bluebird Comments

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  • Has Microsoft fixed the Xbox One scaler?

  • bluebird 17/02/2014

    This clearly is not a fix, they simply disabled a sharpening filter.
    Pure marketing, the same sharpening filter trick is often used to sell TV's.

    This filter was necessary to give the impression of a higher definition, so they could compete with Sony for the more assuming crowd. Now that the cat is out of the bag, and it makes new titles look bad, they have disabled it.
    Reply +6
  • Face-Off: Battlefield 4

  • bluebird 03/11/2013

    To me the most amazing thing is how well the PS3 and Xbox360 versions hold up, considering it is nearing 8 years old hardware!

    Remember they only have 512MB of memory! The wonderful effect of being able to code against a fixed hardware spec...
    Reply +20
  • The most popular arguments in favour of Xbox One DRM

  • bluebird 21/06/2013

    @FireMonkey I see your case now, that is indeed a loophole. The original owner could unplug his/her console and keep playing.

    However that would mean that person cannot install a game anymore in that period, nor be able to be online. It would be a sacrifice I think few people would make in the scheme of things. But it is a valid point.

    But for example, I know that on the PS3, a friend of mine has installed games he owns on another friends' PS3 using his account (download games). And Sony does not prohibit this either. It's not bad to have a little leeway into the system. The DRM should just be at a level that prevents big scale abuse (IMO).
    Reply 0
  • bluebird 21/06/2013

    @FireMonkey well the requirement is that you need to activate a game to play. So, the original owner (and any further owner) will need to connect the first time they play a new game to activate it. So if he doesn't connect, MS should not allow him to play it.

    However once he has activated, he has proven ownership and can take that game anywhere (a friend, or theoretically even a next console or PC, if MS would allow it). And there need not be any further checks beyond that first time.

    I think that is a fair request to the user and a lot of benefit is gained for the user and MS both. It allows games to transfer, and it allows the resale market to keep existing.
    Reply 0
  • bluebird 21/06/2013

    Proponents of the original MS plans make it sound like that was the only good solution (24hr checks, etc).

    Instead, why does MS not use the same activation system that they use for Windows?

    When you buy a disc based game, you would need to activate it (and require a connection for it), ONCE. That connects to MS and authenticates the user to play the game, and MS knows you own the game. From then on, you don't need an internet connection to play that game, for as long as you own the console.

    The trick to allow people to sell the disc, is that the owner of the disc can always claim ownership. So if the existing user sells his game, and the new user installs and activates it, that deactivates it for the original owner and he/she would need to buy it again.

    SIMPLE!

    This way, MS knows which Xbox One account is owner of which game, and the owner should always have access to their game, ala iTunes and Steam.

    (for example when at a friend, checking in with his account there. But only own person would be able to play that game on that account at the same time).
    Reply +2
  • R-Type Final retrospective

  • bluebird 16/06/2013

    Games like this and Gradius are reasons why consoles should provide backwards compatibility. My PS2 will die over time and I won't be able to play this anymore. (kind of matches the mood I agree…) Reply +7
  • I spy with my beardy eye some wonderful new Witcher 3 screenshots

  • bluebird 14/06/2013

    Looks absolutely lovely. However… after playing Dragons Dogma, this guy seems a little… lonely! Reply +1
  • Oh look, Deus Ex: Human Revolution Director's Cut no longer Wii U exclusive

  • bluebird 12/06/2013

    In the linked interview they said only the Wii U could handle the anti-aliasing. I really hope they will be able to bring that in on the 360 though. I loved the game (got stuck on a boss near the end) but the graphics were a bit rough looking even then. Reply 0
  • DICE announces new Mirror's Edge game

  • bluebird 10/06/2013

    The best level in Mirror's Edge was the very first level, with the open roof and without the fighting, shooting and quite linear paths that the later levels had. I hope they will take the awesomeness of that first level and build on that, making it an open city where you have lots of opportunity to find paths. Reply +1
  • Nvidia GeForce GTX 650 Ti Boost review

  • bluebird 21/04/2013

    How about making prices in eurogamer have a mouseover that shows the price in dollars and euros? Reply 0
  • Digital Foundry vs. the ultimate gaming PC

  • bluebird 13/04/2013

    Running a game up to super high resolution isn't the same as running a game made for a next-next gen system. That Crysis 3 video clearly shows how low-poly the game is compared to the res it is running in, especially when the camera zooms. Crysis 3 was made for current PC's clearly, and a real 'next-next' gen game will likely use very different assets to reflect the new effects and poly's. Reply 0
  • See Unreal Engine 4 on PlayStation 4

  • bluebird 29/03/2013

    While technically very capable and splendid, with lots of splendid effects shown, I never get that uncanny valley feeling with any of the Unreal tech games or demos.

    It could be the art being used, but even old Gran Turismo games gave me more of a 'squint my eyes and it is real' experience. The Metal Gear engine demos also seems more realistic.

    Could it be that the Unreal guys are technically TOO good and don't cheat as well to get the lighting to that level?
    Reply +3
  • Switch Galaxy review

  • bluebird 21/03/2013

    When will Eurogamer start adding gameplay videos to their articles? Here I'd really would like a clip to show that sensation of speed. Reply +4
  • Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles

  • bluebird 21/03/2013

    Please please please some DLC bosses for other platforms (XBox360 here)!

    I am stuck at one of those boss battles, it keeps this game from being the true classic it should be.
    Reply 0
  • Neo Geo X review

  • bluebird 24/02/2013

    To me it's the video output that kills it. All it has to do is be desirable and high-end feeling, because fans of this want a quality reproduction of their memories and not a rough wakeup call from rose-tinted spectacles, and the original was a high-end product in its time.

    Hopefully the producers will read this article and address the screen and output issues..
    Reply +2
  • Deadpool and the challenge of making a comedy brawler

  • bluebird 16/01/2013

    Humor is not just in quirky lines, if it is so much part of the identity of the game, it should also be an integral part of the scenarios deadpool is in. Funny usually comes from a crazy get-together of circumstances, repetition, timing and surprise. Quirky lines alone don't cut it, you need to design the game around it.

    The emphasis in the interview just a single aspect of what makes funny work (line delivery), makes me worried that Deadpool will fail in its goal. And yes, I am aware that I just made the most humourless description of funny possible... one should never explain a joke!
    Reply 0
  • Hands-on gameplay capture from DmC: Devil May Cry

  • bluebird 03/01/2013

    The (p)reviewer voice sounds very much like he's from Gamespot. It's not a good thing.

    All sentences have the same voice intonation, a need to simplify things, lack of experience in the genre, an (unnecessary) need to sound cool yet casual.
    Reply 0
  • Becoming the Dark Soul

  • bluebird 26/10/2012

    Really wanted to love this game and bought it after the glowing reviews. I generally love hard games. One of my favourite games ever is Nightshare, which is also hard and unforgiving. But I find this game to control too slowly and clunky.

    Most importantly, I don't seem to be getting any better at it. I still die just as easily after 10 hours as in the first hour. Also, it has many unfair deaths and just seems abusive for the sake of it. (example, I walk onto a bridge, hear a swoop, and I am on fire and dead. Seems some dragon torched me). Insta-deaths are a sign of bad game design to me.

    I do like the dark atmosphere and semi-open world and exploration of it, so after reading all these fond memories of others, I'll give it another shot.
    Reply 0
  • Carrier Command: Gaea Mission UK release date confirmed

  • bluebird 29/08/2012

    That date can't come soon enough... :-) Reply +1
  • In Theory: Where Next For iPhone?

  • bluebird 20/08/2012

    The focus of this article is off by focusing on performance.

    I realise this is a PC/Console gaming website (and a DF article) so I understand where you are coming from, but I do not think we need more graphical power on mobile phones. On a phone the screen and interface are too small to do the power justice. The games that work best on a touch phone use the strengths of the medium, and these are usually not power hungry. I think both Android and the iPhone are at a limit in that sense.

    Instead, innovation will have to come from new form factors and interactions, new ways for these devices to communicate with each other and with other devices (Internet of things?) and software that puts these things together. There's a long way to go in how these devices can become even more personal and integrated in our lives.
    Reply +4
  • Mesmerising CryEngine 3 Tech demo revealed

  • bluebird 12/08/2012

    Looks good, but like what someone else said, it also looks a bit artificial and gamey (not always a bad thing). Everything is just a bit too shiny, and lighting and water are so hard to do truly convincingly. It is still far away from being uncannily real. Reply 0
  • Microsoft's new iPad rival Surface for Windows RT release date

  • bluebird 30/07/2012

    I wonder if Apple fanboy is hired by MS. His posts are the best way to get people to hate Apple products. Reply +11
  • Puzzle Quest developer hints at more games in the series

  • bluebird 26/07/2012

    I second the idea of a bigger PQ1. Even though PQ2 has lots more detail and locations and would seem the -logical- next step, in terms of gameplay it just broke the original game's speed and focus.

    How about going back to the original concept and interface of PQ1, but building on it? For example in PQ1 you could already conquer cities, how about conquering the nation, have competing nations, steer an army (with you helping in the boss fights), stuff like that? Perhaps do interesting things with choice and consequence, or even make the endgame even more open, with events triggering? The original gave a template for a lot of this stuff.
    Reply 0
  • Steam Summer Sale Day 8: Now it's just getting scary

  • bluebird 19/07/2012

    @Rattlepiece Agreed, isn't it EUROgamer? :-) Reply +15
  • Saturday Soapbox: The Trouble with Ouya

  • bluebird 15/07/2012

    @Syrette I agree that that image is misleading Reply 0
  • bluebird 14/07/2012

    This whole article itself is actually very subversive. It is written in a yes yes sell method. (First give two or three things that the reader may agree with, then sell the other points that are not so strong).

    It starts with two points that spark debate at the moment:

    Article: " It's claimed all games on Ouya will be free to play. This is not the case."
    On the Ouya kickstarter page, first reference to free: "We're handing the reins over to the developer with only one condition: at least some gameplay has to be free."

    Article: "Minecraft will be on it"
    On the kickstarter page there is a quote and a FAQ entry: Is Minecraft going to be on it?
    "Mojang has committed that Minecraft (and their other games) will be on OUYA -- but only if we prove that we can make a great product (that’s our job) AND enough people want their games (that’s your job). Show them with your numbers that you want Minecraft on OUYA!".

    The first point being moot, the second has some validity, but only if you disagree that Ouya should not be upbeat on the chances of Minecraft joining. Still, these two arguments are worded well, so the reader may follow.

    Then to the rest of the points made in the article in which a tone of cynicism is set that permeates throughout.

    - Xbox dashboard lookalike. Why, is that a bad idea? Arguably the Xbox 360 online experience is the best in the business.

    - Madden on the dashboard. Seriously? Even if you won't forgive them for being upbeat on 3rd party support, as others have pointed out, Madden is already on Android

    - The survey with big name titles. Have you considered that they might use that survey of results and for the titles that score big, they go to the producers of those big titles to gain support. Remember, this is a kickstarter project, and the people they are surveying are people who gave this project their support. These are not console purchasers like normal consumers. If you wish to make the case that they are, and that kickstarter is misleading, then that is a whole different debate.

    - The article suggests that an open system is more likely to be hacked. While there may be a bigger chance of that, it is worth noting that any system may be hacked, and that Android actually has pretty good protection in place against this. Contrary even, open systems can sometimes be the most secure, since there are more eyes on the system. The author then role-plays a conversation that is totally hypothetical. Remember, Android on Phones is an open system and still big parties have already invested resources into developing bigger titles for it. Android on phones is a heavily fragmented place, which is said to be the biggest reason that developers go for iPhone first. (development hell for 200 variants, complaining customers, no good single reliable payment system, multiple stores). Ouya does not need to have these problems, since it is a single hardware, single shop, single store system. That means it is quite a cheap place for even big developers to experiment with. I would say that not the openness of it, but the installed base is the first hurdle for Ouya to take.

    The rest of the article I can only see as the author doubting the viability of the project, and he may or may not be right. Time will tell. I say that these guys should be given a chance, and that the right attitude for any startup project like this is being positive and adaptable.
    Reply +12
  • Infinity Blade is Epic's most profitable franchise ever

  • bluebird 27/06/2012

    @ambar_hitman would you pay for it on Android? Reply +2
  • Steel Battalion: Heavy Armor Review

  • bluebird 25/06/2012

    I tried the demo. I calibrated Kinect (both in the dashboard and then the sitting down/standing up with arms wide test that the game does). Then the game started...

    A guy approaches and wants to shake my hand. I try to shake his hand, but nothing happens. I fling my hand wildly in the air in the hope it connects. He looks at me disappointed and walks off. Then I am asked to catch a piece of fruit by a fellow soldier who was pissing against a cactus. I see my own hands stuttering, hardly reflecting my real hand positions. Seems Kinect cannot track me very well sitting down... the fruit falls on the ground. Guy tells me I should pick it up.

    I enter the mech. I was unable to complete even the tutorial. I accidentally look left and right, have great trouble engaging the engine and throttle. All the while, I get cursed at by the game.

    I REALLY wanted to like and play this game (bit of a FROM fan). But, for me at least, it is fundamentally broken.

    PS: I tried setting up my kinect on lower and higher positions, closing curtains as suggested and such, but that did not help.
    Reply +28
  • Forza Horizon Preview: The Open Road Dream

  • bluebird 05/06/2012

    I think this game looks fantastic, but please do add tuning, even if it has to be DLC! Reply -1
  • Going Hardcore in Diablo 3

  • bluebird 23/05/2012

    I played Minecraft in permadeath mode, and I find it's the only fun way to play for me. Reply 0
  • Battleship Review

  • bluebird 02/05/2012

    What a rant this review is! The hate is palpable. I absolutely believe you when you say this is a horrible game, but I wish I had the PS2 you have been playing on if you call these late-PS2 graphics... Reply +2
  • Face-Off: ZX Spectrum vs. Commodore 64

  • bluebird 29/04/2012

    As mentioned in the article as well, Eidolon, Rescue on Fractalus and BallBlazer, all on the Atari were so amazing for their time! Oh and of course the Atari XL was the best of them all ;-) (shame about the lack of more software titles...) Reply +1
  • Retrospective: Master of Magic

  • bluebird 22/04/2012

    This is by far the best strategy game I've ever played, I loved this even over all the Civ games. After playing this, I really missed the battles and heroes in Civ. Reply +4
  • Crysis 3: the first screenshots

  • bluebird 16/04/2012

    Looks pretty, but in a CGI way, it does not look realistic. The lighting seems off. Reply 0
  • Fez Review

  • bluebird 12/04/2012

    I think the authors should seriously consider an iPhone / iPad version. Great way to make money with the game, and I think it lends itself well.

    Rotating the level with your finger would be intuitive and because there are no real enemies in the game controls of the character are less of an issue, making it frustration free for a puzzle plat former.
    Reply +1
  • Shinobi Review

  • bluebird 29/11/2011

    I'd really like a new Shinobi game ala Nightshade again, but with Bayonetta-like production values and a bit more lenient gameplay. I still think the combos and control mechanism of those games is unrivaled! Reply 0
  • The Witness

  • bluebird 25/08/2011

    I bought Braid for the Xbox 360 but never really got into it. The puzzles and (to me) somewhat contrived nature did not appeal to me. This however sounds much more organic and interesting. Reply 0
  • Mobile Games Roundup

  • bluebird 28/06/2011

    Zookeeper... I have so missed that game from my old Gameboy Advance. And it's absolutely -perfect- for the iphone, much better even with the touchscreen. Chains come easy now. So much better than Bejeweled. I never got on with Piyo Blocks 2. I have it but it just plays totally differently and has nowhere the same addiction factor. So happy to have this game back! It's like the iPhone was made to play this. Reply 0
  • Super Street Fighter IV: Arcade Edition

  • bluebird 15/06/2011

    I still can't love SFIV against the computer. I guess I miss frames, it feels so arbitrary. And even against another human I prefer SF Alpha 2. Reply 0
  • Shadows of the Damned

  • bluebird 26/05/2011

    I don't know why but I need to play this? Reply +1
  • Tough Road Ahead

  • bluebird 16/04/2011

    The 3DS's main sales argument, the 3D screen and the wow factor and extra engagement that brings may soon be nearly matched by the new tablet and phone games using eye tracking.



    http://www.tomsguide.com/us/glasses-free...


    Of course this is not true 3D at all as it gives no true depth perception. It however is more functional because it allows you to look around an object, and it does not break when you are moving away from the ideal looking angle. Actually it improves the effect.



    Even if it is comparing apples with oranges technically, from a user experience standpoint this means that Nintendo have few distinguishing features left. It has physical buttons, which to some games are essential for quick reaction times (platform mostly), and it has higher budget games with longer playing times and depth (although this difference is quickly degrading, and Nintendo itself has more focused on the gimmicky side of gaming lately).



    All in all, I do think Nintendo is in a bind. By adopting the more casual side of gaming, they have managed to step away from Sony and Microsoft, but now they are being beat at their own game by more casual devices with increasingly better software and hardware.
    Reply +1
  • Designing The Path of Go

  • bluebird 17/01/2011

    I suggest combining this lovely AI with characters and setting and story of the excellent Hikaru No Go manga! That would make one slamming game. That series got me to play Go, it's very compelling :-)



    http://en.wikipedia.org/wiki/Hikaru_no_Go
    Reply +2
  • Persona 3 Portable confirmed for Europe

  • bluebird 11/01/2011

    please also make an iphone / ipad version! Reply 0
  • Mobile Games Roundup

  • bluebird 25/10/2010

    Puzzle Quest HD got released, and far from a lazy port, it works incredibly well on the iPad. I already finished it twice on the iPhone but playing it again on the iPad... Reply 0
  • Gran Turismo 5

  • bluebird 19/08/2010

    Graphically this looks pretty epic. Let's hope there's a fun game in there as well this time. Reply -2
  • Remedy defends poor Alan Wake sales

  • bluebird 13/07/2010

    Absolutely loved this game. Actually am playing it the second time round now, on a harder level. I really hope they will bring out a sequel, and I hope they'll be able to make it accomplish the original ambitions the second time around (open world etc). Reply +3
  • Puzzle Quest 2 on XBLA next week

  • bluebird 26/06/2010

    next, the iphone please! finished the original twice on the iphone already. Reply 0
  • Tech Interview: Crackdown 2

  • bluebird 26/06/2010

    I really enjoyed the first Crackdown, but saw the developer vids for Crackdown 2 on XBox live and a friend and I were agreeing how plain it looks graphically (repeating flat textures, low polycount on the environment, simple effects etc). Perhaps the price of the long drawdistance?



    Still looked like a bunch of fun tho :-)
    Reply +3
  • Game Changers

  • bluebird 31/05/2010

    Whatever happened to Playstation Home? Was it in the end just an empty promise to seduce us away from XBox Live?



    I really dislike XBox live for charging money for P2P multiplayer by the way... It still surprises me how people accept this. Probably all people who never played online PC games. But I must admit, it is a very well developed platform at least.
    Reply -1
  • Digital Foundry vs. iPad

  • bluebird 21/05/2010

    In these comments there seems to be a clear trend: everyone who owns an iPad seems to love it.



    This should be a signal to the haters, maybe it's true you can't dismiss the iPad purely on the specs.

    Reply +1