Wendelius Comments

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  • Ubisoft racer The Crew enters UK chart in sixth

  • Wendelius 08/12/2014

    @mega-gazz See my recommendation above on driving settings (hardcore setting and steering dead zone to 0) and see whether that helps the driving model for you. It did for me. Reply +1
  • Wendelius 08/12/2014

    @Drendari Thanks for the end game perspective. I'm nowhere near that yet as I spend as much time sightseeing at trying to progress the game. And I really enjoy replaying earlier missions to help out payers who get stuck.

    I hope the change in driving settings won't be too jarring after that much driving. I made the change after only 2 or 3 hours myself and never looked back. Try it out in test drive mode maybe and see whether you can get used to it. I'm pretty confident it will make the game handling feel better once you get used to it.

    Wendelius
    Reply +2
  • Wendelius 08/12/2014

    @A_FAN I personally think it is. But I am predisposed to loving open world car racers. I just love losing myself in a world.

    Before I comment any further on The Crew, I need to share a tip that completely changed the game (for the better) for me: Set the driving mode to ďHardcoreĒ and the steering dead zone to 0.

    Itís not about making the game more difficult or anything. But it transforms the driving model from a somewhat floaty, frustrating one to one where the car responds to your inputs without needing to whack the steering all the way to one side or the other. Give it a chance and I think youíll like the game a lot better for it. It wonít turn it into Forza or Driveclub either.

    As for the game, I actually enjoy it a lot. The only reason I gave it a chance is because I have a soft spot for Test Drive Unlimited, which was a fairly unique experience and quite ahead of its time. A game by Ex-Eden folks and recommended by some friends of mine was just too hard to resist. And, on balance, Iím really glad I did.

    The open world CaRPG genre is not exactly brimming with choice. And The Crew offers such a huge and varied playground. The skills and stats aspect is also well played. There is an element of grind, but doing story missions and trying out the skill challenges (which you can repeat at will) continuously lets you feel like you are upgrading your car. And it makes a difference. Beyond getting better at the driving in general, an afternoon spent sightseeing and doing challenges as they popped up helped me beat a race that was kicking my ass earlier in an edge of my seat thriller race.

    And the best part of the game is the friction-less multiplayer co-op. Find a race too hard? Simply select ďquick co-opĒ instead of ďplayĒ and a call is put out to nearby players. If they join, you either get help finishing the mission (if anyone succeeds, everybody does), or company to swear vociferously at the game. :)

    The quick co-op is effectively a nice drop-in / drop out group for a mission or 2. Iíve also played in a crew formed outside of missions and that was a blast. We went on a road trip, got chased by the police for being reckless drivers several time (fun times) and got some missions dusted off. Itís no big revelation that playing a game with a friendly human generally makes things more fun. And The Crew makes that really easy.

    I also need to mention that I suffered 2 disconnects on Friday, but that the game has been solid ever since.

    Itís graphically not as impressive as a Forza Horizon 2. But there is so much variety itís hard to hold that against it. I also like the way time passes. A minute in game time passes every 3-4 seconds it seems. This means that sunsets and sunrises linger for a while. Iíve sometimes driven cross country to the shore of a lake, simply to watch the sun rise over the water (frightening deers and foxes on the way :) ). Peaceful.

    Not that it matters much based on the Face Off, but Iím playing on the Xbox One because I like the feedback you get through the triggers. It helps bring home the fact that you are losing grip. My gamertag is the same as my EG name. If you get the game and are ever stuck in a mission, Iím happy to hop in if Iím around.

    Hope the thoughts above are useful.

    Wendelius
    Reply +16
  • Sunset Overdrive free for all Xbox Live subscribers tomorrow

  • Wendelius 21/11/2014

    @alimokrane You misunderstand. You can play it for 24 hours on Saturday, then it reverts to not bought. So that won't do you any good. Reply -2
  • Diablo 3: Ultimate Evil Edition dated, confirmed for old and new consoles

  • Wendelius 12/05/2014

    @DreadedWalrus I'm in the same boat with 360 and XBox One save compatibility. My wife and I have been having a blast playing vanilla Diablo III on the 360. Here is hoping we can transfer our characters and play with the expansion on the One. I seem to remember Blizzard indicating that was on the cards. Hope it's true. There is a lot of replayability in that game. The console versions are great. Reply +1
  • EA adds micro-transactions to Plants vs. Zombies: Garden Warfare

  • Wendelius 28/04/2014

    @AgentDaleCooper What naivety? That microtransactions were coming? I think the "at launch" comments made that clear.

    As for that article, I've been playing the game since it came out in February and I think the in-game reward scheme works fine. Coins come in quickly enough and it's satisfying to open the next pack.

    Sure it can be frustrating (as mentioned) if you are aiming for one thing in particular.

    The issue is not with the fact that the game was built with support for microtransactions in mind. It was. But whether you can't actually enjoy the game without paying money. To that, I say money is definitely NOT required and this is a great game.

    Playing it is definitely more fun than reading articles about it too. :)
    Reply -3
  • Wendelius 28/04/2014

    @dcangel Indeed. Coins are indeed fairly easy to come by and players have had no issues buying their sticker packs and unlocking new characters since launch. The fact that some can also now buy additional coins with real money isn't a massive issue.

    It will only become one if EA later gates some content behind those microtransactions. But, right now, that's absolutely not the case.

    Also, we've already gotten 2 nice DLC packs for free since release.

    All in all, I personally think this game remains excellent and a must buy. My kids and I enjoy it a lot.

    Wendelius
    Reply -3
  • Minecraft: PS3 Edition getting disc-based launch next month

  • Wendelius 17/04/2014

    Indeed. The article is incorrect. I regularly play Minecraft with my kids in 4 player split screen mode on the 360 version. Reply +1
  • Plants vs. Zombies: Garden Warfare gets free DLC today

  • Wendelius 15/04/2014

    Nice! The game is a lot of fun. And that's a nice chunk of DLC for the grand old price of nothing. Well played PopCap! Reply +6
  • Xbox One system update rolling out now

  • Wendelius 15/04/2014

    "Kinect voice and motion controls "continue to be fine-tuned" but no one cares"

    Poor show, EG/Rob. Editorialising like this is just trying to bait people into more arguments in the comments section. Is that really what you want for the site?

    There are some good people here which make the comments worth wading through. But you are not helping...
    Reply +20
  • Microsoft reveals DirectX 12 - and it's coming to Xbox One

  • Wendelius 20/03/2014

    @HowlPendragon "What the hell are four "man-months"?": Basically 4 months elapsed for one man working on a project, 2 months if 2 people are working on the project, half a month if 8 people are working on the project, ... It's a way to measure the effort put into a project which is often used in IT. Remember that GDC is a developers' conference. Reply +8
  • Face-Off: Plants vs Zombies: Garden Warfare

  • Wendelius 10/03/2014

    This game does indeed play very well on the XBox One. It also helps that it is very appealing graphically (colourful and lots of nice animation touches).

    I got it on a whim on Saturday and the kids and I spent the rest of the weekend hooked to it. Always playing one more match, saving up for one more sticker pack.

    And we had a big grin on our faces the whole time.

    I can't compare it to the 360 version. But I know that if you are looking for a fun time with a multiplayer only shooter, one you can share with non hardcore gamers or with a family audience, this is proving to be a great choice.
    Reply +7
  • Peggle 2 out on Xbox 360 on 7th May

  • Wendelius 04/03/2014

    Good news on the multiplayer Duel Mode available today on the One. Looking forward to playing it with my kids this weekend. Had to go back to Peggle on the 360 to play that mode until now. Reply +1
  • Plants vs Zombies: Garden Warfare review

  • Wendelius 27/02/2014

    @benderbrodriguez "8/10 for this toilet-time filler. Wow EG. Wow."

    Check out the reviews for this game (it's a shooter, not a sequel to the main tower defense games, by the way) on Polygon, USGamer, IGN, Edge and so on... You will see that it actually reviews quite well across the board. By all accounts, Popcap has made a fun and approachable game that shooter fans can enjoy.

    I was doubtful too. But it seems to actually be a hit, rather than a miss.
    Reply +8
  • Xbox One platformer Max: The Curse of Brotherhood out tomorrow

  • Wendelius 19/12/2013

    Enjoyed the article you had about the game earlier, thought the trailer looked engaging and coming out tomorrow is a very nice surprise. I think I'll give it a try! Reply +3
  • PS4 fastest-selling console in UK history

  • Wendelius 02/12/2013

    I'm an XBox ONE owner right now simply because the launch line up suited me better. And we've been having a lot of fun, the kids and I, playing on it over the past week.

    But I have to say that Sony did really well designing a console laser targeted at gamers and pricing it so keenly. They deserve their success. And when the exclusives I want to play come, I'll be looking forward to adding it to my collection.

    Good times to be a gamer!
    Reply +8
  • Fighter Within review

  • Wendelius 29/11/2013

    @George-Roper Worst comparison ever? Wow. Apologies for failing so bad. :/

    I must also have missed all the people saying that Fighter Within would be THE game to demonstrate how great Kinect 2.0 motion detection would be. I thought I heard that more about Rare's title (which seems to do it well, but a 1 sport demo is hardly conclusive).

    Besides which, I personally enjoy Kinect a lot more as a voice activated navigation device (for some reason, it works quite well for me, seems to be luck of the draw) and my "Record That" tool (that's awesome). I'll happily admit there isn't a lot of superlative gaming to be done with it at launch though.

    But such is life. I will face my failures and move on.
    Reply +4
  • Wendelius 29/11/2013

    May I just say that all the gleeful comments below this review condemning the XBox One and Kinect because this is an atrocity of a game and of an implementation of motion controls (as far as they can ever be properly implemented) are pretty sad.

    That would be like saying that PC gaming is shit and PC gamers should be ashamed to have bought the machine because that Ashes Cricket 2013 game is on it (you know, this one: http://www.eurogamer.net/articles/2013-11-28-ashes-cricket-2013-cancelled-following-negative-consumer-feedback ). *shrug*

    That being said, shame on the devs and Ubisoft for releasing this. Even though it made for a very entertaining review.
    Reply +2
  • Powerstar Golf review

  • Wendelius 28/11/2013

    I'm surprised at the tone of the review as I find it both an entertaining and challenging game. It's true genius lies, I find, in the way every shot you take, even on a single payer course, is always taken against your friends. The game always displays what their best drive, approach and putt are and you always feel like you are competing against them.

    It's true that it can be very unforgiving and that Rivals should be better integrated in the main gameplay. But the game as it is is a ton of fun. and I hope future golf games also include the display of your friends' best efforts on single payer courses. All IMHO, of course.
    Reply +2
  • PS4 Assassin's Creed 4 1080p patch analysed in-depth

  • Wendelius 21/11/2013

    Would have been nice to have at least a paragraph (if the patch is out) explaining how the AA only changes affects the XBox One image quality. For those of us wondering whether to get it with the XBox One this week or PS4 next week. If the AA makes up for most of the difference in resolution, I'd rather play AC4 this week on the XBox One controller.

    But would be nice not having to wait for a face off which will come too late.

    EDIT: Negs? You guys are harsh. I was just saying it would be nice to know what the AA only patch did for the XBox One. Would help me choose as I have a longer history of playing AC on the 360 controller. But, hey, it's all good. Enjoy your games!
    Reply -4
  • UK chart: COD Ghosts top, more copies sold on PS4 than Wii U

  • Wendelius 11/11/2013

    @DrStrangelove The PS4 version is out already, ahead of the console's release. The XBox One isn't. That's why we didn't get XB1 numbers. Reply +8
  • Sources: Grand Theft Auto 5 out on PC early 2014

  • Wendelius 10/10/2013

    @Ceelion That's my hope. I haven't bought it yet (swamped at work), but that would be the perfect way to experience the game for the first time; on my brand new next gen console. :) Reply +1
  • Xbox One release date announced

  • Wendelius 04/09/2013

    The Day One edition with Forza looks pretty official to me. See the description here: http://i.imgur.com/zf9xCYa.jpg?1 Reply +4
  • WildStar picks subs, but you can trade gold for game time

  • Wendelius 19/08/2013

    Sounds good to me. I like games that don't keep trying to get me to spend real money in game. With a subscription (and even more so if I take it for a few months at a time), I know exactly how much the game is going to cost me while enjoying all the content I could want to consume. No annoying prompts to buy quest packs, crafting resources or wildly overpriced bags to hold my stuff!

    It's a personal preference, of course, but the subscription model can still work if done right, IMO.

    Wendelius
    Reply +7
  • Warhammer Quest review

  • Wendelius 19/07/2013

    Hiding all the dice rolls and only explaining the mechanics in an obscure way is not being core oriented. It just turns the game into a list of random choices. Similarly, the non intuitive and clunky inventory access is something I've seen mentioned in other reviews.

    I guess if you knew the original board game, this one might feel less obtuse, not as inexplicably random and more enjoyable. But those are legitimate complaints.

    A 6 doesn't mean people won't enjoy it. But the team could have done a lot better with the implementation and the score reflects that, IMO.
    Reply +16
  • Microsoft smartwatch reaches prototype stage

  • Wendelius 18/04/2013

    @Chowny my black Pebble arrived yesterday and I have to say I like it. There is an ever growing selection of watch faces and the ability to check notifications on your wrist is actually nicer than I thought it would be. I'm not constantly pulling out my phone anymore. And I catch stuff I previously missed the notification sound for. Hope the colour ones are shipped soon. Reply 0
  • Beastie Bay review

  • Wendelius 28/03/2013

    I've been on a Kairosoft hiatus for a while as familiarity breeds contempt and the games can tend to feel a bit samey. But this one might be a nice diversion. Thanks for the review.

    Speaking of maths teachers making topics more approachable, you should take a look at Dragon Box + (Android: http://play.google.com/store/apps/details?id=com.wewanttoknow.DragonBoxPlus ). It's for younger audiences. But talk about a clever game which sneakily teaches equation solving while the kids are playing with pictures. My 6 year old daughter loves it.

    Wendelius
    Reply +2
  • Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles

  • Wendelius 20/03/2013

    Wow. That's a long and tempting list of improvements. I've got to applaud the work the dev team is putting into this version, even if it's unlikely they will see massive returns on it.

    I got the game and never finished it on PC (partly because of some of the specific issues mentioned in the article!). Between the enhancements to the gameplay and the gamepad interface (which does sound quite neat), I think I'll be tempted to get this version and finally play Desu Ex HR to completion on the Wii U.

    Wendelius
    Reply +6
  • Michel Ancel and Rayman dev team photoed in protest at Ubisoft's decision to delay Rayman Legends

  • Wendelius 12/02/2013

    @Klaxusprime Actually, the French website I read mentions that Michel Ancel (left of first picture) is holding a fan made banner (which might explain the less than stellar spelling). But it really is a picture of him and team members. Reply +9
  • Wii U-exclusive Rayman Legends to go multiplatform

  • Wendelius 07/02/2013

    It's great that it's coming out on all 3 platforms. But did they really have to delay the Wii U version? I was really looking forward to playing it at the end of this month. :( Reply +13
  • Fantasy MMO Tera goes free-to-play with rousing new trailer

  • Wendelius 05/02/2013

    I might have to go back to Tera now. I subscribed for the first month after release and really enjoyed the combat (especially once you start getting more class specific stuff a few levels in). And that's very much despite the old school and lacklustre quests.

    If you want some really fun, actiony combat and a good looking F2P MMO, you could do a lot worse than giving Tera a try.
    Reply +2
  • The Cave review

  • Wendelius 23/01/2013

    Thanks for letting us know it's up and the impressions @simplesimonsays . I was wondering where it was and how the port would be. Reply 0
  • Persona 4: Golden review

  • Wendelius 13/12/2012

    @jasondonervan @stemitchell @ZuluHero Many thanks for your answers. That sounds like exactly the kind of game mechanics which I will enjoy. I'm even more tempted now. Reply +1
  • Wendelius 13/12/2012

    I'm really tempted to get this game but this review seems to assume we know the series already. For instance, what's combat like? Is it real time? Is it tactical turn based combat?

    Also, how good is the Vita version? Are we looking at long load times (guess not or it would have been mentioned?).

    All in all, I've come out not knowing much more about the game mechanics and whether it's for me. But the setting, storyline and study / socialise / fight mechanics sound interesting.

    Definitely one I'll keep an eye out for.

    Wendelius
    Reply +13
  • App of the Day: Heroes Call

  • Wendelius 20/06/2012

    @Der_tolle_Emil If you want something available on Android as well and which is not hack and slash (and you happen to enjoy turn based strategy meets boardgame), I can highly recommend Neuroshima Hex. It's a highly addictive game with a solid AI and the matches are bite sized (20-30 minutes). See here: https://play.google.com/store/apps/details?id=com.bdc.nh . Well worth a try! Reply +3
  • Minecraft: Xbox 360 edition trailer

  • Wendelius 04/05/2012

    There is a follow up video which discusses the multiplayer here: http://www.youtube.com/watch?v=iar8k4gmslY Reply 0
  • Guild Wars 2 Preview: A Weekend in Tyria

  • Wendelius 01/05/2012

    @Gusdor We had the same overcrowding issues my wife and I. So we would drop a group, rejoin, zone into the city and out until the game would zone us to the same overflow. Zrenanet posted on the official forum that they are aware of the issue and working on a solution.

    Similarly, we know that little graphics optimisation has taken place so far. That's also coming in the next few months, along with tuning the respawn rates and event scaling.

    There is definitely work to be done still. But I loved the fact that my solo character and the char I played with my wife experienced different events in the world. It makes it feel more alive than the usual static MMO content.

    And those characters are incredibly versatile in combat. tons of fun.
    Reply +2
  • Wendelius 01/05/2012

    I didn't feel your sense of disconnection while playing. It must be a case of direffent strokes for different people.

    Personally, I felt not having to talk to a NPC and be asked to kill 10 bears then run back to the quest hub and get a quest to kill the same mob or another nearby mob from another NPC greatly enhanced my sense of immersion.

    Instead, I was exploring the land and stumbling on things happening. Some of them did involve squishing eggs or collecting apples (though I did a grand total of 2 collection quests over the whole weekend) but most had a crescendo of fighting which was very involving (helped by the combat system).

    The best times I had was when I discovered outposts where the centaur attacks hadn't been repelled. The outposts were now contested and had to be taken back by the players. One of the battles took over an hour with an incredible scene of carnage with centaur and player bodies littering the floor.

    In another, that tower on the way to Claypool had been destroyed when the outpost had been taken. The landscape felt empty without the familiar sight of the tower. Not only did we have to take the outpost back, but then we had to protect the workers who came to rebuild it.

    Then there was this time we were chasing bandits off a farm and a Champion Cave troll got bored of eating cows in a nearby field and wandered into the fray. Chaos!

    And all those things happened without us having to run to an NPC and dutifully listen as to why we had to chase bandits off the farm. The events were just occuring and we joined wherever we felt like making a difference.

    As I said at the start, it might be that different people react to this differently. But if you stop analysing everything and allow yourself to become immersed into what's going on, the system is a very nice improvement on traditional questing. I had more "holy crap" moments in the first 10 levels of GW2 than in the first 30 of many MMO's.

    As you mentioned, this is also helped by the varied combat system. Trying to master all 4 elements for all the weapons an Elementalist can wield or switching between a huge 2 handed sword and a protective mace + shield combo on my Guardian really switches up the gameplay even within a "class" (term loosely used in GW2).

    Wendelius
    Reply +27
  • The Elder Scrolls 5: Skyrim Kinect support announced, first video released

  • Wendelius 12/04/2012

    @arcam I know the mike has been used before for other games, but you need to remember that Kinect takes over the decoding of your commands without using up the cycles of the 360 CPU's. So it's just a better way to do it if your game is quite CPU intensive. Reply +1
  • Wendelius 12/04/2012

    Voice commands are a nice, non obtrusive use of Kinect. Probably the least likely to upset anyone. Use them as menu shortcuts when convenient and use the gamepad when it's better. All in all, it's an optional addition to the UI. So a good thing whichever way you look at it.

    Similarly, my 5 year old daughter plays several Kinect enabled Disney titles. And they have all started adding voice commands along with hovering your hand over a menu item as a selection mode. It's used throughout menus and the game. And it works great. She just orders the game around much more intuitively and rapidly than if she had to hover her hand. She also uses voice to start games or Netflix.

    I hope the optional voice navigation becomes a standard for Kinect enabled titles and is available consistently. If I fancy using my gamepad for the same purpose, it's still there.
    Reply +20
  • Indie Steampunk adventure game Echo Bazaar becomes Fallen London

  • Wendelius 28/03/2012

    @KanePaws Words are what Fallen London lives or dies by as it's all about storylets you play through. And they tend to be of a consistently high standard. So, in that respect, the word count added is relevant.

    @digitalash makes a fair point. As you try and raise your skill of predilection, there is definitely some grinding involved (though you can alleviate it somewhat using different stories to raise a skill, you will sometimes just repeat the same action 10-20 times ignoring the text to get that item you need or that skill increase which unlocks another part of the story).

    When you get stuck grinding, it's a good idea to play your Opportunity Cards for a while. They bring variety and surprises to the stories and sometimes have nice rewards.

    One thing is for sure, I wouldn't play Fallen London for hours a day. That would get repetitive. If you take it as a daily diversion, it's enjoyable though. The game universe is strange and funny and macabre in turns.
    Reply +1
  • Wendelius 28/03/2012

    @madjim I play it on my Transformer daily and it runs fine. The strength of the game is in its writing and the effects your decisions have later. But it's not an adventure in the sense you will be solving puzzles.

    That being said, it's an enjoyable daily diversion when you have a few minutes of free time.
    Reply +1
  • FortressCraft creator rejects Minecraft clone claims

  • Wendelius 17/02/2012

    Sooo... The game stands on its own merit and has taken quite a different path to Minecraft. But djarcas tags his patch trailer video on Youtube with "Minecraft": http://www.youtube.com/watch?v=nYIYGzYFDeE . OK then.

    You obviously have added a lot to the creative side of the game (which, by the way, is all Minecraft was at a point in time too). But the game did start as a Minecraft creative clone that seemed only good at cashing in on the popularity. If you get irked at being called out on those now outdated notions, time to sever the bridges. Starting by not associating the Minecraft name to your game would be a good start, I'd think.
    Reply +4
  • Comedian takes on Choose Your Own Adventure

  • Wendelius 15/02/2012

    I don't think I'm in Kansas anymore...

    Very nicely done. Some funny choices.
    Reply 0