alexatkin Comments

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  • New Pokémon mobile game Magikarp Jump released today

  • alexatkin 26/05/2017

    I guess its good there IS a cap, but I don't see how a game like this is worth more than £10, so its still too high. Reply 0
  • Xbox Game Pass launches 1st June

  • alexatkin 24/05/2017

    @Acrid Taken from the site:
    "No,you do not need to have an Xbox Live Gold membership to access Xbox Game Pass.

    As with all Xbox Live titles, you will need an Xbox Live Gold membership to play multiplayer in Xbox Game Pass titles."
    Reply +1
  • Unreal Engine now fully supports Nintendo Switch development

  • alexatkin 24/05/2017

    @flooff That's optimistic.

    Snake Pass on Switch runs at something like 844x475 portable, 1200x675 docked. Then it has a coat of temporal anti-aliasing to make it look even more blurry.

    If I had known it looked this bad I would have just gotten it on PC as the slow movement just cause you to spend longer dwelling on the awful graphics. A slow-paced game needs to look good to keep you invested.
    Reply -7
  • Why can't Destiny 2 run at 60fps on PS4 Pro?

  • alexatkin 22/05/2017

    @xabigranja The reason some of us prefer to play on console is BECAUSE on PC people with better hardware get an unfair advantage! Reply +1
  • Nintendo reveals E3 plans

  • alexatkin 11/05/2017

    In addition to more games, its about time they announced an OS update to let you backup your save data. As I get more and more games it makes me really nervous knowing my data could be lost if the console breaks.

    Netflix, iPlayer and maybe even Amazon on Switch would also be nice.

    Now before someone says "but you can watch it on your phone" you need to note that International models of phones often are hobbled in Netflix as they have a whitelist for enabled HD and frustratingly my particular model of Note 4 isn't on it.

    If I root my phone you can change the model and it works, but then it breaks all the banking apps and risks leaving a back door to hackers. So having it on Switch would be a nice bonus, especially as the kick stand makes it more practical to use.
    Reply 0
  • Zelda: Breath of the Wild's first DLC detailed

  • alexatkin 02/05/2017

    Personally I feel that including the heroes path and korok mask in the DLC is pretty lame, they should be free updates.

    I have zero interest in playing the game again on hard nor do I like wave battles. I thought there were already too many battles (especially test of strength shrines) and way too few/short puzzles.

    DLC pack 2 is going to have be REALLY impressive to convince me its worth buying the season pass.
    Reply +2
  • Nintendo Switch shifted 2.74m units in its first month

  • alexatkin 27/04/2017

    @carlos82 No point in fighting enemies? Have you not leveled up your outfits? How about buying arrows?

    I can perhaps agree that tying weapon slows to finding Koroks is rather annoying. Then again, I'm enjoying looking for them even though I'm following a map.
    Reply 0
  • alexatkin 27/04/2017

    @Thedoctorstatic Yup, I bought Zelda on Switch instead. No point buying a game for a dead console plus I knew I would play it twice as much if I could play it when away from home.

    Also sold my copies of Mario Kart 7 and 8 in anticipation of tomorrow.
    Reply 0
  • Puyo Puyo Tetris review

  • alexatkin 27/04/2017

    @UncleLou There was always a risk Nintendo would think they can get away with higher prices seeing as previously you would have had to buy this game on a portable AND a home console whereas now the single game works for both.

    I think they are mistaken and people won't see it that way, especially as this is the sort of game that wouldn't hurt to have "only" a portable version anyway.

    I know I won't be buying it even at PS4 price, I'm not really interested in the multiplayer aspect so its way overpriced for me. Just let me bring my virtual console Tetris over from my 3DS already.
    Reply 0
  • PlayStation Plus free games for May detailed

  • alexatkin 27/04/2017

    @RSX901 I'd argue that Humble Bundle has matched or beaten PS+. Not least because those games remain forwards compatible too, looking better and better as you upgrade your PC, plus you only pay if you WANT that bundle and get to keep them forever. Reply -6
  • alexatkin 27/04/2017

    How annoying, I'd be way more interested in Abzu. Reply +1
  • The creators of Burnout are making a Crash Mode spiritual successor called Danger Zone

  • alexatkin 27/04/2017

    I hope it works better than Dangerous Golf, I literally haven't been able to get the thing to run for about six months, it crashes on startup. :(

    Maybe I will get it on PS4 just to be safe. I'd love to see if they could port it to Switch.
    Reply -1
  • Someone opened Zelda: Breath of the Wild's glitchy, "impossible" to open chest

  • alexatkin 26/04/2017

    @Wyrm Unless you are playing a game that helps cure cancer, that basically describes ALL games. Reply +20
  • Teenager behind Microsoft and Sony hacks jailed for two years

  • alexatkin 26/04/2017

    "This is someone seeking friendship and status within the gaming community."

    The hacking community surely? The gaming community hate his guts for ruining their gaming!
    Reply +74
  • Mario Kart 8 Deluxe: a great console title is a handheld revelation

  • alexatkin 21/04/2017

    @Duffking AF is low on consoles because they share the RAM with the CPU so memory bandwidth is precious. You have the same problem on PC when using integrated graphics.

    On a gaming PC of course the GPU has its own dedicated RAM with usually more bandwidth than you need, hence why AF costs very little on PC.
    Reply +1
  • Fans have noticed something odd about Lego City Undercover on Switch

  • alexatkin 30/03/2017

    @PickleJuice Its quite simple why the WiiU game was bigger.

    Games that run directly from optical media often have multiple copies of the same data on the disc, so that the head doesn't have to seek when loading different sections of the game. Basically every time you start a mission on the game, its probably loading a self-contained archive of all the assets needed for that mission.

    This is no longer necessary as the port in all cases runs off drives with vastly superior random IO speeds.
    Reply -1
  • Bloodstained announced for Switch, cancelled for Wii U

  • alexatkin 23/03/2017

    @liveswired Forced sounds a bit harsh, more that they needed to in order to make it cross platform.

    They also mentioned how the controls actually turned out BETTER by not forcing in Gamepad specifics.

    I mean sure, that might be BS to placate people, but we have seen forced motion control do bad things before. BotW motion aiming for example is pretty good, but its also good you can turn it off if you don't have steady hands.
    Reply 0
  • Watch: Ghostbusters VR Now Hiring ruined my childhood

  • alexatkin 23/03/2017

    @Lukeim64 Indeed, it seems like forcing you to use Move on this game is more a hindrance than a help.

    The DS4 has motion control already so it seems kinda unnecessary.
    Reply 0
  • Daytona USA is coming to Xbox One today

  • alexatkin 22/03/2017

    I had Daytona on Saturn and always sucked at it. Then I got this version on Xbox 360 and played it with the Fanatec Forza Wheel and suddenly realised why, my god it plays like a dream on that wheel.

    This is where the Xbox One falls down, I can't use that wheel so still have to boot up my Xbox 360 if I want to play this game.
    Reply -1
  • Xbox One's next update adds tournament feature, custom gamer pics

  • alexatkin 22/03/2017

    Wait, Xbox One didn't let you connect to WiFi that needed login?
    Pretty sure Xbox 360 did, once they got rid of the Gold requirement for the browser.

    If Microsoft stay true to form, Scorpio will come out with an "all new dashboard" and we start the long wait for all this functionality to be implemented, AGAIN!
    Reply -2
  • Sonic Mania release slips to summer

  • alexatkin 17/03/2017

    You don't tide people over releasing footage, you tide them over releasing a demo. :p Reply +4
  • Machinists carve Triforce into a Switch, sell it for nearly double the price

  • alexatkin 15/03/2017

    People keep complaining that Nintendo should have put protection in there, completely missing the fact that there is!

    I'm still convinced the dock scratching is a very rare issue caused by a faulty dock where the rubber bumpers have come off or were not applied in the first place. Mine clearly has grease smudges in that location when I remove it, showing the bumpers are doing their job.

    Even assuming it DOES turn out to be a common problem, it only scratches the screen bezel not the screen itself, so nowhere near as bad as the 3DS scratching issues.
    Reply +11
  • Zelda: Breath of the Wild uses dynamic resolution scaling

  • alexatkin 14/03/2017

    I don't think they made a good call at all. I think most people would prefer it dropped right down to 720p in the problem areas rather than judder like crazy.

    I'm still holding out hope they can patch the game to fix the performance issues though. It seems odd that Eurogamer mentioned Fast RMX has GPU issues with the current Switch firmware, yet no mention if this firmware fix might improve Zelda?
    Reply +1
  • Nintendo investigating Switch Joy-Con issues

  • alexatkin 13/03/2017

    @---___--- My Switch is within a foot of my router, next to my large left speaker above the WiiU and PS4 Pro - not had any issues.

    Basically its just generic advice for people having problems, not a suggestion that most people WILL have problems with that configuration, they won't.
    Reply 0
  • Why Nintendo Switch games are ending up more expensive

  • alexatkin 13/03/2017

    Personally I don't see why we need physical for indie games.

    Brick and mortar stores can still sell eShop redemption cards and microSD cards, so they aren't losing out. Plus the price reduction from trading them used will never be enough to offset this higher cost, which after only two games has paid for a 64GB microSD card.

    They could also encourage users to redeem and download the game while still in store, thus keeping them browsing longer.

    I'm also very happy to hear Snake Pass will not suffer from this as it was the next game I was planning to pick up on Switch.
    Reply 0
  • Switch has redesigned portable gaming forever

  • alexatkin 09/03/2017

    @Dan234 Nintendo gimped Zelda on the Switch too though, no way it should have frame rate issues or look identical to Wii U on that hardware.

    Just the fact it has twice the RAM should improve the asset streaming, but it doesn't.
    Reply 0
  • Zelda: Breath of the Wild already up and running on PC

  • alexatkin 07/03/2017

    @internisus Except there are no guarantees the frame rate will be any better, although texture packs would certainly improve the look considerably. But we don't know how far off this is and the LOD fading in too close on objects will still be the same.

    Heck, Mario Kart 8 can run in 4K right now but it has stalls the real thing does not. The experience is still better on the real thing.
    Reply -2
  • Nintendo says Switch dead pixels "normal", not a defect

  • alexatkin 07/03/2017

    @Big-Boss But a £1000 TV, they claim exactly the same thing.

    I wouldn't put up with it myself, but the fact is all manufacturers try to pull this BS. Its our place as consumers to call them out on it.
    Reply +6
  • alexatkin 07/03/2017

    @Manny2000 I have never gotten a dead pixels on a device either, including my PSP, PSVita, 3DS, 3DS XL, New 3DS XL, Switch.

    Ultimately, I have just been lucky. There are people claiming the 3DS quite commonly had dust under the screen, never mind dead pixels. Haven't seen that either.

    Bottom line, all manufacturers try to squirm out of replacing dead pixel screens and its always been that way since LCD became common. It doesn't make it right, but Nintendo are no better or worse than anyone else.
    Reply +2
  • Zelda: Breath of the Wild's first prototype looked like a NES game

  • alexatkin 02/03/2017

    "Given the exaggerated physics and chemistry, the developer couldn't make the art style too realistic, nor could it opt for too stylised a look."

    Can't say I agree, many games do exactly those things and it doesn't cause any issues. Its like they have never played ANY other RPG.
    Reply -2
  • Nintendo Switch review

  • alexatkin 02/03/2017

    @WAusJackBauer The 720p Home screen output sounds annoying, I hope they change that later.

    When I got my 4K TV I switched my Xbox 360 into 720p because the console upscaling to 1080p then TV to 2160p did have a noticeable impact on the picture quality.
    Reply +1
  • alexatkin 02/03/2017

    @CloudXIV Addons never work. There are already plenty for Android/iOS and the game support just isn't there because the people playing mobile phone games just aren't the same sort of gamers. There's also no consistent quality control.

    There is also the fact piracy is rampant on Android, so its not an appealing platform to develop expensive games on.

    Then there is the fact while many phones seem powerful in benchmarks, they can't handle that power for long periods. Overheating/downclocking is rampant, its just people do not notice it because few games are that taxing.

    Heck, I'm a PC gamer and can still see the benefit in console gaming even besides those. There are games that simply don't work on my PC right now for no obvious reason, Forza Horizon 3 crashed three times tonight despite running perfectly smoothly other days.

    Consoles are just the easiest, practical and most reliable way to game.

    After all that, phone gaming has to be rationed in case your battery dies when you need to call someone. Its just not practical.
    Reply +2
  • alexatkin 02/03/2017

    @Hairy-Gorilla Slower charge = longer time before the battery wears out.

    Heck, my PSP and PSVita batteries still work fine, my phone on the other hand become unusable after 2 years. (thankfully that was easily replaced)

    So I think Nintendo keeping it at not too quick a charge current is a good move. With a cheap power bank, the point is moot.
    Reply +1
  • Switch Joy-Cons tested: are there really de-sync issues?

  • alexatkin 01/03/2017

    I don't get why some people are throwing a fit over this. If its REALLY a big issue then Nintendo will have to replace them, even if its a fairly minority issue they still may have to.

    Ultimately, its unlikely Nintendo are going to ignore this. With the sheer amount of 2.4Ghz interference these days, I'm surprised this issue isn't more common.
    Reply -4
  • Nintendo Switch Pro Controller shown working on PC

  • alexatkin 01/03/2017

    Controller without analog triggers on a PC = Useless. Reply +2
  • New performance mode boosts Switch mobile clocks by 25 per cent

  • alexatkin 26/02/2017

    @Diji1 Finally someone who gets that eMMC are cheap and Nintendo could have gone for much bigger without any major cost difference to the end user. Reply 0
  • Lego City Undercover gets Nintendo Switch release date

  • alexatkin 23/02/2017

    @jayolad The 3DS version was a prequel and really really short compared to the Wii U version.

    It was impressive what they did on the 3DS, but the Wii U version was a fully seamless open world and MUCH better. I would highly recommend getting it.

    In fact, I sold my Wii U copy with the intention of picking it up again on PC to run in 4K. I enjoyed it that much.
    Reply +4
  • Nintendo Switch won't have Virtual Console at launch

  • alexatkin 23/02/2017

    @Elba What the heck has it not being 1080 got to do with anything?

    I play Steam in-home streaming on a 768p 10" screen and the pixels are literally so small I never once thought "it needs more pixels".

    Now for web browsing yes its useful, but on Switch this was designed specifically around the GPU clocking different when docked/undocked. Better to have the screen resolution match the native resolution games can handle than have them upscaling.

    The only reason 1080p is important on phones is you spend a lot of time reading text and the additional detail is much easier on the eyes. Plus being able to see if your camera is focused. These things are irrelevant to Switch.
    Reply +2
  • For Honor, online disconnects and the problem with peer-to-peer

  • alexatkin 21/02/2017

    @Gearskin Lots of us would prefer to play single player offline only because a lot of these games are now TIED online so you have no offline save data and if the publisher closes the online, the game becomes unplayable.

    Not to mention what if you want to play away from home or when your Internet is down. It might not happen often, but having a single player unplayable without working broadband is idiotic and frustrating.

    If nothing else, games with online components tends to lag. For example Watch Dogs 2 (which thankfully you can turn off its online component) you can see the whole game slow down when it joins an online session.

    A game that FORCES online will always perform worse than a game with an offline option, by the nature of having to handle the latency of the network.
    Reply +2
  • alexatkin 21/02/2017

    The problem is dedicated servers means the game gets taken offline sooner once its popularity drops.

    Then again, P2P doesn't completely avoid that either as often they will take the matchmaking servers offline that actually establish the P2P session.

    I really wish games would offer a third option, to manually create a session bypassing all the matchmaking stuff, so that it ALWAYS remains online. But of course as we are charged for online, they don't want that.
    Reply +1
  • Snake Pass release date set for March on all platforms, including Switch

  • alexatkin 16/02/2017

    I was going to get this on PC but I think instead I might have to get it on Switch. It seems like a fun game to waste some time when I don't feel like playing something more action-packed. Reply 0
  • The safest pair of hands in video games

  • alexatkin 03/02/2017

    IMO Sonic & All-Stars Racing Transformed > Mario Kart 8, by a mile!

    In Sonic you feel like your skill actually matters, in Mario if you pull in front you can feel how much the game hates you and deliberately makes your life suck.
    Reply +2
  • Nintendo Portugal's new Switch commercial accidentally reveals developer-only menu

  • alexatkin 01/02/2017

    @I_Am_CatButler I think the intention was to reduce that allocation over time though as the OS was so very bare-bones at launch. When you compare to what Xbox 360 was able to do for a UI and functionality with its tiny 32MB allocation, it really is insane. Reply +1
  • Fallout 4 gets PS4 Pro support and PC high resolution texture pack next week

  • alexatkin 30/01/2017

    I find it rather disappointing that despite having this game on Ultra on a GTX 970 with VRAM to spare, its implied I can't get any benefit from the texture pack.

    Surely they aren't just adding 4K textures and that's it? What happened to the PC advantage of having assets for all common configurations?

    Mind you at this point I'd be happy for the game to stop locking up. Play it across Steam in-home streaming a lot so when it locks up I can't do a damn thing about it until I return home. But its not like it happens every day, its weird. It will run fine for days and then spend a day locking up every 10 minutes, but no other game does it so 99% certain its not my PC.
    Reply +1
  • Revealing Zelda: Breath of the Wild guide pulled from Amazon

  • alexatkin 24/01/2017

    @Gutzerk I never got that far into MGS V but from what I have heard from people who have, its the opposite problem. There ISN'T enough to do so it forces you to repeat the same missions, its really not the same thing.

    Personally I quickly bore of a game if I'm forced to do the same mission over and over, including games like Mario where if you die to repeat what you already did. But I'm loving Fallout 4, even if its a million fetch quests, the exploration is a huge chunk of the game for me and clearly what they are aiming for here.
    Reply 0
  • Nintendo Switch dark horse Snipperclips in action

  • alexatkin 22/01/2017

    Those load times seem rather long for such a simplistic game. I REALLY hope that doesn't mean LEGO City Undercover WiiU load times for complex games. Reply +1
  • Digital Foundry: Every PS4 Pro native 4K game tested

  • alexatkin 21/01/2017

    @crazy-Tetsuo We don't actually know if Scorpio will run ALL games in Scorpio mode or not. Just because the Xbox One S was able to improve games a little (as they only upclocked the GPU a bit) doesn't automatically apply to Scorpio.

    Sony didn't allow PS4 games to run at Pro clocks without patches for "compatibility" reasons. Its perfectly possible, although less likely (thanks to Windows 10) that Scorpio could do the same. As theres a huge difference between a slight GPU clock increase and replacing the CPU plus GPU with a completely different generation of architecture.

    The PS4 Pro was somewhere inbetween, they changed the GPU slightly as well as doubling the compute units, but even there they weren't confident to let it run PS4 games at those settings without patching and compatibility testing first.
    Reply +1
  • alexatkin 21/01/2017

    @crazy-Tetsuo On the other hand, UWP games are having huge issues on PC so I'm not overly optimistic.

    Even DX12 in general is underperforming on many games compared to DX11.

    Microsoft have an uphill battle as things have not gone as well as intended on Windows 10 gaming.
    Reply -1
  • alexatkin 21/01/2017

    Ratchet & Clank is a better looking "upscaled" game than any game I have seen running NATIVE 4K on PC.

    Some of these temporal upscaling techniques give a far better result than all the fancy anti-aliasing on PC and the sooner all games on PC support them too, the better.

    PC is quite literally the platform of "brute force" gaming and I don't think there is anything to be proud of these. You are just pumping out heat, wasting electricity for games that could look so much better if better optimised for efficiency.
    Reply +6
  • Nintendo Switch won't have any video apps at launch

  • alexatkin 20/01/2017

    @Goldrake You do remember Switch is portable, right?

    Not much use your TV supporting Netflix when you are away from home, a big use-case for Switch.

    Granted, most people have a phone with a better screen than Switch but its also more important for your phone battery not to run out.

    So there are good reasons to want video services on Switch and its bizarre Nintendo would omit this.
    Reply +1