bluebird Comments

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  • Jonathan Blow teases prototype of his next game

  • bluebird 21/04/2017

    The cool news here is not the game, it is the new programming language he is developing along with an engine to take away common problems and frustrations he experienced in his years game programming.

    The game is a demonstration of the engine and language. I doubt this will ever be a commercial thing, since he is actually saying he will open source all of it. The game is a version of Sokoban, and you can even see that name at 5:54:18 in his code.

    Seriously, the language seems pretty interesting. Especially the blisteringly fast compile times.
    Reply +1
  • Watch someone defeat Dark Souls 3's Ringed City big boss on NG+7 with a broken sword

  • bluebird 19/04/2017

    @Dizzy not a popular opinion but I agree. This monster looks amazing and the game has great atmosphere, but there is no adaptive behaviour from the dragon. Kudos to this guy though for his perseverance! Reply 0
  • How Zelda and Horizon fix open worlds in very different ways

  • bluebird 22/03/2017

    I'm playing both, switching between them.

    And to my surprise... I prefer Horizon.

    It just feels deeper than Zelda, expressions more heartfelt, the world more consequential, the battles more intense and strategic. Zelda feels more shallow and formulaic in comparison to me. Both games have excellent systems and are clear and make you feel empowered.

    Then again, I do much prefer how Zelda gives you a world and does not hold your hand as much. A mix between these two approaches would be the 'just right' of open worlds to me.
    Reply +4
  • Playlist: The games that shaped No Man's Sky

  • bluebird 15/08/2016

    @Plankton1975 absolutely the game I have in mind when playing NMS! Star Glider 2 was one of the best games I ever played, and the first game I got with my Atari ST. It even has planetary creatures and underground cave/tunnel systems!

    When I entered space in NMS I kind of expected the sound of the Star Glider 2 space whales...
    Reply 0
  • Microsoft's mixed messages at E3 aren't pretty for Xbox One owners

  • bluebird 16/06/2016

    @captainT I gave some arguments why I believe so, and I have seen no arguments why I should believe pigs can fly :-)

    It seems you agree MS was "forced" into announcing early, and of course it is speculation if they had actual plans of releasing a console so soon at all.

    However it is a fact that the Neo surprised most insiders, so it is no stretch to think it surprised MS as well.

    And if you think about it, Sony had a reason to release the Neo (the power needed for a good experience with Playstation VR), and MS had no reason to release Scorpio, aside from keeping up or stepping ahead of Sony.
    Reply -1
  • bluebird 16/06/2016

    @captainT yes absolutely. I think everyone in the industry was surprised.

    It also explains the mixed messaging from Microsoft, and the way they were forced to amped up the specs so people will wait for the better hardware (this costs them a lot of money).

    You can develop a console almost from scratch (well, mostly PC tech these days) in a year. Sony is releasing in half a year. Microsoft will take over a year. Which indicates they were not ready for this and had a month to scramble for E3.
    Reply -1
  • bluebird 16/06/2016

    I suspect that Sony surprised everyone, including Microsoft, with the Neo reveal.

    Scorpio likely is a reactionary move that Microsoft was forced to make by Sony, and because of that it collides with Microsoft's release schedule of the Xbox Slim. That resulted in the conflicting messaging from Microsoft at this E3.

    When the news broke of the Neo, Microsoft scrambled to have an answer. Since they did not have any hardware ready, the only thing Microsoft could do it say they would have a more powerful alternative in over a year.. This is pretty much what Sony did for the PS2 to undermine the Dreamcast.

    This strategy would also be an opportunity to take back the crown of most powerful hardware, and reset their image amongst gamers. For now, Scorpio is not real and mostly marketing.

    It is not that a version of Scorpio was not already in development. When a console is released, plans and development is made soon or even in parallel for the successor. But it is likely that Scorpio was still on the drawing board, to be released 4 years from now, and has been reimagined quickly using the planned technology from AMD.
    Reply -4
  • DriveClub's latest update is its most radical yet

  • bluebird 17/02/2016

    An amazing racer, and to let these new mechanics really shine, please add an option to play at 60fps at the price of a big reduction in visual fidelity. It will still be a pretty game... They already are doing this for the VR version... so please allow everyone the option to race at full frame rate. Reply +9
  • Unreal Tournament's first high-textured map shown off

  • bluebird 03/03/2015

    Looks good, but decidedly old-school. The more interesting the world looks, the more frustrating that all that interesting machinery and computers etc are all fake, and from the look of it, even indestructible. It's a pretty version of Quake.

    It is really time to move 3D engines forward, and make them about materials and mechanics, instead of just a pretty picture.

    (I understand that this is a hardcore retro kind of game, but the point is that this is a showcase for the features of their Unreal engine, which they put into the hands of other people. This means this will influence many of the future games being created).
    Reply -2
  • Spintires back on track as publisher and programmer make up

  • bluebird 18/02/2015

    Great news! Perhaps now there will be a Mac version :-) Reply 0
  • Video: Dying Light - Ian and Johnny have an argument

  • bluebird 06/02/2015

    Again that weirdly wrong argument from Ian that there is no penalty for dying in Dying Light!
    Ian, there actually is an increasingly severe penalty.

    Every time you die, survivor points are taken away. The amount taken away grows exponentially every time you die quickly in a row. This means that if you die several times in a row, you can lose all of your progress towards a new level. At higher levels, where you need more adventure points to level up, that penalty can become pretty severe.

    I think it's pretty well balanced, not punishing the beginner, but failure becoming increasingly more impactful as you get more experienced with the game.
    Reply +4
  • Lost Ark is the best Diablo 3 clone you can't play

  • bluebird 17/11/2014

    Oh dear. This looks SO much more inventive and fun than Diablo! Reply +3
  • Shining a light on Bloodborne

  • bluebird 06/10/2014

    @opeth13 thanks, you're right I definitely needed some time to cool down. I'll watch some videos of expert players. Reply 0
  • bluebird 06/10/2014

    @linea thanks, I'll give it a shot! quite literally :-) Reply 0
  • bluebird 06/10/2014

    I really tried to love the Souls games, but I died 100 times (no kidding, probably more!) in a row at the same point... it was at some bridge that has some demons lobbing fire at me, then I get attacked by two guys at the same time and when I passed that, there were some more... wait yes that is my main problem with the Souls games, it seems pretty impossible to deal with more than two enemies at once. And then there are bosses which walk over me, obstruct my camera so I have no idea what they are doing, so I have have no clue when/how to block. It reminded me of the Ninja Gaiden games... nice combat, horrible camera and once more than one enemy shows up, a lack of control.

    So honest question, what am I doing wrong? I'd love to enjoy them, and I still want to get back into them. I did love the atmosphere and the free roaming.
    Reply +2
  • Alien: Isolation review

  • bluebird 03/10/2014

    @jorgelourenço I absolutely agree with all you said about the first Alien movie, but must take exception with The Exorcist. That movie was amazing and so different from all other horror movies, since it felt like a serious movie and much more real (unlike Nightmare on Elmstreet etc, which didn't really were more pulp). Reply +1
  • Can last-gen consoles handle Destiny?

  • bluebird 21/07/2014

    Bungie were very original with the first Halo, but it seems they simply keep making the same game over and over.

    Cookie cutter aliens to battle and not even the 60FPS to back it up. Where the graphics were a watershed on the original Xbox, here the added resolution exposes the unrealistic nature of the graphics. In a way it reminds of the Unreal engine, lots of over the top visual effects but in the end feeling bland and unrealistic.

    I hope their new engine scales well over time, since a decade of this from them would be disappointing.
    Reply -1
  • Ripple Runner Deluxe is a fantastic free rhythm-based autorunner

  • bluebird 24/05/2014

    Very hard, but very good Reply +1
  • Amplitude HD's Kickstarter campaign succeeds on its last day

  • bluebird 24/05/2014

    This is good news, however I wish they had made a new Frequency instead, I have both games on the PS2, but preferred both the music and the gameplay from Frequency. The tube gave more of a trip, and gave a better view of the tracks. Reply 0
  • Chasing the Dragon

  • bluebird 18/05/2014

    A thought about emergent AI: I think it tends to misguide people who try to approach it from a 'tree of choices' method.

    This is because the AI cannot live without the world it is part of. In other words, it is more important that choices have clear consequence, than that they have intelligent response. The intelligence comes back from the complex (and unpredictable) response from that world.

    This means that the AI cannot live on it self, it must be tightly coupled to the world it inhabits, and that makes the goal of an API layer that can be inserted into world pretty much impossible. Ideally, it must grow from the world it is part of itself. Otherwise, it can still have an AI effect, but it will tend to become very formulaic, and users quickly encounter the limits of the system and can 'play' it.
    Reply +1
  • bluebird 18/05/2014

    I think he's doing this too much on his own. I understand there is purity in a vision, but the vision is a goal and there are more people working towards this goal.

    Perhaps he could contact and work for/with these people:

    They are currently working on adding emergent AI to Everquest Next:

    With all of his thought and experience put into this field, he would be an amazing out-of-the-box thinker to augment this dream.
    Reply 0
  • Has Microsoft fixed the Xbox One scaler?

  • bluebird 17/02/2014

    This clearly is not a fix, they simply disabled a sharpening filter.
    Pure marketing, the same sharpening filter trick is often used to sell TV's.

    This filter was necessary to give the impression of a higher definition, so they could compete with Sony for the more assuming crowd. Now that the cat is out of the bag, and it makes new titles look bad, they have disabled it.
    Reply +6
  • Face-Off: Battlefield 4

  • bluebird 03/11/2013

    To me the most amazing thing is how well the PS3 and Xbox360 versions hold up, considering it is nearing 8 years old hardware!

    Remember they only have 512MB of memory! The wonderful effect of being able to code against a fixed hardware spec...
    Reply +20
  • The most popular arguments in favour of Xbox One DRM

  • bluebird 21/06/2013

    @FireMonkey I see your case now, that is indeed a loophole. The original owner could unplug his/her console and keep playing.

    However that would mean that person cannot install a game anymore in that period, nor be able to be online. It would be a sacrifice I think few people would make in the scheme of things. But it is a valid point.

    But for example, I know that on the PS3, a friend of mine has installed games he owns on another friends' PS3 using his account (download games). And Sony does not prohibit this either. It's not bad to have a little leeway into the system. The DRM should just be at a level that prevents big scale abuse (IMO).
    Reply 0
  • bluebird 21/06/2013

    @FireMonkey well the requirement is that you need to activate a game to play. So, the original owner (and any further owner) will need to connect the first time they play a new game to activate it. So if he doesn't connect, MS should not allow him to play it.

    However once he has activated, he has proven ownership and can take that game anywhere (a friend, or theoretically even a next console or PC, if MS would allow it). And there need not be any further checks beyond that first time.

    I think that is a fair request to the user and a lot of benefit is gained for the user and MS both. It allows games to transfer, and it allows the resale market to keep existing.
    Reply 0
  • bluebird 21/06/2013

    Proponents of the original MS plans make it sound like that was the only good solution (24hr checks, etc).

    Instead, why does MS not use the same activation system that they use for Windows?

    When you buy a disc based game, you would need to activate it (and require a connection for it), ONCE. That connects to MS and authenticates the user to play the game, and MS knows you own the game. From then on, you don't need an internet connection to play that game, for as long as you own the console.

    The trick to allow people to sell the disc, is that the owner of the disc can always claim ownership. So if the existing user sells his game, and the new user installs and activates it, that deactivates it for the original owner and he/she would need to buy it again.


    This way, MS knows which Xbox One account is owner of which game, and the owner should always have access to their game, ala iTunes and Steam.

    (for example when at a friend, checking in with his account there. But only own person would be able to play that game on that account at the same time).
    Reply +2
  • R-Type Final retrospective

  • bluebird 16/06/2013

    Games like this and Gradius are reasons why consoles should provide backwards compatibility. My PS2 will die over time and I won't be able to play this anymore. (kind of matches the mood I agree…) Reply +7
  • I spy with my beardy eye some wonderful new Witcher 3 screenshots

  • bluebird 14/06/2013

    Looks absolutely lovely. However… after playing Dragons Dogma, this guy seems a little… lonely! Reply +1
  • Oh look, Deus Ex: Human Revolution Director's Cut no longer Wii U exclusive

  • bluebird 12/06/2013

    In the linked interview they said only the Wii U could handle the anti-aliasing. I really hope they will be able to bring that in on the 360 though. I loved the game (got stuck on a boss near the end) but the graphics were a bit rough looking even then. Reply 0
  • DICE announces new Mirror's Edge game

  • bluebird 10/06/2013

    The best level in Mirror's Edge was the very first level, with the open roof and without the fighting, shooting and quite linear paths that the later levels had. I hope they will take the awesomeness of that first level and build on that, making it an open city where you have lots of opportunity to find paths. Reply +1
  • Nvidia GeForce GTX 650 Ti Boost review

  • bluebird 21/04/2013

    How about making prices in eurogamer have a mouseover that shows the price in dollars and euros? Reply 0
  • Digital Foundry vs. the ultimate gaming PC

  • bluebird 13/04/2013

    Running a game up to super high resolution isn't the same as running a game made for a next-next gen system. That Crysis 3 video clearly shows how low-poly the game is compared to the res it is running in, especially when the camera zooms. Crysis 3 was made for current PC's clearly, and a real 'next-next' gen game will likely use very different assets to reflect the new effects and poly's. Reply 0
  • See Unreal Engine 4 on PlayStation 4

  • bluebird 29/03/2013

    While technically very capable and splendid, with lots of splendid effects shown, I never get that uncanny valley feeling with any of the Unreal tech games or demos.

    It could be the art being used, but even old Gran Turismo games gave me more of a 'squint my eyes and it is real' experience. The Metal Gear engine demos also seems more realistic.

    Could it be that the Unreal guys are technically TOO good and don't cheat as well to get the lighting to that level?
    Reply +3
  • Switch Galaxy review

  • bluebird 21/03/2013

    When will Eurogamer start adding gameplay videos to their articles? Here I'd really would like a clip to show that sensation of speed. Reply +4
  • Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles

  • bluebird 21/03/2013

    Please please please some DLC bosses for other platforms (XBox360 here)!

    I am stuck at one of those boss battles, it keeps this game from being the true classic it should be.
    Reply 0
  • Neo Geo X review

  • bluebird 24/02/2013

    To me it's the video output that kills it. All it has to do is be desirable and high-end feeling, because fans of this want a quality reproduction of their memories and not a rough wakeup call from rose-tinted spectacles, and the original was a high-end product in its time.

    Hopefully the producers will read this article and address the screen and output issues..
    Reply +2
  • Deadpool and the challenge of making a comedy brawler

  • bluebird 16/01/2013

    Humor is not just in quirky lines, if it is so much part of the identity of the game, it should also be an integral part of the scenarios deadpool is in. Funny usually comes from a crazy get-together of circumstances, repetition, timing and surprise. Quirky lines alone don't cut it, you need to design the game around it.

    The emphasis in the interview just a single aspect of what makes funny work (line delivery), makes me worried that Deadpool will fail in its goal. And yes, I am aware that I just made the most humourless description of funny possible... one should never explain a joke!
    Reply 0
  • Hands-on gameplay capture from DmC: Devil May Cry

  • bluebird 03/01/2013

    The (p)reviewer voice sounds very much like he's from Gamespot. It's not a good thing.

    All sentences have the same voice intonation, a need to simplify things, lack of experience in the genre, an (unnecessary) need to sound cool yet casual.
    Reply 0
  • Becoming the Dark Soul

  • bluebird 26/10/2012

    Really wanted to love this game and bought it after the glowing reviews. I generally love hard games. One of my favourite games ever is Nightshare, which is also hard and unforgiving. But I find this game to control too slowly and clunky.

    Most importantly, I don't seem to be getting any better at it. I still die just as easily after 10 hours as in the first hour. Also, it has many unfair deaths and just seems abusive for the sake of it. (example, I walk onto a bridge, hear a swoop, and I am on fire and dead. Seems some dragon torched me). Insta-deaths are a sign of bad game design to me.

    I do like the dark atmosphere and semi-open world and exploration of it, so after reading all these fond memories of others, I'll give it another shot.
    Reply 0
  • Carrier Command: Gaea Mission UK release date confirmed

  • bluebird 29/08/2012

    That date can't come soon enough... :-) Reply +1
  • In Theory: Where Next For iPhone?

  • bluebird 20/08/2012

    The focus of this article is off by focusing on performance.

    I realise this is a PC/Console gaming website (and a DF article) so I understand where you are coming from, but I do not think we need more graphical power on mobile phones. On a phone the screen and interface are too small to do the power justice. The games that work best on a touch phone use the strengths of the medium, and these are usually not power hungry. I think both Android and the iPhone are at a limit in that sense.

    Instead, innovation will have to come from new form factors and interactions, new ways for these devices to communicate with each other and with other devices (Internet of things?) and software that puts these things together. There's a long way to go in how these devices can become even more personal and integrated in our lives.
    Reply +4
  • Mesmerising CryEngine 3 Tech demo revealed

  • bluebird 12/08/2012

    Looks good, but like what someone else said, it also looks a bit artificial and gamey (not always a bad thing). Everything is just a bit too shiny, and lighting and water are so hard to do truly convincingly. It is still far away from being uncannily real. Reply 0
  • Microsoft's new iPad rival Surface for Windows RT release date

  • bluebird 30/07/2012

    I wonder if Apple fanboy is hired by MS. His posts are the best way to get people to hate Apple products. Reply +12
  • Puzzle Quest developer hints at more games in the series

  • bluebird 26/07/2012

    I second the idea of a bigger PQ1. Even though PQ2 has lots more detail and locations and would seem the -logical- next step, in terms of gameplay it just broke the original game's speed and focus.

    How about going back to the original concept and interface of PQ1, but building on it? For example in PQ1 you could already conquer cities, how about conquering the nation, have competing nations, steer an army (with you helping in the boss fights), stuff like that? Perhaps do interesting things with choice and consequence, or even make the endgame even more open, with events triggering? The original gave a template for a lot of this stuff.
    Reply 0
  • Steam Summer Sale Day 8: Now it's just getting scary

  • bluebird 19/07/2012

    @Rattlepiece Agreed, isn't it EUROgamer? :-) Reply +15
  • Saturday Soapbox: The Trouble with Ouya

  • bluebird 15/07/2012

    @Syrette I agree that that image is misleading Reply 0
  • bluebird 14/07/2012

    This whole article itself is actually very subversive. It is written in a yes yes sell method. (First give two or three things that the reader may agree with, then sell the other points that are not so strong).

    It starts with two points that spark debate at the moment:

    Article: " It's claimed all games on Ouya will be free to play. This is not the case."
    On the Ouya kickstarter page, first reference to free: "We're handing the reins over to the developer with only one condition: at least some gameplay has to be free."

    Article: "Minecraft will be on it"
    On the kickstarter page there is a quote and a FAQ entry: Is Minecraft going to be on it?
    "Mojang has committed that Minecraft (and their other games) will be on OUYA -- but only if we prove that we can make a great product (that’s our job) AND enough people want their games (that’s your job). Show them with your numbers that you want Minecraft on OUYA!".

    The first point being moot, the second has some validity, but only if you disagree that Ouya should not be upbeat on the chances of Minecraft joining. Still, these two arguments are worded well, so the reader may follow.

    Then to the rest of the points made in the article in which a tone of cynicism is set that permeates throughout.

    - Xbox dashboard lookalike. Why, is that a bad idea? Arguably the Xbox 360 online experience is the best in the business.

    - Madden on the dashboard. Seriously? Even if you won't forgive them for being upbeat on 3rd party support, as others have pointed out, Madden is already on Android

    - The survey with big name titles. Have you considered that they might use that survey of results and for the titles that score big, they go to the producers of those big titles to gain support. Remember, this is a kickstarter project, and the people they are surveying are people who gave this project their support. These are not console purchasers like normal consumers. If you wish to make the case that they are, and that kickstarter is misleading, then that is a whole different debate.

    - The article suggests that an open system is more likely to be hacked. While there may be a bigger chance of that, it is worth noting that any system may be hacked, and that Android actually has pretty good protection in place against this. Contrary even, open systems can sometimes be the most secure, since there are more eyes on the system. The author then role-plays a conversation that is totally hypothetical. Remember, Android on Phones is an open system and still big parties have already invested resources into developing bigger titles for it. Android on phones is a heavily fragmented place, which is said to be the biggest reason that developers go for iPhone first. (development hell for 200 variants, complaining customers, no good single reliable payment system, multiple stores). Ouya does not need to have these problems, since it is a single hardware, single shop, single store system. That means it is quite a cheap place for even big developers to experiment with. I would say that not the openness of it, but the installed base is the first hurdle for Ouya to take.

    The rest of the article I can only see as the author doubting the viability of the project, and he may or may not be right. Time will tell. I say that these guys should be given a chance, and that the right attitude for any startup project like this is being positive and adaptable.
    Reply +12
  • Infinity Blade is Epic's most profitable franchise ever

  • bluebird 27/06/2012

    @ambar_hitman would you pay for it on Android? Reply +2
  • Steel Battalion: Heavy Armor Review

  • bluebird 25/06/2012

    I tried the demo. I calibrated Kinect (both in the dashboard and then the sitting down/standing up with arms wide test that the game does). Then the game started...

    A guy approaches and wants to shake my hand. I try to shake his hand, but nothing happens. I fling my hand wildly in the air in the hope it connects. He looks at me disappointed and walks off. Then I am asked to catch a piece of fruit by a fellow soldier who was pissing against a cactus. I see my own hands stuttering, hardly reflecting my real hand positions. Seems Kinect cannot track me very well sitting down... the fruit falls on the ground. Guy tells me I should pick it up.

    I enter the mech. I was unable to complete even the tutorial. I accidentally look left and right, have great trouble engaging the engine and throttle. All the while, I get cursed at by the game.

    I REALLY wanted to like and play this game (bit of a FROM fan). But, for me at least, it is fundamentally broken.

    PS: I tried setting up my kinect on lower and higher positions, closing curtains as suggested and such, but that did not help.
    Reply +28
  • Forza Horizon Preview: The Open Road Dream

  • bluebird 05/06/2012

    I think this game looks fantastic, but please do add tuning, even if it has to be DLC! Reply -1