alexatkin Comments

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  • GameSpy servers to shut down next month

  • alexatkin 14/04/2014

    I miss the days when PC games came with the server code too so you could host it yourself. Reply +3
  • "We have the ambition to build the best gaming console for fans"

  • alexatkin 10/04/2014

    @jimdove76 I think you will find neither the PS3 or Xbox 360 were generations ahead of PC, consoles never have been since PC GPUs were first developed.

    Its the profit GPU manufacturers make on the high-end PC market that makes consoles affordable in the first place. Its also where they test their best tech before its cheap/efficient enough for a console.

    Yes the PS3 was a huge jump over the PS2, but the technology was evolving much faster back then. The laws of diminishing returns are in full force now so the orders a magnitude improvements are much smaller.

    If you look at the actual cost of GPUs the PS4 is exactly where it should be for price/performance. They choose the best they could for a decent price and sane cooling solution.
    Reply +4
  • alexatkin 10/04/2014

    Its really too late for that.

    I was a huge Xbox 360 fan and the main reason to upgrade for me personally was to bring my console gaming up to 1080p. So unless developers suddenly find a bottleneck that hobbles 25% of the PS4 GPU power, the Xbox One has no chance for me.

    Sure I will pick one up eventually once prices come down (and hopefully the size of the thing) and they have some exclusives I want, but that isn't looking any time soon. My favourite games on Xbox 360 were Crackdown, Fable 2, PGR, and only one of those has even been suggested to be on the table, plus Infamous is a lot more like Crackdown than I realised so Sony have me covered right now.

    Its sad to say goodbye, for one thing Microsoft are MUCH better on the network side, they actually get store updated out and working on time when SCEE are utterly useless and cock up the store constantly with regular PSN down time to boot. But at the end of the day its all about the games and I see nothing compelling from Microsoft yet.

    People insult Knack but at least Sony HAD a game for that genre and its enjoyable enough. Yet Rare should have been able to make something much better but they continue to have them on Kinect duty, what waste.
    Reply -1
  • Stick it to the Man landing on PS4 this month

  • alexatkin 09/04/2014

    @dogmanstaruk Nothing inherently wrong with indie games, if they actually make use of the consoles unique features properly.

    The issue I have with indie games are retro-styled ones that do not benefit from the PS4 in any way shape or form.
    Reply +11
  • Forza 5 update adds Long Beach circuit for free

  • alexatkin 09/04/2014

    Do those "authentic" palm trees animate "authentically" though?

    There is more to a racing game than the track looking accurate in screen shots. In all the footage I have seen of Forza 5 it feels lifeless and fake. Because no matter how good the graphics are it doesn't feel real unless the environment is actually animated like real life.

    This is also what people underestimate on Watch Dogs. Its not all about graphics, its about world simulation. Its why I am actually still excited about Drive Club because they seem to be focusing more on realism in the whole environment whereas Forza seems to focus too much on making a shiny environment but missing the little details that make it feel real.
    Reply -2
  • Watch Dogs PC recommended specs are pretty tasty

  • alexatkin 07/04/2014

    @Cartho I think you are spot on, the last-gen versions HAVE reduced all the stuff that is optimised for multiple cores.

    A lot of what makes Watch Dogs so awesome is the physics including full wind simulation, and the variety of things the pedestrians can be doing, how many pedestrians they have walking around, all things which CAN be cut from the 360/PS3 versions.

    As for PC, they are running a potentially far less optimised operating system. I also believe the PS4/One have chips for sound acceleration - another thing that they have to rely on running on the CPU on PC.

    I do think they have probably gone a bit overboard on the recommended specifications, but they have to play it safe as they do not know how much crap you have on your PC.
    Reply 0
  • What Burial at Sea means for the wider BioShock universe

  • alexatkin 07/04/2014

    @Arsecake_Baker To be fair, Phantasy Star Online had a similar translation mechanic as I recall.

    I really enjoyed the FF XIV Beta on PS4 this weekend though. The controls are certainly a challenge to get used to, but they did a damn good job of making it playable with a controller without taking away any of the game. Plus you can always use keyboard and mouse if you can't get used to it AND its totally cross platform with PC and PS3 players.

    The only negative is the silly idea of charging full price for it AND a subscription fee. You should get more than 30 days for 50 thank you very much. Fortunately you can always get the PS3 version cheap now, play it for a bit then upgrade it to PS4 for free.
    Reply 0
  • Gorgeous Mario Kart 8 retro tracks compared to originals

  • alexatkin 03/04/2014

    I wonder if Nintendo would actually add more tracks later as DLC?

    I get there are limits to how many tracks you can do for launch due to time/money, I applaud at not repeating tracks too often to keep the game fresh, but I also get sad when a track I really like is not included in a new iteration of a racing game.

    If we have the option to add them back again later as DLC, even paid, I think that is ideal. It means you get that variety from the retail edition (so they cannot be accused of just reusing old assets) while still getting to keep your old favourites too.
    Reply +2
  • Amazon reveals Fire TV set-top box and controller

  • alexatkin 02/04/2014

    @Pasco The WiiU is much more powerful than the best Android device today. It probably won't be for long though.

    Then again, Android is hardly the most optimised gaming OS. Many Android games stutter even on the best devices but WiiU is entirely created from the ground up to be gaming based, far more efficient.
    Reply +3
  • OneGuide rolling out to select Xbox One users in the UK

  • alexatkin 01/04/2014

    The biggest problem is that Xbox One is NOT the "One" device to rule them all.

    Even assuming Xbox One can control my receiver so it can turn on with my TV automatically and switch on the right channel, that still only works for Xbox One games and Sky/cable. If I want to go on Xbox 360,PS3,PS4,WiiU, use my WDTV Live which supports far more codecs than a console, use my Sony Bluray player which is vastly superior quality and speed to game console Bluray playback, I still have to use the remotes. That rather negates the advantages as its easier to just use the remotes at all time than have two different ways of doing things, especially with others in the household.

    Microsoft bet everything that people would ONLY have Xbox One, but that is only going to happen in a minority of households. Most people will have more than one games console and potentially other devices Xbox One CANNOT control. Heck, I have four devices in my receiver, four in the TV and STILL have the swap cables. So Xbox One does nothing to help me except require another device to be on to watch TV, something I rarely do anyway as I mostly use Netflix which is better on the WDTV Live because it uses FAR less electricity than any console.
    Reply +4
  • In Theory: Could The Last of Us on PS4 run at 1080p60?

  • alexatkin 29/03/2014

    @Naboomagnoli Sadly you are right. The years of 24fps cinema has trained some people into thinking anything higher is doesn't "feel" right

    Its silly of course, the ultimate goal should be making it feel true-to-life not cinematic, but it will take time for people to adapt.

    Still for games it does make a lot of sense to sacrifice frame rate for graphical quality, especially while people still feel cinematic is as low as 24fps. Its why I find it particularly ironic that gamers are constantly moaning for 60fps and movie watchers moan that 48fps is too high. :sigh:
    Reply +4
  • alexatkin 29/03/2014

    "GPU fill-rate on the PS4's processor is a substantial boost over PlayStation 3 (compare and contrast with Xbox One, which only has a 3.5x increase in fill-rate compared to Xbox 360)"

    Oh come on. If you are going to tell us the Xbox One is 3.5x the fill-rate of Xbox 360, at least attempt to give the same metric for PS4 vs PS3 or even PS4 vs Xbox 360, otherwise the quote above is meaningless.

    What even constitutes a "substantial boost"?
    Reply +5
  • Microsoft has a Kinect for Windows v2 sensor

  • alexatkin 28/03/2014

    It needs more than 4.5W of power? Really?

    Put in perspective, the laptop/tablet I am using right now is only using 3W and charges from a 10W USB charger. I wouldn't expect Kinect to use so much juice.
    Reply 0
  • Watch Dogs graphics look better in the latest trailer

  • alexatkin 28/03/2014

    Pretty sure this footage is of the PS4 version as Ubisoft said they will show more of the PC build "before launch".

    To anyone saying it just looks like GTA V, go to Specsavers. Yes there are similarities, but there is a lot LOT more detail in this trailer than GTA V. Actual grass growing on the fields, pedestrians who look somewhat unique with good animations, the physics and wind effects.

    At the end of the day, you can't possibly show off just how different this to GTA V in a trailer, its how the game world feels that matters. But as someone looking carefully for those things, I can see them plain as day. GTA V seems dead and sterile in comparison.
    Reply -1
  • The Vanishing of Ethan Carter's graphics will recreate objects from photos

  • alexatkin 25/03/2014

    @ecco It won't look stiff as there is plenty more to do AFTER you have created the base 3D objects and textures.

    The artists will still tweak them with shaders, lighting, etc so they all mesh together in the world and react realistically in the environment as a whole.

    Take the waterfall in the example above. The high quality assets are used to get the realistic wear, damp and moss patterns, but you will edit out the waterfall itself and render it in real-time by the game engine. Basically, the developers get to spend more time making the physics of the world look/act real.

    Of course you can also NOT do a lot of the above and just use it as a shortcut to gain high quality assets for a game with a tiny development team. That opens up for a very small indie developer to do a game with assets rivally a AAA game of last-gen.
    Reply +1
  • Ouya to remove free trial requirement in April

  • alexatkin 25/03/2014

    I'm not planning to get Ouya but I do have hundreds of XBLA games purely down to the fact Microsoft enforced free trials on that platform.

    I have bought relatively little on PSN, Steam or Google Play (apart from AAA titles) in comparison as I got burned on a few titles that sucked and gave up.

    Some of the biggest games of all time started as shareware on PC. They really should stick to their guns here, its the one thing Microsoft got right. (for XBLA that is, the indie section was a disaster)
    Reply +2
  • Oculus opens pre-orders for new, improved dev kit

  • alexatkin 19/03/2014

    @Guy.J. I believe the whole point of the Oculus has always been a single screen split into two by optics. Its the only real cost effective way of doing it.

    If you let that full screen be seen by both eyes than you are talking shutter glasses or polarised lenses which then cause crosstalk as they cannot perfectly isolate each eyes image. This is particularly a problem for me as I have a lazy eye so have to crank up the 3D effect higher than normal which makes it even more obvious.
    Reply 0
  • PS4 video editing, HDCP off, 720p Twitch coming

  • alexatkin 19/03/2014

    Hopefully they actually fix the fact it stops recording at all after the first half an hour or so of gaming as well. Being able to edit none-existent video captures would be rather pointless. ;) Reply 0
  • Sony announces Project Morpheus virtual reality headset for PlayStation 4

  • alexatkin 19/03/2014

    Darn, that half resolution again, its the one thing keeping me sceptical about Oculus. My TV already displays 3D at half 1080p per eye and the resolution loss is pretty obvious. Was hoping for a 1080p "per eye" device to finally fix that 3D crosstalk while retaining full resolution.

    Then again, this is for PS4 and rendering 1080p twice would be a huge overhead so it makes sense to halve that, as well as reducing the cost of the headset.
    Reply 0
  • Watch us complete Metal Gear Solid 5: Ground Zeroes in just 10 minutes

  • alexatkin 18/03/2014

    About as long as MGS 4 without the cut scenes then. :p Reply 0
  • The future of Rare

  • alexatkin 17/03/2014

    I think he is wrong, Nintendo take Pokemon and Mario, make minor adjustments and release it time and time again to financial success. People may be getting a "little" tired of that now, but Rare aren't close to that point.

    Many of us would be perfectly happy for them to take an old franchise and make relatively minor changes to it. If they took Conker and just did the same thing with a different storyline and levels, I would be ecstatic.

    I fail to see how his argument stands up with Kinect Sports anyway. Ultimately they are just trying to mimic the success of Wii Sports.

    Now in some cases yes it offers something the Wii did not, but any sport that uses your arms works better with an actual controller in your hand reading EXACTLY what you are doing. Even on Wii, you would swing your arm too hard due to not having enough weight in your hands. This is much much worse with Kinect as you don't even know what to do with your hands with them being empty, it doesn't feel right.

    So no, I do not buy the excuse that they only do a project if they can actually make it better.
    Reply +1
  • A new RollerCoaster Tycoon game has been announced!

  • alexatkin 17/03/2014

    @DreadedWalrus Oh god not the "tap ride to collect money" thing. That drove me to despair in Theme Park.

    I eventually realised how much of an idiot I was being playing that soulless game and stopped. Its not fun, its just grinding for the sake of grinding.
    Reply 0
  • Pinball FX2, CastleStorm - Definitive Edition and KickBeat hit next-gen consoles

  • alexatkin 17/03/2014

    @menage They aren't moving all tables over, just the most popular ones. I suspect the same will apply on Pinball FX2 as well. Reply 0
  • Average player takes 35-40 hours to finish Watch Dogs

  • alexatkin 17/03/2014

    Everyone complaining about the length of the game are looking at this wrong.

    "I don't have enough time for an xx hour game", seriously?

    What is wrong with playing the game over many months? You don't have to sit and play it from start to finish over a weekend.

    From a developers/publishers perspective its in their best interest to make a game that you CAN'T complete over a weekend. The longer the game, the longer before it ends up second-hand and the less cost effective it is to rent the game.

    The ideal game is one that is fun for a few hours every day or two, but you actually WANT to keep doing that for a long period. Isn't this exactly what people do with online FPS games? I can only hope they manage pull off the same appeal in a single player game.

    I haven't even finished GTA V yet because I like to space out of gaming, move on to something else for a while. I don't understand why so many people MUST complete a game in one or two sessions, it makes them VERY expensive if you only get a day or twos enjoyment out of a 50 game.
    Reply +3
  • Next-Gen Face-Off: The Lego Movie Videogame

  • alexatkin 16/03/2014

    I wish they would put the extra power into improving the drawing distance. Things like the collectable bricks tend to appear far too close to the player if its the same as Marvel.

    Although thankfully they have improved that since the Wii U Undercover which was still the best LEGO game thus far IMO, but the collectibles only appeared when you were right on top of them which made it frustrating to collect everything. (I still haven't)
    Reply +1
  • Xbox One closing monthly US sales gap on PS4

  • alexatkin 14/03/2014

    I would be worried if Xbox One doesn't pull ahead for Titanfall, but then there will be Infamous: Second Son to contend with. Reply 0
  • Wii Sports Club updated with Sports Resort levels

  • alexatkin 14/03/2014

    @abeeken I'm hoping they add the archery as I found that fun. Reply +3
  • PlayStation Store rental links spotted

  • alexatkin 14/03/2014

    @Frybird Sony have already had 1 hour trials of PS3 games as part of PSN+ before, it doesn't really work that well.

    You either skip all cut scenes which kills any story and potentially missing important instructions, or you waste most of that hour watching the story and getting no game play time.

    What we need is basically Boomerang Rental but without waiting for the discs. If I could pay a monthly fee to rent one or two different games per month I would be all for that.

    Paying for a day or week sucks as you force yourself to rush through the game which spoils it. Paying and it being over a streaming service (so less than ideal) sucks even more.

    My PS Vita won't even operate remote play reliably connected directly to the PS4, so what hope do we have over the Internet?
    Reply 0
  • Titanfall runs into problems on PC with error 503

  • alexatkin 12/03/2014


    Seriously though, the whole POINT of cloud computing vs standard dedicated servers is that its supposed to be scalable in real-time to avoid any single server getting overloaded. But its not much good if the underlying server code doesn't scale properly, which I get the feeling is the biggest issue with game servers.
    Reply 0
  • Why the PC version of Titanfall is a 48GB install

  • alexatkin 11/03/2014

    While I highly approve of lossless I have to agree this is madness.

    This is similar to Uncharted 3 on PS3 where it downloads audio/videos for several European languages when I only need English.

    You really should be able to choose specifically which bits you need.
    Reply +4
  • Titanfall ships at 792p on Xbox One

  • alexatkin 10/03/2014

    Like others have said, I don't get the point in 792p. Why bother going above 720p unless you are going at least CLOSE to 1080p?

    Surely dropping to 720p will upscale more cleanly and keep things at 60fps more frequently. Especially as so many people argue that they can't tell the difference between 720p and 1080p, it makes 792p seem even more pointless. You get the feeling its just so they can claim its a higher resolution than Xbox 360 version, which based on this is unlikely to be running at 720p either.

    Not that I agree with people who dismiss resolution as 1080p is hugely relevant to game play, its a big reason I bought a PS4. I was one of those people who had Burnout Revenge on Xbox and then upgraded to the Xbox 360 game and the resolution made a HUGE difference to my skill in the game as being able to see oncoming cars further into the distance meant my crapping reaction times on dodging traffic were less of a problem. The same goes for FPS although I suck at them, you can see players further into the distance at a higher resolution.

    As such I will only get an Xbox One when it has some exclusives I HAVE to play. Seeing as my favourite games were PGR, Crackdown and Fable, that could be a while or not at all.
    Reply +5
  • Killzone Shadow Fall dev to be more precise about resolution in future

  • alexatkin 06/03/2014

    I'm a graphics whore, I love my 1080ps, but too many people seem to be missing the point.

    The point of a higher resolution is to put more detail on the screen, if that detail is actually achieved by using various layers of effects that on their own are less than 1080p, that is fine. There is clearly more to outputting an image than just rendering the game at 1080p. Its how well the final image is optimised for 1080p that counts.

    My objection is when games (and it seems Xbox One is particularly a problem here) are simply generating 720p, using very basic upscaling and then slapping a 1080p HUD on top. That feels/looks cheap because its barely any different to how last-gen did games - except most games did the HUD at 720p too due to RAM restrictions.

    How you reach that 1080p output is unimportant. As long as the final output looks better than it would at 720p, the developers have done their jobs right.
    Reply +5
  • Nintendo terminating Wii and DS online services

  • alexatkin 27/02/2014

    That's a bit lame, considering we can still play a lot of those games on Wii U.

    It seems Nintendo are doing their very best to bully people into moving to Wii U.
    Reply +3
  • Criterion makes Burnout Paradise Legendary Car DLC free today on Xbox 360

  • alexatkin 26/02/2014

    Typical, I already have all the DLC on Xbox 360 but have the game on PC/PS3 without them. Reply 0
  • Konami makes next-gen Metal Gear Solid 5: Ground Zeroes cheaper

  • alexatkin 25/02/2014

    Like others have said, if this was 19.99 I would probably get it on PS4. However with the games coming out the next few months I have far better things to spend my money on. Reply -1
  • Microsoft announces first Xbox One price cut - and throws in Titanfall for free

  • alexatkin 24/02/2014

    "The reason for doing this is about giving gamers in the UK the best value we can with Xbox One,"

    Yeah right. If Titanfall was enough to sell the console at the original price then no company in their right mind would reduce it.

    There is only one reason why you would do this, you are afraid the game is NOT enough to sell the console at its original price.

    Its also a slap in the face to anyone who bought an Xbox One recently thinking that it would be at LEAST six months until a price drop.
    Reply +4
  • All Gran Turismo 5 DLC will be removed from sale

  • alexatkin 24/02/2014

    @Thetick Backing up the PS3 is a joke. To backup my PS3 with a 500GB HDD takes (literally) 24 hours.

    Once its backed up, there is no way to know if it even worked properly until to come to restore it and find out its corrupt.

    Bottom line, there is no good excuse to EVER block you from redownloading something you purchased. They have a responsibility to allow you to do it and I can see this getting them sued.

    If someone removes my ability to download a game/dlc that I bought I expect a complete refund of the cost I paid for it, nothing less.
    Reply +4
  • alexatkin 24/02/2014

    Is it actually LEGAL to revoke access to something you bought? Reply +3
  • Ryse's previously announced challenge editor mode has been canned

  • alexatkin 22/02/2014

    I feel better and better about not buying an Xbox One every day.

    I hope someone comes along and sued the pants off them for this. Its disgusting to promise a feature to sell a game then drop it once people have bought the game based on those promises.
    Reply +1
  • Microsoft announces Xbox One Media Remote

  • alexatkin 20/02/2014

    "The motion-activated backlit buttons illuminate as soon as you pick it up"

    So, the same as the Xbox 360 remote then.

    I understand not using the Xbox 360 remote by default, as if you have an Xbox 360 as well they both would respond to it. But it seems very tight of them to not at least have it as an option for someone who got rid of their 360 to get the One.

    Then again, Sony don't let you use the PS3 remote on PS4 either and there is no conflict there as it only works with whichever console its paired with. Although I wouldn't be surprised if they patch in compatibility to the firmware later.
    Reply 0
  • Metal Gear Solid 5: Ground Zeroes is 720p on Xbox One

  • alexatkin 17/02/2014

    @TFM_Excalibur The PS4 pad is excellent, barring the early build issues.

    I now use it on PC rather than my Xbox 360 controller, its that much better. I was playing the Titanfall Beta with it AND COULD ACTUALLY AIM, something I never have been able to do properly on a controller until now.

    Maybe the Xbox One controller is good too, but I hear too much about the flaws with the new bumpers and does it even work on PC yet?
    Reply +21
  • Ex-Ubisoft devs are recreating the entire planet using drones

  • alexatkin 04/02/2014

    While this sounds overkill for a single game, I think its only a matter of time before a company does this purely to license sections of the world to other developers for realistic in-game locales.

    Right now every game based on real locations have to recreate those locations themselves, costing time and money. In the same way you currently license game engines, it makes sense to license environments. It would reduce the time spent creating the game environment, potentially make it much richer as you have a baseline to work with earlier and can spend more time tweaking it to perfection.

    I had expected Google to perhaps be ahead of the curve here thanks to Streetview and the 3D buildings, but it seems that was not their intention.
    Reply 0
  • Ubisoft investigating BT Infinity Uplay problems

  • alexatkin 24/01/2014

    LOL I wonder if this is the porn filter braking things? Reply +16
  • Microsoft considered removing the Xbox One's disc drive after E3

  • alexatkin 03/01/2014

    I can't see this all-digital future any time soon.

    I have 100Mbit broadband and 750GB of HDD space and its STILL inconvenient when I have to wait to download a large game from Steam. Bearing in mind I have plenty of free time on my hands, many people do not.

    The last thing someone wants when they spend all day at work is to have to wait for that game they just bought to install. There are already tons of complaints about how long it takes Xbox One to install games FROM DISC!

    Then there is the fact the new consoles only have 500GB of space. If, like me, you don't necessarily spend hours on a single game but like to switch between several, it becomes a REAL pain having to constantly delete and re-download games. Its contrary to my play style and trying to change that just results in me not playing games at all.

    Then there is the fact we could all be upgraded to Gigabit broadband tomorrow, it won't make any difference when the download servers rarely max out my current 100Mbit connection and especially not during peak hours, exactly when people will be wanting to play.

    I already had this problem when I bought Battlefield 4 when it was on sale. I had to wait a while for the first part of the game to download, play that first chapter and then didn't get to play anything else that day as the download was running slow due to how many people had taken up the discount offer.
    Reply +4
  • Digital Foundry vs. Trine 2 on PlayStation 4

  • alexatkin 17/12/2013

    @Rob_Nomad The HDMI version is limited by the HDMI output chip which in the case of the PS4 I believe is 1.4b which actually DOES support 1080p 60fps in 3D and 4k at 30fps.

    The problem is unless your HDTV is a very recent model (within a year or two) your TV will only be 1.4a compliant which can only do 1080p 24fps in 3D. Even the early 4k TVs did not actually support 4k over single HDMI because 1.4b chips had not come out yet. Of course if you buy a 4k TV today it will be at least 1.4b and more likely 2.0.

    Bottom line, the PS4 hardware supports everything it needs to over HDMI but it sounds like Sony is only support 1.4a output modes in the firmware right now for some reason.
    Reply +2
  • Hardware Test: PlayStation Vita TV

  • alexatkin 14/12/2013

    @Atropos No, because the Vita has a touchscreen AND a touchback.

    Both work on the principle that you know where you are touching in relation to what is on screen so even if you replicated both somehow, its still flawed.

    Some games even use squeezing the top and bottom of console as a mechanic, like you are squashing what is on the screen.

    Its just a poor idea all round, they should have included HDMI output in the PS Vita to begin with which would have avoided these problems. Sure it adds a cable from the controller to the TV, but its better than this half-assed solution.
    Reply +6
  • PlayStation 4 outsells the Xbox One in US retail

  • alexatkin 13/12/2013

    Not including digital sales and bundles is pretty useless. I have Assassins Creed 4 (digital), Battlefield 4 (PS3 digital, PS4 upgrade) and Killzone (bundle). So basically NONE OF THOSE are included in the stats.

    Even worse, Sony confirmed on their blog that anyone upgrading their PS3 titles to the PS4 are only counted as PS3 sales. So all in all the PS4 sales are going to be MUCH higher than reported.
    Reply 0
  • Oculus Rift gets shedload of cash to help polish consumer headset

  • alexatkin 13/12/2013

    @FogHeart Personally I ALWAYS use games like GTA for virtual sightseeing but the fact you are still staring at a TV screen and moving an analog stick is a big barrier.

    Once you can ACTUALLY walk (and so you are getting exercise too) it will make a big difference to me. Not for gaming, as its not practical in most games as the whole point is you are doing things that aren't feasible in the real world, but for just relaxing.

    Of course a stereoscopic screen with zero crosstalk (which is effectively what Oculus is) WILL be useful for gaming, as well as the head tracking. You still might need a controller for major movement, but picking up your casual head movements goes a long way to reducing motion sickness and increasing immersion.
    Reply 0
  • The Chinese Room on its PS4-exclusive Everybody's Gone to the Rapture

  • alexatkin 13/12/2013

    I think they are dead right about restricting your collectibles on the first play or having branched storylines.

    There are games where it will work, but there is the risk of it becoming something they do JUST to add replay value. A game should stand up on its own enough to make you want to play it again, it shouldn't need artificial restrictions.
    Reply 0
  • Zen Pinball 2 gets PlayStation 4 release date

  • alexatkin 04/12/2013

    Classy move, this will encourage me to resume buying Zen tables as I didn't want to buy on a platform I would be using less and less.

    A shame Pinball Arcade you have to pay again, although to be fair that is more an emulator so a different beast. Trying to make a pinball game react EXACTLY like a real table is naturally harder than just making one from scratch in digital only form.
    Reply +1