aldo_14 Comments

Page 1 of 20

  • The Nintendo difference: Wii U's first two years

  • aldo_14 29/11/2014

    I think the Wii U is great as a second or family/social console (even, dare I say it, a Famicon?); I have a PC and, much like a Xbox or PS owner (either gen), it covers a wide selection of 'adult' games.

    But when I want to play something simply fun with my wife or even the wee yin, it's the Wii U that gets the nod. I think there's definitely something to say for that.
    Reply +7
  • Face-Off: Grand Theft Auto 5 on PS4 and Xbox One

  • aldo_14 23/11/2014

    @Bruh
    While i have both consoles i'm waiting for the PC version so i can drive using my XO controller, then switch to KB + mouse for aiming/on foot. There's also 60FPS and a ton of mods will become available, as with GTA 4 on PC.

    As long as they don't make a bloody hash of the port again. Grr.
    Reply +4
  • Thailand military junta bans Tropico 5

  • aldo_14 05/08/2014

    @Psi

    Did Tropico 5 introduce the 'ban sandwich' edict, maybe?
    Reply +2
  • Watch Dogs teases New Jersey-based DLC

  • aldo_14 31/07/2014

    @stillstillstill

    At least they have the Adventure Aquarium, I suppose.
    Reply +1
  • Rust dev angers fans by announcing new prototype Riftlight

  • aldo_14 28/07/2014

    My understanding was that it's fairly typical in software (not just games) development to have multiple projects working in staggered parallel, generally so that one can be 'spun up' into active development after the other is feature complete and into a maintenance phase. Otherwise there's a risk of getting stuck in a state where income from the completed product is dropping just as costs of the next one are ramping up into active development.

    Early access complicates it somewhat, but then again games arguably have different levels of post-release support to other software products.
    Reply +2
  • Konami unveils PES 2015 for PS4 and Xbox One

  • aldo_14 04/07/2014

    benefit from a single source of real-time lightning
    Is that why everything looks really odd?
    Reply 0
  • Grid Autosport review

  • aldo_14 24/06/2014

    @null Do you really look around the dashboard when you are racing? What for?

    Verisimilitude, usually.
    Reply +3
  • aldo_14 24/06/2014

    @SavageEvil
    There are 794 not counting the simplified concept cars with blacked out interiors
    So are there more than 6 simplified concept cars?

    Not that I really care, just being pedantic here.

    Anyways, I miss good GRID. First time I can remember a sequel going massively backwards.
    Reply +1
  • Detecting Dead Space in Call of Duty: Advanced Warfare

  • aldo_14 10/06/2014

    Also new for COD are vehicles you have actual control over. This sounds ridiculous to highlight, but in past Call of Duty games vehicles moved about on rails as you blew everything in sight into bits, so I'll put vehicles you control down as a cool new feature.
    Didn't the first game (or at the very least, it's expansion pack) have controllable tank levels?
    Reply +8
  • EA Sports announces FIFA 14 Ultimate Team: World Cup

  • aldo_14 30/05/2014

    @null

    Err, that doesn't look anything like scripting, but rather a set of variables defining something like AI 'morale' type behaviour. You'd actually want that, for realisms sake.

    Or, indeed, even just the noise made by a home crowd.
    Reply 0
  • Watch Dogs PC recommended specs are pretty tasty

  • aldo_14 14/04/2014

    @Playstationman

    Aside from heating issues & scalability, consoles typically allow developers to work closer to the metal with hardware-specific optimisations and benefiting from reduced OS overhead. Even assuming the CPUs are entirely desktop equivalent (hertz isn't a good representation of relative speed when architectures vary), there may be differences in internal architecture too; which buses go where and at what speeds, for example.
    Reply +3
  • Infinity Ward teases Predator DLC for Call of Duty: Ghosts

  • aldo_14 27/03/2014

    So it's basically 'The Hunted' mod for Half Life 2 from almost a decade ago? Reply +9
  • Epoch: Returns - a game inspired by Mass Effect 1's planetary exploration

  • aldo_14 07/03/2014

    @BobbyDeNiro

    After the intro section of Skyrim you escape through a cave, though, so it sort of holds. Especially as that represents the point where you can pick where to go next.
    Reply +1
  • Plants vs Zombies: Garden Warfare review

  • aldo_14 27/02/2014

    @INSOMANiAC

    If I'm not mistaken, didn't PvZ2 recently have microtransactions revamped to be more horrible? Paying for lawnmowers (which they were forced to revert) being one of them.
    Reply +6
  • Tropico 5 beta test confirmed for PC

  • aldo_14 26/02/2014

    I enjoyed the last two games, but is it going to actually represent a sequel or just a rejig with more building types again? Reply +3
  • Microsoft announces first Xbox One price cut - and throws in Titanfall for free

  • aldo_14 24/02/2014

    @arty
    Anyone know why Titanfall is 18 rated on PC yet 16 rated on console?

    I'd guess that maybe it's because Xbox online is more moderated than for PC?
    Reply +3
  • aldo_14 24/02/2014

    It's be pretty funny* if they sneakily increased the Live subscription fee at the same time, so everyong picking up their new MP game finds they have to pay the an extra online tax.

    Actually, on a serious note, what's the general subscription rate of Live? Is there any chance they think they can cut the up-front cost but recoup it wby people subscribing to play online?

    *well, evil. Like, stereotypically and horribly evil.
    Reply 0
  • Layoffs hit NASCAR, Auto Club Revolution developer Eutechnyx

  • aldo_14 19/02/2014

    @walch I always thought the point was to escape from massive crashes. Although I've not played a NASCAR game since Papyrus made them. Reply 0
  • Titanfall beta data mined, new maps discovered

  • aldo_14 17/02/2014

    @Malek86

    I'd imagine they should hit 60fps, true, even if they have to take a resolution hit for it. Just struck me as curious; with games nowadays* they almost seem loathe to support splitscreen if it means compromising the graphics (although maybe they can just dial down the texture res and LODs to a level that's not obvious).


    *I sound like my dad. Except cooler. Hopefully.
    Reply 0
  • aldo_14 17/02/2014

    @Malek86

    If they were getting around 35-45fps on Titan mode, wouldn't it make split-screen too laggy to be viable?

    EDIT: seriously? It's an honest question. Bloody hell.
    Reply +4
  • Arma 3 introducing D&D-style Game Master tools

  • aldo_14 13/02/2014

    Ooh, that actually sounds (potentially) brilliant. Reply +12
  • Titanfall preview: You say you want a revolution?

  • aldo_14 12/02/2014

    @funkateer
    IMHO that isn't necessarily a weak point if it's part of the game design.
    Destructible environments are cool and next-gen and all, but not every shooter needs it.


    I think we're starting to need at least a degree of it, in that we have this amazing level of graphical fidelity (have had for about 5 years, really), but the static-ness of the world makes it into more of a movie set than an environment. Doesn't necessarily have to be flattening buildings, but just something like blasting through wooden fences or knocking holes into walls - a loss of the feeling that hiding behind a single brick wall makes you invulnerable from everything.

    The other thing is that we still see destructibility - and, to a degree, physics - as a gimmick because it's so uncommon. I'd hope that in 5-10 years we'll be taking it as a standard component.
    Reply +5
  • aldo_14 12/02/2014

    Having watched the video... it looks like a CoD mod with bunny hopping legitimized. Even the big stompy robots look underwhelming (despite them ripping off the bullet-catching from District 9, too!)

    I was honestly trying not to be cynical, but it looks too much like a game I was playing 7 years ago - right down to the fonts. They could have done so much more, surely; even the 6 vs 6 restriction could have been used to add a gameplay benefit, but the AI seems to be sparsely placed clumps of dumb bots who can't even cover their flanks or rear properly.

    *sigh*
    Reply +46
  • aldo_14 12/02/2014

    A whistle-stop tour of Titanfall's back-story known so far: planetary resources are up for grabs, a big corporation fancies a slice but the colonies won't budge, and unfortunately conkers weren't available.
    Seems the move to EA hasn't hurt their flair for narrative originality, then.

    *cough*
    Reply +22
  • BioShock Infinite: Burial at Sea Ep2 includes more familiar faces

  • aldo_14 12/02/2014

    @FladgeMangle
    I agree it wasn't my idea of one. However, my character's reaction and subsequent actions still felt like a series of brutal murders.

    They created a complicated socio-political scenario and their solution? A killing spree. It just felt so lazy.


    I always wondering if the level of violence wasn't intended to create some sort of dissonance on that level.

    Columbia being all patriotic and patriotism being the virtue of the vicious and all that, so it's an intentional thing of bringing the horrors of war onto people happy to visit it on others.

    But yeah, in retrospect there is a sort of distance between the gameplay and what they were presumably trying to achieve. Plus I found it impossible to sympathise with the main character after the ending twist (the 'pinky' one, I mean), so my recollections are kind of tainted by that.
    Reply +3
  • aldo_14 12/02/2014

    @FladgeMangle
    Infinity, to me, seemed more about you causing the downfall of a functioning eutopia for entirely selfish reasons, where you were the nutter with a gun (or worse) ruining everyone elses lives.
    Given that one of the first scenes involved (effectively) them stoning people for an interracial relationship, I'm not sure it was much of a utopia.
    Reply +13
  • Why the creator of Flappy Bird pulled the game from sale

  • aldo_14 11/02/2014

    @George-Roper

    He was making 30k a day, supposedly. The average wage where he lives is approximately 2460 a year. He's probably made enough money to live comfortably for quite a few years; I don't think anyone would anticipate that.
    Reply 0
  • Flappy Bird dev is removing popular app for some reason

  • aldo_14 08/02/2014

    I think just watching the video of the game rotted half my brain cells away.

    Two things come to mind. He's in Vietnam and, from what I understand, he's probably made enough money to live - and live well - for quite a few years (the average monthly salary is apparently about 205 there).

    The other thing is, it's been well publicized - there's an equal chance he's getting hassled from cash by friends or family.

    (the other other thing is maybe there's a lot of people sending angry emails)
    Reply +50
  • Steam adds a Recently Updated section

  • aldo_14 07/02/2014

    Er, this may seem a bit dense, but where's this 'tab'? All I get are the same as the screenshot - only one of which I own - and 'see all'.

    Otherwise it'd be quite handy.

    EDIT; aaah.... click 'see all', then it shows at the top. That seems a bit counter-intuitive, no? Why doesn't it filter on the main page by default? Plus it seems to assume you 'own' any free2play games regardless of whether they're installed (or ever have been).

    EDIT2: also - my reading comprehension is pish.
    Reply -3
  • Kingdom Come: Deliverance footage of horses wonderful horses

  • aldo_14 07/02/2014

    I believe this is mandatory.

    Reply +5
  • GAME to take on CEX with new pre-owned focused stores

  • aldo_14 07/02/2014

    So that's what they're doing will all those old Gamestation stores they couldn't shift the lease on, then?

    (in Edinburgh city centre they closed down all - I think - of the GAME stores except one in a shopping centre... now accompanied by another GAME in an former HMV in the same centre, replicating exactly the same stupidity that nearly killed the company first time round)
    Reply +1
  • Dungeon Keeper Android's rating system filters out "1-4 star" reviews

  • aldo_14 06/02/2014

    @jellyBelly

    constant int REAL_RATING = 0;

    if(managerLooking) return 5;
    else return REAL_RATING;
    Reply +9
  • Why John Carmack quit id Software

  • aldo_14 05/02/2014

    Is it just me, or does Carmack look the like Dexter in that picture? Reply 0
  • Microsoft cryptic amid Halo 2 Anniversary rumours

  • aldo_14 04/02/2014

    Maybe they can finish Halo 2 this time round? Reply +16
  • Battlefield 4: disaster report

  • aldo_14 03/02/2014

    Battlefield 4 works to a standard I'd expect from a boxed video game from a major publisher.
    Now, I have to admit I never bought BF4, but... wasn't that exactly the problem?
    Reply +2
  • Kerbal Space Program Early Access review

  • aldo_14 01/02/2014

    @jefranklin18

    And that is why they have to rely on Russian Soyuz spacecraft for getting US astronauts to the ISS. Abandoning the shuttle with no adequate replacement, building a fully functioning lunar rover that will never get to the moon plus countless other money wasting projects shows how desperately NASA needs to be reorganised.

    I should stress I love KSP and watching the Kerbals as a launch goes awry gives me immense pleasure, but NASA just frustrates the hell out of me :)


    I'd argue this sort of engagement is exactly the sort of thing NASA needs to be doing - on the simple basis that the US government gives them fuck-all money, and the only way that'll change is if people start appreciating how amazing space travel it.
    Reply +3
  • aldo_14 31/01/2014

    @Vanmunt

    I think... try the demo. It's limited, but it covers enough to get a fair impression of the game mechanics, difficulty, etc.

    The sandbox seems to be pretty feature complete, so if you get enough joy from simply building rockets and trying to reach X or Y, it's worth it.

    The main thing that seems to be lacking is a typical game-y structure; the career mode is a little staid at the moment.

    Basically, you unlock bits of a tech tree by gathering 'science' - flying places and doing some research, basically. It provides a good bit of motivation and forces a a degree of a learning curve - supposedly the latter development is focusing upon adding additional resource management type stuff, where you have to work within budgets or accept contracts for money.

    That given, I bought it a month or so ago on the strength of the demo and even though I've got pretty much nowhere in terms of progression, I don't regret it.
    Reply +2
  • aldo_14 31/01/2014

    It's a truly astonishing game, really.

    Mind-bogglingly hard, at least for a numpty like me (I still haven't got past moderately-high Kerbal orbit, never mind being able to pick where to land - and as for a Mun landing...), but one thing it does really well - and that makes it addictive as hell - is remind you how utterly awesome* space travel is. Plus it's educational, too.

    *in more ways than one
    Reply +10
  • Microsoft ad asks you to "ditch your PS3"

  • aldo_14 30/01/2014

    What's the second-hand value of a PS3? More than $100, I bet? Reply +11
  • Microsoft rebrands SkyDrive to OneDrive after copyright dispute

  • aldo_14 29/01/2014

    We believe the new OneDrive name conveys the value we can deliver for you and best represents our vision for the future,"
    "We know that increasingly you will have many devices in your life, but you really want only one place for your most important stuff," Microsoft explained. "One place for all of your photos and videos. One place for all of your documents. One place that is seamlessly connected across all the devices you use. You want OneDrive for everything in your life."
    Jesus.

    I know the marketing drones are just doing their job, but can you punch them next time they come up with something like this?

    Like, just a little bit?

    Once or twice on the nose, maybe. And then a kick in the balls.
    Reply +31
  • Kerbal Space Program lands on various schools' curriculum

  • aldo_14 27/01/2014

    *goes back to school* Reply +7
  • How Super 3D Noah's Ark came to be reprinted on SNES in 2014

  • aldo_14 24/01/2014

    "The fact that a Bible-based SNES game is back on the market in 2014 shows that nothing is impossible for God."
    Except for a metacritic score over 40.
    Reply +7
  • Yoshi's New Island gets 3DS release date

  • aldo_14 23/01/2014

    @TheEarlOfZinger

    Shouldn't you be posting that graph as a percentage of owners rather than absolute numbers?

    Or would that defeat your point?
    Reply +1
  • Ex-CoD and Titanfall devs announce shmup/brawler hybrid To the Death

  • aldo_14 23/01/2014

    I think the idea sounds quite good - potentially great... but it looks pretty awful visually at the moment, too. There's no sense of momentum, of being an unstoppable force hurtling towards another unstoppable force. Just some floaty bad guys.

    Amusing to see they got the Bastion narrator; I guess he's becoming the Husky Voiced Movie Trailer Guy of indie games.
    Reply +6
  • Indie devs troll King's "Candy" trademark as Banner Saga targeted

  • aldo_14 22/01/2014

    @atothewest
    it doesn't really matter that Candy Crush Saga isn't a particularly original game to begin with.

    Well, I was originally referring to that in the context of the quote in the main article, as it was pretty ironic for a company founded on cloning to be complaining about similar tactics (just one step less removed).

    It's not the game they're protecting with this - you could still release a "match 3" puzzle game and not get any grief from King so long as it didn't try and gain leverage from the brand they created for theirs.

    Oh, I do have a degree of sympathy if they're suing the makers of 'candy crush story'. But not when they're suing the Banner Saga, for example, as that is showing them attempting to assert ownership of a common word. They should never have been granted the trademark, and - pertinently to my criticism of them - they should never had asked for it.
    Reply 0
  • aldo_14 22/01/2014

    @PlugMonkey

    The fact that people copy Candy Crush Saga etc does not mean the game itself is not a clone; it just means it's a very successful one that has name recognition. King just take very basic, well established puzzle game formulas and inserts restrictions to encourage micro-transactions.

    Candy Crush Saga - match 3 game, essentially Bejewelled (and a host of historically similar games).

    Farm Heroes Saga and Pet Rescue Saga appear to be essentially reskinned Candy Crush.

    Bubble Witch Saga is Puzzle Bobble.

    Papa Pear Saga is Peggle.

    Now, I understand that there is a legal obligation for companies to defend trademarks once granted them, or those trademarks become worthless... but at the same time, it is utterly galling that King thought they could even trademark a common word, and equally ridiculous that it was granted.

    It's as ludicrous as if Rovio were suing Alfred Hitchcock's estate for The Birds.
    Reply +2
  • aldo_14 22/01/2014

    I've just had an idea. To avoid further litigation, they should rename "Banner Saga" to "Soulless Money Grabbing Corporate Whores". Just to avoid any confusion between their game, and the products of King Games.

    I dunno, that sounds exactly like a product of King games to me.
    Reply +3
  • aldo_14 22/01/2014



    "This is an important issue for King because we already have a series of games where 'Saga' is key to the brand which our players associate with a King game; Candy Crush Saga, Bubble Witch Saga, Pet Rescue Saga, Farm Heroes Saga and so on. All of these titles have already faced substantive trademark and copyright issues with clones."
    a) All those titles already are clones.
    b) 'Saga' has about as much relevance to those games as using, say, 'story', 'tale', or 'pomplemousse'.
    c) I'm pretty sure 'your' players associate bright primary colours and happy fonts more with those games than having 'Saga' in the title
    d) A basic offhand search indicates Square-Enix have been publishing RPGs with 'SaGa' in the title for at least 22 years in the west, and even longer including Japan only titles.
    e) There is no way the word 'Saga' should even be applicable as a trademark. The fact that someone in the US trademark office was either high, or some sort of shaven gibbering monkey, to allow a common word to be trademarked doesn't make this any less immoral.
    f) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRGGGGGHHH!
    Reply +8
  • Tomb Raider finally achieved profitability "by the end of last year"

  • aldo_14 17/01/2014

    Development of the Definitive Edition is being overseen by Crystal Dynamics, but most of the legwork is being undertaken elsewhere - by Sleeping Dogs studio United Front Games
    aaach, what a waste. I want a Sleeping Dogs sequel!
    Reply +2
  • Bugbear's Next Car Game pops up on Steam Early Access

  • aldo_14 15/01/2014

    @null
    Begs the question then, why did their Kickstarter fail to generate even 25% of their goal, yet Early Access surpassed it?

    My guess would be that the name is so generic, you'd have to be explicitly looking for it in order to want to fund it.
    Reply +1