alexatkin Comments

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  • Jelly Deals: LG's 4K OLED at its cheapest ever price

  • alexatkin 18/11/2017

    @formulaic Advising people that you NEED a certain size TV to benefit from 4K is hugely misleading.

    The size depends entirely on how far away you are going to sit from it and as my room is quite narrow, a 48" is perfectly fine.
    Reply +2
  • alexatkin 18/11/2017

    @cheekyjay I already found the 2014 7500 range from Samsung vastly superior to cinema 3D. So I can only imagine how good OLED must be.

    I won't be replacing it any time soon though, bought it specifically as I would rather lose HDR than 3D.
    Reply 0
  • Stardew Valley is getting new single-player content after all

  • alexatkin 17/11/2017

    @Fourfoldroot I'd strongly recommend anyone on Vita moving to Switch.

    The difference in resolution and screen size has a much bigger impact on the comfort of gaming than I expected. It just pulls you in better and for the first time I forget I'm playing on such a small device.

    Not to mention being able to use microSD cards instead of stuck using rip-off Vita memory cards.

    Despite still having a ton of games on Vita I have more or less given up on it. Everything about the Switch is such a massive improvement over it.
    Reply -1
  • Xbox One X UK launch sales match Nintendo Switch, beat PlayStation 4 Pro

  • alexatkin 13/11/2017

    @mega-gazz The problem with this promise of "more investment in games" is that any games being started now will come out in two to three years.

    By then we will probably have PS5 so it will look decidedly less impressive and is not going to help sales of Xbox One X.

    They needed to be developing those new games to come out NOW, not in a couple of years.
    Reply 0
  • Wolfenstein 2: the biggest jump yet from PS4 Pro to Xbox One X?

  • alexatkin 11/11/2017

    @ciderman9000000 It is universally true that 60fps is better than 30fps.

    Essential, perhaps not. But games which I enjoyed (and even some I didn't, eg Dying Light) I have played again on PC at 60fps and enjoyed them a lot more due to the more responsive controls and better clarity, as LCDs look better at higher refresh rates due to how persistence works.
    Reply +2
  • alexatkin 11/11/2017

    @Cheese_happens Did you even read the article? The game is CPU bound, so dropping the resolution isn't going to make a whole lot of difference. Reply -4
  • alexatkin 11/11/2017

    @Foxtrot-Oscar Noise level seems to vary from console to console. I never find my PS4 Pro annoyingly loud, its quieter than my PS4 war, definitely not even close to the Xbox 360.

    For me the Dreamcast and even the original Xbox One PSU is more annoying due to their higher pitch.
    Reply -3
  • Assassin's Creed Origins: Xbox One X is improved, but to what extent?

  • alexatkin 10/11/2017

    @Matthew_Hornet Unfortunately not, it only has dynamic AA which turns off vsync resulting in huge tearing which IMO is unacceptable.

    The biggest problem though is the 100% CPU usage issue. No matter how low you put the graphics settings its impossible to hit a stable 60fps because the CPU load remains the same. This is reported by people on pretty much every CPU out there, its a huge issue.

    I also had random crashing until I updated Win10 to the Fall update.
    Reply +2
  • alexatkin 10/11/2017

    @porkfiend Well I have compared on PC between 2160p with 50% scale, 80% and 100%.

    The differences were much more obvious than I was expecting, very easy to see.
    Reply +1
  • Pokémon Go maker Niantic working on Harry Potter game next

  • alexatkin 09/11/2017

    Augmented Reality game by Niantic, its probably going to suck. However new Harry Potter games for actual consoles sounds interesting.

    Some of the past ones were actually pretty good but hobbled my the technology of the time. I had been hoping they would find an excuse to release more on modern hardware. Although I would prefer something on PC.
    Reply -1
  • Assassin's Creed Origins launch sales double Syndicate

  • alexatkin 09/11/2017

    @joehalas I don't get these claims of it switching to an "RPG leveling system". Its not wildly different to how the last two games worked IMO. Reply 0
  • alexatkin 09/11/2017

    Now if they will just kindly fix the PC version so I can get a stable 60fps it would be nice.

    Frustrating to see my frame-rate drop to 30-45 because its hogging all CPU cores, every time they drop below 100% its back to 60fps.

    At least I got past the random reboots by updating Win10 to Fall Creators Update. (at least I think that is what fixed it)
    Reply 0
  • This gadget fixes the video game steering wheel compatibility nightmare

  • alexatkin 04/11/2017

    @Tatsuo76 From the article :
    "force feedback works exactly as the game designers intend"
    "full support for force feedback functions and gear-shift add-ons"

    So presumably unlike the existing solutions it must emulate a supported wheel rather than pretending to be a controller.
    Reply +1
  • LA Noire's Switch download version doesn't fit on a Switch

  • alexatkin 03/11/2017

    @robfielding The "disgusting" publishing charge is why Nintendo are still profitable.

    They simply do not have the same mass market appeal as PS4 or Xbox, who I might add have both gone through periods of huge losses, despite their huge install base.

    So its a cost we have to bear if we want Nintendo to still be around.
    Reply 0
  • alexatkin 02/11/2017

    @markytonline83 You seem to be forgetting Xbox 360 that was selling with as little as 256MB in 2007 and they even launched a model with only 4GB in 2010. So clearly 32GB wasn't unacceptable ten years ago!

    I suspect Nintendo intended to release a larger Switch but as its selling out in its current SKU they don't want to risk killing sales by splitting stock into larger storage versions at this point.

    They would end up with an even bigger shortage of the stock model and people accusing Nintendo of trying to artificially increase the price by only having the larger capacity models in stock.

    People forget that the eMMC in the Switch HAS to last the lifetime of the console, so it can't just be some cheap SD card that will wear out in a couple of years. The more reliable the chip, the more expensive it is.
    Reply 0
  • alexatkin 02/11/2017

    @2dshmuplover While using a USB when docked would seem ideal, it would break a primary point of the Switch that you can instantly undock it and carry on playing. You would be guaranteed to forget sometimes and potentially end up corrupting your save by an unfortunately timed undock. As such, Nintendo would never risk it. Reply +1
  • alexatkin 02/11/2017

    @2dshmuplover Fact is few people are willing to pay more for a Switch with 128GB of storage. Reply +1
  • alexatkin 02/11/2017

    I'm willing to cut some slack, but needing a download that big for the cart version is completely unacceptable. Reply +2
  • Microsoft Xbox One X review

  • alexatkin 03/11/2017

    @George-Roper Thing is though, I have replaced most of my Xbox 360 games with PC versions over the last year (costing less than the trade-in value usually) and the improvement is much much bigger.

    So I guess its nice for console owners, but I would argue you are far better off buying a PC for the cost of Xbox One X if BC is a big part of the reason.
    Reply -15
  • alexatkin 03/11/2017

    @UncleLou Neither my PS4 nor the PS4 Pro are "loud". Not as quiet as Xbox One granted (if the ignore the fact the PSU is actually audible too), but not annoying.

    The Wii U and Xbox 360 are far more annoying.
    Reply -9
  • Nintendo Switch's handheld mode more popular than playing on TV

  • alexatkin 31/10/2017

    @Esppiral If you signed up to Nintendo Network then I'm pretty sure you DID give them permission. Reply 0
  • alexatkin 31/10/2017

    My usage varies, but probably overall I play more undocked because I'm more likely to game on PC or PS4 when at the TV.

    I was actually surprised, both Zelda and Mario do not suffer as much from the smaller screen as I expected. Although they are much more engrossing docked due to surround sound.
    Reply 0
  • David Cage on Detroit and its depiction of domestic violence

  • alexatkin 31/10/2017

    @vert1go Except games clearly are art according to Oxford English Dictionaries:

    "Works produced by human creative skill and imagination."
    Reply +8
  • alexatkin 31/10/2017

    @spongebob Except movies DO take the most dramatic scenes, even out of context, and promote them on their own merits - all the time. Reply +4
  • alexatkin 31/10/2017

    @SpaceMonkey77 Totally agree. I absolutely HATED Heavy Rain as I thought it was very poorly written and thrown together, but I liked the concept and gave Beyond a try and loved it, in spite of its odd choice to jump around in time.

    You can only make something great by being willing to make mistakes and IMO his games improve every time. I have high hopes that Detroit will be good.
    Reply +7
  • NeoGAF offline after owner accused of sexual misconduct

  • alexatkin 23/10/2017

    I loved some of the stuff that came from NeoGAF but the forum as a whole had a horrible attitude.

    I tried to register for an account and was rejected without explanation of why I didn't pass the criteria.

    I guess their big control freak attitude to membership should have been a sign that something was wrong.
    Reply +4
  • The sad, slow death of Lego Dimensions

  • alexatkin 18/10/2017

    I'm not surprised. It started off a great game (the starter pack/base game was excellent), but its too expensive for what you get with the story packs (I really couldn't care less about the minifigs) and they also ruined the latest additions by requiring so many of the earlier ones to unlock everything.

    When you just paid for an add-on, you don't expect its content to be locked behind other add-ons. Even the time-limited unlocking of characters you do not have doesn't work for everything (Tardis unlocks), and I have had several occasions where the game let me rent a character too early or in the wrong place so it was wasted studs.

    Don't get me wrong, the Story packs weren't terrible but they paled next to the quality of standalone games like Harry Potter, Lego City Undercover, etc.
    Reply +8
  • The Yorkshire Games Festival returns this November

  • alexatkin 18/10/2017

    £40 does seem expensive after just attending PlayExpo in Manchester for £17.

    I did wonder why there seemed to be no talks there this year though. :(
    Reply 0
  • Sony to release indie game on Nintendo Switch

  • alexatkin 18/10/2017

    I hope this is a sign of things to come.

    As PSVita is pretty much dead outside of Japan and Sony have no plans for another portable, Switch would be a perfect compromise.

    There seems to be a fair few people who have Switch as their only console now, particularly PC gamers. So this way Sony can reach them for games that do not need the processing power of PC or PS4.
    Reply 0
  • Jelly Deals: Super Mario Odyssey discounted digitally pre-launch

  • alexatkin 16/10/2017

    @biru Like for like quality, it DOES cost as much to BUY proper lossless CD quality music tracks as the CD, sometimes even more as there is more competition with physical media. Reply 0
  • Gran Turismo Sport is HDR's killer app

  • alexatkin 13/10/2017

    @Eldritch Pretty sure there are more people with 4K none-HDR, or 4K barely-HDR TVs than those with the technology.

    Its absolutely staggering how many low-end 4K TVs have 8bit panels but claim HDR, which is going to be barely any difference to none-HDR as its dithered.
    Reply +27
  • Wham! Sony announces a new SingStar PS4 game

  • alexatkin 05/10/2017

    @Uncle_Fishboy Not to mention how incredibly uncomfortable it is to hold a phone like a mic. They are bad enough being used a phone these days, so thin. Reply +2
  • We asked EA to explain why you can't play FIFA 18 online against friends on Nintendo Switch

  • alexatkin 05/10/2017

    @Yogafire But they aren't charging yet nor are they going to charge as much as Sony/Microsoft.

    They also won't have nearly as many subscribers as them, so no its not entirely fair to compare them.

    It took FOREVER for Sony/Microsoft to implement party functionality, so its clearly not quite THAT simple. Not that I'm suggesting they shouldn't be making an effort by now.
    Reply -2
  • alexatkin 05/10/2017

    While I really don't care about online play much these days, it is a shame Nintendo haven't gotten on top of this.

    That is absolutely no excuse for EA to not bother implementing it themselves though. They have their own online system and force you to use it on other platforms, so clearly the infrastructure is there.
    Reply +1
  • How one Mega Drive dev cheekily slipped through Sega's certification process

  • alexatkin 04/10/2017

    @CrashOkami The problem nowadays is that games are so complicated that its impossible to catch the bugs.

    If every game had to work flawlessly to pass certification, no game would ever get released.
    Reply 0
  • Forza Motorsport 7 is delivering something few other driving games offer anymore

  • alexatkin 29/09/2017

    @captain-T-dawg Not holding my breath, as hasn't it taken them this long to re-implement support for the Fanatec Xbox 360 Forza wheel? Something which should have been easy to do on 5. Reply -4
  • The doors close on The Chinese Room - for now

  • alexatkin 25/09/2017

    Very interesting read.

    Sticking to their guns was absolutely the right thing to do. That attention to detail absolutely made the game, its probably the only time I felt a game truly gave the illusion of being a real place. The auto-sprint removal in Rapture is also illuminating as even having that that one extra button to press takes away from the simplicity of the game.

    They are also right to not want to get stuck making the same games. Just look at Telltale Games and to some extent Traveller's Tales. IMO they have hugely suffered from doing just one kinda of game for years, you can feel their heart isn't in it any more, its become just a formula.

    However saying "its not about money" then to say "the elephant in the room is the fact the studio has failed to sign a deal with a publisher to fund development on a game" is a huge contradiction.

    A huge chunk of the article made it pretty clear the big problem was publishers having faith that they would get a return on their investment. So clearly it WAS about money, as if they could afford to develop a game on their own then finding someone to publish it would be easy.
    Reply +2
  • How does Forza 7 improve on Xbox One X over base hardware?

  • alexatkin 25/09/2017

    Sadly I'm one of the people with an i5 4670 and GTX 970 that is having major issues. Its not just the stuttering, once I get into a race after a short while the demo closes. :(

    I did notice there is a newer nVidia driver now so will have to try again after updating, but its not left me very confident in this game.
    Reply +1
  • Watch: Digital Foundry's Rich and John on Xbox One X and the future of consoles

  • alexatkin 23/09/2017

    @Krychek Apart from the super dock for Switch, I can't see that ever being practical, nor do I believe the Switch has the hardware to do it.

    Having the dock be much more powerful but then be an even bigger reduction in power when dropping back into portable mode, goes against the whole principle of the Switch.

    Releasing a more powerful Switch in a year or two makes far more sense.
    Reply -1
  • PlayerUnknown's Battlegrounds developer slams Fornite for "replicating" gameplay

  • alexatkin 23/09/2017

    @paralipsis Not sure why people are downvoting you as your point is completely valid.

    This is also risky for Epic as developers could think twice about using their engine if they cannot trust that any ideas shared with them are protected under an NDA.

    That's probably NOT what happened, but its a genuine concern none the less.
    Reply +5
  • Minecraft's new cross-platform edition launches today, but without Nintendo Switch

  • alexatkin 21/09/2017

    @rolands Well they did say "kids", in which case it would be better value to get TWO Xbox One consoles than a single Xbox One X. Reply 0
  • Jelly Deals: LEGO selling Dimensions Starter Packs cheap today

  • alexatkin 15/09/2017

    @MonkayMajic I guess a lot more split-packs will show up on eBay next week.

    I admit, I have ended up buying a few level packs without the minifigs to save money as they are so vastly overpriced for what you get.

    When you consider on PC most of the full-blown LEGO games only cost £14.99 and are regularly on sale £6.
    Reply 0
  • alexatkin 15/09/2017

    @SPC1974 This is nothing like Disney Infinity. In LEGO you are paying for actual game/levels not just things to construct your own levels with.

    I still think the normal price is a rip-off though. £30 for a "level" and £40 for a "story" is vastly overpriced when those stories aren't typically as big as a full-blown LEGO game. The fact its console only also keeps the prices artificially high compared to LEGO games on PC that typically cost £24.99 at launch and relatively quickly drop to £14.99.

    I'm not surprised if LEGO Dimensions is dying though, its gotten pretty annoying to play now there are so many characters you need to play each story pack. Even the temporarily renting characters doesn't entirely work as the collision detection can be off, or sometimes the thing you unlocked them to do doesn't work at all so you wasted those studs.

    Also really unimpressed they couldn't be bothered to release a PS4 Pro upgrade as I play all other LEGO games at 4K on PC.

    I'm speaking as someone who owns almost every LEGO game on PC and had many of them on console prior to that.

    Its not that LEGO Dimensions is all bad, the starter pack is great and even some of the level packs are great fun. But the prices are too high and I don't feel having to mess with the minifigs to do things in the game adds anything to the game, it just makes it more cumbersome to play.
    Reply 0
  • Why the Switch is Nintendo's truest Family Computer

  • alexatkin 02/09/2017

    @Zealuu2 "maybe one should wait for a hardware revision that deals with bending, screen-scrathing and left joycon issues."

    Bending from what I can see of my console it just how the outer console shell works, it has zero impact on usability or functionality. In fact its GOOD the shell can flex from the pressure of holding it, you don't want that pressure straight on the internals.

    Screen scratching was a known manufacturing issue with the docks. I have no screen protector on mine and regularly throw it into a bag with no issues, just like I did with PSVita.

    They already fixed the left joy-con issue months ago but in most sane situations its a none-issue anyway.
    Reply +10
  • Worms W.M.D announced for Nintendo Switch

  • alexatkin 31/08/2017

    Another game perfect for Switch, will probably be picking this up. Reply +5
  • Life is Strange: Before the Storm lets you answer back like a smartarse teenager

  • alexatkin 26/08/2017

    @Cal50 The things you described I agree. But on story driven adventure games its ALL about the dialogue choices, and the more flexibility you have in paths to get from A to B, the better.

    It sounds to me like this backtalk is a great way to add replay value to the game as each play through will be slightly different.

    A lot of people said they hated the original game because they "couldn't relate" to teenage girls. Their loss, I really enjoyed it because I don't need to be able to fully relate to a character to be able to put myself in their shoes, I have an imagination.

    If you don't like the game because of the subject matter, its not the game for you, simple really.
    Reply +1
  • Darkwood developer releases its own game on Pirate Bay

  • alexatkin 26/08/2017

    @partTimeCrazy Pirate Bay is only blocked on the big ISPs. magnet:?xt=urn:btih:bec5ebccc6c66c9e6e883de4a4e3e74990ca42b5&dn=Darkwood+-+hotfix+3+%28developer%27s+torrent%29& Reply 0
  • Why did 3D Sonic struggle?

  • alexatkin 24/08/2017

    @Delicatessen Sonic 2006 was a solid game concept IMO, but it wasn't close to ready for release and so suffered from those insane load times and a LOT of bugs. Had that game actually been polished and released when ready I think it would have been much more popular. But any game where you can instantly die that then has a lengthy load to retry, is doomed to failure.

    I still wish they would port it to PC as I strongly believe the modding community could fix it.
    Reply +2
  • Lovefilm by Post to be closed forever on Halloween

  • alexatkin 16/08/2017

    @moroboshi Funny you should mention theft, as that is exactly what will happen when eventually iTunes, Amazon, Wuaki, PSN, etc get bored and decide to close their services.

    Don't think it wont happen, a friend of mine already lost content off Amazon because they changed their DRM scheme and didn't credit him new copies correctly. Various other services such as an online comic store have also closed, taking peoples "bought" content with them.

    The only things I buy with online DRM are games, because there is very little choice in the matter on PC.

    The number of Blurays I have bought because I got to see them from "alternative means" first is probably about 90% of my collection. There are many films in there I would never have risked money on because I didn't think I would like them, but ended up buying them once I knew I did.

    Its been said time and time again, piracy MAKES them money. But of course that only works if they actually release the darn thing. So much TV you can't get on Bluray but is available for streaming in HD or been shown in HD on TV.
    Reply +1
  • More than a year on, Take-Two still fighting NBA 2K tattoo lawsuit

  • alexatkin 14/08/2017

    @Bionic_Pixel But they will already have paid to use the likeness of the person and as the tattoos are integral to that likeness it would be insane to expect payment for the tattoo separately.

    If the argument is that the tattoo makes the person more profitable, then the result there is that the tattoo artist should be paid part of that persons royalties, nothing to do with Take-Two.

    If the argument is that they have already paid for the tattoo and that's the end of it, then they should be able to use it on any likeness too. You can't have it both ways.
    Reply +11