VibratingDonkey Comments

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  • Dying Light dev reveals 3D-printable zombie bikini figurine

  • VibratingDonkey 15/01/2015

    Oh no, her clothes are rotting off.


    Right, it's nowhere near as fucked up. But it's still super silly that somehow it's once again a woman in a bikini. Even if this is not what the marketing department thought, it still looks that way. You know, "this is what we think of our target audience".

    And regardless, it's a generic zombie. Doesn't this game have actual characters or anything interesting to turn into figurines? If the answer is no, then maybe don't make a figurine? Oh never mind, they didn't, you're supposed to 3D print and paint it yourself.

    So I suppose the main thought here may have been to get exposure for their new game by riding the controversy of that other thing, without actually being controversial, or potentially getting into trouble by producing the thing themselves. That's actually pretty clever.
    Reply +4
  • Patrice Désilets is making a "third-person historical-action-survival game"

  • VibratingDonkey 20/12/2014

    It probably won't be the Jesus game.
    But it could be the Jesus game.

    If you don't know what I'm talking about, like six years ago, he once said in an interview on Gamersyde that got disappeared off the internet, that he was interested in exploring the possibility of a game set when Jesus was alive.

    In any case, I'm glad the bullshit Ubisoft has put him through has eased up enough for him to maybe make a game come out in the relative near future. Assassin's Creed II was the last game he had released, in 2009. Think he worked on 1666 for a year or two. Having that taken away must suck so bad. Hope he gets it back.
    Reply 0
  • The Crew review

  • VibratingDonkey 11/12/2014

    Yeah I was gonna say. Those two paragraphs makes it sound distinctly like the microtransactions have negatively impacted the game design in a significant way.

    Here's how much you'll need to accrue for the various cars.
    I've heard it mentioned that the LaFerrari is $30, meaning 8000CC is a dollar.

    The four starter cars are the only ones that can access all the race events. Why is that? Wanting to get an expensive car but not being able to use it for the events you'd like sounds like a sucky situation.

    Also I can't quite grasp how the game being always online isn't worthy of more criticism. There's no need for it, and you literally can't play the game if there are connection issues, which I've seen reported a lot with this game. You get booted out of whatever you're doing and lose that progress if you were in the middle of a race. This is shit.

    The videos in Griffin McElroy's review are hilarious.
    Reply 0
  • Brianna Wu's next game aims to "replace Twine"

  • VibratingDonkey 26/11/2014

    Eurogamer comments are a shitpit. If you don't clean up your garbage it'll be all that's left. Reply +12
  • Microsoft giving Xbox One owners free gifts for first year anniversary

  • VibratingDonkey 20/11/2014

    Xbox One Limited Edition Call of Duty: Advanced Warfare Bundle (U.S. only)
    Xbox One Special Edition Sunset Overdrive Bundle (U.S. only)
    Forza gift pack with Forza RallyCross hat, Lamborghini Huracán 1/24 scale replica, and Xbox One Controller (launch team edition) signed by Tanner Foust, host of Top Gear America, Global RallyCross champion and professional stunt driver (U.S. only)
    Forza Horizon 2 Limited Edition Casio G-Shock Men's Black Multi-Function Digital Sports Watch (U.S. only)
    Grand Theft Auto V gift pack with the Los Santos Sheriff Trucker cap, Michael, Franklin and Trevor Posters, and a Grand Theft Auto V sticker pack (U.S. only)
    Reply +2
  • Alleged Just Cause 3 screenshots hint at F2P and micro-transactions

  • VibratingDonkey 07/11/2014

    It being F2P is one concern he's successfully debunked. He's yet to address the microtransaction situation, which tells me this is something they've not finalized yet...or have prepared a snazzy PR statement for... Hopefully after "a couple of days" we'll get some positive news there. Reply +1
  • UK gov changing law to get tough on internet trolling

  • VibratingDonkey 20/10/2014

    I think it's the follow-through that should be the priority, not the severity of the punishment. Set up the internet equivalent of a punch to the face (and escalating from there) and have that happen frequently. Probably quite complicated to accomplish something to that effect that works, is fair, can't be abused, doesn't ruin the internet etc. but hey, I'm no doctor. All I know is that without rules and consequences, society? more like soshiety. Reply 0
  • We cannot let this become gaming culture

  • VibratingDonkey 20/10/2014

    Jesse Singal, journalist person, tries to converse with GamerGate, ends up saying sensible things.
    Wrote this thing for The Boston Globe.

    So, to recap:

    Me: I don't think this is really about corruption as much as it's about discomfort with feminism. After all, a lot of the heat seems to be aimed at small female devs/commentators of a feminist bent.

    GamerGaters on Twitter: Not true! So unfair! Go to KIA!

    [Goes to KIA. Suspicions appear to be mostly confirmed.]

    This has happened over and over and over again (I also looked into the 8chan board and some other “approved” places). As a journalist trying to be fair-minded about this, you can't fucking win. If I'm arguing with someone from the NRA or the NAACP or some other established group, I can point to actual quotes from the group's leadership. With you guys, any bad thing that happens is, by definition, not the work of A True GamerGater. It's one of the oldest logical fallacies in the book.

    So what is GamerGate “really” about? I think this is the kinda question a philosopher of language would tear apart and scatter the remnants of to the wind, because it lacks any real referent. You guys refuse to appoint a leader or write up a platform or really do any of the things real-life, adult “movements” do. I’d argue that there isn’t really any such thing as GamerGate, because any given manifestation of it can be torn down as, again, No True GamerGate by anyone who disagrees with it. And who gets to decide what is and isn’t True GamerGate? You can’t say you want a decentralized, anonymous movement and then disown the ugly parts that inevitably pop up. Either everything is in, or everything is out.

    Anyway, faced with this complete lack of clarity, all I or other journalists can do, then, is journalism: We ask the people in the movement what they stand for and then try to tease out what is real and what is PR. And every every every substantive conversation/forum/encounter I've had with folks from GamerGate has led me to believe that a large part of the reason for the group's existence is discomfort with what its members see as the creeping and increasing influence of what you call social-justice warriors in the gaming world.

    I’m not just making this up based on the occasional Tweet or forum post. After my HuffPost Live appearance, I was invited into a Google Hangout about GamerGate by Troy Rubert, aka @GhostLev. I accepted, and when I got in just about everyone who spoke openly talked about how mad they were that progressive politics and feminism were impinging on gaming, which they saw as an area they had enjoyed, free of politics, forever. They were extremely open about this. A day or so later, another GamerGater, @Smilomaniac, asked me to read a blog post he’d written about his involvement in the movement in which he explicitly IDs as anti-feminist, and says that while some people claim otherwise, he thinks GG is an anti-feminist movement.

    I believe him; I think GamerGate is primarily about anger at progressive people who care about feminism and transgender rights and mental health and whatever else (I am not going to use your obnoxious social-justice warrior terminology anymore) getting involved in gaming, and by what you see as overly solicitous coverage of said individuals and their games. And that's fine! It's an opinion I happen to disagree with, but “at least it’s an ethos.”

    But this is only going to be a real debate if you guys can cop to your real-life feelings and opinions. You should have a bit more courage and put your actual motives front and center. Instead, because some of you do have a certain degree of political savvy, as is evidenced whenever GamerGaters on 8chan and elsewhere try to rein in their more unhinged peers, you've decided to go the "journalism ethics" route.

    Unfortunately, that sauce is incredibly weak. There was no Kotaku review of “Depression Quest,” and fair-minded journalists will see through that line of attack right away since ZQ was receiving hate for DQ long before her boyfriend posted that thing. Journalists donating to crowdfunding campaigns? I bet if you asked 100 journalists you'd get 100 different opinions on whether this should be inherently off-limits (personal take is that it isn't, but that journalists should certainly disclose any projects to which they donate). Collusion to strike at the heart of the gamer identity? Conservatives have been arguing that liberal journalists unfairly collude forever—I was on the “Journolist” that people wrongly claimed was coordinating pro-Obama coverage when really what we were doing, like any other listserv of ideologically like-minded people, was arguing with ourselves over everything. What happened was Gamasutra ran a column, that column went viral, and a lot of people responded to it. That sort of cross-site collusion doesn’t happen the way you think it does. When everyone’s writing about the same thing, that’s because the thing in question is getting a lot of discussion, which LA’s column did.

    You guys know as well as I do that a movement based on the stated goal of regaining gaming ground lost to feminists and (ugh) SJWs would not do very well from a PR perspective. But you’re in a bind, because the ethics charges are 1) 98% false; 2) complicated to follow for the layperson; and 3) pretty clearly a ruse given the underlying ideology of the folks pushing this line forward.

    (Important side note: A lot of the people calling for “journalistic ethics” quite transparently don’t know anything about journalism — to say that sites should clearly label what is and isn’t opinion, for example, is just plain weird, because a) that distinction is less and less relevant and is mostly a relic of newspaper days; and b) it’s a basic reading-comprehension thing; anyone who reads on a daily basis can tell, pretty simply from various cues in the narrative, whether they’re reading a work of “straight” journalism [outdated, troublesome term], “pure” opinion [again, bleh], or some combination of the two [which is what a lot of games coverage is].)

    So I’d make a call, one last time, for honesty: Stop pretending this is about stuff it isn’t. Acknowledge that you do not want SJWs in gaming, that you want games to just be about games. Again: I disagree, but at least then I (and other journalists! you do want coverage, don’t you?) could at least follow what the hell is going on. If your movement requires journalists to carefully parse 8chan chains to understand it, it gets an F- in the PR department.

    You guys need to man and woman up and talk about what’s really on your mind, or stop whining about “biased” coverage and/or blaming it on non-existent conspiracies. And that’s my overlong two cents about your movement and why I’m having a lot of trouble taking it seriously.

    (Edited right away to fix some stuff; more edits surely to come given that I wrote this quickly and in an under-caffeinated state. Feel free to snap a screenshot—I won’t be making any substantive changes.)
    Reply 0
  • VibratingDonkey 17/10/2014

    #GamerGate is about journalistic ethics and integrity, for inclusiveness and creative freedom, against harassment, misogyny and censorship.

    Supporting a movement which has been extremely impotent and done close to nothing regarding the topics it has claimed to be about since its inception, and has accomplished a lot in the opposite direction, is something you shouldn't be doing.

    If for some excruciatingly incomprehensible reason, there are still sensible people within Gamergate who have points with some merit, then please disassociate yourself from Gamergate. Do not let your points get muddled, obfuscated and drowned out by all this reprehensible bullshit. What do you gain by standing next to these abhorrent people? How does that help the argument you want to make, have people listen to and take seriously? If you want to talk about ethics, then talk about ethics. We did that a bunch before Gamergate became a thing.

    Mordor happened in the middle of all this, Gamergate didn't seem to particularly care. There's a lot of examples of actual corruption and ethics concerns in the industry, instead Gamergate digs into the background of freelancers and indie devs, find something perceived to be improper, then attack and harass people over it, the person says there was no corruption, Gamergate mob tells person she is lying show proof, she shows proof, it's not enough, she made it up, show more proof, the publication corroborates it. For some, this is enough (they do not apologize, move on to the next thing), some still make up some stupid conspiracy bullshit in order to keep thinking what they want to think, others still haven't seen the proof and still think she's corrupt. In the midst of all this the mental anguish caused by the relentless mobbing and harassment has caused her to bail out of the career. The article was about condemning harassment, btw.

    This example is not only an actual thing that happened, it's typical of how Gamergate operates when it uncovers "corruption". It's happened a lot of times and it's going to keep happening.

    And then there's the matter of fighting "corruption" by campaigning to pull ads from sites that have published some article you disagree with. You are financially coercing sites to write about what you deem is ok to write about. You are Square Enix vs Gamespot/Jeff Gerstmann.


    Oh and anti-GG. How does one step away from that? I never stepped in. It's a label Gamergaters applied to those who think Gamergate is dumb. Some who think Gamergate is dumb are themselves dumb. I do not join a movement and stand next to those people. They're as bad as the bad people of Gamergate and I condemn them for their shitty actions just the same.

    Oh I have to bring up the reactions I saw to Brianna Wu having to leave her home when she received that death threat, because it made me fucking sick. Instead of displaying empathy, the Gamergater responses I saw instantly went to bullshit like "false flag, she did it to herself, she's lying". What the fuck is wrong with you? I'm sure there's many who didn't react this way. As it apparently needs constant reiteration lest Gamergaters think you're saying everyone in Gamergate is seemingly sociopaths incapable of empathy; that's not what I'm saying. I'm saying these are the kinds of people who are clinging to Gamergate, using it to spread their hate. They are in there. You are actively choosing to stand next to them.

    Reply +4
  • VibratingDonkey 17/10/2014

    I disagree with that definition of GG. It's not necessarily about respectfully bowing out. That's more commonly the meaning in RTS and MOBA circles. In the games I play online, the common thread is that you are genuinely happy with the experience you just had.

    So GG, Eurogamer.
    Reply +1
  • Anita Sarkeesian cancels university speech following school shooting threat

  • VibratingDonkey 15/10/2014

    @Thrice87 All of the suggested features would be optional. They would also be opaque, new users wouldn't know. Or would rarely know, at least. They'd send their pointless tweets at others/influencers, and the recipients wouldn't acknowledge them, as is almost always the case anyway. The belief that they are connecting with the person they're tweeting at is what matters.

    The problem I see with that one is the one that's mentioned; rings of followers created to subvert it. Apparently Google engineers have found a way to detect those? I don't know.

    In any case, that one is at least worth looking into. Or any of them, all of them. Anything at all. What's in place currently is blatantly not sufficient.
    Reply 0
  • VibratingDonkey 15/10/2014

    My sympathies to the moderation team. I know it's not particularly fun or healthy to ones mental state to stare at the hateful bullshit some people feel necessary to spread. Reply +17
  • VibratingDonkey 15/10/2014

    Gamergate, the fucked up people within it, the apologists and the moderates standing next to these reprehensible pieces of shit, has caused an immeasurable amount of harm to all aspects of the gaming industry and community.

    I don't know where to start to begin the healing process, discourage and dispatch with the toxic, depressing behavior of these few people within our community, but I know that there's at least one band-aid that should be applied to aid some of the people who are suffering because of it.

    @Twitter Help discourage harassment, mobbing and mental torture. #StopGamerGate2014

    Or write whatever message you find appropriate. Twitter needs to get their thumbs out of their ass and do something. I think these suggestions would be a good start.

    Block all users whose accounts are less than 30 days old
    This is easy—it takes an arrow out of the quiver of serial harassers who use alternate accounts generated as needed.

    Block all users whose follow counts are less than whatever threshold users set
    Google used the social proof of “back links” to establish credibility and ranking for content over 16 years ago. This is old hat by now. Users should be able to block anyone who can’t convince other people to follow them.

    Rings of followers created just to subvert this will have to be detected.

    Again, hire a Google engineer. They’ve cracked this one.

    Block new users whose @replies include any words the user decides
    Users who are on the receiving end of harassment face startlingly unimaginative adversaries. The same slurs and threats are used over and over. Brand new account with no followers using the n-word? Block!

    That’s stupidly easy to express algorithmically.

    Block any user who has been blocked by more than N people I’m following
    Let’s also share the load. If all your friends block someone there’s a decent chance you’ll want to also.

    Auto-blocks are opaque
    There should be no feedback when a behavior triggers these measures. The harasser should believe that everything is working as normal.


    This is, at best, a box of bandaids. But it arms every user with substantially more tools than they have today to control and enjoy their experience with the platform.

    A company that produces a turd of an iPhone app with over 30 dedicated engineers can surely spare a couple souls to work on basic content filtering mechanics.
    Reply +23
  • Kevin Smith and Conan O'Brien play themselves in Lego Batman 3

  • VibratingDonkey 13/10/2014

    That shot of the directions is pretty great.
    Short "Hurp!"
    Reply +1
  • PC gamers get Assassin's Creed Rogue early 2015

  • VibratingDonkey 13/10/2014

    This looks like what Brotherhood and Revelations were to ACII. Assassin's Creed IV-II. So thanks but no thanks. Reply 0
  • Battlefield Hardline launches with nine maps and seven modes

  • VibratingDonkey 30/09/2014

    Seems like EA is yet to confirm whether all nine maps will support all seven modes. That's been an issue with Battlefield ever since Bad Company. Rush and Conquest are at odds with each other. Designing maps that work well for both is tricky.

    Guess we'll see if these five modes they're doing instead of Rush, are more compatible.
    Reply 0
  • Battlefield 4's most important patch rolls out today

  • VibratingDonkey 30/09/2014

    Don't know if invisible walls/environmental collision boxes larger than the actual visible polygons, are in those patch notes somewhere. That still presents itself as a problem every now and then. Reply +2
  • Mortal Kombat movie company making Tetris film

  • VibratingDonkey 30/09/2014

    Come on! It's not even October 1st yet. Reply 0
  • Spacebase DF-9 gets a non-Early Access release date

  • VibratingDonkey 19/09/2014

    Its separation from Early Access isn't entirely reason for celebration.

    You should collude more with RPS.
    Reply +19
  • Deadly Premonition dev's Xbox One exclusive D4 launches tomorrow

  • VibratingDonkey 18/09/2014

    The main reason why I ever considered getting a Kinect. Hope it's not significantly less weird without one. Reply +10
  • Microsoft unveils wired Xbox One controller for Windows PC

  • VibratingDonkey 17/09/2014

    Where did Microsoft hide the USB ports on the Xbox One anyway? Are they all on the back? But the cable's apparently detachable, so I guess it doesn't matter.
    It also works with your Xbox One as well, either wirelessly or with the cable.
    And yeah, the bumpers are worse in that they're stiffer and they want you to press them with the middle of your fingers rather than the tips, which feels kind of odd, cause that's not what you ever do anywhere else, and for a reason, you have more leverage at the tips. I guess you get used to it, but it's still a weird thing that I don't understand.

    Triggers are similar to 360 only they have that rumble in them, which, maybe it adds a little something in some games. Dunno what games will use that on PC. Can't tell if the sticks are worse or better, but they feel good. And they absolutely seem more durable than the rubberized 360 ones.

    The dpad is massively improved. No more mushyness. If you're planning on playing games that work better with a dpad, it's probably worth getting this one over the 360 controller. Just navigating the virtual keyboard feels so much better.
    Reply +4
  • Chivalry [Medieval Warfare] isn't dead, it's coming to consoles

  • VibratingDonkey 15/09/2014

  • Microsoft buys Mojang and Minecraft for $2.5bn

  • VibratingDonkey 15/09/2014

    It's not always true that the most effort goes into the bigges(t h)its.
    -Phil Spencer
    He must've known what that sounded like the instant it came out, but you can't really tell. What a pro.
    Reply +2
  • VibratingDonkey 15/09/2014

    You're not entirely serious when you say "Psychonauts 2", but it's kind of actually a realistic possibility. If I had a billion dollars I'd totally make Shenmue 3 happen.

    And I guess that's the "problem" I have with this. $2.5 billion is kind of a lot of money. Imagine what they could've accomplished with these $2500 millions? They've used it to continue Minecraft, which I'm pretty sure was going to continue happening anyway.
    Reply +1
  • VibratingDonkey 15/09/2014

    Psychonauts 2. Reply +1
  • Microsoft pledges to replace batch of noisy Xbox One consoles

  • VibratingDonkey 10/09/2014

    I don't know how severe this noise is, or can be, it seems to vary. I might find out in a couple of days. But it's obviously to the point where people are bothered by it. So if it doesn't sound like that big of a deal in a video, I'll give them the benefit of doubt and attribute it to microphones not being human ears.
    Reply +2
  • VibratingDonkey 10/09/2014

    Imagine when they get the replacement back and it has the same problem.

    Will be interesting to keep tally who can keep the longest streak going this time. I think with the RROD the record was like 10 or something.
    Reply 0
  • VibratingDonkey 10/09/2014

    Important to note that Microsoft doesn't say they will address or investigate the issue. All they're saying is they'll replace your console with one that maybe won't have this problem.

    Us people in tier 2 appear to have gotten a particularly crappy allotment, and the consoles that are having this problem are new. The thing was just released here. So while it's great that they're saying they won't be sending back refurbished units (which don't exist yet anyway), replacing a problematic unit with another new one that'll likely feature exactly the same hardware and be manufactured in the same factory at the same time, is probably not going to be a very effective solution. And it will continue being that until they actually fix the problem, be it by damping or replacing the coils, or a software update that makes the resonance less shitty...however you do that.
    Reply +3
  • The Sims 4 user recreates locales from Seinfeld, Friends and Arrested Development

  • VibratingDonkey 09/09/2014

    That is some bizarre ass attempt at finding justification to be upset by a thing. It's senseless. It has no sense.
    Reply +2
  • VibratingDonkey 09/09/2014

    Simlish was created because Will Wright, creator of The Sims, knew that the game needed dialogue, but thought that using real life languages such as English would cause the dialogue to be repetitive and would be expensive translating the entire dialog Sims may say. Wright did consider experimenting with Navajo, a Native American language, but decided that it would be better to use a "nonsense language" that couldn't be translated, because the meaning could be left to the player's imagination.
    There is A LOT of talking happening in The Sims games. I don't know how much they'd have to record to make not everything start sounding like "I used to be an adventurer like you".

    For The Sims 4 they recorded lines with different tones depending on the sims' moods. So there's that.
    Reply +4
  • Editor's blog: A brief note about "GamerGate"

  • VibratingDonkey 06/09/2014


    #GamerGate didn't exactly help with the perception of gamers. If you dislike misrepresentative stereotypes, you should be glad a platform leveraged to display traits enforcing that negative perception is petering out. That's what will diminish with #GamerGate losing momentum. And with the degradation of support for this movement, comes willingness and focus to actually seriously discuss the things the rational people who got caught up in it, want to discuss. Feel free to begin.
    Reply -1
  • VibratingDonkey 06/09/2014

    Hopefully the rational people who got swept along by the "journalism" or "gamer" message will disassociate themselves with the #GamerGate movement and momentum will get redirected towards constructive discussion.

    What is Gamergate?

    As far as I see things, Gamergate is a hashtag on Twitter that originated in a harassment campaign against prominent industry members that was co-opted by people who are upset about videogame journalism ethics. It is now a confusing mess of people using the legitimacy of the hashtag to further an agenda of harassment, a lot of unsubstantiated conspiracy theories and a well-intended group of people trying to raise concerns about journalistic standards. While I think continuously evaluating the way industry members interact is important, using something that started as and continues to act as a harassment campaign purely as signal booster only serves to weaken a message that would be far better and more effectively made without attaching the negative connotations of the hashtag to it.
    Reply -1
  • VibratingDonkey 05/09/2014

    @DaveDavis No. Critical feedback and a two-way conversation with the goal of addressing concerns raised is the inevitable consequences. Not this embarrassing, irredeemable hate campaign that transpired.

    If you care about ethics, you should distance yourself from the vile acts and unjustifiable behavior performed under the banner of GamerGate, for it will surely only harm your message. GamerGate will rightfully and forever be tainted by associations with hostility, baseless accusations, misogyny, harassment, driving people out of the industry and making everyone miserable. Unlike "gamer", that is an identity you can readily disassociate yourself with and replace with something less heinous.

    Good on The Escapist for revising their ethical guidelines. A result that surely could've been arrived at without the irrelevant, distracting bullshit mentioned above.
    Reply 0
  • VibratingDonkey 04/09/2014

    All of the "corruption" crassly unearthed by #GamerGate has resulted in nothing but detriment for all facets of the industry. Questioning and seeking discussion is one thing. Many who jumped onto the train may have done so with that intent. But that's not what this has been. This has been a harassment campaign driving people out and hostility in. Looking back at it, the fact that this spawned out of that embarrassing Quinn disaster, should've maybe been a hint to us all that it would likely end up a trainwreck.

    All this makes it hard to take seriously the grievances those associated with this "side" purport are an issue. There may be actual instances of failure to disclose close relationships etc. within the games media, but this movement has failed spectacularly at proving any such instances, or doing anything positive or constructive whatsoever. And whatever potential deception there may be in the games media, it utterly pales in comparison to the very tangible damage done to the industry by these people who claimed to be trying to make it better. That's the one thing that's amusing about this mess; it was them, they were the shoddy, corrupting, unethical journalists all along.
    Reply -1
  • VibratingDonkey 02/09/2014

    Digging into people's personal lives attempting to deduce who's slept with who is super creepy. And I don't know how friendly tweets between two people is confirmation of anything more than them being friendly with each other. Repeating "they're fucking" and making a crass joke about lipsdick only makes it seem like he wants this narrative to be true, not that it is.

    Being friendly is fine, and inevitable when people need to socialize with each other in order to do their jobs. The problem would be if it affects their work in ways it shouldn't.

    One thing he brings up that looks dubious is that two of her Silverstring colleagues worked on two of the IGF finalists. For 2015 (and presumably 2014?) finalists are chosen by a committee of 100-200 people who are chosen by UBM Tech, the company funding the whole thing. Final judges are also picked by UBM Tech. So, the implication then becomes that she influenced Brandon to try to convince these 100+ people to vote for what she wanted. How likely is this?

    The developer who had their game ignored by the judges, seems to have more to do with the judges of 2012/the IGF system not guaranteeing a minimum playtime for all games. If there was a more recent example I'm sure he would've used that in the video, so hopefully that has been resolved.

    "No one but Brandon knows how judges are selected" he says. Well, ask him then? And also, that's not true. The people who select the judges ought to know. Whether Brandon is one of them hasn't even been established. What's the problem with the judges that were selected anyway? Suggesting they were picked by Brandon to suck up to him is baseless nonsense.

    "The IGF Audience Award will be voted via public Web-based poll from the finalists in all Main Competition categories."
    Disingenuous to point to that award as proof of anything beyond people in general liking The Stanley Parable. If anything, The Stanley Parable not winning an award the judges voted on would be proof to the contrary, that she had no influence and the judges weren't upsucky.

    Instead of trying to find out who put their genitals where and jumping to publicly shame, accuse and insult people on tenuous basises...bases?, what seems preferable in this case would be to talk to IGF, UBM Tech and people who've submitted games. To find out if there is an actual problem.
    Reply +2
  • Why we need more developers like Zoe Quinn

  • VibratingDonkey 31/08/2014

    I meant your attempt at guilting people into shutting up about problems you don't find important by pointing at the more severe issues of the world.

    If you've only got enough empathy to go around for those things, then that's fine, but don't try to shame people for caring about issues closer to them or whatever. Getting upset by people caring about a just cause is a nonsnesical waste.

    I like that typo. Nintendo should've done that.
    Reply +2
  • VibratingDonkey 31/08/2014

    Well I guess you could comfort yourself with that notion whenever someone close to you dies or whatever. Because who gives a shit about that right?

    Like, holy shit people, what's so difficult about expressing empathy? It's not like you need to save it for special occasions.

    I had super little sleep, so I'm sorry if I accidentally made an inappropriate somehow.
    Reply -4
  • VibratingDonkey 31/08/2014

    What are you talking about? Above talking about suggesting there's benefits to mining your personal experiences? That's pathetic? Am I taking crazy pills?
    Reply -5
  • VibratingDonkey 30/08/2014

    Depression Quest is the springboard off which this article lept, it being a "superfluous inclusion" is just flat out not true. And excluding the example the article is primarily based on, because some people can't handle the mention of it, is not a valid reason.

    I question whether putting her name in the title was necessary, but it probably wouldn't have mattered anyway.
    Reply +1
  • VibratingDonkey 30/08/2014

    Brothers took a mature theme and incorporated it and the storytelling into the very core of its gameplay in a way that was quite brilliant, interesting on multiple levels. It's quite a bit broader than stuff like Depression Quest, but I reckon it's still very much in the same vein of "interesting".
    Looking forward to Josef Fares' next game.

    Quinn is working on an FMV game featuring Ashly Burch and Mark from The Room next, know, you can probably hope for a different kind of "interesting" with that.
    Reply +2
  • VibratingDonkey 30/08/2014

    ...and developer Zoe Quinn has...
    ... come from Zoe Quinn.
    Developers like Zoe Quinn...
    Maybe if you'd only spoken her name two times, the comments wouldn't have turned into Satan's bumhole?

    Was this intended to be an experiment? Write article encouraging games based on personal experiences and issues, drop some Quinn in, and see which topic the Eurogamer comments really want to talk about?
    Reply +8
  • The worst games I've ever played, by Ellie Gibson

  • VibratingDonkey 29/08/2014

    Break a leg off. Reply +1
  • Leading creators back latest Tropes vs Women video

  • VibratingDonkey 28/08/2014

    1. She used a questionable example.
    2. ????
    3. She is a fucking mentally disturbed, completely retarded liar who shouldn't be allowed out with the general population.
    4. If you disagree you are an idiot.
    5(?). Oh no, I'm banned.

    Why do you think it's acceptable, smart or necessary to insult people? It solely serves to make you look like someone who should be ignored and shunned. You're undermining yourself and your arguments. You're also getting your posts deleted. Time for some introspection, perhaps.
    Reply +7
  • VibratingDonkey 27/08/2014

    Schafer says "watch this video" and some twitter people just instinctively react as if he offended them to their very core. That he betrayed them and revealed himself to be in cohorts with the enemy. As if this is a war or something. Ridiculous.

    This is the first one of these I've watched. I'm sure there's plenty of debate to be had about the validity of some of the examples she brings up. And as I see it, that's kind of the point, right? To raise a discussion, to get people thinking about this stuff. You don't have to agree with everything she says to acknowledge that representation of women is an actual issue in games. And I feel developers considering all these things, diversity, representation, will in general lead to better stories. Only good things can come out of this movement. Or should, rather. I do not understand the extreme opposition to it. No one's forcing anyone to include or omit anything. It's a discussion around things to consider.

    I also feel like in the future I will now be acutely aware of when a game pulls the "this world is harsh, look at this woman being assaulted!" card. So I hope they stop it with that. The superficial instances, I should say. That one Red Dead sidequest actually bothers doing something with it.
    Reply +5
  • The Crew has artificial 30fps lock on PC

  • VibratingDonkey 27/08/2014

    I do not quite understand. How do you end up in a situation where you have to "aim for" a framerate on PC? Is there some peculiar dependency with their engine? Does bumping the lock up to 60FPS break something? Reply +1
  • PlayStation Network returns online following DDOS attack

  • VibratingDonkey 25/08/2014

    @CompetitiveDad Because weekends, I imagine. Reply +6
  • Until Dawn may be the horror-themed Heavy Rain you've been waiting for

  • VibratingDonkey 25/08/2014

    I typically don't care for horror games, but the idea behind this one just seems so perfect. Hope they'll pull it off.
    Reply 0
  • A couple of goldfish are playing Street Fighter 2 on Twitch

  • VibratingDonkey 21/08/2014

    You have to admit fish getting battered. It's getting battered all the time.

    RIP Ryan Davis.
    Reply +1
  • The Witcher 3 includes Gwent, a Hearthstone-esque card game

  • VibratingDonkey 15/08/2014

    So why is the Xbox One CE getting more stuff? Seems unfair to those getting the PS4 and PC versions. I assume Microsoft made some business arrangement with them, and without it, no one would be getting these additional items. Although considering the price tag, I'm not convinced a cloth map and some cards would have too big of an impact on the profit margin. But whatever, I guess, up to consumers to decide if this stupid thing is worth it without those items.

    A cloth map being exclusive to a console version sounds like the work of a crazy person though.

    Oh right, this game will come included with a full-fledged card game apparently. With all the things they're cramming into this game I'm almost worried they'll create a black hole. Can't complain about the stuff you'll be getting with the game itself.
    Reply +4
  • Ubisoft: only "vocal minority" complains about number of Assassin's Creed games

  • VibratingDonkey 15/08/2014

    Having played Black Flag for quite some time, I have absolutely no interest in Rogue. Looks like it could've been an expansion. Watching demos of it is anti-hype. Even if I only owned a PS3 or 360, I'd consider Rogue a pointless, trite addition which I'd skip.

    But that's ok. They didn't put their current-gen teams on porting that up and we're getting Unity instead.

    If you have the resources to make two different games for two generations, then that seems like a good idea to me. Game design being hamstrung by nine year old technology is stupid, and this is one way of getting around that and still push out an AC game to 200 million consoles.
    Reply +1