UncleLou Comments

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  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • UncleLou 12/02/2016

    @Calverz Subsidized hardware has always been a reason. Consoles are often sold at a loss or a minimum profit, you basically pay off your hardware and the infrastructure/console convenience (and let's not forget their gigantic public relations budgets)with the games you buy. There is no comparable thing in the PC space - although that difference has been levelled somewhat with Steam taking a percentage.

    But once again I am a bit baffled that this comes up now - 99% of games are multi platform games, and they're always cheaper on PCs. What's different now?
    Reply +4
  • UncleLou 12/02/2016

    @WelkinGunther *Are* they undeniably a good thing, though? Essentially, Microsoft and Sony are selling identical hardware which is artificially proprietary. Consumers need to buy the same tech twice to access all games. That's absolutely terrific for Microsoft and Sony, and, per se, for noone else.

    We (the consumers) have neither accepted this when it comes to how we listen to music, or watch films, or whatever.

    Now, competition is good, we all know that, but the question here is if the competition is at the correct level - do we get better or more games due to the competition at the *hardware* level, where there is no real competition anyway, because they're so similar?

    That's at least doubtful. The 4 best games (if we look at metacritic) of 2015 are multiplatform games. No. 5 is Undertale, a PC exclusive (a game on an open platform) No. 6 and 7 are Journey and Bloodborne, the first two console exclusives.

    I doubt we'd be worse off if we all played on a unified system - not necessarily a PC, but a standardised box where everyone can play all games and competition is where it - imo - belongs, between publishers and developers.
    Reply +1
  • UncleLou 12/02/2016

    @Dismiss " Oh, how do you feel about buying an Xbox One, nowadays?"

    The problem with that argument in general is that it makes consoles look a little absurd, no?

    If PC versions of otherwise exclusive games endanger the whole device and brand, wouldn't that mean it is super-fluous in the first place, and has only ever been designed to sell games (and the hardware) to people on a platform they don't really want? An artificial, unnecessary paywall? Because they already have a device, with a Micrsoft OS no less, that does a better job?

    That would actually a pretty catastrophic message.

    The alternative is that some people prefer consoles for a variety of reasons (ease of use, price, games they can sell on), and if they are not enough to sustain the system, then it is maybe not worth sustaining in the first place? I am not saying this is the case, not at all, but it's the consequence of the "the brand will be damaged" outcries. If that's *really* the case, noone ever needed it, and good riddance, surely?
    Reply +5
  • UncleLou 12/02/2016

    @DoctorFouad "So now humans who love to buy exclusive goods/services are bad humans ?!!!"

    We are talking about games playable on 250 quid devices here that sell millions.


    Not about Porsches.
    Reply +5
  • UncleLou 12/02/2016

    @DX12 I think that's a relief for many of us. Reply +4
  • UncleLou 12/02/2016

    @DX12 "and not helping to support Xbox executives by buying cheap or using torrent sites."

    And what about all your fellow Xbox fans who buy games ... wait for it...


    SECOND HAND.

    Now that's a battle you should take up immediately.
    Reply +16
  • UncleLou 12/02/2016

    @DX12 "I don't want to game on PC I don't wish to associate myself with those people,I'm a Console gamer who is paying for other people to play their games for FREE like online multiplayer"


    :D

    Ok, it took me a while, I'll admit it, but this is a comedy account, right?

    :D
    Reply +14
  • UncleLou 12/02/2016

    @DX12 "Why should XB1 owners pay 40 for someone else to get for FREE."

    Yeah, that's the question (although kangarootoo has already answered it). That has been the question for the last 10 years though, it doesn't have anything to do with QB. Not sure why it starts bothering you just now.
    Reply +8
  • UncleLou 12/02/2016

    @Widge "yes, this, except they don't even need to offer hardware. Xbox as a service."

    I don't know nearly enough about the technical background, but is that viable for gaming, where you have such huge spikes? I imagine the use of, say, Lightroom is pretty uniform and easy to offer as SaaS, but what happens when 10 million people want to play the latest GTA at once?
    Reply +2
  • UncleLou 12/02/2016

    I am wondering if they're completely moving to a "PC in a box" model with the next Xbox. Fully Windows compatible, with their games being optimised for the console, and PC games in general having specific settings if you want to run them on there.

    Basically like a Steambox, but just one model.
    Reply +16
  • Quantum Break is coming to PC, too

  • UncleLou 11/02/2016

    @DX12 "up different markets for different player base and"

    Partly. Huge overlap though, many people have gaming PCs and consoles.

    Microsoft are slowly realizing though that it maybe wasn't their best idea ever to let Steam get where Steam is and concentrate exclusively on the Xbox wheh they have an OS to sell.
    Reply +9
  • UncleLou 11/02/2016

    Cool, first time in 10 years or more that I can take MS's affirmations regarding PC gaming a little serious. Reply +9
  • How do our gaming habits change as we grow up?

  • UncleLou 11/02/2016

    @Some_Goats "Consequently, I tend to just wander around in the Witcher 3, looking at trees and rabbits. "

    That made me laugh. :)
    Reply +2
  • UncleLou 11/02/2016

    "As gamers get older, the appeal of competition declines, "

    Yeah, that sounds about right. I played a lot of first-person shooters and some strategy games online, and mostly used PvP servers in MMOs.

    These days, I have zero interest in any (competitive) multiplayer games. Like, at all.
    Reply +7
  • A single button press skips loading screens in XCOM 2

  • UncleLou 11/02/2016

    Well that's rather absurd.

    I was wondering about that long loading time though, because everything else seems to load much quicker (including the base when you're coming from the main menu).
    Reply +15
  • The new Hitman looks like the Blood Money follow-up you've been waiting for

  • UncleLou 10/02/2016

    @BigDaddy82 Yeah, I don't think it's quite the same though - you don't have to wait any longer in the case of Hitman than you would have waited if they hadn't gone for the episodic format.

    It's not like the game is done and they slice it into epsidoes now, or hold something back - they're still developing it.

    Without the episodic format, the full game would have been out in a year or two, maybe - at which point you will be able to buy all episodes, anyway.
    Reply -3
  • UncleLou 10/02/2016

    @BigDaddy82 Just wait for when it's complete and buy the whole package, no? It's not like you could buy the full game now if it wasn't episodic, because it simply isn't done.

    So, nothing really changes for those who don't like the episodic structure.

    I sympathise, btw., I might wait as well, but I don't really see it as a problem.
    Reply +5
  • UncleLou 10/02/2016

    " this is the true follow-up to the much-loved Blood Money"

    Ooooooooh.

    I've said it before, I'll say it again: Blood Money has probably the smartest level design in the history of gaming. The way that what's happening "loops" without feeling artificial, the myriad of possibilites, from the mundane to the absurd, without the game getting too easy, is just a masterclass in game design.

    Absolution was such a disappointment in comparison.
    Reply +22
  • Digital Foundry: Hands-on with Yakuza 6

  • UncleLou 09/02/2016

    @DX12 While grassyknoll obviously didn't read the article and missed that it's not really a performance analysis but a look at the new engine, the difference is that ARK is available to buy, right now. Reply +23
  • Watch: Ian plays Firewatch - spoiler free

  • UncleLou 08/02/2016

    @Toaster05 Bought a SteamLink, haven't asked myself this question since. Now it's quiet in the living-room when I play games (unless it's a PS4 exclusive), and the games go to a "collection" that's hardware/generation-independent...

    I was turning into more of a console gamer at the beginning of this gen, but fan noise and SteamLink put an end to that.
    Reply +1
  • The Fallout fan made to destroy his records for a refund

  • UncleLou 05/02/2016

    @omegajimes This being a limited edition, I guess they were out of stock? Reply 0
  • UncleLou 05/02/2016

    @dogmanstaruk 3 out of 4 records for a partial refund isn't quite same as the full package without a refund though.

    Good customer service would have been to replace it or, if not available anymore, refund it fully and let him keep the rest.

    Now we have a strictly mathematically correct solution which is a bit idiotic.
    Reply +13
  • UncleLou 05/02/2016

    @tearlaidh Why the hell didn't he buy some random vinyls and didn't print the same f***ing label and keep the original set? Think, man.

    Maybe ...



    HE DID?

    (He'd need to find similar ones though, or take a blurrier picture where you don't see the groove so well)
    Reply +2
  • Cobalt review

  • UncleLou 04/02/2016

    @Spetzomancer I don't think Microsoft bought Mojang for 2,5 billion dollars so they could publish their games on the Playstation... Reply +5
  • Watch: The Division banter comparison - E3 vs real life

  • UncleLou 03/02/2016

    Banter downgrade. Reply +14
  • The Witness has already shifted "substantially more than 100k" copies

  • UncleLou 03/02/2016

    @wibbl I've asked the same question several times in The Witness threads, I never got anything except "it's an indie game" or "it's just a puzzle game" repeated ad nauseam.

    I'd love to hear a single *reason* as well why we must have this discussion in every The Witness thread. It's also interesting that noone seems or seemed to care that The Talos Principle (a somewhat similar game, but actually less varied) cost even more than The Witness.

    @CosmicGypsy

    And that's totally fair. That's what we all (should) do when we feel a game is too expensive, just wait. The game is not going anywhere.

    It's the entitled "I have a right to play it *now* but it's too expensive" attitude that I find extremely irritating.
    Reply +9
  • UncleLou 03/02/2016

    There seem to be two kinds of people commenting here: people who have bought the game, think it's great and that the price is fair.

    And people who haven't bought it, but imagine all kinds of things the game is or isn't and think it's too expensive.

    Maybe he should have spent more on marketing.
    Reply +5
  • UncleLou 03/02/2016

    @BoredGame I think you're brutally over-estimating how well or not most games sell, let alone a fairly niche puzzle game like this.

    "Why is everyone being down about criticism of the price? "

    Why do so many people claim it's too expensive, when it clearly isn't?
    Reply +3
  • UncleLou 03/02/2016

    @Sousuke_Sagara I honestly can't tell if a 5 million US$ budget for The Witness is more or less efficient than, say, 260 million US$ for GTAV. It does not seem unreasonable to me though. Reply +4
  • UncleLou 03/02/2016

    I think you have to be rather small-minded not to at least understand that a developer will be frustrated when his game gets pirated, let alone hold it against him or even use it as an excuse for piracy. Reply +13
  • UncleLou 03/02/2016

    @Sousuke_Sagara 8 years in development, that's (if we simplify a bit) 625,000 budget for each year, 8 or 10 or so people working on it, plus marketing etc.

    (Although, it really isn't "little".)
    Reply +3
  • UncleLou 03/02/2016

    @LFace Someone either here or on RPS put it like this: the panels aren't really the puzzles (at least in many cases they aren't), but the interface that let you tell the game that you have solved or understood a puzzle. Reply +1
  • UncleLou 03/02/2016

    @GameChampionz No, it shouldn't. It's a great (and long) game, it's extremely polished, an incredible amount of thought and ideas went into it. The price is absolutely fair. Reply +10
  • American Truck Simulator review

  • UncleLou 03/02/2016

    I've said this on RPS already, sometimes I wish there were more synergy effects between games and developers. Just imagine this game on The Crew's amazing map. Reply +22
  • Need for Speed: Most Wanted is free on Origin

  • UncleLou 03/02/2016

    @Vortun "Would prefer the 2005 one. Oh well, can't really complain since it's free."

    Not sure how well it has aged, but yes, the old one was a great game. The police AI was so much fun to play against/escape from
    Reply +4
  • What's different about Dirt Rally on console? Thankfully, not much

  • UncleLou 02/02/2016

    @DX12 "It looks OK but nothing different to all other Rally games."

    Seeing how you keep insisting how you love simulations (at least in the form of Forza 6), this is a pretty shocking/ignorant comment, to be honest.

    There hasn't been a rally game like this since 2005.

    Pearls before swines sometimes, really.

    And boy would you be all over it if it only was an Xbox exclusive...
    Reply +44
  • UncleLou 02/02/2016

    "I've already got it on early access but I'll be buying it on console too."

    FWIW, while the SteamLink is no always perfect, Dirt Rally works like a dream. So if you have a PC capable of running Dirt, anyway, you might as well buy a link for the same money. ;)
    Reply +2
  • XCOM 2 review

  • UncleLou 02/02/2016

    @321- Obnoxious tone aside, you're simply plain wrong. Firaxis said they'd add game pad support after launch. Take it up with them if you disagree. Reply +3
  • UncleLou 01/02/2016

    @TimmishMcgraw Not sure what you read there, but I'd read it again. Because it's not worth getting really angry about something you didn't understand. Reply +2
  • UncleLou 01/02/2016

    @bad09 "Question you need to ask is why are you upset console folk are asking for the option to play a game? :)"

    Yeah. For some reason (I blame Neogaf), it became a thing to accuse others of "port-begging".
    Reply +11
  • UncleLou 01/02/2016

    @Number1Laing No controller support according to Steam's XCOM2 page, and that's in line with Firaxis saying it probably wouldn't *launch* with gamepad support.

    I am a bit torn - on the one hand, I found it quite comfortable to play Xcom with a pad. On the other hand, one of the reasons why I prefered a pad in Xcom was because the m/kb controls felt a little like an afterthought.

    If they concentrate on perfect m/kb controls now and add pad controls later, I guess I am fine with that.
    Reply 0
  • UncleLou 01/02/2016

    Sounds great - I never though I'd say this in early *February*, though: TOO MANY GAMES. :) Reply +9
  • Does The Witness make you feel sick?

  • UncleLou 01/02/2016

    @stoopidgreg "It's not the FOV, it's the lack of a crosshair together with view bob that's making people feel ill"

    It is the FOV. I've been fine since increasing the fov. It's usually the very first thing people try. So yes, there are other factors, but to say "it's not the FOV" is definitely not correct.
    Reply +1
  • UncleLou 01/02/2016

    @kangarootoo "Common triggers seem to be no cross hair, a wide field of view"

    A *narrow* field of view! A wide field of view is good and helps against motion sickness! :)

    "Does The Witness have controls for decreasing FoV "

    No, but I think a (beta?) patch is out or imminent with a slider*. You can also edit it in one of the ini files on the PC.

    *to increase, though. ;)
    Reply 0
  • UncleLou 01/02/2016

    @Richie777 I get motion sick extremely rarely (usually when I am very tired), but The Witness did it to me as well (on the PC).

    With a default of (I think) 54, the field of view is extremely narrow.

    @Zhnigo
    No excuse not to have a fov slider in PC versions, but I guess it's more problematic on consoles. Narrow fov=less on the screen=better performance.
    Reply 0
  • The Division beta PC players are giving themselves godlike powers

  • UncleLou 01/02/2016

    @CosmicGypsy I would guess it refers to his profile pic... Reply 0
  • UncleLou 01/02/2016

    @telboy007 "PC Master Race? Pft! yeah right, PC Masterly at finding ways of exploiting game clients Race more like!"

    Play Diablo 3 on a console of your choice in multiplayer, and be amazed.

    People cheat when they can.


    Although I don't quite get why people are up in arms. It's a beta. People are *supposed* to find exploits.
    Reply +6
  • We now have a clearer picture of how Xbox One is doing

  • UncleLou 29/01/2016

    @DX12 1,89:1. So that estimation is basically spot on. Reply +12
  • The wonderful surprise in Torment: Tides of Numenera's first two minutes

  • UncleLou 28/01/2016

    @Long_Rooster it depends. This looks like a beautiful game to me. Otoh, one of the reasons why I gave up on Fallout 4 were its animations from the Stone Age of 3D gaming. :p

    I also wouldn't call the backgrounds here "antiquated". They're cery pretty and detailed.

    Anyway, cheers for the write-up, Bertie. It sounds very cool to me.
    Reply +4
  • UncleLou 28/01/2016

    @Long_Rooster "I am spoiled, and if the game does not have fluid and polished visuals, I pass."

    But this does have them, surely, no?

    Obviously this video isn't the best example, but it's a very pretty game.
    Reply +1