Uncompetative Comments

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  • Alexis Kennedy on: Redemption

  • Uncompetative 13/02/2016

    And we have the temerity to bitch about ISIS. Reply +2
  • The Witness 100 per cent speedrun world record includes 56 minute wait

  • Uncompetative 13/02/2016



    Philadelphia Cream Cheese Tuna Fish Sandwich.

    Philadelphia Cream Cheese Tuna Fish Sandwich... :-)
    Reply -1
  • Somebody made Generic FPS: The Movie and it is stupid and amazing

  • Uncompetative 12/02/2016

    More keen to see this than The Martian. Reply 0
  • Xbox One backward compatibility: every major game tested

  • Uncompetative 12/02/2016

    @megetious



    That's why I originally posted this ALL-IN-ONE switchable megaconsole.
    Reply 0
  • Destiny sequel due in 2017, "large expansion" this year

  • Uncompetative 12/02/2016

    @Decaf

    The problem is that apart from the early stuff on the Argent Moon and the latter part of your day on Sanghelios where you get a sense of the old epic level design ONLY if you walk it rather than hop into a Mantis, the OTHER HALF is beyond atrocious and ultimately, nothing would've been different if both Chief and Locke had stayed in bed. Save yourself 65 and just watch the end of credits reveal that comes from completing the Campaign on Legendary... at 7:35
    Reply +1
  • Uncompetative 12/02/2016

    @SpaceMonkey77

    Genuine question: What did it claim to be that it wasn't?

    Bungie went out of their way to say that it wasn't an MMOFPSRPG.
    Reply -1
  • Uncompetative 12/02/2016

    @ruisranne

    Streisand effect.
    Reply 0
  • Uncompetative 12/02/2016

    @Cold_Waste

    That survey was a waste of everyone's time, asked all the wrong questions, little room for players to say what they would like to see in the future. As pointless as PvE has always been.

    :-)
    Reply 0
  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • Uncompetative 12/02/2016

    I'm surprised that the head of Microsoft's Xbox Division has the time to respond to the salty tweets of a bunch of rude entitled pot-head l33t gamers. Maybe he would be best advised to ignore Bluntman & Chronic next time and reassure the community with a formal press release, otherwise I foresee these 'fans' becoming increasingly entitled and impolite.

    Apparently, SolidRev said that CrapGamer admitted to him that he didn't genuinely care about this issue and had only talked it up in order to draw views to his comedically blind fanboy YouTube channel. I'd post the source, but I'm forced to type this with my left finger because my other hand is bleeding.
    Reply 0
  • Lovers in a Dangerous Spacetime review

  • Uncompetative 12/02/2016

    In the future... all exclusives will be timed console exclusives...
    ...and all console exclusives will be timed operating system exclusives...
    ...and all OS exclusives will be timed multiplatform releases...

    ...and in that distant future there will be no more fanboys.
    Reply -1
  • Big DriveClub update adds "hardcore handling"

  • Uncompetative 12/02/2016

    @-TheDarkSide-



    I dunno. After about 42 attempts I was able to do this. :D
    Reply +1
  • Uncompetative 10/02/2016

    I watched the video first and was thinking "Hey! That looks like Edinburgh. I went there on holiday and walked around so much I knackered the tendons in my knees" then checked the article to see it was the Scotland - Old Town track. So we might get a view of the Castle on top of their extinct volcano...

    So, looking forward to this update. I much prefer DLC to MTX.
    Reply +2
  • How do our gaming habits change as we grow up?

  • Uncompetative 11/02/2016

    @MrTomFTW

    As a, shall we say, "30-something" my crippling Halo addiction, and my enjoyment of MOBAs makes me feel a bit of an outlier here.
    Am I to take it you actually prefer 5 to 3?
    Reply 0
  • Uncompetative 11/02/2016

    I'm 46 and I'm Uncompetative. Reply +7
  • Looking for an alternative space sim? Meet Evochron Legacy

  • Uncompetative 11/02/2016

    @spelk

    I think that it is ~300Mb because the majority of it is still written in DarkBasic Professional due to the incremental development of a code base that stretches back almost thirty years!

    This was additionally important as it was required to also utilize DirectX 11 for potentially implementing an experimental Oculus Rift mode for VR support. I can't say for certain if VR support will become a reality at this point, but I have spent quite a lot of time exploring ways to support the Oculus Rift in the new game. These and related advancements have been extremely difficult to achieve. As many of you know, my games are written in DarkBasic Professional, a kind of script language that helps structure things in a more procedural way at a higher level, generally helping me to keep track of and manage the game's codebase better overall. But most of what goes on within DBPro is of course all C++.
    Reply 0
  • Uncompetative 11/02/2016

    @RPMcMurphy

    That was fascinating to read as someone who has spent a week reconfiguring the controls for the version on my ONE to have both sticks act the same and put Roll / Fire on (RS) click!

    Suffice to say we wanted Elite to feel like star wars in terms of how the ships move by banking/rolling and pitching through manoeuvres opposed to the yaw and pitch based FPS style movement most other space games offered (where roll plays little or no part). That limitation to having to do your main directional change manoeuvring by pitching makes the flight path taken to be more cinematic and means a skilled player can predict the manoeuvres of an opponent in advanced by observing their current roll position relative to themselves only. So long as they match the roll quickly enough they can always follow through the inevitable pitch manoeuvre effectively and maintain the chase. If the target could yaw or pitch effectively then it's much harder to assess what they're going to do as they're current roll position doesn't really matter any more.
    Having read all that I now understand why Yaw has been made so ineffective. I don't agree that it is the correct choice, but it is their game after all and it is nice to know that this isn't a hastily made decision that has no rationale.
    Reply +5
  • Destiny's Valentine's Day event isn't worth setting a date for

  • Uncompetative 10/02/2016

    @GoldenFrog

    I don't understand what you mean by that. The PS4 version is 3 to a Fireteam as well, isn't it?
    Reply 0
  • Uncompetative 10/02/2016

    @AgentDaleCooper

    The problem I had with SRL was that their courses were too full of twists, turns, enemies and obstacles for me to get that rare wipE'out" rush of speed.

    Bungie should have streamlined the tracks so we could go around them faster, have no gates on the first lap, then only on the second, then throw in enemies at unexpected locations on the third and then have a fourth lap clear to let those who had lost their lead through mishap a chance to hit the top three.

    A course set on Earth even just doing a figure of eight around Skywatch would be welcome.
    Reply -4
  • Uncompetative 10/02/2016

    @MrFlump

    it really feels like they're just milking the remaining players for their cash via vanity items wrapped in tenuous events that could easily have been implemented as a mode in the core game.
    Why should Activision fund Bungie to make a lot of cool stuff to give away for free. Milking the remaining players for a chocolate coloured Ghost shell, or making an inclusive event that will encourage more women to play the game alongside their partners?

    I've bought nothing from Claudia Black despite her having the hottest voice in the Universe...
    Reply 0
  • Uncompetative 10/02/2016

    @stevethemeat

    The MIDA Multi-Tool is amazing in normalized PvP and I had great fun with it last night when, without a Valentine to partner with, I tried out Rumble for the first time.

    Reply -3
  • Firewatch review

  • Uncompetative 09/02/2016

    @GameChampionz

    There's also Lover's in a Dangerous Spacetime if you didn't already get it on another platform.
    Reply -2
  • Unravel review

  • Uncompetative 09/02/2016

    @A_FAN

    We obviously have different opinions about what is an appropriate topic for our relatively primitive medium. Were it to have been around as long as the novel, or even cinema, it would be capable of tackling serious subject matter without being rightly accused of being ineptly articulated crass emotional pornography.

    We are heading out of the Nickelodeon era into the tentative charms of Steamboat Willie. Don't rush headlong into an uncharted future without expecting the majority of experiments to fail in utter cringe-worthy embarrassment.
    Reply -4
  • Uncompetative 08/02/2016

    Let's shit all over something cute so we look like cool critics. Reply -3
  • Amazon launches free game engine Lumberyard

  • Uncompetative 09/02/2016

    Yawny. Reply -1
  • Titanfall 2 will have a story campaign "where science meets magic" - report

  • Uncompetative 08/02/2016

    @IronSoldier

    I haven't played H1Z1. That's zombies, right?

    I don't like zombie games.
    Reply 0
  • Uncompetative 08/02/2016

    @IronSoldier

    I'm okay with EA using the profits from the sales of DLC for various assassination animations and 'hats' and increasingly lurid weapon skins if they use some of this money to fund the creation of a few additional maps, but if they expect me to buy packs of 'tokens' to splurge on blind packs of consumable cheats, then they can fuck off.
    Reply -2
  • Uncompetative 08/02/2016

    @ArithonUK

    Oi! That was one of only two games that has made me cry. I was so touched by Hannah's devotion to Chinese Democracy.
    Reply -2
  • The Binding of Isaac rejected by Apple due to violence towards children

  • Uncompetative 07/02/2016

    Never wanted to play this miserable looking game anyway.

    Sent from my Champagne Gold iPad Air 2
    Reply 0
  • Watch: What makes a game indie?

  • Uncompetative 06/02/2016

    @MrTomFTW

    Star Citizen is an Indie game...
    Reply -1
  • Uncompetative 06/02/2016

    Unravel isn't Indie. Its hero is tethered to the foot of this guy:

    Reply -1
  • The Witness review

  • Uncompetative 06/02/2016

    @m0thr4

    Funny you should value the Urban Dictionary's definition when it references the wrong game!

    Funny you couldn't just say I'm too inadequate to recognise my inadequacies, but had to link a Wikipedia article about a medical condition that is primarily about people who fail to adjust for their serious physical or mental disabilities.

    It would appear we are both guilty of using heteroglossia. I've openly admitted to being as pretentious as Jonathan Blow, maybe it's time you did as well.

    Quite why my deliberately misspelled forum name / gamertag should be a source of great amusement to you when you have misspelled the great Mothra with disrespectful l33tsp33k only indicates that you are blind to your own faults, but with age comes experience and with experience comes wisdom.

    Big Gojira fan here, apart from that Broderick rubbish.
    Reply -1
  • Uncompetative 05/02/2016

    @blerk2000

    It's not too bad as you can always remap the DualShock 4 with the PlayStation's Accessibility Settings.
    Reply 0
  • Uncompetative 05/02/2016

    @blerk2000

    Full confession is warranted. My mother asked me to get it for her 80th birthday so I was able to leave her with it and assess its accessibility.

    She struggled with the controls and spent a lot of time either looking at the sky or the ground as she moved about. She had similar problems with P.T. and consequently entirely missed the first jump scare.

    What ought to happen is for the right stick to let turn left and right, but when you look up or down it doesn't stay up or down unless you're holding it up or down. Consequently, you end up with your character's head level with the horizon when you let this right stick to spring back to the centre.

    I briefly took control to see how it felt to move about. The D-Pad controls are oversensitive for the mazes and it is unergonomic to make users press (X) to go in and out of 'panel mode' when normal habituated FPS controls could have you hold [L2] to Zoom in on a panel and [R2] to Paint as if using a flamethrower or spraying bullets to write your name on a wall with impact marks. [R1] could serve as Sprint. That way you don't have to keep taking your thumbs off the sticks to tap (X).

    Furthermore, it is idiocy to navigate the maze with (LS) when your floating reticle should be controlled with (RS) as in GoldenEye 007 on the N64. Were [L2] held you would find you were snapped onto the nearest panel and (LS) would not be able to pull you away. I noticed that my mother inadvertently exited a puzzle many times because of this poor design. I'm not alone in criticising the controls and there have been other reviewers who have remarked on them being irritatingly slippery.

    Anyway... very pretty island, but he didn't do that part.
    Reply 0
  • Uncompetative 05/02/2016

    @blerk2000

    That was awesome. This one's just funny:



    Enjoy...
    Reply 0
  • Uncompetative 05/02/2016

    @tossum

    You have followed the development of this game, like me, for 7 years but now you don't like the sound of it and will not buy it. Genuine question: what were you hoping for it to be like?
    Genuine answer: I was hoping for it to have an accessible unifying theme, not a treasure hunt of 'self-involved and wilfully obscure' wankery.

    I'm trying to be succinct here, but I feel game design should place emphasis on articulacy & theme more than originality & challenge.

    I can only presume Blow has some enigmatic unifying theme(s) in The Witness, but they're not readily apparent as you engage with the cleverly crafted puzzles or walk through the gorgeously landscaped island.

    I feel that Blow may be a perfectionist who is too clever for his own good and in spending so long on the development the umpteen cycles of iteration that took the early prototype to the game he shipped on the 26th of January lead to him acclimating to the excessive challenge of the midgame and probably made him feel it needed "something more" beyond these maze puzzles which led to all of this codphilosophy being littered about the place.

    He has overcompensated for it being overelaborate.

    Were this the slight iPhone game it so obviously yearns to be then it wouldn't have taken him seven years and millions of dollars to make or required the work of professional landscape designers and an architect! As a result he wouldn't have to sell it at 29.99 and justify that price through contrived longevity that sours the early comfortable pace with subsequent user hostile puzzles, outstaying its welcome and dismissively alienating a broader mainstream audience, and feel it needs all this additional thematic depth - although, that too comes in the form of yet another puzzle...

    I think it is reasonable for me to assume that he is trying to impress us with how very clever he is whilst making us feel comparatively very stupid, both through some overly contrived puzzle designs which aren't fun to solve due to a pretentious aspiration to make this medium capable of tackling subjects that aren't merely fun escapism, but serious introspection with genre redefining structural innovation. He has said in the past that games should aspire to be as sophisticated as the most difficult of novels even if they alienate much of their audience and used James Joyce's Finnegans Wake as an example:

    The fall (bababadalgharaghtakamminarronnkonnbronntonnerronn- tuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!) of a once wallstrait oldparr is retaled early in bed and later on life down through all christian minstrelsy. The great fall of the offwall entailed at such short notice the pftjschute of Finnegan, erse solid man, that the humptyhillhead of humself prumptly sends an unquiring one well to the west in quest of his tumptytumtoes: and their upturnpikepoint- andplace is at the knock out in the park where oranges have been laid to rust upon the green since devlinsfirst loved livvy.
    The onomatopoeiac punning is best appreciated as an audio book.

    Blow also did a lecture early on in development where he said his game wasn't merely about solving puzzles, but about eliciting the emotion of epiphany - a fancy way to say "a-ha". Yet in his collection of slides he held up Saul's Road to Damacus conversion as an example of such an experience of epiphany:



    I will leave you to decide for yourself whether it was entirely unjustified of me to call Jonathan Blow a 'pretentious creator' - however, whilst I consider myself to be pretentious, I would not allow that pretentiousness to corrupt my own game which I hope will have an accessible set of themes which don't constrain the player's actions with a predetermined linear plot, or make you role-play as an amnesiac with no one interesting to talk to and no apparent goal other than to play the 2016 version of Nokia Snake.
    Reply 0
  • In Play: After a miserable January, games are here to help

  • Uncompetative 05/02/2016

    @A_FAN

    Wogan vs icke was his defining moment for me.
    It was crass exploitation of the mentally ill for comedic purposes.
    Reply 0
  • Not a Hero review

  • Uncompetative 05/02/2016

    I'm really enjoying this. Very funny. Reply 0
  • Digital Foundry: Hands-on with Homefront: The Revolution

  • Uncompetative 05/02/2016

    Does the multiplayer still have BP (Battle Points) and an AI Battle Commander, because I really liked that. Reply 0
  • People are already speedrunning The Witness

  • Uncompetative 04/02/2016

    @lucassmith

    i really hope this doesn't trigger the 'you can beat it in only x minutes, therefore it's a ripoff' club, who always seem to come out of the woodwork. so i'm glad matulef pointed it out, as it always needs to be pointed out - this speedrunner has likely committed several dozen hours to the game in order to become an expert at it. there's your replay value!
    As far as I know the puzzles reset when you reach the end, so there is no New Game+ to enjoy. One inexpensive way Jonathan Blow could have provided one is to rotate some of the grids by varying multiples of 90 degrees, and/or mirror and/or flip them, swap black and white, etc. Essentially, procedurally generating more content out of what puzzles he had got by making them superficially unfamiliar.
    Reply 0
  • The Division graphics mod is already making the game look better

  • Uncompetative 04/02/2016

    Oh... so that's what it is supposed to look like. Reply +1
  • 22cans pulls controversial Godus Wars microtransaction after player outcry

  • Uncompetative 04/02/2016

    22cans couldn't have needed the extra money that badly if they can ditch this money grab so quickly. In a way it just exposes Molyneux's opportunistic greed. Reply +1
  • Mirror's Edge Catalyst closed beta registration now live

  • Uncompetative 04/02/2016

    @The_shlaaaag_returns

    I've been replaying the original on my ONE and it is a phenomenal emulation. So good that it is almost more next-gen in appearance than the many visually compromised eighth generation games like Halo 5.

    I'm really looking forward to this on my PS4 since I preordered it as soon as it became available months ago.

    If only that meant I got it sooner!
    Reply +2
  • "It was tempting to retire…"

  • Uncompetative 04/02/2016

    @Trencherman

    That's quite alright. I think most people skim over a post and downvote on the negativity of the first sentence relative to their own opinion whilst ignoring other statements buried later down that may counterbalance it.

    I get downvoted all the time for appearing to be off-topic when I'm making a point via a circuitous route, and I suspect by people with finger fatigue from scrolling through my posts on mobiles. I apologise for my ramblings but what can I say? I enjoy writing.
    Reply +1
  • Uncompetative 04/02/2016

    @PlugMonkey

    I'll carry on being a frivolous, starry-eyed enthusiast, mourning the days when developers felt they could talk candidly about games and their ambitions for them; before an example was made of Molyneux of what to expect if you go too far.
    I'd have had no problem with Molyneux being all enthusiastic and even coming up with ideas for his game in response to feedback from the journalists who were trying to pin him down on what it would actually be like, if... and this is a very big IF, Molyneux was completely candid about these things being speculative ideas that might not make it into the final game.

    "I'm thinking it might be nice to be able to have your character plant an acorn and then return to see it had grown into a majestic oak tree"

    Is qualitatively different from...

    I can tell you definitively that there is absolutely an acorn and it does absolutely grow into a tree. And it is actually part of the story now. We decided we got into so much trouble over acorns and trees that we are going to make it part of the main thread of the story in Fable 2

    Which was a lie.

    Unfortunately, Molyneux lied too many times in the past to be believed now, or regarded with any kind of credibility, despite being awarded and OBE (British) and a Knight of the Order of Arts and Letters (French) and a BAFTA and a Lifetime Achievement Award at the GDC and inducted into the Academy of Interactive Arts and Sciences Hall of Fame. He is his own worst enemy in PR terms and should complete MTX free games and have other people promote them, or simply retire.
    Reply +4
  • Uncompetative 04/02/2016

    @Trencherman

    Actually, I feel that we agree it was poor journalism, but then most games journalism is.
    Reply +3
  • Uncompetative 04/02/2016

    @barnard666

    I am unbelievably disappointed by the volume of negativity you are all spewing at a man whos biggest crime is his eagerness to share his hopes for his projects. Did you guys read the interview even? I find him an inspiration, despite all the shit the world throws at him he still has passion for making games. With hatred like this, perhaps he will never tall to anyone again. I am guessing many of you think he is a fucker just because you want to ride the mobs opinion wave. Try to see the good in people, particularly people who are so open and passionate about what they do.
    You must be late to all of this.

    Peter Molyneux has been a serial disappointer and worse for decades. Yes, there were early successes. Yes, he won awards for some. Yet, he did promise never to speak to the press ever again and only let his completed projects speak for themselves.

    STATUS REPORT...

    Peter Molyneux is speaking to the press about a game in early access.

    Do you not see the problem with that?



    J. D. Salinger was a talented novelist who had a poor relationship with the press and became 'a recluse' in their terms because he wouldn't knowingly do interviews and ultimately avoided publication. His daughter Margaret revealed he had been continuously writing more novels to put in a safe with each manuscript labelled so it was clear if it was fit for publication after his death or required editing, etc. Apparently, he did fifteen unpublished novels whilst the press assumed he had retired.

    Salinger liked working, but not publishing, or promoting. Molyneux likes promoting, working, but apparently not publishing as all his recent projects have floundered through incredibly poor project management. No one is forcing him to publish games, he could continue to make them just for himself... like FeedMe:

    Reply +5
  • Uncompetative 04/02/2016

    @Trencherman

    It's poor journalism full stop. Whether you respect him or not. Even if we all take it as read that Molyneux is a useless gobshite it's still amounts to poking somebody with a stick to see how pissed off he gets.
    Agreed. It's poor journalism and Molyneux was entirely justified to sliently get up and walk out only he stayed and then... if I remember right... bleated about being bullied.

    Crocodile tears won't fool me.

    John Walker was tired of the same old bullshit interviews he always got from him so decided not to play softball like everyone else and get some drama going even at the risk of making his subject so upset he would never talk to the staff at RPS again.

    One can only assume he ran his plan past his editor before going ahead with what could be called an "intervention".

    "We're all worried about your drinking Peter, we think it has got out of hand"

    Only not alcohol but dissembling PR, features that he may have never intended to implement but felt good to say (indeed, promise) on the spur of the moment (as he thought of them), almost designing aspects of the game to suit the taste of the reporter currently interviewing him. Problem is, he has managed to break out of rehab.
    Reply +2
  • Uncompetative 04/02/2016

    @Trencherman

    Walker called him a liar.
    No he didn't.

    Not telling the truth is normal, lying a lot is a little more worrisome, being a pathological liar is a serious mental disorder which the person suffering from it might not realise they have.

    I didn't know that I had a mental illness or six comparatively mild psychological disorders until I was correctly diagnosed. Knowing what was wrong with me was a great help to me as it allowed me to ask myself whether the things I was thinking and then doing were coming from a healthy or unhealthy place.

    Unfortunately, mindfulness and introspection can exacerbate unhealthy self-consciouness and ultimately the solution is to be occupied with healthy mental activites that don't focus on everything that is wrong with your mind as you just wind up more depressed and anxious.

    Early insights are helpful, but after a decade of group therapy I abandoned the treatment that was offered to me, paid to see a psychologist, got my other disorders diagnosed, gained a lot more insight and practical tools with which to improve my mental landscape, whilst not being obsessed by my every defect.

    Fifteen years later I am mentally strong enough to be a carer and enjoy taking on responsibility that would have sent me into a panic attack in years gone by. I still have to skirt around all the things that trigger my OCD but my anxiety has dropped to a thousandth of what it used to be. Not that I was aware that it was so high until it periodically dropped by an order of magnitude and I felt the difference in hindsight.



    I might get worked up into a rant on here from time to time, but that is just one of my cycles.

    So, I feel that John Walker genuinely thought that Peter Molyneux might be unaware of this undiagnosed mental disorder that led to him repeatedly overpromising and in some cases spitballing design ideas as intended features which his frantic development team would be expected to implement in an unchanged time frame and budget. If not pathological liar then there was something consistently wrong about his behaviour which hurt his relationship with his fans and ultimately the press.
    Reply -1
  • Eurogamer readership survey 2016

  • Uncompetative 04/02/2016

    Long survey... I'm exhausted. Reply 0
  • Overwatch closed beta returns next week

  • Uncompetative 04/02/2016

    I'm glad Bizzard were able to salvage something from Project Titan. Reply +3