Wasteland 2 walkthrough
Our walkthrough for the campaign and side-quests.
Crown of the Ivory King walkthrough
Every boss strategy, bonfire and item.
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I can see Microsoft caught in 2 minds on allowing windows 10 to run xbox games, on one hand there would be no reason to buy an xbox one at all. On the other hand if they do it right and make it so the devs don't have to do anything or very little to get xbox one code running on every PC it does open a huge user base to sell xbox games to.
Destiny blazes a clear trail through the middle of the desolate no man's land that, for years now, has segregated the bombastic emptiness of shooter campaigns from the frenetic slaughter of multiplayer. And it does so with a poise and depth that its few peers - games like the charming but scrappy Borderlands and Far Cry - cannot match; a poise and depth that will keep people playing it for years.
I loved the premise for this, I imagined traversing the world, wiping out sqauds of enemies, clearing an area out, discovering new areas... but its just an endless cycle, and the enemies literally spawn back again in 30 seconds or less which makes it feel like its pointless to have even bothered in the first place. You run into enemies that look just like the other ones you beat but because they have a higher number against their health bar you know its pointless engaging them.
What a tempting price, with the undeniably stunning line up of exclusives this year... If you've been sitting on the fence now's a good time to get on board with this generation, things are really starting to heat up!
I've reached level 20 and finished the "campaign" and now I've realised I'm looting to get gear to raise my light, to loot some more to raise my light! Seems a bit inane. Surely they could have taken a leaf out of Skyrims book and had procedural missions being generated or something. It's annoying because I love the core mechanics! The shooting is so satisfying!! Just wish there was more to the game!!!
I think the sales and reaction to Destiny in particular highlight a growing trend for a market that is the antithesis of Nintendo and what I would call traditional video games. We're seeing a market that is skewed more to a teenage male audience with a focus on shallower experience.
It disheartens me to read comments like "Oh, it's so shallow and flawed but I love it!" - to me, that feels like an audience that's been bought by the hype and promise rather than being shown "Here's an amazing and complete game experience that you can enjoy in full now." It sends a message to the publisher that this is acceptable and that they should continue to turn out incomplete games that they can monetise further.
I'll keep buying Nintendo because they give me the games I love that I can't get anywhere else, but I'm looking carefully to the future - incomplete, likely microtransaction driven game titles with a strong multiplayer and "social" focus are something I have zero interest in and, should this be the future then I'll have to retire. Which would disappoint me.
As a writer, I was getting excited a few years ago when games started presenting strong, mature narratives. Now "Mature" just seems to mean "Boobs and blood and swearing"
Couldn't be bothered with the crucible no? Me neither.
Still trying to figure out what's going on with the pvp multiplayer, in some aspects it plays decidedly like p2p, yet i hear it's on dedicated servers?
In the amount of time i have played the pvp portion of the game, there seems to be a huge problem with balance and hit detection!
I don't even have time to explain why I don't have time to explain.
That Wizard came from the Moon!
It's true, both Destiny and Watch Dogs suffered this year to the hype machine. Both are pretty good but could never live up to literally years of hype proclaiming them to be gaming revolutions.