Killzone, Resogun and Knack reviews and Digital Foundry.
Launch title reviews, videos and Digital Foundry.
Dear Mr Langdell,
I believe I speak for the ENTIRE gaming community when I say that I cannot wait until you are finally behind bars where you belong. Your many years of making false claims against other companies based on trademarks which you fraudelently obtained, are gladly at an end, as demonstrated by the recent show of force by numerous developers on the iphone app store who deliberately changed the names of their games to include the word "EDGE".
You have not produced a SINGLE game in nearly two decades. Many claims on your website are false, particularly your claim that you have published on all major gaming platforms (you haven't).
Your immature and frankly stupid response to anyone that resists you is to either a) threaten them, b) attempt to trademark any alternative name they come up with or c) claim to have games in development with similar names as a provocative tactic (such as your utterly bogus "Mirrors" game, which does not actually exist).
Your fame is based purely on the widespread knowledge that you target small, independent developers in order to extort funds. None of your games were particularly originaly, none of them have an enduring legacy, and the one game that you seem to have a fixation on (bobby bearing) was nothing more than a very poor clone of Marble Madness.
I sincerely hope that you crash and burn, as do the vast majority of the gaming community. People like you do untold harm to the gaming industry and you are nothing more than a vulture, picking at bones in the hope that you can get some nutrition from someone else's hard work.
You, sir, are a fraud and I hope you enjoy your time in prison.
PS - I find it extremely ironic that someone who is a Doctor of child psychology demonstrates behaviour and maturity far below that of a pre-pubescent child.
You are misinformed on many fronts.
First, Edge Games owns legitimate trademark registrations for EDGE, THE EDGE and a number of other EDGE related marks. In protecting its EDGE mark registrations it is only doing what the law requires it to do -- and no different from what all other game companies are doing all the time. They, unlike us, have not been falsely accused on the Internet, so you have not heard about what they do, but all companies protect their trademarks in the exact same way we do.
Second, Edge has produced many games and other products over the years. In the past five years we have produced several games (all of which are still currently available at many hundreds of locations worldwide) and we have recently launched our latest game for Windows PC called "RACERS". In addition, through our license arrangements our licensees also produce award winning game PCs, digitally distributed game news, multiplayer gaming services, comic books, and more.
Edge Games has never "targeted" small developers in the way you state (based no doubt on the false information about us circulating the Internet). There is no truth to the accusation that Edge ever asked Mobigame or any other small developer (or large developer/publisher either) for money. That was a lie that David Papazian made up to try to make us look bad. In the past 25 years we have had around 20 disputes, all but one or two were with very large companies, and all of them settled in our favor with the other party acknowledging our rights in EDGE. In no case did we bully anyone as some malicious people have been trying to allege.
Last, for what its worth, Bobby Bearing was not a clone of Marble Madness: as a well circulated interview with the people who coded the game for us reveals, they had finished the core game of Bobby before Marble Madness was released. But we can understand why people say it is a clone since it came out shortly after MM, they are just wrong to do so.
Edge Games Inc.
The price for so many foes is some visual instability. The environments, crowds and lighting effects occasionally cohere into something to show off the host platform, but too often the engine shambles about with its texture-popping guts on show. Objects and road markings sometimes appear out of nowhere, while prominent textures flip between resolutions gracelessly. Such compromises mean the game maintains a steady 30fps (once you’ve downloaded the day-one patch), even during busy scenes, and once you’re playing there are no loading times to interrupt your journey.
The framerate never hiccuped once, even when steamrolling through dense crowds of zombies and sending limbs flying
Mists of Pandaria/ Borderlands 2/ Littlebigplanet Vita/ Picross 3D/ Sleeping Dogs
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