darc Comments

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  • Spec Analysis: Alienware Alpha

  • darc 22/10/2014

    @CloudXIV I'm not against PC gaming either. The indie scene is really happening there and the consoles tend to be a "wait and wait and then pay more" proposition.

    On the other end of the spectrum AAA multiplats can often be made to look/play better on a PC, provided you have the resources. If I were still single (read: a lot more time and dispensable income) I'd probably still have a cutting edge PC downloading optimized drivers and ultra-HD textures overnight, etc. But the present reality is that work burns me out on technical issues, and if I can spare 30 minutes to game at night, I need something close to 30 minutes of that time to represent actual gameplay. PC's just weren't delivering that for me.
    Reply +2
  • darc 22/10/2014

    @CloudXIV Agreed. This is what finally drove me away from PC gaming. I remember when "scalability" was the buzzword that was supposed to save PC gaming, way back in the late 90's. But one result of scalability is that the gamer winds up doing half the work - trying to find the sweet spot for any given game on their own particular PC. I finally had to draw the line. That's my day job; not my hobby. Reply 0
  • darc 22/10/2014

    This would be nice to have in the living room/bedroom so that I'd actually get around to playing all those Steam/ Humble/ GOG games I can't help myself buying at rock-bottom prices. And that's where you'd recoup some of your costs: PC gaming can be very inexpensive from a software perspective. I can see it working out for some people.

    But... $600+ is still a little rich for my blood. I'll probably go with a PS4 this generation and sit at my desk with my creaking old PC for another year when a game is good enough to warrant that.
    Reply 0
  • Dev behind Paranautical Activity Steam storm resigns, apologises

  • darc 22/10/2014

    @Hiei193 This is what I keep wondering myself. Mainly because I see a few posts defending Maulbeck, on the basis that Steam's error "killed 80% of sales" or what have you. What is the basis for that analysis? I know that release week is important for a game, but certainly moreso for a AAA game where there's a big marketing push. I would think that the reality for this smaller release is something more like, "it will sell when it's broadly available, provided it doesn't suck." I mean, it's not like this guy invented candy canes and missed the Christmas season... Reply +3
  • Valve pulls game from Steam following dev's tweet threatening Gabe Newell

  • darc 21/10/2014

    @Lukus It may seem subtle, but there is a hugely important distinction between, "Argh I want to kill this guy!" and "I am going to kill Gabe Newell. He is going to die." I know that Maulbeck was not being literal, but he intentionally crossed that line. Rather than using language that's part of familiar idiom for frustration, he used explicitly threatening language. And for all intents and purposes, he did so in the workplace.

    I've recently had to deal with this online tough guy BS where that line is crossed. Once you're all grown up and have a family to worry about, etc. you're less inclined to take it lightly.
    Reply +1
  • Video: Crafting and customisation in Dragon Age: Inquisition

  • darc 01/10/2014

    Prefer "Sheathe the one I want", but awesome all the same. :) Reply 0
  • Dark Souls 2 - Crown of the Ivory King walkthrough and game guide

  • darc 01/10/2014

    @penhalion Oh I see your point now. Didn't really bother me, honestly, since I've always seen the "stories" in Souls games as being a bit dubious anyway. I know there a lot of people who are really into the lore, etc. but IMO the games don't really do enough to present any of this (reams of text on a Wiki somewhere doesn't count) so I largely ignore it.

    There are some RPGs that are all about storyline and characters, but for me Souls = exploration and gameplay mechanics.
    Reply 0
  • darc 30/09/2014

    @galson We're in agreement on all counts then. I was pretty burned out by the end of DS2, too. I absolutely could not stop playing it, but I literally hated the game much of the time. A bad Souls game is still a better game than 90% of what's out there, but man did DS2 have some dodgy design flaws. I could write a book about it.

    I expected to be relieved when DS2 finally ended (Christ is it ever loooong), take a long break, and maybe wander back to Demons' or DS1, but the first DLC came out just a couple of days before I finished the main game. The stubborn completionist in me stuck me into that task, and of course I was still working on it when the second installment came out. Somewhere in there I realized: I was actually having fun again! There were points in the Old Iron King that reminded of the feeling I had playing Demons' Souls way back when, and that's high praise!
    Reply 0
  • darc 30/09/2014

    @penhalion The reward is that the DLC content is fun to play. Beyond that, I think you could make the same argument ("there seems no reward") for any video game, or any hobby at all. Reply +6
  • darc 30/09/2014

    @galson I'm surprised about your opinions re: the DLC. Do you tend to focus more on the multiplayer aspects of DS2 over the PvE stuff? Personally, I thought the DLC (particularly the second one) was of significantly higher quality than the main game. But I'm almost exclusively a single-player guy. Reply 0
  • darc 30/09/2014

    PlayStation 3 owners will have to wait until tomorrow before they can get their hands on the concluding content for the game.
    Gaaaaah!
    Reply 0
  • Super Smash Bros. 3DS bug causes characters to inflate

  • darc 30/09/2014

    Best bug ever. Reply +1
  • The Vanishing of Ethan Carter review

  • darc 30/09/2014

    Sold, thank you.

    I love a good, short game. I don't have a whole lot of time on my hands these days.
    Reply +7
  • Middle-Earth: Shadow of Mordor review

  • darc 26/09/2014

    I'd like to see a sidebar, or even a full article, comparing the 360/PS3 version with the XBone/PS4 version. I definitely want to play this game sooner or later, question is whether to run out and buy it now, or whether to wait until I've purchased my next console - which probably won't happen for a few months yet. Reply 0
  • Forza Horizon 2 review

  • darc 25/09/2014

    backdrop of sanitised, corporate youth culture (despite the authentically hip Rob da Bank-curated soundtrack). Horizon 2 wisely ditches much of that
    There is hope for me and this game, then. FH1 turned me off instantly.

    And having read the rest of the review, FH2 might just sell me an XBone!
    Reply +3
  • Video: Watch us play Gauntlet from 4pm BST

  • darc 25/09/2014

    Slow down, Arrowhead, I'm not done not caring about Diablo III yet. Reply 0
  • Dark Souls 2 DLC Crown of the Ivory King delayed

  • darc 22/09/2014

    Kind of spoils the timing for me, since I'll be traveling in October. But that's alright, it'll be something to look forward to when I get back. Better they take their time and get it right.

    Old Iron King was really great stuff.
    Reply 0
  • Bloodborne release date confirmed

  • darc 18/09/2014

    @Atropos Dark Souls 2 *is* worse than its predecessors in many ways. I could go on and on, but I already have elsewhere. So the good news is: you're not crazy. (More good news: some of the DLC is actually very good.)

    By the same token @Alex_Star, I don't think the formula is getting tired per se, I just think the content (specifically the level design) in Dark Souls 2 was poorly thought out. The core Souls gameplay is still fantastic, to the point that I have trouble playing anything else now.

    FWIW, I find that I can play Souls games in brief intervals if I have to; you just have to remember to save properly.
    Reply +1
  • darc 18/09/2014

    OMG freeze me in a snow-drift, Cartman-style. Reply +7
  • Torment: Tides of Numenera debuts its first gameplay footage

  • darc 18/09/2014

    Wow, this look amazing.

    Presently trying - and failing - to get into Divinity: Original Sin, but this looks a little more my speed.
    Reply 0
  • Listen to Paul McCartney's theme song for Destiny

  • darc 11/09/2014

    @RSX901 - I can't speak for Americans in general (and you might consider a similar policy) but I don't generally tolerate farts in my face. Especially literal ones. I still think McCartney is great (God might be pushing it) because he is an EPIC performer to this day. I agree his writing has been uneven over the years, but his early achievements stand tall, and his wide-ranging skills as a performer are simply remarkable. Reply +1
  • Ambitious cult horror adventure Pathologic is getting a remake

  • darc 05/09/2014

    Same. Bought the original, saw something interesting in it, but couldn't quite get a hold. I'll keep on eye on the remake for sure. Reply +5
  • Darwin and Dark Souls: evolving the tactical RPG with Natural Doctrine

  • darc 03/09/2014

    Agreed on the Dark Souls connection being tenuous at best. I don't see any connection, gameplay-wise, whatsoever.

    It's been going on ever since Dark Souls became a hit. Dragon Souls in Skyrim, Hollowborn in Pillars of eternity, and on and on. Everyone wants everything to be a little Dark Souls.
    Reply 0
  • The worst games I've ever played, by Ellie Gibson

  • darc 28/08/2014

    The Best Eurogamer Article I've Ever Read

    Thank you, and best of luck!
    Reply +1
  • Dark Souls 2: Crown of the Old Iron King review

  • darc 28/08/2014

    You are gifted just six smelter wedges at the start of the chapter, but there are more than six Ashen Idols to eliminate.
    So is there any inherent benefit in destroying the Ashen Idols, or should I be running past them without destroying them (to save wedges) when I can?
    Reply 0
  • darc 28/08/2014

    I've been pretty vocal with my opinion that DS2 is a seriously flawed game - and yes, this despite the fact that I can't stop playing it. I find the level design, NPC behaviors, and on and on seriously arbitrary and obtuse. After promising/threatening (depending on your POV) to make DS2 more accessible than DS1, they actually delivered a heaping pile of near-random stuff you can only hope to unravel by studying Wiki's, etc. Which is unacceptable IMO.

    That said, I'm loving Crown of the Old Iron King so far, and I think I'll be sorry to see it end. The level design has more of the focused elegance I remember from Demon's Souls and DS1. It just reinforces the point that DS2 made in the negative: quantity is no substitute for quality. I'll take a short game (or add-on), that has been properly refined, over a 150-hr sprawl any day.

    Unfortunately, I spent more time getting the damned DLC working than I did playing. The automatic download killed my night with CoSK on Tuesday, then last night I decided to buy CoOIK. Between From's clever "figure out how to get there" policy with DLC, and Sony's INSANE "search/ add to cart/ checkout/ buy/ download/ activate/ install/ possibly go postal" Playstation Store routine... I actually launched DS2 3 or 4 times and ran around in circles before I realized that I hadn't *quite* finish installing the add-on.

    I hate DS2 loading screens, they are long and plentiful. And I STILL hate the Playstation Store.
    Reply 0
  • darc 27/08/2014

    @akmass The automatic download really ticked me off last night. I finally had a couple of hours to myself, to get in some good DS2 time. I get everything else out of the way, sit down, boot the game, and ... look at a download screen for an hour. If there was an option to skip, I missed it. So much for my night off. :/ Reply +1
  • darc 27/08/2014

    @Sussudio Agreed on all counts.

    And re: Varg & Co, yes I have limited patience for these 30 minute wars of attrition.
    Reply 0
  • darc 27/08/2014

    Its final boss, the Fume Knight, is arguably tougher
    Tougher than the 1st DLC's "final" boss (Sihn), or tougher than the optional Varg/GraveRobber/Whats-her-name battle? I don't need anything harder than that, thank you. Still haven't beaten them. (Sihn, on the other hand was a cakewalk - like a bait and switch to make you foolishly complacent walking into Varg and Co.)
    Reply 0
  • Video: Ten minutes of Hellraid in action

  • darc 27/08/2014

    God it's beautiful to look at, but first-person melee is rarely much fun to play.

    This looks so much like a next-gen Skyrim it's kind of embarrassing. Even the skill tree is vaguely reminiscent.

    I will keep an eye on it, though. So pretty...
    Reply 0
  • Face-Off: Diablo 3: Ultimate Evil Edition

  • darc 25/08/2014

    The final reckoning.
    Promises, promises. I feel like I've been reading about Diablo 3 for 30 years or so.
    Reply +1
  • Bloodborne is a Souls successor with serious bite

  • darc 22/08/2014

    @OnlyJoeKing Yes, I've only just recently started to see that. L1 "shields up" is so ingrained in my muscle memory after 100's of hours of Demon's/ Dark - but I'm working on it! Reply +3
  • darc 22/08/2014

    From Software tosses the shield off the castle bridge, and instead allots the L1 button a new role
    I am, admittedly, in big trouble here. But everything else sounds perfect!
    Reply +5
  • darc 22/08/2014

    @ol - 10m and 1. ;) Reply +2
  • Dex Early Access review

  • darc 21/08/2014

    Zebedee jumping
    ???
    Reply 0
  • Forza Horizon 2 proves the driving genre is back at its best

  • darc 20/08/2014

    I hate admitting when I'm just too old for something, but the whole "music festival" thing being central to a racing game just seemed goofy and contrived and vaguely embarrassing to me. I don't doubt it was a great game as everyone agrees, but that thematic shift - which reviewers all described as "a breath of fresh air" - just kind of put me off.

    Give me a straight-up "po-faced" racing sim, as they say; all I need in the way of a plot is, "Racecar driver tries to win races."
    Reply -2
  • Cliff Bleszinski undertakes Ice Bucket Challenge

  • darc 20/08/2014

    When I saw the goggles I just assumed he was going put his own stamp on it, and have an employee shoot a few thousand ice cubes at him out of a rifle with a chainsaw under the barrel, or whatever. I'm not impressed. ;) Reply +2
  • Hohokum review

  • darc 18/08/2014

    This looks awesome - and I'd never heard of it before this review! Will be sure to check it out.

    Agree with Zebula about the aesthetic similarities with LocoRoco (one of my faves).
    Reply 0
  • Risen 3: Titan Lords review

  • darc 15/08/2014

    @UncleLou Ha - I suppose you make a good point there. I guess I should be realistic about the fact that I've only *really* played two of them, G3 and R1, and I agree they were largely similar. G3 was like the sprawling rough draft and R1 was the final edit. :)

    Maybe what I mean is that PB's work (the gameplay) gets *my* imagination going, whereas Diablo 3 felt like running on a treadmill, basically.
    Reply 0
  • darc 15/08/2014

    I still can't imagine its being bad enough to warrant a 6 in the same universe where Diablo 3 variations keep cashing in 9's. The latter are completely devoid of imagination IMO. I'd be tempted to say EG is more sympathetic to glossy AAA titles, but then they jump on the hype bandwagon every time some new indie darling hits the scene. Maybe if Piranha Bytes changed Risen's name and sold the IP to a couple of Portland scenesters or whatever, Risen 4 would score an 8 or a 9. ;) Reply +1
  • darc 14/08/2014

    @Jyden Then I am totally confused at the back and forth between apoc_reg and Vasenor. :/ Reply +4
  • darc 14/08/2014

    @apoc_reg "the 'i told you so' risen 1 PC re-review."

    I think I'd enjoy reading that. Can you post a link? (All I find is the original 6/10 from 2009.)
    Reply +3
  • darc 14/08/2014

    Loving the unexpected Peppa Pig content all over this page. :) My 2 year old would also approve.

    @mkreku - She's also a fan of high-fives!
    Reply +2
  • darc 14/08/2014

    Well this catches me completely off-guard! If I knew a Risen 3 was in the works, then I've since forgotten.

    I never know how to take reviews of Gothic/Risen games, because I've always been the odd man out as the only person in the world who liked (loved, actually) Gothic 3. (Where even the Gothic fans will hold up G1 and G2 as superior games, I couldn't stand their respective pacing or UIs.) Risen 1 was basically a shorter, sweeter rehash of Gothic 3, and not surprisingly it became one of my all time favorite games.

    Since critics, and most everyone else, hated both Gothic 3 and Risen 1, I never know what to think when Piranha Bytes gets stuck with a 6/10 or whatever. But then again, I couldn't get through more than a couple of hours of Risen 2 (which felt to me like doing the chores) so criticisms leveled at Risen 3 could go either way: points I disagree with/ don't care about, a la Risen 1, or issues I've seen for myself, a la Risen 2.
    Reply +16
  • It's time for your latest update on The Last Guardian - again

  • darc 14/08/2014

    Last Guardian Forever. Reply 0
  • Native Alaskan tribe's folklore-based adventure Never Alone gets a release date

  • darc 14/08/2014

    That is lovely. Reply +1
  • Diablo 3: Ultimate Evil edition review

  • darc 12/08/2014

    9/10. The name "Diablo" inspires mass hysteria - it's the only explanation. Reply -4
  • Diablo 3 download/install sizes are much higher on PS4

  • darc 11/08/2014

    So is Diablo 3 going to be news, like, forever? Reply -1
  • Godus is out now for free on iOS

  • darc 07/08/2014

    Guess I crossed in the mail with CarpetFluff and Rob_of_the_Robots LOL. Reply +1
  • darc 07/08/2014

    This version will be receiving a "spectacular, bonkers & undeniably amazing PC-exclusive feature,"
    Is this guy just making fun of himself now? Wait, is this guy Andy Kaufman??

    EDIT: Ah, that was George Kelion speaking. I just assumed it was Molyneux . I wonder if "penchant for hyperbole" is a job requirement at 22 Cans.
    Reply +3