Uncompetative Comments

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  • Thomas Was Alone out on PS4, Xbox One and Wii U Nov 2014

  • Uncompetative 01/10/2014

    I bought this for my iMac ages ago. I recommend it. Reply +2
  • Sony confirms wheels that work with PS4 racer DriveClub

  • Uncompetative 01/10/2014

    Hopefully it will soon become clear what force-feedback wheels are compatible with everything as I really doubt that people will want to buy a different one for their Wii, ONE, PS4, and PC. Reply +3
  • Microsoft announces Windows 10 for late 2015

  • Uncompetative 01/10/2014

    @dsmx

    I can see Microsoft caught in 2 minds on allowing windows 10 to run xbox games, on one hand there would be no reason to buy an xbox one at all. On the other hand if they do it right and make it so the devs don't have to do anything or very little to get xbox one code running on every PC it does open a huge user base to sell xbox games to.
    Microsoft could just deliberately hobble their performance on PC so it was still more cost effective to get ONE. Yet, those who had God boxes would comfortably manage 1080p60.

    The harder question to resolve is whether a Windows Phone could function like a PS Vita and stream low resolution Xbox games either from PC or ONE over household WiFI. This is such a small market that they would probably not bother with it for a decade - maybe ONE being supported when they had release TWO.
    Reply -1
  • The inevitable Destiny loot cave simulator

  • Uncompetative 30/09/2014

    Destiny blazes a clear trail through the middle of the desolate no man's land that, for years now, has segregated the bombastic emptiness of shooter campaigns from the frenetic slaughter of multiplayer. And it does so with a poise and depth that its few peers - games like the charming but scrappy Borderlands and Far Cry - cannot match; a poise and depth that will keep people playing it for years.
    Yes, you can use gear in PvP that you found in PvE, but it's all normalised, so why bother - and right before you mutter something about the Iron Banner you can guarantee that someone will have done more grinding for exotics and light than you ever had the patience for, ready to introduce you to a new form of pain:



    NSFW - excessive swearing from the outset, recommend mute audio

    Oh, wait... I forgot, you're one of the 1% who enjoy doing Raids
    Reply 0
  • Jason Rohrer's next game requires you to play for real money

  • Uncompetative 30/09/2014

    @DreadedWalrus

    Well, I don't own a wrist watch.
    Reply +6
  • Uncompetative 30/09/2014

    There's nothing at all crazy about not owning a cellphone. I didn't own one until very recently and on the first time actually needing it to organise an important lunch-time rendezvous I struggle to get it to enter this person's mobile number despite me having decades of experience as a user interface designer and computer programmer. After increasing dumbfounded frustration I took it into the studio and smashed it to pieces with a claw hammer.

    Nothing crazy about not owning one.
    Reply +15
  • Destiny bug reveals expansion DLC

  • Uncompetative 30/09/2014

    @jcaspian

    Missing Conifers!

    Stuff like this gets cut all the time. Bungie likes to edit their games. They edited Halo: CE. Some still argue that The Library went on for too long.
    Reply +1
  • Uncompetative 30/09/2014

    I bought the Destiny® Expansion Pass for the additional PvP maps.

    I have no interest in the "story" and I have avoided playing it altogether advancing to Level 20 by collecting bounties within free roam and this 'normalized' Crucible. I won't be playing in the unbalanced Iron Banner tournament, but wouldn't mind a couple more maps as good as Shores of Time and Twilight Gap. I think people are expecting too much from what is merely an above average 6/10 video game. Yes, it's expensive, but then the most terrifying thing about this new A L I E N game is that it costs a wallet-clenching £70.

    In the PlayStation Store no one can hear you scream.
    Reply -3
  • Does the Vex Mythoclast gun break Destiny PvP?

  • Uncompetative 28/09/2014

    I don't even grasp how Bungie expected to balance PvP with this density of interrelated buffs and rebuffs. The notion that this could somehow be balanced is just plain ridiculous.

    Warlock versus Titan
    Reply +5
  • Uncompetative 28/09/2014

    5:12m in No Perfection for you!

    sorry, thinking of a better game...
    Reply -9
  • Uncompetative 28/09/2014

    I'd be more impressed if he fired ahead of moving targets.

    Nooby newb newb nooob!!!!
    Reply -11
  • EGX 2014 day four - live

  • Uncompetative 28/09/2014

    Parkour makes everything better... Reply 0
  • Uncompetative 26/09/2014

    @Toaster05 A L I E N on the C64 was excellent. You had to find the cat before it would let you leave and it randomized who was an android. Reply 0
  • Destiny 1.0.2 patch changes how Engrams work

  • Uncompetative 27/09/2014

    @xblbw

    Incorrect. You might just get a Mote of Light.
    Reply +1
  • Uncompetative 27/09/2014

    @Grogmonkey

    It was originally like that colour-for-colour as you described during development. Also, PvP was better because you couldn't spawn with a loaded Shotgun and plan an ambush indoors or spawn outside with a Sniper Rifle and both annoyingly camp, but lower the population density (or foot-traffic) of the centre of the map making that Moon map so very dull, at the outset Bungie regarded these as Power Weapons (in Halo terminology) and put them into the class of Heavy weapons, but I guess someone on the team must have really liked Shotty Snipers:

    Reply -1
  • Uncompetative 27/09/2014

    @Sammoore

    1. Bungie claimed that they wanted to give The Cryptarch a personality, so they made his decoding a bit random, unfortunately this did upset a lot of people getting motes of light out of purples - I didn't mind as I just took it to The Speaker to get a fancy Emblem in PvP.

    2. @legendaryengram twitter feed had a note from @Heng559 telling everyone to save all their purples about one hour ago:

    https://twitter.com/search?q=legendary%20engram&src=tyah

    Destiny's maps have to be periodically repopulated by enemies otherwise subsequent visitors patrolling through the same area would find the first set of Guardians had saved humanity from extinction and be free to go back to The Tower for some Iced Coffee. Bungie weren't expecting players to camp the spawning caves / rooms for hours on end to balance out the statistical unlikelihood of a decent loot drop. All of this could have been avoided if enemies came in by Apparition (sorry, Dropship), or only spawned when areas were empty, or... a patrol sweep by one fireteam would be asynchronous with another that was actually happening at the same real world time, but had been set to be in a subsequent night or day of game time through the use of instancing. You would still hook up with other fireteams converging on the same open area from different directions if your game clocks happened to sync up, then an area would get cleared to be repopulated 'overnight' according to the game's clock, all the while in real time the same map was in daylight and was full of enemies spawned in before the players in that particular instance had transmat down from orbit. It's a lot harder to explain than it should be, but Bungie could have given everyone more sense of accomplishment by having the map stay depopulated of enemies 'until the next day and their subsequent return' which would have allieviated the lack of motivation (i.e. why should I risk my neck to save a society that won't even lend me some halfway decent gear - only to get given an exotic weapon at the end of the campaign long after it was most needed?), as well as prevent this weird social phenomenon of these loot caves which is kind of ironic as they are the only emergent 'social' activity this 'MMO' has inspired in its community besides some silly dance montages.
    Reply +20
  • Bungie nerfs Destiny's magical loot farming Treasure Cave

  • Uncompetative 26/09/2014

    @KopparbergDave

    I loved the premise for this, I imagined traversing the world, wiping out sqauds of enemies, clearing an area out, discovering new areas... but its just an endless cycle, and the enemies literally spawn back again in 30 seconds or less which makes it feel like its pointless to have even bothered in the first place. You run into enemies that look just like the other ones you beat but because they have a higher number against their health bar you know its pointless engaging them.
    Should it have even been an MMO?

    Would it have been better to clear out Fallen from the Mothyards and them either be gone for good, or for them to only come back if returned to orbit and came back there much later only to find fresh waves of reinforcements patrolling in different locations? Would it have been better to play in cooperative mode with friends and be able to chat to them throughout the experience? Would it have been nice to let friends drop-in and drop-out of your patrols and have the game dynamically adjust the difficulty for you or really innovate and have it support the same asynchronous multiplayer of Forza 5 so that suddenly absent friends were replaced on raids by AI mimics.

    What is gained by making it an MMO? What is my motivation as brave saviour of humanity if the Tower is full of shops keen to take your hard earned wealth off you on completing a dangerous bounty, rather... one would think more logically... lend you the gear you need to ultimately protect their future? No one is grinding to unlock more quality cutscenes as the story is execrable, perhaps some have a dubious long-term plan to max out so that Iron Banner won't seem desperately unfair, at least to them, as they blithely gank everyone less obsessed with stats than themselves, so what is the appeal of Destiny beyond a nice soundtrack and some pretty sunsets?
    Reply 0
  • Uncompetative 26/09/2014

    I went along too in order to better understand this social phenomenon, finding an alternative route there via Forgotten Shore that avoided the Wizard that came from the Moon completely although it was so roundabout it felt like I was in Tarkovsky's "Stalker". Waves of Hive would spawn and rush out of this cave into hails of bullets from the Guardians standing aways back and after a suitably long time had passed a group of us would run up and see what was there: mainly greens, some blues, rarely any purples. On my third attempt I did pick up a purple so I went back to the Tower to get the Cryptarch to turn it into a Legendary item and received a Mote of Light that I then took with the others I had collected to the Speaker to splurge on an Emblem:



    I'm playing Destiny because I am a game designer working on an intergalactic MMORTSFPSRPG and apart from No Man's Sky there isn't that much out there that is similar to what I have planned to do and I was a little concerned that FPS and RPG might not mix that well as different stats for weapons and armor obtained from the latter might undermine the skill being the only deciding factor of the other, particularly when thinking about having a fairly balanced PvP arena like in Halo 3.

    Destiny normalizes (or nerfs, gear outside of the Iron Banner tournament), so you either have a choice of grinding / farming for cool gear in PvE only to find that it is not especially different to someone who is a Level 5 with the starting weapon that has the cracked gunsight (and wonder why you bothered), or wait for a match that has those Level Advantages enabled only to discover that you are being ganked worse than you have ever been in Call of Duty.

    I think that I have got pretty much all the insight I wanted to get out of Destiny for how to not do an interplanetary MMOFPSRPG, all without playing through its story, but I am left a little nonplussed as to why so many people are still grinding away at the same bosses - with AI that is only lively if you are a couple of Levels above it.
    Reply +6
  • Someone's found a new loot farming cave in Destiny

  • Uncompetative 26/09/2014

    @LordDemigod

    Is there some way to turn off the intrusive HUD in The Division that I saw in today's EGX talk on "immersion"?

    Alien Isolation gets by fine without one.
    Reply +1
  • Uncompetative 26/09/2014

    @wyp100

    Just kidding.
    Reply -9
  • Uncompetative 26/09/2014

    It's already been fixed in the last fifteen minutes. Reply -12
  • Elite: Dangerous: the David Braben interview

  • Uncompetative 26/09/2014

    @krOnicLTD
    You're toxic opinion was stupid enough the first time, it really didn't need repeating.
    Reply +8
  • Call of Duty: Advanced Warfare four-player co-op mode revealed

  • Uncompetative 25/09/2014

    Hopefully those ugly 'achievement' badges can be turned off in the options as they will be blocking my view of incoming threats. Reply 0
  • Blizzard cancels Titan MMO after seven years of development

  • Uncompetative 25/09/2014

    @tyuur

    Kotaku seem to have got some clues as to the nature of Project Titan as a near future sci-fi MMOFPSRPG set on Earth after a failed alien invasion which left society with exotic new technologies and factional war over the utilisation of its barely understood power.



    It was described as being a lot like Pixar's The Incredibles insofar as you would have a family and a regular daytime job, like an accountant and then rip off your business suit in an elevator to reveal some Nanosuit beneath that enabled you to withstand hails of bullets, go invisible, or teleport into arena based combat not entirely dissimilar to this:



    The developers seemed to want to create a world of virtual entrepreneurs, so that cities were interesting places to hang out between deathmatches. The closest thing I can think of that this resembles is Huxley:



    Project Titan details at Kotaku.

    Personally, I don't think that the people who are attracted to an FPS would want to pretend to lead ordinary lives "by day" in an MMO. It might work to add this to a mystical adventure, like Hearthfire does within Skyrim as a kind of virtual Doll's House system. A style of play which is already being experimented with largely unsuccessfully in Everquest Next Landmark, largely in response to the runaway success of Minecraft.

    Emergent gameplay may require simulation and a mix of procedurally and user generated content, in addition to persistent ecosystems and economics, politics, diplomacy and war redefining a change in territorial ownership and writing a history that can be later read about on illuminated manuscripts - but for me the key aspect that is required for a true revolution in the genre is the asynchronous multiplayer seen in Forza Motorsport 5's Drivatars. This may seem an anathema to the social citizens of an MMO, but they could still do all of that stuff in a PvE cooperative clan, it would just be that adventurers could have unlimited impact on the world around them, (e.g. destroying a whole city built by others) but this wouldn't present a disincentive to the players who just wanted to build great things as their creation would remain unaffected in a parallel universe (i.e. a separate instance, just as there are multiple people racing along the streets of Prague in simultaneous fictions) otherwise I don't forsee these "open worlds" being equally welcoming to the creative and destructive player alike without compromise that either will find intolerable.
    Reply +1
  • Uncompetative 24/09/2014

    @ahrmon

    Every preview is a tech demo, indeed many launched products aren't games until they've received about six months worth of patches.



    These software products only transcend their identity as (semi-broken) systems, when the proper effort is put in to (not merely correct apparent flaws), but ensure what remains in the way of mechanics will repeatedly provide emergent dynamics wrapped up in aesthetics that aid your immersion and provide a ready escapism from the real world that is fun.

    Other artforms, such as Comedy are passive, so they have it comparatively easy as, apart from hecklers, they are not burdened by the requirements of having to be interactive and therefore not being in 100% control of the quality of the content. You are free to shoot at a cave in Destiny, or sit amongst birds and declaim that the game is boring, despite the fact that you are not taking into account that your are coauthoring your own narrative within its world.

    Reply +1
  • Uncompetative 24/09/2014

    The nature of Project Titan is hard to pin down, but based on rumours from this website:

    http://titanfocus.info/_/news/rumors-leaks/project-titan-info-leak-esports-jay-wilson-blizzcon-2013-and-more-r65

    The time travel RPG elements are very reminiscent of Backspace, Bethesda's follow-up skunkworks project to Skyrim that also sadly never saw the light of day:



    http://kotaku.com/a-sci-fi-skyrim-was-in-development-at-obsidian-it-ha-736060432

    Obviously, the mix of sci-fi and magic not only evokes Destiny, but Shadowrun Returns with the talk of its apparent eSports aspirations and 1st person mode evoking the CounterStrike-like Shadowrun:



    But with the addition of Time Travel it could have been a lot like this.

    It's fun to speculate.
    Reply +2
  • Uncompetative 24/09/2014

    @RevanNL

    No Man's Sky is an interstellar MMOFPSRPG.
    Reply 0
  • Uncompetative 24/09/2014

    Project Titan: was near future, post-apocalyptic, sci-fi

    Note: images are not from Project Titan, but are merely concept art.

    There is no solid indication that this was an interplanetary FPS centred around shooting endless waves of zombies as they ran out of a cave...
    Reply +3
  • Forza Horizon 2 review

  • Uncompetative 25/09/2014

    I'll make vroom for this. Reply +4
  • Xbox One price cut by £20 in the UK, now £329

  • Uncompetative 23/09/2014

    @cloudskipa

    What a tempting price, with the undeniably stunning line up of exclusives this year... If you've been sitting on the fence now's a good time to get on board with this generation, things are really starting to heat up!
    Halo HD

    Halo 5: Guardians

    Call of Duty: Advanced Warfare
    (timed)

    Battlefield 4 + Kinect head tracking

    Grand Theft Auto V + Kinect head tracking?

    State of Decay: Year One Survival Edition

    Sixty Second Shooter Prime

    Rise of the Tomb Raider
    (timed)

    Zoo Tycoon

    Xbox Fitness

    Space Engineers

    Screamride

    Titanfall

    Threes!

    Smite

    Forza Horizon 2

    Forza Motorsport 5 Steelbook Edition

    D4: Dark Dreams Don't Die

    Cuphead

    Below

    Crackdown
    Reply -18
  • Uncompetative 23/09/2014

    @cloudskipa

    My ONE was much improved by the addition of rubberized ORB thumbgrips as the extra height makes for more precise steering and aiming. Highly recommended.
    Reply 0
  • Destiny patch makes a few missions easier

  • Uncompetative 23/09/2014

    @Boycie86
    I've reached level 20 and finished the "campaign" and now I've realised I'm looting to get gear to raise my light, to loot some more to raise my light! Seems a bit inane. Surely they could have taken a leaf out of Skyrims book and had procedural missions being generated or something. It's annoying because I love the core mechanics! The shooting is so satisfying!! Just wish there was more to the game!!!
    I think procedural generation will be the only way forward in future. Just think you have all the various weapons in Borderlands, the radiant quests of Skyrim, Civilisation simulates history and the cultural and technological progress which underlies allegiances shifting with diplomacy and ultimately nation redefining wars, No Man's Sky creates and entire explorable universe setting you at the outskirts of the same galaxy whose planets may contain life whose ecosystems you can impact.

    If Bungie had wanted people to play Destiny for the next ten years they really needed to do more than have you kill Phogoth a thousand times, or shoot at a cave a million times to get a non-functioning embossed shield to adorn your back.
    Reply +3
  • How to find Destiny Skywatch loot farming location

  • Uncompetative 22/09/2014

    @HammerStrike
    I could be wrong, but I feel that the enemy AI is dumbed down when you are the same, or lower, level... rendering it dull and lifeless.

    It pays to grind lower level enemies a bit so that encounters are always one or more levels below you as it makes the AI more spritely.

    Those marathon twitch streams showing the immobile bullet sponge enemies as part of a 'duck hunt' sideshow whilst a door was being unlocked by your Ghost (again), probably did not show Destiny in the best light. These enemies need to be easier to kill and worse aim at least with their first shots so you are clued into the direction of threat (as in the sublime GoldenEye 007 on the N64).
    Reply 0
  • Uncompetative 22/09/2014

    Been there. Done that. No purples though.

    You can actually get there from the Forgotten Shore.
    Reply 0
  • Destiny tops UK chart for second week running

  • Uncompetative 22/09/2014

    @abeeken
    I think the sales and reaction to Destiny in particular highlight a growing trend for a market that is the antithesis of Nintendo and what I would call traditional video games. We're seeing a market that is skewed more to a teenage male audience with a focus on shallower experience.

    It disheartens me to read comments like "Oh, it's so shallow and flawed but I love it!" - to me, that feels like an audience that's been bought by the hype and promise rather than being shown "Here's an amazing and complete game experience that you can enjoy in full now." It sends a message to the publisher that this is acceptable and that they should continue to turn out incomplete games that they can monetise further.

    I'll keep buying Nintendo because they give me the games I love that I can't get anywhere else, but I'm looking carefully to the future - incomplete, likely microtransaction driven game titles with a strong multiplayer and "social" focus are something I have zero interest in and, should this be the future then I'll have to retire. Which would disappoint me.

    As a writer, I was getting excited a few years ago when games started presenting strong, mature narratives. Now "Mature" just seems to mean "Boobs and blood and swearing"
    Excellent post, if I had friends and family for couch multiplayer then I'd be all over Wii U like a rash, but I don't so I aren't.

    :-P
    Reply 0
  • GTA5 on PC, PS4 and Xbox One has a new first-person mode, Rockstar website suggests

  • Uncompetative 22/09/2014

    Hopefully there is some truth to this. I greatly preferred the in-car camera from Rockstar's Midnight Club: LA as you could tilt the look stick left and right to check for traffic before pulling out of a busy junction and then find that it reset to showing you the view directly in front of you when you released the stick and it sprang back to the centre again. Quite why they went for an orbiting bonnet camera that you had to manually realign with your direction of travel in GTA V, yet support the appropriate camera mode in scenic vehicles (e.g. Ferris Wheel, Cable Car) is a mystery to me. Of course, they could always let you use Kinect head tracking to look in a different direction from where you were heading on the ONE:



    The heists would then be a lot more like PayDay 2:

    https://www.youtube.com/watch?v=aNF4FJf3o7Y&t=6m56s
    Reply +4
  • The evolution of Destiny

  • Uncompetative 21/09/2014

    I've hit level 20 - been roaming around Russia, Venus, Mars, Mercury and the Moon all without ever once playing the story, just by collecting bounties in the Crucible - and it is still an above average 6. Reply -1
  • Uncompetative 20/09/2014

    I was surprised to find a fluorescent strip light still operating (although flickering) in a seaside bus stop on Venus centuries after the collapse. Reply +45
  • Elite: Dangerous beta 2 launches this month

  • Uncompetative 20/09/2014

    @johnw100

    Maybe your BBC Model B 128 was faster due to it having a second 6502 CPU attached to the Tube interface to support the Bitstick?
    Reply +1
  • Enjoying Destiny's quieter moments

  • Uncompetative 20/09/2014

    @KyngPyn

    Couldn't be bothered with the crucible no? Me neither.
    I've got to level 19 through working my way through bounties in the Crucible and had a lot more fun than my time in the Alpha and Betas struggling through dull Strikes. Indeed, yesterday was the first time I have played a Strike since I bought the game, skipping all the crappy Hive to fight the Vex on Venus in the Vanguard event that's currently running.

    I decided that I would ignore the 'story' and just collect gear through PvP. After all, it isn't as if Legendary Loot acquired in PvE can be used in PvP without having all its stats nerfed.

    Bungie split the Halo community by charging for additional PvP arenas. As a result the population in certain gametypes was extremely low, which then led to even fewer people thinking it was worthwhile to get this DLC as there would be no substantial pool of Optimatched teams to fight. Turn 10 Studios have avoided this problem completely by releasing all additional tracks for Forza Motorsport 5 for free. Activision would be wise to maintain the high population of PvP through some additional free arenas and then find that these players were all the more keen to purchase additional PvE missions to have somewhere different to grind for cool weapons.

    Charging for PvP maps would be commercially short-sighted.
    Reply 0
  • Uncompetative 20/09/2014

    @brider
    Whilst I was testing the Alpha for them I told Bungie to turn the quest markers into the bodies of dead Guardians that you could scan to discover details of their fateful last quest which you could choose to complete if you felt sufficiently brave.

    One such dead Guardian turned up in front of the Temple of Crota on the Moon in their subsequent Beta. I've no idea why they didn't do this more throughout free roam.
    Reply 0
  • Uncompetative 20/09/2014

    @KyngPyn

    Collecting Spirit Blooms.
    Reply 0
  • Bungie announces next two Destiny public events

  • Uncompetative 19/09/2014

    @Arsecake_Baker
    Still trying to figure out what's going on with the pvp multiplayer, in some aspects it plays decidedly like p2p, yet i hear it's on dedicated servers?

    In the amount of time i have played the pvp portion of the game, there seems to be a huge problem with balance and hit detection!
    This may be because of normalisation - i.e. outside of matches where Level Advantages are enabled, such as the Iron Banner ones, the game ensures all weapons cause similar damage and the defense statistic is ignored.

    Weapons can produce much the same kind of damage whether they have high impact and low fire rate, or low impact but high fire rate. I've not used the shotguns at all, so I do not know their effective range in game. Impact is the key statistic on a weapon not Attack # in this 'nerfed' PvP. Consequently, you may have thought that a very high Attack weapon is a one hit kill affair, only to find it ineffective - this may be because of low impact / fire-rate.
    Reply +1
  • Nvidia GeForce GTX 980 review

  • Uncompetative 19/09/2014

    I've been reading these articles for years and I have yet to understand why these cards are tested with fancy settings that mean that none of them consistently hit above 1080p60. It's irrelevant to know how crap they can do 4K, or the teary judder that comes in just bouncing below sixty fps. If current games are too much of a stretch for the bleeding edge, then review these cards with older games. I am sick of lazy PC developers assuming that they can make games that don't run properly as we will all play them again in a couple of years time when we have upgraded our hardware to an appropriate level that is currently unavailable for purchase.

    There is too much complacency about this "Jam Tommorrow" attitude.
    Reply +1
  • Neal Stephenson cancels his Kickstarter-funded sword-fighting game Clang

  • Uncompetative 19/09/2014

    @mrkinder
    Someone interviewing Mr Gates for the BBC asked him that and he said he would, but I think the amount was £10.

    You do know he would hire cars and drive himself about to save money?
    Reply +2
  • Uncompetative 19/09/2014

    @loboMuerto
    Writers shouldn't be allowed to design games.

    Designers shouldn't be allowed to write.

    I don't even have time to explain why I don't have time to explain.
    That Wizard came from the Moon!
    Reply +16
  • A Destiny story summary for people who dozed off

  • Uncompetative 18/09/2014



    This would have been a better track to have at the end.
    Reply +5
  • Uncompetative 18/09/2014

    E.T. phoned in Reply +4
  • Deadly Premonition dev's Xbox One exclusive D4 launches tomorrow

  • Uncompetative 18/09/2014

    @MrBeast
    It's true, both Destiny and Watch Dogs suffered this year to the hype machine. Both are pretty good but could never live up to literally years of hype proclaiming them to be gaming revolutions.
    Both those lack 'discovery'. I would like to be given the freedom to explore an open world and stumble upon sparse encounters or find clues to mysteries that inspired missions. It is something that is common in a Zelda RPG, but one look at Watch_Dogs' over-signposted Chicago map undermines all sense of my character actually uncovering a conspiracy with my assistance, whilst the density of the AI encounters within Destiny's compact levels and the way that the same opponents respawn in identical positions saps the game of desperately needed variety whilst the thick AI and bullet sponge health bars render these encounters predictable shooting galleries lacking in vitality. We should expect more:

    Reply 0
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • Uncompetative 18/09/2014

    @MrTomFTW
    I think @ipar means DriveClub launching almost a year later than originally expected, without weather - to be patched in at a later date. I'm in the lucky position to be able to get both and also plan to get Project CARS.
    Reply +3