Uncompetative Comments

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  • EA's extraordinarily negged Star Wars Battlefront 2 Reddit comment turned into loot box skin

  • Uncompetative 07/03/2018

    @Daemoroth There's an opportunity to get cosmetics back as free in game unlocks which reward player progression, like they used to be, simply by not preordering AAAs such as Battlefield V. Just delay, and let them panic. Reply 0
  • Oops, Sega released Yakuza 6 for free

  • Uncompetative 28/02/2018

    If it is good, which is almost certainly is, even those fans who got it for nothing will buy a real copy in order to support the developer and to ensure that they get Yakusa 7. Reply 0
  • Moss review - PlayStation VR's finest game to date

  • Uncompetative 27/02/2018

    This impressed me more than Super Mario Galaxy. Reply 0
  • Big Call of Duty: WW2 patch nerfs quickscoping, speeds up gameplay

  • Uncompetative 24/02/2018

    Reduce movement speed whilst in ADS and consider eliminating the ability to move whilst aiming down the scope of a Sniper Rifle then have Strafe become Lean and Move (Forward & Back) become Peek & Squat over the cover you ought to be using. Then provide some means to mark a Sniper on the map when you have spotted them whilst you are alive, for the benefit of the rest of your team. This will then force Snipers to move around between shots rather than settle in an advantageous location and camp. Reply 0
  • Media Molecules' Dreams will let you build and share your own PSVR games

  • Uncompetative 11/02/2018


    There is Dustoff Heli Rescue 2 on PSN, implying there are at least two
    Reply 0
  • Here's what Monster Hunter World's Day One microtransaction prices look like

  • Uncompetative 27/01/2018

    So long as I know what I am getting for my money, Capcom could sell something me something that is triple the cost of the game. That doesn't mean I would buy it, but at least I would be properly informed about the optional content I was accessing.

    Also, it's a minor point but I thought that Microtransactions were a means to purchase content and not the content themselves, that they were a form of intermediate virtual currency, usually purchased in packs that were designed to have awkward sizes so that there wasn't one pack containing the exact number of "Tokens" you required to purchase or unlock some content, which was a deliberate ploy to get you to buy more than you really wanted and then stare at the unused non redeemable remainder until you have disassociated its monetary value from when you had purchased it and then fritter away this remainder on something stupid rather than save it up for the next time you plan on buying some item that needed more "Tokens" at which point you might find that you could just get the smallest of all the packs, although the Marketplace would impress on you that this was a poor decision in its view as you would only get increasing numbers of free "Tokens" with increasingly large packs. Phew...

    What you spend your Microtransactions on tends to be some digital content, and although that can come in the form of DLC it doesn't have to and could be behind a paywall in the game. How the content is provided to you and the terms of this optional transaction, and whether you even want to participate in their economy by purchasing the base game within which these Microtransactions cannot be removed once purchased, or even used in other games, is something you are free to decide to boycott as there is no shortage of excellent games that don't rely on this form of monetisation.

    So, a Loot Box in Overwatch or Halo 5: Guardians isn't, strictly speaking, a Microtransaction, as it does not involve the purchase of an intermediate virtual currency (e.g. the Microtransaction "Token", "Gem", etc.) and is directly purchased with real money. Monster Hunter World has zero Microtransactions. All of this falls into the category of paid DLC bought with real money.

    I don't mean to labour this distinction, but I feel it is significant as I am ethically opposed to both the sale of Loot Boxes and Microtransactions as I want to know what I am getting for my money and I want to be able to spend only what that item costs with my real money. Titanfall 2 and DriveClub support a system where known items of digital content can be purchased with real money, so I really don't see a technical difficulty preventing this from becoming the dominant form of acceptable monetisation.
    Reply 0
  • Jelly Deals: Tesco offering an Xbox One X with up to six games free

  • Uncompetative 19/01/2018

    That is still 449 that could go towards a Nintendo Switch and Super Mario Galaxy, The Legend of Zelda: Breath of the Wild, Splatoon 2 and L.A. Noire (or maybe Skyrim instead). It could pay for a HDR compatible PSVR headset with Starter Pack and Skyrim VR and a pair of PS Move controllers. You could even get a 5TB PS4 PRO if you don't own one already (1TB internal with a 4TB external USB 3.0 HDD from Western Digital to hold all your PlayStation exclusives). Even a Gold iPad with 128 GB of storage is less than the current price of the X and has a lot of cool games on it like Reigns: Her Majesty.

    I don't know what you already have but regardless how much of a bargain this TESCO deal seems it may be wiser to wait until a November price drop, when we can form a better idea what Metro: Exodus and ANTHEM are like and whether we want the "world's most powerful console" to run them on, only then, with new software in hand should a decision be taken to buy an X which by then will probably be 349. However, don't expect Halo 6 until mid-2019 so fans of that franchise will have to be content with a finally fixed and enhanced Halo: The Master Chief Collection.

    I've already got my XBOX ONE X Project Scorpio Edition, but I'm an idiot with too much money and not enough patience.
    Reply 0
  • The galactic tussle at the heart of Star Control: Origins

  • Uncompetative 17/01/2018

    @Bambot The original Elite (1984) was made by David Braben and Ian Bell. Other sequels were made, some by other people, and fifteen years later Ian Bell released the source code of the original. This led to a legal dispute which has since been resolved.


    There then followed a sequel: Frontier: Elite II, and a futher sequel: Frontier: First Encounters (i.e Elite III in 1995), which were both produced by Braben's company Frontier Developments without Ian Bell's involvement.

    Both games were rushed out incomplete, with many bugs. First Encounters was extensively patched, reissued, and finally withdrawn from sale. Braben blamed his publisher for this and took Gametek to court, arguing that they had forced the studio to rush the game out and it had damaged their reputation as a result. They won their legal action against Gametek in 2000 however, there appears to be more to this than at first appears, because according to this wiki Frontier were behind schedule and had missed several deadlines. As a result of this Gametek released the game the middle of 1995 in its current incomplete state to recoup their large investment. Had Frontier not fallen behind on their schedule implementing a full Newtonian flight model that few gamers liked or wanted, then they would not have found Gametek in a position to assert terms in their contract that gave them the authority to recoup their cash at the expense of the quality of the product that was launched.

    Unfair legal decision against Gametek? Well, they went bankrupt in 1997 and closed down a year later. David Braben seems very litigious.


    More recently, Elite Dangerous raised money on Kickstarter for providing an offline mode as in all the original games, in addition to online. These pledges weren't honored with Braben deciding to make the game online only. Those fans were very upset, but I don't think that the terms of Kickstarter gave them legal recourse.


    So, taken with the first sentence, rather than being quoted out of context you have:

    Is there something about space games in particular that causes developers to fall out with one another to the extent that it's deemed necessary to dispatch a squadron of legal vipers to sort things out? They've darted between David Braben and his one-time Elite co-pilot Ian Bell, and were once turned on his old publisher, Gametek.
    Therefore, the "They've" which forms the subject of the second sentence refers to the "squadron of legal vipers" from the first. Here, the writer is being clever by using a term that has a double meaning, as lawyers are often referred to as lawyers, and there is a type of spacecraft in Elite called a Viper, but I feel it is probably a metaphorical stretch to call a team of lawyers a "squadron" just so the metaphor resonates more with the Elite universe. If you didn't know that Elite had ships called Vipers then I can understand your confusion. All of the ships from the 1984 game were named after various types of snake:

    The Viper appears bottom right. You start the game in a Cobra which is second in from the left on the third row down. There is even a snake named the Fer-de-Lance is a real world.
    Reply 0
  • The Witcher 3 PS4 Pro update has arrived

  • Uncompetative 04/10/2017

    I preordered this and have waited until now to play it. Yippee! Reply 0
  • Forza Motorsport 7 review

  • Uncompetative 04/10/2017


    That is how I have always played the series and you still can. Rivals and Free Play races against Drivatars are enough for me as I said in my recent review of the game:

    It has full English subtitles if you can't hear me over the roar of my open topped Alfa Romeo Spyder.
    Reply 0
  • Uncompetative 04/10/2017

    Avaricious Machiavellian solipsistic homolgation? Reply 0
  • This is Halo in mixed reality

  • Uncompetative 04/10/2017

    MR is AR that can seamlessly become VR.

    At no point in this underwhelming demo do we get either MR or AR.

    If you saw yourself still in the Microsoft Store when wearing the MR headset and were able to walk over to an empty room set up for the purposes of MR you could have it show a forest glade awaiting your entry into that space with AR and once inside turn back to the door you had come in through to see the store from whence you came. Hit a button on the presumably dual motion controllers and it would hide this reminder of your way out until you were ready to leave the room and needed to know where the door was by toggling it back on again. At this point with the forest glade now wraparound you would be immersed in VR yet constrained by the physical dimensions of the room which the VR space would have to gently remind you about with a fade in red wireframe as you came close enough to a wall to risk bumping into them. For safety reasons the room would be entirely empty except for a regularly cleaned carpet to allow participants to crawl around on their belly, or roll on their back, within the room as virtual spatial navigational puzzles demanded, or hedonistic experienced required.

    Something like this.
    Reply 0
  • Forza Motorsport 7's VIP membership has changed - for the worse

  • Uncompetative 02/10/2017


    I'm sorry to have to break it to you but Turn 10 have said:

    "Once we confirm that the game economy is balanced and fun for our players out in the wild, we plan to offer Tokens as a matter of player choice. Some players appreciate using Tokens as a way of gaining immediate access to content that may take many hours to acquire in the normal course of play. There will also be an option within the in-game menu to turn off Tokens entirely."

    I covered it in my gameplay review video:

    I'd appreciate a reply as I think Eurogamer set it up so I can post but not have anyone view my comments due to a misunderstanding on a sensitive subject where I answered someone's off topic query and was misconstrued to be on topic and extraordinarily, uncharacteristically, callous. So, I think I have been pseudo banned.

    By the way, the video has full English subtitles if you can't hear me over the roar of my Alfa Romeo Spyder.
    Reply 0
  • Destiny 2 is down for hours again today

  • Uncompetative 18/09/2017

    Fuck it.

    I took the day off work to stream my extended gameplay analysis of Destiny 2.
    Reply 0
  • Celebrating Devrim Kay, Destiny's first gay character

  • Uncompetative 15/09/2017

    The lady characters no longer sit down in the ladylike way that irritated Anita Sarkeesian. Reply 0
  • Star Citizen 3.0 update "akin to Early Access" launch

  • Uncompetative 13/09/2017

    Someone should tell Chris Roberts that GTA Online is free. Reply 0
  • What does it take to run Destiny 2 at 1080p60?

  • Uncompetative 02/09/2017


    There will be rampant cheating in PvP anyway, with many using XIM 4 with aim assist to gain an advantage in the less social, more competitive multiplayer modes.
    Reply 0
  • Uncompetative 02/09/2017


    I'm sceptical about the benefits of 4K TVs. Whilst the increased pixel density of a 4K monitor is apparent when viewed a couple of feet across a PC desktop, its improvement to visual quality can't be discerned from a typical couch viewing distance of six feet.

    I've used this calculator and discovered that it would require a $40,000 98" 4K TV to be able to see every pixel the XBOX ONE X outputs within its native 4K games, and the only model that I can find that size is too old to support the OLED and HDR technologies that rival the colour of a regular Plasma HD TV like what I've got. Input latency is an issue for some of these new panels and bears close inspection. Standards have yet to completely settle down, and it may be more prudent to postpose a purchase to 2018 when prices will likely have dropped somewhat and the XBOX ONE X gets ANTHEM, Metro: Exodus, and Halo 6.


    This calculator is very simple to use. You just scroll down to where you enter the size of your TV and click the Calculate button to see at what distance you can resolve all available detail and then realise that as you will be sat much further away than that you might be better off sticking with the TV you already have, or getting a good 600 Hz Panasonic Infinite Black Plasma HD TV.

    I'm not in any way knocking the XBOX ONE X as I have a Project Scorpio preordered myself. I am just going to be playing supersampled games on it. I also think that a lot of people will buy the X rather than spend a similar amount upgrading their gaming PC as it really is such a hassle to do that. Last time I checked the rig needed to play Forza Motorsport 7 at 4K60 cost $1800.
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  • Destiny 2 footage leak shows European Dead Zone missions

  • Uncompetative 23/08/2017

    Bungie could have made more of their open shared world by not having squads stand by a flagpole to activate a Public Event, but spot activity in the distance and jump on your Sparrow and get over there only to rendezvous with other Guardians and form an ad hoc resistance to their incursion. It would yield a greater sense of discovery and make the world seem that much more alive than the bunch of levers that are connected to candy dispensers that it has at the moment. Reply 0
  • The big Xbox Gamescom interview

  • Uncompetative 23/08/2017


    I'm starting to get sick of all the hypocrisy from Ponies. How was the situation any different for the launch of the PS4 PRO? Nothing came out with it in the way of a console exclusive on November 10th 2016.

    If you legitimately argue that Forza Motorsport 7 is being counted for the release of the XBOX ONE X PROJECT SCORPIO EDITION when it comes out earlier, then they would have got to include: LEGO Harry Potter Collection Remastered, Sword Art Online: Hollow Fragment, Root Letter, World of Final Fantasy, Jazzpunk Director's Cut, Seraph, BlazBlue: Central Fiction, and Rez Infinite.

    However, none of these got enhanced for the PS4 PRO with a launch day patch. These are just reasons to continue to buy a PS4 and no reason at all to pay extra for a PS4 PRO. I suppose an argument could be made for Rez Infinite for those who also own a PSVR but one title is a bit of a stretch for justifying an upgrade.

    Deus Ex: Mankind Divided, Infamous: Second Son, Infamous: First Light and Uncharted 4: A Thief's End, The Last of Us Remastered, and The Witness got enhanced, but all released some considerable time before the PS4 PRO came out, so it's likely that many would have completed their singleplayer adventures by then, giving them little reason to return to it for a second playthrough.

    Killing Floor 2 was an enhanced timed exclusive, but that released after the console came out. Same goes for Horizon Zero Dawn the following year. You then have to dig hard to find that Call of Duty: Modern Warfare was made to be a timed exclusive that was only available to those who preordered Infinite Warfare on the PS4 with both enhanced for release and bundles promoted. Yet as this title came out on October 5th no one with a PS4 PRO could see the benefit of their preorder and the full game came out on November 4th nearly a week before they could see it enhanced on their PS4 PRO.

    Most gamers would easily have completed both campaigns in the month that they had before they could run it on their PS4 PRO. So, it was hardly a system seller to anyone but latecomers to the game, of which there are very few as it is all about being the first to learn the maps in multiplayer for a competitive advantage hence, the Day Zero editions that Activision have sold in the past.

    The truth of the matter is that these consoles are much the same.

    X will be slightly better suited to multiplatform multiplayer titles due to its stable online services and precise XBOX ELITE Controller, whilst PRO is better suited to the singleplayer exclusives as well as appealing to those who want affordable VR.

    I'm lucky enough to have the best of both worlds. I don't miss out on any titles that interest me and my preference for the racing genre is amply satisfied by what my platforms provide.

    I would understand the panic if the X was a new console generation like the original XBOX ONE. Both of the eighth generation consoles were pretty thin for exclusives in their first year and many of the titles that released didn't suit my taste, leaving me with Forza Motorsport 5 and Killzone: Shadow Fall and not much else until DriveClub arrived the following October. So, I have the same disinterest for Super Lucky's Tale as I did for Ryse: Son of Rome as I'm equally not a fan of cutesy platformers or the hack 'n slash genre.

    But both PRO and X are iterative steps not generational leaps. It doesn't really matter that neither launched with a strong collection of exclusive games. It took Sony another month to release The Last Guardian and a month after that to release Gravity Rush 2. We got Nioh in February and Horizon Zero Dawn in March, rounding off Q1 with their iterative step only gaining an additional four titles to enhance a launch which had been bereft of exclusives.

    I'm not about to argue that X outdoes PRO by having Super Lucky's Tale drop on November 7th, but it is unfair for those who favour Sony's iterative step to criticise Microsoft's lack of exclusives at the launch of their X when their own PRO had none at all.

    I do think that Microsoft made mistakes with their apparently anticonsumer E3 2013 reveal, but not for the reasons most people think. I used to be of the opinion that they had become complacent from the success of the XBOX 360 and since Steve Ballmer left the role of CEO lost touch with the importance of cultivating customer goodwill and deluded with the strength of their brand started to exploit their fans with aggressive Microtransactions being introduced in a variety of forms into most of their first party AAA games, including singleplayer games like Rise of the Tomb Raider. I lamented the departure of Steve Ballmer (who had repaired and ultimately replaced my XBOX 360 when I had three RRODs despite it being out of warranty, whilst Sony refused to repair my 2000 VAIO laptop despite being well within its 3 year warranty and had the temerity to demand 80 to send it back to me broken), and had a very lacklustre first year with my XBOX ONE, not that my PS4 was much better for exclusive games.

    I've felt for a long time, and probably said this before that the XBOX ONE should have had a 1TB HDD and been discless in order to lower costs of production and bring it closer to the price of the PS4 despite bundling the Kinect 2.0 sensor. This would only have been accepted if Microsoft lowered the price of their games from 50 to 30 but then kept the price the same for a couple of years before bringing them to Games with Gold and their new XBOX Games Pass subscripton service. There would be no pressure of competition from other vendors forcing them to lower their prices as the XBOX Marketplace would be the only place where you could buy games from for download. External HDDs would allow for large collections of content to be stored and rapidly accessed without disc swapping, like a multimedia jukebox, just like iTunes, only with games in addition to Movies and Music Videos, etc.

    There really shouldn't be any need for anyone to mess around with physical media in the 21st Century. Netflix is incredibly convenient and if you were to own even just the good movies that you were interested in seeing more than once on Blu ray then you would need a really large house to hold rooms full of shelves. Elton John apparently has three copies of every top ten single released on CD for each of his homes, but few of us can afford to do that and would rather use Spotify, or somesuch streaming service instead.

    All Microsoft needed to do at E3 2013 was announce how much Forza Motorsport 5 was and get a reaction of surprise at how reasonably it was priced then throw a spotlight on the XBOX ONE and show it didn't have a slot into which you could insert a disc. Then it would have been obvious that it was download only. Job done.

    No confusing talk about Family Sharing. No technical need for it to be always on as it only needs to be online for multiplayer and when you download the game and any updates it needs. As you have no other way to install a game other than via download there is no way to fool it with a disc install which you later sell or give to a friend which has to be checked to prove that you still possess the disc by using it like a key to prove you purchased it and still own it. You shouldn't have to insert discs once you have installed a game, but it needs you to do this because you may be a pirate. Remove the option to effect this trick and you gain the benefit of never accidentally scratching your discs and finding that they can't be played anymore.


    If Microsoft made a mistake with the XBOX ONE on a performance basis it was in its use of ESRAM when it should have just gone for 8 GB of GDDR5 RAM. According to this article using GDDR5 would have cost another $28 per box, but Microsoft wouldn't have to have used an APU which was more expensive than that inside the PS4 by about $10 which had fewer Compute Units available in its GPU because a lot of the limited space on the chip was taken up with the ESRAM cache intended to overcome the slower memory that was being used. All caches are by their nature bottlenecks when compared to broad bus MMU access to general RAM, so it would have been preferable to give it equivalent number of CUs to the PS4 and keep the higher clock rate that gives its CPU cores an advantage while supplying them with plenty of data through unrestricted access to 8 GB of GDDR5 RAM.


    In essence, I'm saying that the XBOX ONE could have easily outperformed the PS4's CPU and had essentially identical GPU performance, even with the 10% Kinect reservation in some titles that supported voice commands (as 1.75 GHz / 1.6 GHz gives the XBOX ONE a 9% APU advantage which therefore means that this is slightly more than cancelled out by the 10% Kinect reservation, but not noticeably so, enriching the box with features that the other console lacks).


    If adopting GDDR5 RAM cost $28 more, but scrapping the unnecessary ESRAM cache in order to free up more space on the die for Compute Units equivalent in number to the PS4 would cost $10 less then the XBOX ONE would have only cost $18 more in order to close the performance gap. Remove the $32 Blu ray drive which for some unknown reason is $4 more than the one in Sony's console. and you have covered costs with $14 to spare. If you upgrade the HDD to a more XBOX Marketplace friendly 1TB (which is sure to encourage more people to download more stuff if they have somewhere a bit bigger than the 362 GB of space you get to install to on the 500 GB HDD machine) then that $14 could be lumped in with the cost of the 500 GB HDD costed at $37 which would give you $51 to spend on a 1TB HDD. Even if this wasn't enough to cover the cost of that component in 2013 it would more than pay for itself as a loss leader by encouraging digital downloads whilst ending all of the revenue lost to bricks and mortar stores, like GAME, which profit from the sale of second hand discs, often days after the game gets released, which loses Microsoft sales to those buying a game after others have completed the campaign over the weekend. All those defending physical copies on the grounds that they can buy second hand from GAME are supporting an exploitative business that "upsells" its customers on things that they don't want or need. I feel that the worry that no one would buy an XBOX ONE if it had no presence in these bricks and mortar stores is unjustified, as I've always preorder my consoles direct from the manufacturer (in the case of the NES Classic Mini) or Amazon (which to them it would be just another cardboard box to shift from place to place for $$$) should you really need to get hands on with a console before purchasing it then there are Microsoft Stores you can go into. However, all of this is moot as I feel confident that the XBOX brand was so strong off the back of the XBOX 360 that the XBOX ONE would have had no problem selling with the changes I outlined here. I've yet to use my Blu-ray drive to watch a movie and I suspect that I am not alone in wondering why Microsoft got me to pay for a Kinect 2.0 that I barely use (and for which they made hardly any games for, and have now shut down the fitness App for, not that I ever used it) and a Blu-ray drive that I could entirely do without and never miss for an instant. Those wanting to play discs would still have the XBOX 360, both Destiny, Grand Theft Auto V, and Titanfall ran fine on that console. All the versions of Halo were obviously better than remakes and remasters in the Master Chief Collection. We are, after all talking about luxury consumer electronics, so complaints that some area of middle America lacks decent broadband doesn't make me feel that Microsoft should have changed from what were their initial plans to make a discless console in the first place. They should have left them behind and strode with real confidence into a bright new future: A future without those parasites GAME:


    It is too late to bring in a discless console now as it really has to be coupled to cheaper first party AAA titles, and they can't exist unless they can recoup their costs from what is called "The Long Tail" of sales that happen in the couple of years after their release. After that point everyone that was going to buy it has probably already bought it so you may as well have a clear policy of all two year old games going to Games with Gold or the XBOX Game Pass, if that replaces it. I had thought that Microsoft might drop the subscription fee for Gold in order to attract people away from Sony's platform, as it is definitely a move that Sony couldn't afford to copy.

    This is unlikely to happen but the reasoning for doing it would be that there would be no charge to use their online services whether they were on console or PC and as more adopt PC in the coming years there will be growing anger from console owners that they have to pay for a service that PC owners get for free. Indeed, all talk of Cross Play is undermined by the thought that the PC gamers in these lobbies are a bunch of freeloaders whose services the console gamers are paying for. It is unfair and I feel that Microsoft would gain back enormous customer goodwill (and finally be forgiven for E3 2013) if they got rid of Gold, got rid of Games with Gold (obviously) and all gamers whether on console or PC had to sign up XBOX Game Pass to get free game rentals. I see this happening at some point and was a bit surprised it wasn't announced at E3 2017.

    I think it was a mistake to release the S a year ahead of the X and include a 4K UHD Blu ray drive in it, as that removes a unique selling point for their premium model and makes the S more expensive. They could have kept the specification of the S the same if it launched simultaneously with the X but coming so early many original XBOX ONE owners will have just upgraded to it and lack the cash to upgrade again so soon to the X. At least there was a three year gap between the PS4 and PRO with the fugly slim model offering zero improvements to encourage anyone to upgrade from the elegant original model. The only thing that I can think of is that they revisit their discless vision in a compromised form. I don't get it why supermarkets and online retailers like Amazon can sell physical copies of first party games more cheaply than Microsoft can sell digital versions, and I feel that they should drop their prices to stay competitive rather than worry about losing in-store representation of their hardware when they come to sell it. I only managed to get my XBOX ONE X PROJECT SCORPIO EDITION because I only had to refresh the already found Amazon page and pick the limited edition version that was in stock. I know of someone who went to GameStop after the Gamescom presentation and was the penultimate person in line to secure a preorder, only twenty minutes after the show. So, bricks and mortar stores are becoming irrelevant to console sales and their staff are so demoralised and underpaid that they can only get ill informed people to work there and try to upsell you on unnecessary things you don't want. Long gone are the stores that incentivised their sales staff with commissions to be expert advisers on purchases, probably because many customers exploited their fount of knowledge only to turn on their heel with an over-the-shoulder remark that "I need more time to think about it" only to go home and Froogle the item online.

    Consequently, I think that there may have been justification for a new model in 2016 whose higher speed allowed it to support HDR but which lacked a disc drive in order to reduce manufacturing costs. This 1TB XBOX ONE E would be advertised as their Economy model and those wanting to trade games could still get the original XBOX ONE, the manufacture of which would only cease when the media oriented S turned up in 2017 with the more powerful gaming focused X, with both models having a 4K UHD Blu ray drive. If Microsoft had done this then their product line would look like:


    I feel those buying the economy model wouldn't be in the market for the premium one, and either be late adopters upgrading from the XBOX 360, or keen on having the benefits of HDR which are arguably a lot more obvious than psuedo or native 4K which I regard to be a waste of pixels at normal couch viewing distances. Don't believe it is necessary to buy a 4K OLED FALD TV for HDR as Sony sell an HDR HD TV.

    All of this doom and gloom is moot, because most of the sales of the X will be this time next year ahead of the release of Metro: Exodus, ANTHEM and, after three years of development, most likely Halo 6. They may even try to push this like Activision did with Infinite Warfare by releasing a Halo 6: Legacy Edition that includes a remake of Halo 3 with all of the maps from every DLC. I'd thought that maybe Certain Affinity and Blur Studio were working on the latter and it would be a surprise end of show announcement ahead of them opening the X for preorders, but we got Larry Hyrb with some gloves on handling a super rare SCORPIO as if it were a priceless antiquity instead. It was enough to have it sell out, but then this limited edition may just exist to create the perception of success and build a positive media narrative ahead of its release so it isn't dubbed "dead on arrival" like the Dreamcast. I fully grasp that this limited edition is limited, deliberately so, in order that it is guaranteed to sell out to the faithful connoisseur XBOX gamer. Microsoft's marketing department are hoping that Kotaku do an article on the silly prices being paid to scalpers on eBay for the console.

    It also has to be realised that Microsoft aren't going to throw their best AAA exclusives into the pre-XMAS launch window to flop in the face of stiff opposition from Star Wars Battlefront II, Call of Duty: WWII and Destiny 2.

    I'm getting mine for Forza Motorsport 7: Ultimate Edition and was getting Cuphead anyway. Scalebound and (likely) Crackdown 3 being cancelled (although Microsoft daren't admit the latter as it would damage preorders of their console, which is kind of silly as it looks far inferior to the original, which they could just bring to Backward Compatibility instead by way of consolation, and I've been loving Agents of Mayhem, which is a very similarly themed, but more attractive game, and I just don't see the need for it. I suspect that they couldn't get the Cloud Compute to work and Satya Nadella doesn't want Microsoft's service oriented business to have its engineering expertise weakened in the eyes of business through the public embarrassment of a multiplayer mode of a superfluous sequel whose destructability doesn't work and whose servers collapse and taint the launch of the X. If I was them I would scrap Crackdown 3 entirely, as there is no need for it now Agents of Mayhem is out).

    It won't kill those who were wanting a more powerful XBOX to wait another year, and if they have money that is burning a hole in their pocket they could do far worse than to get a Switch for Zelda and Mario. No reason to complain about having a lack of compelling high quality exclusives when that makes for an excellent companion console. Also, there is a possibility that Microsoft would either improve the value proposition of the X by bundling a game with it come September 2018, or lower the price as a result of the reduction in the cost of its component prices and economies of scale aided by those early adopters like myself paying full price.

    I also don't get people freaking out over the price. It is exactly the same as it was for the XBOX ONE when it released and I bought that along with many others who wanted to continue to play with their Friends on XBOX LIVE. I do think it would have greatly helped its first year if it had had key first party XBOX 360 titles available through Backward Compatibility day one, then there would have been no need to throw those wasted resources at The Master Chief Collection or the Gears of War: Ultimate Edition as we could still be playing the originals. The only thing that I think is unreasonable is being forced to purchase a USB Kinect 2.0 adapter (before they all sell out), so that I can use Head Tracking and Cortana on my X.

    tl; dr

    My four reasons for getting SCORPIO are:

    Faster load times due to integrated RAMDISC
    Best versions of multiplayer multiplatform titles
    Superior precision of the XBOX ELITE Controller
    700 cars in Forza Motorsport 7: Ultimate Edition

    I'm not having a go at the PS4 / PS4 PRO / PSVR as I own and enjoy all three, but I am running out of space to store games on them, so would prefer to get all future multiplatform titles on my SCORPIO.

    This 4K hullaballo doesn't even factor into it. I've no plans to upgrade my 42" 600 Hz Plasma HD TV and I fear that a lot of people will waste money on 4K panels which either support the wrong HDR standard or have atrocious input latency for gaming. Again, waiting until just the end of 2018 would be the smart move for both SCORPIO and those obsessed with native 4K. But as you have to have your screen be 98" in size for you to see every available detail from six feet away, most people are only going to be convinced to buy these in showrooms by comparing screens from a couple of feet away, and people just don't sit that close.

    4K is a conspiracy by manufacturers to stealth fund the R&D necessary for affordable 8K VR. Expect the Tokyo Olympics to be broadcast in 4K, but that will be in 2020 around the time the PS5 arrives and Sony finally pushes 4K UHD Blu ray as a key component of their next generation system.
    Reply 0
  • Destiny 2 gameplay changes, new features, beta details and everything else we know so far

  • Uncompetative 19/05/2017


    Destiny doesn't have a subscription like World of Warcraft.
    Reply 0
  • Destiny 2 gameplay reveal live report

  • Uncompetative 18/05/2017

    @SavageEvil Good to hear your experience of PvE has been generally good. I've only played PvP the entire last 3 years by myself and I've enjoyed it for not having all the racist, homophobic, sexist slang thrown around that forced me to mute everyone in Halo 3. Oh, yes... and all the little kids impressing us with their shrill singing voices. Reply 0
  • Uncompetative 18/05/2017

    @SavageEvil Halo would have been much better if you could only hear your own team chat within the pre and post match lobbies and that there was no proximity voice. Bungie used to celebrate all this trash talk, but now they are more mature devs it is apparent that they have learnt how toxic it can be for the minorities in a diverse community, and it is good business sense to make something that is more PG than R-rated. Reply 0
  • Uncompetative 18/05/2017


    You are right. A well reasoned case.
    Reply 0
  • Uncompetative 18/05/2017

    Infamous Luke Smith interview

    Reply 0
  • Uncompetative 18/05/2017

    Finelly get to go through that door Reply 0
  • Uncompetative 18/05/2017

    Ah, Brutes... sorry, The Cabal Reply 0
  • Uncompetative 18/05/2017

    Gameplay Reply 0
  • Uncompetative 18/05/2017

    Hot news! Destiny 2 has corners! Reply 0
  • In Theory: Could Sony release PlayStation 5 in 2018?

  • Uncompetative 13/05/2017

    Sony will release the PS4K in November 2017 with a 4K Blu Ray drive and 2 x 2TB HDDs in RAID 0 for greater speed. The drives would not be user upgradable and both would need to be replaced professionally if either of them crashed.

    It will have more of a media focus with an HDMI IN port and 4 x USB 3.0 (2 in the front, 2 in the rear to support PSVR and an external USB HDD without a mess of obtrusive cables). A redesigned OS will use Notifications to Alert you to impending Events, e.g. you may be playing God of War and see a sign at the corner of the screen remind you that The Grand National steeplechase or Twitch stream is about to begin and you will have three options:

    1. ignore it - as the Notification starts to fade away after four seconds of being shown on screen

    2. record it - hold PS button for overlay then press Square button to record it and dismiss overlay

    3. watch it and automatically pause the game you are playing for later resumption - tap PS button

    You can also be watching and get a Notification of an invite to a multiplayer game you both own from someone who is on your prioritised "whitelist" of Friends, and again have three options:

    1. ignore it and continue watching

    2. record the rest of the broadcast and join them in the multiplayer lobby of the game - hold PS button

    3. engage "Live Pause" for one hour of the channel you are on for later resumption - tap PS button

    Picture-in-Picture for another channel can be toggled through the overlay which can open further to reveal a full channel guide with tabs for all media including YouTube and NetFlix. This can be placed anywhere along the right hand side of the screen by moving (R3) up and down, and made bigger and smaller by tilting (R3) all the way to the left and right.

    CPU and GPU will be unchanged in performance, making the PS4K a more media focused version of the PS4 PRO and not allow XBOX INFINITY to be the only 4K Multimedia Jukebox on the market until the eventual release of PS5 late 2019.

    I also anticipate Project Trinity to be officially named and released late 2018 as Sony's roomscale VR replacement for their inaccurate PS Move. We will see a new version of the PSVR headset late 2020 with a front mounted camera for Augmented Reality.

    Late 2017 - PS4K
    Late 2018 - Project Trinity
    Late 2019 - PS5
    Late 2020 - PSVR2

    PS4K can then be seen not as a new generation or iteration of PlayStation, but as a deluxe PS4 PRO with more internal storage so the clutter of an external USB HDD is generally unnecessary and a 4K Blu Ray drive for those who like to collect movies with director's commentaries. Without it people may pick an XBOX INFINITY or XBOX ONE S because they want 4K UHD Blu Rays.

    PS4K will be announced on June 12th after the price of XBOX INFINITY has been revealed and it will be the exact same price, unless Microsoft sells INFINITY at such a significant loss that it is 399.99 in which case Sony won't be able to afford to do the same without selling a 2TB PS4K with one additional empty drive bay for the same price point. However, I expect both to sell at 449.99 uncompromised.

    We have been warned that Project Scorpio is a "premium product".
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  • Retro shooter Hyper Sentinel coming to Nintendo Switch

  • Uncompetative 09/05/2017


    Both Uridium and Nebulus looked much nicer on the Commodore 64 without all that horrendous attribute clash forcing it to have monochromatic visuals.

    The Spectrum was faster, but inferior in all other important respects.
    Reply 0
  • Forza Motorsport on Scorpio: the full story

  • Uncompetative 10/04/2017



    because it is the last console they are making.
    Reply 0
  • Microsoft on why Xbox One doesn't need a No Man's Sky equivalent

  • Uncompetative 04/04/2017


    Project Scorpio will be Microsoft's final console as they attempt to get gamers to transition to PC with their Microtransactions appearing in all first party AAA titles and the undermining of the need to buy their consoles with their Play Anywhere strategy. They don't want to keep making consoles as they have to sell them at a loss. Even an average PC will have met the specifications of an XBOX ONE, allowing them to sell their wares on the PC's vastly larger installed base. A typical gaming PC will be roughly equivalent to this Project Scorpio eighteen months from its release, but halfway through its "iteration" it will lose all of its bleeding edge credentials and be definitely eclipsed by a cheap gaming PC by 2020.

    It won't be cost effective to manufacture yet another console past Project Scorpio and the need to compete with other platforms will have evaporated because all of its exclusives are on PC via Play Anywhere running better than the PS4 Pro. Because this will be Microsoft's final console they will use the name that was going to be used originally for Project Durango which was later changed to convey the "all-in-one" multimedia jukebox concept of the XBOX ONE. Consequently, the official name of the Project Scorpio console isn't XBOX SCORPIO but:

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  • The race for 4K: how Project Scorpio targets ultra HD gaming

  • Uncompetative 25/01/2017


    Reply 0
  • No Man's Sky changed the video game hype train forever

  • Uncompetative 03/01/2017


    No Man's Sky was only ever sold as a Single-player game at the point of purchase. Multiplayer features were therefore never missing as you hadn't paid for any. Multiplayer features weren't pretended to exist after release as the tweet where Sean Murray says that:

    "Two players finding each other on a stream in the first day - that has blown my mind"

    Is true and in no way suggestive of No Man's Sky being a multiplayer game. All it means is that they tried to arrange an entirely impossible rendezvous because they had noticed the other player was near to where they were in the game on a stream they were doing of the same game.

    This was all reported on here in an article that perpetuated baseless fan speculations that this game (which was clearly sold as Single-player), might yet still be multiplayer:

    Irresponsible Eurogamer article

    Hello Games don't really stand a chance when the corrupt media are out to distort facts to get clickbait headlines. It's totally unsurprising and not newsworthy that two players can't see each other. You wouldn't expect it in Uncharted 4 were you to be in the exact same location as another person currently streaming it. So why do you expect it in No Man's Sky? Because, Eurogamer reports on the wrongheaded notions of some redditor named Widukindl who said:

    "Psytokat and Thesadcactus are on two different lobbies, so the time of day is different for them"

    Bad enough to have to read this bollocks over on reddit, but no reason to repeat it here as if it has any chance of being a possibility when it is already known that No Man's Sky is a Single-player game.

    Then Eurogamer tries to muddy the waters even more by misinterpreting further tweets made by Sean Murray:

    "We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day?"

    This again is not proof of player encounters, but merely that a mechanism exists as of patch 1.03 that one player can find the path already taken by another player through the trail of the star systems they have discovered:

    "Networking Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight"

    No Man's Sky - Update 1.03 Patch Notes

    How come I can be bothered to do due diligence and check official sources for actual facts when these wannabe journalists at Eurogamer are too lazy to do anything more than post speculation ripped from anonymized unofficial sources at reddit. It is pathetic. You should be disgusted at your lack of professionalism, and if I was cynical I would infer that the only reason that you post these misleading half-truths is to stoke the hate train for this game with your own lies so that all the kids who believe what you say get angry and that gives you something else to write clickbait headlines about.

    Really, you are all a bunch of fucking scum.
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  • Uncompetative 29/12/2016


    But they didn't sell the game on the six features you list, or any that were catalogued by its rabid subreddit community in an Information Repository assembled by informal remarks made by Sean Murray about early builds of the game, and deconstructions of trailers into their various parts (none of which received an official confirmation from Hello Games prior to release).

    They sold it on the basis of the features that were mentioned in the product description text on their Steam page at the point of sale:


    Throughout its entire time on Steam this game has always been listed as Single-player and promised a conservative feature set which it successfully delivered in its initial release. There were early stability issues, but these crashes got fixed in rapid time in free patches along with a number of additions that enhanced the game's challenge through the addition of a hard Survival mode.

    Sean discussed the state of the current build as he worked on it. Everything he discussed was subject to change for aesthetic, technical, or business reasons and change it did. He then went out of his way to make a blog post telling everyone what it definitely is, so that they were not under any delusions:


    You haven't got a leg to stand on. Especially as you could have watched actual gameplay on its release and decided it looked dull or crashy and decided to wait for it to get patched and drop in price or skip it entirely.

    Good grief... to think of the amount of pocket money I wasted on cool sounding games that had garned good review scores back in the '80s only for them to be utter shite. What I would've done to have twitch.tv to check up on them, but the web wasn't even invented back in the day.
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  • Uncompetative 29/12/2016


    You are so wrong I don't know where to begin.
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  • Uncompetative 28/12/2016


    Actually, you can't trust reviews. The average score on Metacritic across all publications is 70% when it ought to be 50% so scores are being inflated. A lot of sites went overboard with No Man's Sky, Polygon gave it their Editor's Choice Award in 2014 without even having played it. Kotaku wrote an article that was entitled "No Man's Sky, You Win E3, Forever" which ought to go be entered into the Dictionary as a perfect example of hyperbole.

    And since these sites have garnered clicks via irresponsible promotion of a title that they only know what 1% of it gameplay is like then their underserved moderately good scores of 60% are evidence that they are embarrassed at the fuss they made out of an atrocious title that at best deserves 20% for the nice music.

    They have to be somewhat consistent with the fuss that they had made during development and turn a 9/10 into a 6/10 rather than a 2/10.

    The best thing to do is watch livestreams on twitch and buy it a month after release when most of the major bugs have been smoothed out. By then it may even be cheaper.
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  • Uncompetative 28/12/2016


    "Having already watched a couple of people on Twitch play Dead Rising 4... I somehow found myself putting down TLG. I found myself picking up Dead Rising 4"

    This is exactly the right attitude that everyone should take. If only I had been able to see what actual unedited gameplay was like and ask the person who was playing it if the controls were responsive and ergonomic when I was growing up, but there wasn't twitch, there wasn't even the World Wide Web back then.

    You people don't know how lucky you have it with your Steam refunds. Yet you complain.
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  • Uncompetative 28/12/2016


    Look at the Steam page about an inch over to the right from the Pre-Purchase button and tell me if you feel people were misled:


    Here it quite clearly states that No Man's Sky is Single-player. This never changed during the course of the time it was on sale. It is the text in the product description at the point of sale at this site and others that can be taken as constituting a promise of features we should reasonably expect to encounter on a normal playthrough of the game. None of them said it had Multiplayer. None of them said it had Asteroid landings, Destructible Space Stations, Hacking, Ship Classes, Interstellar Flight without using Hyperspace, and Planetary Physics. None of them wasted words on what was no longer in the game, when they could just correctly state was was:

    Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

    In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.

    Embark on an epic voyage
    At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

    Find your own destiny
    Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
    Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.

    Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

    Share your journey
    The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
    The fact that this list of promises is a far more conservative subset of the grandiose vision we were presented with early on during interviews covering its current state of development only indicates that stuff got delayed or cut so that the game could hit Sony's release window. There are smooth transitions. The creatures are different from place to place, just as much as each place is different across the vastness of space. You can learn the true nature of the cosmos, you may not like this truth but it is there awaiting to be revealed. It is an exploration-survival game. You can play it one of three different ways as well as do a bit of everything it has on offer. There are Interstellar Trade Convoys, Space Battles, Pirates, etc. You can be the first to name some majestic creature or habitable resource rich planet for the amusement and assistance of other players in your vicinity. Players do cross each others paths and see evidence of them having named things. Everyone is in the same shared universe. All of these essential features are to be found in the initial release of the game.

    Sean Murray never lied.

    Mainly because he never made any promises in the first place and only talked about current builds he was working on which subsequently changed for aesthetic, technical, or business reasons.

    His only mistake was to attempt simultaneous development of the PC version after he signed a contract with Sony to deliver a version to the PS4. With limited staff that should have been his focus and I suspect that the poor quality of the PC release is indicative of them lacking the staff to have properly play tested it prior to its release on multiple hardware configurations. A PS4 version is easier to test as there was only a single PS4 architecture apparently, they're now working on a patch to support PS4 Pro according to a tweet by Jeff Minter; whether we will see PSVR support at some point down the line is open to speculation, but Sean has been seen wearing a VR headset, so I wouldn't rule it out, although I doubt the addition of this feature is of top priority.

    It would have been better to put their fifteen strong staff onto the PS4 version and make it as good as they can, rather than struggle with getting it to support various PC builds to keep a group of entitled gamers who never seem to be happy (and who have a surplus of space exploration-trading-combat games already).

    Hello Games could then have released a Play Anywhere version of No Man's Sky for XBOX ONE / S / SCORPIO / PC as there is no exclusivity contract in operation as far as I can ascertain, Sony just wanted people to think the game was a PlayStation console exclusive and the only time I have found evidence of their PR "checking" Sean Murray was when he might have confirmed rumours that it was a multi-platform timed exclusive that would eventually get on the XBOX ONE.


    So, as you can see Sony are quite capable of preventing Sean Murray from saying the wrong thing when it is in their interests to leave the false impression that the game will never be published for the XBOX.

    What I find strange about all this is that this game was announced at VGX in 2013 and at that year's E3 we saw impressive trailers for the following games:

    Looks incredibly atmospheric dirty post viral apocalpse set in the whole of New York... but shrunk and far tidier on release without nifty holographic map that you stand in the middle.

    Looks like a cutscene from a cool campaign... but the game ships without one.

    Looks like there's a lot to do here in this open world campaign... but not only did this game not have an ending, Konami had the cheek to charge fans extra for their special Collector's Edition to see some footage from the cutting room floor stitched together with concept art, whilst a lot of the game was padded out with recycled missions:

    Finally we have the teaser for the next Halo:

    No Man's Sky didn't shrink in scope like The Division, as its Galaxies got bigger.

    No Man's Sky might not have multiplayer but it never suggested that it had a campaign only to not deliver it, like Star Wars: Battlefront. Those salty about the lack of multiplayer had ample warning at the point of sale about every feature present in the game including this, and if they wanted PvP in the game, or to rendezvous with friends and explore the Galaxy together like Minecraft in Space then they shouldn't have bought it, as it was made quite clear closer to launch that it was a lonely single-player exploration game with some survival aspects. I believe it had player encounters implemented otherwise Sony wouldn't have printed the feature on the back of the box for the Special Edition, then (possibly due to the unexpected number of preorders, Hello Games were concerned that their servers wouldn't cope with that number of concurrent users and in order to deliver the more commonly utilised system that supported the naming and sharing of discoveries they cut out the code and Sony were forced to stick a label over the boxes that they had already printed). I think it is far more likely that things changed for aesthetic, technical, or business reasons during a multiyear development with the Colbert interview a year before release and statements clarifying that it was not multiplayer before launch and Sony knowing everything that was going on in the studio, rather than Sean being a pathological liar and Sony being so incompetent that he could dupe them into believing that the game had multiplayer when none of the code had ever been written, all so he could bump up preorders for a feature few would ever use, for a group of hard to please entitled PC gamers who would immediately refund the game within two hours as soon as it crashed, which for them was just past its title screen. The lack of multiplayer is a moot point when all of them had every reason to refund it for it being rushed out full of bugs.

    No Man's Sky has not one but technically three endings: the "Look how far you've come" Journey style ending with the nice music, the "Create a new star where a new Traveller will be born and start their personal journey of discovery" which explains your backstory as a Traveller must have come before you to create the star around on which you Initialized, and if the Initialize wasn't enough of a clue you meet Nada and Polo inside a black wormhole and you discover the truth that "the universe is a simulation", presumably as a result of Sean's discussions with Elon Musk. All endings are pretty awful. Some could be regarded as a slap in the face, but they are genuine narrative endings and you get three of them whilst Metal Gear Solid V: The Phantom Pain doesn't provide you with any at all.

    No Man's Sky actually has EVERY ATOM PROCEDURAL as it has a Periodic Table of Elements behind every voxel you can mine, it has PROCEDURAL OCEANS that are full of PROCEDURAL FISH for you to discover and name and share with others who can visit the same planet you found them on (so in a sense it is actually MULTIPLAYER as there is scope for collaborative extrinsic breadcrumbing of resource rich planets that lack hazards), you can shoot flying cyclops-eyed robots with a laser beam, you can walk along a beach and hop into the cockpit of your spacecraft and fly seamlessly into space, once there you could enter a space station or get involved in a space battle, you can shoot at an asteroid and fly through the hole that you have made, there may be sandworms in the universe yet to be discovered it is, after all, a huge universe. In contrast, on my playthrough of Halo 5: Guardians I have no recollection of Master Chief walking through a desert wearing a poncho.

    Why are there double standards? Fans have grumbled a bit about how these other games don't match up to their initial reveals, but even though No Man's Sky absolutely did all that was in its first trailer on release, people couldn't stop freaking out wetting themselves with indignation.

    I don't think that they are even angry at Sean Murray. I thiink they are angry at themselves for being foolish and blindly preordering a game that they knew next to nothing about its minute-to-minute gameplay. Trailers will always show a game in its best light and focus on the 1% of the total experience that looks cool even if 99% of the time is a perpetual grind, and the Advertising Standards Authority exonerated Hello Games and their adverts are still up on their Steam Page, when those for DOTA and The Witcher III: Wild Hunt have been taken down. Get over yourselves.

    Try to understand the distinction between a promise made in the text of a product description and something said a couple of years earlier in an informal interview where he was invited to play the bongos.
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  • Best-selling Steam games of 2016 revealed

  • Uncompetative 02/01/2017


    All excellent advice.

    I encouraged members of its unofficial subreddit to wait until they could watch extended twitch.tv livestreams of its minute-to-minute gameplay to see if this game, which no one knew what it was you actually did in the game for 99% of the time, and was treated as a heretic.
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  • Uncompetative 02/01/2017


    No Man's Sky is just sad though. Proving again and again that with enough money thrown at marketing, smoke and mirrors even a borderline scam can be a success.
    There was no smoke and mirrors. There was no scam. The Advertising Standards Authority verified that the features listed in its product description at the point of sale were delivered in the initial release.

    Just because a bunch of obsessive fans curate an Information Repository containing every tiny remark Sean Murray made in interviews about early builds of the game when every feature was subject to change (for aesthetic, technical, or business reasons) does not mean that you have have to hold onto that vision as being a promise not only broken, but made in the knowledge that it couldn't be delivered, when in truth the only features that could be said to have been in any way promised are those that have since been verified as having been delivered by the ASA.
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  • Uncompetative 02/01/2017

    We should all thank Sean Murray for discouraging our bad habit of blindly preordering games we know next to nothing about, especially as we only had to watch a couple of extended livestreams of it on twitch to discover that 99% of the drudge gameplay wasn't represented in its trailers nor were its frequent crashes to a bug report screen. Reply 0
  • 2016: A year in review

  • Uncompetative 29/12/2016


    Caution and Scepticism are rewarded in equal measure.

    Caveat Emptor
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  • Uncompetative 29/12/2016

    Two players did find evidence of each other on a stream in the first day. Sean Murray's mind was blown that this could happen so soon as everyone starts off spread out around the rim of the Galaxy and he probably quite reasonably anticipated that it would require weeks of travel to a common central goal for two players to cross paths. He never said that they had met.

    That some people theorised that these two streamers couldn't see each other because they had the bad luck to be put in separate lobbies is the product of a self-delusion, with those proposing this theory still clinging to the notion that the game supported player encounters when it had been clearly marked as a single-player title for the whole time it was on sale going right back to when you could pre-purchase it:


    "To be super clear - No Man's Sky is not a multiplayer game. Please don't go in looking for that experience." - Sean Murray, 8th August

    Here you are told in no uncertain terms that No Man's Sky is not a multiplayer game and you only have to look an inch to the right of its BUY button on Steam to see that it is Single-player. Sony even put a sticker over the icon on the back of the box for the Limited Edition version of the game that represented the multiplayer feature when it got cut very late in development probably, so that their servers wouldn't be overloaded and lead to the far more utilised sharing of its players' named discoveries from not working, on release this functioned perfectly with over 10,000,000 species being discovered in its first day which are more species than have been discovered in the entire history of mankind's time on Earth.

    "The chances of two players ever crossing paths in a universe this large is pretty much zero." - Sean Murray, 8th August

    Note: he says crossing paths, not meet. Even so he isn't expecting people to find evidence of each other on their way to the centre of the Galaxy, with their chances of seeing creatures named by another player only increasing as they get much closer to the centre.

    Hello Games were not silent after its release, but released a statement explaining that they felt that deeds mattered more than words. You just didn't bother reporting on it, presumably so you could misrepresent the studio and ride the hatetrain for clickbait headlines. Very scummy behaviour, but then none of you are proper journalists:

    What matters more, as always, is what we do rather than what we say.

    I also note that you pose this as an open rhetorial question rather than openly condemn the death threats to both the staff of Hello Games and Jason Schreier:

    "But did he deserve death threats? Does anyone in video games ever really deserve death threats?"

    Should be:

    "Sean Murray did not deserve death threats. No one in video games ever deserves death threats."

    Fixed that for you.
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  • Sony PlayStation 4 Pro review

  • Uncompetative 07/11/2016


    I'm sorry to hear of all your problems. I had 3 RRODs with various 360s resolved under their special three year extended warranty, however Microsoft haven't cared about their customers since Steve Ballmer left and just exploit them with shoddy plastic and blind packs of cheats.

    My Day ONE is solid and quiet, but lacks the stable OS and consistent UI of my PS4. None of their exclusives, apart from the Forza titles, have been released in a finished state and my eighth generation would have been far happier if I had never been loyal to the devalued XBOX brand. Anyone picking up the cost cutting S when they could have a PS4 Pro needs to have their head examined and mine is due Thursday

    I did once vow to never buy a Sony product ever again because I had bought a 2,000 VAIO notebook which crashed every time I swapped the mouse for the external floppy.

    They failed to fix it a couple of times under the three year extended warranty I had payed for, despite me telling them that a Linux installer had diagnosed the fault lay with the USB port and them promising to pass my note onto their engineer. In the end they got irritated with me and demanded 90 for them to send it back to me as they thought I was a time waster, so I told them to keep it.

    They returned it, unfixed.

    It took me fifteen years to get over it and see the company as being run by less arrogant and hostile staff. Microsoft used to have very good customer service, but the success of the 360 has led to them being complacent, arrogant, and exploitative this generation. Now some say that Microsoft have learnt from the very poor launch of the ONE with its DRM enforced by an always-online spycam, but don't be fooled into thinking they are for the players all of a sudden and Sony could well get arrogant with a strong lead and then start to erode their trust with the PS4 Pro actually having a UHD Blu ray drive in it, but with the firmware to drive it not patched so that the PS4 Pro doesn't cannibalize sales of their upcoming standalone 4K UHD Blu ray player. Rumour has it that by 2017 all PS4 Pros will get a firmware update to make them able to play 4K UHD Blu rays - but I wouldn't advise people to base their purchasing decision on it until this rumor is confirmed as fact.
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  • Digital Foundry launches high quality 4K video platform

  • Uncompetative 07/11/2016

    Fuck off Reply 0
  • PS4 Pro games list, specs comparison and everything else we know about Sony's new hardware

  • Uncompetative 06/11/2016

    PC gamers will be wondering why they wasted so much money. Reply 0
  • PlayStation 4 Pro unboxed - and what's next for Digital Foundry

  • Uncompetative 04/11/2016


    I'd like to upgrade the HDD in my PS4 Pro to 4TB is this possible?
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  • Call of Duty: Infinite Warfare's campaign is slick, morbid and a bit dull

  • Uncompetative 03/11/2016


    Titanfall 2 is awesome. Better than Overwatch.
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