alexatkin Comments

Page 1 of 13

  • New performance mode boosts Switch mobile clocks by 25 per cent

  • alexatkin 26/02/2017

    @Diji1 Finally someone who gets that eMMC are cheap and Nintendo could have gone for much bigger without any major cost difference to the end user. Reply 0
  • Lego City Undercover gets Nintendo Switch release date

  • alexatkin 23/02/2017

    @jayolad The 3DS version was a prequel and really really short compared to the Wii U version.

    It was impressive what they did on the 3DS, but the Wii U version was a fully seamless open world and MUCH better. I would highly recommend getting it.

    In fact, I sold my Wii U copy with the intention of picking it up again on PC to run in 4K. I enjoyed it that much.
    Reply +1
  • Nintendo Switch won't have Virtual Console at launch

  • alexatkin 23/02/2017

    @Elba What the heck has it not being 1080 got to do with anything?

    I play Steam in-home streaming on a 768p 10" screen and the pixels are literally so small I never once thought "it needs more pixels".

    Now for web browsing yes its useful, but on Switch this was designed specifically around the GPU clocking different when docked/undocked. Better to have the screen resolution match the native resolution games can handle than have them upscaling.

    The only reason 1080p is important on phones is you spend a lot of time reading text and the additional detail is much easier on the eyes. Plus being able to see if your camera is focused. These things are irrelevant to Switch.
    Reply +2
  • For Honor, online disconnects and the problem with peer-to-peer

  • alexatkin 21/02/2017

    @Gearskin Lots of us would prefer to play single player offline only because a lot of these games are now TIED online so you have no offline save data and if the publisher closes the online, the game becomes unplayable.

    Not to mention what if you want to play away from home or when your Internet is down. It might not happen often, but having a single player unplayable without working broadband is idiotic and frustrating.

    If nothing else, games with online components tends to lag. For example Watch Dogs 2 (which thankfully you can turn off its online component) you can see the whole game slow down when it joins an online session.

    A game that FORCES online will always perform worse than a game with an offline option, by the nature of having to handle the latency of the network.
    Reply +2
  • alexatkin 21/02/2017

    The problem is dedicated servers means the game gets taken offline sooner once its popularity drops.

    Then again, P2P doesn't completely avoid that either as often they will take the matchmaking servers offline that actually establish the P2P session.

    I really wish games would offer a third option, to manually create a session bypassing all the matchmaking stuff, so that it ALWAYS remains online. But of course as we are charged for online, they don't want that.
    Reply +1
  • Snake Pass release date set for March on all platforms, including Switch

  • alexatkin 16/02/2017

    I was going to get this on PC but I think instead I might have to get it on Switch. It seems like a fun game to waste some time when I don't feel like playing something more action-packed. Reply 0
  • The safest pair of hands in video games

  • alexatkin 03/02/2017

    IMO Sonic & All-Stars Racing Transformed > Mario Kart 8, by a mile!

    In Sonic you feel like your skill actually matters, in Mario if you pull in front you can feel how much the game hates you and deliberately makes your life suck.
    Reply +2
  • Nintendo Portugal's new Switch commercial accidentally reveals developer-only menu

  • alexatkin 01/02/2017

    @I_Am_CatButler I think the intention was to reduce that allocation over time though as the OS was so very bare-bones at launch. When you compare to what Xbox 360 was able to do for a UI and functionality with its tiny 32MB allocation, it really is insane. Reply +1
  • Fallout 4 gets PS4 Pro support and PC high resolution texture pack next week

  • alexatkin 30/01/2017

    I find it rather disappointing that despite having this game on Ultra on a GTX 970 with VRAM to spare, its implied I can't get any benefit from the texture pack.

    Surely they aren't just adding 4K textures and that's it? What happened to the PC advantage of having assets for all common configurations?

    Mind you at this point I'd be happy for the game to stop locking up. Play it across Steam in-home streaming a lot so when it locks up I can't do a damn thing about it until I return home. But its not like it happens every day, its weird. It will run fine for days and then spend a day locking up every 10 minutes, but no other game does it so 99% certain its not my PC.
    Reply +1
  • Revealing Zelda: Breath of the Wild guide pulled from Amazon

  • alexatkin 24/01/2017

    @Gutzerk I never got that far into MGS V but from what I have heard from people who have, its the opposite problem. There ISN'T enough to do so it forces you to repeat the same missions, its really not the same thing.

    Personally I quickly bore of a game if I'm forced to do the same mission over and over, including games like Mario where if you die to repeat what you already did. But I'm loving Fallout 4, even if its a million fetch quests, the exploration is a huge chunk of the game for me and clearly what they are aiming for here.
    Reply 0
  • Nintendo Switch dark horse Snipperclips in action

  • alexatkin 22/01/2017

    Those load times seem rather long for such a simplistic game. I REALLY hope that doesn't mean LEGO City Undercover WiiU load times for complex games. Reply +1
  • Digital Foundry: Every PS4 Pro native 4K game tested

  • alexatkin 21/01/2017

    @crazy-Tetsuo We don't actually know if Scorpio will run ALL games in Scorpio mode or not. Just because the Xbox One S was able to improve games a little (as they only upclocked the GPU a bit) doesn't automatically apply to Scorpio.

    Sony didn't allow PS4 games to run at Pro clocks without patches for "compatibility" reasons. Its perfectly possible, although less likely (thanks to Windows 10) that Scorpio could do the same. As theres a huge difference between a slight GPU clock increase and replacing the CPU plus GPU with a completely different generation of architecture.

    The PS4 Pro was somewhere inbetween, they changed the GPU slightly as well as doubling the compute units, but even there they weren't confident to let it run PS4 games at those settings without patching and compatibility testing first.
    Reply +1
  • alexatkin 21/01/2017

    @crazy-Tetsuo On the other hand, UWP games are having huge issues on PC so I'm not overly optimistic.

    Even DX12 in general is underperforming on many games compared to DX11.

    Microsoft have an uphill battle as things have not gone as well as intended on Windows 10 gaming.
    Reply -1
  • alexatkin 21/01/2017

    Ratchet & Clank is a better looking "upscaled" game than any game I have seen running NATIVE 4K on PC.

    Some of these temporal upscaling techniques give a far better result than all the fancy anti-aliasing on PC and the sooner all games on PC support them too, the better.

    PC is quite literally the platform of "brute force" gaming and I don't think there is anything to be proud of these. You are just pumping out heat, wasting electricity for games that could look so much better if better optimised for efficiency.
    Reply +6
  • Nintendo Switch won't have any video apps at launch

  • alexatkin 20/01/2017

    @Goldrake You do remember Switch is portable, right?

    Not much use your TV supporting Netflix when you are away from home, a big use-case for Switch.

    Granted, most people have a phone with a better screen than Switch but its also more important for your phone battery not to run out.

    So there are good reasons to want video services on Switch and its bizarre Nintendo would omit this.
    Reply +1
  • alexatkin 20/01/2017

    @rep- Not to worry, Amazon still haven't gotten Man in the High Castle S2 release in UHD on the UK anyway. I keep asking them why and they haven't a clue. Reply 0
  • Intel Kaby Lake: Core i7 7700K review

  • alexatkin 15/01/2017

    @like3cokecans I'm not sure you can plus I doubt that functionality takes up enough die space for it to even be worth doing. As I understand it, BC functionality is achieved by effectively emulating those old instructions rather than actual hardware support.

    A modern OS won't use most or potentially any of that old functionality, so its not like its dragging performance down. It just allows to end user more flexibility.
    Reply +6
  • Mario Kart 8 Deluxe adds Splatoon characters and Battle Mode courses

  • alexatkin 14/01/2017

    @mouseymouse It was a common misconception that the game ran at 1080p on WiiU, it ran at 720p and it was extremely obvious when you looked at the aliasing. Reply 0
  • alexatkin 14/01/2017

    @Miyamotosan "Only Nintendo would charge £50 for an old game that originally cost £35."

    That's an odd thing to say considering how many remasters/ports have done EXACTLY that on PS4/Xbone.
    Reply +1
  • Watch: Here's how switching the Nintendo Switch works

  • alexatkin 14/01/2017

    @damonous Except if it was more powerful, it would be more expensive.

    Its utterly pointless, as we already have Xbox One/PS4/PC for those games that need power.

    Nintendo games on the other hand go for art style to compensate for the lesser power.

    There are only a tiny minority who ONLY want a Nintendo console that can play everything, most people will have another platform that already has the power side covered.
    Reply +1
  • Switch clicks in the hands, but on paper, it's in trouble

  • alexatkin 13/01/2017

    @Spuzzell Sorry but I disagree.

    If Nintendo released a £350 console that BEAT Scorpio, I still don't think it would much better.

    People who want power go to PC. The only reason I own an Xbox One is for exclusives and partly for moving my Rock Band DLC over from Xbox 360. I got PS4 as my main console then moved over to PC for none-exclusives.

    The ONLY reason I buy Nintendo is for something that none of the above can offer. So to me, Switch is still appealing. Had it just been another console, I wouldn't have been remotely interested after being let down with Wii U.

    The people who wanted a Nintendo powerhouse console are a minority, and strangely they all seem to be here in the comments section.

    You have to remember, Japan prefers portables. So Switch really was the only way to continue supporting their home land while also reaching out to the rest of the world that like home consoles.

    I'm also baffled with the expectation of a big launch line up. Who are these people with so much time and money that they need so many games at launch?

    The only thing I can agree with is charging £20 more for Zelda on Switch is damn cheeky. Then again, I never get round to playing WiiU as I have so many other games to play at home, so its probably not a deal breaker for me. If I get it on WiiU I will never get round to playing it.
    Reply -8
  • Nintendo Switch - games list confirmed so far, launch titles and everything we know about the hardware

  • alexatkin 13/01/2017

    I gotta admit that Eurogamer constantly telling us we know the specs is somewhat annoying.

    Yes we know the devkit targets, but we do NOT know if that is actually the hardware limit.

    Have they forgotten the PSP where Sony limited the clock speed at launch to converse battery life and then unlocked it later on?

    I realise its probably unlikely Nintendo would do that, but we just cannot be sure.

    What an early devkit targets and what the final hardware actually offers can differ greatly, simply because efficiencies can happen really late in manufacturing long after the devkits were released.
    Reply 0
  • Nintendo's precarious reveal runs risk of Switching off fans

  • alexatkin 13/01/2017

    Nintendo reveals ALWAYS suck IMO. This one was not hugely worse than I expected, I always expected things to only really become clear as sites like Eurogamer summarise afterwards and actual press releases appear.

    I gotta admit though, it was confusing how things like Mario Kart was just hidden into a montage. But the full trailer is available on their YouTube channel so it wasn't really a big deal.
    Reply +1
  • alexatkin 13/01/2017

    @Hairy-Gorilla But I can't play PS4 Pro when away from home or play Nintendo games on it, so how is that remotely relevant?

    I already have a PC and PS4 Pro to play those games on, why would I need Switch to do exactly the same thing?
    Reply +4
  • alexatkin 13/01/2017

    @spindle9988 Oh come on, realistically how often are you going to play for more than a couple of hours without access to power?

    People cope with the 3DS and at least Switch uses a standard USB-C port so can be powered with off-the-shelf battery banks.
    Reply +3
  • Check out the Nintendo Switch steering wheel controller

  • alexatkin 13/01/2017

    @carmagainagain I agree that the controllers are too tiny for multiplayer to be practical with them, but then there is nothing to stop you buying Pro controllers for that if its an issue.

    Then for single player I suspect keeping them docked to the console will offset any issues. Its not like people seemed to have an issue with the 3DS (I did but still cope for short periods) and it should be more comfortable than that.
    Reply 0
  • UK online shop says it will honour £198.50 Nintendo Switch pre-orders

  • alexatkin 13/01/2017

    @max75 Nintendo NEVER mention the hardware. You only ever find out about the specifications from leaks and hacks. Reply 0
  • Lego City Undercover re-release gets first trailer

  • alexatkin 12/01/2017

    I sold this on WiiU in anticipation of getting on Steam for some 4K goodness.

    I really hope they update LEGO Dimensions for PS4 Pro as the games look amazing in 4K. It really gives the illusion of real LEGO pieces on the screen.
    Reply +1
  • Nintendo Switch Treehouse Live to follow reveal event

  • alexatkin 10/01/2017

    @markytonline83 I like achievements, as it sometimes forces developers to think of interesting things to do to unlock them. But I have gotten over it being an important thing for me.

    If the game has enough content to begin with, especially its own achievement-like system (as any RPG naturally has), then I don't miss it.

    They do however sometimes cause me to return to game I had grown bored with, in order to compete with friends who unlocked something I didn't. But you could argue this is a shortcoming of the game to begin with if you NEED achievements to bring you back.
    Reply +1
  • Microsoft is removing Scalebound videos from its YouTube channel

  • alexatkin 10/01/2017

    How is this even article worthy? They cancelled the game so of COURSE they will delete everything related to the game. Reply 0
  • It looks like Microsoft just accidentally released the debug version of Forza Horizon 3

  • alexatkin 04/01/2017

    @vert1go There is no disc release for this game on PC so what exactly is your point?

    Any modern game can get messed up with post-release patches now, it doesn't matter if its cart or disk.

    Games also released buggy in the past, there just was no easy way to fix it. I had to send my copy of MSR back for replacement on Dreamcast because of a bug in the game.

    Some games even further back had game-breaking bugs that never got fixed, its just few people played the games to that point.

    We also had less legal protection than we do now so nobody forced them to fix the bugs.

    Add to that how much more complicated games are today so more likely to have bugs, you can't possibly be suggesting that it was better when games COULDN'T be patched?
    Reply +4
  • Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari

  • alexatkin 04/01/2017

    @ShiftyGeezer Agreed, it needed a bit too much micro-managing especially when it came to keeping the place clean and rides repaired.

    It did make it more interesting than RCT for me though, as I was never into the designing rollercoasters. I wanted something between the two, which I'm hoping is Planet Coaster.
    Reply 0
  • Digital Foundry's guide to PS4 Pro game upgrades

  • alexatkin 21/12/2016

    "Improving geometry and textures would have effectively required this remaster to evolve into a full-on remake" - Urm no Eurogamer that's not how it works.

    If the only improvement is resolution/AA, then its a port, as this clearly is.

    If they improve the textures, animations and/or geometry then THAT is a remaster. (as in a game the masters are the source assets before scaled down to what the hardware can handle)

    If they bring it completely up to current-gen standards by doing a complete re-write from scratch, THAT is a re-make!

    They are conning people by trying to make it seem like they are movies, that just upping the resolution is enough, its not. This so-called remaster from what I can see is just a port of the PC versions, nothing improved at all from that.
    Reply -3
  • Nintendo Switch CPU and GPU clock speeds revealed

  • alexatkin 19/12/2016

    Its a custom X1 with OS/games optimised for ARM (Android and games aka Shield TV are far from optimised). So while I'm disappointed its not more powerful, its still decent, especially compared to PSVita and DEFINITELY compared to 3DS. Reply 0
  • Nintendo patent hints at VR support for Switch

  • alexatkin 15/12/2016

    @Dryvlyne Actually, 480p is probably more like what Vive/Oculus deliver, if you count how many pixels represent the largest percentage of the viewport.

    Also, we don't know 100% the Switch screen resolution yet as both 720p and 1080p have been rumoured.

    Most people expect 720p because 1080p would be overkill on a screen that small, except if they designed it with VR in mind then 1080p suddenly seems more likely. So we shall see.
    Reply -2
  • alexatkin 15/12/2016

    @samharper We are talking about a console that is more powerful than every mobile on the market right now, when some of those are already turning in decent VR experiences.

    There's also been a rumour of Switch having a 1080p screen. That would only make sense if they were using it for something else, as 720p is more than enough for portable gaming.

    That said, if its not low-persistence OLED (and I doubt it is), I'm not sure it would work very well.

    I'm still doubtful they will do it, but its definitely doable.
    Reply +6
  • Lego Dimensions' Fantastic Beasts updated with the film's proper ending

  • alexatkin 12/12/2016

    Well that was dumb, if I had known it DIDN'T spoil the movie I would have bought it by now. I avoided it as I haven't seen the movie yet and probably won't until next year. Reply +1
  • Seasons of Heaven is a Nintendo Switch-exclusive indie game, runs on Unreal Engine 4

  • alexatkin 08/12/2016

    @Esppiral Its not like developers have NEVER letterboxed before to save GPU power. Reply 0
  • alexatkin 08/12/2016

    @IslandMonkey The screenshots are 1280x586 on the source site. If that is the native resolution its not unrealistic to expect a Tegra based on the GeForce 10x0 GPU to handle this. A few sources have said its more powerful than Xbox One. Reply 0
  • Sources: Nintendo Switch will have GameCube Virtual Console support

  • alexatkin 07/12/2016

    @CallousB They call it Virtual Console for a reason, they just emulate the original so it will be the original resolution. :( Reply +1
  • The Last of Us patch 1.08 for PS4 Pro analysed

  • alexatkin 07/12/2016

    @Krychek These people moan every time the console gains something from PC that makes it better.

    Xbox has a HDD "oh its a PC now".
    We have to install games "oh its a PC now".
    Configurable graphics modes "oh its a PC now".

    The thing is, these people are talking crap. As someone who has bee gaming on both since 1995 (and Amiga and PC before that), I recognise that consoles are STILL far easier to get along with.

    My PC has games that plain wont even run right now. If that happens on console you know it will get fixed, on PC, there really are no guarantees unless "I" put in the work to figure out what is wrong.

    I have been fiddling with Watch Dogs 2 settings since launch trying to push the graphics as hard as possible while keeping a frame-rate somewhere around 45fps-60fps.

    While its great having the option, I'm aware that I'm spending as much time thinking about "oh that looks nice", "oh crap that frame rate is a bit too low", "oh maybe I turned setting x down a bit too low" as I am gaming. Part of me would rather just have it on console with the option to choose 60fps and be done with it.
    Reply +3
  • alexatkin 07/12/2016

    @TwinStripeUK My guess is the PS4 API allows such low-level access to the hardware that ANY hardware changes would break games. Mark Cerny even claimed as much.

    Xbox One I'm guessing has more API abstraction than PS4, being more like a PC so changing the clock rate of the CPU/GPU is less likely to break games.

    That said, Xbox One S was only a GPU clock rate increase, PS4 Pro increases CPU/GPU and adds new GPU instructions. Scorpio may very well have the same issue as it will be a huge change in the hardware. Its not really fair to base it on the S.
    Reply 0
  • Lego City Undercover is getting a Nintendo Switch port

  • alexatkin 23/11/2016

    @faizi1997 None of the LEGO games run at 60fps on console. Its absolutely baffling why as they are extremely easy to run at 60fps on PC. Reply 0
  • Watch Dogs 2 launch sales nowhere near Watch Dogs 1

  • alexatkin 21/11/2016

    @NoUseForAName2016 Seriously? I tried Yakuza 5 and is was boring as sin. I tried the Final Fantasy 15 demo (granted not in English so will give it another go if I can) and was very unimpressed.

    Just because you feel those sorts of games have more depth, doesn't mean they are fun for the rest of us.

    Crackdown was a great game, but Infamous: Second Son had a lot of those good aspects too. So I'm not sure I agree that games are getting any worse, its more that people are getting jaded.

    I do fear however that Ubisoft listened to the wrong people with Watch Dogs 2. I really enjoyed the first game and am worried they changed too much in the wrong direction for me.
    Reply +2
  • alexatkin 21/11/2016

    @Hairy-Gorilla WD2 was £31.99 with discounts + 10% on UPlay. Reply 0
  • The 3D-printed Nintendo Switch is one of the best video game fakes we've seen

  • alexatkin 17/11/2016

    @TekMerc Honing their skills? Promotional material for their business? Because they were curious what it would look/feel like? For the lolz? Reply 0
  • Nintendo punishing Pokémon Sun and Moon pirates by blocking 3DS online access

  • alexatkin 17/11/2016

    @_TheDarkSide_ You were already told how piracy is a benefit.

    Example, I pirated Oblivion and Fallout 3. Before that I assumed I hated all RPGs as the few I tried I didn't like.

    I ended up buying Oblivion, Skyrim and Fallout 3 on Xbox 360.

    Later I bought them on PC too as well as Skyrim, Fallout 4 on PS4 (will get on PC when its cheaper) and New Vegas on PC.

    If I hadn't initially pirated those two games I would never have bought them or their sequels, period. Those are not the only games where that happened either.

    I don't generally have to do that any more as games I'm not sure about I wait for a Steam sale / Humble Bundle. But 3DS games hold their price, there really needs to be better way to try before you buy.
    Reply +1
  • Watch: Five ways Watch Dogs 2 connects to Watch Dogs 1

  • alexatkin 15/11/2016

    I still don't understand the hate of Aiden Pearce. I thought considering his back story it all made sense and I didn't find him annoying at all.

    I suspect I will be far more annoyed about the new characters as to me they are looking even less relate-able.

    Although the only game where the characters being unrelateable has ever ruined it for me was GTA San Andreas.
    Reply -2
  • Watch Dogs 2 online is broken: what works and what doesn't

  • alexatkin 14/11/2016

    @FuzzyDucky No game is 100% authentic as it would completely ruin the game.

    Where would the fun be if you were constantly stuck in traffic and couldn't avoid pedestrians so always had the police on you for running people over?

    This game specifically, hacking cars to move them our of your way wouldn't work at all if it was realistically busy.
    Reply 0
  • Japan just got an 'exclusive' Final Fantasy 15 demo

  • alexatkin 11/11/2016

    @Akhrati Thanks, it was the last action stopping me. Changed region to Japan on Xbox One, rebooted and it automatically started downloading. Reply 0