dadrester Comments

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  • What to expect from Super Mario Maker

  • dadrester 02/09/2015

    should be with you shortly after launch on the 11th
    I read this as "after lunch". Very specific timing!

    I'm not too sure about Mario Maker. I feel like its toolset is going to be too simple for me to enjoy. Oddly enough I really liked Wario Ware DIY, and LBP2 is one of the greatest games in existence. Mainly because it allows the player enough freedom to pretty much create anything they want. Somehow a Mario level editor seems... dunno... too restrictive to be able to do anything except make sub par Mario levels.

    What's ironic is that Nintendo manages to constantly surprise when they bring out a new Mario game, by using what's there in neat new ways and messing with the player's expectations, but somehow I just worry that this won't afford players the ability to really surprise each other in the way LBP2 (and onwards) does.
    Reply -2
  • Hideo Kojima's heartfelt goodbye to Metal Gear

  • dadrester 02/09/2015

    @CptBritannica
    It still looks fantastic too, as Kojima and co really got the most out of the PS3.
    Clearly not... Have you seen how pretty MGSV looks on PS3?! It's 10x nicer :)
    Reply -1
  • Street Fighter 5 alternative costumes give Ryu a lovely beard

  • dadrester 01/09/2015



    MMMM...Bison
    Reply +7
  • Uncharted 4 release date announced

  • dadrester 01/09/2015

    @a-double-vodka Bank Holiday innit. Reply +2
  • Metal Gear Solid 3: From Russia with love

  • dadrester 31/08/2015

    I replayed this on Vita quite recently (and played it a good 3 or 4 times before that) and it's still surprises me. One of the best games ever made. A true masterpiece.

    [edit] only disappointing thing about the HD remaster was the fact the nightmare sequence wasn't included. Total headfuckery that bit. In case you don't know... Where you get captured and are in prison, if you save and reset, the game loads into a completely different game (doesn't even look like the same engine) where you play as a vampire/zombie slayer for about 5 minutes.
    Reply +2
  • Who needs a new F-Zero when the Wii U's got Fast Racing Neo?

  • dadrester 28/08/2015

    This DOES look pretty. Nicer than the last few wipeouts in fact. Reply +2
  • Digital Foundry: Hands-on with Metal Gear Solid 5

  • dadrester 27/08/2015

    @FuzzyDuck Did you try hoovering it? Sounds daft but my PS3 was making a massive racket and I hoovered it. The amount of dust in it was obscene. It's also almost silent now. Reply +5
  • dadrester 27/08/2015

    More interesting would have been a comparison between current and last gen version of the game. I wonder how much the current and PC versions have been restricted by the PS3 and 360 versions. Reply +4
  • Here's how Michael Fassbender looks in the Assassin's Creed film

  • dadrester 27/08/2015

    @Kremlik
    ..attempting to 'clone' a game in the series 1:1, but putting 8-20 hours of content into a 2 hour experience.
    But 7.45-19.45 hours of the game is just running about jumping on buildings and cutting people's throats.

    That's not what makes movies of games shit. What makes movies of games shit is the source material.

    Assassins Creed, while okay "for a game" has plots and writing, which if translated to any other medium, would be dull as dishwater.

    Games, while a great medium for it, have been (with a few notable exceptions) shit at stories. I'd probably blame it on lack of diversity. Game devs are predominantly white, male and middle class, and pretty much into similar things to each other - playing games at the top of that list. Thankfully this is starting to change, so hopefully we'll see more genuinely good stories, well told and not needing to sacrifice gameplay or rely on cinematic leanings.

    Exciting time to be a gamer I reckon.

    [edit]
    Let me guess the plot then: He has to climb a tower, jump into a haystack, kill a guy, follow a guy, kill a guy, collect a load of feathers, and in the end, it was aliens did it?
    lolled at that... pretty much sums up why games don't usually translate too well to games. Shit source material.
    Reply 0
  • dadrester 27/08/2015

    Reply +65
  • Trine 3 review

  • dadrester 27/08/2015

    It sounds like an extra 6 months to a year extra could have made a big difference. Shame too as Trine and Trine 2 were lovely. I'm actually quite a fan of shorter games these days (what with not having as much time to play anymore), but if the game feels abrupt/unfinished that's a different matter entirely.

    [edit] Might still be worth a punt I suppose. As said, it's not a disaster.
    Reply +13
  • Trine 3 dev says "future of the series is now in question"

  • dadrester 27/08/2015

    Wait, Trine 3 exists and is in 3d and is quite short?! Sign me up! I like a good short game these days. Reply -1
  • The final Metal Gear Solid trailer from Hideo Kojima

  • dadrester 25/08/2015

    @WAusJackBauer gahhhh! cheers... but to check your answer I foolishly looked at the thread and saw a whacking great gif of the new MG :(... can't wait for next week. Reply 0
  • dadrester 25/08/2015

    Quick question... does the trailer reveal any (even minute) spoliers? Reply 0
  • What's the deal with Metal Gear Solid 5 microtransactions?

  • dadrester 25/08/2015

    @mega-gazz Thing is, the game is about being a super greedy, totally unscrupulous, mega corporation. Think wolf of wall street in space.

    We're planning at release on 2 types of dlc;

    One is a super cheap micro transaction that basically accelerates the game (and has the potential to accelerate it to the point that it's ruined for the player).

    The other we're calling a mega-transaction. This one really is an internal joke, that somehow morphed into an idea we're implementing. Basically for 50-100 you'll be able to buy various ship skins for your spaceship, Diamond, Platinum etc.

    These aren't shown off to anyone (the game is single player only) and they don't have ANY effect what so ever on the gameplay. All they do is change the material type of the ship. A 5 minute job at best in terms of what we have to do. I guess it's a bit of a social experiment and if someone does actually buy it (rather than just laughing at it's existence - our main aim) it'll pay for the our Christmas party ... we might even send them an invite :D

    [edit] Post release, depending if people want it, we'll do some proper DLC (a new level which will include new items, weapons, music and minigames) and that's likely to be a couple of quid. Again the main game and "proper" DLC will need to be priced properly.
    Reply +4
  • dadrester 25/08/2015

    @mega-gazz As a developer who is maybe planning on including overtly cynical microtransactions in a paid-for-game, I don't think it necessarily does.

    We're treating them as an aside. A way of cheating your way through the game without playing it properly. If anything, buying them will hamper your enjoyment of the game (and we're making that clear in the descriptor on the store). The game has been designed with little regard to them.

    Kind of a cheat menu if you will. And I get that cheat menus used to be free, but the amount of other content we're doing that we simply couldn't have done before (minigames, music sequencers, etc) is worth the payoff, I think. The other thing is, designers often don't like exposing cheat menus, as it breaks all their careful balancing. Same for me with microtransactions.

    Just hope we're not signing our own death warrants. :S
    Reply +2
  • dadrester 25/08/2015

    Sounds to me like GTAV's credit cards. Reply -2
  • PlayStation Plus' free September offerings revealed

  • dadrester 25/08/2015

    @Kmfrob And "The Hungry Horde" of course ;) Reply 0
  • The Phantom Pain is unlike other Metal Gear games

  • dadrester 24/08/2015

    Equally antithetical to the current model of open world design is The Phantom Pain's remarkable lack of padding - everything you do feels meaningful and consequential.

    That's one of my major concerns with the game alleviated. Now there's just the matter of the story, but I'll have to wait until September 1st to see about that one.

    Peace Walker's metagame had me hooked for 40+ hours (only stopped playing because my PSP broke. Ground Zeroes second to second gameplay was brilliant. Sounds like the two are married in Phantom Pain.
    Reply +3
  • Video: Metal Gear's storyline explained just in time for Metal Gear Solid 5

  • dadrester 21/08/2015

    The MGS "duup duup duup dup dup dup" sound makes my hair stand on edge every time. Reply +1
  • Gunstar Heroes' 3DS outing is another triumph for M2

  • dadrester 21/08/2015

    Been looking for something to play on "my daughters" 3DS. Love Gunstar Heroes and I play it every few years, so this will be a no brainer... plus she needs an education in the best japanese games!

    There's a fair bit of Gunstar Heroes influence in our next game too. Specifically the weapon system. If you have 3 weapon slots and 4 types you end up with 34 different combinations...
    Reply 0
  • Pac-Man 256 is a generous F2P game from the developer of Crossy Road

  • dadrester 19/08/2015

    @paulf More expensive to play than the lottery too, as unless you have a publisher fronting the money, you're going to be severely out of pocket if the game tanks Reply +2
  • iOS version of Final Fantasy 7 rolling out now

  • dadrester 19/08/2015

    @ChuckNorris Better off running a PS1 Emulator on Android... or a Windows 98 emu for that matter :D Reply +8
  • McDonald's Mario toy fingered in wank prank

  • dadrester 19/08/2015

    @Bealsy How that was downvoted I don't know! Reply 0
  • Zombi review

  • dadrester 19/08/2015

    I got the Wii U version when it came out and really, really wanted to like it but something never quite clicked. It all felt a little too clunky somehow. I might have to revisit it at some point but I've got a few games to play through for the first time, before MGSV releases... (Eternal Darkness and walking dead episode 1 - both relatively unspoilt... I'm told they're great) Reply 0
  • Volume review

  • dadrester 18/08/2015

    Sod it. I think I'll bite :D Reply +4
  • dadrester 18/08/2015

    For purely selfish reasons I'm disappointed this is good. With MGSV just round the corner I don't think I can justify time on both right now. I'll have to wait for a bit instead. If only it had come a few weeks earlier or maybe in January. Reply -2
  • Nintendo's bright future with Splatoon

  • dadrester 25/07/2015

    @pb My missus is playing through FF8 again on the PS3. Can I play this just on the gamepad? Brilliant excuse for another new game :D Reply 0
  • dadrester 24/07/2015

    I own a Wii U but don't have splatoon yet... Sod it... I'll put it on company expenses. Reply +8
  • The secret lives of games

  • dadrester 25/07/2015

    I think Trophies and Achievements are often places in games where the developer's personalities shine through the most. Especially when they challenge you to play the game in new ways that were clearly not the original intention, but were discovered by testers and designers during development, and rather than being removed, become part of the metagame. Reply 0
  • There's a new Shenmue 3 trailer starring Ryo and Shenhua

  • dadrester 15/07/2015

    @tidy-spidey ...or will he?

    After all won't revenge simply perpetuate the feud. Iwao did kill Lan Di's father after all (iirc)

    I've got to say I hope some of the money will go to a decent cutscene director.
    Reply +4
  • Keiji Inafune: video gaming's harshest critic

  • dadrester 03/07/2015

    @landlock I agree. I think it has a lot to do with what we were playing on too. The Speccy in the UK, C64 in mainland Europe... very different to NES (Obviously we got that too). The games on those machines often had a very different feel to them. Dunno, just a thought.

    But you're right, we're a diverse bunch with very different histories and cultural influences.
    Reply +2
  • dadrester 03/07/2015

    I once got on the same plane as Keiji Inafune. He was in business class and I wasn't. But he knew! He knew I'd recognised him. When I got on I basically beamed at him like a loon. Then when we were getting off the plane he smiled and nodded a very knowing hello.

    As for what he's saying I mostly agree. I think Europe is a little different from North America though. More inventive and creative maybe.
    Reply +1
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • dadrester 02/07/2015

    @D_Mantis Try dusting it. Mine is silent and It gets upwards of 5 hours of use a day (used as media player by kid/gaming machine for me/netflix vewer for my wife). My PS3 was clogged with dust and made a terrible racket for a while until I used a hoover on it :) Reply +4
  • dadrester 02/07/2015

    @jetfire10 No one I know has their original 60GB back compatible PS3.. They all ended up YLODing too. Reply +20
  • dadrester 02/07/2015

    @D_Mantis Thing is it wasn't cutting corners that was the problem, it was using lead free solder so they could sell it in the EU. Presumably they would have preferred to use leaded solder as it's (by the sound of things) cheaper. Reply +18
  • To the Batmobile? The trouble with Arkham Knight's biggest addition

  • dadrester 01/07/2015

    No where near as bad as roach though. Reply +1
  • Soft Body resembles Sound Shapes, only you control two snakes at once

  • dadrester 01/07/2015

    We had a minigame where you controlled 2 conga lines of zombies in The Hungry Horde. It was bastard hard to control as soon as the 2 lines crossed over each other, so we added an active camera which rotated round to keep one conga line to the left of the screen and one to the right. Looks like these guys give priority to the left stick and when the right stick isn't pushed its snake snaps back to the left one. I'd be interested in how well that works, as we tried a similar method for one of the other minigames but ditched it in favor of an AI controlled partner. Reply 0
  • Shuhei Yoshida on saving The Last Guardian and PS4 in Japan

  • dadrester 26/06/2015

    @FearlessMilo The fact that he's even mentioning this is very interesting. A partnership between an indie Kojima studio and SCEJ maybe? Something similar to the way Sony XDev are producing Michael Ancel's next game?

    I for one would love to see Kojima unchained from MGS on a new franchise developed for a single platform!
    Reply +11
  • Yu Suzuki wants $10 million to make a truly open world Shenmue 3

  • dadrester 22/06/2015

    @BizarreK I concur, however judging by Shenmue2's ending and how much of Guilin is countryside, coupled with the fact Unreal Engine is pretty good at doing big environments, I expect the traversal areas between villages will be pretty big. Suzuki has indicated he want Ryu to be able to ride a horse this time round, so that would make sense. In terms of the village/town locations, he's said the biggest area is some tourist type place with hotels and shops and so on.... There better be an arcade!!! Reply +7
  • Kickstarter campaign launches for Shenmue 3

  • dadrester 16/06/2015

    @IronSoldier I stayed up to watch. The FFVII announcement had me standing up in front of the TV...

    The very next segment was about kickstarter which I kind of ignored. I assumed it would be something to do with bloodstained and then I saw some petals falling and lost my shit.

    After that I basically couldn't sleep, so I'm pretty much useless at work today, but I always am during game conferences (unless I'm lucky enough to be attending them).

    I've funded it for $100 but there's a part of me that's very scared... Shenmue 2 ended at such a bizarre and pivotal moment in the story and those two games were so ahead of their time that to live up to expectations is going to be very difficult... I guess I'll just need to go in with low expectations.

    God it's exciting to be into games at the moment!
    Reply +4
  • dadrester 16/06/2015

    @Vert1go If Microsoft had done this I'd be down the shops buying an Xbox One... they didn't. Reply +11
  • dadrester 16/06/2015

    @IronSoldier Your post made me well up. Reply +1
  • Fallout 4 gameplay… lots of it

  • dadrester 15/06/2015

    The Vault-tec rep sounds A LOT like Colonel Campbell from MGS. Reply +2
  • Could this be the last year 'For the Players' is enough for PlayStation?

  • dadrester 12/06/2015

    @rauper Not to mention Michel Ancel's Wild. Reply +1
  • Why would someone spend five years retranslating all of Final Fantasy 7?

  • dadrester 01/06/2015

    I always did wonder what the deal was with Cait Sith.

    If I remember correctly there was a race in FF9 of Scottish sounding dwarfs or something. Having a lot of Weegie friends I remember being quite taken with that section of the game :)
    Reply +2
  • Need for Speed reboot requires online connection

  • dadrester 29/05/2015

    Wait! Are those green lights on the Mustang real?! I assumed from the thumbnails it was highlighting some feature or other... That's monstrous! Reply +1
  • The best Vita games

  • dadrester 24/05/2015

    The Hungry Horde ;) Reply 0
  • Not a Hero review

  • dadrester 14/05/2015

    @p_nut_uk Demo?! Just on PC I assume? Reply +1
  • dadrester 14/05/2015

    It sounds curiously similar to Hotline Miami, which I guess OlliOlli did too to a certain extent. I'm on the fence about this game and while the review is great, it's not helped me in any way :D Reply +1