dadrester Comments

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  • There's a new Teenage Mutant Ninja Turtles game for Xbox 360 Kinect

  • dadrester 15/07/2014

    Those guys Krang go to hell if they think I'm gonna buy this.

    Reply +10
  • dadrester 15/07/2014

    If I were an exec at Activision and got handed a concept like this it would go straight in the shredder. Reply +15
  • dadrester 15/07/2014

    I certainly won't shell out for this. Reply +12
  • Forget the Get Rich or Die Tryin' approach, Capy boss tells indies

  • dadrester 10/07/2014


    Where in the article does he say anything about being part of a corporate machine? From what I could gather what he's saying is that while the returns are not potentially as high, you're far safer and more likely to succeed in the long run by concentrating on building a team, delivering several smaller, but more polished games and building sustainability than going it alone.

    There are flip-sides to his argument of course, but I don't think you can really accuse him of being a moron, especially given his company now employs 22 staff who have several very highly acclaimed games on their resume. Not to mention they've been in business for several years.
    Reply +10
  • Catlateral Damage claws its way towards its Kickstarter goal

  • dadrester 25/06/2014

    Jesus. $40k?! What is the gameplay? it looks like katamari but with less stuff and absolutely no point. Honestly, it's as uninspiring as they come. Goat simulator actually has some real value and a sort of gameplay loop. This feels like a joke that's been taken too far. $40,000 too far. Reply 0
  • WOW: player reaches level 90 as neither Horde nor Alliance

  • dadrester 24/06/2014

    @kassmageant gah! beaten to it, and by some degree. I really should read the comments before posting :) Reply +2
  • dadrester 24/06/2014

    Was he Swiss? Reply 0
  • How Nintendo is reinventing the shooter with Splatoon

  • dadrester 20/06/2014

    During the E3 digital event when this came on I groaned...

    ... then they started showing it. It one of those games that I didn't really want to like (I know, I know), but it just looks like so much unbridled fun with very clever mechanics to boot.
    Reply +3
  • Managing Mother Base in Metal Gear Solid 5: The Phantom Pain

  • dadrester 11/06/2014

    @myms1ps3 I'd be VERY surprised if you don't get to ride around in a metal gear given the other vehicles. Reply 0
  • dadrester 11/06/2014

    @MrMattAdz Haha. Fair enough. I suspect they might have even more to do this time round. Either way this is shaping up well. GZ was a triumph of gameplay. Reply +3
  • dadrester 11/06/2014

    @MrMattAdz In peace walker they served a load of purposes. They all had varying skiils from 4 or 5 stats. Ones with high scientific skills were best put into R&D to make developing all the toys faster. Was a really compelling resource management metagme. They could also be used to fight asynchronous, non-interactive turn based battles. Almost like a card battle minigame game that played while you were off doing another mission. And if I remember correctly you could actually take them out into the field instead of using snake which would level their skills up.

    Basically it made Peace Walker 40+ hours and thoroughly enjoyable. I didn't even finish all the R&D stuff.
    Reply +5
  • dadrester 11/06/2014

    Good to hear Peace Walkers best stuff is being kept/expanded. I'm looking forward to this. No kidding Reply +12
  • Metal Gear Solid 5: The Phantom Pain E3 trailer releases early

  • dadrester 09/06/2014

    @globalisateur Agreed, though a story handling PMC's, nuclear proliferation, genetics and the cold war probably doesn't require quite the sensitivity that one dealing with rape, torture and child soldiers ought to have.

    Gameplay wise I have no doubts this will be up there as my GOTY. MGS narratives are silly, self indulgent and hackneyed but I still quite like them. My fear though is that this is going to be a step too far and the story might actually affect my enjoyment of the core mechanics of the game negatively.

    While I've not played it yet, watch_dogs sounds like it has similar issues, with the main character sitting uncomfortably on the side of hypocrisy.

    Still it's MGS and I love the series... fingers crossed Kojima has created a masterpiece in both areas.
    Reply 0
  • dadrester 09/06/2014

    So... I'm a massive MGS fan and I've spent 20+ hours with Ground Zeroes, thoroughly enjoying it, BUT, I have a horrible feeling this is going to make some massive mis-steps in terms of the story and what it's trying to do. I'm all for serious, thought provoking stuff, I just don't necessarily think Kojima is the person to do it. As much as I like GZ some of the audio tapes are uncomfortable listening, but not in a good way. More shock for the sake of it than to back up a message. Reply +1
  • EA makes Battlefield Hardline official

  • dadrester 28/05/2014

    I see a mustang... but... where's the camaro?! Reply +2
  • Epic - yes, that Epic - has made a Flappy Bird clone

  • dadrester 22/05/2014

    @DeathByStereo Mine would be "Crappy Turds" same idea (plagiarising yours, you know, because that's hip now) except that you're actually a turd that can crap. Again... no gameplay changes. Reply +3
  • dadrester 22/05/2014

    @penhalion If someone who works for Epic doesn't know how to, at least, read inputs and move an object in kismet they really shouldn't be working for Epic, no matter what their discipline.

    For artists and designers it's incredibly simple to use (IMO)... it when you start doing anything more complex that it begins to be less intuitive. To be fair, coders hate it, but the article says he's an artist at epic who has no programming experience. Not a staff memeber who hasn't used the engine.
    Reply +3
  • The Witness to run at 1080p 60fps on PS4

  • dadrester 14/05/2014

    My biggest (and only) problem with Braid was it's horrific art style. This on the other hand looks LOOOOORVELY! Fingers crossed it plays as well. Reply +1
  • Microsoft to remove Xbox Live Gold paywall for streaming apps

  • dadrester 13/05/2014

    But access to other services may be locked instead.

    Where in the article is this bit explained? Am I missing something?
    Reply +1
  • Developer of Sony's F2P zombie MMO H1Z1 promises "fair" monetisation

  • dadrester 24/04/2014

    Smedley said Sony Online Entertainment was using things like the monetisation thread on the H1Z1 sub-Reddit to help it "steer clear of the stuff you just don't want to see
    I suppose at least they're trying. I'm sure they've considered this and have stuff in place, but, if you can loot items from players who have bought stuff, without them losing it or having it loked out of use for a bit, won't that open up huge potential for exploiting the system. I Imagine a team of mates all kitted out in all the best/coolest/etc stuff, because one of them has bought it and let the others loot them multiple times.
    Reply +10
  • Watch Dogs' graphics will "compare greatly to E3 2012"

  • dadrester 23/04/2014


    falsifying supposed gameplay footage

    Was it falsified (pre-rendered video)? Or was it pre-release gameplay footage from an unfinished game running on what was considered/assumed target spec hardware?

    TBH I'd rather developers aimed high and had to cut back than aim low and end up with stuff that looks shit. This DOESN'T look shit, it just doesn't look quite as nice as it did with all the bells and whistles switched on.

    A bigger problem, I think, is showing the game too early. I'm a lot less interested in this now than I was, because it feel like it's been so long coming. R* are brilliant at this and really get the timing of their PR push right.
    Reply +1
  • dadrester 23/04/2014

    Release a new trailer with exactly the same conditions on PS4? Not that I massively care. Will buy it if it scores a 9/10 or above. I suspect I won't be getting it though. Reply 0
  • Rapture leaked: The true story behind the making of BioShock

  • dadrester 17/04/2014

    BRILLIANT article. More of this sort of thing please! Reply +4
  • PlayStation 4 update 1.70 detailed, will let you pre-load games

  • dadrester 17/04/2014

    Unlike Upload Studio it will also allow you to import your own music to videos.
    err... isn't this the biggest bit of news? Where does it allow you to import your own music from? If it's from Music Unlimited, fair enough. If it's via any other means, then this is what everyone has been asking for.
    Reply +5
  • Veteran Halo composer fired from Bungie "without cause"

  • dadrester 16/04/2014

    @SpaceMidget75 You can't fire someone without good reason or you'll just end up with a tribunal on your hands and a hefty payout.

    Unless you live in the US.
    Reply +3
  • SOE's zombie apocalypse MMO H1Z1 has been detailed

  • dadrester 10/04/2014

    I know I should be enthusiastic about a new game from a dev with a decent track record, but hearing the words "other games like this" 15 times in the reveal video is disappointing, as is the number of times he said you could be "ganked by other players" and "base building". It seems like it's basically ticking off features that DayZ, Rust, etc are supporting rather than trying to set up an identity of it's own and going with new ideas.

    If he's the most enthusiastic supporter of the game (which at a reveal interview he should be) I don't see this being great. Don't get me wrong, I'd love to be wrong, just seems... meh.
    Reply +3
  • Performance analysis: Titanfall on Xbox 360

  • dadrester 08/04/2014

    I may dust off my very rarely used 360 for this... but then again I'd have to buy a gold subscription so I probably won't. Ho hum. Reply +12
  • Stealth vs stealth

  • dadrester 04/04/2014

    Really good read. Mike Bithell especially, comes across very well. I hope he'll be pleasantly surprised with the numbers Volume will do. Certainly he's got a sale right here.

    MGSV sounds exactly what I've been banging on about for ages with open world games. That all the systems need to be running concurrently for it to work as a truly open game.

    I hate it when you have a mission where you start it off and for whatever reason you're not allowed to use the tactics/systems you've always used before. GTA (while I love it dearly) can be a stinker for it, and it's probably the least guilty. If I have a race to win, why not let me set up a roadblock of stolen cars before hand and cheat? I'm allowed to do that when I'm not in a mission so why stop me from doing it when I'm on mission?

    That's where the real emergent gameplay comes from. I cited GTA there, though it's generally pretty good with that stuff nowadays. There's a big difference between "open games" and "open world games". Why have a distinction between on mission and off mission?

    Whatever. I have high hopes MGSV will deliver on the promise of more open gameplay (even if it's worlds are not as expansive as something like Skyrim or GTA). Also looking forward to Volume. I expect as well as swasticocks there will be a fair few recreations of MGS VR missions. And that's no bad thing.
    Reply +1
  • Video: Mike Bithell talks Volume

  • dadrester 02/04/2014

    sold. Reply -1
  • PlayStation Vita Pets out in June

  • dadrester 02/04/2014

    My 5 year old daughter asked me why there isn't a game called Nintendosaurs. Then she came up with a load of genuinely good game mechanics that could work. My work in bringing her up to be the ultimate game designer is well on it's way! Reply +9
  • Sony survey hints at possible PlayStation 4 features

  • dadrester 02/04/2014

    on-screen notifications for when your friends come online
    err... I'm missing something here. I don't get it?!
    Reply 0
  • Watch Dogs graphics look better in the latest trailer

  • dadrester 28/03/2014

    Not that arsed about the graphics if the gameplay is up to scratch. Still looks quite nice... but... what the hell is this thing doing in the game?! (Don't think it suits what I've seen of watch_dogs at all)

    Reply +5
  • Frog Fractions 2 adds stretch goal to buy Oculus from Facebook

  • dadrester 27/03/2014

    bewildering merger
    Why bewildering?!
    Reply -3
  • OMG Zombies dev unveils Vita exclusive Flame Over

  • dadrester 26/03/2014

    @Laraman Rosco McQueen :) Reply +2
  • dadrester 26/03/2014

    But where is the hose? Only kidding. Looks like a lot of fun. I somehow always get a kick out of putting out fires, which given my pyromaniac tendencies is probably a good thing. Reply 0
  • Arma 3 review

  • dadrester 26/03/2014

    Quick genuine question... would this work on console, controls wise? Or is there simply too much stuff in there? Reply +1
  • Evolution founder forms new studio

  • dadrester 26/03/2014

    Great news. Good luck all. I see Jason C in that lineup, thoroughly nice guy! Reply 0
  • Wii U Virtual Console gets first GBA game next week

  • dadrester 25/03/2014

    @ChrisOTR Not sure which one, I assume the first one on DS. Just remember me and a mate playing a game over about 3 weeks. As far as I remember it looked pretty much the same as the GBA one.

    [edit] Just Googled days of ruin. I think it was that one.

    [edit2] Just Googled dual strike... now I'm not sure at all any more. I know I bought dual strike and I'm sure I played it in multiplayer over a massive time period but obviously not over the net.... Now I think about it, it might have been back when I worked in a kitchen and we just took incredibly long turns.
    Reply 0
  • dadrester 25/03/2014

    @ChrisOTR the one on DS did exactly this! Reply +3
  • Hotline Miami 1 heading to PS4 as Cross-Buy

  • dadrester 24/03/2014

    Would be nice if they made use of the touchpad. Reply +1
  • UK budget fails to include games tax relief

  • dadrester 19/03/2014

    sigh Reply +2
  • Microsoft announces 25 indie games coming to Xbox One

  • dadrester 19/03/2014

    i got the star trek pinball arcade table on PS4 and it's been my most played game so far. LOVE IT. Reply 0
  • GDC live report: Sony's "Future of Innovation" is VR

  • dadrester 19/03/2014

    is the prototype 1080p in each eye or shared between both eyes? Reply 0
  • dadrester 19/03/2014

    1080p in each eye or split across the 2? Reply 0
  • dadrester 19/03/2014

    gah... had started typing that before martin posted :) Reply 0
  • dadrester 19/03/2014

    A horror movie. an actual horror movie that you watch sitting down in a cinema, with other people (via psn) that has crazy shit going on in the cinema itslef could be very cool. so it's a film not a game but it's interactive and shared.... hmmm maybe i should be making next gen Reply 0
  • Metal Gear Solid 5: Ground Zeroes review

  • dadrester 18/03/2014

    @muttler the PS3 version looks almost as good and if you pre-order it on PSN you get Peace Walker HD for free. For 20 I think that's rather a bargain, especially if you've not played Peace Walker. Reply +2
  • Next-Gen Face-Off: The Lego Movie Videogame

  • dadrester 17/03/2014

    Why doesn't this look like the movie? that's what I want to know. It looks like all the other games. Obviously the cost involved in updating or rewriting the engine will be a huge factor, but come on, all the lego games basically look the same, and this was a perfect opportunity to change things up a little (and maybe generate some new customers). The movie was one of the best looking I've seen in ages, why not try and replicate it instead of just doing the same old look. :(

    [edit] First thing to do is drop the forward renderer and go deferred!
    Reply +2
  • How to install an Xbox One controller on your PC

  • dadrester 13/03/2014

    @bad09 the 360 pad was NOT the official windows controller. If you remember correctly MS tried to release a windows only version, which was meant to be the official, however after a few months it became apparent they'd be better off supporting one SKU rather than 2. Maybe they'll do that this time round. I'm not a microsoft exec, I don't know. Just seems like they missed a trick.

    I'm also not claiming that the PS4 pad will become the de facto pad for PC gaming (despite it working just fine plug and playing for just standard buttons/sticks/triggers and is recognised by my pc as a standard windows pad, without the need to install or download anything). I'm just saying that it's an odd decision on microsoft's part not to support it as a pc pad from the get go.

    If you can't see that, that's what people are questioning here then I'm not sure how else to put it.

    [edit] Sony did it last time round... and the DS3 was used almost soley for PlayStation gaming. Last time round Microsoft not only allowed people to use the pad, they actively tried to make it a standard for PC. The fact that the PS4 pad works out of the box and the xbox one pad does not... right at this moment... is what's making people question their strategy (or lack thereof).
    Reply +2
  • dadrester 13/03/2014

    @bad09 The pad the devs will support is the one that has the largest installed base, whether that's some madkatz contraption, the DS4, the steambox thingy, the One pad or some new "official for windows" microsoft device. Point is, the DS4 works pretty much out the box unlike the DS3. Microsoft not releasing drivers for the one pad is a step backward, which seems odd when the 360 controller has been adopted as pretty much the standard (and not because microsoft branded it as such). Reply 0