darc Comments

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  • Hohokum review

  • darc 18/08/2014

    This looks awesome - and I'd never heard of it before this review! Will be sure to check it out.

    Agree with Zebula about the aesthetic similarities with LocoRoco (one of my faves).
    Reply 0
  • Risen 3: Titan Lords review

  • darc 15/08/2014

    @UncleLou Ha - I suppose you make a good point there. I guess I should be realistic about the fact that I've only *really* played two of them, G3 and R1, and I agree they were largely similar. G3 was like the sprawling rough draft and R1 was the final edit. :)

    Maybe what I mean is that PB's work (the gameplay) gets *my* imagination going, whereas Diablo 3 felt like running on a treadmill, basically.
    Reply 0
  • darc 15/08/2014

    I still can't imagine its being bad enough to warrant a 6 in the same universe where Diablo 3 variations keep cashing in 9's. The latter are completely devoid of imagination IMO. I'd be tempted to say EG is more sympathetic to glossy AAA titles, but then they jump on the hype bandwagon every time some new indie darling hits the scene. Maybe if Piranha Bytes changed Risen's name and sold the IP to a couple of Portland scenesters or whatever, Risen 4 would score an 8 or a 9. ;) Reply +1
  • darc 14/08/2014

    @Jyden Then I am totally confused at the back and forth between apoc_reg and Vasenor. :/ Reply +4
  • darc 14/08/2014

    @apoc_reg "the 'i told you so' risen 1 PC re-review."

    I think I'd enjoy reading that. Can you post a link? (All I find is the original 6/10 from 2009.)
    Reply +3
  • darc 14/08/2014

    Loving the unexpected Peppa Pig content all over this page. :) My 2 year old would also approve.

    @mkreku - She's also a fan of high-fives!
    Reply +2
  • darc 14/08/2014

    Well this catches me completely off-guard! If I knew a Risen 3 was in the works, then I've since forgotten.

    I never know how to take reviews of Gothic/Risen games, because I've always been the odd man out as the only person in the world who liked (loved, actually) Gothic 3. (Where even the Gothic fans will hold up G1 and G2 as superior games, I couldn't stand their respective pacing or UIs.) Risen 1 was basically a shorter, sweeter rehash of Gothic 3, and not surprisingly it became one of my all time favorite games.

    Since critics, and most everyone else, hated both Gothic 3 and Risen 1, I never know what to think when Piranha Bytes gets stuck with a 6/10 or whatever. But then again, I couldn't get through more than a couple of hours of Risen 2 (which felt to me like doing the chores) so criticisms leveled at Risen 3 could go either way: points I disagree with/ don't care about, a la Risen 1, or issues I've seen for myself, a la Risen 2.
    Reply +16
  • It's time for your latest update on The Last Guardian - again

  • darc 14/08/2014

    Last Guardian Forever. Reply 0
  • Native Alaskan tribe's folklore-based adventure Never Alone gets a release date

  • darc 14/08/2014

    That is lovely. Reply +1
  • Diablo 3: Ultimate Evil edition review

  • darc 12/08/2014

    9/10. The name "Diablo" inspires mass hysteria - it's the only explanation. Reply -3
  • Diablo 3 download/install sizes are much higher on PS4

  • darc 11/08/2014

    So is Diablo 3 going to be news, like, forever? Reply -1
  • Godus is out now for free on iOS

  • darc 07/08/2014

    Guess I crossed in the mail with CarpetFluff and Rob_of_the_Robots LOL. Reply +1
  • darc 07/08/2014

    This version will be receiving a "spectacular, bonkers & undeniably amazing PC-exclusive feature,"
    Is this guy just making fun of himself now? Wait, is this guy Andy Kaufman??

    EDIT: Ah, that was George Kelion speaking. I just assumed it was Molyneux . I wonder if "penchant for hyperbole" is a job requirement at 22 Cans.
    Reply +3
  • The Power Glove documentary launches a Kickstarter

  • darc 06/08/2014

    @Bander But marketing for what/whom? I see it more as a Kickstarter for someone who is desperately trying to avoid getting a real job. :) Not that I blame him! Reply +3
  • Metrico review

  • darc 06/08/2014

    @Arwin Glad you asked. I would have them farther from the edge, so that one isn't given the sense that they're hanging onto the weight of the device with the same thumbs with which they're trying to play games. I recognize that there are tradeoffs here, in terms of sacrificing screen size and portability against ergonomics, but I think ergonomics too often take a backseat. I get distracted and enjoy the software less if the hardware feels uncomfortable in my hands.

    Granted, this is largely down to personal preference, and if the Vita design works for you, all good.
    Reply 0
  • darc 06/08/2014

    While the rear touchpad has been maligned quite often before...
    The Vita: some of the best controller hardware ever seen on a handheld, but in all the wrong places.
    Reply +4
  • Dark Souls 2: Crown of the Sunken King review

  • darc 05/08/2014

    Finally finished DS2 last night. It all hinged on the same design flaw that had frustrated me throughout the rest of the game: you must kill X in order for Y to appear unannounced in random place Z, so that you may proceed. If you don't happen to revisit that place at random, enjoy wasting the rest of your life.

    Worst. Signposting. Ever. If you completed this game without ever turning to Google or the DS2 Wiki, hooray, you have special powers.
    Reply 0
  • darc 25/07/2014

    When one area concludes by opening up a shortcut to your starting location, you have the 'a-ha!' moment that was, for many, largely missing in the main game.
    OK, now you have my attention...
    Reply +1
  • darc 25/07/2014

    I still haven't finished Dark Souls 2 itself. I considered myself pretty adept at Demon's Souls and Dark Souls 1, but some of the difficulty spikes in DS2 were just over the top. I got to the first of the memories of the fallen giants - with a ticking clock and limited summoning - and basically hit a brick wall. Not having much fun anymore, and have no idea what I've done wrong.

    Loved Demon's and Dark 1 so much, but Dark 2 was a huge pile of frustration for me as often as not... and lord if it's possible for a game to be too long, this one is.
    Reply +5
  • Sacred 3 review

  • darc 01/08/2014

    @bemaniac Glad to hear it. I'll have to get back to that one. But yeah, talk about a slow start. When you finally get off the boat and disembark on that island, all of the walking back and forth kind of sucks all the wind out of the game's (ha) sails. Reply 0
  • darc 01/08/2014

    @bemaniac Did you like Risen 2? I am a HUGE fan of Risen 1, but I just couldn't get into the sequel. Does it come together after a few hours? Reply +3
  • darc 01/08/2014

    So in other words, Diablo 3, except not a 9/10?

    Oh, and to be fair, less loot.
    Reply +4
  • Strong PS4 sales help Sony to profit

  • darc 31/07/2014

    @ziggy_played_guitar "I just don't buy a PS4 because its users seem very fanatic."

    I'm the same way. Whenever I see that a product's owners are consistently happy with their purchase, I make a point to steer clear. :P
    Reply +11
  • Doom 4 is an oldschool reboot, just called Doom

  • darc 18/07/2014

    That "reveal" video is absurd. Could have been an advertisement for just about anything. Yes, we all know what an FPS looks like by now, but has id simply decided to make fun of themselves for it? Reply -2
  • Sony: PS4 targeting Wii owners who skipped PS3 and Xbox 360

  • darc 17/07/2014

    Sony: PS4 targeting Wii owners who skipped PS3 and Xbox 360
    Dear Sony,

    Please get around to targeting PS3 and Xbox 360 owners who have thus far skipped PS4 and Xbox One. I.e. more new games, fewer remasters, etc.

    I know, I know - it's early days. But that headline is an easy target.

    EDIT: And now skimming previous comments, I see I'm late to the party. :)
    Reply 0
  • Pinball FX2 Xbox One release date set

  • darc 16/07/2014

    But, disappointingly, there's no option to import the tables you've already bought for the game's Xbox 360 version.

    The PlayStation 4 version - named Zen Pinball 2 - did offer this feature. All DLC for that is cross-platform between PS4, PS3 and PlayStation Vita.
    One of my favorite games on Xbox 360, and frankly, good enough on that technology. All of these caveats and Catch-22's re: backwards compatibility and cross-buys... I begin to wonder if I'll ever own a PS4 or XBone.

    ...and then I remember Bloodborne. :)
    Reply +3
  • There's a new Teenage Mutant Ninja Turtles game for Xbox 360 Kinect

  • darc 15/07/2014

    I don't know how credible "Xbox Achievements" is - never heard of the site. But this looks for all the world like a hoax. Easy enough to photoshop, and so stupid it might actually discourage pizza sales. Reply -6
  • Huge Dragon Age: Inquisition Q&A info dump

  • darc 14/07/2014

    @ChandlerL Thanks, ChandlerL - I'll watch those ASAP. Reply 0
  • darc 14/07/2014

    @Chiarafan Not mutually exclusive. :) I'll never tire of bashing DA2, but I will admit I'm excited about DA3. I hope they don't cock it up again. Reply 0
  • darc 11/07/2014

    @ChandlerL That all sounds great. I remain cautiously optimistic, slightly less cautious. :) But there was a lot more wrong with combat in DA2 than the camera, which IMO people harped on about for too long when they should have been thinking about the complete absence of tactical substance. The indeterminate waves of enemies schtick was completely lame, obviating your ability to pace use of skills, items, etc. And the ability for enemies to spawn just about anywhere, then walk and attack directly through your characters, killed the whole process of distinguishing tanks from archers from mages, positioning them properly, etc. In other words, there was no real gameplay.

    I hope they've fixed *that*. The camera etc. would just be icing.
    Reply +1
  • darc 09/07/2014

    The tactical combat is more like DAO
    OK, cautiously optimistic then.
    Reply +4
  • Why Unreal deserves to be remembered alongside Half-Life

  • darc 23/06/2014

    I remember buying this game and playing about as far as the "lights out" scene in the video posted above. Now I get the sense that I really should have played more of it. I think it scared me off, it could be so tense! Main thing I remember (in those early days of graphic accelerator cards) was how SHINY the floors looked. Reply 0
  • E3 2014: the relaunch of brand Xbox One

  • darc 18/06/2014

    Our vision of Xbox and Kinect as being the ultimate experience...
    I have an entire closet full of ultimate experiences.
    Reply +4
  • Amazon lists Rise of the Tomb Raider for PS3, Xbox 360

  • darc 16/06/2014

    I'll add this to my list of reasons to buy a PS4, right under Bloodborne. Nothing has actually shipped that compels me yet. Reply 0
  • 10-minute Dragon Age: Inquisition gameplay demo

  • darc 11/06/2014

    I hated DA2 more than anyone, I think, but looking at this footage with an open mind, I honestly think it looks pretty amazing. Obviously, I'll hold out for reviews before putting any money on the table.

    The things I hope Bioware fixes (and it's not much comfort that they never really admitted to a problem in the first place) are the randomly spawning waves of enemies, and the ability for enemies to walk/attack right through your tanks and target your casters and archers, for instance. These two design decisions - both firsts in DA2 - killed any semblance of strategy in the last game. And that was, you know, the gameplay.
    Reply 0
  • Bloodborne is From Software's darkest game yet

  • darc 11/06/2014

    I guess I just bought a PS4. Reply +5
  • Dark Souls 2 to receive three-part episodic DLC

  • darc 04/06/2014

    @Malek86 Ha, I meant "not alone" and typed "not allowed" by mistake.

    P.S. I was a little underwhelmed with Artorias as well. If only because I never had any real sense as to when it had ended.

    If DaS2 is any indication, I will play through all of the DLC, completely addicted, tendonitis and carpal tunnel be damned. But all the while I will be thinking, I can't wait until I finish these so I can get back to Demon's Souls and Dark Souls 1. :)
    Reply +2
  • darc 04/06/2014

    @Malek86 No, you are not alone. Here's my take, reposted from elsewhere:

    "I've had a love/ hate relationship with DaS2 since it arrived. I have several issues with the game, but the biggest by far has to do with level design: the complete lack of signposting, and the arbitrary ways in which the world's "states" change (e.g. doors opening, NPCs changing locations, etc.) for little or no reason, or worse, with little or no announcement. This, coupled with the larger, more open-world design, can result in countless hours running in circles grinding, while my good-will toward the game rapidly evaporates. If I visit a dead end, reverse, and proceed elsewhere, something should TELL ME that I need to turn around and check that dead end again, shy of my rinsing the entire rest of the game. One NPC who had spawned from thin air actually said, "It will take a miracle to open this [previously impassable] door. Would you like one?" This is like game design self-parody. It doesn't unfold like a brilliant machine the way Da1 did, nor does it have an inherent structure or symmetry like De did; it just feels like a big pile of stuff.

    I also feel that the game discourages risk-taking in some ways, e.g. by limiting human effigies, when the only alternative to taking those risks is god-awful drudgery and grinding. And when risks do pay off, I only occasionally feel like it was a matter of skill or cunning on my part. Boss battles frequently feel over-the-top impossible... until I summon, at which point they become a crap-shoot depending on who arrives, and often ridiculously easy. Again I have to use that word "arbitrary".

    Lastly, I feel that - despite their promises (or threats depending on your POV) - From has actually made this game LESS accessible than DaS1, and in all the wrong ways. I wasn't personally concerned about difficultly either way - Demon's and Dark 1 were fine for me, even played mostly solo. But I dislike any part of a game requiring that I refer to an online Wiki for explanation, as with covenants, etc. and Da2 is crazy with this. So many covenants, so many items, so much to desperately try to care about... and none of it properly explained or intuitive in the scope of the game itself.

    I could go on. I'm still addicted. It's Dark Souls after all. But IMO it's kind of a hot mess."

    I wrote this a couple of weeks ago and it's since occurred to me that "obtuse" was the word I was looking for through most of paragraph 3.
    Reply +1
  • darc 04/06/2014

    Jesus, where do they expect me to find the time?? :O

    Reply 0
  • Lionhead teases Fable Anniversary for PC

  • darc 03/06/2014

    Oy, again with the Fable... Reply +1
  • Sony to discontinue PSP in Japan next month

  • darc 03/06/2014

    Loco Roco!!! Reply +3
  • Murdered: Soul Suspect review

  • darc 03/06/2014

    Excellent review. Reply 0
  • Face-Off: Watch Dogs

  • darc 30/05/2014

    it's effectively an additional sheen of polish at no extra cost.
    That's basically the problem Microsoft faces vs. the PS4 in general. Or as Ron White puts it, "You can take the donkey, or you can take the tram; it is the same price."
    Reply +2
  • Dark Souls director now president of From Software

  • darc 21/05/2014

    Responsible for the two greatest video games of all time. That's a pretty good run! I will definitely keep my eyes peeled for this alleged Project Beast. Could be the game that finally drags me screaming into the next gen of consoles. Reply +10
  • Microsoft reveals the Surface Pro 3

  • darc 20/05/2014

    It's a gorgeous piece of hardware, but I can't see getting excited about a full-fat (e.g. x86) Windows 8 convertible until they do some serious work on Windows 8. Even as a Surface Pro 1 owner I had the plain sense that the problem(s) were not to do with the hardware, but with the OS. E.g. if you want to mix a relatively small touchscreen and compatibility with x86 apps and present this as a selling point (and you have to when the Modern UI app store is so bare) then try making the Windows desktop experience more friendly: bigger controls, pinch-zoom, drag-pan, etc.

    As it stands, the only thing to justify the SP's price premium over a "mere" ultrabook is that it's kind of cool. It doesn't actually work the slightest bit better. I'm not just speculating here - I was an early adopter, and none of the things that really matter have changed.

    My first thought on hearing about SP3 was, "Wasn't SP2 like 5 seconds ago?" and my second thought was, "Man, I sold my SP1 in the nick of time!"
    Reply +9
  • Microsoft to remove Xbox Live Gold paywall for streaming apps

  • darc 13/05/2014

    Wait - I don't get to pay Microsoft to watch my paid Netflix account anymore? By which I mean, FINALLY!

    If MS and their dev partners had any idea how much money this stupid policy cost them... things like this slowly turned my PS3 into my go-to system, after years of Xbox loyalty, until finally I started buying all the multi-platform stuff for PS3. And now I'm eying a PS4 instead of an Xbox One. Penny wise, pound foolish.
    Reply +1
  • Super Time Force review

  • darc 13/05/2014

    This is an interesting review, but I didn't read a single word to account for the score. I hate to say "it reads like a..." but "it reads like a 10." So what are the criticisms? Reply +1
  • Microsoft to sell Xbox One without Kinect for 349

  • darc 13/05/2014

    The worst thing for early adopters is that, as more and more Kinect-less XBones get out in the market, devs will have less and less of a reason to develop anything compelling for the technology. It's first gen Kinect (and Move, and that high-accuracy WiiMote add-on, and...) all over again. I.e. a dead end. Reply 0
  • darc 13/05/2014

    @bad09 Don't get me wrong - I don't think the positions I cited made any sense in the first place. I just think they should have been a lot less impassioned when defending them in the press.

    If for instance, we were left to think, *maybe* MS will eventually come around with a Start menu patch that makes sense (or even improves things over Windows 7), we might have let it slide for a few months. But for those few months, MS had people telling the press in no uncertain terms, "NO Win8 is designed to work without a Start menu." Why would you paint yourself into a corner at the expense of public perception like that.

    Same deal with this hard sell on Kinect. And FINALLY they are letting up.
    Reply +2
  • darc 13/05/2014

    Microsoft is intent on killing customer relations with these insanely stubborn "visions" of theirs, which they just reverse on in the end anyway. The list is long with Xbox One, but it's the same with Windows 8.

    XBone: Ship without Kinect?? IMPOSSIBLE!!! FOOLS!!! ... Oh, we can't have your money? OK, here's your SKU without Kinect. :/

    Windows 8: A Start menu, in this day and age?? IMPOSSIBLE!!! FOOLS!!! ... Oh, we can't have your money? OK, here's Win 8.1 with a Start menu. :/

    MS has all the PR skills of a bag of hammers.
    Reply +5