UncleLou Comments

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  • Sacred 3 review

  • UncleLou 01/08/2014

    There's not even any loot.

    Obviously that saved them a lot of development time/money, because I can imagine how much balancing effort it is. However, without loot, I am not interested. The genre is also called "loot-em-up" for a reason.

    Reply +17
  • The Last of Us review

  • UncleLou 01/08/2014

    @CaptainKid you seem a little obsessed with this game you are, according to your own posts, not going to play. Don't worry so much about the graphics, trust me, the game looks gorgeous. Much more impressed with it than, say, the Destiny beta. Reply +3
  • UncleLou 31/07/2014

    @mega-gazz It's on a different platform. It's basically a port. They review the game, not the release strategy. That's the common standard how this is done.

    Should the upcoming PC versions of Dead Rising 3 or GTAV get worse scores just because they have been released already on other platforms, or should they be reviewed on their own merits? How many points, if the former, should they subtract from the PC version of GTA V because I already have played the PS3 version? And how useful would that be for a PC gamer who hasn't played the console version yet?

    If you have already played the game, you don't need a lower score because you know whether you'll want to buy it again or not, anyway.

    The game will age over time, and time will tell whether it will age well or not, and the score of a potential rerelease in 10 years will reflect this, but unless you say the game has aged because the general standard of games has risen since its first release, I certainly cannot follow your logic here.
    Reply +5
  • UncleLou 31/07/2014

    @CaptainKid This is exactly the same game then on the PS3 but with some improved graphics. Why is this not marked down to an 8/10?

    You're a comedian, aren't you?
    Reply +14
  • UncleLou 31/07/2014

    @Calverz That doesn't make sense at all. Why should the game get a worse score because "we've already played it"? Confusing. Reply +17
  • UncleLou 31/07/2014

    I am repeating myself from the forum here, so sorry if you read this again: I double-dipped, and while I was unsure in the first 2 or 3 hours during the exposition (as gereat as it is, it's not really "replayable"), now that I am a little further in, it's just as brilliant as the first time.

    I have absolutely no idea how people can claim there is "no gameplay", or "average gameplay". TLoU is, by some margin, the best action stealth game I've played. It changes effortlessly between stealth, melee that still makes me wince, shootouts where every bullet counts, and back to stealth, with some brilliant open level design.

    I just love how you can screw up, get into a gun-fight, and then hide again because the AI isn't omniscient.

    Fantastic stuff.
    Reply +11
  • Face-Off: The Last of Us Remastered

  • UncleLou 30/07/2014

    Yeah. As much as I'd love to see Naughty Dog's games on the PC, this will not happen. Don't even hope for it, just forget it. Reply +4
  • UncleLou 30/07/2014

    @KopparbergDave I thought the same thing about the framerate. The 30 fps feel/look much worse than 30 fps usually do. Like you said, maybe it's just the immediate switch from 60 to 30, but it just didn't seem right.

    I have to try my PS3 copy again to see how it compares.
    Reply +1
  • Rust dev angers fans by announcing new prototype Riftlight

  • UncleLou 28/07/2014

    @mega-gazz Well you are a bit foolish if you buy an early access game on the understanding that it will ever be finished.
    The people making these games want one thing, your money. Once they have that then what incentive do they have to keep investing further resources?

    That's a bit ... simple.

    For starters, I've supported quite a few games that have in the meantime been released. Divinity: Original Sin, Don't Starve or Path of Exile, for example. So, in my personal experience, this whole kickstarter/early access thing works rather well.

    And the second point, it's not like most of these early access games make the devs enough money so they can spend the rest of their lifes in the sun. Their reputation is at stake.

    To generally suspect all KS/EA projects are basically run by crooks is a bit strange. There will be the odd black sheep, like everywhere, and many will fail due to financial mismanagement or whatever, but your attitude is not based on reality.
    Reply +2
  • Digital Foundry vs The Last of Us Remastered

  • UncleLou 28/07/2014

    @Michelasso Yeah. Obviously the GTAV port makes much more sense, when the game has been played by at most everybody but a few lost souls like me, doesn't it?

    There's that, but it does look like a much more significant update, technically.
    Reply +3
  • UncleLou 28/07/2014

    @ElCobrito It's not funny, but actually rather sad that you obviously don't even realize what you said. Reply +5
  • UncleLou 28/07/2014

    @ElCobrito @leeroye do I really have to tell you? From nes to ps4? Really?

    We insist. Remember, the last 40 years, not just starting with the nes. And don't forget PCs.
    Reply +9
  • UncleLou 28/07/2014

    @ElCobrito I'm gonna get a lot of downvotes, but if TLOU is the greatest game you've ever played in 40 years you've probably missed all the masterpieces released in those 40 years.

    I am sure I've played a lot of the masterpieces you refer to, and while TLoU is not my personal favourite game ever, it easily sits next to them.

    And you won't get my downvote because you don't think TLoU is a masterpiece, but because you imply that everyone who does is ignorant or clueless. This is what so often makes the internet shit.
    Reply +41
  • Next-gen before their time

  • UncleLou 27/07/2014

    @Esppiral Agreed, although I'd add Red Dead Redemption, which amazed me similarly, but admittedly it didn't run as nice as GTA V, at least on the PS3.

    Would love to see "remaster" of that one.
    Reply +3
  • UncleLou 27/07/2014

    @Nikanoru "The PC" runs any game at 4k at 60fps, and if it doesn't for you then you suck because you should buy some new hardware!

    Or you can do the same on consoles now, except you need to buy new hardware *and* buy your games again to benefit from a slight resolution and framerate bump. Glorious.
    Reply -3
  • Crytek comes forward about its recent financial woes

  • UncleLou 25/07/2014

    @AaronTurner Not really. I'd say they chucked all their eggs in different baskets, but that doesn't work with the metaphor...

    How about they tried to make a dozen omelets, but only had two eggs?
    Reply +9
  • Dragon Age: Inquisition's release date pushed back over a month

  • UncleLou 23/07/2014

    @elfergos What does that even mean, it "looks last gen"? Reply +3
  • Five talking points from the weekend's Destiny beta

  • UncleLou 22/07/2014

    @Uncompetative "So, rather than reflecting your damage to an enemy through its injury animations it just shortens a bar and throws off a cluster of numbers. This worked fine in the cartoonish stylings of Borderlands,"

    This has nothing to do with the cartoonish styling of Borderlands, but is a consequence of the action-RPG/loot-em-up subgenre both games can be filed under.

    Me, I want to see those damage numbers, and I want to see them go up when I make a critical hit or find a better weapon. I've pretty much gone off FPS games otherwise, but this is what attracts me to Destiny, and I am glad there's a more "serious" alternative to Borderlands now., with, IMO, much better shooting mechanics.

    (I also haven't taken a single sunset photo.)

    As you point out, there's always the Masterchief collection for those who want the "old Bungie" back. I am not one of them.
    Reply +1
  • UncleLou 21/07/2014

    I am amazed *how* bad I am at the competitive multiplayer. I had no doubts that I would be *really* bad, mind, but I mostly got one-shot before I as much as touched the trigger. It was frightening.

    I am either missing something fundamental here, or I really shouldn't start playing competetive shooters with a pad at my old age (I do ok with m/kb).
    Reply +3
  • Ex-Panama dictator suing Activision over likeness in Call of Duty: Black Ops 2

  • UncleLou 16/07/2014

    @ShiftyGeezer 1) No-one knows who the hell this guy is

    Reply +35
  • UncleLou 16/07/2014

    This would be hilarious if it wasn't so sad. I am sure a lot of people would be damn happy if all Noriega had ever done was use their likeness in a video game. Reply +18
  • If Star Citizen hits $50m its developers will create alien languages

  • UncleLou 16/07/2014

    @Whizzo Yeah, that's the only reason I only bought E:D for now - as fantastic as SC looks, I feel the constant influx of new money is making them lose focus a little! Reply +1
  • Lifeless Planet review

  • UncleLou 15/07/2014


    Watch_Dogs is an easy "downloadable title only" 8, but only a AAA 5.

    We also need a category for AAA, downloadable only indie games. Like Elite: Dangerous. Though that might come on a DVD as well, I am not sure. Got to take this into consideration for the score.
    Reply 0
  • The Forest Early Access review

  • UncleLou 15/07/2014

    @EricJohn004 I've played all of these games except Driveclub, obviously, and yes, The Forest is a great looking game. The forest in, er, The Forest, looks much better than the forest in Killzone, for starters. It's almost eerily real.

    The demo of Crysis 3, that is.
    Reply +3
  • UncleLou 15/07/2014

    @Po1ymorph But they're not previewing the early access version. That's not even possible, literally, because the early access version is accessible right here, right now. That can't possibly be a preview. Reply +1
  • UncleLou 15/07/2014

    @Po1ymorph It's a review of the current alpha version, not a preview of the finished game. That's a different thing, which seems quite obvious to me. Reply +4
  • UncleLou 15/07/2014

    This is, from the concept, something I always dreamed of. The only similar games I can think of are the Lost in Blue games on the DS, and, lately, Don't Starve.

    The frustrating thing is that the original pitch for the Tomb Raider reboot sounded like such a kind of survival game, but nothing came of it.

    Anyway, I have high hopes for this one!

    Btw., attention to detail is, even at this early stage, amazing. Never has chopping down a tree looked better in a game! :)
    Reply +9
  • How about Elite: Dangerous on PS4 and Xbox One?

  • UncleLou 14/07/2014

    @jefranklin18 Cheers! I actually read a few amazon reviews about that one last week, and lots of people complained that while the build quality is great, that it's very imprecise, with a huge deadzone in the middle due to the construction.

    According to amazon though, every joystick is shit, including the X52! :)
    Reply +1
  • UncleLou 14/07/2014

    @Darren Yeah, I know, I am playing with a pad as well atm. :)

    I agree that controlling the landing gear etc. through the hud is not a big problem, but aside from Jump and Hyperspace, which you already mentioned, there are quite a few other pretty essential commands you need quick access to: the various targeting options, flight assists, etc.

    As someone who doesn't own a joystick currently, I am wondering just how much easier it would be to follow a target. :)
    Reply +2
  • UncleLou 14/07/2014

    As far as consoles are concerned, judging by the current beta, I have no doubts that this would be possible, from a technical point of view. As someone has already said above, it also controls reasonably well with a pad.

    The sheer number of buttons would be a bit problematic though - while all the essential stuff can be mapped to the pad, there's a ton of additional keyboard commands. You can (partly) control this through a menu system on the hud, but it's not exactly efficient.
    Reply +4
  • UncleLou 14/07/2014

    @ItsLatch It might well be. Obviously, you control your ship directly, but in terms of atmosphere and what you're actually doing, they're not so far apart. But then I would guess the original Elite was Eve's biggest influence. Reply +1
  • It's early days, but Sunless Sea is already fascinating

  • UncleLou 14/07/2014

    Got this because I wanted to support it - it's atmospheric, incredibly well written adn gorgoeus, but I find the combat incredibly dull. I haven't played it enough to see if there's more to it, but so far, it really isn't a patch on, say, FTL's combat.

    I really hope the current combat is just a placeholder.
    Reply +5
  • David Braben explains Elite: Dangerous 100 premium beta

  • UncleLou 11/07/2014

    @FladgeMangle Also, the other kickstartered space sim isn't currently charging 100 for pre-release access.

    Er. Might want to double-check on that.
    Reply +9
  • UncleLou 11/07/2014

    @FladgeMangle Read again what I wrote.

    I wrote that there have basically been no "AAA" spacesim games by major publishers in ages. And that new business models like KS allowed for such games the big publishers neglected.

    And that's exactly the point that your list of (future, exclsuively non-"AAA", at least where publishers are concerned) games proves, with E:D, Star Citizen (I assume you are aware what that is), NMS, and EVE Vaylkyrie.

    All indie, and/or kickstarted, and all in development. Currently. While in the last years, we had a couple of (awful) X games, and, er, what, Freelancer, 10 years ago?
    Reply +7
  • UncleLou 11/07/2014

    @The_Red f course the solution was charging monstrous amounts of money so a fan that had missed the KS campaign may be forced to pay you these ridiculous sums.

    Not so fast - the KS backers who wanted into the beta paid just as much. If you pledged for less, you didn't get beta access. That's one of the reasons why the price is as high as it is atm.

    Oh, and noone is "forced" here in any way, shape or form.
    Reply +5
  • UncleLou 11/07/2014

    @PlugMonkey It's not like the Breitling comparison makes any sense at all in the first place, because you can pre-order the full game right now for 35 quid.

    All the KS/beta/etc. does is give you an additional option. And it allowed development of the game in the first place.

    Christ. Seriously. (Obviously not directed at you, PlugMonkey).
    Reply +5
  • UncleLou 11/07/2014

    @FladgeMangle @UncleLou http://www.kotaku.co.uk/2014/07/07/many-space-games-around-right-now

    Kind of proving my point. Two major spacecsims, both kickstarted similarly. Indie game No Man's Sky, made by a tiny team. Indie game EVE: Valkyrie.

    The rest of the games isn't even in the same genre.
    Reply +3
  • UncleLou 11/07/2014

    @FladgeMangle "You. Are. Not. Getting. value. From. This."

    Of course I am. For (kick)starters, the game is getting developed at all. You might have noticed that we haven't exactly been drowning in AAA spacesim games made by big publishers in the last, er, 20 years.
    Reply +13
  • UncleLou 11/07/2014

    @George-Roper It sets a potentially dangerous precedent and creates a barrier to entry which favours more affluent gamers, on a platform which historically enjoys lower game costs and access.

    No, it doesn't. Because you can buy the finished game at a bog standard price. The only precedent here I see is that a massively ambitious project can be realized by an indepdendent team. And lots of people can later profit from that and buy the finished game. That's a fantastic precedent.

    I don't really understand what you're saying.

    I am saying that it is misleading to say "for a beta", or for "early access", and then quote the price that gives you much more.

    so your reply here is surely valid against Wesley too, right?

    Huh? Now I have no idea what you're talking about. Perfectly fine to report. Perfectly fine to comment on it. Perfectly fine to be annoyed with the comments.

    The only explanation I can think of is money, and that's entirely central to this article.

    Well, exactly. Because games don't develop themselves.
    Reply +9
  • UncleLou 11/07/2014

    @FladgeMangle This is dangerously close to trolling*, then. Maybe I find the concepts of game consoles and their razor-blade business model and artifical garden-walling exploitative, but I am sure you don't want to see me post my dogmatic views on that in every console thread here.

    *I am saying this as a normal user, not as a mod. Just before there's a misunderstanding...
    Reply +4
  • UncleLou 11/07/2014

    @George-Roper It seems like you're somehow worrying about me getting exploited. You don't need to. Seriously.

    And you say "100 quid for the full game, all future expansions, and beta access now", like that's normal, good value

    No, I don't say that at all. I am just saying that it's not "100 quid for the beta". If you pre-order soemthing, you don't pay "50 quid for nothing", do you?

    hy not just use a defacto free Alpha access sign-up and randomly select a percentage every month, to keep player numbers up?

    I honestly think you can answer that yourself.

    t looks entirely like a capitalist way of doing it,

    I find the capitalist way here is the constant complaining about other people paying what some of you think is too much, when those people happily supported the development, something all of you will profit from.
    Reply +14
  • UncleLou 11/07/2014

    @wobbly_Bob I notice must of the defenders are people that paid up the money.

    And this is a problem for you because? You don't need to worry about us. Just wait for the normal release and pay 40 quid.

    I get a strange sense of entitlement and envy from those complaining about the current price, thinly veiled by false moral outrage.
    Reply +19
  • UncleLou 11/07/2014

    @Azhrarn I find this is a general problem with Kickstarter and early access. People just don't get it. They never shut up about it, though, as if anyone is taking away their option to buy the finished article like they always have. Want to read impressions about an early access game on Steam? First wade through hundreds of posts of people complaining about the price. Annoying. Reply +18
  • UncleLou 11/07/2014

    @wobbly_Bob 100 for a beta? Seriously?


    No, not "100 for a beta". 100 quid for the full game, all future expansions, and beta access now.
    Reply +57
  • UncleLou 11/07/2014

    @IronGiant This will be a huge flop so hardly anyone cares anyway.

    Huh? Care to elaborate? Extremely weird thing to say that "hardly anyone cares" about one of the games with the most succesful KS campaigns out there.
    Reply +25
  • UncleLou 11/07/2014

    It supports the game, which is good, and everyone is free to wait for the normal-priced full release.

    And once again it should be pointed out that the premium beta contains all future expansions. It's still expensive, but it puts things into perspective.
    Reply +18
  • Pillars of Eternity backer beta release date announced

  • UncleLou 11/07/2014

    As much as I love Divinity: Original Sin, I am glad the characters here don't seem to move like someone put an "anti-haste" spell on them. :) Reply +4
  • Civilization Revolution 2 review

  • UncleLou 11/07/2014

    This looks absolutely terrible, from a technical and artistic point of view. What a shame. Tablets would be absolutely perfect for a decent Civ game (I thought Civ Rev 1 was rather shit on iOS as well). Reply +4
  • What's going on with Microsoft's Xbox One dev kit and launch parity policies?

  • UncleLou 10/07/2014

    @spectrumfox You replied to me, but I see absolutely no connection between my question and your post.

    Not that I expected anything else, mind.
    Reply +6
  • UncleLou 10/07/2014

    @Calverz "mobile phone games?' What are you talking about? Your comment makes absolutely zero sense. Reply +4