abeeken Comments

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  • Tony Hawk's Pro Skater 5 gameplay footage, post-graphics change

  • abeeken 27/08/2015

    I'm not calling it til I've played it. I've said it before but I don't care how it looks, only how it plays and how good the levels are. If it feels good to be pulling off sick combo's, I'll be happy. Reply +2
  • PC to get game-sharing via Nvidia GeForce Experience app

  • abeeken 21/08/2015

    I'm down with this. I've used PS4 share a couple of times to do split screen and pass and play with people and it's a neat feature. I guess this is as best as we're going to get with the decline of couch co-op (how I miss being able to take a pile of games and a controller round to a friends house) Reply +4
  • Tony Hawk's Pro Skater 5 soundtrack detailed

  • abeeken 17/08/2015

    Good tracklist. Playing thps helped me discover loads of new bands so I'm pleased to see stuff I don't recognise here. Don't really care about the visuals so long as the game play delivers. Reply +1
  • Less than two months from launch, Tony Hawk's Pro Skater 5 changes art style

  • abeeken 06/08/2015

    So long as it plays as good as the originals; you're focussing too much on hitting the right spots to really notice what your skater looks like, TBH. That said, I'd love to see a new SSX with the OTT cartoony look of the old games. Or a come back for Amped. The first two of those were solid. Fingers crossed that this does well and we see a comeback for extreme sports games. Reply +3
  • Rare Replay reveals the Kameo 2 we never got

  • abeeken 05/08/2015

    @Malacath Ahem... owning ALL THREE consoles... ;) Don't forget the U and its stellar library... Reply +2
  • abeeken 05/08/2015

    There wasn't a single decent WipeOut game released on any stationary Playstation after the first one.
    Oooh, I think I'd disagree with you on that one! I still play the hell out of Wipeout HD.

    I'm also not talking about launch titles - I think the benefit of the launch window has now passed for all three current gen consoles and we're at the stage where the consumer needs to ask "Why do I own your system? What benefit will it give me over this one? What experiences will you, the system manufacturer, provide that this one does not?"

    Nintendo have answered that question with continued first party support (arguably the only support, but this isn't about console wars now), Microsoft are starting to add value to their system with interesting looking first party AAA's and the much coveted back compatibility. In my opinion, Sony are letting me as the consumer down at the moment. My PS4 gets the occassional game but is mostly being used as a Blu Ray player and Netflix machine, while my Wii U and PC are getting the most use as gaming devices.
    Reply +3
  • abeeken 05/08/2015

    @IronGiant I'd love to see games from all those studios. I'd love to. They have all produced top line interactive entertainment in previous years. But at the moment I can count on one hand the number of games I've played and enjoyed on my PS4 since owning it. Perhaps it's buyers remorse? Perhaps I'm just a cynical old bastard? I'm still playing my PS3 more than my 4 - I'd just like to see a little more outward gusto from Sony rather than constant remasters, silly services like PSNow and "Look at the shiny VR headset!" Reply +2
  • abeeken 05/08/2015

    @jamyskis1981 Yep, should have used a rolleyes smiley! ;)

    Absolutely agree again; Kinect was surprisingly good hardware and you're right, MS tried to find a way to support it. The problem was it simply wasn't hardware that worked for the couch gaming hobby (although my kids did love the Double Fine "game" released on it, but that wasn't enough to justify keeping the Kinect). Move... yeah, that shows modern Sony's philosophy. Push out the hardware, get the bucks from the hardware sale but then see something shiny and move onto that.

    I think I believed Move would be better supported than it was because I was a big fan of the EyeToy on PS2. At the time the tech was fairly innovative and there were quite a few titles that supported it, mostly released at a budget or mid price. Hell, we all liked playing the Move Party game - some investment in cheaper, family aimed games would have worked a charm.

    And now VR. Just give me some damn games to play.
    Reply 0
  • abeeken 05/08/2015

    @jamyskis1981 Just to emphasise my comment above this one; my current thought is that Sony are ramping down spending on development to focus on Morpheus which, if I'm right, will probably blow up in their face when the ultimate cost of ownership is revealed. Because Move was such a winner (I still have my move controllers - just in case Sony remembers it exists).

    I have no problems owning all three consoles for the exclusives, so long as those exclusives are worthwhile.
    Reply +7
  • abeeken 05/08/2015

    @ecco In all fairness, Microsoft have only had 3 consoles to their name. You could consider the XBox to be quite an experimental system and was actually fairly strong and pioneering if very uneven. The 360 was an excellent machine at launch, very polished with great first party line up but the popularity of the Wii started the big "McGuffin Wars" of the last gen and Mattrick got obsessed with pushing things like Kinect and ramming pointless sponsorship deals onto the console dashboard. That kind of carried forwards into the launch philosophy for the Bone with its restrictive infrastructure, but when Mattrick was removed and Spencer started turning things around. So really that's just a lull.

    Sony, conversely, had two hugely popular consoles, but Kutaragi's hubris led to a floppy launch of the PS3. As with the Bone turnaround, when he left Sony introduced things like PS+ and started bringing some strong first party titles to the machine through companies like Insomniac and Naughty Dog. But they've lulled again, in my opinion, with more arrogance. The PS4 had an initial slew of decent games, but other than Bloodborne there's not been a worthy first party title for well over a year. Studios were closed, including poor old Liverpool (God, what would a PS4 Wipeout game have looked like!?) and their focus has been very retrospective, bringing older titles forward to the newer technology, a move which I strongly disagree with especially after the launch of their dead in the water service, PSNow. Yes, they may turn things around but at the moment I miss the Sony I came to love in the PS2 era that I saw a spark of at the end of the PS3 time. The creativity has gone, seemingly replaced with a push on Project Morpheus, another initiative that I predict will flop like a dead fish when the average consumer balks at the pricetag.
    Reply +5
  • abeeken 05/08/2015

    @SwissTony1994 Oh my God, the Vita. I loved the Vita, I stuck up for it - Look at Uncharted and Gravity Rush and Wipeout, aren't they beautiful? Tearaway was one of my favourite games last year and gave me hope that it would become a haven for the types of game that we never see on consoles these days, and then - poof, it's quietly being dropped just like the PSP. I really wanted it to do well and have a strong addition to my portable arsenal alongside the 3DS but, eh. I'm on the fence about keeping hold of mine or chucking it in towards a Bone.

    And as for Shenmue 3... I thought the Sony E3 conference was a real let down; The Last Guardian - I'll see it when I believe it. FF7 - seemed whiffy considering they were trying to shill a simple port not a few months prior. Shenmue 3 got the excitement going until - Kickstarter. What the actual eff, Sony? Show some backbone, bag that exclusive, announce a re-release of the first two to coincide - hell, maybe even offer them as a pack in on the disc!
    Reply +1
  • abeeken 05/08/2015

    @jamyskis1981 I got my PS4 at Christmas and I'm more than underwhelmed at the lack of first party enthusiasm from Sony. I'm hoping 2016 will turn that round but, so far, Microsoft have grabbed my attention with Ori, Sunset Overdrive, RR, Gears (mainly because of the incredible back compatibility bundle included in the offer), Quantum Break, Scalebound and Crackdown 3 (Crackdown is one of my all time favourite 360 games).

    I can see me getting a Bone in the run up to this Christmas.
    Reply +9
  • Metal Gear Solid: The Phantom Pain shows Snake turning into a devil

  • abeeken 05/08/2015

    @TypicalRandom Not offended, more "Really? Are we still doing character designs like this?" There are better costume choices than "LOOK AT THESE TEHTS!!" Reply -4
  • abeeken 05/08/2015

    @jabberwocky Oh, I'd never speak bad about Corman - he's great and at least he knows exactly the level he's pitching his stories at, but the MGS story seems like a blend of his self aware kitsch combined with a weird, Bayesque "I'M BEING SUPER SERIOUS ABOUT ALL THIS, YOU GUYS!" mentality.

    I might give GZ another go if I get the chance. I'll admit, the videogame scene is leaving me a bit of a cynical bastard at the moment.
    Reply -1
  • abeeken 05/08/2015

    @jabberwocky I do agree about the gameplay, but 4 killed me. I simply don't have the time these days to sit through cutscenes that long, listening to such godawful, clunky, awkward dialogue. I did try Ground Zeroes when it hit Plus a few months back but I simply couldn't get into it. It's a beautiful looking game with some great technical achievements but I think Kojima gets too much of a free pass. If the reviews come out and the cutscenes turn out to be far less intrusive I may give this a go but the story in this series has gone from quirky to absurd - it's like someone gave Roger Corman a $20,000,000 budget and he decided to team up with Michael Bay. It flipflops between trying to be super serious and then pulls the weirdest non-sequiters out seemingly at random. Reply -2
  • abeeken 05/08/2015

    @jabberwocky Great gameplay is one thing but the sheer self indulgence on display in this series has become obnoxious imo, and has diluted any interest I once had into a big puddle of "meh". Reply 0
  • abeeken 05/08/2015

    @EvilWaterman Yeah, I kind of share the unpopular opinion that the MGS series has really disappeared up its own arse. Don't get me wrong, the games are technically superb but it seems to me that the whole thing has become a bit of an ego waxing exercise for Kojima and how much weird stuff and hour long cutscenes he can cram in. I loved, loved MGS and Twin Snakes, I thought MGS 2 was great up until the weird end, MGS 3 got things back on track with a really interesting setting and some smart mechanics, but Guns of the Patriots felt like a mess to me and I really couldn't get into Ground Zeroes at all. Phantom Pain just looks weird, a bit mysogynistic and it is my opinion (OPINION!) that it's getting a free pass purely because of Kojima who, in the eyes of many can do no wrong.

    Alright, I've had my say. Bring the red, people; bring the red.
    Reply +1
  • A closer look at EA's cute puzzle platformer Unravel

  • abeeken 05/08/2015

    @PSfourskin I think while the age range is a bit of a generalisation, the sentiment is right - we're seeing too many publishers playing the "safe" card and delivering to that demographic which is simultaneously broad yet narrow. I know of people who buy consoles JUST to play FIFA or JUST to play CoD which, while fine for them, seems absurd to the general hobbyists.

    Unfortunately it would seem that they are becoming the majority audience which is, I think, why we are seeing a narrower scope of less daring games on AAA, generally annual franchises which rarely stray from the core gameplay experience. They make megabucks. Don't publish a CoD every year and that broad yet narrow audience will start to dissipate, move elsewhere, maybe even sell their console and consider themselves done. Sadly I feel that it's also this mentality which is draining the creativity from the AAA industry; this audience won't be interested in more experimental titles, so where will the return on investment come from?

    It's great that the indie scene is booming because smaller studios are more willing to make these different experiences, but I do find that with a lack of financial backing the larger ideas seem a little undercooked, so it's a very positive thing to see EA investing in a title like this.
    Reply +2
  • abeeken 05/08/2015

    This looks excellent. Dear AAA publishers - let's see more of this, please. Take some risks, broaden the appeal of your games outside the shooty/racing bro crowd and deliver some beautiful experiences. I was kind of hoping that it would be a 3D platformer akin to Tearaway but given how the puzzles operate, I can see why it's taken the 2D route. Reply +2
  • Microsoft Gamescom 2015 conference live report

  • abeeken 04/08/2015

    I still think the whole grimy "super serious" tone feels out of place in Tomb Raider, regardless of how good the game is. The original games were plain fun and a bit silly in a good way. Reply 0
  • abeeken 04/08/2015

    @Wayne Oh, so you were watching this when you were supposed to be working, were you? Eh? Never catch me doing that! * looks around at the rest of the office... Reply 0
  • abeeken 04/08/2015

    Yeah! Let's go home and get "us" pre-orders on! Uh. No. Reply 0
  • abeeken 04/08/2015

  • abeeken 04/08/2015

    He keeps saying FUT with a straight face. Reply 0
  • abeeken 04/08/2015

    More WHAT Legends?! Reply 0
  • abeeken 04/08/2015

    Yay, Minecraft. The wee breaks are coming thick and fast... Reply 0
  • Angry Birds 2 review

  • abeeken 04/08/2015

    @spekkeh I think there's certainly an argument for owning a game and definitely as technology has advanced the home experience has moved beyond what is capable in an arcade; but despite that there was always a certain joy of traipsing into a seafront arcade and finding games you never knew existed or were never converted, hunting down that Hyper Fighting cabinet your mate told you about or this great game that was a bit like Street Fighter only you could actually chop peoples heads off! (Finding out about Mortal Kombat in the playground is a defining childhood memory)

    Rose tinted glasses, though - things just aren't like that any more and I can't complain about something I can do nothing about.

    But I do think it's interesting what you say about the former games/gambling segregation in arcades as I'd never thought of that before, but slot machines are starting to bleed into the games sections (small as they are) of those seafront arcades in a similar way to the inclusion of those similar gambling mechanics in F2P games.

    I find it very insidious. Again, Rose tinted glasses but I almost preferred it when games were seen as toys.
    Reply +3
  • abeeken 04/08/2015

    Here's another analogy as to the dangers of F2P and how easy it is to get suckered in. At work I'm partial to several cups of tea a day but we frequently have morning meetings at the on-site cafe (I work at a University) and I used to be buying a cup of tea every day for £1.25. Doesn't seem much but added up over time I'm looking at around £40 per month just to drink tea. So, I've got myself a travel mug and a box of tea bags. £2.50 up front plus new teabags every few months. I'm still drinking tea but instead of paying little and often which amounts to more in the long run, I'm taking ownership of my tea drinking habits.

    I'm not going to get into the "casual" vs "hardcore" argument, because I think we're way beyond that but I do think that all Nintendo's good will with trying to get people who don't identify as gamers playing games has been flushed down the toilet with the emergence of F2P gaming. In fact, one could argue that is why the Wii U under performed despite the audience built on the Wii - that fickle audience went off to play games on their iPhones because they were sold as "free" and they are happy pumping small amounts of cash into them because it doesn't seem much in the short term. I'm all for games becoming "mainstream" because, let's be honest, it was for a very long time considered the hobby of basement dwelling manchildren. More exposure is good so that people can understand the hobby, but that is not what these F2P games represent and, as I said earlier, the fact that they perform financially well is changing the face of what we call gaming, not necessarily for the good.
    Reply +3
  • abeeken 04/08/2015

    @arcam Reward skill rather than cash. The model is no different except the gradual unlocking of bonuses or in game credits earned with skill and by actually playing the game has been replaced with a box saying "enter your credit card details here". Reply +2
  • abeeken 04/08/2015

    @scottyd I mean, is it really too much to ask that we can actually buy and own our videogames? I do risk sounding like a curmudgeon; I'm not resistant to change but a lot of the optimism I had about where things like the internet and emerging technology could take us ten years ago has kind of been sapped with the way things have evolved. Reply +9
  • abeeken 04/08/2015

    I remember when Angry Birds came out it was a genuinely fun experience, the kind of thing that left me optimistic about mobile gaming. It was simple to play, inexpensive but had levels specifically designed around the bird loadout you had. There was always a sweet spot that you could hit to beat the level with the minimum fuss and get the maximum bonus and, for me, that's where the replayability comes into these types of games; not in randomly generated levels just to get the destruction fix.

    I've been trying to ask myself of late whether there is any difference to this freemium model and the arcade games I grew up with, but while there are certainly some similarities in that a lot of arcade titles were designed around being impossible to beat on one coin, at least I was only ever restricted by the number of coins I had. Freemium, opening things up to credit cards is a far more insidious thing and I find it disappointing that modern developers have to adopt these models. I would be more than happy to support a mobile ecosystem where I pay for the software up front and own it, rather than downloading it for free only to see the veneer peeled away by layers of monetisation.

    More to the point, as demonstrated in the review, genuinely good ideas are being diluted by these models as games are focussing less on how to make the game great, and more on how to make it so that the hopeless freemium crowd will be suckered in enough to open up their wallets for "just one more go". I don't think it's hyperbole to say that. Freemium is corroding the hobby, but the box is open now and has proved to be profitable enough that we can't put it back.
    Reply +34
  • Rare Replay review

  • abeeken 04/08/2015

    @markandrewroberts1 Any goodwill Sony built up with me at the tail end of PS3 is starting to fade. Sony first party is what kept me on PS2 and, eventually, got me on PS3 by way of 360 which was stronger out of the gate. Where is that first party creativity on PS4? It's still lacking somewhat on the MS side but at least they're trying with back compatibility. I looked at the prices for PSNow the other night and very nearly spat out my cup of tea. Reply +1
  • abeeken 04/08/2015

    even if the purists would argue otherwise
    You should be made to play with a knackered Kempston joystick and have to fiddle with the "tone" on a virtual tape drive before you can play the Spectrum games! ;)
    Reply +17
  • abeeken 04/08/2015

    @IronGiant I don't knock emulators from a game preservation point of view, but to quote a number of splash screens from cracked Amiga games "If a game's worth playing, it's worth buying."

    If there's a legal route to playing something, be it Virtual Console or some other compilation route, I'll go for that.
    Reply +20
  • abeeken 04/08/2015

    Ghoulies still has its problems, but it also has a charm and character that is almost entirely absent from the AAA console space in 2015.
    This. So much this. Where have all the fun games gone?
    Reply +7
  • abeeken 04/08/2015

    @Rankin No, I'm with you - this and the idea of back compatibility has pretty much nearly broken me. The only reason I'm not heading out to Game right now is an upcoming holiday and the fact that I'm not sure whether the VHS player sized monstrosity will fit in my entertainment system without some serious rejiggering. Reply +4
  • Capcom wants your "honest and frank" opinion about the Resident Evil 2 fan remake

  • abeeken 30/07/2015

    @RYDEEN Agreed - Revelations was excellent, helped I think in part by being a 3DS game and therefore developed with the restrictions of the handheld in mind, making it less sprawling and more focussed. I could have done without the flashback bits in the BSAA base, though. Thought they were somewhat distracting. Reply 0
  • abeeken 30/07/2015

    @Calverz Reply +8
  • abeeken 30/07/2015

    My honest and frank opinion? I'd love a RE2 Reboot (Not remake - I'll get to that) but not like the one shown above. I'd like to see RE return to fixed camera angles but with a modern take on the aesthetic (i.e. using full 3D environments to be able to pan and zoom in but still restricting the camera). Not being able to see directly ahead is, as far as I'm concerned, what made RE scary. Like a proper horror movie you never knew what was round the next corner.

    So, Reboot. RE:Remake on Cube I saw as more of a reboot. The script was rewritten, all the assets were recreated, extra material was put into the game in a way that seemed natural and organic. That's what I'd love to see.

    Or, you know, just take the first idea and actually make a decent RE game off the back of it. Go old school, less action, more puzzle. Maybe totally reboot the series, can the existing chronology and do a Tomb Raider.
    Reply +4
  • An hour with Randy Pitchford

  • abeeken 24/07/2015

    @SlartyBartFarst I do agree - I think a lot of things that are widely panned are simply underrated. For example, I watched the '98 Godzilla the other night with my eldest son. Yeah, it's not really Godzilla all that much, but it's far from terrible. It's still entertaining.

    I do think that the chicanery that goes around these things is starting to get a little bothersome, though. As I said above, the price of entry into a game is so steep and we have to invest more time than a film into them, that it's unsurprising that some people feel betrayed when they're sold a product based on a piece of media that tells them one thing, only to find out it's a lesser product.

    Also, fun fact, the Alien 3 FX weren't CG but a bluescreened puppet: http://www.prometheus2-movie.com/community/forums/topic/24819
    Reply +1
  • abeeken 24/07/2015

    Wow. Fascinating interview. I think Pitchfords general attitude to this is a good "vertical slice" (see Randy, I can use terms like that, too!) of what's wrong with AAA. The big budget industry, like Hollywood, is driven purely by profit margins and CM falls into that bracket. A big budget game in a well loved franchise with a lot of money going to licensing costs. It's very clear that the development was troubled and I find it interesting that he invokes Alien 3 which had a similarly problematic production, but Sega and Gearbox needed that bottom line and that would come from the pre-orders. So they touted the"best looking" footage to get those juicy pre-orders in, regardless of whether the final product would be reflective of that.

    There's no denying that the final game is a poor mans version, whether it is due to Gearbox or outsourced contractors (I'd read that some assets were lost in the transfer to the contractors and needed to be rebuilt from the ground up) and to an extent I commend Pitchford not wanting to throw the contractors under the bus, but on the other hand for him to turn around and flat out lie about the graphical disparity shows an unwillingness to hold up his hands and say "Yeah, sorry - this game had some issues." He seems a very proud man and proud men don't want to admit their failings.

    The other thing that concerns me is the fact that Randy is clearly very invested in Aliens as a fan. Again, his talk of Alien 3 as a terrible film due to the killing of Hicks and backburnering of Weyland Yutani is also very telling and starts to show Colonial Marines story to be the retconning fanfiction that it is. In a way, it's things like this that worry me about Neill Blomkamp's Alien film. I'm not a fan of retconning storylines unless they can be done convincingly and bringing back Hicks, pretending that Alien 3 never happened is not the answer. Just like Ned Stark, Hicks had his time, played his part and, yes, was unfairly killed when it seemed he had more to contribute. Yes, it's unfair, but that's storytelling.
    Reply +6
  • The Amiga is 30 years old today

  • abeeken 23/07/2015

    @snafu65 Yep - loose sequel to Silkworm. I think I co-opped it to completion with my school chum. Reply +1
  • abeeken 23/07/2015

    @RawShark I remember posting in my copy of Body Blows to get the patch which unlocked all the characters and retuned the game, speeding it up and making certain things a bit more responsive. Team 17 had a habit of doing that to their games, often when they were released on budget - Assassin was a completely different title when it hit that magic £7.99 price point, Project X had tons of new levels and tweaked gameplay. Reply +1
  • abeeken 23/07/2015

    @ianwalker Dreamweb is a game which I really should get round to playing properly. Really was good atmosphere, very dark which I think was offputting to my then teen self (although I doubt I'd ever have got my parents to buy me the full game). If I recall it was a point and click game in which you could actually properly die and was fairly hard. Reply 0
  • abeeken 23/07/2015

    @Retroid My cousin got that (which is what influenced my purchase) - the port of New Zealand Story was solid. Reply +1
  • abeeken 23/07/2015

    @Foolish_Monkey That game was nails. Reply 0
  • abeeken 23/07/2015

    @Bumhug360 So 90's. I remember having hair like that. I remember having hair... :( Reply 0
  • abeeken 23/07/2015

    I wish my stupid child self had never got rid of his Amiga when he got a PC.

    This was the pack I got:

    I loved that machine, upgraded from a Speccy +2 in 1990 (I would have been 10 years old!) and it blew my tiny little mind. Despite my parents getting me a word processing package to go with it, I was all about the games. My general rule was that anything by Team 17, Psygnosis or Bitmap Bros was a must have but my shortlist of favourite games (off the top of my head, there were so many top titles!) would probably be:

    * The Secret of Monkey Island
    * Loom
    * Alien Breed
    * Body Blows Galactic
    * Lotus Esprit Turbo Challenge
    * Supercars
    * Lemmings
    * Xenon 2
    * Project X
    * Turrican 2
    * Shadow of the Beast 2
    * Assassin
    * Super Street Fighter 2 (it was dramatically tuned down but it was a great port)
    * Mortal Kombat 2 (see above, although this felt closer to the arcade)
    * The Chaos Engine
    * Gods
    * Populous
    * North and South
    * Shadow Fighter
    * Moonstone (Oh, Moonstone - why is there not a contemporary version of you? Oh, that's right; modern developers would overcomplicate your finely tuned board game/rpg/beat em up hybrid gameplay)

    Some of my resounding memories:

    * Being able to pick up my joystick and a pile of games and go round to a friends house to chill
    * The Shoot Em Up Construction Kit. Limited in what you could do but I tried to push it to the limits, making a Superman game, Mad Max style car game and target shooter
    * Reading Amiga Power, lapping up the coverdiscs, demos, previews
    * Just buying games because they looked good, not because they were the "hawt new thang" that had a bajillion dollars of money pumped into them.
    * Getting the Capcom Collection boxed set and not giving one toss that the games weren't arcade perfect because, damn it, I was playing Strider at home!
    * Calling Gremlin Graphics and asking them when they were going to be releasing the promised expansion pack for Shadow Fighter (it never did come out)
    * Getting a two button joystick so I could at least play SSF2 with distinctive punch and kick buttons; nothing like the proper six button controls on the consoles but, again, I didn't care!

    Brilliant times when games were more varied, more willing to take risks. In a way, the Indie resurgence (and having a whole lot of independently produced, undercooked crap on Steam) is very much like this period when developers were still often older teens or people in their early 20's, holed up in attics or bedrooms and coding games because it was fun. I would love, LOVE to see some of the big budget guys just take a step back and say "You know what? We COULD make a massive, overpopulated open world game, but why don't we put our skill and resources into something possibly simpler but with tons more character and soul."

    The Amiga is 30 years old. It first came out when I was the same age as my youngest son. I got one when I was the same age as my oldest son. Five years later I moved to PC but I will never forget my time with the Amiga. A brilliant, versatile machine, with a brilliant, eclectic library of titles.

    And now I have to go away and fire up WinUAE. It scratches an itch - but it's not the same as the slide-clunk of putting a disc in the drive.

    Bless you, Amiga. May future generations know your legacy.
    Reply +3
  • Never Alone expansion Foxtales coming this month

  • abeeken 16/07/2015

    I hope there's new cultural insights. They helped make this one of the most fascinating games I've played in a long time. Reply +5
  • Devil's Third is a shoddy game - but can it be so bad it's good?

  • abeeken 15/07/2015

    I can only think that Nintendo thought it would be a good partner for Bayonetta 2 - another cult classic for them to save. On paper what's not to like? Itagaki, third person action, shooting mechanics? Yeah, I'll have a piece of that! Last time I said that I was buying Daikatana. I kind of learned from that one. I'd love to have been a fly on the wall of the increasingly tense meetings when Itagaki demoed this... Reply +6