bobfish09 Comments

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  • New Overwatch hero looks like one of our heroes, says Paladins maker

  • bobfish09 01/03/2018

    People seemed to have missed it, but it was a joke.

    Both games were developed at similar times behind closed doors, similarities are because they both play off the same character tropes. This new similarity is the same and Hi-Rez and Blizzard know that.
    Reply 0
  • Total War: Rome 2's Desert Kingdoms expansion launches next month, brings four new factions

  • bobfish09 21/02/2018

    Little surprised that a game which launched five years ago is still $55 on Steam. Reply +1
  • Ark is getting a Minecraft-like spin-off, and it's heading to Steam and Xbox early access soon

  • bobfish09 26/01/2018

    Are Snail the developer or is it another studio? It's always confusing who does what with Ark and Snail.

    I mean, it rarely gets mentioned that Snail own Wildcard for example.
    Reply +1
  • Stellaris is ramping up its warfare options in the forthcoming Apocalypse expansion

  • bobfish09 12/01/2018

    @Rainbird Paradox have a version through their own website/launcher if you don't like using Steam.

    Not aware of a GOG version though.
    Reply +1
  • bobfish09 12/01/2018

    You used the word "also" far too often in that article :) Reply -3
  • Assassin's Creed Origins' first expansion arrives this month

  • bobfish09 09/01/2018

    I really need to finish this, it's massive and so good, but I don't have time for all these games :( Reply +5
  • Paladins is getting a Battlegrounds-inspired mode and it is named Paladins: Battlegrounds

  • bobfish09 05/01/2018

    These bandwagon trends are pretty common.

    MMOs, MOBAs, Arena Shooters, Battle Royale...
    Reply +4
  • The big interview: the Gambling Commission on loot boxes

  • bobfish09 14/12/2017

    This guy seems like the most sensible and logical person to ever speak of this topic. I really hope that he manages to get the research and understanding needed to make a suitable recommendation to Parliament about the laws regarding video games and gambling.

    Also, side note, Daily Fantasy Sports, is a type of fantasy football game that has taken off in the last couple of years. It is 100% gambling, but in most countries isn't considered gambling because of archaic laws that don't cover the exact methods it uses. The UK law does cover it, but it is a good example of how slow many governments are to react to such things. If anyone is interested in seeing how long this might take (we're probably looking five or more years before anything changes on a large scale).
    Reply +6
  • Mother defends 14-year-old son sued by Epic over Fortnite cheat video

  • bobfish09 27/11/2017

    Providing age verification at the start is sufficient legal requirement from the developer, so her son pretending to be older removes liability from the developer.

    It does appear that Epic didn't know he was 14, otherwise they might have handled this differently. They do believe he is connected in some fashion to the creation of the cheats, which is why they are going after him and the other person. His involvement may turn out to be little more than trying to make a few bucks by promoting them via YouTube videos and collecting the ad revenue.

    He did have pay for the cheat though, so not only has he been playing a game which requires parental authorization without it, but it would appear he also managed to buy the cheats for it without his parent's awareness.

    Ignorance isn't actually a valid defense in court, so his Mother's arguments aren't that good.
    Reply +18
  • Destiny 2 fans find new XP issue as Bungie bids to calm growing unrest

  • bobfish09 27/11/2017

    Not really sure why this is such a problem. I understand the shady dealing isn't good for the player's trust of the developer, but frankly bright engrams are largely rubbish anyways.

    Color swatches, exotic ships and speeders aren't really worth spending money on, as you should have enough of whatever you want by the time you hit 20 anyways.
    Reply -30
  • UK Gambling Commission weighs in on how it can - and can't - regulate in-game loot boxes

  • bobfish09 24/11/2017

    So many stupid comments here.

    The gambling commission regulate gambling. They enforce the LAW.

    What Miller has said is that the law doesn't currently allow for loot boxes in this sense to be considered gambling.

    The LAW needs to change and ONLY the government can make that change happen. Not the gambling commission.

    You want the law to change? Then talk to your MP.
    Reply +8
  • New ruling forces ISPs to make their broadband speed ads more accurate

  • bobfish09 23/11/2017

    Well, at least our industry watchdogs are working for consumers, unlike in America, where they seem to be working for the corporations with this messy Net Neutrality thing. Reply +17
  • "This game is a Star Wars-themed online casino designed to lure kids into spending money"

  • bobfish09 22/11/2017

    @TwinStripeUK Worth keeping in mind as well that Belgium won't dictate any regulation that may happen. It will be decided by the EU if it gets that far, which means it will be dictated by the more powerful countries within the union, which by then are likely to just be France and Germany.

    And both countries are a lot more relaxed on their gambling definitions.
    Reply -1
  • bobfish09 22/11/2017

    @jetsetwillie That is possible, I mean that is how Battlefield works, skins and weapon mods in crates, everything else through normal progression.

    However, I would point out the multiplayer in Mass Effect has a design exactly like Battlefront, where progression is through loot boxes for everything.

    I doubt Disney cares how EA monetizes their games, because Disney has done just as many bad things in that area. What they care about is bad press.
    Reply +6
  • bobfish09 22/11/2017

    Also, Disney aren't saints. Anyone who has played their previous online and mobile games know they will milk you for even penny you have, regardless of whether the game is aimed at children or adults.

    Disney only care about this right now because it's bad press, not because of the monetization design.
    Reply +8
  • bobfish09 22/11/2017

    I think this needs to be made clear, they will NOT ban loot boxes in gaming. They will regulate it. If this becomes a thing, which right now it isn't anywhere to becoming one.

    Loot boxes are here to stay, and if they do end up regulating it, then the chances are that worst case scenario for the publisher, is they need to pay for a license (peanuts to them) and stick a 18+ or Adult rating on their game.

    Keep in mind that as long as you can't make money back from it, it will never have the same level of regulation as normal gambling.
    Reply 0
  • How to fix Star Wars Battlefront 2

  • bobfish09 18/11/2017

    They should just copy Battlefield 1's progression system (or 4 or 3, they're all the same). Reply 0
  • DICE fails to quell Star Wars Battlefront 2 controversy in reddit AMA

  • bobfish09 16/11/2017

    I still maintain, that regardless of whether you can purchase loot boxes or not, building a progression system built AROUND loot boxes is shit game design for the players.

    Even some of the worst f2p mobile games that make their money from loot boxes have progression systems independent of the RNG system.

    I really don't understand why they couldn't have adopted Battlefield's progression system, it has loot boxes too, but there is plenty of meaningful progression outside of the loot boxes.
    Reply +16
  • Need for Speed Payback review

  • bobfish09 08/11/2017

    How about they make a car game about cars... rather than about people? Reply +6
  • Tech Interview: Destiny 2 and Bungie's return to PC gaming

  • bobfish09 30/10/2017

    @TheGuvernor It isn't boring, maybe a little too easy though.

    Only challenging content I've found so far is the weekly Nightfall Strikes, and I assume the raids will be as well.
    Reply 0
  • bobfish09 30/10/2017

    @williamarthurfenton My performance in PvP is about 50/50, so far I wouldn't say this issue is causing me to lose anything. But I think it might be an issue for those who take PvP seriously in the long run.

    As I said in my other reply to this, I might have the cause of it wrong, but there is definitely a problem there somewhere.
    Reply 0
  • bobfish09 30/10/2017

    @UKRaver1980 Some legacy code perhaps? I don't know, it's pretty obvious though and easy enough to check. It may not be exactly that, but that's my only explanation for it.

    Reproduction steps:
    Take two people who consistently run the game at different frame rates (friend and I are 120 and 60 respectively).

    Stand in the same location in a fire team, move to a destination in front of you (voip helps).

    Repeat whilst using sprint.

    Repeat whilst using same speed bikes.

    The person with the higher frame rate will always get there first, marginally usually.

    When you add in the memory leak, this becomes more noticable, as frame rates decline dramatically with the memory leak and movement is significantly impaired because of it.

    Now, I don't know the specifics of the problem, it could all be related to the memory leak and just impacting performance in a way that isn't obvious at first. It might not be that the animations and movement are tied to frame rate, it might be something hidden deeper in the code.

    Either way, it is a problem.

    We'll see if it remains once they fix the memory leak.
    Reply 0
  • bobfish09 29/10/2017

    Two things annoy me no end on the PC version of Destiny 2:

    1) Memory leak/FPS issue, fast travel causes some issues with unloading assets or something, so the game starts to crawl after three or four ports forcing you to restart.

    2) Animations/Movement is tied to frame rate. This obviously isn't an issue on the consoles, everyone is running at the same frame rate with the same machines. On PC though it is, especially in PvP.
    Reply +2
  • "I've seen people literally spend $15,000 on Mass Effect multiplayer cards"

  • bobfish09 23/10/2017

    This goes back further, Ultimate Team was the turning point. When Ultimate Team turned in more revenue than normal FIFA sales, there was no going back for EA. But not all games are designed around content that you can package into loot boxes.

    So EA needed to figure out what would work, that was the point they turned to MMOs to see how they did it. And the rise of multiplayer in BioWare RPGs was born.
    Reply +26
  • When it comes to FIFA 18, you can most definitely cash out

  • bobfish09 23/10/2017

    @George-Roper Ultimate Team just builds off of the traditions created by Magic the Gathering. This is a systemic problem with how loot boxes work in any environment.

    But as far as children go, it's not the publishers responsibility to control what a child does, they should however provide the tools for a parent to control what a child does. EA might (almost certainly are), lacking in this area, but the hardware providers are pretty good at this.
    Reply 0
  • bobfish09 23/10/2017

    @mega-gazz I'm not sure any amount of regulation would have prevented that scenario.

    It is definitely a problem, but also CS:GO wasn't made for and isn't marketed to, 11 year olds.

    We need government regulation on in-game gambling mechanics, but sometimes, we also need parents to actually take responsibility for their children as well.
    Reply +1
  • bobfish09 23/10/2017

    @mega-gazz That still requires money, the money has to come from somewhere.

    The last company I worked for had a simple policy, don't make games for kids, because kids don't have money. Their parents do, but even in the modern world parents don't let their children spend stupid amounts of money.

    When you look at successful children games, most of them are one off purchases or subscription fees, limited spend required by children or their parents.

    This new crop of micro transaction games probably aren't made for children, but rather adults and they happen to also appeal to a lot of children as well. But in the case of FIFA, I doubt EA is expecting children to be their primary revenue stream. It's just a sad knock on effect of parents not controlling the access to money for their children.

    I don't have kids, so maybe I'm missing something. I do think this is gambling and needs regulation, but I also know there are parental controls on ALL systems that could prevent children from over spending like this.
    Reply +2
  • bobfish09 23/10/2017

    So, could someone explain to me how a child (who doesn't own a credit card), can spend hundreds or thousands of pounds on virtual currency, loot boxes or micro transactions?

    I understand a lot of adults have their cards connected to their accounts (Xbox, Playstation, Apple, etc), but there are parental controls on the account side to limit spending. You can even create a child account of your console account to restrict it further.
    Reply +1
  • What the UK can learn from the Far East's battle with loot boxes

  • bobfish09 20/10/2017

    @Malek86 Gambling has two requirements though that games don't.

    1. Adults only, so any game which has "gambling" is required to be 18+, many games would not want to push their rating up to this, especially mobile games.

    2. Gambling license, this is very expensive and very restrictive, with lots of legal requirements that have to met and regularly checked to maintain the license. Again, game companies won't want this if they can avoid it.

    This isn't about removing loot boxes, this is about enforcing those that have to them to have some kind of limitation or acceptance of the fact that they have them. Regulation, is the goal and with it comes a little bit more understanding on both the company side and consumer side of what is happening.
    Reply +4
  • Online petition forces government response to loot boxes

  • bobfish09 16/10/2017

    For those curious, it's worth looking Matt Mihaly, really nice guy, but he is the person that invented micro transactions in gaming, through his Virtual Asset Sales model, in 1997.

    The model caught on immediately in the eastern markets, but didn't find much success in the west until the rise of free to play MMOs in the mid-00s.

    Loot boxes themselves were pioneered in Japan, following on from the gacha vending machines, where you paid money to get a container that had an item in it, from a range of items (random).

    Whilst micro transactions aren't always popular, its the combination of them with loot boxes which really offends most people.
    Reply +1
  • bobfish09 16/10/2017

    Having worked on games with loot boxes, I actually agree that it is gambling and am fully aware of the reasons behind classifications of gambling and why it doesn't apply to loot boxes.

    The preference for video games is that they introduce a separate set of rules that apply to gambling mechanics utilising virtual items (those without monetary value). Because as a game maker, the current gambling laws are far too restrictive and convoluted to be applied to video games. We need a set of rules which are specific to this issue.

    A knock on effect of recognising the gambling nature of loot boxes (and other associated mechanics in games), is that gaming addiction might be taken a little more seriously as well.

    It should be noted too that Japan, S.Korea and China all have laws that apply to loot boxes and gambling of virtual items, whilst they may not be directly applicable to any one western country, there are things that could be learned from how they have created these laws, what they cover and what they actually accomplish.

    Also, I would hope that such rules if they ever get introduce have a tiered system to them, which also covers the nature of the game. Loot boxes, other similar mechanics in games targeted at Children should have stricter rules than those targeted at adults, even if those stricter rules are only as simple as making parental controls mandatory and more obvious within the game itself.
    Reply +34
  • Noodle stands and acid rain: four decades of gaming's urban dystopias

  • bobfish09 09/10/2017

    @Master09 It was the millenials that raised the point, in that the dystopia we were talking about didn't sound so bad to them.

    We never settled on a conclusion, as the meeting was specifically about that and time is precious. But I think it's a really important point that, what worked for people from the last three generations, doesn't appear to work for the latest generation.

    As someone who works in the games industry, how do we make games for 12-28 year olds when know nothing about them.
    Reply +4
  • bobfish09 09/10/2017

    What's the dystopia of the future for the current generation?

    We had this discussion in the office the other day and.. well.. millenials don't fear corporate control or police states.
    Reply +4
  • Total War: Warhammer 2 review

  • bobfish09 25/09/2017

    @Kolorabi He shouldn't use the word perfect if there is still plenty of room for improvement. The series has NOT reached the peak yet. Reply +2
  • bobfish09 25/09/2017

    So, what you're saying is that Total War perfected, still isn't an essential purchase. Reply +14
  • FIFA 18 review

  • bobfish09 25/09/2017

    Well, knowing who Alex Hunter will sign for is a real turn off for me. As someone who's been a football fan for the last three decades, I have zero interest in playing in that league, whether it is Hunter or as any of those teams.

    Might finally be a year that I don't buy FIFA.
    Reply 0
  • Oliver Twins' sandbox adventure SkySaga: Infinite Isles has been canned after four years

  • bobfish09 24/08/2017

    There could be a great game there somewhere, but I always felt playing it that they neglected the MMORPG systems that make MMOs great fun, instead spending too much time on the building stuff which is done better in existing games. Reply +2
  • Sony apparently "won't allow" Ark: Survival Evolved PS4-Xbox One cross-play

  • bobfish09 21/08/2017

    @Jose_Snake I think you will find there are thousands of PC games that work cross play between Steam and other PC stores, MAC stores and Linux stores. Just buy anything with multiplayer on GOG, Apple Store, uPlay, etc, and they all work with the Steam versions.

    But the Windows 10 store versions don't. Name one Windows 10 store PC game that is cross play with Steam.
    Reply -2
  • bobfish09 20/08/2017

    I think it's worth pointing out official Microsoft policy doesn't allow cross play between Steam and Windows 10 store.

    I think they bend the rule to suit themselves of course, but on paper that is it.
    Reply +4
  • bobfish09 20/08/2017

    Still don't think Sony's policy is going to change as long as they're market leaders. Last generation Microsoft wouldn't allow it when they were on top, so this seems to be the simple cause. Reply +42
  • Titanfall's smartphone game offers a possible insight into why the series is struggling

  • bobfish09 14/08/2017

    @bad09 I'm not saying at the exclusion of the existing modes, but if they want to retain players long term they need to offer up an experience that provides more depth to give replayability.

    It isn't COD, it can't be COD, they messed with the formula to the point that it doesn't appeal to most COD players for long term play.

    Which means it needs to move in another direction and I can't think of anything else that might do it than giving the game the 64-man total war experience.

    Pilot and Titan gameplay is just too different. It's infantry and vehicle combat, but without the numbers that make it work in the Battlefield franchise.
    Reply +1
  • bobfish09 14/08/2017

    I've been playing the co-op mode on and off since it's release. It really is fun, but the matches take forever, so I only get in one or two games at a time.

    For me, Titanfall 2, whilst an excellent execution, just lacks depth. It's a very shallow experience when you think about it. COD and BF are too, but that second to second gameplay experience of COD gets a little lost in translation with the addition of Titans, and BF has these massive open maps and dozens of players on each side to really add character to it.

    I think Titanfall 3, really just needs to take on the Battlefield formula for multiplayer. It needs to be the new BF 2142.
    Reply 0
  • Project Cars 2 sets new standards for the racing genre

  • bobfish09 14/08/2017

    Found the first one a little too sterile for my tastes. I don't really expect them to address that, it is after all going for realism.

    But is always nice to see racing games push visuals forward.
    Reply +6
  • Middle-earth: Shadow of War has loot boxes

  • bobfish09 07/08/2017

    I'm shocked, that a multi-national corporation would add features to a game designed to make them as much money as possible. Reply -29
  • It's time to settle the PlayerUnknown's Battlegrounds blue zone debate once and for all

  • bobfish09 04/08/2017

    Most streamers I watch just call it "blue". Stay out of the blue, the blue is almost here, the blue is killing me, they will get caught in the blue... Reply +1
  • Destiny 2 blocks some popular game capture programs and Discord overlays

  • bobfish09 04/08/2017

    @GrimCreepr Its common practice to play games in windowed/borderless for streaming anyways. This is almost a complete none issue. Reply +15
  • So far, Fortnite feels less than Epic

  • bobfish09 28/07/2017

    @manoskaratarakis Three different missions that begin repeating in the second hour of gameplay, is something worth calling out as bad. They have procedural maps, and that helps spice things up, but ultimately, they could've spent a couple more months adding some more mission types to the game.

    This has been in development for FIVE years after all, that's long than most MMOs these days.
    Reply 0
  • bobfish09 27/07/2017

    @obidanshinobi This video is pretty accurate, I think it's a little harsh on the monetization and progression, as a free to play game there isn't anything unusual in Fortnite with this.

    The problem is the sacrifice to gameplay that has occurred because of it, not because they've changed gameplay because of it, but because they've simply not given the gameplay the time it needed to be as good as it deserves to be.
    Reply 0
  • bobfish09 27/07/2017

    Fortnite has a certain charm to it, but the design is messy and the experience is underwhelming.

    There are these moments of sheer joy as you first break into the experience and craft a wonderful base, get the rare resources required to craft that legendary pistol you've been wanting, or explore deep into a zone finding a survivor at the bottom a resource and zombie rich mine.

    But.. those moments don't last for long. What you will find is that you spend the majority of your time grinding for those rare resources and XP tokens, to craft the good items and level up characters and schematics so that you can actually progress into the harder areas. The trouble is, the harder areas aren't more difficult because the challenge has increased, but because the bullet sponge design has kicked in, zombies are harder to kill now, becuase they have more HP and come in larger waves, so you need to be stronger yourself!

    When you take, then add on top a horrific mess of menus within menus and annoying forced restrictions on when you can do specific things, plus the complete random nature of every possible loot system in the game, it can be quite tedious or even frustrating to really spend long in the game.

    Quite why Epic decided that you can only craft when on a mission I will never know, the idea of weapon durability and consumable ammo is fine, but if I have the resources in my Hero's backpack, why can't I access them when in the homebase (main menu), and craft items there in preparation for the next mission? In fact, the missions tend to be, spend ten minutes gathering all the resources and survivors, spend five minutes crafting everything you can in your backpack, then trigger the objective and defend a point for however long the waves on that mission last for. You frequently end up spending more time not fighting in missions, than actually fighting.

    I don't begrudge the random loot crate system they've gone for, I understand that when it goes free to play they will need something like that to make money. But the actual gameplay loop just isn't good enough. They've put all of their effort into design a monetization system, which includes making everything consumable, recyclable or collectable, with rarities and leveling progression, and almost no effort into the actual gameplay. Yes, the build system is fantastic, it obviously has it's limitations but it works brilliantly well and easy to use, but it is also largely a waste of time. Solid wall and the resources to keep you equipped with enough guns and ammunition is sufficiently for the majority of the missions you will do, because ultimately you will be repeating the missions a lot, and the zombies and gameplay is just so basic, almost dumb.

    What I wanted was Left 4 Dead style gunplay and challenge, with base building! But that isn't this, it's more like some mobile tower defence game replicated into 3D.
    Reply +4
  • Ghost Recon: Wildlands' 4v4 PvP mode coming autumn, open beta this summer

  • bobfish09 21/07/2017

    @AgentDaleCooper I would love this, solo or teams, drop into a region, with an objective to accomplish, first team to achieve it wins. But you can obviously kill your competition on the way to it. Reply +6