Uncompetative Comments

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  • There's a new report about those NX detachable controllers

  • Uncompetative 26/08/2016

    It will be interesting to see how close I was next month. Reply 0
  • Watch: Why I'm not sticking with No Man's Sky

  • Uncompetative 26/08/2016

    Hello Games have confused opportunity with necessity. You should never start off on a hazardous planet as it undermines its core identity as a chilled out exploration game. However, you should never start off next to the wreck of your ship as it undermines your initial journey of discovery where you figure out that to find it a mountain must be climbed so that you can scan the horizon for a plume of smoke from its burning fuselage with the aid of your powerful binoculars. You should never have your immersion broken by these intrusive UI warnings, milestones, waypoints, or contextual button prompts unless you are intentionally looking through your binoculars by holding L2 binoculars you should be able to upgrade on their own dedicated menu tab. You should never find the same core elements on every planet as it undermines exploration and discovery the exosuit may have to await repair elswhere if the game can guarantee that all starting planets have caves (some underwater, but they are always present) and you will always disover the Plutonium crystals that are needed to power your Spaceship's launch thrusters growing deep within these hot dark caves that need to be explored with the aid of your torch. You should never find the exact same plant rich in Zinc on zillions of worlds. Where is the diversity? Where is the risk / reward? Where is the acceptable grind where everything that I work towards is kept in the last Spacestation that I visited? Reply 0
  • Uncompetative 26/08/2016

    Where was the enigma?

    - you emerge from your life pod right slap bang next to the wreck of your ship

    Why did you not have to climb the nearest mountain to scan the horizon for smoke with binoculars?
    Reply 0
  • A new PC mod fixes one of No Man's Sky's most frustrating traits

  • Uncompetative 23/08/2016


    Why not go the whole hog and have a mod that automatically teleports all elements from wherever they occur on the planet with the aid of a tab in your menu which contains a large fictional Periodic Table into any empty inventory slots in your Exosuit up to their max capacity?

    It would save you walking anywhere!
    Reply 0
  • The PS4 Slim is real - confirmed

  • Uncompetative 23/08/2016

    @RamonNL Exactly. What product designer in their right mind would put a tiny Eject button in the way of the ejecting disc. I thought the PS4 Eject button ought to have been uppermost so that it was out of the way of the ejecting disc, but this is way worse. It has to be an elaborate fake. Reply 0
  • Uncompetative 22/08/2016


    4K UHD Blu Ray is a waste of pixels at normal couch viewing distances. What works for lovely PC monitors is totally superfluous for distances over five feet.
    Reply 0
  • No Man's Sky is a fine example of one type of game (but many people were expecting another)

  • Uncompetative 21/08/2016


    Very well said.

    I think there needs to be an independent review site that does not run ads or agree to press embargoes. Perhaps, people can submit their user reviews and have some kind of subeditor ensuring grammatical quality and low toxicity.

    If I didn't have the responsibilities of a carer I would have a stab at it, but alas I lack the time.
    Reply 0
  • Uncompetative 21/08/2016

    @JaqenHGhar80 Sean Murray published a blog post the day before release stating what you do in the game, but not what you can no longer do in the game. Stuff that was in trailers isn't there. As you say it may come. We may get it for free. We may be expected to pay for it. However, the preorder bonus Alpha Vector starship that stated it had a hyperdrive that allowed you to jump to nearby star systems was falsely advertised. You can not hop in it at the outset of the game and go wherever you please. Despite it flying in to land when you unlock it, it requires repair and refuelling and it can't jump without more parts.

    Destiny was redeemed by its excellent PvP and people apologising for these developers, saying that it will fulfill its promise in years to come just make me sick.

    When did journalists become sheep?
    Reply 0
  • No Man's Sky modders start by shutting up your exosuit

  • Uncompetative 17/08/2016


    The only way to be truly satisfied is to write your own game. Space simulators are about the easiest genre to tackle in terms of design and implementation. Programming games is often more fun than most puzzle games as the solution isn't just a meaningless proof that you are as clever as the person who devised that brain teaser, but a bug resolved that makes a better experience for all of your players.

    However, depending on your ambition it may take you a long time to finish anything. I have been working on just the Middleware for mine for 22 years, but this gamejam submission was made in just 10 hours by Nothke:

    You may want to turn your volume down.


    Interestingly, it has deeper avionics than No Man's Sky with its six degrees of freedom control scheme.
    Reply 0
  • Uncompetative 17/08/2016


    They just need to make it so that the HUD only displays when L2 is held, so that it defaults to the screenshot mode.

    It would also be more experiential if unlike me, you weren't unlucky enough to start on a very hot, radioactive planet, with a hazardous toxic atmosphere and showers of acid rain, leading to me dying every twenty paces as I struggled to collect the resources I needed to survive away from the gaze of the ever watchful and deadly Sentinels that I was unable to defend myself against or run away and hide from fast enough given my poor stamina and the lack of natural cover on the planet.

    No one should be put through the misery that I was. I have played it once on its release and I have yet to go back to it again. It just isn't fun.

    Between the hazards and preoccupations with inventory management I spent all of my time looking for those plants that are rich in Zinc to help me survive the hostile environment and after several hours of trudging around in this constantly-nearly-dying game loop I realised that I had totally ignored the scenery and not even had the time to look up and see the day turn into night and the stars come out.

    I was missing the best part of this game out of a poor design choice to frustrate progress so that players didn't see too many different kinds of planets in a short space of time and glean a notion of the underlying patterns that recur in various ways.

    If no one ever began on a hazardous planet it would be a lot better for it as I could take in the scenery at my own pace, watch a sunset, explore a cave system with my torch and only find Plutonium crystals deep within it, and not on the surface where they just look silly.
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  • No Man's Sky offers new PC patch beta

  • Uncompetative 17/08/2016


    Such is life when one refuses to follow herd mentality aka the hive mind. In the end, the truth always outs and in many instances the scales start to fall from the eyes of the hopelessly ignorant and the wilfully deluded.

    Sadly, such is the way of fanboyism, they typically conflate that of calling it true with being a hater. For example, I took a vocal stance on CDPR's shenanigans in relation to The Witcher III on PC but that was in no way a comment on the game itself. A game which, I might add, I own and have very much been enjoying playing. I was attacked by many for the stance I took but regardless of their butthurt the facts I highlighted remain the facts.

    Dimwitted fanboys subscribe to the George W Bush school of thinking, i.e. 'You're either with us or against us'. In the case of NMS and many more much hyped games before it 'With us' means universal unquestioned praise and shouting down those who highlight the truth.
    What, truth? That No Man's Sky is a frustratingly dull 2/10?
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  • You can max out your ship and equipment on the first planet in No Man's Sky

  • Uncompetative 16/08/2016

    This wouldn't have worked if DoktorFeelgood had had the bad luck to start on the planet I did. Death every twenty paces, due to extreme heat, high levels of radiation, toxic atmosphere and acid rain. Not too bad inside dark caves until you get attacked by a belligerent crab I named "Avoid". Nothing much to see here in the way of fauna other than a stupid "Ghent" so I decided to name this benighted hell-hole planet Belgium.

    Hello Games needed to make these hazardous planets optional, rewarding their environmental risk with an increasing likelihood of exotic minerals. Sentinels should only be rangers protecting their alien safari parks from poachers and their own planetary headquarters from being breached and hacked. A player should be able to reduce the difficulty curve to compensate for their lack of expertise through grinding for suit and weapon upgrades before they attempt to go to these resource rich planets. You should never start off as I did unable to get into space because you can't survive long enough to grab what you need away from the watchful gaze of the Sentinels to repair a ship you thought would be a fully functioning preorder bonus.

    I'm prepared to tolerate starting off presumably crashed on an alien planet, but it makes no sense to then unlock my Alpha Vector ship, have it fly itself in on autopilot, and then discover it isn't airworthy, or spaceworthy, let alone hyperspaceworthy as the PSN Store page claimed it would be and it is unfair to put players on extremely hostile planets when another 'Goldilocks Zone' one could be picked from the 2^64 available.
    Reply 0
  • No Man's Sky review

  • Uncompetative 16/08/2016


    Please don't buy it on false expectations and hype, then leave negative reviews everywhere because you didn't get what you expected.

    But if you like exploring, if your childhood dream was to roam the galaxy encountering strange new lifeforms and interacting with alien civilisations, if you enjoy taking a step back from constant fast-paced action and just look around and experience where you are, then definitely BUY THIS GAME!
    You have just seeded false expectations as to the depth of this game. There is no life. There are no civilisations. There is only hype, which you have bought into and echoed in BOLD.

    Life the condition that distinguishes animals and plants from inorganic matter, including the capacity for growth, reproduction, functional activity, and continual change preceding death

    I've seen entities that are reported to be both young and old, male and female and variants beyond such as the classification 'orthogonal', but I haven't seen them give birth, have sex, grow up, or eat unless explicitly fed. I've yet to see predator-prey relationships as in the first 2013 VGX trailer and can only assume that the AI supporting complex ecosystems had to be cut out for reasons of performance - after all the game was targeting 1080p60 at one point and we got half that. So, until I see a video of some weird creatures fucking I won't feel like a xenozoologist.

    Civilisation the society, culture, and way of life of a particular area and the process by which a society or place reaches an advanced stage of social development and organization.

    Immediately we have a problem with this as it fails to meet the definition of a society with its lone NPCs:

    Society the aggregate of people living together in a more or less ordered community.

    I don't count the groups of NPC spaceships that belong to each faction as their crews are tucked away inside, their culture unobserved.

    Culture the arts and other manifestations of human intellectual achievement regarded collectively.

    I've yet to see a painting or sculpture inside a remote alien base, or find them watching some drama, news, sport or amusing themselves as they take a rest from whatever barely defined job they are stuck on this frontier world doing with a videogame, or some healthy exercise given that it is too hazardous to go out.

    GTA Online had culture (billboard and radio adverts, as well as shop signs, a TV in your apartment that had cartoons and news covering car chases from elsewhere within its MMO, food and drink including pubs where you could get drunk, hallucinogenic drugs, street racing, and lots of other cars as well as pedestrians giving you the sense you were in a thriving city it even had the web.

    Now, whilst it would be ridiculous to suggest that No Man's Sky needs to have all that, it doesn't help it convey a sense that it has multiple vibrant alien civilisations if it has none of those aspects of culture.

    Indeed, it only seems to have the ruins of past civilisations, and I would have preferred it if it had not bothered to have all these sentient aliens that are already known to exist on your starting planet due to marketing that spoiled what ought to have been their delayed First Contact several weeks into the game as some players began to encounter them as they got closer to the more colonised centre of this initial Galaxy. That way it wouldn't be such a nonsense to battle against Sentinels for just mining a couple of Plutonium crystals so you can fuck off somewhere less hazardous and leave their zoological preserve alone, only to climb over some ridge and see a huge base has been built in the middle of this protected safari park. These trading outposts should be on planets that lack Sentinels, but are low in exotic mineral resources. Plutonium shouldn't be on the surface of any planet, but grow in hot dark caves. You shouldn't crash on some random planet, but on a random hospitable one without Sentinels or fauna, being lucky to see grass and trees so that you are thrilled to find your first flower on a subsequent planet and be immediately inspired to track down the insect that must pollinate it.

    There is no interesting process behind all you see which you can use scientific instruments to skillfully investigate. You press a button to find that it has robbed you of the discovery of the multiple constituent elements of a flower and destroyed it in extracting some Zinc whilst not allowing you to pick what single element you want to teleport out of it to some minor degree that the Sentinels wouldn't mind.

    It lacks subtlety, complexity and depth. Life does not exist within No Man's Sky as far as the dictionary definition is concerned, and it would be ridiculous to suggest it represents anything more than ruined civilisations. So, I will play it, hate it for making me stare at the ground looking for the resources I need to get off the extremely hot, radioactive planet with toxic atmosphere and acid rain that it thought it would be a good design to crash me on even though I have paid for what I assumed would be a fully functional Alpha Vector starship and hopefully begin my adventure inside of it as I exited hyperspace, and in so forcing me to fuss with overlarge icons in a poxy inventory (whose labels are superfluous as their titles can be revealed as you hover over them with the Destiny style cursor) that I miss the wonders of the scenery around me and fail in my intended plan to just stand perfectly still on the first world I find and watch the night turn into day as I treat the game as some chilled out screensaver before I am inspired to turn and watch the Suns set.

    I knew full well No Man's Sky lacked cities as I was the one who asked him the question "Will it have cities?" in this Game Informer Q&A


    You are the one lying about 'alien civilisations' and hyping it further with BOLD CAPS!

    Please don't buy it on false expectations and hype, then leave negative reviews everywhere because you didn't get what you expected.
    Thanks, but I'll do what I think is right and warn people about this game with my review over at Metacritic (PneumaticVeto) where I very charitably gave it 2/10.
    Reply 0
  • Uncompetative 14/08/2016


    Just please, no enforced multiplayer. This universe is a lonely place and that's the way I like it. If I ever feel it's necassary to upgrade my shields further to protect from incoming players it will be a completely different game that's taken a big step back towards uniformity.
    As I understand it No Man's Sky becomes more challengingly hazardous as you approach the centre of its initial Galaxy, so you would be upgrading your Ship anyway to cope with NPC pirates and warring factions with which you've formed an alliegance.

    Therefore, unexpected player encounters will not make a jot of difference to your gameplay as these unidentified spacecraft will likely be assumed to be yet more NPC controlled ships.

    Your only issue will come about when meeting another player on the surface of a planet and finding them to be a total jerk who is keen to grenade the landscape around you whilst you are there to admire the scenery.

    However, even there you are covered as it will let you revert to your last save point which is either going to be an Antenna Save, or the last Base you were in, or when you got out of your Starship.

    Obviously, this Save system could be improved by having a revertible Save slot for every type of identified location. Want to go back to the Spacestation, but you already exited your ship on landing (autosave 1) and uploaded your last set of discoveries at an Antenna (autosave 2), shouldering out the previous autosave you had made in space? Well, maintaining typed slots for last landing, last upload, and last docking would open up the game's mechanics to a lot more "What if?" exploratory play, as its unfun Dark Souls death penalty (unredeemed as it is in From Software's game by deep combat that rewards mastery as the flying Sentinels ought only to alert the larger walking ones like bystanders calling the police upon witnessing a crime you have committed, with the terrain in desperate need of some humanoid sized rocks to scarper around as the clankily slow moving, but deadly walking robot tries to kill you and a weak spot has to be hit by you Crouching mid Sprint to Slide underneath it and zap its belly, only to then bring a bipedal "AT-ST" that is so armored underneath that you have to Jet-pack on top of its head to avoid its gun and drill into its cybernetic brain to disable it, or cut a way in to a disused operator's chair so you can get inside the Vertical Tank and wreak havoc on all that dares to come next to punish your greed), could be entirely circumvented at the expense of rapid progress.

    So, I think that you shouldn't fret about PvP ruining the chilled out feel of the game. You do not have to race to the centre of the Galaxy to likely find some instanced drop-in / drop-out multiplayer lobby containing between six and forty other player's ships and nowhere to land.

    At what, for many, will be the end of their long journey of exploration and discovery they will enjoy seeing these other intrepid astronauts will be something of a thrill after all their lonely adventures, as by then its community will have organised itself to collaboratively penetrate its enigmatic mysteries and mark the royal road to the centre full of low-sec resource rich planets interspersed with beautiful locations teeming with life whose discovery pays handsomely.
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  • In Theory: Can Sony upgrade PlayStation Neo's specs?

  • Uncompetative 14/08/2016

    Paradoxically, I don't want the PS4K to do 4K gaming. Indeed, I'd prefer to buy a half-height PS4S with the Blu ray drive replaced by a second 2TB HDD as I'm close to filling mine up and genuinely need 4TB for the remainder of the eighth generation as I suspect Sony won't support external USB 3.0 HDDs like my 3.5TB XBOX ONE. A die shrink should lower the power requirement as well as provide the ability to run some games at 1080p60 (with dynamic horizontal resolution) and all other games at a minimum of a full 1920x1080p30.

    Microsoft are wasting their money developing a 6TB 12GB XBOX that runs some games at 4Kp30 so it is does not give rich players a framerate advantage in multiplayer.

    This is idiotic for three reasons:

    1) PvP can "ping" at thirty times a second across all Microsoft platforms and use higher rate animation on the higher end Scorpio and PC without competitively disadvantaging anyone.

    2) A sniper in Battlefield 1 will have a huge advantage running at 1080p60 compared to another sniper the other end of a long valley trying to spot them amongst the blocky pixels of the XBOX ONE's lower resolution.

    3) 4K TV is a waste of pixels at normal couch viewing distances and only makes sense when you are investing in a 4K monitor placed three feet away across your gaming PC's desktop. Howeve goof the new TV screens look in the showroom, you can't appreciate the increased pixel density at even 6' if you haven't purchased a 4K TV that has 98" diagonal display panel measurement (which is $30,000).

    Even with Microsoft selling Scorpio at a $200 loss it will sit somewhere in the $600-$700 price range.

    Sony would be wise to go in the opposite direction and release a $300 discless PS4S with a 2TB HDD that has a spare drive bay that can be upgraded to 4TB and can have your PS4's existing drive either swapped over or slotted into the open bay to get you up and running with your extensive collection as soon as possible without onerous intermediate disk transfers or glacially slow redownloading of ~2TB.

    People will then look at Destiny 2 running at 1080p60 on the $300 PS4S and at 4Kp30 on the $600 Scorpio and baulk at cost of Microsoft's console, even if some games look better at a consistent 1080p60 without the PS4S' occasional use of barely noticable dynamic horizontal resolution. Also, a lot of people may decide to put the money they save getting a cheaper Sony console towards PSVR.
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  • No Man's Sky's most aggravating omission (on PS4)

  • Uncompetative 13/08/2016

    I would like to only see the HUD whilst L2 is squeezed Reply 0
  • No Man's Sky limited edition has online play icon hidden under sticker

  • Uncompetative 12/08/2016

    Most racing games have low ratings. Nothing new. Reply 0
  • No Man's Sky has a game-breaking exploit which is letting users farm rarest items

  • Uncompetative 12/08/2016


    I hate forced grind. They used to give you cheat codes or easy modes if you did, but took them out because people who can finish games soon a) can sell them on, and b) cannot be monetized in their desire to actually finish the game. Both are incredibly consumer unfriendly and leave me annoyed with a game that wastes my time.
    What ARE you on about?

    No Man's Sky has neither b) Microtransactions, or a) all that many people who haven't preordered it digitally for the sake of convenient lack of disc swapping and to get to play it first thing last Wednesday.
    Reply 0
  • Performance Analysis: No Man's Sky

  • Uncompetative 11/08/2016


    The marketing machine behind NMS did little to properly clarify the facts along the way and were seemingly quite content to let the hype flow regardless of whether it was grounded in reality or not.
    I did my best to check the community's rabidly out of control dreams and aspirations when I posed the question "Will it have cities?" in the Game Informer Q&A podcast.

    Before that point people genuinely convinced themselves that it would be GTA in Space.
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  • Watch: How big is the grind in No Man's Sky?

  • Uncompetative 11/08/2016


    Really big.

    You just won't believe how vastly, hugely, mind-bogglingly big it is.
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  • Uncompetative 11/08/2016


    You click on someone's name and in the left hand column towards the bottom click IGNORE
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  • How to avoid No Man's Sky's allegedly game-breaking glitch

  • Uncompetative 11/08/2016

    I was bummed as I expected to start off in space, my preorder bonus Alpha Vector starship was broken and required repair. Technically, Sony didn't lie in their product description when I preordered No Man's Sky but they did deliberately mislead me into thinking that my preorder bonus ship would be spaceworthy and therefore by extension airworthy by saying that it came with a hyperdrive. Reply 0
  • No Man's Sky players meet in same spot, but can't see each other

  • Uncompetative 10/08/2016


    I'm of the same thinking. I want to buy this game as the relax gameplay and ideas behind it sound great. But that aspect you pointed out, I'm having the same struggles of understanding the purpose of discovery
    My experience of the game was anything but relaxing last night. It was frustratingly dull as it forced me to REPAIR my preorder bonus Alpha Vector starship. I had been misled into thinking that I would be able to warp to another system immediately, but it had me crashed landed on a radioactive planet with a toxic atmosphere and overprotective Sentinels and a belligerent crab that I encountered when I fell into a grand canyon I was attempting to cross with the aid of my jet-pack when it ran out of gas midway across and I had to walk through a seemingly endless cave system, full of dead ends, in the hope that it would provide a surface exit - the only upside being that I was sheltered therein.

    After unavoidably dying twice due to the game having a difficulty level well above Legendary, and struggling to recollect my inventory from my awkwardly located grave site, it CRASHED.

    - the Multi-tool should take longer to overheat
    - the Mining should be tripled in effectiveness
    - the Hazard protection should be quadrupled
    - the Sprint should last nineteen times as long
    - the Jet-pack should not run out of puff at all
    - the Player should exit hyperspace and crash on a more hospitable nearby planet unless they own the preorder bonus Alpha Vector starship with players therefore having time to upgrade their Exosuit and Multi-Tool should they want to explore a hazardous environment and NOT be plunged into this adversity from the start whilst the game fails to make it in any way clear that this is not their home planet and they are an alien astronaut exploring the stars
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  • Uncompetative 10/08/2016

    One of them should try warping out of the star system and back again Reply 0
  • Watch: We play No Man's Sky all day, basically

  • Uncompetative 09/08/2016


    I think some journalists expected this to be a nice simple chilled out exploration game which is something of a contradiction in terms. You can have a game without competition, but you can't have a game without challenge. To ditch all challenge brought in by the Survival aspect would make this an ambient experience much like Proteus. Nothing wrong with that, but it is not a game. Hello Games have given all of us a game of exploration and discovery where we choose our own level of risk in the hope of commensurate rewards. You can grind a lot to make your time on hostile worlds easier, or be an entitled idiot and expect that this Universe owes you your continued existence no matter how aggressively you play it. This ain't GTA.
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  • Our No Man's Sky review will be late, and here's why

  • Uncompetative 08/08/2016


    No Man's Sky is a multiplayer game that is capable of being played offline. Every player begins spread out around the rim of the same initial Galaxy, with the suggested objective to Journey to the centre of the Galaxy... and not as the recent trailer mistakenly asserted for us to Journey to the centre of the Universe, which would be utterly meaningless, cosmologically.

    2^64 planets are many more planets than are in the Milky Way which contains only 4 trillion planets at most (based on 10 per star and 400 billion stars, but this figure could be as low as 100 billion planets if their formation is rare), so we are talking about multiple Galaxies and that implies, as with Elite (1984) that there will be some way to travel between them.

    Each player exists in an instanced multiplayer lobby to begin with and plays through a Galaxy that is generated to look the same for them as for everyone else. When a player warps into a star system already occupied by another they join that player's lobby as a guest. If this host then warps out they become host to any more latecomers.

    Players must locally cache recently observed changes as much as storage space will permit. Not only keeping a semi-persistent record of their own 'path of destruction' but of what the other players have done during their time there even if they were not around to witness it as it happened. A player can therefore enter a star system and go to moon B whilst a latecomer warps in and carves their name on planet C only to leave without being encountered or the "instance bubbles" of each having touched at any point in time and the first player can still discover the second's name carved in the ice of a glacier on planet C's psuedo-Norwegian coastline.

    Where things get complicated is when a lot of players all go to the same place, and although this is very unlikely it must be programmed for otherwise the game will crash.

    The answer is to support multiple parallel universes a Multiverse if you will that allows the same place to have multiple active lobbies simultaneously. Battlefield 4 does this with latecomers autojoining a spare slot in an already started match on a map that gets to be reused in multiple lobbies simultaneously.

    This may seem something nerdy and irrelevant but it will become a vital part of the design as it becomes exponentially more likely that each player encounters another as they both head to the centre of the same Galaxy. This central zone may need extra slots taking it from six to forty, and then also supporting the existence of multiple instances.

    Your best bet on meeting up with your friend is to first get to this centre and then send them a message to meet at a clockwise-rotating pole of a non-hazardous nearby planet you'd found and circle around each other doing barrel rolls this way and that to differentiate yourself from the NPC AIs, and land having ensured that you are in the same instance. This won't work that easily at the very centre as it will be too full of people to guarantee the lobby you get put into is the same one that your friend goes into. By entering and leaving a bunch of times you may get lucky and spot each other's ships, based on the SHARE photos you sent to each other.
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  • Uncompetative 08/08/2016


    I expect Polygon to pull their usual stunt and publish a PROVISIONAL REVIEW but it hardly matters when a 3/10 game is given a 9/10 at launch because they have been given wads of Microsoft cash...

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  • Uncompetative 08/08/2016


    Ugh, No Man's Sky fulfills the technical definition of an MMO even if Sean Murray is sensible to downplay it to mitigate overhyped expectations.

    After all, he just went back on saying it will not have cities and admitted that it may get them in the future. Hello Games are not finished with it yet and are currently hiring new staff.
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  • Uncompetative 08/08/2016


    If the game on disk is not representative of the finished game then it should not be released. Why? Because there are still some people who either do not have their console connected to the Internet or whose Internet connection cannot handle the massive day one patches games need nowadays. I take it that the publishers are perfectly happy for these gamers to play what are essentially broken games? In the case of No Man's Sky, what happens if you don't patch before playing the game because you've moved house and don't have the Internet set up yet? Will those player's games be reset too when they eventually patch?
    You really come across as an entitled asshat saying this about an intergalactic MMO.

    Do I have to explain to you what the O stands for?
    Reply 0
  • Xbox Project Scorpio: Specs vs PS4 Neo, proposed release date, price, and everything we know

  • Uncompetative 07/08/2016


    Let's not forget the economic situation when the base models where designed
    Why then didn't both Sony and Microsoft wait a year and release their eighth generation consoles in September of 2014? The global economic recession was on trend to have lifted by then, freeing up consumer spending on luxury home entertainment devices. Component prices would have dropped so that both consoles could have supported 1080p30 as a minimum in all games and 1080p60 with dynamic horizontal scaling in many. Kinect 2.0 might have had some actual software support at launch. DICE wouldn't have had to rush out Battlefield 4 full of bugs that needed six months to patch. 343i wouldn't have needed to rush out Halo: The Master Chief Collection broken, whilst also rushing out a half-baked campaign for Halo 5: Guardians with horrendous optimizations that sometimes made it run at 1152x810p30 in places, with the remainder of the content one would normally expect at launch delayed by an entire year, when the 45 game went on sale for 15 to drive up a flagging population. Sony weren't immune from problems with DriveClub, and as a day one owner of both consoles the first year was very lacking in releases, so they may as well have come out a whole year later.

    Why rush these underperforming consoles out in late 2013? My theory is that they feared the sequel to the incredibly popular Wii, not having any suspicion that Nintendo would utterly fail to build upon its success and bring out a dumb Flablet instead.
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  • Uncompetative 07/08/2016

    Scorpio is a ruse by Microsoft to prevent sales of rival consoles and will be cancelled by late 2017 at which point they cynically expect XBOX fanbois to take the $700 they have saved up for it and buy a reasonable quality Windows 10 gaming PC for Play Anywhere titles and actually benefit from 4Kp30 rendering as a 3" desktop viewing distance means that their 4K monitor isn't the decadent waste of pixels that a huge 4K TV would be at normal couch viewing distances.

    Someone show me evidence that this new XBOX is being manufactured!
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  • Digital Foundry: the best 4K TVs for HDR gaming

  • Uncompetative 06/08/2016

    These are all a total and utter waste of pixels as they are far too small for normal couch viewing distances. Reply 0
  • Xbox One S performance boost revealed

  • Uncompetative 05/08/2016


    Mark my words, Scorpio will have exclusives. The first will come late 2018 and be VR only, this the XBOX fanboys will rationalise away as the other systems don't support Oculus Rift. Then by late 2019 we will see games that can only run on Scorpio and not on any lesser type of XBOX as they are doing more than just the same with nicer presentation. The first of the non-VR Scorpio exclusives won't be a title that has already been announced, but something that will drive console adoption, possibly even Halo 6 given that Halo 5: Guardians was expected to run at 60fps on a very weak console, dipping at times to 1152x810p with half-rate 30fps animation on enemies in the middle distance.
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  • Uncompetative 05/08/2016


    The PS4 is still more powerful - the X1S is still an X1 as Richard states.
    Absolutely, correct.

    Also, the PS4 has a more consistent UI and does background downloads of games and apps with dedicated circuitry, whilst the ONE relies on you sending it to sleep so it can do this admistrivia and not have you face a long wait as you look at a progress bar on a game you haven't played in a while that has received a patch. The ONE is an abject failure in terms of being an ALL IN ONE multimedia jukebox in which every app, or game is another channel that you can switch to like some kind of superb interactive TV. Just imagine having a Sky+HD remote and switching over to see Mr. Robot on Universal only to have to wait for a patch...

    What a fucking joke Microsoft are.
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  • Uncompetative 03/08/2016


    You still believe Project Scorpio is real and won't be cancelled just before its due late in 2017 for reasons of being too expensive to manufacture at a loss?
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  • Uncompetative 03/08/2016

    This is a total non story. PS4 is still the fastest console. Reply 0
  • Microsoft Xbox One S review

  • Uncompetative 04/08/2016


    But will Microsoft fix their UI by late 2017 as the recently released update blocks all access to the Halo 5 multiplayer lobbies when Cortana is turned on.
    Reply 0
  • No Man's Sky leaker claims to have reached the centre of the galaxy already

  • Uncompetative 01/08/2016

    ...and he still didn't make it to the status of ELITE Reply 0
  • Uncompetative 01/08/2016


    What scandal?
    Reply 0
  • Uncompetative 01/08/2016


    The Daymeeuhm video I saw reminded me very much of Minecraft, only with the UI of Destiny. It looked too grindy for my taste, but you will likely love it.
    Reply 0
  • Nintendo NX is a portable console with detachable controllers

  • Uncompetative 27/07/2016

    Underwhelmed Reply 0
  • Xbox console sales down as Xbox One S and Scorpio loom

  • Uncompetative 20/07/2016

    XBOX ONE S is just as weak as XBOX ONE. It just does HDR which most TVs don't support. 4K is a waste of pixels at normal couch viewing distances unless you can afford a 98" OLED HDR 4K TV. Scorpio is a nonupgradable PC with no exclusives to justify its existence. Whilst 4K monitors have their place within PC gaming when sat at workstations, the increased pixel density cannot be appreciated when you are more than a tabletop away. Microsoft don't care about sales and would be happy if all their consoles didn't sell. Phil Spencer said this. What they care about is this daft metric of Monthly Active Users which makes some sense for the decoupled usage patterns of social media when a post one day is replied to later that week, this is in no way equivalent to getting enough players together simultaneously for a multiplayer match.

    Scorpio is a joke.

    XBOX ONE S is an even bigger joke.

    XBOX ONE is an old joke that keeps on giving.

    Kinect 2.0 is an unsupported, unbundled, sunset gimmick.

    Oculus Rift will be just as much of a nine day wonder fad, with the PSVR having far superior proper exclusives compared to its shovelware mini games.

    HTC Vive is also of higher quality than PSVR but all that is immaterial as both it and the Rift lack decent software. Sony have sold PS4 and Camera and Move already so all they have to sell to many potential purchasers is a 349 headset. All VR experiences and games shown at Sony's E3 presentation were on PS4.
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  • Yahoo News uses Destiny screenshot to illustrate story on Saturn

  • Uncompetative 11/07/2016


    "kill some time" doesn't sound like a very good reason, surely you meant to say "unwind" or to "hook up with friends and chat about our day", none of which are possible in the other FPSes as they are too intensely hardcore score based or objective driven.

    About the only exception is the Trial of Osiris, but Destiny makes it onerously difficult to even get into one of those super intense elimination matches and anyone with any sense will just potter around in Control.
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  • Why did ancient Egypt spend 3000 years playing a game nobody else liked?

  • Uncompetative 05/07/2016

    I'm sorry, but I think this game's rules have been incorrecly reconstructed and there is scope for skill in there as there is no reason to suppose that each player has to throw the total number of sticks each turn and they could strategically decide how many to cast and thereby limit the range of products of random numbers to get their piece to Ground Pound their opponent's.

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  • Big Xbox summer sale kicks off tomorrow

  • Uncompetative 04/07/2016


    Don't buy Just Cause 3 unless you think you can tolerate its sparse checkpoints and gargantuan loading times. So infuriating...
    Reply 0
  • The Kinect wind-down continues as Xbox Fitness is retired

  • Uncompetative 29/06/2016

    Diskinect Reply 0
  • Call of Duty: Black Ops 3 is getting dragons

  • Uncompetative 28/06/2016

    Dragons improve everything. Reply 0
  • Is Godus dead?

  • Uncompetative 28/06/2016

    It's incredible to think that I am a superior independent developer than BAFTA fellow Peter Molyneux right now. Reply 0
  • The recently revealed original Xbox controller prototypes keep up a fine tradition of absurdity

  • Uncompetative 28/06/2016

    The Japanese XBOX Controller S was the only one worth bothering with, pity the same can't be said about the XBOX ONE S. Reply 0
  • What the hell is a teraflop anyway?

  • Uncompetative 27/06/2016

    This article is so inept.

    It is TeraFLOPS.

    Not teraflop.

    Tera is a scalar SI prefix equivalent to 1 x 10^12 somethings...

    FLOPS is an acronmyn standing for Floating Point Operations Per Second.

    Put it all together and you have Project Scorpio suggested to be at a minimum of:

    6,000,000,000,000 Floating Point Operations Per Second. Which is a LOT.
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