danger.to.others Comments

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  • Return to Skyrim

  • danger.to.others 18/04/2014

    Great game. I've played hundreds of hours of it, like most in this thread.
    My thing is I will always hate Bethesda for the bug riddled mess they launched on PS3....yet I love them for making the game work perfectly after the patches, rarely a bug and it never crashes.
    Just finish the product before release, Bethesda. As it is, you make games I play to death and gladly buy....but I'll never buy at launch. I can't trust you as a Playstation owner.
    Reply 0
  • Titanfall Xbox 360 won't come to Games on Demand

  • danger.to.others 11/04/2014

    Such optimists, saying how high a quality a port the 360 version is, rather than what I see.....a perfectly fine, not exceptional but fine....360 game that is a poor port to the Xbox One.

    Titanfall has a quality issue, all right. An overall one.
    Reply +1
  • Stick it to the Man landing on PS4 this month

  • danger.to.others 09/04/2014

    I hate using the speaker on the controller only because I hate using anything that drains my PS4 controller any faster.
    The battery drains so fast it feels like it's a wired controller (as it charges) about 80% of it's use.
    Which wouldn't be as big a deal if they hadn't given me a cord that's about three feet long.
    Reply +1
  • New Wolfenstein trailer referees football with a gun

  • danger.to.others 08/04/2014

    This game is 100% marketed with me in mind. Blood, guts and an even flow of serious and funny in the story.
    Developers of Riddick, I'm not worried about the gameplay. I sound like an ad, but my pre-order is already set.
    Something about the game just puts an evil smile on my face.
    Reply +7
  • Performance analysis: Titanfall on Xbox 360

  • danger.to.others 08/04/2014

    If I'm understanding all I've heard about Titanfall on consoles, the almighty Xbox release of the year has few maps, a lousy half campaign type mode, suffers from framerate, screen tears and pop up, no matter which system it's on. Xbox One only offering a bump in better textures.

    Yeah, sounds like a real system seller.
    Reply +12
  • Uncharted director Amy Hennig joins Visceral Games

  • danger.to.others 03/04/2014

    Hennig gives me hope in a good Star Wars game.

    Until I notice it's EA, so that means they won't give them enough time and push it out before it's done.
    Reply +3
  • inFamous: Second Son update lets you change the time of day

  • danger.to.others 01/04/2014

    Every game should have the option to turn off as much HUD as they want. I like a clean screen. I'm perfectly capable of figuring out what gun I'm using without it sitting in the corner of the screen.

    With Assassin's Creed, I play with everything but the mini map turned off. I can't stand when my wife plays on the other TV and has every marking, health bar, controls and other details littered on the screen.
    Different people like different experiences. Remember that, developers. Keep options available.

    And big kudos to Sucker Punch for thinking of these things and patching them in. Thoughtful and appreciated by me, someone who bought your game.
    Reply +5
  • Surprise Bravely Default success sparks Square Enix rethink

  • danger.to.others 31/03/2014

    I think the lesson here, with Hitman, is when you give the player options, they'll play it wrong.
    Like Thief. Have you seen people on Youtube? They're playing it like a Robin Hood type of Call Of Duty, little to no stealth, while blasting through it in about 8 hours and coming away thinking it's so-so.
    I played the game with everything turned off, no focus and highlights for my thief, and did the entire game including all side missions with no knocking out of killing anyone.
    What I came away with was an outstanding stealth game (as far as level layout and controls go, we all know the story and cutscenes were pretty rough) that took 29 hours and some odd minutes. Some of the best stealth I've ever seen when not having the option to knockout.
    The game would have been much better off stripping the aggresive options away, because it seems everytime you give players too much freedom, most don't know what to do with it and simply run around shooting everything.
    This all relates to Hitman: Absolution in that, despite that it was possible to get kill crazy, I played the game as Hitman has always been meant to be played and the way I believe the developers wanted the player to.
    I was all stealth and played a stellar game, the best Hitman yet.
    I did replay it killing people and yes, then it wasn't as impressive as the grand levels of quality for stealth.
    So once again, that freedom of choice in a game that shouldn't have it and you saw most players playing it wrong and just running around like it was GTA. Had they not given them the option, had the game said you get caught and it's mission over, you'd make them experience the genius of the layout.

    I loved Absolution. But this interview makes me all the more excited for the new Hitman.
    Reply +1
  • Splinter Cell director Patrick Redding joins Batman: Arkham Origins dev

  • danger.to.others 31/03/2014

    Wow, director of Splinter Cell: Conviction (a truly terrible game) and Blacklist (a truly excellent game).
    Far Cry 2 was good ideas with a lot of flaws. But it was no Far Cry 3.
    No consistancy in the quality of the guy's work.

    And no need to act like everyone doesn't know that even if they reboot and drop the Arkham storyline, these guy's are making a new Batman.
    A new Batman I'll aproach with extreme caution, unlike Rocksteady, who are a day one buy for me because they are the best at what they do.
    Reply 0
  • Uncharted 4 director Justin Richmond leaves Naughty Dog for Riot Games

  • danger.to.others 28/03/2014

    This is pure reading between the lines speculation on my part, but I get the feeling Naughty Dog burned Hennig so bad and showed such a lack of loyalty to her years there, Richmond thought "F this place" and shopped around his resume.
    Again, pure gut. Maybe I'm wrong. But I'm more likely right.

    Top programmer and script writer leave and Uncharted will be fine. Sure.
    Reply 0
  • Digital Foundry vs. inFamous: Second Son

  • danger.to.others 27/03/2014

    This game got knocked in reviews all over the web for not being innovated, despite you can lay that claim at 99% of games released in the last five years.
    It's one thing to make mention of wishing for games to innovate in some arbitrary way, but it's unfair when a game like inFamous gets knocked actual review points for it, while most other games don't.
    Suspicious, as well.
    Reply +4
  • Ground Zeroes shows open worlds how to be open

  • danger.to.others 22/03/2014

    The interesting thing about Ground Zeroes layout is what you get out of it depends on the limits (and patience) of each individual gamer.
    I hear and read many people finishing up the first, main mission in about an hour. Which seems so....sad. What's the rush?
    It took me 4 hours to do it. And in those 4 hours I did everything from sneaking, to sabotage, to a full scale firefight involving me taking a gatling gun to the base. I could have bee lined it to the finish, but there was so much creative damage to do, I took my time.
    All those various stages of play and length of hours happened in one life. Not me finishing and doing it again. I simply found that many little hidden areas to investigate in what, to the less adventurous must look like a small camp.
    I'm a bit disappointed in their being no real story in GZ, but the amount of freedom and variety of ways I can cause trouble are incredible in sheer variety. But I wonder how many played it as a simple shooter and went straight to the end zone because the game left things to be discovered, rather than hold their hand.
    How many had a limited experience due to their own lack of imagination?
    Kojima is the only one who get me to lay down this much money for a game this small, but it was worth it. I can barely imagine how great Phantom Pain will be based off this.
    People sitting it out on principle so other games don't charge for demos....I see your point, but this is much more intricate than it looks on the surface. Ground Zeroes is fun and I got my money's worth. It's not a cheap cash in like some average demo charging would be.
    Reply +7
  • Batman: Arkham Knight screens show off Penguin, Two-Face, Riddler

  • danger.to.others 21/03/2014

    Those few pictures are already better than all of Arkham: Origins. Reply +1
  • New 'n' Tasty needs to sell 500K to fund an original new Oddworld game

  • danger.to.others 18/03/2014

    EA does many things wrong, but it always sat uncomfortable with me whenever Mr. Lanning blames EA'a marketing as to why Stranger's Wrath bombed on Xbox, which he seems to do in every interview in the last 8 or 9 years.
    In this case, I don't see what more EA could have done. There were extensive previews across the web, early reviews, ads run in most major magazines (certainly all the gaming ones) for a good four or five months AND I even saw ads popping up on TV, something that doesn't happen too often except with the biggest of games.

    Blame EA for the things they truly do wrong, but in this case....I don't claim to know the reason, but you should be looking elsewhere to find where you truly failed, Mr. Lanning.
    I only point this out because I'm a big fan of only appointing blame to those who truly deserve it.
    Reply +1
  • Titanfall review

  • danger.to.others 17/03/2014

    I haven't played it myself, but I am curious how around the web I've found the media falling over themselves over how great Titanfall is, yet most threads of regular people generally saying it's okay, but nothing great while having a poor framerate, tons of screen tearing and graphics that show it was intended only as a 360 game with dated visuals.
    As I said, I personally don't know whether that's true. But it's one of those games where the media and most regular people who actually bought it seem to be giving wildly differing levels of quality and experiences about the game.
    Reply +2
  • Catherine retrospective

  • danger.to.others 16/03/2014

    I loved the game's theme and plot, or subjects it got into, and even liked the gameplay....to a point.
    Am I the only one (or at least the only one who will admit it) who found this game way too hard on even the easiest difficulty?
    I tried my best, but I only saw about half the game. And it's a pretty short game.

    Better difficulty settings for those of us who don't have lightning fast reflexes and this would have been a classic for me.
    Reply +2
  • War has changed. But has Hideo Kojima?

  • danger.to.others 14/03/2014

    @SonicUk
    Splinter Cell's voice actor wasn't replaced for "no apparent reason."
    Michael Ironside is 64. He CHOSE to retire. He actually sat in and had say in choosing the replacement actor. It was in no way a dismissing of him just to go new.
    Unfortunately, many gamers seem to believe Ubi did something disrespectful, when the opposite was true.

    Sadly, Blacklist bombed. I played the whole series from day one and thought Blacklist was the best in the series.
    Sad if it was ignored for changing to a voiceactor who I thought did a damn good job.

    I just hope Kojima doesn't make something incredible and get ignored for people unable to accept Sutherland.
    Reply +5
  • danger.to.others 14/03/2014

    All they have to do is keep the option to skip cutscenes for those impatient gamers.
    Me, I'll watch four hours of Kojima cutscene and be fine. I've never been bored by his story.

    Of course, I seem to be a minority in understanding the story.
    His cutscenes were go-have-dinner-and-come-back-and-they're-still-going length in spots in MGS4....yet I never felt like there was needless cutscene. There was always something character or plot building going on.
    Something no one else in games has accomplished that I'm aware of. The man tells great stories with the best flow of serious (corrupt governments and nuclear war threats) to goofy (running around naked, diarrhea plagued soldier) ever seen.
    Reply -1
  • This is what Amazon's new gaming controller looks like

  • danger.to.others 14/03/2014

    While I'm not blown away by the controller (though I don't think a picture of any controller ever got my pulse racing), I never understand when people care if it's "ugly" or not.

    A controller is to control your movement on screen. What kind of weirdo is sitting around gazing at it?
    If you're worried about how it might clash with the decor of the room it's in....therapy might help.
    Comfort for the hand, completely understandable. Appearance....who cares?

    That said, it does look a bit uncomfortable at a glance.
    Reply -2
  • Naughty Dog bosses deny Uncharted director Amy Hennig was "forced out"

  • danger.to.others 07/03/2014

    My comment is directed at people who say who cares.
    I care.
    Just like I wouldn't listen to Chris Brown after he beat Rihanna (though to be honest I didn't listen to him anyway). What he did had nothing to do with the product he put out, but when I know people are bad people I choose not to support them.
    This is an American thing, but I always don't eat at Chik fil a fast food because the owners are openly homophobic as another example of their conduct mattering to me beyond what the product is.
    You don't have to live that way, but I do. I can't stop bad people from profitting, but I can stop from contributing to it.

    So yes, if Naughty Dog sabotaged Ms. Hennig unfairly, I like to know that and choose whether it warrants my discontinuing my support to such a company or not. That's the personal morals I live by. A shame this would seem unfathomable to some.
    Just because you live one way doesn't mean everyone else does the same. One idiot even purposely put a comment of who cares and then said here come the negs and people telling him not to comment then.
    Well, exactly, sh*t for brains. When there is an article you have no interest in, just move along. I know, I shouldn't feed the troll, but I also question if ignoring them is better than calling them out.

    I've always respected Ms. Hennig's work. She's a great writer, especially in her Legacy Of Kain stuff.
    Unless she chooses to retire, she'll line something up. I really hope this wasn't as shady a push out as it looks like.
    Reply -6
  • Matt Stone: South Park The Stick of Truth censorship "not that big a deal"

  • danger.to.others 07/03/2014

    All this video did was make me want to run out immediately and buy this game. Reply +1
  • Hideo Kojima explains why Metal Gear's protagonist is called Solid Snake

  • danger.to.others 06/03/2014

    I always assumed he was Solid Snake because it meant a boner. He picked up on the ladies like he was a sex addict in the series, after all.
    Which naturally makes you especially leery of hanging out with Liquid Snake. Which I assumed was a drunk, so he had to urinate frequently.
    And poor Naked Snake was never able to live down those indecency charges from his youth.
    Reply 0
  • Metal Gear Solid: Ground Zeroes is the best, most expensive demo ever made

  • danger.to.others 05/03/2014

    I'll be interested to see if the story is hard for me to follow in it's layout.
    I always hear people with any MGS release say the story is oh so complicated and hard to follow, yet both me and my wife always came away from the series wondering if we're geniuses or the average gamer is an idiot, since the story has always been easy to understand.
    Reply +2
  • Kojima: The Phantom Pain "over 200 times bigger than Ground Zeroes"

  • danger.to.others 05/03/2014

    @MCam435 Zero is a codename for an agent in the MGS lore. And given with the theme of clones that has been a part of MGS, that is the likely reason for it being Ground Zeroes, as opposed to a translation error. Reply +2
  • danger.to.others 05/03/2014

    People are getting a lot more worked up than they should be.
    If you are dead set in your mind this is like a demo, skip it and move on. If the sales aren't there, no one will try something along these lines in the future.
    But, to me, this isn't that different than Rockstar putting out it's expansions, like it did with GTA 4. The MAIN story might be a couple hours, but it has plenty of side missions. This is like a reverse expansion. An expansion coming before the main game instead of after.
    Yes, it's unique. But it comes down to how big a fan of Metal Gear Solid you are. This is not a demo. This is not a piece of game that will also be in the main game.
    People who actually played Ground Zeroes said their completion rate after finishing only the main story read as 12% complete, showing how much more there is than the main path.

    But again, you don't like it and it smells like a scam, skip it.
    Me, I trust Kojima. While his games of the past could always be technically raced through if you hurried through a main story and didn't bother with all the extras he packs in, those who look around find plenty of quality content.
    I'm buying Ground Zeroes day one. You feel like sitting in a corner and complaining....have fun with that.
    Even if it does end up short, I'd rather play a few hours of Kojima's demented genius than 20 hours of an average game any day.

    But again, I have a feeling there's more content than most the "It's a demo!" crowd think there'll be.
    Reply -6
  • Uncharted creative director Amy Hennig leaves Naughty Dog

  • danger.to.others 05/03/2014

    If Uncharted's dialogue and plot were any indication, she was bored anyway. Uncharted 3 was really bad.
    Ms. Hennig is much more suited for more complex writing, such as Legacy Of Kain.

    Hmm. Hey, Crystal Dynamics. If you're gearing up for a next gen Legend Of Kain (and I think most of us know they are), grab this writer now while she's free!
    Reply +2
  • Rocksteady reveals Batman: Arkham Knight in detail

  • danger.to.others 05/03/2014

    It speaks to the talent of Rocksteady that I can be instantly excited for this Batman, despite the turd Origins laid in my memory. Reply +7
  • PlayStation 4 sales hit 6m after Japan launch

  • danger.to.others 04/03/2014

    6 mill and now inFamous releasing. Between Titanfall and inFamous, PS4 wins for me as the more wanted "killer app."
    i raise a pretend glass and wish both consoles well, since we know when the competition is stiff, Sony puts on some incredible game sales.
    Reply +6
  • Interceptor buys 3D Realms amid Gearbox lawsuit

  • danger.to.others 03/03/2014

    What was 3D Realms worth? About 3 dollars?
    Hey! Maybe that's what the 3D stood for.
    Reply +2
  • Wii U has finally overtaken Xbox 360 in Japan

  • danger.to.others 27/02/2014

    One of the best uses of the Futurama pic in quite a while. It was made for this article! Reply -2
  • Mob Wives star claims Grand Theft Auto 5 ripped off her life

  • danger.to.others 27/02/2014

    I saw the headline and went in prepared to roll my eyes....but she might actually have a case here.
    Not sure if you readers among Europe know that these cases involving suing in America, the asking reward in damages is always outrageously high.
    But that's a part of the game. They ask for too high and the judge knocks it down to what they actually get.
    Now, of course 40 million dollars is silly. She would never get it. Although, if she did win, she could get a good 1 or 2 mill, given the amount of profit this game made. 40 is basically just trying to scare the other side into settling, so it costs each side less in lawyer fees.

    Money aside and looking at whether they used her likeness without consent, that part is interesting. I'm not a lawyer, so I don't technically know, but Rockstar seems awfully close to the line whether they fall to satire or neglect of permission. To me it looks equally like both.
    Copyright laws are a tricky area.
    No matter what happens, it wouldn't put any hurt on the billions making Rockstar. It's interesting though. Interesting in a laughing-at-the-mess-people-put-themselves-in kind of way.

    EDIT: Also as a side note, after I went back and read some thread comments, thought I'd point out that since a woman like this having a show is going to leave yet another horrible impression of Americans to people who've never been here: Yes, she has a show. But it is on a tiny network with tiny ratings.
    It's true they can film for so cheap they do manage to pull in enough viewers to meet profit and keep it on the air, this is no mainstream hit. Most Americans couldn't even tell you what channel it airs on and wouldn't watch it anyway.
    I know it seems like all these reality shows make it appear as though it's something Americans are sitting around eating up. Not accurate.
    There are hundreds of cable channels, most only getting around one to two million viewers (out of a country with more than 340 million (official, not counting all the people who avoid the consensus).
    These offshoot cable channels serve to the inbred level of America, small ratings but enough to score some money.
    The point is most Americans hate these reality shows and agree it's disgusting putting immoral people like Mob Wives and Duck Dynasty (which the media likes to call a big hit, but it still has lower ratings than even fighting cancellation shows on main networks, it's just big ratings COMPARED to other reality shows) on the air and scratch our heads at who these idiots watching that stuff are.
    But then, if you believe the internet, you'd think America was nothing but bigots and religious fanatics with the IQ of the average 5 year old child.
    The dummies are often more vocal. The good people tend to have given up on trying to clear things up on the internet. Except me, obviously.
    Guess this article caught me at the right moment. I just hate being lumped in with the hillbillies so much of Europe understandably can't stand.
    Reply +1
  • Microsoft: "no plans" to release an Xbox One without Kinect

  • danger.to.others 25/02/2014

    Yeah, they also had "no plans" for a price cut a few weeks back.

    Can't believe he used putting up game clips as a justification for Kinect.
    I put up clips, edited, all the time on my PS4. No camera required.
    Reply +15
  • And the new boss of Xbox is...

  • danger.to.others 25/02/2014

    It's no wonder Xbox is such a mess with it's revolving door of employees the last year or so.
    Makes me wonder what exactly is going on behind closed doors that's making everyone leave.
    Reply +2
  • "I want to see another Crackdown as well. I really do."

  • danger.to.others 24/02/2014

    Psssh. Talk about rose colored glasses.
    Crackdown was generic, with little to actually do outside of collecting orbs and climbing.
    It succeeded in the moment because there weren't many open world games out and people were starving for some co-op.
    And of course that Halo 3 beta.
    Which is why Crackdown 2 was such a failure. It was just as good as the original....which again, the original wasn't all that great. Just came out at the right moment. That moment gone and proper competition in the 360 game library and it tanked. As well it should.
    Just like Mercenaries sequel, it was adequate, but nothing special and everyone else is doing open world better. I'm perplexed why anyone would be sitting around wishing for a Crackdown 3.
    Reply -2
  • Microsoft turned down PlayStation 4 exclusive Rime

  • danger.to.others 20/02/2014

    I guess one of those misses he can regret was how much power they put under the hood with Xbox One. Reply +1
  • inFamous: Second Son will require a 24GB install

  • danger.to.others 20/02/2014

    @sloth09 Off topic from the article, but your post caught my eye where you said AC4 on PS4 is 25GB (installed off disc in America, including the bonus level of Aveline and now the DLC of Freedom Cry, it only equals 23GBs on my system.
    And Tomb Raider PS4, your digital version is 23GB? Because off disc, with even the optional extra multiplayer installed and all those bonuses like art book and comic book, etc. I still came in at 17GB.
    That's bizarre. Why do we have different total install numbers?
    Reply 0
  • Be advised: I was wrong about Titanfall

  • danger.to.others 19/02/2014

    This did not help ease my mind at the idea many game sites have advertisements disguised as legitimate articles. Reply +3
  • Thief 1080p on PS4, 900p on Xbox One

  • danger.to.others 18/02/2014

    @muro No gentle way to put it, that's a stupid thing to say.
    Of course there'll be more comments here about resolution than reviews of the game.
    For one, the game isn't out. For another, most the eurogamer community are intelligent enough to stay on topic and make educated observations related to the particular article.

    Most. You prove not all.

    Also, anyone complaining about another resolution difference article....you don't like it, then don't click on it. What the hell is wrong with people? They purposely go to things they don't like BY CHOICE and then want others to change what they can easily avoid to suit their own preference.
    World doesn't revolve around you, you entitled narcissists.
    Me, I am glad sites continue to hammer the point home, since people should know who's delivering continuously superior product for people who haven't gotten a new console yet.
    Reply +5
  • Metal Gear Solid 5: Ground Zeroes is 720p on Xbox One

  • danger.to.others 18/02/2014

    I often wonder exactly how badly off the settings on their TV's are if they don't see a significant visual quality between 720p and 1080p.

    It seems a bad idea in gaming to ever encourage the shrug of the shoulders, it's good enough response.
    No, it is not. It is 2014 and the new consoles (well, PS4 anyway) have no problem maintaining 1080p and 60 fps.
    The only reason that is not the standard in all games is the developers don't want to bother, as it's more work for them.
    They can skip that extra work if most their customers settle for "good enough". Quality will only advance from any product if the customer demands it and pushes them.
    So when companies listen, in this case with games, and up that resolution and fps they should be hailed for it.
    Because it sends a message that gamers care about when they put in that work to make a superior product, that they notice and appreciate.
    And it sends another message to the lazier companies that you better up your efforts, passing the buck won't work anymore.

    So while the the casual gamer with improper settings who thinks graphics don't matter to the point of resolution (If graphics don't matter, why not play only PS2 or Xbox games?) roll their eyes at those that push the numbers on the games and commend the version that comes out better, know that you are the problem.
    By not caring, you hold back quality. Simple as that.

    And please, it bears repeating, have a professional come in and set up your TV if you honestly don't see much difference between the Tomb Raider Definitive Edition on XB1 and PS4. Because you're missing out on some real beauty.
    Reply 0
  • Tech Analysis: Titanfall beta on Xbox One and PC

  • danger.to.others 16/02/2014

    @null If you can't see the difference in 720p, 900p or 1080p, you either need to buy a better TV or get your eyes checked.
    Saying there's no difference to be seen while playing isn't subjective opinion, it's factually incorrect.
    I'll assume your TV is terrible as opposed to you being an idiot.
    Reply +35
  • danger.to.others 16/02/2014

    All the excitement I've seen for Titanfall has stemmed from press people and going by what I've seen, I never understood what was so great about this game.
    This tech analysis certainly doesn't hype me up either.
    The media claim they aren't paid off or bribed in endorsements, yet things such as what looks like a perfectly average shooter has them all falling over themselves that it's a system seller....thats suspicious.
    Not to say that happened in this particular article, it just brings it to mind when such a hyped game is at such a poor quality only one month away from release.
    Reply +51
  • Don't expect another patch for Batman: Arkham Origins

  • danger.to.others 10/02/2014

    Wow, that's some freaking balls on Warner Brothers.
    I agree, a boycott seems in order. The thing with boycotts though: YOU HAVE TO STICK WITH THEM.
    And how many gamers, even if burned this time out, will NOT buy a next gen Batman by Rocksteady because of Warner's involvement? I'm betting 99% of the pissed would buckle.

    Exactly why they don't care. Because gamers as a whole have a reputation of making a lot of noise on the internet, but buying product anyway.
    Reply +3
  • The Last of Us: Left Behind is a two-hour triumph

  • danger.to.others 08/02/2014

    No matter how good it is, even $15 is too steep for two hours (and just like somone would question of Metal Gear, but I didn't notice anyone ask of this, how much of that is cutscene?)

    I'm confident it is well made. But prices like these are exactly why so many people don't buy DLC.
    I'll buy it....eventually. When it's a PSN sale for $5.
    We all know it'll happen in about 3 months or so.
    Reply 0
  • Call of Duty series enters three-year dev cycle

  • danger.to.others 07/02/2014

    @ProtoformX
    Micro-DLC is stuff buying outfits or guns (see Saints Row's last 2 games for examples).

    Far as Sledgehammer, good for them. While no one was too thrilled by Ghost's solo campaign, Sledgehammer worked on the multiplayer and I think that came out great (at least on my PS4, I love it)!
    It was the multi of MW3 that they worked on as well.
    They've shown themselves to know CoD well. I'm confident we'll see good things.
    Also remember, they worked on the good Dead Space, the first one.
    Which gives hope they know how to craft a better story than the ran-out-of-steam Ghosts solo.

    I always have fun with CoD, good to see Activision making the smart move of less pressure on the developers.
    Reply 0
  • No multiplayer in PS4 exclusive The Order: 1886

  • danger.to.others 06/02/2014

    Where do you "journalists" get this stuff? In what way at any time was there any hint The Order would have Gears Of War style co-op? Do you simply make the stuff up as you type it and make it sound like it's something that's been talked about? Reply -1
  • Sniper Elite 3 is an unspectacular and shamelessly entertaining sequel

  • danger.to.others 06/02/2014

    And now it's noble to be unspectacular.
    What's next, finding nobility in daring to not create any characters with personality?

    One of us must need a dictionary. I'm failing to understand how it's noble to make a generic and forgettable title.
    Reply 0
  • Assassin's Creed 4's Freedom Cry DLC is going standalone

  • danger.to.others 06/02/2014

    A friendly warning to potencial customers:
    This comes from an Assassin Creed's fan. I played them all and while 4 is the best controlling and most polished in the series, the same can't be said for Freedom Cry.

    Things to consider are the fact Freedom Cry had many more glitches and the AI were a lot more dumb than AC4.
    While the graphics are the same, the polish is not. It's more in line with the quality of AC3 than AC4.
    Nothing unplayable, but a lot more mistakes and less fun missions than AC4 had.
    Top that off with a wasted potencial of a story. The slavery thing feels more like (uncomfortably exploitive) window dressing for more missions than truly explored in it's slight narrative.
    And of course, the main missions themselves can be finished in about 2 hours.
    Not a typo. TWO hours. Two average at best hours.

    I'm a big fan, but you're missing nothing skipping this.
    Reply 0
  • Savour the Wii U and Vita - they're our new Dreamcasts

  • danger.to.others 01/02/2014

    There's nobility in failure?
    And here I thought these games failed by having good ideas executed poorly. I'm not seeing the nobility in doing a poor job.
    Dreamcast had some good games, but a lot more bad ones, something you rarely hear anyone remember. It started strong, then ran out of steam, deservedly losing to the competition.
    And that controller was terrible.
    I liked the Dreamcast, but let's not alter the past and put it on a pedestal it doesn't deserve.
    Reply -7
  • Remember Me developer files for bankruptcy - reports

  • danger.to.others 01/02/2014

    What should sound silly, blaming getting a publisher because of a female character being the star, is sadly likely true. (You can just about count the amount of female main characters in games on one hand.)
    But in Remember Me's case, I'm betting it's not just for being female, but for being a BLACK female (half black, half white technically, I don't recall anyone making a fully black person star, unless you count.....Shaquille O' Neal. And please don't.)

    I don't mean to sound racist myself, for I'm not and loved the character and wish there were more diversity in starring characters in games of all types around the world.
    But think about how many mainstream characters were black (or mixed race with African being one of them) starring in games? You might think of one or two who were more bit players here and there, but as far as starring and being who the player controlled, the only other one who comes to mind off the top of my head is Aveline from Assassin's Creed: Liberation. (Although, there is what's his name, the AC4 DLC....the first to star? Possibly.)

    I truly hope Liberation didn't sell because people didn't like the game, as opposed to who starred in it. I really do.
    I just wonder about the race thing being a factor since I thought both Liberation and Remember Me were excellent games, yet each flatlined at retail in America. (I can only comment on America, because that's where I'm at, but racism is a huge problem here anywhere outside of the big main cities.)
    I hope there aren't a large bracket of gamers, even if it's subconsciously, turned off from a game based off the race, never giving the game the same chance had it been a white guy as the controlled character.

    Regardless, let's say I imagined it and race had nothing to do with it, kudos to DontNod for mixing it up and showing humanity with people other than the typical all white with a token black person cast.
    And with a smart story, to boot! We could use more.
    Reply 0
  • Call of Duty: Ghosts - Onslaught review

  • danger.to.others 29/01/2014

    Once again, we find many people in a thread for a game they supposedly think is terrible and they are tired of, hanging out and commenting in it.
    As well as Eurogamer trying to fuel the hyperbole that Call Of Duty is "wobbling" and the competition "nipping at their heels."

    As of the New Year, Ghosts has sold just shy of 19 million copies.
    Is that the biggest in the series? No. But it's not exactly straight to the bargain bin either.
    That nearest competition? Battlefield 4 sold just under 8 million in the same time frame.

    Now saying they're wedging the gap is technically true, it's still a pretty huge gap.
    Elitists, simply because you tire of something doesn't make it a failure. Often times it means you're jaded and a snob.
    Not every time, but often.

    You can stroke each other's ego's all you want, the world still doesn't revolve around you.

    And I can only speak of what I have played, but Ghosts on PS4, solo game aside because I didn't like that this year, is outstanding. The maps, the graphics, the modes, everything works and I've had less lag (it still can happen, but far less than previous CoD's) and more fun than I recall ever having in multi.
    The game controls well, runs at great framerate, has little to no pop in, any mode can fill a room and start up fast.
    The quality of the multiplayer is there.
    For you to not like it speaks of your own burnout to the type of game that it is, not to the quality of the title itself.
    And 19 million when they had to sell across split console platforms....who else has performed that well under those circumstances? No one. There are a lot of people enjoying it.

    So as a counter to all those "CoD is sh*t" people, you go off with your bitter self. This series is far from done and, despite the fact I play an ungodly amount of different titles a year (I'm not a CoD and nothing else person), I'm glad it's here. Because I like to have fun.

    Bring on the map packs. THis pack sounds pretty good to me.
    Reply +3