Uncompetative Comments

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  • Leading creators back latest Tropes vs Women video

  • Uncompetative 29/08/2014

    That Aiden Pearce can't use his oh so capable smartphone to call for an Ambulance to help someone injured in the game is an indictment of inarticulate game mechanics and a 'sin of omission' from the developer who is unconcerned about the fate of brutalised women. I had noticed that it was odd that I didn't gain XP for scaring off an abusive boyfriend before he perpetrated a violent act, but it took this video to show me what happened when you played the voyeur as I had always intervened.

    I have to say that I am perplexed by the reaction to this professional critique. I look forward to seeing more analysis of our medium from multiple points of view as it is a healthy sign of it becoming an artform. Developers should be conscious about casual use of tropes.
    Reply +5
  • Uncompetative 29/08/2014

    @BlueMuffin

    I'd like to see more games where violence was not the default option for resolving all conflict so I am in the process of making one.

    As to the question of representation of men and women in the medium it is better to let the players choose how they want to have themselves look (e.g. costume & appearance) and feel (e.g. equipment, abilities & stats).

    Unfortunately the interaction of anonymous players in online games is so hatefully toxic that I will only support communication-free asynchronous multiplayer and then merely non-verbal orders (e.g. approach left flank) through silent military gestures in its limited number of PvP combat arenas - all of which can be avoided by players who opt instead for persuasion, subterfuge, or a diplomatic solution. Part of the problem is that we have little articulacy of expression beyond Aim & Fire, most of the face buttons get used for Melee attacks, Weapon Reloads or Swaps.

    On realizing how wrong this was I decided to not force your character to walk around with a gun at their hip at all times - including an expository cutscene with NPC allies - indeed, not equip you with a weapon at all besides a pair of incapacitating fists and then only have them raise infront of your face as you pulled on either trigger. There needed to be a clear path away from sociopathy, so actions have lasting consequence, unlike the five star wanted rating in GTA which gets to be conveniently forgotten about if you stop terrorising society for a while, but I knew the temptation to break character and indulge some violent alter ego was so strong that I would need to accomodate it, otherwise the role play aspect would seem too restrictive. GTA 5's custom fourth protagonist was the surprising source of the solution, because at any point in Franklin's story you can exit to play as your own independent character and act as an upstanding citizen or a degenerate:



    Essentially, FPS ergonomics dictate maximum accessibility for weapon related actions, but a first-person Adventure that merely included some element of gunplay as part of its broad "possibility space" actually required the need to answer contextually-relevant Yes and No questions immediately without having to enter some awkward and flow-breaking face-to-face dialogue tree as in Mass Effect. After all, weapons could be reloaded whilst sprinting by dynamically remapping the meanings of the face buttons, so (Y) went from Yes to Swap.

    It is hardly very sophisticated, but I feel that it is a start as once you find it easier to talk your way out of a confrontation you won't feel the need to kill whoever stands in your way, woman or man.
    Reply +2
  • Uncompetative 29/08/2014

    @ChuckNorris

    Interesting that you should mention that as I had the opposite problem with the sticks on my ONE controller being so hard they cut into my delicate thumbs. I too looked on Amazon and found that the solution was a pair of ORB controller thumb grips, broader and adding a little height which made it that much easier to steer in Forza Motorsport 5.

    The controller had been the only aspect of my ONE that I wasn't happy with, thankfully I no longer had to tolerate its tiny sticks with the sharp ridge and bemoan how Microsoft wasted $100,000,000 making a controller that was inferior to the 360's in every way.

    So far I have had no complaints with my DS4 although my PS4 did recently start 'coughing' and after searching YouTube I realised that it had been left on standby too long, got hot, sagged slightly due to comparatively poor build quality, and through a quirk in design left its wraparound Eject button in permanent contact with the table it was on.

    Turning everything off, unplugging it, then letting it cool down only led to it reoccurring the next day. So, I then tried it vertical, but felt uncomfortable about leaving it like that and disliked the extra amount of whirring it made - incidentally, my ONE gets left on all the time mainly because it is utterly silent, so as a result its availability leads to me using it far more than my PS4.

    In the end I got a wrought iron trivet from my kitchen that I had used to keep a hot frying pan on and inverted that so its rubberised feet could hold the PS4 about a centimetre off the table and thereby keep the Eject button from activating when I didn't expect and curing it from its cough.

    I've been greatly enjoying Infamous: First Light this week and like to play campaigns on my PS4 and multiplayer games on my ONE mainly due to past familiarity as a 360 owner with the offset stick layout. I hope that I will not have further problems with my PS4 in the future and I do rather wish that Sony had not given it an internal power supply as I feel it would have run that much cooler and quieter as a result. Hopefully, I'll be able to send it away to be fixed by someone who knows what they are doing should the power supply fail in future, but it is a shame that I can't just order a replacement from Amazon and plug it in myself because it is not external. I think the reason for this might have something to do with the size of Japanese homes and the understandable desire to keep things small.

    Obviously, having only expertise in software and next to none in hardware I won't be able to perform the following repairs myself:

    Reply -1
  • 343 remaking Lockout for Halo: The Master Chief Collection

  • Uncompetative 29/08/2014



    All I want for Xmas...
    Reply +11
  • Titanfall's next new game mode ditches titans

  • Uncompetative 29/08/2014

    I'd like an option to lock at 1408x792p30 on my ONE. Reply 0
  • Destiny now available to pre-purchase on Xbox One

  • Uncompetative 28/08/2014

    @onezeonx

    Great game on BOTH console's!!

    Cant wait to get going on Sept 9th
    I played both Betas as I have both consoles, and frankly, I couldn't tell the difference. I know that the PS4 version is getting some extra stuff (armor, weapons, a strike mission and one more multiplayer arena), but these are only timed exclusives. So, if you prefer the ONE's gamepad then I wouldn't regard it as a mistake to get Destiny for the less powerful console.

    I would encourage everyone to wait for the reviews - particulary from Kotaku and Edge - before buying it, more on account of time than money. If you really like the Beta then I suppose the pre-order bonuses make all the difference and I genuinely hope you like it, however, anyone still undecided or wary can exercise a little more caution.

    Same goes for the Advanced Warfare Day Zero edition. Unless you intend to climb the ranks / levels as rapidly as possible from the outset you could wait until after the review embargo before you potentially throw your hard earned money away. It is not as if there isn't a shortage of games coming out at the end of this year.

    I cancelled my pre-order of Destiny after struggling to like it throughout the Alpha and both Betas. Despite my deep misgivings about the all important PvP balance, story and longevity, I hope everyone who buys it is happy with their purchase. I suppose it might all be down to a matter of personal taste, so I won't be forcing my subjective opinions on anyone anymore over this matter.

    Good Luck.
    Reply +6
  • Performance Analysis: inFamous First Light

  • Uncompetative 28/08/2014

    I like having the option of a lock, I soon switched it on.

    No more Titanfall hideousness for me, here.
    Reply +7
  • Destiny's timed-exclusive PlayStation content shown off in new footage

  • Uncompetative 28/08/2014

    @PSfourskin

    ...but it is that title. What are you on about?
    Reply +3
  • Uncompetative 28/08/2014

    @AgentDaleCooper

    There's bound to be plenty of revenue options built into the series, stuff which is yet to be announced...
    If you check out the 'small print' on the PS4 version of the £84.99 Destiny® Digital Guardian Edition it includes one isolated, somewhat cryptic phrase:

    In-game purchases optional
    Whether this just means cosmetic items and alternative emotes, or that future poor sales will push Activision to allow bulk purchasing of Glimmer for latecomers with real money shouldn't affect the PvP balance that much if it only Optimatches equivalently equipped players based on their level - not that PvP is all that well balanced anyway that you would notice a Pay to Win aspect ruining things.
    Reply -2
  • Uncompetative 28/08/2014

    I noticed that the Cabal were no better with their Jet Packs than I was.

    0:30
    Reply +1
  • BioShock iOS is out tonight for $15

  • Uncompetative 28/08/2014

    $15 is rather expensive.

    There is a fascinating article on Gamasutra about the relative sales success of Games and Apps at different price points. Completely Free is most popular, at nearly 67% of all sales, but $0.99 games look to be about 5% and you almost can't sell one at more than $3. A better approach might be to break up the whole game into episodes and maybe have the first one be a Free demo. The desire to keep your progress and 'achievements' often motivates me to get trials on the Xbox 360.
    Reply +3
  • Watch the STEM Pack motion-controller and Oculus recreate Jedi training

  • Uncompetative 28/08/2014

    I wrote about the potential of this kind of UI earlier this year:

    http://www.gamasutra.com/blogs/NickHarris/20140129/209544/Iwata_isnt_Nintendos_problem_Its_Shiota.php
    Reply +1
  • Gauntlet reboot gets a new release date

  • Uncompetative 27/08/2014

    I used to enjoy it in the arcades, here's hoping it comes to consoles. Reply 0
  • Forza Horizon 2 demo gets Xbox One release date

  • Uncompetative 27/08/2014

    Squeeeeeeee! Reply 0
  • inFamous: First Light review

  • Uncompetative 27/08/2014

    I can recommend this. It reminds me of Crackdown.

    Fetch is more likable than Delsin, too.
    Reply 0
  • Uncompetative 26/08/2014

    @unclemonkey

    You might need to Restore Licenses check out:

    http://faq.en.playstation.com/app/answers/detail/a_id/177/~/unable-to-download-or-start-content-on-ps4
    Reply +3
  • The Bold and the Braben

  • Uncompetative 27/08/2014

    @PearOfAnguish

    This has gotten silly.
    Reply 0
  • Uncompetative 26/08/2014

    @PearOfAnguish

    logical successors...like
    Sounds to me like an assertion of influence, I never said he claimed a direct sole influence. You said I said that to weaken my "question" as I am only intrigued to see if anyone can establish whether Sam Houser credits him as one among many influences.

    Thus far no evidence has been provided.
    Reply -2
  • Uncompetative 25/08/2014

    David Braben seems to think Elite influenced GTA despite it not letting you walk around a city hailing taxis as you explored various interiors of buildings in order to further the plot:

    I do really feel like the logical successors to the original Elite are games like Grand Theft Auto.
    http://www.theguardian.com/technology/2014/jul/14/elite-dangerous-david-braben-interview-rasberry-pi-open-world-program-code

    However, I have yet to find a confirmation of this influence other than that Sam Houser liked to play Elite:

    http://www.smh.com.au/digital-life/games/crime-pays-meet-the-brains-behind-grand-theft-auto-20121225-2bl98.html

    I'm not saying that there is no link, only that without a quote supporting Braben's inference coming out of the mouth of Sam Houser (which I have been unable to find), that there could have been any number of influences on GTA including Pac-Man with the Ghosts being the Cops hunting you down through the maze of city streets.

    Perhaps someone here can find a link supporting Braben's "feeling"?
    Reply -8
  • Uncompetative 25/08/2014

    @StabbyCat

    I thought he was ignoring my role in this discussion?

    Even if he has got the forum to hide all of my past and future comments (which is kind of childish), he will still need to tolerate everyone else responding to mine or leave the discussion of the Elite series and its contemporaries completely.
    Reply -7
  • Uncompetative 25/08/2014

    @TriggerHippie

    Does everyone on this forum have to end each and every sentence with IMHO just like Muslims are expected to follow the name of a prophet with PBUH?

    I'm not asserting some definitive objective opinion here by saying that I preferred its contemporary.

    My opinions are subjective. So are yours.

    The fact that my taste differs from those of many here should in no way be a shock.
    Reply -8
  • Uncompetative 25/08/2014

    @TriggerHippie

    That seems a silly attitude to take.

    Why waste effort asking me a question in a discussion forum about the cultural impact of the Elite franchise only to IGNORE my answer? Feel free to click on some button to narrow your view of the world and just live in some nostalgic love-in. Divorce yourself from the cultural context of its space-flight genre contemporaries. Deny, downvote and delete before you might accidentally read anything that might do anything other than reinforce your precious opinions. I mean, what is the point of participating in a discussion forum if you aren't open to being persuaded as to the merits of alternatives. I never said Elite should never have been played by anyone, as I played it myself back when everyone was entranced by its technology, but I had alredy played Geoff Crammond's Aviator a year earlier so I suppose I wasn't so "blown away" by the vector graphics and flight model. Bell's trading model didn't engage me, or the grind towards better equipment. I never said that it was rubbish and not worth anyone's time, I merely said that I, personally, found it to be boring and that the new one seems to be just the same. Personally, I'm more interested in Enemy Starfighter, No Man's Sky and Flagship than any of the other space games that are due out.
    Reply -8
  • Uncompetative 25/08/2014

    @StabbyCat

    Mercenary was better than Elite as you could land on the planets and drive around cities and explore interiors as part of a well plotted adventure. Whilst Damocles modeled the motion of its solar system according to relativity, so interplanetary travel speeds day-night cycles of the planets and came out earlier than Frontier: Elite II.
    Facts have no effect on pathetic trolls.
    Reply -6
  • Uncompetative 24/08/2014

    @StabbyCat

    You might as well tell us how much better Titanfall is or something similarly irrelevant.
    Timeline

    1984 - Elite
    1985 - Mercenary
    1986
    1987
    1988
    1989
    1990 - Damocles: Mercenary II
    1991
    1992
    1993 - Frontier: Elite II
    1994
    1995
    1996
    1997
    1998
    1999
    2000
    2001 - GTA III
    2002
    2003
    2004
    2005
    2006
    2007
    2008
    2009
    2010
    2011
    2012
    2013
    2014 - Titanfall*
    2015 - No Man's Sky
    201X - Elite: Dangerous
    20XX - Star Citizen

    *Why would I bring up Titanfall when it had nothing in common with the others and clearly came out much later Troll harder.

    Also have the wit to accept that this is simply my personal opinion, which might prompt a reader of this forum to try one of Paul Woakes' games out via emulator. Everyone is so hyped about being able to land on alien planets disembark and explore on foot in the upcoming No Man's Sky whilst forgetting all this had been done thirty years earlier.
    Reply -9
  • Uncompetative 24/08/2014

    Never understood the appeal. Watched the PC Gamer twitch stream of Elite Dangerous to see if anything had changed and it was just as boring as I remember the original being from thirty years ago. Be under no illusions, Mercenary was better than Elite as you could land on the planets and drive around cities and explore interiors as part of a well plotted adventure. Whilst Damocles modeled the motion of its solar system according to relativity, so interplanetary travel speeds day-night cycles of the planets and came out earlier than Frontier: Elite II. Yet, nearly everyone has forgotten about the superior game franchise. Reply -7
  • You can't trade items with other players in Destiny

  • Uncompetative 27/08/2014

    @jetsetwillie

    I am basing my opinion on my extensive time spent with the First Look Alpha bringing two classes up to level 8 and then all over again with the Beta, then again when it opened up to everyone on the ONE. This may have made it seem more repetitious, but I would accept some grind if the Iron Banner was balanced. Unfortunately, you have a choice of being griefed by some over equipped nerk or take no pleasure in your gear within the nerfed gamemodes. Killstreaks could have transmat heavy ammo into your weapon that were in proportion to their potential devastation, but you would need Sniper Rifles and Shotguns to be Heavy weapons to prevent camping direct from respawns and give players something else as a secondary, like a Sub Machine Gun.

    Could it be vastly better than it appeared?

    Well, frankly I don't care anymore as Bungie asked for everyone's opinion in their forum, promising to change stuff that was flawed and the only thing that got changed was a spelling mistake on one of the weapon blurbs that someone had spotted. Any opportunity to balance PvP or make PvE less repetitive was ignored. I know that they only had a little time before the game came out to fix stuff so I only recommended changes that would take a week's effort - I am a games programmer.

    Evidently, the lack of change in response to all their elicited feedback proves that it was just a cynical marketing exercise. I won't be wasting my time in future giving constructive advice for free whilst I can work on my own game and ensure at least it is how I like it.

    I'm glad I managed to see this for what it was and cancel my preorder in time, if I still talk about it on forums it is because I want to counteract the tidal wave of unwarranted hype (which will only get worse in the next couple of weeks). Look on Kotaku to see that I am not alone in having doubts about it.

    So, feel free to get on Bungie's treadmill, but don't complain if you come to loathe it as you have been warned.
    Reply +5
  • Uncompetative 26/08/2014

    I wonder whether Bungie should have made this more like Forza. Ensuring that its community didn't split by ensuring all additional maps were free, then making money off those who don't want to grind to obtain exclusive gear. Would it matter if Iron Banner allowed for pay to win participants, decorative cloaks and covetable helmets through the purchase of Glimmer? You would still have to Optimatch to an equivalent level to those you fought with and those wanting to skip protracted boss battles would just need to pay again to buff their weapons to accelerate leveling. It might be nice to have the equivalent of Forza's tuning setups and custom liveries all sold for credits through a central marketplace. I remember paying hard won credits for a Nyan Cat livery and was very happy with it. The same could have applied to weapon builds, hairstyles, emotes... you name it.

    The main weakness is the flawed concept of a Social Shooter, which frankly only functions with friends as randoms are too liable to drop out mid raid. The Gauntlet arcade machine worked well in supporting drop-in / drop-out gameplay because you could always stuff in more cash to boost your health if someone on your team had stupidly shot the food, but without everything being on the one screen and an absence of peer pressure to ensure a cohesive Fireteam Destiny lacks the main, much derided, feature of Forza 5 which is asynchronous multiplayer based upon AIs representing the playing strategies of absent friends. I don't particularly enjoy hammering away at a Spider tank only to have some latecomer, I don't know, steal what ought to have been my satisfying coup de grâce and where is the equivalent of Project Gotham Racing's Kudos system where I gain points for doing sections without having to be revived by team mates, ammo economy and my target accuracy, something... anything that recognises my superior strategy and encourages replay.

    Then why do I not tire of Prague, but the more expansive steppes of Old Russia leave me cold?

    Could it be the Fallen respawning in the exact same locations and never patrolling? How am I to feel that I am ridding the solar system of a scourge if nothing is ever eradicated? No Man's Sky has the technology to accomplish this sense of "rollback" and "recolonisation", but merely mixing up the spawn sites of the enemies they have would help make Destiny a little less predictable. Finally, Drivatar AI which is frankly a lot more human than actual human players because it doesn't drive you off the road at the start of the race, could fill in for any members of your Fireteam that drop out, or allow you to play with friends without having to organise a convenient block of time when it was convenient for all of you to take on a Strike Mission.

    I think Destiny could have worked.

    What a pity.
    Reply -1
  • Uncompetative 26/08/2014

    @mega-gazz

    I'm still trying to figure out what exactly this game is.
    A complete waste of everyone's time?
    Reply -2
  • Uncompetative 26/08/2014

    @George-Roper

    Here's a fact for you. It's a mix of Halo, Borderlands & Planetside 2.
    No it isn't.

    Each of those games is individually superior.
    Reply +9
  • Uncompetative 26/08/2014

    Thankfully, you can trade Destiny in. Reply +4
  • PlayStation Network experiencing "network connectivity issues" again

  • Uncompetative 26/08/2014

    That's decided then. Advanced Warfare on ONE and fuck the resolution. Reply +1
  • Watch P.T. mashed up with The Stanley Parable's narrator

  • Uncompetative 26/08/2014

    That is officially the greatest thing ever! Reply 0
  • PlayStation Network returns online following DDOS attack

  • Uncompetative 25/08/2014

    This is getting nasty. I don't like it. Call in the Feds. Reply +2
  • Hooray for games that are hard to talk about

  • Uncompetative 23/08/2014

    @OnesOwnGrief

    The pleasure of rediscovering discovery.
    Reply 0
  • Watch Dogs update finally lets you hack your friends

  • Uncompetative 22/08/2014

    Lower the Gamma and play in the dead of night and a rainswept Chicago looks damn close to the E3 preview on my PS4 as far as I am concerned. My only complaint about Watch_Dogs is that most of its cars have over sensitive steering. Reply +11
  • Bungie on the Destiny level cap, raids and game size

  • Uncompetative 21/08/2014

    @George-Roper

    Destiny costs £270 - not including the optional in-game purchases.
    Reply 0
  • Uncompetative 21/08/2014

    @bentaylor1

    i don't know how you can spend that long on a game you hate so much
    I desperately wanted to like Bungie's new franchise as much as their old one as Halo 3 is my favourite game of all time, a game that I consider to have perfect multiplayer and a solid campaign.

    I was aghast to discover how poor Destiny was and struggled to believe my own first impressions were correct. "It must be me. I must be wrong. Bungie can do no wrong." Then after giving it every chance and doing my damnedest to adjust to its quirks I read @IcemanAFC's comment and the scales fell from my eyes:

    Does anyone find the game a bit boring and repetitive?
    Granted, a social shooter is more fun with friends, but if I had friends I'd be down the pub not mucking about zapping eyeballs.
    Reply +2
  • Uncompetative 21/08/2014

    @mikethemental

    and it gets the gravity right on the Moon.
    Reply +4
  • Uncompetative 21/08/2014

    @jetsetwillie

    Put it this way:

    Destiny is to Halo what Daikatana was to Quake.
    Reply -9
  • Uncompetative 21/08/2014

    @jetsetwillie

    You don't get it. Bungie's new franchise will be eclipsed by their old one. Sure, the first one will sell fine on the strength of pre-order incentives, but when people realize they're being griefed in PvP with Sniper Rifles when outdoors and Shotguns when indoors that are available immediately on respawn forcing all players to camp to dome and ambush and a set of better armor requires repeating dull PvE missions after having farmed dumb AI for ammo and glimmer who oh so unchallengingly respawn in the exact same places and never have the wit to patrol, then all the super-expensive additional mission DLC and 'optional' in-game purchases will make Destiny's four locations on four planets plus one moon look like the weakest definition of Interplanetary Space Adventure compared to No Man's Sky for the PvE stuff and good old Halo HD for the PvP.

    Don't get me wrong, I tried desperately to like Destiny, playing hours of the First Look Alpha up to level eight with two classes and then all over again with the Beta then on my ONE when they opened it up to everyone. I adjusted to it. I was good at it and I hated it.

    So disappointed.
    Reply +7
  • Uncompetative 21/08/2014

    @SpaceInvader2

    Halo HD will wipe the floor with this.
    Reply -11
  • Uncompetative 21/08/2014

    A magical RPG in outer space with alien markets to visit and ship boarding?



    Compared to this, Destiny is inept.
    Reply -3
  • Forza Horizon 2 proves the driving genre is back at its best

  • Uncompetative 20/08/2014

    So, PGR5 then. Reply -14
  • Pierce Brosnan plays GoldenEye 007

  • Uncompetative 20/08/2014

    @Raiko101

    You do know you could use the D-Pad for movement and leaning?
    Reply +1
  • Uncompetative 20/08/2014

    @el_pollo_diablo

    Galore

    http://goldeneye.wikia.com/wiki/Control_style#2.2_Galore
    Reply +1
  • Bungie ordered to return shares to composer Marty O'Donnell

  • Uncompetative 20/08/2014

    His soundtrack was one of the very few things that I liked about Destiny. Reply +4
  • Pretty sports sim The Golf Club launches for PC, Xbox One

  • Uncompetative 19/08/2014

    There is a clip by Lawdude777 from Upload Studio which shows atrocious pop-up and fill-in. Please, check it out before you rush to purchase this as I'm confident that the XBOX ONE can do better. I put the video in my activity feed thanks to the new August update - I'm Uncompetative. Reply +1
  • Video: Watch us play through P.T.

  • Uncompetative 19/08/2014

    It is a terrible idea to try to be the director without access to the script. Reply 0
  • Hohokum review

  • Uncompetative 19/08/2014

    A delight. Reply 0
  • Ninja Theory details its cancelled sci-fi action game Razer

  • Uncompetative 19/08/2014

    Fuck Destiny. Reply +2