frunk Comments

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  • Valve's virtual reality headset is called Vive, made by HTC

  • frunk 02/03/2015

    @Frunk

    Oi Frunk - you are an idiot,speaking bollox!

    The Resolution is 1080x1200 per eye, not 1920x1080 per eye. Can't you read you???!?!?!?!

    My 970 should be able to have that many pixels!

    ----

    Ahh sorry - you are right! I am an idiot. I misread it.

    Okay this Valve headset is probably pitched at the right level to be supported by current hardware for the next couple of years. Ignore all my posts above.

    Doh!
    Reply +2
  • frunk 02/03/2015

    @mega-gazz
    hardly any high end PCs will have the specs to run vr but then follow up with how Morpheus
    4.6 Million pixels @ 90fps = ~415B px/sec

    vs.

    2 Million pixels @ 60? fps = ~125B px/sec

    This headset requires more than 3 times the graphics grunt of the PS4 BEFORE you consider the losses through abstraction from he underlying hardware. So I would estimate you are looking at around 5 times the power... THAT is significant. That is expensive. That is "enthusiast" level hardware and not your average games machine.

    It is widely seen that you need 90hz
    90Hz is "good"... I hear 120Hz is ideal. But 75Hz is acceptable (as it all we have been exposed to so far) and I have certainly had no ill effects form it. In using the DK2 for hours I would actually be happier with more resolution in centre field than higher FPS. But other's may feel differently once they have been playing a few hours.

    I can only base my sentiment from prolonged personal experience using 3 headsets. Which is probably more than most peeps who have an opinion on VR.

    Personally I think 4K @ 120Hz would be close to perfection but cost effective hardware for that is about 5 years away. i.e. requires 8 times the grunt 1080p60 = 4.5 years according to Moore's Law :)

    And hardware to push 1080p60 in PC space is available for a reasonable cost now without hitting the high end gear.

    You also seem to assume every vr game would have to use the latest graphical techniques,
    I did not - in fact I went out of my way to suggest the best VR games will be built from the ground up to the medium and utilise an art style that does not need to use photorealistic GPU hungry techniques.

    Then I suggested that indies and console first party studios are the only ones likely to do this.

    Why - because no big 3rd party publisher is going to put serious money behind a VR exclusive until the market is there.

    1st party studios may do so in order to shift VR hardware and build a market share.

    On PC we will probably have to make do with AAA games being "retrofitted" for VR and therefore require these silly hardware requirements unless all the sliders are dropped heavily

    Which took me full circle to Morpheus probably being the best chance for MASS MARKET VR. Sony has the appetite to make this successful. They wish to carve out a new market for themselves away from MS & Nintendo. And more importantly they are the only company with a rich stable of games development studios that are currently working on VR titles.

    I am not some Sony fanboy, I am just trying to work out how the next 3-4 years will pan out.

    I will do what I always done and have a foot in every camp as I do have the luxury of being able to run some high end PC hardware and want to see where Sony and co are going to go next. And I actually believe in VR as it is so much fun to play with. But I am not mass market... I am enthusiast market... and we are small.
    Reply +1
  • frunk 02/03/2015

    Ohhhh... 90Hz and 1920x1200 PER eye - now that is a treat for the senses.

    Unfortunately with the sliders turned up a bit, it is beyond the reach of most gaming PC's (*)... sigh. Hopefully they can get some very efficient rendering code in there to support that second eye without a major hit on resources.




    * Before all the PC master-race people get all "nose out of joint" at my statement, take a deep breath. The NVidia 980 is about the only card that could consider 4K rendering at a frame-rate around HALF the target 90Hz. But then you yell... but 4K is a lot more pixels that this... and you would be right...almost double. But you are not just pushing extra pixels, you are having to run all the complex geometry twice too. So I imagine a 980 may be able to manage 60-70fps with the sliders turned up and 90fps with the quality options tweaked down a bit.

    Then with VR you have to wrestle with the fact that frame rate really needs to stay rock solid as screen tearing, or judder really is a vomit inducing experience. So tweak those sliders down a little more. A key advantage for console VR as this variable is a little more controllable as you can tweak the game to the known capabilities of the hardware.

    So when the 980 and supporting high-end hardware is a "maybe" candidate for this spec of VR I feel this supports my "beyond the reach of most gaming PC's" statement. VR headsets of this spec in consumer space are "enthusiast" only for the next year or two... it will be another 2-3 years before the spec to run them effectively on is widespread.

    Of course this is the current world where beautiful PC games are co-opted for VR use (Elite, etc). Where you get "current gen" games rendered as VR worlds. When specific VR games are created they can be a little more abstract and clever in their use of resources, eschewing photo-realism for a different (easier to render) artistic aesthetic. But then we are in the world of VR indies and console first party studios.

    As someone who owns several pretty high end gaming PC's (and VR headsets), I honestly think VR's best opportunity to be mass market is through consoles. Morpheus will be a good taster, but PS5 will be where is becomes truly mass market. Fixed hardware and first party studios to do the big "VR experiences" as needed. The PC market is, and always will be too fragmented for VR over he next 5 years... especially now we have 3 target platforms from Valve, Razer & Oculus giving more variability on top of already sandy foundations.
    Reply +1
  • Google-developed AI teaches itself to play retro games

  • frunk 26/02/2015

    @vert1go

    It doesn't understand that it is doing anything. It is just maths.
    But when you get down to it are YOU really understanding what you are doing or convincing yourself of the fact through lots of complex maths?

    And how did it know this was a thing worth doing unless it had weighted values for certain goals?
    Just suppose it didn't. But it's whole world was the game - so it played... worked out cause and effect and tried to bring about that effect more efficiently as it "seemed" to be progressing something.

    Again - kinda what we do in any game... retro arcade games don't have "goals", just progression... did that stop you playing them, just to see if you could get further.

    How is it's "motivation" then any different from yours?

    A score is just a number... do you want to get a high score because you have a "weighted values for certain goals" by an external challenge from a friend. Or do you just play to play?


    I sometimes think humans assume we are more complex than we really are because we want to believe it. It may not be true... :)
    Reply +14
  • Fable Legends is free-to-play

  • frunk 26/02/2015

    Great news!!!!!




    -cough-
    Reply +29
  • Top factor driving PS4 purchases is "better resolution" - survey

  • frunk 26/02/2015

    @Dizzy

    Drones
    Exactly who are the drones... the people buying the PS4 for a rather spurious "technical reason"... or those buying an XB1 out of Brand loyalty.

    You see... when you say "Drones" I think Brand is the blind choice made by people who have no other concept of games/value/fun/technology... i.e. fanboys.

    But I get the impression you think different.
    Reply +17
  • Video: The Best Sex I've Ever Had (In Games)

  • frunk 23/02/2015

    Yeah... I agree. Us humans are just very good at making simple things complicated and complicated things simple.

    The curse of the large brain.
    Reply +5
  • Guilty Gear Xrd review

  • frunk 20/02/2015

    @DirtyDubs

    You and I are probably at Divekick level... not the fancy Divekick on the consoles with characters and stuff, but the basic old one.

    I think it is great this genre has this complexity for these folks... it is what they enjoy. Untangling the complex interplay of attack and counter attack across a vast roster of characters.

    It is not as if us "idiot players" are not being catered for very well elsewhere. You just need to cast your definition of a fighting game a little wider. The purity & simplicity of one-on-one combat in SF2, MK1 I think lives on in games like Nidhog, #DARB, Towerfall and the Sportsfriends collection.

    I love gaming.
    Reply 0
  • frunk 20/02/2015

    @Meho

    THANKS! See comment above...
    Reply 0
  • frunk 20/02/2015

    @Rivuzu

    @Meho

    Well - although I will probably never apply myself to the deeper intricacies of the fighting genre I appreciate your comments.

    Are all "fighting game" fans as pleasant and helpful as you two? If they are I may have stumbled across the most pleasant and helpful video game fans anywhere.

    Not a single negative vote on my slightly lighthearted comment. Instead I get a rush of people offering to open my eyes and help me understand the game properly!

    Have I hit a weird alternate dimension where fanboyism and dickishness have fizzled away?

    Do you guys have fan boy wars on Guilty Gears vs Street Fighter instead... so you nice to us outsiders and save your rage for "inside the clique" :)

    Even if the games seem unfathomable the fans certainly aren't. Thanks for a peek behind the curtain.
    Reply 0
  • frunk 19/02/2015

    Roman Cancels can now be triggered during any action...
    ...slows a foe down for a few frames too
    ...frame-perfect demands of False Roman Cancels...
    ...makes it possible to rebut projectile attacks...
    ...another leech on the tension meter.
    With a Danger Time state added as well, to resolve clashing hitboxes...
    And as you average dumb button masher this sounds all very impressive.... like reading a theory on quantum gravity or the "science" on a new shampoo bottle.

    Wow... just wow... kinda glad there are people in the world that understand this, but it kind of illustrates why I probably will never get this game! This is niche territory for genuinely skilled gamers and I am glad EG can cater to these folks. Me... not so much, but it does look pretty!
    Reply +4
  • Xbox One March system update adds screenshots, suggested friends

  • frunk 19/02/2015

    With those headline features they may as well have called this the "PS4 catchup update"...

    Now Sony... can we have the "XB1 catchup update" soon... you know the one with the promised pause/resume feature and some better media functionality.
    Reply -4
  • Torment: Tides of Numenera is still worth getting excited for

  • frunk 18/02/2015

    Great read. I love the variety of games these days. and this really looks like a seriously interesting game involving serious decisions and consequence across a grand scale. Reply +2
  • Housemarque testing Super Stardust Ultra for Morpheus VR

  • frunk 16/02/2015

    Oh man... in 3D Stardust takes on an amazing edge as you gaze over the world. In Morpheus this is going to be magnified as you gaze around the crazy overloaded 3D vista. Bring it on! Reply +11
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • frunk 16/02/2015

    I would rather have 5-6 hours of diverse and fun gameplay than a longer game which has been drawn out just to tick boxes and fill hours. Obviously both is better but if forced into a choice I would take the former as time is more valuable for me.

    Does The Order game offer "diverse and fun gameplay" - I don't know and it is difficult to pre-judge so I will wait for the reviews.

    Have to say - I love short compact experiences and sprawling open-worlders in equal measure. Each is a palette cleanser for the other. I deliberately mix up my gameplay so I don't get bored.
    Reply +2
  • Rich Stanton on: Requiem for a dreamer

  • frunk 14/02/2015

    Brilliant article. Well balanced and accurately reflects my feelings.

    He is a difficult man to "hate" as few think he behaves maliciously.

    Your assertion that a 50 year old veteran of the industry can't feel bullied I think is wrong. I actually think he does feel it... but then again I think someone who is 50 and still making so many mistakes has perhaps not grown up as a person and in many respects is still a bit of a man-child who has difficulty maintaining the difference between possible and impossible.

    Overall the industry is better with than without him. His wild-eyed enthusiasm and naive view of what is possible is infectious. But hopefully these events will lead to a period of introspection where he comes out a better person and actually delivers on some of his glorious ambition. Or better still can pass his enthusiasm along to another generation who have the skills and wisdom to deliver them properly.

    We need people to reach for the stars, we also need people to get there ocassionally so as to not be dismissed as a fantasist.
    Reply +2
  • The Escapists review

  • frunk 12/02/2015

    @spamdangled

    I really believe we are! I think my original message undermined my real feelings on the issue in an attempt to have a "bit of a joke". I explained more later on in many replies! Oh well... It's still "just " positive :)
    Reply 0
  • frunk 12/02/2015

    @prudislav
    you know the worst and most broken games are not even worth to review
    Aye you are right - porkface confirmed as much.
    Reply 0
  • frunk 12/02/2015

    @Choir
    Two tiers (Essential and Recommended) are probably not enough
    Yeah I see your point but then all you are doing is replacing a 1-10 scale with an occluded 1-5 scale and that is not what they are shooting for in the new system.

    The one liner at the top is better than any seal and would confirm the "Play this game if you like the genre" is a sentence.

    So happy enough for now... lets see how things resolve in the long term.

    With a curation approach in the lean months I hope around 50-60% of the reviews are recommended in some way. I think when it gets to blockbuster season where there are more "forced reviews" we will see a lot of blanks and the occasional "AVOID!"
    Reply +1
  • frunk 12/02/2015

    @rauper
    Keep track and report back in 12 months - this is definitely a small sample size and the recommended streak won't last!
    Phht - fine for folks that have the time. It was easy coz it was on 1 page :)

    I just hope games do keep skewing high... by EG curating their review targets AND by games actually being good! Win-win!
    Reply 0
  • frunk 12/02/2015

    @porkface

    Aye makes sense. You are not deliberately trying to review crap (why would you!) and this time of year is a good time to draw our attention to stuff that has been overlooked in the "bag game" rusk. Also not helped by the fact that Nintendo is on a roll!

    I was pulling yer leg a little with my comment.

    I think every game you have reviewed as "recommended" is actually worth playing. Just with this level of quality I will have to re-adjust my sights to only aim to play the "essential" as I don't have time in life for all the good stuff! Maybe come back later to play some of the others when they hit PSN+ or a Steam sale.

    So carry on as you are... curate away. With limited capability you need to pick the games you think are probably worthwhile and skew your scores upwards.

    Perhaps this could should have been mentioned in "we are dropping scores" or "lots of 8/10 is great for you!" articles.

    There was a day when sites tried to review everything, but with so many methods to market these days that is nigh on impossible unless you pay pennies/review. That in turn would diminish the overall writing quality on the site.

    So quality over quantity works for me in writing quality and reviews.

    Keep on trucking EG... you are a rare breed and I like having you about!
    Reply 0
  • frunk 12/02/2015

    Er... are we genuinely in a rich seam of amazing games this February or is the new rating system by EG broken?

    We now stand at:
    Essential: 1
    Recommended: 3
    Nothing: 0
    Avoid: 0

    I was under the impression the majority of games would have no seal of (dis)approval... yet we have had none since the new system started. Indeed you have to go back over a week to find something NOT recommended! :)

    I am a supporter of the new ratings... but...

    But then again February/March tend to be months the "interesting" games come out as opposed the usual pre-festive season "big names".

    So YAY for quality gaming, I guess! :)
    Reply -1
  • Daybreak Game Company, formerly SOE, lays off several staffers

  • frunk 12/02/2015

    Finance company takes over an artistic company... that ALWAYS works!

    Long term in "finance language" is really f-all for these types of games. You gotta feel sorry for them, but that's business. Well the horrible short-termism, narrow-minded, "shareholders are king" business practices we accept today as normal.

    Yeah businesses need to make money to stay in business, but this seems to be the only measure of a business when banks and the finance industry are running things. It used to be "make enough to get by" and:
    - support your local community with jobs and initiatives
    - contribute to a better world through fair taxes
    - provide an inspiration to employees & community
    - do cool stuff in a hope that it pays off in the end
    - sustainable and organic growth
    - fair terms & contracts for suppliers and customers
    - you know... basic business ethics where you see your place in a bigger picture

    But all of that is irrelevant these days - all ditched for the bottom line. FUCK 'EM!

    "Modern World" rant over!!
    Reply +11
  • Eurogamer has dropped review scores

  • frunk 10/02/2015

    Two thumbs up from me!

    I bet EG were shitting themselves writing this article, not knowing what their readers would think; but hoping it would be positive.

    Vindicated in your decision!
    Reply +1
  • Gran Turismo gamers win one of motorsport's most challenging races

  • frunk 10/02/2015

    @monkie_king
    They kind of lucked into it due to the safety car.
    That is racing! LUCK always plays a factor in every motor sport, it is skill (and car) which give good drivers the ability to take advantage of luck.

    Back to the story... well if you are a teenager and your parents say "Videogames get you nowhere" you can point to this, Youtube personalities and the big eSports championships before carrying on :)
    Reply 0
  • GDC preview: Windows 10 vs SteamOS

  • frunk 09/02/2015

    @Suarez07

    That's what makes me laugh most about fanboys, that they attach their affections to these corporations as if they give damm about them in return
    Ahhh... you are being unfair to them :)

    Individually we are nothing to them, fanboy or hater. Collectively we are everything! Without our reaction to their policies they would not change. But the PS4 and the post-launch untangling of the XB1 mess are testament to our importance as customers.

    But yeah - I get what you mean. They are faceless corporations that try and put up a façade of personality with people like Shu, Miyamoto and Phil. They may be decent folk... but cogs in a BIG machine. The machine needs to survive and it will eat it's own children to do that... eh Don, Ken... etc. :)
    Reply 0
  • frunk 09/02/2015

    @Suarez07

    You realise Sony and Nintendo were equally dickish until they had their power usurped from them?
    Oh yes... I mentioned Sony in the post afterwards :)

    Arrogance is a problem most companies wrestle with after any measure of success (PS3/XB1).
    Reply 0
  • frunk 09/02/2015

    @Dantonir

    I found someone that agrees with me! :)

    It is all obviously conjecture at this stage. But it "makes sense". But let's face it MS has a history of believing their own hype so much that they ignore the obvious "best path" :)

    Arrogance is a problem most companies wrestle with after any measure of success (PS3/XB1).

    The fact Windows 8's tiles does not work with MS's own controller kind of shows the brain dead thinking that - it means any PC gamer who wants a solution for the living room immediately bypasses the "start screen" and replaces it with Steam Big Picture mode. MS was plagued (like Sony) with all it's divisions not speaking to one another properly.

    Sony looks like it has learned that lesson and their new leaner business model looks like it is a lot more unified in approach (TV, Music, Film & PS actually speaking to each other).

    If MS manage to overcome their own internal politics and work like this... they may actually become competitive and interesting again! Windows 10, on the surface, looks like this may actually be happening to a degree.

    2 years ago I wrote a HUGE post in the forums about this as a viable strategy... I was very confused they did not follow it. I guess they needed to shift some deadwood before they could start to bring it to fruition.

    I think Windows 10 on phones and tablets could also play a big part in influencing users. Possibly more so than XB1.
    You are right as far as general purpose applications and the lighter end of the gaming market. BUT my "Eurogamer" angle thinks that the XB1 marriage is more important for the gamer.
    Reply 0
  • frunk 09/02/2015

    @George-Roper

    Steam accounts are growing at a stunning pace, even more stunning because of how many they already have. If accounts were declining you'd have a point. But they're not.
    I agree... because there are no viable alternatives...yet! All I am saying is that this Win10/Xbox mash... if done right my MS, has every chance of actually becoming a viable alternative. And Valve needs to prepare itself for that eventuality.

    No PC gamer cares about XB1/Windows matchup.
    You are right... why would they? However if I was an Indie studio or a small publisher I would care a lot. The opportunity to publish onto a Steam-like service on the PC and get access to the console market for no extra effort. What is not to like?

    When more games appear on my Xbox Store on my PC... then "as a gamer" I may well care.

    PC's will always dominate the KB/Mouse end of gaming... and that is a shrinking end of the market as developers try and create control schemes that are more controller and tablet friendly. As soon as they do that the game becomes viable on multiple platforms. So it in the interests of developers to do this, to increase their potential customer base.

    I am hoping that MS has dropped their walled garden thinking for PC's. It was dumb and worked against them. I hope they embrace a future where we as consumers WANT to embrace the Windows Store, because it is actually useful and offers better functionality than the alternatives. (i.e. Steam)

    e.g.: think how successful cross-buy is on the Sony platforms. Steam do the same with Win/Mac for that small subset of games. The Unified Executable approach on Windows 10 is this taken to a new level. You buy the game once and can play it on the PC, in the living room on the XB1 and on the move with the decent tablet & controller.

    I am still convinced MS will do something to screw it up... they have a track record for being tone deaf to the consumer market. But maybe this time they have learned from their mistakes... and will serve up a solution which makes sense and can make serious in-roads to gaming.

    I want Valve to evolve fast and provide a serious alternative... because if they don't and Microsoft gain the upper hand they will start behaving like monopolistic dicks again. Thank feck for Sony stopping the anti-consumer features of the XB1 hitting the market intact. We need Valve to keep MS straight in PC space. We need Sony/Ninty to keep MS straight in console space. Without strong competition MS will revert to type and screw us all over.
    Reply 0
  • frunk 08/02/2015

    @George-Roper

    Yup all conjecture and guess work... But based on what we are seeing with unified apps and DX12 it is a definite future possibility.

    I think you have totally misread my comments and the intent of them. I am not attacking Steam or Valve. I am just saying MS has a chance this time to be a serious contender IF THEY DO IT RIGHT!

    Granted history for MS is not on their side, but I cannot see one logical reason (baring blatant stupidly at MS) for them to fuck it up this time.

    I agree with you, Gabe and co DO need to peruse alternatives... And they need to do it more effectively and faster than they have done so far. For steam Machines to work they need to effectively bridge that Windows/Linux gap... And that is no small feat and attempts so far by Valve have been slow and pretty poor. It is a difficult problem as they try to wrangle 2 systems they have little direct control over.

    I think your blinding yourself in thinking that Steam is in an unassailable place. MS's challenge in closing the gap between XB1/Windows is a far simpler challenge which they have made a lot of progress already.
    Reply +1
  • frunk 08/02/2015

    @George-Roper

    Now before I start - you know me well enough to know I am not an MS fanboy by ANY stretch of the imagination. But I think this is actually a clever move my MS

    Sorry, indies will desert a platform with a potential userbase of probably over 100 million customers now, for XBO?
    I was a little black & white in my last statement. Of course they won't abandon Steam - they will probably co-release. Which at least means the MS store is relevant for gamers. The Steam dominated world will become less relevant and critical.

    As I said above - a lot of the advantages of Steam are not what they used to be as discoverability becomes an issue as their catalogue grows.

    Steam advantages = Pre-Win10, Mac, Linux... but we know most sales come with PC.

    XB Shop = Win 10 & XB1 with a single executable.

    Indies WILL eye the XB1 market. Just comparing 100M steam users to Win10/XB1 is a little nieve!

    Win10 being a free upgrade to most PC gamers means that the MS store can hit 100M pretty quickly too AND you have the 20M XB1's too. It is a good "value proposition" for many indies. Especially if the ,marketplace there is not yet "overfull" and they can get discovered more easily.

    I would imagine a LOT of those 100M steam users are older versions of Windows on old machines and are not really "core PC gamers".

    it is the defacto game service for the PC
    I agree with you and the other publisher led ventures will always be limited in scope.

    What we see is that indies use Steam (and sometimes GoG) because it is the default for easy distribution. Why bother with anything else as they are all "lesser" in their scope.

    BUT an XBOX store on PC not can create something "more" than any pretender as it could offer the same as Steam PLUS access to the XB1 market. If I was an idie - that is a serious proposition.

    I agree - Indies will probably target Steam & the Xbox store from now on to maximise options... but this means the Xbox store has gone from irrelevant to "highly desirable" - which is quite an impressive feat.

    Then long term success may just come down to who takes the bigger cut on a sale? i.e. Genuine competition.

    So although I may have been a little naïve in my initial post the intimation is still the same... This is the first genuine threat to Steam's dominance of PC gaming. Gabe & Co *should* be concerned.

    Me... hell I play very little on my XB1 - so for small games I will probably stick with the more eclectic and weird wonders of PSN and what I pick on Humble Bundles and KickStarter... so Steam/GoG. Most of my "AAA" gaming will be done on PS4 (for ease), WiiU (for the fun stuff) and PC (for many varied reasons).
    Reply +1
  • frunk 08/02/2015

    @MattEvansC3
    you talk like they are mutually exclusive. There is nothing stopping devs from hedging their bets and releasing it on Steam and the Xbox Marketplace.
    You are of course right, they are not mutually exclusive on the PC, but it easier for developers to release once.

    I love steam but I think a lot of the lustre people give it has faded. It used to be "getting on Steam" was a recipe for Indie success. Not the case these days as discoverability is as tricky as Steam has grown to it's current size.

    So some indies may just target a single platform for ease to maximise the market for themselves.

    Steam = Previous Windows versions
    XB Shop = Windows 10 (FREE for many) and XB1

    Tough call. Either way MS would make their proposition relevant and not ignorable.
    Reply 0
  • frunk 07/02/2015

    I think we are starting to see the beginnings of MS's real offensive into games space and the reason they have been "dicks" with indies recently.

    With DX12, Xbox controllers & Universal apps it is relatively easy for indie developers to create a game or app to appear simultaneously on PC and XB1 marketplaces. The underlying XB1 architecture is designed for this and the "head of steam" a free Win10 upgrade will provide may persuade many developers to take this route... bypassing Steam altogether.

    MS have a "closed marketplace" on the XB1 and won't need a walled garden on the PC as millions of XB1s will entice developers to Windows Universal Apps over any Steam machine/Linux route.

    If this is the case Gabe has reason to be scared... Indies will desert Steam to get to the XB1 marketplace with little extra effort and big publishers have their own Steam alternatives already... leaving Steam to... er.. Valve's games.

    A move like this will allow MS to secure the future of their OS to gamers and make indies relevant on XBOX once again.

    Steam became the dominant digital distribution platform because it was easy for end users. The only way to steal this off them is to get the games off it. This approach by MS makes it easy for gamers AND developers by bribing them with a new lucrative, game-friendly market. Evil... clever.
    Reply +6
  • Evolve thrills, but for how long?

  • frunk 09/02/2015

    Given how fast the Titanfall player base dropped away I would be concerned about longevity too. Much like Evolve it was regarded as the "second coming" for competitive FPS before it arrived - hit with a smash and just disappeared. Plus Evolve has a very similar model of single and multi-player you can see why many publications are sucking their teeth wondering if their review scores are going to look silly by the end of the year. Reply +30
  • Microsoft sold 6.6m Xbox consoles in Q4 2014

  • frunk 27/01/2015

    @chuck_bone

    Although I do generally agree with your figures - I don't agree with your final analysis.

    Oh, and it's worth pointing out that while MS as a whole is profitable, each division has to make a profit and justify it's existence. MS cant afford to have a loss making product any more than any other company,
    They are unlikely to tolerate a big loss generator but XB1 will always earn some money due to content. Just no where near the levels of the 360. This will be a disappointment for MS, but not cause them to drop the XB1.

    The division the XB1 is in is making money. Surface lost billions and has now evolved into something pretty good. So yeah - history has shown us that MS will stomach a loss if they think they need to be "in that market". MS want to be living room relevant, so they will stick with the XB1 as it won't haemorrhage money.

    Just glad the PS4 is doing well as Sony need that money and it would have been horrible for them, their employees and gamers worldwide to have collapsed.

    We need these players (Sony, Nintendo & MS) to keep each other on their toes. Without this competition we would still be in the dark ages with online gaming (thanks MS) and we would have to tolerate a corporate vision of non-ownership (thanks Sony).
    Reply +9
  • PS4 20th Anniversary Edition unit No. 00001 sold for £85K

  • frunk 26/01/2015

    A great way to donate to charity... good on whoever bought it! Reply +8
  • Unwrapping the open world of The Witcher 3: Wild Hunt

  • frunk 26/01/2015

    Okay - I pre-ordered this game some time ago to support CD Projekt as a company and the way they treat their customers... and have deliberately not got my hopes up about the game itself in case it was a disappointment.

    Thanks for wrecking that line of thinking...
    Reply +28
  • Watch the Dead Rising film's debut trailer

  • frunk 23/01/2015

    Meh... looked totally rubbish until the TV Interview where the guy looks to the camera and says "Am I the only one that knows about zombies around here" - that is where it got better. I hope they can keep a sense of poking fun at itself throughout - then it may be redeemable. Reply 0
  • Sony finally offers up settlement for 2011 PSN hack

  • frunk 23/01/2015

    Am I right in thinking the only people who probably make good out of this are the lawyers that brought the case?

    Their Welcome Back package seemed to be enough to be honest. And I have had no evidence that my "leaked details" went anywhere or have been used for anything. And I have had my credit card "copied" twice... none of them to do with online retailers. Just wrong country/wrong shop or hotel. It is inconvenient but hardly a calamity.
    Reply +16
  • Microsoft investigating PC to Xbox One streaming

  • frunk 22/01/2015

    @43n1m4

    ..Assuming you have room for another one..
    Ahhh they are so light and thin now you can "No More Nails" them to any spare wall or even the ceiling.

    I would use "No More Nails" rather than "Nails". I am informed screens and nails don't mix. Shame... I prefer nails - you can be sure they "stick".

    DIY tips from Frunk (my wife would be rightly terrified)
    Reply +3
  • frunk 22/01/2015

    @Dizzy
    if you have the bandwidth

    and Physics bending latency! And QoS that can provide no jitter.

    Bandwidth is very little to do with it... most of us already have plenty of bandwidth already.

    But controls -> device -> "Cloud" -> image render -> device -> screen, all adds up.

    Every day we hear... "Playstation Now is going to destroy the need for consoles"... ahhh.. that is right... we don't. Its a "nice to have" thing which people are only interested in to play old games cheaply.
    Reply +4
  • frunk 22/01/2015

    @TechMaster360

    This will be handy for us that have a wife and kids who hog the TV
    Then I suggest your first port of call is a new TV... they are surprising cheap! Just got a 40" 4K one at the weekend for £350... madness. Stupid small size for 4K... but it makes a GREAT PC monitor up close and a great "TV" further away - since there is little 4K content just now - this scenario makes a lot of sense.

    And it's far cheaper than even a mid-range gaming PC. Go on spoil yourself!

    Streaming from PC to XB1 does seem cooler however IF latency is close to 0, IF 1080/60 is possible and IF controls are properly implemented so we don't need to reach for a KB/Mouse every 5 mins like on current PC gaming. All those IFs may be difficult to hit.
    Reply -13
  • HoloLens is a surreal experience - and full of possibilities

  • frunk 22/01/2015

    Hmmm... seeing lots of useful applications for this tech... but I can't help but feel gaming is not a hugely significant one. The limitations being the control method and the practical integration into your unknown (and quite possibly incompatible) environment.

    VR I think is more gaming orientated, so I guess you can turn out the lights in the room to turn an AR headset into a VR one :) Just need to then invest in more accurate controls... like Move or STEM or something. But once you have done all that you may as well get a VR headset like Morpheus or a Rift as it will be cheaper and have experiences designed from the ground up as VR.

    Nothing here has changed by perception of "VR for games" and "AR for applications"... but I guess MS prefers that strategy despite saying it is not true... like their vision of games: XBox for Games, PC for applications. We rely on other folks like Indies & Valve to keep the PC gaming relevant. The "gaming features" of W10 seems... er... okay... I can't say I am overwhelmed.
    Reply +3
  • Microsoft HoloLens is a new AR headset computer

  • frunk 22/01/2015

    Well that looks great... but we will...

    a) have to get over the walking round the office with that thing on
    b) have every piece of software AR/VR enabled... and that will take a LONG time in the Windows world.
    c) hope a pinch tweak to a fuel tank on a bike is enough of your job to matter

    Lovely concept... practicalities will get in the way for a good while yet. Also can't help but feel that video is showing off V2 or V3 of the product... the one where MS says - look it "finally" does the cool things we said it did when you bought the last one.

    Kinda like Kinect. Lets just hope they have not worn out people's enthusiasm before they release a proper one we can get behind.

    MS have a mountain to climb in customer perception, technology and development. But I am glad someone is doing it.
    Reply 0
  • PlayStation-exclusive TV series Powers gets launch date

  • frunk 21/01/2015

    @grassyknoll

    I agree 100%

    They lost me totally. Only good games can win in the end.

    "Win" is probably a step to far.... "being relevant" is as much they can help for now.
    Reply 0
  • frunk 21/01/2015

    Does not look totally shit... will give it a go as it looks like it is "free".

    Do like the MS vs Sony PR approach...

    Sony: "Games, games, games" and we will give you some TV
    MS: "TV, TV, TV" and we will give you some games

    The PR spin above has been massively damaging to MS as in reality the quantity and quality of MS's exclusive games offerings have been arguably better than Sony's 1st person stuff.

    Just a pity they pissed away that advantage with dropping all friendliness to Indies with the legendary parity clause. That represents a massive catalogue of genuinely interesting content that Sony is trucking on.

    Just amusing watching this first year pass by... MS really are trying hard to get it right and for every thing they do right, they have another problem which seems to undermine their success. MS have had a total management failure over the last year or two... however you can't fault the hard work of their techies!
    Reply +8
  • Driveclub's free Japan DLC available now via 3.33GB update

  • frunk 19/01/2015

    Hehe - can't help but see the parallels between DriveClub and the XB1...

    Shit launch of a questionable product...
    - Drop the price
    - Patch like crazy to make it relevant

    And hope the market accepts it... and in both cases it seems to have worked.
    Reply -3
  • Microsoft reinstates Xbox One price drop in the US

  • frunk 16/01/2015

    @dogmanstaruk

    You fought a good fight... you need the rest ;)
    Reply +6
  • Succulent is a popsicle-sucking parody game you have to see

  • frunk 14/01/2015

    Well Wednesday mornings are a tough part of the week... still not quite sure what I just saw, but at least it brought a smile to my face on this bleakest of days.

    I applaud people who bring colour to the world... of whatever variety!
    Reply +3
  • Shadowrun: Hong Kong launches Kickstarter, succeeds goal in two hours

  • frunk 14/01/2015

    Surprise, surprise... company uses Kickstarter to makes good games... people notice. Massive success next time.

    Harebrained deserve all the success they get. Especially when the "expansion mission" of the original Kickstarter was voted one of the top 3 RPGs last year... and was given away free to the original backers!

    Good work + Treating customers with respect = well deserved success.
    Reply +4