ZuluHero Comments

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  • Can last-gen consoles handle Destiny?

  • ZuluHero 21/07/2014

    Probably already been said already, but I was really surprised by the PS3 version. If i were to end up with that version (I haven't decided whether to get a PS4 or hold out a bit longer and just get it on PS3), i wouldn't be disappointed at all.

    To elaborate on my decision, I had planned to get a ps4 for Destiny come September, but this BETA has really made me think twice. It really was that good! :)

    They've done a fantastic job fitting it all onto the PS3 AND maintaining all of the visual bells and whistles. Unless you happened to have both versions of the game running side by side like in that video - I doubt the missing stuff in the PS3 would be noticed at all...
    Reply +2
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • ZuluHero 16/07/2014


    Dear All,

    Thanks for all the info - when the article was first posted there was very little information explaining the headline. Wesley has since updated the article, so the information is a lot clearer. It probably makes me look a bit dim. Though I was being slightly rhetoric.

    That said, I appreciate you all taking the time to all respond to me. Many times. Many, many times. It's nice to see that TLOU has a lot of well informed and passionate fans. I count myself among you! :)

    Many thanks,


    P.S. Its nice to see you all obviously read each others comments ;)
    Reply +3
  • ZuluHero 16/07/2014

    I'm all for new story DLC. I'd be all over that like a fungal spore.

    I'm a little confused by the article though - why would you want to lock the game to 30 when it runs at 60?

    Considering the article is supposed to be about that there is very little information beyond the first line.
    Reply +14
  • Battlefield turned Payday 2 designer starts new indie studio

  • ZuluHero 15/07/2014


    I understand where you are coming from but its a subjective opinion based on a lot of presumptions.

    While certain people might get the limelight, that doesn't mean that they lack the skills to make games. A lot of the big names you reference cut their teeth as programmers, for example.

    Also, its very wrong to single out designers and have such a dim view on the work they do, without really appreciating (or understanding) how much designers do when creating a game and how wide the spectrum of design actually reaches. Its dismissive, ignorant and insulting to say the least.

    You're probably unaware of this, but there are actually 'programmers', in lead positions right now, that don't know how to code - that doesn't mean that they aren't good at what they do, leading a team with a core vision and ensuring good coding standards - but if these people, people who you deem to be superior in your eyes - started a new 'indie' company, they would be no more than a face of the company than the lead designers you hold in such poor esteem.
    Reply 0
  • ZuluHero 14/07/2014

    @ItsLatch TBH, I would really question what you are being taught to form that opinion at Abertay University as it is either based on early 90s information or just wildly inaccurate.

    Game design and theory are vital for good game experiences, as is being able to hone and balance a game based on the sum of all its parts, not just compartmentalised systems in isolation, something which few programmers struggle with. That’s not a failing, programmers are often very logical people but sometimes maths is not enough. Sometimes even if the maths is correct, the feel of a game is still wrong. A good designer will spot these problems, understanding how each part of the game works with another and adjusts sympathetically with the game experience.

    A good designer will know how to script and code as well – in this day and age technical skills are a must. Which is why you often see designers going at it on their own. Because they can.

    It's also probably worth pointing out that there are a lot of game developers on this very site and it’s also a very small industry ;)
    Reply +3
  • Sega brings Hatsune Miku west on Nintendo 3DS

  • ZuluHero 03/07/2014

    I'm kinda ashamed to admit it, but I love these games. Obviously Sega see us as a viable market for more vocaloid love!

    Really glad to see them coming to Europe!

    /Closet Hatsune Miku fan #107
    Reply +6
  • Dreamfall Chapters Book One: Reborn new video, screenshots

  • ZuluHero 01/07/2014

    I will really have to replay both The Longest Journey and Dreamfall as i'm sure i won't remember half of it!

    Glad to see it continue though! It really has been the longest journey for this series. ;)
    Reply +2
  • Mario Kart 8 sells approximately 2m in under a month

  • ZuluHero 27/06/2014

    Well deserved! I just got mine yesterday so a bit late to count towards this figure. Even got a wii u to play it, so definitely a system seller. Its really great - i only switched it on for a quick go last night, and it was 2am before I knew it. Plenty of people must be equally addicted to it as there were plenty of people online :)

    We've also been playing it everyday at the office, with some lunchtime multiplayer going on. Its attracted quite a crowd! Everyone's hooked! :)
    Reply +20
  • Destiny beta begins late July for Xbox 360 and Xbox One

  • ZuluHero 26/06/2014

    @skowhegan @Jimster71

    Thanks guys :)
    Reply 0
  • ZuluHero 26/06/2014

    Bit confused really - do you need to have preordered AND have a PSN Plus account?

    Pretty sure that an EG article the other day said that PSN Plus members will get access?


    In a post on the PlayStation blog Sony's Chris Howe pointed out that the Destiny beta arrives on PlayStation platforms on 17th July. You'll need a Plus subscription to play.
    Reply 0
  • PlayStation Plus gets TowerFall, Strider and Dead Space 3 in July

  • ZuluHero 25/06/2014

    Is the Destiny Beta for both PS3 and PS4? Reply +1
  • Microsoft lists Batman: Arkham Knight for February 2015 release

  • ZuluHero 23/06/2014

    It would also put Batman up against The Witcher 3, which is set to release during the same week.
    Seems like a good week to finally get a PS4 then! :)
    Reply +1
  • Microsoft pledges to support Rare

  • ZuluHero 19/06/2014

    @Physically_Insane There are still many of the same people at Rare, many of whom have worked on the games we know and love, but obviously a lot of new faces too. Hopefully things will go well for them and we start to see some of these new projects manifest themselves into something we know from the Rare we all know and love. Reply +10
  • Bloodborne is From Software's darkest game yet

  • ZuluHero 11/06/2014

    Whoa there, whoa there, whoa there, whoa. Miyazaki hasn't let us down yet, i'm sure he will take a very balanced approach to his game's design. Let's give him the benefit of the doubt before we start throwing our toys.

    I think it looks great, and shields or not i'm sure it will retain what makes his game experience so tight and give us another well realised world to explore.

    Whoa. There. ;)
    Reply +7
  • Hyrule Warriors release date set for autumn

  • ZuluHero 10/06/2014

    Does this mean we're getting a European release? Reply +1
  • Weapons are never the solution in Alien Isolation

  • ZuluHero 10/06/2014

    This sounds fantastic, really looking forward to it. It would be great to be able to convince other humans to work with with you (or at least tell them to shut up)

    It would also be cool if they worked in a 'The Thing' style trust system, especially if you had an android hidden in the game :)
    Reply +3
  • Video: Mario Kart 8's controversial Fire Hopping technique

  • ZuluHero 05/06/2014

    Well technically this is bang on brand. Historically Mario Kart has always had various short-cuts and techniques to make your lap runs better and faster.

    Mario Kart 64, Wario Stadium in 5 seconds anyone? :)
    Reply +12
  • Defiance MMO now free-to-play on PC

  • ZuluHero 04/06/2014

    Well it wasn't a subbed mmo anyway - like GW2, you bought the game (for the past few months you could pick it up for ~£5) and could play forever.

    I think this was probably always planned as a second phase to get people into the game after the initial rush.
    Reply +2
  • Get 66% off FIFA World Cup at GAME if you're called Geoff Hurst

  • ZuluHero 03/06/2014

    So a quick google to change your name by deed pool is ~£9. And don't forget another £9 to change it back, so lets call it £18 for the whole thing.

    Then 66% off the £40 game makes the game £13.60, so £13.60+£18-2p(from all the name changing) = £31.58


    I feel I may be missing the point of this slightly...

    Reply +14
  • Face-Off: Watch Dogs

  • ZuluHero 30/05/2014

    Back once again for another DF article for watch dogs? You really are the renegade masters, EG ;)

    I too am interested in the ps3/360 comparison (and how it stands up the the ps4/one version), I know the focus is all shiny new 'next-gen', but lets not forget the current gen just yet. There are still plenty of us using them :)
    Reply +27
  • Mythic Entertainment is no more

  • ZuluHero 29/05/2014

    Really sorry for those involved. Regardless of what people say, I know that people still work hard on these things, even if they bomb. You can't blame a team or company for terrible publisher or exec designs decisions or pressure.

    Really hope you all land on your feet!
    Reply +4
  • Sonic Boom reveals jungle badger Sticks, the latest gang member

  • ZuluHero 29/05/2014

    Ooooohhhhhhhh...... She's a badger, badger, badger badger, badger, badger... Repeat ad infintium :) Reply +2
  • State of Decay's Lifeline DLC is due this week

  • ZuluHero 28/05/2014

    @INSERT-COIN yeah I had a look at the dlc page, still only lists breakdown.

    Its surprisingly hard to find this information out, even the devs site is light on what platforms its coming to (and more importantly when :))
    Reply 0
  • ZuluHero 28/05/2014

    Is this just for 360? When is it coming to PC? Reply +1
  • Final Fantasy 3 out on Steam soon, "optimised" for PC

  • ZuluHero 27/05/2014

    @Nikanoru it's the same version as the iOS update which apparently did feature 'updated graphics' - hence the claim I guess...


    "In 2011, the DS Version was ported on iOS with improved graphics."

    There's no need to get so upset by it, let it go :)
    Reply 0
  • Digital Foundry vs Mario Kart 8

  • ZuluHero 24/05/2014

    @sadegh93 That's what i said! :)

    (but let's face it, it looks fantastic)
    Reply +1
  • ZuluHero 24/05/2014

    A bit of missing AA doesn't detract from a AAA game for me and I'm glad DF think the same. I really can't wait for this!

    Here we GOOoooo!!! :)
    Reply +47
  • Epic - yes, that Epic - has made a Flappy Bird clone

  • ZuluHero 22/05/2014

    "While it may not flex the full graphical muscle of the engine, it shows how almost anyone can make a fun and pretty game fit for mobile devices and web browsers."
    Let's not push it here, shall we?
    Reply +12
  • Moody sci-fi adventure The Fall lands on Steam next week

  • ZuluHero 22/05/2014

    Looks a bit like The Swapper crossed with Shadow Complex - and I have a bit of a thing for 2D metroidvania style games - so i'll be keeping a visual on it ;) Reply +3
  • Child of Light confirmed for PlayStation Vita in July

  • ZuluHero 20/05/2014

    DAMMIT - I just got this on PC! Thought it was a bit weird that they didn't do a vita version as it seems like a perfect fit.

    Guess i'll be buying it again then (and i'm sure they do this on purpose :P)
    Reply +24
  • Eurogamer community members running 24-hour race for charity

  • ZuluHero 14/05/2014

    Wow this will be quite the feat - best wishes to all involved! :) Reply 0
  • Republique Episode 2: Metamorphosis review

  • ZuluHero 06/05/2014

    Still sounds good. On the last review it said that it was eventually coming to PC - any news on that? Reply +9
  • Nintendo - A Sad Story part two Triforces Link to open chests forever

  • ZuluHero 30/04/2014

    The message is clear: Nintendo is running poor Link into the ground by milking the Zelda series dry. Is the animation a metaphor for Nintendo's current high-profile troubles with the Wii U?
    That's funny, as Zelda is probably only one of the most consistent long running series that can guarantee quality, and often new and innovative game play experiences with every game.

    Plus remakes (Ocarina and Wind Waker) aside, i'd hardly call 2 original Zelda games since 2011 "milking".
    Reply +23
  • Newspaper report linking stabbing of Leeds teacher to Dark Souls disputed

  • ZuluHero 29/04/2014

    Personally I think Top Gear: Race the Stig is to blame... Reply +11
  • That ET Atari game really was buried in New Mexico

  • ZuluHero 28/04/2014

    They're really going to have to blow a lot on the contacts to get them to work again... Reply +1
  • Face-Off: Final Fantasy 14: A Realm Reborn on PS4

  • ZuluHero 19/04/2014

    It's a great game and due to the cross server stuff you don't really have to worry about which platform you choose to play on, it's the same well populated world which ever you play on. My only gripe is that I wish there were more character customisation options. Of course it's much better than 11 in that regard, but I still grimice when I see an near identical copy of myself running around. Still the art direction and the environment stuff is lovely, and so expansive. The world feels huge and as an explorer it really appeals to me. It was a huge accomplishment to get it running so well on a ps3 at all really. Reply +3
  • The Last of Us' final DLC, the Grounded Bundle, detailed

  • ZuluHero 16/04/2014

    I'd have preferred a whole new Story DLC and would happily pay £11.99 for it again :( Reply +9
  • These are the most popular games on Steam - report

  • ZuluHero 16/04/2014

    I'm so guilty of unplayed games. I keep getting stuff in sales and now I'm in a position where I Have too much to possibly play in the time I have available.

    And oh look - I've just gone and bought Lego Marvel and Lego LotR in today's sale as well. Gah! It too late for me, save yourselves!

    My name is Zuluhero and I'm a Game Sale Addict... ;)
    Reply +37
  • Veteran Halo composer fired from Bungie "without cause"

  • ZuluHero 16/04/2014

    Just thinking out loud here, and trying to see the story from all angles, but maybe he asked for a pay rise too many thinking that as 'the father of halo music' he couldn't possibly be asked to leave?

    I've seen people in other parts of creative industries throw ultimatums around, because of some privilege they think they have a right to, you know the kind "Either give me X or ill leave”. And sometimes they are surprised when a company turns around and says “Well just leave then” falling into the fallacy where they think their position was immune and surprised to learn that it was not. It’s a dangerous game to play, but I've seen it happen a few times.

    Maybe that was the case here?

    Anyway, whatever happened (not that we're likely to ever find out), like others have said, he should have no problem finding work elsewhere with that portfolio. Good luck to him.
    Reply +7
  • X-rayed games consoles are art, look

  • ZuluHero 15/04/2014

    I read that as X-rated - and they are! Look you can see under their covers! I always knew the wii was a dirty dirty girl! ;) Reply +8
  • Transistor, the next game from the creators of Bastion, is out next month

  • ZuluHero 10/04/2014

    Beautiful. In both audio and visuals. Weirdly knew nothing coming in here, now I can't wait to play it! :) Reply 0
  • PlayStation Store Easter Sale has Ni no Kuni for £5.49

  • ZuluHero 09/04/2014

    There are some great games in there: A wolf amoung us season pass, ZOE 2 (and 1) MGS HD collection etc.. not to mention the others already mentioned like OlliOlli and Ni No Kuni.

    I will have to run out and convert some of my saved GAME monopoly money into PSN vouchers at lunch! :)
    Reply +8
  • Stealth vs stealth

  • ZuluHero 05/04/2014

    @shkevin yes, I completed the entire game, the core ground zeroes and all the side ops missions. The bits I blitzed were rescuing ink Chico from the camp on the cliff..I just assaulted the place and killed all the guards there and the many that turned up during the alarm. The next bit I blitzed was after I snuck in to the inner base where the truck goes and the big gate opens. I shot my way all the way to Paz and holed up at the end of the boiler room killing countless guards until they stopped coming. Then I managed to get Paz out to the main drop zone in the centre of the map (the hostile one) and basically fought my way out, even stealing a tank GTA style and blasting my way through another horde of soldiers. And I only died a few times.

    So yes.

    Anyway, my point was more about the fact that the interview pointed at making metal gear more accessible to a wider range of people - and the scenario I described was never an option in past MGs. You could never really go gung-ho like that AND really expect to survive. In MG 1-3 I spent ages watching patrols, the environment planning, trying, failing, trying something else. Because the game wouldn't often let you succeed with anything other than stealth, like mike points out in this article it's more akin to a puzzle game, and you have to really plan your way through, and yes I agree, it often culminated in a cool set piece or boss fight, the core game play was a bout stealth and you approach to it.

    Now roll forward to MGS5, how much it has changed, granted it felt cool doing what I did, and it s awesome that I could choose to do that, but that isn't really what I wanted from the game. Once I found out that exposing myself had really little consequence, when I expected to be stopped pretty sharpish, I let loose and didn't worry too much about my actions. It doesn't matter if I stay out of sight, it doesn't matter if there are loads of guards, because I can take care of them. In the past, even a couple of enemies used to scare the crap out of me if I was hiding ina locker or in some tall grass and they were just a few feet away and looking for me.

    Anyway, I feel you've missed my real point to some degree, while I agree that the games have never been about pure stealth, the games have slowly slipped away from the emphasis to do that. While you see as giving the player more freedom and choice, I sort of wonder where that decision has started to creep in. If someone external to the project is putting pressure on the team to make design decisions to allow for more players to be attracted to the series, players that wouldn't normally give the series a look in because it isn't their type of game (which isn't a a bad thing, we all have our own genres we like) , then that isn't a good thing for the series in the long run. Anyone who works in the industry will tell you that that can happen, and based on the lead designers answers in the article, it seems that even the mighty MGS isn't exempt from this type of pressure. Like I hinted at, I wonder how much the bloated budget has to do with that, there is a lot of pressure on the game to succeed, more than any other MG that has come before it, and that can be a danger for the purity of the design and ultimately the "real" fans of the series.

    Anyway, While I'm happy now, things will change if the direction goes even closer towards action and more away from stealth. At the moment the balance is just about tolerable, but mostly because of my love and investment of the series. And I'm sure I'm not the only fan that thinks that too.
    Reply 0
  • ZuluHero 04/04/2014

    Great read. I think Mike is bang on, if you cater too much for mass appeal you end up with a derivative experience. It waters down your core experience while trying to appease everyone. It can't be done and something has to give.

    Unfortunately I think that KJP are running a risky strategy with the latest game. Metal Gear is in danger of becoming the next Shenmue – where production costs are getting to the point where they are unlikely to recoup their expenditure.

    Yes, I plumped for the Ground Zeroes and yes I enjoyed it, but I was equally dismayed in how god-like Snake had become in his ability to mow down countless enemies with his machine gun and damage soak his way through large portions of the game – which is what I ended up doing because I could. But this isn’t the game that stealth fans want, and I think that the dangerous budget-bloating to give us a definitive evolution of the stealth genre, may in fact will end up alienating the very people it was made for in the first place.

    Purely because some big-wig exec has looked at the balance sheet, realised in horror that the game won’t sell in the volume needed and has frantically phoned the design department, making these mass appeal decisions that affect the design and ultimately that affect the game that we play – and more importantly dictating the way we play – whether its subconsciously or not, because as Mike said, players will inadvertently follow the path of least resistance, and that is at odds with Metal Gear Solid’s legacy.

    I will still buy the game, providing the experience stays true to the ‘demo’ i’ve already played - but It’ll be interesting to see what the future holds for the series, should there be a MGS6.
    Reply +2
  • Gorgeous Mario Kart 8 retro tracks compared to originals

  • ZuluHero 03/04/2014

    Here we gooooo...! :)

    Looks great, and even as a SNES aficionado, the wide looking tracks don't both me at all. I was even glad to see karts barging you out of the way on "that" corner on donut plains. Brought back memories :)

    I may have to get a WII-U...
    Reply +2
  • Nvidia announces $3,000 Titan Z graphics card

  • ZuluHero 25/03/2014

    I'll have two of them please! Reply +2
  • Yaiba: Ninja Gaiden Z review

  • ZuluHero 21/03/2014

    Series star Ryu Hayabusa is sidelined here in favour of Yaiba, a boorish clod who loses in battle to Ryu in the opening cut-scene, only to have his dismembered body patched together again as a cyborg. What follows is a repetitive and utterly tiresome romp as Yaiba sets off to get his revenge.
    Ouch, based on the score, they probably should have left him sliced and diced(!)
    Reply 0
  • This is how Borderlands 2 looks on PlayStation Vita

  • ZuluHero 20/03/2014

    Actually more impressive than i thought it would be, had some worries as we haven't seen anything and we're getting close to release - never a good sign.

    It'll be even more impressive if they still maintain online play (though I have lots of friends who wouldn't mind some Ad-Hoc at work!) :)
    Reply +6
  • Catherine retrospective

  • ZuluHero 16/03/2014

    Its great that games like this exist. I too saw reflections in myself while playing, even down to the slight wobble in a relationship due to a younger woman who promised to help prolong the bubble and seemgingly gave a choice of being able to stand still a little while longer, but ultimatly turned out to be a succubus in her own right. Maybe she was. Maybe because of that the game struck a chord, and made vincent all the more relatable to people like me? While i was willing to stand still and suffer peter pan syndrone, ultimatly time and the people around us, have a funny way of showing we cant...

    Man, Thats a bit too deep for this early on a sunday morning! :)

    I actually liked the block puzzle nightmares too. While I wasn't sure when I bought the game, as I initially got the game for its style and they seemed out of place, they fitted perfectly with Vincent's struggles and moral dilemmas. And to be fair, their challenge and their design is pretty compelling and actually pretty fun. While I dreaded the closing hours and the last orders of the stray sleep, it was purely from a story viewpoint and the horrors of what awaited Vincent, not because of the gameplay! :)
    Reply +7
  • Xbox Achievement hunter finally hits a million Gamerscore

  • ZuluHero 13/03/2014

    What's a Gamescore? Reply +1