Zerobob Comments

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  • GTA Online Flight School update lands today

  • Zerobob 19/08/2014

    I'm still confused about what this new DLC essentially adds up to.

    Part of San Andreas recreated in GTA 5?... probably not.

    An extension to the existing GTA 5 Military Base so you can enrol as a pilot and do a Top Gun-style flight school?... maybe, would be nice.

    Some new vehicles and "new" missions... probably. Not bad for free I guess.
    Reply 0
  • World of Warcraft subscription prices will rise in November

  • Zerobob 18/08/2014

    The only reason I've never started playing WoW is the on-going subscription fee, which could easily rack up into the 100s, all for a single game... and now this! Reply -2
  • It's time for your latest update on The Last Guardian - again

  • Zerobob 13/08/2014

    It sounds like they've had to keep re-engineering the game because the target console has changed, which does hint at a PS4 release.

    I just wish they knew that the PS4 would be the target console from the start, if that's even the case! That way they could deliver the game within the next 3 years and it'd feel like a current generation game in terms of gameplay and presentation, and not a hangover from a previous generation.

    I felt like SotC was pushing the PS2 a little too much at times, so it would be nice if the hardware was completely fit for purpose this time. However, if it does ever get released I think we'd all agree Team ICO's magical animation and art style would shine through, regardless of resolution and frame rate. I want to feel the magic again dammit!
    Reply +3
  • Assassin's Creed Unity is more than meets the Eagle's eye

  • Zerobob 13/08/2014

    The sailing and privateering was the perfect glue to hold together the dull as dishwater land-based sections in AC 4, and provided a breath of fresh air when it came to the stale Assassins Creed formula, as well as a variety of goals and incentives.

    Even if they do sort out the clunky free running, and the terrible stealth mechanics, I fail to see where the fun and adventure could possibly stem from in Unity; It seems more of a technical exercise in sandbox complexity to me.
    Reply +2
  • Remembering Double Dragon, a true arcade icon

  • Zerobob 10/08/2014

    I used to love the look of the sprites with the big heads. Wasn't a huge fan of the game though unfortunately. Reply 0
  • What's it like going to a Hearthstone Fireside Gathering?

  • Zerobob 30/06/2014

    @iluvrice2

    I know plenty about the game now. I've won 60+ online games, using all the classes, and not lost many. I understand the advantages of each class and how to use them, but I simply feel that when it comes down to the hard goods, and defending yourself while also dealing damage, the Hunter, Mage and Paladin decks contain a lot of powerful cards.

    I like a Hunter deck because of the minion buffing possibilities, and Starving Buzzard really helps to keep the cards flowing. I usually have all my minions as Beast type when playing as a Hunter, due to the bonuses, but a Warlock zoo deck sounds interesting. I'll look into it.
    Reply 0
  • Zerobob 29/06/2014

    The main "problem" I'm having with Hearthstone is that I keep doing all the challenges, winning loads of gold, buying new packs, then constantly getting Warlock and Warrior cards, or cards I already have.

    Hunter, Mage and Paladin are clearly the best classes (maybe Priest too), yet the game actively seems to avoid giving you cards for these classes. I much prefer to play as a Hunter but I need Unleash The Hounds!
    Reply 0
  • Streets of Rage was much more than a Final Fight clone

  • Zerobob 29/06/2014

    I remember playing SoR 2 co-op with my brother, getting to the final boss, coming within inches of beating him, then all the characters froze. We were both nearly in tears...

    ...then I realised I could still hold 'B' and release to do a kick attack, kicked the final boss in the face, and won!

    Used to play SoR 2 a lot though and that's the only time it happened. If people are interested there's a Streets of Rage Remake for PC; it's pretty good and different to the Megadrive version.
    Reply +1
  • Tech Analysis: Grand Theft Auto 5 on PS4

  • Zerobob 16/06/2014

    Look, all I want are casinos you can gamble in, the same hunting system as Red Dead Redemption, just something to DO in this awesome world Rockstar have created. Reply -1
  • Grand Theft Auto 5 is coming to PC, PS4 and Xbox One this autumn

  • Zerobob 10/06/2014

    But... I've already played GTA V, and it's not the sort of game that gives you a vastly difference experience upon a second playthrough.

    Come on Sony and Microsoft, give me some real reasons to buy your new consoles. Talking to R* about a Red Dead Redemption sequel would be a good start.
    Reply +4
  • Mario Kart 8 getting Mercedes car DLC

  • Zerobob 29/05/2014

    @Laserbream
    Is that joke from 1995?
    Reply +2
  • Star Wars 1313 concept art shows what could have been

  • Zerobob 03/05/2014

    I'm convinced all a Star Wars game needs (or movie for that matter) is a simple, fresh "unlikely hero saves the galaxy" storyline. Not spin-offs involving supporting characters that are somehow related to the original trilogy. Reply 0
  • Lucasfilm decrees the Star Wars expanded universe as non-canon

  • Zerobob 28/04/2014

    @ubergine
    I think the point Plinkett made was that it would be fine if the prequel films were all about Anakin and his downfall as long as the films were a character study, centred around Anakin as the undisputed protagonist in the films.

    As the prequels stand, Anakin doesn't show up until 45 mins into Episode one, so isn't the protagonist by any stretch of the imagination. The prequel films are also centred around a lot of different characters, with no clear protagonist, which means they're basically terrible.
    Reply 0
  • Face-Off: Trials Fusion

  • Zerobob 21/04/2014

    What I don't understand is this is essentially the same game as Trials HD and Trials Evolution on the X360, which ran effortlessly and looked great, but after playing Fusion on a friend's X360 console the other day I couldn't help but notice is didn't look as sharp or "alive" as the previous games, and I also noticed visible pixel crawl, that I didn't notice in previous games.

    Sure, the X360 version has been scaled back a bit, but it strangely seems to have come at the expense of resolution, or anti aliasing, or something. Also, I'd have thought scaling back textures would have been enough, not removing background objects and certain shadows.
    Reply 0
  • Return to Skyrim

  • Zerobob 18/04/2014

    I've been playing Skyrim a lot recently, including today. My third play through, this time to create a sneaky archery character and check out the light armour smithing.

    That's what I love about Skyrim, the way you can level your character up from 3 main pools of skills, so every time the game is a bit different. Hopefully for TES VI they will build on this.

    As well as the great gameworld and depth of content, I just love the atmosphere of the world itself. I think the music is excellent and really reinforces the tone of the game. I love spending time there!
    Reply +2
  • I never want to play Shenmue 3, Half-Life 3 or The Last Guardian

  • Zerobob 12/04/2014

    As much as I loved Shenmue, I think I loved it because it way beyond its time and provided extremely detailed environments to explore. 15 years on and this is now more easily achievable, in games such as Skyrim for example.

    Half Life is a very good FPS, but any sequels will still only ever be great FPS games, end of.

    The Last Guardian is different. There are no games that I'm aware of, even on the horizon, that offer the player the chance to befriend a mythical beast, to use this friend to solve puzzles, and also offer the player stealth sections, combat and adventure, all taking place in a beautifully surreal world. Couple that with the outstanding animation evident in the trailer, even by today's standards, and I think you have a game which transcends genre and is highly original.

    I don't have my PS2 anymore, so I can't play Shadow of the Colossus, so I watched a gameplay video the other day instead and I was shocked at how good the animation looks still. The fluidity of it is just amazing. Only Red Dead Redemption has come close to matching the animation of the horse Argo.
    Reply 0
  • Video: Let's Replay Tomb Raider 1

  • Zerobob 02/02/2014

    The great thing about the original Tomb Raider was the feeling of isolation, so I'm glad the playthrough identified this. The echoed sound effects, claustrophobic swimming, and chance animal encounters created the perfect tone and atmosphere. I can't think of any game since that have given me this same feeling of isolation, apart from maybe Shadow Of The Colossus.

    Games now seem to have to be stuffed full of unnecessary combat and too many characters, with the winning formula of solo exploration and puzzle platforming feeling watered down. Even newer Tomb Raider games are guilty of this, such as Legend.

    I was also never satisfied at killing the T-Rex unless it did its roar, which I loved because it seemed straight out of Jurassic Park.
    Reply +10
  • Savour the Wii U and Vita - they're our new Dreamcasts

  • Zerobob 01/02/2014

    The great thing about the Dreamcast was the novelty of playing pretty much arcade perfect games at home with the sheer grunt the machine had, even if the rest of it was a bit rubbish. The graphics in most games were glorious for the time. If only more people had backed it it could have been a great console through and through.

    As others have said, I don't think you can say the same for the Wii U. I guess the Vita is a good exercise in portable graphics and playability though.
    Reply 0
  • Next-Gen Face-Off: Tomb Raider Definitive Edition

  • Zerobob 30/01/2014

    Screw it. The next gen consoles are here and we're still talking about 30fps caps. I'm close to giving up on gaming as a hobby.

    That said, I'm pretty happy just playing games like Pokemon. Sod graphics.
    Reply -3
  • Is 2014 the year of virtual reality?

  • Zerobob 04/01/2014

    I don't know about you, but after reading only half the article I'm fairly convinced this is the future. Being "in" a game is far more interesting and natural that watching a game happening on a flat panel a few feet away.

    I'm also convinced a detective game, or any game that primarily involves looking around, would be the best thing for the Oculus Rift right now, given its speed limitations.

    I want to explore lush environments at my own pace, but I want there to be meaning and context to my exploration. Basically, the Rift needs a killer introductory game which invites people in and wows them.
    Reply +2
  • Games of 2013: Grand Theft Auto 5

  • Zerobob 26/12/2013

    Very interesting point about Michael being the mother figure, Trevor the father and Franklin the son; never thought of the characters like that before.

    Even though the gameworld is stupidly impressive, I still see the game as a missed opportunity in terms of content and game mechanics. Side missions could have provided heist members as a reward. Heists could have been a lot more tactical, requiring in-depth planning to succeed. Heists should have been able to be undertaken on an ad hoc basis, with a whole array of businesses available to rob. Money itself also should have had more point, allowing you to buy fun things otherwise unattainable, or build up a business empire Monopoly or Sim City style. Functional locations would have been a welcome addition as it rewards exploration - you discover a horse racing track and you can spend an hour betting on a few horses. Even working casinos that you could actually walk into would have given the game a bit more actual depth, rather than just endless geographical real estate.
    Reply +3
  • iPhone 5S review

  • Zerobob 01/12/2013

    I still prefer the look of the old version of iOS.

    That said, it just seems to be the general direction contemporary interface design is heading, with both Google and Apple ditching gradients and 3D elements on icons, and instead opting for a 'back to basics' approach, with flat icons, simple block colours wherever possible, and no gradual gradients or gradual shadows.
    Reply +1
  • Eurogamer's guide to system swansongs

  • Zerobob 10/11/2013

    @Fixxxer
    But will The Last Guardian BE? That is the question. I hope for the sake of gaming it comes to light.
    Reply +1
  • This is how Rambo: The Video Game looks

  • Zerobob 06/11/2013

    Is this just Far Cry 3 skinned to look like a Rambo game?

    To be fair, that's all they had to do.
    Reply +2
  • UK chart: Assassin's Creed 4 beats Battlefield 4

  • Zerobob 04/11/2013

    @Sid-Nice
    Exactly, I'll happily wait until after Xmas for either a PS4 or Xbox One, if only for initial bugs to be ironed out, and each console to show its hand in terms of developer support, hardware ability, and potential price reductions or bundles.

    I don't think I've ever felt rewarded for buying a console at launch, apart from maybe the N64 with Mario 64.
    Reply +1
  • Zerobob 04/11/2013

    Well I bought AC4 on X360 after barely playing any of the other AC games in the series and I'm absolutely loving it! Forget about it being an Assassin's Creed game, it's an amazing pirate adventure game, all about freedom and discovery.

    So why not just play AC4 now, while you're waiting for the next gen consoles to arrive? The way I see it is you could die tomorrow, and then you'll never have played it. Then if all you're really bothered about is playing it with better graphics, which you are if you're waiting for the next gen consoles, you could buy the PS4/Xbone version too and be wowed by all the technical differences.
    Reply 0
  • Assassin's Creed 4: Black Flag review

  • Zerobob 02/11/2013

    Last night I was just sat thinking about how good a high seas open-world adventure game would be.

    You could be a pirate or a sailor in the British fleet. In either case you have to work your way up the ranks.

    A pirate could do missions to upgrade his ship, recruit new crew members, find treasure, take over and control islands, cities, or whole areas of the map. There could be tactical and managerial tasks to do on the ship, even a parrot and a monkey!

    As a sailor in the British fleet you have to fight the pirate threat, the goal to eradicate piracy from the map. You'd rank up until you reach the rank of Captain and eventually control the biggest ship in the fleet. Each time you rank up you could be given another ship in the fleet to control. Alternatively you could even go rogue if you fancied, and just kill everyone and hunt treasure.

    Of course there would be sea battles, sea monsters, little secret islands and coves to explore, maybe even property purchasing to do, which would control your geographical influence.

    I even thought about end of game rewards. If you're a pirate you would be rewarded a flying ghost ship. If you were a British Captain you would be given the ability to control the whole British fleet across the whole map.

    Then I saw over on Outside Xbox on 'Show of the Week' their latest video is Assassin's Creed: Black Flag. I watch it every week so gave it a watch and it was like they'd taken the game I'd just conceived minutes ago in my head and made it into a game. I've never been a fan of the Ass Creed games and didn't know a thing about Black Flag. I think I was just a few years late with my idea.
    Reply +1
  • Games of the Generation: Fallout 3

  • Zerobob 24/10/2013

    I gave a lot of games a fair crack of the whip this generation, but I just couldn't get into this game.

    I massively got into games like Skyrim and Mass Effect 2/3, so it's not that I don't have the time or patience for RPG games, but I just didn't like the stark nature of the Fallout world, or the baffling nature of objects you can pick up, or the lack of clear goals early on in the game, or the patches of rads everywhere... it just felt like a world that would rather confuse and reject the player, rather than providing a fun gameworld to play in, so I became jaded with the game fairly quickly.

    Skyrim on the other hand, provided a beautiful and rich world to explore, that had plenty of depth, yet was easy to understand, and had a decent difficulty curve.
    Reply -1
  • Games of the Generation: Red Dead Redemption

  • Zerobob 22/10/2013

    The first time I took a pot shot at a bird from horseback and discovered the hunting missions, I was in love with RDR. I totally agree that the game just let you get on with living in the game world... why can't I just do ad-hoc hunting in GTA V? Instead you must go to "ZE DESIGNATED HUNTING AREA". What were R* thinking?

    The Undead Nightmare was more than just the icing on the cake too. It was a true complete refresh of the game and worth every penny. I couldn't care less about zombies as a theme, but R* really made it work here and I loved it. I even bothered to unlock the unicorn because it's fun little prizes like this that make a game worth finishing. Again R*, what were you thinking with GTA V? Where's the jetpack, or flying dinosaur, or fire breathing lion you can unlock? All that beautiful gameworld and barely anything fun to do in it, or fun goal to aim for. Just UFO-based easter eggs. Did they forget anything's possible in a video game, or have they forgotten the definition of fun?
    Reply 0
  • Sources: Grand Theft Auto 5 out on PC early 2014

  • Zerobob 18/10/2013

    Hopefully they'll add more content to the game for the PC version, such as more shops and restaurants you can actually walk into and hold up. Or casinos you can actually use. Or a lot more heists that are actually detailed, not part of the main story, and involve real tactical planning decisions. Or heist crews members that unlock via questlines for each character, so you actually feel like you know your crew. Or a jetpack to make the game fun, that isn't theoretically unlocked as part of some UFO conspiracy.

    As far as GTA: San Andreas goes, they got the structure of missions and mission types spot on, vehicles spot on, buildings spot on, most things spot on. I love everything about the world in GTA V, which will surely look amazing on PC, and it's incredibly detailed, but I've been putting off doing the final heist for weeks now, just procrastinating in the gameworld and trying to find more things to do, but I can't. Where is all the content? Are R* relying on Online to give the game depth?
    Reply 0
  • GTA Online: Rockstar ate my gangster

  • Zerobob 09/10/2013

    "How strange that a game that tacitly encourages you to go crazy so readily punishes you for doing so."

    I think this is certainly true of the single player too. Stand next to someone - they call the cops. You walk down a slope - your character decides to take a nose dive and you lose health. Go for a swim - you're defenceless against a shark.
    Reply +1
  • Rockstar hopes new GTA Online patch out today

  • Zerobob 04/10/2013

    R*, how about you fix the texture quality and pop-in issues on X360 so I can at least enjoy finishing the last bit of the single player experience.

    There's plenty of time to fix this buggy, boring clusterfuck of an online mode once the initial novelty has worn off and your servers aren't being hammered.
    Reply -6
  • The Last Guardian "well staffed" and "in development"

  • Zerobob 03/10/2013

    This was the only game steering me away from my X360 and tempting me to by a PS3 over the last few years, so I'm glad I didn't decide to get a PS3.

    Lets hope they develop the game from scratch to take full advantage of the PS4 architecture, because with the new consoles coming this winter there's no hope of it showing up this generation... although if it did eventually arrive on PS3 it'd be great to fork out 50 on eBay for a PS3 to play it on.

    I have to say, the old E3 trailer still looks amazing. This is all I want from a game.
    Reply 0
  • Star Wars Rogue Squadron 2: Rogue Leader retrospective

  • Zerobob 30/09/2013

    @Azhrarn

    Or imagine if they had made an open space trading/fighting sim set in the SW universe in which you could choose your destiny, be a smuggler, a bountyhunter, or fight for the rebels or the empire.
    ... or even sacrifice a lot of luxuries afforded to other character types and train to become a powerful Jedi instead, with better long-term benefits. I've been thinking this exact same thing for years. Maybe, like Mass Effect crossed Elite crossed with GTA, set in space and on planets, with deep RPG elements.

    I can't understand why it hasn't been done yet, or even why there simply hasn't been a decent Star Wars game in years, building on the brilliance of the Rogue Squadron games.
    Reply 0
  • GTA Online's biggest unanswered questions: Outside Xbox investigates

  • Zerobob 30/09/2013

    I have to say Marlow Briggs: Attorney at Law looks pretty damn entertaining! Reply 0
  • Rockstar advises GTA 5 players avoid garages until a bug is fixed

  • Zerobob 24/09/2013

    @anistar
    Considering the size of the world, its complexity, and no loading between environments, I'm amazed it hasn't crashed on me so far. Its very stable.

    The game isn't without its bugs though. I didn't get any payment from the first heist whatsoever. I never got the phone call from Lester regarding payment.

    My garages for each player weren't given to me near the start of the game.

    Also, a mission required me to take a picture of something, yet every time I opened the camera app it just kept telling me I have no online account to save pictures to and closed the camera, hence I failed the mission.

    In fact, for all Skyrim's glitches, none of them affected the game to the extent that GTA V's glitches have affected the game for me.
    Reply +2
  • Castle of Illusion Starring Mickey Mouse review

  • Zerobob 03/09/2013

    Micky & Donald: World of Illusion was one of my favourite Megadrive games... for some reason.

    ...I mean magic handkerchiefs? Really?
    Reply +2
  • Microsoft names next free game for Xbox 360 Gold subscribers

  • Zerobob 20/07/2013

    "The game will remain free until the end of the month, to be replaced by another title on 1st July."
    Don't you mean August, or am I missing something?
    Reply 0
  • Age of Empires 2 HD review

  • Zerobob 12/04/2013

    What I would like is this game, or Command & Conquer, purposely built for Android. With the precision of touch screen controls these days there are so many ways you could implement a usable interface for a RTS game on a phone or tablet.

    - You could swipe around the screen to move the view around the map.
    - Long-press and draw a line around the units you want to select - then double-tap somewhere else to move them while they are selected, or press on an enemy unit which they will then attack.
    - Have "quick select" icons at the top of the screen, so you can assign a bunch of units to a quickly selectable group.

    That's about all you'd need! It'd work fine as far as I can see.

    I had Age of Empires on my sodding Windows PDA 5 years ago, which worked well with a stylus. It's embarrassing how simplistic most Android on phones are at the moment. I'm just glad I have an N64 emulator on my Nexus 4, because it offers games with a bit of depth.
    Reply 0
  • Next Xbox reveal due 21st May, costs $500 or $300 with a subscription, reports suggest

  • Zerobob 09/04/2013

    Like: The simple name "Xbox".

    Dislike: We likely won't be paying 326 for one.

    I've never understood in the inflated prices of consoles in the UK, now more than ever.

    If Microsoft sell the Xbox for a reasonable price they will get an Xbox in a lot more consumers' homes... and can then continue to sell games/videos/subscriptions to consumers making exponentially more profit, way past the point of sale of the console itself.
    Reply +2
  • Step inside the arcade of the future

  • Zerobob 02/04/2013

    I always liked the solid 60fps you got on arcade machines. 3D arcade ports only started to become arcade perfect when the Dreamcast arrived.

    I used to like arcade machines that brought something unique to the table, like force feedback steering, or a moving Wipeout cabinet. Surely there's still a market for an arcade experience that's not achievable in the home.
    Reply +2
  • BioShock Infinite review

  • Zerobob 29/03/2013

    I'm just left wondering how much "game" there is in this game. Maybe the whole thing would just work better as a film. Reply +2
  • Blizzard announces Hearthstone Heroes of Warcraft

  • Zerobob 23/03/2013

    I was thinking an RPG could be a good idea a few months ago, as long as there is a database of thousands and thousands of unique cards for players to collect, which then in turn had bearings on their character's strengths. Each person's character would turn out pretty unique.

    Hearthstone Heroes could turn into a pure money making exercise if you have to buy cards though.
    Reply 0
  • Maxis attempts to explain why SimCity is always-online as players discover code for 20-min offline force-shutdown timer

  • Zerobob 18/03/2013

    The permanent online connection is clearly for anti-game piracy purposes and I only see the online game functionality as useful to people to have all day to sit at home playing the game, competing against other people's cities. Otherwise there's no point.

    All I wanted from this game was a quiet strategy game I could retreat to on my laptop and play on my own. In fact, all I've wanted from RTS games is something that successfully builds upon the simplicity and greatness of Command & Conquer from nearly 20 years ago, but alas no.
    Reply +3
  • Lego City Undercover review

  • Zerobob 14/03/2013

    I didn't even see this game coming, but as soon as I read the title I knew it would score highly; It's a great concept.

    I've always thought Lego video games a little odd though, as you're combining Lego, video games, and a concept such as Star Wars. 3 things rolled into 1.

    I like the fact that the concept in this game is fairly generic, meaning the game is just a combination of a video game and Lego. Pure. Simple.

    I just wish the actual building of Lego models from hundreds of bricks made its way into these Lego games, gaining access the new brick types meaning you can build more complex things to help you. Minecraft certainly suggests there's a market for this sort of gameplay mechanic and it would increase the scope of a Lego game indefinitely.
    Reply 0
  • This week on Outside Xbox

  • Zerobob 11/03/2013

    "A lot of people were firing arrows at a lot of things... who was really keeping track of who shot who....in the groin...with five arrows."

    Te hee.
    Reply 0
  • Face-Off: Tomb Raider

  • Zerobob 10/03/2013

    Bit disappointed the 360 version looks so dark and murky, as I don't have a PS3 or a good enough PC. I like the look of the brighter and sharper image in the PS3 version. Shame. Reply +2
  • EA cans Dead Space series following poor sales of Dead Space 3 - report

  • Zerobob 05/03/2013

    Hang on... isn't this direct proof that increasing a game's mass market appeal DOESN'T improve sales?!

    If only sequels would always build upon the original games's strengths and appeal, instead of assuming the market wants "more action" or "more shooting".

    Publishers. Studios. Developers. Please listen.
    Reply +2
  • Tomb Raider review

  • Zerobob 26/02/2013

    @frazzl I think the review covered the negative aspects very well but, in consideration, it barely mentioned what made the game good, and what made it deserve an 8. Reply +2
  • Zerobob 25/02/2013

    Good review. I'm a little disappointed, mostly because of the inclusion of so many shooting sections, but it still sounds like I might get something out of it, in terms of the actual tomb raiding.

    The problem is I liked the no-bull simplicity of the shooting in the first Tomb Raider, as it worked well as an extension of your acrobatic ability during combat, nothing more. Simple. Fun.

    All the extra collectables and unlockables sound extremely annoying too, as do the constant notifications, something that annoyed me playing Far Cry 3.

    This has made me think, why isn't Tomb Raider just a sandbox game? I think it'd work great, just free roam exploring, finding maps, finding hidden tombs, running into storyline elements that would amount to something. Extensive collectables might be justified then, as you'd gain some sort of achievement in locating them, as well as locating every other thing in the game.

    However, first I think the series needs to realise it's more about the platforming, puzzles and exploration, less about the shooting and fluff.
    Reply -2