UncleLou Comments

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  • Super Mario Run sees Nintendo's mascot leap confidently onto iPhone

  • UncleLou 08/12/2016

    @LLJaf "Also, your first post pretty much declared button controlled gaming a dying platform."

    No. Of course people will continue playing their home console games and their PCs with physical buttons.

    I was replying to someone who sits in his bubble and doesn't understand why not everyone is as unimpressed as he is because it's "not a proper game". That's his opinion, and that's totally fine, but frankly, he's out of touch (no pun intended) with reality if he thinks this is a prevalent point of view, which he seems to think, because he "doesn't get the hype".

    I am not hyped one bit myself, mind. I might try it out, of course. But I do understand that I am not the target audience.
    Reply +2
  • UncleLou 08/12/2016

    @LLJaf Yeah, they play Fifa at home. But they don't really differentiate between gaming on a mobile, a 3DS, or a console. A lack of physical buttons isn't something that will keep them from playing a game on their mobiles, especially not when they're free (to play) and they can instanly play with all of their mates.

    Again, I am not saying physical buttons or gaming consoles will die, but touch controls simply aren't an obstacle for most younger people.
    Reply +5
  • UncleLou 08/12/2016

    @bwort teenagers today grew up with touch screens. This will sell by the millions, and you're simply someone who has been left behind, and your clamouring for "physical buttons" and the like will sound to the average 14 year old like grandpa telling stories about the war. Whether we like it or not, that's simply how it is.

    Well, you did ask where the hype comes from.
    Reply +1
  • Criterion's Star Wars Battlefront experience is the best demo for VR yet

  • UncleLou 08/12/2016

    @Foxtrot-Oscar "There's no point me trying VR, I'm not even curious about how it looks. I can imagine very clearly what it would be like"

    I am pretty sure you can't. Nobody who I have demoed it to since I got the PSVR, nor me myself before I tried it just a few months ago, could. But it's your decision, obviously.

    Personally, I don't really mind the restrictions. On the contrary, I find one of the most exciting aspects of VR at the moment is that many concpets we're used to *don't* work in VR, and developers are experimenting and trying stuff out, and I am sure we'll see some truly unique, surprsing ideas sooner rather than later.

    As for your other points, the fact that first-person walking makes people sick has been mentioned everywhere since the first OR development kits shipped. It's easy to mentally ignore it though if you have no first-hand experience (I know I never took it seriously). It is my impression VR "old-timers" got a bit tired of explaining it over and over again. The craving for classic FPS gaming quickly fades away once you try it yourself. :p
    Reply 0
  • UncleLou 08/12/2016

    @Heimkineast I only have a non-pro, but I find it was one of the best looking VR games I've played yet. Much, much better looking than EVE, for example. The cockpit is super-detailed, and ships further away are still easy to identify. Reply +1
  • UncleLou 08/12/2016

    "Are you suggesting that VR is incompatible with first-person?"

    First person walking, yeah. It's a huge problem. Very slow walking speeds and pie-chart turning help, like in the RE7 demo. A shooter like that would be hilarious. But anyway, the upcoming RE7 is probably closest to what you want. It's a AAA game, it's first-person, it will be fully playable in VR.

    " I know some people get sick with first-person games."

    Replace "some" with "nearly all" for VR.

    "So I don't think any industry or product should be held back by those that are unable to use the product."

    That's not what's happening. There simply isn't an audience for what you want. You can't develop games for a tiny percentage (people who don't get sick in first-person VR games) of a tiny percentage (people who have a VR set in the first place).

    "But for the fact there are people playing first-person games via work-arounds I would say it's absolutely possible and that you're misinformed. "

    Oh yeah, it might be possible. It's also possible to climb derelict old radio towers in Russia. Irrelevant for most of us, though.

    "and that you're misinformed. "

    I would suggest you try VR first so you can find out if you feel how the majority feels.
    Reply 0
  • UncleLou 07/12/2016

    @Foxtrot-Oscar You're missing one vital point. You can't just make Call of Duty, or Battlefield, in VR. Well, you can make it, but nobody would be able to play it. And when I say nobody, I mean nobody. People would get sick. All of them. Maybe one day when we all have omni-directional treadmills or some way to simulate the physical effects of locomotion, but not now, and not tomorrow. Reply +2
  • UncleLou 07/12/2016

    Mate just lent his copy of BF to me just for this purpose. \o/ Reply +14
  • Dead Rising 4 review

  • UncleLou 05/12/2016

    :-/

    Loved the second one, got stuck in the third one in some annoying boss battle and never returned to it.
    Reply +2
  • The Flame in the Flood will soak onto PS4 with exclusive extras

  • UncleLou 02/12/2016

    "will launch for PlayStation 4 in January via a Complete Edition with exclusive extras."

    This is exactly the kind of thing that pisses me, as an early access supporter of the game, off, to be honest. Obviously I don't mind the theme/avatar, but director's commentary? "Gameplay enhancements"? They better not be exclusive.
    Reply +14
  • What I think after five hours of Resident Evil 7

  • UncleLou 01/12/2016

    @PumpkinExpert How is that a male/female thing? I am male, and I can't imagine a more boring game than a football manager.

    On the other hand, Stardew Valley is hands down one of the best games released all year, across all genres, platforms and indie/AAA barriers. It is expertly designed, which is almost scary, seeing how it is the debut game of a single guy.
    Reply +7
  • UncleLou 01/12/2016

    @Yautja_Warrior Cool, thanks!

    Yeah, VR will be awesome/terrible (provided we don't all get motion sick). Wondering if you can traumatise yourself with a too intense VR experience. :)
    Reply +3
  • UncleLou 01/12/2016

    Do I understand it correctly that the VR version will be exactly the same game, and that it is included in the "normal" version, or is it a separate version? Reply +1
  • PlayStation Plus December freebies includes Invisible, Inc.

  • UncleLou 30/11/2016

    @chaserslo "And the prices of AAA games are not going rocket high, unlike indie (No Man's Sky, The Witness, anyone?)."

    The Witness is priced absolutely fine. As opposed to, say, the Xbox Play anwhere "AAA" games in the Windows Store. 80 Eur for Quantum Break? 100 for Forza Horizon 3 (does not even include the season pass, just a few additional cars).

    "Why should a company with 10 employees earn the same amount of money as company with 200+, "

    In other words, The Witcher 3 is only allowed to cost half as much or even less as a Rockstar or Ubisoft game...

    This isn't leading anywhere, and you know it.
    Reply +19
  • UncleLou 30/11/2016

    @chaserslo You know what's worse? That AAA games got more attention than they deserved in the recent years. Not to mention how ridiculously overrated and overpriced most of them are. Reply +27
  • UncleLou 30/11/2016

    @RustyBullet I would say he was encouraging you to try it. Which you totally should, because he's right, and you're wrong, as entitled as you might be to that wrong opinion. Reply +51
  • Why I think big console game sales are down

  • UncleLou 30/11/2016

    @Gch You're leaving the second buyer (as representative of the second hand market) out of the equation. He would have bought the traded in games from gamer A. He can't, because gamer A has bought digitally. So gamer B will now spend his money on a new game instead of two second hand ones.

    If A buys physically, he will spend more money on new games because he will trade in his old games, but B will spend less because he will buy second hand. If A buys digitally, he will buy fewer new games, but B will now have to spend his money on new games because the second hand market is smaller.

    In both cases, the publishers will get the same amount of money in total, just the split between A and B is different. The second hand market is absolutely of no use for the publishers, because the money A has more at his disposal through trading in will be lost elsewhere.

    The only one benefitting are the retail stores with their huge mark-ups on second hand copies (and A and B, obviously, because they will be able to play more games in total), but it's a fallacy that trading in will help the market.

    It's no coincidence that everyone is pushing digital, because in all likelihood, A and B will spend more than they want if there are no trading in/second hand copies at all, respectively the publishers want to have what is currently the mark-up of second hand copies for themselves.
    Reply +1
  • UncleLou 30/11/2016

    @Bludsh0t Fewer games are released now at the same time period than in the past. A few years ago, Uncharted 4, Doom and No Man's Sky would have been released in November on top of Battlefield, CoD and whatnot, so I somehow doubt this is a reason (although I generally agree that it's still too many games). Reply +3
  • UncleLou 30/11/2016

    @Charlieboy83 yeah, that's another reason I am sure. PSVR, PS4 Pro, Switch,4K, and whatnot. Reply +1
  • UncleLou 30/11/2016

    @Malek86 I would guess they buy fewer games, or wait a bit (which of course would contribute to lower sales around launch), but they won't change their hobby. Reply +2
  • UncleLou 30/11/2016

    Rob Fahey puts forward one of the better ones: that the rise of digital means fewer physical game sales are in people's hands to trade-in.

    Hm. If fewer games are in people's hands to trade in, there are fewer second-hand games that can be bought, meaning people who would otherwise have bought second-hand games will now buy new ones. If we assume that the total money the population is willing to spend on games is roughly the same, this should balance itself out.
    Reply +13
  • Stardew Valley crops up on Xbox One in two weeks

  • UncleLou 30/11/2016

    @Perjoss The PC version has gamepad support, it's "functional" rather than great, but with a few tweaks, it shouldn't be a problem. Reply +1
  • UncleLou 29/11/2016

    GOTY, basically. Enjoy! Reply +4
  • The Last Guardian media kit includes a heartfelt message from creator Fumito Ueda

  • UncleLou 29/11/2016

    @Syrette Well, that's ok, no? The sooner we all realize that not all games need to be for everyone, the better. Ico and SotC weren't brilliant *games*, but they had exceptional, unique atmosphere

    I've played Ico once, when it was released, and yet I remember it better than 99% of the games I've played since. If the atmosphere/mood for whatever reason does nothing for you, you won't need to play them for the mechanics. I honestly think that if the videos look bland to you, you might as well give up trying to get hyped. It most likely just isn't for you.*

    Bear in mind, it might turn out to be complete shit, anyway. :p

    *FWIW, I am the same with Dishonored 2 currently. I've even reinstalled D1 (which I never finished) and still thought it's terribly boring. And that's although I actually love the old Looking Glass games and Arkane's other games.
    Reply +5
  • UncleLou 29/11/2016

    @robinavery Rockstar have developed and/or released half a dozen other game since 2009 while Agent is probably on ice, that's not really the same as being stuck on the same game for a decade. Reply 0
  • UncleLou 29/11/2016

    @PSfourskin Of course that's nothing compared to the twist that the boy is a girl. Reply +16
  • UncleLou 29/11/2016

    @Monkey_Puncher Here's some other/new stuff:

    https://www.youtube.com/watch?v=_ezNnmbWJ9M
    Reply +1
  • UncleLou 29/11/2016

    I've seen a new (to me at least) gameplay video recently. Got to hand it to them, the creature feels *remarkably* real and alive. If this carries on through the whole game, it could be something special, even if we're all afraid it'll die at the end! :) Reply +8
  • No Man's Sky's long-awaited update brings its galaxy back to life

  • UncleLou 29/11/2016

    @system11 You can turn it off. No idea why you would, but you can.*

    edit: *er, on the PC, that is
    Reply 0
  • Watch this Dishonored 2 villain meet his end in 80 ways

  • UncleLou 29/11/2016

    "Sure, you could just shoot the poor bugger, but wouldn't it be much more fun to stop time and withdraw the bridge beneath his feet? "

    I think that's my problem with Dishomored in a nutshell. I need simple violence to *not* be the easiest option, or I won't get creative.
    Reply +1
  • Final Fantasy 15 review

  • UncleLou 28/11/2016

    I'd be mildly interested, and I like the setting, but I just can't put up with the hair. Sorry, I just can't. Reply +13
  • Face-Off: Dishonored 2

  • UncleLou 25/11/2016

    @Gearskin "If the PC version ends up being identical to the perfectly acceptable console versions should it be an issue? Not in my world."

    Would a PS4/Xbox One version be ok if it was a straight port of a PS3/360 version of that game?


    That said, I know what you mean, but Dishonored seems to be plagued but lots of issues other than being "only" as good as the console versions.
    Reply +11
  • DriveClub vs DriveClub VR: the costs and benefits of virtual reality

  • UncleLou 24/11/2016

    @SvennoJ "Now thee truth comes out, do you play racing games for the pretty graphics, or the game play. "

    I love "flatscreen" DC, I really do, but I'd be lying if I said this wasn't also about the graphics.

    But that's not my problem with the VR version, it's the image quality - the extremely (even for VR) low resolution, the aliasing. All this is directly affecting the gameplay. And even *if* that's the "fault" of the base PS4, there's no excuse for the lack of a Pro patch.

    edit:
    I am also not really willing to cut Sony any slack here, admittedly. *They* shut down the developer months before the release of their flagship VR title. I am pretty sure DCVR would look different if Evolution still existed.
    Reply +4
  • UncleLou 24/11/2016

    @AgentDaleCooper Bear in mind, VR doesn't just mean that they need to double the framerate - they also need to render a different image for each individual eye. A "flatscreen" 60fps version would have looked much better.

    It was always crystal clear that the VR version would look not anywhere near as good as the "normal" game, but it seems to have particularly bad image quality, compared to other PSVR games, and it is my impression that Sony - again, with DC - made a half-arsed launch, but without the prospect of a much better version down the line this time.
    Reply +10
  • UncleLou 24/11/2016

    I find it too compromised - it looks, frankly, absolutely awful in VR, and it's the worst-looking PSVR game (well, maybe Here They Lie competes). It absolutely kills the immersion for me when everything more than 10m away is a blurry, jaggy mess.

    Seeing how good other games look in VR, I don't quite believe it's just that the hardware is too weak - I bet the closing of Evolution has something to do with it, and it's a particular shame that there seems no proper Pro support, seeing how this was supposed to be one of PSVR's flagship titles. Not good enough, Sony.
    Reply +16
  • My daughter's favourite video game is a book

  • UncleLou 22/11/2016

    @Baddamobs You might take it a little too literally and hence miss the point. Reply -1
  • UncleLou 22/11/2016

    @ShiftyGeezer An "electronic display" is *not* a video. A video is a sequence of pictures and (not necessarily) sounds that might be shown on an electronic display.

    If you want to be a pedant, at least do it right. ;)

    This also begs the question if "videogames" are "video"games at all. A (recorded) sequence of pictures and/or sound" they are not.
    Reply +5
  • Rollercoaster Tycoon World review

  • UncleLou 22/11/2016

    @BigBANGtheory Just checked out of curiosity, the last 3 "avoids" (is that a word?) before this have been Ubisoft and Nintendo games. Reply +4
  • UncleLou 22/11/2016

    Got to be particularly depressing when your game not only gets bad reviews, but there's a game in exactly the same sub-sub-genre out at the same time that picks up award after award. Reply +64
  • Watch Dogs 2 launch sales nowhere near Watch Dogs 1

  • UncleLou 21/11/2016

    @bad09 Generally speaking though, this seems to have become much better in the last few years. Fewer games directly before Christmas, much more games throughout the whole year.

    At least most of the not Call of Duty and not Battlefield publishers seems to have understood that the year has 12 months.
    Reply +5
  • UncleLou 21/11/2016

    @monty_79 "There's just so many games at the moment!

    And not just games - there's so (too?) much gaming-related stuff you can spend money on. VR, updated consoles, new Nintendo console soon, 4k, HDR, and whatnot.

    I don't think it has ever been so expensive in gaming to stay on top of things (if you're so inclined).
    Reply +11
  • UncleLou 21/11/2016

    I really liked the first one, I don't know why the second one now seems to be aimed at people half my age though. :-/ Reply +29
  • FIFA coin hacker convicted of defrauding EA out of $16m

  • UncleLou 17/11/2016

    "defrauding EA out of $16m"

    Just wondering ...how are EA defrauded out of anything? Have they lost anything? They can generate EA coins out of nothing, no? It's a made-up currency that isn't under anyone's control but EAs, right?

    (That's a genuine question, I am not quite sure I get it.)

    edit:
    Yeah, what ghostgate said, essentially.
    Reply +26
  • Firewatch is getting a retail release this year

  • UncleLou 17/11/2016

    @ecco Buy Firewatch on GoG, and it'll only disappear if GoG goes down *and* you have no copy on your PC.

    And you'll still be able to play it when your PS4, PSN and Steam are already dust in the wind. :D
    Reply 0
  • Dishonored 2 review

  • UncleLou 16/11/2016

    Does the console version have a field of view slider?

    Considering getting if for my PS4 rather than PC, but not if the default fov is as narrow as it was in the original. Now that's something the PS4 Pro power should be spent on. :-/
    Reply +2
  • Watch: Ian spreads his wings with Eagle Flight on PSVR

  • UncleLou 08/11/2016

    @up_the_ante It is as much a game as ace combat, pilotwings or, say, Burnout is.

    If you have an axe to grind with shallow VR games, Eagle Flight is a terrible example.
    Reply +9
  • UncleLou 08/11/2016

    @up_the_ante I am not sure you quite get. Actually, I am sure you don't. You basically fly in this game. This is how it looks/feels like. And it has incredible precise controls, and extremely competitive leaderboards.

    Comparing this to Kinect is so far off the mark that it is entirely clear to people who have tried VR that you haven't.

    So, try it, and then come back. But don't give in to your preconceptions, because you simply cannot know until you've tried it. You just can't.
    Reply +18
  • UncleLou 08/11/2016

    @up_the_ante No, I don't.

    I am pretty sure though I'll remember the first VR games I've played for a long, long time, just as I still remember when I first played on the VCS, or the original Doom.
    Reply +6
  • Denuvo Antitamper labels spotted on Dishonored 2 and Planet Coaster Steam pages

  • UncleLou 08/11/2016

    @SupremeAC There's a difference between "not new" and "not news", and between general and specific news.

    It's "not new" that games are released on your platform of choice. I bet you still want to read about when something is released.

    Same thing here. It's not new/news that there's third party DRM on Steam.

    It's new and news that Dishonored uses it.
    Reply +7
  • Robinson: The Journey review

  • UncleLou 08/11/2016

    "Thanks to the enforced slowness of your walking pace, motion sickness isn't a problem - as long as you stick to the default controls, that is."

    Just don't do what I did and try to play it standing. Great for immersion, yes. But I fell backwards onto the couch when I "walked". ;)

    I wish they'd slow down the turning speed of the normal controls, it's just too fast, and quite unpleasant (and I don't seem to be very susceptible to motion sickness usually). Default is ok, yes.

    Not played it much, but it does seem really, really overpriced, yes.
    Reply +1