abeeken Comments

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  • Project Morpheus release will be in the first half of 2016

  • abeeken 04/03/2015

    Interesting. I hope this works out, but not because I'm excited about VR. I think it's an interesting technology that I'm yet to see a compelling argument for having in my home. My main worry is that Sony's track record for keeping new tech isn't all that stellar - Move, Vita, both technically abandoned by Sony as far as producing games which demonstrate their strengths. EyeToy at least had quite a few games released for it and was also supported by other games (I remember using it to map my face onto my skater in one of the Tony Hawks games) so fingers crossed this also gets some compelling use. Reply +1
  • Valve announces the Source 2 engine, which will be free to developers

  • abeeken 04/03/2015

    Very tempted by one of those Link boxes. My gaming PC is in my office and I do occasionally use a laptop for in-home streaming however it's a bit of a faff to plug it in every time. Something that could snug away under the TV and be always on hand (the office PC is on most of the time) would be a big help. Reply 0
  • Mortal Kombat X: Mobile announced

  • abeeken 02/03/2015



    Will they never learn...
    Reply +16
  • Trine 3 announced with gorgeous debut trailer

  • abeeken 02/03/2015

    Ooh, some free movement sections - interesting! Hopefully this will see a Wii U port as with Trine 2 - that pad screen is great for local multiplayer, meaning the game doesn't have to restrict the players to either a single screen or a split screen. Reply +3
  • Dracula unbound: The story behind the first 18 certificated video game

  • abeeken 01/03/2015

    Great read! Growing up in the 80's I find things like this utterly fascinating - I was born in 1980 so a lot of the cultural significance passed me by but I have lingering memories of these games and the lurid VHS covers of the era. Ironically I was only last night watching Jake West's superb documentary, Video Nasties: Moral Panic, Censorship and Video Tape which is fairly essential viewing for anyone interested not only in the era but of the developments in entertainment media and, indeed, the rise of the BBFC from being a censorship office to being a classification office. Reply +2
  • abeeken 01/03/2015

    @ghostgate2001 One of my breakthroughs in secondary school was figuring out how to load bmp images to screen in basic - I could finally illustrate my text adventures! With what I've learned since then regarding proper object oriented scripting, plus my love for writing, I do often feel like building web based text adventures. It's more the time it takes! Perhaps I could work on something episodic... Reply 0
  • Future Assassin's Creed games will have "more robust modern day" than Unity

  • abeeken 27/02/2015

    @Cheeseasaurus I was pleased that the loadout system went back to commerce rather than the hunting system like 3, 4 and Rogue, but I'd like to see it developed into a more robust RPG like system where you can effectively spec your Assassin. However, I'm not sure this would happen given the general linear nature of many of the missions in the franchise (although the assassination missions in Unity were loads of fun) Reply 0
  • abeeken 27/02/2015

    @dragulagb Absolutely - I finished Rogue and then jumped straight into Unity... Ugh, right in the feels... Reply 0
  • abeeken 27/02/2015

    @Cheeseasaurus Absolutely, the mysteries and riddles were great fun, but, word of warning, the reward for doing all the enigma's is purely cosmetic, something that really irked me, especially as I did all the crypts in Brotherhood(?) to get the high end armour. Reply +1
  • abeeken 27/02/2015

    @Cheeseasaurus Absolutely. In Unity, for example - "Oh! The Marquis de Sade! How interesting... oh, he's been relegated to side missions. How boring." Reply 0
  • abeeken 27/02/2015

    @arcam Rome would be excellent. I'd love to see one that has different time periods. Unity hints at this with its Animus (or Helix as the consumer version is called) having different scenarios which you are forced to "jump" into as Abstergo tries to hack the system. This also includes a great bit set in occupied France which has you scaling the Eiffel Tower as German planes shoot at you. It's a scripted sequence but as a taster of what could be, it's brilliant. Reply +1
  • abeeken 27/02/2015

    @Cheeseasaurus As much as I liked Black Flag, I actually preferred Unity for it being a step backwards to a much tighter location. I do think Ubisoft need to curb their obsession with sidequests, though - all the icons are fairly distracting and, as much as I started out with the Paris Stories, I didn't feel compelled to keep up with them once I'd got enough cash to upgrade my loadout sufficiently. Reply +3
  • abeeken 27/02/2015

    To add some depth, to me the modern day stuff IS the main story in AC, but it's lost its way horribly after killing off Desmond. The storyline of modern assassins - a broken organisation compared to Abstergo/The Templars - using the Animus to try and locate the pieces of Eden in order to bring some kind of harmony was a great hook. AC3 introduced the great twist that Desmond had been deceived, almost like Palpatine manipulating Anakin, but killing Desmond also killed this twist and didn't allow that aspect to be developed. It also didn't help that Connor in AC3 was a bit of a wet lettuce after the charismatic Ezio. Arno felt like a step back in the Ezio direction so it does seem a shame that his story won't be continued post Unity. Reply 0
  • abeeken 27/02/2015

    @arcam It's fine to not like something - at least you've tried it. I personally have very little interest in GTA and Metal Gear which often gets me labelled as weird, but I do find the overarching story and ideas in the main AC series to be very compelling. Plus my wife, the historian, loves the way the fiction is blended with factual details. Reply +3
  • abeeken 27/02/2015

    @Psiloc I tend to ignore the non main games. So far I've only played 8 AC games in as many years which is fine by me. The rest are mobile games which either add very little to the overarching story or are silly little apps which add nothing. Reply +5
  • abeeken 27/02/2015

    How about a modern day version of the past setting which you have to swap between to solve puzzles. That would go back to giving the Animus purpose as with Montigerrioni. There's also so many unsolved modern day strands like the Minerva story and the seeming ability of the sages to resurrect themselves (as in Black Flag) that a stronger modern day section seems sensible. I think the problem is that the modern day stuff in AC3 was so very weak that it kind of killed any momentum for that aspect (which I, in many ways, found more compelling than the historical components) Reply +1
  • abeeken 27/02/2015

    #desmondlives Reply 0
  • Top factor driving PS4 purchases is "better resolution" - survey

  • abeeken 26/02/2015

    @Drakos Pretty much all the same reasons I have the same set up. Having said that, I don't feel like either side is really tapping into their exclusives so far this gen. I do wish Sony would dip back into their older catalogue like Crash, Jak etc. And Microsoft need to start making best use of their assets like Rare, tbh. I can't tell where things are going in gaming at the moment but I don't like the fad of post purchase monetising with meaningless DLC (full on expansions are fine) and IAP's. Reply +15
  • Troll deletes 11-year-old's Destiny characters

  • abeeken 23/02/2015

    To all those saying he deserved it because he cheated, I remember relying on cheat codes and exploits when I was that age. A lot of the time it was a good way to fast track my way through repetetive games... like... Destiny (I'M SORRY, I COULDN'T RESIST!)

    But in all seriousness; he's a kid. Kids do things like this. Which is fine, when it's on their own terms and not in an environment where they're likely to be exploited by a jerk.
    Reply +11
  • abeeken 23/02/2015

    @The_shlaaaag_returns He's 11; he literally has no compass for what he's doing here. Kids are naieve easy to lead on ( I know, I do it frequently to my two in a light hearted manner) so releasing them into the wild is a recipe for disaster. Reply +17
  • abeeken 23/02/2015

    Charlie says, don't let strangers access your Playstation over the Internet.

    I'm trying to feel sorry for the kid but I just feel like this is another lapse of parental common sense - don't his parents teach him how to stay safe online? My kids have VERY limited internet access and only when they have a need to be online, like homework or suchlike. They've never played Minecraft online and they've been told why; they fully accept our reasons. The internet is a shitty, shitty place.
    Reply -11
  • Pickup where you left off: Returning to Guitar Hero

  • abeeken 22/02/2015

    I stopped playing GH after Rock Band came out. I'm now tempted to pick up one of the GH games that are compatible with my RB controller to have a jam out. They're like £2 to £5 in CEX at the moment - I just fancy blasting through some of the campaign modes and having some stupid fun. Reply +4
  • abeeken 22/02/2015

    @neems I play guitar for reals - Rocksmith and pro mode, while fun, felt too much like work and not play. Five button all the way - it is, after all, a game. Reply +8
  • Performance Analysis: The Order: 1886

  • abeeken 19/02/2015

    @L_A_G I think there are some very interesting ideas in indies and I wish, in many ways AAA developers would take more notice of what the smaller studios are doing. As for retro, I think that's interesting as I strongly believe that developers should be looking at past greats for future influence. Let's simplify things back down and build on their formulae - make your survival horror more like the first Resident Evil, lock off camera angles, add in obscure puzzles, don't hold hands. Make your racing game more like Burnout with insane speeds, individual tracks and quickfire races. Bring back unlocking content through gameplay. Bring back meaningful DLC. But do it all in a way that doesn't point out that you're being "retro" as some games are wont to, resulting in comments of "Oh, how cute! It thinks it's 1999 :)" Reply 0
  • abeeken 19/02/2015

    @Uncompetative It's a very subjective field - there are games across all generations that are STILL innovative and entertaining. I do wish we'd spend more time honouring our videogaming heritage, even educating newcomers (I know I spend time with my kids regularly looking through my retro collection and letting them play different titles) Reply +3
  • abeeken 19/02/2015

    @BabyBabyBabyOh I had forgotten about Crackdown - if they can work it as good as it was in the trailer then it could be spectacular however I'm sure it's a designers nightmare; what happens when all the buildings are levelled?

    But still, yes, excellent example - using cloud computing to introduce more persistence and interactivity into the environment.

    But do we risk turning every game into an MMO styled affair? If always online is the future what baggage does that come with and will the old guard be willing to go that route. I know I'm uncertain; I don't buy into the MMO framework because I'm more of a solitary gamer. Never picked up Destiny or Titanfall, Evolve doesn't really interest me. To be honest I'd almost feel forced out of the hobby if that happened (or at least resigned to only play on my Nintendo machines!).
    Reply +1
  • abeeken 19/02/2015

    @Uncompetative That's why I said PERSONALLY ;) I was a PC gamer through the PSOne/N64 era but I never felt compelled to get a console until the PS2 came along. I don't disagree that a lot of standards were set in the previous era however they do now feel primative and unrefined; the next era refined these standards and combined them with larger worlds and better storytelling - perhaps that's what were seeing here.

    Either way, what we like in our entertainment media is a very subjective thing but I'm finding that as gaming has a less broad canvas than music, film or literature, there seems to be more opportunity for us as consumers to get angry when we feel our needs aren't being met; but we never seem to be able to articulate what those needs are!
    Reply +4
  • abeeken 19/02/2015

    @BabyBabyBabyOh That's a good few examples, but I don't know as anyone actually expected that kind of gameplay developments which made them all the more surprising. Extrapolate out from there - where SHOULD we be? I honestly don't have an answer to that which brings me back to my earlier question; has the gameplay experience plateau'd? @seeyoshurin above suggests bringing in better storytellers; is that where the single player experience should move to, telling better stories rather than refining gameplay concepts? Should the single player experience continue to exist in the now connected world? Reply 0
  • abeeken 19/02/2015

    @seeyoshirun Metal Gear Solid seems to always be able to catch a break. Personally I stopped with that series after the painfully long cutscenes in MGS2. At least introducing QTE's can spice things up a bit. Reply +5
  • abeeken 19/02/2015

    @L_A_G How would you improve gameplay mechanics? CAN you improve gameplay mechanics? Have we got to a point where we've plateau'd with what's possible given existing control schemes? They've all tried with varying degrees of success to move away from the traditional controller - Wiimote, Kinect, Move, Wii U Pad - but core gamers have pooh poohed them (I'd argue that Microsoft and Sony didn't make strong arguments for what were fairly capable pieces of hardware) and I wonder if we need to embrace new methods of control before we really find out where the much fabled "next gen mechanics" are. Reply +8
  • abeeken 19/02/2015

    @jetfire10 Haha! I think I took too much time to write my post and you pipped me to it! I agree, there doesn't seem to be a definition of what gamers want, but we're (the gamer collective) all ready to complain and condemn when we don't get it. I'm finding a degree of petulance in the modern gamer which is troubling. Personally the last big gameplay leap was from N64/PSOne/Dreamcast to GameCube/PS2/XBox era. It's all been iterative since then. Reply +4
  • abeeken 19/02/2015

    ...gameplay remains rooted very much in the last generation.
    This isn't a judgment of the game at all (although I do want to play it, however probably not at full price - for me, games are mainly about the story/single player experience which is probably why I thoroughly enjoyed Heavy Rain and Beyond) but I see this bandied about a lot. Last gen gameplay. How do we define last gen gameplay and where do we want NEW gen gameplay to be? What do we want to see from games? Personally I'd like to take a jump back TWO generations and start to look at games like Jak and Daxter, Mario 64, some of the linear but BIG adventures. I'd like to see the overabundance of unlockables and reliance on multiplayer and social minigames stripped back. Personally I don't mind if a game takes me 6 to 10 hours to complete - my time is precious, I play when I can and often when my kids are in bed which normally gives me at most two hours a day. I rarely replay games unless some time has passed and I want to relive a specific story. For me, games must entertain, amuse and immerse me in their world without it feeling artificial. But I'm not judging things by last gen or next gen so long as I'm having fun.
    Reply +36
  • The Order: 1886 review

  • abeeken 19/02/2015

    Well, I enjoyed Heavy Rain and Beyond. I may pick this up at some point, however I'm not rushing out to get it. I am glad to see a developer focus on story rather than overstuffing their game with collectibles (Dear AC:Unity, thanks for making me drag my arse round Paris solving mysteries to get a super special costume which gives me NO stat boost whatsoever!) but I do think this only shines a light on the eventual overpricing of retail releases. Reply +3
  • Assassin's Creed Unity patch removes need to play companion app

  • abeeken 19/02/2015

    @penhalion Eh, it was always worth a go. I just chose to ignore the gold and blue chests. They form a very small percentage of the collectables. Reply +2
  • abeeken 19/02/2015

    Good - hopefully they've hear the message and won't be pulling this crap again in this years game (Victorian London - me and Mrs B are looking forward to this one!). Reply +3
  • What's the deal with Pokémon Shuffle's microtransactions?

  • abeeken 18/02/2015

    I can't help but feel disappointed - this is the kind of game that my eldest boy would love to have on his 2DS but the microtransaction model seems far too aggressive for my liking. As someone who grew up with 100% pay and play games, seeing titles with aesthetics and characters that appeal to children who would be upset if they had to lose their progress but would also likely try and convince mum and dad to top up their jewel supply in the game, just seems off. This could easily have been a cheap one shot release - shame on Nintendo of all people for pulling this "Pay to win" bullshit. Reply +37
  • New Rock Band 3 DLC hints at series return

  • abeeken 17/02/2015

    @Ryze In an ideal world that platform could have been Android. Reply 0
  • abeeken 17/02/2015

    @PlugMonkey Rock Band never died - it went on hiatus while it spent time with its family and figured out a new creative direction.

    You're preaching to the wrong person here - I must have sunk an utterly obnoxious amount of hours across all Rock Band titles, including the iPad version. So, maybe I'm the audience for Rock Band? I know there are others out there that would lap up a full, proper title. Whether we get one is another question, but I hold out hope.
    Reply +1
  • abeeken 17/02/2015

    @GamerMax73 Having played real guitar since I was 16 there's nothing like just jamming out on the old five buttons and having fun. As much as I liked RockSmith and the RB3 pro-mode, I never considered it "fun" in the same way as blasting through 2112 on Expert was on the five button controller - I also found that it improved my finger speed when playing my real instrument as it tended to loosen things up over time and strengthen the muscles in my hand and forearm without focussing on real technique.

    I wouldn't be in any way disappointed if they dropped the pro mode and focussed on more competitive arcade play. Other than that I'm with all the other items on your wishlist :)
    Reply +5
  • abeeken 17/02/2015

    @PlugMonkey True, but then you're asking for people to invest in an HDMI adapter or Apple TV, PLUS instruments just to play your game. It's easier for consumers that full fat releases come out on console/PC. Reply 0
  • abeeken 17/02/2015

    @Fleisch Well I remember signing up for a Rock Band account when I got RB3 on my 360 - I don't know if you could somehow transfer the licenses to that, however I'm sure some sort of legal bollocks would get in the way. Reply +1
  • abeeken 17/02/2015

    @PlugMonkey It's a nice idea but have you ever played RB on a small TV? Even in single player it can get hard to follow the tracks; add in more instruments and lyrics and you end up with far too much going on. It deserves to be played on a big TV. That said, the iPad version of RB was very good fun, as was the DS version of Guitar Hero with the little add on. Reply +1
  • abeeken 17/02/2015

    All my yes. Yes yes yes, bring it back, bring it on, all of the brings!!! I'm actually tempted to hit up CEX and buy a cheap copy of Guitar Hero to just play a structured music game campaign again - it's great having a massive library of tracks but sometimes you just want a tour mode and the excitement of opening up new songs (I know RB3 had everything unlocked from the word go for multiplayer, but I did miss that sense of progress)

    If they did release a RB4 I'd probably have to switch platforms; all my DLC is on my 360 but my PS4 is now my primary console. TBH, I wouldn't be that disappointed. I might well start simple with just a guitar and play it without the overwhelming selection of tracks.

    Fingers crossed; XMas 2015 will be an exciting time if this does happen.
    Reply +2
  • DriveClub free update adds Japan track

  • abeeken 17/02/2015

    @jabberwocky The DLC plan has actually been public WAAAAY before the launch issues - http://www.eurogamer.net/articles/2014-09-10-driveclub-will-have-free-dlc-until-june. The only thing that they gave users for free has been the first two tour packs; track packs and some cars have always been planned as free. To be honest, I missed the launch issues so I've never had the problems most people had and the strength of the free track packs gave me impetus to pick up the Season Pass - the only other one I've ever picked up was the Mario Kart one. Most season passes always seem to have such patchy content (I'm never really interested in online multiplayer so 50% of most season pass content is of little interest to me) that I only ever wait to see how the single player missions pan out. The DriveClub model of asynchronous multiplayer is so appealing to me that the season pass seemed like a no brainer to extend the life of the game with more tours and cars - the extra tour stuff is something I hope Harmonix picks up should they bring back Rock Band. Reply +1
  • abeeken 16/02/2015

    Evolution may well have stolen the "Season pass done proper" crown from Nintendo (for their Mario Kart 8 season pass) - a well supported game with some quality dlc which genuinely adds depth. Reply +4
  • Stephen Russell, the original Garrett from Thief, joins Underworld Ascendant

  • abeeken 17/02/2015

    I'm still yet to play the most recent Thief - I've got it on my PS+ account from last month. Is it worth it? The PC original was sublime when I was in Uni and I even spent some time working on maps for the UT mod Thievery which was basically a multiplayer version of Thief. The last game I played that came close to capturing its feel was Dishonored. Reply +2
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • abeeken 16/02/2015

    @killuminati2911 I think that's a valid concern, especially as we see more and more games shill out very thin DLC out of the gate. However gamers at large are mistaking overpricing for lack of quality and should be addressing their angers at the publishers rather than the developer. I've read too many books by authors who feel like they're desparately trying to pad out 1000 pages with needless content because it seems like the reader or the publisher demands it. Could books be cheaper? Yes, most definitely. So could films. So could videogames. But we shouldn't let the marketing side of things dictate the quality of the end product, whether that equates to 8+ hours of concise and focussed storytelling or a 50+ hour open world RPG. Reply +1
  • abeeken 16/02/2015

    And again, we're letting the internet form our own opinions for us. We do this all the time, mostly with film and videogames. Such and such a site/youtuber says this looks terrible, it will be terrible. Who cares if they had any input or involvement in the creative process, or (in many cases) have even seen the final product. If they say it's crap, it's crap and the rest of the sheep online tow the party line. I've come to the conclusion that the internet has done more bad than good for my two favourite past times and when we complain about constantly regurgitated crap, we only have ourselves to blame. Reply +2
  • abeeken 16/02/2015

    We just don't enjoy playing games any more it would seem. What we want is something we can purchase and grind away at til we're blue in the face. Where's the fun and creativity in that? You know, sometimes I want to watch the entire Lord of the Rings trilogy; sometimes I just want to watch Underworld. It should be the same with videogames. Reply +3
  • Nintendo to launch Mii character app for social media

  • abeeken 12/02/2015

    @grassyknoll Anyone who thinks Nintendo should do mobile games should look at the abominations that Sega have released, diluting the Sonic brand even further.

    Street pass is a great idea, though - if they could tie NNID into it, in theory you could register Wii U titles and collect street pass data on them.
    Reply +12