alexatkin Comments

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  • Intel Kaby Lake: Core i7 7700K review

  • alexatkin 15/01/2017

    @like3cokecans I'm not sure you can plus I doubt that functionality takes up enough die space for it to even be worth doing. As I understand it, BC functionality is achieved by effectively emulating those old instructions rather than actual hardware support.

    A modern OS won't use most or potentially any of that old functionality, so its not like its dragging performance down. It just allows to end user more flexibility.
    Reply +6
  • Mario Kart 8 Deluxe adds Splatoon characters and Battle Mode courses

  • alexatkin 14/01/2017

    @mouseymouse It was a common misconception that the game ran at 1080p on WiiU, it ran at 720p and it was extremely obvious when you looked at the aliasing. Reply 0
  • alexatkin 14/01/2017

    @Miyamotosan "Only Nintendo would charge £50 for an old game that originally cost £35."

    That's an odd thing to say considering how many remasters/ports have done EXACTLY that on PS4/Xbone.
    Reply +1
  • Watch: Here's how switching the Nintendo Switch works

  • alexatkin 14/01/2017

    @damonous Except if it was more powerful, it would be more expensive.

    Its utterly pointless, as we already have Xbox One/PS4/PC for those games that need power.

    Nintendo games on the other hand go for art style to compensate for the lesser power.

    There are only a tiny minority who ONLY want a Nintendo console that can play everything, most people will have another platform that already has the power side covered.
    Reply +1
  • Switch clicks in the hands, but on paper, it's in trouble

  • alexatkin 13/01/2017

    @Spuzzell Sorry but I disagree.

    If Nintendo released a £350 console that BEAT Scorpio, I still don't think it would much better.

    People who want power go to PC. The only reason I own an Xbox One is for exclusives and partly for moving my Rock Band DLC over from Xbox 360. I got PS4 as my main console then moved over to PC for none-exclusives.

    The ONLY reason I buy Nintendo is for something that none of the above can offer. So to me, Switch is still appealing. Had it just been another console, I wouldn't have been remotely interested after being let down with Wii U.

    The people who wanted a Nintendo powerhouse console are a minority, and strangely they all seem to be here in the comments section.

    You have to remember, Japan prefers portables. So Switch really was the only way to continue supporting their home land while also reaching out to the rest of the world that like home consoles.

    I'm also baffled with the expectation of a big launch line up. Who are these people with so much time and money that they need so many games at launch?

    The only thing I can agree with is charging £20 more for Zelda on Switch is damn cheeky. Then again, I never get round to playing WiiU as I have so many other games to play at home, so its probably not a deal breaker for me. If I get it on WiiU I will never get round to playing it.
    Reply -8
  • Nintendo Switch - games list confirmed so far, launch titles and everything we know about the hardware

  • alexatkin 13/01/2017

    I gotta admit that Eurogamer constantly telling us we know the specs is somewhat annoying.

    Yes we know the devkit targets, but we do NOT know if that is actually the hardware limit.

    Have they forgotten the PSP where Sony limited the clock speed at launch to converse battery life and then unlocked it later on?

    I realise its probably unlikely Nintendo would do that, but we just cannot be sure.

    What an early devkit targets and what the final hardware actually offers can differ greatly, simply because efficiencies can happen really late in manufacturing long after the devkits were released.
    Reply 0
  • Nintendo's precarious reveal runs risk of Switching off fans

  • alexatkin 13/01/2017

    Nintendo reveals ALWAYS suck IMO. This one was not hugely worse than I expected, I always expected things to only really become clear as sites like Eurogamer summarise afterwards and actual press releases appear.

    I gotta admit though, it was confusing how things like Mario Kart was just hidden into a montage. But the full trailer is available on their YouTube channel so it wasn't really a big deal.
    Reply +1
  • alexatkin 13/01/2017

    @Hairy-Gorilla But I can't play PS4 Pro when away from home or play Nintendo games on it, so how is that remotely relevant?

    I already have a PC and PS4 Pro to play those games on, why would I need Switch to do exactly the same thing?
    Reply +4
  • alexatkin 13/01/2017

    @spindle9988 Oh come on, realistically how often are you going to play for more than a couple of hours without access to power?

    People cope with the 3DS and at least Switch uses a standard USB-C port so can be powered with off-the-shelf battery banks.
    Reply +3
  • Check out the Nintendo Switch steering wheel controller

  • alexatkin 13/01/2017

    @carmagainagain I agree that the controllers are too tiny for multiplayer to be practical with them, but then there is nothing to stop you buying Pro controllers for that if its an issue.

    Then for single player I suspect keeping them docked to the console will offset any issues. Its not like people seemed to have an issue with the 3DS (I did but still cope for short periods) and it should be more comfortable than that.
    Reply 0
  • UK online shop says it will honour £198.50 Nintendo Switch pre-orders

  • alexatkin 13/01/2017

    @max75 Nintendo NEVER mention the hardware. You only ever find out about the specifications from leaks and hacks. Reply 0
  • Lego City Undercover re-release gets first trailer

  • alexatkin 12/01/2017

    I sold this on WiiU in anticipation of getting on Steam for some 4K goodness.

    I really hope they update LEGO Dimensions for PS4 Pro as the games look amazing in 4K. It really gives the illusion of real LEGO pieces on the screen.
    Reply +1
  • Nintendo Switch Treehouse Live to follow reveal event

  • alexatkin 10/01/2017

    @markytonline83 I like achievements, as it sometimes forces developers to think of interesting things to do to unlock them. But I have gotten over it being an important thing for me.

    If the game has enough content to begin with, especially its own achievement-like system (as any RPG naturally has), then I don't miss it.

    They do however sometimes cause me to return to game I had grown bored with, in order to compete with friends who unlocked something I didn't. But you could argue this is a shortcoming of the game to begin with if you NEED achievements to bring you back.
    Reply +1
  • Microsoft is removing Scalebound videos from its YouTube channel

  • alexatkin 10/01/2017

    How is this even article worthy? They cancelled the game so of COURSE they will delete everything related to the game. Reply 0
  • It looks like Microsoft just accidentally released the debug version of Forza Horizon 3

  • alexatkin 04/01/2017

    @vert1go There is no disc release for this game on PC so what exactly is your point?

    Any modern game can get messed up with post-release patches now, it doesn't matter if its cart or disk.

    Games also released buggy in the past, there just was no easy way to fix it. I had to send my copy of MSR back for replacement on Dreamcast because of a bug in the game.

    Some games even further back had game-breaking bugs that never got fixed, its just few people played the games to that point.

    We also had less legal protection than we do now so nobody forced them to fix the bugs.

    Add to that how much more complicated games are today so more likely to have bugs, you can't possibly be suggesting that it was better when games COULDN'T be patched?
    Reply +3
  • Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari

  • alexatkin 04/01/2017

    @ShiftyGeezer Agreed, it needed a bit too much micro-managing especially when it came to keeping the place clean and rides repaired.

    It did make it more interesting than RCT for me though, as I was never into the designing rollercoasters. I wanted something between the two, which I'm hoping is Planet Coaster.
    Reply 0
  • Digital Foundry's guide to PS4 Pro game upgrades

  • alexatkin 21/12/2016

    "Improving geometry and textures would have effectively required this remaster to evolve into a full-on remake" - Urm no Eurogamer that's not how it works.

    If the only improvement is resolution/AA, then its a port, as this clearly is.

    If they improve the textures, animations and/or geometry then THAT is a remaster. (as in a game the masters are the source assets before scaled down to what the hardware can handle)

    If they bring it completely up to current-gen standards by doing a complete re-write from scratch, THAT is a re-make!

    They are conning people by trying to make it seem like they are movies, that just upping the resolution is enough, its not. This so-called remaster from what I can see is just a port of the PC versions, nothing improved at all from that.
    Reply -3
  • Nintendo Switch CPU and GPU clock speeds revealed

  • alexatkin 19/12/2016

    Its a custom X1 with OS/games optimised for ARM (Android and games aka Shield TV are far from optimised). So while I'm disappointed its not more powerful, its still decent, especially compared to PSVita and DEFINITELY compared to 3DS. Reply 0
  • Nintendo patent hints at VR support for Switch

  • alexatkin 15/12/2016

    @Dryvlyne Actually, 480p is probably more like what Vive/Oculus deliver, if you count how many pixels represent the largest percentage of the viewport.

    Also, we don't know 100% the Switch screen resolution yet as both 720p and 1080p have been rumoured.

    Most people expect 720p because 1080p would be overkill on a screen that small, except if they designed it with VR in mind then 1080p suddenly seems more likely. So we shall see.
    Reply -2
  • alexatkin 15/12/2016

    @samharper We are talking about a console that is more powerful than every mobile on the market right now, when some of those are already turning in decent VR experiences.

    There's also been a rumour of Switch having a 1080p screen. That would only make sense if they were using it for something else, as 720p is more than enough for portable gaming.

    That said, if its not low-persistence OLED (and I doubt it is), I'm not sure it would work very well.

    I'm still doubtful they will do it, but its definitely doable.
    Reply +6
  • Lego Dimensions' Fantastic Beasts updated with the film's proper ending

  • alexatkin 12/12/2016

    Well that was dumb, if I had known it DIDN'T spoil the movie I would have bought it by now. I avoided it as I haven't seen the movie yet and probably won't until next year. Reply +1
  • Seasons of Heaven is a Nintendo Switch-exclusive indie game, runs on Unreal Engine 4

  • alexatkin 08/12/2016

    @Esppiral Its not like developers have NEVER letterboxed before to save GPU power. Reply 0
  • alexatkin 08/12/2016

    @IslandMonkey The screenshots are 1280x586 on the source site. If that is the native resolution its not unrealistic to expect a Tegra based on the GeForce 10x0 GPU to handle this. A few sources have said its more powerful than Xbox One. Reply 0
  • Sources: Nintendo Switch will have GameCube Virtual Console support

  • alexatkin 07/12/2016

    @CallousB They call it Virtual Console for a reason, they just emulate the original so it will be the original resolution. :( Reply +1
  • The Last of Us patch 1.08 for PS4 Pro analysed

  • alexatkin 07/12/2016

    @Krychek These people moan every time the console gains something from PC that makes it better.

    Xbox has a HDD "oh its a PC now".
    We have to install games "oh its a PC now".
    Configurable graphics modes "oh its a PC now".

    The thing is, these people are talking crap. As someone who has bee gaming on both since 1995 (and Amiga and PC before that), I recognise that consoles are STILL far easier to get along with.

    My PC has games that plain wont even run right now. If that happens on console you know it will get fixed, on PC, there really are no guarantees unless "I" put in the work to figure out what is wrong.

    I have been fiddling with Watch Dogs 2 settings since launch trying to push the graphics as hard as possible while keeping a frame-rate somewhere around 45fps-60fps.

    While its great having the option, I'm aware that I'm spending as much time thinking about "oh that looks nice", "oh crap that frame rate is a bit too low", "oh maybe I turned setting x down a bit too low" as I am gaming. Part of me would rather just have it on console with the option to choose 60fps and be done with it.
    Reply +3
  • alexatkin 07/12/2016

    @TwinStripeUK My guess is the PS4 API allows such low-level access to the hardware that ANY hardware changes would break games. Mark Cerny even claimed as much.

    Xbox One I'm guessing has more API abstraction than PS4, being more like a PC so changing the clock rate of the CPU/GPU is less likely to break games.

    That said, Xbox One S was only a GPU clock rate increase, PS4 Pro increases CPU/GPU and adds new GPU instructions. Scorpio may very well have the same issue as it will be a huge change in the hardware. Its not really fair to base it on the S.
    Reply 0
  • Lego City Undercover is getting a Nintendo Switch port

  • alexatkin 23/11/2016

    @faizi1997 None of the LEGO games run at 60fps on console. Its absolutely baffling why as they are extremely easy to run at 60fps on PC. Reply 0
  • Watch Dogs 2 launch sales nowhere near Watch Dogs 1

  • alexatkin 21/11/2016

    @NoUseForAName2016 Seriously? I tried Yakuza 5 and is was boring as sin. I tried the Final Fantasy 15 demo (granted not in English so will give it another go if I can) and was very unimpressed.

    Just because you feel those sorts of games have more depth, doesn't mean they are fun for the rest of us.

    Crackdown was a great game, but Infamous: Second Son had a lot of those good aspects too. So I'm not sure I agree that games are getting any worse, its more that people are getting jaded.

    I do fear however that Ubisoft listened to the wrong people with Watch Dogs 2. I really enjoyed the first game and am worried they changed too much in the wrong direction for me.
    Reply +2
  • alexatkin 21/11/2016

    @Hairy-Gorilla WD2 was £31.99 with discounts + 10% on UPlay. Reply 0
  • The 3D-printed Nintendo Switch is one of the best video game fakes we've seen

  • alexatkin 17/11/2016

    @TekMerc Honing their skills? Promotional material for their business? Because they were curious what it would look/feel like? For the lolz? Reply 0
  • Nintendo punishing Pokémon Sun and Moon pirates by blocking 3DS online access

  • alexatkin 17/11/2016

    @_TheDarkSide_ You were already told how piracy is a benefit.

    Example, I pirated Oblivion and Fallout 3. Before that I assumed I hated all RPGs as the few I tried I didn't like.

    I ended up buying Oblivion, Skyrim and Fallout 3 on Xbox 360.

    Later I bought them on PC too as well as Skyrim, Fallout 4 on PS4 (will get on PC when its cheaper) and New Vegas on PC.

    If I hadn't initially pirated those two games I would never have bought them or their sequels, period. Those are not the only games where that happened either.

    I don't generally have to do that any more as games I'm not sure about I wait for a Steam sale / Humble Bundle. But 3DS games hold their price, there really needs to be better way to try before you buy.
    Reply +1
  • Watch: Five ways Watch Dogs 2 connects to Watch Dogs 1

  • alexatkin 15/11/2016

    I still don't understand the hate of Aiden Pearce. I thought considering his back story it all made sense and I didn't find him annoying at all.

    I suspect I will be far more annoyed about the new characters as to me they are looking even less relate-able.

    Although the only game where the characters being unrelateable has ever ruined it for me was GTA San Andreas.
    Reply -2
  • Watch Dogs 2 online is broken: what works and what doesn't

  • alexatkin 14/11/2016

    @FuzzyDucky No game is 100% authentic as it would completely ruin the game.

    Where would the fun be if you were constantly stuck in traffic and couldn't avoid pedestrians so always had the police on you for running people over?

    This game specifically, hacking cars to move them our of your way wouldn't work at all if it was realistically busy.
    Reply 0
  • Japan just got an 'exclusive' Final Fantasy 15 demo

  • alexatkin 11/11/2016

    @Akhrati Thanks, it was the last action stopping me. Changed region to Japan on Xbox One, rebooted and it automatically started downloading. Reply 0
  • alexatkin 11/11/2016

    @Akhrati Not really, I tried following their instructions and see no way to change the store region. Reply 0
  • Trackmania Turbo gets free VR update on PS4, Oculus and Vive

  • alexatkin 09/11/2016

    @JonnyC That's still very steep though, especially for those who got the original game PS+ discounted. Reply 0
  • Digital Foundry launches high quality 4K video platform

  • alexatkin 07/11/2016

    @Hairy-Gorilla They specifically point out they are encoding up to 100Mbit which is likely to result in a higher average bitrate than a UHD Bluray.

    Granted they are using a less efficient codec (by necessity, you need a stupidly beefy PC or a top-end GPU to play 4K H265) but it should be enough to show off the improvements and at least 4x the bitrate of Youtube.
    Reply 0
  • The final Wii U will roll off Nintendo's production line this week

  • alexatkin 01/11/2016

    But Nintendo Switch is TOTALLY not replacing the Wii U.

    This news would seem to conflict with that claim.
    Reply 0
  • It looks like Forza Horizon 3's first big expansion is heading to New Zealand

  • alexatkin 01/11/2016

    @Bilstar Not really, the demo just blocks areas off so I don't see why the DLC couldn't too. Reply +1
  • The Skyrim Special Edition launch day mod difference between PS4 and Xbox One

  • alexatkin 31/10/2016

    Ultimately I'm fairly sure this is down to security.

    The Xbox One runs everything virtualised, so while a modded asset might gain access to the Xbox One, it will only get to the game virtual machine not the core OS.

    The PS4 on the other hand is more traditional and runs games more direct. So a modded asset could gain full access to their OS, understandably they don't want to risk that.

    The thing is though, the PS4 OS is way more responsive and less prone to weird glitches than the Xbox One, thanks to its simpler OS. I have had far more occasions on Xbox One where I boot it up and the game I left on standby has locked up and I have to reboot the console (which takes WAY longer than the PS4 to boot) before it will launch again.

    So I kinda side with Sony here. I'd rather my console work as well as possible, if I want mods I will go to PC anyway as that will make the difference between PS4 and Xbox One mod selection look like nothing in comparison.
    Reply -2
  • Digital Foundry vs Skyrim Special Edition

  • alexatkin 30/10/2016

    @DrStrangelove While the GPU might be able to handle 1080p 60fps, it could be the game logic that is holding it back.

    Its perfectly possible to be able to hit 2160p at 30fps and not 1080p at 60fps if the CPU is not up to it.
    Reply -1
  • Nintendo Switch has a 6.2" 720p multi-touch screen

  • alexatkin 27/10/2016

    @Malek86 Yes you can see the difference, I can see the difference between 1080p and 1440p on a 5.7" screen.

    However, being able to see the difference and it actually mattering in real-world use are totally different things.

    For my phone the upgrade to 1080p was useful as it made tiny text easier to read, going up again to 1440p helps you tell if your camera is in focus or not when shooting. But this is a games machine, its not intended for browsing websites for long periods or reading PDFs, it probably won't even have the ability to take photos anyway.

    Its also a single platform where everything will be optimised for its screen, so you won't have issues with anything being too small on the screen like can happen with badly scaling phone apps.
    Reply +6
  • alexatkin 27/10/2016

    @Rovient It can't be mandatory for games to work when docked so I see no issue with it being an option when mobile.

    However it would have been silly to not have it, as depending on app support Switch could negate people needing to carry a tablet as well.
    Reply +2
  • The Division 1.4 patch reinvents the game's single-player

  • alexatkin 26/10/2016

    Shame they didn't patch in a single-player offline mode.

    This is the sort of game I would probably do over a long time (still slowly working my way through Battlefield 4) but with online only games I feel pressured into playing them when I'm not really in the mood due to the fact they could announce server closure at any time.

    It spoilt The Crew for me and actually made me less inclined to play it.
    Reply +1
  • PlayStation 4 hacked again? Linux shown running on 4.01 firmware

  • alexatkin 25/10/2016

    @Shakey_Jake33 The Xbox is less vulnerable because apps, OS and games are all virtualised so effectively sandboxed from each other. If an exploit worked you would only gain access to that virtualised section of the console.

    The PS4 as I understand it is more traditional, but that is also why its OS is faster and more stable (in my experience).
    Reply +9
  • Nintendo refuses to say whether Switch has a touchscreen

  • alexatkin 21/10/2016

    @Psiloc The touchscreen wouldn't be for games IMO, it would be to make it useful as a tablet which if it has a decent web browser could be hugely useful. Reply -1
  • Knuckles, Shadow and Big the Cat shown in Sonic's Lego Dimensions level

  • alexatkin 17/10/2016

    @ihnm_aims To be fair we don't NEED another Sonic racing game, at least not if you game on PC.

    Run Racing Transformed at 4K (a GTX 970 easily handles this) and it still looks and plays amazing. Its a shame running it on Xbox One BC doesn't at least bring it up to 1080p.

    The game is WAY more fun than Mario Kart IMO.

    I was also at Play Expo recently where the head of Sumo Digital talked about getting the rights to do the game. Apparently its quite laborious as at SEGA each Team owns the right to their IP, so they had to go and ask each team for permission. Quite odd and fascinating.
    Reply 0
  • alexatkin 17/10/2016

    Shame this is only a level pack and not a story pack, but both are really expensive when you consider the LEGO games routinely go for £6 on Steam and are usually not more than £25 in general.

    Its a shame Dimensions isn't on PC as the game looks almost real in 4K. I wonder if they will be able to do native 4K on PS4 Pro? They aren't the most CPU/GPU taxing games despite how nice they look.
    Reply 0
  • PlayStation VR cinema mode works with PC, Xbox One and Wii U

  • alexatkin 14/10/2016

    @Mar27w No, the whole point here is PSVR has a box that converts a 2D HDMI signal into a virtual screen.

    With Vive/Rift, everything is done on the PC. If you feed it a HDMI picture it might display it, but it would be a mess as you would be seeing half the picture in one eye, half in the other and none of it warped to match the lens.
    Reply +3
  • DriveClub VR review

  • alexatkin 13/10/2016

    @richtayls You don't really need to hope, it will, but its not likely to be nearly enough to bring all the dynamic effects back on Driveclub. Reply +3