YenRug Comments

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  • Jelly Deals: LG 55-inch 4K OLED TV at its cheapest price yet

  • YenRug 19/09/2017

    @Pierre2k I thought it was only the E6 which had 3D last year? May have to go digging around the details again, I had been looking at having to pay a fortune for an E6...

    Edit: Ah, it's the curved model, that's why I didn't look at it.
    Reply +1
  • How Tomb Raider got lost in the wilds

  • YenRug 18/09/2017

    Rise of the Tomb Raider loses a lot of its appeal from the moment, about a third of the way through, in which you get your first assault rifle. Suddenly, firefights, including a huge pitched battle as you move towards the final act, are suddenly viable.
    Now, this is a problem of player perspective, presuming that progression in available weaponry dictates the style of play that needs to be adopted. By the end of Rise of The Tomb Raider I was still using bow and arrows as my main weapon for the vast majority of the time, even during some pretty significant firefights, it was only during the stand-off type of engagements, where you couldn't really leave the area, that I resorted to using more heavy weaponry.

    The rest of the time I would run, jump, slide and hide, evading enemies that had spotted me until I could find a vantage point from which to silently snipe them once more. Assuming that having big guns means you have to engage in huge firefights all the time indicates a certain narrowness of vision.
    Reply +4
  • Jelly Deals roundup: Amazon Vouchers, New Humble Bundle, Solid Snake Statues and more

  • YenRug 16/09/2017

    Have I gone blind, or am I missing the Solid Snake statues information? Reply 0
  • Mysterious monarch sim Kingdom is now available on Switch

  • YenRug 15/09/2017

    Priced at 10.99 / 14.99 / $14.99, Kingdom: New Lands
    Correction needed, both the eshop and the webpage linked to state it's 13.49.
    Reply +3
  • Surprise! inXile just released The Bard's Tale: Remastered and Resnarkled

  • YenRug 18/08/2017

    Considering that part of The Bard's Tale 4 Kickstarter includes a remake of the original Bard's Tale games, by a third party, this needed to be a bit clearer as to which version it was talking about! Reply +4
  • KitKat accused of copying Atari's Breakout

  • YenRug 18/08/2017

    Gameplay concepts have long been declared exempt from copyright infringement, in the US, only graphics/design elements can be claimed against. Unless Atari are going to claim that any elements of the "game" featured in the advert duplicate those in the original Breakout, or any other variant that they've since published, then they're barking up the wrong tree, here. Reply +5
  • Nintendo hit by lawsuit over Switch design

  • YenRug 11/08/2017

    @cyberrb25 That, however, is not by design, it is by third-parties creating interfaces/drivers, presumably(?), in defiance of Nintendo's wishes. Reply +1
  • YenRug 11/08/2017

    OK, there's a few avenues that this can go down, which might not be good for Gamevice.

    1. Patents must be "non-obvious", i.e. the idea must be wholly original and not be something that would be obvious to the average person. If they're going after Nintendo over a patent they hold for sticking two controllers onto the side of a tablet/phone device, I'm afraid it fails the non-obvious test as that's something that people immediately thought of the moment they tried gaming on a purely touch-screen device, "OMG, I wish there was some kind of controller/pad that I could just attach to this!"

    Whilst, historically, Gamevice intended to produce a combined tablet and controller package, but that proved to be unviable, their claim is how Switch is impacting their existing product, which falls under point 2.

    2. Different markets/aims: Gamevice is simply an addon to other pre-existing products; Joy-Cons are an integral part of the Switch and are detachable for convenience when docked / when being used on the go and you can place the body on a stable surface / to enable multiplayer options without requiring additional controllers.

    That they are detachable is a coincidence, the reasons why are polar opposites.

    3. General design/copyright: there are basic limits to the design of a controller because of the shape and size of hands and the control options you wish to present a user. You can rearrange things to some extent, but they all have to be essentially reachable by the main digits used on the hands.

    Also, Nintendo can readily point out a history of using standard features such as analogue sticks, the 4-button cross layout and shoulder buttons. They even have the extra advantage of pointing out that they explicitly dropped their long-standard cross d-pad, so that multiplayer could be more readily be supported when the Joy-Cons are used separately, along with the fact that their design also includes extra "shoulder" buttons when used in that orientation.
    Reply +5
  • Horizon Zero Dawn: the making of PS4 Pro's best 4K game

  • YenRug 03/08/2017

    @sid-6581 Actually, you're way too late for that train, 4K was an unofficial stop-gap created by the TV industry; the official next step, as defined by the broadcasting industry, was meant to be 8K, after HD broadcasts became the norm. Reply -1
  • Making Cyberpunk: when Mike Pondsmith met CD Projekt Red

  • YenRug 13/07/2017

    @durak86lol It was already answered in the link supplied by Bertie, as you mentioned, they were amongst the first to sell CD games in Poland. RED is the dev team, BLUE is the distribution arm (presumably including GOG.com), though I am still curious as to whether the colours have specific meanings for the company founders, or if it's just related to the whole red vs blue conventions from the cold war era, or something. Reply +1
  • YenRug 12/07/2017

    @Bertie I've just realised something I'm curious about, where did the name of the company come from, i.e. what does CD stand for, what's the significance of Red, etc? Looking at the history page on their website, it doesn't mention any of that, not seeing anything on their Wikipedia entry, either. Reply +3
  • The voice actor who didn't know he was working on Fallout 4

  • YenRug 30/06/2017

    @Cyber6 In voiceover work, it's not uncommon to only have the lines that you are required to say, from what I've read, you don't get to see the whole script so editing it for better flow is either unrealistic or unlikely to be accepted as you might be interfering with the intent. Reply 0
  • SNES mini pre-orders already on eBay with huge markup

  • YenRug 27/06/2017

    @jaywalker3010 You can list pre-order items as long as you can present a receipt upon request, but there are apparently limits, as I mention above. Reply +1
  • YenRug 27/06/2017

    I believe that all of these can be reported, need to confirm for definite, but, apparently, you can't list a pre-order item more than 30 days ahead of it's intended launch date.

    Annoyingly, Amazon went from in stock to "email me" whilst I was signing in last night, same thing then happened whilst I was trying to checkout on Smyths, too; the latter doubly annoying as they were listing it for 69.99 at the time, now raised to 79.99 though still out of stock.
    Reply +1
  • Prey finally gets proper PS4 Pro support

  • YenRug 31/05/2017

    @the_ewan It's 28 in Tesco, at the moment, if you can find a store that stocks it. Reply +1
  • Surprise! Nintendo announces New 2DS XL handheld

  • YenRug 28/04/2017

    Japanese exclusive model:
    Reply +8
  • Julian Gollop launches $500,000 crowdfunder for X-COM spiritual successor

  • YenRug 26/04/2017

    @Phishfood If you read their page fully, you will find this statement, essentially they have the core game engine developed this funding is for content creation.

    We have been working on Phoenix Point for a year, and we have a playable tactical battle system with great AI. We have started on the geoscape and large scale monsters. In order to realize our vision of a high quality, deep strategy game by the end of 2018 we need to expand our team. All the Fig funds will be used to build content and enhance the quality of the game.
    Reply +5
  • Nintendo Switch to host an arcade full of Namco classics

  • YenRug 18/04/2017

    @7M7 Whilst they haven't actually announced it, they have directly implied it will be available at some point: when they switch to a paid online model it will include one NES/SNES game each month, updated with online multiplayer modes. Reply 0
  • Jelly Deals roundup: The Witcher 3, discounted DualShock 4s, The Witness, and more

  • YenRug 13/03/2017

    I'd love to shop with ShopTo, but their website keeps on deciding that it won't let me login, even if I use the forgotten password option and reset it, next attempt states there's an error with either my username or password. I've had them fix it once before, about a month or so back, but now having the same problem again! Reply +1
  • Switch Joy-Cons tested: are there really de-sync issues?

  • YenRug 03/03/2017

    @frazzl Yup! Reply +1
  • YenRug 02/03/2017

    @frazzl No, but height differences usually indicate build differences, too, and one difference in build is hand size. And we're talking averages, here, a small person can have large hands, alternatively you can be Donald Trump, but on the whole those two inches in height can make quite a difference. The point being, the slightly smaller Japanese hands might have left enough open surface for signal migration to make just enough of a difference during development and testing so that this problem wasn't observed, i.e. did something like a square centimetre of surface make the crucial difference, much like my DS4 being above or below my desktop.

    And yes, I am aware of most societies now being multi-cultural, if you'd looked at the link I provided I quoted the average population height for the USA, there were several others indicating the averages for other ethnicities, but I thought it best not to over-exagerate by choosing the 5' 10" of the caucasian population. The UK ones were split down into regions, with no cultural breakdowns, with it being either 5' 9" or 5' 10" dependant upon age ranges.
    Reply -2
  • YenRug 02/03/2017

    @frazzl
    Think about it, in a DS4 all the electronics is in the bridge section between each handle, the only thing really down in the grips are the rumble motors, so the bluetooth signal is free and clear of pretty much most interference from solid lumps of flesh.
    Both the PS4 and X1 controllers work fine without direct line of site. In fact prior to setting up my game room, my consoles were behind me and I experienced zero lag with any of my wireless controllers - DS3, DS4, X360 and X1 controllers.
    Actually, I can confirm from personal experience that the DS4 (in particular, the V2) can have line of sight problems, so yes, you are talking out of your arse. I sometimes sit at my computer in my living room, it's behind my armchair and has a small bookcase to the side of it; with my old DS4 controllers I could happily sit there and hold it in my hands in any position and still control anything on the PS4, the new DS4 though will only work if I keep it held above the desktop surface (which is only 1/2" laminate plywood), if I sit the controller in my lap I start losing connection and experience movement glitches.

    Distance from my PS4? No more than 15 feet, which is well within the 10m range of Bluetooth.

    It's looking like Nintendo have turned down the strength of the bluetooth signal to extend the battery life of the Joy-Con, now that us larger westerners are getting "hands on" it is looking like that may have been a mistake.
    This has nothing to do with "larger westerners". Firstly do you have empirical evidence that "Western" hands are larger than Japanese hands? I put quotes around the term "Western" because you're talking about several countries with a variety of different ethnic groups. Nice job generalizing though.

    Secondly if they turned the Bluetooth signal down to such an extent that heavy drops out like this happen that it's quite simply shitty design on Nintendo's part. They don't deserve excuses.
    Well, proving that you didn't read my previous comments and that you are ignorant of gaming history, Microsoft certainly thought it was a problem and so they developed the smaller "S" (S for smaller, surprise surprise) controller for the original Xbox when it launched in Japan. Admittedly, the vast majority of western gamers preferred the smaller controller too, with it becoming the standard controller after a while, but MS did in fact confirm that there were physical differences on average and thus designed smaller controllers for that market.

    Whilst it's not hand sizes, to give some idea of differences in build, I'll give you the average heights of populations and thus differences in build:

    USA: 5' 9 1/2"
    UK: 5'9" - 5' 10"
    Japan: 5' 7 1/2"

    https://en.wikipedia.org/wiki/List_of_average_human_height_worldwide

    Also, because of the Japanese diet, there tends to be a much lower incidence of obesity (hence my comment of pudgy westerner hands).

    And, to top all of this, you think I'm using this to excuse Nintendo for making this mistake? At no point have I tried to make out that this excuses them, I've simply put it forward as an explanation for what their mistake is, even if it's only partially contributory. My point was that they almost certainly tried to lower the signal strength to lower the energy usage, which has bitten them on the arse.
    Reply -5
  • YenRug 02/03/2017

    @frazzl Yeah, oddly enough I have, but like I said, this isn't brain surgery.

    Think about it, in a DS4 all the electronics is in the bridge section between each handle, the only thing really down in the grips are the rumble motors, so the bluetooth signal is free and clear of pretty much most interference from solid lumps of flesh.

    The Joy-Con, however, is a lump of electronics gripped almost entirely in your fist.

    The human body is not a great conductor of radio waves, strangely enough; early bluetooth speakers and headphones always recommended that you keep yourself out of the line of sight between your phone and the device as much as possible. Hell, early GPS receivers, especially when being used for surveying purposes, used to be have to be put on a pole sticking out of backpack so that it could clear the operator's head, even then it would have a metal shield encircling it to help reduce interference; when they shrunk GPS navigation systems down into a small box, you had to hold it on your palm level with your eyes, if you leaned over it you could block the signal.

    I mean, you can keep on ignoring stories of people with large hands having to open them up, or turn them so that exposed parts are pointing towards the console, so that they can use their Joy-Cons, or you can keep waffling on how DS4's don't have a problem so Joy-Con's shouldn't. It's looking like Nintendo have turned down the strength of the bluetooth signal to extend the battery life of the Joy-Con, now that us larger westerners are getting "hands on" it is looking like that may have been a mistake.
    Reply -2
  • YenRug 01/03/2017

    @frazzl Because the Joy-Cons are actually small enough to be smothered by larger hands, whereas normal controllers aren't? We're not talking brain surgery here, a simple case of physical dimensions. Reply +2
  • YenRug 01/03/2017

    OK, this is not being racist, and that's not trying to avoid "I'm not racist, but..." comments, either.

    Could this be a design/development oversight thanks to the average Japanese person being of a smaller build?

    We know on the original Xbox that they developed the smaller S controller for the Japanese launch, because their hands were on average smaller than caucasian hands.

    Are we seeing that Nintendo's engineers didn't catch this problem, in testing, because their hands don't cover up the Joy-Cons to the same extent that caucasian hands are? Are our larger, and likely pudgier, hands quite simply smothering the signal and Nintendo didn't even consider this a possibility?
    Reply -2
  • Horizon Zero Dawn review

  • YenRug 20/02/2017



    Specifically addresses "open-world burnout" in most games and that Horizon avoids most of those problems.
    Reply +8
  • YenRug 20/02/2017

    This is far, far from a bad game
    So, why the overly negative bias of the review?

    It seems that the reviewer has more of a problem with it not striking a chord with him, rather than anything else; to me that reads more as burnout with gaming in general, recognising familiar mechanics, with no real attempt to cover whether they have done anything different with them.

    A slight example, from the "Kinda Funny Games" playthrough video, they mention that after being scanned robot sentries reveal their patrol routes through your character's headset, thus allowing you to immediately figure out where would be the best place to carry out an ambush. Logically, this makes sense, technology defeating technology, but the big gameplay difference is that you don't have to waste (sometimes significant amounts of) time observing an enemy, mentally plotting out their route, figuring out where is best to strike and then waiting for the enemy to complete their patrol circuit before you can strike.

    Some people might argue that it makes things too simple, but a lot more people would complain about how long these things take and hold you up when you're trying to make progress.
    Reply +1
  • Disney ditches Pewdiepie after anti-semitic stunt

  • YenRug 16/02/2017

    PewDiePie is basically an idiot for not carrying out self-censorship, he knew the content of the Fiverr video was controversial, he expresses shock that they went ahead and did what he asked of them. What he should have done, before posting it, was block out the text on their sign; at the end of the day, he wanted to confirm that Fiverr would do anything, they proved that they would be and he then compounded things by openly displaying it on his own channel, thus proving that he is equally willing to do anything.

    So, it comes down to this, did he simply want to confirm that other people would do something controversial, or did he want to do something controversial himself?

    If it was the former, he's simply an idiot and only has himself to blame for failing to avoid a controversy; if it's the latter, congratulations, he's done exactly that. Either way, he is ultimately responsible for the results, it only comes down to whether it was intentional or unintentional, he cannot go around denying that it was anything to do with him.
    Reply +5
  • Nintendo Switch's bundled Joy-Con grip doesn't charge controllers

  • YenRug 16/01/2017

    @VideoGameAddict25 All I've heard so far, regarding the online sub, is $5 per month. Presumably that will equate to 5 a month...

    Not heard anything about whether there will be annual passes, like PS+ or Xbox Live.
    Reply 0
  • YenRug 16/01/2017

    @_TheDarkSide_ http://www.game.co.uk/en/acc-nsw-joy-con-charging-dock-1791219 Reply +1
  • YenRug 16/01/2017

    Does seem kind of ridiculous, why go to the effort of creating two completely different capabilities for the same item? It means you will have to remove and reconnect the Joy-Cons every time they run out of power, which makes a nonsense of Nintendo's claim that the Switch is a home console first and foremost; if it was a console first, you would make it as easy as possible to keep the Joy-Cons charged up, whilst disconnected from the base unit.

    Making the supplied Joy-Con grip non-chargeable proves that it's ultimately intended as a money grab, sooner or later they expect you to fork over the extra money to make it more convenient to keep them charged.
    Reply +3
  • Nintendo Switch out 3rd March for 279.99

  • YenRug 13/01/2017

    Jap price + 20% tax is 257.20. Reply +18
  • YenRug 13/01/2017

    Oh yeah, Japanese Yen Price converts to 214.33. Reply +26
  • YenRug 13/01/2017

    $299.99 is currently 246.74, so a 250 pricepoint is possible, depending on how they decide to handle taxes/screwing us over.

    EDIT: Jesus, I was posting this quickly on here whilst also posting live commentary in a Facebook group, with only about 2 hours sleep, it wasn't meant to be some detailed analysis of various international taxation systems. I am perfectly aware that US prices are quoted without sales tax, I was also under the impression that Japanese prices are quoted without tax, too, which seemed to be semi-confirmed by someone in the Facebook group who is living out there when he said it was costing him around Y32K.

    I know that traditionally Nintendo base their EU pricing upon conversions from the US pricing, but when I saw that the US price came in just under the 250 sweetspot I simply wondered if maybe they would decide to bite the bullet to try and hit it. When I then converted, and posted, the Japanese price it seemed even more realistic to consider the possibility.

    Nice of those who couldn't be bothered to be here at the time to neg me into oblivion.
    Reply -13
  • Sega's new Valkyria game is coming to the west next spring

  • YenRug 14/12/2016

    Ah crap, they've basically gone and ruined it. What is it with devs thinking that realtime always improves things? The people that liked the original liked its semi-turnbased version of combat, choosing which character to move in order and where to best place them at the end of their turn, it was essentially a puzzle game working out efficiencies rather than an absolute solution. Instead we now have a party-based realtime hack'n'slash style game, with pausing to select and setup specials...



    Go to 3m 15s for start of the combat.
    Reply +11
  • YenRug 14/12/2016

    What is it with Japanese trailers almost always consisting of cut scenes and no sign of gameplay, even when a game is almost, or even, complete?

    At the end, there are YouTube links to gameplay videos, so why not give even a hint of how the game plays, instead of showing how emo your protagonist is going to be?
    Reply +3
  • Black Friday deals for Friday 25th November

  • YenRug 25/11/2016

    @riceNpea Ermmm, because it's cheaper elsewhere? Seems like a perfectly good reason not to mention it, to me. Reply +3
  • Battleborn is 3.85

  • YenRug 24/11/2016

    Well, tried to buy it several times. ShopTo's site kept falling over, forgetting I was logged in and randomly emptied my basket several times; got to the checkout once and it failed to load the payment page, when I next refreshed it the game had sold out. ShopTo have probably doubled the active playerbase by themselves. Reply +2
  • UK retailer wants you to buy Nintendo Switch for 198.50 right now

  • YenRug 23/11/2016

    @smallblueslime And on top of that, I suspect the production scale will be considerably higher than that of a niche high-end Android gaming tablet, thus lowering production costs. I don't have figures, but I wouldn't be surprised if the 2 million launch quantity of the Switch exceeds the lifetime sales of the K1. Reply 0
  • Ubisoft execs deny insider trading accusations

  • YenRug 16/11/2016

    It's normal, at executive level, that any shares awarded by, or owned in, the company they work for must be sold in pre-arranged quantities and on dates set around six months in advance. This stops executives acting on such information as has been presented in this case; that means they would have had to have known the delays were coming 9 months in advance of their announcement, whilst not impossible it makes it extrememly unlikely. Whether they've followed these rules, or not, is a different matter, but they're usually quite rigidly enforced. Reply 0
  • Zelda: Breath of the Wild to miss Nintendo Switch launch

  • YenRug 15/11/2016

    @StooMonster No patches for cartridge games? The 3DS would like to have a word with you, point out the error of your ways... Reply +11
  • YenRug 15/11/2016

    @LLJaf OK, where did you get the pro controller being in the bundle from? The original story posted yesterday stated the 250 bundle will be expanded storage memory and a game, the only mention of a pro controller was that it was going to cost 39.99. Reply 0
  • YenRug 15/11/2016

    Eurogamer understands that Nintendo has elected not to demo this version any further to avoid fans become bored of the same vertical slice which has been polished for public consumption.
    Hah! Public consumption? The handful of people (relatively speaking) who've been able to get hands on with the demo at shows?

    Release the demo on the Wii U eShop, then you can talk about public consumption.
    Reply +8
  • Nintendo Switch - games list, specs, release and everything we know about the new hardware

  • YenRug 23/10/2016

    @Dan234 IGN's NVC podcast stated that due to its physical size, as well as the likely low resolution display density resulting from that, makes the Switch a really bad fit for being used in a VR headset, would be worse than using a mid-range mobile phone in one of those cheap VR rigs you can pick up. Reply +2
  • YenRug 23/10/2016

    @kirinnokoshin There is no second screen functionality for BOTW on the Wii U demos that have been shown, so far, and I believe it's been confirmed that will be the case come launch.

    That was posited as being an indicator that the NX would not have second screen options, knowing it would involve too much engineering to create two different gameplay styles on top of the open world development they've had to come up with.
    Reply +1
  • YenRug 23/10/2016

    @Auntie_Social Seeing as Nvidia had a Shield Mk 2 tablet prototype, believed to be using the X2 chipset, undergoing testing with the FCC and they withdrew it from the licensing process stating "business reasons", it doesn't seem unreasonable to assume that they thought better of it trying to sell their own tablet when they could be paid by Nintendo to build one for them, instead. So, yes, they already ditched the Shield line. Reply +6
  • Nintendo refuses to say whether Switch has a touchscreen

  • YenRug 21/10/2016

    So, you took a whole article to articulate what I wrote in two paragraphs in yesterday's comments? The "message" was about the controller options, they're staying "on message". Reply -3
  • Everything new in the Nintendo Switch trailer

  • YenRug 20/10/2016

    With regard to the attached video, I wouldn't rule out it having a touchscreen. Whilst it's not demonstrated in the reveal video, I suspect the intention was to demonstrate the different ways the Joycons and Procontoller can be used with it, to then show it has touchscreen options as well would confuse the "message" that they wanted to get across.

    Remember, they did something similar with the Wii U, when they revealed that they only showed the controller at their E3 conference, avoiding showing the base unit as it was too similar to the Wii; admittedly, that then ended up confusing some people, as they assumed it was an accessory for the Wii, but that's the kind of "on message" campaign that some advertising companies work on.

    EDIT: WTF? Someone negged me because I said it could have a touch screen? Some people really need to get their heads out of their arses.

    And, oh, look...

    http://uk.ign.com/articles/2016/10/20/nintendo-confirms-amiibo-support-for-nintendo-switch-clarifies-additional-features

    When asked if the Nintendo Switch will have touchscreen support, Nintendo declined to comment.

    "We will make additional announcements about the Nintendo Switch hardware later, before the launch of the product," Nintendo told IGN.
    In other words, they're not talking about other aspects of the hardware yet, does that sound familiar? It's almost as if it got mentioned just a few lines further up the screen.....
    Reply -2
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • YenRug 20/10/2016

    Nintendo Switch world premiere demonstrates new entertainment experiences from a home gaming system Reply 0
  • YenRug 20/10/2016

    I'm sold. Reply +2