Killzone, Resogun and Knack reviews and Digital Foundry.
Launch title reviews, videos and Digital Foundry.
Obviously not a single strategy to cover all race combinations but, for example, when facing off against Zerg you need to block the ramps up to your start area with housing.
There's no option there. If you don't do that, then your miners are fucked and you're seriously behind.
Genuine question, not trying to be confrontational, but what's fun about repeating the same strategy, combined with mastering the amount of clicks/button presses per minute? I really don't get it.
Heart of the Swarm gives every race more offensive options than ever, and this focus on aggression leads to much more exciting games - both to play and to watch.
"In the future, games based on our properties will be platform and subject specic, which is great news as it means there are far more opportunities than before."
"What are these people doing?"
"They're gambling on who has the best cards."
"They're trying to kick the ball into the goal."
"They're guessing which box has the most money in."
They're fundamentally easy to explain, and you can get it just from watching. You don't need a breakout. Chess, on the other hand, you can't really explain in the same way, which is why Chess isn't mainstream. I'm not sure you can explain StarCraft in those terms either.
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