bobfish09 Comments

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  • So far, Fortnite feels less than Epic

  • bobfish09 27/07/2017

    @obidanshinobi This video is pretty accurate, I think it's a little harsh on the monetization and progression, as a free to play game there isn't anything unusual in Fortnite with this.

    The problem is the sacrifice to gameplay that has occurred because of it, not because they've changed gameplay because of it, but because they've simply not given the gameplay the time it needed to be as good as it deserves to be.
    Reply +1
  • bobfish09 27/07/2017

    Fortnite has a certain charm to it, but the design is messy and the experience is underwhelming.

    There are these moments of sheer joy as you first break into the experience and craft a wonderful base, get the rare resources required to craft that legendary pistol you've been wanting, or explore deep into a zone finding a survivor at the bottom a resource and zombie rich mine.

    But.. those moments don't last for long. What you will find is that you spend the majority of your time grinding for those rare resources and XP tokens, to craft the good items and level up characters and schematics so that you can actually progress into the harder areas. The trouble is, the harder areas aren't more difficult because the challenge has increased, but because the bullet sponge design has kicked in, zombies are harder to kill now, becuase they have more HP and come in larger waves, so you need to be stronger yourself!

    When you take, then add on top a horrific mess of menus within menus and annoying forced restrictions on when you can do specific things, plus the complete random nature of every possible loot system in the game, it can be quite tedious or even frustrating to really spend long in the game.

    Quite why Epic decided that you can only craft when on a mission I will never know, the idea of weapon durability and consumable ammo is fine, but if I have the resources in my Hero's backpack, why can't I access them when in the homebase (main menu), and craft items there in preparation for the next mission? In fact, the missions tend to be, spend ten minutes gathering all the resources and survivors, spend five minutes crafting everything you can in your backpack, then trigger the objective and defend a point for however long the waves on that mission last for. You frequently end up spending more time not fighting in missions, than actually fighting.

    I don't begrudge the random loot crate system they've gone for, I understand that when it goes free to play they will need something like that to make money. But the actual gameplay loop just isn't good enough. They've put all of their effort into design a monetization system, which includes making everything consumable, recyclable or collectable, with rarities and leveling progression, and almost no effort into the actual gameplay. Yes, the build system is fantastic, it obviously has it's limitations but it works brilliantly well and easy to use, but it is also largely a waste of time. Solid wall and the resources to keep you equipped with enough guns and ammunition is sufficiently for the majority of the missions you will do, because ultimately you will be repeating the missions a lot, and the zombies and gameplay is just so basic, almost dumb.

    What I wanted was Left 4 Dead style gunplay and challenge, with base building! But that isn't this, it's more like some mobile tower defence game replicated into 3D.
    Reply +3
  • Ghost Recon: Wildlands' 4v4 PvP mode coming autumn, open beta this summer

  • bobfish09 21/07/2017

    @AgentDaleCooper I would love this, solo or teams, drop into a region, with an objective to accomplish, first team to achieve it wins. But you can obviously kill your competition on the way to it. Reply +6
  • Let's talk about the controversial Ark: Survival Evolved price hike

  • bobfish09 21/07/2017

    A price rise for coming out of Early Access seems reasonable, Valve themselves suggest pricing your game based on the content value within it. If Wildcard believe it is now worth $60 compared to the original release two years ago at $30, that is fair enough.

    Also, the part about price discrepancy between retail and digital is true. Retailers won't stock games if the digital version is cheaper, unless the publisher has sufficient weight to make them do it.

    The question here shouldn't be whether they should increase the price or not, but rather, is it actually worth $60.
    Reply +1
  • There's a lot to love about Absolver's martial arts-fuelled combat

  • bobfish09 20/07/2017

    What exactly is this? Everyone talks about the combat, but the info on the game beyond it seems so light.

    Is it just a beat-em-up or arena combat game?
    Reply 0
  • BioWare boss Aaryn Flynn quits, just months after Mass Effect Andromeda launch

  • bobfish09 19/07/2017

    @CrashOkami He's coming back as General Manager of BioWare (which runs all of the RPG projects for EA, not just the BioWare made games).

    He won't be hands on with anything.
    Reply 0
  • bobfish09 18/07/2017

    @Rogueywon Giving Mass Effect to a studio as their first game, probably wasn't the smartest decision Flynn ever made. But then, they (him and the rest of the EA executives), probably thought the IP would mitigate the risks. Reply +3
  • Destiny 2 beta client just got an update

  • bobfish09 18/07/2017

    Don't suppose they've given a date for the PC Beta yet? August is a little vague still given the console one goes live in a few hours. Reply -1
  • Battlefield 1 Premium Trials starts this month

  • bobfish09 10/07/2017

    I recently returned to the game after not playing for months and was really surprised to find almost no one playing on the They Shall Not Pass maps.

    I found one 64-player server in the Europe reason on the server browser which had the DLC enabled. No other games at all, the entire weekend, regardless of using the match making or the server browser, offered the expansion maps.

    Lots appear to have the expansion though, given how frequently the St. Chamond Assault tank was being used on the default maps.
    Reply -1
  • Mercy me: in praise of gaming's greatest healer

  • bobfish09 10/07/2017

    I fail to see how Mercy is anything more than an evolution of the Medic from TF2. Given the obvious copy that she is, surely that would make the Medic the greatest healer?

    Also, frankly, this completely ignores the vital role that healing plays in MMOs and RPGs.
    Reply +7
  • Assassin's Creed anime announced by Netflix Castlevania creator

  • bobfish09 05/07/2017

    I'm interested.. but I hope they don't do the usual anime trope of having rivers of blood everywhere.

    Excessive blood and guts just detracts from the experience.
    Reply +1
  • Chinese developer restricts game time for mobile hit labelled "poison"

  • bobfish09 05/07/2017

    Content of the article aside, the game is actually really good. I'm not a big MOBA player, but I've had a lot of fun playing it on my iPad.

    I'm happy that at least a few companies are creating meaningful gaming experience on mobile, instead of the usual casual rubbish and clones we seem to get mainly.
    Reply 0
  • Final Fantasy 14 Stormblood review

  • bobfish09 03/07/2017

    @nakedfalafel In that situation the correct action would've been to have SE refund those charges.

    I don't know of any games publisher that allows you to charge back without repercussions, because it is the most common form of fraud.
    Reply 0
  • bobfish09 03/07/2017

    @Radish Let me give this a shot.

    1. If you are a new player, or a returning player that hasn't reach level 60, then yes you can buy a boost to get through the main story quests to unlock the new content, or boost your character to level 60. These aren't required though, they are merely time savers. Between 2.0, 3.0 and 4.0, they added a huge amount of quests to the main story, but these quests are largely forgettable and fetch quests or lots of text to click through. When you have 30 minutes of MSQ every couple of months, it isn't bad, but that builds up fast. And those MSQs between the main launches are really quite tedious compared to the rest of the game's content. I'd never advocate anyone spend money to skip them, but the option is now there for those that want it. I think I spent two months going from 2.x to 3.0, on just the level 50 MSQs they added post-launch.

    2. The new dungeons are great, all of them. Possibly the best is at level 67, which I think is the fourth. Though the two level 70 dungeons are good fun as well, and they will be the ones you might repeat a lot if you really want to get the first tier of level 70 gear quick. Alternatively, you can do the daily roulettes for the tomes to get the gear, which will take longer but give you a much bigger variety of dungeons to do it in. The top tier of gear currently requires doing the extreme trials, of which there are two. I've not done them yet, but they are challenging apparently. The jump in power between the two sets is minimal though. The first new raid should be added with 4.1, they always space them out a little bit, and that will be the point where they add the next couple of sets of gear and the real grind for gear will begin (it's still a relatively light grind though if you can do the content).

    3. World content, they've tweaked FATEs, which is overworld group content that happens throughout zones. Good experience form them, but most people don't bother with them until they are trying to level alts. One of the new FATEs though has a mount tied to it, so people are farming that for the awesome looking mount. There are also the usual HUNTs, rare mobs that spawn throughout the world, which can be killed solo or in a group, depending on the difficulty of the mob. The currency from that is used to buy various things, but the latest addition is a permanent mount speed boost, which is purchased on a per zone basis.

    4. When it comes to gaining experience, if you have done the MSQ, there are other options than side quests as mentioned in other comments. From 1-60, Palace of the Dead is by far the best, they also increased the experience bonus for alt jobs, so if you main is above 60, any job below that will receive a 100% exp bonus. From 60 to 70, the bonus drops back to 50% (which was the going rate before Stormblood). PotD's experience doesn't scale past 60 though, at which point you have two efficient options depending on your role. If you are a tank or healer, you will probably find running Duty Finder dungeons to be most efficient, assuming you don't have idiots in your party, as the queue times are very short for those roles (insta or 2-3 minutes). If you are a DPS, then dungeons means a wait of 15-30 minutes, if not more, so then PvP becomes the best option, specifically Frontlines. Frontlines takes about 15 minutes, 2-3 minute queue, and gives almost the same exp per minute as a dungeon. The revamped PvP skills also makes it quite a bit more fun than before Stormblood.

    5. Side quests, the example given of weakening an enemy before capturing it isn't new to FFXIV, in fact they've always had those. There is nothing new or revolutionary with the side quests, beyond a greater effort to tie them into the story of the area. Each quest serves a logical purpose for the area you are in, but ultimately the mechanics of those quests aren't anything new or special. Some of the side quests though are tied to unlocking things, like flight in the new areas.

    6. The class changes in general have been for the better, but some of the new mechanics are sufficiently different that players of those classes have issues with it. They've also changed the balance of the classes. For example, the Warrior was the best tank for three years, now it is the worst, which they aren't happy about. All three tanks are capably of doing the job in all of the new content though, it's just Paladin's are slightly less squishy and have more utility skills than the other two now. Samurai and Red Mage, the new jobs are really popular and great fun too, Samurai currently tops DPS by about 10%, which is another issue people aren't liking. Bard, was reworked back into the old, run n gun style from 2.0, so is a lot more fun now. Machinist was also changed to be run n gun, but has suffered a big hit to DPS. As for healing, Astrologian has been overtuned, and now out performs both of the other healers, but again, all three healers are more than capable of healing everything in the game.

    7. Exploration, there is very little of this, it's a themepark MMO and never really strays from that.

    8. Crafting, no idea about this, as I don't do it.

    Can't think of anything else. The free trial is currently unlimited in time up to level 35, so if people are on the fence, they should give that a go and just play the game, talk to the people in the game, and probably avoid reading the main forums.
    Reply +13
  • Square Enix blames Final Fantasy 14 Stormblood connection issues on a DDoS attack

  • bobfish09 21/06/2017

    @Lexxuk A lot of the complaining is also by people who haven't received 70, where as those that have, believe the changes are an improvement. It's always going to be subjective though. Reply 0
  • bobfish09 21/06/2017

    It is worth noting, that the EU and JP data centers suffered a few problems on Friday with the start of Early Access, but largely cleared up since then.

    However, the two NA data centers have continued to be plagued by problems since Friday. Not only do the American servers have more players per server than in EU and JP, but now it would seem they are also either both or one off them, being hit by this DDoS attack.
    Reply +3
  • Destiny 2 comes out on PC a month-and-a-half after console

  • bobfish09 13/06/2017

    I'm fine with this, the delay isn't massive and it is unlikely to be cross-platform play anyways.

    Anthem is going be late next year anyways, plenty of time to enjoy Destiny 2 before it hits.
    Reply +1
  • Free, Star Wars Battlefront 2's downloadable content will be

  • bobfish09 11/06/2017

    Fully expect this to be like the ME3/MEA system, free content, but random crates to unlock characters, gear, etc. Reply 0
  • Early impressions of FIFA 18

  • bobfish09 11/06/2017

    The Journey 2, when they say choices will matter this time, they better bloody mean it. Though I'm waiting for a review before buying.

    They need to let you play in foreign clubs too.
    Reply +3
  • First trailer for BioWare's new IP Anthem

  • bobfish09 10/06/2017

    @freestyler_rmg Rumors going around for awhile now that Edmonton's new IP was a multiplayer game. What exactly that means these days, remains to be seen. Reply +2
  • Dirt 4 review

  • bobfish09 06/06/2017

    Don't know how I feel about this. Dirt was a spectacle, of fireworks, crowds and excitement around the globe, with dozens of events and vehicles.

    Dirt Rally, is perfection, a true rally experience that goes to the heart of what rally fans have always wanted.

    Mashing them together into something that sounds like it's less than the whole of the parts, is disappointing.

    Maybe, they should've just kept them separate, two different series, two different focuses.
    Reply +16
  • Next Tropico game teased for 2018

  • bobfish09 02/06/2017

    Wonder who is making this one, given that 1 & 2 were PopTop Software and 3, 4 & 5 were Haemimont Games. Reply 0
  • Bungie addresses Destiny 2 dedicated servers concern

  • bobfish09 26/05/2017

    @I_Am_CatButler You haven't played recent MMOs have you? ESO, FFXIV, Wildstar, Blade & Soul, TERA, these are all games which are incredibly reliant on good connections to be competitive at.

    Destiny is probably less latency dependent than them, given the simplicity of the encounters and limited scope of information being sent.

    There are only two valid excuses for P2P over Dedicated:

    1. Dedicated is overkill for the volume of players in the game in total (indie games can use this excuse)

    2. Dedicated is too expensive, it is more cost effective to deal with cheaters and few complaints about host migration and lag on the forums
    Reply +2
  • bobfish09 26/05/2017

    @I_Am_CatButler Have you heard of MMOs? Whilst Bungie doesn't like to use that word, that is exactly what Destiny is and there have been dedicated server solutions for MMOs going back over 20 years.

    And dedicated servers aren't physical machines, one hardware server will have hundreds if not thousands of virtual servers on it, spinning them up and down is how it works for instanced dungeons in MMOs and would work just fine for this too.

    But the biggest issue is, cheating is harder on dedicated servers because the server validates all information, what is explained in this article is that the client validates for the players, so it is easier for the player to cheat by modifying their client.
    Reply +8
  • bobfish09 26/05/2017

    @flooff This is the issue, performance aside, if the client is authorative for the player, then the player can do anything. Speed, aiming, teleporting, wall hacking, all will take advantage of client authority.

    Whilst Bungie will certainly do their best to stop it, I'm pretty sure PvP will not be worth playing on PC.
    Reply +10
  • Mass Effect Andromeda fans excited by new hint at quarian DLC

  • bobfish09 26/05/2017

    Andromeda isn't a bad game, it's just a totally different type of game to the previous ME games.

    There is the beginning of something good here (though the game itself is more average than anything else), but it will never be realised now that the team has been broken up and the franchise put on hold.
    Reply +5
  • Divinity: Original Sin 2 release date set for September

  • bobfish09 24/05/2017

    Well, I never finished the first one, but I've done what there is of the Early Access for this one and it is better in every way in my opinion.

    Definitely can't wait for this, shame it's a busy month though.
    Reply +1
  • Meanwhile, Square Enix just reported huge sales and profits

  • bobfish09 11/05/2017

    The only SE game I play is FFXIV, so over all this doesn't affect beyond knowing my MMO of choice isn't going away.

    But I think it's pretty clear looking back over the last few years that SE Japan has unrealistic expectations about how successful their western developed games can be.

    The polarization of the market though has been trending in that direction since about the middle of the last console generation, big brands sell, indie viral hits sell, and everything else in between either makes a loss or a small profit. For a "big" publisher, who can't make games cheap, those games that land in the middle just aren't worth their investment.
    Reply +2
  • Square Enix trying to find a buyer for IO, future of Hitman in doubt

  • bobfish09 11/05/2017

    This does make me wonder how much it cost to make Hitman then, because the base game itself can't have made more than $10m for them and assuming a good DLC attachment rate, probably an extra $5m for the episodes.

    $15m for a AAA quality game (whether it's released in one package or over time), isn't much.
    Reply -2
  • G2A rep roasted by developers during live Q&A

  • bobfish09 20/04/2017

    @cw- Unfortunately most of the indie devs screaming loudest about G2A have so far been unwilling to get their own fraud protection (because it is expensive).

    But as you said, both sides need to act to stop this problem, G2A is far from innocent in all of this.
    Reply +4
  • CD Projekt explains Cyberpunk trademark

  • bobfish09 07/04/2017

    @VektreX They have to do that or they will lose the trademark. The rules around trademarks require you to enforce your ownership of it or they will remove the filing.

    CD Projekt has registered it to protect themselves, but ultimately it still requires them to be take legal action against anyone that infringes on it. The expectation here though is that they settle most of it peacefully out of court.
    Reply +1
  • bobfish09 07/04/2017

    @Skirlasvoud Yes, it doesn't prohibit the use of cyberpunk in many circumstances, as has already been stated Sony also has a trademark for Cyberpunk.

    But it will prohibit games from having Cyberpunk in their name. That is the trademark they have filed.

    And this is on CD Projekt to file against anyone who does use it in a name, otherwise they would automatically lose the trademark for not enforcing it.

    There is a reason the pen and paper RPG used the years in their trademarks.
    Reply 0
  • bobfish09 07/04/2017

    This essentially means that no other game or related media can use "Cyberpunk" in their product name without a legal agreement with CD Projekt.

    Whether that is good or bad remains to be seen, but that is the implication of it.
    Reply -3
  • Agents of Mayhem comes out in August

  • bobfish09 03/04/2017

    Well, the game looks fairly average, but the trailer was great.

    (I might be old though).
    Reply +2
  • Dean Hall reveals his new game Stationeers at EGX Rezzed

  • bobfish09 30/03/2017

    @AmorousBadger DayZ is Bohemia Interactive, Dean Hall quit them and is now working with another developer. Reply +6
  • BioWare issues statement on Mass Effect Andromeda future

  • bobfish09 30/03/2017

    @Pondis It's quite simple really and has been an issue for many years and for many things.

    If the character you are writing is different to you, whether we are talking gender, ethnicity, sexual orientation, nationality or something else. Then there is a chance that your understanding of people like that in real life may not be accurate and therefore the character you write may not be accurate.

    This happens with a lot of things and in most cases it is laughed off as exaggerations or stereo-typing, but sometimes the subject matter is more sensitive and should be treated with a little more thought and respect.
    Reply -3
  • bobfish09 30/03/2017

    I am enjoying the game, after lowering my initial expectations. But for the first time ever with a BioWare game, I'm enjoying the gameplay mechanics more than the story. Reply +33
  • The Derby dev reverse-engineering CoD 2 to make the definitive WW2 shooter

  • bobfish09 30/03/2017

    This game is way too fast compared to COD2. Reply +4
  • Mass Effect Andromeda players want a mute button for its chatty AI

  • bobfish09 27/03/2017

    @LightlySalted That was because there was a bug at launch where the DAI companions weren't saying anything out in the field. Reply +4
  • Mass Effect Andromeda physical launch sales down on ME3

  • bobfish09 27/03/2017

    MEA is actually better than I thought it would be. DAI made me skeptical though, but the side missions aren't any worse than that and the story missions are very good in general.

    Technical issues, unnecessary animations/pauses, bad UI and boring exploration do make the overall experience worse than previous Mass Effect games though.

    I think it is just time to accept that the linear, story driven experiences of BioWare have gone and been replaced with semi-open world exploration games, with a bit of story dropped into it.

    Also, as someone who played SWTOR for a long time.. I'm pretty sure Andromeda's worlds are based on that game.
    Reply +11
  • Watch: Why I love Overwatch's new hero

  • bobfish09 25/03/2017

    Whilst I enjoy her abilities, she isn't that versatile. Her strength comes from defending a location and that means she's really easy to kill when she is on the move.

    The best Orisa plays I've seen so far have paired her with a Reinhardt, they make a very effective pair. But as the lone tank, she really isn't effective at all.

    And if there are two tanks on the team, I'd rather have DVa or Roadhog than Orisa.
    Reply 0
  • How to actually enjoy Mass Effect: Andromeda

  • bobfish09 23/03/2017

    The side missions are incredibly boring. I really thought DAI had more filler than was needed, but MEA takes it to a whole new level.

    Priority missions are pretty good and reminiscent of the previous ME games, but everything else is just one big boring time sink, that wouldn't even be good enough for an MMO it was clearly inspired by.
    Reply +10
  • BioWare mulls Mass Effect Andromeda animation, character creator improvements

  • bobfish09 22/03/2017

    @DoubleDangerous Have times changed? Consider the names in gaming, Mario, Final Fantasy, GTA, Tomb Raider.. etc.

    Europe and Japan have always contributed incredibly good games over the years.
    Reply +3
  • There's an all-star NCsoft MOBA and it's got Statesman from City of Heroes

  • bobfish09 22/03/2017

    Worth noting with MXM:

    The game is an MMO-lite experience, the traditional MOBA gameplay found in LoL & DOTA is only one of the PvP game modes in MXM, and actually the most recently added.

    MXM also has direct arena fights in PvP and single player & co-op PvE missions.

    The final twist, it has a choice of control schemes, the default you find in MOBAs and then the WASD movement, mouse aim, mode more common to MMOs.

    I'm not really a fan of MOBAs, but found MXM to be good fun, it's a nice twist on the genre, which rather than just doing the same as the rest, is trying to offer something different as well.
    Reply 0
  • Mass Effect: Andromeda review

  • bobfish09 20/03/2017

    @polaris70 This is BioWare Montreal's first game, there are probably a few processes they don't quite have sufficient experience with yet. Reply 0
  • bobfish09 20/03/2017

    @roughsleeper I think you're missing something. I don't doubt they've lost touch, but this is the result of the fan reaction to Dragon Age 2. People complained about reused assets, linear gameplay, lack of content and rushed development.

    In response, BioWare moved away from the formula they had used since their founding, to give us the half-sandbox content heavy, story light, experience that is Dragon Age Inquisition.

    Mass Effect Andromeda follows that exact same formula as DAI.

    The people in charge may have decided how to change the formula, but the fans made them change it.
    Reply +1
  • bobfish09 20/03/2017

    @Hakster The multiplayer is full of players at the moment, there is about a 30 second wait in the lobby to go. Plus the multiplayer is NOT a major component, it's less important than in ME3 and is so heavily tied to a grind progression that is actually very content light as well. Reply +1
  • bobfish09 20/03/2017

    @rubberducko I think Skyrim and Fallout are judged on different criteria. They've always had relatively poor writing and been quite buggy, but have offered a scale of experience that is rarely seen in other games.

    Now that other companies are producing games of that scale, it probably is time to be more critical of the Bethesda games. Skyrim for it's time was really good, but these days it really does pale compared to other open world games.

    The big problem with Mass Effect Andromeda and Dragon Age Inquisition, is the big shift in the experience delivered compared to the expectation set by previous games. MEA is very different to the previous Mass Effect games, it's not a story driven space opera, it's an MMO without the other players. The bugs will be fixed and I'd never worry too much about that, but you can't change what a game is through patches.

    It's not been designed and built to be anything like previous BioWare RPGs, which were linear, story driven, with great character writing and set pieces.

    It is time for everyone to accept, this is what a BioWare is now, open world sandboxes with a few pieces of story spread thinly throughout the experience.
    Reply +9
  • bobfish09 20/03/2017

    @Naxirian I don't understand this comment. If you take away the bugs, this is just DAI in space, which based on what you said you probably liked?

    Seriously BioWare + Open World, does NOT work. Sure DA2 may have been too small in focus and cut too many corners, but BioWare games need that structured story and progression to make the stories work. Setting them in big open spaces and filling them with side quests doesn't help that main narrative and pacing.

    Worth noting as well, a fair number of junior staff who came up through the ranks ended up on MEA. I don't know whether they are the problem here, but if you've earned your experience working on SWTOR then moved on to MEA... that might explain some of it.

    Finally, Edmonton is rumored to be working on a new IP for an online game. So Montreal is probably the only place we're going to get single player games from BioWare from now on.
    Reply 0
  • Mass Effect Andromeda's early access trial is getting a mixed response

  • bobfish09 17/03/2017

    My biggest issue so far is multiplayer.

    Latency seems a massive problem, maybe there is a lack of players and they all have rubbish internet, but in a peer to peer game when you can't do anything because of rubber banding and warping, it is a problem.

    In addition to that, when it does work, the new approach to combat is fine, because you can still use cover if you want. But in the multiplayer the enemies come from all directions, and don't appear on the radar quickly. This means you can be in cover shooting at enemies, then one comes up behind you unnoticed and just starts beating on you.

    I really miss ME3's combat and multiplayer.
    Reply +1