The Witcher 3 walkthrough
Our essential guide to the game.
The Witcher 3 guide
Crafting, combat, card-collecting and more!
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Games Radar: 3.5/5
It breaks my squid-loving heart to be so down on Splatoon, because the core gameplay offered is one of the freshest and most exciting things to come out of Nintendo in years. But I can't help but feel like this game should have come out three, maybe six months later, when all of the content is finished and included on the disc. As it stands, there's simply not enough game here on day one to make Splatoon anything more than a weekend curiosity, and there's no telling whether the content coming down the pipeline will be worth sticking around for.
Stay beautiful, don't ever change ^_^
As a PC gamer, i play on format that seems to suffer more frame pacing issues than the consoles, but I have to say frame pacing is not associated with big frame rate drops. Micro stutter by the budget load maybe, but not frame rate drops
Of course, we don't know if the current patch available for both consoles (v 1.01) is the day one patch or if there will be another before tuesday
As for which version is better, the PS4 version is much smoother in terms of framerate than XB1, so the choice is clear.
I'm usually pretty good at detecting framerate by myself, and I could have sworned the X1 version had a much worse framerate than PS4. I guess getting slightly higher than 30 fps means the frame pacing is completely screwed and it makes the game look worse.
Because an exclusive is an exclusive and it can't have a direct comparison... use your brain...
While multi-platform games show us how weak is the Xbox One compared to the PS4. That's why MS makes damage control.
I don't have any evidence... that's why i don't compare them...
And WD was just a mistake or a lie from Sony. And WD was 900p 100% of the time... not 900p 99% of the time and 1% in 1080p
For a 30fps game is very responsive and sharp so far that you couldnt tell it wasn't at 60.
I noticed you mentioned Watch Dogs fiasco as you called it. Ubisoft fucked up as much on PC, so its pretty much Ubisoft fiasco.
Its just games and numbers bro, no need to get all fired up
Most damaging by far though is the framerate, which hardly ever feels like itís keeping its head above 30fps during combat, and occasionally slows to below 20 in sparsely populated scenes for no discernible reason.
You don't know what frame pacing is
I'll take the word of a employee of a totally independent video uploader site that produced an objective analysis & revealed every stat than a jumped up troll who's desperate to shit on the PS4 & lies often
Have you forgotted how MS told Blizzard that 900p was "unacceptable" for Diablo 3? (http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-xbox-one-1080p-patch-performance-analysis) How the unpatched 900p version was 60fps locked but the 1080p patched version averaged 55fps? Now we're in a position where a games resolution & frame rate are both fluctuating together (instead of just frame rate like most games). That's definitely going to influence CPU run time & frame pacing. It looks to me CD Projekt are trying to save face / generate PR for MS even if it compromises the product.
Because they are not multi-platform games and we can't compare them to PS4 versions...
MS always tries its marketing bullshit on very anticipated games.
We already had an example with COD AW...
Some reviewers stated that the pre-patched PS4 version dropped down to 20 fps frequently. Even Ollie in his review mentions significant frame-rate issues for the PS4. Based on this analysis here, the pre-patched X1 version did not have as significant frame-rate issues. Naturally fanboy muppets like imt558 and Antropie are not mentioning that
A. None of these reviews actually did a frame rate analysis. The non responsive controls & off appearance could be explained by frame pacing, not frame rate. (which is explained by the analysis by Gamesyde). That is 3 times worst in the uncapped Xbox version currently.
CD Projekt Red's enormous technical ambition has got the better of it; pre-release console versions suffered terrible frame-rate dips
Microsoft didn't pump money into Red to help them out. Microsoft pumped money into Red to help themselves out. They didn't want the bad publicity from the Witcher being 900p on Xbox so they did what they could to convince Red to try harder.
Sony has been supporting indie developers for the past 2 years with no strings attached and look how much that's paid off.
"The approach Sony seems to be taking with The Tomorrow Children is one that seems to be their style as of late. Any developer will tell you that the less executives are involved in the creative process of a game, the more pure and true to itself the final version ends up being"
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