XCOM 2 guide
Abilities, building bases, planning research and more!
XCOM 2 review
Punishing and precise, Firaxis has created one of the most demanding strategy titles ever.
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As a, shall we say, "30-something" my crippling Halo addiction, and my enjoyment of MOBAs makes me feel a bit of an outlier here.
This was additionally important as it was required to also utilize DirectX 11 for potentially implementing an experimental Oculus Rift mode for VR support. I can't say for certain if VR support will become a reality at this point, but I have spent quite a lot of time exploring ways to support the Oculus Rift in the new game. These and related advancements have been extremely difficult to achieve. As many of you know, my games are written in DarkBasic Professional, a kind of script language that helps structure things in a more procedural way at a higher level, generally helping me to keep track of and manage the game's codebase better overall. But most of what goes on within DBPro is of course all C++.
Suffice to say we wanted Elite to feel like star wars in terms of how the ships move by banking/rolling and pitching through manoeuvres opposed to the yaw and pitch based FPS style movement most other space games offered (where roll plays little or no part). That limitation to having to do your main directional change manoeuvring by pitching makes the flight path taken to be more cinematic and means a skilled player can predict the manoeuvres of an opponent in advanced by observing their current roll position relative to themselves only. So long as they match the roll quickly enough they can always follow through the inevitable pitch manoeuvre effectively and maintain the chase. If the target could yaw or pitch effectively then it's much harder to assess what they're going to do as they're current roll position doesn't really matter any more.
it really feels like they're just milking the remaining players for their cash via vanity items wrapped in tenuous events that could easily have been implemented as a mode in the core game.
You have followed the development of this game, like me, for 7 years but now you don't like the sound of it and will not buy it. Genuine question: what were you hoping for it to be like?
The fall (bababadalgharaghtakamminarronnkonnbronntonnerronn- tuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!) of a once wallstrait oldparr is retaled early in bed and later on life down through all christian minstrelsy. The great fall of the offwall entailed at such short notice the pftjschute of Finnegan, erse solid man, that the humptyhillhead of humself prumptly sends an unquiring one well to the west in quest of his tumptytumtoes: and their upturnpikepoint- andplace is at the knock out in the park where oranges have been laid to rust upon the green since devlinsfirst loved livvy.
Wogan vs icke was his defining moment for me.
i really hope this doesn't trigger the 'you can beat it in only x minutes, therefore it's a ripoff' club, who always seem to come out of the woodwork. so i'm glad matulef pointed it out, as it always needs to be pointed out - this speedrunner has likely committed several dozen hours to the game in order to become an expert at it. there's your replay value!
I'll carry on being a frivolous, starry-eyed enthusiast, mourning the days when developers felt they could talk candidly about games and their ambitions for them; before an example was made of Molyneux of what to expect if you go too far.
I am unbelievably disappointed by the volume of negativity you are all spewing at a man whos biggest crime is his eagerness to share his hopes for his projects. Did you guys read the interview even? I find him an inspiration, despite all the shit the world throws at him he still has passion for making games. With hatred like this, perhaps he will never tall to anyone again. I am guessing many of you think he is a fucker just because you want to ride the mobs opinion wave. Try to see the good in people, particularly people who are so open and passionate about what they do.
It's poor journalism full stop. Whether you respect him or not. Even if we all take it as read that Molyneux is a useless gobshite it's still amounts to poking somebody with a stick to see how pissed off he gets.
Walker called him a liar.