abeeken Comments

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  • Xbox Live Games with Gold December lineup announced

  • abeeken 23/11/2017

    @Rogueywon If I'm ever disappointed by a month on either this or PSN I remind myself that I'm choosing to do this and that the annual fee pretty much pays for itself with two or three solid titles over the 12 months. It's also good for smaller titles I may not have picked up. That's not to say there haven't been some shitty months for both services, though. Reply +11
  • abeeken 23/11/2017

    How does Child of Light play on a normal controller? I had it on Kinect way back when and it was a sublime game, but I never tried it on sticks and buttons; sold it with my Kinect as well. Reply 0
  • abeeken 23/11/2017

    @jabberwocky Yeah, I didn't get too far into BttF. Glad for the chance to revisit it; I'm currently playing through Psychonauts on back compatibility which is a genuinely refreshing experience given the current crappy state of AAA. Reply 0
  • The Switch's special year is set to end as it began, with another 100 hour classic

  • abeeken 23/11/2017

    @Mr.Spo
    it was at its best when you were simply free to roam and chart and explore the world
    Absolutely! One of the best worlds I've inhabited in a videogame, mainly because it felt so genuinely alien with its different biomes. I also felt a sense of not belonging as well which fed into the larger story of humans attempting colonisation.
    Reply +7
  • abeeken 23/11/2017

    @jonathanharding-rath Standalone stories like Final Fantasy. Real time combat but with cooldown on the abilities. You auto attack and charge up specials. A lot of it is about timing, reading enemies and setting up your team to be able to react accordingly, understanding how to inflict status and combo in combat. A good team working together is key to it as you have to keep morale high to power special attacks. Very good, very dense. Making it portable will mean I keep on going with it and don't lose track of what's happening. Reply +4
  • abeeken 23/11/2017

    @greenwichlee ...yes? That trailer was definitely awful.

    I'm not a huge RPG fan but I do find the Xenoblade games to be something very different. They are incredibly complex things, though, and you can play through a game without really learning the mechanics properly. As some people have said, XBCX was more like an offline MMO; XBC was a bit easier to get into, a bit more bitesize in the way it presented itself, but learning the combat system, especially with the Monado (Shulk's funky sword) was tricky. The trailers make this look like the combat is a little more accessible, with commands mapped to face buttons rather than the last couple of games command bar that you had to scroll through with the d-pad.

    I think your mileage may vary, but I'm certainly looking forward to it.
    Reply +3
  • abeeken 23/11/2017

    @FadetoBlack23 They come through every now and then! It is showing as out of stock online, though, but there are bundles with Zelda or MK8 for the same price. Reply +1
  • abeeken 23/11/2017

    @LordDemigod I REALLY wish you could have turned off the music on X. Huge misstep. "Ooooooooh! One by one!" My Mrs pissed herself laughing every time certain songs came on, really took you out of the game. Reply +4
  • abeeken 23/11/2017

    @JoelStinty Yes, that's what I read - the majority was a split but after that it was that more people played it 100% portable than 100% docked. Not as headline grabbing though (gotta get them clicks!) Reply +3
  • abeeken 23/11/2017

    @FadetoBlack23 I think Game have a 310 Mario Odyssey deal going at the moment which might be worth looking into? Reply +1
  • abeeken 23/11/2017

    @porkface The thing that clicked with X for me in the combat was how to set up your team mates chat call outs. I don't think that's really explained well in the tutorials or documentation, but once you set those up round tactics, getting your tanks to instigate status changes on the enemies, making sure you hit all the right button prompts, it becomes quite the dance. The main issue I had with the combat was how hard it seemed to get anyone to heal team members. Reply +3
  • abeeken 23/11/2017

    @beep I have it on Wii, but I would be fine with this. Totally fine. It would need retooling, though, moreso than how they did the first two games in the Wii collection, to implement proper analogue aiming (which wasn't present on GameCube) and remove some of the motion elements from MP3. But yeah, portable Metroid Prime - give it to me now. Reply +3
  • abeeken 23/11/2017

    @porkfiend Really good. You could use it portable 100% of the time with "few" compromises:

    * You're limited to 720p resolution max, but the size of screen negates this
    * Some games use heavier resolution and asset scaling in portable - Rocket League is a recent example of this where some arenas render in lower resolution than others, especially in portable, which can make the image muddy. Again, your mileage may vary.
    * Playing portable will limit you (mostly, unlesss you're looking at propping the unit up) to the joy-cons. These are fine but I do understand why some people don't like them - the sticks and buttone are smaller than you'd be expecting and the split button left hand controller could put you off if you're looking for a d-pad. It's overall nowhere near as fiddly as the Vita's controls, though.
    * You may also find you run out of charge quicker if you're 100% portable, as well - this is mostly a perception thing but, if you're like me and play with your time between handheld and TV, you'll most likely mount the system in the dock between handheld sessions to keep it topped up with juice.

    For me it's become the perfect console. It's not as powerful as my PS4 and XBox One, but the fact that I can play on the TV, suspend a game, take the console up to my office to carry on, even bring it into the kitchen with me while I cook to get in a few moons in Mario Odyssey or take it on the bus or if I'm off on business trips, it's brilliant. As my kids use it as well, the parental controlas are superb and the ability to set timeouts on their gaming from a mobile app is something I wish I could do on all consoles. Genuinely the best thing to happen to the hobby in a very long time.
    Reply +30
  • abeeken 23/11/2017

    Really looking forward to this. X was a superb looking game but I found it too easy to get stuck in a mission loop - a good example is an early mission that required me to mine a specific resource, however as I hadn't set my node up at the correct point it was literally taking hours to gather said resource, and I was stuck inside that mission for that length of time. It was a fabulous world to explore, though. Reply +1
  • EA has switched off Star Wars Battlefront 2's microtransactions

  • abeeken 17/11/2017

    I think, reading the statement again, that Tom has got the wrong end of the stick here. Loot crates aren't being turned off; the option to buy crystals has, and they will be earned entirely through gameplay (for the time being) but there is nothing to suggest that progress WON'T be achieved through using those crystals to buy Loot Boxes. Reply 0
  • abeeken 17/11/2017

    The concept of loot boxes for minor enhancements (cosmetics, emotes etc) I don't have a problem with.

    Using them to gate key game changing upgrades so heavily that you either have to wait for MONTHS of gameplay time to unlock extra weapons or characters, OR pay for a CHANCE to get hold of them is wrong.

    Just let players access them as they level up, or let them choose to use their earned experience in whatever way they want. I get that EA want to monetise their products post launch, I do. I also get that gating multiplayer content behind season passes splits the player base. I also get that some people are only likely to invest in one or two games per year, the people that only buy FIFA or COD, and companies like EA want to get their money out of people like that. But these predatory practices are only splitting the gaming community further and breeding an air of distrust in the publishers.

    Over the 30 or so years I've been gaming I've seen things shift and change. I'm playing things today that I could never have imagined when I was pootling through Monty Mole on my Spectrum, but the art of game development seems to be losing its soul in the big budget titles. I'm glad we have a thriving Indie scene, but the lack of investment from the publishers in AA titles is starting to be felt, at least by me. And it's all down to the greed to push for more and more post release monetisation, working underhand F2P mechanics into full price titles. Something's got to give, but I don't know if it will.
    Reply +11
  • On the secret smallness of Skyrim

  • abeeken 17/11/2017

    >sigh< I'm going to be buying Skyrim on Switch, aren't I? Even though I've got it on Steam, the tempatation to visit this wonderful world on the go is a little bit too much. It's so pricey, though... Reply +22
  • The Surge's big amusement park expansion now has a proper release date

  • abeeken 17/11/2017

    I really need to get back into The Surge. One of my big surprises of this year, not without its faults but an interesting twist on the Soulsy-ARPG format. Reply +1
  • Rime developer addresses Switch performance issues

  • abeeken 14/11/2017

    @kosmic2561 Oh that's an old school EG gag right there - Rayman Origins was misspelt as Rayman Oranges in an article once and the joke continued. I think Rayman Lemons (Legumes also works if you're feeling a bit EU) was a continuation of that. Reply +1
  • abeeken 14/11/2017

    @kosmic2561 Likewise! The amount of times I've had to re-read text messages to my mother in case a swear crept in. I normally don't bother if it's my Mrs as she finds autocorrect balls ups to be hilarious. :) Reply +1
  • abeeken 14/11/2017

    @KenpoJuJitsu3 I played Skyrim at EGX and... it was Skyrim on a Switch! Seemed solid. The fact that this can't seem to maintain even a locked 30fps seems odd but then others have mentioned it underperforms on other platforms as well.

    EDIT: Even you mentioned that! I should stop trying to multitask today, perhaps...
    Reply +2
  • abeeken 14/11/2017

    @kosmic2561 The entire town? I didn't realise they were that skilled in patching duff games. Maybe more studios should outsource work there... ;) Reply +4
  • abeeken 14/11/2017

    @neems and all asking about RL - GameXplain have a docked mode video up on YT if you want to check it out: https://youtu.be/iSrN3_yzwvA Reply +2
  • abeeken 14/11/2017

    @the_ewan I'd trade visual sheen for portability but not at the impact of performance - Doom I'm on the fence about as it's a full price, 30fps reissue of a game I could get for 15 at 60fps on my PS4 - but it's portable. Portable Doom. I've not had that since the GBA version. Reply +3
  • abeeken 14/11/2017

    @Ajent It looks a bit duff visually from what I can see, but the videos I've watched look solid performance wise. Portable rocket league with cross platform online, innit? Do you want it less attractive but with those benefits, or do you want it to look the best but be tethered to your TV seems to be the answer. Reply +4
  • abeeken 14/11/2017

    With Rime being very open in many locations, it's incredibly difficult to get these level segments small enough to not cause a hiccup in performance.
    Breath of the Wild and Mario Odyssey would like a word...

    Seriously, I think Nintendo's developers could make a mint in consultation fees showing some third parties how to properly optimise their games for the Switch, both in performance and file size.
    Reply +34
  • EA's response to Star Wars: Battlefront 2 hero unlock fury isn't going down well

  • abeeken 13/11/2017

    I'm sure the progression system works fine if you have the time to invest in events, clans and all that like, but for the casual player that just wants to Star their Wars, gating content like this and then adding monetisation as an incentive to unlock stuff early is bad, bad, bad. I'm all for progression and unlocks - look at Timesplitters 2, one of my all time favourite competetive FPS games; I played a ton of that both split screen with chums and solo against bots/campaign, and felt a genuine sense of achievement when I unlocked a new character to use. Smash Bros, Burnout, older Need for Speed games.

    Pandoras box is open with these aggressive monetisation tactics and companies like EA, Activision and Ubisoft will continue to abuse them.
    Reply +62
  • Need for Speed Payback review

  • abeeken 08/11/2017

    @adamantium The thing is, this should be perfect for post launch monetisation these companies so desire - add new tracks, vehicles, paint schemes, hell even single player campaigns.

    Burnout is a great example. You could do a HD remaster and add classic tracks as you go. I still think the tracks from Burnout 2 are the best in the series, but I agree that Burnout 3 plays a hell of a lot smoother, so base the gameplay off that.

    The loss of decent arcade racers is something I lament alongside the loss of decent skate/snowboarding games (please make the Amped series backwards compatible, MS! And the classic SSX games while you're at it!) and is one of the reasons I still have three generations of consoles available up in my office.
    Reply +2
  • abeeken 08/11/2017

    @Big-Boss Got it, love it, but it doesn't scratch the same itch as the likes of Burnout or NFS Hot Pursuit 2 (2002). I feel like open world is the go-to format because the developers don't have to worry about building balanced tracks for the game and can just chuck together a world, vomit some objectives onto it, charge for loot crates and call it a day. Reply +2
  • abeeken 08/11/2017

    Can we not just have a road based circuit racing game? Pick car, pick track, race. Career mode. Unlockable cars, colours and tracks. Like the original Burnout and NFS games. Is... Is that not fun any more? Reply +20
  • Yep, there's a nuke scorestreak in Call of Duty: WW2

  • abeeken 07/11/2017

    Nuclear weapons and their associated significance in WWII - stay classy CoD. Reply +7
  • Amazon UK customers furious as Xbox One X pre-orders fail to arrive

  • abeeken 07/11/2017

    @PraiseTheSun I had a similar fume on with my direct from Nintendo order for Mario Odyssey - only found out I was getting it on launch day when DPD sent me a text at lunchtime to tell me they were on their way with it; didn't get an email to say it had dispatched until about 10pm that night! Reply 0
  • Odyssey is fastest-selling Mario game in history

  • abeeken 02/11/2017

    @p_nut_uk Yeah, I feel bad now :( But seriously there is so much more to see in this game after you've done with the story - there's loads that opens up. You're not far now ;) The finale to the story is utterly spectacular too! Reply +3
  • abeeken 02/11/2017

    EDIT: You know what, I feel guilty for my overenthusiastic posting of a minor yet significant spoiler. I suck. Editing to delete. Reply +2
  • LA Noire's Switch download version doesn't fit on a Switch

  • abeeken 02/11/2017

    @nostromo8 I really hope anything for XBC2 is optional, like the upgrade packs for XBCX on Wii U that you could download for better textures and faster load times. Reply +1
  • abeeken 02/11/2017

    @devilmyarse I can't disagree with that - I think that Nintendo needs to set a rule that games can't plump for the cheaper cartridge option, that it all has to be on the cart. The problem is that would bump up the cost but, realistically, Nintendo should be subsidizing this to sell units. Doom, Wolfy 2 - both big titles for a Nintendo machine, but sales could be low and affect ongoing support from Bethesda. It's not a pretty situation :/ Reply +1
  • abeeken 02/11/2017

    @SuperSoupy I just talked about Nintendo's file optimization and the fact that they managed to squeeze Mario Odyssey into only 5.5Gb of space - put it down to Nintendo's naievety, but maybe they simply didn't think that 3rd parties would need that much storage given how small they can make their own games? Reply +2
  • abeeken 02/11/2017

    @Paelmoon Don't let it put you off. Nintendo's first party titles are CRAZY optimized, space wise. The biggest first party title is Breath of the Wild at 13Gb, while Mario Kart is 6.7Gb, Splatoon 2 is 3.1Gb, ARMS is 2.2Gb and Mario Odyssey is amazingly only 5.7Gb. A lot of the download only games on the eShop are also tiny as hell; Fast RMX which is a hell of a WipEout clone is less than a Gb big and looks excellent. Plus SD storage is relatively cheap these days, if you factor in a suitable card alongside your purchase (I got a 128Gb card) you're set - if you fill it up, you can get another one to swap out when you need and the system won't care as all your save games are on the internal memory.

    I do think it's a strange decision NOT to include an SD card in the box, but perhaps they didn't anticipate 3rd parties pushing this size with their games?
    Reply +3
  • abeeken 02/11/2017

    @FilthyAnimal Ha! I never played it on PC, finished it on 360 when it first came out so I'd only ever get it on PS4, Bone or Switch as a curio anyway - and then it'd be more likely to be on Switch as a portable experience. Your assumptions are probably correct, though! Reply 0
  • abeeken 02/11/2017

    @SuperSoupy Most of those consoles use physical drives, though - the Switch is more comparable to a smartphone or tablet which generally come more commonly in 32 or 64Gb configurations. There is a movement to 128 or 256Gb models, but the added cost to these is pretty big when you look at the smaller storage sizes. I think this is something people forget when they look at the Switch next to the PS4 or Bone. It's really a tablet with controllers, albeit one highly optimised to be a primarily gaming focussed device. Reply +4
  • abeeken 02/11/2017

    @FilthyAnimal Likely better optimisation on PC - better compressed assets maybe? Reply +2
  • abeeken 02/11/2017

    I'm... on the fence about this. On one hand, the console is fully expandable through relatively cheap hardware. On the other hand, Nintendo should probably have anticipated this. They seem to be able to optimise their games for the hardware EXTREMELY well, BUT they should have included an SD card in the box. Storing save games on the internal memory is fine - that's really all I use mine for, as well as screenshots. But packing in an SD card would have been a good way to go.

    However, SD cards in the Switch are swappable (while the system is off) so you could feasibly have several to use for larger games. These do seem few and far between, however (and at least Doom is an optional download for multiplayer only).
    Reply 0
  • abeeken 02/11/2017

    @PowerJC Doshin the Giant and Animal Crossing both needed a whole memory card to save onto - I remember Animal Crossing actually came with one in the box (which I still have somewhere! Sold the game, though :( ) Reply 0
  • abeeken 02/11/2017

    @VideoGameAddict25 Thankfully save files are always on internal storage, so all you'd lose is the game data. Reply 0
  • It took Nintendo Switch just six months to hit half the Wii U's lifetime sales

  • abeeken 31/10/2017

    @SpaceMonkey77 I have no time for fanboyism - I'm just here for the games :) Although I will call out what I percieve as bulls**t, as I did with Microsoft's current stance on first party exclusives - an opinion that I think was bolstered with Sony's superb showing of exclusive, first party, single player content last night. Some very exciting things coming to PS4 and Switch over the next few months! Reply -3
  • abeeken 31/10/2017

    @martinfirth It's a shame you're getting negged there. Honestly, I wish Surface were a bit more affordable as a gaming device. I'm genuinely interested in getting one to use as a PC-like Switch, being able to dock it in an office environment to work with things like Photoshop and Premiere, or take it out and about for gaming/working on the go, as well as having a dock attached to the TV for big screen gaming. I just think it's too damn expensive, plus I'm not entirely sold on the game performance I've seen on them so far.

    I know you can get gaming laptops to do similar stuff, but having a dock set up is far more convenient for me than faffing about with cables, having to find somewhere to plug into every time. I have a Steam Link which is handy, but lacks the portability.
    Reply -3
  • abeeken 30/10/2017

    @Reedo "...not a single Switch owner I know has not used it extensively whilst taking a crap."

    I cannot comment on that accusation, your honour...

    Ahem...
    Reply +5
  • abeeken 30/10/2017

    @mega-gazz You've got a good point - my horse isn't high enough that I'd try and argue watching something in the best possible format isn't a great experience, but Godfather on a 15" portable is still a better film than Transformers 5 on a 50" 4K HDR set ;)

    Hell, I grew up in the 80's - I watched TV and gamed on a tiny screen for many years. Technological advancements are almost borderline QoL for me - I still judge things by what I watch or play on them.

    Again, though, that's me - it's healthy to have these discussions :)
    Reply 0
  • Guacamelee 2 announced

  • abeeken 30/10/2017

    @PinktotheLast I played it on Vita and PS3, cloud saves, while moving house. Was one of the games that reinforced my ideas of a hybrid games console that you can play on the TV but also take with you - I'd love to see this on Switch. Perfect platform for this kind of game. Reply +3
  • Meet the new boss rush

  • abeeken 30/10/2017

    @Mar27w Personally I think Gunvolt on Switch feels a bit more refined than MegaMan, much easier to control and has an interesting system where you can run on a level to gain experience but not necessarily beat the boss. Helps with levelling up. But Master Blaster Zero is a fabulous game indeed, an interesting take on the Metroidvania style.

    Both are on 3DS as well as Switch.
    Reply +2