bobfish09 Comments

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  • Divinity: Original Sin 2 release date set for September

  • bobfish09 24/05/2017

    Well, I never finished the first one, but I've done what there is of the Early Access for this one and it is better in every way in my opinion.

    Definitely can't wait for this, shame it's a busy month though.
    Reply +1
  • Meanwhile, Square Enix just reported huge sales and profits

  • bobfish09 11/05/2017

    The only SE game I play is FFXIV, so over all this doesn't affect beyond knowing my MMO of choice isn't going away.

    But I think it's pretty clear looking back over the last few years that SE Japan has unrealistic expectations about how successful their western developed games can be.

    The polarization of the market though has been trending in that direction since about the middle of the last console generation, big brands sell, indie viral hits sell, and everything else in between either makes a loss or a small profit. For a "big" publisher, who can't make games cheap, those games that land in the middle just aren't worth their investment.
    Reply +2
  • Square Enix trying to find a buyer for IO, future of Hitman in doubt

  • bobfish09 11/05/2017

    This does make me wonder how much it cost to make Hitman then, because the base game itself can't have made more than $10m for them and assuming a good DLC attachment rate, probably an extra $5m for the episodes.

    $15m for a AAA quality game (whether it's released in one package or over time), isn't much.
    Reply -2
  • G2A rep roasted by developers during live Q&A

  • bobfish09 20/04/2017

    @cw- Unfortunately most of the indie devs screaming loudest about G2A have so far been unwilling to get their own fraud protection (because it is expensive).

    But as you said, both sides need to act to stop this problem, G2A is far from innocent in all of this.
    Reply +4
  • CD Projekt explains Cyberpunk trademark

  • bobfish09 07/04/2017

    @VektreX They have to do that or they will lose the trademark. The rules around trademarks require you to enforce your ownership of it or they will remove the filing.

    CD Projekt has registered it to protect themselves, but ultimately it still requires them to be take legal action against anyone that infringes on it. The expectation here though is that they settle most of it peacefully out of court.
    Reply +1
  • bobfish09 07/04/2017

    @Skirlasvoud Yes, it doesn't prohibit the use of cyberpunk in many circumstances, as has already been stated Sony also has a trademark for Cyberpunk.

    But it will prohibit games from having Cyberpunk in their name. That is the trademark they have filed.

    And this is on CD Projekt to file against anyone who does use it in a name, otherwise they would automatically lose the trademark for not enforcing it.

    There is a reason the pen and paper RPG used the years in their trademarks.
    Reply 0
  • bobfish09 07/04/2017

    This essentially means that no other game or related media can use "Cyberpunk" in their product name without a legal agreement with CD Projekt.

    Whether that is good or bad remains to be seen, but that is the implication of it.
    Reply -3
  • Agents of Mayhem comes out in August

  • bobfish09 03/04/2017

    Well, the game looks fairly average, but the trailer was great.

    (I might be old though).
    Reply +2
  • Dean Hall reveals his new game Stationeers at EGX Rezzed

  • bobfish09 30/03/2017

    @AmorousBadger DayZ is Bohemia Interactive, Dean Hall quit them and is now working with another developer. Reply +6
  • BioWare issues statement on Mass Effect Andromeda future

  • bobfish09 30/03/2017

    @Pondis It's quite simple really and has been an issue for many years and for many things.

    If the character you are writing is different to you, whether we are talking gender, ethnicity, sexual orientation, nationality or something else. Then there is a chance that your understanding of people like that in real life may not be accurate and therefore the character you write may not be accurate.

    This happens with a lot of things and in most cases it is laughed off as exaggerations or stereo-typing, but sometimes the subject matter is more sensitive and should be treated with a little more thought and respect.
    Reply -3
  • bobfish09 30/03/2017

    I am enjoying the game, after lowering my initial expectations. But for the first time ever with a BioWare game, I'm enjoying the gameplay mechanics more than the story. Reply +33
  • The Derby dev reverse-engineering CoD 2 to make the definitive WW2 shooter

  • bobfish09 30/03/2017

    This game is way too fast compared to COD2. Reply +4
  • Mass Effect Andromeda players want a mute button for its chatty AI

  • bobfish09 27/03/2017

    @LightlySalted That was because there was a bug at launch where the DAI companions weren't saying anything out in the field. Reply +4
  • Mass Effect Andromeda physical launch sales down on ME3

  • bobfish09 27/03/2017

    MEA is actually better than I thought it would be. DAI made me skeptical though, but the side missions aren't any worse than that and the story missions are very good in general.

    Technical issues, unnecessary animations/pauses, bad UI and boring exploration do make the overall experience worse than previous Mass Effect games though.

    I think it is just time to accept that the linear, story driven experiences of BioWare have gone and been replaced with semi-open world exploration games, with a bit of story dropped into it.

    Also, as someone who played SWTOR for a long time.. I'm pretty sure Andromeda's worlds are based on that game.
    Reply +11
  • Watch: Why I love Overwatch's new hero

  • bobfish09 25/03/2017

    Whilst I enjoy her abilities, she isn't that versatile. Her strength comes from defending a location and that means she's really easy to kill when she is on the move.

    The best Orisa plays I've seen so far have paired her with a Reinhardt, they make a very effective pair. But as the lone tank, she really isn't effective at all.

    And if there are two tanks on the team, I'd rather have DVa or Roadhog than Orisa.
    Reply 0
  • How to actually enjoy Mass Effect: Andromeda

  • bobfish09 23/03/2017

    The side missions are incredibly boring. I really thought DAI had more filler than was needed, but MEA takes it to a whole new level.

    Priority missions are pretty good and reminiscent of the previous ME games, but everything else is just one big boring time sink, that wouldn't even be good enough for an MMO it was clearly inspired by.
    Reply +10
  • BioWare mulls Mass Effect Andromeda animation, character creator improvements

  • bobfish09 22/03/2017

    @DoubleDangerous Have times changed? Consider the names in gaming, Mario, Final Fantasy, GTA, Tomb Raider.. etc.

    Europe and Japan have always contributed incredibly good games over the years.
    Reply +3
  • There's an all-star NCsoft MOBA and it's got Statesman from City of Heroes

  • bobfish09 22/03/2017

    Worth noting with MXM:

    The game is an MMO-lite experience, the traditional MOBA gameplay found in LoL & DOTA is only one of the PvP game modes in MXM, and actually the most recently added.

    MXM also has direct arena fights in PvP and single player & co-op PvE missions.

    The final twist, it has a choice of control schemes, the default you find in MOBAs and then the WASD movement, mouse aim, mode more common to MMOs.

    I'm not really a fan of MOBAs, but found MXM to be good fun, it's a nice twist on the genre, which rather than just doing the same as the rest, is trying to offer something different as well.
    Reply 0
  • Mass Effect: Andromeda review

  • bobfish09 20/03/2017

    @polaris70 This is BioWare Montreal's first game, there are probably a few processes they don't quite have sufficient experience with yet. Reply 0
  • bobfish09 20/03/2017

    @roughsleeper I think you're missing something. I don't doubt they've lost touch, but this is the result of the fan reaction to Dragon Age 2. People complained about reused assets, linear gameplay, lack of content and rushed development.

    In response, BioWare moved away from the formula they had used since their founding, to give us the half-sandbox content heavy, story light, experience that is Dragon Age Inquisition.

    Mass Effect Andromeda follows that exact same formula as DAI.

    The people in charge may have decided how to change the formula, but the fans made them change it.
    Reply +1
  • bobfish09 20/03/2017

    @Hakster The multiplayer is full of players at the moment, there is about a 30 second wait in the lobby to go. Plus the multiplayer is NOT a major component, it's less important than in ME3 and is so heavily tied to a grind progression that is actually very content light as well. Reply +1
  • bobfish09 20/03/2017

    @rubberducko I think Skyrim and Fallout are judged on different criteria. They've always had relatively poor writing and been quite buggy, but have offered a scale of experience that is rarely seen in other games.

    Now that other companies are producing games of that scale, it probably is time to be more critical of the Bethesda games. Skyrim for it's time was really good, but these days it really does pale compared to other open world games.

    The big problem with Mass Effect Andromeda and Dragon Age Inquisition, is the big shift in the experience delivered compared to the expectation set by previous games. MEA is very different to the previous Mass Effect games, it's not a story driven space opera, it's an MMO without the other players. The bugs will be fixed and I'd never worry too much about that, but you can't change what a game is through patches.

    It's not been designed and built to be anything like previous BioWare RPGs, which were linear, story driven, with great character writing and set pieces.

    It is time for everyone to accept, this is what a BioWare is now, open world sandboxes with a few pieces of story spread thinly throughout the experience.
    Reply +9
  • bobfish09 20/03/2017

    @Naxirian I don't understand this comment. If you take away the bugs, this is just DAI in space, which based on what you said you probably liked?

    Seriously BioWare + Open World, does NOT work. Sure DA2 may have been too small in focus and cut too many corners, but BioWare games need that structured story and progression to make the stories work. Setting them in big open spaces and filling them with side quests doesn't help that main narrative and pacing.

    Worth noting as well, a fair number of junior staff who came up through the ranks ended up on MEA. I don't know whether they are the problem here, but if you've earned your experience working on SWTOR then moved on to MEA... that might explain some of it.

    Finally, Edmonton is rumored to be working on a new IP for an online game. So Montreal is probably the only place we're going to get single player games from BioWare from now on.
    Reply 0
  • Mass Effect Andromeda's early access trial is getting a mixed response

  • bobfish09 17/03/2017

    My biggest issue so far is multiplayer.

    Latency seems a massive problem, maybe there is a lack of players and they all have rubbish internet, but in a peer to peer game when you can't do anything because of rubber banding and warping, it is a problem.

    In addition to that, when it does work, the new approach to combat is fine, because you can still use cover if you want. But in the multiplayer the enemies come from all directions, and don't appear on the radar quickly. This means you can be in cover shooting at enemies, then one comes up behind you unnoticed and just starts beating on you.

    I really miss ME3's combat and multiplayer.
    Reply +1
  • Mass Effect Andromeda: the first five hours

  • bobfish09 14/03/2017

    So question.. preload? I have EA Access on Origin, but preload date is currently set to 17th March, the day after the EA Access Trial will begin :( Reply 0
  • bobfish09 14/03/2017

    @Aretak DAI was quite a let down, the pacing was terrible and there was far too much MMO-esque content as you put it. But... it has some of the best characters ever in any BioWare game, I'd probably go so far as to say Dorian is the best character that BioWare has ever created/written. Reply 0
  • Ghost Recon: Wildlands biggest launch of the year so far

  • bobfish09 13/03/2017

    Really enjoying Ghost Recon, it's quite relaxing most of the time, then the shit hits the fan and it's a real challenge.

    It also surprises you with the encounters, just because a base is small, doesn't mean it is going to be easy to deal with it, there isn't a uniform difficulty across a whole area as each encounter seems to be well crafted. I also like how the objectives can react to the situation as well, like running when the alarm goes off, or reinforcements coming in, quicker and harder than expected.
    Reply +4
  • Ghost Recon Wildlands feels remarkably tame

  • bobfish09 06/03/2017

    @PCMaestro Is it wrong to enjoy a game with friends? Ghost Recon isn't a bad game, it may be average, but there is much worse out there. If you want examples, I'd cite Destiny and the Division as being worse games than Ghost Recon.

    The common thing between them all, they are all primarily multiplayer games. Sure, you can play them all solo, but why would you, they are built from the ground up for team play.

    If you want a single player open world experience, then you really to be looking at GTA, Assassins Creed, Watch Dogs or Elder Scrolls, as frankly anything else is really quite poor and repetitive in comparison. Though even they aren't great when it comes to avoiding repetitiveness.

    Open world games just aren't that good for long solo experiences.
    Reply -4
  • bobfish09 06/03/2017

    I enjoyed it with friends, the starting area was far too easy and instantly highlighted how repetitive and dull the game could become. But the second area was nicely challenging in comparison, requiring a little more thought into how to approach missions.

    Still not a tactical master class, but definitely an enjoyable distraction with friends. At least until that repetitiveness does eventually kick in.
    Reply +10
  • For Honor: Ubisoft answers the big questions

  • bobfish09 03/03/2017

    The trouble is, their fixes so far have just made the connection issue worse for me. So whilst I could play at launch, now I just get disconnected every five minutes or so, which isn't long enough for a match. Reply +6
  • Watch: We test out new Overwatch hero Orisa

  • bobfish09 03/03/2017

    I think Orisa is an interesting character, might not be a main pick tank, but as a second pick, that versatility could be quite good.

    As someone who plays D.Va a lot as a support tank, alongside a main tank, I think I will enjoy this as an alternative sometimes.
    Reply 0
  • Ubisoft just made For Honor a lot less annoying

  • bobfish09 28/02/2017

    Nothing about fixing the connection issues they've introduced since launch though. Worked fine on day one, but now I can't play for more than five minutes without being kicked from the game with an error message. Reply +4
  • Disney ditches Pewdiepie after anti-semitic stunt

  • bobfish09 14/02/2017

    He's an idiot, he knew exactly what he was doing.

    Pay some random people through a services website to do something, get said service in return. Why is he surprised? They did what he asked for, if he didn't want them to do that he shouldn't have asked for it!

    Then to go post the video too. Also, apparently this is his fifth video with anti-Semitic stuff in it, so to me that seems like a pattern there...
    Reply +6
  • For Honor is the best fighting game I've played in ages

  • bobfish09 14/02/2017

    As someone who isn't very good at fighting games, I actually found Dominion to be the best experience. Objectives to work with, AI to kill, respawning and the possibility to working alongside teammates made it much more enjoyable than the deathmatch modes.

    Combos are also dramatically unappreciated. I struggle to pull them off, but it does look like many don't understand the shield breaker combos. Dancing around doesn't help against a good player with the reactions to block your attacks, nor does it help when you are up against two, but if you can pull off a good combo to break through their defense for big damage, then you have a good chance of winning.

    There is depth to the combat that isn't apparent at first.
    Reply +1
  • Survive Conan Exiles' bad introduction and there's real promise there

  • bobfish09 10/02/2017

    It's the only survival game I've found fun, though obviously not the survival part. I really enjoy Conan and Funcom's effort to make some interesting PvE & PvP content.

    However last night was crap, internet was flaky and I died from lag six times in the space of an hour, losing my corpse from the first death (they vanish after ten minutes). So I need to re-gather re-craft all my gear, which is a pain.
    Reply +5
  • European Commission to investigate Valve and five publishers over suspected geo-blocking

  • bobfish09 02/02/2017

    @CalamityJames Ah, I see what you mean. Well, I think that is a different issue. I don't know if there are laws that regulate value of service based on content available. There is obviously that forces them to release the content in all countries, but I guess what you need is the price to vary according to the amount of content available. Reply 0
  • bobfish09 02/02/2017

    @CalamityJames No, regardless of whether it applies to Netflix subscriptions or not, the rule only applies within the EU trade zone. It isn't a global thing.

    So it would only qualify if there were price restrictions/differences between EU countries, not with America.
    Reply 0
  • bobfish09 02/02/2017

    Restricting keys aimed at Polish retailers to only work for people using Steam in Poland is incredibly common across the entire industry. Largely because of the price difference of the keys being sold into retailers. You may get 15 if you sell it to a UK retailer, but if you sell it to a Polish one, you're looking at around 8, which means the Polish retailer can then sell it to the consumer cheaper.

    This means when they sell online, the Polish retailers can be cheaper than other EU retailers. Which causes the Publisher to make less money per sale.

    This geo-location restricting also happens a lot with Russia and other countries (a lot are just bundled into a rest of the world geo-tag).

    The result of this, if found against the Publishers, is simply that retail copies of games in Poland will become more expensive, as the Publishers will refuse to sell keys at a cheaper price to Polish retailers.
    Reply +4
  • FIFA 18 brings back The Journey with Season 2

  • bobfish09 01/02/2017

    Story was a little rubbish, performance had little to do with what happened to you and the hard-coding of your friend's attitude was rubbish, as you were better him in every game.

    The lack of ability to choose league, nation, or nationality was poor as well.
    Reply +5
  • Torment: Tides of Numenera dev issues apology for missed stretch goals

  • bobfish09 31/01/2017

    My condolences to the backers who feel slighted by this. But for myself, who didn't back this, I'm still getting it and looking forward to it a lot. Reply +16
  • Apocalypse Now video game comes to Kickstarter via Francis Ford Coppola

  • bobfish09 26/01/2017

    head writer is Rob Auten, who co-wrote Gears of War: Judgement and Battlefield: Hardline
    Neither of these games are what I would consider to be great stories or story telling. In fact, I found Hardline to have the worst story of any Battlefield game to date.
    Reply +2
  • The Division movie now has a director

  • bobfish09 20/01/2017

    @Foxtrot-Oscar That is part of the reason why Ubisoft started their own Production company. They wanted to make sure it was given the support it needed to be a great film in addition to being faithful to the IP it comes from.

    Now they didn't get it quite right with their first attempt, but it is clear that Assassin's Creed is a massive forward over Prince of Persia, so it is clearly improving things for them.

    Hopefully the Division can take it up to the level we expect from the main Production companies.
    Reply 0
  • bobfish09 20/01/2017

    I thought the new Assassin's Creed movie was alright and was good that it was faithful to the games.

    As for the Division movie, curious to see what they do with it, given how heavily involved the player is in the New York crisis. Set it somewhere else perhaps?
    Reply +2
  • Overwatch celebrates Chinese New Year with new Mei, D. Va skins

  • bobfish09 20/01/2017

    @BobisOnlyBob But that isn't a Korean attitude. There are plenty of "rebel" celebrities in Korea, but none of them would disrespect the cultural traditions. It just isn't how things work there.

    Now, I don't mind her having a short dress, or being a gamer or anything else, but everything they do with her just makes her less Korean. At this point they might as well just admit she isn't Korean.
    Reply -2
  • bobfish09 20/01/2017

    Kind of annoys me that D.Va's hanbok is so short, it's supposed to go right down to the floor. Reply +2
  • New year's resolution: Let's stop screaming

  • bobfish09 08/01/2017

    I find it interesting how this seems to be such a hot topic these days. I've worked in the industry a long time and well, death threats, hacking and toxic comments/groups were a thing long before social media came along. The difference now of course is that social media and comments sections in general make it a lot easier to do those things.

    Congratulations, we've opened up new channels of dialogue with our customers! Naturally this means the volume of good and BAD that we get from our customers has increased as well.

    I don't think changing the mob mentality of the disgruntled customer or rooting out the extremist trouble makers is a simple task, it will take years of combined effort by everyone involved. This isn't like football hooliganism, there is no FA, Police or Political groups involved to make it happen. And companies within the gaming industry and on the internet in general rarely ever work together, because they are entirely capitalist organisations all working to beat each other.

    But, as someone who works in the publishing part of the industry, rather than the actual development, I think what we can do to start improving the situation is not telling lies about the games in the first place. Sure games can be a disappointment, they can even be bad, but at least they should attempt to deliver on the promises made in the marketing campaign and social media. If the developer has told a blatant lie, then the shit will hit the fan, regardless of anything else.

    Don't lie about the game you're trying to sell!
    Reply +16
  • First contact has finally been made in Elite: Dangerous

  • bobfish09 06/01/2017

    Anyone know when first contact actually was?

    This video isn't it, they were talking about how to trigger the encounter and attempting to fight them in the chat.
    Reply +4
  • At the moment, Astroneer is a fascinating inversion of typical sci-fi wonder

  • bobfish09 03/01/2017

    I feel like they need to add more reasons to explore beyond resources and research. I figure that will come with time of course, but can't imagine what that might be at this point.

    The game is beautiful and the potential scope is great, especially when you add in the fact that it is multiplayer. I also wouldn't mind seeing resources be restricted to planet types, at the moment everything can be found everywhere and that hurts the exploration and base building a lot. Why go explore another planet or return to your original base when you always have everything you need where ever you go.
    Reply +4
  • The new Star Wars: The Old Republic story expansion is betrayed by the MMO underneath

  • bobfish09 21/12/2016

    This really annoys me, they've focused the last two expansions on solo story content, but now the "endgame" that comes with this last expansion is basically grind all the old MMO content, plus a little bit of new MMO content (Uprisings).

    As much as you may think BioWare wants to tell a KOTOR style story, they don't, they want you to keep playing an MMO and paying stupid amounts of money for it to fill their pockets with. Because they always fall back on the MMO content to drag things out for as long as possible. The current endgame is basically endless and full of RNG, it's truly awful.

    I can't imagine we'll get much more for SWTOR going forward, it feels like it's just about to settle into maintenance mode.
    Reply +2
  • Crytek breaks silence, closes multiple studios

  • bobfish09 21/12/2016

    Welcome to the reality of modern game development, the industry has become truly global. Development can shift from one studio to the next very easily and the studios can be thousands of miles apart.

    There are far more vacancies in the industry than people to fill them at the moment (in the specialised disciplines), but they do require people to move countries to fill them.
    Reply 0