The_shlaaaag_returns Comments

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  • EA offers free 72 hours of Plants vs. Zombies Garden Warfare

  • The_shlaaaag_returns 19/08/2014

    Apparently 2K are working on their own multiplayer game along the same lines as Garden Warfare.

    It's called Baby Bioshock.

    /gets coat.
    Reply +4
  • Star Citizen races past $50m mark after selling new space ships

  • The_shlaaaag_returns 18/08/2014

    @Uncompetative They've achieved nothing. Most of what makes up No Man's Sky (as well as other games of it's kind like Elite Dangerous) is procedurally generated. Most of the different systems you visit will look very similar to one another. That is an inherent risk of procedural generation. There will be very little variety.

    Star Citizen might only have about 130 different systems to explore when it launches, but they're all hand drawn and designed from scratch, and more will be added.
    Reply 0
  • The_shlaaaag_returns 18/08/2014

    @shruteshkumar But that takes too much time and effort and means they can't score as many Internet points. Reply +1
  • The_shlaaaag_returns 18/08/2014

    @Daniel_Spencer Yes, there are have been two "modules" released so far. The first was the Hangar module, which basically let you walk around your hangar and wander around the inside of whatever ship you got with whichever pledge package you bought (and any other ships you bought subsequently). It was... rudimentary to say the least, but very pretty.

    Then in June, the dogfighting module known as Arena Commander went live, allowing backers to fly their ships around two stunning environments in a free flight mode or in a Horde mode. Over the last two months, the flight mechanics have been tweaked based on feedback and Team Deathmatch, Free for All, and Capture the Flag modes have been added. In a couple of weeks (read: 3-4) the racing mode goes live. This is to test the atmospheric flight controls, add a new ship, as well as revealing another activity you'll be able to make money from in the persistent universe when it eventually goes live.
    Reply +6
  • The_shlaaaag_returns 18/08/2014

    @bad09 I never said I hoped it was the future, but I'm very grateful for it at the same time. I was alluding to the fact that AAA games are becoming unbelievably stale and are nothing but last-gen games with knobs on. Some of us want something new and exciting. Publishers won't stump up the money for a big budget PC exclusive as there is too much risk involved. If the public didn't back these ideas, then the games industry would be dead to me as all sense of creativity and risk would have been jettisoned.

    People are afraid of change whether it's Early Acess or crowdfunding but the simple fact is that gaming has become too big for large publishers to take risks on ideas that a) don't adhere to the status quo and b) can't be sold on consoles. Every industry and the consumers it caters to have to change and adapt at some point. Early Access and crowdfunding are new ways of helping games developers achieve their dream whilst having creative control of their property. They are both good things and aren't inherently evil as you seem to think they are.
    Reply +7
  • The_shlaaaag_returns 18/08/2014

    @bad09 No, I can't say for certain the game will come out but I'd be amazed if it didn't, mainly because Roberts has put his reputation on the line with Star Citizen and if it doesn't see the inside of a gaming rig his career is over, pure and simple. He knows it, the backers know it and the rest of the gaming community know what's at stake. Quite why he would want to scam people out of money when he doesn't need it, whilst camera crews wander around his studios documenting this "scam" taking place I don't know. That seems like the shittest, most poorly thought through scam ever.

    I backed Star Citizen because I wanted to play a game like the one that was pitched to me. I'd played Roberts' other games and knew what he was capable of. If the game isn't released, I've lost £35 on something that tried its best to push boundaries and do something new. I knew the risks before I handed over my money.

    What I won't do is attack people for feeling uncomfortable about the whole thing (as @grassyknoll does along with yourself). Crowd-funding is still in its infancy and we are yet to see the results from a lot of the headline projects, so people are naturally cautious about the whole endeavour.

    What frustrates me are those who refuse to listen to the arguments in favour of Star Citizen - and by extension, crowdfunding - and to accept that some people are actually optimistic and want new, exciting ideas to succeed and flourish, especially if they're not under the controlling umbrella of a huge publisher. Those telling people what they should or shouldn't spend their money on is unbelievably obnoxious. I wouldn't spend $1500 on ships and hangars because I know I can earn it in the game. If someone else wants to contribute to the development costs and get cool shit in return, more power to him/her.

    I've ended up going on a bit. Apologies. :/
    Reply +21
  • The_shlaaaag_returns 18/08/2014

    @bad09 He asked for $500,000 not $10m. He could never have known things would escalate to the point they have got to now. Roberts also wanted to stop stretch goals but the community voted in favour of keeping them. That is not his fault. He simply gave backers a choice.

    Re: the release date. Considering the game was announced October 2012 as well as the scope of the project, expecting this before Christmas 2016 would be foolish. A game like this will take four years minimum to make. If no-one dared to push the envelope gaming wouldn't make any progress.
    Reply +9
  • The_shlaaaag_returns 18/08/2014

    @bad09 My original post answers your question re: what happens if you have no insurance? It will work in a similar way to EVE Online, thus introducing an element of risk as to which parts of the game's universe you travel through. Using D-scan in EVE to see who's waiting for you at a jump gate is heart-pounding, especially if they're from a rival corp.

    If you lose a ship in Star Citizen without insurance you will probably be given a cheap ship to get you started but the perks and skills you levelled up in may well be set to default again. It's the nature of MMOs. Without little bit of risk, there's no point in playing them. It's why I love DayZ. It's absolutely nerve-shredding because of the fear of perma-death. It's what makes them so compelling.

    I do wonder though: had the game not raised so much money, would people be on Chris Roberts' case quite so much? I very much doubt it.

    I find it amazing how many people there are who want this game to fail (which is itself monumentally sad), who proclaim it as a scam (which is just incredibly stupid), say they have no interest in it, yet always feel the need to click on articles about it and spout negative, counter-productive views about it.
    Reply +12
  • The_shlaaaag_returns 18/08/2014

    @grassyknoll The insurance is paid for with in-game currency, not real money. It will work in pretty much the same way as clone insurance in EVE Online. Reply +10
  • Canned Metal Gear fan remake reveals David Hayter involvement

  • The_shlaaaag_returns 18/08/2014

    Maybe, just maybe, you shouldn't announce fan remakes of someone else's intellectual property until they're completed. That way you won't get C&D'd by the IP owners. Morons. Reply -8
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • The_shlaaaag_returns 18/08/2014

    Big games are good for our industry, and if we can make games bigger, in the long run, that's healthy. This business, the console gaming business, only stays healthy if people are all making money. It's a hits driven business, so 30 per cent of the things will go great, and 70 per cent of the things won't. But if you're a mid-sized publisher or an independent studio, you've got to take advantage of opportunities.
    The games industry in a realistic, honestly expressed nutshell. Sony did exactly the same thing with this franchise 15 years ago and it served them pretty well. This is an industry out to make money, pure and simple. Quite what makes Microsoft so different from Sony I don't know.
    Reply -3
  • DayZ announced for PS4

  • The_shlaaaag_returns 12/08/2014

    Don't know if you're interested Wesley, but minutes after his stage appearance Hall took to Reddit to give some (admittedly rather vague) explanation about how this process will work. Some interesting tidbits.

    http://www.reddit.com/r/dayz/comments/2dcof5/dayz_for_ps4_announced/
    Reply +2
  • The_shlaaaag_returns 12/08/2014

    @JamieR There will be more zombies. Once the servers move to 64-bit and the navmesh is all sorted there'll be hordes of them mooching about. Have faith. Reply +1
  • Space Engineers, Super Hot, Smite, Goat Simulator head Xbox One indie charge

  • The_shlaaaag_returns 12/08/2014

    @7M7 Oh indeed, I know it's a timed exclusive, but much like Sony's timed console exclusive of Grim Fandango, it never hurts to have a years head start. I can't wait for Superhot. Loved the proof of concept released last year and backed its Kickstarter. It looks superb and Microsoft have played a blinder. Reply +1
  • The_shlaaaag_returns 12/08/2014

    Fair play to Microsoft for bagging exclusivity of Superhot. That is quite the coup. Reply +5
  • Rise of the Tomb Raider exclusive to Xbox One

  • The_shlaaaag_returns 12/08/2014

    Business makes money-based decision. Stop the press!

    The whole point of exclusives is that if you want the game badly enough, you buy the hardware. Judging by the childish outrage at a company (whose sole purpose is to make money) making a decision based on how much money they can fill their coffers with, a lot of you want to play the new Tomb Raider. Wanna play it? Buy an Xbox One.
    Reply -14
  • If Early Access comes to consoles: Developers respond

  • The_shlaaaag_returns 12/08/2014

    It's telling how people have completely overlooked this comment from the article from Dan Pinchbeck:

    "...if you are considering buying a title, it's best to do your research, find the voices talking about it that you like and trust and not jump straight in and part with money on a promise or a cool looking pitch."
    No one is forcing you to buy Early Access games. If people actually read the description of a game instead of just diving in head first with no awareness of what it is they're spending their money on, we wouldn't be having this discussion. The fact that we're talking about Early Access alphas on Steam but not PlayStation Now's disastrous open beta (http://www.polygon.com/2014/8/11/5991227/playstation-now-beta-test-game) which has taken people's money with no refund and given them jittery, unplayable games is somewhat telling. Oh wait, this is Eurogamer, best not to upset the Sony readership...

    I've bought a few Early Access games (DayZ, Broforce and The Forest and I also backed Star Citizen/Squadron 42 for £35 to get an alpha slot and a sexy 300i). Do I regret it? Absolutely not. I hesitated about buying The Forest but in the end I'd concluded that based on what I'd read about and seen of the game that it would get finished. Turns out the game is brilliant even in its current state, despite its brutal difficulty.

    As someone who switched from consoles to PC three years ago, I love the fact I can play an early build of a game and give what I hope is constructive feedback to the developers. Reading forums has actually taught me a little bit about balance and made me appreciate just how hard it is to make games in the first place. I appreciate that many just want to stick a disc in and press "Play" but it works both ways. Some of us want to contribute and actually enjoy the ins-and-outs of game design, even if we don't completely understand all of it. If you don't like it or feel uncomfortable about the whole thing, don't buy into it. Simple.
    Reply +1
  • See the new trailer for beautiful ID@Xbox game Nero

  • The_shlaaaag_returns 12/08/2014

    @ziggy_played_guitar It isn't coming to PS4 according to Storm in a Teacup's website. It's heading to XO, PC, Wii U and 3DS. Reply +4
  • Does Advanced Warfare's exoskeleton really change Call of Duty multiplayer?

  • The_shlaaaag_returns 11/08/2014

    This whole presentation was about as inspiring as a migraine. Reply +20
  • Sleeping Dogs for PS4 and Xbox One spotted on Amazon

  • The_shlaaaag_returns 06/08/2014

    Welcome to next-gen! Where development costs on our new games were more than we expected! In the meantime, why not buy a game you've already paid for and played through, at the same eye-gouging price, but upscaled! Reply +8
  • Resident Evil 1 remastered for PS4, Xbox One, PC, PS3 and Xbox 360

  • The_shlaaaag_returns 05/08/2014

    A remake of a remake. How exciting...:confused: Reply -4
  • Destiny's six-player raids can only be played with friends

  • The_shlaaaag_returns 31/07/2014

    So this apparently has "MMO elements" apart from the bit where you meet other players, get to know them and have fun playing a good game with them at the same time.

    Brilliant.
    Reply +43
  • Sony says EA Access program isn't "good value"

  • The_shlaaaag_returns 30/07/2014

    @Sapporodan You're on Eurogamer, mate. Pointing out Sony's flaws is frowned upon in these 'ere lands. Reply +6
  • New Unreal Tournament gameplay footage revealed

  • The_shlaaaag_returns 30/07/2014

    @George-Roper
    What does Titanfall have to compete against anything TF2 offers? Mechs for ADHD gamers?
    It has verticality, excellent map design, freedom of movement, and the best iteration of Capture The Flag in any FPS, even better than Tribes: Ascend, so there's that.
    Reply +2
  • The_shlaaaag_returns 30/07/2014

    @magicfinbow Well said. Reply 0
  • Rust dev angers fans by announcing new prototype Riftlight

  • The_shlaaaag_returns 28/07/2014

    @Bruh Hear hear. Reply +1
  • The_shlaaaag_returns 28/07/2014

    @SarcasticJoe Preposterous. How is that an incentive? If a developer (particularly one of Newman's standing) promises a game and then doesn't finish it, why would people then buy into their next project? Their reputation would be severely tarnished and no one would trust them. The studio would go bankrupt if it did that. Reply +11
  • The_shlaaaag_returns 28/07/2014

    Yay! Another Early Access witch hunt! I look forward to all the insightful comments that will no doubt follow! Prototyping is standard practice for any studio. There's nothing untoward about it. Reply +12
  • Titanfall adds in-game currency, ability to buy Burn Card packs

  • The_shlaaaag_returns 24/07/2014

    People need to remember that Respawn are under an EA Partners contract. They have complete creative control over the game. EA have no say in what happens with Titanfall. They helped finance and published it, and that's it, so when Respawn say, "No microtransactions" they mean it. Reply 0
  • Dragon Age: Inquisition's release date pushed back over a month

  • The_shlaaaag_returns 23/07/2014

    EA are mad delaying this until the 18th/21st November. Having it go up against Far Cry 4, when Battlefield players will be looking for a AAA FPS to play following Hardline's delay, is just bonkers. Nobody will even be thinking about Dragon Age Inquisition that weekend let alone expecting it. It's as if EA are determined not to make more money than they could. Reply -18
  • UK changing approach to illegal torrents

  • The_shlaaaag_returns 22/07/2014

    @Sunsprie Honest answer: No, and not because I don't care about what I'm doing, but I because I think the traditional way we still view and define theft hasn't quite caught up with the very modern technology-driven methods. Free, high definition content is only a few button clicks away and with fibre optic internet, it's there in minutes. It doesn't feel like stealing.

    I don't have a Spotify account because most of the music I like isn't on there and is only on Soundcloud (and the artists I like tend to give away their music in lossless FLAC or WAV formats anyway). I don't use Netflix as the content selection is pretty poor so I ended up using it occasionally during my 30-day trial just to give me something different to do. I don't have a Sky subscription because I refuse to give Murdoch money and also because, if I'm round the Old Dear's house where Sky is available to watch, there is fuck all on. It's why I don't watch TV anymore and don't pay for a TV license. It's fucking mind rot.
    Reply +1
  • The_shlaaaag_returns 22/07/2014

    @jinglejangle Yeah, but if you could download a car, say, a Porsche 918 Spyder, you totally would. Reply +3
  • Oddworld: New 'n' Tasty! review

  • The_shlaaaag_returns 21/07/2014

    What an excellent review. I shall be dipping into this in the coming weeks. Thrilled to see it's turned out as well as I'd hoped. Reply +35
  • Brilliant chemistry puzzler Sokobond hits Steam today

  • The_shlaaaag_returns 21/07/2014

    This sounds excellent. Reply +1
  • If Star Citizen hits $50m its developers will create alien languages

  • The_shlaaaag_returns 16/07/2014

    @Vash63 Because ignorant people refuse to look facts in the face and admit they were wrong. Reply +2
  • The_shlaaaag_returns 16/07/2014

    @bad09 Yes. The campaign is the campaign, albeit an enormous one, simple as that. Completing it will also earn you credits to then take into the online portion of the game - Star Citizen. I would assume that as a single/multiplayer co-op story, ship insurance would not play a role in it. Reply +2
  • The_shlaaaag_returns 16/07/2014

    @PearOfAnguish Ha! I'm just excited to get a space sim to play as it's been far too long. And yes, in its current state, Elite Dangerous looks much better, but then it would do because it's been in development far longer and is in beta. Star Citizen isn't even in alpha yet. Be reasonable. :) Reply +6
  • The_shlaaaag_returns 16/07/2014

    @bad09 If it's microtransactions you want to avoid you don't have to play Star Citizen. You can play Squadron 42 instead, the 50+ mission campaign which you can also play co-op. Star Citizen is one half of the overall package that you'll get when you buy it. I would imagine they'll also release them seperately should you not want to pay for something you don't want (in your case the MMO half). It really isn't trying to steal your money. Reply +4
  • The_shlaaaag_returns 16/07/2014

    @Silverflash I'm not surprised by the negativity, I'm saddened because the cynicism that meets this game every time an article is published (whether one deems them newsworthy or not) didn't seem to exist when I was a teenager reading through games mags with friends, flicking through previews of upcoming games years from release. They excited me then and almost 20 years later they still excite me now. I just don't understand dismissing a game out of hand until you've at least played it. Arena Commander may only be a basic pewpew 'em up at the moment, but when you play it, see it running in front of you, looking the way it does and then try to imagine what the finished game will be like... once it's released (and if all goes according to plan), it will be un-fucking-believable.

    The fact that SC has captured the imaginations of half a million backers is something Roberts could never have foreseen, but it has allowed him to really (read: hopefully!) build a universe. If it takes time then it takes time. I can live with that as can the vast majority of those, myself included, who have backed the project.

    This is no ordinary game, which is precisely why so many pledged in the first place.
    Reply 0
  • The_shlaaaag_returns 16/07/2014

    @bad09 This is from an FAQ on the Roberts Space Industries website on the subject of ship insurance. Please read it.

    What is insurance?

    Pilots in Star Citizen can purchase insurance policies for their ships, modifications and cargo. This ensures that your ship will be replaced and/or its modifications and cargo will be subsidized should you be destroyed in a fight or accident. As in real life, insurance policies must be maintained: you must pay a regular fee in galactic credits (the in-game currency) or your policy will lapse and you will not receive a payout or a ship replacement when your ship is destroyed.

    Will this Insurance cost a lot?

    Like in real-life insurance should be a relatively small part of your regular in game expenses which will also include paying landing fees, trade tariffs (if in a system with lots of infrastructure and law and order), fuel (if you donít collect it yourself from a gas giant), buying cargo to trade, hiring help, making upgrades to your ship or even buying a whole new ship.

    Some of the additional policies like upgrade or cargo insurance will be rated based on risk levels. Risk level 1 being the safest systems and risk level 5 being the most dangerous system that is insurable for cargo or upgrades. Any risk level over 5 is un-insurable. A risk 3 policy for cargo will cover you for all cargo losses in a risk 3 system or below. The higher the risk level of the policy the more it will cost. As with the base insurance this will not be crippling financially but instead be a reasonable running cost that relates to the risk / reward profile of the systems flown.

    What happens if I donít have insurance?

    Your character will have to buy a new ship with any credits he has, or if he doesnít have enough credits fly missions for a third party (both NPC and player) until heís earned enough to buy his own ship again.

    TL;DR No one is getting fleeced because no one is being forced to spend a penny. Get your facts right before condemning that which you have little knowledge of.
    Reply +1
  • The_shlaaaag_returns 16/07/2014

    The Last Guardian: in development for seven years. Console gamers hope and pray it gets released, ignoring the fact it's clearly had well over $100m pumped into its development, and the developers as well as Sony themselves refuse to come clean about the state the game is in and what platform it's being released on though it's clearly on PS4. They still won't confirm this. No one minds

    Star Citizen: in development for just over 18 months, crowdfunded to the point where it's just hit $48m and is possibly the most ambitious game ever attempted by not one but eight studios. People doubt it will ever get released, and accuse Chris Roberts of scamming them out of money, despite him and his entire team being incredibly open about the development process from the very beginning.

    Double standards much?
    Reply -2
  • The_shlaaaag_returns 16/07/2014

    @bad09 Ship insurance isn't paid for with real money, it's paid for with money you earn in-game. People keep using this stupid fictional stick to beat the game with and it gets on my tits. Please dude, you're better than this. Don't post ignorant toss like that. It's most unbecoming of you. Reply +7
  • Blurred lines: Are YouTubers breaking the law?

  • The_shlaaaag_returns 16/07/2014

    @Sir_Walter_Rally Well said, Sir. Nail on the head. Reply +12
  • Valve-licensed Portal 2 mod doesn't use the portal gun

  • The_shlaaaag_returns 16/07/2014

    Looks good, so I might check this out further down the line. If you haven't had a go on Thinking With Time Machine I urge you to do so. It's a brilliant mod. Short but very, very sweet. It will also tie your brain in knots. Reply 0
  • The Forest Early Access review

  • The_shlaaaag_returns 15/07/2014

    This is a great game so far. It's brutally difficult though and can frustrate as much as it terrifies yet I can't help but really like it. If you're on the fence about The Forest I would probably suggest waiting until it's finished or at least until it gets to Beta stage. It will seriously test your patience. Reply +2
  • Former Valve contributor and VR specialist warns against the tech's future

  • The_shlaaaag_returns 15/07/2014

    Anyone who's read 'Ready Player One' will totally get Giesen's concerns. That book depicts a rather bleak future so plausible it's almost numbing in its real life inevitability. Bring on the OASIS! Reply +4
  • Devil's Canyon: Core i5 4690K and Core i7 4790K review

  • The_shlaaaag_returns 29/06/2014

    @Liuwil Ah, ok. Makes sense. I hadn't considered DX12 and Mantle. Thanks for the reply. Reply 0
  • The_shlaaaag_returns 29/06/2014

    Even as PC gamer, I'm not going to pretend I understand a lot of this, but wouldn't a game like Planetside 2 be a far better test of a CPU's capabilities? It's possibly the most CPU-intensive game I can think of. Obviously the multiplayer nature of the game means you'd never get a like-for-like scenario in order to make a fair comparison, but it would sure as hell put these processors through their paces.

    Like I say, I'm certainly no expert on the ins-and-outs of PC hardware, but I have to say, these results are somewhat disappointing. I'm currently in the early stages of planning my next build (especially with Nvidia's 8** series cards out towards the end of the year) as my three year old rig is beginning to chug like a locomotive coal train rather than blaze through virtual worlds like the TGV it once was. I guess I might be plumping for an i5 4690K rather than an i7, which when considering what I use my rig for (video editing and/or 3D rendering being neither of those) should see me through for at least the next five years.
    Reply +5
  • Metro Redux release date announced

  • The_shlaaaag_returns 24/06/2014

    Nice to see the PC community getting shafted. Wouldn't a simple patch suffice? Reply -4
  • Crysis developer Crytek denies "verge of bankruptcy" claim

  • The_shlaaaag_returns 23/06/2014

    @Deionarra Play Planetside 2 and Hawken before you dismiss F2P. They're brilliant games, especially PS2, which is the best online FPS by a country mile. F2P is a perfectly legitimate business model. Reply +3