alexatkin Comments

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  • Ubisoft defends Assassin's Creed: Unity graphics lock for parity on PS4, Xbox One

  • alexatkin 07/10/2014

    @grassyknoll CPU cycles DO impact resolution, but I believe that is specifically an issue with DirectX.

    Which is precisely why DirectX 12 is supposed to increase performance on PC and Xbox One as it reduces/removes this bottleneck.

    However, as PS4 doesn't use DirectX it doesn't have this bottleneck to begin with.
    Reply 0
  • The Crew release date set for December

  • alexatkin 06/10/2014

    @Murton So how exactly do you know how lacking DriveClub is in content when its not even out yet? Reply +4
  • Face-Off: Forza Horizon 2

  • alexatkin 05/10/2014

    @iainmarchant1 The reason the console jump wasn't as big this time is the power envelope.

    The last couple of generations the amount of power the consoles have used has drastically increased.

    With PS3/360 it topped out, they both had cooling issues and fan noise issues due to trying to handle that much heat dissipation in such small boxes.

    XBone/PS4 are working within that same power envelope because otherwise they would have to drastically increase the size of their consoles and the fan noise.

    Nobody wants a noisy fan heater in the living room so compromises had to be made. To build a PC that is as powerful as the PS4 and runs as quietly is REALLY hard and expensive. To build one in the same physical size is near impossible, Sony went to a LOT of trouble to build this thing. They also got lucky that GDDR5 prices came down in time for launch.

    As for XBone, they lost out by not gambling on GDDR5 memory being cheap enough by launch to avoid embedded memory. The embedded memory meant they had to use a less powerful GPU. But still, it was the best they could do for the price/performance/size.
    Reply +3
  • Project Cars shooting for 1080p 60fps on both Xbox One and PS4

  • alexatkin 29/09/2014

    @Emperor_Rosko Of course they can't make it look as good as the games NOT at 60fps, that's the whole point. You have to sacrifice graphics to hit a higher frame rate.

    A simulation should always trade graphics for the simulation. Just as an arcade game trades the simulation for graphics.
    Reply +1
  • alexatkin 29/09/2014

    @SavageEvil Not sure why people are down voting you on this. The reason I got bored with Forza is due to how lifeless and dull the game is.

    Some people keep arguing "who is looking at the scenery when racing", well, your peripheral vision ALWAYS is. While you might not clearly see the lack of life in the world, your brain WILL, and it makes the whole game feel less real.

    These are things the 60fps brigade do not seem to understand. The graphics DO make a difference to the immersion, just as much as the frame rate. A more realistic looking game at 30fps CAN feel better to play than a 60fps sterile one.

    Just dropping to 720p isn't always enough to make that difference. Not to mention that 1080p allows you see further into the distance, which can also be relevant.

    Its all a balancing act, nothing is as clear cut as some people like to make it out to be and I too would much prefer a game world that looks alive, with a reactive crowd cheering me on, than a game world that feels dead.
    Reply 0
  • The Crew Xbox One and PlayStation 4 beta release date

  • alexatkin 28/09/2014

    @the_rydster Agreed. But all reports so far suggest this game has actually pulled it off.

    By having different cities rather than concentrating on mapping just one area, it adds the diversity in environment that was so badly missing in the TDU games.

    Its never going to look as good as Forza Horizon 2, but then it doesn't have to, its a different game entirely.
    Reply 0
  • Exploring the handcrafted delight of Lumino City

  • alexatkin 28/09/2014

    Its refreshing to see a developer thinking outside the box. I will be keeping my eye on this one. Reply 0
  • Transparent Red and Blue Nintendo 2DS designs revealed

  • alexatkin 24/09/2014

    Actually I find the 3D hugely beneficial for certain games like Starfox, Mario Kart, Mario 3D, because it improves your ability to judge where you are in the 3D world.

    Its problematic on the current 3DS though as Starfox and Mario Kart you lose the 3D sweet spot too easily. This should be VASTLY improved on the New 3DS though so I plan to upgrade ASAP.

    On the other hand if there are enough people like me willing to upgrade, you might be able to get the normal 3DS XL much cheaper shortly after the new version launches.
    Reply 0
  • Yes, Triad Wars is free to play, but is it pay to win?

  • alexatkin 24/09/2014

    I'm disappointed no F2P game has been able to sustain itself simply by in-game advertising alone yet.

    It started with Crackdown having REAL adverts and I really thought some large open world F2P game would have been able to do something similar for funding by now, without being overly intrusive.

    Heck, even if it was a little intrusive I think they could make up for it with an awesome game. Nothing puts you off quicker than the game deliberately restricting your progress so that you pay to proceed rather than actually having fun.

    I'm going to keep an eye on this one, maybe they will actually pull it off, who knows.
    Reply 0
  • The show ends for Rock Band Network

  • alexatkin 19/09/2014

    @infoxicated Amen.

    Rock Band 3 is one of my favourite games. I only stopped playing it as the friends I played with no longer had time and then they stopped releasing new tracks.

    I would buy Rock Band 4 in a heartbeat on PS4. I miss how atmospheric and different the songs sound with the separate channel processing and crowd who react to your performance.
    Reply +2
  • alexatkin 19/09/2014

    To be fair it clearly says the network is NOT closing as such, they are just not accepting new submissions any more. That is a lot better than just closing down entirely. Reply +2
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • alexatkin 18/09/2014

    @Pasco Wow whats with the negs as you are totally correct?

    Motion blur in games sucks. Its trying to simulate what happens with cameras but I don't WANT them to simulate cameras, its meant to simulate real life which doesn't HAVE blur.

    Like you said, I should be able to look anywhere on the screen and it not be blurry beyond what the TV inherently is doing. When driving in an open world you want to be able to see the scenery to judge where you actually are.
    Reply -5
  • alexatkin 18/09/2014

    @Spindelhalla :sigh: When will people realise that yes when you are driving at 100mph you aren't looking AT the foliage, but it WILL be perceived in your peripheral vision and as such increase the illusion of speed.

    When you are sat staring at the screen the only thing your brain has to work on to determine motion is things moving on the screen. The more things on the screen moving, the better the illusion.
    Reply +2
  • Microsoft unveils wired Xbox One controller for Windows PC

  • alexatkin 17/09/2014

    @FogHeart I doubt they will ever implement trigger rumble on PC, just like they never added force feedback on the 360 wheel when used on PC.

    They want to keep some functionality Xbox One exclusive.

    I used to use the Xbox 360 controller on PC, these days I generally prefer dualshock 4 which is a surprise as I hated every previous iteration of dualshock.

    From what I have read the order of preference is:
    DS4 > Xbox 360 > Xbox One, unless you specifically need the d-pad which sucked on 360.
    Reply -3
  • Harmonix signs publishing deal to make more mobile games

  • alexatkin 15/09/2014

    Am I the only person who wants a Rock Band 4, on console? Reply +9
  • Watch Dogs: Bad Blood shows off its new tricks

  • alexatkin 15/09/2014

    @mkreku Exactly. That is the same problem I used to have with GTA, not enough to do outside the main missions.

    I don't necessarily just mean side quests, I mean completely different things, basically stuff GTA V rectified.

    Heck, even being able to fly a helicopter would improve Watch Dogs. The fact there were some areas with invisible barriers stopping you exploring seemed so lame.

    I still love the game, but there is a LOT of room for improvement. I most definitely will be getting the DLC though.
    Reply +5
  • Microsoft buys Mojang and Minecraft for $2.5bn

  • alexatkin 15/09/2014

    If Skype is anything to go by this vow of support is meaningless.

    The Linux Skype still works, but it doesn't support the latest features and has zero hardware acceleration so hammers your CPU. The Android version has the same problem.
    Reply +3
  • Sucker Punch explains inFamous DLC frame-rate boosts

  • alexatkin 08/09/2014

    @INSERT-COIN I'm fairly sure that on PC shaders are only generated by the CPU because the game has to run on various different types of GPU, there is no one shader fits all. Even on the same PC you might switch GPUs so it has to re-compile them, although I agree checking for that and caching them until it detects a change is more logical.

    On console however the shaders can be (and I believe are) pre-compiled in most games, as every console is identical. Its one of the many ways that a console game can be much more optimised than on PC due to fixed hardware.
    Reply +3
  • Digital Foundry vs Dead Rising 3 on PC

  • alexatkin 07/09/2014

    @Darren Its not up to NVIDIA to make a game work with their drivers, a well written game should work from the start.

    I have never EVER had to update my NVIDIA driver just to get a game to run, its why I favor NVIDIA as the brief time I had an ATI card I ALWAYS had to wait for a driver update if I got a new game.

    Driver updates generally are about optimising performance so the game runs better, not fixing shoddy code by the game developer.
    Reply +2
  • Video: The Crew recreates real-life American landmarks

  • alexatkin 06/09/2014

    @MTM2 Nahhh. Project Cars is too hardcore for people like me who prefer arcade racers. So its The Crew and DriveClub for me.

    If a few more games come out I want on Xbox One I will then pick up Forza Horizon 2 as I don't want a watered down Xbox 360 version.
    Reply 0
  • Samsung unveils GearVR

  • alexatkin 03/09/2014

    I wasn't planning to get the Note 4 after owning the Note 3, as you don't need more than 1080p on a screen this size.

    YouTube constantly gets stuck at 720p as it is and while I CAN see the difference when it actually works at 1080p, its not as big a deal as 480p to 720p was. When using the phone normally you really can't make out the pixels so another resolution bump seems a waste of GPU power.

    However, I have used my Note 3 with Google Cardboard and that DOES need more resolution. So this development could be what makes me upgrade as I was already considering a more permanent headset than cardboard even for the Note 3 as the VR experience is so compelling.

    This would definitely help tide me over until retail Oculus Rift comes out.
    Reply +2
  • Saints Row 4 gets standalone expansion Gat out of Hell

  • alexatkin 30/08/2014

    Finally a remastered on next-gen game I actually DON'T already own.

    Trouble is, they will probably end up putting it on a Steam sale before then.
    Reply -2
  • 1TB Xbox One with Call of Duty: Advanced Warfare exclusive to GAME in UK

  • alexatkin 18/08/2014

    @Sapporodan The PS4 is unlikely to get much smaller and the Xbox One is large purely to avoid the risk of repeating the Xbox 360 scenario, not out of necessity. A smaller one would most likely be LESS reliable.

    With these consoles being based on PC hardware they ALREADY have benefited from the same things that allowed the slim consoles. Its one of the advantages of them being heavily based on mature technology whereas the previous generation consoles were not.
    Reply +2
  • Library of Congress discovers unreleased Duke Nukem game

  • alexatkin 07/08/2014

    @dsmx Also, DVD-R are useless for long-term archiving - the dye deteriorates making it unreadable. Reply +12
  • LittleBigPlanet 3 gets a release date and pre-order bonuses

  • alexatkin 30/07/2014

    I'm hugely disappointed this is coming to PS3 as I had hoped this version would allow vastly more complicated/large levels due to the increase in RAM and CPU power. Its unlikely this is going to happen as I doubt they would allow levels created on PS4 to be incompatible with the PS3 version.

    So its probably just going to be a prettier version with a few exclusive levels that might use PS4 only functionality. If that is the case I will wait for LBP4.
    Reply +4
  • Destiny on Xbox 360 - Bungie's last-gen swan song?

  • alexatkin 27/07/2014

    "the Xbox One version of Destiny is effectively identical to its PlayStation 4 counterpart - with compelling evidence that the studio has already levelled the playing field with regard to the pixel-count differential"

    What a very diplomatic way of describing the fact they are not tapping all the power of the PS4 in this game in order to maintain platform parity.

    I bought the PS4 over Xbone BECAUSE its more powerful. I will be pretty annoyed if this sets a precedent, developers shouldn't hold back one platform because another one is weaker.

    I guess Sony won't mind though, it just means their own studios will produce far better looking games than cross-platform titles - pretty much what happened on PS3.
    Reply -2
  • Arya Stark actress in talks to star in The Last of Us movie

  • alexatkin 26/07/2014

    Do we really need a The Last of Us film in the first place? Reply +3
  • PlayStation 4 gets 3D Blu-Ray support next week

  • alexatkin 24/07/2014

    @RawShark PS3 has never been my go-to video device except for Netflix, as its media support is shocking.

    I tried both PS3 and X-Box 360 extensively and in the end gave up and bought a WDTV Live which plays everything without messing about getting a PC to transcode everything, as that only worked about 80% of the time.
    Reply +1
  • What if every PC game could run on your tablet?

  • alexatkin 19/07/2014

    @berelain You can on the T100 too. I really hope they do a higher model with a 1080p screen and more storage, its the biggest flaws with it. Reply 0
  • alexatkin 19/07/2014

    @Esppiral SSF struggles on the T100 but I suspect it would be fine on the Surface Pro.

    However you can run Steam in-home streaming to the T100 for flawless 60fps 768p games streamed from your desktop PC.
    Reply -2
  • Microsoft is shuttering Xbox Entertainment Studios, original programming

  • alexatkin 18/07/2014

    @frunk In most of the US it is the cable companies that are the ONLY source of fast broadband.

    This is why they are trying to kill net neutrality, because they KNOW cable TV is dying and their income is going to drop down the toilet if they allow Netflix to continue to deliver a good experience at the current price.
    Reply +2
  • alexatkin 18/07/2014

    And presumably they dropped Inside Xbox to start up Xbox Entertainment Studios in the first place. So sad that they ditched the perfect balance of entertainment and advertising about the latest games, to start a studio that has achieved sod all.

    If I want to watch a movie/TV show, I fire up Netflix. I expect things to be GAMES related on my games console, unless I am specifically in a media app.
    Reply 0
  • Pinball FX2 Xbox One release date set

  • alexatkin 16/07/2014

    @Dizzy Neither do I as I get it free on PS4 as I bought it on PS3. Reply +3
  • alexatkin 16/07/2014

    @Malek86 Its even more stupid when as I recall Microsoft were the first to propose cross-buy and cross-play, but never really delivered them. Reply +3
  • No PS3 to PS4 upgrade discount for The Last of Us Remastered

  • alexatkin 16/07/2014

    @GreyBeard If the PS4 had backwards compatibility I don't think people would be quite so annoyed at having to pay full price for ports.

    Sony only have themselves to blame. The PS2 played PS1 games, the PS3 (at least at first) played PS1 and PS2 games. So it came as a bit of a shock that the PS4 has no support at all.

    The average person doesn't know or care about the effort these things take. They just perceive that they "appear" to be getting a raw deal compared to their previous console transition.
    Reply +2
  • Oculus VR clamps down on eBay Rift re-selling

  • alexatkin 15/07/2014

    @Huxley82 That would go against the "anyone can develop for it" philosophy and also take a lot of resources away from actually making the thing better. Reply 0
  • Nintendo launches its first Cross-Buy game with Squids Odyssey

  • alexatkin 01/07/2014

    I find it sad how long this thing becoming the norm is taking. I recall Microsoft making a big deal out of this sort of thing before the Xbox 360 launched, then nothing really came of it.

    This and PSN+ are the two things that switched me from primarily gaming on Xbox 360 to primarily gaming on PS3/PS4 in the last few years.
    Reply 0
  • YouTube premieres 60 fps video with Battlefield: Hardline trailer

  • alexatkin 27/06/2014

    Surprisingly this actually works with Firefox on Linux, despite being stuck on FLASH 11.2. Reply 0
  • Oculus buys company that designed the Xbox 360 controller

  • alexatkin 25/06/2014

    @SuperSoupy You clearly haven't used a PS4 controller. Its extra functionality (especially the motion sensors) is what makes it so much better than the Xbox controllers.

    The only problem I have are the analog sticks hurt my thumbs, easily fixed with third-party addons though. Its a HUGE improvement over DS3 which I hated.
    Reply -1
  • Sky charging 5 more to use Sky Go on Xbox 360

  • alexatkin 23/06/2014

    I would be happy to pay 5 extra for Sky Go, if:

    1) It had ALL the channels of my Sky subscription.
    2) It was at LEAST as good quality as on an actual Sky box, including Dolby Digital surround.

    Of course neither of those things currently apply so Sky can get stuffed.

    Not much of loss I guess as I have tried using Sky Go on my Xbox 360 a few time and the quality sucked so badly I gave up.
    Reply +1
  • Ubisoft explains why Watch Dogs on PC contains hidden graphics files

  • alexatkin 20/06/2014

    They are actually correct at least when it comes to DOF. That is the single setting that makes the game look more cinematic/realistic but completely messes up the ability to the play the game properly as you NEED to be able to see clearly into the distance during missions. Its hard enough to spot cameras just at the outside of your hacking range as it is, with heavy DOF blurring it would be impossible. At the levels in best looking screenshots it would be impossible to even tail someone.

    Some of the other effects definitely should have been kept as options though, especially shadows cast from your cars headlights, heat vapour coming off the water, as I haven't heard any negatives of those things and they add a lot of realism to the game.

    When I went from Xbox 360 to PC for GTA IV the FIRST thing I noticed that really wowed me were the car headlights casting shadows. It made a much bigger difference than I realised it would, it made the whole game world feel more real.

    I certainly love the wind physics on Watch Dogs, the fact the grass and trees blow correctly in relation to each other does feel a lot better than past games where they are canned animations. The problem is you only really notice it when stood around admiring the scenery/waiting for a crime to start. You are far more likely to see shadows from car headlights from one minute to the next, as driving is such a key element of the game. So perhaps just some bad choices from Ubisoft on which effects are most important to keep in the game?
    Reply +2
  • Microsoft pledges to support Rare

  • alexatkin 19/06/2014

    @B-Spec_Bob I disagree, Starfox Adventures is one my favourite games of all time, up there with Conker. Reply 0
  • Watch Dogs patch fixes corrupted save files, online issues

  • alexatkin 19/06/2014

    @muzzakus DOF is a cinematic/photography effect, it has no place in games beyond cut scenes.

    Like you said, it looks great for photos but when actually playing the game you want your eyes to be able to instantly focus on ANYTHING happening on the screen - near or far. It was necessary in the past to hide low resolution assets/short draw distances, which should not be an issue on PC/PS4/Xbox One.

    You can have the same problem with motion blur too if its not done right, although modern implementations are generally excellent and necessary to make a 30fps game "feel" faster. Heck, even a 60fps game can feel slower than a 24fps movie, because of the lack of motion blurring.
    Reply +1
  • DriveClub could be the racing game to beat this year

  • alexatkin 18/06/2014

    The irony that my "Forza" wheel is likely to work on Drive Club but doesn't on Forza 5. Ah silly Microsoft. Reply +5
  • Don't call Crackdown on Xbox One Crackdown 3

  • alexatkin 17/06/2014

    I remain hopeful that THIS will be the game to sell Xbox One to me, however I don't like the idea of ANY game relying on cloud computing for core game play mechanics.

    Does that mean the game refuses to run offline or just outright sucks because they haven't spent any time making a decent physics engine for the console because its offloaded to "the cloud"? I find it hard to believe they NEED cloud computing at all for this and have my doubts its even a good idea. Does that means the physics will heavily lag if playing during peak-hours when your ISP may be overloaded?

    It doesn't help that I'm not convinced on the idea of destructible buildings to begin with. While its great for some games, Crackdown primarily is about SCALING large buildings which if they can be destroyed its totally contrary to that vision.

    This game is going to have a lot to live up to because games like Infamous and Watch Dogs are inspired by a lot of the things that made Crackdown what it was. The game today just wouldn't have the same charm. After doing the Gang Hideouts in Watch Dogs with the hacking mechanics it makes Crackdown feel like a bull in a china shop.
    Reply +5
  • "See those mountains?"

  • alexatkin 15/06/2014

    I love open world games particularly for the "vacation" aspect of visiting a new place, but I think this article hits the nail on the head with how everyone doing it has become a problem. Some games it can completely destroy them, as it did in Burnout.

    The primary game mechanic on Burnout was road raging against your opponents. As it was track based and most tracks were loops, even if you fell behind you could have fun plotting revenge when your opponents lap you.

    When they added short cuts in Burnout Revenge it messed up the balance for online play a little as if you missed a short cut that everyone else made, you felt cheated. Of course you learn eventually but it could be off putting for beginners.

    Then they went completely open with Burnout Paradise and it just destroyed the game online completely for me. No longer did you have that sense of having to push your way through the competition, it was too easy to take a wrong turn and end up miles away with no possibility of catching up, where a rage quit was the only real option because there was literally nothing constructive you could do.

    So yeah, I completely agree. Open world games are awesome when enough thought is put into the mechanics, but I feel too many games have been shoehorned into an open world where they would play better more limited.
    Reply +2
  • Watch Uncharted 4 and The Last of Us at 60fps

  • alexatkin 10/06/2014

    @abeeken The "cinematic effect" is because your brain has gotten used to 24fps so you are associating it with movies.

    The "soap opera effect" is actually far more true to life and once you get used to it its painful to watch 24fps again. Of course, most people are too pig headed to even attempt to get used to it.

    At the end of the day, the purpose of TV is to try and simulate a window into another world. That means higher frame rate and resolution is ALWAYS better, it makes the picture on the screen more seamless and gives your brain more cues to work with.

    People of the future will laugh at the concept that some people feel 24fps is "better". The only reason such a low frame rate was EVER used was because it was the lowest you could go without giving people headaches, it was all about saving money on film and nothing about it being "better". Higher is better, period.

    That said, I do not mind 30fps on "some" games if it means the game looks more real. In games its a balance between not getting the frame rate too low and not having the world look too fake. In an ideal world we would be gaming at 8K 120fps, but of course there are compromises in the here and now.
    Reply +11
  • The Last of Us Remastered release date announced

  • alexatkin 10/06/2014

    What I need is cross-save from the PS3 version and a discount if I already own it on PSN.

    With all the new great games coming there is no way I can afford to pay full price for this again.
    Reply +10
  • Grand Theft Auto 5 is coming to PC, PS4 and Xbox One this autumn

  • alexatkin 10/06/2014

    With any luck they will also offer a discount for people who already own it on PSN. If they don't I cannot rationlise paying full price for it especially if I have to start my single player save from scratch. Reply +9
  • Sony announces LittleBigPlanet 3 for PlayStation 4

  • alexatkin 10/06/2014

    I think its particularly awesome that they keep level compatibility so all those years of talent is not wasted. I can't say much else as the UStream constantly cut out so I only saw a little of the game in action. Reply +10