danger.to.others Comments

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  • Xbox One vs PlayStation 4: Year One

  • danger.to.others 22/12/2014

    The thing Microsoft should be sweating about going into year two isn't really the hardware.
    They should be worried as more of their first party games by developers who've had awhile with the hardware to be used to PS4 start releasing games.
    That's the really trump card of Sony versus Microsoft. Xbox only has Forza and Halo these days in it's first party stable....and it's a Halo without Bungie.
    Reply +6
  • Last-gen revisited: Middle-earth: Shadow of Mordor

  • danger.to.others 17/12/2014

    So old consoles can't keep up with the new consoles that are now a year old. About as shocking as finding out cigarettes are bad for you.

    I understand holding on to your old consoles to play the old games. I do the same. But if gaming is your hobby of choice, at some point you have to move forward.
    I can't imagine how anyone would be gullible enough to buy a new 2014 game made for PS4/XB1 on a PS3/360 and expect it to run well.
    Although, shame on the developers and publishers for taking advantage of those gullible fools. (I would assume most those customers would be uninformed parents buying for their kid). Not nice picking the bones of the ignorant.

    Still....interesting enough read. Sorry you had to take a bullet for the team and waste your time trying to play these old versions of Mordor. I'm just thankfully Mordor on my PS4 is excellent.
    Any problems it has aren't technical ones. On the polished front, it's excellent.
    Reply 0
  • Ninja Theory's Devil May Cry hits PS4 and Xbox One next year in 60fps and 1080p

  • danger.to.others 15/12/2014

    Call me shallow. I liked DMC for it's gameplay and levels. What I could never get over was his look.
    They dressed Dante like every superior complex bratty hipster who looks down on everyone around them for not being cool like them. (Yes, I am aware of the irony that those who behave that way created MY looking down on THEM)
    That was not the road to take visually to create a likable character for me.

    So yeah, I'm shallow. If Dante looked different I otherwise like the game. Thankfully they solved the problem by offering a skin where you could play as original Dante, so most the problem solved.
    What Ninja Theory failed to grasp was the difference between sarcastic and just stupid when it came to his dialogue. Old Dante was corny, but roll of the eyes likable. New Dante was a brat who I wanted to see killed every time i played.
    Reply -4
  • Rich Stanton on: GTA's growing pains

  • danger.to.others 15/12/2014

    My take has always been GTA has been both funny and serious at the same time. They've always walked a line between holding a mirror up at the worst people and just being mean. Sometimes they stumble, but they walk the line better than most.
    The article asks the question of if it's really satire or just reflecting movies and music influences. From my perspective of having grown up in California and now living in Texas here in America I can confidently say it's accurate satire.

    Now myself and the people in my life are a diverse bunch. No one is homophobic or racist and the people I know make up all different types of people. But just because I was raised properly without prejudices, that does not represent the average person that I see in the public here, especially in Texas.
    Yes, all that racism and hatred is extremely common. Looking at women as sex objects, thinking all gay men act or yell like women is believed by many. All the stuff I see skewed in GTA5 is true.
    I've seen all these people who I wish it were just caricatures, but really exist. From my perspective, GTA holds up that mirror to show us how ridiculous we are. Not embracing it, but condemning it.

    GTA might not be made in America (though correct me if I'm wrong, aren't all the writers from the USA?), but they seem to know the culture better than a lot of people actually living in it like to admit is going on.
    I'm often ashamed to be American with the sheer amount of idiots who cling to their bigotry that there are. And I'm glad to see GTA call out the ugliness, especially if it makes even one person recognize themselves in one part of it and maybe, just maybe, wake them up to want to not be like that, realizing how stupid they are.
    Probably not. Ultimately it's still just a videogame for us to enjoy killing virtual people in and the only people who are most likely to recognize people of the ugly type are the people not like that, while the bad people will have the point fly right over their head. Because as we all know, racists aren't the most intelligent bunch. Otherwise they wouldn't be racists.

    But to the point of the article, I understand your concerns and they're valid. I simply don't agree in how you're interpreting what's being said with what they're making fun of. It does much more good than harm to throw those stereotypes back in your face and make you see what you look like, even if done over the top.
    Reply +1
  • Advanced Warfare sales 27 per cent below Ghosts in the US

  • danger.to.others 14/12/2014

    If NPD want to keep any credibility in accuracy, they really need to start counting digital sales.
    I bought Shadow Of Mordor, AC Unity, Dragon Age, CoD: AW, GTA5 and Evil Within all digital.
    Especially in America, where most it's consoles players have good broadband, digital is accounting for a lot more than ever on any title.

    That said, I'm going to be in the extreme minority and say I actually liked Ghosts better than Advanced Warfare, as far as multi goes on my PS4.
    Reply -2
  • Tomb Raider mini-series is in the works

  • danger.to.others 11/12/2014

    @Cimeas Getting the girl who plays Lara is not likely. Woman is busy. She's finishing with the game and a regular on Grey's Anatomy, as well as bits and parts in other stuff. Reply +1
  • The Crew review

  • danger.to.others 10/12/2014

    It's the same set up with micro-transactions as Unity. Where once again, I will point out that in Unity I unlocked everything in an acceptable amount of time. I spent zero money.
    All the micro's are set up for are impatient trophy collectors and people who rent, who just want to hurry through the game.
    Any real (yes, I said real) gamer who plays a game because they enjoy it and want to earn things and accomplish the goals can settle into it and unlock everything. Those with no perceptions (so they feel the price looks impossibly away) and cutting corners because they need to have the best without earning it have the option to spend.
    But the system is a good one. All real life money is COMPLETELY OPTIONAL. There's not a single item that takes too long to earn or isn't available without going to the store. Not one.

    Though I suppose at this point if you can't figure that out, maybe you deserve to be out your money. Ubisoft isn't holding anything away at gunpoint. You choose to shortcut. Can you really blame a company giving the option to the dumb to spend their money without hurting the real players?
    That's simply smart business.
    Reply -1
  • Tripwire defends Killing Floor 2 PS4 port

  • danger.to.others 10/12/2014

    I personally feel aim assist on consoles is laziness on the gamer's part. Why bother to improve when the game can hold your hand and you can stroke your ego that you're more skilled than you really are?
    Back in the days when Halo first arrived it was always assumed you can't use a controller as well as a mouse to be precise. While obviously it's easier with the PC set up, you can use a mouse with a shooter and instantly be accurate, the controller is simply a learned skill. You can't get good at it unless you actually use it.
    Since I've been gaming since...well, since there's been shooters (I be old), I turn off auto aim in every game there's the option. These days I'm a pretty damn good shot. I can do as well with a controller as a mouse.
    My wife, however, always plays with auto aim and the few times a game comes along on console without it, she's a mess. Can't hit anything. Showing it's more than a minor crutch.

    My point isn't to puff my chest and proclaim I'm great at something. It's to say console games don't need auto aim. At a minimum, I wish developers would always keep it an option to turn on or off. I like Call Of Duty, but always hated that the auto aim is mandatory in multiplayer.

    My rambling aside, I'm glad Killing Floor 2 is coming to PS4.
    Reply 0
  • BioWare outlines big Dragon Age: Inquisition patch due out today

  • danger.to.others 09/12/2014

    The main lesson here, true of 90% of full size retail games the last year or two, is to remember not to buy anyone's game till it's at least two months old so all the important patches come out before you dive in. Reply +3
  • Square Enix confirms Microsoft will publish Rise of the Tomb Raider

  • danger.to.others 09/12/2014

    And we can all see how many more sales there were for either Dead Rising or the Xbox One with that exclusive on it. Those numbers were huge! (yes, sarcastic)
    I'd argue it hurt the Dead Rising franchise, not helped it.
    What Microsoft doesn't seem to understand is exclusives that help are made by the first parties.
    When you hijack a series that was previously available to other consoles, it doesn't make most gamers want to go to your console. If they had avoided buying it up to now, all you accomplish is making the people who didn't like you before hate you more than ever and people on the fence more likely to fall to the other side, not over the one title, but over an overall cheap play.

    But hey, what do I know? Maybe it'll help Xbox sell a bunch of new consoles like it did for for Wii U and Bayonetta. That one was another steller success with a series previously available all over.

    Xbox hasn't made an original series since....what? Fable or Gears Of War? Compare that to original titles coming out of Playstation and Nintendo first parties (okay, originality isn't Nintendo's strong point, but they put a lot of love into their titles).
    All the companies want to make money, but at least Sony and Nintendo have a passion for games, seem to actually like them and both take chances on originality or when they go mainstream it's high quality.

    Microsoft is about the money and nothing else. Games mean nothing to them other than commodity.
    Short term thinking, Square. I have no doubt of the quality of the Tomb Raider game coming. I just think you underestimate how much integrity matters to many a gaming consumer.
    Reply -2
  • Is Uncharted 4 the generational leap we were hoping for?

  • danger.to.others 08/12/2014

    What is wrong with you people at Eurogamer? I'm glad you're excited about games, you'd be terrible at your job otherwise, but it seems like you guys always get overly excited by teaser trailers like you're new to games.
    It was pretty obviously a movie, that trailer, and anyone should know that wasn't indicative of the game itself. All games have done this since the original Playstation came out.
    It's funny to see a game surpassing most titles on a technical level for the most part up to this point on consoles and watching the writer be a little less impressed, or more accurately let down, because he thought it would look like the movie.
    While the article is interesting when it's simply talking about the game itself and it's little tricks, it all seems silly to keep comparing it to that trailer that wasn't gameplay. This isn't the same as, say, the Watch_Dogs trailer that did present itself as actual gameplay.
    Reply +7
  • The Witcher 3: Wild Hunt delayed again, now due May 2015

  • danger.to.others 08/12/2014

    I've seen people put less sincerity and regret into apologizing for cheating on someone.

    It's just a delay for qualities sake. No need to apologize. Just makes me respect CD Projekt Red all the more that they want to take that time.
    Reply 0
  • Uncharted 4 gameplay revealed in 15-minute video

  • danger.to.others 07/12/2014

    I assumed this game wouldn't come out till November, but now I don't know. This whole demo looks retail ready. Maybe it'll come out earlier? They've got a sale from me whenever it does arrive.
    That sliding down the mud while shooting looks like a fun time.
    And damn, those animations are better than ever!
    Reply +1
  • Yakuza 5 heads to Europe and North America in 2015

  • danger.to.others 07/12/2014

    I think 4 is the best in the series up to that point (haven't played 5). Definitely worth buying. But Dead Souls....wow. That's just bad and completely unworthy of the Yakuza series name.

    Anyone who hasn't played it....avoid.
    Reply -3
  • Target pulls Grand Theft Auto 5 from sale in Australia

  • danger.to.others 05/12/2014

    The ones out there actually selling sex for money have spoken. Make believe is immoral and the public shouldn't be able to choose for themselves whether they wish to play it. Reply +3
  • Why are Game of Thrones and Tales from the Borderlands more expensive on PS4 than on Xbox One?

  • danger.to.others 04/12/2014

    Speak with your wallets and I guarantee no one else will think of trying to overcharge on one system with their games in the future.
    But for the love of God, don't bitch about the price on PS4 and still buy it! (which seems to happen a lot in gaming) They don't care about threads with complaints. They only listen to the sales.
    Stand your ground and skip the game till it's on discount if you're on PS4.
    Reply +7
  • Dying Light illuminates details on its Season Pass

  • danger.to.others 04/12/2014

    Something's not right in the world when I have more details about the season pass than I do about the actual game. A game still months away from release! Reply +3
  • For the first time, Metal Gear Solid 4 will be available as a download

  • danger.to.others 03/12/2014

    @Dondiggler All cutscenes can be skipped with the press of the button. You're not forced to watch anything other than if it's still loading.
    So if you're interested gameplay-wise, don't let the long cut scenes deny you. It's a fun game.
    Reply 0
  • danger.to.others 03/12/2014

    There's a mystery afoot.

    About a year ago, MGS4 made it so, according to the game, you could download the whole game to your hard drive. It was either 9 or 10 gigs total. Which seemed right for a game it's length from 2008.
    Yet here comes the digital version and you need to set aside 30 gigs.

    So....yeah. I don't have a degree in mathematics, but that doesn't seem to add up. What's going on?
    Reply +2
  • Escape Dead Island review

  • danger.to.others 28/11/2014

    My favorite sentence in the review: A triple whammy of nope. Reply 0
  • Assassin's Creed Unity patch analysed

  • danger.to.others 28/11/2014

    @Syrette I'm with you. While I don't want to encourage developers/publishers that we'll except games in any condition, for all the bugs there was to fix, the game is playable.
    This has been my favorite AC in the series (I'm an elite officer while having barely touched the co-op to give you an idea how many hours I've been playing).
    I do not feel robbed of my money at all. But that might be partly because I don't feel like the game is buggy from laziness.
    I think they are being more ambitious than any other series out there with all that's included and with that ambition they ran into problems. So many interacting codes and things crossing each other and well....it's got bugs.
    I can't imagine what a nightmare it must be to try to figure out every single thing or place a player might go to check for bugs.
    But they do seem to be working as fast as they can to fix things.

    I'm one of those people who bought it gold in digital, meaning with a season pass and do appreciate the gesture of giving me Far Cry 4 as an apology)
    So as a paying consumer I'm somewhere in the middle of each extreme reaction.
    I understand the people who would like the game to be bug free and stable, but they lose me when they think it's rushed for xmas (they had 3 years with a known deadline) and buggy because they figured they'd get sales anyway. Or the broader "Ubi is a shit company!"
    And I understand the people who are saying just shut up and enjoy it, as well. I'm assuming they're coming from the perspective of they are trying to tell fans who haven't bought the game that, hey, even with the rough edges, this is a fun and (most important) completely playable game that I think is great.
    Though, as I started with. I agree it's great fun, I also don't want them to become that which the other extreme thinks they already are of just putting out and not caring about it's condition.

    So I agree it's a great game and it needs a lot of fixing. Hell, even after this brand new patch, I went through a wall and got trapped in the level on a co-op map.
    Still, I think Ubi is trying it's best to fix up a game they obviously were TOO ambitious with for their first attempt at the new consoles.
    I do feel they care and they are trying their damnedest to fix things.
    Shame too, since this was the best story, best ending, in the whole series and I think a lot of people won't play it after reading about the bugs.

    In the end, other than exaggeration, everyone pro and con about Unity seem to have valid points.
    Reply -2
  • Xbox Japan boss resigns amid dismal Xbox One sales

  • danger.to.others 28/11/2014

    At this point they should just save their money and not bother releasing in Japan. These aren't simply bad sales. I'd imagine they pay more money for stocking it and advertising than they'll ever get in sales. Reply -1
  • Looks like Sony has snapped up David Jaffe's new game

  • danger.to.others 26/11/2014

    So Jaffe left Sony to start a new company, which he then left after only one game and started another company...working with Sony. Reply -2
  • Activision clamps down on Call of Duty: Advanced Warfare "exploit" videos

  • danger.to.others 24/11/2014

    Wait....if you get accused of breaking copyright, then YouTube will diable the ability to be unlisted or private on a video?
    That makes absolutely zero sense. If they think someone is putting up copyrighted stuff, shouldn't they prefer it were set to private, since the public seeing it is what the copyright holder has an issue with?
    Reply +1
  • Face-Off: Assassin's Creed Unity

  • danger.to.others 18/11/2014

    It's interesting the two extremes when it comes to Unity.
    On the one hand, you have the exaggerators (Not Digital Foundry, this seems an accurate article, I mean gamers in general in threads) who claim the game is an unplayable mess and anyone who who buy it is an idiot.
    These tend to be the same people who can't understand the concept of the micro-transactions and the fact EVERY single item that can be shortcut bought you can get in the game without spending a dime in the store.
    I'm around 50-60 hours into my PS4 version. I have most (all that I want) of the most expensive items. I bought nothing. Its a non-issue decried by the ignorant.

    Far as the games structure, in those 50 or so hours I've fallen through the level twice and have seen NPC's stuck on things maybe six or seven times.
    But broken? Hardly. Every single open world game has bugs. Yes, Unity has more than Grand Theft Auto 5, but it also has less than most other open world games.
    Really, it seems to be attacked harsher because console gamers seemed to have this idea that the new consoles were going to suddenly create perfect games, something that always makes PC gamers chuckle.
    I don't think Ubisoft gets the credit it deserves often enough that the reason it strains with things like framerate is because, as noted in the DF article, the sheer scope and ambitions they have.
    There is more going on here and they try to push individual reacting AI harder than any other game out there. The strain is from them wanting to give us too much, yet you'd hear the exaggerators claim it's a lazy money grab that they put no effort into. Which is not true in the slightest. They're the most complex open world game out there.

    Of course, there's that other extreme, where I've seen plenty of diehard Assassin's Creed fans swear they play the game and don't see any bugs or framerate problems. Which is either an absurd level of denial or they are flat out lying.
    It is not opinion that the glitches and clipping and framerate flucuation are there. These are not slight things you only see if you're looking for it. They are impossible to not know they are happening. It's the equivalent of saying you played all of Skyrim and never noticed there were snow covered places.
    And by saying everything is great, you do yourself a disservice. Because while I have pity on where the problems are coming from and don't believe it's from being rushed (I can't wrap my head around how difficult it must be weaving through codes this complex to find every possible bug of every possible spot and scenario), you do want them hear the demand for better quality so they keep pushing to improve them and not make it a reality what the exaggerators claim and become people who do just enough and no more because they'll get paid all the same.

    So in a nutshell: Game is buggy, but no more than 90% of open world games and perfectly playable.
    And those worked up by micro-transactions the way they're instituted in Unity is like an IQ test. Those that think Ubi is taking their money, those are the kind who finish in the double digits.
    Reply -2
  • Who needs games: PlayStation 4's first year

  • danger.to.others 16/11/2014

    There are two things I've never understood.
    I was on Xbox (as in the original black box) and 360 from the beginning. Did all my online gaming on 360. Well, I hit up Halo 2 back on the original.
    Had a PS3, but only played it for single player.
    This gen I ditched Microsoft and went PS4 only for a console instead of both.
    I play a lot of online and have never had a problem with dropped games or trouble connecting to a room with any game (other than BF4, which I would blame on EA, not Sony).
    I've never understood where the talk of Xbox Live's superior online came from. It's fine, but not better. In fact, it's Live that I have memories of waiting 10-15 minutes to find a room once in a while with games like Halo 3 and Gears Of War.
    But overall, Live is pretty good. Still, it has lag as much as Sony ever has. They seem identical in quality to me. Have any of the people who claim Sony's online is so terrible compared to Live ever consistently gamed over both to honestly come to that conclusion? I can't see how. I see no difference.

    Other thing that confused me this last year was the complaints of the rubber coming off of dualshock 4 controllers. What the heck are people doing to their controllers?
    I play a lot. I'd say I usually play 5 or 6 hours a day Monday through Friday (I'm at the lucky point in life I don't have to clock in to a job and have no kids) and maybe 8 or so hours on the weekend.
    I know, I probably game too much.
    And my wife plays less, but still plenty. Probably somewhere from 20-25 hours a week. We both have day one launch PS4's (two different ones in different rooms) hooked to two different TV's so we can game together online with our own full screens. So our dualshock 4's get a lot of use.
    And my wife, she's an angry gamer, swearing away and gripping that controller way too tight.
    Yet a year later, neither of our controllers have wear on the thumbsticks. Still you see threads across the internet of people swearing their controllers rubber was wearing out after like a month or two.
    It's all very suspicious to me. I'm not gentle with my controller either. Absolutely no wear on the thumbsticks. (if it matters, never wore down the 360 controller's rubber either).

    I'm just curious if it's the user who's defective and not the actual controller. I'm jamming on the sticks hard with a lot of games and no problems.
    Reply +6
  • Far Cry 4 review

  • danger.to.others 14/11/2014

    Couple mistakes in the review when talking about Far Cry 3. It says once you defeated an enemy outpost, it was then a Ghost Town.
    Go to the options, you could turn captured outposts back to hostile.
    Also, it was said in Far Cry 3 you couldn't drag and hide bodies. Yes, you can. But it was a skill you had to unlock.

    I know it's not too important, being the review is about Far Cry 4, not 3. But I can't help myself with correcting things that are out and out wrong.
    Reply +4
  • How Assassin's Creed: Unity's micro-transactions work

  • danger.to.others 14/11/2014

    Though explained in the article, here is proof people don't understand before they complain.
    These micro-transactions are aimed at the casual gamer or a renter who likes to just speed through a game. Or perhaps an achievement or trophy collector. If they choose, you can spend money to avoid playing the game proper.
    But the important detail here, again stated in the article but I can only assume by many comments not understood, is NO PURCHASE IS REQUIRED.
    This is not complicated. If you buy nothing with real money, you will make the in-game money and be able to purchase every single thing offered. It just takes actually playing the game.

    I don't understand people who buy a game and then shortcut their way through it (I like to actually play my games), but just because I don't understand them doesn't change that they exist.
    If they want to spend money to have the best toys faster, so be it. It's their choice.
    There is absolutely no harm in offering choice when it doesn't affect your game if you buy nothing.

    Further proof how much people are sheep. Herd them over in the direction of whoever it's trendy to hate at the moment, in this case Ubisoft, and baaa baaa baaa, off they'll go even about non-issues such as this.

    I'm all for calling out companies when they do wrong. But I'm also about fairness and attacking accurately. Punishment fit the crime sort of thinking.
    Just like how the internet at various game sites seems to be trying to present Unity as some buggy beta level travesty, a barely playable mess is not true at all. It has the flaws you hear about, but they are few and far between and Unity actually plays better than nearly all (not all, but nearly) open world games before it.
    It's a good game in need of some touch up, like most games, but it's no disaster. People acting like they got an Assassin's Creed 3 quality game (that was a launch deserving of it's condemnation) are exaggerating and dumping on Ubisoft like it's a personal vendetta.

    Game is great, yet rough around the edges. Mini-transactions can be completely ignored. They're working to patch up those bugs (again, bugs nowhere near the level of a Skyrim).
    Don't listen to the burnouts and jaded. They're just trolls. All embellishments of minor problems that pop up.
    Reply -25
  • Assassin's Creed: Unity launch debacle sparks Ubisoft rethink

  • danger.to.others 14/11/2014

    Tom might not have experienced them, but I'm only at the beginning of sequence 5 and have had both the textureless NPC as well as falling through the level.

    Though it should be noted both only happened once so far. Just as low framerates never hit me at critical gameplay moments and pop in was always minimal and way off in the distance.
    Only point this out because the game is completely playable. This is not the mess that was AC3.
    When you look at it like a list the problems make it sound much worse than it is.
    It can be a nuisance you prefer not having, but it's still a lot of fun and on the overall it's working fine (on my PS4 version.)

    Any gamer who has played any open world game has played through a lot worse glitches than how often they happen in Unity. People around the web, most of than embellish and make it sound like the game crashes all the time (so far I've never crashed) and glitches are constant and interfering.
    Not true at all. Game still has a degree of polish and controls fine and looks incredible, despite all the fixes coming.
    Yes, falling through the level isn't a little fix....but again it only happened once at one building that I happened to land in a funky part of a roof most would never hit. It's there, but it's likely you won't hit it. Not gamebreaking.

    I've played all the AC since the beginning, so I am a fan, and even before future patches, this is my favorite AC in the series.
    Reply 0
  • Performance Analysis: Assassin's Creed Unity

  • danger.to.others 14/11/2014

    I haven't tried it with Unity, but it's true all the past AC games ran better when you cut the online. So a better framerate is possible. All their background data collecting has always messed up and caused occasional chugs in the past. Reply 0
  • Halo: The Master Chief Collection moves to limited playlist in bid to improve matchmaking

  • danger.to.others 14/11/2014

    I make this comment about mutiplayer on any console, not picking on Halo, but this year really has been the finally nail in the coffin for me to stop buying ANY multiplayer game at launch. (till now it was only EA I did that)
    It's always been bumpy and needing a patch with any console in the past, but this year it's been more like playable half the time, any multi at launch on console.

    They always fix them within a month, unless you're BF4, but still....lesson finally learned. I join the ranks of those that wait. No money for you till a sale. If you really irritated me, I'll buy it used.
    All companies, stop being so cheap with your servers and adding them later to keep them at the bare minimum to maximize your already substancial profits. You know you need more servers than you use when you come out, gamers might be loyal, but only to a certain point. You're all past that point.

    Or I suppose I could have went with the shorter, less elegant, reply:

    Industry: Get your shit together.
    Reply +12
  • Xbox One has sold in almost 10m units to retailers

  • danger.to.others 13/11/2014

    If your true sales numbers are good, the ones sold to consumers, you wouldn't need to use the manipulation of sales in to retailers to boast.
    And I'm sure XB1 is doing great compared to how 360 sold in the same time, so it's not like the console is a bust. It's just trailing in comparison.

    All the companies do this, the sales in numbers, when they're losing. Though I do hope Xbox One sells a ton. I won't buy one, but I prefer a tight competition to get better games and sales while the corporations fight. All the gamers win when sales are close.
    Reply +5
  • Assassin's Creed Unity review

  • danger.to.others 12/11/2014

    I've got the PS4 version. Far as performance, framerate does drop a lot to where you see it, but not to where it sabotaged my actual gameplay. It was poor in spots, but not terrible.
    And while there is certainly more pop in and clipping than I've seen on any other PS4 game...like with framerate it's still not so excessive that it interferes with the game.
    More like you sigh, wishing it wasn't there. But it's still less of it than past AC games (except framerate. That was better in AC4)

    Despite the flaws, it still looks incredible and has a good main character and I thought it controlled better. Not by a huge leap, but I felt more of a smoothness to combat and parrying myself.
    So it's a little bumpy on the tech side, but nowhere near the unplayable mess of launch day AC3. None of the flaws stop the fun and if you played past AC games you shouldn't have much problem playing.

    But again, I'm only telling you about the PS4 version. I'm just a regular guy playing, not in the game industry. I haven't seen any other version.
    Reply +2
  • Call of Duty: Advanced Warfare review

  • danger.to.others 11/11/2014

    The graphics are good for games coming out now, but if you think any of the cutscenes have people who look almost movie or life like, you really need to unplug for a bit. No normal person would confuse the game people with movies. They still look plastic and vacant.
    In fact, The Last Of Us has people who look more alive. And they still look nowhere like a movie.

    Multiplayer is great, single player is....passable. So yeah, another year, another CoD. But I still really like that multiplayer.
    Reply -1
  • Call of Duty: Advanced Warfare outsells COD: Ghosts in UK

  • danger.to.others 11/11/2014

    Count me as one of those digital buyers.
    I could care less about popularity. I play private matches with the wife, leveling up be damned.
    And it's still a great, fast game.

    Though I was bored with most the single player and am left scratching my head why so many reviews said it was so great.
    I can see how people could be getting burned out. Even the advanced changes aren't that big, it's still very much another CoD game.
    But not me! No burn out here. I like it. It's not all that new, but it still does what it does well better than anyone else.
    Reply +1
  • Call of Duty: Advanced Warfare and Call of Duty: Ghosts block PS4 Share Play

  • danger.to.others 07/11/2014

    I know everyone likes to hate the big bad corporations, usually with good reason, but in fairness isn't it possible that certain games, such as Call Of Duty, where the bulk of the game is about multiplayer, Shareplay could be abused to help others level up?
    That maybe they wanted to keep it to where the person leveling up actually played the rounds, to keep it as fair as is in their control?
    I know anyone could give the controller to someone else at home to play. Or they find any manner of cheats or hacks till they're plugged up. But those are things out of Activision's control.
    With Shareware, maybe they're cautious that it could open the floodgates and make it really easy to abuse the system.
    And yes, I know the person sharing is handicapped with the resolution and especially the 30 fps....but if they get leveled up from some elite player, they can play at 30 and still wipe the battlefield. Some of the regulars are ridiculously good.

    Or maybe not. I'm simply looking at one angle that might be how they're looking at their game not getting quite as broken quite as fast. Nothing nefarious.
    Could be they really are somehow scared people will just play the solo through share and be done instead of buying, but that doesn't make any sense since less than half the people who buy a CoD actually play the single player, according to trophy and achievement stats.
    CoD, like Halo and Battlefield, is a consistant multiplayer game. That's what people buy them for. This isn't a beginning and an end story driven purchase. Given that type of game, I don't think it's all that unreasonable to not use Shareplay.
    Shareplay makes more sense to me with games like Mordor or Assassin's Creed or any number of RPG's, with set missions that you might have gotten stuck at one point and a friend helps you out on that one extra hard spot.
    But a mainly multiplayer online shooter.....IF that was where they were skeptical, it's ultimately a good decision.

    It's also why Sony was wise to allow the developer the discretion on whether to use the feature. In the end, why would you care if the feature got blocked by everyone other than Sony first party? You never had or cared about the feature to begin with. Just go back to playing without it.
    When it's needed and allowed, you'll have that extra crutch. If not, ignore it. Not a big deal, it was a free extra feature to begin with.
    Reply -1
  • PS Plus is getting Injustice: Gods Among Us and Secret Ponchos in December

  • danger.to.others 05/11/2014

    Now we're back on track with the level I expect of Plus.
    They needed to unveil early and show they knew how terrible November's stuff was and ease fears this would become the norm.
    Reply 0
  • Call of Duty: Advanced Warfare pre-loaded on PS4 is experiencing issues

  • danger.to.others 04/11/2014

    Just go to the options and you can play multi with all enhancements like high jumps and extra strength turned off and play traditional CoD.
    See? They even thought of those who fear anything different!
    Reply 0
  • Advanced Warfare is the finest Call of Duty in years

  • danger.to.others 03/11/2014

    @Negotiator If you're looking for the longer, single player shooter, your go to game of 2014 should be Wolfenstein.
    Rough around the edges, as I'm sure you've heard, but a lot of fun. If memory serves, that was around 20 hours long with old fashioned boss battles to boot.
    Reply +4
  • Call of Duty: Advanced Warfare Xbox One resolution at least 1360x1080

  • danger.to.others 03/11/2014

    Why would they say "at least 1360x1080"?
    At least? Are they saying they, the makers of the game, don't know exactly? Are they saying the resolution fluctuates (which would be truly strange)?

    That at least wording is very odd.
    Reply -3
  • The seven year shadow left by Modern Warfare

  • danger.to.others 03/11/2014

    Good article. Well written. Reply +1
  • Digital Foundry: Hands-on with Halo: The Master Chief Collection

  • danger.to.others 03/11/2014

    @Bagpuss You said:
    .there is something rotten in the state of next gen consoles when the 2 biggest releases hoping to drive sales at Christmas are re-releases from previous generations, this and GTA V.

    12mths into a new generation of hardware and I can't think of a similar situation in the history of console gaming, ever.

    That would have been a good point, if it were true. We should change your name to Chicken Little.
    Industry isn't falling apart because there are a couple remasters that people want.
    Most anticipated? Uh, no. I guarantee Assassin's Creed Unity, Call Of Duty and possibly Far Cry 4 will outsell them.
    But perhaps you'll turn that into moaning they're all sequels?
    Doesn't matter. Sequels have made up the majority of releases in games since the days of Atari 2600, something media like to downplay so they can turn it into a story every year like sequels being the most popular are new.
    Long running series they may be, but they are all new and taking advantage of the PS4/XB1 gen.
    Or Maybe Lords Of The Fallen, Shadows Of Mordor or Dragon's Age are more your thing?
    Regardless, plenty of games that are not reissues. Stop your paranoia and simply don't buy remasters if they don't suit you.
    But the industry itself is doing fine (at least for people who make good games).
    In fact, if anything the biggest problem of 2015 might be too many good games coming.
    Now if you insist on playing ONLY first party games, which would make you an extreme minority, then yes, there's an argument to be made for XB1's only mainstream title being Halo collection and PS4 only having LittleBigPlanet 3.
    But it's not as though there are no new games.
    Reply 0
  • Death to the mini-map

  • danger.to.others 02/11/2014

    Assassin's Creed has had the option to do away with the mini map since the beginning of the series.
    I always turn that stuff off every game that offers the option when I'm done with the main game. BUT...I'd be lost without it during main missions. I support it being an on off option, but not doing away with it entirely.
    Reply +1
  • Shadow of Mordor Lord of the Hunt DLC details

  • danger.to.others 31/10/2014

    I agree with the people disappointed in the ending.
    Did they run out of time? Story wasn't great, not even good, but that was one of the worst endings gameplay-wise I can remember.
    That said, the rest of the game out on my own was a lot of fun. Taking out war chief's was always a good time and worth playing.
    Shame about the plot, seeing as the actors were all quite good. They simply weren't given much to do.
    Reply +1
  • Watch Dogs has shifted 9 million copies

  • danger.to.others 31/10/2014

    It seemed more trendy to bash this game than any lists of legitimate reasons for not liking it, at least from the majority of people I would see talk bad of it.
    Forgetting promising early trailers that you had to be new to games to not know it was a target video that it wouldn't reach, or some people who thought the game should be more, without actually knowing how or what was supposed to be more, it was just supposed to be, taking the game for what it is, I had a great time.
    Of course, I'm a big Splinter Cell fan and this was basically an open world Splinter Cell with car chases added, so it makes sense I'd be a fan.

    I would agree the story was weak and just a reason to be doing things. Most characters had lots of personality, but then you didn't get to do much with them or have them around long.
    But the gameplay was great. Lots of variety, everything controlled well, on my PS4 version there was little to no pop in even in car chases.
    At least, I didn't see any...but that's not to say there isn't any since I was busy trying to stay alive and may have simply not noticed, but it feels and looks much smoother than open world games before it, especially during hectic scenes.
    And that free form AI UBi uses and improves each open world game was really good in this one. Some of the best AI I've seen. Not perfect every time, but I saw AI do a lot of clever flanking and searches.

    Deeper story, stick to characters with more personality for longer stretches of time and then you'd have a masterpiece.

    We all have our opinions. Mine being this is one of the best games to come out since the PS4/XB1 launches and deserves those sales. I had a lot of fun and would happily go for a Watch_Dogs 2.
    Just please, Ubi....keep it more stealth based like this first one is. Don't do what you did with Assassin's Creed 2 and tone down the stealth and make it button mashing brawling.
    Reply +6
  • Dying Light no longer a PS3 and 360 game

  • danger.to.others 30/10/2014

    Dead Island couldn't really run on last gen. Those still released. Reply 0
  • PlayStation Plus' free November offerings revealed

  • danger.to.others 30/10/2014

    Ouch. Worst free games month yet. Hovering into Xbox level of quality giveaways. Reply +1
  • Battlefield Hardline release date announced

  • danger.to.others 29/10/2014

    And now you get your annual reminder why EA doesn't give a shit if their games come out buggy or not.
    Profits are up anyway. You have only yourselves to blame.
    Reply +4
  • Digital Foundry vs Sunset Overdrive

  • danger.to.others 29/10/2014

    You said: The problem I have is, as long as gamers continue to ignore these kinds of problems, where's the incentive for developers to start aiming higher? It already feels like 900p is the accepted resolution. It already feels like 30fps is the accepted max frame-rate. What year are we in again?


    And I say: Amen, brother. I think the same way. When you just accept "good enough" then that's all they'll strive for.
    Why put in the extra work to be a higher quality if they'll lap it up with a smile?

    By they, I mean all developers. Not picking on Insomniac, since they're no better or worse than most the industry.
    Reply +2
  • Lords of the Fallen review

  • danger.to.others 28/10/2014

    The scariest thing about any game that implements a system of gaining more reward the further you go without a checkpoint is my fear of either the game freezing or the power going out. (same fear as all those old games with far apart checkpoints I used to play....only it's worse now since games are more complex and tend to freeze and need a reboot more often.)

    Think, developers! Things happen that have nothing to do with skill. Why put in a reward system that loses everything when it isn't the player's fault?
    Reply 0