Z101 Comments

Page 1 of 8

  • Eurogamer's Top 50 Games of 2017: 10-1

  • Z101 30/12/2017

    2017 was a very good year for games in general and a surprisingly fantastic year for single player game fans. Reply +6
  • We asked EA to explain why you can't play FIFA 18 online against friends on Nintendo Switch

  • Z101 07/10/2017

    There are many Switch games that allow playing with friends online, even indies.

    EA is just lazy (and just got this big check from Sony for Fifa marketing).
    Reply 0
  • The limits for FIFA on Nintendo Switch

  • Z101 04/09/2017

    This certainly reads like some "journalist" is twisting some words of a developer for some cheap clicks (or even worse).

    Pointing with a finger at the writer if this article and shouting "Shame on you!"
    Reply 0
  • Mario + Rabbids Kingdom Battle review

  • Z101 28/08/2017

    Another good game for Switch already impressive line-up for the first six month of its live.

    I wonder if the next cooperations like Fire Emblem Warriors turns out to be of such high quality too.

    Add end-of-the-year-games like Mario Odyssey and Xenoblade 2, and (it seems very high quality) ports like Skyrim, Resident Evil Revelations, RiME, Rocket League and on top of that sports games like FIFA18, WWE2k18, NBA2k18, etc.

    A Nintendo console (or any other console) never had such an impressive line-up in the first few month after release, no wonder it sells so good. It's almost hilarious how all turns out so extremely positive after the WiiU sales flop.
    Reply +5
  • Mario + Rabbids Kingdom Battle reveals Season Pass

  • Z101 23/08/2017

    @chucklepie It's an Ubisoft game. Reply -1
  • Digital Foundry: Hands-on with Skyrim on Switch

  • Z101 23/08/2017

    Finally the definitive edition of Skyrim... for me ;)

    Graphically it has obviously more details, much better framerate and better lightning than the PS360 version but not all the bells and whistles from the SE edition.
    Reply +2
  • Why Nintendo Switch games are ending up more expensive

  • Z101 14/03/2017

    This article avoids any real facts and seems only a assistance for the Rime developers.

    A price difference from 10$ is ridiculous, carts add only pence to the development costs.
    Reply 0
  • Fast RMX showcases Switch's technological leap over Wii U

  • Z101 11/03/2017

    Even the WiiU version looks very impressive in motion, but on Switch it's simple breathtaking. Reply +5
  • Rime comes out in May, costs £10 more on Nintendo Switch.

  • Z101 08/03/2017

    Some people here really blame Nintendo for this? You don't now that every developer sets the price for their games themselves? Nintendo has nothing to do with third party pricing.

    By the way the entry cost for developing on Switch are lower than on every other console before, the Switch Dev kit only costs a few hundred dollars as opposed to the few thousands dollars for Wii/WiiU/PS4/XOne Dev kit.

    So there is absolutely no reason to price a Switch game higher than on other consoles, besides the "new console" thing, but that works definitely not for a indie developer. Don't know what the developer of Rime are thinking.
    Reply 0
  • World of Goo, Little Inferno, and Human Resource Machine will be Switch launch titles

  • Z101 03/02/2017

    Nice. three great games. Every gamer should try them. Reply 0
  • The Legend of Zelda: Breath of the Wild is the most ambitious Nintendo game in years

  • Z101 22/06/2016

    @benbourke I don't like the "realistic" look in most games. When games try to look like the "real world" there is always the "uncanny valley": it looks simply wrong in many different ways. For example in your picture the grass and lightning is totally unrealistic.

    I appreciate stylized graphics in the new Zelda, they look "right" because they have their own "rules" and does not try to copy the reality.
    Reply +1
  • The Secret Developers: Wii U - the inside story

  • Z101 12/01/2014

    It's true that the developer tools were a mess at the beginning, but some parts of the article gives a sign that the author is not really knowing of what he speaks. By the way: The Debugger from Green Hills soft has been licensed at a much later date.

    Code optimised for the PowerPC processors found in the Xbox 360 and PlayStation 3 wasn't always a good fit for the Wii U CPU, so while the chip has some interesting features that let the CPU punch above its weight, we couldn't fully take advantage of them.

    I've also seen some concerns about the utilisation of DDR3 RAM on Wii U, and a bandwidth deficit compared to the PS3 and Xbox 360. This wasn't really a problem for us. The GPU could fetch data rapidly with minimal stalls (via the EDRAM) and we could efficiently pre-fetch, allowing the GPU to run at top speed.

    On the GPU side, the story was reversed. The GPU proved very capable and we ended up adding additional "polish" features as the GPU had capacity to do it. There was even some discussion on trying to utilise the GPU via compute shaders (GPGPU) to offload work from the CPU [...] If we had a larger development team or a longer timeframe, maybe we would have attempted it

    So it seems his game runs bad because he is lazy?

    Many other developers report the good collaboration with Nintendo. By the way: If one really thinks that the Wii U online developers had no experience with PS3 or Xbox360 online you are completely crazy.

    It seems this developer is in some way frustrated with the Wii U and messed things up ... up to a point he made things up.
    Reply -5
  • Eurogamer's Game of the Year 2013

  • Z101 02/01/2014

    Well deserved. Everyone who played Mario 3D World will agree.

    Nintendo seems to be one of the last big game publisher that tries to make something fresh and new, even with their old game series.

    Seems that 2014 will be a big year for the Wii U with games like Smash Bros, Mario Kart, Bayonetta 2, Yoshis Island, Watch Dogs, Project CARS, Hyrule Warriors, and of course "X" (what probably will be the game of the next year)
    Reply +3
  • PlayStation 4 UK launch sales hit 250k

  • Z101 02/12/2013

    The people don't buy PS4 or Xbox One because of the good exclusives games (because they have none now) but because of the hype.

    I don't understand two things: That some gamer are happy that a mediocre and bleak game like Knack sells more than a fantastic game like Mario 3D World and that people claim that Nintendo makes no new IPs.

    For the Wii Nintendo released more new IPs than Microsoft and Sony pull together on PS3 and Xbox360 (all kinds of games Wii Sports, Sin&Punishment, Day of crisis, Xenoblade, The Last Story, and many more).

    For the Wii U they already released new games like Pikmin 3, Wonderful 101 and co produced the best Lego Game by far (Lego City). Next year we will see Nintendo games like Mario Kart 8 and Smash Bros, a new Yoshi game, the Xenoblade successor and Bayonetta 2 (a game Sony & Microsoft didn't want to produce because it has no mainstream blockbuster appeal).

    By the way: Of course Mario will sell much more than any PS4/Xbox One launch game in the end. ;-) Mario Galaxy sold only a fraction of its lifetime sales in the first weeks. Mario games are never very front loaded.
    Reply 0
  • The technology of Killzone Shadow Fall

  • Z101 24/11/2013

    All this technical effort and the game barely reaches 30FPS in single player and only 40+ in multiplayer. Reply -31
  • Face-Off: Batman: Arkham Origins

  • Z101 17/11/2013

    If Arkham Origins (eShop version) runs from a Hard Disk on Wii U the framerate is much more stable and thanks of Vsync the graphics looks better than on PS3/Xbox360. It is time that Nintendo offers the possibility to install Disc-Games to Hard Disk on Wii U.

    Overall the Wii U is more capable than PS360, but Third-Party don't bother much with Wii U ports. So if you port code from Xbox360 to Wii U without optimization you use a only little fraction of the Wii U power. The Wii U is a complex system, with all the Caches, eDRAM (for GPU/CPU), three different caches. It is very different from Xbox360 or PS3, so without optimization you never reach its potential.
    Reply +1
  • Face-Off: Rayman Legends

  • Z101 17/09/2013

    The Vita version seems to have many flaws (missing stages are only one of them). PS3, Xbox360 and PC versions are okay. But the Wii U version is truly outstanding. Reply 0
  • Watch Dogs Wii U release touted by retailers

  • Z101 20/02/2013

    This game is a perfect match for Wii U. Reply 0
  • Ubisoft "hurt" seeing Rayman Legends Wii U fans upset at delay, extends new olive branch

  • Z101 20/02/2013

    Very dumb move by ubisoft. The game will sink in sep, because there are other, more high profile releases by then and even the rayman fans will probably not get this game because they are pissed now. Reply +1
  • Spec analysis: Durango vs. Orbis

  • Z101 20/02/2013

    thalesnunesm: "I wish to know how these specs compare to the Wii U's. Not only on paper, but in actual visual gain. I mean, if you put Crysis 3 on PC and consoles side to side, you'll notice the difference, however, if you show any version to the average consumer, he won't know what version is."

    It will be the same with PS4/Xbox3 and Wii U. The graphical differences will be subtle.
    Reply 0
  • Wii U's Most Wanted: Criterion returns to Nintendo hardware with enhanced Need for Speed

  • Z101 20/02/2013

    Everyone with a bit of technical knowledge knows that the Wii U is much more capable than PS3 or Xbox360.

    But the graphical differences are not obvious, even the PS4/Xbox3 will not show much graphical improvements over Wii U.

    Before we shout another "oh" and "ah" about graphics there must be a real leap in GPU Design. Perhaps for the next console generation starting in 2018.
    Reply 0
  • Wii U graphics power finally revealed

  • Z101 05/02/2013

    The article has many "could be" and guesses and seemingly based on false premise: "Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt."

    The GPU is HIGHLY customized. We have not seen such a highly customized GPU since the GameCube, and the GameCube throws out effects the Xbox1 could dream of, although the Xbox1 hardware was more powerful. The GPUs in Xbox360 or PS3 are standard GPUs with only slight changes. The PS4/Xbox3 will have standard PC-GPUs too.

    The Wii U GPU has so many customized functions that you only guess its performance in most situations, this means you can not base your guess on other PC GPUs. Of course this could mean that the Wii U GPU is slower than expected ;-) but that is unlikely. Its probably the other way round: If the customized functions get used they could work much faster than on standard chips.

    From a programmers perspective the Wii U hardware is very interesting, the RAM based design with many caches could be accelerate some functions you need for games like crazy, but you need a little experience for this.

    Don't get me wrong. The Wii U has not the power of a high end pc, but it seems the hardware is very optimized for games and the performance is very good. Unless Microsoft and Sony does some really crazy things with their new consoles (but it seems they both use standard PC components) they should be not much above the Wii U in the graphics department.
    Reply -12
  • Face-Off: Call of Duty: Black Ops 2 on Wii U

  • Z101 26/11/2012

    The Wii U CPU is not slower at all. The problem here is that the Wii U has a lower clockspeed than Xbox360 but could runs more operations in a cycle. But todays graphic engines dont reflect this.

    Treyarch obviously only copied the XBox360 engine without much optimisation. XBox360 is the kead plattform for COD games. This is really easy done. Some developers mentioned that it was easy to port their engines to the Wii U. But engines written for the CPU centric XBox360/PS3 only utilize a small part of the power the Wii U has.

    The Wii U system dont focus on CPU like the Xbox360/PS3 with their weak GPUs. There are many more features. First the DSP for audio processing, a complex sound background could take up to 20% CPU on Xbox360, the Wii U DSP does this in higher quality without bother the CPU. The GPGPU does special tasks like AI and physics much faster than even up-to-date multi core CPUs but the game engines for Wii U dont use this features yet, because it will take some time to change a engine to reflect this.

    Next year when all features of the Wii U will be utilised we will see much better results and games that will be graphically much better than the PS3/XBox360 ports.

    Of course the Wii U will never show graphic quality like modern PCs, but neither will do XBox3 and PS4.
    Reply +3
  • Nano Assault Neo review

  • Z101 26/11/2012

    Is this review some kind of a bad joke? Nano Assault Neo is a great game, and looks and plays much better than most games in this genre. Most reviewers gave it 80-90%.

    One of the many failures of this review is the part that the reviewer dont know what he is talking about. The Wii had some shooter like this ... but not with twin stick controls.

    On the other hand is the question at the beginning ridicolous. Does we need another shooter? Does we need another soccer game? Does we need another bad written review?
    Reply +10
  • THQ clarifies Wii U "horrible, slow" CPU claim, but developer concern remains

  • Z101 22/11/2012

    This is the reason the Wii U has an GPGPU (a GPGPU is much more ready for typical gaming needs as KI and physic as an normal CPU).

    On top of that the Wii U has an DSP chip that could do all the audio processing (the audio processing could take about 30% CPU power on Xbox360).

    On top of that the OS has its own CPU, so the PowerPC is fully available for the games.

    On top of that the Wii U has much and fast eDRAM and developers could do many interesting thinks with that.

    On the other side: The Xbox3 will have more power than Wii U, but if you read the first rumors, not much more. The PS4 will probably even slower than Xbox3, but after the todays news about Sony it is doubtful that we ever see a PS4.
    Reply +2
  • Wii U GamePad is 3D capable in Assassin's Creed 3

  • Z101 22/11/2012

    @JohnParry: AC3 Wii U is 3D on 3D-TVs as well. The Gamepad-3D feature is just a little bonus. Reply +2
  • Wii U Premium owners must spend £62.50 for £5 eShop voucher

  • Z101 20/11/2012

    Why is the article trying to get to put a negative spin on what's actually quite a good deal? Reply +1
  • Nintendo Wii U review

  • Z101 20/11/2012

    Sorry but this article is nonsense in many ways. The comparison with the dfpc and "chinese android tablets" are ridiculous and not much more than trolling.

    The Wii U has much more power than PS360 but of course less power than PS4/XBox3, but the gap will be far lower than between Wii and PS360.
    Reply -11
  • ZombiU review

  • Z101 18/11/2012

    Great review for an obviously great game for real core gamers. Reply +61
  • What's inside the Wii U?

  • Z101 11/10/2012

    @thedarknight87: Perhaps you don't use USB-Harddrive then but a big SD-Card? SD-Cards are much faster than HD you know? And with Wii U you have the choice: USB-Stick/HD or/and SD-Card. Reply +1
  • A chat about the power of the Wii U with the developer of a Wii U launch title

  • Z101 21/09/2012

    This is an old article about the Tekken producer Katsuhiro Harada says something:

    This is a new article from eurogamer about Dynasty Warrior Akihiro Suzuki says exact the same thing:

    It seems the eurogamer article is a fake and made up with parts from the old news. This is already discussed on other websites. Seems to be a "Stephen Glass" like journalism?
    Reply -6
  • Z101 21/09/2012

    @Skooch: The CPU is not really worse than the CPU in PS360.

    As Suzuki stated:
    With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area.
    So he says basically he and his developers has no idea of the real power behind the Wii U at the moment. That is not unusual by developing for a new console.

    Eurogamer stretches his statements because auf the sensationally. Poor journalism.
    Reply +3
  • Z101 21/09/2012

    The GPGPU of the Wii U is very powerful and since it's GP-GPU it can do many calculations that are important for games (KI, physics) much faster than even a most recent CPU.

    But even the Wii u CPU has many advantages because it is a modern PowerPC-CPU (more Cache, new instruction set, faster connection to RAM and GPU etc.)

    On both PS3 and XBox360 the GPU is the weakest part of the system, so if you only port PS360-Code to Wii U without utilizing the Wii U-GPGPU and even without utilizing the advantages of the new CPU the code will not work much faster than on PS360.

    But if programmers use the modern Features of the GPGPU and CPU the code could run 10 times faster(!) than on PS360. That will of course not mean you get 10x better visuals. Modern PCs have much more Power than PS360 but the graphics are not so much better.

    The most important sentence is this:

    With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area.
    So he says basically he and his developers has no idea of the real power behind the Wii U at the moment.
    Reply +17