be perfectly enjoyable on DVD but if you're a movie buff you have to upgrade.
    Reply +3
  • funkateer 21/07/2014

    'Shafted' seems a bit harsh :)
    I think diminishing returns is a fair assessment.

    These new consoles are significantly more powerful than last gen boxes, but we've just reached a point where it starts to matter less and less.

    I wouldn't mind having to pay 100$ more for a bit more hardware grunt though, just to make these boxes a bit more future proof.
    At least give us backwards compatibility next gen, Sony and MS!
    Reply +1
  • funkateer 21/07/2014

    Quite impressive how Bungie managed their first PS3 game!

    You've got to wonder though what Destiny could've been like if it didn't have to cater for last gen too.
    Not that it doesn't look good on PS4 or anything (it looks quite nice imho, if not particularly mindblowing), but seeing how well PS3 is done it almost seems like the PS4 version is sort of like a 'HD remaster'.
    Reply +5
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • funkateer 18/07/2014

    C'mon now that's a two way street and dare I say on EG there are significantly more Sony fans than Xbox. Many if not most of these Xbox threads feature regular trolling/baiting/flaming attempts from the same old users and yet I don't see anyone "calling them out".
    Fair point, although sometimes I do call them out if I think it's a bit 'out there', like I called you out because sometimes I think your opinions are a bit 'out there' too. Not that I mind really; discussing differences is where the fun is imho :)
    But I don't want to turn this into another XBox fan vs Sony fan discussion because that's a road to nowhere.

    Saying that though, forums would be dead if we all agreed on everything, so it's fine by me. Just making the point.
    Absolutely! Bring it on, I like the banter :)
    Reply 0
  • funkateer 17/07/2014

    The reason why Naughty Dog games are of particular interest to me is due to how highly rated they are,(...) it's quite baffling to me actually.
    The thing is, it's so incredibly unsurprising that you're so baffled and feel the need to go against this particular grain with your opinion ;)

    Don't get me wrong, I thought TLoU was a bit overrated too. Fantastic game with an arresting narrative, but indeed there are flaws if you look for them. But it's not difficult to see why it's almost universally held to such high regards though.

    You see, there is a difference between people telling ad nauseam that they're really enthusiastic about it, and that XBox guy who turns up ad nauseam to repeat it's overrated and claim ND are all about graphics and cinematics over gameplay (and then to claim Ryse is the better game; quelle surprise :D).
    Sure, universal acclaim is there to be ridiculed and sure as rain in Scotland, there you are to ridicule Sony's top rated studio's efforts. Ad nauseam.

    Sure, everyone is entitled to their opinions, and I usually like to read about yours.
    But then again everyone is free to fart too, but there are times when I hold it in.
    Reply +7
  • funkateer 17/07/2014

    Actually I'm not upset about anything, it's always the other way around. You'll very rarely see me whining and moaning on and on about other poeple's opinions at Eurogamer.
    Indeed you're not.
    But sometimes you're like that guy eating hamburgers at vegan conventions.
    Reply +4
  • funkateer 16/07/2014

    Of course, but nobody said 'locked 60fps'. The question is, how many frame drops?

    If it's something like GoW3 (minus the tearing), then I'm glad that 30fps will be just an option.
    And GoW3 was far from locked 60fps.
    Reply -1
  • funkateer 16/07/2014

    Gullible, perhaps. Going by that tweet though, it'll be the moment of truth for Naughty Dogs. Perhaps they'll put the money where the mouth is. It happened before.
    But honestly I do expect some frame drops, but hopefully they won't be drastic.

    That said, I do think this article is click-bait. This 30fps option is a bullet point of a list of changes in the PS4 version. Most of them are enhancements.
    Yet EG cleverly chose to isolate this particular point while managing to infer that there might be heavy tearing involved, knowing the click potential.
    Not that it's an unimportant or uninteresting topic, but it's not the whole story.
    Reply +2
  • funkateer 16/07/2014

    If TLoU on PS4 runs so much time below 60fps that it needs a 30fps lock, then that's a disappointment. But TLoU probably doesn't *need* a 30fps lock, otherwise they'd just make that the default.

    That said, why are we all so obsessed all of a sudden with console games not being completely locked at 60fps? CoD on consoles never achieved that, and that is supposed to be the poster child for 60fps gameplay.
    The only AAA console games (that is not a port) completely locked at 60fps that I know of are Forza, Rage and Wolfenstein.

    On PC I set things up to 'target' 60fps but allow going below target occasionally. Those things are to be expected and perfectly acceptable in most games imho (unless you're forking out serious money for hardware or accept lower visual fidelity).

    Consoles are not PCs. At the end of the day, they're cheap boxes for everyone to play games on. Consoles are great, but we can't expect miracles from a 400 euro box.
    We should probably be glad that there's more focus on 60fps this gen on consoles.
    Reply +2
  • funkateer 16/07/2014

    re: Running two games at once, the 360 managed it with Halo Anniversary
    You mean Halo and Halo? ;)

    I distinctly remember 343 saying that the Anniversary mode runs the same game code in order to ensure that both modes play identically.
    So while it's true that it can swap the used assets on the fly, it's not the same as running two games at once.

    What remains to be seen is how performance between Halo4 and TLoU compares.

    And then again, TLoU on PS4 has some upgrades beyond just resolution (4x higher res textures, improved models and lighting and more) so it's perhaps not a fair comparison to begin with.
    Reply +5
  • Sony reveals special edition The Last of Us and Destiny-themed PS4 consoles

  • funkateer 18/07/2014

    PS4 isn't doing that well in Japan, and a big reason seems to be lack of games for the Japanese market.

    Looks like the developers are going for the huge mobile market en masse, so it doesn't look like this is going to change very soon.

    I wonder why that is though. I mean home consoles used to be massively popular there, and mobile gaming isn't exactly a new phenomenon in Japan either (they practically invented it like 25 years ago).
    So why are they not that interested in home consoles anymore? Are the new japanese mobile games really that good?
    Reply +1
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • funkateer 16/07/2014

    I fully agree to what you're saying.

    Except this: Sony has put themselves in the position to be like the 'ombudsman' for gamers. They want to be the defacto standard for gaming.
    They've gone so far to introduce things like Cross-Buy, which is great!
    And it's disappointing that they couldn't manage to pull that off for one of their biggest games ever.
    I mean, what's their message here?

    I've said it before and I'll say it again: This is a lost opportunity for them.
    Reply +1
  • funkateer 16/07/2014

    Well, that's a lost opportunity for Sony for showing a clear vision here.
    On one hand we have cross-buy, which is great! But then we have all these exceptions to the rule that just confuse things.

    I could sort of imagine that it would be a bit harder to validate physical copies. It would probably demand the player to have a PSN account.
    But Sony probably just doesn't have the infrastructure in place for reliably validating physical copies.
    Reply +2
  • PS4 system architect Mark Cerny working on a new indie game

  • funkateer 14/07/2014

    Cerny isn't an affiliate of Sony. In a way, the PS4 is an 'indie' hardware design (the term 'indie' being as confused as it is). Yet this design kicks MS' corporate butt.
    The term "indie" isn't all about 8-bit pixel glory, see?

    (EDIT: obviously the above is not meant seriously. After reading so much confused silly indie hate here, it somehow felt pertinent to add more confused sillyness)
    Reply -7
  • What's going on with Microsoft's Xbox One dev kit and launch parity policies?

  • funkateer 11/07/2014

    No I am thinking that it benefit MS nothing to continue to say they will support something and not do it.
    I agree there.
    But that is the status quo now.

    There was some confusion about it, but then they've gone on record that it's still in the cards.
    So there we have it: It's still their 'vision', but that's it. There's no time frame, no info, no nothing.

    From all I've heard Charla is a very competent and nice guy to work with, so him being this tight-lipped about especially this seems odd.

    I would have expected him to somehow reinvigorate the excitement of the idea (which *is* a very exciting idea) and really putting the confusion to rest.
    He didn't even have to commit to time frames or specific details, but there should be *something* to talk about, right?

    Perhaps PR is just not his thing, or perhaps he got strict instructions to be this tight-lipped about it, I don't know.
    But i don't think EG asked unfair or inappropriate questions tbh.
    Reply 0
  • funkateer 10/07/2014

    Any hardware related stuff that was asked would not be something the director of the indie games would actually need or want to know.
    There were no hardware questions asked. Being able to use an X1 as a devkit (as was promised) is purely a matter of policy.
    Reply +5
  • funkateer 10/07/2014

    Do you have any idea of the amount of games that have been released on PC first using XNA and then ported over to 360 later?
    I'm not talking about the 360 days. Those days were better, I know.

    Just becuase he's the director of ID@Xbox doesn't mean he has the say so on publishing policies, who are you to make the assumption otherwise?
    Erm, because ID@XBox is about publishing indie games on XBox?
    Go to the ID@XBox home page. The title is "Independent Developers Publishing Program for Xbox One". Charla is the director of that. What part of that do you not understand?
    Reply +13
  • funkateer 10/07/2014

    What was brutal about it.
    Ask Charla. He might not answer though.
    Reply +6
  • funkateer 10/07/2014

    Being a director doesn't automatically mean he knows the in's and out's of how the Xbox One Retail rev kit is going to work.
    Strawman argument. He was never asked about the detailed ins and outs.

    He was asked about time frames, possible security issues, policies, and why he can't answer questions about that.
    Those are the sort of questions that he is the best person to ask about, because his position is exactly about those things.
    Reply +11
  • funkateer 10/07/2014

    If the parity clause existed then...
    You're wrong: The parity clause is very real. I know it's real first hand. There are just exceptions to the rule.'s not his place to discuss it...
    Who's place it is besides the director of ID@XBox then?

    There seems to be a difference between Sony and MS here: When you're a smaller indie outfit, then for MS it's an exception to be allowed to release on other platforms first, while for Sony it's an exception if you're not allowed to.

    It was certainly different in the past, but this seems to be the case right now.
    Reply +6
  • funkateer 10/07/2014

    That whole interview was a desperate attempt to grab the first exec they could find that's remotely attached to indie development and then grill them.
    "remotely attached to indie development", seriously?
    Isn't he the director of ID@XBox?
    Reply +12
  • funkateer 10/07/2014

    Well yeah, after what happened yesterday, do you really blame Microsoft for telling their execs to keep their mouths shut?
    You can't blame them, but personally I doubt it's a smart thing to do.

    Charla was put in the position to talk a bit about what they're planning. It could've been a very positive message without going into any techy details. There was an opportunity there to turn this into something exciting.

    But he just had nothing to say besides uttering something like 'me know nothing. But erm... vision!'.
    Reply +5
  • funkateer 10/07/2014

    A journalist asking questions to a person who is not qualified to answer the questions. The exec even said as much.
    IMHO an exec should be able to answer these questions to some degree, especially if it's about policies and plans.

    And let's not forget that he's an exec in a highly tech-driven field. You won't hire a florist for such a position.

    One doesn't need to be a developer to be aware of things like security and piracy concerns, for example. Without a doubt he must be aware of those things.
    He just didn't want to talk about them, probably because he's simply not allowed to.
    Reply +9
  • funkateer 10/07/2014

    You could replace all Charla's answers with "f*ck you", and it would still be the same interview. Reply +10
  • funkateer 10/07/2014

    The weirdest case of the parity clause I know of is an indie game that released on PS3, PS4 and Vita quite recently and was denied on X1 because of that.
    The weird part is that it actually released before the Sony versions as a 360 game.
    Reply +5
  • Why PS4 is struggling in Japan

  • funkateer 11/07/2014

    Japan has always been adverse to anything coming from the west. Always has been. If it be consoles like the Xbox or now it seems even the games from the developers. No surprise. Racist.
    Jeez, here we go again with that utter nonsense...

    Visit Japan some day: Chances are that you'll see lots of people wearing jeans, eating at a McDonalds while using their iPhone.

    Also, chances are that you don't play most japanese games. Most aren't even localized for the west, because you wouldn't like them.
    That doesn't make you a japan fearing racist, does it?
    Reply +11
  • David Braben explains Elite: Dangerous 100 premium beta

  • funkateer 11/07/2014

    I remember the time that beta testing was a decently paid profession. Reply 0
  • Heavenly Sword movie has a release date

  • funkateer 10/07/2014

    I never really understood why anyone would make a movie out of Heavenly Sword?
    Ironically, it could turn out to be slightly less bad than your typical game movie.
    Reply 0
  • Microsoft boss Satya Nadella commits to Xbox

  • funkateer 10/07/2014

    Xbox One launched in November 2013 and while it is selling at a faster rate than its predecessor, the Xbox 360...
    This was only true during the 1st 2 months (which is when MS made that statement).

    But if you compare selling rate of 360 vs X1 since launch, the 360 has been selling significantly faster.
    Reply -4
  • Face-Off: Sniper Elite 3

  • funkateer 10/07/2014

    And note that this site is very pro Sony.
    That's just classic confirmation bias.
    EG is many things, but biased towards Sony or against Microsoft it's absolutely not.

    Last gen it was usually 360 winning these face-offs. Now it's PS4. It's no big deal and they're usually not huge differences anyway.
    Reply +4
  • funkateer 10/07/2014

    lol, so what you're saying is that DF should not measure anything but just ask the developer :D

    I suppose that's one way to achieve parity between X1 and PS4 ;)
    Reply +4