electrolite Comments

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  • Nintendo confirms Switch launch lineup of games

  • electrolite 17/01/2017

    @Ramza

    3DS had sold just over 60 million as of 30th September. Impressive but nowhere near 154 million

    https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1609.pdf
    Reply +1
  • electrolite 13/01/2017

    @PSfourskin

    "At least there's no fucking Monkey Ball." You deserve a few negs for that, the original Monkey Ball was a great game. Just a straight port of the GameCube game would make this piss poor launch look significantly better.
    Reply +16
  • electrolite 13/01/2017

    @zapzone

    As I said on another thread, the SNES and N64 launched with less. Difference is the quality. Super Mario World, F-Zero, Super Tennis, Super Mario 64 and Pilotwings 64 were all absolutely stunning, basically as good as gaming got at the time, and they weren't playable on another console (like Zelda).
    Reply +12
  • Nintendo Switch's bundled Joy-Con grip doesn't charge controllers

  • electrolite 16/01/2017

    @pesser

    You can't even spell bitches right you little bellsniffer. Grow up.
    Reply +1
  • Switch clicks in the hands, but on paper, it's in trouble

  • electrolite 16/01/2017

    @RobTheBuilder

    Lots of games that launched with PS4 and XB1 were also released on PS3/360 and were called ports. Because that's what they were.
    Reply +1
  • electrolite 14/01/2017

    @Fenbops

    Afraid not. Nobody knows yet.

    @CaptainT

    Nope. You're guessing.
    Reply -1
  • electrolite 14/01/2017

    @Oceanic_1982

    "You downright hate this company because it's too different. It unslettles you".

    Oh shut up. That was one of the most cringeworthy screeds I've ever read on the internet. And I've been on the internet a long time.
    Reply +3
  • electrolite 14/01/2017

    @opeth13


    ??? The PS3 and XB1 were massively criticised for their high price and both undersold against their competitors. How is that relevant? Do you think it makes it OK for Nintendo to do the same?
    Reply +2
  • electrolite 13/01/2017

    "Switch's UK launch line-up of just five games must be the slimmest ever".

    SNES and N64 launched with less. I agree with the general point though, it's a desperately poor launch. Too early to say it's Nintendo's last console, that's a bit hysterical, but it's off to a bad start.
    Reply +23
  • Nintendo's precarious reveal runs risk of Switching off fans

  • electrolite 13/01/2017

    @Goldrake

    It's not Eurogamers job to act as Nintendo's marketing department!
    Reply +2
  • electrolite 13/01/2017

    @DrRobotnik

    'Who wouldn't be on board?' All the people who didn't buy a GameCube presumably.
    Reply +4
  • How Amstrad Action changed my life

  • electrolite 08/01/2017

    @SpodBoy

    I mainly had cassettes but at Christmas/Birthday I'd get a couple of disc games. Oh the luxury of playing Batman the Movie and Rainbow Islands without the tape multiload.

    @Ryze

    That looks impressive. Is that using the Plus capabilities?
    Reply +1
  • electrolite 07/01/2017

    @kamakazilucas

    You could buy 12 decent Amstrad games for the price of one NES game or 4 of the latest releases. The NES was launched too late in the UK and supported half-heartedly. Mario 3 didn't get a UK release until late 1991.
    Reply +10
  • electrolite 07/01/2017

    @Rpt81

    ACE was good but a bit eccentric, rating games out of 1000 and including a graph showing longevity over a year. Even as a kid I remember thinking 'how can you possibly know that?'
    Reply +2
  • electrolite 07/01/2017

    Great read Ellie and I share your love of Amstrad* Action. Issue 55 was the first games mag I ever read in June 1989. A lot of back issues are available free at https://archive.org/details/amstrad-action-magazine.

    However comparing my 6128 to the only band that could actually make me vacate the dance floor of whatever student indie club I was visiting in 1997? No no no. Suede, Mansun, Gene. All fair comparisons. Kula Shaker? Well, if I had a pencil I my hand I'd have snapped it.

    *Predictive text wants to change that to Amsterdam. Very different thing, Amsterdam Action.
    Reply +19
  • Digital Foundry's guide to PS4 Pro game upgrades

  • electrolite 07/01/2017

    @Minmat

    Ok you can't so you'll try shifting the goalposts. I knew you couldn't really. Was just messing with you.
    Reply +2
  • electrolite 29/12/2016

    @Minmat

    I never mentioned Native on Pro. Link us up to this £300 PC that can do Mordor at 4K then. Cheers.
    Reply +2
  • electrolite 26/12/2016

    @justerthought

    "The test will come when the new games arrive. If they have the same lame 1080p optimisation, they are not going to sell with all the 1080p gamers. Gamers with a perfectly good 1080p TV do not like being bullied into upgrading to an expensive 4K HDR TV before they are ready. Will the devs still sing Sony's 4K tune when they start to loose game sales"

    I don't get this bit. Why would they lose sales? Gamers who don't want to be bullied into buying a 4K TV will surely stick with standard PS4 so they aren't affected. If you're speculating that they'll upset Pro owners with a 1080p TV and lose sales, well, it seems to me that's a fairly small number of users and really they should have known what they were buying. Sony have been pretty upfront about Pro a way to '4K gaming'. For anyone with a 1080p set its buyer beware.
    Reply -1
  • electrolite 25/12/2016

    @VRjunkie

    I'll just second what @rep- and @kirankara are saying. I bought a cheap LG non-HDR TV on Black Friday 2015. I really wanted a Smart TV and a size increase from 42, that it was 4K was almost an afterthought. So much so I didn't even really run anything 4K until I got an XB1S, at which point watching Deadpool on 4K BD made my jaw drop. All of a sudden I was interested in a Pro and have been really happy with it. The difference between playing the likes of Mordor and Titanfall 2 on that panel rather than at 1080p (I tried it on another TV) is surprisingly noticeable.

    However I'm aware I can do better. I had a little look at upgrade options this year but getting the right set is too complicated. I'll give it another year or so, wait for HDR to settle down, maybe OLED to come down in price. If I didn't already have a 4K set I'd wait and do a lot of research (but if you did see a bargain, go for it, the difference is there)
    Reply -1
  • electrolite 24/12/2016

    @Minmat

    I know right. I assume everybody has a house riddled with £300 boxes that can play Shadows of Mordor at 4K resolution. Amirite?
    Reply +8
  • electrolite 23/12/2016

    Shadows of Mordor? (Falls off chair) Reply +2
  • electrolite 22/12/2016

    And still Shadows of Mordor and PES 17 go ignored.... Reply +1
  • electrolite 11/12/2016

    @_LarZen_

    It won't be a gigantic failure. It will only ever be a niche market but it will be there until the day in the distant future when streaming can match 4K BD for IQ and people who want to own things rather than borrow them disappear completely.

    It's always been the case that people who want the best are outnumbered by those who are willing to settle for inferior quality or simply don't know any better, however that small niche that want Premium Quality are usually willing to pay for it which makes support worthwhile. It won't be a huge mass market thing like DVD but then it isn't being pushed as one.
    Reply 0
  • Microsoft's 2017: momentum at last, and a golden opportunity

  • electrolite 07/01/2017

    @Creasy

    You point me to a £250 PC that can play Forza Horizon 3 and I'll share your bafflement at people still caring for Xbox.

    I'll wait.
    Reply +3
  • electrolite 06/01/2017

    I'm still a touch sceptical about Scorpio. It's either going to be a disappointment or priced too high to make much of an impact. Hopefully I'm wrong and MS take huge losses in the hardware so I (and yes, you reading this) can go and buy a spectacular gaming bargain come the end of the year.

    Also I agree about how great the S is. Sometimes games hardware just....for some undefined reason.....feels absolutely right. It's just a lovely, lovely bit of kit and the controller is fantastic.
    Reply 0
  • Sony's 2017: steady as she goes as PS4 goes big on games

  • electrolite 05/01/2017

    Confused. So a year with 20-30 exclusives is 'quiet'? So nobody had ever had a busy year then? Reply +16
  • Nintendo's 2017: two seismic shifts, and the conundrum that will decide its future

  • electrolite 04/01/2017

    @JoelStinty

    I think you're right on the money. Local multiplayer may be unfashionable but it's not dead and it's one of the niches that Switch is aimed at. There seems to be a fixation on AAA Support but if (big if, admittedly) Nintendo have any sense they will be aggressively going after sports games to go with their own multiplayer games. Don't worry too much about whether EA will port Battlefield or Take 2 will port GTA/RDR. Get FIFA, Madden, WWE, NBA etc.
    Reply +1
  • electrolite 04/01/2017

    @SuperShinobi

    It will, but that doesn't detract from the point that poor first-party support contributed considerably to Vitas demise. This, like many other differences between Vita and Switch, is a problem the latter will almost certainly not have. I've seen people make the Vita-Switch comparison before and it just doesn't stand up to any kind of analysis.
    Reply -1
  • electrolite 04/01/2017

    @SuperShinobi

    " I don't think it has much, if at all to do with graphics or Sony's first-party lineup, which has been excellent on the Vita".

    You mean the Sony that gave up putting out anything at the end of 2014 (and that year they managed a clutch of ports and Freedom Wars)? I'd say they played a huge part in what is an excellent machine failing. To make it relevant to Switch, Nintendo have done a much better job of supporting the disastrous Wii U than Sony did with Vita.
    Reply +4
  • electrolite 04/01/2017

    @NullDev

    "Nintendo is known to be absolutely horrid towards them (indie developers)". I'm no expert but I'm not sure this is the case anymore. Their lack of any other third-party support has led them to embracing the indie scene pretty enthusiastically.
    Reply +2
  • electrolite 04/01/2017

    @UncleLou

    That's because you were playing lesser versions of console games. More to the point you had to buy them as well as the superior versions on a home console, and a ludicrously expensive Memory Card to save your games. Switch doesn't have these issues and it's why the Vita comparison only works on the most simplistic level.
    Reply +1
  • Eurogamer readers' top 50 games of 2016

  • electrolite 01/01/2017

    @theonlyix

    I'd say Doom, Titanfall 2, Rez Infinite, Ratchet and Clank, PES 2017, Gravity Rush Remastered. Just the first few that spring to mind.
    Reply +2
  • Nintendo's wildest handheld is bowing out with style

  • electrolite 01/01/2017

    @Fourfoldroot

    Are you sure about that? A lot of the Kid friendly games on PS4/XB1 are on Wii U as well (Lego, Indies, Just Dance, Rayman, Skylanders, Disney Infinity, Minecraft). Wii U hasn't got Rare Replay, Ori, Dq Builders, World of FF, the Ratchet remake, Knack. Compare that to Nintendos child-suitable exclusives.

    PS3 got a lot more but then you'd be comparing that to the Wii (and Wii U can play Wii games). I agree that there's *enough* kids games on Sony machines to justify buying one as an all in family gaming box but if you were buying one solely for kids games Nintendo clearly have more to offer.
    Reply +1
  • electrolite 30/12/2016

    3DS feels unusual in another way. In an era where it seems a lot of gamers are obsessed with resolution and frame rate above all else, 3DS has succeeded entirely because of its software.

    The hardware was outdated at launch, the 3D effect always felt like a gimmick for the sake of having a gimmick and the portable console market has shrunk dramatically with the rise of mobile gaming. There are almost no Western 'AAA' games or sports games on it and Nintendo have been their traditionally 'quirky' selves when it comes to the internet, region-locking and advertising. Yet Nintendo have sold 60m off the back of a fantastic range of exclusive software.

    People keep comparing Switch to Wii U or for different reasons, PS4/XB1. But it's 3DS that will give Nintendo belief they can make Switch a success.
    Reply +36
  • Nintendo Switch CPU and GPU clock speeds revealed

  • electrolite 22/12/2016

    @kirankara

    I agree it's way down. My point is even with the rise of mobile gaming they've still shifted 21 million and counting portable consoles in Japan. We're all guessing at this stage as there's plenty we don't know and plenty of chance for Nintendo to play their patented 'Shoot ourselves in the foot' special move. However if the Switch gets the support the 3DS got (Monster Hunter, Animal Crossing, Pokemon, Yokai Watch, Tomodatchi Life, a decent number of JRPGs) plus full Nintendo support (Splatoon) I'd bet actual money with anyone they'll clear 20 million in Japan alone. I actually think in their own myopic way they've designed this thing for their home market.
    Reply +1
  • electrolite 21/12/2016

    @kirankara

    "Japanese home console market is on it's knees, mobile console sales aren't much better."

    Again, 3DS is down on DS, but it's just passed PS2 sales in Japan to become the third-biggest selling console ever there (21.9 million). It's also well ahead of the GBA now, a Nintendo console that deserves to go in the 'success' column.

    Personally I'll be surprised if Switch doesn't pass 40 million. It could do half that in Japan.
    Reply +4
  • electrolite 21/12/2016

    @kirankara

    I agree with your summary. I think Nintendo know this too hence the diversification into Amiibo, theme parks, mobile games etc.

    It's all relative though, what defines a major player? Nintendo sold over 60 million 3DS consoles and between 3DS and Wii U 385 million pieces of software (figures as of end of September). Filter out multiple purchases and that still leaves, let's guess, 40-50 million people with some interest in Nintendo software.

    Between 3DS and Wii U Nintendo are putting out over 20 games a year. If that development resource is concentrated on Switch with the third-party support it will get (Japanese, indie, some Western stuff like Lego and hopefully sports games) that is a big, profitable and relevant niche.

    I just hope they get their heads out of their arse where the internet, region-locking etc. is concerned
    Reply 0
  • electrolite 19/12/2016

    @spigzone

    Hey up, Nostradamus is in
    Reply +1
  • electrolite 19/12/2016

    @the_ewan

    "Or people who want to play the games without them being hobbled by the hardware. At this point there's really nothing that Nintendo can deliver on a docked Switch that they couldn't deliver at least as well on a PS4 or XBox One.

    Arguably, given the lack of power, there's nothing that they couldn't deliver with an iPhone, a dock and a Bluetooth controller, but that's less clear-cut."

    Possibly, but that's ignoring any benefits from designing their hardware and software together. It ignores the benefits of knowing their own hardware intimately rather than having to rely on middleware.


    "They make money on their hardware
    That's not clear. They 'make money' on each individual unit if you compare the cost of building one to the revenue from selling one, but that doesn't take into account the up-front development costs, and hardware development is really expensive. It's perfectly possible, even likely, for them to have sold every Wii U since launch 'at a profit' but still not made back their money on the whole Wii U project overall"

    Fair point but what about peripheral sales? You're also using their worst selling console as an example. Given the price of the 3DS and the number they've shifted there could be a lot of profit there.

    "Financially it hurts as they have to give the platform holders a cut.
    Financially it helps because Nintendo's cut would be from a bigger pie. Even if they sell a game to every single Wii U owner in the known universe it's still a fraction of what they could sell aiming at the total population of PS4 and XBox One owners. Media is a scale driven business - the development costs are fixed, the profit is all about how many units you can sell, and right now Nintendo simply can't sell their games to many people regardless of how good they are because there aren't many people with the hardware.

    Going third-party solves that scale problem, and it avoids them having to take the hit on hardware development, on creating and running a decent online infrastructure. In short, it lets them sell more units of their primary product - games, and frees them of a lot of costs"

    Again you're just looking at Wii U. Are they going to shift many more copies of e.g. New Super Mario 2 than the 10 million plus they shifted on 3DS? How many of their software sales come from users who buy a Nintendo console for Zelda but finish up having a crack at Fire Emblem too and would the same happen without getting them into their ecosystem?

    I think we're all guessing here but given Nintendos track record in terms of hardware sales and profitability the case for going third-party isn't anywhere near as clear cut as 'make PlayStation game, bathe in money'.
    Reply +7
  • electrolite 19/12/2016

    @HisDivineOrder

    I'm still surprised to see people advancing the 'Nintendo should go third-party argument'. I assume it's from people who want to play some of their games but won't pay for the hardware.

    'third party publishing is the better fit for them. Then they can release their games on Xbox, Playstation, and hey, hopefully Steam.' How is having to make games on other platforms a better fit for them? They lose the advantages of coding for their own hardware in terms of system familiarity and the quality/time/cost advantages that brings as well as being able to consider their software in the hardware design. Financially it hurts as they have to give the platform holders a cut.

    'They have always made great games and lousy hardware. Why continue to flog hardware when it's a losing business for them? Imagine if they took every dollar they put toward R&D, marketing, storage, shipping, and support for hardware and put that toward another game? A new Metroid? A new F-Zero? A new Dr Mario?’.They make money on their hardware. What about the money they make from not just consoles but peripherals? What about them having to mothball entire departments and lay off the staff? There's also a chance that if software is their only revenue stream you're even less likely to get a new F-Zero than you are now. They'll play it safe. Mario, Pokémon, Zelda all the way. Yearly Smash updates.

    ‘The sky's the limit. Imagine them all at 1080p60 or even 2160p60. They could expand their developers and create new ones. All if they weren't wasting money making hardware we all just learn to cope with.’ But they aren't wasting money on making hardware. Also it's highly debatable whether higher Resolution benefits them or indeed that they would expand their development.

    ‘It's better for everyone, most especially Nintendo, if Switch tanks.’. I think you mean it's better for you ;-)


    ‘And given the hardware being described along with $60 games for a mobile console that just so happens to connect to your TV... I don't think it'll be a real switch if Switch fails to switch on most consumers’. None of us know how Switch is going to do. It could flunk completely but all Wii U tanking did was push them into mobile gaming, toys and theme parks. It did nothing to push them towards Sony, MS or Steam. Maybe they've seen what's happened to Sega. Either way they're cash rich and they've just sold 60 million units of outrageously outdated dedicated handheld gaming hardware in competition with mobile phones and tablets. In the previous generation a couple of gimmicks saw them sell 250 million consoles and make vast amounts of money. Personally I think they're a long way from going console third-party as it just doesn't add up.
    Reply +4
  • electrolite 19/12/2016

    @PlugMonkey

    I wouldn't bother with Bagpuss. Check his/her Comments history. Endless moaning, especially about Nintendo who he/she is obsessed with. Even moans about the Switch on a story about Drive Club.
    Reply +6
  • What works and what doesn't with PlayStation 4 Pro

  • electrolite 14/12/2016

    What works - the machine and the games I've played (Ratchet, Rez, PES 2017, Titanfall 2, Infamous Second Son, Shadows of Mordor). Native 4K or not it delivers a tangible improvement and feels good value. (Note-I have a 4K, non-HDR TV).

    What doesn't work - I still feel Sony should give us the option of up clocking the CPU on every game. Put in some 'at users own risk' disclaimers and let us try at least.

    Also the information out there is poor. There's a tab on the PS Store for PS4 Pro games but very little about how games are Pro enhanced. We shouldn't be having to Scrabble around the internet and consult patch notes. Even an email communication - 'this game is now Pro patched, and then patch does this'll would be an improvement.

    I also hope more games do what Shadows of Mordor and Infamous have done and give users options - do you want to channel higher resolution, better frame rate or more effects.
    Reply 0
  • Nintendo Switch reveal presentation set for 13th January, 4am UK time

  • electrolite 13/12/2016

    @Bagpuss

    What time would that be then?

    I know,. I know, you just like to obsessively moan about Nintendo one very story about them but I'm humouring you. I'm genuinely curious as to what time would suit a global audience. Have a really good think about it.
    Reply +3
  • Super Mario Run only playable with an internet connection

  • electrolite 10/12/2016

    @Nikanoru

    "Hahaha so many crybabies in this thread.

    This is exactly what you whiny little Nintendo-on-mobile shits deserve."

    Which of these two sets of people are you talking to?
    Reply 0
  • electrolite 09/12/2016

    I'd quite like a job at Nintendo but I'd worry they'd put me in the 'shooting ourselves in the foot department' and I wouldn't be able to keep up with the workload. It's seems like a 24/7 role. Reply +14
  • Seasons of Heaven is a Nintendo Switch-exclusive indie game, runs on Unreal Engine 4

  • electrolite 08/12/2016

    @AmorousBadger

    Quite. The thing about exclusives is one of those immature gamer tropes I cringe at. I've never sat playing a game and thought 'this is great but the fact people on another console can play it is ruining my fun'.

    If somebody just wanted to play exclusives they'd just game on Nintendo anyway. The Wii U has, what, 30? Be very restrictive though.
    Reply +3
  • electrolite 08/12/2016

    @dedhead777

    Oh you certainly are special
    Reply +6
  • PS4 shoots through 50m sold barrier

  • electrolite 08/12/2016

    @omniscient

    For the last two years MS has been demonstrably learning from its mistakes. BC, a quality GWG selection, good exclusives (e.g. Forza Horizon 2 is outstanding) and the S is a lovely console. Theyre not going to catch PS4 but it bodes well for the future.
    Reply +4
  • electrolite 08/12/2016

    @vert1go

    It's got 183 games with a Metascore of 80+. 17 of those are 90+.

    The machines success really shouldn't be baffling to anybody with any kind of cognitive abilities.
    Reply +5
  • The Last Guardian review

  • electrolite 06/12/2016

    @RustyBullet

    You're right, some posters can seem immature. But we all hope they'll grow out of twittering on about bias because they don't like a game getting a good review, or throwing around silly childish sentences like 'a vast majority of the commenters on here are kids or have the mental age of....say, 6 year old'.

    That's the hope, anyway.
    Reply 0