blarty Comments

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  • Video: LGBTI characters in games are important

  • blarty 29/05/2015

    @Sheetbike To be fair it's meaning has also expanded to mean any provocative or sensational headline, where the content aligns along controversial or polarising themes, for the purpose of getting people to read the article and revisit just to see the arguments therein - rubbernecking in the digital world. Reply 0
  • blarty 29/05/2015

    The thing is to have characters that are multi-dimensional - Dorian from DA:I is a great example of this, and conversely I think Sera is a very bad example of it.

    Depth to character is great, and it's important to note that whilst expanding the LGBTI cast of characters throughout games is to be lauded, if they're made very one-dimensional then ultimately we'll end up with the development of a trope just like dudebro hero and throw away goon man. We need to get away from having a character for no other reason other than the sake of fitting a particular mold.

    Characters that have individual depth, across many personality traits and lifestyles, can never be considered a novelty.
    Reply +1
  • blarty 29/05/2015

    @A_Nonny The longest I've seen is this one
    'LGBTTQQFAGPBDSM', and I have to shamefully admit, for one second, I thought it was a rural village in Glamorgan.
    Reply +11
  • What does it take to run The Witcher 3 at 1080p60?

  • blarty 28/05/2015

    @RandomWordCombo Yeah Vsync doesn't sound like it'll impact too much with at that range.... Unfortunately, I'm a multi-monitor person, so I'm waiting for the updated AMD driver and Crossfire support, currently I can get 50-60fps at 2580x1080.... but I'm really waiting to get it running at 6160x1080 (at the mo it barely hits 30fps) Reply 0
  • blarty 28/05/2015

    @RandomWordCombo In all seriousness, what's your fps without sync on? Reply 0
  • blarty 28/05/2015

    Been ripping my hair out
    Tried turning off Hairworks?

    Reply +3
  • blarty 28/05/2015

    In that example, they're trying to screw gamers for as much as possible and that's literally all it is.
    Going off somewhat on a tangent, I just worry that the fad of retrospectively rescinding keys from players accounts (sometimes months after purchase) 'kill your license or access' simply because they can't manage. keep track of their supply chain, or indeed inform gamers as to the sites that they're dealing with prior to release, will become more prevalent and accepted. By all means go after the supplier and so on, but publishers have to keep gamers in the loop so that they can make informed decisions before purchase.
    Reply 0
  • blarty 28/05/2015

    @George-Roper Oh I agree, that in general PC prices are lower, but I think it's not as clear cut a situation as it once was, especially with the grey cd key market, and publishers trying to cut down on suppliers they've not vetted. Reply 0
  • blarty 28/05/2015

    @arcam And cdkeys is one of the places that had keys rescinded for TESO this week, game access revoked.....

    Greenmangaming got into some heat with GOG because they'd bought from a supplier rather than straight from GOG.

    I imagine that the days of cheap keys aren't going to be quite as rosy in the future, its shit but publishers are going on the offensive against key sites, whilst at the same time quite happily promoting sites that have digital prices at the high MSRP.

    I guess it was only a matter of time before the resurgence in PC gaming caught the attention of the greedy.
    Reply 0
  • blarty 28/05/2015

    @SuperTitsMcgee Yeah the thing is you've got to watch the cheap sites, just this week Zenimax cancelled a lot of TESO accounts for 'fraudulent keys' which is fine, however the entire list of 'allowed distributors' surprisingly had the price all fixed at MSRP of 49.99 - now of course you can have sales and vouchers, but it's more than a little surprising to see every seller having their base price at MSRP. Reply 0
  • blarty 28/05/2015

    @George-Roper Well again I point to the fact that Skyrim was kept at 39.99 for over a year on release at Steam.
    Digital prices do not tend to drop off as quickly as physical copy prices.

    But let's have more 'now' example - take the price of Elder Scrolls Online for PS4/XBO, on Amazon 44.99 boxed copy (PC 39.99, boxed copy) - digital from various outlets, GMG, gamesrocket, gamersgate, 2game, Direct2Drive, Steam? All 49.99. And the Amazon price for the online game code? 49.99.

    You know full well that digital prices are much closer to MSRP than physical retail prices, even though the cost of physical (shipping packaging, and such) is more.
    Reply -3
  • blarty 28/05/2015

    @Drunk-Si Oh yeah, if you go searching, like anything you'll find deals, I was just pointing out that it's not always true that you can get PC digital games cheaper across the board (like for like between console digital and PC digital yes the discrepancy is there) but I think out of sale bargains can easily be found buying boxed copy PC games rather than digital Reply 0
  • blarty 28/05/2015

    @George-Roper But that doesn't account for graphics envy ;) Anyone that holds the same GPU for several console generations will quickly miss out as PCs continue apace. Reply 0
  • blarty 28/05/2015

    ... but the generally lower prices of digital PC games and sales
    Yeah, that's not really true though is it - yes digital prices are really low during sales, but outside, they're pretty much MSRP across the board - look at the latest cd key crackdown by Bethesda on TESO.... I looked at 8 of their recommended retailers for digital codes, every one of them ad the price fixed at 49.99 - for a game that is a year old, and I can get a boxed PC copy for 35 from amazon and yet the code, again from amazon is also 49.99.

    So it's not just console gamers that get put over a barrel by digital prices, it's just that the steep price drops in sales for PC tend to mask it.

    Skyrim was still 39.99 on Steam a year after release, and I bought it for 20 boxed less than six months after the game came out.

    PC game prices are lower if you buy near to release, but if you're willing to wait 6-8 weeks for a game, then usually you'll find a boxed console copy cheaper.
    Reply -4
  • blarty 28/05/2015

    I've got a i7 2700k, 8Gb Ram and a r9 295x2, and although I'm waiting in a driver, the only things I have dialled down are Hairworks off, AO at SSAO, background characters at one step down, although I've not hit Novigrad yet, or tried increasing the bg character level. I can get 60fps pretty much all the time at 2560x1080, if I take AA off

    Started looking into tweaking the user.settings though.... Abandon all hope, ye who enter here, and all that.
    Reply -1
  • FIFA 16 features female national teams for first time

  • blarty 28/05/2015

    22 years too late.
    I too am still hugely disappointed that 'Sensible World of Soccer' was allowed to be published on the Amiga in such a sorry state.
    Reply +4
  • blarty 28/05/2015

    This is good news, in every way.

    Although to be honest, I'm more surprised that EA is still calling it FIFA after the ridiculous shenanigans with football's *cough* governing body.
    Reply +2
  • Splatoon stock swiped in Nintendo lorry heist

  • blarty 27/05/2015

    Now they're really limited editions. Reply +2
  • What can we learn from The Witcher 3 "downgrade" fiasco?

  • blarty 27/05/2015

    @greyarea78 Well, I'm sure others will be able to chip in, but there's pcspecialist which do a highly customisable range of gaming mini PCs
    overclockers do prebuilt systems as well

    Chillblast have a few systems as well

    The best thing I can suggest is get an SSD and a secondary hard drive for your games, and also try and price up what you find in a system like Alienware and see if you can find the same spec at a lower price in a pre-built system.

    It really does depend on what areas you really want to concentrate on, having a SFF machine sometimes means you can't support SLI, so make sure the motherboard and case support it (a 970 SLI combination is a formidable setup at 1080p, and one that you can build up to in the future should you need it)

    I'm sure there's far better qualified people here to give you system building advice than me though.
    Reply +2
  • blarty 27/05/2015

    @greyarea78 Ideally get something with a gtx 970 in for 1080p - it's pretty much the sweetspot for price/performance at that res and it's power efficient meaning less heat and noise so your case can be a bit smaller.

    Do you want a pre-built or a named machine like the ALienware? Because I'd shop around at various places and see what SFF builds they do.
    Reply +2
  • blarty 27/05/2015

    @Suarez07 That we can definitely agree on, but the fact is most of these articles are just descending into ever repeating noise. Reply +1
  • blarty 27/05/2015

    But hey, your day, you waste it! ;)
    That's not at all fair! I can type very quickly ;)
    Reply +1
  • blarty 27/05/2015

    @Suarez07 I'm not saying they don't deserve some blow back for this, but I'm also think that it's really not such a significant issue that it dwarfs all other aspects of the game. That's all. Reply +2
  • blarty 27/05/2015

    @Elinerd It's not directed at you, it's directed at the general petulance of it all, I apologise if this appears directed at you, it certainly isn't intended this way.

    First thing is I agree with the concerns over communicating more, but my impression is that for many people here there is a decided inability to see past just the graphical changes, particularly when you have to make a decision between gameplay, or world fidelity or graphical fidelity.

    The thing here, is, if you look at Witcher 2 with all bells and whistles (ubersampling, the lot) it can look better than Witcher 3 without a doubt, it is however developed in a fairly run of the mill fashion - not really open world, game areas are constrained, loading happens when you enter/exit a building and such. When you look at this, you have a game world which at any time is significantly smaller than any of the Witcher 3 areas (okay maybe the imperial palace, but hey, you get my drift).

    The thirty five minute playthrough the VGX reveal, all that, will not in any way have been a game world the size of say White Orchard or Velen or however big they chunk it up

    Now the problem is, is that you can't scale a demo, especially one as visually rich as the VGX one of the 35 minute playthrough, up say two, three times in size, along with other things like dynamic weather and so on and not expect something to give, unless you're going to expect gamers to have over the top GPU setups, and agian looking to some of those bullshots, they could well have been generated in-engine, just not in a way that representative of what most gamers could hope to achieve and not have a framerate that could double as strobe lighting. Christ, even the Metro 2033 benchmark still kills my r9 295x2 in places.

    Again, this is a matter for communication, but we also see that even when it's communicated some people are still not satisfied - see the reactions to the recent Battlefront trailer having 'In-engine footage' at the bottom.

    I'm not defending liars, or at least I hope I'm not, it's more defending of a stance where graphical fidelity and effects are not the sole driver as to whether a game is good or not, and as has happened so much in these Witcher 3 threads of late, it has devolved into a shit slinging match over how pretty a screenshot is. Again if you think Iim going at you over it, I apologise, it's more a general reaction to the reams of bilge that's been spilled over this in the past couple of weeks - if anything, I think the 'corporate damage control' was just that small bit of hyperbole that put me over the edge!

    Whichever way you spin this, there are clearly three ways in which the game can't look like the renders shown; 1) Design decisions, 2) technical limits, 3) Visual fidelity vs Performance impact.

    Clearly they have made design decisions which have affected things like size of the game world, number of tracked objects, texture sizes and so on. THere are also technical limitations, particularly in DirectX11 and between AMD and Nvidia cards as seen with the Hairworks issue.... and that boils it down to what compromise do you make, visual complexity (effects) or game complexity (objects, game world, weather systems, etc.)?

    I believe if you can pre-bake enough of the game complexity and create smaller game world silos, it's likely that Witcher 3 could have been, graphically, what was seen earlier, however what impact that was on the game overall, we'll probably never know.

    Do I think the game will improve on PC? Probably - hell I'm an AMD GPU owner so I should be losing my shit just as much as anyone.

    Do I think CDPR will support the game to that end, patch and improve? Yes I think they will.

    Do I think CDPR could go about this better? Certainly, but at the same time they're no EA or Ubisoft in terms of fucking over their customer base.

    God knows what kind of workstation cards they rendered those screenshots on (to be honest, if you had a photo mode that jumped the game into that engine for a snapshot, I'd be reasonably impressed) but they most likely won't be consumer level cards.
    Reply +3
  • blarty 27/05/2015

    @Elinerd Well over a month ago you could decide for yourself when PC screenshots were released

    And even then, in the dualshockers comments, people were talking about downgrades.

    no downgrade according to them
    Can you not make you mind up for yourself - look at the things provided, and think 'Nah, I'm going to back away from this one'?
    Reply +4
  • blarty 27/05/2015

    @George-Roper Yes very true, but there's been screenshots of near-final build for weeks, accusations of downgrade have to start somewhere - you can then decide to cancel your pre-order or not buy it on release - no one is holding your hands behind your back. If graphics is all you seem to give a toss about then the perfectly reasonable course of action is to back away from the purchase if you don't believe it matches your expectation. Reply +2
  • blarty 27/05/2015

    @Elinerd And yours are such worthy posts, firing off missives about damage control, and how something is different to how you thought it was going to be 2 years ago. You talk about Video games, but all I see from many here is histrionics through rose tinted glasses about that fact you couldn't separate trailer of an unfinished, skeletal slice of a game from the released product at the end of it.

    Cries of 'Dismissing critique' is such a sweet cover for peoples own naivety. You saw a trailer and thought 'That looks good' you forget that it's two years from completion, that it's just a tiny 2 minute or so sliver of a game; a PR sliver the whole intention of which is to get you interested. A PR gambit that you buy into.

    And then once those two years of changes have happened and that 2 minute sliver is expanded, manipulated, mutated into a 200hr game, you stand up and shout at the sky about how the graphics don't look quite as pretty, whilst pretty much ignoring everything else about the game; you render all other changes moot in your insistence that 'Ooh well, the fire doesn't look as good now, or gosh darnit where's that smoke effect gone?' and other such drivel should be the major qualities that decide whether a game is good or not.

    If you bought it, and you regret your decision just because the graphics aren't shiny enough (on release), then, apart from it being a ridiculously pathetic excuse for buyers remorse, you only have yourself to blame for being so naive and gullible in the face of your near narcissistic driven obsession with how you believe the way a game looks is more important than how a game plays.

    If you didn't buy it, but came here to whine out of some self-centred, smug principle, then good for you, you are a smart shopper.

    But either way, nobody has to agree with you, and people are not required to decide the worthiness of a piece of entertainment on looks alone, otherwise the world would consider Michael Bay in the same league as J.R.R Tolkien.

    And by the way, on the downgrade thing, I do understand where you're coming from, but one question - just how do you scale up a game world by a factor of X and maintain, no, actually improve, performance, image quality and visual fidelity, and keep it within reach of most consumers, assuming they can't all buy a graphics workstation or Titan X in 4x SLI? It's just I'd really like to know how you would do it, since surely this rage, this incessant animosity, must come from a viewpoint of someone that not only knows that CDPR should do better, but also how they should do better.
    Reply +5
  • blarty 27/05/2015

    corporate damage control
    Are you f***ing serious?! You are aren't you? Corporate Damage control, is the shit that's thrown out when bankers get caught rigging exchange rates, when BP causes ridiculous amounts of damage to the environment when they can't plug a leaking hole.

    This? This is a game that looks slightly less pretty than a trailer.... note that trailer is not and never was an actual 'game'.

    Would you have preferred all your shiny shite, and have a game that ran like dogshit, a framerate approaching that of a slow moving zoetrope, a repeat of the small closed-off episodic sections of Witcher 2 (too which you'd no doubt cry 'downgrade' over the open world claims), take 6 years to build, but graphically still push graphics requirements out of the scope of most gamers wallets?

    "Hey the 'game' is utter shit, but that doesn't matter, because it's so gorgeous it makes my retinas bleed."
    Reply +3
  • blarty 27/05/2015

    @kremlingrasso Agreed - absolutely, however there is a slight difference between games and something like movie trailers - games aren't finished when the trailers are released, its a constantly shifting target.

    At the time of the showing, did they have it running on an engine capable of XYZ or was it CGI? If it was CGI and they led people to believe this was in-engine, then that is misleading. However, if it's in engine running on what, at the time, they thought was going to be the way forward, then you can't with hindsight rollback two years of development and changes and say 'give me that one' or 'you have deliberately mislead me, a curse on all your houses'

    The 2013 trailer is from 2013 and huge changes and development have clearly been done since then, if this had been the trailer 2 weeks before release and was intended to be representative of final release, then I'd say people have a serious point, as it is, we're talking 18 months to 2 years after a trailer was released.

    Remember that a prototype, is just that, a prototype and as such is subject to change, and not all of those changes you will be happy with, even if some of the positives you have in the final release are simply things that could not have been realised if the prototype had gone down a particular development route.

    Now if this comes down to devs putting disclaimers in the bottom of trailers saying 'footage at time of trailer release' then fine. I also think that it's a good idea to update promotional material with this as time goes on as well.
    Reply 0
  • blarty 26/05/2015

    @bash_street_kid That's fair enough, and I can understand your position.

    Would you be kind enough to say, in your opinion, what PC game looks better than the Witcher 3? I mean there is certainly the advancements done through ENB for Skyrim, etc. but they're not out of the box looks.

    The Witcher 2 looks amazing, and in some cases, better than the Witcher 3, particularly the forest outside of Flotsam, but that is a game area significantly smaller than those of the Witcher 3.
    Reply 0
  • blarty 26/05/2015

    I know some people have spinning heads over this downgrade thing, but, sorry, I just ain't getting that vibe at all....

    And a 'fiasco'? Hardly. Master Chief Collection multiplayer being broken for weeks - that is a fiasco.
    Reply -6
  • blarty 26/05/2015

    @nestersan Wow, you're all kinds of salty, aren't you? Again you seem to be getting the wrong end of the stick, and probably poking yourself in the eye with it at the same time and blaming someone else for it.

    The point I make is for people to stop being gullible - trailers, pre-game exclusive interviews, and especially reveal footage, is ALL PR intended to get people interested.

    If you're the kind of moron that takes all that at face value, takes no view on later footage closer to release, when you can still quite happily cancel a pre-order and feel no detriment whatsoever, then you are the most gullible kind of moron.

    People will pre-order if they want to play the game, and they can cancel pre-orders any time up to release if they feel that interest is waning because of technical or artistic decisions.

    That decision to cancel is yours, and always has been, whining and shouting at the sky about it afterwards, and trying to blame someone else for your poor, with hindsight, judgement is pointless at best, and imbecilic at worst.

    But what is more utterly moronic is to then assume that your buyer's remorse should be the default position that everyone should take and that they should be burdened by your petulant whinging.
    Reply +3
  • blarty 26/05/2015

    It's not just games - does anyone remember the trailers and subsequent hype for Prometheus? And look how shite that turned out.

    For pitys sake, trailers, pre release gameplay, snippets of footage, it's all there for marketing, pure and simple, nothing more. Gullible people are falling for it, and worst of all, game sites are peddling it.

    Personally I love the game, and any hints or even smacks round the face of "Repent for ye be downgraded!" isn't going to change that.

    If you're going to pre-order or hell even buy the game after release, don't make the primary motivation be 'graphics' or 'ooh that looks pretty', do it because you want to play the game, not because you want your retinas bathed in it's loveliness.
    Reply +6
  • blarty 26/05/2015

    As much as I understand people who say it's a 'downgrade' on some level, it's also 'Marketing' and really should be viewed as such, first and foremost. Reply +32
  • The Witcher 3 biggest UK launch of 2015 so far

  • blarty 26/05/2015

    @cloudskipa It's not really my platform of choice, I have both PS4 and XB1. Hell. I even bought a Wii U at the weekend.

    My point is, that with an install base consistently ahead of Xbox 1, it's not unsurprising to see that higher percentage of sales for a multi-platform game are also going to the platform in the lead.

    And every sale of a game on one platform is a platform fee going to one platform holder and not the other.

    I have no doubt there will be a surge in XBox sales, both games and Consoles, when Halo 5 is released, just as there could be a surge in PS4 consoles when Uncharted 4 is released.
    Reply +4
  • blarty 26/05/2015

    @grassyknoll Agreed. I do think though that this is the result of the XBox One reveal and the PS4 pre-orders and so on. For all the 'PS4 has no games' complaining, it still has the install base to do hit Microsoft where it hurts.

    MS will not make the mistake of fscking up a console reveal again - and really they should've known better when they saw the fallout from the PS3 reveal.

    Also, however much people think resolution doesn't matter (or at least shouldn't matter) what the perceive is a game that isn't as good on XB1 vs PS4 through some difference in numbers. Resolution matters if, in some form, it's affecting bottom line sales.
    Reply +1
  • blarty 26/05/2015

    @alimokrane Also how many people bought direct from GOG? I did because I already had W1 and W2 on my gog account and got a hefty discount off Wild Hunt Reply 0
  • blarty 26/05/2015

    All things being equal the split should be 53/47.
    You do need to factor in dual console owners buying primarily on one console.
    Reply +1
  • blarty 26/05/2015

    @landlock Will they not also count the sales of Witcher 2 on Xbox 360 though? Reply 0
  • blarty 26/05/2015

    @Po1ymorph They're harder to track, and many people download from international services, rather than UK Only retailers. Reply +13
  • blarty 26/05/2015

    Thoroughly deserved for CDPR - Cannot wait to see what they're doing with Cyberpunk 2077

    Aaaannnddd .... in before PC Downgraders - Patch 1.0.4 "Texture rendering quality for high / ultra presets improved."
    Reply +23
  • Project Cars Wii U stalled, may be delayed until NX

  • blarty 26/05/2015

    I just bought a WiiU at the weekend, and I'm fairly enjoying it in between bouts of Witcher 3.

    Need MK8 and Bayonetta on it.... and may look at Splatoon as well.
    Reply +5
  • Performance Analysis: Borderlands: The Handsome Collection revisited

  • blarty 24/05/2015

    The performance of BL:HC on Xbox One was a travesty, and an immediate and constant one at that, and it's great that it's been sorted, however reading through this article, one simple question cropped up....

    "EG are 'reviewing' patches now?!"

    I know people may neg me, but it just seemed to read a bit like that.
    Reply -13
  • Chris Donlan on: Gaming's cruellest downgrade

  • blarty 23/05/2015

    @spamdangled I have an AMD card, and I don't really give a shite about how Nvidia seem to be 'hamstringing' AMD, however I do feel that the crap they do with both price-gouging, in conjunction with the apparent gimping that they're doing with their 7xx series that's shown in Witcher 3 performance is worrying. Reply 0
  • blarty 23/05/2015

    Not every game can be Crowdfunded like Elite and Star Citizen, and even Elite is coming to console, how much game do you think you would have actually got if Witcher 2 had stayed PC only and thus Witcher 3 was also only on PC. Even between my mates, if W3 had only been on PC, maybe only a couple of us would have got it, as it is, because it's on consoles, it's more like 6 or 7, I myself got both the PC and PS4 version.

    You've also seen what shit like Hairworks does on your beloved PC platform - it hits with a frame hammer, and Hairworks goes nowhere near consoles. Each platform is independently optimised - compromises for consoles will not just suddenly have been put in the PC version for shits and giggles.

    If you think the W3 is an unoptimised mess then as the patches roll out I'm sure you'll see both performance and visual fidelity improve, particularly on PC; if it's not then the game isn't 'limited by consoles' it's limited by your hardware.

    The 2013 footage will have been developed in a game world the size of a Witcher 2 level, not the kind of open world that's in the game today - you simply cannot scale up and out and think that performance cannot be effected
    Reply +5
  • BioWare turns 20 today

  • blarty 23/05/2015

    I'm glad they've had a good 20 years run, but as a Bioware fan, it appears to me looking back over the last 10 years that Mass Effect 2 was really their swan song, they just don't know it yet.

    Dragon Age 2 whilst universally panned for it's repetitious side quest areas and not being a successor to Origins, at least tried something partially different for Bioware in telling a story over 10 years split into thresh episodes, unfortunately things like that got overshadowed by the bad things about the game.

    Similarly, with Mass Effect 3 a couple of huge missteps killed the rest of the game ( and the whole series for some) but for many it was the reaction to those missteps that soured the game - I didn't have much of an issue with the ending but I can see why others might (my biggest problem was actually the relegation to sideline cameos of pretty much anyone who entered the series in Mass Effect 2)

    And DA:I, well it's all very pretty and such, but player choice, in many respects has been pared back, the friend/rivalry/romance dialogue is even more ham-fisted than it ever was, and the introduction of some arbitrary 'power' currency creates huge invisible walls to game progression that simply sucks the soul out of the game at higher difficulties.

    As for SWTOR, well it simply never had to be made, but you were swayed by LucasArts ever-pressing need to chase the dollar - a KOTOR 3, and possibly KOTOR remakes would have sold huge numbers (perhaps maybe not as much as your subs model may have brought in by now, but at least your reputation wouldn't have been shit on from a great height)

    Aye, I shall raise a glass to you Bioware, but I'm not sure as to whether I should be raising it in congratulation, or condolence.
    Reply +1
  • Does Nvidia HairWorks really "sabotage" AMD Witcher 3 performance?

  • blarty 22/05/2015

    If you're going to look at Multi-GPU configs, I'd wait for the updated AMD driver supposedly landing next week, especially given that the Nvidia driver was updated on the release of Witcher 3. Reply 0
  • Lizard Squad teen pleads guilty to 23 charges of harassment

  • blarty 22/05/2015

    @_LarZen_ Nah I believe they're negging you because of the use of the 'R-word'.... Reply +1
  • Counter-Strike: Global Offensive's hitboxes are "being worked on"

  • blarty 22/05/2015

    Next you'll be telling us they're just finishing off the CSGO European PS3 release Reply +16
  • Witcher 3's latest patch tidies up Nvidia Hairworks performance

  • blarty 21/05/2015

    @FogHeart You sir, have won the internet this day. Reply 0