bobfish09 Comments

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  • DICE fails to quell Star Wars Battlefront 2 controversy in reddit AMA

  • bobfish09 16/11/2017

    I still maintain, that regardless of whether you can purchase loot boxes or not, building a progression system built AROUND loot boxes is shit game design for the players.

    Even some of the worst f2p mobile games that make their money from loot boxes have progression systems independent of the RNG system.

    I really don't understand why they couldn't have adopted Battlefield's progression system, it has loot boxes too, but there is plenty of meaningful progression outside of the loot boxes.
    Reply +15
  • Need for Speed Payback review

  • bobfish09 08/11/2017

    How about they make a car game about cars... rather than about people? Reply +5
  • Tech Interview: Destiny 2 and Bungie's return to PC gaming

  • bobfish09 30/10/2017

    @TheGuvernor It isn't boring, maybe a little too easy though.

    Only challenging content I've found so far is the weekly Nightfall Strikes, and I assume the raids will be as well.
    Reply +1
  • bobfish09 30/10/2017

    @williamarthurfenton My performance in PvP is about 50/50, so far I wouldn't say this issue is causing me to lose anything. But I think it might be an issue for those who take PvP seriously in the long run.

    As I said in my other reply to this, I might have the cause of it wrong, but there is definitely a problem there somewhere.
    Reply 0
  • bobfish09 30/10/2017

    @UKRaver1980 Some legacy code perhaps? I don't know, it's pretty obvious though and easy enough to check. It may not be exactly that, but that's my only explanation for it.

    Reproduction steps:
    Take two people who consistently run the game at different frame rates (friend and I are 120 and 60 respectively).

    Stand in the same location in a fire team, move to a destination in front of you (voip helps).

    Repeat whilst using sprint.

    Repeat whilst using same speed bikes.

    The person with the higher frame rate will always get there first, marginally usually.

    When you add in the memory leak, this becomes more noticable, as frame rates decline dramatically with the memory leak and movement is significantly impaired because of it.

    Now, I don't know the specifics of the problem, it could all be related to the memory leak and just impacting performance in a way that isn't obvious at first. It might not be that the animations and movement are tied to frame rate, it might be something hidden deeper in the code.

    Either way, it is a problem.

    We'll see if it remains once they fix the memory leak.
    Reply 0
  • bobfish09 29/10/2017

    Two things annoy me no end on the PC version of Destiny 2:

    1) Memory leak/FPS issue, fast travel causes some issues with unloading assets or something, so the game starts to crawl after three or four ports forcing you to restart.

    2) Animations/Movement is tied to frame rate. This obviously isn't an issue on the consoles, everyone is running at the same frame rate with the same machines. On PC though it is, especially in PvP.
    Reply +2
  • "I've seen people literally spend $15,000 on Mass Effect multiplayer cards"

  • bobfish09 23/10/2017

    This goes back further, Ultimate Team was the turning point. When Ultimate Team turned in more revenue than normal FIFA sales, there was no going back for EA. But not all games are designed around content that you can package into loot boxes.

    So EA needed to figure out what would work, that was the point they turned to MMOs to see how they did it. And the rise of multiplayer in BioWare RPGs was born.
    Reply +25
  • When it comes to FIFA 18, you can most definitely cash out

  • bobfish09 23/10/2017

    @George-Roper Ultimate Team just builds off of the traditions created by Magic the Gathering. This is a systemic problem with how loot boxes work in any environment.

    But as far as children go, it's not the publishers responsibility to control what a child does, they should however provide the tools for a parent to control what a child does. EA might (almost certainly are), lacking in this area, but the hardware providers are pretty good at this.
    Reply 0
  • bobfish09 23/10/2017

    @mega-gazz I'm not sure any amount of regulation would have prevented that scenario.

    It is definitely a problem, but also CS:GO wasn't made for and isn't marketed to, 11 year olds.

    We need government regulation on in-game gambling mechanics, but sometimes, we also need parents to actually take responsibility for their children as well.
    Reply +1
  • bobfish09 23/10/2017

    @mega-gazz That still requires money, the money has to come from somewhere.

    The last company I worked for had a simple policy, don't make games for kids, because kids don't have money. Their parents do, but even in the modern world parents don't let their children spend stupid amounts of money.

    When you look at successful children games, most of them are one off purchases or subscription fees, limited spend required by children or their parents.

    This new crop of micro transaction games probably aren't made for children, but rather adults and they happen to also appeal to a lot of children as well. But in the case of FIFA, I doubt EA is expecting children to be their primary revenue stream. It's just a sad knock on effect of parents not controlling the access to money for their children.

    I don't have kids, so maybe I'm missing something. I do think this is gambling and needs regulation, but I also know there are parental controls on ALL systems that could prevent children from over spending like this.
    Reply +2
  • bobfish09 23/10/2017

    So, could someone explain to me how a child (who doesn't own a credit card), can spend hundreds or thousands of pounds on virtual currency, loot boxes or micro transactions?

    I understand a lot of adults have their cards connected to their accounts (Xbox, Playstation, Apple, etc), but there are parental controls on the account side to limit spending. You can even create a child account of your console account to restrict it further.
    Reply +2
  • What the UK can learn from the Far East's battle with loot boxes

  • bobfish09 20/10/2017

    @Malek86 Gambling has two requirements though that games don't.

    1. Adults only, so any game which has "gambling" is required to be 18+, many games would not want to push their rating up to this, especially mobile games.

    2. Gambling license, this is very expensive and very restrictive, with lots of legal requirements that have to met and regularly checked to maintain the license. Again, game companies won't want this if they can avoid it.

    This isn't about removing loot boxes, this is about enforcing those that have to them to have some kind of limitation or acceptance of the fact that they have them. Regulation, is the goal and with it comes a little bit more understanding on both the company side and consumer side of what is happening.
    Reply +3
  • Online petition forces government response to loot boxes

  • bobfish09 16/10/2017

    For those curious, it's worth looking Matt Mihaly, really nice guy, but he is the person that invented micro transactions in gaming, through his Virtual Asset Sales model, in 1997.

    The model caught on immediately in the eastern markets, but didn't find much success in the west until the rise of free to play MMOs in the mid-00s.

    Loot boxes themselves were pioneered in Japan, following on from the gacha vending machines, where you paid money to get a container that had an item in it, from a range of items (random).

    Whilst micro transactions aren't always popular, its the combination of them with loot boxes which really offends most people.
    Reply +1
  • bobfish09 16/10/2017

    Having worked on games with loot boxes, I actually agree that it is gambling and am fully aware of the reasons behind classifications of gambling and why it doesn't apply to loot boxes.

    The preference for video games is that they introduce a separate set of rules that apply to gambling mechanics utilising virtual items (those without monetary value). Because as a game maker, the current gambling laws are far too restrictive and convoluted to be applied to video games. We need a set of rules which are specific to this issue.

    A knock on effect of recognising the gambling nature of loot boxes (and other associated mechanics in games), is that gaming addiction might be taken a little more seriously as well.

    It should be noted too that Japan, S.Korea and China all have laws that apply to loot boxes and gambling of virtual items, whilst they may not be directly applicable to any one western country, there are things that could be learned from how they have created these laws, what they cover and what they actually accomplish.

    Also, I would hope that such rules if they ever get introduce have a tiered system to them, which also covers the nature of the game. Loot boxes, other similar mechanics in games targeted at Children should have stricter rules than those targeted at adults, even if those stricter rules are only as simple as making parental controls mandatory and more obvious within the game itself.
    Reply +33
  • Noodle stands and acid rain: four decades of gaming's urban dystopias

  • bobfish09 09/10/2017

    @Master09 It was the millenials that raised the point, in that the dystopia we were talking about didn't sound so bad to them.

    We never settled on a conclusion, as the meeting was specifically about that and time is precious. But I think it's a really important point that, what worked for people from the last three generations, doesn't appear to work for the latest generation.

    As someone who works in the games industry, how do we make games for 12-28 year olds when know nothing about them.
    Reply +4
  • bobfish09 09/10/2017

    What's the dystopia of the future for the current generation?

    We had this discussion in the office the other day and.. well.. millenials don't fear corporate control or police states.
    Reply +4
  • Total War: Warhammer 2 review

  • bobfish09 25/09/2017

    @Kolorabi He shouldn't use the word perfect if there is still plenty of room for improvement. The series has NOT reached the peak yet. Reply +2
  • bobfish09 25/09/2017

    So, what you're saying is that Total War perfected, still isn't an essential purchase. Reply +14
  • FIFA 18 review

  • bobfish09 25/09/2017

    Well, knowing who Alex Hunter will sign for is a real turn off for me. As someone who's been a football fan for the last three decades, I have zero interest in playing in that league, whether it is Hunter or as any of those teams.

    Might finally be a year that I don't buy FIFA.
    Reply 0
  • Oliver Twins' sandbox adventure SkySaga: Infinite Isles has been canned after four years

  • bobfish09 24/08/2017

    There could be a great game there somewhere, but I always felt playing it that they neglected the MMORPG systems that make MMOs great fun, instead spending too much time on the building stuff which is done better in existing games. Reply +1
  • Sony apparently "won't allow" Ark: Survival Evolved PS4-Xbox One cross-play

  • bobfish09 21/08/2017

    @Jose_Snake I think you will find there are thousands of PC games that work cross play between Steam and other PC stores, MAC stores and Linux stores. Just buy anything with multiplayer on GOG, Apple Store, uPlay, etc, and they all work with the Steam versions.

    But the Windows 10 store versions don't. Name one Windows 10 store PC game that is cross play with Steam.
    Reply -2
  • bobfish09 20/08/2017

    I think it's worth pointing out official Microsoft policy doesn't allow cross play between Steam and Windows 10 store.

    I think they bend the rule to suit themselves of course, but on paper that is it.
    Reply +5
  • bobfish09 20/08/2017

    Still don't think Sony's policy is going to change as long as they're market leaders. Last generation Microsoft wouldn't allow it when they were on top, so this seems to be the simple cause. Reply +42
  • Titanfall's smartphone game offers a possible insight into why the series is struggling

  • bobfish09 14/08/2017

    @bad09 I'm not saying at the exclusion of the existing modes, but if they want to retain players long term they need to offer up an experience that provides more depth to give replayability.

    It isn't COD, it can't be COD, they messed with the formula to the point that it doesn't appeal to most COD players for long term play.

    Which means it needs to move in another direction and I can't think of anything else that might do it than giving the game the 64-man total war experience.

    Pilot and Titan gameplay is just too different. It's infantry and vehicle combat, but without the numbers that make it work in the Battlefield franchise.
    Reply +1
  • bobfish09 14/08/2017

    I've been playing the co-op mode on and off since it's release. It really is fun, but the matches take forever, so I only get in one or two games at a time.

    For me, Titanfall 2, whilst an excellent execution, just lacks depth. It's a very shallow experience when you think about it. COD and BF are too, but that second to second gameplay experience of COD gets a little lost in translation with the addition of Titans, and BF has these massive open maps and dozens of players on each side to really add character to it.

    I think Titanfall 3, really just needs to take on the Battlefield formula for multiplayer. It needs to be the new BF 2142.
    Reply 0
  • Project Cars 2 sets new standards for the racing genre

  • bobfish09 14/08/2017

    Found the first one a little too sterile for my tastes. I don't really expect them to address that, it is after all going for realism.

    But is always nice to see racing games push visuals forward.
    Reply +6
  • Middle-earth: Shadow of War has loot boxes

  • bobfish09 07/08/2017

    I'm shocked, that a multi-national corporation would add features to a game designed to make them as much money as possible. Reply -29
  • It's time to settle the PlayerUnknown's Battlegrounds blue zone debate once and for all

  • bobfish09 04/08/2017

    Most streamers I watch just call it "blue". Stay out of the blue, the blue is almost here, the blue is killing me, they will get caught in the blue... Reply +1
  • Destiny 2 blocks some popular game capture programs and Discord overlays

  • bobfish09 04/08/2017

    @GrimCreepr Its common practice to play games in windowed/borderless for streaming anyways. This is almost a complete none issue. Reply +15
  • So far, Fortnite feels less than Epic

  • bobfish09 28/07/2017

    @manoskaratarakis Three different missions that begin repeating in the second hour of gameplay, is something worth calling out as bad. They have procedural maps, and that helps spice things up, but ultimately, they could've spent a couple more months adding some more mission types to the game.

    This has been in development for FIVE years after all, that's long than most MMOs these days.
    Reply 0
  • bobfish09 27/07/2017

    @obidanshinobi This video is pretty accurate, I think it's a little harsh on the monetization and progression, as a free to play game there isn't anything unusual in Fortnite with this.

    The problem is the sacrifice to gameplay that has occurred because of it, not because they've changed gameplay because of it, but because they've simply not given the gameplay the time it needed to be as good as it deserves to be.
    Reply 0
  • bobfish09 27/07/2017

    Fortnite has a certain charm to it, but the design is messy and the experience is underwhelming.

    There are these moments of sheer joy as you first break into the experience and craft a wonderful base, get the rare resources required to craft that legendary pistol you've been wanting, or explore deep into a zone finding a survivor at the bottom a resource and zombie rich mine.

    But.. those moments don't last for long. What you will find is that you spend the majority of your time grinding for those rare resources and XP tokens, to craft the good items and level up characters and schematics so that you can actually progress into the harder areas. The trouble is, the harder areas aren't more difficult because the challenge has increased, but because the bullet sponge design has kicked in, zombies are harder to kill now, becuase they have more HP and come in larger waves, so you need to be stronger yourself!

    When you take, then add on top a horrific mess of menus within menus and annoying forced restrictions on when you can do specific things, plus the complete random nature of every possible loot system in the game, it can be quite tedious or even frustrating to really spend long in the game.

    Quite why Epic decided that you can only craft when on a mission I will never know, the idea of weapon durability and consumable ammo is fine, but if I have the resources in my Hero's backpack, why can't I access them when in the homebase (main menu), and craft items there in preparation for the next mission? In fact, the missions tend to be, spend ten minutes gathering all the resources and survivors, spend five minutes crafting everything you can in your backpack, then trigger the objective and defend a point for however long the waves on that mission last for. You frequently end up spending more time not fighting in missions, than actually fighting.

    I don't begrudge the random loot crate system they've gone for, I understand that when it goes free to play they will need something like that to make money. But the actual gameplay loop just isn't good enough. They've put all of their effort into design a monetization system, which includes making everything consumable, recyclable or collectable, with rarities and leveling progression, and almost no effort into the actual gameplay. Yes, the build system is fantastic, it obviously has it's limitations but it works brilliantly well and easy to use, but it is also largely a waste of time. Solid wall and the resources to keep you equipped with enough guns and ammunition is sufficiently for the majority of the missions you will do, because ultimately you will be repeating the missions a lot, and the zombies and gameplay is just so basic, almost dumb.

    What I wanted was Left 4 Dead style gunplay and challenge, with base building! But that isn't this, it's more like some mobile tower defence game replicated into 3D.
    Reply +4
  • Ghost Recon: Wildlands' 4v4 PvP mode coming autumn, open beta this summer

  • bobfish09 21/07/2017

    @AgentDaleCooper I would love this, solo or teams, drop into a region, with an objective to accomplish, first team to achieve it wins. But you can obviously kill your competition on the way to it. Reply +6
  • Let's talk about the controversial Ark: Survival Evolved price hike

  • bobfish09 21/07/2017

    A price rise for coming out of Early Access seems reasonable, Valve themselves suggest pricing your game based on the content value within it. If Wildcard believe it is now worth $60 compared to the original release two years ago at $30, that is fair enough.

    Also, the part about price discrepancy between retail and digital is true. Retailers won't stock games if the digital version is cheaper, unless the publisher has sufficient weight to make them do it.

    The question here shouldn't be whether they should increase the price or not, but rather, is it actually worth $60.
    Reply +1
  • There's a lot to love about Absolver's martial arts-fuelled combat

  • bobfish09 20/07/2017

    What exactly is this? Everyone talks about the combat, but the info on the game beyond it seems so light.

    Is it just a beat-em-up or arena combat game?
    Reply 0
  • BioWare boss Aaryn Flynn quits, just months after Mass Effect Andromeda launch

  • bobfish09 19/07/2017

    @CrashOkami He's coming back as General Manager of BioWare (which runs all of the RPG projects for EA, not just the BioWare made games).

    He won't be hands on with anything.
    Reply 0
  • bobfish09 18/07/2017

    @Rogueywon Giving Mass Effect to a studio as their first game, probably wasn't the smartest decision Flynn ever made. But then, they (him and the rest of the EA executives), probably thought the IP would mitigate the risks. Reply +3
  • Destiny 2 beta client just got an update

  • bobfish09 18/07/2017

    Don't suppose they've given a date for the PC Beta yet? August is a little vague still given the console one goes live in a few hours. Reply -1
  • Battlefield 1 Premium Trials starts this month

  • bobfish09 10/07/2017

    I recently returned to the game after not playing for months and was really surprised to find almost no one playing on the They Shall Not Pass maps.

    I found one 64-player server in the Europe reason on the server browser which had the DLC enabled. No other games at all, the entire weekend, regardless of using the match making or the server browser, offered the expansion maps.

    Lots appear to have the expansion though, given how frequently the St. Chamond Assault tank was being used on the default maps.
    Reply -1
  • Mercy me: in praise of gaming's greatest healer

  • bobfish09 10/07/2017

    I fail to see how Mercy is anything more than an evolution of the Medic from TF2. Given the obvious copy that she is, surely that would make the Medic the greatest healer?

    Also, frankly, this completely ignores the vital role that healing plays in MMOs and RPGs.
    Reply +7
  • Assassin's Creed anime announced by Netflix Castlevania creator

  • bobfish09 05/07/2017

    I'm interested.. but I hope they don't do the usual anime trope of having rivers of blood everywhere.

    Excessive blood and guts just detracts from the experience.
    Reply +1
  • Chinese developer restricts game time for mobile hit labelled "poison"

  • bobfish09 05/07/2017

    Content of the article aside, the game is actually really good. I'm not a big MOBA player, but I've had a lot of fun playing it on my iPad.

    I'm happy that at least a few companies are creating meaningful gaming experience on mobile, instead of the usual casual rubbish and clones we seem to get mainly.
    Reply 0
  • Final Fantasy 14 Stormblood review

  • bobfish09 03/07/2017

    @nakedfalafel In that situation the correct action would've been to have SE refund those charges.

    I don't know of any games publisher that allows you to charge back without repercussions, because it is the most common form of fraud.
    Reply 0
  • bobfish09 03/07/2017

    @Radish Let me give this a shot.

    1. If you are a new player, or a returning player that hasn't reach level 60, then yes you can buy a boost to get through the main story quests to unlock the new content, or boost your character to level 60. These aren't required though, they are merely time savers. Between 2.0, 3.0 and 4.0, they added a huge amount of quests to the main story, but these quests are largely forgettable and fetch quests or lots of text to click through. When you have 30 minutes of MSQ every couple of months, it isn't bad, but that builds up fast. And those MSQs between the main launches are really quite tedious compared to the rest of the game's content. I'd never advocate anyone spend money to skip them, but the option is now there for those that want it. I think I spent two months going from 2.x to 3.0, on just the level 50 MSQs they added post-launch.

    2. The new dungeons are great, all of them. Possibly the best is at level 67, which I think is the fourth. Though the two level 70 dungeons are good fun as well, and they will be the ones you might repeat a lot if you really want to get the first tier of level 70 gear quick. Alternatively, you can do the daily roulettes for the tomes to get the gear, which will take longer but give you a much bigger variety of dungeons to do it in. The top tier of gear currently requires doing the extreme trials, of which there are two. I've not done them yet, but they are challenging apparently. The jump in power between the two sets is minimal though. The first new raid should be added with 4.1, they always space them out a little bit, and that will be the point where they add the next couple of sets of gear and the real grind for gear will begin (it's still a relatively light grind though if you can do the content).

    3. World content, they've tweaked FATEs, which is overworld group content that happens throughout zones. Good experience form them, but most people don't bother with them until they are trying to level alts. One of the new FATEs though has a mount tied to it, so people are farming that for the awesome looking mount. There are also the usual HUNTs, rare mobs that spawn throughout the world, which can be killed solo or in a group, depending on the difficulty of the mob. The currency from that is used to buy various things, but the latest addition is a permanent mount speed boost, which is purchased on a per zone basis.

    4. When it comes to gaining experience, if you have done the MSQ, there are other options than side quests as mentioned in other comments. From 1-60, Palace of the Dead is by far the best, they also increased the experience bonus for alt jobs, so if you main is above 60, any job below that will receive a 100% exp bonus. From 60 to 70, the bonus drops back to 50% (which was the going rate before Stormblood). PotD's experience doesn't scale past 60 though, at which point you have two efficient options depending on your role. If you are a tank or healer, you will probably find running Duty Finder dungeons to be most efficient, assuming you don't have idiots in your party, as the queue times are very short for those roles (insta or 2-3 minutes). If you are a DPS, then dungeons means a wait of 15-30 minutes, if not more, so then PvP becomes the best option, specifically Frontlines. Frontlines takes about 15 minutes, 2-3 minute queue, and gives almost the same exp per minute as a dungeon. The revamped PvP skills also makes it quite a bit more fun than before Stormblood.

    5. Side quests, the example given of weakening an enemy before capturing it isn't new to FFXIV, in fact they've always had those. There is nothing new or revolutionary with the side quests, beyond a greater effort to tie them into the story of the area. Each quest serves a logical purpose for the area you are in, but ultimately the mechanics of those quests aren't anything new or special. Some of the side quests though are tied to unlocking things, like flight in the new areas.

    6. The class changes in general have been for the better, but some of the new mechanics are sufficiently different that players of those classes have issues with it. They've also changed the balance of the classes. For example, the Warrior was the best tank for three years, now it is the worst, which they aren't happy about. All three tanks are capably of doing the job in all of the new content though, it's just Paladin's are slightly less squishy and have more utility skills than the other two now. Samurai and Red Mage, the new jobs are really popular and great fun too, Samurai currently tops DPS by about 10%, which is another issue people aren't liking. Bard, was reworked back into the old, run n gun style from 2.0, so is a lot more fun now. Machinist was also changed to be run n gun, but has suffered a big hit to DPS. As for healing, Astrologian has been overtuned, and now out performs both of the other healers, but again, all three healers are more than capable of healing everything in the game.

    7. Exploration, there is very little of this, it's a themepark MMO and never really strays from that.

    8. Crafting, no idea about this, as I don't do it.

    Can't think of anything else. The free trial is currently unlimited in time up to level 35, so if people are on the fence, they should give that a go and just play the game, talk to the people in the game, and probably avoid reading the main forums.
    Reply +13
  • Square Enix blames Final Fantasy 14 Stormblood connection issues on a DDoS attack

  • bobfish09 21/06/2017

    @Lexxuk A lot of the complaining is also by people who haven't received 70, where as those that have, believe the changes are an improvement. It's always going to be subjective though. Reply 0
  • bobfish09 21/06/2017

    It is worth noting, that the EU and JP data centers suffered a few problems on Friday with the start of Early Access, but largely cleared up since then.

    However, the two NA data centers have continued to be plagued by problems since Friday. Not only do the American servers have more players per server than in EU and JP, but now it would seem they are also either both or one off them, being hit by this DDoS attack.
    Reply +3
  • Destiny 2 comes out on PC a month-and-a-half after console

  • bobfish09 13/06/2017

    I'm fine with this, the delay isn't massive and it is unlikely to be cross-platform play anyways.

    Anthem is going be late next year anyways, plenty of time to enjoy Destiny 2 before it hits.
    Reply +1
  • Free, Star Wars Battlefront 2's downloadable content will be

  • bobfish09 11/06/2017

    Fully expect this to be like the ME3/MEA system, free content, but random crates to unlock characters, gear, etc. Reply 0
  • Early impressions of FIFA 18

  • bobfish09 11/06/2017

    The Journey 2, when they say choices will matter this time, they better bloody mean it. Though I'm waiting for a review before buying.

    They need to let you play in foreign clubs too.
    Reply +3
  • First trailer for BioWare's new IP Anthem

  • bobfish09 10/06/2017

    @freestyler_rmg Rumors going around for awhile now that Edmonton's new IP was a multiplayer game. What exactly that means these days, remains to be seen. Reply +2