Wasteland 2 walkthrough
Our walkthrough for the campaign and side-quests.
Our guide-in-progress for Bungie's new shooter.
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What a tempting price, with the undeniably stunning line up of exclusives this year... If you've been sitting on the fence now's a good time to get on board with this generation, things are really starting to heat up!
I've reached level 20 and finished the "campaign" and now I've realised I'm looting to get gear to raise my light, to loot some more to raise my light! Seems a bit inane. Surely they could have taken a leaf out of Skyrims book and had procedural missions being generated or something. It's annoying because I love the core mechanics! The shooting is so satisfying!! Just wish there was more to the game!!!
I think the sales and reaction to Destiny in particular highlight a growing trend for a market that is the antithesis of Nintendo and what I would call traditional video games. We're seeing a market that is skewed more to a teenage male audience with a focus on shallower experience.
It disheartens me to read comments like "Oh, it's so shallow and flawed but I love it!" - to me, that feels like an audience that's been bought by the hype and promise rather than being shown "Here's an amazing and complete game experience that you can enjoy in full now." It sends a message to the publisher that this is acceptable and that they should continue to turn out incomplete games that they can monetise further.
I'll keep buying Nintendo because they give me the games I love that I can't get anywhere else, but I'm looking carefully to the future - incomplete, likely microtransaction driven game titles with a strong multiplayer and "social" focus are something I have zero interest in and, should this be the future then I'll have to retire. Which would disappoint me.
As a writer, I was getting excited a few years ago when games started presenting strong, mature narratives. Now "Mature" just seems to mean "Boobs and blood and swearing"
Couldn't be bothered with the crucible no? Me neither.
Still trying to figure out what's going on with the pvp multiplayer, in some aspects it plays decidedly like p2p, yet i hear it's on dedicated servers?
In the amount of time i have played the pvp portion of the game, there seems to be a huge problem with balance and hit detection!
I don't even have time to explain why I don't have time to explain.
That Wizard came from the Moon!
It's true, both Destiny and Watch Dogs suffered this year to the hype machine. Both are pretty good but could never live up to literally years of hype proclaiming them to be gaming revolutions.
At times some of the environments appear almost photo-realistic, but this sense of authenticity is partially compromised by the slightly over-saturated presentation, featuring some bold colours, heavy use of bloom and lens flare, and cars that appear just a touch too artificially shiny under the full glimmer of the sun. Sometimes, the bright daytime lighting also give cars a cut-out look against the scenery in certain conditions, which can appear a little odd.
In the 19th and 20th centuries, many of the most famous painters in the world converged on Provence, drawn by the climate and the clarity of the light. The special quality of the light is partly a result of the Mistral wind, which removes dust from the atmosphere, greatly increasing visibility.
@Uncompetative WHY ARENT YOU GETTING TOM'S JOB INSTEAD!?
He does it for free and it's a better read that Oli.
The clever thing here is that the missions are replayable as they have procedurally-generated elements (the locations of the enemies and their various types), although the fact that pretty much the same thing was just announced for Assassin's Creed: Unity will do nothing to dissuade those already worried by Ubisoft's open world sausage factory approach.