abeeken Comments

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  • An hour with Randy Pitchford

  • abeeken 24/07/2015

    @SlartyBartFarst I do agree - I think a lot of things that are widely panned are simply underrated. For example, I watched the '98 Godzilla the other night with my eldest son. Yeah, it's not really Godzilla all that much, but it's far from terrible. It's still entertaining.

    I do think that the chicanery that goes around these things is starting to get a little bothersome, though. As I said above, the price of entry into a game is so steep and we have to invest more time than a film into them, that it's unsurprising that some people feel betrayed when they're sold a product based on a piece of media that tells them one thing, only to find out it's a lesser product.

    Also, fun fact, the Alien 3 FX weren't CG but a bluescreened puppet: http://www.prometheus2-movie.com/community/forums/topic/24819
    Reply +1
  • abeeken 24/07/2015

    Wow. Fascinating interview. I think Pitchfords general attitude to this is a good "vertical slice" (see Randy, I can use terms like that, too!) of what's wrong with AAA. The big budget industry, like Hollywood, is driven purely by profit margins and CM falls into that bracket. A big budget game in a well loved franchise with a lot of money going to licensing costs. It's very clear that the development was troubled and I find it interesting that he invokes Alien 3 which had a similarly problematic production, but Sega and Gearbox needed that bottom line and that would come from the pre-orders. So they touted the"best looking" footage to get those juicy pre-orders in, regardless of whether the final product would be reflective of that.

    There's no denying that the final game is a poor mans version, whether it is due to Gearbox or outsourced contractors (I'd read that some assets were lost in the transfer to the contractors and needed to be rebuilt from the ground up) and to an extent I commend Pitchford not wanting to throw the contractors under the bus, but on the other hand for him to turn around and flat out lie about the graphical disparity shows an unwillingness to hold up his hands and say "Yeah, sorry - this game had some issues." He seems a very proud man and proud men don't want to admit their failings.

    The other thing that concerns me is the fact that Randy is clearly very invested in Aliens as a fan. Again, his talk of Alien 3 as a terrible film due to the killing of Hicks and backburnering of Weyland Yutani is also very telling and starts to show Colonial Marines story to be the retconning fanfiction that it is. In a way, it's things like this that worry me about Neill Blomkamp's Alien film. I'm not a fan of retconning storylines unless they can be done convincingly and bringing back Hicks, pretending that Alien 3 never happened is not the answer. Just like Ned Stark, Hicks had his time, played his part and, yes, was unfairly killed when it seemed he had more to contribute. Yes, it's unfair, but that's storytelling.
    Reply +6
  • The Amiga is 30 years old today

  • abeeken 23/07/2015

    @snafu65 Yep - loose sequel to Silkworm. I think I co-opped it to completion with my school chum. Reply +1
  • abeeken 23/07/2015

    @RawShark I remember posting in my copy of Body Blows to get the patch which unlocked all the characters and retuned the game, speeding it up and making certain things a bit more responsive. Team 17 had a habit of doing that to their games, often when they were released on budget - Assassin was a completely different title when it hit that magic 7.99 price point, Project X had tons of new levels and tweaked gameplay. Reply +1
  • abeeken 23/07/2015

    @ianwalker Dreamweb is a game which I really should get round to playing properly. Really was good atmosphere, very dark which I think was offputting to my then teen self (although I doubt I'd ever have got my parents to buy me the full game). If I recall it was a point and click game in which you could actually properly die and was fairly hard. Reply 0
  • abeeken 23/07/2015

    @Retroid My cousin got that (which is what influenced my purchase) - the port of New Zealand Story was solid. Reply +1
  • abeeken 23/07/2015

    @Foolish_Monkey That game was nails. Reply 0
  • abeeken 23/07/2015

    @Bumhug360 So 90's. I remember having hair like that. I remember having hair... :( Reply 0
  • abeeken 23/07/2015

    I wish my stupid child self had never got rid of his Amiga when he got a PC.

    This was the pack I got:

    I loved that machine, upgraded from a Speccy +2 in 1990 (I would have been 10 years old!) and it blew my tiny little mind. Despite my parents getting me a word processing package to go with it, I was all about the games. My general rule was that anything by Team 17, Psygnosis or Bitmap Bros was a must have but my shortlist of favourite games (off the top of my head, there were so many top titles!) would probably be:

    * The Secret of Monkey Island
    * Loom
    * Alien Breed
    * Body Blows Galactic
    * Lotus Esprit Turbo Challenge
    * Supercars
    * Lemmings
    * Xenon 2
    * Project X
    * Turrican 2
    * Shadow of the Beast 2
    * Assassin
    * Super Street Fighter 2 (it was dramatically tuned down but it was a great port)
    * Mortal Kombat 2 (see above, although this felt closer to the arcade)
    * The Chaos Engine
    * Gods
    * Populous
    * North and South
    * Shadow Fighter
    * Moonstone (Oh, Moonstone - why is there not a contemporary version of you? Oh, that's right; modern developers would overcomplicate your finely tuned board game/rpg/beat em up hybrid gameplay)

    Some of my resounding memories:

    * Being able to pick up my joystick and a pile of games and go round to a friends house to chill
    * The Shoot Em Up Construction Kit. Limited in what you could do but I tried to push it to the limits, making a Superman game, Mad Max style car game and target shooter
    * Reading Amiga Power, lapping up the coverdiscs, demos, previews
    * Just buying games because they looked good, not because they were the "hawt new thang" that had a bajillion dollars of money pumped into them.
    * Getting the Capcom Collection boxed set and not giving one toss that the games weren't arcade perfect because, damn it, I was playing Strider at home!
    * Calling Gremlin Graphics and asking them when they were going to be releasing the promised expansion pack for Shadow Fighter (it never did come out)
    * Getting a two button joystick so I could at least play SSF2 with distinctive punch and kick buttons; nothing like the proper six button controls on the consoles but, again, I didn't care!

    Brilliant times when games were more varied, more willing to take risks. In a way, the Indie resurgence (and having a whole lot of independently produced, undercooked crap on Steam) is very much like this period when developers were still often older teens or people in their early 20's, holed up in attics or bedrooms and coding games because it was fun. I would love, LOVE to see some of the big budget guys just take a step back and say "You know what? We COULD make a massive, overpopulated open world game, but why don't we put our skill and resources into something possibly simpler but with tons more character and soul."

    The Amiga is 30 years old. It first came out when I was the same age as my youngest son. I got one when I was the same age as my oldest son. Five years later I moved to PC but I will never forget my time with the Amiga. A brilliant, versatile machine, with a brilliant, eclectic library of titles.

    And now I have to go away and fire up WinUAE. It scratches an itch - but it's not the same as the slide-clunk of putting a disc in the drive.

    Bless you, Amiga. May future generations know your legacy.
    Reply +3
  • Never Alone expansion Foxtales coming this month

  • abeeken 16/07/2015

    I hope there's new cultural insights. They helped make this one of the most fascinating games I've played in a long time. Reply +5
  • Devil's Third is a shoddy game - but can it be so bad it's good?

  • abeeken 15/07/2015

    I can only think that Nintendo thought it would be a good partner for Bayonetta 2 - another cult classic for them to save. On paper what's not to like? Itagaki, third person action, shooting mechanics? Yeah, I'll have a piece of that! Last time I said that I was buying Daikatana. I kind of learned from that one. I'd love to have been a fly on the wall of the increasingly tense meetings when Itagaki demoed this... Reply +6
  • Is DriveClub finally up to speed?

  • abeeken 02/07/2015

    @X-Alucard I've never played it online, but then I never really play online. I've found there to be more than enough content in the base game with the free additions, but the season pass has also greatly extended the offline content. It's rare to find a game that caters to a single player so well.

    EDIT: "Never" play online is a bit of a misnomer - I DO play online but only in the right game; for example, I'm loving me some Splatoon right about now and I went through a phase of playing Awesomenauts to death on PC but I can't stand the way that the PS4 seems to demand you have voice communication on all the time by default and then routes it through he TV speakers. I'd prefer to remain passively silent. Which is why I never play online on my PS4.
    Reply +2
  • abeeken 02/07/2015

    @SegaBlueSky I picked up the season pass with the 10% voucher in January - it's the only season pass I've ever bought and the amount of content it's added to the mix is insane; I've still barely scratched the surface of what there is to play and being able to jump straight into any of the extra leagues is brilliant. Reply +8
  • abeeken 02/07/2015

    For me, DriveClub is my current favourite racing game. I found Project Cars to be dull and too focussed on its simulation by comparison, and games like The Crew, Horizon and recent NFS games focus too much on creating an open world which does not appeal to me whatsoever. DriveClub, meanwhile, brings back the more traditional pick car/race structure that I like, while adding on an incredible, modern veneer.

    Chipping away at stuff is fine when I can just race rather than having to explore maps or get bogged down in simulation stuff. The handling feels solid and has actually been slowly improved and tweaked, as has the AI over time. The races are frequently exhilarating (although the rubber banding does create some annoying moments, however I've not yet found a racing game that doesn't have unfair rubber banding mechanics).

    Personally I think it's great that a more arcade racing game exists among the open world and sim games as there is still an audience for this kind of thing. As with everything in this crazy, unpredictable hobby, it comes down to the player having a choice and, while I see many other genres eroding choice (everything has to be open world!) it's good that I can still play racing games as I want to.
    Reply +6
  • Wii U exclusive Splatoon fires past 1m sales worldwide

  • abeeken 24/06/2015

    @jacobean_blender Yeah, while I've never had any connection issues the matchmaking can sometimes leave a bit to be desired. The main issue I find is balancing the weapons between teams. I*ve found myself on a team of players armed with pea shooters while the opposition has two rollers, a paintbrush and a sniper and proceeds to grind my team into the dirt. It's still a fun game, though, and it even makes losing palatable. Reply +3
  • Nintendo's painful metamorphosis leaves fans reeling

  • abeeken 17/06/2015

    @ROMhack Nope, looks fine to me. No bullet holes, no seepage. Reply 0
  • abeeken 17/06/2015

    @CptBritannica Nice. :) Reply +1
  • abeeken 17/06/2015

    @A_FAN No, I just never got round to playing it. And yes, I was probably still playing older games on my PC as well as newer releases on my PS2/GameCube (as it was at the time) - oh, and I was also raising a family which has a pretty major impact on time.

    What I'm saying is, it's not a terrible thing to want to play older games but, for some, living in the past is seen as a cardinal sin.
    Reply +2
  • abeeken 17/06/2015

    @MisterCraig I wish I could + you more than 1. I'm still playing games from 5, sometimes 6 years back, sometimes longer (I'm only JUST getting round to playing Fahrenheit) and it never really bothers me. Not playing the hawt new thang doesn't give me a sense of strange insecurity, just as I can go and enjoy an old film over watching a whiz bang summer blockbuster.

    What is the obsession and drive that the majority of gamers have with online, frame rate, realism in visuals? It is an obsession, it stops us having fun and it is turning games, despite their increasing development costs, into throwaway titles with annual itterations designed only to put money in the publishers pockets.

    Do we actually take time to sit and enjoy a game, pay attention to the craft in the story or if the visuals have a particular style that isn't quite the norm any more? Or do we just let the experience wash over us like a sudden wave and, before we know it, we're taking the disc out of the tray and demanding more, more, bigger, more splosions, realism, more frames, damn it if you can't give me this I'm going to threaten you and your family on Twitter!

    I grew up watching this hobby grow and seeing this kind of disrespect of games as art is, frankly, awful.
    Reply +9
  • abeeken 17/06/2015

    @erv No one can play "all of the games". In my opinion, it's better to have a decent sized library of quality titles than a huge library of hastily produced crap with a few gems stuck inbetween. Reply +4
  • abeeken 17/06/2015

    @iceytoa1 You're not; I liked it. I much prefer the direct style because it allows them to reveal smaller titles without having to risk undermining the hyperbole of a big stage show.

    StarFox looks excellent, as does Xenoblade.

    It comes down to entitlement; something this "community" suffers direly from.
    Reply 0
  • abeeken 17/06/2015

    This reaction is just another thing that makes me despair for this "community". Bunch of self entitled, whining manchildren.

    Waaaaa! Where's F-Zero?! Waaaaaa! Where's Metroid?!? Waaaaaaa!!! YOU'VE BETRAYED ME IMMA BOYCOT YOU!!!

    Quote of the day for me was the self confessed 31 year old guy on NeoGaf who said he was "literally seething with anger, fists clenched, tears in his eyes at this betrayal"

    GROW UP! These are goddamn VIDEO GAMES! It's a fun past time, not the absolute of your existence and if it IS the absolute of your existence, SORT YOUR F*****G LIFE OUT!

    This persistent bitching is sapping all the enjoyment out of the hobby. Coupled with everything else that's blown up over the last 12 months it's a huge step backwards.

    Enjoy what you've got because you could walk out of your house tomorrow and get hit by a bus. If the hobby makes you that physically angry, think about selling your console and getting out because you've got some problems, son.

    EDIT: Can I add, it's fine to be disappointed. It's fine to say "Oh, I wish they'd said they were working on a such and such." My beef is with the extreme reaction as if Iwata turned up at your house and took a shit in your dinner.
    Reply +63
  • Video: Xbox One Backward Compatibility - How does it work?

  • abeeken 17/06/2015

    @KanevilPS Yeah, all old games inherently have "bad graphics" it would seem, despite the fact that was, you know, what the graphics looked like.

    "Wow! Forgot how terrible Psycho looks! Black and white film, lol! Where's the CG!"
    Reply +10
  • abeeken 17/06/2015

    @jamyskis1981 Nah, steering wheel and zapper stay upstairs in the archive. One thing is, at least I didn't have to invest in new controllers for the Wii U when we got it so that we could all play MP.

    We recently got Lego JW on PS4 - it's review copy for the site I write for. Normally we'd get the Lego games on Wii U so the kids can do co-op but I've had to borrow a second PS4 controller. Buying one new is 50; extortionate!
    Reply +2
  • abeeken 17/06/2015

    @jamyskis1981 I guess it was never really an issue for me as I have a full quota of controllers. Yes, it would have been great if it had worked with the pad, but given that MS and Sony initially launched with no BC, at least having the Wii menu as an option was better than nothing. Reply 0
  • abeeken 17/06/2015

    Wii U supports BC by launching an emulated version of the Wii, the world is ending!

    Bone supports BC by launching an emulated version of the 360, no one bats an eyelid.

    Let it be said, I never complained about the way Wii U handled BC. I thought it was a solid idea from Nintendo and MS clearly have been paying attention to that. This and the Rare collection is seriously making me consider getting a Bone, something that I was thinking about any way so that I can preserve my Rock Band library for 4.
    Reply -4
  • Beyond: Two Souls and Heavy Rain are heading to PS4

  • abeeken 16/06/2015

    @Darren I actually think the biggest kick in the teeth for that was the Last Guardian - how long now, six years? "Last Guardian! It's so coming! Just another year... Honest..." Reply -2
  • abeeken 16/06/2015

    People seem to want these and more power to them. It's their choice.

    But I cannot support Sony's choice in repeatedly bringing out these HD remasters. It seems particularly hollow in lieu of the XBox One Back Compatibility announcement yesterday and is putting the PS4 in a really weird place as a console.

    More and more, the machine is becoming home to remade versions of older games. Now, if you're looking at things like Flower or The Unfinished Swan where previous gen purchases are honoured as cross buy, that's fine, but I feel like it's stifling the progress of the current gen for Sony.

    What about, instead of spending money on remastering older games, Sony had fully financed Shenmue 3 and bought it as a PS4 exclusive? I felt like announcing it as a multiplatform Kickstarter project with an unspecified "sometime in the future" release date almost muted the impact for me. It's almost like Sony has a lack of faith in new games or IP. It's weird - I felt like their lack of forward thinking yesterday felt like a lack of focus rather than a company bathing in nostalgia, and this only adds to that feeling.

    It's frustrating as someone who has increasingly less time to play new games; I look at the hobby to inspire me, tell me new stories, give me things I can share with my family, but things like this only show me an industry that's increasingly happier to sit on it's past graces, play it safe and regurgitate the same thing over and over.

    Hw frustrating.
    Reply +1
  • PS Now UK beta rental prices are pretty high

  • abeeken 11/06/2015

    I know it's the unpopular opinion, but I still think that PS+ subscribers should be able to stream any games they have previously bought on PSN via this service. This would then encourage more people to actually outright buy the games on PSN to "own" on Now (although I can see why Sony would be against that as it would make them less money in the long run)

    I think my case in point here is that games streamed over Now actually pick up previously uploaded save files (http://www.reddit.com/r/PS4/comments/2kemiz/you_can_open_your_old_ps_cloud_save_files_in/). I still use my PS3, which I've moved up to my office, to watch films and catch up on my PS+ backlog as well as continue to pick up cheaper retail games I may have missed out on first time round. If I had the option of what is effectively a PS3/PS4/Vita cross buy on PSN titles then I would be on this in an instant. As it stands I think the service is overpriced and anyone serious about this would be better off buying a cheap PS3 and picking the games up second hand.
    Reply +6
  • PS4 Ratchet & Clank's impressive new trailer

  • abeeken 10/06/2015

    @I_Am_CatButler I remember playing that in Alton Towers many moons ago. It was awful. Reply +1
  • abeeken 10/06/2015

    @jamyskis1981 From what I gather it's effectively a "megamix" taking elements from all the games and wrapping it round a new story. I'll be disappointed if it's a straight up HD redo - it looks incredible. Reply +1
  • Uwe Boll quits crowdfunding with expletive-laden tirade after third project fails

  • abeeken 08/06/2015

    So, no one wants to give you money to make terrible films? Whod'a thought it?!

    Also, if you have that much money, do what a lot of indie filmmakers, including me, do - if you're that desparate to make your film, put your own money forwards.

    What a baby.
    Reply +4
  • 20 years on, Worms remains a comedy classic

  • abeeken 07/06/2015

    20 years? Goodness me - I remember obsessing over an Amiga Format cover disc which had a demo of this (alongside Total Recall I believe) for months before I could finally get my own copy. It was a sublime game then and it remains sublime. When couch multiplayer seems to be a dying art, this stands as a beacon of why it shouldn't go. Reply +6
  • Valve offers closer look at Steam Controller

  • abeeken 05/06/2015

    @fabio78 I believe there is haptic feedback built into the touchpads. Early hands on suggested that they respond in such a way that it actually feels like you're moving something rather than just swiping. I understand your concerns, though - that's the primary reason I don't like mobile gaming is the lack of feedback on the controls. Feels far less precise. Reply +7
  • abeeken 05/06/2015

    I'm quite interested in this - I sorted my streaming out by picking up a Linx 8 tablet (the one that EG reviewed just after Christmas) which also has enough grunt to run some lower end and older games locally. The idea that you can create your own control layouts is certainly interesting for those older games that have poor controller support and I guess that extends to non-steam games that you're running under the steam overlay? Would be nice to see GOG implement a similar thing in the Galaxy client. Reply 0
  • Fake Amiibo figures found on sale, pictured

  • abeeken 03/06/2015

    @vert1go Seeing people in the plaza wearing Amiibo specific armour was a kick in the nuts. Can't believe that the three pack on Amazon is already price hiked to unaffordable amounts. http://www.amazon.co.uk/Nintendo-Games-NVLEAE3A-Amiibo-Splatoon/dp/B00VHWMK44/ref=sr_1_1?ie=UTF8&qid=1433329192&sr=8-1&keywords=splatoon+amiibo+3+pack Reply +3
  • abeeken 03/06/2015

    Well that's going to make EBay a minefield. I've already been burned twice by knock off GB carts containing shoddy batteries; once was the Castlevania Double Pack, other was Oracle of Ages (since found a proper cart for that one)

    EDIT: Just to make it clear, I wasn't aware I was buying knockoff carts
    Reply +1
  • Netflix testing adverts on Xbox 360 app

  • abeeken 02/06/2015

    @Zomoniac Absolutely. It's not worth getting worked up about the service telling you what other content you can get. So long as they keep them age specific; I don't want a trailer for Daredevil turning up before my kids watch an episode of Pokemon. Reply +14
  • We need to talk about emulation

  • abeeken 31/05/2015

    This really is an excellent article and rings true on many points. The approach I've always taken to emulation is if there are no legal alternatives or if I can't find a copy second hand for a price that won't cripple my bank account, then I'll download a ROM. I have two kids and I want them to be able to experience the games I did growing up. We have an extensive Virtual Console library on Wii U (thank you Nintendo for allowing me to port them over from my Wii!) and a retro library with a PS2, N64, GameCube, DreamCast, 360 and PS3 that are all set up for them to use whenever they want. They appreciate where gaming has come from, love many of the older classics and like going and exploring the games on the retro shelves.

    I often see younger gamers saying why waste time playing older games when the new ones have better graphics etc. Why not? Music has moved on yet we still go back and listen to albums like Moving Pictures, Nevermind, Pet Sounds, we still watch and appreciate James Whale's Frankenstein when there have been different versions since. It's about appreciating heritage, not looking at a spectrum game and saying "LOL but dem grafix tho!"

    I visited the Videogame Archives a few weeks back with the kids and I thought it was one of the most important things to happen to our hobby as it values the heritage rather than looking on it as a curio. I think emulation goes a long way to preserving that when other companies will not. Nintendo do well with the Virtual Console although I'd argue there should be more frequent releases on there. Sony to a large extent also support PSOne classics, although it's a shame that the BC was taken off the PS4. On PC there's GOG.com and to some extend Steam which preserve and make legally available older games.

    There should be more encouragement for younger gamers to seek out and play older games and there certainly is a danger of them getting lost to time.

    On a personal note I'd love to see more legal support for Amiga games. That's the system I grew up on after the Spectrum and it still regret getting rid of my old machine and discs years ago. While you can still get many carts from the era in shops, Amiga discs are now so hard to come by I've had to resort to emulation to keep playing things like Zool, Louts Turbo Challenge (another one the kids love) and Moonstone which is really a game that should be talked about more.
    Reply +4
  • Tenchu: Wrath of Heaven was the apex of a lost ninja franchise

  • abeeken 24/05/2015

    @brider Why a remake? Why not something in the Tomb Raider vein where the franchise is revisited from a new angle with a fresh coat of paint? Reply +3
  • Polybius: The story behind the world's most mysterious arcade cabinet

  • abeeken 22/05/2015

    Honestly, a week after I start writing a short horror story based on the myth of Polybius there's suddenly a hive of renewed interest in it online! Coincidence? Or is there something more nefarious at work here... Reply +11
  • Video: The best b-movie games in history

  • abeeken 18/05/2015

    And here the B-Movie game gets a bit meta with a B-Movie game of a B-Movie

    I believe the game came with a VHS copy of the film too.
    Reply +4
  • The 33 Batman: Arkham Knight Season Pass

  • abeeken 28/04/2015

    @BlueBotDesign I'll refer you to my anecdote above - you're preaching to the choir. It's not the majority here that are buying things like this, it's the, how to say it without sounding condescending, "casual" audience who think this is the done thing. Who can be told that without this 30 extra, their game is incomplete. Reply +5
  • abeeken 28/04/2015

    Here's a wee season pass related anecdote. I was in our local Game a while back, not sure why. I overheard the cashier telling a bloke who was buying Advanced Warfare he needed the Season Pass because it was "the only way to get the full game" - he ponied up that 20 (or whatever) without batting an eyelid. On top of his 60 game. I then asked the cashier, once he'd gone, if that meant the 60 game was therefore being sold as an incomplete product. You can imagine that didn't go down well. But here's the thing - gaming is now a mainstream hobby. There are people playing games who look at this kind of thing and say "Yes, this is how things work." They can be told that they are buying an incomplete product for 60 and pay up that extra 10, or 20, or 30 WITHOUT QUESTION to get a download key that is a PROMISE for a completed product. A season pass isn't a product - it's a promise. And this argument isn't about wanting things for free - it's about manipulative marketing by publishers to lever as much money out of naive consumers as possible.

    I have nothing against post sale support for products. I respect companies who can increase the longevity of their product while keeping it compelling. But nine times out of ten, modern gaming does not deliver on post sale promises. We buy cosmetic crap, skins that once upon a time would be unlocked by playing the game and completing certain objectives. We buy characters for fighting games that are actually sold to us but are locked away on a disc so that we can pay extra for the privilege of using them. We pay money to make games easier - to cheat. Yes, cheat. Once upon a time we'd have to put in a code on the title screen to unlock things like easy fatalities or extra currency. Now we can just buy them for more money.

    Buy, buy, buy. Modern gaming isn't giving us more for more. It's giving us the same for more, only in chunks that makes it look like we're investing in something bigger. Corporate greed and a struggle to remain relevant in an increasingly diluted hobby has taken over from the delivery of a solid end product - meetings are now focussed not on how better a game can be made but how more money can be leveraged out of the end product. Sell, sell, sell.
    Reply +21
  • abeeken 28/04/2015

    @Cold_Waste I never realised there was a co-op version of RS2 in that. Passed on it because I wasn't a fan of the Hoth demo but might pick it up to do co-op with the kids. Reply +2
  • abeeken 28/04/2015

    To add to my thoughts, here's where I stand on single player story DLC. I've been sucked into that before, kept hold of games on my 360 to pick up story DLC at a later date. But I've always found revisiting a world for a piecemeal chunk of reasonably inconsequential story after having finished the drama of the main arc largely feels unfulfilling. This is why I prefer the GOTY approach. Take Skyrim, for example; the DLC missions are interwoven into the game world. Playing the GOTY makes the story feel organic - I never realised when I was playing DLC content and when I was playing main story content and that felt good. Reply +9
  • abeeken 28/04/2015

    I'll do the same as I did with Asylum and City - wait and get the GOTY in a Steam sale. I've got far too many other games demanding my attention to be bothered with this crap. The story isn't going anywhere. It'll still be the same game whether I play it now or in 2016. Reply +9
  • The next Dirt is PC only, Early Access and out today

  • abeeken 28/04/2015

    Oh be still my beating heart! I never again thought I'd see a proper rally game. :) Reply +3
  • Broken Age Act 2 review

  • abeeken 27/04/2015

    @melnificent That's an interesting definition of the word "con", given that this isn't actually meant to be a completely new game. Reply 0
  • abeeken 27/04/2015

    I got a review code for the PS4 version on Friday to review for NGB (here, if you're interested: http://nextgengamingblog.com/blog/broken-age-review/) and having not played Act 1 I was quite taken with it. Certainly playing it in one go, the difficulty of the Act 2 puzzles does feel like a logical progression from Act 1. The story is wonderfully gentle and the change of perspective of the different locations following the Act 1 twist made me keen to see them again from a different perspective. I'm seeing a lot of negativity towards Act 2 but I'm wondering if a lot of that stems from having played Act 1 and then being made to wait over a year for the conclusion. As I say, I loved it, it was great to sit on the sofa and play with my kids and solve puzzles together and it's so refreshing to find a modern game so full of whimsy and wit. Reply +6