VibratingDonkey Comments

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  • Despite its problems, Battlefield 4 remains one of this generation's best shooters

  • VibratingDonkey 12/06/2016

    Battlefield 4 was terrible for six months and then great forever (on PC.)

    Not to say it's without flaws. I megaloath the progression design of this game.
    Reply 0
  • Skyrim remaster, Prey 2, Wolfenstein 2, Evil Within 2 rumoured for E3

  • VibratingDonkey 07/06/2016

    Skyrimaster is the most boring rumor ever. Of course it'll be true.

    Bethesda is terrible for fucking over Human Head and killing the original Prey 2. Still, will be interesting to see what the new one is.

    I wish I liked Wolfenstein more than I did. I appreciate what I've seen of the talky character stuff. But I just wasn't engaged through the parts where you run around and shoot things. The game expects you to be all "FUCK YEAH I'M MURDERBLASTING DOUBLEFISTED MINIGUNS RIP AND TEAR!" And I'm just like "Guess I'm shooting a guy like I've done a billion times before." Make number 2 play more like a spiritual sequel to Riddick and I'm in. Don't expect that to happen.

    Think Dishonored 2 is what I'm most interested in out of Bethesda's things.
    Reply -5
  • Hitman's third Elusive Target premieres on Wednesday

  • VibratingDonkey 07/06/2016

    I murdered the second target, Mr. Hatman, very well. But the game keeps floating my failure of the first target in my face on the main menu. How do I stop it being mean? Reply 0
  • Mirror's Edge Catalyst review

  • VibratingDonkey 07/06/2016

    It's a shame they felt the need to implement parts that don't really gel with the core of Mirror's Edge, or couldn't make them gel. But it sounds like that core is still there and pretty good. I'll probably still get it.

    You want it all but you can't have it.
    It's made by DICE, they just can't grasp it.

    City of Glass
    Imprisoning me
    All that I see
    Ultimate fighting
    Reply 0
  • Gran Turismo Sport ditches one of the series' big features

  • VibratingDonkey 31/05/2016

    Dynamic weather and time of day are cool features that you know, make races feel more dynamic, but at least to me it feels like something that's extra, it's not quite a standard feature in racing games. Although I understand GT6 had dynamic things, so it's odd that the PS4 can't manage it. It's one more thing on top of everything else. And considering GT Sports' focus on serious racing, it could be considered a significant omission.

    I stopped bothering with GT Sport when I learned it's basically all about professional po-faced racing cars. They removed the car collecting aspect. There's barely any "normal" cars. Can't buy some old crapbox and make it ridiculous, which was one of my favorite things to do in Gran Turismo. It's no longer a thing in this game. I'm not sure if modifying cars is still a thing even. Maybe it's just tuning and the livery editor.

    So I wasn't too disappointed when I learned that the single player "campaign" appears to be a substantial tutorial for the multiplayer rather than an actual career mode.

    Hopefully GT7 will be a proper Gran Turismo. Although apparently Kazunori Yamauchi has said he doesn't think there's a market for those games any longer. Maybe if Sport flops, that'll be it for Gran Turismo. Maybe if it's successful, that'll be it for Gran Turismo.
    Reply +1
  • Mighty No. 9's new trailer isn't going down well

  • VibratingDonkey 26/05/2016

    Character design reminds me of Vexx. Anyone remember that one? I remember it because I hated its character design.




    Anyway, that sure is an awful trailer. Or voice-over, I guess. Without that it would've been fine probably.

    Oh well, this trailer got them the attention they were looking for, I guess.
    Reply +18
  • Mirror's Edge TV show is in the works

  • VibratingDonkey 26/05/2016

    @SavageEvil No. Reply 0
  • VibratingDonkey 25/05/2016

    It probably could be made into a decent TV show, but I'm not holding my breath.

    Wildly rabid sounds like a bad thing. I wouldn't want a wildly rabid audience.
    Reply +1
  • The madness of Gran Turismo Sport

  • VibratingDonkey 25/05/2016

    For the dedicated, and for those in thrall to motor racing, Gran Turismo Sport's shaping up to be quite the proposition. For the rest? There's not so much, and Sport's particular pursuit looks to come at the expense of its broader appeal.
    Yup, this game essentially axes the part of Gran Turismo that's been the main appeal to me. The car collecting, customizing cars, making them ridiculous, giving them personality and you a feeling of ownership.

    It's sad, frustrating and disappointing how Gran Turismo takes so long, fails to keep up with the times, the competition. And with this one it feels like they've taken a leap backwards.

    I guess if you want to look at this like another Prologue, it'll arguably be a step forward, more substantial than the previous "we need to release a thing to make money to sustain development on the main game that's taking forever" ones. But then it'll probably be full priced as well.

    Wake me up when GT7 is hopefully worth getting excited about in 2018 or whenever.
    Reply +1
  • Fruit Ninja is being made into a live-action film

  • VibratingDonkey 21/05/2016

    Depends on the people making the movie more than what it's based on. Angry Birds basically only has character designs and animosity towards pigs, but the Angry Birds movie is apparently not terrible. Fruit Ninja has ninja chopping fruit, that's something to build on I guess, you could make Ninja Panda out of that.

    Tetris is just completely baffling though. There's nothing there.
    Reply 0
  • Lionhead: The inside story

  • VibratingDonkey 12/05/2016

    Ace job on this. I was just gonna have a quick peek and 12 hours later I'd read the whole thing.

    It's not soccer. It's not American Football...
    -Robbie Bach
    This man is truly international.
    Reply +1
  • Dead Island: Definitive Edition includes 16-bit beat-'em-up mini-game

  • VibratingDonkey 10/05/2016

    @MadJack1812
    Is that Jack Black or just someone doing a Jack Black impression? Because if it's the latter then I smell a lawsuit! Regardless, looks rubbish...
    Yeah, I can definitely guarantee that’s a Jack Black impersonator. It sounds like the dude that plays me in the Kung Fu Panda TV show.
    https://www.reddit.com/r/IAmA/comments/282bqf/hey_reddit_its_me_jack_black_lets_do_this_ama/ci6p2zc
    Reply +3
  • DICE teases today's Battlefield 5 reveal via Call of Duty poop emoji

  • VibratingDonkey 06/05/2016

    Today will reveal the usual campaign stuff that we end up not particularly caring about. If they're not gonna bother doing something out of the norm, I wish they'd just stop and put those funds into more multiplayer instead. I guess this ho-hum single player has to be bringing in enough additional sales for it to be worth it. It just feels like it shouldn't be. It's not bad, but it's not very good. Bad Company was good, or at least a good starting point. But they stopped making campaigns like that. You know, fun, with open ended design, likable characters and a humorous tone. Apparently dire, serious and cinematic/scripted is what sells games? Because that's what Call of Duty does? They had something with its own identity, that sort of felt like Battlefield. And then they throw that away and make generic military terrorism campaigns. Oh it's so annoying.

    Confirming the setting and era is what'll be of interest about this reveal. I hope by invoking Codename Eagle, Mr. Cousins is inferring more than that. From what I've seen of it, Codename Eagle was a silly, silly game. Alternate WW1 will be relatively novel on its own, but I'd really like to see them break away from the recent Battlefield campaign rut.
    Reply 0
  • Dishonored 2 reveals star-studded voice cast

  • VibratingDonkey 04/05/2016

    D'Onofrio is great. I've seen him in a bunch of stuff, yet it sort of takes a while to recognize that it's him, if I ever do, because he's proper good at his job and the roles he plays are so widely different. Reply +3
  • Fable Legends wasn't the Fable you were after, but it was far from a disaster

  • VibratingDonkey 24/04/2016

    And as the final hour beckoned, I let out one long, loud fart, a scented lament for this once glorious series.
    Beautiful.
    Reply +3
  • Here's a new trailer for Let it Die

  • VibratingDonkey 19/04/2016

    That first trailer was so awful it put me off bothering to know anything more about this game until recently. Still not convinced by the tone and visuals, but the concept of basically a gauntlet where you face other players' ghosts and build up your character until you eventually succumb and have your ghost uploaded, could make for an interesting game.

    And I like the grind reaper, as I feel this game could really use some humor.

    It being free to play will make me eventually check it out (unless it turns out to be bad) whenever I get a PS4, but also makes one worry about how that's accommodated for.
    Reply -1
  • Watch: Table Top Racing: World Tour is Micro Machines for a new generation

  • VibratingDonkey 19/04/2016

    Are there any tracks in which a shortcut is driving inside of a cat and getting shot out its butt? I feel like that sort of thing is an opportunity exclusive to a game like this. Reply +1
  • A year after Watchdog, how's Sony's digital refund policy working out?

  • VibratingDonkey 18/04/2016

    So he hadn't downloaded or played the game, contacted support the next day, as soon as he could...and why is it that he can't he get a refund? "As per our Terms of Service" is no justification. This would be the digital equivalent of returning an unopened item to a store. It can't be legal to deny refunds under these circumstances.

    That's all notwithstanding the fraudulent status of the purchase. He should get a refund regardless. Sony's refund policy seems to be rubbish.
    Reply +3
  • Humble Telltale Bundle offers 12 games for $12

  • VibratingDonkey 13/04/2016

    Tales is the best Borderlands game yet, and one of my favorite games of circa last year. Reply +2
  • Codemasters picks up Driveclub developer Evolution Studios

  • VibratingDonkey 11/04/2016

    Pretty excited about this news. Didn't know Codemasters was in a position to expand and buy up studios. Good for them. And the former employees of Evolution.

    Sagnier, who took over from Rod Cousens in April last year, is predictably pleased with the result, assuring us that there was "no financial element" to deal whatsoever, meaning he's significantly bolstered his team with proven talent in a deal which has cost his company nothing at all.
    Oh ok. I don't know how this would work, but glad that it did.

    People should read the GamesIndustry article. It seems investors have faith in Codemasters and have shoveled a bunch of money at them (presumably Dirt Rally helped), allowing them to grow their staff and greenlight a bunch of stuff. Looking forward to the eventual outcomes of this investment.

    Hopefully this also means they won't have to put games on early access in the future. While the initial release of Dirt Rally arguably just about justified the €30 on day one (which btw ended up being a €20 discount) and Codemasters did a fine job communicating their plans, and as far as I'm aware, managed to stick to them...hell, I guess it wouldn't really matter actually.

    It's just I would personally like to get the whole game when I buy it and it is sometimes difficult to sit and patiently wait as part of it is dangled in front of my face.
    Reply +1
  • What went wrong with Quantum Break on PC?

  • VibratingDonkey 08/04/2016

    @Nynja
    This is MS at its best; fumbling around then picking themselves back up.
    If this is Microsoft picking themselves back up after the GFWL fumble, I'd rather they'd just stay down.
    Reply +7
  • VibratingDonkey 08/04/2016

    And Microsoft is charging €70 for this game in most of Europe.
    75% more than what I usually pay for new digital games from GMG (370SEK.)

    What a shambles. #GFWL2
    Reply +8
  • Deus Ex meets Die Hard in Consortium: The Tower, currently doing the business on Fig

  • VibratingDonkey 08/04/2016

    @eathdemon
    They made Consortium having crowdfunded less than a fourth of the proposed minimum budget for The Tower. I think they've proven themselves capable and reliable.

    Also if it's on Fig it's been vetted by these people.
    And Greg Zeschuk, who has invested his own money into the thing.
    Reply +9
  • Telltale to publish open-world survival game 7 Days to Die on consoles

  • VibratingDonkey 07/04/2016

    Hopefully things have changed/improved since I last saw this game, which was probably like two years ago, so you know, it's very possible.

    Looked like yet another cheapo unfinished spooky crafting survival streamer fodder game with zombies in it. I feel like I'm put about as much work into the structure of these sentences as they had into the game at that point.
    Reply 0
  • Hitman episodes may fall behind their monthly schedule

  • VibratingDonkey 07/04/2016

    What the hell is happening in these comments? This one guy seems to be speaking like a Bond villain while being named like one, and arguing with Gandalf? Nothing is as peculiar as water bears, but this is still quite odd. Reply 0
  • VibratingDonkey 06/04/2016

    On the plus side, Io has been regularly updating the game with new free content...
    Live content is part of the package which we paid for. Someone delivering what we paid for does not make it free. Because we paid for it.

    And on the minus side, Escalation Contracts are repetitive, bad filler. Haven't bothered checking out the Vampire Magician stuff as I became too bummed out by Io lying about Hitman's unjustified always online requirements for single player progression, and them roughly two weeks after release indicating they're going to do nothing to address feedback related to that, after they'd presented them reacting quickly to feedback as a selling point.

    Anyway, just found out about water bears. What weird fucking things.
    Look at it.


    Look at it.

    It can survive extreme heat, cold, radiation, pressure, space, lives for 200 years and can produce glass because why the hell not.

    Goddam water bears.
    Reply +4
  • New Fear Effect announced

  • VibratingDonkey 07/04/2016

    Now this is a surprise.

    Freakin' Fear Effect...
    I only played the first one. I'm not sure I can remember how to describe it really. What was it like Big Trouble + Resident Evil?

    This looks like it'll be something else for the most part. But it's not like we'd ever be seeing another one of those anyway.

    Phil Elliott does a decent job at framing it as something that seems sensible and agreeable, licensing out old IP's they're never going to use, boosting the work of indie studios. But at the end of the day, this is still Square Enix asking us to spend £100k instead of them.

    One obvious question then is: Why doesn't Square Enix just fund the game? Well, frankly, we don't have any plans to make a new Fear Effect game ourselves
    This project is a plan for a new Fear Effect game. What this quote is saying is basically "Well, frankly, we don't want to fund it." And the implication is also that if we don't fund this thing for them, we won't see another game based on this IP.

    This means that, while of course we retain the ownership to the Fear Effect IP, the developer will then get to have creative control over the project.

    Of course, we still have a vested interest in the final quality of the game, so as with any other project published by Collective, our producer will work with Sushee and help with anything as appropriate. It's fair to say that, as the IP owner, we'll have approval rights on what's released[...]
    So they get creative control, but your producer will "work with them" and Square Enix gets final approval? How does that work?

    I mean, kudos to Square Enix for being somewhat forthright about things, but it's basically just confirming preconceptions.

    All in all, this is not exactly an ideal business relationship for us, you know. Crowdfunding ain't pre-ordering. We don't help fund games just to get the game, but to get the game to exist. In this scenario, Square Enix could toss £100k at it and make it so.

    And like, if Square Enix doesn't think it's worth spending £100k on, what message does that send to prospective backers?

    Somewhat dubious, all this.
    Reply 0
  • Baldur's Gate: SoD head of studio addresses political backlash

  • VibratingDonkey 07/04/2016

    @Squintastic
    Thumbs up, beamdog!
    Reply 0
  • VibratingDonkey 07/04/2016

    @Dysisa "Thumbs up, beamdog!" should become a saying, a tagline for a Japanese anime, and one of the phrases John Connor taught the terminator. Reply +3
  • VibratingDonkey 07/04/2016

    @Squintastic
    The complaints of "shit writing" you describe were exclusively focused on that one trans character, on Minsc's GG jab and on the presence of many capable female NPCs in the game world. Surely people would have mentioned other examples that don't come across as butthurt knee-jerk reactionary if the game was such shit across the board, right?

    Unfortunately for the "critics", the 'it's not about bigotry, but about bad writing' excuse sounds and looks exactly like a smokescreen.
    While that is surely an apt point for much of the writing criticism, there were some who were genuine with their feedback, and weren't bigoted or otherwise shitty, I should add. Basically, trans people chimed in. That criticism should be listened to.

    And Beamdog is listening to it, and the people complaining about bugs, and told the "critics" to go away. Kudos to them. May the bullshit they've suffered fade away.
    Reply +3
  • VibratingDonkey 07/04/2016

    @NullDev That's a pretty narrow version of events.

    If you're looking for a thorough and nuanced article on what transpired, I recommend Cross' on Gamasutra.

    This is a good response though, I agree with you there.
    Reply +3
  • Coleco Chameleon boss: "I am officially tabling the console venture for good"

  • VibratingDonkey 05/04/2016

    I mean, if he's telling the truth, he's basically admitting to incompetence. Which would make it a pretty bad story to fabricate with the intent of salvaging ones reputation. Reply +4
  • This year's Call of Duty is set in space - report

  • VibratingDonkey 29/03/2016

    Leaked footage of the story setup, introducing the villain.
    Reply +9
  • Solid Snake voice actor David Hayter throws shade at Hideo Kojima

  • VibratingDonkey 29/03/2016

    Glanced and read...
    Hideo Kojima surprised many when he announced that he's racist...
    Guess it's time for me to go to bed.
    Reply +3
  • Third Resident Evil CGI film announced

  • VibratingDonkey 26/03/2016

    People said Degeneration was good. So I watched it and it was terrible. Bland and boring and bad. I don't know what people saw in it. Leon in particular I remember just being a complete turd of a character. Reply 0
  • It sounds like Hitman's online saves issue is here to stay

  • VibratingDonkey 24/03/2016

    @himmatsj
    And the leaderboards are bad. 10 results per page, can't filter by friends or region, can't check your own position or high score (unless I've missed something). And they're either bugged or the max points achievable is 210,000, because that's what the first couple of hundreds or thousands are. So if you achieve that, while you're technically #1 on the leaderboard, your actual spot would be like #1748 or something. You could be #1 and not know. It's just utterly pointless.

    Protecting the integrity of the leaderboards would be a bullshit justification, as they clearly don't care about them.

    I sure don't. If that is why the game suffers this always online nonsense, I would happily disable them, if there was such an option.

    Ultimately the reason why the game is this way, is all speculation, since they won't talk to us. We can only make educated guesses.
    Reply +3
  • VibratingDonkey 24/03/2016

    Offline saves don't track progress. You can not unlock or use items or starting locations. Single player progression is effectively an online only feature, which is ridiculous.

    This response makes it sound like they explained to us how the game was going to work. They did not mention the above once. Or that we'd get kicked out of our games to the main menu whenever there's a connection issue.

    This is what was communicated to us pre-release.
    "Yes you can play the full game offline after you have downloaded an episode," the rep confirmed, "but there are live elements which you will need to access online.
    http://www.videogamer.com/ps4/hitman/news/hitmans_beta_will_require_a_permanent_internet_connection_but_the_full_game_wont.html
    Just a straight up lie. You can not play the full game offline.
    Can I play HITMAN offline or do you have to be connected all the time?
    You will be able to play the locations and missions offline. To play the live events, download updates or see things like leaderboards, you’ll need to be online.
    https://hitman.com/en-us/news/hitman-q-a#
    Deliberately not mentioning these details. They knew people would react poorly. Didn't want any of that in the middle of their marketing push.
    As we’ve said before, we want to shape the game with the people playing it and by going down this route we believe we’re creating the best possible base for success. We will be able to respond much faster to feedback, analyse player behaviour and implement changes on a regular basis that simply wasn’t possible before.
    https://hitman.com/en-gb/news/hitman-new-year-update#
    Pushing the notion of them listening to us, quick response to feedback, and implementation of changes, to convince us to buy the game.

    So when two weeks later, their response to press inquiries (i.e. not our inquiries) about our feedback is...
    "When we announced Hitman, we explained to fans and to gamers everywhere how we are creating a live game,"
    ...
    "It is possible to enjoy the locations offline, but in order to ensure player-progress of the live content is correct and up to date, the save states for online and offline are kept separate."
    ...and it includes a fucking marketing blurb...
    This is a constantly evolving, living world of assassination, that will grow alongside the community with frequent content updates in between the launch of each location. This live content includes new contracts, escalation contracts, elusive targets, and even additional challenges.
    ...I am not impressed.

    You can't run a game reliant on continued community support like this. At least that's what I reckon.

    Such a damned shame. I like the design of the actual game, it's a solid Hitman, I would like to see it successful. But I sure as hell can't recommend the game to anyone or support IO's efforts when they've treated me like this. I will bring up this fuckery whenever it's relevant, not because I want to see the game fail, but because I want to see it improve.

    Maybe if sales of the next episode go down the dumps because of the poor word of mouth, they'll actually start listening to our mouth words. It seems evident they're not going to put their money where their mouth is on their own, so we'll have to put their money where our mouths are. Just suck it all up. Hopefully they'll try to suck it back.

    I'm sorry, this mouth stuff kind of went off the rails.
    Reply +19
  • Hitman's permanently failable Elusive Targets delayed

  • VibratingDonkey 23/03/2016

    @Agarwel_Idiriz
    1) I would not count on it. In the event of a game becoming broken or unplayable due to a system like Hitman's, the ESA is actively opposing modders providing an "offline patch" to bring back functionality.
    Publishers, such as Square Enix, have no interest in people continuing to play old games instead of buying and playing newer games which bring them revenue.
    Reply +1
  • VibratingDonkey 23/03/2016

    @samcottrell
    [space] then onX then =

    X indicating any letter.
    Deletes itself and any letters following it. Until there's a "
    For some reason it seems to expect a " following that sequence, and when there is none, it doesn't recognize the letters.

    Anyway, that Hitman is a cool guy.
    Reply 0
  • VibratingDonkey 23/03/2016

    Can't put an = between "Disconnected once" and "working flawlessly."

    If you remove the ce, it works.
    Disconnected on = working flawlessly.
    I don't know why this is happening, but at least I know what was causing it. Was driving me crazy. What a weird thing.
    Reply +1
  • VibratingDonkey 22/03/2016

    @Agathia
    Wow angry rant I must say. I bought the game yesterday and it disconnected once, while I was in the menus between missions. It has worked flawlessly otherwise.

    I don't care about always online because it almost never actually bothers me. But I can understand it's not great if you're not in a city with a variable internet connexion.
    Disconnected once, does not equal, working flawlessly.
    "Almost never", implies it sometimes does bother you, and that it would behoove you to care.

    Unjustified always online requirements always have a negative impact on the user experience. Games should stop having them.

    Funny, you don't even talk about how the game is interesting or not. Nope, technical issues that will be fixed with some time. Like it was the most important thing. But I kinda agree, a missing sniper icon in the menu makes the game unplayable.
    Will they? Where have you heard this?

    Trying to make negative feedback seem unimportant by focusing on some petty complaint and dismissing more severe ones, of which you are aware, is unfair and bad faith nonsense.

    The game handles disconnects badly. Should ask players to reconnect, and if successful, let players keep playing the game. If the reconnect fails, it should revert to offline mode, and let players keep playing. Online saves should be compatible with offline mode, and offline mode saves should track progress.

    If there is a good reason why this system is the way it is, then IO should communicate to us what that is. Instead they made misleading statements (this one I'd say is a lie even) pre-release and have been ignoring the situation since. Their talking point about how
    an episodic release would allow them to more quickly respond to feedback is looking increasingly shaky.

    edit
    I swear, this fucking comments section. By which I mean the software. These bugs that eat up parts of your post because of reasons. Put words inbetween two URL tags, and sometimes that'll result in text getting removed. Have to put a linebreak somewhere to unfuck it.

    Desperately needs upgrading. Could also use a removal of neg-voting, which is a terrible idea, plus something to deal with all the spambots.
    Reply +5
  • Call of Duty: Black Ops 3's Nuketown map now free for all

  • VibratingDonkey 23/03/2016

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  • VibratingDonkey 23/03/2016

    Don't mind me. Reply 0
  • VibratingDonkey 23/03/2016

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  • VibratingDonkey 23/03/2016

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  • VibratingDonkey 23/03/2016

    once = Reply 0
  • VibratingDonkey 23/03/2016

    onae = Reply 0
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  • EA apologises for giving Muslim fighter a Christian victory gesture in UFC 2

  • VibratingDonkey 23/03/2016

    @jebus You're getting riled up about a man graciously requesting his avatar more accurately reflect his beliefs, and EA in turn respectfully addressing his feedback. What is the world coming to, indeed.

    UFC 2 aims to be an accurate representation of the sport and everything surrounding it, especially the fighters. It would make sense that the religions of fighters is something to take into consideration and get right.

    So it matters to him, as he feels a significant part of who he is, is being misrepresented. And it matters to EA and its goals with the game.
    Reply +8