UncleLou Comments

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  • House of Wolves gives Destiny PvP an endgame worth investing in

  • UncleLou 30/04/2015

    Have they ever done something to make the PvE more interesting in single player? Serious question, I haven't really followed the post-release support, but remember that they intended to do something along that line.

    I like the mechanics and the world, I just can't be arsed to do strikes/raids whatever in groups.
    Reply +3
  • The next Dirt is PC only, Early Access and out today

  • UncleLou 29/04/2015

    @Dorlingus Don't worry console owners this is already a port of a console version, that will come out eventually.

    What ... I .... But...

    Just forget it. I am speechless.
    Reply 0
  • UncleLou 27/04/2015

    @The_shlaaaag_returns This won't stay PC exclusive forever. To think otherwise would be naive.

    Erm, well, yes, Codemasters themselves say they want to bring it to consoles in the other article...
    Reply +16
  • UncleLou 27/04/2015

    @TeaFiend You're on a roll, man. Reply +8
  • Dirt Rally could well be Codemasters' first real sim

  • UncleLou 28/04/2015

    @GrimCreepr No Gymkhana. No buy.

    If that's your reason not to buy it, you're probably not the target audience, anyway. I guess most people (including me) bought it because they left out stuff like that and actually do a *rally* game.
    Reply +3
  • UncleLou 28/04/2015

    @Gemini42 Hm, surprising - I have pretty much the same CPU and 16 GB, but just an old, humble GTX660, and I am running it at max settings with 40-50 fps.

    What do you mean with "it will onyl run on" - unplayable, sub 60, or simply won't work?
    Reply 0
  • UncleLou 28/04/2015

    Plugged the old Driving Force GT in last night, took it for a spin, and it was the most fun I had with a game with the term "Dirt" in its name since, well, ever (didn't play Dirt 3 though, mind).

    Really, really lovely track design, accessible but difficult to master driving, and while the graphical details upon closer inspection look a tad dated, the overall impression through the windscreen (especially in Greece) feels very "real".
    Reply +4
  • Gabe Newell responds to paid mods controversy

  • UncleLou 27/04/2015

    @jamyskis1981 The problems with day-one patches on consoles have been grossly exaggerated.

    Several console games have had game-breaking bugs lately, I wouldn't call that problem "grossly exaggerated". Bloodborne, for example.

    I personally find it much more likely that I can still get the latest version of my (then old) Steam games in say, 10 years, than that Sony's servers are still delivering updates to my PS4 games. But everyone can see that differently.
    Reply +1
  • UncleLou 27/04/2015

    @arcam We might as well stop posting both, we have been saying the same all day, anyhow. ;-) Reply +1
  • UncleLou 27/04/2015

    @jamyskis1981 Imo, consoles are much more crippled because the games are tied to one specific piece of hardware. The Wii and PS2 games I have are worthless, I sold the Wii, and the PS2 broke (and I am not buying old tech for collecting reasons).

    But anyway, that's a different discussion.

    A few other points though: every game with a multiplayer component and every single-player game with key activation (and there were many) was entirely worthless long before Steam came along. Let's not pretend we were living in a DRM-free paradise before. What we did, in fact, have, were lots of pretty nasty forms of copy protection that were more or less useless, but annoying.

    I also do believe that Steam more or less single-handedly saved PC gaming from obscurity. Why? Because I was there. From the vey beginning of PC gaming, through its near demise, to Steam.

    That does not make them immune to criticism, of course, but the "evil bastards were only out to steal our consumer rights" is pretty damn ignorant.
    Reply 0
  • UncleLou 27/04/2015

    @Skirlasvoud Those are certainly fair points. Mind, Valve does have a refund policy in place right now for paid Workshop items, but currently you need to ask for a refund within 24h. That is certainly problematic. Reply 0
  • UncleLou 27/04/2015

    @Mr-Writer I was under the impression that mods are a hobby. How many people get paid to do their hobby?

    I am not sure how that makes a difference - the only factor, imo, is quality. I won't pay for (nor play) an awful game just because it is made by professionals, and I'd have no qualms about paying for a great mod even if it was done as a hobby. It would have to be pretty special, admittedly.
    Reply +3
  • UncleLou 27/04/2015

    @Skirlasvoud Valve and Bethesda did wrong the moment they started taking a lion's share slice of the pie without actually doing anything

    Valve actually did something, they are offering the workshop. Which, as anyone who has used mods for more than a year or two knows, is more convenient to use by roughly the factor infinity than using mods ever was in the past, with a simple checkbox interface, automatic updates, and whatnot.

    What does GoG do for mod support, for example?
    Reply +6
  • UncleLou 27/04/2015

    @grassyknoll "'ll honestly not be buying anything from Steam again & urge anyone to buy from GOG & the Humble Store every opportunity they get (DRM free to boot, "

    Nope, sorry. My experience with GoG isn't great, and I don't like waiting for patches for a week after they have been on Steam.
    Reply -2
  • UncleLou 27/04/2015

    @The_shlaaaag_returns True, but they only do it for their own (EA) games, third party games only insofar as they "take part" (10 games or so). But fair enough, yes. Reply -2
  • UncleLou 27/04/2015

    @MerricK That would be lovely, but which distributor of games, either digitally or physically, is offering refunds?

    Games aside, Amazon Kindle books are the only digital goods I am aware of that you can return.
    Reply -4
  • Silent Hills is dead, actor Norman Reedus confirms

  • UncleLou 27/04/2015

    I am reluctant to blame Konami here before we know what happened, but that's one terribly vacuous Q&A. Reply +6
  • Bloodborne's 1.03 patch tested

  • UncleLou 24/04/2015

    @Fodiddle "The low and fluctuating, sub 30 fps frame rate in this game is just depressing..

    Next gen indeed.."

    Not that I am trying to sound apologetic here, but Bloodborne is - the DS2 remaster aisde - by far the best performing From Software game by some margin.

    I stopped playing Dark Souls in Blighttown at the time and waited for the PC version. Demon's Souls had horrible framerate at times, and so had DS2. Bloodborne's frame pacing issues are barely worth mentioning in comparison.

    But I've said it before, I seem to live in a strange universe where I, as a PC gamer at heart, am now finally reasonably happy with what consoles (or at least the PS4, don't have a One) achieve, while everyone else suddenly seems to complain about performance problems. I've yet to see anything on the PS4 perform so terrible as some of the best games of the last gens, be it Ico, or Red Dead Redemption, and whatnot.
    Reply +15
  • Could Bloodborne work as an eSports title?

  • UncleLou 23/04/2015

    @DjFlex52 despite Destiny having 10 million more sales than marmite game Bloodborne.

    Not quite so sure which is the Marmite game here - most people who played Bloodborne seem to love it. I can't say the same about Destiny. Many people complaining about Destiny in the comments actually seem to be disappointed owners, so that seems to be "experience" rather than "bias".

    Not that I don't agree with you that complaining about these articles is a bit silly. You just need to see how many people stream Destiny on a daily basis on PSN. Not as many as Bloodborne though, mind. :p
    Reply +11
  • Everybody's Gone to the Rapture and the particular joy of the British apocalypse

  • UncleLou 22/04/2015

    @Nikanoru "A non-interactive world that doesn't require active participation of the player to get anywhere or do anything, to me is weightless, and pointless."

    This is way too needlessly dogmatic for me. There's room for all kinds of (more or less) interactive forms of entertainment between games, books, films, etc. It all depends on how it is realized in the concrete case.
    Reply +3
  • UncleLou 22/04/2015

    @Sousuke_Sagara This is a pretty specific article, not a "preview" as such. I do not expect in every article about, say, Bloodborne, to be informed about the general gameplay mechanics of 3rd person action rpgs in general and From Software's games in particular, no.

    (Although I didn't read the questions I was talking about as criticism of the article, I was just a bit astonished people still ask these "gameplay" questions in relation to these kinds of games that have in the meantime become a genre - Dear Esther, Gone Home, Stanley Parable, Machine For Pigs, Vanishing of Ethan Carter, etc.)
    Reply +6
  • UncleLou 22/04/2015

    I think it's pretty obvious based on their two other games and what we know about this one that there will be no traditional "gameplay" mechanics. Don't people know by now if they are part of the target audience (I am) of that kind of game or not? Serious question, I am honestly wondering.

    You walk around, you explore, you soak up the atmosphere, you stitch together a story from the fragments you pick up when exploring.
    Reply +8
  • Face-Off: Grand Theft Auto 5 on PC

  • UncleLou 21/04/2015

    @OnlyJoeKing I actually hope the difference in The Witcher 3 isn't too big. I kind of want to play it on the couch. :p Reply 0
  • UncleLou 21/04/2015

    @Antropie We should expect much more for such a power difference...

    It's a port of a last-gen game. There's only so much improvement you can expect without them redoing the complete game.

    It's not like there was what is usually seen as a generational leap between the last-gen and the current gen versions...I'd hate to know how poor you must think the new consoles are when there's so little difference on hardware 6 years younger.
    Reply +6
  • UncleLou 21/04/2015

    @Antropie Ah, right. Well, twice the framerate. That's a pretty damn massive difference. Reply +9
  • UncleLou 21/04/2015

    @Antropie Uh? Where did they test it with an R9 290? Reply 0
  • UncleLou 21/04/2015

    @OnlyJoeKing Let's not forget that GTA V, as impressive as it is, is a last-gen game/port. It would be pretty shocking if the current consoles couldn't keep up reasonably well with a PC. (Although the article shows that you really don't need a "monstrosity PC" for the premium experience...) Reply +4
  • UncleLou 21/04/2015

    @ChromeMud Where are the statistics for the amount of watts used to get all these massive improvements?

    Would be interesting, but I guess once you factor in better efficiency of PCs at everything else (like HD streaming) and the higher watt usage of TVs compared to PC monitors, there won't be much between them.
    Reply +2
  • Footage released of canned Alan Wake 2 prototype

  • UncleLou 21/04/2015

    Alan Wake was good, but the problem was that it was announced and showcased as DX11 open-world adventure/exploration game. Unfortunately, it was aboslutely nothing like that. By the time the PC version was finally released, I was kind of over the disappointment and liked it for what it was, but I still can't help it and wonder what could have been: Deadly Premonition with AAA production values. A Twin Peaks open-world adventure. :-/ Reply +6
  • UncleLou 21/04/2015

    @muro Well, Remedy is making a new game/new IP instead for Microsoft, that's not a bad thing, is it? Reply +9
  • The best PC games

  • UncleLou 20/04/2015

    @Zicoroen You're making a simple mistake here if you deduce the relevance of PC gaming from declining PC hardware sales in total. What has eaten into PC hardware sales for a while (especially laptops) are tablets and the like. They replace PCs for people who check their emails and browse the web. Dedicated gaming hardware sells better than ever, and PC gaming has been downright booming for some time now.

    To currently claim the death of PC gaming is, frankly, ridiculous, and against all facts.
    Reply +1
  • UncleLou 20/04/2015

    @jamyskis1981

    A few points, if I may:

    As far as Diablo 3 is concerned, the PC is also absolutely the worst platform to play it on

    Now I love the PS4 version to bits and have played it more recently due to local coop, but for basically all ranged and many movement-based attacks, it is very unaccurate compared to the PC version. And the always-online of the PC version has a (good) reason: there's basically no cheating. It's no coincidence that the PC version has seasons, and the console versions don't...

    but another problem that this list highlights is the fact that PC gaming is struggling to get decent games on board right now

    The thing is, nearly all games are multiplatform now. How many exclusives of note does the PS4 have, 18 months after its launch? One remaster of last gen, and now Bloodborne. At a stretch, Driveclub. In the same 18 months, I have played countless PC exclusives. Legend of Grimrock 2, Assetto Corsa, Pillars of Eternity, Elite: Dangerous, Endless Legends, etc., and lots of smaller, sometimes Early Access games like The Longest Dark, Darkest Dungeon, etc.


    The absence of Pillars of Eternity and Divinity: Original Sin from this list is certainly baffling, but these are also quite possibly the only titles I can think of that it is worth owning a PC for without digging into the annals of history.

    See above. I am not sure how you can claim to love PC gaming and then you come up with just these two games.

    Let's be honest here: 90% of the "AAA" market is shared across all three major platforms. How many games are console-exclusive these days without being first-party games? Recently, I can only think of Destiny.

    On consoles, you of course also get the occasional worthwhile first-party "system seller", and on PCs, you have lots of smaller stuff that often stays exclusive, but to say that PCs are "struggling to get decent games" on board strikes me as a very strange thing to say.

    So while I'd fundamentally agree with you that those games might ordinarily be among the best on the PC, they're also games that will really only appeal to a small minority, so they're not really "must have" games.

    Certainly that's one of the best things about PC gaming? it's absolutely *full of* different games, genres and niches that only apply to smaller groups - on top of all the AAA games that also make it to the PC.
    Reply +10
  • UncleLou 19/04/2015

    @Erek "Amazing how generic these are when compared to the best console games."

    95% of which are available on PCs, of course.

    Although I am not sure "generic" means what you think it does.
    Reply +7
  • Mortal Kombat X enjoys biggest ever launch for a Mortal Kombat game in UK

  • UncleLou 20/04/2015

    @ziggy_played_guitar @UncleLou : Probably it's within Steam agreement. I can't believe they all, coincidently behave the same way

    I am pretty sure it's in the contracts between Steam and publishers, but I doubt it's Valve who insist on it. You see smaller indie devs/publishers disclose their numbers often enough.
    Reply +1
  • UncleLou 20/04/2015

    @grassyknoll It's not Valve - publishers can see their sales on Steam in real time, but they all seem generally reluctant to publish sales numbers unless they celebrate a "milestone" or whatever or are obliged to publish them to shareholders etc.

    Where does GfK and the like get their numbers, anyway? Not from the publishers, I am pretty sure.
    Reply +3
  • UncleLou 20/04/2015

    @7M7 This is all very interesting, but something's been bugging me for a while now. What's the point in having a chart that doesn't count digital sales in this day and age?

    Well, the explanation always was that those charts aren't for us gamers, but for the brick & mortar shops, I think.

    Seeing how they are increasingly irrelevant (for us or to get any objective picture of total sales), the question is more if they should be reported on gaming sites.
    Reply +8
  • Firefly TV show actors reprise roles for online game

  • UncleLou 20/04/2015

    "Wash."


    :-(
    Reply +33
  • Dark Souls 2 patch will fix weapon degradation bug

  • UncleLou 17/04/2015

    @Mindstorm What *are* you talking about? Reply +2
  • What does it take to run GTA 5 at 1080p60?

  • UncleLou 16/04/2015

    @lone_wolf_uk Paramedic " he was building a Gaming PC slipped with screwdriver and severed his Femoral artery.

    A year or so ago, I very nearly stabbed myself in the eye with a very tiny, very pointy screwdriver when fixing something in my PC. It was so close, I am still turning pale when I think about it. :-/
    Reply 0
  • Project Cars on PS4 and Xbox One has PC-like graphics settings

  • UncleLou 16/04/2015

    @zzkj To be fair to other 30fps games, the 30fps mode in TLOU seems to be totally screwed up. It's very jittery and headache-inducing. TLOU on the PS3 feels a lot smoother. Reply +3
  • UncleLou 16/04/2015

    @seasidebaz but if you enforce settings people will complain. And what settings do you pick

    Just have a multiplayer lobby where people can see if any and which settings are enforced. I could even imagine that there will quickly be a widely agreed upon "mp setting", with all the more flashy effects turned off in favour of a cleaner picture.

    And have a matchmaking option where you can select if you care about any settings being enforced or not.

    No reason to complain for anyone then.
    Reply 0
  • UncleLou 16/04/2015

    @seasidebaz Then all that's needed is a multiplayer option that enforces the same settings for all, like it is the standard for the camera perspective (cockpit cam only, for example).

    Not nearly as much of a balance problem as people playing with pads and people with wheels, anyhow. Not sure if there are racers where you can restrict the input method?
    Reply 0
  • Project Cars technical details confirmed

  • UncleLou 15/04/2015

    @Antropie What's so impressive about PCars on PC ?

    Put Drive Club in 4k + 60fps and let's compare both games...

    I mean, PCars only shines by its much better IQ and framerate.


    Can I also impress you with an awesomley rendered, 100% photorealistic static picture? All it lacks is a framerate, but I can promise you, it looks much better than DriveClub.
    Reply -1
  • UncleLou 15/04/2015

    @Adam-802 Impulse triggers makes xb1 the best racing controller. All haters do is make jokes that arent true

    Erm, the "best racing controller" isn't a pad, but a wheel. A pad is a foul compromise either way.
    Reply +5
  • UncleLou 15/04/2015

    @SeeNoWeevil It's not amillion miles off, if at all. Some tracks in PC still look a bit shoddy, others are stunning. Car models are superb. And there are up to 45 cars on the track. At twice the framerate. Plus, full damage modeling.



    Reply +6
  • UncleLou 15/04/2015

    @bad09 It absolutely is. It also looks downright stunning. I just wish my PC hd the grunt to use downsampling. I am getting 5 fps, but the image quality is absolutely insane. :p Reply +6
  • UncleLou 15/04/2015

    The game uses the Xbox One's impulse triggers so you can feel the rumble strips underneath your wheels

    The PC version has several Xbox One profiles, so I guess this works on the PC as well? Can anyone with a One pad confirm this?

    @Kysen Same here. Still a pathetic situation.
    Reply +15
  • The Escapists coming to PS4, says PEGI

  • UncleLou 15/04/2015

    @jamyskis1981 But nothing is replacing anything. It's not like the couple of guys here who did this - rather wonderful - game would ever have made an "AAA" game. Nor will it keep Ubisoft from publishing the next Assassin's Creed. So, what exactly is the complaint here? Reply +4
  • UncleLou 15/04/2015

    @ratneruk The Escapists is a lot more "next gen" than, well, nearly all "next gen" games when it comes to things like player freedom.

    Of course, what you actually meant is you want games with "next gen" graphics. in which case you're still pretty much out of luck with the PS4, I am afraid. Well, DriveClub looks very nice.
    Reply 0
  • Videos show Grand Theft Auto 5 running at max settings on PC

  • UncleLou 14/04/2015

    @SeeNoWeevil And if you think all console gamers are casual COD/Fifa playing dudebros you're deluding yourself. Ironic posting this in a thread about GTA, a game loved by dudebros and discerning PC gamers alike.

    Good thing then that this is not what I said *at all*.

    Let me rephrase that, especially for you: if you're the kind of person who is ok with a single console and only buys a couple of games each year, console gaming is cheaper. If you, however, are a "gamer", it isn't. No matter which platforms you play on.
    Reply +3