Uncompetative Comments

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  • Games of 2014: Destiny

  • Uncompetative 27/12/2014

    What ought to have been an expansive, interplanetary, experience interspersed with a scattering of difficult to discover loot chests (some hidden away in dangerous dungeons patrolled by deadly extra-terrestrial occupiers) in a vast post-apocalptic wasteland was condensed to a mere shooting gallery.

    What ought to have been enriched by collaboration was stymied by a system that lacked the ability to have you simply wave back at some stranger in order to join their Fireteam and then opt to mute them thereafter - even before MMOs were called MMOs, but were called MUDs it was easier to chat and join others on shared quests than it is with this mess of a 'SWS' as you didn't need to go into a system menu separate from the reality of the gameworld to invite players to your Fireteam or need to have them be on your Friends lists to hear their warnings that the cheap AI opponents had teleported right next to you. How could Bungie make it so that you could Party Up! with randoms in multiplayer in Halo 3 and then take them into one chapter of the Campaign to compete against each other in a metagame to see how well you could dispatch the more freely roaming, sophisticated, Covenant AI yet utterly fail to do the reverse with their poorly implemented but much hyped Character Continuity?

    What ought to have been supported by a coherent story, expository cutscenes, dialogue with NPCs in both the Tower and the City below, seemed garbled and desultory in its presentation. How often did I strain to hear some explanation from Peter Dinklage as I walked away to fight off some horde? Wouldn't it have made better sense to have the community collaboratively unlock the Grimoire Cards for shared access in an additional room within the Tower, staffed by a Librarian, no less? After all, the info soon appeared on wikis for anyone to access, making the smartphone app pointless.

    What ought to have been accessible through an articulate control scheme demonstrated clear signs of a team in love with every idea that they had ever brainstormed, back even to the time when it was called Project Tiger and was meant to be a 3rd person 'Knights of the Round Table at Camelot' affair, set in a land of faery magic, not totally unlike Dark Souls. I suspect when the 'Superhero by night, everyman by day' Project Titan MMO began to lose focus, Activision Blizzard got jumpy and cancelled that and urged greater creative caution on Bungie's magnum opus, cuts were made, their lead writer Joseph Staten left one of the highest paying jobs in videogames to work on something with more... substance:

    What ought to have been an immersive, experiential, FPS was ruined by the desire to rip the camera out of the back of the player's head to "showboat' some Supercharged special move, only to fix the resultant disorientation through an excess of autoaim - for example, with the Golden Gun. This may well be an artefact of code originally developed back when it was all 'Swords and Sorcery' and it is my guess that Activision threatened to cancel a project that had wasted over a year creating lore and concept art and told them to study the hugely successful Call of Duty: Black Ops in order to make a mass market FPS with a Teen friendly sci-fi theme.

    To illustrate my point, here is the Default control scheme for Destiny on the PS4, it wouldn't have made a difference to pick an alternate control scheme out of those which are provided as they are all terrible, clumsy, artefacts of a design team that you'd never think came up with Halo 3:

    First of all let's get rid of those stupid emotes, you will want to be able to Wave back at a stranger by pushing Up on the D-Pad to join their Fireteam and toggle Fireteam chat by pressing Down. Dancing just undermines the seriousness of the endeavour. You are supposed to be an amnesiac zombie that has been teleported back into existence from forensic material found on your sun-bleached skeleton by a Ghost drone of a God like entity who had formerly accelerated your longevity so that you could achieve great things that you can no longer remember and no one has the time to explain even why they don't have the time to explain. Rush, rush, rush! Kill, kill, kill!! Stop asking questions!!! The City is in peril, even though it seems completely unthreatened... not that you go down there much... as if you even care. Who are you? What are you? Let's talk to this robot and see if he has some Bounties for me to collect, to at least combat this pervading sense of ennui...

    Second, let's move the Grenade and recharging special Melee attack off the bumpers onto Left/Right respectively, so that L1 is the oft-needed Jump and R1is plain old Melee, for when you don't want to waste your Fist of Havoc on a lowly Thrall when caught out reloading. This means that Super Ability can reliably be activated by the Cross face button, rather than some tortured bumper button Combo. Crouch gets used plenty, so that should go on R3, swapping places so Player Highlight is Circle.

    See? You didn't need to buy that expensive SCUF controller with those paddles underneath after all.

    What ought to have been an interplanetary MMORTSFPSRPG with emergent gameplay resulting from the opaque internecine strategies being formulated by the forces of The Darkness went from half-baked social shooter, to increasingly repetitious loot shooter, to utterly mindless cave shooter in a matter of months. Don't want players farming caves? Well, make the map a bit larger and prevent the players from having clear sight-lines to where you seek to repopulate the map. Consider shipping in more enemies from the air with dropships. Let players wipe out all life, so it doesn't spring back as in Far Cry 2 on your return to a recently cleared area, force the players to wait for nightfall or just leave for orbit and return 'the next day', after all, who is keeping track of the contemporaneity of this Shared World anyway that only seems to support sixteen simultaneous players in the Tower?

    Elite: Dangerous seems to manage all of this at the scale of an astronomically large galaxy, with a subtle interplay between player actions and its persistent NPCs and emergent coauthored narrative:


    What ought to have been an opportunity to showcase original gameplay only possible on next-gen consoles, became a cross-generational fudge bolstered by undeliverable levels of hype. It isn't even a terribly good business model to sell these Expansion Packs to cover their half a billion dollar costs when the core game is mired in fiddly menu management, the content is endlessly recycled, the story next to non-existent, there are no identifiable characters for you to empathise with, all motivation will soon sap from your bones and you will start to feel like the skeleton your Ghost found in Kamchatka.

    What ought to have been light and ephemeral, subtle and thoughtful, varied and vigourous, epic and adventurous, charismatic and continuous, deep and bounteous was dead and dense.
    Reply +1
  • Captain Toad: Treasure Tracker review

  • Uncompetative 23/12/2014


    They wouldn't have been able to criticise the lack of gameplay innovation in next-generation titles if it had deemed Nintendo's console worthy of inclusion.
    Reply +57
  • Halo: The Master Chief Collection gets Halo 4's Spartan Ops

  • Uncompetative 23/12/2014

    I relish being downvoted by pay-per-post Microsoft shills. Reply -12
  • Uncompetative 23/12/2014

    343i can capitalize on people's short memories.

    Expect more of this launch broken, fix later, throw in freebie, strategy.

    Don't expect to see me buying Halo 5: Guardians. I have not forgotten.
    Reply -18
  • Star Citizen progress continues with Arena Commander 1.0 launch

  • Uncompetative 23/12/2014


    Fine, but he is not working his way towards his ambitious vision. Dividing a huge project into modules is not a sound strategy to avoid all development headaches and you magnify integration, testing and balance woes along with dealing with multiple studios which is a bit like herding cats.

    Rockstar did not make GTA V out of the blue, but spent the preceding decades refining their experience and tools making evolutions of the same balanced formula. Chris Roberts can't even know that Star Citizen will be fun before the whole thing is finished.
    Reply 0
  • Uncompetative 22/12/2014


    I don't think it is a scam, but a failure in the making. Why? Well, look at GTA V which attempts less, but was made by developers who had gained practical experience through the prior completion of The Ballad of Gay Tony, The Lost and the Damned, GTA IV, Vice City, San Andreas and GTA III. Even Midnight Club LA and Rockstar Presents Table Tennis must have helped them build GTA V.

    Even though Chris Roberts has experience in making successful PC games, that was eons ago technologically-speaking. One simply does not jump to warp speed from a standing start.

    Reply 0
  • Games with Gold January offerings include The Witcher 2 and D4

  • Uncompetative 22/12/2014

    Me too. I got as far as seeing Geralt's squeeze's bum.
    Reply +1
  • Student-made Ukip parody game upsets Nigel Farage

  • Uncompetative 22/12/2014

    Wait a mo... They needed FIVE developers to make UKIK? Reply +4
  • Elite: Dangerous review

  • Uncompetative 22/12/2014

    I'd play the game in the advert, but not this snooze fest. Reply -51
  • Halo 3: ODST campaign coming to Halo: The Master Chief Collection as DLC

  • Uncompetative 22/12/2014

    I'd prefer to have separate authentic unranked slayer maps.

    Others have asked for an objective playlist, but whilst everything remains unranked at the moment it would be simpler to just make it easy to party up with randoms by pressing (X) and take everyone in to another lobby such as Custom Games - where you could access any objective or zany community created gametype like Fiesta, Grifball or Hammerzeit. It would be a nice way for 343i to showcase popular forged maps, by adding them to a changing roster of matches for the party leader to select from and have the option to stick with. They could even 'host' a series of gametypes in rotation that would be part of their publicly accessible player profile.

    At the moment those wanting objective matches find that slayer is often the more popular choice in the vote, or when they do get to play something like CTF those who wanted Slayer BRs quit, leaving imbalanced teams. I wouldn't mind if all titles stayed unranked except the Halo 2 Anniversary Edition provided that the maps in Halo 3 multiplayer were identical to those in the current 360 version.
    Reply 0
  • Xbox One vs PlayStation 4: Year One

  • Uncompetative 22/12/2014

    It is daft to expect gameplay innovation when development costs force most AAA titles to be cross generational compromises. Even when they make a broadband connection a requirement in single player, I doubt that the innovations this brings improve the quality of the experience for the player. Did Watch_Dogs really need to support 'hackers'? Did Destiny really make the serendipity of encountering other players out in the wilderness the foundation of a 'social shooter' where you would hook up with total strangers to tackle the superficial challenge of a Public Event and rely on them not flaking out of a series of Strikes in the hopes that over time they would become a dependable recruit on your fireteam when you organised a Raid and not flake out on you at a critical juncture due to real life demands on their leisure time which they, correctly, deemed to be more important a relationship to preserve than the ad hoc acquaintanceship they had made with you, their remote, unmet, faux friend? Would it not have been more sensible for Bungie to just make a sci-fi Skyrim without this attempt at being an interplanetary MMOFPSRPG where:

    a) you couldn't manually pilot you spacecraft between planets
    b) you couldn't visit any planet or moon in the solar system
    c) you couldn't all gather in great numbers for events
    d) you couldn't stay in first person whilst shooting
    e) you couldn't hold a conversation with an NPC
    f) you couldn't choose the outcome of the story

    Here you can see the immersion afforded by the first person point of view is disrupted by wrenching the camera back from the player to 'showboat' the activation of the Golden Gun. Halo: Reach is also not a FPS because of the way it handles assassinations. Halo 3 remains a FPS despite the third person point of view being used when you are carrying a Human Turret as that is a mode which you explicitly enter and leave, like boarding a Warthog, whereas Destiny has you abruptly shift your point of view (throwing off your tracking of targets and forcing you to reacquire your aim) with no 'I'm entering this' or 'I'm abandoning this' mode change. It isn't nitpicking to say Destiny isn't an interplanetary MMOFPSRPG, when Bungie only marketed it as a 'Shared world shooter', as many clearly hoped for greater scale and scope, expecting Chicago, Europa and a second Awoken hub, to be able to wave back at a stranger to join their fireteam rather than fuss around in the system menus attempting to join them only to find that they had long since left the area, to find your friends waiting for you in the Tower rather than a bunch of randoms simultaneously talking to the Cryptarch, dancing and kicking a ball around, like some pale imitation of Phantasy Star Online, to have a balanced unnormalised PvP by making higher rated player take longer to respawn if lower rated players killed them, to have an announcer that was enthused about the combat going on, to have killstreaks make your Ghost transmat ammo into your Heavy weapon that were proportionate in length to the damage potentially dealt by your unnerfed rare, legendary or exotic shotgun, sniper rifle, rocket launcher, or machine gun; with Specials simply becoming a second Primary, to have less fiddly controls that put the recharging abilities on D-Pad Left and Right so that [RB] / [R1] always remained Melee and never got stuck as Fist of Havoc and got wasted thwacking away some low level Thralls when you planned to save it up, but were caught reloading, to have a story that had more than three cutscenes in it and whose lore appeared in the game, say unlocked as Guardians discovered it, in a shared Library in the Tower, where your amnesiac zombie could define themselves by the adoration of common people in the streets and markets of the City, to feel special, to feel that their efforts in PvE mattered, as threat encroached upon the City as their level increased and hordes had to be fought back from outside its crumbling walls, to give NPCs backstories and relationships between each other which you could be able to uncover through interactive dialogue trees even if nothing developed your own identity apart from a new jumping ability, or to even have you eventually find out who you were and why the Ghost never told you, which to avoid internet spoilers would have to be one of many character biographies recycled amongst the players should they wish to investigate the ruins of the Golden Age for clues to the nature of their past and better understand their role and responsibilities in the future.

    I really don't think Bungie's technology made their open lobby PvE superior to Borderlands, or even a singleplayer experience like Skyrim. So, in this discussion of the lack of innovation in the gameplay of the majority of next-gen games it might be worth asking if Player Invasion and Public Events and Character Continuity and Levolution and 64 players and Nemesis Systems even work, let alone improve anyone's entertainment experience. Cooperative Hyper Light Drifter may condense everything Destiny aspired to be and do it better, with more charm and less expense. No Man's Sky may deliver an entrancing blend of DayZ and Journey whilst EVE Online, Star Citizen and Elite: Dangerous compete to out geek each other and bore their broader potential player population to tears. Hopelessly bloated AAA titles driven by bullet points on the box for features no one even asked for may become eclipsed by original, well crafted, indie titles that simply deliver short bursts of fun, like: Broforce, Lovers in a Dangerous Spacetime, Rime and Cuphead.

    I'm not going to be snobbish about indie games if only they provide my fun. Perhaps, AAA titles need to stop trying so damned hard to do things that prior hardware and infrastructure prevented and just concentrate on accessible articulate control schemes, balanced mechanics, emergent dynamics and dramatic aesthetics that give you a reason to continue pushing buttons, in that order of priority - not attempt some hyper realistic cinematic experience interrupted by clunky quicktime events, or stuff so many actions onto a standard gamepad that you are compelled to spend out on a pricey SCUF controller to have any chance of being competitive with a more ergonomic design, or fool around with unreliable strangers as a potential source of happiness.
    Reply -2
  • Uncompetative 21/12/2014

    If these next-gen consoles had come out in time for Xmas 2015, they would all do 1080p60 and have decent launch line ups, including Watch_Dogs, DriveClub and Titanfall, along with extended open betas for PlanetSide 2 and Destiny. After all, it is not like we all haven't got extensive backlogs of games to finish. Some of the best titles we are likely to experience in the next six months are in our hands right now.
    I wrote that on the linked article one year ago, got negged...

    The best hope for 1080p60 is Nintendo's Wii 3.
    Reply +3
  • Star Citizen's Chris Roberts doffs hat to Elite: Dangerous

  • Uncompetative 20/12/2014


    Elite: Dangerous has ships that fly like a fighter jet, but look like a bus.

    Star Citizen has ships that look like a fighter jet, but fly like a bus.

    Reply 0
  • Minecraft creator Notch bought the most expensive house ever in Beverly Hills

  • Uncompetative 19/12/2014

    I would have thought that this would appeal more to the creator of Minecraft.
    Reply +25
  • Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

  • Uncompetative 18/12/2014

    I hate people. This is a terrible, dumb, stupid lawsuit and is the reason the economy is constantly in the shitter. At any point did Sony say the entire game runs at native 1080p/60? Then his argument is null. This is just going to lead to companies never divulging anything technical about their games in the future for fear of frivolous lawsuits. Then when it comes to me, gaming enthusiast, I no longer have any idea which version of the game runs better. Do I buy on PS4 or X1? Who knows, because now no studio will say anything about resolution and framerates ever again. Now I'm going to have to constantly preorder two copies and have to constantly return one
    ...or preorder neither and wait to see what the guys over at Digital Foundry have to say, then buy the game when it is a little cheaper - you must have something to occupy your time in your gaming backlog, haven't you?
    Reply +2
  • Dedicated Halo: CE multiplayer playlist added to Halo: The Master Chief Collection

  • Uncompetative 18/12/2014


    It is both. Max Players 6, Min Players 4.

    2v2 / 3v3
    Reply -1
  • Uncompetative 18/12/2014


    It caused such severe crashes that I kept having to reset my console. I eventually grew frustrated, after seeing no improvement from installing multiple patches, and unintalled it.

    However, after monitoring the wait times in matchmaking by watching Twitch livestreams I had a certain measure of confidence that this last update had made a significant impact on the litany of faults that had smeared its aura of robustness. I decided to reinstall it along with Forza Horizon 2: Storm Island so that I would at least have one good thing to cheer me up if Halo: The Master Thief Collection was still broken.

    After a slightly shaky start in which I felt that the wait times were still too long. As the night wore on the lobbies filled in under a minute. I think other people might not have got around to patching their copy as fast as me and when my UK time zone aligned with the evening in the US the player population skyrocketed and I was able to play CE, 2, 3 and 2AE SWAT in swift succession without any excessive waits, or bugs. I did feel that my hits weren't being registered as I had before in the past, but on quitting the Twitch app and restarting this did seem to improve and I was able to help my team win a game in Last Resort (which is my favourite map) and started to forget about all the horrendous problems I had suffered.

    Hopefully 343i will make further improvements as I did not a weird localisation error on one of the carnage report screens, but it has gone from being completely unplayable and not of merchantable quality, to being passably ok. It may be sensible for you to try reinstalling it as it does take a long time and then you will be set for the Halo 5: Guardians multiplayer beta (which requires an additional download) on the 29th December. Which even if you hate it you have paid to have access to it, so you may as well try it out.

    I'm pretty sure I played BDobbins on 2's Terminal map last night. So, I'll include his vid here if you haven't already watched it as he is far better at articulating things than me:

    That said, I will still play Halo 3 multiplayer on my 360 even though it work on my ONE, because I don't like what 343i have done to the object placement on the maps. At some point someone will get around to using the Forge to create authentic versions, but I'm also finding that due to the lack of ranking I'm thrown in to matches with very experienced and skillful players, something that I hope will improve as ranking is reintroduced and I can play with those of intermediate ability, whilst those experts/try hards/rapid fire cheats are all fighting it out with each other in Optimatched games.
    Reply +1
  • New Steam controller design leaked

  • Uncompetative 18/12/2014

    They are both circular concave trackpads that behave like trackballs, but the left one has a textured overlay (not a 'protrusion') which is all but flat, yet would serve for use under contextual redefinition in menus and old-school games that require eight-way digital directions. I don't have a clue what the smaller circle is up to... Reply 0
  • The first Elite: Dangerous player to reach Triple Elite status gets £10K

  • Uncompetative 17/12/2014

    Can I do this in singleplayer? Oh, wait... Reply -2
  • Hasbro and Jagex's Transformers Universe to close down next month

  • Uncompetative 16/12/2014

    Why so many MMOs? Clearly they don't appeal. You don't feel special if the world is chock full of heroes. Cooperative multiplayer with real life friends makes some sense. Even online leaderboards and rivals challenges. Yet expecting massive numbers of players to consistently populate servers and make the game interesting through their presence whilst they also pay a subscription is folly. If anything they should be being paid to show up and be available for raids and chat. Freemium turns everyone off. There's only a finite amount of revenue that can be obtained from 'sidegrades'. DLC is either criticised for being too big to download on your capped broadband, or some kind of rip-off as it is already on disc without enemies and set dressing.

    Maybe the correct approach is to have AI mimics of absent players - like Forza Motorsport 5. Have some confidence in the quality of your game and charge full price for it. Then ensure a strong community by releasing extra places to play for free, so that everyone has them and the product is better value for money to latecomers.You could have an infinitely large sandbox and populate it with a random sample of AI mimics of absent players. All you would miss would be chat with strangers - not that this has ever been a good idea.

    I really don't think these alternative business models work.
    Reply +9
  • Forza Horizon 2's first expansion introduces new cars, new area

  • Uncompetative 16/12/2014

    Xbox One Game Store forum says that Storm Island should be available in the UK after eight. Mint! Reply +1
  • And here's another Halo: The Master Chief Collection patch

  • Uncompetative 16/12/2014

    Matchmaking seems to take several minutes, map loading takes too long, but at least teams seem to be balanced. I had to play Assembly with 7v2. Guess which side I was on. I've yet to see evidence of that yet based on this Twitch stream. I may try a reinstall after I've got hold of the Forza Horizon 2 DLC.

    Reply 0
  • Uncompetative 16/12/2014


    Battlefield 4 never had problems this bad.
    Reply 0
  • Elite: Dangerous and the art of the galactic grind

  • Uncompetative 16/12/2014

    Give me a weekend with the source code and one engineer and we could hack together a single player mode and there would be no need for all of these refunds. Reply +2
  • Destiny: The Dark Below review

  • Uncompetative 15/12/2014

    Still better value than Halo: The Master Thief Collection. Reply -26
  • Video: The Crew and the chequered history of the carPG

  • Uncompetative 13/12/2014

    What happened to M.O.O.R.?

    Massively Open Online Racing - as in Test Drive Unlimited 2.
    Reply +3
  • Advanced Warfare sales 27 per cent below Ghosts in the US

  • Uncompetative 13/12/2014

    GOTY Reply -13
  • Dodgy crowdfunding project Areal returns as Stalker Apocalypse

  • Uncompetative 12/12/2014

    More chance of getting a decent non-linear single player adventure by funding this than throwing £s at David Braben. Reply 0
  • New Just Cause 3 screenshots show parachute, grapple, explosions

  • Uncompetative 12/12/2014

    The once proposed microtransations have put me off buying this. Reply -12
  • Video: Why you might not want to pre-order The Order

  • Uncompetative 12/12/2014

    Press (X) not to buy Reply -6
  • Richard Garriott's Shroud of the Avatar is Ultima Online 2 in so many ways

  • Uncompetative 11/12/2014


    Somehow I don't think $1050 is a microtransaction.
    Reply +1
  • DriveClub revisited: is dynamic weather a game-changer?

  • Uncompetative 11/12/2014


    Does that mean that the 7/10 Forza 5 is also worthy of a re-review since T10 added a tonne of free content in the form of tracks and cars integrated into the main career, Drivatar data is a world away from what it was at launch, the eradication of the need for MT and a complete overhaul in the balance of player progression?
    Absolutely. It was an idiotic score, echoed by Edge's stupid, snarky review, and excerpt of which follows to demonstrate its tone:

    ]There’s no way to sell unused cars back to the AI or to other players, no bespoke onscreen speedometers, no test driving a car before purchase, no kid-friendly Kinect steering or Kinect support in Forzavista, no opportunity to load a circuit-specific tuning setup before a career race, no exiting from a race series without loading up the next track, no unicorn cars, no ‘reasonably priced car’, no auction house, no storefront, and no surprise, really.
    What a bunch of try-hard wannabe critics...

    Clearly, DriveClub isn't as good a racing simulator as Forza Motorsport 5, but then Evolution Studios never claimed that it was so its somewhat spongy handling and lack of the same tunable assists in Turn 10's masterpiece is just confirmation of it being a casual arcade racer - and there is no shame in being that.

    Given that you can now cut corners without a daft penalty countdown obscuring your view of the road ahead, multiplayer finally works, and you have dynamic weather that includes snow in Norway, DriveClub deserves a 7.

    Forza Motorsport 5 has greatly benefitted from several free tracks and it can in no way be understated the significance of having the awesome laser scanned Nordishleiffe in there, and I would argue that it deserves a 9 even if it costs me £180 for an enhanced experience.

    To put my scores in perspective Destiny remains an above average 6 so I invite you to adjust my scores appropriately using that as a baseline should you want to.
    Reply -4
  • Video: Enjoy a slice of rage on toast with I am Bread

  • Uncompetative 10/12/2014

    Thanks, Ian. That cheered me up. Reply 0
  • The Crew review

  • Uncompetative 10/12/2014


    DriveClub is alright now. Fixed. 7/10.
    Reply +6
  • Witcher 3 dev: "Market is afraid of badly polished games on next-gen"

  • Uncompetative 10/12/2014


    I wouldn't mind so much if it my ONE was as automatic about the process as my PS4 and installed as well as downloading.

    I spent a good 15 minutes last night launching every game and app to give it an opportunity to install their updates should they have them, rather than get hit with a delay just when i'm ready to play Forza Horizon 2 for example.
    Reply +1
  • DICE vows: Final Stand is not the end for Battlefield 4

  • Uncompetative 10/12/2014


    I've always liked Harvest Day best.
    Reply +3
  • Uncompetative 10/12/2014

    I shot down a jet with the railgun, yesterday. Fun times... Reply 0
  • The Dark Below makes Destiny's mistakes all over again

  • Uncompetative 10/12/2014


    Loads of grinding for no real pay off and when you do finally land a decent weapon a well or so later biggie decide it's too powerful and nerf it meaning you have to grind all over again.
    I'm still annoyed that Bungie nerfed and buffed a lot of the weapons making the stats in my Destiny Limited Edition Strategy Guide not worth the paper they were printed on. I'd prefer it if they released new weapons and armor to counter stuff that was deemed to be out of balance rather than alter what had already been catalogued in detail for apparent posterity in hardback.
    Reply 0
  • Uncompetative 10/12/2014


    By then there will be another lot of DLC which raises that ceiling and provides ornate armor and erotic weapons.
    Reply +5
  • Uncompetative 10/12/2014

    It did seem like more of the same, yesterday, when I took on The Dark Below by myself. I had bought the Expansion Pass because I really like PvP. Indeed, I haven't played any of the garbled story at all and have reached Level 20 through completing bounties in the Crucible and Iron Banner tournament with my Khvostov Auto Rifle. It may be unbalanced and overcomplicated, but I still enjoy Destiny for its PvP and only farmed the initial area of Fallen in Kamchatka until I could leave PvE well alone. If it wasn't for Daily Strikes I would never have gone to the Moon, Venus and Mars as I have yet to obtain a warp drive for my Arcadia jumpship!

    However, I thought I'd give The Dark Below a try, yesterday. If only to compare it to the quality of the story in this new part. I watched the cutscene with Eris Morn and found that before I went to do this Raid thing on the Moon (which I probably couldn't even get to as I hadn't the means to fly there), the game wanted me back in Old Russia in the area where I once took down a Spider tank single handed after a three hour boss battle using my trusty starting weapon with the cracked gunsight. It warned me that this was a Level 24 strike and was to be considered VERY HARD then I tried to get in and it said that I needed better gear. Luckily, I had some Legendary 'trousers' that gave me some "Light", which I had been obtained from Cave Shooting, so I equipped those and was let in.

    Barely able to kill the first Level 24 Fallen gave me pause, but I cleared those out and then ran into a floating Hive witch, who threw fireballs at me, and her Thrall minions who would have swamped me if I had not hid on a rooftop. I never did kill her, but in killing her minions I found that she was no longer around. So, I headed in to confront a big dude with a sword, who initially seemed impossible to even damage, but then eventually I managed to dodge away enough to give my Heavy Machine Gun some chance to reload, throw some Supers into the mix and wind up with his sword.

    Yay! This is new... I thought, and let everything recharge whilst I got my heart to stop racing. Then I headed around the next corner only to be swamped by Thralls that I was unable to kill with the sword and in retrospect should have taken out with my Area of Effect attack gaining Eris's melee bounty.

    As I had died I lost the Sword of Crota. Is it even possible to put down a Relic and pick it up again? Having not played the Vault of Glass, I didn't know. However, I kept going deep into some Hive mine and had to face a really tough boss, who I was managing to damage eventually on my third attempt when I was blindsided by a pack of Thralls and gave up exhausted, deleting Eris's bounties happy in the knowledge that these new PvP maps: Skywatch, Pantheon and The Cauldron were more than enough value for me.
    Reply +1
  • Today, Sony is selling PS4 20th Anniversary Edition consoles for just £19.94 each

  • Uncompetative 10/12/2014

    £45,300 plus the week long shop rental is pretty cheap PR.

    Based on this formula using original teardown cost of PS4:

    (($381 - £19.94) * 94) +($381 * 100)
    Reply -1
  • That Dragon, Cancer succeeds its Kickstarter goal

  • Uncompetative 10/12/2014


    You do realise you have to die of something?
    Reply -20
  • The race to defeat Destiny's (new) toughest challenge begins

  • Uncompetative 09/12/2014

    I'm enjoying the new PvP maps. Reply 0
  • Paul McCartney is a hologram in the music video for Destiny's Hope for the Future

  • Uncompetative 09/12/2014


    are the

    are the
    Reply +1
  • Uncompetative 08/12/2014

    There's a lady who's sure all that GLIMMER is gold
    And she's buying the upgrades to WEAPONS.
    When she has them she knows, that her legends are told
    Of a GUARDIAN fit for the BANNER.
    Ooh, Ooh, and she's climbing the LEVELS to 30.

    There's a door in the wall but she wants to be sure
    'Cause you know sometimes LOOK needs INVERTING.
    On a car by the path, there's some birds who flap off
    Sometimes all our doubt are forgiven.

    Ooh, it makes me wonder.
    Ooh, it makes me wonder.

    There's a quadrant that's red when I LOOK to the WEST,
    And my GHOST is squeaking for leaving.
    In my thoughts I have seen RINGS that woke through the KEY,
    And the voices of GRUNTS who fall screaming.

    Ooh, it makes me wonder.
    Ooh, it makes me wonder.

    And it's whispered that soon, if we all CLEAR the ROOM,
    Then the SPEAKER will lead us to freedom.
    And a new day will dawn for those who stand strong,
    And the forests will echo with gun fire.

    If there's a rustle in your hedgerow, don't be alarmed now,
    It's just a clock clean for the gay teen.
    Yes, there are three paths you can go by, but in the long run
    There's still time to change the CLASS you're in.
    And it makes me wonder.

    Your head is humming and it won't go, in case you don't know,
    Death's ARROWS calling you to join him,
    Dead lady, can you see the cloud GLOW, and did you know
    Your stairway lies on the whispering WIND?

    And as we fight on down this road
    Our shadows taller than our soul.
    There walks a lady we all know
    Who shines white light and wants to show
    How everything still turns to gold.
    And if you listen very hard
    The tune will come to you at last
    When all for one and one for all
    To be a cock and not to fail.

    And she's buying a stairway to heaven.

    Stairway to Heaven - would have made a better outro to Destiny than Paul McCartney's terrible song and Bungie could have even adapted the lyrics! Original Led Zeppelin version. Much better...
    Reply -9
  • Uncompetative 08/12/2014

    Riddip. Reply 0
  • Xbox boss points to Killer Instinct in response to Sony's Street Fighter 5 deal

  • Uncompetative 08/12/2014

    How about just getting Halo 3 to work at 1080p60? Reply -3
  • 1.4GB DriveClub update adds dynamic weather

  • Uncompetative 08/12/2014


    Ironically, for where I live the sun was in my eyes!
    Reply +2
  • Uncompetative 08/12/2014

    Seems to work fine for me. Quite impressive.
    Reply +14
  • Uncompetative 08/12/2014

    I'm already getting wet! Heavy Precipitation. Reply -1