darc Comments

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  • Bloodborne reveals Collector's Edition goodies

  • darc 12/12/2014

    From Software's highly anticipated Dark Souls 2 follow-up Bloodborne
    No no no no no. Call it a Demon's Souls follow-up. Or at least a Dark Souls follow-up. Why go out of your way to cite the sequel that went partly off the rails in Miyazaki's absence?
    Reply +15
  • Square Enix confirms Microsoft will publish Rise of the Tomb Raider

  • darc 09/12/2014

    This game is a year+ away. Consider how frequently Microsoft 180's on Xbox-related decisions. It's too early to be bothered either way.

    Chances are I'll own a PS4 by then, and if this is still exclusive and I can afford it I'll add an XBone to the pile. Otherwise, I'll wait the three months for MS to decide to release the rights to PS4 etc. Once the hype dies down and it stops selling consoles, you know they'll want to sell the software to a wider audience.
    Reply 0
  • Watch us play new Lara Croft live from 5pm GMT

  • darc 04/12/2014

    But I vote with my money, and going Xbox Exclusive for what has traditionally been a multiplat game just makes me not want to buy any of their games going forward.
    I look forward to next week's sequel, Lara Croft and the Temple of Osiris, for PS4, Xbox One and Steam.
    I am so confused.
    Reply +1
  • Assassin's Creed Rogue review

  • darc 20/11/2014

    Dear God, another one. I remember 2 coming out before I'd finished the first, and thinking "maybe I'll catch up in a couple of months." Then I blinked and there were 500 AC games. They kind of lost me there. Reply 0
  • Who needs games: PlayStation 4's first year

  • darc 17/11/2014

    Once again: why have we bought these machines?
    I didn't. Sometimes I'm amazed that I've gone a full year without getting lured into a new console, but there's really nothing compelling (yet.)

    Sad thing is, I plan on buying a PS4 eventually (probably the day Bloodborne ships) but if I absolutely had to buy one today, I'd buy an XBone, and play Forza 5. Nothing else has caught my attention this year. That's kind of crazy, really.
    Reply -1
  • The Binding of Isaac: Rebirth review

  • darc 13/11/2014

    I remember playing the first game in the hospital after my daughter was born (we were stuck there for two weeks!) It didn't quite gel with me but all I had was keyboard and touchpad - not even a mouse! If that one supports a 360 controller, I'll have to circle back and give it another go. Reply 0
  • Bloodborne delayed by a month

  • darc 13/11/2014

    March 25th? The snowdrift I was going to freeze myself in to wait it out will have melted before then! Reply 0
  • Dragon Age: Inquisition review

  • darc 11/11/2014

    Concerning the whole, is it an 8 or is it a 6 (and are these good or bad scores to begin with) debate:

    I think I'm extra sensitized since EG called DA2 an 8 as well, and I personally despised the game. Moreover, EG themselves have since published plenty of words to indicate that DA2 was a disappointment. Sometimes I read an 8 and I'm interested; but an 8 at the end of a Dragon Age review will always be a red flag. This game needed to be heads and shoulders above the last. It needed to be a 10.

    It will remain on my radar and maybe wind up in my collection one day, if it's ever cheap or convenient enough. But I was hoping it would be the game that would make me (finally) run out and buy a next gen console this weekend. That is not going to happen.

    I'm especially concerned with the description of combat, which sounds like completely mindless wankery. The politics etc. are interesting, but are likely just a process of navigating dialog trees, which isn't too far from "Press X to Jason" when you really consider it.

    Exploration of this world might be enough to satisfy me, but the GAMEPLAY really is the combat, and in a party-based fantasy RPG this needs to be somewhat tactical. Bioware did OK skewing ME to the action side because ME became a pretty damned good shooter in the process. Dragon Age does not have that luxury.

    So... I'm intrigued, but I'll pass for now.
    Reply +4
  • Halo: The Master Chief Collection review

  • darc 10/11/2014

    I somehow missed the Halo thing altogether the first time around - from the original on the first Xbox, through everything on 360. I could see myself owning an Xbox One in a year or two, picking up a used copy of this, and having a lot of fun getting acquainted. Reply 0
  • Video: Has Dragon Age Inquisition's combat found the right balance?

  • darc 07/11/2014

    For my purposes, DA Origin's combat was exactly as it should have been: a prettier and slightly more accessible take on the tactical combat of the classic Bioware D&D(ish) games. DA2 was a complete miss for me, and I've beaten that horse to death now.

    But I have to admit, even though it's a hybrid and plainly skews more toward action combat, this (Inquisition) really does look like fun to me. Maybe I'm just a sucker for big chunky damage point integers floating away from enemies' heads. :)

    That's me being optimistic. The make-or-break here (again, for me) will come down to whether EA respects classic RPG tactics, at least far enough to make some of the player's thought processes relevant. E.g. mobs can't spawn in random, unpredictable numbers across several waves, because this prevents the player from properly strategizing re: use of consumables, etc. Enemies can't attack or walk directly through party characters, because this completely eliminates the concepts of your tanks, your glass cannons, your archers, and countless other character builds that make party-based RPG's worth playing.

    If these concepts are abused/ignored (looking at you DA2), then you're really just playing a single-player action game where a couple of other NPC's happen to be onscreen attacking the enemy instead of you. And the overhead of coding for those NPC's almost guarantees that it's not as good an action game as it might have been, either.
    Reply +3
  • Hands-on with Nintendo's final Amiibo designs

  • darc 04/11/2014

    Fools. < ------ > Their money. Reply -1
  • Dragon Age Inquisition: the first five hours

  • darc 04/11/2014

    Players who prefer to plan and strategise might enjoy this approach, though I personally just stuck to stabbing and found the AI mostly knew how to take care of itself. I found no need to alter their behaviours ... gave me something different to do rather than just holding the right trigger to spam a basic attack and waiting for one of my special attack cooldowns to tick over.
    I'm trying to keep an open mind about this game, but the above really gives me pause. I fear that, like DA2, Inquisition will try to straddle the fence between action and tactical RPG, and ultimately be a watered-down bore on both counts. In terms of gameplay, Origins (like the old-school Bioware etc. games that preceded it) was a strategy RPG at heart. When DA2 compromised tactics, there just wasn't much left. If I want to play an action game, I can swing a dead cat and hit 20 better ones.

    Paying attention should NOT be optional in this series.
    Reply +9
  • darc 04/11/2014

    @andrewsqual No, really, you don't. Life is too short. Reply +1
  • Eternal Darkness dev Denis Dyack back with ambitious new studio

  • darc 31/10/2014

    "I wanted to do something that was a lot more than just video games."
    Hmm... "just video games." Way to convince me of your passion for video games. I'm sure the next one will be great.

    Wasn't there a scifi TV/ video game tie-in a few months ago that no one cared about? I can't even remember the name.
    Reply +2
  • Stealth Inc. 2: A Game of Clones review

  • darc 29/10/2014

    @Frosty840 You'd think a console with a second screen - a touchscreen at that - would have a pretty easy time of it... Reply 0
  • Lords of the Fallen review

  • darc 29/10/2014

    I'm a bit disappointed - for a while I thought this might be the first PS4 game I'd purchase (along with a PS4, finally.) Looks like I'm waiting.

    Still - imagine if Dark Souls clones were as common this generation as God of War clones were the last two? Even if half of them were passable, I'd be in heaven. :)
    Reply 0
  • The extravagant Witcher 3 intro cinematic is here

  • darc 24/10/2014

    @ShiversDan Agreed. More spectacle and it spoke more to actual gameplay, with nods to certain techniques, etc. Reply +7
  • darc 24/10/2014

    Please don't suck please don't suck please don't suck. Full disclosure: I'm the one person in the universe who thought Witcher 1 and 2 basically sucked. But I'm always interested, I always buy them, and I'm really hoping for Witcher 3 to get it right. Open mind and all that. Reply +20
  • Dark Souls 2 mod adds first-person option

  • darc 24/10/2014

    @MrDurandPierre Fair enough. I was mostly just typing to hear myself click - bored at work. :) Reply 0
  • darc 23/10/2014

    The Xbox 360 and PS3 tags at the top of the article are a little misleading, no? Reply +1
  • Spec Analysis: Alienware Alpha

  • darc 22/10/2014

    @CloudXIV I'm not against PC gaming either. The indie scene is really happening there and the consoles tend to be a "wait and wait and then pay more" proposition.

    On the other end of the spectrum AAA multiplats can often be made to look/play better on a PC, provided you have the resources. If I were still single (read: a lot more time and dispensable income) I'd probably still have a cutting edge PC downloading optimized drivers and ultra-HD textures overnight, etc. But the present reality is that work burns me out on technical issues, and if I can spare 30 minutes to game at night, I need something close to 30 minutes of that time to represent actual gameplay. PC's just weren't delivering that for me.
    Reply +2
  • darc 22/10/2014

    @CloudXIV Agreed. This is what finally drove me away from PC gaming. I remember when "scalability" was the buzzword that was supposed to save PC gaming, way back in the late 90's. But one result of scalability is that the gamer winds up doing half the work - trying to find the sweet spot for any given game on their own particular PC. I finally had to draw the line. That's my day job; not my hobby. Reply 0
  • darc 22/10/2014

    This would be nice to have in the living room/bedroom so that I'd actually get around to playing all those Steam/ Humble/ GOG games I can't help myself buying at rock-bottom prices. And that's where you'd recoup some of your costs: PC gaming can be very inexpensive from a software perspective. I can see it working out for some people.

    But... $600+ is still a little rich for my blood. I'll probably go with a PS4 this generation and sit at my desk with my creaking old PC for another year when a game is good enough to warrant that.
    Reply 0
  • Dev behind Paranautical Activity Steam storm resigns, apologises

  • darc 22/10/2014

    @Hiei193 This is what I keep wondering myself. Mainly because I see a few posts defending Maulbeck, on the basis that Steam's error "killed 80% of sales" or what have you. What is the basis for that analysis? I know that release week is important for a game, but certainly moreso for a AAA game where there's a big marketing push. I would think that the reality for this smaller release is something more like, "it will sell when it's broadly available, provided it doesn't suck." I mean, it's not like this guy invented candy canes and missed the Christmas season... Reply +3
  • Valve pulls game from Steam following dev's tweet threatening Gabe Newell

  • darc 21/10/2014

    @Lukus It may seem subtle, but there is a hugely important distinction between, "Argh I want to kill this guy!" and "I am going to kill Gabe Newell. He is going to die." I know that Maulbeck was not being literal, but he intentionally crossed that line. Rather than using language that's part of familiar idiom for frustration, he used explicitly threatening language. And for all intents and purposes, he did so in the workplace.

    I've recently had to deal with this online tough guy BS where that line is crossed. Once you're all grown up and have a family to worry about, etc. you're less inclined to take it lightly.
    Reply +1
  • Video: Crafting and customisation in Dragon Age: Inquisition

  • darc 01/10/2014

    Prefer "Sheathe the one I want", but awesome all the same. :) Reply 0
  • Dark Souls 2 - Crown of the Ivory King walkthrough and game guide

  • darc 01/10/2014

    @penhalion Oh I see your point now. Didn't really bother me, honestly, since I've always seen the "stories" in Souls games as being a bit dubious anyway. I know there a lot of people who are really into the lore, etc. but IMO the games don't really do enough to present any of this (reams of text on a Wiki somewhere doesn't count) so I largely ignore it.

    There are some RPGs that are all about storyline and characters, but for me Souls = exploration and gameplay mechanics.
    Reply 0
  • darc 30/09/2014

    @galson We're in agreement on all counts then. I was pretty burned out by the end of DS2, too. I absolutely could not stop playing it, but I literally hated the game much of the time. A bad Souls game is still a better game than 90% of what's out there, but man did DS2 have some dodgy design flaws. I could write a book about it.

    I expected to be relieved when DS2 finally ended (Christ is it ever loooong), take a long break, and maybe wander back to Demons' or DS1, but the first DLC came out just a couple of days before I finished the main game. The stubborn completionist in me stuck me into that task, and of course I was still working on it when the second installment came out. Somewhere in there I realized: I was actually having fun again! There were points in the Old Iron King that reminded of the feeling I had playing Demons' Souls way back when, and that's high praise!
    Reply 0
  • darc 30/09/2014

    @penhalion The reward is that the DLC content is fun to play. Beyond that, I think you could make the same argument ("there seems no reward") for any video game, or any hobby at all. Reply +6
  • darc 30/09/2014

    @galson I'm surprised about your opinions re: the DLC. Do you tend to focus more on the multiplayer aspects of DS2 over the PvE stuff? Personally, I thought the DLC (particularly the second one) was of significantly higher quality than the main game. But I'm almost exclusively a single-player guy. Reply 0
  • darc 30/09/2014

    PlayStation 3 owners will have to wait until tomorrow before they can get their hands on the concluding content for the game.
    Gaaaaah!
    Reply 0
  • Super Smash Bros. 3DS bug causes characters to inflate

  • darc 30/09/2014

    Best bug ever. Reply +1
  • The Vanishing of Ethan Carter review

  • darc 30/09/2014

    Sold, thank you.

    I love a good, short game. I don't have a whole lot of time on my hands these days.
    Reply +7
  • Middle-Earth: Shadow of Mordor review

  • darc 26/09/2014

    I'd like to see a sidebar, or even a full article, comparing the 360/PS3 version with the XBone/PS4 version. I definitely want to play this game sooner or later, question is whether to run out and buy it now, or whether to wait until I've purchased my next console - which probably won't happen for a few months yet. Reply 0
  • Forza Horizon 2 review

  • darc 25/09/2014

    backdrop of sanitised, corporate youth culture (despite the authentically hip Rob da Bank-curated soundtrack). Horizon 2 wisely ditches much of that
    There is hope for me and this game, then. FH1 turned me off instantly.

    And having read the rest of the review, FH2 might just sell me an XBone!
    Reply +3
  • Video: Watch us play Gauntlet from 4pm BST

  • darc 25/09/2014

    Slow down, Arrowhead, I'm not done not caring about Diablo III yet. Reply 0
  • Dark Souls 2 DLC Crown of the Ivory King delayed

  • darc 22/09/2014

    Kind of spoils the timing for me, since I'll be traveling in October. But that's alright, it'll be something to look forward to when I get back. Better they take their time and get it right.

    Old Iron King was really great stuff.
    Reply 0
  • Bloodborne release date confirmed

  • darc 18/09/2014

    @Atropos Dark Souls 2 *is* worse than its predecessors in many ways. I could go on and on, but I already have elsewhere. So the good news is: you're not crazy. (More good news: some of the DLC is actually very good.)

    By the same token @Alex_Star, I don't think the formula is getting tired per se, I just think the content (specifically the level design) in Dark Souls 2 was poorly thought out. The core Souls gameplay is still fantastic, to the point that I have trouble playing anything else now.

    FWIW, I find that I can play Souls games in brief intervals if I have to; you just have to remember to save properly.
    Reply +1
  • darc 18/09/2014

    OMG freeze me in a snow-drift, Cartman-style. Reply +7
  • Torment: Tides of Numenera debuts its first gameplay footage

  • darc 18/09/2014

    Wow, this look amazing.

    Presently trying - and failing - to get into Divinity: Original Sin, but this looks a little more my speed.
    Reply 0
  • Listen to Paul McCartney's theme song for Destiny

  • darc 11/09/2014

    @RSX901 - I can't speak for Americans in general (and you might consider a similar policy) but I don't generally tolerate farts in my face. Especially literal ones. I still think McCartney is great (God might be pushing it) because he is an EPIC performer to this day. I agree his writing has been uneven over the years, but his early achievements stand tall, and his wide-ranging skills as a performer are simply remarkable. Reply +1
  • Ambitious cult horror adventure Pathologic is getting a remake

  • darc 05/09/2014

    Same. Bought the original, saw something interesting in it, but couldn't quite get a hold. I'll keep on eye on the remake for sure. Reply +5
  • Darwin and Dark Souls: evolving the tactical RPG with Natural Doctrine

  • darc 03/09/2014

    Agreed on the Dark Souls connection being tenuous at best. I don't see any connection, gameplay-wise, whatsoever.

    It's been going on ever since Dark Souls became a hit. Dragon Souls in Skyrim, Hollowborn in Pillars of eternity, and on and on. Everyone wants everything to be a little Dark Souls.
    Reply 0
  • The worst games I've ever played, by Ellie Gibson

  • darc 28/08/2014

    The Best Eurogamer Article I've Ever Read

    Thank you, and best of luck!
    Reply +1
  • Dark Souls 2: Crown of the Old Iron King review

  • darc 28/08/2014

    You are gifted just six smelter wedges at the start of the chapter, but there are more than six Ashen Idols to eliminate.
    So is there any inherent benefit in destroying the Ashen Idols, or should I be running past them without destroying them (to save wedges) when I can?
    Reply 0
  • darc 28/08/2014

    I've been pretty vocal with my opinion that DS2 is a seriously flawed game - and yes, this despite the fact that I can't stop playing it. I find the level design, NPC behaviors, and on and on seriously arbitrary and obtuse. After promising/threatening (depending on your POV) to make DS2 more accessible than DS1, they actually delivered a heaping pile of near-random stuff you can only hope to unravel by studying Wiki's, etc. Which is unacceptable IMO.

    That said, I'm loving Crown of the Old Iron King so far, and I think I'll be sorry to see it end. The level design has more of the focused elegance I remember from Demon's Souls and DS1. It just reinforces the point that DS2 made in the negative: quantity is no substitute for quality. I'll take a short game (or add-on), that has been properly refined, over a 150-hr sprawl any day.

    Unfortunately, I spent more time getting the damned DLC working than I did playing. The automatic download killed my night with CoSK on Tuesday, then last night I decided to buy CoOIK. Between From's clever "figure out how to get there" policy with DLC, and Sony's INSANE "search/ add to cart/ checkout/ buy/ download/ activate/ install/ possibly go postal" Playstation Store routine... I actually launched DS2 3 or 4 times and ran around in circles before I realized that I hadn't *quite* finish installing the add-on.

    I hate DS2 loading screens, they are long and plentiful. And I STILL hate the Playstation Store.
    Reply 0
  • darc 27/08/2014

    @akmass The automatic download really ticked me off last night. I finally had a couple of hours to myself, to get in some good DS2 time. I get everything else out of the way, sit down, boot the game, and ... look at a download screen for an hour. If there was an option to skip, I missed it. So much for my night off. :/ Reply +1
  • darc 27/08/2014

    @Sussudio Agreed on all counts.

    And re: Varg & Co, yes I have limited patience for these 30 minute wars of attrition.
    Reply 0
  • darc 27/08/2014

    Its final boss, the Fume Knight, is arguably tougher
    Tougher than the 1st DLC's "final" boss (Sihn), or tougher than the optional Varg/GraveRobber/Whats-her-name battle? I don't need anything harder than that, thank you. Still haven't beaten them. (Sihn, on the other hand was a cakewalk - like a bait and switch to make you foolishly complacent walking into Varg and Co.)
    Reply 0
  • Video: Ten minutes of Hellraid in action

  • darc 27/08/2014

    God it's beautiful to look at, but first-person melee is rarely much fun to play.

    This looks so much like a next-gen Skyrim it's kind of embarrassing. Even the skill tree is vaguely reminiscent.

    I will keep an eye on it, though. So pretty...
    Reply 0