UncleLou Comments

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  • The best Vita games

  • UncleLou 24/05/2015

    My least used gadget, ever. It's absolutely criminal how it has been abandoned by Sony. If they can't afford to provide games for two platforms, maybe they shouldn't release two.

    Tearaway is fantastic, and so are many indie games, but I don't need a Vita for multiplatform indie games. I've bought a 3DS years later and have used it more in two weeks than I've used the Vita in 3 years.
    Reply +1
  • Performance Analysis: Borderlands: The Handsome Collection revisited

  • UncleLou 24/05/2015

    This patch changes things: the combination of good performance plus the ability for owners of the Xbox 360 and PS3 versions to port over their progress to Xbox One and PS4 respectively now makes the Handsome Collection more enticing than the PC game.

    Well, where would you want to port your progress to if you have the PC version, anyway? It's always been the "handsome" version...
    Reply +8
  • Face-Off: The Witcher 3: Wild Hunt

  • UncleLou 23/05/2015

    @HerrDirector I actually just need to move my arm. Or I can use a keyboard combination. Or I could do the same as you do on my PS4, at the expense of framerate, image quality and loading times. Which I occasionally do, depending on the game. Reply +2
  • UncleLou 23/05/2015

    @barrylyndon On a whim I decided to buy it on PS4. The game feels so much better and even looks better to me, plus it is convenient to suspend and resume

    Erm, I can press the power button on my PC, midgame, and it goes into standby. Another press, and I am back in the game. This really isn't a special PS4 feature (though it's nice that they finally implemented it)...
    Reply -4
  • UncleLou 23/05/2015

    @CaptainKid I am with you. In some areas and specific time of day, it looks stellar, but not always.

    Really fantastic game though. It's like someone made a new Gothic game, but with a huge budget.
    Reply +5
  • UncleLou 23/05/2015

    I am using Nvidia's downsampling thingy now (DSR in the Nvidia's options, than a higher res than my screen in the game's options) and set the sharpening to medium - absolutely no aliasing anymore and an ever so slightly soft look. The IQ is so lovely that 30 fps wins over 60 for me atm. :) Reply +4
  • Is this the new Logitech wheel for PlayStation 4?

  • UncleLou 22/05/2015

    @grassyknoll It's not in Logitech's interest to make old tech compatible.

    It depends. Short-term, it probably isn't. I, otoh, wouldn't buy a Logitech wheel anymore.

    Fuji, to name an example from another business area, has gained inredibly amounts of customer goodwill in the last few years because they keep updating the firmware of their "old" cameras, often adding features of the newer models. This will cost them a few short-term sales because people keep using their old cameras, but their reputation now is generally excellent.

    I always assume any accessory is for that generation only, it's just the way it is.

    I mostly assume this as well, and I have no problem as far as gamepads, cables, whatever are concerned. But when peripherals that are often more expensive than the consoles themselves become obsolete without good reason, that just goes too far, in my opinion.
    Reply +7
  • UncleLou 22/05/2015

    @I_Am_CatButler Yeah, that probably is a good explanation, although not a satisfactory result for wheel owners.

    Finding it hard to believe that some people generally seem to find this ok. These wheels often cost more than a console, and are built to last forever, only to end on a landfill after a few years. Shocking.
    Reply +12
  • UncleLou 22/05/2015

    @grassyknoll Deep. Reply +3
  • UncleLou 22/05/2015

    @Sixtoe I don't really care whose fault it is. I expect my Sony-branded Logitech wheel from last gen to work this gen as well. It's really as simple as that.

    It doesn't help that the wheel looks bascially exactly like a GT/G27 crossover and most likely does absolutely nothing different.
    Reply +18
  • UncleLou 22/05/2015

    @LordDemigod There are enough companies who manage to sell hardware without making their old one completely obsolete.

    If you're happy to buy everything new each generation, more power to you. For me, they're on the wrong side of the line between pissing off old customers and making a profit.

    An expensive niche peripheral like a wheel is not something you should have to buy new every time unless there is a bloody good reason, like a massive improvement on a technical level that makes backwards compatibility impossible.

    How far would you be willing to go there? New TV every gen?
    Reply +37
  • UncleLou 22/05/2015

    Er. So far, the unofficial "excuse" why the old Logitech wheels don't work anymore was that Logitech has pulled out of that business and noone feels responsible to find a solution (security chip adapter or whatever).

    Now it turns out they just want to sell their new wheels.
    Reply +29
  • Don't Starve: Giant Edition dated for Wii U

  • UncleLou 22/05/2015

    @CliffPromise Probably a consequence of the launch parity clause. You're meant to feel "first class". Maybe Klei are working on an Xbox version now that MS seems to have understood how idiotic it was in the first place. Reply +2
  • Witcher 3's latest patch tidies up Nvidia Hairworks performance

  • UncleLou 21/05/2015

    @apoc_reg I take it you also turn off points of interest (the question marks) on the map altogether? Was tempted to do this, but it would require fog of war on the map or I'll always run in cirlces and never stumble upon anything. :-( Reply +1
  • CD Projekt tackles The Witcher 3 downgrade issue head on

  • UncleLou 21/05/2015

    @FTM Well, you could go to the review or last week's first impressions to find out, rather than the specific article about the graphics.

    But yes, the game is utterly fantastic. It's as if Gothic with a AAA budget and Red Dead Redemption had a child. Not that that matters for the dicussion here, although many people seem to think it does.
    Reply 0
  • UncleLou 21/05/2015

    @samharper i'm conflicted. One one hadn, the downgrade is incredibly obvious, but on the other they have been releasing gameplay videos of what the final product actually looks like for the past month.

    They are still using (exclusively, as far as I can tell) old screenshots to promote the game on gog.com, though. CDPR's marketing clearly likes them a lot better.

    In any case, it's pretty interesting how Ubisoft and, to a lesser degree, From Software were hauled over the coals for much lesser changes, and in this case here the reaction at least on EG is mostly different.

    I was a bit surprised how Ubisoft (well, less surprised in that case) and From were attacked at the time, and I am equally surprised how CDPR are defended for doing exactly the same thing. Can't say I was passionate regarding any of those discussions, but I am surprised nonetheless.
    Reply +5
  • UncleLou 21/05/2015

    @sammelito So, basically what you just did. Well, you did deliver an explanation why people do such things. Reply +2
  • UncleLou 20/05/2015

    @SeeNoWeevil ranslated: We'd be fucked if we had to rely on cheapass PC gamers.

    Bloody hell, change your broken record. You don't need to troll in every thread with this nonsense.
    Reply +9
  • UncleLou 20/05/2015

    It's an attractive looking game, and I love it to bits, but the difference between the early footage and the PC version, even on Ultra, is still ... drastic. I've been much more impressed - purely on a technical level, of course - with AC:Unity, and that's not something I thought I'd ever say based on the pre-release footage of TW3. Reply -7
  • The Witcher 3: Wild Hunt review

  • UncleLou 19/05/2015

    @azurelas_2 Hairworks off, vegetation distance one notch down, and I can play at 60fps locked with a similar PC as yours with everything else on Ultra. Hairworks looks nice, but it's not worth the erratic framerate respectively cutting the framerate in half, imo. Smoothness wins. :-) Reply +3
  • UncleLou 19/05/2015

    @kangarootoo Anyway, you may mean the Atari 2600? Later renamed to something else.

    Wasn't directed at me, but: the 2600 is the VCS, VCS is the original name, though.


    Still, what's the difference, eh:



    Reply +4
  • UncleLou 19/05/2015

    @WorldScaper To go back to one of your earlier points - which game in the same genre actually has better controls or a more sophisticated combat *because* of m/kb?

    The Witcher 1, which is still PC exclusive? Er, no. The Gothic games? They are actually quite similar, certainly not deeper or "unhobbled".

    Severance: Blade of Darkness? Maybe, but the Souls games are pretty close, with pads.

    Dragon's Dogma has wonderful combat, and it's console-exclusive.

    Honest question, and I am genuinely curious. I agree that TW2's combat was pretty bad (TW3 feels better so far), but I don't think it has anything to do with the input method.

    edit:
    DD is obviously console-exclusive, not PC...
    Reply +2
  • UncleLou 19/05/2015

    @kshizzle Grandstand Adman 3000!

    I think my forefathers had one of those to plow their fields!
    Reply +3
  • UncleLou 19/05/2015

    @kangarootoo what was the earliest gaming machine you used?

    Mine was the ZX81. Put THAT in your PIPE and smoke IT!


    Pfft*. Atari VCS. Used it a lot. Never owned one, though. :)

    *Probably in the same year, actually. VCS came to Europe in 1980 or so.
    Reply 0
  • UncleLou 19/05/2015

    @WorldScaper I am still not sure what kind of games you want. Games with a modern AAA budget, but PC-exclusive? That won't happen, the market isn't there.* And it wouldn't happen if there were no consoles, either.

    PC exclusives with a smaller budget? We already have that.

    *It barely happens in console-land, and only if costs are secondary because a game is seen as a killer app that sells the hardware.
    Reply +4
  • UncleLou 19/05/2015

    @WorldScaper Well, I find it enormously attractive. There is an authenticity to the flow of the landscape, and the buildings, and proportions, and the speed with which you move within that landscape, that is rare in games, with a strong sense of place. It actually looks a bit like where I live here, and I can tell the devs are Europeans. Skyrim got most of these things wrong, for example - I liked it, but the map always felt very gamey to me.

    So, modded Skyrim, you say. What else?
    Reply 0
  • UncleLou 19/05/2015

    @WorldScaper No, the relationship is not and never will be symbiotic. Consoles do nothing but take, and I would gladly lose forever any future development of these massively budgeted titles and actually have games that WORK

    I would have understood that post maybe 10 years ago. But now? There's a massive market full of PC-only/primary PC games now. Stuff like Elite, Wasteland, Pillars of Eternity.

    And there are games on consoles that, for me, are the true heirs to Ultima Underworld or Looking Glass - games like Dragon's Dogma, the Souls games, etc. Gaming is broader these days than it ever was, I find it hard to believe anyone with a remote interest in gaming can't find at least a niche that makes him happy.
    Reply +15
  • UncleLou 19/05/2015

    @WorldScaper Given it looks worse than games from 4 years ago, of course it is not optimised

    I am not aware of open-world games from 4 years ago that look better. Certainly not Skyrim...
    Reply +4
  • UncleLou 19/05/2015

    @WorldScaper Anyone who still believes the bullshit over PCs causing piracy is a total idiot. You're not an idiot, are you?

    A total idiot would actually be someone who flat out denies the problems of piracy particularly in the PC gaming sector. Are you a total idiot?

    Anyway, if consoles held back PCs, then the Witcher shouldn't have these pretty high hardware requirements, no? i7/16 GB/SSD/970 GTX here, and locked 60fps are only possible if I lower pretty much all settings.

    Unless you think it's somehow "not optimized".
    Reply +7
  • UncleLou 18/05/2015

    @Oli Who's proof-reading, Johnny English? Lord British? :p Reply +1
  • UncleLou 18/05/2015

    This is a game where you make money to spend money and frequently find yourself with empty pockets, making do with what you can lay your hands on. You live like an adventurer, in other words, rather than a homicidal magic millionaire, as you do in so many other RPGs.

    Nicely put - it's little things like these that can do so much for the atmosphere of a game.
    Reply +52
  • Should you install The Witcher 3's day one patch?

  • UncleLou 18/05/2015

    @CaptainKid Why, just as advertised, no? Let's not nitpick. :p

    Reply +8
  • Seeing Red: The story of CD Projekt

  • UncleLou 18/05/2015

    @George-Roper As much as I am not happy about CDPR's behaviour right now, that's asking a bit much. And if I follow your logic, they shouldn't release games on consoles as all, because I am pretty damn sure those PS4 and One discs have copy protection. Reply -1
  • UncleLou 17/05/2015

    @sleepless00 Well, it can't just be taxes, because if I apply German VAT to the 36 EUR you quoted, I am still way below what they ask in the German store.

    And you know what, I don't really have a massive problem with that. They all do that. But that they advertise on their frontpage as if they'd do it differently isn't ok.
    Reply +1
  • UncleLou 17/05/2015

    And on a sidenote, a quote from GoG: "Fair pricing. Because 1 EUR isn't 1 US$".

    Price on GoG in the US: 59,99 US$
    Price on GoG in Germany: 59,99 EUR/66,79 US$


    Hohum.
    Reply +4
  • UncleLou 17/05/2015

    @sleepless00 Guys, again, its your problem you cant tell a difference between cinematic shots and ingame footage.

    "Cinematic shots"? You mean prerendered footage? Absolutely noone is talking about that.
    Reply +6
  • UncleLou 17/05/2015

    @Suarez07 That's indeed the problem. The "behind the scenes with The Witcher/Nvidia" trailer is 3 weeks old and blatantly still uses old footage, as well as Nvidia effects that most likely never made it into the game.

    The level of bullshit here goes way beyond Watch_Dogs or Dark Souls 2, whether it's CDPR or not.

    @Unholy_Witchcraft I personally have comparatively little problem getting over the downgrade as such. CDPR's behavior is less than stellar though.
    Reply +12
  • Divinity: Original Sin overhauled for PS4 and Xbox One

  • UncleLou 15/05/2015

    @daviejambo Yeah, I was *also* playing it during EA and the finished version ran a lot smoother, but it still was a little much for my GPU at the time. Weird.

    It was actually one of the first games I tried (briefly) on my new card sicne I bought it last week, just to bask in the "ultra+AA" glory. ;-)
    Reply 0
  • UncleLou 15/05/2015

    @daviejambo divinity is/was not taking at all. My fridge could probably run it. It will be fine on the new consoles

    You must have a pretty amazing fridge - my i7 with my (at the time) GT660 was barely enough. Had to turn some stuff off/down, and it was still pretty taxing.
    Reply 0
  • UncleLou 15/05/2015

    @Hiya Oops, indeed! Sorry. Although you really won't want to walk away in different directions all that much, the game is tough enough as it is! :) Reply 0
  • UncleLou 15/05/2015

    @Hiya I'd be surprised if it didn't have local coop, but I doubt it will be split-screen. :) Should work well enough with both characters on the same screen at all times. Reply 0
  • UncleLou 15/05/2015

    @KanevilPS It is click to move, kind of, - but it's a turn-based game where you control a party. Direct control with pads will only make limited sense. Reply +1
  • UncleLou 15/05/2015

    @HerrDirector like always the definite version coming to the consoles! Thank you PC gamers for BETA testing!

    Ah, so that's the "official" line if games come late to consoles, as opposed to "who cares, we've all moved on" when they come later to PCs.

    Anyway, great game, but quite a bit taxing on PCs. I can't really imagine it will make it to the PS4 entirely unscathed.
    Reply +14
  • The Witcher 3 is a masterpiece of world-building

  • UncleLou 13/05/2015

    @Gayrath While I agree with your general point, it wasn't CDPR's finest hour when they flat out denied that the game doesn't look as good anymore and blamed Youtube compression. Reply +2
  • UncleLou 13/05/2015

    @George-Roper Consoles don't have anything to do with that. For starters, the many possible configurations of PCs and that they obviously don't want it to run only on high-end systems is a much more likely candidate for compromises of the PC version than the existence of the console versions.

    Secondly, without a console version and the projected sales, the budget of the game would be a lot smaller in the first place.

    So unless you're a tinfoil-hat wearer and actually believe they made the game look worse than they could have on the PC because of bribes of Sony or MS, I don't really think you have a very convincing argument (not that the conspiracy theory would be convincing, mind).
    Reply +7
  • UncleLou 12/05/2015

    Good article, but those are some really old screenshots. Reply +36
  • Invisible, Inc review

  • UncleLou 13/05/2015

    @janos I remember when I first played IM with a few mates, and we sat in awe in front of the screen. The smoothness of the animations, the voice, etc. We thought that's it, games can't possible get any better, technically. Reply +5
  • UncleLou 13/05/2015

    Sounds really great. It's time for the summer drought, though, I can't keep up anymore. I can't remember such a busy release schedule of high quality games, particularly at this time of the year, since I don't know when. Reply +2
  • Witcher 3 on Xbox One uses dynamic scaling to boost resolution

  • UncleLou 12/05/2015

    @ubiquitousuk While it's not as "tactical" as the Dark Souls games, Dragon's Dogma had fantastic action-RPG combat. Dispatching the 500st goblin felt as good as the first.

    Together with Dark Souls, I agree with you that those two games made it difficult to appreciate the combat in most other RPGs. :-/

    Just one of dozens of skills which never got old:

    Reply +4
  • UncleLou 12/05/2015

    @grassyknoll I don't really care all that much, but the changes from the first gameplay videos a couple of years ago to the recent gameplay videos seem actually more profound than in Watch Dogs. Reply +11