Sneak your way through the game in style.
Castlevania: Lords of Shadow 2 walkthrough
A game guide with bite.
still getting a PS4 first maybe a year down the line when the price matches the specs of X1 might get it.
cloud power lol my trust with MS is at 0
While I have pre-ordered both - Titanfall for my XB1 & Infamous SS for my PS4 - I'm more looking forward to Infamous than TF.
First and foremost, every new release (be it game or otherwise) is accompanied by a full social media broadcast of how to access said release.
Secondly, there is no one here that should accept the level of advertisement present in their operating systems.
The fact that the XBO still doesn't have a single triple A title that makes meaningful use of Kinect some three months after launch also speaks volumes.
Not that Sonys aren't, but give me one example of how much better Microsofts online games are, than their Sony counterparts? Does Ghosts on the XBO run with less lag than on the PS4?
but it's not 1080i, it's 1080p constructed by combining 2 interleaved frame buffers.
Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale
So you believe the words of every well established company, then? Interesting...
That is my opinion?! Wrong.
It is actually a quote from Kevin Van Ord, one of the most respected game journalists and reviewers, from GameSpot.
Final Fantasy XIII and XIII-2 had some serious missteps, but Lightning Returns ends on a strong note by sticking to what really matters: great combat and a story you want to see through. No gimmicks, no tricks, no convoluted treks through time, no cliffhangers, no tunnels Ė just one last trip around the world with a pink-haired heroine, and then a fond farewell.
Final Fantasy XIII and XIII-2 trained me to look past a bad plot and appreciate good gameplay, but the positives are more buried and harder to see in Lightning Returns. It makes the same mistakes with its narrative, and swaps out systems that worked (like monster collection and the crystarium) for half-baked concepts that donít hit the same high notes. The conclusion of a trilogy presents the opportunity for an emotional farewell to a beloved cast and world, but Lightning Returns only left me relieved to see this adventure end.
This has nothing to do with story-linearity; it is level design linearity.
"we're more interested in things such as first person shooters like Call of Duty. They give a better sense of tension on the battlefield. We sometimes draw inspiration from those sorts of games. It's not just RPGs but FPS titles that get us excited."
This statement has proven a self-fulfilling prophecy: Lightning Returns is not only the most open of the XIII trilogy, but also tells the weakest story by a significant margin.
Or because Squeenix are idiotic and make idiotic business decisions?
But, I personally don't think remaking VII is the appropriate thing to be doing. Sure, I'd buy it if they did, but it's the past, move on, and all that. The combat of FFXIII/FFXIII-2 was a step in the right direction; the linear level design of XIII was not. Here's hoping XV borrows from the series critical and commercial best, such as FFVII, while implementing the best ideas from the XIII series and refreshing new ideas to make a fresh game that appeals to series veterans and newcomers alike.
If some people choose to not play certain games because they can't relate to them then that's their idiocy.
Skyrim, Fallout 3, Infamous 2