frunk Comments

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  • Here's the debut trailer for the BBC's Grand Theft Auto film

  • frunk 04/09/2015

    I really do find it incredible that so many people can come to such a firm conclusion as to the quality and content of this drama over that 20 second trailer. It is as it they have a preconceived opinion that can be reinforced by anything! Gamers with quantitative insight with virtually no data, FANCY THAT! Reply 0
  • New Xbox One bundle includes 1TB solid state hybrid drive

  • frunk 01/09/2015

    You are just not "gansta enuff" to appreciate the true artistry of that controller.

    Definitely appealing to the PhunkeeDuck with under lighting crowd.

    Stay classy!
    Reply +3
  • Uncharted 4 release date announced

  • frunk 01/09/2015

    At least none of the tat is important and I will be happy with the standard edition... if that exists :)

    Will be taking the 18th off methinks, to let it roll into a cool weekend with my old mate Nath. One of the few times I will actually bother with a pre-order.

    Ahh good times ahead.
    Reply +1
  • Until Dawn review

  • frunk 27/08/2015

    Well that recommendation was unexpected. Reply +13
  • All the instruments compatible with Rock Band 4

  • frunk 24/08/2015

    You have to applaud them for trying really hard to keep the cost of entry down. When have you ever seen a peripheral bought for a PS2 work for 3 generations :) Reply +11
  • Into the wild: inside The Witcher 3 launch

  • frunk 20/08/2015

    Fantastic article. I love EG for the long-form articles that go well beyond regurgitating PR notices that passes for content on other sites. A lot of humanity & honesty, you feel for those guys and WANT them to succeed... and that photo... fricking brilliant, a bunny in the headlights moment. Reply +10
  • Video: Ian plays the Black Ops 3 beta, is rusty

  • frunk 19/08/2015

    Hmmm... so 10/10 is recommended... and not essential... ;)

    At least you have a good reason - bog rolls, not birds!
    Reply +3
  • The insanely popular free-to-play Frozen mobile game is coming to Xbox One

  • frunk 19/08/2015

    Sigh... I guess the "anyone can develop for Xbox One" can be used for evil as well as good. Reply +17
  • Lovers in a Dangerous Spacetime sets a release date night

  • frunk 19/08/2015

    Okay that looks great. Looks like I will be able to finally dust off that second/third XB1 controller I have! :)

    I LOVE couch multiplayer games. Last gen they were almost forgotten about. But nothing beats a few beers with yer mates and fun looking games like this!
    Reply +4
  • Xbox August update adds 1080p60 Windows 10 streaming

  • frunk 19/08/2015

    From the DF article it honestly looks like unlocking 1080/60 option is kind of a moot point if it does not actually manage 60fps consistently. Reply -3
  • Sony dates Paris Games Week PlayStation conference

  • frunk 18/08/2015


    Since he was fiddling with VR - maybe he will release it with Morpheus version... so maybe delayed till March-ish?
    Reply +2
  • Digital Foundry vs Xbox One streaming on Windows 10

  • frunk 17/08/2015

    Microsoft seems to be knocking half-cooked features out of their house as fast as possible. It is laudable that they are trying to regain more relevance after past cock-ups by adding loads more features than the competition. But the way to do it is to add features that work. This and backward compatibility seem to both suffer "real life issues" which some users will overlook in their exuberance to tick off the feature.

    Now we can all say "this is all just Beta" - which is a fair excuse... but are they? This is the "preview programme"... I imagine their aim is to do bug fixes and test scalability rather than a lot of performance work. Both this and the backwards compatibility seem a little half-baked just now. I hope DF retests once they are properly out.

    Let's bake features in the oven a bit longer before releasing them in any capacity Microsoft! Unless you are secretly hoping no-one will notice and wished things like DF did not exist :)

    Which brings me to another concerning thing I have noticed in these articles; the way negs work on these Xbox comments sections. There does seem to be HUGE amount of negging for any comment that is critical of the Xbox in ANY way. On Sony articles (arguably the more popular console) you don't get such comments being negged so heavily although you would expect it to take place as the SDF aligns against them... but it does not happen.

    2 possible reasons:
    1. Xbox fanboys have a HUGE chip on their shoulder and feel they have to neg everything that could be seen a slightly contentious - I honestly don't think this is the case. There is a small vocal bunch of XB1 idiots of course, but most XBox fans are just fine, and are not small minded enough to consistently neg!
    2. The more likely reason... Astroturfing... we know MS practices this or at least pays for "it's not us, honest! Just an out of control marketing support company working to their own rules" which they can distance themselves from later! It would be interesting to see if EG can look at their logs and see if the source of these negs is always a silent set of block vote users. Now *That* would make a juicy story ;)
    Reply -2
  • Beyond Eyes review

  • frunk 17/08/2015

    Missed opportunity. Shame... the concept was intriguing, the art delightful.

    Indies are a breath of fresh air and I guess there is a temptation to make arty games for arty sake. But unfortunately that does not fly most of the time. For that to work you REALLY need to have a very strong vision that can resonate with a wide audience that does not tend to have a depth of artistic understanding that the creators may have. A few of the earlier games could get away with it for novelty's sake but I guess we are becoming more demanding.

    Many of the great arty indie titles have been aware they are both games and art in equal measure. From the review it looks like they came out of the gate strong but relegated the "game" part to tortuous routes and back-tracking fetch quests. i.e. all the artistic thought went into the look and concept and not the underlying game mechanics... both can benefit from good free thinking artistic talent, but the latter one is more tricky.
    Reply +4
  • Video: Why Cities: Skylines won't sell you DLC in bits and pieces

  • frunk 11/08/2015

    I think all Lead Designers should have hair like that! Really easy to spot around the office! Loving it!

    And yeah... they deserve more of my cash for treating consumers with respect, supporting a rich modding community and being everything SimCity is not!
    Reply +17
  • Everybody's Gone to the Rapture review

  • frunk 11/08/2015


    I see them as real games,
    Good - we agree! :)

    I just don't think they justify spending 300+ on a console, not on their own anyway.
    I can see that perspective. To drop 300+ you need variety, quality & quantity of games. No *one* game is going to justify it, not this one nor any other.

    But I would say all 3 consoles (XB1, PS4 & WiiU) now have the goods on the table to justify a purchase. Just comes down to the persons "disposable income" and personal preference as to what to purchase, in what order. Arguably - if you have a PC you can hold off a bit longer.
    Reply +3
  • frunk 11/08/2015


    Exactly who is claiming that there are "no games on PS4", and that games like this aren't "real games"?
    There is a general narrative being put around by people who have an agenda that the "PS4 lineup" for 2015 is looking weak. This is pretty widely "stated".

    In one way; "AAA games" I guess there is some basis to that, MS has a good crop of big names lined up for Xmas. However in terms which I feel matter, that is: "Quality games I would like to play", I am not seeing a problem.

    This review, on top of the Galax-Z review earlier in the week is just a lovely confirmation of my perspective. Good games, drip fed out the whole year is fine by me!Much like the rich seam of quality Nintendo releases a couple of months ago showed that a platform many have "written off" was consistently knocking out the hits!

    I am loving the line up just now - I am like a pig in shit.. too much to play, not enough time.
    A spot of Rare Replay & MCC on the XB1, Co-op Borderlands, Rapture & The Swindle on PS4/PSV, Witcher 3 on the PC & a welcome chunk of MK8 on the WiiU.

    I was not aiming to be defensive... I can see the opening paragraph could come across like that. It was more a celebration of what being a gamer is these days. How much you can get from the medium if you approach it with an open mind.
    Reply +4
  • frunk 11/08/2015

    Are these people really getting to you? Just ignore them works wonders :)
    Nah - they are not "getting to me". But you can't help but feel a little disappointment. Like when you have a favourite film which you know touched you or got you thinking. You try and introduce it to a friend and they dismiss it without ever seeing it.

    I *got* the experience... I am happy. They are the ones that lose out by not straying from their comfortable rut, not me.
    Reply +5
  • frunk 11/08/2015

    So much for the "no games on PS4" talk... with this and Galak-Z we have a rich abundance of interesting and playful games.

    Just a shame a large portion of people who identify themselves as "gamers" don't see these as "real games". F'ing idiots!

    Following this mentality into the film world would see the only "real films" being the over-marketed summer blockbusters. Many are indeed pretty good; but many are hollow, bombastic explosion-fests which are instantly forgettable once you leave the cinema. Those films that "stay with you" and become your all-time favourites tend not to be those same summer blockbusters.

    It is quite amazing that we are hitting an age of videogames where we are already getting the diversity and scope that cinema offers. For such a young and technically complex medium this is truly refreshing. We live in a golden age of games, and anyone who is blind to that is just denying themselves some wonderful life experiences for the sake of their own petty ego.

    Off to the PS Store now...
    Reply +31
  • One and three month PlayStation Plus subscriptions set for price hike

  • frunk 11/08/2015

    I pay for it annually anyway - so no biggie. And their PayPal deal where you get 50 of credit for 40 means it is down to 30 in my head. Can't really complain at that price... still a bargain as I have the PS4/PS3/PSV combo. Reply +2
  • Sony's Uncharted movie now set for summer 2017

  • frunk 06/08/2015

    Well given hat is was going to become as "family story of an antique collector" GOOD! Hold it back as long as possible to line up a director who may suit the material!

    We want a proper modern Indiana Jones tale... not some arty wank or Crystal Skull bullshit.

    This has legit blockbuster written all over it if they just take a leaf out of the "comedy adventure" handbook, we don't need or want dark & brooding... not here. Think something light and playful like we got from Guardians of the Galaxy or Big Trouble in Little China.

    A little bit silly, lots of adventure, smart one-liners and a whole bucket of "summer fun!". It can't be that difficult! They can start by taking lines and situations from the game!
    Reply -1
  • Metal Gear Solid: The Phantom Pain shows Snake turning into a devil

  • frunk 06/08/2015


    Hehe - no problem. I checked wiki's and stuff to see if it was old news... and nothing said that Quiet had chameleon skin.

    Yeah MGS has had active camo suits for a while... but this was the first time I saw it operating on just skin like I saw on Quiet in the trailer. I had not realised the "mostly naked Quiet" reason had already been solved.

    But proper MGS fans are far more on the ball than me :) Just surprised I found no references to it when I Googled BEFORE posting ;)
    Reply 0
  • frunk 05/08/2015


    Sigh - late to the game again...
    Reply 0
  • frunk 05/08/2015


    Okay - now we know why Quiet is mostly naked in the game...

    And sure enough it does actually look like a valid reason (as well as fan service, obviously!).

    Look at the video at 1:52

    Looks like Quiet has some sort of chameleon properties in her skin. As a sniper that *would* be useful but you would need to expose most of your skin to use it.
    Reply 0
  • Gamescom Bulletin: Day 1

  • frunk 05/08/2015

    For the first time in my life I find myself agreeing with cloudskipa ;)

    Sharpest of the bunch was Quantum Break... the whole time mechanic looks the biz! As long as the live action bits are not too cheezy and you can just "buy and play" the game (i.e. no episodic/DLC shenanigans to play the game as intended) it looks like a "essential" from the trailers.

    Scalebound was a disappointment to me. All a bit too JRPG with no charm. Yeah it is epic to have a dragon mate, but that made it look a bit flat. For taking down big creatures in an RPG format, Horizon still has all my hopes. The more you find out about that game the more awesome it sounds.

    Crackdown looked like big dumb fun! Can't help but feel in a fully destructible city all you will be staring at after 20 hours play is 100 square miles of rubble. Admirable concept... but will it actually be fun and hold out for a full game? Certainly the "filter of real-life" makes it sound nonsense... but this is a video-game so fair enough... you are allowed to destroy a city to save it in a game :) Hopefully in this "city lost to crime" they keep rebuilding it at the tax payers expense.

    Looks like my XB1 will get some playtime soon as I just got the Rare collection and missed Nuts & Bolts last time... well after I finish Witcher 3... current progress = months away! :)

    Well done MS on making progress and rescuing your "wounded at launch" platform. I don't feel such an idiot for owning one now :)
    Reply +1
  • Ouya isn't honouring its funding commitments following Razer's acquisition - report

  • frunk 29/07/2015

    Good on Razer.. for not being dicks about this.

    Good on them for supporting these types of android consoles in general and just biasing peeps in favour of their own with free games.

    As a bit of a Razer fan (Keyboards, mice & my "pride and joy" Blade) this is a nice vindication of my spending. Ahhh... th4r Razer Blade... the only laptop that actually gets my Apple-fanboy friends a bit envious :)
    Reply +1
  • Razer acquires Ouya's software assets

  • frunk 28/07/2015

    My Ouya is still pulling sterling duty as an excellent Kodi media box! Reply +2
  • Bethesda literally cannot produce any more Pip-Boys

  • frunk 28/07/2015


    I am with you on the practicality angle - that is a big bulky thing. I however think it is an excellent idea, having that second screen experience on your wrist.

    I will be taking the 3.99 (including postage) more comfortable alternative...

    Yeah I know it does not have the "retro-charm"... but I am old enough and wise enough to take the cheaper more comfy alternative :)
    Reply -2
  • The Swindle review

  • frunk 27/07/2015

    - The Swindle, PS4, PS3, PS Vita Digital (Three Way Cross Buy)
    3 way cross buy, that is the way to make me buy it on the Sony platform. No silly exclusive content shenanigans... just an easy way to play a game like this anywhere.
    Reply +8
  • The strange joy of failure in Pandemic

  • frunk 27/07/2015

    Pandemic is a bastard hard game which is great to play but can feel a little sterile (he-he) and repetitive - even with the expansions. However you can't get away from the sheer genius of it's core design. So clever, so elegant... a master-class is how seemingly simple systems can combine in glorious complexity.

    If you folks like this type of co-op game I have to say that Dead of Winter is our favourite just now. A similar game in many ways, a little more complex but with a lot more character and variation. Instead of keeping viruses you keep zombies under control. I would say it is a near perfect mashup between City of Horrors and Pandemic. In City of Horrors you have multiple characters with "special abilities" are more about saving your skin, in Dead of Winter they are more like Pandemic's single character model of using them to help the group cause. It is also equally brutal, but the variance makes it more fun to replay. Pricey though!
    Reply 0
  • The secret lives of games

  • frunk 25/07/2015

    I know :)

    On the Amiga, just like now, you have comments all over the code, which are stripped by the compiler as they are irrelevant in the binary code.

    I deliberately put a load of ASCII data in the code so the comments survived the compilation.

    Don't worry - computers back then work the same as they do now... just a bit slower... okay a LOT slower :)
    Reply 0
  • frunk 25/07/2015

    Unless you deliberately put comments as straight data in the code to be discovered...

    Back in my Amiga coding days I used to leave stuff there for crackers to find... some to help, some to mislead... just a bit of fun.
    Reply 0
  • Open-ended puzzler Infinifactory is coming to PS4

  • frunk 25/07/2015

    Love the look of this game... looks like it does not force you to a single solution. I find games which only allow you to find the designers solution somewhat frustrating, even if you think you have a good logical solution which "should" work.

    I actually prefer my consoles over my PC for indie gaming as you know controls are well integrated to the controller. Also as the living room PC is VR friendly it is just plain noisy, despite water cooling and all efforts to slow fans. Also, on the big screen jumping between GOG Galaxy, Steam, Desura and standalones without having a mouse and keyboard handy is impossible, so you are scrambling for them in the dark. MS really missed a trick by not supporting their own controller on the Metro interface... that damn interface is perfectly designed for a controller! A dumb oversight!

    Just a shame that the XB1 seems to be suffering a bit in the indie stakes... probably due to that awful arrogant parity clause. Sony just seems to have greased the wheels and have a steady flow of excellent indies rolling in regularly. Granted they currently have less big 1st party games, but less huge games suit my situation just fine... I find it difficult to put the hours in. So while I spend 2-3 moths putting 100 hours into Witcher 3 - these are lovely palate cleansers.

    Lets hope old, dumb Microsoft is dead... Windows 10, Azure, killing mobiles, the brilliant Surface 3 and their efforts to fix the XB1 tends to suggest things are changing, all good signs! Now ditch messing with indies, so you can bring the single -console households (and dumbass Xbox fanboys) these treats!
    Reply 0
  • Puma is making official Metal Gear Solid 5 sneaking boots

  • frunk 23/07/2015

    How the feck do you get that much blood all over your boobs??

    Was she swimming in gore?!

    Stay classy...
    Reply +6
  • The Amiga 500 in pictures and videos

  • frunk 23/07/2015

    Copper message scroller eh? I hope you had that on a sine-wave!
    But of course! Both horizontally and vertically! Scientific calculator in hand to create a simple 8 bit sine lookup table!

    It did make it helluva difficult to read however!

    Sigh... nostalgia!
    Reply +6
  • frunk 23/07/2015


    That bouncing ball demo was such a CHEAT! Colour cycle to make the ball spin. Use the copper to change the screen offset to give the bounce illusion. Phht!

    Frunk: ex-Amiga games and demo coder and inventor of the first copper message scroller.
    Reply +12
  • It sounds like Xbox One will get mouse support

  • frunk 23/07/2015

    Hopefully this just means for the UI elements and for PC streaming. If it is "open season in all games" well you can kiss goodbye to competitive multi-player unless you keep the worlds separated. I doubt they MS want to do that, just when they have got the world to unify on a controller standard on PC too.

    Good to have a choice in supporting the underlying UI... but not so good elsewhere as it splits your gaming community.
    Reply 0
  • The re-engineering of Ethan Carter

  • frunk 23/07/2015




    Love you folks! I come on Eurogamer and "got me some of that edumacation!"

    Thanks for that! I have not coded games since the old 2D days (ahhh... 30th birthday of the Amiga!). So it is purely casual interest that keeps me up to date on the techniques used in 3D.

    As far as I see 3D programming has just been a never-ending series of tricks and hacks to give the illusion of reality when constrained by the power of the hardware.

    I bet a lot of coders look forward to the day when you just throw your lights, materials and geometry into hardware and out comes physics accurate, ray-traced realism. A couple of console generations I imagine...


    Then we enter a world of realism which is not always what we want. I like the fact that the limits imposed by hardware in any generation fuels artistic thinking and workarounds.

    Like here - we see the artists pushing coders into feeling "super filthy" to give the "look" they want.

    I love games and always will. They are a unique fusion of everything modern computing technology can muster when violently smooshed together with art.
    Reply +4
  • frunk 22/07/2015

    Sob... so I thought I was a pretty good techie with a handle of most of what DF talks about, but stuff like this...
    adding a forward, fake Phong specular highlight to emissive lighting
    left me realising I am no-where as clever as I want to be.

    Ego knocked into touch... thanks DF!
    Reply +12
  • The Town of Light is a first-person asylum game without jump scares

  • frunk 22/07/2015

    with Oculus Rift support
    Without jump scares this game may actually be playable on the device. Outright horror with all it's tropes is often too much for VR. *This* on the other hand seems a more palatable fit.
    Reply +1
  • Shenmue fan recreates the Hazuki Residence in Unreal Engine 4

  • frunk 22/07/2015

    Great CV... give him a job :) Reply 0
  • Star Citizen, feature creep and money

  • frunk 22/07/2015

    So investors are consumers?
    Ok. Explain this to me. Imagine you want to open a company and you seek investors since you alone can't get enough money to raise it. You pitch your idea and get the required funds to raise the company.
    Woah... steady there with your financial knowledge!!! I don't think you know what you are talking about. Here is a simple definition:

    Investor: hands money over to a company for a STAKE in the company. If the company profits, so do they. If it fails, so do they.

    Customer: hands over money to a company for goods and services

    Indeed crowd funding is banned from calling itself investment to avoid many of the legislation that exists to protect investors.

    On that we can probably add:

    Crowdfunding: hands over money to a company for potential goods and services. If the company is successful they get their good and services. If it fails, so do they.

    BIG difference! Careful with your advice... to quote:
    No wonder people make so many financial mistakes.

    And I am a believer in Crowdfunding... over 100 projects backed.... including this one. I know what I can afford to lose. I am a realist. I am a crowdfunding gambler. I am getting around a 90-95% return on my funding, so I don't begrudge the stuff I do lose out on as I never bet more than I can afford to lose.

    Talk in gambling terms not business terms. Otherwise you are kidding yourself as to what it really is.
    Reply 0
  • frunk 21/07/2015


    To be fair, you automatically get a level 90 character with the new expansion in WoW.
    You kinda missed my point... I said "at the beginning". Having a high level character with an expansion makes sense to you can play the content in the expansion... but this is like handing over some "end game" stuff as the game first starts.

    I hope what the rest of say is true. In which case I concede all my points and I may well involve myself in some of the wider universe shenanigans.

    So are you are seriously saying the content people are paying $1000's for is "not that special" and "not that high end"?

    In which case the funding model may not be broken but some of the people must be! Hell, I had more money than sense when I had a paper-round... these guys must be nuts!
    Reply -1
  • frunk 21/07/2015

    Hmmm.. well I backed this at the lowest amount. I have seen my shitty little ship... it looks fine. But probably pointless in the "Shared Universe". As a result I will probably play Squadron 42, then just ignore the rest of the game.

    I don't fault the man's ambition but I do feel the continual selling of bigger and bigger ships for silly money just undermines everyone else playing the MMO part of the game.

    i.e. Would you get the same engaged community with WoW if you could just buy 50th level characters at the beginning?

    Surely the point of a good MMO is the progression from nothing to something with the help of your friends. Which makes you think... if they are selling "end game" content to big investors... is there going to be any relevant content to everyone else? Is the grind going to be at all fun? How do you keep everyone happy.

    I don't feel a fool for my meagre investment... I will hopefully get a decent single player game out of it. But can't help feel that a lot of people are being taken for fools.

    Game of this size and scope is fine... but something about the funding just does not add up. There is no baseline. I predict a lot of people getting more pissed off as this farce continues.
    Reply +2
  • How's Xbox doing?

  • frunk 22/07/2015

    Good on 'em. Xbox has taken a hammerin' but still in rude health. It is what we want. The big 3 console players don't generally need "market parity" and it is not necessarily best for consumers either. Having a dominant force with some having less success is fine. However we need a healthy sense of "free market competition"... that we *do* benefit from. When companies learn and provide what the market wants they earn more success. When companies screw up - we can play favourites and change the leader. Keeps everyone on their toes!

    One thing that bothers me is language like this:
    stream all of their Xbox One games to Windows 10, and experience the best virtual reality platform given our partnership with Oculus Rift and Valve."
    Putting these things in such close context is almost misleading the VR capability of the XB1... which is for all intents and purposes is "zero". I have seen more than one news report in less specialist sites intimating that the Rift will work with the XB1.

    The whole mad playing a game on XB1 and streaming to a headset on a PC is not VR gaming... it's laggy, virtual big TV, headset gaming.

    It obfuscates the truth... MS is not playing the VR game just now. They are innovating in a different and equally interesting AR direction. Less useful for gaming but more useful for other stuff & probably more relevant to the future of MS and it's OS.

    I think we should demand simple transparency of language and intent... keep the bullshit and corporate doublespeak away. MS has been very guilty of this since the launch of the XB1... under Spencer they are improving fast but the deliberate occlusion still exists around things like "the parity clause" and XB1 VR.
    Reply +7
  • 15 games later, Rovio announces Angry Birds 2

  • frunk 16/07/2015

    It's more of the fault of the dreadful writing on Destiny, than Mr Dinklage's.
    I agree - he is a great actor... his was a dull performance caused by a totally crappy script & poor "character".

    Hmmm... however - lets not be too negative... lets give the Angry Bird movie a chance. Some convincing will need to take place. A LOT! :)
    Reply 0
  • frunk 16/07/2015

    voice talents of Peter Dinklage
    Ohhh - hopefully he will reprise his Destiny voice-over work... Angry Birds sure deserves that sort of quality!
    Reply +9
  • Godzilla review

  • frunk 16/07/2015

    Awwwwww... such a shame!! There is such a wonderful cheesiness to Godzilla, with a sprinkling of seriousness here and there to deserve serious attention. I so wanted this game to be good... "boring and repetitive" are the hallmarks of a stinker.

    It is all the worse for knowing that there *could* be a really good game if only they would spend a little money on it. The whole genre is ripe for video-game potential, yet all we see are cheap half attempts.
    Reply +2
  • Uncharted 4 pushes PS4 tech to the next level

  • frunk 16/07/2015

    Amazing to see her evolve through 4 games.
    Yeah, she has aged and yet still maintains exactly the same haircut. I feel there are some underlying self-image issues going on. She is trying to hold on to the youth of her past, when she should be confident enough to re-invent herself over time.

    I jest of course... in videogames everyone keeps the same haircut from game to game as it is the easiest way to recognise a character. But I think we are entering an age of graphic fidelity where people can look the same whilst evolving their own style as they pass through life. Hopefully Naughty Dog will be the sort of developer to catch on to this.

    I particularly like my mutton-chopped Geralt. He is still Geralt... but way more... er... Lemmy!
    Reply +6
  • Surprise! Prototype game bundle released for Xbox One today

  • frunk 14/07/2015


    Nicely defused! You just back from Iran?
    Reply +2
  • Galak-Z is heading to PS4 in August, Vita version canned

  • frunk 14/07/2015


    Stick by your guns... Galaxzed sounds fine!
    Reply +3