blarty Comments

Page 1 of 40

  • Dragon Age: Inquisition reveals four-player co-op mode

  • blarty 27/08/2014

    @Guy.J. Fair enough, but my point was in relation to generally playing the multiplayer, not in regards to any effect it had on SP. Many games have proper grind mechanics not just in relation to in game currency but to Xp as well,in ME3 everyone on the team gets the same Xp (total earned by all Players) and the same credits earned in game regardless of level or equipment, I don't see that to be particularly 'grindy' Reply 0
  • blarty 27/08/2014

    If ME3 mp is to be considered a grind, I'd hate to see what most people think of COD Prestige 10, especially given the fact that all of ME3s multiplayer expansions and maps were free for all players. Reply 0
  • blarty 27/08/2014

    @NathanDaviesUK the thing people actually forgot about Javik and the From Ashes Dlc is that is was announced as content for the exclusive edition way before release and that there had been multiple complaints about how shallow and separate the extra squad mates in ME2 had been Reply -1
  • blarty 27/08/2014

    The mass effect 3 multiplayer was fantastic, the inclusion of Mts while controversial wasn't in your face, and you could easily get a top pack with an hour of gameplay - I felt they were there for people late to the party who could drop a couple of quid to get some good guns and characters but I never felt like I was being compelled or cajoled to buy anything unlike most iOS and Android f2p games Reply +2
  • Metro Redux: what it's really like to develop for PS4 and Xbox One

  • blarty 27/08/2014

    @grassyknoll perhaps it would have made it too expensive, I guess we'll never know now, but for the main system memory to be multiplied by 16 over the 360 (prior to any of reservations) for Ms to pick only a 3.2 factor increase for the cache/fast ram seemed a little odd to me even with expense taken into account Reply +4
  • blarty 27/08/2014

    @Negotiator oh I know that an increase of the ESRAM would have added significant expense, but still 32mb is an awfully small amount, and even 8 or 16mb more would have afforded much more leg room for the XB1, but we'll have to see how it plays out over the next few years Reply +7
  • blarty 27/08/2014

    A great read with a developer that's unashamedly open about the benefits and obstacles of developing on multiple consoles. I must admit that I also thought that the ESRAM size was also the strangest thing about the XB. Glad to hear that library updates are being produced on a regular basis. The most interesting things me was what did he mean by 'temporary' when discussing Mantle? Does he mean will be an Api that's forgotten in a couple of years of that it will get rolled into something else entirely Reply +8
  • PlayStation Network experiencing "network connectivity issues" again

  • blarty 26/08/2014

    @spectrumfox I understand that, but it's clear that to compare XBL and Psn is not a true apples to apples comparison and that given the amount of funding that XBL has had over the years, even slight xbl login issues of an order of a few hours should be unacceptable, also the problem with gaming networks is that they're pretty much unprecedented in their scale and concurrency - banks and financial institutions can have DDoS protection to the levels of interaction are orders of magnitude lower than any gaming network (not getting into the fact that a huge amount of bank transactions are often not done via the Internet anyway). Both Steam and Origin have also been taken out via DDoS this year and Xbl hard it's own flutterings when Titanfall was released. The unfortunate truth is that no network is really unsusceptible to people firing good content with bad intent - fire enough connections at Xbl and it will eventually suffer.

    It's clear that yes Sony needs to do something to enhance their systems but I think it's disingenuous to almost single them out as the only company that needs to improve their infrastructure when DDoS attacks and security breaches have pretty much been across the whole gaming sphere over the last couple of years, although also it's unknown at this time as to what procedures both Ms and Sony take when their systems are attacked, it may well be that Sony preemptively takes systems offline, even if it causes inconvenience.
    Reply -2
  • blarty 26/08/2014

    @spectrumfox Xbox Live's infrastructure is more robust not because of some failing in Sony's Psn service but because it's been paid for by users to the tune of up to 39.99 a year per account for going on twelve years.Billions of dollars have been given to Microsoft over that time to ensure their network is perfect,but even then it's not, but we'll forget that for that amount of money if Xbl waivered for a few minutes under load and instead focus on the clearly less invested in system issues with PSN. But yet again you think Xbl is perfect, yet it's just a system that can and will get flooded eventually. Do you think that these are the only DDoS attacks that Sony and Ms get? Not in the slightest; I can guarantee that both systems, as well as Steam, Nintendo, Origin etc., will be being bombarded with this kind of shite on a near daily basis. XBL itself has had a number of times over the last 12 months where theres has been login issues - take your head out of your arse. Reply -2
  • blarty 26/08/2014

    @TheEnforcer000 given by how garbage you think Psn is, and that's certainly your opinion, perhaps every time Xbl has any login problems or takes more than 2 seconds to respond, every one should go mental about that, given that the number of years that Xbl has been a paid service and has literally had millions of dollars paid towards it by gamers? Reply -3
  • blarty 26/08/2014

    @TheEnforcer000 you appear to know a lot about Xbox Live so perhaps you might like to define the 'server' part of 300000 servers Reply 0
  • blarty 26/08/2014

    @Negotiator as I seem to recall the exact same happened to Xbox Live when Titanfall was released - massive game, online only, login issues ensued Reply +4
  • Destiny's Ghost takes the ALS Ice Bucket Challenge

  • blarty 26/08/2014

    I ended up doing the ice bucket thing with 4 other people in the same video with our kids enjoying themselves immensely in being the ones to pour the water over us. It's the only time I've done one of these nominate things and it was a bit of a laugh all told and it was over and done with.
    If you find the whole thing irritating simply don't watch them but remember that as much as you might be insulted by the 'herd mentality' of it all and exercise your right not to take part, others can be of a similar stance and exercise their right not to give two hoots over your moaning and pointless bleating.

    In the end, ALS research in the states gets funding, while in the UK it's for Macmillan, so whatever you think of people's motivations there is also of good that will come out of it
    Reply 0
  • PlayStation Network returns online following DDOS attack

  • blarty 25/08/2014

    @Zicoroen a lie? Possibly. but Ps+ games always check you are a current subscriber when launching a game, is it that much of a jump to think that the person starting a game has bought it/ got it in their subscription? Maybe sony have to cache that data like valve do Reply +3
  • blarty 25/08/2014

    @Zicoroen if you download a digital title they check you have access to it just like steam, but steam gives you an offline option Reply 0
  • blarty 25/08/2014

    @funkateer technically, being someone who has done Web development and distributed systems for about 15 years, I would say that DDoS is an availability concern over a security concern, mainly because any security validation can by bypassed by simply firing loads of shite at a server and overloading it by sheer numbers - doesn't really matter if your validation is working as it's still a connection and a request to process and reject -it's more a swamping of your servers than a dedicated hack and the security concern is from getting the little bellends that think it's funny to restrict access to your legitimate users. Reply +6
  • blarty 25/08/2014

    @funkateer they are to the extent that you can develop things like timeouts and semaphores so that users can't fire lots of logins etc or stop them being impatient but it's extremely difficult to mitigate against a proper DDoS of random garbage data from a huge range of Ip addresses, and as they can use direct url and skip any browser validation, using tools such as burpsuite, it becomes a game of cat and mouse - the thing is it may be a security concern but they're really not something you can secure against happening as most DDoS attacks are all about hitting resource limits and gunging up your servers Reply +4
  • blarty 25/08/2014

    @spectrumfox possibly because psn has lower simultaneous capacity limits for certain functions - however if you honestly believe that XBL is immune to DDoS then you're deluded - they just have to cast a bigger net and create more connections. And the likelihood will be that Ms will turn off core functions of Xbl with as transactions and login before they get to that point Reply +6
  • blarty 25/08/2014

    @funkateer
    I agree to a lot of what you're saying, but for example if you write software that has a vulnerability for DoS, then that's typically classed as a security issue (in which case it isn't simply a matter of capacity).
    And this shows how very little you know about denial of service attacks - every single login process be it your email, your bank, Psn and even Xbox Live, is a vulnerability for denial of service because it requires the servers to use back end resources to check that a username exists and if so that the password is correct - in 99% of cases that's a database lookup and possible key comparison - database connections are costly and they're the easiest way to drop any site from service - continuously fire of connections to the login Urls until it stops responding and you'll hit hard resource limits - and the reality of the situation is that there really is nothing you can do about it except add capacity - it's not a security vulnerability.
    Reply +2
  • blarty 25/08/2014

    @spectrumfox A DDoS is not a hack - stop trying to dress up the Internet equivalent of a traffic jam as a mass car jacking.

    Every system, including your precious Xbox Live, has a finite set of resources if you can fire enough connections (and given how many redirects the xbox.com login procedure makes you go through, it can't be that hard) you can bring any service to its knees.

    Some sysadmins will automatically make the front webservers switch on traffic management and restrict traffic at periods of high volume to ensure that at least some requests are fulfilled rather than none at all
    Reply 0
  • blarty 25/08/2014

    @alexcross no system is immune from a DDoS attack, not even Xbox Live - any system has finite resources no matter the number if load balancers and hot swap servers - generate enough traffic and any online service will screech to a halt, sometimes many people drop a 503 service not available response for every request to emulate system down to stop massively high traffic chewing up databases.

    But yeah let's make this a 'thought sony was perfect' post because that's just every kind of win isn't it?
    Reply +13
  • Face-Off: Diablo 3: Ultimate Evil Edition

  • blarty 23/08/2014

    @UkHardcore23 there's actually a relatively simple reason for that - currently, there's no associated 'other hardware' push - PS3/360 had the move from Analogue to hdmi connection and high Def content, original xbox and Ps2 had DVD usage, HDD and network connections generally increasing at the same time, Ps1 capitalised on the moves with mega cd,etc away from cartridges to Cds - there currently isn't a mass consumer driver alongside current console releases - realistically the next two things that will need to achieve critical mass for there to be another big feature leap are VR and 4k.

    Currently the PS4 and XB1 are working on a cost reductive basis, with smaller but still measurable inline increments in power, whilst trying to reduce size and TDP over their previous counterparts
    Reply +9
  • Xbox 360 getting new 500GB hard drive

  • blarty 21/08/2014

    @UncleLou both Apple and MS play it by the same playbook - proprietary hardware allows you to break normal pricing under the auspices of 'costing more to manufacture' Reply +3
  • blarty 21/08/2014

    @Flipper79 you can use an external with a little ingenuity - Sata cable extender from the PS3 out to an externally powered drive caddy but that would be as a replacement system drive - I imagine someone's tried it with the PS4 Reply -1
  • EA to stop selling EA Sports Season Ticket in March 2015

  • blarty 21/08/2014

    @patch I don't think they'd be able to put online fully behind ea access, and ms won't allow something like that to happen on the chance that Activision would put cod behind it, subverting the need for and reliance on xbl gold, but I can see them putting certain maps on early access,etc through these extra subs Reply 0
  • Microsoft testing 24-hour free game unlocks for Xbox One

  • blarty 21/08/2014

    @jetsetwillie agreed fibre/cable broadband is great - I think it took me just over an hour to download BF4 off Early Access the other day. Hopefully this free day thing will follow the Origin model of starting from the moment you play the game, rather then just within a set 24hr period Reply 0
  • blarty 21/08/2014

    @vert1go although if Nintendo did a free 24 hour version of Mario Kart 8, no doubt you'd think it was a fantastic idea, and not at all devaluing the game Reply +11
  • Call of Duty: Advanced Warfare not coming to Wii U

  • blarty 21/08/2014

    @A_Fan
    all console are home to a percentage of dicks
    Anonymity breeds bellendery, it would appear.
    Reply +4
  • blarty 21/08/2014

    Irrespective of your opinion on cod, all the sarcastic, "I'm glad it's not on WiiU" comments cannot deflect away from the sad truth that now all those third party execs shown in the WiiU reveal vids have all but disappeared and Nintendo is once again relying on a short fat Italian plumber to carry most of its momentum. The WiiU itself is far from a failure but the people behind it at Nintendo, well that's a different matter.
    And people can say "Well, it's the only platform I can play X on" and that's true but it's equally applicable to all the other platforms as well. The WiiU should be your first console not one you just buy exclusives for; otherwise it needs critical mass (which, like it or not, the original Wii had) and adoption to be successful, and if it had those things, third parties would not be walking away from WiiU development with such abandon.
    Reply +3
  • Bungie ordered to return shares to composer Marty O'Donnell

  • blarty 20/08/2014

    Perhaps it comes down to a possibility that his work on Destiny and the Halos before it was relatively short in time to complete and he was still drawing ahefty paycheck as a composer even after he'd finished his bit and was twiddling his thumbs - even being a founder some people would find it disconcerting. Reply -3
  • FIFA 15 demo is coming to Xbox One, PS4 and PC

  • blarty 13/08/2014

    @ChuckNorris Agreed, however there's also the external perception - many companies wouldn't be dragged over hot coals for some of the things EA has been called out for, and some are even given a free pass when they're being dickish like 'Oh it's Valve, at least their sales are cool, right?'.

    Even Nintendo which has a great philosophy at some parts of the company risks the ire of its fans and gamers in general with the near ubiquitous sequels of some of its franchises, whilst a lot of its great IP portfolio languishes and gathers dust. But it gets away with an eighth sequel to Mario Kart because the game itself is sublime (which it should be really). To me all companies are pretty much equal in being arsebiscuits and some deserve the criticism they get, some deserve more, and some deserve less.
    Reply 0
  • blarty 13/08/2014

    @ChuckNorris Of course EA won't put FIFA 15 on EA Access on release, or even within 3 months - and quite frankly anyone who thinks that by buying EA Access they'll get FIFA on release, is very naive. But the PS+ and GwG model do have advantages for publishers; when a game starts to drop off in terms of retail sales, by putting them through these curated rental ideas there's a possibility if getting more gamers to try out a game and possibly buy expansions etc for games that they would not ordinarily have got.

    I highly doubt FIFA 15 will be out on EA Access before March next year, but if other titles go on 6 months after release, then I'm fine with that, I've just played Dead Space 3 and Catherine from my PS+ backlog and although they're more than 12 months old, I enjoyed them both.

    All businesses of any size not just mega corporations, do things based on strict calculations made by financial advisors, otherwise they go out of business - no company be it EA, Activision, Microsoft, Nintendo or Sony and so on does something out of charity and true altruism - they want you to be a customer of theirs.
    Reply +2
  • blarty 13/08/2014

    @ivanbitencourt quite simply blatant fanboyism is getting cracked down on.... constructive debate and discussion is great but using terms like 'xbots' and 'sony ponies' will mostly invalidate your comment instantly and mods take a dim view of it Reply +5
  • blarty 13/08/2014

    @ivanbitencourt I'm sorry, fanboy says what? Reply 0
  • blarty 13/08/2014

    @Mun Wait so you're saying that EA Access goes live for everyone one day, is exclusive to Xbox One and the great EA-MS partnership and the very next day EA says Madden won't come with a demo, and people aren't supposed to think there might be some form of coincidence going on?

    Edit for negs: I'm not saying this for any particular soap box reason, just that there is massive negativity around EA and many people feel that they take with one hand while waxing lyrical about giving with the other.
    Reply -4
  • EA's Gamescom 2014 briefing

  • blarty 13/08/2014

    I'm not a fan of B and Q garden centres but that's no reason to shoot the shit out of it Reply 0
  • blarty 13/08/2014

    Wacky Races! Reply 0
  • blarty 13/08/2014

    @SpaceMonkey77 - you do now Reply 0
  • blarty 13/08/2014

    Bertie, BF single player has always been torn apart in reviews s the weakest link, why shouldn't they try something smaller and more stealth focused? Reply 0
  • blarty 13/08/2014

    If there's no Columbo homage in this game, then it's no sale.... Reply 0
  • blarty 13/08/2014

    Secret World with a bit of Heroes and a smidge of Shadowrun, ok then Reply 0
  • blarty 13/08/2014

    At least it appears that someone is talking about PC gaming at Gamescom. Reply 0
  • blarty 13/08/2014

    What hallucinogenic substances are the Sims team taking on a daily basis? Reply 0
  • blarty 13/08/2014

    People forget that the Sims is a huge franchise, not for everyone of course, and these trailers and demos are cheesy, but it's massive Reply 0
  • Space Engineers, Super Hot, Smite, Goat Simulator head Xbox One indie charge

  • blarty 12/08/2014

    @GreyBeard Yep that too.... It was subliminally irritating, in that kind of way of 'I don't understand what the fuck I just saw, but somehow I know it's called SuperHot, and it's irritating the hell out of me' Reply 0
  • Rise of the Tomb Raider exclusive to Xbox One

  • blarty 12/08/2014

    And here was I thinking Madden not having an available to all demo was the biggest hobbling of a franchise I'd see today..... Reply +6
  • Microsoft details Xbox One updates rolling out - including USB media support

  • blarty 12/08/2014

    @Bludsh0t
    I'm not a 2 console kinda guy
    Honestly you should be, all this exclusivity and fanboy nonsense just goes away and doesn't bother you. I got my XB1 just after Christmas and just before all the pricing changes (shakes fist) but I don't regret having both at all
    Reply +13
  • blarty 12/08/2014

    Good good good... proper DLNA support is needed on both consoles, and good to see mkv support for the more discerning home-streaming savvy, couch-based "Honestly, I have no idea who these MPAA fellows are" movie enthusiast Reply +24
  • Quantum Break gameplay footage debuts at Gamescom

  • blarty 12/08/2014

    @jetsetwillie I'll take that challenge 'Start game, play game until disinterested, quit game'

    See, super reductive, and what's more it's multi platform super reductive, work for consoles. PC, mobiles.....even board games.
    Reply +2
  • blarty 12/08/2014

    Very impressed with Quantum Break; and being able to play as a time bending Elvis impersonator has made it a Day 1 purchase for me. Reply +4