abeeken Comments

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  • Transistor free via PlayStation Plus in February

  • abeeken 29/01/2015

    Very much looking forward to Transistor, but shame Thief isn't PS4; my PS3 has been moved into the office "retro" corner and I'm sure Thief is a game Mrs B would have liked to watch. Ah well. Reply 0
  • Lego Jurassic World, Lego Marvel's Avengers confirmed

  • abeeken 29/01/2015

    @barchetta Aha!

    The recent ones have actually started toying with a crafting mechanic whereby destruction yields material which can be used to build helpful structures.

    But of course I c wot u did thar.
    Reply +2
  • abeeken 29/01/2015

    @skowhegan Yes, we loved that about the Lego Marvel game; being able to use Wolverine and Spidey went down well with the kids and seeing characters like Deadpool made me smile. I'm more thinking stories to tie in with, for example, Iron Man 3 - I have a strong suspicion that the automated suit ideas from that film is going to play heavily into Age of Ultron and, in particular, the creation of both Ultron and The Vision. Reply +1
  • abeeken 29/01/2015

    @harryshaw It really would, but I'm sure they'd have to do some heavy editing around the dialogue to keep them family friendly. Had forgotten how fruity the first one is for a PG film! Reply +1
  • abeeken 29/01/2015

    @Wayne I can imagine that would hit in 2016 so as not to spoil the films December release. Disney are going to be keeping the plot for that as secret as possible. Reply +2
  • abeeken 29/01/2015

    I wonder if the Avengers game will feature one off missions from the rest of the MCU chronology considering elements of those fit into the Avengers films?

    Still, I'm more jazzed about Jurassic Park/World. Oh my. JP is, without a doubt, my all time favourite film and both the kids love it too. That one's going to be a massive hit in my house.
    Reply +2
  • Resident Evil Revelations 2 microtransactions limited to Raid mode

  • abeeken 28/01/2015

    @jimmyhill11 It is, but that doesn't stop me enjoying it when it works. The options are on the menu but the game doesn't stop to point them out to me. I'm not defending them, I'm just saying that they haven't dulled my enjoyment of the game despite what I think about them.

    On a whole I find most of the "in game" content in ACU to be enjoyable; the Nostradamus Mysteries have taught me a lot about Paris, the murder mysteries are an intriguing distraction and many of the Paris stories are interesting, for example to Madame Tussaude sub-plot. Their close grouping on the map means I have more time in the evening to tackle more challenges and maybe polish off a main story quest where the larger maps of AC3/4/Rogue left me dithering about and feeling more compelled to focus more on the main mission.

    This whole issue is very shades of grey. I still think that MtX content doesn't belong in a AAA game but I don't want them to stop my enjoyment of that game. It's about sending the right message to the developers - "Yes, I like what you're giving me to play but I disagree in the way you're trying to shoehorn unnecessary stuff in there."
    Reply +1
  • abeeken 28/01/2015

    It may not affect my enjoyment of the game, but its mere presence will likely feel intrusive and unwelcome. For example, I'm thoroughly enjoying Assassins Creed Unity, but the presence of the blue and yellow chests and helix currency reminds me of practices embedded in the game that I do not like. Yes, I can ignore them and get on with the game, just as I can ignore the ads on Spotify free and get on with my music but that doesn't mean that their presence isn't annoying. The difference is that the Spotify ads are justified as I'm listening to a free service - putting extra paid for content in a full price videogame that doesn't add any value to the end product (DLC, additional missions) is, as far as I'm concerned, bad practice. Reply +9
  • Sony ending PlayStation Vita Maps, near features

  • abeeken 28/01/2015

    I love using my VIta for smaller games but I find it disappointing knowing it could have been so much better. Tearaway was one of the best games I played last year and I thoroughly enjoyed Uncharted, WipEout, Gravity Rush and all the other AAA original titles on the machine. It had a huge amount of potential and Sony simply doesn't seem to want to invest in that. Nintendo have proved that a slow start can be bolstered by a strong lineup time and time again, but Sony seem ready to ditch the Vita. Unfortunately I think it's too late to do anything about that. Reply +9
  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • abeeken 28/01/2015

    @TheTingler I had to travel 15 miles to the next town to get a Captain Falcon from Argos at the weekend ('dat Captain Falcon suit in Mario Kart 8 tho) and I REALLY want Marth and Shulk figures (my old and new Smash mains) - it seems weird that they've produced so few units when I have a nearly complete collection of Infinity figures on my shelves. Reply +7
  • abeeken 28/01/2015

    @grassyknoll I know, and I wish they'd kept on Silicon Knights, Factor 5 and Rare for so long. We'd be seeing some very different software on their systems now!

    Regarding the price drop I think what they have done is make their bundles very compelling. I got the Zombi U bundle at launch and there have been a lot of official pack ins since then. Technically, when you look at the MK8 bundle at Ł250 you have to factor the price of the game in, which puts the system at roughly Ł200; that's around the launch price of the Wii. I do agree that Nintendo users seem to be very price sensitive which is weird because I'm more and more seeing Nintendo as the Apple of videogames - doing their own thing and not giving a damn about what anyone else thinks. Look how much people are willing to plump up for a slight upgrade to their iPhone!

    I don't know - I think Nintendo are that company that everyone loves but also loves to hate because they do things "differently". Differently is great for me. I more often find myself selling on my PlayStation and XBox games when I'm done but retaining my Nintendo titles for their pure uniqueness.
    Reply +2
  • abeeken 28/01/2015

    Healthy but unspectacular is way better than spectacular yet unhealthy and better still than unhealthy and unspectacular. Nintendo deliver the goods and their audience buys them. That audience may not be the same level as the audience for PS4 or Bone but it doesn't need to be so long as Nintendo are delivering healthy profits.

    There is no need for any of the following:

    * Padless Wii U (which won't work anyway, but when have facts stopped people on the internet complaining about things they can't have)
    * Price drop on the Wii U (it was worth it when I bought it full price at launch and it's more than worth it now the price has dropped)
    * Nintendo to look at developing for other platforms (this would do them more finanancial damage than sticking to their guns and delivering the system they want to within the budget they've planned for)

    I do applaud Nintendo for doing things their way. Sometimes this is frustrating (lack of Amiibo availability, damnit!) and sometimes it seems obtuse, but sticking to their guns has allowed them to develop ever more compelling software and form symbiotic relationships with developers like Bamco and Monolith. They still chase fun and entertainment over pure dollar and they should be commended for that.
    Reply +21
  • Pokkén Tournament gameplay shows off critters, controls

  • abeeken 23/01/2015

    Here's hoping this sees a Wii U release - given the good relationship Nintendo seem to have with Namco Bandai at the moment I'd hope it's a given. It will be the proverbial money printer and could even shift some more Wii U's if there's a bundle. Reply +1
  • Microsoft investigating PC to Xbox One streaming

  • abeeken 22/01/2015

    @bad09 I had a similarly poor experience with OnLive but I think when you're looking at device to device streaming you reduce the latency somewhat. I also noticed a degree of intelligent compression on the video feed which certainly helped maintain the speed of the connection. I'm not saying it's perfect but it's a hell of a lot better than previous experience would dictate. Reply 0
  • abeeken 22/01/2015

    @bad09 I tried Remote Play on my Vita when I was round my folks' house at Christmas. Managed to get a good couple of races done in DriveClub with little problem, both devices connected via WiFi. It was a real wakeup call to the possibilities of remote gaming - and with this you have the added bonus that this will stream to any Windows 10 device including tablets, most of which will take USB controllers. If they get this right (and get the vicer-versa connection going so you can stream from PC to PC, or PC to XBox), this could be a real boon for Microsoft. Reply +3
  • abeeken 22/01/2015

    Currently in house streaming with a MacBook, but that's Steam only. If MS can make it platform independent, allowing streaming of any title on the host machine then this is a massive + for the Bone for me. Reply +3
  • So, what do you actually do in No Man's Sky?

  • abeeken 22/01/2015

    @Dalamar42 It could but I'm also hoping that the solitary elements help lift it from that. To me it almost looks like something you don't so much play as experience and, yes, as much as I'm looking forward to it price will be a big point for me. Reply 0
  • abeeken 22/01/2015

    @Dalamar42 I have a friend who is constantly playing it - every time I see him on PSN he's on Destiny yet he can never say why he likes it. He says it's tedious and grindy but the shooting mechanics are good. I can't understand this - I see it across the board. It's boring, but I can't stop playing it.

    I don't know. I'm finding myself asking more and more - is this the direction the hobby is heading and is it something I really care about investing in any more. Still, things like the new trailer for The Order that hit today remind me that it is still a compelling storytelling medium which is where I find the most appeal.
    Reply +3
  • abeeken 22/01/2015

    @SonicUk Totally agree - I played the beta of Destiny and immediately knew it wasn't for me. I never got into WoW but I do accept why people like it, however Destiny seemed a bit... wrong in that respect. Like it was trying to balance a single player element with a forced MMO one. AC was a weird one with the always online DRM but they got better - Unity loses points with me, despite being a fairly good game, as there are elements that constantly ask you to step outside the game and sign up for uPlay or use a separate app. I feel like we're at a point where there are too many "community" based ideas flying around, trying to find ways for people to connect in games which don't really always work. I think publishers are looking at user retention over crafting a good game. It started with shoehorned multiplayer and is now continuing with a dearth of "open world" games. Reply +4
  • abeeken 22/01/2015

    @SonicUk As much as I am looking forward to this (and it kind of flies in the face with most of my usual preferences, being always online and a bit of an MMO, but the concept that there will be a large degree of solitude makes me happier to that end) I do agree that the move away from physical will have a potentially devastating effect on future archiving of video game software.

    I sadly had to sell a large chunk of my collection a few years back as the pressures of having kids forced my hand - if I wanted new stuff, some of the old stuff had to go. But now I'm in a bigger house with a dedicated office and I'm building my collection back up. It's a great feeling being able to display boxes on shelves, being able to invite the kids to come and try out old PS1, N64 even DreamCast games for themselves. They don't laugh or find them dated, they get excited, want more and ask questions about what things were like.

    As technology progresses it becomes more important to protect our videogame heritage and, really, only PC digital is giving us that option (and only then really on DRM free platforms like GOG.com) without physical discs.

    EDIT: I would like to add, however, that I don't turn down a game purely because it's digital, but nor do I jump to buy them at full price. My PS+ subscription has been good for that, offering the usual IGC games (which, if I particularly like and there is a physical copy, I will hunt one down for the archives) and reductions on downloadable titles.
    Reply +3
  • abeeken 22/01/2015

    I want this game so very, very much. It looks immense and beautiful. Reply 0
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • abeeken 21/01/2015

    @craigle Downloaded this last night - saves in the same way as everything else, to the Wii U hard drive. In fact, it picks up any old saves you may have via a system transfer which is pretty cool! Reply 0
  • abeeken 14/01/2015

    @dogmanstaruk Could be that they're gauging sales of the download version - it seems an interesting choice; I'm surprised they didn't lead with it to be honest. Reply 0
  • abeeken 14/01/2015

    @Bitsnark Christ, that's good. It's a shame that you can't pick up cheaper 500Gb models nowdays. I always look for them in the clearance aisles of places like Staples and Maplin. Reply 0
  • abeeken 14/01/2015

    @IronSoldier But it does mean that off-screen with WiiMote + Chuck is entirely possible, though, even if it may seem odd. Reply +1
  • abeeken 14/01/2015

    @IronSoldier Gamepad has a built in sensor bar. Not many people know this. Reply +1
  • abeeken 14/01/2015

    @Common_Sense You should - I even tried out Wii Sports Resort off screen which was - interesting! :D Reply 0
  • abeeken 14/01/2015

    @Jazzy_Geoff The camera was fixed behind the player, meaning the game probably took liberties with off screen real estate, hiding stuff that was unfinished so that it could bump the visuals (I expect - those games were unreasonably gorgeous for Wii titles) so a free camera would probably be out of the question. It would be like adding a behind the shoulder view to Resident Evil - it wouldn't work, would require totally rebuilding the game and would not be feasible. The issue here is that you need a specific controller, but it's one that is freely available and, frankly, any Wii U owner should have at least one kicking around. Yes, Nintendo would have done to bundle them in with the console - certain bundles did have them - but it's not some kind of mad conspiracy or display of incompetence. Reply +6
  • abeeken 14/01/2015

    @Frybird Prime on the Cube had an even weirder control system as there was no free aiming - the right stick switched weapons and aiming was done via lock on with a loose free aim available if you held one of the triggers. Thing is - they're not strictly speaking FPS games; they're more First Person Puzzle Action Platform Game... things. Reply +2
  • Resident Evil HD Remaster review

  • abeeken 20/01/2015

    @Switch024 I must admit, I'm more annoyed by what it DOESN'T have; for example, I was ready to part with cash for a downloadable version of Gitaroo Man on PSP (to play on Vita) but last I looked it wasn't on PSN. Reply 0
  • abeeken 20/01/2015

    @Switch024 Silent Hill was indeed great. The fact that it made use of a limitation of the hardware (using fog to hide pop in) as a feature that's become a staple of the franchise is genius. Reply 0
  • abeeken 20/01/2015

    I wonder what this reviewer would think of Metroid Prime Trilogy? That hits eShop at the end of the month, perhaps he should take a look at that and see if it's a game that stands up to modern greats like Colla Ditty? Reply +1
  • abeeken 20/01/2015

    @Switch024 Good, good. :) Too many people refuse to play a game simply because it doesn't look "modern" enough which is a massive shame. Reply +3
  • abeeken 20/01/2015

    @Switch024 What's wrong with playing the originals? Not a snipe, just a question, mainly as I'm playing through the GameCube port of Resi 3 at the moment. Reply 0
  • abeeken 20/01/2015

    @OmegaNemesis28 Absolutely - regarding the inventory, that's why you have the chests in safe rooms. You have to recon the mansion, often dodging zombies to see where things are, using safe rooms as bases to plan what to do next. It's exciting.

    We've been conditioned to expect one of two things from games - a light, linear single player mode which is bolstered with an often poorly thought out multiplayer, or a big, expansive open world which is often overwhelming with the amount of things to do.

    If anything game design has become rather stagnant with only indie developers showing some promise but with a limited budget which often shows.

    I look at my shelves, I see games like Billy Hatcher, SSX On Tour, Burnout 2, Soul Reaver, Shenmue, Banjo Kazooie, Timesplitters - games from an era where design was king rather than quantity, frame rate, resolution or what online multiplayer options you provided.

    I have a few questions for those who find games like Resident Evil "old" or "outdated", or cry for a ground up remake. Would you watch a black and white film? Would you watch a film from the 1980's or 70's, even? Do you think that albums recorded in the 1990's are not worth listening to as they are too "raw" or "underproduced"? Finally, how old are you?

    That last question isn't intended as a snipe, more that I know from experience how people of a certain age feel about things that are perceived as old. Films and albums I wouldn't have gone near in my teens I now look at with older eyes and appreciate their significance in the great ongoing tapestry that is the entertainment medium.
    Reply +4
  • abeeken 20/01/2015

    Ah, looks like modern audiences want a bit more hand holding and linear progression in their games? Right, got it.

    Looking at the comments I think there is a lot of disagreement here. Having to move throughout the mansion retracing your steps is hardly poor design. It's meant to tantalise you with doors you can't open, make notes about clues you've seen, pay attention to your surroundings.

    Yes the puzzles were hard but I finished this game way before things like GameFAQ's were a thing. That's why they are puzzles. That's why Myst is so sublime - you have to think for yourself, put the pieces together and work out what goes where. This is why people dislike the new Resident Evil games so strongly - they discard the concepts of having to think about things and replace them with linearity and mindless shooting.

    Agree or disagree, it's good to see Capcom putting this out. I still go back to the GameCube version (as well as RE0 - a game that did Resident Evil with two characters way before the modern games and far, far better) and it still holds up as a terrifying and brain teasing experience. 'Dat goddamn giant shark, tho. Seriously. Anything underwater I find terrifying and that almost takes the biscuit.
    Reply +9
  • Club Nintendo to close later this year

  • abeeken 20/01/2015

    @GundamJehutyKai Well I know I'm going to skim the questionnaire and put "a" for everything - they're clearly not going to be using that data for anything anymore. Reply 0
  • abeeken 20/01/2015

    @Yogafire If you have a Wii U you can still redeem the Wii points in Wii mode. What I've done in the past is get points off Club Nintendo, buy a game with them on the Wii eShop and then pay the upgrade fee to get it on the Wii U. It's not a free game but it's a hefty discount. Reply 0
  • abeeken 20/01/2015

    Looks like I'd best register and spend my stars then. Hopefully you'll be able to migrate your purchases to your NNID, as this was one of the few methods you could use as a proof of purchase for digital titles should anything untoward happen to your machines.

    God. Damnit.
    Reply +1
  • Rock Band dev Harmonix asks fans to fill out "important" survey

  • abeeken 19/01/2015

    @iceytoa1 Well I was going to say "Oh yeah, I know about it in Rock Band!" ;)

    Rocksmith recommends external speakers rather than HDMI, so I can see the PC version being lag free. I might even pick up RS2 on Steam next time the price is right; the USB cable bundled with the PS3 version of RS1 is compatible.
    Reply 0
  • abeeken 19/01/2015

    @Bauul True - I think it could be off putting for someone just wanting to put their guitar to good use, though. As a learning tool it's surprisingly comprehensive, although I wish you could skip some of the easier lessons in RS1. Reply 0
  • abeeken 19/01/2015

    @iceytoa1 Are those settings in the first one? I'll have to have a dig around in the options menus... Reply 0
  • abeeken 19/01/2015

    @Bauul Rocksmith is great but for one caveat; output through HDMI only has horrid audio lag which makes some songs unplayable. Currently planning on rigging my PS3 up to one of my guitar amps to give it a proper go but I think it's a massive thing for people looking to play it without the right audio kit. Reply +1
  • abeeken 19/01/2015

    I still have all my instruments and play the game every now and then. I even got the Pro instruments which I now pretty much use exclusively for their MIDI capabilities.

    I would lap up a new RB game in an instant, although all my old DLC is on my 360. I'd be torn on whether to hold out in case I got a Bone (not looking likely at the moment, mainly because I can't really afford the ongoing costs of XBL on top of PSN) or whether to just draw a line under the old RB and start afresh with probably just a guitar and game bundle on my PS4.

    What it really needs is a strong single player campaign - RB3 had a great tour mode out of the box but they never really added to it. Daily challenges are great and all, but how about bundles which add new tiered challenges for specific DLC? Even free downloads which did similar?
    Reply +2
  • Driveclub's free Japan DLC available now via 3.33GB update

  • abeeken 19/01/2015

    @djronz. Judicious application of the Restart item in the menu. The drift courses are short enough and it gives you a few goes to get the feel of the corners. The trick I found was to not take the corners too fast, tap the handbrake on the way in and guide the car around with nice easy left/right moves. After that you can start trying to apply drift technique in the middle of a race - that's when it gets proper flash! :) Reply +2
  • abeeken 19/01/2015

    @LordDemigod I think you're mistaking Paradise for Point of Impact there. It's okay, I forgive you. Reply +1
  • abeeken 19/01/2015

    @Slikz No, what you buy you own even if it's got an additional discount for plus members. Online play, however, does need a plus account on PS4, but the single player content in this is pretty rich. Reply +4
  • abeeken 19/01/2015

    @Darren Totally - I poo-pooh'd photo and sharing on PS4 but since I've been using it I wish more games had it as an option (AC:Unity, for example) and a replay mode in DC would give people an opportunity to find that sweet moment when they clipped another racer and sent them spinning off, or find the best shot with mountains and snow. Visually one of the most stunning "new gen" releases I've played. Reply +8
  • abeeken 19/01/2015

    @lucky_jim Couldn't agree with you more - I despise the open world racers; they seem very sterile in comparison to a game where the tracks have been created with love and some thought has gone into how the races will flow around them rather than simply closing off some intersections. The ability to simply jump into a car, choose a track and race is better than having to find a point on a map to retry a specifically crafted "challenge". Reply +15
  • abeeken 19/01/2015

    Say what you will about the launch, but Sony and Evolution have supported the hell out of this game over the last few months - the mix of free AND paid content is more than welcome and the fact that the tracks are the free content levels the online playing field no end. Reply +30