The Witcher 3 walkthrough
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The Witcher 3 guide
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So, to recap:
Me: I don't think this is really about corruption as much as it's about discomfort with feminism. After all, a lot of the heat seems to be aimed at small female devs/commentators of a feminist bent.
GamerGaters on Twitter: Not true! So unfair! Go to KIA!
[Goes to KIA. Suspicions appear to be mostly confirmed.]
This has happened over and over and over again (I also looked into the 8chan board and some other “approved” places). As a journalist trying to be fair-minded about this, you can't fucking win. If I'm arguing with someone from the NRA or the NAACP or some other established group, I can point to actual quotes from the group's leadership. With you guys, any bad thing that happens is, by definition, not the work of A True GamerGater. It's one of the oldest logical fallacies in the book.
So what is GamerGate “really” about? I think this is the kinda question a philosopher of language would tear apart and scatter the remnants of to the wind, because it lacks any real referent. You guys refuse to appoint a leader or write up a platform or really do any of the things real-life, adult “movements” do. I’d argue that there isn’t really any such thing as GamerGate, because any given manifestation of it can be torn down as, again, No True GamerGate by anyone who disagrees with it. And who gets to decide what is and isn’t True GamerGate? You can’t say you want a decentralized, anonymous movement and then disown the ugly parts that inevitably pop up. Either everything is in, or everything is out.
Anyway, faced with this complete lack of clarity, all I or other journalists can do, then, is journalism: We ask the people in the movement what they stand for and then try to tease out what is real and what is PR. And every every every substantive conversation/forum/encounter I've had with folks from GamerGate has led me to believe that a large part of the reason for the group's existence is discomfort with what its members see as the creeping and increasing influence of what you call social-justice warriors in the gaming world.
I’m not just making this up based on the occasional Tweet or forum post. After my HuffPost Live appearance, I was invited into a Google Hangout about GamerGate by Troy Rubert, aka @GhostLev. I accepted, and when I got in just about everyone who spoke openly talked about how mad they were that progressive politics and feminism were impinging on gaming, which they saw as an area they had enjoyed, free of politics, forever. They were extremely open about this. A day or so later, another GamerGater, @Smilomaniac, asked me to read a blog post he’d written about his involvement in the movement in which he explicitly IDs as anti-feminist, and says that while some people claim otherwise, he thinks GG is an anti-feminist movement.
I believe him; I think GamerGate is primarily about anger at progressive people who care about feminism and transgender rights and mental health and whatever else (I am not going to use your obnoxious social-justice warrior terminology anymore) getting involved in gaming, and by what you see as overly solicitous coverage of said individuals and their games. And that's fine! It's an opinion I happen to disagree with, but “at least it’s an ethos.”
But this is only going to be a real debate if you guys can cop to your real-life feelings and opinions. You should have a bit more courage and put your actual motives front and center. Instead, because some of you do have a certain degree of political savvy, as is evidenced whenever GamerGaters on 8chan and elsewhere try to rein in their more unhinged peers, you've decided to go the "journalism ethics" route.
Unfortunately, that sauce is incredibly weak. There was no Kotaku review of “Depression Quest,” and fair-minded journalists will see through that line of attack right away since ZQ was receiving hate for DQ long before her boyfriend posted that thing. Journalists donating to crowdfunding campaigns? I bet if you asked 100 journalists you'd get 100 different opinions on whether this should be inherently off-limits (personal take is that it isn't, but that journalists should certainly disclose any projects to which they donate). Collusion to strike at the heart of the gamer identity? Conservatives have been arguing that liberal journalists unfairly collude forever—I was on the “Journolist” that people wrongly claimed was coordinating pro-Obama coverage when really what we were doing, like any other listserv of ideologically like-minded people, was arguing with ourselves over everything. What happened was Gamasutra ran a column, that column went viral, and a lot of people responded to it. That sort of cross-site collusion doesn’t happen the way you think it does. When everyone’s writing about the same thing, that’s because the thing in question is getting a lot of discussion, which LA’s column did.
You guys know as well as I do that a movement based on the stated goal of regaining gaming ground lost to feminists and (ugh) SJWs would not do very well from a PR perspective. But you’re in a bind, because the ethics charges are 1) 98% false; 2) complicated to follow for the layperson; and 3) pretty clearly a ruse given the underlying ideology of the folks pushing this line forward.
(Important side note: A lot of the people calling for “journalistic ethics” quite transparently don’t know anything about journalism — to say that sites should clearly label what is and isn’t opinion, for example, is just plain weird, because a) that distinction is less and less relevant and is mostly a relic of newspaper days; and b) it’s a basic reading-comprehension thing; anyone who reads on a daily basis can tell, pretty simply from various cues in the narrative, whether they’re reading a work of “straight” journalism [outdated, troublesome term], “pure” opinion [again, bleh], or some combination of the two [which is what a lot of games coverage is].)
So I’d make a call, one last time, for honesty: Stop pretending this is about stuff it isn’t. Acknowledge that you do not want SJWs in gaming, that you want games to just be about games. Again: I disagree, but at least then I (and other journalists! you do want coverage, don’t you?) could at least follow what the hell is going on. If your movement requires journalists to carefully parse 8chan chains to understand it, it gets an F- in the PR department.
You guys need to man and woman up and talk about what’s really on your mind, or stop whining about “biased” coverage and/or blaming it on non-existent conspiracies. And that’s my overlong two cents about your movement and why I’m having a lot of trouble taking it seriously.
(Edited right away to fix some stuff; more edits surely to come given that I wrote this quickly and in an under-caffeinated state. Feel free to snap a screenshot—I won’t be making any substantive changes.)
Block all users whose accounts are less than 30 days old
This is easy—it takes an arrow out of the quiver of serial harassers who use alternate accounts generated as needed.
Block all users whose follow counts are less than whatever threshold users set
Google used the social proof of “back links” to establish credibility and ranking for content over 16 years ago. This is old hat by now. Users should be able to block anyone who can’t convince other people to follow them.
Rings of followers created just to subvert this will have to be detected.
Again, hire a Google engineer. They’ve cracked this one.
Block new users whose @replies include any words the user decides
Users who are on the receiving end of harassment face startlingly unimaginative adversaries. The same slurs and threats are used over and over. Brand new account with no followers using the n-word? Block!
That’s stupidly easy to express algorithmically.
Block any user who has been blocked by more than N people I’m following
Let’s also share the load. If all your friends block someone there’s a decent chance you’ll want to also.
Auto-blocks are opaque
There should be no feedback when a behavior triggers these measures. The harasser should believe that everything is working as normal.
This is, at best, a box of bandaids. But it arms every user with substantially more tools than they have today to control and enjoy their experience with the platform.
A company that produces a turd of an iPhone app with over 30 dedicated engineers can surely spare a couple souls to work on basic content filtering mechanics.
It also works with your Xbox One as well, either wirelessly or with the cable.