funkateer Comments

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  • Can last-gen consoles handle Destiny?

  • funkateer 21/07/2014

    @Confucius
    I'm not saying MS isn't making strides or that Sony is doing a perfect job.

    I know X1 is a nice box for many. I have no problem with that.

    But you were talking about how wonderful it is that X1 might manage 1080P on Destiny (which is the game this thread is about) although they're still at 900P there.

    Not that 1080P vs 900P is all that exciting, but perhaps you chose the wrong argument.

    All I'm saying is that X1 would have been better off with offering the same hardware as PS4, because it would have meant less resources spent on squeezing out the same kind of performance as the competition just for the sake of looking good in the media in that particular regard.
    That sort of stuff makes gaming more expensive than it needs to be.

    Would it be a problem for you if Destiny would be 900P on X1? I guess not!

    Would it make a difference to you if MS and Sony (or whatever other companies) would've worked together on their hardware to come up with the best they can think of? I guess not!

    You'd still choose things like 'snapping', MS' cloud offering, and MS franchises wouldn't you?
    I wouldn't blame you, but right now MS is sporting hardware that can do no better than aiming to be similar to Sony's, which is not that hot to begin with.
    Reply +1
  • funkateer 21/07/2014

    @Confucius
    Xbox One's finished version has been confirmed by Bungie to be 1080P and 30FPS ("exactly the same as the PS4" stated Bungie graphics engineer). The beta, however, will run at 900P on Xbox One.

    Great news for Xbox One owners, in addition to all these wonderful updates us Xbox One owners are getting month after month.

    Microsoft's baby is becoming more and more wonderful with each passing month. Shame the same can't be said for the competition. I'm sure Sony's will get there... in time!
    More wonderful as in 'closer to the competition'? ;)

    If X1's hardware would've been exactly the same as PS4's, it would benefit X1 in every single way. It wouldn't be perfect, but better.
    It would even benefit PS4 gamers.

    The way I see it is that all that effort to get a closer to the competition is development time that could've been put to better use. Time that gamers have to pay for at the end of the day.
    Reply 0
  • funkateer 21/07/2014

    @cloudskipa
    It's the exact same game and experience on PS3 as it is PS4. Technically that is a great acomplishment by Bungie but gamer's who haven't upgraded to the current gen yet must be laughing (or crying).. especially since Sony are advertising this as the biggest PS4 game this year and using it as a shining exmaple of why you must upgrade.
    I suppose it's like a DVD versus BluRay movie thing in this case: It'll be perfectly enjoyable on DVD but if you're a movie buff you have to upgrade.
    Reply +3
  • funkateer 21/07/2014

    @MonkeyMagik
    'Shafted' seems a bit harsh :)
    I think diminishing returns is a fair assessment.

    These new consoles are significantly more powerful than last gen boxes, but we've just reached a point where it starts to matter less and less.

    I wouldn't mind having to pay 100$ more for a bit more hardware grunt though, just to make these boxes a bit more future proof.
    At least give us backwards compatibility next gen, Sony and MS!
    Reply +1
  • funkateer 21/07/2014

    Quite impressive how Bungie managed their first PS3 game!

    You've got to wonder though what Destiny could've been like if it didn't have to cater for last gen too.
    Not that it doesn't look good on PS4 or anything (it looks quite nice imho, if not particularly mindblowing), but seeing how well PS3 is done it almost seems like the PS4 version is sort of like a 'HD remaster'.
    Reply +4
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • funkateer 18/07/2014

    @cloudskipa
    C'mon now that's a two way street and dare I say on EG there are significantly more Sony fans than Xbox. Many if not most of these Xbox threads feature regular trolling/baiting/flaming attempts from the same old users and yet I don't see anyone "calling them out".
    Fair point, although sometimes I do call them out if I think it's a bit 'out there', like I called you out because sometimes I think your opinions are a bit 'out there' too. Not that I mind really; discussing differences is where the fun is imho :)
    But I don't want to turn this into another XBox fan vs Sony fan discussion because that's a road to nowhere.

    Saying that though, forums would be dead if we all agreed on everything, so it's fine by me. Just making the point.
    Absolutely! Bring it on, I like the banter :)
    Reply 0
  • funkateer 17/07/2014

    @cloudskipa
    The reason why Naughty Dog games are of particular interest to me is due to how highly rated they are,(...) it's quite baffling to me actually.
    The thing is, it's so incredibly unsurprising that you're so baffled and feel the need to go against this particular grain with your opinion ;)

    Don't get me wrong, I thought TLoU was a bit overrated too. Fantastic game with an arresting narrative, but indeed there are flaws if you look for them. But it's not difficult to see why it's almost universally held to such high regards though.

    You see, there is a difference between people telling ad nauseam that they're really enthusiastic about it, and that XBox guy who turns up ad nauseam to repeat it's overrated and claim ND are all about graphics and cinematics over gameplay (and then to claim Ryse is the better game; quelle surprise :D).
    Sure, universal acclaim is there to be ridiculed and sure as rain in Scotland, there you are to ridicule Sony's top rated studio's efforts. Ad nauseam.

    Sure, everyone is entitled to their opinions, and I usually like to read about yours.
    But then again everyone is free to fart too, but there are times when I hold it in.
    Reply +7
  • funkateer 17/07/2014

    @cloudskipa
    Actually I'm not upset about anything, it's always the other way around. You'll very rarely see me whining and moaning on and on about other poeple's opinions at Eurogamer.
    Indeed you're not.
    But sometimes you're like that guy eating hamburgers at vegan conventions.
    Reply +4
  • funkateer 16/07/2014

    @Suarez07
    Of course, but nobody said 'locked 60fps'. The question is, how many frame drops?

    If it's something like GoW3 (minus the tearing), then I'm glad that 30fps will be just an option.
    And GoW3 was far from locked 60fps.
    Reply -1
  • funkateer 16/07/2014

    @Suarez07
    Gullible, perhaps. Going by that tweet though, it'll be the moment of truth for Naughty Dogs. Perhaps they'll put the money where the mouth is. It happened before.
    But honestly I do expect some frame drops, but hopefully they won't be drastic.

    That said, I do think this article is click-bait. This 30fps option is a bullet point of a list of changes in the PS4 version. Most of them are enhancements.
    Yet EG cleverly chose to isolate this particular point while managing to infer that there might be heavy tearing involved, knowing the click potential.
    Not that it's an unimportant or uninteresting topic, but it's not the whole story.
    Reply +2
  • funkateer 16/07/2014

    If TLoU on PS4 runs so much time below 60fps that it needs a 30fps lock, then that's a disappointment. But TLoU probably doesn't *need* a 30fps lock, otherwise they'd just make that the default.

    That said, why are we all so obsessed all of a sudden with console games not being completely locked at 60fps? CoD on consoles never achieved that, and that is supposed to be the poster child for 60fps gameplay.
    The only AAA console games (that is not a port) completely locked at 60fps that I know of are Forza, Rage and Wolfenstein.

    On PC I set things up to 'target' 60fps but allow going below target occasionally. Those things are to be expected and perfectly acceptable in most games imho (unless you're forking out serious money for hardware or accept lower visual fidelity).

    Consoles are not PCs. At the end of the day, they're cheap boxes for everyone to play games on. Consoles are great, but we can't expect miracles from a 400 euro box.
    We should probably be glad that there's more focus on 60fps this gen on consoles.
    Reply +2
  • funkateer 16/07/2014

    @cloudskipa
    re: Running two games at once, the 360 managed it with Halo Anniversary
    You mean Halo and Halo? ;)

    I distinctly remember 343 saying that the Anniversary mode runs the same game code in order to ensure that both modes play identically.
    So while it's true that it can swap the used assets on the fly, it's not the same as running two games at once.

    What remains to be seen is how performance between Halo4 and TLoU compares.

    And then again, TLoU on PS4 has some upgrades beyond just resolution (4x higher res textures, improved models and lighting and more) so it's perhaps not a fair comparison to begin with.
    Reply +5
  • Sony reveals special edition The Last of Us and Destiny-themed PS4 consoles

  • funkateer 18/07/2014

    @MTM2
    PS4 isn't doing that well in Japan, and a big reason seems to be lack of games for the Japanese market.

    Looks like the developers are going for the huge mobile market en masse, so it doesn't look like this is going to change very soon.

    I wonder why that is though. I mean home consoles used to be massively popular there, and mobile gaming isn't exactly a new phenomenon in Japan either (they practically invented it like 25 years ago).
    So why are they not that interested in home consoles anymore? Are the new japanese mobile games really that good?
    Reply +1
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • funkateer 16/07/2014

    @GreyBeard
    I fully agree to what you're saying.

    Except this: Sony has put themselves in the position to be like the 'ombudsman' for gamers. They want to be the defacto standard for gaming.
    They've gone so far to introduce things like Cross-Buy, which is great!
    And it's disappointing that they couldn't manage to pull that off for one of their biggest games ever.
    I mean, what's their message here?

    I've said it before and I'll say it again: This is a lost opportunity for them.
    Reply +1
  • funkateer 16/07/2014

    Well, that's a lost opportunity for Sony for showing a clear vision here.
    On one hand we have cross-buy, which is great! But then we have all these exceptions to the rule that just confuse things.

    I could sort of imagine that it would be a bit harder to validate physical copies. It would probably demand the player to have a PSN account.
    But Sony probably just doesn't have the infrastructure in place for reliably validating physical copies.
    Reply +2
  • PS4 system architect Mark Cerny working on a new indie game

  • funkateer 14/07/2014

    Cerny isn't an affiliate of Sony. In a way, the PS4 is an 'indie' hardware design (the term 'indie' being as confused as it is). Yet this design kicks MS' corporate butt.
    The term "indie" isn't all about 8-bit pixel glory, see?

    (EDIT: obviously the above is not meant seriously. After reading so much confused silly indie hate here, it somehow felt pertinent to add more confused sillyness)
    Reply -7
  • What's going on with Microsoft's Xbox One dev kit and launch parity policies?

  • funkateer 11/07/2014

    @Machiavellian
    No I am thinking that it benefit MS nothing to continue to say they will support something and not do it.
    I agree there.
    But that is the status quo now.

    There was some confusion about it, but then they've gone on record that it's still in the cards.
    So there we have it: It's still their 'vision', but that's it. There's no time frame, no info, no nothing.

    From all I've heard Charla is a very competent and nice guy to work with, so him being this tight-lipped about especially this seems odd.

    I would have expected him to somehow reinvigorate the excitement of the idea (which *is* a very exciting idea) and really putting the confusion to rest.
    He didn't even have to commit to time frames or specific details, but there should be *something* to talk about, right?

    Perhaps PR is just not his thing, or perhaps he got strict instructions to be this tight-lipped about it, I don't know.
    But i don't think EG asked unfair or inappropriate questions tbh.
    Reply 0
  • funkateer 10/07/2014

    @Machiavellian
    Any hardware related stuff that was asked would not be something the director of the indie games would actually need or want to know.
    There were no hardware questions asked. Being able to use an X1 as a devkit (as was promised) is purely a matter of policy.
    Reply +5
  • funkateer 10/07/2014

    @cloudskipa
    Do you have any idea of the amount of games that have been released on PC first using XNA and then ported over to 360 later?
    I'm not talking about the 360 days. Those days were better, I know.

    Just becuase he's the director of ID@Xbox doesn't mean he has the say so on publishing policies, who are you to make the assumption otherwise?
    Erm, because ID@XBox is about publishing indie games on XBox?
    Go to the ID@XBox home page. The title is "Independent Developers Publishing Program for Xbox One". Charla is the director of that. What part of that do you not understand?
    Reply +13
  • funkateer 10/07/2014

    @Machiavellian
    What was brutal about it.
    Ask Charla. He might not answer though.
    Reply +6
  • funkateer 10/07/2014

    @spectrumfox
    Being a director doesn't automatically mean he knows the in's and out's of how the Xbox One Retail rev kit is going to work.
    Strawman argument. He was never asked about the detailed ins and outs.

    He was asked about time frames, possible security issues, policies, and why he can't answer questions about that.
    Those are the sort of questions that he is the best person to ask about, because his position is exactly about those things.
    Reply +11
  • funkateer 10/07/2014

    @cloudskipa
    If the parity clause existed then...
    You're wrong: The parity clause is very real. I know it's real first hand. There are just exceptions to the rule.

    ...it's not his place to discuss it...
    Who's place it is besides the director of ID@XBox then?

    There seems to be a difference between Sony and MS here: When you're a smaller indie outfit, then for MS it's an exception to be allowed to release on other platforms first, while for Sony it's an exception if you're not allowed to.

    It was certainly different in the past, but this seems to be the case right now.
    Reply +6
  • funkateer 10/07/2014

    @spectrumfox
    That whole interview was a desperate attempt to grab the first exec they could find that's remotely attached to indie development and then grill them.
    "remotely attached to indie development", seriously?
    Isn't he the director of ID@XBox?
    Reply +12
  • funkateer 10/07/2014

    @spectrumfox
    Well yeah, after what happened yesterday, do you really blame Microsoft for telling their execs to keep their mouths shut?
    You can't blame them, but personally I doubt it's a smart thing to do.

    Charla was put in the position to talk a bit about what they're planning. It could've been a very positive message without going into any techy details. There was an opportunity there to turn this into something exciting.

    But he just had nothing to say besides uttering something like 'me know nothing. But erm... vision!'.
    Reply +5
  • funkateer 10/07/2014

    @spectrumfox
    A journalist asking questions to a person who is not qualified to answer the questions. The exec even said as much.
    IMHO an exec should be able to answer these questions to some degree, especially if it's about policies and plans.

    And let's not forget that he's an exec in a highly tech-driven field. You won't hire a florist for such a position.

    One doesn't need to be a developer to be aware of things like security and piracy concerns, for example. Without a doubt he must be aware of those things.
    He just didn't want to talk about them, probably because he's simply not allowed to.
    Reply +9
  • funkateer 10/07/2014

    You could replace all Charla's answers with "f*ck you", and it would still be the same interview. Reply +10
  • funkateer 10/07/2014

    The weirdest case of the parity clause I know of is an indie game that released on PS3, PS4 and Vita quite recently and was denied on X1 because of that.
    The weird part is that it actually released before the Sony versions as a 360 game.
    Reply +5
  • Why PS4 is struggling in Japan

  • funkateer 11/07/2014

    @Since_the_ZX
    Japan has always been adverse to anything coming from the west. Always has been. If it be consoles like the Xbox or now it seems even the games from the developers. No surprise. Racist.
    Jeez, here we go again with that utter nonsense...

    Visit Japan some day: Chances are that you'll see lots of people wearing jeans, eating at a McDonalds while using their iPhone.

    Also, chances are that you don't play most japanese games. Most aren't even localized for the west, because you wouldn't like them.
    That doesn't make you a japan fearing racist, does it?
    Reply +11
  • David Braben explains Elite: Dangerous 100 premium beta

  • funkateer 11/07/2014

    I remember the time that beta testing was a decently paid profession. Reply 0
  • Heavenly Sword movie has a release date

  • funkateer 10/07/2014

    I never really understood why anyone would make a movie out of Heavenly Sword?
    Ironically, it could turn out to be slightly less bad than your typical game movie.
    Reply 0
  • Microsoft boss Satya Nadella commits to Xbox

  • funkateer 10/07/2014

    Xbox One launched in November 2013 and while it is selling at a faster rate than its predecessor, the Xbox 360...
    bollocks.
    This was only true during the 1st 2 months (which is when MS made that statement).

    But if you compare selling rate of 360 vs X1 since launch, the 360 has been selling significantly faster.
    Reply -4
  • Face-Off: Sniper Elite 3

  • funkateer 10/07/2014

    @markdevlin
    And note that this site is very pro Sony.
    That's just classic confirmation bias.
    EG is many things, but biased towards Sony or against Microsoft it's absolutely not.

    Last gen it was usually 360 winning these face-offs. Now it's PS4. It's no big deal and they're usually not huge differences anyway.
    Reply +4
  • funkateer 10/07/2014

    @markdevlin
    lol, so what you're saying is that DF should not measure anything but just ask the developer :D

    I suppose that's one way to achieve parity between X1 and PS4 ;)
    Reply +4
  • Microsoft has abandoned plans for Xbox One consoles to double as dev kits

  • funkateer 09/07/2014

    Sounds like the reasons are similar to Sony's to stop supporting Linux on PS3. Reply +15
  • Microsoft's PR blunders caused Sony to re-write E3 PlayStation 4 script

  • funkateer 09/07/2014

    @sp1der1976
    Yes, I suppose you're right that we can't discount the possibility of pressure from big publishers.

    However, it seems to me that this mostly could explain the 'special partnership' that MS and EA talked about, even before E3 2013.

    In any case, I don't expect this publisher pressure about 2nd hand sales was very high anyway as it's just a temporary issue to begin with, seeing that the world is moving away from physical media and towards digital-only.
    Reply +1
  • funkateer 09/07/2014

    @sp1der1976
    They would have totally barrelled down DRM Lane if the public reception had been positive.
    Not sure about that. Sony are a rather conservative company, so the fact that PS4 basically works the same as PS3 and PS2 there isn't surprising at all.

    All that DRM and monopolization of the 2nd hand market that MS attempted takes a LOT of software development effort and infrastructure: Not Sony's strong suit (sleep/resume functionality anyone?).

    Sony simply made the most of MS being completely oblivious to what their XBox fans wanted, without Sony actually having to do anything at all.
    Reply +11
  • Kids react to Game Boy

  • funkateer 07/07/2014

    "Girls can play this too. Why isn't there a Game Girl?"
    Was that Tom Bramwell's daughter? ;)
    Reply +5
  • Ori and the Blind Forest looks great, but plays even better

  • funkateer 07/07/2014

    @cloudskipa
    MS aren't exactly new to this whole "indie games thing" you know. God, where do they find you "journalists" from LOL? *slaps forehead*
    You're absolutely right: MS has been quite progressive on the 360 with indies, so given the long history of this game's development you can't see this as a 'knee-jerk reaction' in any sense.

    What Matulef seems to be referring to is MS' alienating of indies in recent history, which they still do with their parity clause.
    Still, that doesn't make it any less of a click-baiting remark because it's not really relevant in this case.
    Reply +4
  • Advanced Warfare is COD's biggest technological leap since Call of Duty 2

  • funkateer 02/07/2014

    @Rooster41
    you believe that the PS4 is the most powerful console on the planet when in reality it's just slightly yes slightly more powerful than the Xbox One
    doesn't that make it the most powerful console on the planet?
    Reply +11
  • How to use a DualShock 4 wirelessly with a PS3

  • funkateer 02/07/2014

    @DrStrangelove
    Sure, I agree. In GT I used the right stick for throttle myself.
    I was just pointing out a difference that might explain why some games don't support DS4.
    Reply 0
  • funkateer 02/07/2014

    @Psiloc
    The DS4 can not fully replace the DS3. For example DS4 doesn't have pressure sensitive face buttons; a feature used by Gran Turismo.
    Reply +3
  • Face-Off: Outlast

  • funkateer 28/06/2014

    @Illusive_Man
    Oh nice. One of the early launch titles...great argument.
    Try releasing a game on new hardware and software with a tight deadline. Then come back and dismiss that as a non-issue.
    Reply +6
  • funkateer 28/06/2014

    @Illusive_Man
    Oh its optimized better on X1 now? I thought PS4 was supposed to be far easier to develop for and far more powerful than XB1. Excuses.
    "because of the additional time development, we were able to fix additional bugs and do further optimization"

    A direct quote from the developers.

    EDIT: They also gave some further insight how X1's memory bottleneck wasn't an issue for their game. It has nothing to do with the X1 being slightly overclocked. It's just because the ESRAM was big enough for UE3's old fashioned forward renderer which doesn't require lots of high bandwidth memory. *And* they had some extra time to optimize the game.
    Really, this game doesn't require a powerful CPU. Last gen's CPUs would still be enough.
    Reply +5
  • Gran Turismo 7 in the works, standard cars set to stay

  • funkateer 28/06/2014

    @cloudskipa
    Great points and well argued, even though I don't agree with all of them.

    I liked having the old models in GT5/6, but apparently many people didn't. Perhaps they should not be part of the core game but available as an unlockable game option or something.

    I also don't think they need to completely redo their physics. The physics did improve with each iteration, and they're actually very good in GT6. Not perfect, but very good. It's one of the game's strong points imho.

    GT7's biggest proving ground imho is frame rate. GT6 just wasn't good enough there.

    I really hope they don't try to turn GT into Forza though, as great as Forza is.
    But we already have Forza. If you want a really slick and polished racer, there it is.

    But I like GT's many eccentricities. Kaz' love for everything cars just drips from GT and I think that's really inspiring, even if the games have some rough edges here and there.
    Reply +1
  • funkateer 27/06/2014

    @melnificent
    So the long term plan is just to keep adding cars but never fixing or updating the models.
    Nope, the article mentions that they plan to upgrade some standard cars to premiums as well. They've also already updated the standard cars in GT6 already to look better than their GT4 origins.

    They just chose to not throw content away. That's a Good Thing imho.
    Reply -5
  • funkateer 27/06/2014

    @Emperor_Rosko
    Who the fuck, in this day and age, wants to do a lap of the Nurburgring in a fucking Fiat Panda '90??????

    You fucking idiots!
    I suspect you're just being sarcastic, but in case you're not, it's cool to have the option.
    Perhaps you should try it sometimes for giggles; it's more fun than it sounds!
    Reply +3
  • funkateer 27/06/2014

    @ize
    Did you read the article at all? There won't be a GT7 Prologue.
    Reply +3
  • funkateer 27/06/2014

    @Darren
    The game lacks consistency
    I agree that the game lacks some consistency in the visual side of things, but the standard cars are not the main reason imho.

    Where I would like to see more consistency is the frame rate. I don't mind a bit less showy graphics (and as such I don't mind the standard cars so much), but GT6 spent way too much time below 60fps.

    That matters much more to me in a game that's all about precision, and that to me is the main reason why Forza feels more consistent and polished.
    Reply +5
  • funkateer 27/06/2014

    @Darren
    Seriously, why can't Polyphony Digital do that as well?
    Personally I'd rather still have the standard cars than not. More = better ;)
    Even if that means that some cars don't look that hot.

    Personally I see GT also as some sort of car encyclopedia, so it's nice to have lots of content there.

    And to be fair they do plan to upgrade some standard cars into premiums, and the standard cars in GT6 did get a modest overhaul and are not actually the same as GT4's models anymore.

    That said, maybe it would be nice to have a 'premium mode' in the options or something which excludes the standard cars so that the visual side of things get more consistent for those who find that hugely important.
    Maybe it could even be the default, with a 'complete mode' as an option for those who want to access all content.

    However they do it, I hope they won't reduce the amount of content.
    Reply -3
  • Crytek's Ryse 2 canned as financial struggle spreads to Shanghai

  • funkateer 26/06/2014

    @Liuwil
    If you have a few millions in the bank, you can't just pay part of the staff that you deem productive; you pay all of them.

    I suppose you're right it won't be enough to keep the whole thing afloat as it is now, but at least it buys time to restructure and be fair to the employees. Even if that means having to let part of them go.
    It also makes MS invested in Crytek/Ryse2, which is not unimportant.

    You see, I have a bit of a problem with Crytek not paying staff when don't exactly seem to be in the position to demand control over some flawed IP, while their staff's landlords *are* in the position to demand paying rent.

    Better to fire people fair and square than to keep them but not paying them, imho.
    Reply +3