Widge Comments

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  • Uncovering the heart of Undertale

  • Widge 29/12/2015

    I was interested in this until I saw repeated comments on this page about how the title is incredibly social media aware (or inspired) in tone.

    Don't know about you but in the last year and a half I have become massively disdainful of the likes of Twitter in the way it has become various opposing politically motivated parties engaged in a game of "who can be the most cunty" mixed in with a highscore mechanic of "most memeable viral posts," all polished with a misguided smug sheen of "we are the future". Hey, just check out the shit show of the gamefaq thing to see both sides in action.

    Rather than being real people, I seem to see mainly vapid caricatures who peddle the shallowest of online themes while followers swarm around to congratulate in echo and detractors flock to the gaslights.

    An amusing environment at first, I'm firmly in the camp who doesn't want to celebrate any part of this culture any more, so if this game is indeed wearing its inspirations on its sleeve, I may find that it is repellent rather than endearing.
    Reply -1
  • Nintendo in 2015: A difficult year shows signs of promise for what's ahead

  • Widge 29/12/2015

    I'd love a WiiU but not now with the NX looming. Reply +22
  • Games of 2015 no. 6: Her Story

  • Widge 29/12/2015

    "proper video games"

    Wonderful piece of modern gatekeeping there.

    As someone who comes from the era of idiosyncratic titles from one man teams, I recognise this as being a game.

    I do not recognise it as a homegenised modern console/AAA definition of a game.

    Where is the truth? I feel it does not lie in the latter.
    Reply 0
  • Final Fantasy 7 remake will feature full voice-acting

  • Widge 23/12/2015

    FF7's open world and exploration was an illusion. Tell me you didn't spend a majority of the game going in a straight line from location to location as dictated by the story. Dumping an airship and a few end game off piste caves does not an open world make.

    A majority of the mini games were terrible. Mog house, CPR, the bike escape, slap off

    A lot of the storytelling was a frankenstein's monster lurching from serious to slapstick cheese.

    The gameplay was easy to break, far too rewarding to simply physically mash through the enemies and the various characters ended up becoming a differing set of remarkably similar limit breaks with no individuality.

    A huge host of endgame content was grinding abilities for use in a single location.

    I love FF7 but I do not look back with rose tinted glasses. The game, if remade in its current guise, instead of an overhaul would be an incredibly pretty and instantly out of date relic. Christ, even by the time FF8 and 9 arrived the production and quality was significantly higher.

    I'm sorry but the quicker you accept that the PSone jRPG standards of then are far from being the flagship standard bearer of now, the better. It won't lessen the game's place in your heart but believing all it needs is prettifying is misguided.
    Reply +1
  • Here's the first Final Fantasy 7 gameplay footage

  • Widge 06/12/2015

    @frazzl If I came up against a boss, I'd just lump out some magic on them. I've barely touched summonings this time around. Because I slightly forgot how to do things, I've ended up really well levelled. Omnislash is in effect, 4xCut, I'd attained Great Gospel. Once you are on that path, you're pretty much made. Even the underwater plane guys are ok enough, to the extent that I face them with the born materia that has happened through mastering.

    I love FF7 but it has got a lot of faults. Many got hammered out over successive games. FF9's battle system and levelling system was awesome. X-2 had the most fluid and exciting battle system (on top of the worst game). Hell, 13 stretches its legs really well once the shackles are off.

    FF7, turn based battles as a whole, are past the point where they have a place in top flight titles. Little boutique games perhaps.
    Reply +1
  • Widge 05/12/2015

    @frazzl I mindlessly button mash through FF7. It gets the battles out of the way and it conserves MP. Reply +5
  • Widge 05/12/2015

    We all knew this was the combat mechanic that was going to be used. I've just gone through FF7 recently on iOS and the game is now coming apart at the seams. It needs more than a bit of polish, it needs a fresh take.

    Tonally, it is all over the shop (serious, then awfully slapstick), graphically it is a right hodgepodge, structurally it dumps far too much levelling at the arse end of the game where you have nothing to use you skills on when achieved, and the combat... the materia system reduces characters to a selection of interchangable skins and rewards efficiently polishing off foes by mashing through with physical attacks (why mix things up when you can plough through much quicker without expending any MP?)

    A game of this stature would look positively antiquated if rolled out as a highly polished turn based battler. It's in a place where it cannot submit to being fan service, it is launching into a critical and commercial market where a great many have not grown up with the same sort of attachment to the game.
    Reply +3
  • Sega unveils a new Valkyria Chronicles, and a remaster of the original

  • Widge 18/11/2015


    Looking forward to a PC version too. 500k own this and this is before it became part of the Humble Monthly Bundle.
    Reply +1
  • Brilliant Fallout 4 mod shows you exactly what your character will say during dialogue

  • Widge 18/11/2015

    @waffle I agree but I do wonder if Bethesda have managed to implement it as well as Bioware. We shall see.

    I'm not averse to abandoning the big list'o'text, but you have to nail it.
    Reply +2
  • Why I'm tired of Fallout 4 encumbrance

  • Widge 17/11/2015

    First of all, dispelling the mate watching thing. More often than not, a third party watching your involvement with the mechanics of a game is fundamentally dull for them. Leafing through menus, admin, preparation. These large scope games have it all and it is enthralling for those in control of the character.

    I do get this though and I've read enough from people who are using the console command to play the game. It's not for me though and it doesn't cause me issues.

    I played New Vegas on Hardcore mode. I wanted injuries to mean something, I wanted radiation to be a threat and something I often accumulated through the necessities of thirst and hunger. One extra byproduct of this play style was the weight of ammo. I quickly found that I often ran out of space roaming around and quickly revised my play style to adapt to this. My weapons selection was quickly pared back to a favourite. Did I really need 17 different guns on me? Same with my armour, lightweight and a favourite pair of threads. Stops at towns were vital moments to shift the chaff, quickly building up caps for repairs, upgrades, essential supplies.

    Very quickly I became an efficient mobile machine, a survivor. Now this machine is deployed in Fallout 4, fully aware that it doesn't need to pick up each piece of junk (tag searches for vital junk guys) and able to ditch superfluous nonsense out in the wasteland with no emotional attachment.

    RPG's have trained us to understand our characters are mobile caravans. A death dealing machine that somehow has the ability to double as a bumper episode of Storage Wars. Perhaps it isn't the game that has to change, perhaps it is us.
    Reply +18
  • Overlord: Fellowship of Evil review

  • Widge 23/10/2015

    @Murton Depends. If it is quirk, possibly not much focus, if it is as debilitatingly game destroying, then it will get a focus.

    Elder Scrolls games often have bugs, yes, but rarely to the level of this. Not sure it can be boiled down to a "game A has bugs and so does game B so game A = game B" binary decision.
    Reply +6
  • Watch: Hands-on with the Steam controller

  • Widge 16/10/2015

    Right now I cannot play any games that require KBM, so I am avidly following this. I see it more as a companion to an XB pad. Play XB optimised games on the XB pad, KBM ones on the Steam controller. Reply 0
  • The Beginner's Guide review

  • Widge 02/10/2015

    "This does not fit my criteria of what I deem gaming to be, therefore I am angry"

    I blame this mentality on the narrow scope of gaming over the past few years, focus tested into a narrow spectrum. The fans of this spectrum have become some sort of bizarre enthusiast guardians, willing to take to the internet with strong words if things do not strictly confirm to the unwritten right way of doing things. [note: over categorisation tends to stifle creativity, so the further we get away from having to run rule on what are games, what are non-games, what are genres, the better]

    Naturally, back in THE GOOD OLD DAYS when games design was in its infancy, there was more freedom in expression. Wanted to create a top down alien shooter? Great. Wanted a bizarre visual art piece? Great.

    Nobody complained, people embraced and enjoyed it. I applaud games like this and of all types. I am glad they exist. It reminds me that we are finally over the early PS3/360 titles of uniformed brown shooters and in a market finally offering depth.
    Reply +4
  • PS1 at 20: Fluid's symphony of drugs, dolphins and drum'n'bass

  • Widge 02/10/2015

    YES. I loved this. Used to get quite some hours out of this and Music2000. Reply +2
  • Forza Motorsport 6 review

  • Widge 24/09/2015

    Oh, that wasn't too bad actually.

    For my money: I think both Forza & Gran Turismo are properly dull.

    I had a brief hands on with Forza Horizon 2 and it was infinitely more entertaining than both. I think I'm just "over" simulations really.
    Reply +1
  • Widge 24/09/2015

    Here we go.

    *orders by Worst*
    Reply +1
  • Can the new Apple TV succeed as a games machine?

  • Widge 13/09/2015

    @adrianleighgordon sounds more like a TV device that can do games, rather than a games device that can do TV.

    It's been mentioned that, on a gaming level, Apple won't be caring about hitting the Sony and Microsoft market, yet something like this could make inroads into Nintendo's casual market.

    It'd be a big ask - Nintendo has hit on quality titles on the WiiU, gaining critical acclaim on a maligned console. Apple, however, have a lot to offer in volume. Yes, they have a terrible F2P market but there is a lot of quality out there... you've got a whole host of Square Enix titles that already proven classics, the likes of Xcom, Deus Ex, Knights Of The Old Republic, Baldurs Gate, Sonic Racing, and some of the platform exclusive titles are absolutely fantastic.

    The main challenge with gaming is having to get them to work with touch. Nobody is going to lump in with an MFI Controller only game - the market is too small (see Kinect, Move, Wii Motion Plus and any other peripheral which tanked). Anything vaguely requiring deft input is pretty much sucky - fighting games, platformers, driving games (sorry but motion = no). So the lure of making a title that the majority of the audience will think is terrible is not that great.
    Reply +11
  • AMD Radeon R9 Nano review

  • Widge 10/09/2015

    Sounds amazing but I don't have £500 to put out on a graphics card.

    Hopefully this is a sign of high power but small size becoming a norm though. MiniITX could become the standard then.
    Reply +7
  • PS4 keyboard / mouse controller replicates PC FPS-style gaming

  • Widge 27/07/2015

    @WorldScaper It was. I started on mouse, the weight of the game did not translate well to the mouse's desire for 1:1 movement at all. Much better player with controller, especially with a UI geared around pad inputs.

    On the flip, L4D2, despite having controller option, plays like ass on one. The movement is designed around the snappy input of a mouse.

    Games work best for the input method they have in mind.
    Reply +1
  • Widge 27/07/2015

    Oh and this unit will suck as the movement will be tailored to joypad input. Much like how Skyrim on PC was sludgy as hell with mouse and far better with controller. Reply +1
  • Widge 27/07/2015

    @blackbox2111 And we have a winner! Mass Effect 1-3 officially sucks as I have to cobble together some sort of makeshift kbm situation on my floor. Let's also not go into the world of unreadable UI from a distance on titles.

    Best thing about recent times is console games bringing console UI and controls to PC. To be frank, being tethered to a tower and a desk is rapidly becoming old fashioned.
    Reply 0
  • Jade Raymond joins EA to head new studio and work on Star Wars

  • Widge 18/07/2015

    @TheDarkSide No it is because nobody feels compelled to qualify any male developer here on how hot they are. Why is Jade treated any differently!

    Transport all comments of this ilk into a thread about a male developer and think how relevant to their position and talent is.
    Reply 0
  • Video: The Final Fantasy VII scenes that probably won't reach the remake

  • Widge 03/07/2015

    @Retro_ I'm not sure. I could happily see the ridiculous CPR section canned. The bike ride bit wasn't all that hot either. In fact, the only decent thing was the snowboarding and battle arena. Reply -7
  • Widge 03/07/2015

    Remember: Square's line on this is that if you want to play an HD version of FF7, then the PC port is coming. This will be FF7 but re-imagined through their current line of AAA development principles.

    We very well may find the world map ditched (Nomura canned it from FF15 saying that the map/avatar thing looked horrible on HD consoles) and also might see the death of the walk/battle-swirl/2 banks of static chars facing off.

    That... may very well be the correct choice too, what worked and sold well on a PSone is not necessarily what would do so nowadays.
    Reply 0
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • Widge 02/07/2015

    I got given my first 360 the other month. Disc drive was broken apparently but my Mrs. had a few digital games on her account.

    Got it, turned it on, RROD.

    God bless.
    Reply 0
  • On console, PlanetSide 2 is as opaque, frustrating and brilliant as it was on PC

  • Widge 30/06/2015

    I loved PS2 but haven't been back on since its raft of changes due to the UI being totally awful for front room gaming. No idea if the PS4 has scaled back on the graphics but I found it jaw dropping at the time. Reply 0
  • Minecraft console version update adds stained glass, trapdoors

  • Widge 30/06/2015

    I'm more impressed with their iOS support, some of the stuff here I've already got and their updates have really taken off. Reply +1
  • Batman: Arkham Knight PC fixes are "significant" and "will take some time"

  • Widge 29/06/2015

    IronGalaxy won't be getting any port work any time soon. Be interesting to hear their side of the story. Reply +64
  • Come join the cult of Skiing Yeti Mountain

  • Widge 29/06/2015

    *inserts OMG SO OFFENDED THIS IS FREE GAME moan* Reply +1
  • Phantom Dust turns to vapourware

  • Widge 22/06/2015

    Don't worry, Sony will announce it at E3 2016 alongside Agent, Half Life 3 and Zone Of The Enders 3. Reply +29
  • The E3 Bulletin: Wednesday

  • Widge 17/06/2015

    Hold on, I missed FF7 on iOS! Reply 0
  • No Man's Sky coming to PC same time as PS4

  • Widge 17/06/2015

    HAPPY Reply +1
  • Square Enix announces an all new console RPG for 2016

  • Widge 16/06/2015

    If this has fixed backdrops with 3D characters running about them... Reply 0
  • Looks like Disney is actually trying with the new Star Wars: Uprising mobile game

  • Widge 05/06/2015

    Do people not try games before writing them off any more? I'm a big detractor of earnings models disguised as games but I won't just write them off because they are marked as free to play.

    I've enjoyed a good many F2P games that have been not been intrusive in their mechanics. Understanding that you cannot hamper the actual gameplay to earn money but still offering an incentivised way to bring in money if you choose to spend it.

    I chose to spend money on Planetside 2, no regrets. I'm sure I could spend money on Hearthstone if I desired, on VainGlory if I wanted to skip character unlocking.

    It's sad to see people insta-no or reduce themselves to very poor hit and run punditry attempts.
    Reply +4
  • Hatred review

  • Widge 04/06/2015

    Game traded on a paper thin terrible concept turns out to be terrible in practice too. Don't we just love titles that re-enforce the idea we are under-developed man babies? I expect more from this hobby. Reply +11
  • Final Fantasy Type-0 HD headed to PC via Steam

  • Widge 02/06/2015

    WOO. Reply 0
  • Homophobic and transphobic game removed from Steam Greenlight

  • Widge 06/05/2015

    @Kzin it is less pro/anti feminism - it is a battle of shifting boundaries to allow people to be treated with the respect they deserve.

    Some people like to have the right to trample over whoever they see fit, leer at the minorities because they are normal and right.

    These people are particularly upset at having their behaviour challenged and being told to change. People resist change. Even more so when believing they are perfectly entitled.

    Hence the pushback. Hence wheeling out words like cultural marxism and totaliarism. All so they can avoid change and carry on behaving as "normal".
    Reply +4
  • Widge 06/05/2015

    Right, just to put it out there. This entire point about "I am ok with teh gays, why must we hear about these things all time?" mentality.

    Well done.

    Well done for being ok.

    Now think about a large population who are not ok about these topics. Who are strictly against them. And, worst of all, perpetuate its normality.

    It is by far the majority mindset.

    You are ok, many are not. You don't just shut down the conversation because you are "ok" with things and have had enough of hearing about it.
    Reply +8
  • Steam Workshop now allows modders to sell their work

  • Widge 24/04/2015

    @shadowwraith There is that too, not like there isn't another option there. Reply 0
  • Widge 24/04/2015

    I'm failing to see any form of argument from the neg squad on here (hello, I can see you) as to why they object to this.

    I will assume the only reason is "this was free before and I want it to continue being free".

    Which isn't a valid argument.

    If anything, this now gives modders a chance to make a cut out of their efforts. They are often putting in their free time hours to do something just for the love... and often get slapped about the face if there is a backlash by gamers who seem to think that their hobby owes them everything.

    Now they are putting a price on their time, their effort.
    Reply -3
  • The new Shadow of the Beast is one man's dream come true

  • Widge 16/04/2015

    SOTB3 longplay here for anyone who canned it after 2.
    Reply +7
  • Widge 16/04/2015

    Love the way it still *feels* parallax from that vid. I'd like to hear that they got some of the logic puzzles from 2 & 3 into the game too. Reply +2
  • Widge 16/04/2015

    Shadow Of The Beast.
    Ok, it looked fantastic but it was a horrible game to play.​ Terrifically punishing and unfair.

    Shadow Of The Beast 2.
    Did better than the first but still had a ridiculously high barrier to get over. Even when Ten Pint-ing it, you could end up in a place where you'd have to restart several times.

    Shadow Of The Beast 3.
    Now this is where it all came together. The music, the graphics, the puzzles... all finally gelled together in a game that was both challenging but fair.
    Reply +16
  • F1 2015 will be 1080p on PS4, 900p on Xbox One

  • Widge 16/04/2015

    @spectrumfox Are you... what is the word you seem to use constantly in console comparison threads... salty?

    I don't think you have any grounds to be calling out people here.
    Reply +2
  • Postal rejected from Google Play due to "gratuitous violence"

  • Widge 09/04/2015

    Oh and I saw a comment about a large indignation being directed at IAP games. At least the EU has been drafted in to look at the impact on children, misleading advertising etc. So I wouldn't pretend that they are allowed to run free. Reply 0
  • Widge 09/04/2015

    @Sousuke_Sagara This is the point. Violence isnít some sort of binary indicator, and getting infuriated over incredibly linear thinking and a wilful desire to get upset does no favour.

    What GTA has done exceptionally well over its existence is have violence but also to temper it with an increasingly mature approach. Rockstar know about context and how to walk the fine line exceptionally well. Itís like the difference between a comic being funny or offensive. Itís a huge array of grey area concerns, shifting boundaries and nothing that you can point a finger at and say VIOLENCE Y/N.

    Rockstar donít always get it right. EG took them to task over the torture scenes which they felt wandered the wrong side of an indistinct boundary. But this is why we like to drive discussion, analyse in hindsight, remember that games arenít some sort of technical consumer product to service a need, they arenít some basic human right and you can draw a line and say ďnoĒ.
    Reply +2
  • Widge 09/04/2015

    Can Google not sell something if they don't like the content? Absolutely.
    Are they obliged to sell it? No.

    Can Tesco not sell something if they don't want to? Absolutely.
    Are they obliged to sell it? No.
    Reply +14
  • Resident Evil 5 Steam edition "ripped out" code needed for splitscreen mod

  • Widge 08/04/2015

    I can understand why local co-op is glossed over on PC: it is essentially a lone internet soldier at their desk that plays the game.

    When making a decision about where to place porting resources, ditching local co-op must sound like an easy win.

    Still, some of us use these things instead of a console. I've got myself a little category for local co-op games and I would hope its prominence rises again.
    Reply +2
  • "He suddenly became incredibly sullen, angry and frustrated. He was 10"

  • Widge 02/04/2015

    I'm not liking the clear Microsoft bias in that letter. Fanboys. Reply +24
  • Anita Sarkeesian debuts her Positive Female Characters series

  • Widge 01/04/2015