darc Comments

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  • Jon Blyth on: Bloodborne

  • darc 15/04/2015

    @ChuckNorris :) Have I been going too easy on myself, bashing my way through all these ghosts at L60+? Reply 0
  • darc 15/04/2015

    @ChuckNorris Thanks - will try to go it alone for a while, but good to know help is available.

    Currently trying and failing to defeat the boss at the end of Cainhurst. I don't know why co-op partners are so rare. I can ring the Beckoning Bell or the Small Beckoning Bell for an hour, and nothing. I would figure if there were no one to help me, there'd be someone who needed my help, but it feels more like there's no one out there playing the game at all. That just cannot be right.
    Reply 0
  • darc 14/04/2015

    @Sicho That's awesome - congrats! Reply 0
  • darc 14/04/2015

    @Sicho Yarnham Shadows (I'm guessing) would be a very difficult battle to solo unless you were really over-leveled. I had to resort to using the Beckoning Bell. After waiting forever to find a co-op partner, it was pretty easy.

    As for Byrgenwerth, I think I just arrived a little too soon to deal with that pesky Hunter.
    Reply 0
  • darc 14/04/2015

    @ChuckNorris Missing that proverbial left turn at Albuquerque did turn out to be a pretty big deal. Opened up (as you know) shortcut back to Iosefka's Clinic, and then on to Cainhurst Castle. (Scared myself senseless by getting curious and taking a swipe at the horses on the carriage; they and the carriage disappeared and I thought I'd dead-ended the game or at least a lot of side-quest content. Heading back to Hunter's Dream reset, thank god.) Much to do now besides grinding, so thanks again! Reply 0
  • darc 13/04/2015

    @ChuckNorris :) great stuff, thanks! Reply +2
  • darc 13/04/2015

    @ChuckNorris Actually, never mind re: Crow Hunter - the name and Google will get me there. But if you happen to think of an underground lake at the end of a tunnel... :) Reply 0
  • darc 13/04/2015

    @ChuckNorris

    Thanks for the reply and the good advice re: Byrgenwerth. Pretty much as expected, but that must be a l-o-n-g battle. Where is the Crow Hunter side-quest? I feel like I must have missed a turn somewhere and left some content unexplored, even vaguely remember seeing a place (an underground lake at the end of a tunnel?) and turning back, but can't find it now.)

    The vials go automatically into storage when you pick up vials when you're fully stocked
    They do??? Oops... never mind LOL. Is this also true of bullets? Man I feel like an idiot. (But, this is good news. I'm wielding a leveled up cannon and will be sure to make more use of it now.)
    Reply +2
  • darc 13/04/2015

    @ChuckNorris
    You want them to change the game to suit your needs better, well, you can go fuck your self.
    No one is entitled to a change just to suit their own tastes, of course. But that doesn't mean there's no room for improvement - no matter how excellent the game - or that there's anything wrong in calling out potential design flaws, recommending better alternatives, etc. I LOVE Souls/Bloodborne, but when I see something that makes no sense, wastes a player's time, adds nothing to the challenge or the quality of the experience, I'm inclined to say something.
    Reply +1
  • darc 13/04/2015

    @Sicho P.S. I, too, hate the loading times, and the fact that you often have to look at two of them to get from point A to point B (i.e. one to first get to the Hunter's Dream.)

    I also HATE the way the Blood Vials and bullets interact with storage. They'll come OUT of storage, but they won't go IN to storage, which is completely arbitrary. It also means, if I'm intentionally farming Blood Vials and I die, my vials refill from storage, and I can't acquire any more. I have to look at TWO MORE LOADING SCREENS (!!!) just so I can go dump off the vials I never asked for. Yes, first world problems etc. but this is a pretty absurd "feature".

    And thus far - so far as I can tell - annoying me in this way is the only reason that storage container even exists. There's no encumbrance in BB, so I have no reason to put anything in storage except to dance around the extremely restrictive maximum item counts. And those few items interact with storage in a way that makes no sense whatsoever anyway.
    Reply +1
  • darc 13/04/2015

    @Sicho
    In my opinion Bloodborne as a whole is actually easier than Demon's / Dark Souls (2)
    Did you notice any significant difficulty spikes, though? I'm facing the casting/whip-wielding hunter just before the boss in Byrgenwerth, and it's just ludicrous IMO. I don't know whether to grind (already L61) or what, and there's nothing else to do except fiddle with the Chalice Dungeons - whose function largerly confounds me BTW. It's weird how Bloodborne is so streamlined compared with the Souls games, yet in many ways manages to be *more* obtuse.
    Reply 0
  • darc 13/04/2015

    park a juicy man-queef on my tummy
    This is a new low in EG writing. I don't care that it's offensive or "edgy" or whatever. I do care that it's not half as funny as it's intended to be, and that it's as pointless as the rest of the article, whose thesis is - literally - "I have very little to say but couldn't help notice that other people do."
    Reply +2
  • Video: What's happened to Silent Hills?

  • darc 15/04/2015

    If P.T. is any indication, this will be the first survival/horror game to hold my interest. Ever. That "demo" is the 2nd best reason to own a PS4 (right behind Bloodborne, of course.) Reply +2
  • Bloodborne sales pass 1m in under two weeks

  • darc 15/04/2015

    @RetroJB Well, I'm picky about pretty much everything, so... :) Reply 0
  • darc 14/04/2015

    @OnlyJoeKing Ah, I hear ya. More a question of streamlining than polish, then? Yes, Bloodborne certainly is a focused game. In my opinion it's just that little bit too focused. It almost collapses in on itself, becoming a mere action game. What saves it from this, for me, is the fact that level design and exploration are so compelling.

    But I really miss the variety in character builds and equipment selection. One upshot of all the simplification in BB is that even leveling up is a bit boring, in so far as it really just boils down to damage I can do vs. damage I can take. In previous games, weighing weapon restrictions against endurance for shield stability against benefits of spells/miracles... it felt much more tactical. (This was pitched perfectly in Demon's Souls and Dark Souls 1; I do remember it feeling a bit less directed in DS2 as well.)
    Reply +1
  • darc 14/04/2015

    @RetroJB LOL You aren't instilling much hope that I'll enjoy DAI. It's no help that the Souls games have made traditional CRPGs (previously my favorite genre) difficult to tolerate on account of all the time spent not playing. I used to love reading through pages of text (or listening to bad actors, depending) but now, in what short time I have to play a game, I want to be playing a game. That's where Souls/ Bloodborne really deliver. Reply +4
  • darc 14/04/2015

    @OnlyJoeKing I don't really think the polish of Bloodborne and the breadth of the Souls games are mutually exclusive. Much of the polish of Bloodborne was simply made possible by the additional horsepower of the PS4. Reply +4
  • darc 14/04/2015

    @RetroJB Oh no, despite my better judgement, I let the recent sale get the better of me and purchased DAI. Really hope there's something worthwhile there. (Loved DAO, HATED HATED DA2.) Reply 0
  • darc 14/04/2015

    @Underseven I bought a PS3 to play Demon's Souls (then Dark Souls, Dark Souls 2) and I just bought a PS4 to play Bloodborne. But anyone who down-voted you for encouraging a multi-plat Dark Souls 3 release is a moron.

    More Dark Souls for everyone!
    Reply +9
  • Guitar Hero Live skips backwards compatibility as it reboots series

  • darc 14/04/2015

    @Iain815
    my little finger is naturally bent

    Weird coincidence, mine is too (both of them actually), but I've been playing guitar for 30-odd years. Played more than my share of the old 5-button Guitar Hero, too. :)
    Reply 0
  • Does Scholar of the First Sin make Dark Souls 2 worth returning to?

  • darc 13/04/2015

    @Ghibli Just thinking of those lucky "souls" who are buying this version and playing for the very first time. :) Reply +1
  • darc 10/04/2015

    GreyBeard, Frosty the debate is exhausting. Whether it's a bug per se is really a moot point - either way it's a change in behavior, and therefore balancing. Some people dislike the change and they'll be unhappy unless it's fixed. Others seem to be dealing with it OK, or even see it as having added value.

    I think a stronger point can be made for its having been a bug in the PC release, where balancing specific to weapon degradation should have been one for one with the PS3 version (as very little else had changed), and since one PC was likely to vary from the next. My guess is that From figured this: we got away with it on PC, why throw money (mainly in the way of a QA cycle) at the problem on PS4, where the change is so much more easily defended? (And From thanks the many of you who defend the change in this very comments thread LOL.)

    Personally, I don't get much joy repairing/ swapping out weapons, so I'd prefer they "fixed" it. But I don't especially care either way. :/
    Reply +1
  • darc 10/04/2015

    Fun write-up, Ghibli - thanks. (But you might want to spoiler tag about half of it LOL.) Reply 0
  • darc 08/04/2015

    I see I got one downvote for my comment about the Bloodborne hub structure and loading times - presumably from a hardcore coffee lover LOL. Reply +3
  • darc 08/04/2015

    @coatesofarms You've got some good times ahead of you. :) Reply +1
  • darc 08/04/2015

    @addyb
    I always have 3-4 main weapons of different types anyway so it's a non issue for me.
    Interesting. I could see where "enforcing" varied techniques in this way could actually improve the game. The only problem is that DS2 was already notorious for being a bit stingy in the distribution of upgrade components, so (unless this too has changed) if you rely on a broader collection of weapons, you may eventually find yourself relying on underpowered weapons*.

    *Of course you can consider the source: I grind shamelessly and love optimizing my weapons/armor. A "Onebro" I am not LOL.
    Reply 0
  • darc 08/04/2015

    @GreyBeard Agree - the second DLC was, at times, as much fun as playing Demon's Souls. And that is high praise, especially considering I often despised DS2's original content. Reply 0
  • darc 08/04/2015

    @Ghibli That does make sense. Here again I've failed to take something into consideration: the multiplayer aspect of the game. Thanks. Reply +1
  • darc 08/04/2015

    @splayer88 The problem I have with the hub structure in Bloodborne is the loading screen time. If I want to be somewhere else, my only option is to return to the Hunter's Dream (have a coffee) then proceed to where I'm going (don't want another coffee). It's really egregious in cases where you simply need to farm or restore HP, and you bounce in and out of the Hunter's Dream solely to reset mobs. Just 2 minutes gone for no reason, because selecting "No" to that prompt does literally nothing. This merits a patch IMO - reset whenever you visit a lamp, whether you visit the Dream or not. Reply +6
  • darc 08/04/2015

    @Rogueywon Agree with you and @Old_Books. Bloodborne is a great game but it's a bit one-note in comparison with Souls. Noticing how boring loot/ inventory management is after a few hours play was alarming. No relevant armor, very little weaponry, no miracles, and on and on. Just crank up dps and kill. Great stuff, but I feel like I can extrapolate and know how the whole experience will play out already.

    Make no mistake, I love BB, but the depth is not there IMO.

    And yeah, @Ghibli - I wouldn't go so far as to call Miyazaki a bore, either. He's already proven otherwise and then some. :)
    Reply +2
  • darc 08/04/2015

    @wibbl Bingo. Dark Souls 2 was just a massive pile of stuff. Places, items, et al. Good stuff, but still just a big old pile. The previous games had an integrity that plainly reflected a lot of thought and a talent (perhaps genius) for design. Reply +3
  • darc 08/04/2015

    @Ghibli OK, so I know I'm going back and forth with every comment re: the increased enemies* but that too is reassuring. Forgot all about availability of co-op AI NPC's. :)

    *It just seems like a no brainer to me that a remaster should should include the game as originally released (plus shiny graphics), and an *OPTION* to play a new variation/ difficulty.
    Reply +10
  • darc 08/04/2015

    @Lunatic4ever +10000, key word: "option". Reply +1
  • darc 08/04/2015

    @UncleLou Thanks, that's reassuring. The article we're commenting on would lead you to believe the opposite. :/ I wonder if maybe it gets worse later?

    In either case I'm sure to buy this when the price is reasonable (even for those who paid full price for the PS3 version.) I can't get enough Souls but I can't keep too many consoles hooked up. Really hoping for PS4 reissues of Demon's and Dark 1 as well. :)
    Reply +6
  • darc 08/04/2015

    Dark Souls 2 is an exceptionally broad game, spread out across a vast land but also where you're always shaping your character with the many tools at hand
    Exactly why - as much as I love Bloodborne - I will always prefer Demon's/Dark Souls.

    their appeal doesn't come in overcoming impossible odds but through the elegance...
    "Elegance" is an important word in discussing this series of games, and it was something that was frequently compromised in Dark Souls 2 when compared with Dark Souls 1 or Demons Souls. So it doesn't surprise me that this team has somewhat missed the mark on this point again.

    a game designed to be played with someone always by your side
    Availability of whom is not something From can guarantee, especially if you return to this game a few years hence. If the new design is unpleasant solo, than it's simply poorly tuned IMO. Demons/Dark are all about very particular (if varied) rhythms in the way the game unfolds. If this remaster has been reduced to a non-stop s***storm, I have to imagine some of the charm is lost.
    Reply +24
  • Titan Souls review

  • darc 13/04/2015

    I'm curious, but this has eventual PS+ freebie written all over it. Bloodborne et al will keep me busy in the meantime. Reply -4
  • Postal rejected from Google Play due to "gratuitous violence"

  • darc 09/04/2015

    "It's a fine line between clever and stupid." Reply 0
  • Layton dev Level-5 shows off new 3DS game The Snack World

  • darc 08/04/2015

    IP, launch plans, toys, manga... I'm getting everything about this game except, you know, what kind of game it's supposed to be. Reply +7
  • PS Plus in April adds Dishonored and Never Alone

  • darc 31/03/2015

    @Simatron3000 Thanks! Reply 0
  • darc 31/03/2015

    How does the Instant Game collection work: do you own the games permanently, or just for the duration that you remain a PS Plus member? Or can you only play them during the month in question? Reply -2
  • Batman: Arkham Knight-themed PS4 revealed

  • darc 31/03/2015

    Reply +4
  • Is Bloodborne the next-gen Souls you've been waiting for?

  • darc 29/03/2015

    @Fragtaster +1000 re your appraisal of Bloodborne. Reply +1
  • darc 29/03/2015

    @IronSoldier My point is that while the casual or even typical gamer is not likely to complain about fps per se, they may very well complain if the controls or camera are too unwieldy for the demands of gameplay, as may be true in some but not all games. As for liveswire, I think he's too high on himself to warrant any attention whatsoever. ;) Reply +2
  • darc 28/03/2015

    @IronSoldier It doesn't follow that "the typical gamer who plays game X doesn't care about frame rates, therefore they don't matter in game Y". The bottom line is that some games have mechanics that require solid frame rates while others do not. Bloodborne does. (Whereas I personally think GTA would be a snoozefest, albeit a very pretty one, even at a million frames a second.) Turns out Bloodborne's a great game regardless, but that doesn't make performance a moot point. Reply +2
  • darc 28/03/2015

    @liveswired 😴 Reply +1
  • darc 28/03/2015

    @Malek86 - A critical part of the combat is learning which weapon modes work well for taking on multiple enemies at once. My fave so far is the circular two hand attack (L2) with the starting axe. (I forget its name.) Reply 0
  • darc 28/03/2015

    Trying to keep up with comments, but I wish the exclusivity chatter would just stop. There's nothing novel about the practice - even in this very franchise - and the complaints have clogged up three separate threads with noise now. This post included, may it be the last. :( Reply +2
  • Bloodborne review

  • darc 28/03/2015

    Despite all my initial criticisms, it looks like I may have to eat my fedora after all. Bloodborne got its hooks into me properly last night. Loving it/ am addicted. :) Reply +1
  • darc 27/03/2015

    @Yautja_Warrior "constant 30fps though so it's judder free" That'd be fine by me. I've never been a big FPS junkie anyway. But with all the fast evasive maneuvering, the smoother the better. Reply +3
  • darc 27/03/2015

    @riceNpea Is the message system available to those of us without PS+? All I've read are vague indication that "some" online features are unavailable without PS+. (Well... that and the fact that I can't select "Play Online" presently.) I wasn't sure if this included messages, or just summons/invasions or what. Still hate that these features were made exclusive to PS+ subscribers.

    To answer your question: yes, I am enjoying the game despite my criticisms, which I'll stand by. It's always fun to unfurl Miyazaki's level designs. :)
    Reply +1