frunk Comments

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  • US Republican party creates its own video game

  • frunk 27/08/2014

    Snigger. Reply +4
  • Metro Redux: what it's really like to develop for PS4 and Xbox One

  • frunk 27/08/2014

    @OptimumSlinky
    Yeah.. I can't work out the down vote either.

    Is it Sony fans who disagree with the fact I think that after a few years the power difference wont compromise developers ability to make good games on the XB1?

    Is it MS fans who disagree with me stating the PS4 is a more powerful and easy to code for console?

    It is semiconductor engineers disagreeing with assessment of transistor density?

    With no feedback it is difficult to tell!

    Guess people don't like rational debate and factual comment. They prefer fanboy ranting.

    For the record I definitely prefer Playstation as a platform, but it prefer good games more which is why I have a PC & every current console but an XB1. I will get an XB1 one day as there will be games I want to play. To me being a fanboy is someone who enjoys cutting off their nose to spite their face :)
    Reply +4
  • frunk 27/08/2014

    @Negotiator
    ESRAM size came down to money unfortunately, double the amount would have made the console much more expensive.
    Not really money. More "die space". Therefore physics. Silicon processes and maximum die size dictate the number of transistors available.

    ESRAM really has to be on the same die to work unless you are venturing into the world of expensive silicon exotica (like stacked dies).

    Effectively the PS4 and XB1 have the same silicon manufactured, to the same size by the same foundry using the same process. Therefore the transistor count is pretty much the same.

    That ESRAM used between a quarter and a third of those transistors. So something had to give. In the XB1 case it was some GPU cores and a lot of ROPS. Leaving the XB1 with a less capable GPU.

    Probably the rather "overdone" box design on the XB1 allowed an uptweak in clock speed which helps a little.

    All of this was pretty well known. What is interesting in this article is the "dire state" of the XB1 development tools. Something MS should have nailed properly on day one as it is what they are masters of. I did not realise DX11 was so rubbish and how much the XB1 needs DX12 to actually start functioning properly for cutting edge games.


    So we are left what we thought - the PS4 is easier to code for and more powerful than the XB1.

    However the XB1 is getting better fast. But the PS4 will also improve in time... perhaps less drastically as there seems to be less ground to make up.

    Although the XB1 will never get to parity with the PS4, we should be looking at a future where the differences don't matter so much. They will both be more than capable, the differences not gimping game-play potential, just a little shine off the graphics.

    To make a decision between these two contenders don't worry too much about power/pixels - look to where your friends play, exclusive games/developers that appeal to you and the company whose business practices don't repel you.

    For me, for now, that was a easy landslide decision.
    Reply +16
  • The Half-Life 2 VR mod makes even reloading seem cool

  • frunk 26/08/2014

    @Pandy


    Eventually we'll have a controller solution that makes VR FPS (well, on-foot motion and interaction with a game world)
    But it all exists:
    - 3d positioning: STEM - same a Hydra (same people) but more points (up to 5 rather than 2) and wireless.
    - Gun: Well Delta 6 has you covered there. Haptic feedback, reload, aim down barrel to get close up on headset, etc
    - On foot motion: Well Virtuix Omni sorts that out.

    And for all the above there are alternatives. I know these ones as I backed them all on Kickstarter and my holodeck should be complete for Xmas :)

    Goodbye dull world!
    Reply +1
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • frunk 19/08/2014

    What really bothers me is that this whole process may end up holding back the game. If this TR was multiplatform up front it would probably be targeting XB1/PC/PS4. Instead (probably to make the numbers balance) it is targeting XB360/XB1.

    So at the end of 2015 we are getting an "amazing new game" running on an platform OVER 10 years old by then. How is this going to help?

    How do you create new dynamic systems and interesting emergent gameplay when your horsepower is effectively hobbled.

    It is the old, pointless "PC elitist" argument. As most PC games are written to work on "most PC's" and not your amazing gaming rig - all you are going to get on a more powerful PC are graphics upgrades like higher res, higher framerate and more cosmetic bling as they cannot put any critical games systems in place that can use the extra horsepower that is maybe not available. Some of these can improve the playability of a game, but they don't make a great deal of difference to it.

    In this case the XB1 version with no doubt be 1080p and have more particle effects, but the underlying gameplay elements must run on a 360.

    So no new physics, AI or other clever stuff unless they can be done in the "mysterious cloud"; thereby limiting your audience even further.

    My money is with Uncharted 4 as it just appearing on PS4 and the baseline to work from is so much higher.

    The other big compromise is that the multiplayer element will probably be a major focus now as MS want their Gold-dues. So a lot of that "extra support" from MS will no doubt be focussed on the online side.

    When I play a 3rd person action adventure I am really there for the story and the single player content. I would rather they focus efforts there!

    By the end of 2015 I want my new AAA-games to only be playable on the new hardware to justify my investment. Having my "amazing gaming rig" play up-rezzed 360 is a huge disappointment.
    Reply +1
  • Tomb Raider, Vita's no-show and the mystery of 10m PS4 sales

  • frunk 19/08/2014

    @ChiefGB
    22 minutes ago
    Skim read it for now, but he comes across as a little off the pace. I'm in the ps camp atm but I'm sure the xbox guys might be a little more clued up about the little things at a show like these.
    I think you are right about MS - but I think it is also a reason why they have problems.

    Shu has his job - "1st party" and he has his plate full. His honesty is refreshing and his open emotional response is not very Japanese. I also like the fact they are not taking their success for granted and hopefully not about to repeat the "3rd Console Curse" by staying thankful and humble at success.

    In MS I think everybody makes a point to know what everyone else is doing in order to get their input and to protect themselves. The XB1 is a product of too many cooks and no clear vision. Advertising, marketing, and other non-Xbox MS divisions were far too involved in the design of the box.

    It is as if US execs are told to that "Not knowing is a weakness" and "NEVER LOOK WEAK". So if they don't know the answer or don't want to answer the question they just divert the question and answer a different one they have the PR notes for.

    So we end up with a shitty non-interviews answering nothing and just recycling the same info... that Spencer interview yesterday was like this... as are most words from the mouths of politicians.
    Reply +20
  • Major Nelson cosplays as internet memes for new Xbox One Reddit app

  • frunk 19/08/2014

    @Kiliko
    If Reggie or Shuhei did this, you'd all love it
    No... if "the Internet" does it to Reggie or Shuhei we'd all love it. When you roll yourself into a meme it is all a bit pompous and self-aggrandising.

    The whole concept of a meme is that is it almost unintentional byproduct of stuff happening on the Net.
    Reply +20
  • Rise of the Tomb Raider exclusive to Xbox One

  • frunk 12/08/2014

    That "explanation" comes across like a grovelling apology... we ALL know the real reason, we ain't stupid.

    But why Tomb Raider? Yeah, it is associated with Sony. But this is not 1996. Things have moved on... it is really not a "system seller" any more.

    Dumb, expensive move by MS. Are they trying to screw themselves? With moves like this Sqeenix continues it's slow walk to irrelevance. Sigh.

    This shit is insidious and wrong... pay for new talent to create new IP's. Don't spend millions on re-inventing the wheel... we know how that works now!

    For fucks sake, Microsoft have you just totally given up the race with a lack of any good ideas? Shit like this pushes people away!
    Reply +3
  • frunk 12/08/2014

    I thought Squenix wanted sales... oh well! Reply +46
  • PlayStation 4 hits 10m sales mark

  • frunk 12/08/2014

    Sony simply deserve it. Reply +16
  • Rayman creator Michel Ancel reveals new IP Wild

  • frunk 12/08/2014

    Looks very interesting and quite amazing. I am intrigued.

    Dunno about the rest of you, but I feel validated in my decision to get a PS4 first to sit by the PC & Wii-U. Sony seem to constantly invest in new IP and push new developers into creating interesting games. Nintendo look internally and usually come up trumps eventually. When I look at Sony's main competitor I see a more cynical strategy of trying to buy popularity. American corporate culture writ large. The world can do with less of that!

    Well perhaps I am not alone in my choices as it seems 10 million people have made a similar decision. Perhaps... just perhaps the customer is not as stupid as business would like to think.

    Thumbs up to games like this. Thumbs up to consumers like us.
    Reply +12
  • Microsoft's Gamescom 2014 briefing

  • frunk 12/08/2014

    Some good lookin' stuff in there. But I imagine most will be on PC & PS4 too. Cuphead does look cool as always. Reply 0
  • frunk 12/08/2014

    C'mon - something cool... not some rehashes and things we have already seen. Gimme a reason to get an XB1 Reply 0
  • Remember Me dev announces new game Life is Strange

  • frunk 11/08/2014

    Female protagonist with ability to rewind time... episodic structure. The art style in the images.

    Am I the only one who thinks this looks and sounds a lot like Quantum Break?

    Will be an interesting face-off I think.
    Reply +2
  • Five talking points from the Elite: Dangerous beta

  • frunk 05/08/2014

    @mega-gazz

    DK2 is still early days.. Too early. Most things out there have been created from a week old SDK without the hardware to test it on. So very patchy just now. But things will move fast.

    Elite will probably be tweaked to work better and make the font more readable. But DK2 is a world different from DK1 for Elite. I would say it is playable now, but a long way from ideal. DK1 is just unusable in Elite purely because you can't read anything. DK2 is the "minimum" but could still do with some work. I think it is the AA they employ by default, I think I need to fiddle with some options to improve IQ for readability.
    Reply 0
  • frunk 04/08/2014

    @Wander

    Got it work great with the instructions... Update firmware on the DK2... Set up as second screen (not direct)... Kill the Occulus service... There is a program on Redit than manages this service for you. The fire up and it worked fine.

    Still to actually play as although I could look around the cockpit it did not work with the XB1 controller :).
    Reply +1
  • frunk 04/08/2014

    @number1024

    Oculus Rift is still only available to developers or those willing to put up with "beta" hardware and software. They are trying to build up an applications & games community before the hardware finalises.

    The consumer version will probably be out next year... probably the same time as Morpheus a to be honest.

    Current incarnations are a whole lot of hassle. If you are the type of person that likes playing around with drivers, watching things fail and reading forums to make stuff work then a Rift is an okay purchase.

    If not wait until next year when the rough edges have been knocked off it. Or grab a PS4 Morpheus... Elite will be ported to it in time and will be less hassle again.
    Reply +2
  • frunk 04/08/2014

    @number1024

    Yeah I was talking Oculus.
    I can see TrackIR being useful if you don't have a rift.

    The UI is designed to work well with some sort of headtracking to support VR. Effectively you have 3 sets of screens to look at - straight ahead most of the time and to the left (navigation) and right (ships systems) - they work well enough with a joypad, but come into their own with a headset.

    I think TrackIR would work very well on a non-VR rig.
    Reply +3
  • frunk 04/08/2014

    @melnificent

    If you have a DK1 - avoid it... unusable, as you can't read any text.

    DK2 is "just good enough" to cope.
    Reply +3
  • frunk 04/08/2014

    You know they nailed Elite Dangerous on that first docking maneuver. Your arse cheeks twitching as you nervously try and line up the spinning port and post yourself... and when it goes wrong, it goes gloriously wrong; jammed sideways in the docking port and kindly freed by the police atomising your ship. Gee, thanks! Reply +10
  • Thailand military junta bans Tropico 5

  • frunk 04/08/2014

    You could not write this in fiction without people thinking you were paranoid and delusional... the world is f'd up!

    ...and they can't do the 3 fingered salute from Hunger Games
    ...and someone was arrested for reading 1984 in public

    shudder!
    Reply +20
  • Dead or Alive 5's Bath and Bedtime DLC could be its creepiest yet

  • frunk 04/08/2014

    Their physics engine needs tweaking... whenever I wear a towel and just walk into the bedroom it falls off... so gawd knows how they are staying up! Reply +63
  • Video Games: The Movie review

  • frunk 04/08/2014

    @rhubarbandcustard

    I am going to suggest that the USA, Canada, Australasia, Japan, Korea, France, Germany and East European audiences and studios are going to say "The Brits? Hahaha!!!!"
    No-one in gaming is going to argue that Japan, US, Germany and UK have all been rather important to their contributions to pushing forward the medium. Canada, France, Spain, Northern and Eastern Europe have all been important more recently (last 20 years).

    But underplaying the UK's role is just naive - in so doing you are underplaying the role of Europe. You ignore the explosion that happened in Europe in the 80's - while the US was wallowing in gaming self pity - we had a home-brew and hacking scene that directly created Rare (Ultimate), LionHead (Bullfrog) Frontier, RockStar North (DMA Design) , SCEE (Psygnosis), Evolution (DiD)- and that is just in the UK. Do you think Ubisoft came from nothing? Amiga demo-scene coders proliferated into real game programmers in the Scandinavian countries (Dice, Housemarque), Germany (Many, many), Poland (CD Project) and so on.

    So if anyone wants to write off the UK in particular - they are writing off several of Sony & Microsoft's major studios and the maker of the world's most successful game.
    Reply +15
  • frunk 04/08/2014

    Just from the trailer - anyone could have predicted this review...

    From the comments of the Trailer Thread

    Gamers will watch this film and get some pangs of validation of their hobby, but probably argue "how it is shit" on forum posts.

    People who need to watch a film like this and begin to understand the scope of games and their potential impact going forward are people like my dad, the Daily Mail reading set and politicians... but they won't.

    ...

    So again I ask... who is this movie meant to appeal to?
    Seems the trailer gave an accurate view of this film... a mess targeting no-one in particular.

    Kinda bothered by the US-centric tone. Not acknowledging the rest of the world in the development of this medium is not just a miss but makes the film increasingly pointless.

    The parallel path we led in Europe with home computers in the 80's is far more interesting that the US-led obsession with Nintendo. It allowed Europe to spawn a rich generation of coders whose influence is heavily felt today.

    Charlie Brooker, Indie Game the Movie, King of Kong... now they are much better explorations of the medium than this "Hollywood" style shite.
    Reply +6
  • 50 Elite: Dangerous Beta 1 goes live

  • frunk 31/07/2014

    @Visus_Est

    In my experience it does live up to the old BBC version... and docking is still arse-clenchingly fraught.
    Reply +5
  • frunk 31/07/2014

    @Innocent_Bystander

    if there is good pad support.
    Just 2 button remaps and I played the whole thing fine on a control pad. One to drop out of FTL travel and something else I can't recall :)
    Reply +4
  • frunk 31/07/2014

    @PearOfAnguish

    OR DK1 was unusable - resolution issues, with the fonts they chose you were buying slaves instead of fish, but as soon as you got out the star-port... woah you can see the potential.

    DK2 turned up a few days ago and I have not got it working, yet... no native support but people are trying to hack it in now with various weird options. The reduced FoV in DK2 is annoying but if I can see the text all is forgiven. Plays fine with headset and XBox controller.
    Reply +1
  • Destiny's six-player raids can only be played with friends

  • frunk 31/07/2014

    @Squidgywidgywoo
    Add Squ1dgyw1dgyw00 (PSN) for some raid shenanigans
    Was "Squidgywidgywoo" really already taken on PSN?
    Reply +3
  • Sony says EA Access program isn't "good value"

  • frunk 30/07/2014

    @George-Roper
    But in this case, Sony are 100% correct.
    I agree with you. It is a nasty precedent.

    If EA do this, then Activision will want to do it, then Ubisoft and so on. And the games from these publishers will not appear on PSN+ - which will be limited ot Sony published games and indy titles.

    So suddenly we find ourselves in a situation where we are paying 4 or more "subscriptions", and our "value for money" has vaporized.

    It all smacks a little of publishers trying to stay relevant when we don't need them so much these days. It's like the beginnings of MP3's where every music publisher struggled to stay in control as the world changed around them.

    MS has been forced into taking this poison chalice to bolster goodwill... as it seems great on the surface, but they are pandering to as lost cause and setting a dangerous precedent for customer gouging on their platform. Poor choice.
    Reply +5
  • Now TV has arrived on PS4

  • frunk 23/07/2014

    @George-Roper
    But by buying into this, you're agreeing that 9.99 for one day of viewing is acceptable.
    To be honest it is a lot, Sky is an odious creature and every race should be live on the BBC. But at least this way it is a lot cheaper for me and Sky get less cash. And this year I have had no reason to spend. Will just watch the BBC highlights later one. Maybe get a race or two near the end of season.

    But live sports events are about the only excuse and a rich history with pay-per-view boxing, etc.

    It's shit, but it's the modern world. I am just glad I can rely on the BBC for 90% of my viewing.

    As for Game of Thrones... I am prepared to pick up the BluRay so I can binge... uncompromising quality with most of the money going to the creators and not some middle man.

    We do have a choice and multiple ways of consumption. Better than having only one way to watch something. I am remarkably careful with my media spending :)
    Reply +2
  • frunk 23/07/2014

    @George-Roper
    Baaaahahahaha! What kind of idiot pays for this stuff? Really??
    Actually I do occasionally... about 3-4 times a year to get an F1 live race, not every one, but a few a year.

    It beats paying 40-60 a month for Sky which I turfed out 2 years ago.

    So it does have its place.. I am not handing Murdoch 600 a year to watch his shit... but 30-40 a year I don't mind so much. There is only so much damage he can make to democracy with that amount.
    Reply +2
  • The Last of Us: Remastered's photo mode coming in day one patch

  • frunk 21/07/2014

    Jings! Well that Day 1 - 1TB drive upgrade I gave my PS4 was a necessity then :) Reply +14
  • A few extraordinary pledges secure Areal Kickstarter success

  • frunk 21/07/2014

    Cough... nothing suspicious here... move along... move along... Reply +58
  • The Last of Us getting more DLC, but none of it single-player

  • frunk 21/07/2014

    @Moz

    WHY!!!!!?
    Simple economics - especially for a game like LTOU... single player content is incredibly expensive

    Multiplayer content can be satisfied with maps and skins. Single player... actors, scripts, motion capture, new models and new ideas.

    New ideas are probably destined for the inevitable sequel, where they will have more impact within the context of the larger story.

    The fact we had one, good, single player expansion is a blessing rarely provided in most games of this type.
    Reply 0
  • Xbox One's August update updates activity feed, unlocks 3D Blu-Ray

  • frunk 18/07/2014

    True ... Most of this is already on PS4

    True... We have not had a good functional update on PS4 for fecking months...

    Get your finger out Sony, otherwise the XB1 might start looking palatable.
    Reply -11
  • Microsoft is shuttering Xbox Entertainment Studios, original programming

  • frunk 18/07/2014

    @Bickle2
    Seriously, anyone who thinks that cable is going away doesn't know the industry.
    Well we don't have a cable industry in the UK... It is a peculiarly American phenomenon. So yeah, I don't claim to understand it. We have satellite and terrestrial. We have things like the BBC which really are weird outliers to cable-centric thinking. That HDMI port really is aimed at the US market - another big MS messaging issue. It barely has a purpose in most of Europe.

    I know I am not alone, I had Sky for decades
    I am not some 20 something hipster. I am in my 40's and love the BBC but I am happy with iPlayer and see no point in the rest of broadcast TV. Our household never "just watches" TV. None of my friends do. They record and watch later, or consume iPlayer, 4OD and buy the odd day of Sky Sports streaming for sports events. Add in some DVDs, some downloaded media, a cinema pass and the need for broadcast TV is redundant.

    No doubt cable companies will continue to exist but merely as content aggregators. The need to put cables in the ground and boxes on TVs replaced by apps on Smart TVs, media steamers and consoles. All the UK broadcasts have a "live stream" for those wanting "surf factor"... A good term which I can understand. But time is precious these days and "turning on the box to see what is on" is becoming increasingly irrelevant. If I have "free time" I would rather fire up a game than chance channel surfing. I will use catch up services to watch stuff that others have highlighted as relevant. I would rather gorge on a full season on Blu-Ray than wait till next week.

    I know some people who are different and are more traditional... My parents in their 70s for one... my perpetually unemployed sister in law as another. But this behaviour is becoming rarer in the UK and Sky is changing its business model to accommodate the new status quo. I think US cable operators are in for a rude awakening one day.
    Reply 0
  • frunk 18/07/2014

    @alabtrosMyster
    an, the people in the suits are paid a LOT of money to take decisions, so they have to decide to do new stuff, then some other suits get paid even more to undo what other suits did! this is like magic!
    \

    Yup.. Unjustly. A bunch of self aggrandising dicks with ego issues operating within a dysfunctional corporate structure that rewards them for their idiocy. MS is broken internally and they know it. They do have good people in there... crushed under crazy management and Machiavellian reward structures... poor buggers.

    Those 18,000 loosing their jobs will probably feel more liberated than lost.

    Anyone with half an iota of technical nouce and an understanding of video games could have predicated their entire XB1 meltdown. Hell, in February last year I slapped a mega-post in the forums here which kinda spotted all the flaws in their plans... And that was based on leaked information months before the reveal. If I can do that with a tiny fraction of information from the outside there must have been 1000 people inside MS saying the same thing... I am hardly some sort of genius. But the management at the time ignored them all and continued to stroke their giant imaginary media stiffie thinking they are some Hollywood moguls.

    Dumb fucks!
    Reply 0
  • frunk 18/07/2014

    @Bickle2
    considering people are watching more video on their Xboxes than playing games......
    Yeah but you don't buy a console for that... It is a nice "add on" but buying a console as purely a media player is idiotic. If I want a media player I can get a Chromecast for 30, a Sky branded Roku box for even less.

    I am prepared to shell out 400+ for a high end games machine. If that can do the same stuff as a 30 box then great. But as a platform holder and manufacturer of these devices I would put games first.. You know.. The justification for the extra cash.

    Using a console "mainly for other purposes" is a late life cycle thing once the OS and services have developed over time, they are not the reason early adopters splash the cash.

    The only time this vaguely made sense was when the PS3 was a relatively cheap Blu-Ray player... Those days are long gone! Physical media and broadcast TV are on their way out. Weird that the XBox places so much stock on these nearly redundant services with the HDMI input.
    Reply 0
  • frunk 17/07/2014

    TV.. TV... T...Oh...


    ...perhaps people buy a games console for games... Who woulda thunk!
    Reply +124
  • How about Elite: Dangerous on PS4 and Xbox One?

  • frunk 14/07/2014

    @Sharzam
    So clear signal for dumbing down as they have one eye on consoles. Oh iam sure that's going to go down a storm them.
    Why dumb down?

    Power - see my post above PS4/XB1 will be able to manage it fine... even VR. This is not a bloated bit of software for PC elitists like Star Citizen (of which I also play). It is the usual carefully honed, efficient use of power we expect from Braben and co.

    Controls - to be honest for couch play the 360 controller works fine. Remember this is being built with VR in mind, so relying on complex keyboard controls is useless once you have a techno-hat hiding it from you. You have to be able to abstract down to something that can be held in your hand... like a controller. I can see how a PS4 controller would work just fine - the gyro to look around when your view is unlocked would be great - like VR look. The trackpad could also see a lot of use. And you have a D-pad and 2 joysticks. In some ways a Dualshock4 is more intuitive and feature rich than keyboard and mouse for this type of game.

    Online play - well network infrastructure for consoles is the same as PC these days.

    So how exactly does it need to be dumbed down?
    Reply +1
  • frunk 14/07/2014

    @muro

    It'd be good to see, but I don't reckon the consoles will look quite as nice as the high end PC trailers :-/
    Aye it will - for precisely the reasons he stated! Building to fixed hardware is a gift to get most power out of hardware.

    PC's are stymied by layers of abstraction.

    Also it is not that tough on hardware - I pull in 1080p60 with ALL settings at MAX on a PC that was built 7 years ago (GFX card upgraded 2 years ago). also runs fine on the Rift DK1, but the resolution is too low to work out any text so I regularly mix up slaves and fish. But bejeesus, once you un-dock... holy heck!

    So fixed hardware at PS4 levels is probably more than needed to pull off those current screen-shots, so don't panic. Also Morpheus will be an easy add.

    Just awaiting the Rift DK2 to play properly at higher resolution & frame-rates. So have upgraded the PC last week and installed an unlocked water-cooled i7, just in case it needs it... it probably won't.

    Don't believe the PC Master-race bullshit. The consoles will eat this up!
    Reply +5
  • Xbox One now supports trial and unlock game demos

  • frunk 11/07/2014

    "Mulling"...

    Now there is a definitive sounding statement full of action and positivity. If I were an Indy I would feel buoyed that my financial future is safe in their hands!
    Reply -1
  • Microsoft's PR blunders caused Sony to re-write E3 PlayStation 4 script

  • frunk 11/07/2014

    @frazzl
    I don't see it as a betrayal because that would imply that there was something personal in their decision. MS are a business. Like Sony and Nintendo. Nothing personal there in my opinion.
    Hehe I really wish I could agree. But if this were really the case then there would be no such thing as brands... And brand power... And brand loyalty... And brand value.

    But these things do exist to consumers, and definitely exist in console space. And why you get fan boys.

    I am sure you have car forums and clothes forums with people making fatuous comments based on their misguided interpretation of company fed factoids.

    Gaming is just a little more polarised I think as there are so few companies and so many people.
    Reply 0
  • frunk 10/07/2014

    @frazzl
    The people with the biggest thing to gain with the whole digital only no second-hand resale are the publishers. More so than either MS or Sony.
    I agree, publishers and platform holders both "make out" big time. Publishers from lack of re-sales, but Sony/MS from "digital distribution fees" and lack of re-selling. Every copy sold pops money onto the publisher and platform holders pockets. If publisher pressure was put on the platform holders, they are hardly against the idea.

    The platform holder's dream is to have an iTunes like store where all software must be published. You see that with PC's and Mac's now. It is "easy money" to them and the source of Apple's massive money coffers.


    Remember in my previous post I said that this kind of arrogance driven mistake making has happened before and will happen again. Sony, Nintendo, MS, Sega, Atari have all fallen victim.
    I agree - everyone has stumbled. Sony were pricks with the PS3 launch. But I do think there is a difference. All these platform holders got arrogant and thought hey could take their audience for a ride with promises and overblown pricing. But I don't think any of your examples tried to "betray" their core customers.

    MS tried to do this with the XB1 - not only did they try and palm you off with an overpriced monster and pushing their media capability (like PS3!) - they went a step further and tried to force their corporate agenda at the expense of customer rights. And

    And let's face it their "media dream" was outdated before it even began... paywalled media apps, broadcast TV. Phht!

    They are doing a lot to rectify the situation BUT it was not just arrogance, it came across more like betrayal. The world moves fast, everyone will forget about it in a year or two if they keep the games focus. But is was more than just arrogance this time.
    Reply +3
  • frunk 09/07/2014

    @frazzl
    I don't really believe House's statement.
    I do.. and it is not because of any blind brand loyalty.

    Everyone knows we are heading to a digital-only future and downloads will eventually replace brick and mortar shops... probably during THIS generation.

    Once that happens the whole DRM thing is "kinda there" and Sony and MS have what they want. Sony seem happy to allow this transition to happen at the rate customers are willing to accept it. MS wanted to force the issue. Fires erupted - MS got burnt.

    PC's are there now because there is competition in the market place and no-one is afraid of it. Sony need to convince us the digital (aka DRM) future is palatable and they are doing a fairly good job so far:
    - Sales
    - PSN+
    - Allowing Amazon, etc to sell digital goods on PSN at their own prices.

    The last one is critical - it begins to "break the monopoly" - the only reason why PC's have gone digital with no fuss.

    But these are all good signs. All building trust. all pushing us to a digital future faster.

    MS's recent summer Sale and Games with Gold are now treading the same path, trust will eventually follow. But none of these really existed to the degree they do now before the XB1 policies.

    BUT most of all MS have to start opening up their store to 3rd parties and allow a measure of competition.

    MS misjudged the market again, but they have done that at least 4 times in the XB1 launch; DRM, Kinect, TV, targeting non-core gamers, price, etc.
    Reply +21
  • Train Simulator dev signs Flight Simulator deal

  • frunk 10/07/2014

    That picture - it's priceless...

    Seriously who needs a train delivered so fast it needs to be taken air freight?

    Hmmm... thinking further, how do you deliver a train? Assuming you can't just shove it on a track to it's destination. Okay... that is today's Google Challenge to myself.
    Reply +1
  • Microsoft boss Satya Nadella commits to Xbox

  • frunk 10/07/2014

    raving fan base

    Hmmm - there are couple of them on here!
    Reply -2
  • Mario in the museum

  • frunk 10/07/2014

    Now that is a good use for Kinect!

    A beautifully written article that wants me to and visit. Many thanks Eurogamer for these longer articles that overlap our gaming life. In London soon - so may try and hit this up.
    Reply 0
  • Divinity: Original Sin review

  • frunk 09/07/2014

    Can you do couch co-op, or on-line only?

    I know these things are ultimately hackable on PC, but what is the "base functionality" here?

    Fondly remembering those Secret of Mana days
    Reply +1
  • Samsung's Gear VR headset revealed in leaked image

  • frunk 09/07/2014

    @Negotiator

    Don't forget Sony, at least facebook can afford losing money on this but the others can't.
    Dizzy was making a comment about the fact this is a low end device and could maybe damage the potential of VR... and you manage to somehow turn this into a comment to bad mouth Sony.

    Wow... just wow... you really have NO shame!

    If you think the Rift will be successful then I think Morpheus will be successful too... they are pretty much the same hardware-wise. Rift has a 75-90Hz refresh target compared to 60Hz on Morpheus, but Morpheus already has proper 3D controllers to support their platform. So I guess you think the Rift is also in that "race to the bottom".

    Shite... I just engaged the "Neg" in a thread... when will I learn!
    Reply +4