Widge Comments

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  • Nvidia GeForce GTX 1080 review

  • Widge 17/05/2016

    Amazing card and totally pointless for me. I need something in the 150 range. Reply +1
  • In Theory: Can AMD Polaris regain the mainstream PC graphics market?

  • Widge 08/05/2016

    I want a low power, cost effective 1080p/60 card, so watching this with interest. Reply +34
  • The Division players up in arms over bugs, exploits and glitches

  • Widge 20/04/2016

    The game sounds fundamentally broken now. Reply +18
  • Baldur's Gate: SoD head of studio addresses political backlash

  • Widge 07/04/2016

    @MrTomFTW Did they really replace it with that? I thought the line was a terrible addition when thrown in.

    Although, apparently, the series has been known for a wry commentary on contemporary themes in the past, so maybe it did fit after all...
    Reply 0
  • Overwatch's Tracer has a new pose

  • Widge 06/04/2016

    Looking forward to the flippant comments from the binary thinkers. Reply +6
  • Blizzard to remove Overwatch pose accused of reducing Tracer to “another bland female sex symbol”

  • Widge 29/03/2016

    @EdragonXX and Notch's relevance in this over the Overwatch dev teams is? Reply +2
  • Widge 29/03/2016

    its just... the dev says something that clarifies everything and everyone else is "I don't care I need to wah". I don't understand. Is reading something and thinking about it hard? Or is this just a chance to soapbox about a non-existing issue? Reply +2
  • Widge 29/03/2016

    @berelain so, based on your final para there, you're exasperated about a decision that you're not entirely sure you understand or have bothered to look into.

    That is the crux of about 99% of Internet gaming wahs. Something has happened! What about? I'm not sure but it is probably about this great big boogie man I have an issue with.
    Reply +3
  • Widge 29/03/2016

    @MrTomFTW maybe I can repost the dev comments in full repeatedly. Or just one word answers of "binary" or "context"?

    Seems the appropriate for the amount of thought going into discussion.
    Reply +5
  • Widge 29/03/2016

    @SpaceMonkey77 I don't think you read why it was this particular character that was changed (in particular, note the "in character" sexy one is untouched). It's not about reducing everything. Go back and read the dev comments and have a think. Reply +11
  • Widge 29/03/2016

    @Rogueywon in the piece you'll see how they are trying to move away from their Warcraft art. I wouldn't use that as a benchmark of goodness. Reply 0
  • Widge 29/03/2016

    @Eregol unfortunately, most arguments on a topic like this attract binary thinkers who either cannot or won't read into the context. A well reasoned argument of "wrong for this character, right for others" doesn't fit the black and white thinkers. More often than not, they are happy to argue against their own perceived slights and any attempts at pointing it out reduce to a brick wall twatting session. Reply +19
  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • Widge 12/02/2016

    @[TR] I thought the TR fuss was ridiculous. Although I thought it was completely fair to call out MS on their previous gen trick of trying to pretend that they had secured something entirely exclusive by using the most evasive of language.

    If they got it 100%, then totally fine. But they hadn't. Nobody called them out for their terrible 360 investment in the 2nd half of its life, and again for their poor support of Kinects post launch.

    When you're in first place, you can play the third party games are our exclusive titles game, not when you're in catchup.
    Reply +2
  • Widge 12/02/2016

    @jambo74 Well, there is the DF 300 PC articles.

    In reality, I spent a lot more on mine because I wanted to. Expensive mini-ITX case, SSD, decent card...

    The return is much better as games catalogue didn't obsolete as soon as I upgraded. There is also a huge slice of unique EXCLUSIVE content over there too, which makes it an attractive platform.

    Yes, it has its foibles which consoles deal with significantly better (never say that loudly as PC only users will get shouty) but the platform is becoming increasingly aware of the market it can get into by offering a more console like experience.

    Look at the raft of console form factor PC's you can buy. Valve offering their mouse solution in the Steampad, which pairs just lovely with an XB1 pad to give that pure front room experience. Look at the software support where getting previously console only titles is an expectancy rather than an oddity.

    It is moving away from the old "tethered to a desk and tower" setup of before.
    Reply +3
  • Widge 12/02/2016

    @MrTomFTW

    Really, plenty of people bemoaned Vita games migrating across to console. Why? Because it signified that Sony were not going to invest in the platform. And it has pretty much panned out as true. Vita has a shadow of support and will more than likely be the last hurrah of Sony's foray into handheld. And this was a piece of hardware that was absolutely glorious too.

    It is good from a consumer perspective, it is bad from a platform perspective. You have to separate the two.

    I am PC only, Xbox games coming to my platform is good. It is bad for Xbox hardware as it creates the impression that MS have given up on it. I already had it locked down that PC and PS3 was the prime combination for the last gen. Even PS4 is a shaky prospect for me this gen with the Nintendo platforms offering the most unique content. Xbox... I mean why even?
    Reply +14
  • Widge 12/02/2016

    @LittleSparra PC is still incredibly niche, yes. It has a serious amount of foibles that you either have to get on with or default to console. Neither platform is technically "right".

    The key issue is that, out of three competing vendors, two are consistently showing to invest in unique content for their customer base, one is effectively going "fuck it".

    It's like Netflix pumping out all their invested TV series to Amazon Prime. Consumer friendly, terrible for their business as they for some reason set up competition with themselves. Especially if Amazon take all that in and continue in their little walled world.
    Reply -17
  • Widge 12/02/2016

    @UncleLou yes, this, except they don't even need to offer hardware. Xbox as a service.

    I suppose they could be particularly devious about it and exclude all other gaming clients from their hardware but it is a little late to try locking down PC as a platform now.
    Reply +3
  • Widge 12/02/2016

    So nobody sees this as the start of Xbox going SaaS then, and your next Xbox hardware being a Surface, or similar, that you plug into your TV.

    Goodoh.

    Christ, even the PC manufacturers are realising the benefit of offering PC's in small form factor. Everything you love about PC gaming, in your front room, with your choice of controllers, with an immense back catalogue that laughs in the face of backwards compatibility.

    Xbox was already on thin ice after paring back to the core trinity of IP for the 2nd half of the 360 generation, creaming off third parties. This is just emphasising that point in neon. They have given up on supporting their hardware with titles.

    So instead of pitching up against Sony and Nintendo, they're going to go try it out against Valve, GoG, Origin... I know at least one of those is a formidable opponent.
    Reply +5
  • Widge 12/02/2016

    On one hand, people are saying "this means more chance for sales, more chance for sequels in this IP". On the other hand, Xbox is quickly eradicating their USP. This may be the signalling of the last piece of Xbox hardware as MS move into a software and service position.

    Why?

    Because when it comes to the next round of consoles, who is going to buy the one who sheds all its unique titles off to a different hardware platform.

    Great for consumers, terrible for Xbox as a hardware platform.

    The reason why Sony and Nintendo don't farm all their IP out to every platform under the sun is to provide an attractive ecosystem to buy into. You are given confidence that they are investing in something you have chosen to invest in. Succeed in creating a good ecosystem, you draw in the third parties, you cream the money off everything sold. This is why it sucks to go software only, you lose all the perks.
    Reply +4
  • Uncovering the heart of Undertale

  • Widge 29/12/2015

    I was interested in this until I saw repeated comments on this page about how the title is incredibly social media aware (or inspired) in tone.

    Don't know about you but in the last year and a half I have become massively disdainful of the likes of Twitter in the way it has become various opposing politically motivated parties engaged in a game of "who can be the most cunty" mixed in with a highscore mechanic of "most memeable viral posts," all polished with a misguided smug sheen of "we are the future". Hey, just check out the shit show of the gamefaq thing to see both sides in action.

    Rather than being real people, I seem to see mainly vapid caricatures who peddle the shallowest of online themes while followers swarm around to congratulate in echo and detractors flock to the gaslights.

    An amusing environment at first, I'm firmly in the camp who doesn't want to celebrate any part of this culture any more, so if this game is indeed wearing its inspirations on its sleeve, I may find that it is repellent rather than endearing.
    Reply -1
  • Nintendo in 2015: A difficult year shows signs of promise for what's ahead

  • Widge 29/12/2015

    I'd love a WiiU but not now with the NX looming. Reply +22
  • Games of 2015 no. 6: Her Story

  • Widge 29/12/2015

    "proper video games"

    Wonderful piece of modern gatekeeping there.

    As someone who comes from the era of idiosyncratic titles from one man teams, I recognise this as being a game.

    I do not recognise it as a homegenised modern console/AAA definition of a game.

    Where is the truth? I feel it does not lie in the latter.
    Reply 0
  • Final Fantasy 7 remake will feature full voice-acting

  • Widge 23/12/2015

    FF7's open world and exploration was an illusion. Tell me you didn't spend a majority of the game going in a straight line from location to location as dictated by the story. Dumping an airship and a few end game off piste caves does not an open world make.

    A majority of the mini games were terrible. Mog house, CPR, the bike escape, slap off

    A lot of the storytelling was a frankenstein's monster lurching from serious to slapstick cheese.

    The gameplay was easy to break, far too rewarding to simply physically mash through the enemies and the various characters ended up becoming a differing set of remarkably similar limit breaks with no individuality.

    A huge host of endgame content was grinding abilities for use in a single location.

    I love FF7 but I do not look back with rose tinted glasses. The game, if remade in its current guise, instead of an overhaul would be an incredibly pretty and instantly out of date relic. Christ, even by the time FF8 and 9 arrived the production and quality was significantly higher.

    I'm sorry but the quicker you accept that the PSone jRPG standards of then are far from being the flagship standard bearer of now, the better. It won't lessen the game's place in your heart but believing all it needs is prettifying is misguided.
    Reply +1
  • Here's the first Final Fantasy 7 gameplay footage

  • Widge 06/12/2015

    @frazzl If I came up against a boss, I'd just lump out some magic on them. I've barely touched summonings this time around. Because I slightly forgot how to do things, I've ended up really well levelled. Omnislash is in effect, 4xCut, I'd attained Great Gospel. Once you are on that path, you're pretty much made. Even the underwater plane guys are ok enough, to the extent that I face them with the born materia that has happened through mastering.

    I love FF7 but it has got a lot of faults. Many got hammered out over successive games. FF9's battle system and levelling system was awesome. X-2 had the most fluid and exciting battle system (on top of the worst game). Hell, 13 stretches its legs really well once the shackles are off.

    FF7, turn based battles as a whole, are past the point where they have a place in top flight titles. Little boutique games perhaps.
    Reply +1
  • Widge 05/12/2015

    @frazzl I mindlessly button mash through FF7. It gets the battles out of the way and it conserves MP. Reply +5
  • Widge 05/12/2015

    We all knew this was the combat mechanic that was going to be used. I've just gone through FF7 recently on iOS and the game is now coming apart at the seams. It needs more than a bit of polish, it needs a fresh take.

    Tonally, it is all over the shop (serious, then awfully slapstick), graphically it is a right hodgepodge, structurally it dumps far too much levelling at the arse end of the game where you have nothing to use you skills on when achieved, and the combat... the materia system reduces characters to a selection of interchangable skins and rewards efficiently polishing off foes by mashing through with physical attacks (why mix things up when you can plough through much quicker without expending any MP?)

    A game of this stature would look positively antiquated if rolled out as a highly polished turn based battler. It's in a place where it cannot submit to being fan service, it is launching into a critical and commercial market where a great many have not grown up with the same sort of attachment to the game.
    Reply +3
  • Sega unveils a new Valkyria Chronicles, and a remaster of the original

  • Widge 18/11/2015

    *explodes*

    Looking forward to a PC version too. 500k own this and this is before it became part of the Humble Monthly Bundle.
    Reply +1
  • Brilliant Fallout 4 mod shows you exactly what your character will say during dialogue

  • Widge 18/11/2015

    @waffle I agree but I do wonder if Bethesda have managed to implement it as well as Bioware. We shall see.

    I'm not averse to abandoning the big list'o'text, but you have to nail it.
    Reply +2
  • Why I'm tired of Fallout 4 encumbrance

  • Widge 17/11/2015

    First of all, dispelling the mate watching thing. More often than not, a third party watching your involvement with the mechanics of a game is fundamentally dull for them. Leafing through menus, admin, preparation. These large scope games have it all and it is enthralling for those in control of the character.

    I do get this though and I've read enough from people who are using the console command to play the game. It's not for me though and it doesn't cause me issues.

    I played New Vegas on Hardcore mode. I wanted injuries to mean something, I wanted radiation to be a threat and something I often accumulated through the necessities of thirst and hunger. One extra byproduct of this play style was the weight of ammo. I quickly found that I often ran out of space roaming around and quickly revised my play style to adapt to this. My weapons selection was quickly pared back to a favourite. Did I really need 17 different guns on me? Same with my armour, lightweight and a favourite pair of threads. Stops at towns were vital moments to shift the chaff, quickly building up caps for repairs, upgrades, essential supplies.

    Very quickly I became an efficient mobile machine, a survivor. Now this machine is deployed in Fallout 4, fully aware that it doesn't need to pick up each piece of junk (tag searches for vital junk guys) and able to ditch superfluous nonsense out in the wasteland with no emotional attachment.

    RPG's have trained us to understand our characters are mobile caravans. A death dealing machine that somehow has the ability to double as a bumper episode of Storage Wars. Perhaps it isn't the game that has to change, perhaps it is us.
    Reply +18
  • Overlord: Fellowship of Evil review

  • Widge 23/10/2015

    @Murton Depends. If it is quirk, possibly not much focus, if it is as debilitatingly game destroying, then it will get a focus.

    Elder Scrolls games often have bugs, yes, but rarely to the level of this. Not sure it can be boiled down to a "game A has bugs and so does game B so game A = game B" binary decision.
    Reply +6
  • Watch: Hands-on with the Steam controller

  • Widge 16/10/2015

    Right now I cannot play any games that require KBM, so I am avidly following this. I see it more as a companion to an XB pad. Play XB optimised games on the XB pad, KBM ones on the Steam controller. Reply 0
  • The Beginner's Guide review

  • Widge 02/10/2015

    "This does not fit my criteria of what I deem gaming to be, therefore I am angry"

    I blame this mentality on the narrow scope of gaming over the past few years, focus tested into a narrow spectrum. The fans of this spectrum have become some sort of bizarre enthusiast guardians, willing to take to the internet with strong words if things do not strictly confirm to the unwritten right way of doing things. [note: over categorisation tends to stifle creativity, so the further we get away from having to run rule on what are games, what are non-games, what are genres, the better]

    Naturally, back in THE GOOD OLD DAYS when games design was in its infancy, there was more freedom in expression. Wanted to create a top down alien shooter? Great. Wanted a bizarre visual art piece? Great.

    Nobody complained, people embraced and enjoyed it. I applaud games like this and of all types. I am glad they exist. It reminds me that we are finally over the early PS3/360 titles of uniformed brown shooters and in a market finally offering depth.
    Reply +4
  • PS1 at 20: Fluid's symphony of drugs, dolphins and drum'n'bass

  • Widge 02/10/2015

    YES. I loved this. Used to get quite some hours out of this and Music2000. Reply +2
  • Forza Motorsport 6 review

  • Widge 24/09/2015

    Oh, that wasn't too bad actually.

    For my money: I think both Forza & Gran Turismo are properly dull.

    I had a brief hands on with Forza Horizon 2 and it was infinitely more entertaining than both. I think I'm just "over" simulations really.
    Reply +1
  • Widge 24/09/2015

    Here we go.

    *orders by Worst*
    Reply +1
  • Can the new Apple TV succeed as a games machine?

  • Widge 13/09/2015

    @adrianleighgordon sounds more like a TV device that can do games, rather than a games device that can do TV.

    It's been mentioned that, on a gaming level, Apple won't be caring about hitting the Sony and Microsoft market, yet something like this could make inroads into Nintendo's casual market.

    It'd be a big ask - Nintendo has hit on quality titles on the WiiU, gaining critical acclaim on a maligned console. Apple, however, have a lot to offer in volume. Yes, they have a terrible F2P market but there is a lot of quality out there... you've got a whole host of Square Enix titles that already proven classics, the likes of Xcom, Deus Ex, Knights Of The Old Republic, Baldurs Gate, Sonic Racing, and some of the platform exclusive titles are absolutely fantastic.

    The main challenge with gaming is having to get them to work with touch. Nobody is going to lump in with an MFI Controller only game - the market is too small (see Kinect, Move, Wii Motion Plus and any other peripheral which tanked). Anything vaguely requiring deft input is pretty much sucky - fighting games, platformers, driving games (sorry but motion = no). So the lure of making a title that the majority of the audience will think is terrible is not that great.
    Reply +11
  • AMD Radeon R9 Nano review

  • Widge 10/09/2015

    Sounds amazing but I don't have 500 to put out on a graphics card.

    Hopefully this is a sign of high power but small size becoming a norm though. MiniITX could become the standard then.
    Reply +7
  • PS4 keyboard / mouse controller replicates PC FPS-style gaming

  • Widge 27/07/2015

    @WorldScaper It was. I started on mouse, the weight of the game did not translate well to the mouse's desire for 1:1 movement at all. Much better player with controller, especially with a UI geared around pad inputs.

    On the flip, L4D2, despite having controller option, plays like ass on one. The movement is designed around the snappy input of a mouse.

    Games work best for the input method they have in mind.
    Reply +1
  • Widge 27/07/2015

    Oh and this unit will suck as the movement will be tailored to joypad input. Much like how Skyrim on PC was sludgy as hell with mouse and far better with controller. Reply +1
  • Widge 27/07/2015

    @blackbox2111 And we have a winner! Mass Effect 1-3 officially sucks as I have to cobble together some sort of makeshift kbm situation on my floor. Let's also not go into the world of unreadable UI from a distance on titles.

    Best thing about recent times is console games bringing console UI and controls to PC. To be frank, being tethered to a tower and a desk is rapidly becoming old fashioned.
    Reply 0
  • Jade Raymond joins EA to head new studio and work on Star Wars

  • Widge 18/07/2015

    @TheDarkSide No it is because nobody feels compelled to qualify any male developer here on how hot they are. Why is Jade treated any differently!

    Transport all comments of this ilk into a thread about a male developer and think how relevant to their position and talent is.
    Reply 0
  • Video: The Final Fantasy VII scenes that probably won't reach the remake

  • Widge 03/07/2015

    @Retro_ I'm not sure. I could happily see the ridiculous CPR section canned. The bike ride bit wasn't all that hot either. In fact, the only decent thing was the snowboarding and battle arena. Reply -7
  • Widge 03/07/2015

    Remember: Square's line on this is that if you want to play an HD version of FF7, then the PC port is coming. This will be FF7 but re-imagined through their current line of AAA development principles.

    We very well may find the world map ditched (Nomura canned it from FF15 saying that the map/avatar thing looked horrible on HD consoles) and also might see the death of the walk/battle-swirl/2 banks of static chars facing off.

    That... may very well be the correct choice too, what worked and sold well on a PSone is not necessarily what would do so nowadays.
    Reply 0
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • Widge 02/07/2015

    I got given my first 360 the other month. Disc drive was broken apparently but my Mrs. had a few digital games on her account.

    Got it, turned it on, RROD.

    God bless.
    Reply 0
  • On console, PlanetSide 2 is as opaque, frustrating and brilliant as it was on PC

  • Widge 30/06/2015

    I loved PS2 but haven't been back on since its raft of changes due to the UI being totally awful for front room gaming. No idea if the PS4 has scaled back on the graphics but I found it jaw dropping at the time. Reply 0
  • Minecraft console version update adds stained glass, trapdoors

  • Widge 30/06/2015

    I'm more impressed with their iOS support, some of the stuff here I've already got and their updates have really taken off. Reply +1
  • Batman: Arkham Knight PC fixes are "significant" and "will take some time"

  • Widge 29/06/2015

    IronGalaxy won't be getting any port work any time soon. Be interesting to hear their side of the story. Reply +64
  • Come join the cult of Skiing Yeti Mountain

  • Widge 29/06/2015

    *inserts OMG SO OFFENDED THIS IS FREE GAME moan* Reply +1
  • Phantom Dust turns to vapourware

  • Widge 22/06/2015

    Don't worry, Sony will announce it at E3 2016 alongside Agent, Half Life 3 and Zone Of The Enders 3. Reply +29
  • The E3 Bulletin: Wednesday

  • Widge 17/06/2015

    Hold on, I missed FF7 on iOS! Reply 0