cheekyjay Comments

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  • Eurogamer reader's top 50 games of 2016 voting

  • cheekyjay 09/12/2016

    My game of the year is #SelfieTennis on the Vive (which isn't on the list). A deceptively deep but seemingly simple, and very funny game, that quickly becomes more about causing carnage than playing tennis. And playing tennis with a lightsaber, a broken violin, or as a 50ft giant are gimmicks that never get old. Reply -1
  • Watch: 7 games we'd love to play in virtual reality

  • cheekyjay 08/10/2016

    Mario Galaxy all the way Reply +2
  • Advertising Standards launches investigation into No Man's Sky

  • cheekyjay 28/09/2016 Reply +2
  • Telltale's Batman is getting slammed by Steam reviews over buggy PC port

  • cheekyjay 04/08/2016

    The performance now seems passable on my GTX1080, but the bigger worry is how some of the command prompts for Xbox controller users are wrongly labelled. Although every button is working on my controller, I've now had several instances where QTE finishing moves failed to register my button presses leading me to have to temporarily switch to keyboard controls. The controller works perfectly on every other game. For a game where twitch responses are key to decision making, this seems like a pretty significant issue. Reply +2
  • NX is different, and different is Nintendo's best option

  • cheekyjay 28/07/2016

    @SupremeAC They're not - that's where mobile fits in Reply 0
  • Battlefront's Bespin DLC doesn't quite dazzle, but DICE's Star Wars shooter makes some big steps forward

  • cheekyjay 23/06/2016

    @chubster2010 I live there too. Definitely doesn't resemble Bespin at all! Reply +1
  • Cheap This Week - 25/05/11

  • cheekyjay 25/05/2011

    Thought people might like to know that Quidco are currently offering 8% cashback on all purchases from Tesco Entertainment, so that La Noire + Marvel Vs Capcom deal seems even sweeter. Reply 0
  • Tesco flattens 3DS price to 175

  • cheekyjay 24/03/2011

    I got mine with Pilotwings for 209 from Tesco Entertainment (with 1000 Tesco reward points and 9% cashback from Quidco, so 188.10 for total cost) and it was delivered first thing this morning. Slightly underwhelmed by the build quality and screen size, but the 3D novelty is just magic as are the AR 'games', even if their novelty will likely be shortlived. Reply 0
  • Nintendo: Physical media is here to stay

  • cheekyjay 18/02/2011

    What consumers want is an endlessly looping pixel animation of the 8-bit Mario sprite collecting coins and ocassionally jumping, along with blissfully incessant chirps and beeps (in case anyone thought silence was overrated). If that's the future, I'll stick to physical media for now thanks!

    Edit - fixed typo
    Reply +20
  • Michael Phelps Kinect game announced

  • cheekyjay 02/02/2011

    April 1st seems to have come early! Reply 0
  • Nintendo 3DS anti-piracy tech strong

  • cheekyjay 26/01/2011

    Other than running emulators for SCUMM VM and SNES games, I used to use the R4 to demo games before buying them. The 'pirate' copies of the many many releases coming out on the console allowed me to assess which were worthwhile and which I shouldn't bother purchasing. Any games I enjoyed for more than 15 minutes I would go online and legally buy. If Nintendo offered more comprehensive demos and trials of their back-catalogue, I'm sure the statistics of people like me would massively decrease. How many of the 100s of the pirated ROMs that people download actually get played, and of those that do how many get played for more than 15 minutes?

    (Edited once due to typos... doh!)
    Reply +3
  • GAME: Half trade in to fund new games

  • cheekyjay 24/01/2011

    I too think Game have increased some of their trade-in values. I don't normally trade games in as I like to keep them if I've enjoyed them, but they offered me more to trade back recently-completed Donkey Kong Country Returns than I actually bought it for new on their website. God only knows how much they're re-selling it for though even if they are "absorbing the VAT increase"! Reply 0
  • Best of 2011: Readers' Pick

  • cheekyjay 12/01/2011

    I would add in Little Big Planet 2, Crysis 2, Child of Eden, The Last Guardian, Journey and the possible (but unlikely) release of Beyond Good and Evil 2.

    And then of course there's so many games we don't know about yet... and the 3DS... a good year ahead (for big-budget games at least)
    Reply 0
  • UK shops begin taking 3DS pre-orders

  • cheekyjay 12/01/2011

    I preordered two at Game on the weekend. When I enquired about price the totally uninformed store manager said it would definitely be less than the current cost of the Wii, probably about 100. I couldn't believe what I was hearing but asked her to give me that in writing. What are the chances that she won't honour her estimate come launch day when the handheld launches for a likely price of around 250..? Reply -1
  • Disney Epic Mickey

  • cheekyjay 26/11/2010

    This has to be one of the worst platformers I've played in years. It feels like a massive step backwards for the genre, despite such an ambitious central concept and design. Horrible... Reply -2
  • PS2: The Insiders' Story

  • cheekyjay 24/11/2010

    Slightly off topic, but all this talk of unreliable machines inspired me to dig up my old consoles. PS2, which admittedly had a good innings, was well and truly dead, but my 1999 launch day Dreamcast is switched on a working like new with Shenmue 2 in the drive. Good times! Reply +3
  • 3DS dev costs triple that of DS

  • cheekyjay 20/11/2010

    As another poster has pointed out, Megadrive games were mostly 39.99 to 44.99 new, and we're talking about a mainstream console with a relatively large install base back in 1989 and the early 90s. That's an increase in RRPs for new console games of 0% in 21 years. Back then a McDonalds meal was 2.50, a zones 1 and 2 travelcard was under 3, and petrol prices were about a third of what they are now. Thanks to the App store, handheld software pricing has to remain competitive, and whilst this is terrible news for small dev team and any games company willing to take a risk on a new IP or innovative idea, in terms of price at least, the consumer is definitely the winner. Reply +3
  • Bizarre Creations in trouble?

  • cheekyjay 16/11/2010

    If Microsoft's comments earlier this week about still seeing a future for Project Gotham if they can find the right development team are to be trusted, then perhaps Bizarre, not Sumo Digital will be hired back (or purchased at a much lower pricethan that for which they were previously sold). Reinstating an IP's original dev team on a project they know so well, at a massively discounted rate seems like good business sense to me... but what do I know! Reply +1
  • Assassin's Creed 2011 confirmed

  • cheekyjay 15/11/2010

    Well, if another guaranteed money-spinner gives Ubisoft the confidence to 'risk' a potential commercial failure like Beyond Good and Evil 2, then I for one think it's a very good thing. Huge fan of the first game (BG+E I mean, not Assassins, though I did enjoy that too). Reply +1
  • Gran Turismo 5 trophy list leaks

  • cheekyjay 08/11/2010

    I wouldn't get too excited. Sony have today advised various media owners of a cancellation on planned pre-Christmas poster ads for this game. Seems like a Q1 2011 release to me. Reply 0
  • Microsoft rejected Move-style technology

  • cheekyjay 17/08/2010

    Innovative hardware is simply a facilitator for innovative software in my opinion - without the latter it doesn't matter how revolutionary the tech is. Hopefully at some point we'll see some software on Kinect and on Move that does offer something truly groundbreaking... or not... Reply 0
  • Eidos Montreal calms Deus Ex fan fears

  • cheekyjay 13/08/2010

    I will reserve judgement until it's out, though the potential is obvious. Did anyone else notice the colour palette in that trailer though - brownest game ever?! Reply +1
  • Mafia II

  • cheekyjay 21/07/2010

    Good work on sneaking an Anchorman quote into that preview! Reply 0
  • Dunaway: E3 too loud for Vitality Sensor

  • cheekyjay 22/06/2010

    I tried it out today in A and E, but the doctor only had a rubbish game for it, involving a wired pumping device attached to my forearm. Wasn't much fun. Reply +2
  • Report: 3DS to allow full game installs

  • cheekyjay 19/06/2010

    I am genuinely excited by the launch of this machine far more than I have been for any previous handheld launch...

    However, some key questions still remain:
    - Assuming the games are on cartridges, what will the size restrictions be? I loved the original DS, but it's hard to argue that developers weren't crippled by the limitations of cartridge size and cost.
    - What is the backwards compatibility strategy? Obviously Gameboy games are out, but what about DS games - how will they work? Will the 3DS 'upscale' DS games into quasi-3D, or will they remain 2D-only? Will the slide pad be useable as an alternative to the D-Pad? Will the wider top-screen have side borders, or will the top image be stretched? Will DS games' online modes still work?
    - What is the data storage strategy? How much solid state memory will the actual machine have as standard? Will there be an SD card slot or similar to expand on this? Will save games be stored on cartridge (so that you still have your saves if you play the cart on another system) or on the system itself? Will you have a user profile, to which all your data is stored (meaning that if you lose, break or have your 3DS stolen, you can still retrive your data)?
    - What is the online gaming strategy? Will Nintendo stick with the annoying friend codes? Will you be able to use the cameras for video-chat? Is there a built in mic that we havent been shown yet, for voice-chat? Will there be a virtual console - and if so, what will it offer? Will DLC, demos and trailers become part of Nintendo's future, or will they continue to be largely ignored as on the Wii?
    -What is the movie strategy? We know that there is aready major studio support, but we need to know more... is this an international deal? Will it mean whole movies in 3D or just trailers? Will 2D movies be 'upscaled' into quasi-3D? Where do you purchase the movies, and how do you store them - Wifi download via the console, movies on cartridge (hope not - look what happened to UMD movies), unique codes that come free with certain BluRays or DVDs? Will Nintendo use a PC/Mac-based store to which you backup data and can access online features like a movie store (like Apple's iTunes)?
    -How will Miis work?
    -How much will it cost?

    It is an incredibly exciting machine, but one full of unknowns...
    Reply 0
  • Digital Foundry vs. 3DS

  • cheekyjay 16/06/2010

    The whole issue of original 3D designs Vs converted-from-2D software, raises a very interesting question about how Nintendo will handle backwards compatibility. The presence of a cartridge slot (albeit a bigger one) on the system, and the comments made about DSi compatibility (ie DSiWare games) suggests there's still some announcements to be made there. Reply 0
  • PlayStation Move priced and dated

  • cheekyjay 16/06/2010

    I agree the pricing 'looks' good, but bear in mind that whilst some games will only require one Move per person, other will require a Move and a Navigation per person, and some (dancing games, etc) will require 2 Moves per person. What this equates to is a total cost of around E130 for the 2 Moves, the Eye Camera, 1 Navigation Controller and the bundled game. That's enough kit for one player (or two in a handful of games)... not that far from Kinect's rumoured price-point.

    Personally, I am psyched about Move, and think Sony showed this off far more effectively than Microsoft did with the worryingly laggy Kinect... but let's be honest neither will be cheap, at least not at launch.
    Reply +4
  • Microsoft E3 Conference

  • cheekyjay 14/06/2010

    Thank you Harmonix for making the final scene of Napoleon Dynamite a reality! Reply 0
  • The Making of PlayStation 3D

  • cheekyjay 20/04/2010

    This starts to make the following generation of consoles finally make sense. Making the wildly hypothetical assumption that in 4 or so years time 3D will be gaining significant traction with mass-market consumers, I can see far higher-specced consoles being released that offer PS3 or Xbox 360 quality graphics... in 3D!.

    Given the success of 'casual' retrograded technology this gen with the Wii, I was beginning to question how the likes of Sony or Microsoft could communicate to a mass-market why any kind of technological leap forward was required... with 3D, it suddenly makes sense, and seems marketable. All based on ifs and buts of course.

    I suspect in the meantime, true 60fps 3D experiences will fall into the exclusive domain of a very very small niche of top tier PC owners.
    Reply +1
  • Monster Hunter in Lost Planet 2 PS3

  • cheekyjay 16/04/2010

    The way that first sentence is constructed, it sounds as if the new Lost Planet game is called "Lost Planet 2: Dead Rising's Frank West" - that's a game I want to try! Reply 0
  • Euro iPad launch delayed to late May

  • cheekyjay 14/04/2010

    I love the way the iPad looks, and can see how for some it could be a tempting proposition, but surely the fact that you need to dock it with iTunes in order to backup files / copy data to and from it means that it doesn't replace the laptop at all, as you'll need another computer in order to get the best out of it...? Reply +1
  • PS Move sub-controller renamed

  • cheekyjay 13/04/2010

    Why didn't they just call it the Playstation Move Last-Minute Analogue Stick Afterthought? Reply +3
  • Kojima "obsessing" about next game

  • cheekyjay 13/04/2010

    Isn't he supposedly working on Castlevania as well? Reply +1
  • Fils-Aime: iPhone Apps not a "mouthful"

  • cheekyjay 06/04/2010

    Whilst I do agree that most (certainly not all) iPhone games lack huge amounts of longevity, I would also point out that I haven't spent a single penny on DS software since my iPhone became the single platform that goes with me everywhere.

    I loved the DS in it's time, and I certainly miss the ability to press digital buttons whilst gaming, but the truth is that my DS hasn't been touched on-the-go for the past year, and in my case the iPhone is solely to blame. I'm sure I'm not alone.
    Reply +1
  • Xbox 360 USB memory patch dated

  • cheekyjay 26/03/2010

    Further evidence that official Memory cards are being phased out, and clues to a possible hardware revision... Reply +1
  • Cage has written his next game already

  • cheekyjay 22/03/2010

    Beyond the scripting, mo-cap, VO recording, and testing phase, much of the development time on Heavy Rain was taken up in creating the engine and gameplay interface. The work on these is now essentially done, so Cage's tease that the next game may appear "sooner than you think", might not be as far-fetched as it sounds. The game may well be a radical departure in tone, but it's quite plausible that the engine and many of the mechanics seen in Heavy Rain could be re-used. Reply 0
  • EA will test waters with paid-for demos

  • cheekyjay 22/03/2010

    To me this has one major flaw, though it's a flaw that can be addressed in the business model (though could prove tricky in practice). That flaw is that much of the PDLC game's audience will either choose to wait for the full packaged release of a game they love the look of, or adversely will simply buy the PDLC and stick to that alone to avoid having to 'double dip' in terms of spending. By choosing to wait (and I predict this could be a large majority), gamers not downloading the PDLC could give EA's marketing department the impression that the game has a limited audience (thereby hurting its chances of a full retail release). Those that do buy the PDLC, may feel that they have plenty to play with, and are unlikely to be happy to pay a premium price later for an expanded version of largely the same experience.

    A possible solution to this problem would be to financially incentivise those willing to 'double dip' by either refunding the cost of the PDLC on purchase of the full product, or by providing all PDLC buyers with a voucher giving them money off the retail product to the value of the content they've already paid for. Without this incentive, all I think EA will do is split their market.

    Having said that, there are three big positives that could come from this process: 1) More risky products and new IP could see the light of day instead of being disregarded as having no mass-appeal; 2) critiques and feedback from the PDLC early versions could provide a huge-scale marketing forum from which EA could make changes to their retail products that simply hadn't occurred to them before (the result: a more polished end product); 3) some gamers who tend to have less time on their hands, can experience a sizeable chunk of a game they would otherwise avoid for a much reduced cost.

    In summary - this might be the start of dangerous business model, but is not entirely without its merits.
    Reply +4
  • Only two Move and SC pairs supported

  • cheekyjay 12/03/2010

    Given that until yesterday there was no officially announced Sub Controller (and it was most probably an afterthought) it makes sense that you can only run 4 wands at once (or two if you are required to use the Sub with each as well). Technically it is a system that CAN support 4 people at once, however the fact that clearly some games (if not a LOT) will be two handed affairs (whether with two wands or the wand / sub combo) makes this afterthought suddenly seem like an oversight. How difficult would it be to include a USB port in the base of each wand / sub and optional cable, so that if the max is reached the two can run from one tethered source as the Wii does, or simply be plugged into one of the console's USB sockets.

    My main gripe with this setup though, as this issue only helps to demonstrate, is why the sub controller is needed at all. Surely if they'd simply added a thumbstick, pad and X and O buttons onto the front of the main wand (in the same configuration as is found on the Sub Controller), possibly with two triggers too, then you could still carry out all the same two-handed functions that the current wand / sub controller option can, but with the added bonus of only having to buy 4 items in total (four wands), not six (four wands and two sub controllers) in order to get the best out of the system. It sucks of confusing design, and retail greed.
    Reply +2
  • Sony's Michael Denny

  • cheekyjay 12/03/2010

    Given that the camera part of this equation is readily available and can be found online for as little as 15, I can't see the value in Sony charging 100 for camera + wand + game. If Sony haven't set the price yet then so be it, there is plenty of time between release and now. Some may accuse them of being unoriginal in this invention (personally I don't feel that way), but they aren't stupid, and after the initial backlash that hit the launch pricing of the console itself, they won't make that mistake again. I suspect the bundle will be marketed at somewhere around the 60 mark (bearing in mind that Nintendo's comparable Wii Play bundles currently retail at around 30). Considering like for like costs with the Wii, I also would hedge a bet that standalone wands will be priced at around 25 with the sub controller at between 15 and 20. They need to boost the install base in the casual market so I doubt they'd price themselves out of the race. Reply +1
  • Insomniac working on two new games

  • cheekyjay 04/03/2010

    I bet the Ratchet and Clank team are working on a new Jak and Daxter game, now that Naughty Dog are up to their eyes in Uncharted. Reply 0
  • Mac version of Steam on the way?

  • cheekyjay 26/02/2010

    I remember when Bungie were developing a flagship third person action RTS... "Halo" I think it was called. Supposedly it was going to do great things for Mac gaming... Wonder what came of it? Reply +1
  • Sonic & SEGA All-Stars Racing

  • cheekyjay 26/02/2010

    Was playing the full game yesterday and feel it's a mixed bag. The drifting is actually a very rewarding system, but much as the reviewer says, ends up highlighting the infuriating design of the Monkey Ball tracks. The nostalgia factor's great, but once you've unlocked all the characters it wears a little thin, especially as the 24 courses are pretty repetitive. Almost half are loosely drawn from the Sonic franchise (half of which are Casino or mechanical themed, and the remainder have a Green Hill Zone, seaside aesthetic), with the remaining stages themed on House of The Dead, Billy Hatcher, Jet Set Radio Future (although sadly not cel-shaded), Super Monkey Ball (god I hate these few tracks), and finally the best of the bunch, Samba De Amigo. Personally, I felt as if they'd stretched themselves too thinly: where were the character-specific courses? Where was the Shenmue course, the Virtua Fighter course, the Alex Kidd course, Chu Chu Rocket, Space Channel 5, Bonanza Bros, Fantasy Zone, Banjo Kazooie (Xbox version), etc? For that matter what about other classics too - I'm sure we all have our favourites - but sadly there are no Golden Axe, Nights, Streets of Rage, Wonderboy, Panzer Dragoon, Phantasy Star, Space Harrier, or similar stages. The vehicles fit the characters well but again there are missed opportunities to include unlockable classics from the likes of VR, Outrun, Monaco GP, Afterburner, Daytona, Sega Rally. The weapons - again these simply feel generic - and in no way connected to the brand (although the individual specials are terrific). I appreciate the complexities of licensing agreements (one of the hurdles in bringing ToeJam and Earl to the game), but still feel like the game could be and do so much more...

    It's a solid, fun karting game, it's pretty despite some frame rate glitches, that offers a fun if shallow take on the Mario Kart formula, but in terms of depth and neat nostalgic touches, Smash Bros Brawl this ain't.
    Reply +5
  • Sony disses 360's first-party support

  • cheekyjay 17/02/2010

    Let's compare Rare's output to that of Polyhony Digital if we going to randomly pick on a first party! Reply +12
  • Capcom France: gamers have deserted Wii

  • cheekyjay 06/01/2010

    I tend to agree with most of his statement, but might the low sales of the game have something to do with the genre in which it sits. Zombie / horror shooters on Wii were something of a novelty when Umbrella Chronicles came out, now there's loads of them, even within the niche on-rails sub-genre. That and the fact that the novelty of the 'zapper' as an exciting new peripheral has worn off. Reply 0
  • Games of 2009: Canabalt

  • cheekyjay 28/12/2009

    My eyes are bleeding! Reply -3
  • Bayonetta

  • cheekyjay 22/11/2009

    This Q4 and next year's Q1 have to represent the single most phenomenally diverse and appealing line-up of games yet, assuming too many Q1ers don't slip. Thus far, we've had:
    Halo ODST
    Ratchet and Clank: Crack in Time
    Tekken 6
    Mario Bros
    GTA Gay Tony
    Jak and Daxter PSP
    Brutal Legend
    Dragon Age
    Mario and Sonic Winter Olympics
    Modern Warfare 2
    Little Big Planet PSP
    GTA Chinatown Wars PSP
    A Boy and His Blob
    Beatles Rock Band
    Rabbids Go Home
    Mario and Luigi DS2
    Wii Fit Plus
    Metroid Prime Trilogy
    Assassins Creed 2
    ...and still to come, we've got:
    Zelda Spirit Tracks
    God of War Collection
    Lost Planet 2
    Dead Rising 2
    Final Fantasy Crystal Bearers
    Splinter Cell Conviction
    Red Steel 2
    Mass Effect 2
    Alpha Protocol
    Aliens Vs Predator
    Dante's Inferno
    God of War 3
    Final Fantasy XIII
    Heavy Rain
    Bioshock 2
    Silent Hill Shattered Memories
    No More Heroes 2
    Command & Conquer 4
    Super Street Fighter IV
    ... and now Bayonetta too... and that's not to mention the launch of the PS3 Motion Controllers and presumed games to accompany the launch...

    Then, on the horizon there's still Red Dead Redemption, Blur, Alan Wake, The Last Guardian, ModNation Racers, Doom 4, Mario Galaxy 2, New Wii Zelda, Split Second, Metroid Other M, Agent, Epic Mickey, Halo Reach, APB, Sin and Punishment 2, I Am Alive, DCUO, Fable 3, the launch lineups for Natal and probably WiiHD... it's a good time to be a gamer...
    Reply +2
  • EastEnder to star as Bond in next game

  • cheekyjay 12/11/2009

    The name's Bond. RIIIIIICKAY Bond! Reply +5
  • Natal will cost under 50, says report

  • cheekyjay 11/11/2009

    As long as Sainsbury's and Morrisons keep up the Christmas loss-making price wars on big releases, who cares what the RRP is going to be - it's not like that will actually equate to being the best price anyway?! Reply +1
  • Dragon Age: Origins - Warden's Keep and The Stone Prisoner

  • cheekyjay 11/11/2009

    I get the feeling that Shale WAS developed for the main game, but was taken out in order to counter the second-hand market. Basically (I think I'm right in saying this), every full-priced retail copy of the game comes with a voucher code that activates the sub-quest/character. As I don't yet own this game I may have my wires-crossed, but I believe that is how it works. I am guessing the extortionate solo price for this DLC is simply a premium that EA figured out may be some way of recouping any lost costs they would suffer from the game being re-sold into the second hand market, as it is only second hand owners that are going to need (if they so choose) to actually pay for this.

    Where EA will suffer though, is critically. If such entertaining segments of a game are removed in such a way, then they are missing from the review-build that the press cast their opinions on. Perhaps the game may have rated more highly if this entertaining character had been left on the disc from the start..?

    Not saying I agree with this practise of essentially removing parts of a finished game so that only full-priced purchasers get it included, but it does make business sense (at least until the inevitable backlash of disgruntled second-hand buyers).

    It does nothing, however, to counter piracy, as both the retail game and all DLC will inevitably be available (if they aren't already) on Torrent sites. It may in fact end up pushing potential (legal) second-hand purchasers into using file-sharing, rather than actually stopping piracy. It also feels like a rather unfair oversight on the rental market, forcing legitimate rental customers to pay full-whack for the DLC.
    Reply +9
  • Xbox Live to get Home-style game space?

  • cheekyjay 08/10/2009

    Great - so now I'll have TWO virtual spaces I choose not to play in! Reply +8