Uncompetative Comments

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  • Chris Donlan on: Gaming's cruellest downgrade

  • Uncompetative 23/05/2015

    i wanna play THAT game. This is true for almost every game, isn't it? No matter how good they eventually look, it is still a wrench to see them back on the drawing board before the death of a thousand cuts has begun.


    Not for Destiny and its faery frog bosses as far as I'm concerned.
    Reply +4
  • Performance Analysis: The Witcher 3: Wild Hunt

  • Uncompetative 21/05/2015

    @riseer

    Thank you for the response. I had wondered if the 32MB of 109 GB/s ESRAM was something of a bottleneck for the ONE. I have heard talk that the new DirectX 12 SDK makes this faster RAM cache easier to utilise with a better API.

    By contrast the PS4's has 8GB of 176 GB/s of GDDR5 RAM to play with, thankfully doubled from the 4GB that was originally planned for the system:

    http://www.videogamer.com/news/ps4_originally_had_4gb_ram_sony_confirms.html

    http://www.playstationlifestyle.net/2013/06/12/if-you-go-with-4gb-of-gddr5-ram-on-ps4-you-are-done-said-randy-pitchford/

    Obviously, it doesn't help to have eight cores if you then squander that power on snapping a twitch.tv feed, or broadcasting gameplay, as well as simultaneously downloading patches...

    However convenient all of these features may be it would be preferable to have those cores be utilised for games. I'd happily reclaim 11% of the GPU reservation to no longer be able to uselessly speak and gesticulate at my ONE, or however much could be gained by scrapping the Snap UI. Given that I can leave both my next-gen consoles resting overnight then this is a good opportunity for them to pre-load or download or patch their games without taking away from the CPU cycles focused on games.

    Ideally, we would have a couple of extra cores for OS based tasks such as twitch / skype / spotify / background downloads giving us 10 cores in each console with 8GB of GDDR5 RAM in each of them.
    Reply 0
  • Uncompetative 20/05/2015

    @Dizzy

    A pity these consoles are so weak right out of the gate. It could have been so much better if Sony or MS had invested some money in a real next gen system.

    Anyway... that being said... console versions of the Witcher is still a kick ass 10/10 game and is clearly pushing the next gen consoles to a high watermark.
    I still wonder what we could have reasonably expected from a next-generation not rushed out to compete against the perceived threat of the sequel to the fantastically popular Wii.

    If Microsoft hadn't wasted money on bundling Kinect 2.0 and Sony narrowly avoid doing the same with their PlayStation 4 Camera and the PlayStation Move and both given developers another year to develop their launch titles on significantly more powerful hardware built out of the superior components that had become affordable by that point in time then we might have all single player games manage 1080p30 consistently and the less FX heavy multiplayer games manage 1080p60 or at least 900p60 in something like Titanfall rather than the 1408x792p40-60 disaster it remained after the fifth patch:



    PS4 exclusives are just as bad with Killzone: Shadow Fall was a mere 960x1080i42-60 in multiplayer:



    Both games ideally ought to be a consistent 1920x1080p60 with no judder or screen tear, but this 'butter candy' gold standard is probably not achievable without a good PC.

    However, I don't accept how developers foist poorly optimised PC ports onto consoles as they have most recently with Project Cars on the Monaco circuit with a full grid and no weather effects to burden it:



    Apart from the game being almost unplayably twitchy and having AI that drive under you, it is dropping multiple frames at a time every so often and making you feel you're teleporting forward several yards at a time like a Hunter's Blink Strike in Destiny.

    Bungie must have realised that 1080p60 was never going to happen on PS4 with Destiny being as pretty as it is, so they went for a consistent 1080p30 experience. Slightly Mad Studios weren't prepared to selectively disable the option of rain on tracks that couldn't handle it, or cap the number of cars on the grid where 36 became a burden, as if adapting it to the fixed target of a console's hardware was an afterthought.

    After all, it isn't as if you can rip out your PS4's GPU and upgrade it to a Titan in order to boost its performance, consequently multiplatform developers should aim to do less in the way of eye-catching FX and number of players than their PC version can theoretically manage after an expensive hardware upgrade - not that Project Cars can manage a consistent 1080p60 with a Titan GPU anyway...



    This was the right choice in my opinion given the slightly weak hardware, maybe in another year both consoles could have run it at 60 as the price of more performant components had dropped by then. It is hard to say.

    Forza Motorsport 5 is 1080p60 on ONE.

    Call of Duty Ghosts is 1080p60 on PS4.

    However, expect a racer with weather effects and it seems you would need 1080p30 as is the case with Forza Horizon 2 and with DriveClub. Expect an FPS with a modern engine with decent draw distances and full-on destructible environments and vehicles, such as a Battlefield 4 and it is a mere 900p60 on PS4 and Halo 5 will likely be the same on ONE.

    This is very disappointing and I feel a delay in the release of both consoles to November '14 would have meant we had The Witcher III run at a consistent 1080p30 and all racing simulations and first person shooters manage 900p60 (if not 1080p60) with both weather and changing time of day and destruction effects on both consoles equally well, putting an end to these silly "which is better" battles.

    Sources

    What does anyone else think? What could've been achieved with another year and the cost saving of not bothering with ONE's spycam?
    Reply -9
  • Rich Stanton on: The Koj delusion

  • Uncompetative 16/05/2015

    The Japanese are more civilised than us Europeans.

    The Otaku have their escapist fantasies yet never objectify or discriminate in real life. People have the good manners not to snoop on the content of the Manga their neighbour is reading on the Tokyo Metro.
    Reply +3
  • Ubisoft ditches Xbox 360 and PS3 development

  • Uncompetative 13/05/2015

    This is extraordinarily significant news.

    Expect to see the first next-generation titles this November!!!
    Reply 0
  • Face-Off: Project Cars

  • Uncompetative 12/05/2015

    @Fragtaster

    I've never seen such a full on forum meltdown in all my time on the internet as I did today from @Agente_Silva, otherwise I wouldn't have used such immoderate language.

    After all, we are merely discussing toys.
    Reply +1
  • Uncompetative 12/05/2015

    @Agente_Silva

    I don´t take lessons from casual players who didn´t bother to go beyond consoles
    No one is asking you to, fuckwit.
    Reply +4
  • Uncompetative 11/05/2015

    @Gemini42

    Here is Monaco (Azure Circuit) 36 cars on track, with the maximum Ace opponent AI difficulty setting, and a clear sky. I got a lot of penalties for cutting the track when I was being shunted from behind or spun out.
    Reply 0
  • Uncompetative 11/05/2015

    @joncotton

    There are double images (ghosting) mainly in the cockpit camera of the Replays, but here is a video I made which shows it when you click the Cog to change the Settings to 0.25 Speed and then observe what happens to a lamp post as it sweeps past the car.

    I'll see if I can reproduce the stuttering fault I had online on the Nordschleife where the car seemed to jolt ahead a few feet roughly every ten seconds during even speeds on straights and post another video later today.



    EDIT: I couldn't reproduce the stuttering (it could have been a laggy host), but there is definitely something weird going on with the PS4 version's visuals when you look at the spectators which appear to have doubles as you pass them by.

    Maybe Project Cars will get fixed in a year like DriveClub was and Battlefield 4 was and Halo: The Master Chief Collection still isn't, but frankly I'm getting sick of publishers using our consoles' online capabilities to not only patch unforseen faults, but allow them to rush out 'broken toys' with a pre-order bonus incentive and 100% review embargoes on how buggy it really is.
    Reply +1
  • Uncompetative 11/05/2015

    Personally I prefer this...



    to this twitchy, ghosting, stuttering, mess...

    Reply -1
  • Project Cars races to pole position in UK chart

  • Uncompetative 11/05/2015

    This is a terrible, buggy, game and I urge everyone to avoid it. Reply -35
  • Why DirectX 12 is a game-changer for PC enthusiasts

  • Uncompetative 09/05/2015

    @XBox-One

    Interesting excerpt from that article article you linked.

    Kurtis Simpson:Staying on the topic of DirectX 12 according to the majority of our previous interviews with other developers regarding the Xbox One, it seems like it already has a low-level API that’s similar to DX 12. Do you think that DirectX 12 will improve the Xbox One’s hardware that much given that it’s static, unlike the PC?

    Brad Wardell: It won’t have the same impact. There are a couple of things that are important in DirectX 12 for Xbox One developers though. First of all Xbox performance is completely the result of the eSRAM feature and there isn’t a true or false thing with regards to one using eSRAM. You could use it well or you could use it poorly or somewhere in-between, and their API which is the current DirectX 11 extension for the Xbox is really crappy for dealing with the eSRAM. That has resulted in what’s called Resolution Gate.

    I’ve never heard Microsoft just come out and, I mean they should just really come out and explain to people why they’re having problems getting games to run at 1080p. But maybe they don’t think their users will understand, basically it has to do with developers aren’t making effective use of the eSRAM API. So in DirectX 12 they actually threw it away, they threw away the crappy one in DirectX 11 and they’re replacing it with a new one. So that’s pretty huge.

    They also released a new tool, it’s this optimization tool that will actually algorithmically try to come up with an optimization for the developer. So instead of the developer trying to hand set-up what uses eSRAM, they have their own app to try and do as much of it for them as they can. Third, DirectX 11 still serializes stuff from the developer to the GPU. It is low-level but the fact is as low-level as it, it’s still serializing a lot of GPU calls. So it won’t be anywhere near…you won’t get the benefit on Xbox One that you’re getting on the PC.

    It’s completely different but you are going to get a substantial benefit. The part I think that users will care about is that it should address the resolution stuff for most people. That’s what I think is the most glaring thing that people are upset about. But it won’t do anything magically. The developers still have to use it, it’s not like your old games will magically be faster.
    Reply +9
  • Project Cars review

  • Uncompetative 09/05/2015

    @Playstationman

    I reposted all the correct settings and the PS4 manual that was in RAR format and got downvoted, so don't expect any more help.
    Reply +2
  • Uncompetative 09/05/2015

    @xblmorphi

    This is what I have been using - reposted from yesterday:

    Everything can be individually turned ON / OFF according to your taste. I eventually opted for no HUD and a FOV of 100 degrees, inverted look and gear change on the face buttons as it very nicely lets you remap the controls. I thought that I might miss the feel of the impulse triggers if I got it on my PS4, but the DualShock 4's rumble gives plenty of good feedback. I found it was much nicer to handle when I reduced the Steering Deadzone to 5 and the Steering Sensitivity to 40, the tyre compound appears to be automatically selected for the weather conditions yet doesn't seem sufficiently grippy to my taste.
    Reply -3
  • Uncompetative 09/05/2015

    @Guy.J.

    Here's the PS4 manual for you.


    Project CARS Help

    # Race Central

    Race Central is the hub from which you can access all of the features within Project CARS. Playable items are categorised by Career, Solo, Online, and Community on the Play Now tab, with your Garage, Profile, personal preferences, and any add-ons available on the My Home tab. 

    ## PLAY NOW

    Here you can start a new career or load a previously-saved one (up to ten can be saved), or simply continue the one you’re involved in. 

    Quick Race Weekend allows you to make your own solo events with complete control over track and vehicle choice, track conditions, pre-race sessions and more - all unlocked from day one. Alternatively, head into Free Practice to get more familiar with a specific location in a non-competitive environment unimpeded by opponents. 

    Online is where you prove your skill against your friends and others from around the world. Search for a specific type of event, jump into the next available game, or create your own - the choice is yours. 

    The Driver Network connects all Project CARS players together - participate in regularly-scheduled Community Events for bragging rights and potential real-world prizes or challenge other drivers asynchronously in Time Trial. Want a hint on how a particular driver achieved their incredible time? Simply download their Ghost to find out and potentially improve your own! 

    ## MY HOME

    Here you can access your garage of cars, find out more information, take photos, and create tuning setups for them. 

    You can also access your Driver Network Profile which monitors how you play the game and your favourite things, tracks your progress throughout your career, and stores your proudest highlights and moments. 

    Project CARS is designed to be accessible by anyone so within Options & Help you can completely customise and personalise your experience to your particular skill level and preference. It’s also where you accessed this help, so please continue reading if you’re still in need of assistance! ;-) 

    Finally, the PlayStation®Store is where you can discover great new content we’ll be adding to Project CARS over time - iconic cars, brand new locations, community-driven updates, and exciting new features! 


    # Career

    ## STARTING YOUR CAREER

    Your career within Project CARS was informed by and follows the experience of real-life drivers. Start by creating the persona by which you want to be known - your name, social media handle, nationality, and preferred car number. 

    Next you need to choose a starting point. There are three Historic Goals in Project CARS inspired by the past glories of legendary race drivers… 

    - Zero To Hero asks you to win the LMP1 World Championship within 10 seasons having started in the world of Karting. If you’re used to the traditional progression of other racing games then this will be most appropriate. 
    - Defending Champ tests your mettle seeing if you can win the same championship title three years in a row. If you’re used to playing single-license racing games then you’ll feel most at home here. 
    - Triple Crown is for those that are unsure yet what kind of car or motorsport they prefer. Try and win three different championships here to achieve this goal. 

    All three Historic Goals can be attempted in any order, concurrently, or not at all. Complete all three however and you’re on the way to earning Hall Of Fame status! 

    Choose your Starting Point based off whichever Historic Goal you feel like attempting first therefore and sign a contract with one of the welcoming teams. 

    ## YOUR CAREER DASHBOARD 

    Your Career Dashboard allows you to read news of the motorsports world happening around you, and see feedback from your fans on your career progress via the FanChat feed. 

    Your Inbox is where you’ll receive messages from your team and race engineer, as well as inquiries from interested scouts, potential contract offers, and invitations from other companies and teams to participate in exciting events. 

    The Results tab shows both driver and team standings info for all motorsports that have occurred so far in the Calendar. Keep an eye on this to identify any high-profile teams that may be interested in you. 

    Finally, you can re-watch the intro for your current motorsport and check its format and regulations, and view your current position within the tier structure from the Overview tab. 

    ## CALENDAR 

    The calendar is where you can browse the upcoming events that constitute the series or championship you are currently active in. More info on a particular date can be found by selecting it from the calendar and then cycling through the Today’s Events list. From here you may wish to either enter a particular event or simulate it instead. If you’re short on time, you can also elect to reduce the session length to a percentage of it’s intended length. 


    # Quick Race Weekends

    Dependent on the motorsport, a Quick race weekend can involve practice, qualifying, warmup/formation laps, and either a single race or two-race format.

    ## THE PIT BOX 

    The Pit Box is where you prepare for attacking the track in a pre-race session. Various features here allow you to make the best decisions and preparation possible during this time… 

    - The Monitor allows you to view any other cars out on the track from either broadcast or onboard camera angles. You can even pull up the telemetry of the car you’re watching and get a broader overview of the session so far with a live track map and timings info 
    - Car Setup allows you to tweak the tuning of your car specific to that track and car combination. Change everything from ride height and gear ratios to damper stiffness and caster angles, then go out on track to try it out 
    - The Pit Strategy Manager gives you full control over your potential tactics for the upcoming race session. Set your fuel levels based on the length of the event and potential number of pit stops necessary and determine whether to change tires or fix damage in certain scenarios. 
    - In online sessions you can also access the Pit Lobby where you can chat with other drivers and invite others into your non-race session 

    Non-race sessions can either be played the entire length through, accelerated up to 60x speed, or skipped to the end. 

    Final standings from the session are then shown once completed and you can then continue on to the next, or return to Race Central or your Dashboard. 

    ## CREATING YOUR OWN QUICK RACE WEEKENDS 

    From Race Central, you can create your own Quick Race Weekends. All cars and tracks are unlocked from day one within Project CARS so you can create any car/track/time of day/weather/session combination you want here. 

    Tracks and cars can be selected quickly using the initial Quick Location but if you prefer to browse more leisurely and access additional functionality, simply select the Browse option instead. 

    Up to 4 different weather changes can be chosen for your race weekend and you have full control over the rate of how this progresses. Similarly you can set any time of day and control how fast this changes during the course of your event. 

    You also have control over the date of the event. Change it to a specific date and the game will set it as accurately as possible to that date in history or today’s conditions based on online data. 


    # My Garage

    All cars are unlocked from day one in Project CARS and you own them immediately; no grinding for cash, no unlocking via XP, and no reputation needed with a certain ‘crew’. All cars can be browsed along with their stats and showcase info and can be taken out on the track freely in Solo, Online, and Driver Network game modes.

    You can also create detailed tuning setups for each vehicle too that specialise your cars for either specific locations or groups of commonly-themed locations. 

    ## TUNING SETUPS 

    By tweaking and setting the parameters of parts installed on your car you can maximise its performance, potential, and characteristics for the track you’re going to tackle. Common areas to address based on the length of the track and event, and corner complexity include balancing top speed versus acceleration out of corners, understeer vs oversteer of the vehicle in various scenarios, stability whilst accelerating and braking, and balance between the front and rear of the car. Notes on each modifiable parameter as well as troubleshooting tips from your Race Engineer are included directly in the game. 


    # My Profile

    Your Driver Network Profile defines the journey you’ve taken throughout Project CARS.

    ## YOUR PROJECT CARS LICENSE 

    Your Project CARS License identifies how you play the game - the hours you’ve logged and the areas you most like visiting. Did you jump straight behind the wheel in online games or do you prefer to be under the car tinkering with its engineering? 

    It also shows your affinity with specific cars, tracks, and motorsports - the disciplines you love playing but could do with improving on, and the ones you dominate in. It also showcases your Signature Car, Favorite Location, and Preferred Realism. Your Affinity therefore defines what kind of driver you are offline. 

    When you play online, Project CARS is continually monitoring both your performance and reputation. Not only are your wins and podiums and average finishing position important, but so is your dedication to finishing events rather than rage-quitting them, your behaviour in respects to the number of yellow flags you’ve involved with or penalties you’ve incurred, and listing of any disqualifications you picked up. Project CARS aims to place racers with those of similar competency and behaviour so these stats are something dedicated players will definitely want to keep an eye on. 

    ## CAREER 

    The Career tab shows your progression through your currently-loaded career. 

    Progression towards any Historic Goals is listed here along with any towards overall Hall Of Fame status. 

    When you win any Championship or Series within your career, you earn an Accolade. Accolades are divided into Gold, Silver, and Bronze categories based on the motorsport tier they belong in. Scouts for other teams will be on the lookout for drivers that have earned either specific Accolades or a certain number of them so the choice is yours whether to push for a Gold one or do two Silvers instead. 

    Endorsements are recognition from various brands and companies that are earned by reaching certain milestones of Gold accolade earning. Start winning and making a name for yourself and people will come knocking on your door wanting to be associated with you(!) 

    As you become more famous and prove your skill out on the track you’ll also get invited to special events outside of the normal motorsports calendar. Want to participate in a historic race recreation or test drive a supercar for a manufacturer? These are the kind of opportunities a real race driver encounters and it’s up to you whether your schedule can fit them in amidst your regular season ;-) 

    ## HIGHLIGHT REEL 

    Your Highlight Reel contains any replays you’ve saved and any photos you’ve taken - either out on the track or in My Garage. Why not stream an event via Twitch or share a proudest moment using SHARE? Check out our YouTube and Flickr accounts for the best moments shared by the Driver Network community! 


    # Driver Network

    ## COMMUNITY EVENTS

    These are regularly-scheduled opportunities for players to compete in specific scenarios, try to climb the rankings, and gain bragging rights - and in some cases real-world prizes! 

    ## TIME TRIAL 

    Time Trial allows players to challenge each other asynchronously for record times. If you need a little assistance on how to improve or desperately need to see how a particular player achieved their time, simply opt to bring their Driver Network Ghost in with you (only one ghost) and try to shave seconds off and beat them at their own game ;-) 

    # Online

    In addition to searching for a particular track or car combination, or jumping into the next available event, you can also create a custom event with a number of different styles.

    Public events can be entered by anyone and utilise an automated lobby countdown timer and ‘vote to start now’ mechanism to ensure players get into events quickly and without being at the mercy of a single player. They are findable by any other players from around the world. 

    Private events however are designed for you and your friends or Party to participate in. There’s no lobby timer yet players can still show they’re ready for the host to start it. Private events can be joined only by accepting an invite from a friend. 

    Regardless of which, you can invite other players into both online events or choose to fill empty driver spaces with AI opponents. 

    Not happy with the track that the host has chosen? You can even vote to force them to change it! 

    Uniquely in Project CARS, you can also create not only races but full race weekends meaning you can allow any combination of practice, qualifying, rolling start, or warmup laps you want. Got a friend that’s running a bit late for your game? You can even set the times for these pre-race sessions, start, and then have them join mid-session! 

    And of course it goes without saying that any car, track, and time of day/weather combination are possible here - in addition to also being able to set restrictions on particular driving assists, camera views, and gearing. We can’t wait to see the variety of games you create. 


    # Player Tailoring

    Whilst Project CARS is a technically-advanced, authentic simulation of real-life motorsports racing, we’ve ensured that you can customise and personalise the game to your own experience and comfort level.

    Player Tailoring therefore will dial all aspects of the handling model and assists, damage and degradation, regulations and opponent challenge to the preset you feel most accustomed to - and they can each individually be tweaked at any later date. 

    ## Gameplay & Authenticity

    Here you can set the authenticity of the game; the assists and driving aids you want turned on, the strictness of the motorsport rules & regulations, and the degradation of fuel and tire wear in addition to any onscreen guides such as guiding lines and turn indicators you’d like visible whilst racing. 

    ## Controls

    Project CARS supports a wide variety of controllers and wheels. Here you can configure and calibrate them, as well as change button assignments. 

    ## Visuals

    Here you can personalise the visual aesthetic of the game - toggle rain drops on the camera, the flare from sunlight, heat haze and much more. 

    ## Camera

    Project CARS utilises a number of stylistic techniques to provide a convincing sensation of speed.

    Here you can adjust the field of view based on your proximity to your television screen and how it changes when driving at speed, as well as how the camera moves in certain situations and whilst viewing from Helmet Cam. 

    ## Audio

    Allows you to adjust individual areas of the game’s audio landscape.
    Reply -13
  • Performance Analysis: Project Cars

  • Uncompetative 09/05/2015

    @I_Am_CatButler

    I realise this is a PC, but it just goes to show how much prices have dropped since 2013 - I've thrown a 2TB HDD in there and imagined that this wouldn't come with a Kinect 2.0 spy camera. Obviously, the Xbox Controller hasn't been costed, or an OS, but Microsoft usually sell consoles at a loss initially and make their money back from the games:

    http://ca.pcpartpicker.com/parts/partlist/

    This runs Battlefield 4 at 1080p60 on Ultra settings and costs the original launch price of the XBOX ONE console - i.e. £430 ($665). It's entirely likely that I'm entirely wrong on details here as I am certainly no hardware expert like yourself, but my general assumption that they could have done more for the same money a year later and developers could have done a lot more with a mature DirectX 12 SDK using multiple cores effectively and plenty of time to get the most out of the hardware for its initial launch titles ought to have seen a November 2014 ONE with a bug-free cross-generational Battlefield Hardline on it, followed a year later by Battlefield 4 to compete against the next Call of Duty, is not entirely silly.

    The same target could probably be achieved by custom low power chips, after all there is a lot of excess power required by a PC solution purely because it has to be general purpose and consequently can't be optimised to only do one thing well at the expense of other stuff usually not relying on a fast HDD, or CPU for that matter as games tend to be very parallel in how they are presented and lack a strong need to be fast with sequential logic quite as much as business software is on an office PC.

    I don't think it is too far fetched to suggest we could have had all Racing and FPS games run at 1080p60 on new consoles launched at the end of 2014 when a couple managed to do so at launch from either genre on their respective consoles way back in November 2013.

    Forza Motorsport 5 managed it by having only a few cars on the track with no dynamic weather or day-night cycle.

    Call of Duty: Ghosts kept the player count low (compared to the 64 of Battlefield 4) and had limited 'canned' destructibility no use of vehicles and the same Infinity Ward engine they've used for years:

    Reply 0
  • Uncompetative 08/05/2015

    @I_Am_CatButler

    I think it would take more than another year.
    Forza Motorsport 5 was 1080p60 from 22/11/2013 on ONE.

    Call of Duty: Ghosts was 1080p60 from 29/11/2013 on PS4.

    Yet, neither managed to manage 1080p60 in both genres.

    So they were close, but the rush to compete with the unknown threat from the soon to be released sequel to the wildly popular Wii led to the development of many broken games on immature SDKs running on generic hardware lacking in capacity for their digital distribution revolution.

    How could they envisage a future of pre-loading pre-order bonus laden products only to then patch them and find room for further MTX and DLC when both consoles had less than ½TB? Thankfully, Microsoft let me plug a 3TB external HDD into my ONE and Sony let me swap out my internal drive for 1TB - but that is already almost full The Witcher III: Wild Hunt and The House of Wolves will probably force me to delete stuff that I've yet to even play and the prospect of another upgrade / OS install / bulk redownload sends chills down my spine. Indeed, I was tempted to get Project Cars for my ONE to avoid filling my PS4 up further but the jaggies and lower framerates swayed me back to picking the more powerful console.

    I think 1080p60 is reasonable to expect from late 11/2014 hardware and DirectX 12 SDKs, and in that year 360 owners had the following games to entertain them whilst waiting for the properly next-gen '720', or its equivalent Sony competitor:

    Diablo III
    Rayman Legends
    Grand Theft Auto V
    FIFA 14
    Rocksmith 2014 Edition
    Skylanders: Swap Force
    LEGO Marvel Super Heroes
    Batman: Arkham Origins
    Battlefield 4
    Assassin's Creed IV: Black Flag
    Call of Duty: Ghosts
    XCOM: Enemy Within
    Zoo Tycoon
    Deus Ex: Human Revolution Director's Cut
    The LEGO Movie Videogame
    Thief
    Strider
    Plants vs. Zombies: Garden Warfare
    South Park: The Stick of Truth
    Dark Souls II
    Titanfall
    Metal Gear Solid V: Ground Zeroes
    LEGO The Hobbit
    Wolfenstein: The New Order
    Destiny
    FIFA 15
    Forza Horizon 2
    Middle-earth: Shadow of Mordor
    Alien: Isolation
    Borderlands: The Pre-Sequel
    Call of Duty: Advanced Warfare
    LEGO Batman 3: Beyond Gotham
    Assassin's Creed Rogue
    Far Cry 4
    Dragon Age: Inquisition
    Battlefield Hardline
    Destiny: House of Wolves


    All those marked in bold would have benefitted from more time in development and being released on a console capable of doing 1080p60 (if only as an HD remaster) amongst the following chronlogically released titles:

    Diablo III
    Far Cry 4
    Never Alone
    Life Is Strange
    Battlefield Hardline
    Dragon Age: Inquisition
    Grand Theft Auto V
    FIFA 15
    Thomas Was Alone
    Call of Duty: Ghosts
    Assassin's Creed IV: Black Flag
    Forza Motorsport 5
    Geometry Wars 3: Dimensions
    Killer Instinct
    Ryse: Son of Rome
    Tomb Raider: Definitive Edition
    Thief
    Strider
    Plants vs. Zombies: Garden Warfare
    Titanfall
    Metal Gear Solid V: Ground Zeroes
    LEGO The Hobbit
    Strike Suit Zero: Director's Cut
    Trials Fusion
    Child of Light
    Super Time Force
    Wolfenstein: The New Order
    Watch_Dogs
    Metro Redux
    Warframe
    Minecraft
    Destiny
    FIFA 15
    Forza Horizon 2
    Middle-earth: Shadow of Mordor
    Alien: Isolation Game of the Year edition
    Borderlands: The Handsome Collection
    Sunset Overdrive
    Battlefield 4
    Call of Duty: Advanced Warfare
    Halo: The Master Chief Collection
    Assassin's Creed Unity
    Pro Evolution Soccer 2015
    LEGO Batman 3: Beyond Gotham
    Pure Pool
    Terraria
    #IDARB
    Dying Light
    Assassin's Creed Rogue
    Evolve
    Destiny: House of Wolves
    Destiny: Plague of Horrors


    Both Watch_Dogs and Destiny would have benefitted from an extra twelve months of development on a mature DirectX 12 SDK on more powerful hardware with a 2TB HDD, with the latter having less of its story excised and scope reined in after Bungie squandered years of dumb pre-production on concept art of faery frog bosses:





    Obviously, this would be one case where even a more powerful ONE would only manage to render 1080p30 as I realise that it isn't a PC.
    Reply -1
  • Uncompetative 08/05/2015

    @FMV-GAMER

    The simple truth that no one wants to accept is that the next-gen consoles came out a year early. Given a reduction in the cost of superior components both PS4 and ONE would have delivered 1080p60 in all Racing and FPS titles with only a few 3rd person action adventures opting for a vsync-locked 1080p30 such as Uncharted 4: A Thief's End or Rise of the Tomb Raider in order to have the best visuals possible. This delay would have led to a stronger launch line-up and developers may have had the DirectX 12 SDK available well in advance of DAY ONE for optimum results with Microsoft's hardware. One might conjecture that 343i would have had more time to focus on Halo: The Master Chief Collection and not rush it out whilst most of their staff were making Halo 5: Guardians, with less time pressure from a sequel they could have used another year before the console launched to refine their code and then had a Beta when it was out in the wild, like Bungie had the good sense to do with Destiny. I would like to think that 343i wasn't so much 'arrogant' as 'rushed' and another twelve months might have made a critical difference to that console and its premier system selling franchise. As it is it is an 'albatross' around Microsoft's neck dooming their fortunes by devaluing a once strong brand - and no, the latest patch still hasn't resolved the difficulty in getting a game or being in numerically balanced teams or of finding people of similar ability to fight or even staying to the end of a match - it's pathetic, and not of merchantable quality.
    Reply -1
  • Uncompetative 08/05/2015

    @I_Am_CatButler



    I've only noticed occassional jitter.

    YouTube offered to fix my shaky video but I didn't go for it because it was due to me running over the Bott's dots.

    There may have been some ghosting / double image in the Replay, but I couldn't be sure. It certainly doesn't look as hideous as Titanfall. It will take me a long time to decide how it ranks against Forza Horizon 2, DriveClub, Forza Motorsport 5 and Project Gotham Racing 3. So far I don't think that I am enjoying myself, which is the most important thing.
    Reply 0
  • Uncompetative 07/05/2015

    @keithmcintosh

    I agree. It is quite a problem.
    Reply +1
  • Uncompetative 07/05/2015

    @SeeNoWeevil

    Everything can be individually turned ON / OFF according to your taste. I eventually opted for no HUD and a FOV of 100 degrees, inverted look and gear change on the face buttons as it very nicely lets you remap the controls. I thought that I might miss the feel of the impulse triggers if I got it on my PS4, but the DualShock 4's rumble gives plenty of good feedback. I found it was much nicer to handle when I reduced the Steering Deadzone to 5 and the Steering Sensitivity to 40, the tyre compound appears to be automatically selected for the weather conditions yet doesn't seem sufficiently grippy to my taste.

    Reply +1
  • No aim-down-ironsights for Star Wars Battlefront

  • Uncompetative 07/05/2015

    - No Ironsights
    - No Campaign
    - No Prequel Maps
    - No Space Combat

    WHY IS THE NEXT-GEN DEFINED BY WHAT IT DOESN'T HAVE?
    Reply +14
  • Looks like Destiny's major September expansion is named The Taken King

  • Uncompetative 06/05/2015

    The Taken King is nowhere near as cool sounding as Plague of Horrors.

    Reply 0
  • Project Cars puts the sport back into motorsport games

  • Uncompetative 06/05/2015

    @Oli

    The tyre simulation is good, but you don't get as good a sense of the car's weight as in a game like AC, and the steering seems a bit weightless and quick. Maybe the suspension sim is where it's lacking?
    Thanks, I think that I'll wait for Forza 6. Good thing I cancelled my preorder for this.
    Reply -11
  • Microsoft testing Xbox 360 update that adds 2TB USB support

  • Uncompetative 01/05/2015

    The all important question is 'Can it run Crysis?'



    Well, I formatted an old 360 GB HDD to FAT32 and copied it across to it and it ran just as wonkily as it does in this video... so, that is a qualified YES.
    Reply 0
  • Square Enix challenges the uncanny valley in DirectX 12 demo

  • Uncompetative 01/05/2015

    @Emperor_Rosko

    So it looks amazing on a 10K PC with 4 Titan X's.
    Glad you agree.

    That, after all, was the entire point of this tech demo.
    Reply +8
  • Video: What happens if you delete P.T. from your PS4?

  • Uncompetative 01/05/2015

    @TomPhillipsEG Why did you undermine Ian's personal sacrifice by revealing the result with an in-article unhidden spoiler? Reply 0
  • Halo: The Master Chief Collection problems force official tournament cancellation

  • Uncompetative 27/04/2015

    @FuzzyDuck

    I absolutely agree with you there. I bought DriveClub at launch for single player and the flaky multiplayer wasn't much of and issue for me. I got the Season Pass and then Evolution made it so that I could cut corners without a clock appearing in the middle of the HUD and it wasn't long after that that we all got dynamic weather and one of the buggies out of Motorstorm. It has been one of my better purchases this generation, even if the actual simulation is a bit flaccid compared to something serious-minded like Forza 5, but then Evolution intended it to be a casual arcade racer and in that regard it had been a great success.

    Halo: The Master Chief Collection is the absolute worse form of trash I have ever encountered in my thirty-five years of gaming and isn't worthy of being mentioned in the same paragraph as the other game.
    Reply -4
  • Uncompetative 27/04/2015

    @weebleman

    I wouldn't have expected the 'single player' to be that 'long'.
    Reply +6
  • Uncompetative 27/04/2015

    I wonder whether this continuing fiasco will put many people off preordering Halo 5: Guardians?

    The Beta seemed stable, but there is no compelling reason to buy it before its been reviewed...
    Reply +3
  • Uncompetative 27/04/2015

    @BigOrkWaaagh Correctamundo! Reply -4
  • Uncompetative 27/04/2015

    The only way they could make this up to me would be for them to give away a perfectly remastered Halo 3 complete with all the maps including backwards compatibility with those from the Forge community in our old Bungie Pro accounts to all those who bought The Master Thief Collection.

    In other words, '3' for free, if you agree retweet with: #343
    Reply -42
  • Uncompetative 27/04/2015

    LOL Reply 0
  • Call of Duty Black Ops 3: side-stepping the inevitable comparisons with Titanfall

  • Uncompetative 27/04/2015

    I don't understand why this is being compared to Titanfall it isn't as if you can Side Dash to avoid Sentinels in it. Reply 0
  • Digital Foundry: Hands-on with the PlanetSide 2 beta on PS4

  • Uncompetative 26/04/2015

    Looks exactly like...

    Reply 0
  • PlayStation 4 UK price cut to £299 this weekend

  • Uncompetative 23/04/2015

    Perhaps this indicates a desire to clear out old inventory before the introduction of a slim model with more internal storage at E3. Reply 0
  • Decrypting the new Destiny: House of Wolves trailer

  • Uncompetative 22/04/2015

    @splayer88

    Bungie can charge for content however they please. We do not have to buy any of it. They can ship empty levels on the launch disc and then 'unlock them' and fill them with enemies in the optional DLC as a way of reducing their burden of distributing them via their servers - which also means that we get them faster too at a reduced price (if we don't have unlimited broadband). Will House of Wolves enrage the community by lacking a Raid? Well, it may be that Bungie is just polishing a Raid for later release to those who have bought it. Were this to be charged for either as a separate DLC or get delayed to be incorporated into Comet: Plague of Horrors then that would alienate the community and I would predict that this 'Destiny 2' wouldn't sell as well as the original game (which many bought along with the somewhat disappointingly "lightweight" Expansion Pass).

    Fact is... as long as everyone continues to grind the same dull PvE missions, Activision won't tell Bungie to make more of an effort to provide value for money. In other words, we are keeping the game from achieving its much hyped Destiny.
    Reply +6
  • Halo: The Master Chief Collection gets new 1.6GB patch

  • Uncompetative 22/04/2015

    I quit The Master Thief Collection after it betrayed me. Reply -2
  • Look at League of Legends-maker Riot's new office

  • Uncompetative 21/04/2015

    Zero taste Reply -1
  • Digital Foundry: Hands-On with Project Cars

  • Uncompetative 19/04/2015

    After viewing more videos I've gone cold on this and cancelled my PS4 pre-order. Reply +1
  • Artoo detour: the original Star Wars Battlefront had anarchy and soul

  • Uncompetative 19/04/2015

    This was damn good fun. Reply 0
  • Rich Stanton on: Skill and the random element

  • Uncompetative 18/04/2015

    Stealth Destiny article...

    No... Wait...
    Reply +2
  • Star Wars: Battlefront has 40-player cap, no campaign

  • Uncompetative 17/04/2015

    Not preordering something that could spoil a movie I'll only see on Sky. Reply -5
  • Uncompetative 17/04/2015

    I thought Vader was dead... Reply +5
  • Project Cars on PS4 and Xbox One has PC-like graphics settings

  • Uncompetative 16/04/2015

    Drool... Reply +1
  • Destiny data miners dig up two new social spaces

  • Uncompetative 15/04/2015

    Am I alone in feeling not remotely threatened by The Darkness? Reply +2
  • Project Cars technical details confirmed

  • Uncompetative 15/04/2015

    @mushi_mush Thing is... I don't clip corners on Forza Motorsport 5... Reply -1
  • Uncompetative 15/04/2015

    Probably worth checking out these time-lapse videos if you are undecided as to whether to get it on ONE at 900p or PS4 at 1080p.

    ...as I did
    Reply 0
  • Star Wars Battlefront playable "first on Xbox One"

  • Uncompetative 14/04/2015

    After the mess of Battlefield 4's launch and it taking DICE a year to make it playable, I've decided to hold off getting Battlefield Hardline despite quite enjoying the Beta as it is simply too expensive compared to something arguably superior like Payday 2. Although I enjoyed Star Wars Battlefront on the original Xbox, EA can't just get DICE to swap AT-ATs for Tanks on a large wintry map and shovel the same Battlepacks MTX all over again and hope to build a healthy franchise. Battlefield started out strong and good value for money on PC and built up its loyal community and that word of mouth helped it gain a foothold against Call of Duty on console even when matches weren't 32v32, but if they start with price gouging, under-delivery, rather than cynically reintroduce it over subequent sequels I doubt whether even this much cherished IP will be enough to persuade masses to blindly preorder – I hope they have the good sense, now that this console generation is underway and there are more alternative titles to consider buying without MTX and DLC and Rented Servers that they will at least wait and see what Digital Foundry says about its performance and not rush into buying crap dipped in golden nostalgia. Reply +1
  • Destiny's House of Wolves expansion has no new raid, Bungie confirms

  • Uncompetative 14/04/2015

    There is no guarantee that all the people who preordered Destiny along with its Expansion Pass will preorder its sequel Comet: Plague of Horrors, or even bother with its Expansion Pass, with Bungie continuing to take this community for granted and under-delivering on the content with each DLC – which we know only contains set dressing, actors and an introductory voice over for maps that have been proven to have been shipped on the original disc through the efforts of patient glitchers – which makes the omission of an anticipated third Raid in the House of Wolves a larger betrayal than that of the Awoken Queen. Reply +1