Uncompetative Comments

Page 1 of 49

  • New PS4 hardware is more efficient with less fan noise

  • Uncompetative 06/07/2015

    @SignetSon

    An entire galaxy to explore full of bizarre alien life, much of it hostile, protected by giant robots with epic factional space battles that you can get drawn into as you struggle to get to the mystery that lies at the galaxy's centre isn't AAA enough for you?

    You do realise that Assassin's Creed: Unity was just Paris?
    Reply 0
  • Uncompetative 06/07/2015

    @SignetSon
    Still no exclusives this year?


    No Man's Sky is a PS4 console exclusive to be released on 9/9
    Reply -2
  • Uncompetative 06/07/2015

    @MrFrancis

    Shame the XB1 wasnt white too!


    Microsoft did ONE for Sunset Overdrive, however I prefer the ONE that came with a lifetime Gold Subscription.

    Reply +1
  • Uncompetative 06/07/2015

    @SG79 I'm thinking I might as well get this faceplate to go on my glacier white PS4 as I don't seem to use it for anything else:



    As to the buttons, I'm convinced that they are the wrong way around.
    Reply -1
  • Uncompetative 06/07/2015

    @Zerobob
    What does any of this matter anyway if the new PS4 isn't available (and likely never will be available) outside of Japan?
    A quieter console is less intrusive for media and gaming alike, therefore Sony will quickly make this available worldwide. The redesign also contains fewer parts so it is cheaper to manufacture. So, why keep making the more expensive model in the West? Once they are out of stock of the current models we should see them coming out, although we may get a 1TB version by then.
    Reply -1
  • Uncompetative 06/07/2015

    @vidyadiscourse



    Also in white.

    Reply 0
  • Uncompetative 06/07/2015

    Those upgrading to SSD may find a significant increase in performance as it no longer converts SATA to the slower USB 3.0 Reply +7
  • Uncompetative 06/07/2015



    Watch top right corner for power consumption. The part of the case you slide off to upgrade the internal HDD is now matte and the buttons are mechanical rather than touch-sensitive. Heat sink fins are angled!
    Reply +2
  • Can Halo 5 deliver on its 60fps promise?

  • Uncompetative 06/07/2015

    @MuscledRMH 900p60 > 640p30 which was absolutely fine for Halo 3

    Enough of this 1080p60 nonsense. It isn't necessary. Sony's got COD
    Reply 0
  • Uncompetative 06/07/2015

    @captainT Sorry, not to my eyes it doesn't.



    Besides you can't even walk in a straight line.
    Reply -2
  • Uncompetative 06/07/2015

    @deesmith I think it is entirely appropriate for Eurogamer to attempt to manage expectations and to make people cautious about placing 69.24 preorders on the work of an incompetent studio.

    Reply -1
  • Uncompetative 06/07/2015

    @Bickle2

    I agree with you as I've played over 10,000 matches of Halo 3 on my 360 and never once felt it would be better to have a higher framerate. What you said about 'weight' was correct. This actually suits the game's slow strategic pace where you role play as a Spartan supersoldier who too heavy to Sprint.

    I wouldn't go as far as to say that all games should be locked to 30 fps just because it is okay for Bungie's masterpiece. Call of Duty: Advanced Warfare is a very fast paced game that relies on twitch reflexes and benefits from being played on a low latency LAN in tournaments, so it is entirely appropriate that its developers provide 60 fps as a priority, even if this means introducing a dynamic horizontal resolution only to its Campaign. It is less desirable that 343i is using the same technique throughout Halo 5: Guardians, making its Multiplayer haphazardly jaggy in a distracting manner, but then all the Sprint / Slide / Boost / Dodge / Hover / Slam / Mantle / Microtransaction / Loadout 'innovations' make it more of a twitch shooter like Advanced Warfare, where 60 fps is essential, as Bungie's once illustrious franchise has long since stopped being Halo after 343i started to get involved in production; thus making the last halfway decent title Halo Wars six years ago.

    Halo is dead.
    Reply -3
  • Uncompetative 06/07/2015

    @true_gamer That's the best option if you are going to be playing much Warzone, nothing wrong with paying that for a game. I just wish 343i sold weapon skins and armor rather than weapons and vehicles as well. I did hear that their Optimatch algorithm will seek to balance a game by putting equally Microtransaction invested players against each other, so it is a lot less likely that you will have to fight a team who have paid to unlock everything earlier than is gained from natural in-game ranking.

    Also, it shouldn't ruin a Warzone match right from the outset if an opposing team has unlocked everything via Microtransactions and you haven't as they have to capture some Objectives and kill some enemies to boost the team's Energy Level so players can walk up to those kiosks and teleport into the driving seat of a Warthog. So, 343i have tried rebalancing Warzone to be fairly fair, having unbalanced it in the first place to encourage a post launch income stream.

    Probably too late for them to take them out, but maybe more palatable if you could only pay to unlock vehicles, after all you hardly need them to get around anymore as you've now got Sprint and the Energy Level would stop the kids of rich Russian Oligarchs using their Phaetons early on in every match. It may even make sense to copy League of Legends and deliberately prevent players unlocking vehicles through their promotions in the ranking system, but put the whole lot of them behind a paywall in order to ship a cut down vehicle-less version for 44.99 and a deluxe version (with a Season Pass for extra content to be provided later) for 69.24 with none of this paying for a REQ pack without knowing its random and likely disappointing contents even though you can recycle unused points somehow.

    Ugh, personally I would rather just pay extra for the version that had vehicles in Warzone already unlocked, have Optimatch put me in matches with other people who owned the Deluxe version and leave all the peasants Sprinting around in a separate instance. The prospect of having to faff around opening the REQ packs and thinking about their value to me is just a distracting sideshow to the core gameplay that attracted me to the franchise in the first place. As a result I won't be buying it. 343i don't care if they REQ Halo.
    Reply -3
  • Uncompetative 05/07/2015

    @dogmanstaruk Sorry for the slow reply. It's across the board, making it very fatiguing to play. Reply 0
  • Uncompetative 05/07/2015

    @captainT



    Sprint / Slide / Boost / Dodge / Slam / Mantle

    Sprint / Slide / Thrust / Strafe / Pound / Clamber
    Reply -3
  • Uncompetative 05/07/2015

    @Alistein The camera doesn't have to move around as much in a third-person action adventure as it does in a first-person shooter or a cockpit racing simulation, so framerate can be as low as 30 provided VSync is on.

    Twitch shooters like Call of Duty have put 60fps as a priority above resolution as this is more critical to their gameplay dynamics than their often grungy presentational aesthetics - everything is so fast they can't tell that they're fragging fuzz.

    Ever since Halo 4 introduced Sprint and Loadouts and map breaking Ordnance Drops the franchise has lost its earlier strategic roots as it tried to capture the feel of Black Ops and now Advanced Warfare, even having its default controls use the Left Trigger for Aim in order to welcome COD veterans with a tempting platter of Fishsticks.
    Reply -2
  • Uncompetative 05/07/2015

    @dogmanstaruk I totally get the argument that gameplay is improved by a feedback loop that is made more responsive due to an increased framerate and that it is preferable to have 60 fps at the expense of a full 1920x1080p HD resolution when hardware restrictions force you to make a compromise

    However, that ignores the fact that there exist games on the ONE which manage to be 1920x1080p60 by dint of having simpler environments, or models with fewer vertices and lower resolution textures, rather than a mesh as needlessly complicated as seen in this documentary about "Truth".



    Actually, I still prefer the simpler architectural details of "Heretic" as it appears in Halo 3 on the 360 at 1152x640p30 than the version 343i made at an inconsistent 1920x1080p60:



    I don't know what it is, but it tires my eyes to look at it - perhaps, it is a frame-pacing issue.
    Reply -4
  • Uncompetative 05/07/2015

    @Alistein Have you seen Uncharted 4? Reply -2
  • Uncompetative 05/07/2015

    @SeeNoWeevil My mistake. You are quite right. I got it confused in my head with NTSC. I will adjust my original comment accordingly. Reply 0
  • Uncompetative 05/07/2015

    @djm99

    832x810 that is just so wrong for the current generation, but if that's what it takes to get a smooth experience then so be it.
    Halo 3 has 9.4% more pixels than this on the 360 at a very playable 1152x640p30. So, why can't 343i get the ONE to run this new sequel at a higher resolution outside of a virtual machine?

    Halo 2: Anniversary's campaign manages to run at an acceptable HD resolution of 1328x1080p60 and its multiplayer at an uncompromised 1920x1080p60 within the recently released Master Chief Collection.

    So, answer me this... how come 343i can't do the same for Halo 5: Guardians? Why are we even having to deal with an unpredictable resolution (and from evidence in this video: framerate too)? All I can think is that 343i are using too many vertices in their meshes and shunting high resolution textures through the ONE's bottlenecked architecture, all of which will go completely unappreciated if rendered to look more like this:



    Than like this:



    Yet, this close to release it is too late for 343i to redo all their assets with simpler models and textures to even hit a fixed 1360x900p60 let alone the 1920x1080p60 some poor deluded folks are holding out for. Yes, this is an old build. Yes, the visuals will improve by launch. No, they won't improve dramatically in the time that's left to meet everyone's expectations. If you really want 1920x1080p60 'butter candy' you should get Advanced Warfare on the PS4, those Sprint / Slide / Boost / Dodge / Hover / Slam / Microtransaction mechanics are practically identical, and drawn from the same parkour influence of Titanfall and Mirror's Edge and ultimately, Prince of Persia: The Sands of Time.
    Reply -2
  • Uncompetative 05/07/2015

    @SeeNoWeevil It's EastEnders.

    Which is in PAL.

    Which is 60Hz. ...no it isn't

    Which is 50Hz.

    Sorry, my mistake...
    Reply -1
  • Uncompetative 05/07/2015

    @true_gamer

    Which version did you pick?

    Halo 5: Guardians - Pre-Order Edition at 44.99 including an extra loadout weapon and custom skin, or...

    Halo 5: Guardians - Digitial Deluxe Edition at 69.24 including all of the above plus the Halo: The Fall of Reach - Animated Series and a Warzone REQ Bundle containing 14 Premium Requisition Packs containing three random items each...?
    Reply -1
  • Uncompetative 05/07/2015

    @XbDf

    @uncompetative
    YES I mean 900p-1080p dynamic resolution at 60fps..why not tell me one reason why it won't be going from forza 6 and Tomb Raider both being 1080p 60/30fps why should halo 5 be any different.
    I missed your comment earlier.

    Just to clarify "Dynamic 900p60 if your lucky" means that the vertical resolution is fixed, but 343i can dynamically adjust the horizontal resolution between 960 and 1920 with an average of 1360 when things aren't too busy on screen. It won't dip down to 960x900p all that often but when it does it shouldn't be too noticable due to motion blur / bloom / particles obscuring a proper assessment of how jaggy it is actually getting in climactic sequences.

    This is just an educated prediction.

    Forza 6 has been announced as being 1920x1080p60 even though it has rain and splashy puddles and not being able to see where your going.

    ;-)

    I guess Turn 10 are just better developers than 343i.
    Reply -1
  • Uncompetative 05/07/2015

    @TheDarkSide Super Star Trek which I played at school on a Research Machines 380Z and got me hooked on procedurally generated galaxy creation and videogame design and programming which I basically taught myself by modifying source code that I barely understood and reverting changes when I fucked it up. Reply +1
  • Uncompetative 05/07/2015

    @ziggy_played_guitar

    Sure, Halo: Spartan Strike doesn't have Microtransactions, but my videos were of Halo: Spartan Assault which most definitely does have Microtransactions.

    https://en.wikipedia.org/wiki/Halo:_Spartan_Assault#Reception
    Reply 0
  • Uncompetative 05/07/2015

    @TheDarkSide I'm 45.



    This was the first game that I played.

    ANY COLOUR YOU WANT SO LONG AS IT IS GREEN
    Reply +7
  • Uncompetative 05/07/2015

    @PCMaestro

    Another dev disappointed by the low efforts of console manufacturers.
    Wait a minute.

    Are you excusing 343i's incompetence by shifting the blame for Halo 5: Guardians poor resolution onto Microsoft's hardware division?

    The ONE may be weaker than the PS4, but it has different priorities, some of which are in the process of being redefined. A new eSRAM API redesigned for ease of use should boost the throughput of new titles that use it. There is 11% reclaimed from the Kinect's use of the GPU whilst still supporting Cortana natural language commands and search in-game on a responsive dynamic basis as required. A new faster UI vertically organises your games in a list of most recently accessed with whatever is selected gaining luscious custom wallpaper instead of a non-interactive shrunken window of your still running game. Snap has now been scrapped, saving yet more processor cycles. Rather than be stuck working with only six out of a total eight cores, Microsoft have allowed 50% to 80% of the seventh core (formerly reserved for its Operating System) to be utilised by developers - and I would hope that the removal of Snap may mean that utilisation would leap to 100%. There is also promising work being done with Cloud Computing in the new Crackdown. Finally, DirectX 12 will open up utilisation of multicore by asynchronous shaders and help to deliver more solid framerates. Although, its impact will probably be less dramatic than as seen here in this 3DMark comparison on PC:



    PS4 will also recieve a boost in the future from its adoption of Mantle, so the performance gap will likely remain. However, ONE will improve in performance over time and deliver stable framerates without the horrendous screen tearing and judder that afflicted Titanfall. I predict that by the time Titanfall 2 comes out ONE will deliver a satisfactory experience and people won't have to go out to purchase a PS4 to play it on to ensure reasonable performance. Yet, despite all these optimisations in the ONE's Cloud, OS, UI and APIs and greater utilisation of its cores, caches and shader pipelines by Microsoft it appears that 343i is incapable of producing a playable FPS without having its horizontal dynamic resolution more than halve to a dispiriting low of 832 pixels. Not that phenomenal HD graphic at 60 fps are necessary to make a perfect FPS - case in point: Halo 3 was 1152x640p30 and hasn't be bettered.

    Bottom line (and this is going to be a rather silly way of making my argument, but I'm too tired to think of a sensible way), Backwards Compatibility is already a reality for those in the Xbox Preview program, so there is every likelihood that we will get to play Bungie's masterpiece Halo 3 at 1152x640p30 as many have already requested (unsatisfied with 343i's inauthentic version with its unfamiliar maps and tendency for players to quit early out of matches because they lost the vote for their preferred gametype because they lacked the foresight to make everything but Halo 2 Anniversary unranked Social Slayer and let players "Press (X) to Party Up!" after a match, rather than be forced to reenter the same title from the Multiplayer Menu having been asked to "Press (B) to Continue" quite unnecessarily, which would of course allow them to lead all of their new found teammates into a Custom Game which could be an Objective gametype) for which you can add your vote here:

    I'm excited to play the 360 version of Halo 3 on XBOX ONE

    So, therefore... assuming we get an authentic Halo 3 via the Backwards Compatibility program and not the excrement that 343i put in their Collection, we will have at least one perfect Halo title on ONE. Graphics don't matter here. Gameplay is King and there is no rival to Halo 3. I don't even mind it being 1152x640p30 having played what 343i thought was a worthy 60 FPS HD remaster on the occassions it wasn't crashing my console so hard I had to not merely restart it, but turn it off at the wall socket and back on again in order to fix it.

    To get another new Halo to be anywhere as near as good as even Halo 2 (which is spoilt by that lackluster ending) you would need it to have just as accessible, articulate and expressive controls with a refreshingly varied dynamic gameplay built upon balanced interplay between each of its mechanics that encouraged strategic play by giving everyone time to assess the battlefield and formulate a (potentially coordinated) plan, not merely just Sprint/Slide/Thwack/Boost/Dodge/Jump/Slam as fast as you can. You would need it to have a decent story about established characters that you care a damn about. You would not want to be fighting Rayman and Voldemort.

    And given that ONE could very easily run a perfectly acceptable Halo 3 in a Virtual Machine, there is every reason to believe that a Halo 5 written by Bungie (not 343i) would find Microsoft's next-gen hardware entirely sufficient even if it were only to be more of the same - and who wouldn't want more Halo 3 multiplayer, with you playing as the exact same generation of Spartan as the hero of the Campaign, with NEW equipment, and WEIRD new weapons and NIFTY vehicles to master.

    It is not about the graphics.
    Reply +1
  • Uncompetative 04/07/2015

    @XbDf

    960~1360~1920x900p60

    So, 900p60 with a dynamic HORIZONTAL resolution that is 1360 pixels wide most of the time, dipping down to 960 when there is a lot happening on the screen (masked by motion blur), with a best case scenario of 1920x900 when staring directly at some high resolution texture in the Campaign and not moving at all so that their marketing department can say it is HD and have the screenshots to back it up as HD doesn't have to be 1920x1080 as that is the definition of Full HD.

    Halo 5: Guardians won't be Full HD*

    *(except possibly in non-interactive cutscenes).
    Reply 0
  • Uncompetative 04/07/2015

    @FASELI

    @williamarthurfenton Halo has always been one of the leading lights of the genre at 30 fps. If anything it added to the weight of being a 500lb super soldier.
    I completely agree.

    343i have never appreciated its slow, strategy encouraging, pace as innovated the formula with Sprint / Slide and Boost / Dodge / Slam.

    Oh, wait... No, that's Advanced Warfare...

    343i have taken Halo away from its roots as an RTS to make it a generic parkouresque twitch shooter and therefore this game does need to be 60 fps like the franchise it wants so desperately to be hence those 'Fishsticks' controls with left trigger Aim.
    Reply -2
  • Uncompetative 04/07/2015

    @XbDf

    I'm expecting dynamic 1080p at 60fps..
    If it gets close to that then we are on to a winner.
    Won't happen. Dynamic 900p60 if you're lucky.
    Reply -3
  • Uncompetative 04/07/2015

    @bobmcboomboom

    Edit: or maybe tablets ?
    Oh, yes. Well there are the iOS, Windows Phone platforms and Surface Tablet, but they're all such atrocious Microtransaction laden Robotron rip-offs that I had erased them from my memory:



    I suppose it's okay if you absolutely must play it on the bus...



    Frankly, you'd be better of with N.O.V.A. 3
    Reply -3
  • Uncompetative 04/07/2015

    @bobmcboomboom



    Steve Jobs announced that Halo: CE was exclusively coming to the Macintosh and then Microsoft bought them so they had something to go on their new gaming console.

    So, RTS then TPS then FPS (with TPS bits).
    Reply -1
  • Uncompetative 04/07/2015

    @The_One_True_Q

    343i have proven their incompetence on many occasions. Why should anyone be surprised?
    Reply -4
  • Uncompetative 04/07/2015

    @bobmcboomboom



    I wouldn't have thought that would count as it was internal to Bungie and never released, a bit like the Knights and Wizards fighting the faery frog Boss in the original cut of Destiny:

    Reply 0
  • Uncompetative 04/07/2015

    @FogHeart

    This is only the second time in series history that Halo has made the jump to a new, more powerful platform
    Third. Who can guess why I say that ;)
    Halo: Online?
    Reply 0
  • Uncompetative 04/07/2015

    @dean0null

    I think they might be shooting for 60fps to get more attention from pro gamers.
    Definitely this.

    After all, a portion of the money raised from ruining Warzone with Pay2Win Microtransactions is going to fund eSports and provide a living for hyper-competative ketamine-abusing brogamers.

    Fuck these narcisstic leeches.
    Reply 0
  • Uncompetative 04/07/2015

    @LittleSparra

    Why do you think I am a total loon?
    Reply 0
  • Uncompetative 04/07/2015

    @parazels

    Of course I prefer performance more than resolution. But 800x800!? WTF?!
    Could be worse, could be 1p
    Reply 0
  • Uncompetative 04/07/2015

    @kevboard

    I hate 343i... that's all I have to say... they ruined Halo! looking at that campaign level again just makes me so fucking angry! IT LOOKS LIKE FUCKING CALL OF DUTY!!! WTF?

    halo 4 was so bad, and every halo fan shat on them because of it... so what are they doin? THEY PUT MORE SHITTY AND STUPID SCRIPTED SHIT IN IT!!! WHAT THE ACTUAL FUCK?

    I never felt hate as pure as this hate for 343i in my life!
    I hate 343i too. Nothing wrong in saying so.

    They have negatively affected a large part of my life. From my personal perspective they are far worse than ISIS.
    Reply -8
  • Uncompetative 04/07/2015

    @IronSoldier

    @The_One_True_Q
    If they can't keep 60fps, just turn the fucking graphics down slightly
    They already did that and the game (at this stage in development) still doesn't hit a stable 60fps,

    - dynamic rendering solution
    - low resolution alpha/particle effects
    - appearance of small map sizes

    How much further should they be compromising the visual fidelity so to hit their stated target of a stable 60fps?
    It would help performance if Warzone didn't have to support an online Microtransactions shop.

    ;-)
    Reply +3
  • Uncompetative 04/07/2015

    @Heimkineast

    I agree. At least have 1920x1080p30 for Campaign and 1080x900p60 for Multiplayer with simpler models (if you've played Regret in the Beta you will know how many vertices didn't need to be in that God-awful pixelated mesh).
    Reply +1
  • Uncompetative 04/07/2015

    32.5% of HD... no thanks Reply +8
  • Xbox Ultimate Game Sale prices now live

  • Uncompetative 06/07/2015

    26.99 for Halo: The Master Chief Collection.

    Still too expensive.
    Reply -22
  • PlanetSide 2 review

  • Uncompetative 06/07/2015

    A game this glitchy shouldn't be Recommended. Reply -4
  • Formula E field coming to Forza Motorsport 6

  • Uncompetative 02/07/2015

    @samharper

    I think the sound files, weight distribution, acceleration, etc. might be different too.
    Reply 0
  • Star Wars Battlefront alpha leaked, mined for information

  • Uncompetative 02/07/2015

    Expect this to be taken down in 3, 2, 1... Reply +1
  • Is DriveClub finally up to speed?

  • Uncompetative 02/07/2015

    I bought this at launch and have been very happy with its singleplayer. I recently tried out multiplayer against PS+ players to see what kind of experience they would be having and wasn't terribly impressed with it, the main problem being that cars would intermittently vanish and reappear only to slam into you, or cut through you in ghostly form.



    I do like the way you can look into corners though.
    Reply +1
  • PlayStation Plus July Instant Game Collection revealed

  • Uncompetative 02/07/2015

    @DHIATENSOR

    Edit: wow, heavily downvoted for ragging on DriveClub. Where were y'all when the game came out and bombed hard?
    Enjoying the Season Pass and every free car and improvement that Evolution have made to the game whilst keeping out of multiplayer as I don't like getting fishtailed by jerks and that is why I only race Drivatars in Forza 5.
    Reply +4
  • Watch Uncharted 4's full 14-minute E3 gameplay demo

  • Uncompetative 02/07/2015

    Well done, only an hour after I posted the video in your forums. Reply -7
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • Uncompetative 01/07/2015

    @MasterDamo

    That's fine. I've got ONE myself and I think it is an excellent, well built, very quiet console.

    You know there is no harm in waiting for the reviews / twitch.tv streams to come out about Halo 5: Guardians and then buy both if it turns out to be okay, Microsoft will probably do a bundle anyway and it is a good idea to get a 1TB machine even though it is simple to add external storage that will need another socket free on your power adapter. Trust me, 500 GB isn't enough unless everything is on discs.
    Reply +1