blarty Comments

Page 1 of 28

  • "We have the ambition to build the best gaming console for fans"

  • blarty 11/04/2014

    @alexcross
    A few things are happening at behind closed door and no one is saying why but yet Sony fans seem to find excuses.
    And Xbox fans seem to be finding conspiracies.
    Reply +1
  • blarty 11/04/2014

    @nibblo Yes, indeed, but the idea that those actions are somehow propelling them forward at break neck speed and screeching away from Sony, is a myth. The Xbox One (and disclaimer time, I own both of them, and recently have been playing on my X1 more than the PS4) was a PR disaster at reveal and E3, and most of the 'actions' that you mention are purely damage limitation or eating humble pie. Now that Mattrick is gone and Spencer has consolidated all the XBox units under his leadership then yes I think it will get better, but those actions from MS up until a couple of months ago were, as you say, to 'right it' - my contention is it shouldn't have been 'wrong' in that they had to 'right it' after release in the first place - basic things like 'Recently met' players, chat options which were far superior on the 360, matchmaking etc.

    My point with actions speak louder than words, is that it's taken MS 6 months to get a console together that's still less than the sum of the 360 (and the PS4 is the same in regards to the PS3) - so now is the time for MS to commit, stop the rhetoric and bullshit, be a bit more humble, and actually deliver what they've said they'll do in the time frame that they've set for themselves. They've made overtures in this direction - now it's actually time to do that.

    Do I think they'll do it? Yes.

    But the people suddenly all over the monthly updates for XB1 (oh the irony of more frequent MS console updates) and questioning the PS4 have to remember one simple thing - the PS4 might be missing a few things (DLNA, Personalisation, Download management, game organisation), but a lot of the things Microsoft fixed or added in it's last couple of updates, the Playstation 4 already had, and now I think both consoles are on a much more even keel with each other, features wise - and TV and One Guide is irrelevant until a) it works in all territories and b) the majority of people put their Cable/Satellite/Freeview boxes through it.
    Reply +2
  • blarty 10/04/2014

    @UkHardcore23
    So far the comments here have been abysmal. What is up with you guys...
    Quite simply, actions speak louder than words, and whilst they've been doing an awful lot of positive talking lately, the ramifications of their actions 12 months ago and up to the end of last summer are still fresh in people's minds.
    Reply +38
  • blarty 10/04/2014

    @Skooch
    Xbox One? No, the PS3 launch
    And you would have thought Microsoft wouldn't have made the same mistake then, wouldn't you? But no, the same hubris festered from being the previous gen leader.

    The biggest problem of all with the Xbox One reveal and all the u-turns is how utterly avoidable the situation was in the first place
    Reply +31
  • SOE's zombie apocalypse MMO H1Z1 has been detailed

  • blarty 10/04/2014

    @Negotiator
    This looks right up my street, however where is the PS4 version? I have a feeling Microsoft are cooking up something similar for XOne...
    I can put a name to that feeling that you're getting there, I believe it's called envy.
    Reply -1
  • blarty 10/04/2014

    @Ionz0r To be honest, I'd would have said it's more 'quick let's copy The Walking Dead while they're definitely doing another season and it's still popular, just like DayZ and Rust have done' Reply 0
  • blarty 10/04/2014

    @dogmanstaruk Oh yes, but my apathy with the genre has got to such a level that I feel an irrepressible need to pick holes in the concept, for science. Reply +1
  • blarty 10/04/2014

    I can't understand how the undead can survive for basically 15 years - zombies never seem to attack each other, as a local population turns to zombies surely it's energy source dries up, and at a minimum even if they can still function with a brain stem, without energy and without feeding, muscles would atrophy and so on, and without an energy source or even anything in working order enough to produce adrenaline how can they chase people down after such a long length of time.

    Just a scientific slant on why the whole zombie bandwagon thing is utter bullshit.
    Reply +12
  • Borderlands: The Pre-Sequel confirmed for PC, PS3 and Xbox 360

  • blarty 09/04/2014

    @melnificent Well I guess it can be 'definitive' and still not work properly ;)
    Perhaps definitively not work?
    Reply +1
  • blarty 09/04/2014

    @melnificent
    he said that was the definitive version
    Are you sure he didn't say that was 'the working version'?
    Reply +2
  • blarty 09/04/2014

    This seems to be continuing Gearbox's Tick-tock strategy with games;
    'Tick! Release a good game',
    'Tock! Release a game so immeasurable in its ghastliness that even ET the Video game is left turning in it's mass grave'.....

    Unfortunately, for Gearbox every Tick seems to be Borderlands related, and every tock seems to be everything else they touch.

    Anyhow.....yes, Borderlands thing, the one not on Vita.....Continue on....good sir!
    Reply +4
  • Sony Online Entertainment's mysterious H1Z1 project unveiled tonight

  • blarty 09/04/2014

    Ooh Zombies!!!!



    Colour me 'distinctly not interested in your particular bandwagon'
    Reply -1
  • AMD Radeon R9 295X2 review

  • blarty 08/04/2014

    @frunk yeah maybe no AA is a little strong, but depending on the quality of the game, textures and so on, certainly not very aggressive AA, and with how intensive it is to apply AA to a large pixel area, it could well be one of the real plus points of 4k and would help mitigate the performance impact of the greater pixel area

    I was toying with getting a 1440p or a 120Hz 1080p monitor but in the end chose the 2560x1080 21:9 IPS monitor because I didn't want the higher impact of 1440p and most of the PC games I play probably wouldn't benefit overly from 120Hz, because I tend to mod them to hell and back.

    But yes I can certainly see the likes of screens with similar to 'Retina' pixel densities being used for 4k in the future if the prices of the graphics cards to power them come down to a reasonable price at the same time - IPS monitors offer great viewing angles specifically for larger screens but at the moment they're limited to around 60Hz, which could well be a similar fps spec for 4k screens down the line.
    Reply +1
  • blarty 08/04/2014

    @frunk But that's pointless an 80" plus screen would have the same pixel density as a 40" 1080p screen - the point about not having to do AA is that if your pixel density is high you don't see the edges of the pixels as easily - An iPad Retina screen wouldn't look as great if the number of pixels remained the same but the screen size was physically 50% bigger There's more to screen than just resolution and size - I've just got a 2560x1080 monitor and the aspect ratio itself in game is fantastic. Reply +2
  • blarty 08/04/2014

    @GamesConnoisseur Agreed, I'd say the next two generations of graphics cards before 4k makes it down to 200 card level Reply +2
  • blarty 08/04/2014

    @Negotiator
    It's becoming very clear that PC's have too many bottlenecks to take advantage of this kind of power.
    Oh please, If you're going to have an opinion about something you clearly know nothing about, then the least you can do is say it to yourself.... in your head.

    The key factor is that as PCIe3.0 and it's eventual successor catch on in mainstream use, and bandwidth of buses is increased PC's can independently evolve piecemeal - the big thing about being able to upgrade each piece is that over time you cycle out each bottleneck.

    The advantage the consoles have is they're able to work around things like PCIe controllers because they have no need for them, and their northbridges and mostly their southbridges can be greatly simplified requiring less scheduling from the CPUs hence why a 'comparable specification' PC to the PS4 and XB1 doesn't quite always hit the mark, but that also means you're stuck with that design.

    The one big bottleneck at the moment is the transition to full 64-bit only games - this increases the available memory pool from 4Gb of address space to much higher on x64 machines and x64 exes' as shown here

    A console couldn't have 11.5 teraflops of power, certainly in the next couple of generations because of the power consumption, noise and the heat dissipation, and it wouldn't be given that kind of power because there's no real drive yet to have 4k TV, so there's no cost benefit to it.
    Reply +15
  • blarty 08/04/2014

    This looks good, and hopefully other card manufacturers will be able to improve further on the card and it's cooling system. I don't think 4k itself will become viable budget-wise for at least another generation of cards, but certainly 1440p would look good and this card would not be phased at doing a kill-all-the-GPUs ENB Skyrim at 2560x1080 or even 1440p and not flinching from 60fps Reply 0
  • The Xbox One updates keep on coming

  • blarty 08/04/2014

    @deesmith the Ps4 auto installs game updates and downloads system updates so you can install them while you're there - as it should be - automatic unattended overnight system updates is a recipe for disaster.

    If you think turning your system on one day to find out its bricked, and you have no idea why it's happened, is a feature then fair play to you.
    Reply +1
  • blarty 08/04/2014

    @donniebox It won't boost GPU performance at all, because the majority of the headline changes in DX12 have nothing to do directly with the GPU - it's to do with running DX across multiple threads on the CPU reducing the overall standing around the GPU has to do while the DX11 and lower processes were stuck on a single thread Reply +4
  • blarty 08/04/2014

    @amirpro There are many people even now that feel like MS shouldn't have messed as much as they did with the original Blades of the 360 and were not at all impressed with the move towards Metro that started in the 2012 fall update and was continued to the XB1.

    On a personal note: 6 achievements to a 1080p screen and they're all just white boxes.... honestly someone actually thought that was a good 'design'? Sure when unlocked with the background it makes sense (I hope MS would somehow work out a way you can take an achievement background and make it your XB1 background, which would be a neat way to offer personalisation) but unlocked big white boxes just look 'unfinished'

    The XMB whilst certainly not perfect wasn't particularly intrusive and never bothered me, or anyone else I knew that had a PS3 except when going out of game to XMB there was a fair bit of lag. Of course by the same token I've heard of a number of people that disliked the XMB.
    Reply +1
  • blarty 08/04/2014

    It makes me wonder, with all these people bleating on about Sony's not doing updates (surprised as 12 months ago we couldn't shut you up about Sony doing too many updates) exactly what's wrong with the PS4 that you need updates?

    Off the top of my head... there's the download pausing, game organisation, reintroduction of DLNA client, 3D blu-ray support and possibly personalising your home screen. Which leads me to the next question - what exactly have these things, and the XB1 updates, got to do with playing games? The last bloody update to Dead Rising 3 made it slower and the frame rate jerk around far more obviously than it did previously.

    The XB1 update where they improved performance of the Friends (added in Recently played), better chat, etc, really should have been there much earlier.

    The main update that XB1 should be looking forward to is DX12 and the games that support it - everything else is an incidental side-dish.
    Reply +5
  • blarty 08/04/2014

    @Negotiator And a PC gaming rig makes an XB1 look like an abacus in comparison. Reply -6
  • blarty 08/04/2014

    @AgentDaleCooper Indeed, although it hasn't taken long for people to forget the 'Fall dashboard updates' and the many PS3 updates.

    It appears the Xbox supporters seem to think they have some form of upper hand when there are too many PS updates, and when there isn't enough PS updates.

    The irony is strong.

    As a PS4 owner, I'm waiting for personalisation of the home screen and more app/download management, as an XB1 owner I'm looking for better performance of side apps like Achievements, Friends etc and more app/download management (regardless of their existing moves) and possibly a way to eject the disk without having to actually press the button, which seems an egregious oversight.

    Regardless of these monthly updates, the XB1 has been needing them more simply because there's been less function in the XB1 OS irrespective of how flashy it is.
    Reply +20
  • Video: The Elder Scrolls Online live stream

  • blarty 08/04/2014

    @RPGNUT missing the point, and consequently, the sarcasm, in my post there I'm afraid..... With any MMO combat has always been the first thing to slag off, as a way of showing disgust at a subscription model, followed quickly by the quest types, happened with The Secret World and is happening with TESO - Skyrim, Oblivion have never been about the combat, and they've never been particularly good at doing it, so whinging about the combat in TESO is like slapping yourself with the stupid brush twice. Reply 0
  • blarty 07/04/2014

    I wonder how many people calling it 'shit' would change their tune if it went free-to-play with a cosmetic items shop. I enjoyed the Beta more once I got out of Stros M'Kai, but I think I'll wait and see what the PS4 beta looks like before I make a final decision.

    People want an MMO to be a WoW killer, but really it's just become common practice to shit on an MMO, mainly with 'combat isn;t very good' - it's Elder Scrolls - like most people who enjoyed Skyrim and Oblivion invested hundreds of hours because of the top notch combat.
    Reply 0
  • Wii U version of Batman: Arkham Origins Blackgate delayed

  • blarty 07/04/2014

    Are they putting Frostbite 3 in it? Reply -3
  • Looks like Google is planning an Android TV

  • blarty 07/04/2014

    Here's a little tip for the Apple's and the Ouya's and the Google's and the Amazon's of the world - we understand your devices can run Android or iOS and they have lots and lots of what you call 'games' readily available, but, well, the gamers that sit in front of their TVs or monitors were onto your little schemes months ago - we don't want shovelware, we don't want microtransactions and we especially don't want games where the intrinsic mechanics of the game are used as a short cut to our wallets.

    In other words, stop peddling 90% of the games you have to us, and the other 10% make better because in the main, well, they're shit.

    Sure you might have the odd 'diamond in the rough', they are few and far between, and whilst most of your games sections look like the rejection queue from Steam's Greenlight no self respecting gamer will give you more than a passing glance, and perhaps the odd pity download.
    Reply +2
  • Xbox and Channel 4 announce sci-fi TV series Humans

  • blarty 07/04/2014

    There's nothing more Sci-Fi than, erm, humans. Reply +4
  • MSI GT70 2PE Dominator Pro with GTX 880M review

  • blarty 06/04/2014

    @Baraa03
    Apple are MASTERS at creating incredible, well designed pieces of hardware
    , whilst ensuring you pay top dollar for an underperforming, technically underwhelming piece of kit that's limited in its upgradeability, ensuring you'll be happy to pay top dollar again next time they release something masterful in its design.
    Reply +6
  • blarty 06/04/2014

    Costing over 5 times that of a Ps4, the performance just isn't enough - however this small unit of perfection is a different matter Reply +1
  • Gorgeous Mario Kart 8 retro tracks compared to originals

  • blarty 03/04/2014

    Looking forward to seeing some huge and visionary gameplay additions in Mario Kart..... 8. Reply -10
  • EA apologises for Frostbite's "stupid" anti-Nintendo April Fool

  • blarty 02/04/2014

    Were they unacceptable mainly because there was no way that Frostbite 3 could ever make it's way to Wii-U and therefore there was no possible way it could fool people?

    Although serious point that yet again Nintendo made all the overtures to enabling better third-party with the Wii-U given their abysmal support on Wii ..... and yeah, they got nothing.
    Reply +2
  • Oculus recruits another Valve alum

  • blarty 02/04/2014

    I have a feeling at some point this is actually going to irritate Valve if this continues. Reply +3
  • Phil Spencer named new boss of Xbox

  • blarty 31/03/2014

    In all honesty, I can't think of a better person to try and lead the Xbox division, Phil Spencer seems to be one of a handful of MS Xbox execs who came out of the Xbox One reveal/E3 debacle with an idea of what MS needed to do and what they needed to change, and more importantly actually try and put those changes into motion - even if it is just trying to engage with the community and answer questions. Between Shuhei Yoshida, Adam Boyes and Phil Spencer as well as others having more open communication is good for all gamers.

    Of course, you also end up with people like CliffyB but hey you can't have everything....
    Reply +6
  • Oculus Rift's John Carmack reckons Facebook "get the Big Picture"

  • blarty 31/03/2014

    @Raptaur The EA question has crossed my mind - Activision seems to be heavily concentrating on just the one or two main franchises now - I think most people saying that the facebook acquisition is a good thing would be on the other side of the fence if Rift had been bought by EA, even though their stance towards the peripheral being used for gaming would be much clearer with EA.

    Apple tend to take good things and good ideas, tell you that you want them, and then imagine they've invented it themselves, rather than actually refined them.

    MS I guess would be the most likely out of them, especially in trying to keep gamers using Windows for gaming, in light of the good vibes around SteamOS.

    I agree that Google are pretty invasive in some of their acquisitions, however, often they do seem to be willing to open their code up, they've a fairly open platform (when comapred to iOS) in Android, but certainly their mantra of 'Do no Evil' now requires you to ask 'In which context?'

    I really hope that FB can leave them alone to get on with it, but it really depends on how facebook want to monetise the acquisition - if it doesn't take off - do they mess tinker with it, make it more affordable by dialling down on the tech... and if it's a roaring success they might well tinker with it to increase it's market reach just for pure profit.

    I also think that a carefully curated but slow burning independent Oculus could well have reached market with gamers before being bought up by a bigger company - and perhaps that's one thing that is annoying gamers - that figuratively they've had their legs chopped off before they've learned how to walk when it comes to Oculus - gamers are here waiting for the tech to arrive and incredibly supportive through evangelism and funding, to then find it's been swallowed up by a big faceless corporation - if Oculus can maintain the developer and gamer links over twitter and reddit etc without too much Facebook PR intervention then I think people may give Oculus the benefit of the doubt even whilst being sceptical of Facebook's motives
    Reply 0
  • blarty 31/03/2014

    @Raptaur You see, to me having the focus on gaming or non-gaming is kind missing the bigger picture which is that Zuckerberg can be really into VR and I hope he is, but once you get a company to the size of facebook and it's listed and so on, the person that 'runs' it almost becomes a figurehead, with all these other lawyers, accountants and management people around them making a number of key decisions as well.

    And it's in that miasma of business ne'er-do-wells that I think Rift runs the risk of being mutated into something that is a shadow of its former self and is peddled as something far less than it could have been, for the sake of a 'market sector' - and that's what worries me, money is great for achieving things, but it's also very good at diluting original vision.

    I want VR to succeed, and of course it has a better chance with the significant financial resources behind it, but the fact remains is that rather than an investor that provides money and can then either back out or cash in later on, Facebook now owns Oculus and is essentially free to do whatever the hell it pleases with it - and that notion, at this moment in time, doesn't bring me glad tidings, I'm afraid.
    Reply -3
  • blarty 31/03/2014

    @Raptaur No your being naive about the idea that a big business company, one big enough to shell out $2bn worth of cash and stock no less, will take its rather expensive acquisition and let it do as it pleases for the foreseeable future.

    I'm not questioning your tech concepts, and yes I do know what an API is, thanks for asking; I'm questioning the pie in the sky idea that Facebook will somehow maintain indefinitely, the status quo of gamers being at the forefront of Oculus' push, or indeed as important to the Rift headset as they are now (or were til a little over a week ago). At some point or another supplying or making concessions towards one market will become more important than the other, in purely fiscal terms - At that point gamers will be the ones losing out.
    Reply -3
  • blarty 31/03/2014

    @Raptaur As worse case scenario - they'd stop supporting one market for another, because they'd be told to as employees, and their owners/employers will take business decisions that are in the interest of the overall company or group, even if they're to the detriment of the vision of individual teams.

    Believing in some form of notion that this can't possibly happen is grossly naive.
    Reply -1
  • blarty 31/03/2014

    @Raptaur My point is, if there's 1 million hardcore PC gamers, there's 10 million sports fans... in fact if you could sell good quality VR to a sports fan who because of geographic concerns could never get to the team's games - they'd jump at it.

    Given the huge demand and over subscription for tickets at the London 2012 Olympics, if you could put someone in the best seats for the competitions they want to see, even though they're 3000 miles away - how much money do you think could you make out of that? Now it's not one person that wants to be sat in that virtual seat, but 100 - technical issues, excepting bandwidth, are the same for 1 as it is for 100, but you get 100x the money rolling in.

    Or you could have the OR licensing fee of a few dollars per unit for Train Simulator 2016, or the next Batman Game.

    Which of those two scenarios, if you were on the executive board of a publicly listed company, would you push your products toward or at least take precedence?
    Reply -2
  • blarty 31/03/2014

    @Raptaur And if they're branded, if they're suddenly told to stop helping indies and game companies, stop supporting or wind down consultancy to gaming companies in order to focus on getting these media companies up to speed - then that IS Oculus' job.

    If those deals involve making a new hardware release, even if it's just an aesthetic restyling of the case for OR - then that IS Oculus' job, even if it's QA and testing.

    And they're not just a hardware company playing with code, they are producing libraries and firmware for the Rift, which once the Rift goes general release, will have to be supported, and those libraries will be refined and refactored over many years and iterations of the Rift, and any successors to it.


    Oh and by the way, the facebook software development team includes Oculus.
    Reply +1
  • blarty 31/03/2014

    @Raptaur
    This isn't FB changing now the OR works, its in their interest to make it exceptional and have it successful implemented to someone home before they can have a viable service available for it to make money
    You're missing the most salient point of all - to whom is OR to be seen to be a success? Who is the market sector going to be for Oculus Rift now that it is owned by Facebook?

    It is not simply in their interest for it be a success, it is in their interest to market it to the sector of consumers that it believes will make it a success, do you think Facebook considers you or the gamers that you know to be the target market for Oculus Rift, do you think that they believe that gamers will be the standard bearers for Virtual Reality as we push towards the next decade? Or do you think that Facebook will be more interested in blanket media syndication and sports licensing and overall control/patent of mass production VR? Do you think that Facebook gives two hoots that Surgeon Simulator and it's ilk supports OR?

    Let me make it clear - there are an order of magnitude more 'sports fans' than there are hardcore gamers, draw whatever conclusion you wish from that.
    Reply -3
  • blarty 31/03/2014

    The one thing that Carmack and Luckey and everyone else at Oculus cannot understand, even though they are extremely clever people, is that the future of Oculus Rift is no long under their exclusive control - sure Zuckerberg might be all 'Yeah, keep doing what you're doing' but Facebook isn't just Zuckerberg - he has a board, investors and an executive management team that can exert a huge amount of control over anything that facebook owns and that includes Instagram, WhatsApp and now Oculus - and let's face it, to those people, Oculus is now just a department in Facebook.

    Being given huge amounts of money to do what you're doing is fine, but sometimes you have to go and ask for that money, and the people giving you that money want to see some return on it, and quite frankly the people higher up the food chain have more clout than you do.

    If suddenly some people at Facebook Marketing and Finance come in and tell Oculus to drop all projects because they're trying to do VR for the 2016 Olympics, because they've done some media deal - they'll have to do it, gamers and early supporters be damned.


    On the subject of death threats, it's morally reprehensible, and some people really should just grow the hell up.
    Reply +38
  • Oculus recruits Valve's Michael Abrash as chief scientist

  • blarty 29/03/2014

    not The Next Big Platform, but rather simply The Final Platform
    Not just hyperbole, but rather simply a large helping of bullsh*t
    Reply 0
  • Notch: cancelled Minecraft for Oculus Rift would have been free

  • blarty 28/03/2014

    @Faramis No he's no gaming authority, although I think what he's managed to enable through Minecraft, though not necessarily achieve himslef is pretty stunning..... but that doesn't change the fact that as far as he is concerned an official version of Minecraft won;t appear on the faebook goggles, and he's perfectly fine to do that. Reply +1
  • blarty 28/03/2014

    @SuperSoupy Indeed, but if that's then being used as a potential system seller or at least a popularised franchise that will be available for a technology that Facebook is directly going to profit from, then we, if he has concerns and such with facebook, why should Notch facilitate in lining the pockets of Zuckerberg and Luckey? Reply +2
  • blarty 28/03/2014

    Now that's not like Cliffy B at all - to stand up for faceless corporations in the face of consumer concerns and widespread backlash?! - colour me egregiously surprised! Reply +3
  • Legal battle over Duke Nukem rumbles on

  • blarty 27/03/2014

    So does rescuing a troubled development automatically just give you rights to the IP in perpetuity? Reply 0
  • The Last of Us headed to PS4 this summer, Sony employee says

  • blarty 27/03/2014

    @Liuwil Too soon because it's a remake. How many years did it take for Shadows of the Colossus and Ico to be turned into a PS3 title, for the original Prince of Persia trilogy? The PS3 version has only been out a little over 9 months! Reply +1
  • blarty 27/03/2014

    Sony has yet to formally announce the existence of a PS4 port, but Sulun - an employee since 2012....
    .... but probably not for much longer.
    Reply +6
  • Respawn locks Titanfall cheaters into "the Wimbledon of aimbot contests"

  • blarty 27/03/2014

    @arcam Well because it essentially a) removes the from the population of non-cheaters and b) puts them in lobbies with other nefarious ass hats and therefore their aimbots and other cheating ways are nullified as they've all got them, they can then be on the end of the frustration they themselves cause and c) essentially names and shames them. Reply +21