VibratingDonkey Comments

Page 2 of 19

  • Editor's blog: I am sexist

  • VibratingDonkey 20/06/2014

    Rami Ismail is the most reasonable human being I've ever encountered on the internet, and he says he appreciates this article. So that's that, time to start packing and go home.
    https://twitter.com/tha_rami/status/479748834944634882
    Reply -2
  • VibratingDonkey 20/06/2014

    @dirtysteve
    Sorry lil buddy, wait your turn.

    ;)

    I meant to say that I believe sexism is a bigger problem for women and as such that group should probably get priority. Not that I believe children should become slaves.
    Reply -1
  • VibratingDonkey 20/06/2014

    @Sir-Elton-Pr0n
    Kind of related, saw this pop up in my twitter feed recently.
    http://phys.org/news66401288.html

    What I mean to say is that, while it may be true that men also get objectified, when it comes to sorting out social injustices, perhaps we should wait our turn. Don't tread on the dreams of others. And then at some point in the future, maybe we'll be able to live entirely without incident.

    Somehow Equilibrium entered my mind and came out through my fingers there.

    Netherrealm totally ripped off that face slice.
    Reply -2
  • VibratingDonkey 19/06/2014

    @Deionarra
    No one gives half a fuck, you say, in a thread with 500+ comments, while seeming to give quite a bit of fuck.

    discerning game enthusiast :D

    Are you attempting satire, perchance? I can never quite tell on the internet.
    Reply +5
  • VibratingDonkey 19/06/2014

    Long way to go. Reply +4
  • Notch defends Minecraft dev Mojang from "worse than EA" claims

  • VibratingDonkey 17/06/2014

    @KDR_11k
    Haha, oh wow.

    A quick google says a Minecraft server costs roughly €1 per player slot, up to 100 slots. While that's potentially a substantial sum, at some stage it ceases being about offsetting or paying for server upkeep and becomes about turning a profit.

    When you're selling the ability to fly or never having to wait to teleport for $50, you've thrashed through that stage with the tact and vigor of a thousand ninjas on fire racing through a hospital zone at 5000 mph on rockets made from pure carbon that can smash through planets.

    That shit's super gross. I now believe absolutely 100% that Mojang is doing the right thing.

    (Some) Minecraft server admins are the ones who are worse than EA. What a twist.
    Reply 0
  • VibratingDonkey 17/06/2014

    @TarickStonefire
    You must be reading with your butt or something.

    Cosmetic items like costumes, hats and pets are fine, Mojang wrote. "Swords, invincibility potions, and man-eating pigs are not. We want all players to be presented with the same gameplay features, whether they decide to pay or not."
    You are allowed to sell in-game items so long as they don’t affect gameplay
    https://mojang.com/2014/06/lets-talk-server-monetisation/
    Reply 0
  • VibratingDonkey 16/06/2014

    @TarickStonefire
    Gameplay tweaks, yes, not cosmetic customization items.

    @AOFanboi
    That too. Must be wasting some amount of time and patience for everyone. Paragraph in the FAQ about making sure those who sell stuff clarify that they are not Mojang.
    Reply 0
  • VibratingDonkey 16/06/2014

    @d0x
    I don't know the specifics of how Minecraft works, so, you know, correct me if I'm wrong, but it sounds like it's up to server admins whether players get to keep the stuff that affects the gameplay. They just can't have it be exclusive to those who've donated to the server. Either everyone gets it or no one does. Then what they could do is come up with replacement perks that are purely cosmetic.

    The general idea of servers offering customization options for donations sounds fine to me, and evidently Mojang as well. People would rent servers anyway, but I do suspect this helps bring in more donations, offset rental costs and just makes for a happier community in general.

    The problem with all this seems to be a messaging one.
    Reply 0
  • VibratingDonkey 16/06/2014

    @d0x
    That sounds fine in theory. But Mojang's worry seems to be that those perks could get out of hand and give players an unfair advantage in whatever way that means in Minecraft, and they don't want to encourage environments where people who pay get to lord over those who don't.

    If those servers have to shut down or relinquish their rewards over Mojang apparently now enforcing this rule, then whoopdedoo, basically. Everyone involved ought to realize that offering gameplay advantages for payment is a terrible idea.

    This is what I gather, having never played Minecraft and just now learning about any of this servering and donating.
    Reply +8
  • Rainbow Six: Siege stands apart from other shooters

  • VibratingDonkey 13/06/2014

    @AgentDaleCooper
    Was just confusing the first time they did that last E3 with The Division. Thought they were showing single player. Because no one ever talks or acts like that online.

    Nowadays all it does is highlight that the demonstration is machinima scripted to present their idealized vision of a round.
    Reply 0
  • VibratingDonkey 13/06/2014

    @kristaylor
    My first experience with Rainbow Six was on PS1. Probably the worst PS1 game I've ever played.

    Rogue Spear on DC, little bit of 3 beta on PC. Vegas is probably the one I've spent the most time on as well. It was incredibly much more Hollywood action, but it did retain tactical bits that made things interesting.

    But really everyone, SWAT 4.
    At this stage I don't even know if this game will have a campaign, but if it does, please let it be 5WAT. Tactical shooters always tend to be so damn clinical, dry and boring, either in the German way, or the Tom Clancy's way. With SWAT 4 it was just a complete tonal shift, shit got real.
    Reply +5
  • VibratingDonkey 13/06/2014

    This is more like what I expected out of Hardline. Was looking forward to seeing Visceral's interpretation of some weird Rainbow Six/Payday 2/Battlefield mashup. Instead it's kind of just Battlefield 4 with two new modes. Which, as a fan of Battlefield, is fine, but somewhat disappointing.

    And while for a brief second it looked like Ubisoft might finally unleash salvation by showing Beyond Good & Evil 2, it was still great to see that someone is making a game in this vein.
    Reply +5
  • Nordic Games buys THQ name to use when publishing

  • VibratingDonkey 13/06/2014

    I like Nordic THQ, they don't seem to give a shit. Hopefully they won't inherit THQ's trajectory. Reply +1
  • Assassin's Creed Unity is a backward step for progressive games

  • VibratingDonkey 13/06/2014

    People get so angry about these things. It's so weird. I don't understand that at all.

    Let's copy paste this thing, so people hopefully read that instead of some of the rubbish bickering on here.

    Sorry for the hijack/piggyback. Most of this post isn't directed at you, but is more general ranting I need to say.

    Producer/Project Manager with more than a dozen shipped titles across every major platform chiming in, including more than a couple with 8-digit budgets.

    Different words get used with different context within the game industry that have a different flavor internally than it might to the general public. Words like "cost", "expensive", and "feature" can mean ENTIRELY different things depending on who you're talking to.

    Something "costly" could mean it takes up a lot of bandwidth cycles within a game engine. Something "expensive" could mean that the project manager feels it's going to take a lot of work/effort/complexity during a particular release cycle. Something that's a feature could simply be a particular requested item from a designer (could also be called a story, an epic, an ask, an item, or whatever terminology that team is using at the time, often depending on the methodology the team is using for production).

    On my current team, EVERYTHING that is requested by the EP, CD, or designers is a "feature" - regardless of what it is. Want a new animation? That's a feature. Want a new weapon type? Feature. New character archetype? Feature. Anything new that does not already exist within the game is a feature. Anything that is involved in the work necessary to create the feature is a task or subtask. A collection of features is either a theme or an epic (depending on the flavor of the collection).

    This shorthand exists for teams of developers to work efficiently together. My production staff does all the wrangling so that the designers, engineers, artists, animators, and QA can do more work and still get home to their families while their kids are still awake.

    Features all have costs. To the project. To the company. To my team members. If I have to make a call as to whether or not this product of entertainment includes a feature that leaves someone somewhere feeling a bit left out OR whether or not my development staff has to put in some weekends (a staff that includes significant numbers of women - many of whom are mothers or even grandmothers, mind you), then I'm going to want to weigh those costs against their work/life balance...and your personal feelings on the subject aren't nearly as important to me as the well-being of my team. Sorry if that offends. Actually, no I'm not.

    Building out a new female character is just as difficult as creating a new character. It means new concepts, models, rigging, storyline changes/additions, script changes, VO, and cut scene changes/additions. All of these additions now live in the game code alongside everything else, which might already be getting pretty crowded depending on what platforms you're delivering to. All of these additions make the code base larger and even more complex. All of these additions create bugs and technical debt that needs to first be found through additional QA (sorry guys, you're in this weekend because of the new character cut scenes) which then result in more work from the engineers (sorry guys, you're in next week till 10 PM mandatory because of the expected bugs from the new cut scene that QA will find over the weekend).

    Because it's a console title that has a firm ship date (release date for AC5 is October 28th), you want to be submitted at least 8 weeks in advance to first party approvals (Microsoft, Sony, and Nintendo have to approve the code you want to put on their systems before they allow you to go to manufacturing - the RTM, or Release to Manufacturer is required before you can put your disk in a box). Once you have your approval, you have a scheduled and contracted run at one of the THREE approved manufacturers allowed to take your production run within the U.S. Miss your RTM date and too fucking bad - EA or Activision or Majesco or whoever has the time scheduled immediately after yours and they're not in a mood to negotiate with you for Q3/4 sales numbers. Once you DO get through your manufacture period, you have to get the units on the shelves at Target, BestBuy, Fry's, GameStop and anyone else you've contracted shelf space with. What? You think those end caps and front facing shelf spaces are just free and randomly put together by the store staffs? That's cute.

    Bottom line to the above? AC5 is already well into alpha (feature complete) and possibly already into beta (asset complete) if they want to hit that late August/early Sept submission date they have looming ahead of them.

    Best estimates I've heard from people I know at Ubi are that the additional female character was prototyped out very early but sidelined as the game itself is massive and requires an inordinate amount of work just to get the co-op working in the first place. They wanted to get back to the female character, but after costing her out, discovered it would take between 25-50 days of work to get her added in properly (that's the important word, by the way - will get back to it in a bit).

    That 25-50 days isn't something you can just throw money and people at by the way. Character pipelines don't work that way. You can't start rescripting or animating new cut-scenes before you have the new rigged model. You can't rig the model till have the model. You can't build the model till have the concept art. You can't record the VO for the cut scenes and in-game play till have the script written. You have to then find the actress who will record the voice, and another actress to record the mocap.

    All of this takes time. Time from someone already working late into the day/night and possibly on weekends. Because they're working on OTHER parts of the game. Because the game isn't done just because you saw a trailer at E3. Chances are the trailer wasn't done by ANYONE on the team and likely was outsourced out to a cinematics house.

    The game date was likely set a year or more in advance by people setting up the contracts I mentioned above, so you may as well consider that date damn near sacred. That means to get the new character in, something had to give...or rather several somethings. Because unlike many other things in life, game development really can be zero-sum. To gain X cost of features, you have to give up X. But some execs don't think that way - they want X and don't want to give up shit. So they'll grind your team into the dirt to get there (if they're not all that worried about tech debt piling up or in keeping the team together after shipping). Other execs get it - at least to a point. They might ask for lower quality on this or that or may only "suggest" that you extend your team's hours.

    However, most teams on AAA don't want to give up quality for anything. Why? Because that means lower Metacritic scores for one thing...a thing that most studio bonuses are inextricably intertwined with. Busted your ass for 2 years on a project and it's expected to bring in a 90 Metacritic so you can get your 20% IC bonus? Wait, you only got an 88% because some jackass kid who gets paid in pagecounts and free games decided you did a half-assed job on the animations for the female character compared to the male and the side-quests weren't involved enough (because your team threw those out to work on the female characters)...no bonus for you, sucker!

    This whole subject makes my stomach turn to shit. I know a LOT of people on those teams. Good people. They WANT to bring in more features - female characters definitely is part of that. They hate being called sexist. They hate upper management telling them estimates for their work that they KNOW is wrong ("only a couple of days worth of animations" might as well read "fuck you every other animator who can't do as well as I think I can as fast as I can on new tech").

    I know very few devs who are true asshats (yeah, lots of brilliant jerks, a handful of outright assholes, most are just great people who do this for love, not money - they could stop making games and go build tax software tomorrow and double their paychecks in some cases). It's personal when I see people I know and respect called liars or sexist.

    I hope the post helped you see a bit into our lives as much as it helped me to get some of this off my chest.
    Reply +8
  • VibratingDonkey 13/06/2014

    @outy
    Certainly. However, there's such a thing as picking the right battles—and I'm afraid, on the gender equality front, this is a bad battle to start. The principle reason for this is that all four co-op characters are actually Arno (the male French lead). It would really be rather silly to make Arno, the male lead, a female just to pander to the white-knights among us.
    Then why was Ubisoft working to add female characters?

    In the game's co-op mode, players will have custom gear but always view themselves as Arno, Unity's star. Friends are displayed as different characters with the faces of other assassins.

    "Because of that, the common denominator was Arno," Amancio said. "It's not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar."
    http://www.polygon.com/e3-2014/2014/6/10/5798592/assassins-creed-unity-female-assassins
    That part doesn't make sense and still hasn't been explained. How can you plan female characters while also planning for seamlessly integrated co-op in a game where the single lead is a male? Were they looking to have the option for players to choose how their "Arno" was represented in others' games?

    Either way, it's the reason given for why this feature was cut that got people questioning proceedings. Then things escalated from there and now the vague specifics of Unity is kind of not what it's about any longer. Because of that, I reckon it's been a mighty decent battle.

    For the love of god, please stop using the term white knight, it is rivaled only by SJW as the dumbest disparaging term in all of history.

    On the whole it's also clear that female leads (not including Lara) aren't terribly viable from a financial standpoint. There was an article about a year ago on here in which a developer (I believe it's the 'Remember Me' developer) told EG that they took a huge risk by opting for a female lead. Such a large risk, in fact, that they were knocked back by several publishers
    I believe that's more a case of self-fulfilling prophecies and false equivalences. Some games that have sold poorly have had female leads, therefore they sell poorly because they have female leads, therefore they don't get a lot of faith or marketing budget, therefore they actually sell poorly.
    http://www.penny-arcade.com/report/article/games-with-female-heroes-dont-sell-because-publishers-dont-support-them
    Reply -1
  • "I understand the issue, but it's not relevant in Assassin's Creed Unity"

  • VibratingDonkey 12/06/2014

    @gandhimasterfly
    Well, we care about videogames. Someone has to.
    And it touches on larger societal/equality issues.

    It's not the end of the videogame world if ultimately there's only dudes in the co-op, but stimulating discussions about inclusivity seems healthy. To me this isn't as much an attack on Ubisoft (Ubi's done good with things like Liberation and Freedom Cry, both written by a woman to boot) as it is trying to message the industry at large. Diversity is awesome indeed. *genderneutralfist*
    Reply 0
  • VibratingDonkey 12/06/2014

    @gandhimasterfly
    Targeting demographics is about marketability, not binary morals.
    Wanting more diversity in games doesn't mean opposing male leads or forcing publishers to do as you say. It simply means wanting more diversity in games.

    I don't know the importance of this specific case, but the general issue and dialog surrounding it is obviously not completely unimportant judging by the strong reactions that keep appearing en masse whenever the topic pops up.
    Reply +2
  • VibratingDonkey 12/06/2014

    @apoc_reg
    I'm no historian, but I'm pretty sure there was more than one ethnicity in late 1700's Paris.

    I'm also pretty sure there were no assassins parkouring over buildings.

    Or magical metallic apples that let you project clones of yourself and whatever the fuck.

    The Ascension of the Jackdaw is real though.
    Reply 0
  • VibratingDonkey 12/06/2014

    @Nynja

    The petition in question looks like respectful criticism to me. It's leaving concise feedback with the hope that it will be listened to. I don't think anyone's saying a game must have this or that, but rather questioning why it doesn't.

    Regardless, Ubisoft is free to not consider feedback. They are making games for an audience though, so sometimes it's prudent to listen.

    I understand wanting to protect creative freedom. I feel like a push for more diversity is helpful in that regard. We're still in the era of "dude with gun on cover sells more". Homogenization is boring. I want developers to be more able to explore all kinds of subjects and perspectives.
    Reply +1
  • VibratingDonkey 12/06/2014

    When discussing controversial topics, all this voting system does is stifle and censor. Guess I'll just change the threshold to -10. Reply +2
  • VibratingDonkey 12/06/2014

    @Nynja
    Criticism is also about expression.

    Making a game about it would be one way of expressing your criticism. Typing words on a keyboard is another.
    Reply -2
  • VibratingDonkey 12/06/2014

    Well I guess that explains why there's no option to play as a female character in co-op. There's no option to play as anyone but Arno. Other players just appear as different characters in your game, a la your bros in Brotherhood (I think there may have been female bros in that game?). So that alleviates the situation I suppose.

    But then I don't understand how it would be important that other players appear as male. That seems to be purely workload related and something they didn't prioritize.

    They're one drop in the ocean, they're one part of it. If we're creating all these different suits that can interchange, that's a lot. It's not only that, but it's nothing to do with production. Again, we're telling the story of Arno - it's that character's story. The reason we're just changing the face and keeping the bodies is we want people to show off the gear that they pick up in the game through exploration. That's why we kept that.
    I think he'd have to elaborate on this for me to understand what the issue is here exactly. Interchangeable suits is a matter of reworking them, but gear is supposed to be logically impossible or something?
    Reply -1
  • Microsoft launches Xbox Feedback website, asks for your ideas

  • VibratingDonkey 10/06/2014

    My suggestion is: Launch the Xbox One.
    Or you know, tell us anything at all about your plans. Aside from ntkrnl saying they were looking at late April for launch, there's been zero communication since the thing got delayed like eight months ago. If they don't start talking during the next couple of days then that's just bizarre. Something must've gone wrong somehow.

    With stock trickling over from nearby countries where it's launched, availability isn't really a problem. But it's sold with caveats like:
    This is a European version. We can not guarantee full functionality prior to the official Nordic launch.
    So there might be regional compatibility issues. Warranties/replacements might get weird. I have no idea how you can expect voice recognition to work or if the eventual language update is able to be applied to these consoles. I assume regional support is barely existent. Etc.

    Also, one could always hope for a decent launch bundle.
    Reply 0
  • Grand Theft Auto 5 is coming to PC, PS4 and Xbox One this autumn

  • VibratingDonkey 10/06/2014

    @bad09 Mods might.

    While spruced up bits, denser pieces, an average framerate over 25 and a video editor sounds nice, at least for me it's not enough to justify purchasing this game again. I've felt done with it for months.

    Mods and trainers might eventually justify a purchase though.
    Reply -1
  • The game developer, the CIA, and the sculpture driving them crazy

  • VibratingDonkey 08/06/2014

    If I had the patience and the thing with the brain that makes you think good, I would probably drive myself crazy looking for patterns and codes everywhere. Thank goodness I'm stupid.

    Wonder if Donlan's done the thing where capitalized letters form a secret phrase?

    Is this a code?
    Reply +4
  • Was there really a Watch Dogs graphics downgrade?

  • VibratingDonkey 08/06/2014

    The explanation that they overestimated the PS4 and Xbox One does not make sense since it should not have affected the lead version.

    Would be more like, they didn't consider spending the resources optimizing for higher end PC's a priority. A theory supported by how it's unplayable with Ultra textures on 780's and the like.
    Reply +3
  • Watch Dogs loading bug blocks some users that have redeemed uPlay rewards

  • VibratingDonkey 04/06/2014

    Uplay continues to demonstrate its value.
    I unlocked those rewards yesterday. Haven't had problems, yet. Knock on girl wood.
    Reply -1
  • State of Decay: Lifeline review

  • VibratingDonkey 04/06/2014

    I have State of Decay on 360 but reckoned I'm better off getting the version of Lifeline that probably won't run like garbage. Only played it for 30 minutes but it's been fine so far. As it damn well should be on a 2500K@4.5, 780.

    To switch between chapters on PC you just exit to main menu and hit back.
    Reply 0
  • Watch Dogs PR stunt goes awry, summons bomb squad

  • VibratingDonkey 29/05/2014

    Why would you send this to a site that doesn't cover games anyway? Or a site that does, for that matter?

    The latter will only get annoyed at having to deal with this stupid bullshit, and the former will also don't give a shit about what's inside, unless they think it might be a bomb.
    Reply 0
  • You can now buy Battlefield 4 Battlepacks

  • VibratingDonkey 29/05/2014

    @jack2059 And when I've unlocked all the assault rifles the progression grinds to a halt. The intent here may have been to encourage players to try out the other classes. But in effect it's punishing me for continuing to play as my preferred class, and discouraging me from branching out as I'll have nothing unlocked. If I'm gonna be much use as a Recon, I'm gonna need that spawn beacon and whatever else class gear that's locked away. Thus I don't want to play Recon. Or like when I first started playing Engineer and I could do nothing about the helicopters. Also didn't have the RPG, or mines, if I recall. Stuff that's fairly vital to the role of the class.

    Whether it's technically correct to call it convoluted or not is a question I don't consider particularly important to the core of the argument I'm making.
    Reply 0
  • VibratingDonkey 28/05/2014

    Battlefield's progression system is such a convoluted, annoying, tedious mess, and it is that way in large part to accommodate for monetization such as this.

    I hope they make zero money off of this so they'll hopefully stop bothering with microtransactions/ruining my favorite MP series of all time with their shitty progression systems that are decidedly in opposition to the openended and dynamic nature that defines Battlefield.

    It's bad enough that things are designed in this fashion in the first place, but then when the PR spin inevitably tries to tell me, ad nauseam, that they're doing me a favor, I want to punch them in their stupid face. If you want to do me a favor, then instead of charging me to circumvent the problematic designs you've put in the game; don't put them in the game. You assholes.

    The only thing worth caring about regarding battlepacks is they're the only way of getting optics for your guns. Random luck is the dumbest way of unlocking anything that matters. Optics are less significant than other gear, but some iron sights are terrible and your aim can benefit greatly if you have the optics you prefer.

    Because of the random nature, you often get nothing but rubbish you're never going to use. So because this decision makes the user experience frustrating and stupid, I assume it was rather made to accommodate for monetization by increasing the perceived value of a battlepack, allowing them to charge more. I believe they've grossly misjudged the perceived value though. Hopefully their overcharging will lead to this venture being considered a humongous failure.
    Reply +2
  • Watch Dogs outsold any Ubisoft game ever in 24 hours

  • VibratingDonkey 28/05/2014

    That's great. Means they can afford the resources to fix the ridiculous stuttering in a timely manner. Reply +8
  • CTF will return to Titanfall PC following player complaints

  • VibratingDonkey 24/05/2014

    "It's obvious that lots of people were upset - far more than the player counts on the removed modes led us to believe," the developer said.
    That this wasn't obvious to them before they made the decision to remove a game mode (no one seems to give a shit about Pilot Hunter) people paid for, and replace its spot in the UI with modes asking you to pay for DLC, is at best extremely bad timing and very out of touch.

    Hopefully they learn from this and for the next full priced AAA MP only PC release from these experienced experts of the field, funded by possibly the largest publisher in the world, they'll come up with an actual solution to this problem.

    Reading further, they're already trying some things, so that's good.
    Reply +2
  • Xbox One external storage support coming in June

  • VibratingDonkey 21/05/2014

    Yaaay, good news.
    Wonder how long it'll take for modhackers to cause some sort of calamity?
    Reply -2
  • Vanishing of Ethan Carter release date and console talk

  • VibratingDonkey 21/05/2014

    @Kostabi Goddammit. I was looking forward to this game. Reply +1
  • Wii vaporware horror game Sadness is resurrected for Wii U

  • VibratingDonkey 21/05/2014

    I'm glad that these people revived the completely stupid tale of Sadness, even if just for a moment.

    Hopefully whatever game they might end up making will exist, be released and be unbad.
    Reply 0
  • Titanfall PC removes CTF and Pilot Hunter from public playlists

  • VibratingDonkey 21/05/2014

    Haha, reading the RPS article, Respawn literally replaced the UI spots for CTF and Pilot Hunter with modes which require you to buy the recent DLC. That is hilarious.

    The way they're treating the PC community, they might soon have to remove all the modes.

    edit
    And EA's still advertising these modes as if they're as available as the others.
    Reply +5
  • VibratingDonkey 21/05/2014

    The general idea of significant chunks of a game getting ganked at the whim of the developer after said chunks were advertised to those who bought the game, is rather skeezy and unappealing (and refundy). As is this talk about rotating playlists. This is not a F2P game, it's a full priced AAA production focused solely on multiplayer, from people who are supposed to know what they're doing, and as such you kind of expect the opposite of what they've done. The solution they deemed to be apt here has guaranteed I'm not buying a Respawn game until they acknowledge that shit's fucked up.

    And them blurting this out on twitter at the same day they put out the paid DLC was quite the qoinkidink. It worked with some sites it seems, at least for a little while. And of course Respawn slapping the community in the face with one hand while holding out the other is quite funny.

    More like Titangall.
    Reply +6
  • Americlap is the most intentionally stupid, monotonous game since Desert Bus

  • VibratingDonkey 17/05/2014

    @Hyland As long as you've got the clap. Reply +28
  • The Walking Dead: In Harm's Way review

  • VibratingDonkey 14/05/2014

    @Caribou That would be nice. Although I would've still been bummed out as I bought it directly from Telltale.

    I wish the save file location would be standardized. I've never understood why you'd want to put those outside of the install folder in the first place. No, it's not easier to search around My Documents, App Data/Roaming and whatever for whatever company folder. Just fucking put a Saves folder in the install directory, you peckers. Also would've made me not lose my Walking Dead saves.
    Reply +3
  • VibratingDonkey 14/05/2014

    My SSD offing itself and taking my Season One saves with it continues to bum me out. I'll probably never start Season Two. Reply +1
  • Time-stopping action puzzler Superhot launches Kickstarter

  • VibratingDonkey 14/05/2014

    Let's make sure it's not put on ice. Reply +1
  • Microsoft and publishers talking Kinect-less Xbox One performance boost

  • VibratingDonkey 14/05/2014

    This is a weird situation. If this happens, are they gonna make it like a software toggle that allows you to choose X more graphics or system level Kinect support for games which do not use the Kinect?

    Good if we get the choice, I guess, but it's kind of just this awkward change of plans.
    Reply +2
  • Russia hits The Sims 4 with adult rating due to same-sex relationships

  • VibratingDonkey 12/05/2014

    In Soviet Russia, we remove ladder ourselves. Reply +1
  • 50 EA games will have their servers shut down

  • VibratingDonkey 12/05/2014

    Silly EA, this isn't about prioritizing active players, it's about preservation. The notion of games like Battlefield 1942 ceasing to be playable, that EA doesn't consider this important enough to invest the necessary resources into, is upsetting.

    But I have no doubt others will find ways to preserve the multiplayer of at least some of these games. The one positive aspect to piracy and such.
    Reply +3
  • Video: 16 Things You Never Hear Gamers Say

  • VibratingDonkey 10/05/2014

    I love going on message boards and leaving constructive feedback! Reply +6
  • Early Steam Greenlight title Towns abandoned

  • VibratingDonkey 07/05/2014

    The main issue with this seems to be that it was falsely advertised as being a finished game? It's evidently still not done and still being sold on Steam proper. Why hasn't Valve dealt with this?

    Haha, the "good news" is priceless.
    http://www.townsgame.com/forums/viewtopic.php?f=8&t=11480
    Reply +3
  • Angry Birds dev releases its take on Flappy Bird, with IAP

  • VibratingDonkey 07/05/2014

    @wideawakewesley Well, the difficulty curve is likely to be intentionally designed to hook new players and entice them to spend money as quickly as possible.

    Also, is a game being addictive a good thing when the "one more try!" aspect is monetized?

    It does look like a decent timewaster, but the business model makes it gross.

    I'm sure you could play through it without paying anything, but the difficulty is probably not going to ramp down after 1-5.

    And again, it's designed this way to make players pay up, rather than driven by developers wanting to make a good game.

    Most games are made with "making money" being at least one of the goals, but this is such a blatant shift in design philosophy and I don't like it. Why I'll always be apprehensive to pay for anything in a F2P game, or even try them out.
    Reply +2
  • Valve hauls "scam" Earth: Year 2066 from Steam Early Access

  • VibratingDonkey 06/05/2014

    Valve really does not care at all about what they're selling, as long as it's accurately labeled and marketed.

    Steam is in need of a significant redesign. One that allows users to filter out rubbish and highlight stuff one might care about. I'm not into the idea of Early Access to begin with, but the way it is now, with this absolute garbage from shameless, talentless hacks being allowed to obscure everything else, I extra do not want to bother looking at EAc games. The regular storefront is the same way I suppose.
    Reply 0