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I appreciate those who has reserved judgment without the full story, but fully understand those who haven't. Enjoy your day *heart*
Guys, I love you all. Testing times right now, but your support is immense. Thank you. *heart*
So if you're the kind of person who just looks at headlines, you may get a worse impression.
...an intense infiltration mission and the toughest assignment yet...
...from the moment you set foot in Colorado you’re on enemy ground.
Put simply: we are absolutely committed to...
Upcoming Version: v247.0, ETA: September 9
- New Dino: Tapejara!
- New Dino: Archaeopteryx!
A Little Further Out
- More Creatures, Gear, Armors, Weapons, & Structures!
TAME NEW CREATURES
The biomes of Scorched Earth are filled with dangerous new creatures, and the intrepid survivor will find that many of them can be tamed. Among others, lead a caravan of the camel-like Morellatops, or rain fire down upon your enemies from the back of an elemental Wyvern. Just mind your step, or you might attract a Death Worm!
A hacking group which has caused similar trouble in the past has claimed responsibility.
And it's not just the women. Robots have them, Kuma, Panda, the male characters have swimwear. It's not like we're trying to sexualise the female characters at all.
Did you write all the Stellar Stone games or just produce? If you produced them, did you come up with the ideas and give them the okay to be released?
Ok, here's the catch :).
I licensed my game engine to Stellar Stone in exchange for large chunk of the company. Games were developed in Ukraine and published by a US company called Gamemill. So unfortunately I didn't have much design and development input or any power to stop them from being released. Big Rigs was released in pre alpha stage as far as I know. But for some reason I got all glory and recognition :)
We are going to start sending notices to these sites requesting they cease operations through Steam, and further pursue the matter as necessary.
...as part of a new process for new sellers to sell products on the marketplace.
More steps are coming for new sellers, G2A said, including credit card, PayPal and address, via bank statement, verification.
In terms of those classes: I think I've put over 100 hours into Battlefield 4 now, but I've never touched Recon, because the progression is so slow for basic things that it just doesn't seem worth it. How are you approaching progression for this - have you learnt from some of the criticisms levelled at Battlefield 4?
With Conquest, as one team is falling behind by quite a lot, they will automatically get reinforced by the airship. It's dependent on what type of level you play - on some it's the dreadnaught, on others it might be an armoured train. It comes with a number of seats and player control - the intent is to give a last fighting chance to at least catch up and give a good tight battle.
In terms of the weather, is it kind of like Battlefield 4's Paracel Storm, or is it a bit more dynamic than that?
This is dynamic. We were inspired by Paracel Storm, and saw that people really liked it, but here we want it to be dynamic. We're still tweaking and tuning to get it right.
Considering the game has over 100 guns alone it will take a while to unlock everything. That doesn't at all mean you have to pay to unlock everything instantly to be competitive. It is not pay-to-win.
Engineer has the MBT LAW from the start which can be used to shoot down helicopters (and planes if you're good) – and even if you need lock-on weapons to do that, pretty sure one of your 31 teammates has the Stinger for mere 24k already unlocked.
Maybe if you would spend more time PTFO instead of goofing off trolling others you'd level up faster... just saying.
Also 1000 hours and you're a third of the way to 91k to get the MAV? You don't just suck at sniping. You don't even have to snipe to level up with the Recon class, as you can use carbines, DMRs and shotguns as well.
See, I don't mind the progression design as Battlefield is my go-to shooter and I'll invest hundreds of hours into it anyway – that's what the BF MP is meant for, dedicated players who will play the game for years.
I can see how it's frustrating for some who just want to play a quick game then and when. For those I wished DICE would have made a game mode with every weapon and gadget unlocked... at least there would be less people whining and saying the game was pay-to-win.
Probably not a popular opinion to have, but I agree with you mostly. The idea that people who have played hundreds (possibly thousands) of hours & have better equipment / more options than beginners is incredibly bad game design. Combined with the fruit machine style unlocking with in game transactions has basically stopped me buying those types of games altogether. Good for those who's enjoyment isn't hampered by that type of thing, but seeing "buy now" or price tags in game is an instance turn off most the time.