alexatkin Comments

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  • 1TB Xbox One with Call of Duty: Advanced Warfare exclusive to GAME in UK

  • alexatkin 18/08/2014

    @Sapporodan The PS4 is unlikely to get much smaller and the Xbox One is large purely to avoid the risk of repeating the Xbox 360 scenario, not out of necessity. A smaller one would most likely be LESS reliable.

    With these consoles being based on PC hardware they ALREADY have benefited from the same things that allowed the slim consoles. Its one of the advantages of them being heavily based on mature technology whereas the previous generation consoles were not.
    Reply +2
  • Library of Congress discovers unreleased Duke Nukem game

  • alexatkin 07/08/2014

    @dsmx Also, DVD-R are useless for long-term archiving - the dye deteriorates making it unreadable. Reply +12
  • LittleBigPlanet 3 gets a release date and pre-order bonuses

  • alexatkin 30/07/2014

    I'm hugely disappointed this is coming to PS3 as I had hoped this version would allow vastly more complicated/large levels due to the increase in RAM and CPU power. Its unlikely this is going to happen as I doubt they would allow levels created on PS4 to be incompatible with the PS3 version.

    So its probably just going to be a prettier version with a few exclusive levels that might use PS4 only functionality. If that is the case I will wait for LBP4.
    Reply +4
  • Destiny on Xbox 360 - Bungie's last-gen swan song?

  • alexatkin 27/07/2014

    "the Xbox One version of Destiny is effectively identical to its PlayStation 4 counterpart - with compelling evidence that the studio has already levelled the playing field with regard to the pixel-count differential"

    What a very diplomatic way of describing the fact they are not tapping all the power of the PS4 in this game in order to maintain platform parity.

    I bought the PS4 over Xbone BECAUSE its more powerful. I will be pretty annoyed if this sets a precedent, developers shouldn't hold back one platform because another one is weaker.

    I guess Sony won't mind though, it just means their own studios will produce far better looking games than cross-platform titles - pretty much what happened on PS3.
    Reply -1
  • Arya Stark actress in talks to star in The Last of Us movie

  • alexatkin 26/07/2014

    Do we really need a The Last of Us film in the first place? Reply +3
  • PlayStation 4 gets 3D Blu-Ray support next week

  • alexatkin 24/07/2014

    @RawShark PS3 has never been my go-to video device except for Netflix, as its media support is shocking.

    I tried both PS3 and X-Box 360 extensively and in the end gave up and bought a WDTV Live which plays everything without messing about getting a PC to transcode everything, as that only worked about 80% of the time.
    Reply +1
  • What if every PC game could run on your tablet?

  • alexatkin 19/07/2014

    @berelain You can on the T100 too. I really hope they do a higher model with a 1080p screen and more storage, its the biggest flaws with it. Reply 0
  • alexatkin 19/07/2014

    @Esppiral SSF struggles on the T100 but I suspect it would be fine on the Surface Pro.

    However you can run Steam in-home streaming to the T100 for flawless 60fps 768p games streamed from your desktop PC.
    Reply -2
  • Microsoft is shuttering Xbox Entertainment Studios, original programming

  • alexatkin 18/07/2014

    @frunk In most of the US it is the cable companies that are the ONLY source of fast broadband.

    This is why they are trying to kill net neutrality, because they KNOW cable TV is dying and their income is going to drop down the toilet if they allow Netflix to continue to deliver a good experience at the current price.
    Reply +2
  • alexatkin 18/07/2014

    And presumably they dropped Inside Xbox to start up Xbox Entertainment Studios in the first place. So sad that they ditched the perfect balance of entertainment and advertising about the latest games, to start a studio that has achieved sod all.

    If I want to watch a movie/TV show, I fire up Netflix. I expect things to be GAMES related on my games console, unless I am specifically in a media app.
    Reply 0
  • Pinball FX2 Xbox One release date set

  • alexatkin 16/07/2014

    @Dizzy Neither do I as I get it free on PS4 as I bought it on PS3. Reply +3
  • alexatkin 16/07/2014

    @Malek86 Its even more stupid when as I recall Microsoft were the first to propose cross-buy and cross-play, but never really delivered them. Reply +3
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • alexatkin 16/07/2014

    @GreyBeard If the PS4 had backwards compatibility I don't think people would be quite so annoyed at having to pay full price for ports.

    Sony only have themselves to blame. The PS2 played PS1 games, the PS3 (at least at first) played PS1 and PS2 games. So it came as a bit of a shock that the PS4 has no support at all.

    The average person doesn't know or care about the effort these things take. They just perceive that they "appear" to be getting a raw deal compared to their previous console transition.
    Reply +2
  • Oculus VR clamps down on eBay Rift re-selling

  • alexatkin 15/07/2014

    @Huxley82 That would go against the "anyone can develop for it" philosophy and also take a lot of resources away from actually making the thing better. Reply 0
  • Nintendo launches its first Cross-Buy game with Squids Odyssey

  • alexatkin 01/07/2014

    I find it sad how long this thing becoming the norm is taking. I recall Microsoft making a big deal out of this sort of thing before the Xbox 360 launched, then nothing really came of it.

    This and PSN+ are the two things that switched me from primarily gaming on Xbox 360 to primarily gaming on PS3/PS4 in the last few years.
    Reply 0
  • YouTube premieres 60 fps video with Battlefield: Hardline trailer

  • alexatkin 27/06/2014

    Surprisingly this actually works with Firefox on Linux, despite being stuck on FLASH 11.2. Reply 0
  • Oculus buys company that designed the Xbox 360 controller

  • alexatkin 25/06/2014

    @SuperSoupy You clearly haven't used a PS4 controller. Its extra functionality (especially the motion sensors) is what makes it so much better than the Xbox controllers.

    The only problem I have are the analog sticks hurt my thumbs, easily fixed with third-party addons though. Its a HUGE improvement over DS3 which I hated.
    Reply -1
  • Sky charging 5 more to use Sky Go on Xbox 360

  • alexatkin 23/06/2014

    I would be happy to pay 5 extra for Sky Go, if:

    1) It had ALL the channels of my Sky subscription.
    2) It was at LEAST as good quality as on an actual Sky box, including Dolby Digital surround.

    Of course neither of those things currently apply so Sky can get stuffed.

    Not much of loss I guess as I have tried using Sky Go on my Xbox 360 a few time and the quality sucked so badly I gave up.
    Reply +1
  • Ubisoft explains why Watch Dogs on PC contains hidden graphics files

  • alexatkin 20/06/2014

    They are actually correct at least when it comes to DOF. That is the single setting that makes the game look more cinematic/realistic but completely messes up the ability to the play the game properly as you NEED to be able to see clearly into the distance during missions. Its hard enough to spot cameras just at the outside of your hacking range as it is, with heavy DOF blurring it would be impossible. At the levels in best looking screenshots it would be impossible to even tail someone.

    Some of the other effects definitely should have been kept as options though, especially shadows cast from your cars headlights, heat vapour coming off the water, as I haven't heard any negatives of those things and they add a lot of realism to the game.

    When I went from Xbox 360 to PC for GTA IV the FIRST thing I noticed that really wowed me were the car headlights casting shadows. It made a much bigger difference than I realised it would, it made the whole game world feel more real.

    I certainly love the wind physics on Watch Dogs, the fact the grass and trees blow correctly in relation to each other does feel a lot better than past games where they are canned animations. The problem is you only really notice it when stood around admiring the scenery/waiting for a crime to start. You are far more likely to see shadows from car headlights from one minute to the next, as driving is such a key element of the game. So perhaps just some bad choices from Ubisoft on which effects are most important to keep in the game?
    Reply +2
  • Microsoft pledges to support Rare

  • alexatkin 19/06/2014

    @B-Spec_Bob I disagree, Starfox Adventures is one my favourite games of all time, up there with Conker. Reply 0
  • Watch Dogs patch fixes corrupted save files, online issues

  • alexatkin 19/06/2014

    @muzzakus DOF is a cinematic/photography effect, it has no place in games beyond cut scenes.

    Like you said, it looks great for photos but when actually playing the game you want your eyes to be able to instantly focus on ANYTHING happening on the screen - near or far. It was necessary in the past to hide low resolution assets/short draw distances, which should not be an issue on PC/PS4/Xbox One.

    You can have the same problem with motion blur too if its not done right, although modern implementations are generally excellent and necessary to make a 30fps game "feel" faster. Heck, even a 60fps game can feel slower than a 24fps movie, because of the lack of motion blurring.
    Reply +1
  • DriveClub could be the racing game to beat this year

  • alexatkin 18/06/2014

    The irony that my "Forza" wheel is likely to work on Drive Club but doesn't on Forza 5. Ah silly Microsoft. Reply +5
  • Don't call Crackdown on Xbox One Crackdown 3

  • alexatkin 17/06/2014

    I remain hopeful that THIS will be the game to sell Xbox One to me, however I don't like the idea of ANY game relying on cloud computing for core game play mechanics.

    Does that mean the game refuses to run offline or just outright sucks because they haven't spent any time making a decent physics engine for the console because its offloaded to "the cloud"? I find it hard to believe they NEED cloud computing at all for this and have my doubts its even a good idea. Does that means the physics will heavily lag if playing during peak-hours when your ISP may be overloaded?

    It doesn't help that I'm not convinced on the idea of destructible buildings to begin with. While its great for some games, Crackdown primarily is about SCALING large buildings which if they can be destroyed its totally contrary to that vision.

    This game is going to have a lot to live up to because games like Infamous and Watch Dogs are inspired by a lot of the things that made Crackdown what it was. The game today just wouldn't have the same charm. After doing the Gang Hideouts in Watch Dogs with the hacking mechanics it makes Crackdown feel like a bull in a china shop.
    Reply +5
  • "See those mountains?"

  • alexatkin 15/06/2014

    I love open world games particularly for the "vacation" aspect of visiting a new place, but I think this article hits the nail on the head with how everyone doing it has become a problem. Some games it can completely destroy them, as it did in Burnout.

    The primary game mechanic on Burnout was road raging against your opponents. As it was track based and most tracks were loops, even if you fell behind you could have fun plotting revenge when your opponents lap you.

    When they added short cuts in Burnout Revenge it messed up the balance for online play a little as if you missed a short cut that everyone else made, you felt cheated. Of course you learn eventually but it could be off putting for beginners.

    Then they went completely open with Burnout Paradise and it just destroyed the game online completely for me. No longer did you have that sense of having to push your way through the competition, it was too easy to take a wrong turn and end up miles away with no possibility of catching up, where a rage quit was the only real option because there was literally nothing constructive you could do.

    So yeah, I completely agree. Open world games are awesome when enough thought is put into the mechanics, but I feel too many games have been shoehorned into an open world where they would play better more limited.
    Reply +2
  • Watch Uncharted 4 and The Last of Us at 60fps

  • alexatkin 10/06/2014

    @abeeken The "cinematic effect" is because your brain has gotten used to 24fps so you are associating it with movies.

    The "soap opera effect" is actually far more true to life and once you get used to it its painful to watch 24fps again. Of course, most people are too pig headed to even attempt to get used to it.

    At the end of the day, the purpose of TV is to try and simulate a window into another world. That means higher frame rate and resolution is ALWAYS better, it makes the picture on the screen more seamless and gives your brain more cues to work with.

    People of the future will laugh at the concept that some people feel 24fps is "better". The only reason such a low frame rate was EVER used was because it was the lowest you could go without giving people headaches, it was all about saving money on film and nothing about it being "better". Higher is better, period.

    That said, I do not mind 30fps on "some" games if it means the game looks more real. In games its a balance between not getting the frame rate too low and not having the world look too fake. In an ideal world we would be gaming at 8K 120fps, but of course there are compromises in the here and now.
    Reply +11
  • The Last of Us Remastered release date announced

  • alexatkin 10/06/2014

    What I need is cross-save from the PS3 version and a discount if I already own it on PSN.

    With all the new great games coming there is no way I can afford to pay full price for this again.
    Reply +10
  • Grand Theft Auto 5 is coming to PC, PS4 and Xbox One this autumn

  • alexatkin 10/06/2014

    With any luck they will also offer a discount for people who already own it on PSN. If they don't I cannot rationlise paying full price for it especially if I have to start my single player save from scratch. Reply +9
  • Sony announces LittleBigPlanet 3 for PlayStation 4

  • alexatkin 10/06/2014

    I think its particularly awesome that they keep level compatibility so all those years of talent is not wasted. I can't say much else as the UStream constantly cut out so I only saw a little of the game in action. Reply +10
  • Forza Horizon 2 runs at 1080p 30fps on Xbox One

  • alexatkin 05/06/2014

    Wasn't the whole point of making games mandatory installs supposed to make streaming issues a thing of past?

    A PC, even with a 2.5" HDD, can handle 60fps streaming from the HDD, so why not Xbox One? Have they deliberately limited the data transfer rate?

    Hopefully the REAL reason is that they added all the stuff Forza 5 lacked, like proper crowd graphics/animations, world physics (not just car physics) so the trees move, the little things that make a game believable.
    Reply -2
  • Forza Horizon 2 announced for 360 and Xbox One

  • alexatkin 02/06/2014

    @cloudskipa Cross gen games by their nature can NEVER be "the best it can be" on either platform. To get the best out of a platform you have to write the whole game engine to its strengths.

    Every time they say "the game is not compromised on the older console" its admitting that. Because if the next-gen version WAS optimal, it HAS to be compromised on the older console.

    For example, they could have complex simulations of the world and cars including the weather, that dramatically changes how the car handles, using all the extra power of Xbox One. However, if they implement anything like on this game it HAS to be limited by the capabilities of the Xbox 360 or else they are compromising the Xbox 360 version. It would have a different game mechanic between those versions, effectively making it a different game, people would moan.

    Just look at all the complaints about Watch Dogs. They promised a next-gen game and delivered a current-gen game with minor improvements on next-gen. That is the nature of cross-gen games.

    Personally I am okay with that when its for a console I already own (PS4) but as I need something to really convince me to get an Xbox One, a cross-gen game will not cut it. I will pick it up on Xbox 360 when its cheap or perhaps some time in the future when they finally release something to convince me to get an Xbox One.
    Reply -2
  • Xbox One's Games with Gold offer requires you stay subscribed

  • alexatkin 31/05/2014

    @TekMerc Xbox 360 GWG titles work identical to buying it full price, you can download it as often as you like. I already "bought" several via the website that I haven't downloaded yet for the same reason, lack of space. I just hope you can do the same on Xbox One titles as its pretty much the difference between me getting one or not. Reply 0
  • Take-Two suggests more Red Dead and BioShock games to come - report

  • alexatkin 30/05/2014

    @PEnchan707 Bioshock each level looks unique graphically to represent the industry it was related to. It kept things feeling fresh even though the game play was repetitive (what game isn't).

    The sequel however looked bland in comparison and it really impacted on how much fun it was to play. It just goes to show how graphics DO affect the game play.

    On the other hand I actually really enjoyed Bioshock Infinite, until I got stuck trying to defend the air ship, still haven't gotten past that.
    Reply 0
  • alexatkin 30/05/2014

    @peeps The financial year is end of MARCH not May. Reply 0
  • Nintendo unveils Wii U GameCube controller adapter

  • alexatkin 30/05/2014

    "IF" the Pro Controller had analog triggers it might have been considered a good controller.

    Even the Gamecube controller which I agree is the most comfortable I have even had, had the silly notches on the analog to ruin the experience. If it weren't for those I would probably consider it the best controller of all time.

    At the end of the day though, no controller can be perfect for everyone due to the huge difference in hand sizes.
    Reply +2
  • Blizzard is suing Starcraft 2 hackers for profiting off mods

  • alexatkin 22/05/2014

    @mega-gazz If this was merely for offline use then you are right, they would have no case.

    However the fact this is about hacks for an online game could make a huge difference.

    By using a hacked game on their servers you are not only in breach of the terms but you may even be breaking the law, as you were only given permission to run official client code on their server.

    The fact they are going after the makers of the hacks not the people using them is a good thing. Technically they could sue everyone using the hacks for damages, although they obviously are less likely to get anything out of that as end-users aren't profiting (money wise).
    Reply 0
  • Dead Island: Epidemic launches closed beta on Steam Early Access

  • alexatkin 19/05/2014

    I think the "best value" is the free version thanks. Reply +9
  • Eurogamer readership survey 2014

  • alexatkin 19/05/2014

    @INSERT-COIN To be fair the big publishers DO revolve around the consoles.

    That said I think if they all collapsed overnight there would be plenty of PC indies left to take over, they were almost all PC indies once.
    Reply -1
  • alexatkin 19/05/2014

    What a poorly thought out survey.

    Why is there a 0-5 option for stuff, surely 0 is very VERY different to 5 so should have its own option.

    The assumption that EVERYONE must go the cinema at LEAST every couple of months. I only go once or twice a year at most and there was no option for that infrequent.
    Reply +1
  • As Killzone Shadow Fall gets co-op, Guerrilla plots future on PS4

  • alexatkin 19/05/2014

    @naznatips There is a big difference between being easy to develop for and easy to get every last drop of power out of.

    We saw this on Xbox 360 where it was easy to port PC games over to it but they weren't all that impressive. Once developers spent more time on it we got vastly improved results.

    A lot of people seem to think because these consoles are PC hardware based that optimisation will bring lesser results. This is not true, PC games are far from optimised so there is still plenty of leeway, especially with GPU compute.
    Reply +1
  • alexatkin 19/05/2014

    @ToiletDuck I went from playing Infamous 1 to Second Son, I enjoyed it plenty. In fact I felt WAY more in control of what I was doing than in the first game where I'm stuck on the last transformer.

    The only complaint I have about Second Son is its length.
    Reply +2
  • Layoffs hit Rare following Kinect Sports Rivals flop

  • alexatkin 19/05/2014

    @Negotiator The "RIP Rare" comments are referring to the fact that you could pretty much guarantee every Rare game was a runaway success but they are a completely different entity now, not that its actually closing.

    Most of the staff who created the loved Rare games are no longer at the studio. So yes, "RIP Rare" because the only thing remaining is the name.
    Reply +18
  • Tech Analysis: Half-Life 2 and Portal on Android

  • alexatkin 19/05/2014

    @tobystrauss The subjective experience is all that matters.

    It doesn't matter of one system is a hundred times more powerful "under the hood" than another, if it doesn't actually look and feel like it in the games.
    Reply +1
  • UK retailer John Lewis sells Wii U cheap as chips

  • alexatkin 16/05/2014

    @karaokequeen3 No, The ONLY feature of the premium is bigger internal memory (slow, you get faster downloads using a USB stick instead) and money back on your digital purchases, that I haven't found enough worth getting to qualify. Reply +1
  • Better without Kinect

  • alexatkin 15/05/2014

    Kinect was the only real innovation in the Xbox One. Removing it does not level the playing field at all as PS4 still is more powerful and has a controller with actual useful changes to it. For one thing it doesn't cramp my hands like the PS3 one did, although granted the Xbox 360 is still slightly more comfortable.

    I'm sure the extra vibration in the Xbox One triggers is nice and all, but its hardly game changing and by many accounts its a bit of a downgrade over the Xbox 360 controller in some ways - specifically the bumper buttons.

    On the other hand dualshock 4 is a huge improvement in every way (manufacturing issues and battery life excluded) over DS3. The touch pad makes games like Final Fantasy XIV much easier to play. The motion sensors actually work (more than can be said for waving your hands in the air) and the speaker adds a lot to the surround sound experience and can even make it easier to hear dialogue if used for that, because its closer to you than the TV/centre speaker.

    The PS4 is certainly not flawless and I certainly find PSN far less stable than Xbox Live, but I am still waiting for something compelling to pull me to Xbox One. Alas since owning a PS4 its the first time I have let my Xbox Live Gold account expire, although I will likely renew it to start earning those Xbox One freebies. But when I will actually pick up the console remains to be seen.
    Reply -3
  • The Witcher 3 may run slightly better on PS4 than Xbox One

  • alexatkin 13/05/2014

    Except those "you can see the difference if you sit x away from the TV" charts are always pure BS. I have never seen a single one that rings true when I am wearing my glasses, heck I can tell between 720p and 1080p WITHOUT my glasses on.

    You might not make out every pixel of difference, but a higher resolution "always" adds more to the image as long as you are not reducing geometry to achieve it.

    Some of us "gamers" already have a PC that can do 1080p but bought a new console primarily to FINALLY have 1080p with the convenience of a console. So its a huge consideration for me, unless its a console exclusive where you have to make do with whatever you are given.
    Reply +1
  • Microsoft to sell Xbox One without Kinect for 349

  • alexatkin 13/05/2014

    I still think this is a risky move for them. Any developer who wrote their game relying on Kinect could bring a case against Microsoft now if their game sells poorly.

    They are putting those developers at a distinct disadvantage. This is why few developers bothered with the original Kinect as you do not artificially limit your target audience or spend money on features only a small percentage of your users will have access to. Developers only adopted Kinect on Xbox One purely because EVERYONE has one, so its not limiting their market.

    I guess you could argue enough people refused to plug it in that it might still be an issue, but that is not Microsoft at fault. It not being included with the console IS their fault, and they can be held legally responsible for that.
    Reply +7
  • Performance Analysis: Daylight on PS4 and PC

  • alexatkin 08/05/2014

    "But the PC has a few other atmospheric tricks up its sleeve including a bokeh depth-of-field effect and cloth physics for rags strewn across trolleys, or ripped ward curtains. These moving elements add hugely to the ambience of each area, and their absence leaves the PS4 version feeling somewhat static in comparison. Curiously, even with Nvidia drivers updated to the latest version 335.23, as of writing this option isn't available in the game's menus"

    This paragraph doesn't make sense. You say the PC has something the PS4 does not then tell us it doesn't actually have it.

    Do you mean this functionality is available on PC with an AMD GPU but not nVidia? Or it was supposed to be available but now isn't?
    Reply +17
  • alexatkin 08/05/2014

    @peterfll Because there is more than a game engine than graphics.

    There are probably many things about UE4 that made it more practical for this game or possibly even essential. The procedurally generated level mechanic may very well use UE4 specific functionality.

    The ease of development and specific work flow certainly varies depending on which engine you use.
    Reply +4
  • Amazon Fire TV review

  • alexatkin 04/05/2014

    @StooMonster There is, the WDTV Live automatically switches modes. Reply 0
  • Nintendo denies reports of new hardware at E3 2014

  • alexatkin 02/05/2014

    @EddCoates Erm, last I checked it was Nintendo that had the competent business strategy.

    They might not be selling as well, but they have a lot more money in the bank than their competition

    The Wii U might never be a runaway success but I expect it to be profitable, just like Gamecube was. Now Sony on the other hand.......

    Bear in mind I am saying this as someone who has a PS4 as my primary console and barely touch my Wii U.
    Reply -3