The_shlaaaag_returns Comments

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  • Inside Eve Online's game of thrones

  • The_shlaaaag_returns 29/03/2015

    @Thrice87 The beauty of EVE is that when you quit in a huff because the game seems so obtuse (I raged twice and vowed never to play it again), the next time you go back to it it's so much easier to play than it was before you quit.

    I would encourage you to stick with it, persist, and really give it a good go and don't let it get you down because in my nearly 30 years of gaming, the moment EVE finally clicked and I "got it" was one of the most wonderful feelings. Now I'm piloting a stealth bomber lurking in nullsec (and occasionally wormhole space when I'm feeling brave enough) ready to decloak and strike at any moment and it's a huge adrenaline rush.
    Reply +1
  • The_shlaaaag_returns 29/03/2015

    Great article, Bert. EVE Online is quite something. I've just renewed my sub after playing for six months and I have to say, I always knew EVE was special from reading news articles about another colossal battle or outrageous heist, but until I finally dipped my toe in to those scary intimidating waters, I realised afterwards that I had no idea just how special EVE is.

    From a sheer mechanics point of view EVE is vast, yet CCP have somehow managed to balance them all and have these mechanics working coherently in a way that leaves my jaw hanging almost every time I log in. It is a stunning feat of design and no other game comes close to matching it in terms of depth and implementation.

    EVE certainly isn't a perfect game and is most definitely not for everyone. My biggest complaint about it is that it isn't really... fun. It's certainly rewarding but you have to put the effort in, you need to go to Youtube and watch videos explaining how things work (especially for things such as how to achieve the best fit for example), and read blogs and tips sites for guidance. You only get out from EVE what you put in because it won't spoon-feed you. Most importantly, use the comms chat to ask players in your faction or in local how to do something, because as I've found out in my brief time in New Eden, the EVE community is always happy to help. Everyone who plays it knows how complex it is and also just how brilliant it is, and they want more people playing it.

    It definitely isn't my favourite game, but in terms of what it is, how it operates (both in the game and outside of it), and what it's achieved with regards to demonstrating just how deep, involving and powerful games can really be, EVE is arguably one of the greatest games ever made. It is truly remarkable in a way that no other game can ever be.
    Reply +22
  • The Legend of Zelda Wii U delayed until 2016

  • The_shlaaaag_returns 28/03/2015

    @erp Nintendo are the masters of the remaster. They've been doing it for the best part of twenty years! My comment was meant as a jibe at the industry in general because this is a worrying trend. Reply +2
  • The_shlaaaag_returns 27/03/2015

    Not to worry. No doubt Nintendo have another remaster ready to go to plug the gap. Reply +2
  • Make Arma Not War mod competition winners named

  • The_shlaaaag_returns 27/03/2015

    I thought Battle Royale should have won. It's absolutely magnificent and a nerve-jangling experience the further into a round you get. A tremendous mod and I highly recommend it. Reply +3
  • Sega Steam sale makes Alien: Isolation a mere 7.99

  • The_shlaaaag_returns 26/03/2015

    @Utopolitan Quite a few people, myself included, were concerned about the game before its release. It previewed poorly at Rezzed and was the first Alien game since Colonial Marines, so it was understandable why many of us approached it with trepidation. Thank fuck we were all proven so categorically wrong. Reply 0
  • The_shlaaaag_returns 26/03/2015

    @IronSoldier That doesn't work. Hohum. One for a Steam sale. Thanks anyway. :)

    EDIT: Ignore me. It does work. You're an absolute beauty Mr IronSoldier. PSA: Make sure you clear all GoG cookies from your browser before doing it or it won't work.
    Reply +1
  • The_shlaaaag_returns 26/03/2015

    @George-Roper Yeah, I can understand that. Personally though I love the DLC as it shows just how well suited the game is to speedruns. The Salvage mode they added also fills me with hope that if a sequel is ever made, it will have you playing as a young girl or boy on the LV426 colony scavenging for food and avoiding multiple Aliens, a la... Aliens.

    Playing through the campaign again on Nightmare difficulty. Brutal doesn't even come close to describing it...
    Reply +2
  • The_shlaaaag_returns 26/03/2015

    Best game of last year. No excuses, people, no excuses. Reply +11
  • Valve-approved Half-Life 2: Update headed to Steam

  • The_shlaaaag_returns 26/03/2015

    @mecha-B Who knows, maybe a Portal 3 is already in development? I certainly hope so, if only because Source 2 looks absolutely sumptuous, even in this grainy footage.

    Reply 0
  • The_shlaaaag_returns 26/03/2015

    Any excuse for a replay of one of the best games ever. Reply +2
  • Video: NewRetroArcade: Unreal 4 and VR's mind-blowing mix

  • The_shlaaaag_returns 26/03/2015

    This is straight out of Ready Player One. Interesting that this piece should be posted on the same day as the announcement of the film version. Reply +2
  • Spielberg to direct video game-themed adventure Ready Player One

  • The_shlaaaag_returns 26/03/2015

    Good book. Reply +1
  • YouTube Live to take on Twitch and be announced at E3 - report

  • The_shlaaaag_returns 25/03/2015

    @Unholy_Witchcraft Your comment reminds me of this. http://www.thedailymash.co.uk/news/society/modern-youth-not-starting-a-subculture-unless-they-get-paid-for-it-2014032184876 Reply -1
  • PS4 firmware 2.5 release date and details

  • The_shlaaaag_returns 25/03/2015

    @SuperSoupy Dailymotion don't give a shit about copyright unlike Youtube (especially with regard to music) and let you upload whatever you want. Reply +4
  • Star Citizen patch 1.1 makes big changes, adds two new spaceships

  • The_shlaaaag_returns 23/03/2015

    @nd-hegira Of course there are other choices, I wasn't trying to imply that there weren't, but re-reading my post back I can see where you're coming from. One of the other choices people have, especially if they have no interest in Star Citizen (and more importantly, knowledge of its progress in development) is to not constantly bore everyone to death in every comments thread about how much they think a guy with over thirty years development experience is a conman and declaring the game a scam. It's boring, ill-informed and really, really fucking tedious to read and makes me wonder why they feel the need to do it again and again. If they're so against SC and have no interest in it, then maybe, just maybe, they should do the decent thing and fuck off. Reply 0
  • The_shlaaaag_returns 23/03/2015

    @bad09 It's not DLC, it's just something you get in return for helping to fund development. It doesn't pay for itself with Monopoly money and chocolate coins. If I had a much higher income, I'd probably pledge a bit more money, because this is the kind of game I've wanted to play for the best part of 20 years and I'd love to see it completed as intended. I've spent 40 on Star Citizen and that's it, because a) it's all I can afford and b) I know I can unlock the bigger ships in-game.

    If you're content with publishers continually churning out unoriginal, unambitious, shit-on-a-stick AAA games with cynical post-release DLC whilst curtailing any creative freedom and ambition amongst one of their studios for fear of spending too much money and upsetting shareholders, knock yourself out.
    Reply -1
  • The_shlaaaag_returns 23/03/2015

    @bad09 Look, I understand that you're cynical about the project, and we've debated the pros and cons of the funding in previous article threads, but the point I tried to make (and clearly failed at doing so) was that what other people spend their money on is none of our business. Insulting people as others have done here is just childish and quite frankly pathetic. A graphics card, whilst obviously more useful, is seen by many people I know as a waste of money, because gaming is something they have no interest in. I can accept that, because opinions are like arseholes. Everyone has one.

    What I will challenge you on however, is your claim that the game is a con. If you had backed the game and followed its development you'd know that major features that were pitched and/or added as part of stretch goals are slowly but surely becoming reality. CIG are remarkably transparent about things not only going well, but problems they're facing and fuck ups that they make.

    Also, for the basic pledge of 35, you're getting a huge 30+hour campaign and an MMO for which you'll pay no subscription. I fail to see what's wrong with then giving people the opportunity to finance this if they have the means and are happy to do so. They're not forcing people to buy these ships.
    Reply +1
  • The_shlaaaag_returns 23/03/2015

    @Dizzy No, because the game will allow other groups of players to attack a large multicrew ship, board it, kill the players on board and then steal it. Reply -1
  • The_shlaaaag_returns 23/03/2015

    @bad09 Some might say the same thing about people such as ourselves dropping 230 notes on a graphics card, but if that's what people like us want to spend their money on, how does it do anyone else any harm?

    The people spending that money on ships are funding development (which is coming along very nicely) and getting cool shit in return. There is no harm being done and those people are helping to ensure that this hugely ambitious game sees the light of day.
    Reply 0
  • The_shlaaaag_returns 23/03/2015

    @MrWonderstuff Not as big a bell end as the person who thinks they can tell people what to do with the money they've worked for. Reply +5
  • The_shlaaaag_returns 23/03/2015

    @arcam Yes absolutely. They have now added REC, which is Rental Equipment Credits,which you can earn playing Vanduul Swarm (co-op horde mode in other words) which allows you to rent any ship and fly it 24 hours, regardless of your pledge package. So if you've only got the basic Aurora, play a few ranked horde rounds and you can take a Hornet or M50 for a spin, check out the flight model and give feedback.

    Also, the FPS module goes live in the next two weeks or so. Another reason to get involved.
    Reply +5
  • The_shlaaaag_returns 23/03/2015

    So no mention of REC then, EG? It's only the biggest feature of the new update for goodness sake. Reply +6
  • How video games could save your life

  • The_shlaaaag_returns 23/03/2015

    What a brilliant piece. Well done, John. One of the best articles on EG for a long time. Interesting and thought-provoking. Reply +4
  • Xenoblade Chronicles 3D digital version requires bigger SD card

  • The_shlaaaag_returns 23/03/2015

    Reply +3
  • CCP showcases explosive new content for Eve Valkyrie

  • The_shlaaaag_returns 19/03/2015

    Holy. Fucking. Shit. That looks absolutely stunning. I am so ready for this. Reply +1
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • The_shlaaaag_returns 19/03/2015

    @MccyMcFlinn Spot on. Great post. Reply 0
  • Microsoft will allow pirates free upgrades to Windows 10

  • The_shlaaaag_returns 18/03/2015

    Sa-weet! Reply 0
  • Valve's astounding SteamVR solves big problems - and poses bigger questions

  • The_shlaaaag_returns 15/03/2015

    @Arsecake_Baker I disagree. This is it - technology has finally caught up with the actual idea and it works beautifully. Even when sat down, the games I've played in VR, Alien: Isolation, Elite Dangerous and EVE Valkyrie are absolutely astounding.

    The best way for VR to catch on is to simply let people try it for themselves. That's the beauty of the tech, the only way to explain it to people is for them to have a go. I guarantee 99% of people after using it would be utterly sold on the idea. It will initially be a niche market but as the technology is refined, wires eventually removed and it becomes cheaper to build, there is no way it won't catch on.
    Reply +2
  • The_shlaaaag_returns 15/03/2015

    ...it's already clear from these demos that it might provoke more innovative and radical responses that are more willing to leave gaming as we know it behind.
    I really hope so and that above sentence encapsulates exactly why I have such high hopes for VR. It's an amazing technology (fraught with risk of course from a more social perspective) but with regards to games, this is what I believe David Braben was partly referring to in his acceptance speech at the BAFTA Awards. The medium is on the cusp of something astounding and VR will be what leads us there. It's incredibly exciting. Star Citizen in VR is going to be jaw-dropping.

    My one issue with the Vive (besides its inevitably high price) is that I don't have the required space to walk around in during gameplay. I hope developers give us the choice of either walking around or just sitting at our desk. Hopefully Valve won't force devs to include it in every game, and I'd be surprised if they did. Still, as an experience it sounds incredible. Bring on November.
    Reply +1
  • Ori and the Blind Forest review

  • The_shlaaaag_returns 12/03/2015

    If any of you are still in doubt, look at this. It's just drop dead gorgeous.



    Full res here if you fancy it as a wallpaper. http://i.imgur.com/wu4WCzT.jpg
    Reply +1
  • The_shlaaaag_returns 12/03/2015

    @UncleLou Agreed. I find Microsoft's lack of marketing for Ori confounding. It's a proper console killer app. They should be bellowing from the highest mountain about this game. It's sublime. Reply +4
  • The_shlaaaag_returns 12/03/2015

    Bought this yesterday and have played for about five hours in total so far.

    There can be no doubting this game's beauty. I would go as far as to say it's the best looking game I have ever played. It never stops amazing you, whether it's with the simple change in colour palette or a new enemy that's so beautifully animated you can't help but think you're watching a Ghibli/Pixar mashup movie, it's utterly jaw-dropping. Special mention for the score, which is also lovely, and very reminiscent of Pan's Labyrinth

    As for the review's criticisms, I think they're a bit harsh. Ori has no pretence to be anything other than a very competent platformer that tells a heart-wrenching story. The ideas it recycles are familiar, yes, but they are so well done that their familiarity isn't a problem. I would say to anyone who not only enjoys platformers/Metroidvanias, but good games in general regardless of genre, Ori is absolutely essential. It's my first GOTY candidate. I absolutely adore it.
    Reply +22
  • Star Citizen's client expected to be around 100GB

  • The_shlaaaag_returns 12/03/2015

    Not really surprising. The game currently is 27.7Gb in size, and that comprises some hangars, the ships they've modelled so far, the dogfighting module and a few variations on one race track. The FPS module goes live in a fortnight or so and then there's planetside and then the PU alpha. And then there's all the extra polish and further PU additions. It was destined to be massive.

    Star Citizen really is a colossal project and was always going to push hardware to new levels and limits. Not just with regard to processing and rendering power, but also storage, so an SSD might just be essential for this.

    Also worth keeping in mind is how broadband providers will handle it. Will be interesting to see what internet speed is like in 18 months time.
    Reply +8
  • Titanfall DLC made free on Xbox One, Xbox 360 and PC

  • The_shlaaaag_returns 11/03/2015

    @dogmanstaruk On PC the game is pretty much dead. You never get more than about 1500 players online at the same time, and pretty much all of them are playing Attrition. Sadly the best mode in Titanfall, Capture The Flag, is a barren wasteland. Such a shame as it's an incredibly good arena-based FPS. Reply +1
  • The_shlaaaag_returns 11/03/2015

    Man, what an offer. Make the most of it guys, especially if you're on PC. Would be lovely to get back into this again as player numbers are notoriously low. An absolutely magnificent game. Reply +9
  • Uncharted 4 delayed to spring 2016

  • The_shlaaaag_returns 11/03/2015

    There goes my only reason to buy a PS4 this year. Oh well. Reply +8
  • Turkey wants to ban Minecraft

  • The_shlaaaag_returns 11/03/2015

    So, let me get this straight.

    Violence towards sheep and monsters in Minecraft = bad.
    Violence towards anywhere between 1 and 1.5million Armenians = good.

    Go fuck yourself, Turkey.
    Reply +31
  • Alien Isolation dev hiring for "another multiplatform AAA blockbuster"

  • The_shlaaaag_returns 10/03/2015

    In the last Alien article a reader here suggested Aliens: Confrontation, where you play as a young survivor on the LV426 colony and have to hide from multiple Aliens and scavenge for food and supplies. It would basically be Isolation's Salvage mode but stretched over a campaign. It sounds perfect.

    If not that, then I'd love a proper Predator game. You, possibly in co-op with friends, trying to survive in an open-world jungle from an invisible Predator who's trying to off you all. Traps, covering yourselves in mud, getting to the chopper, it would be amazing.
    Reply +2
  • Blowing up Star Citizen's space ships never looked so good

  • The_shlaaaag_returns 09/03/2015

    @Zaiz But the thing with Star Citizen is that the debris from ships can damage you and even kill you instantly if it goes through your front cockpit window. I would assume then that would have to be sent over the servers in order for a piece of Ship A to kill the pilot of Ship B? Reply -1
  • The_shlaaaag_returns 09/03/2015

    @YourFetish What's also very exciting is that the plan for Star Citizen's missions is for them to play out like missions from Squadron 42.

    If you take the basic three room D&D structure of MMO missions and apply that to Star Citizen, that will potentially involve, as an example off the top of my head, capturing a remote outpost and securing data on your target in first-person combat (Room 1), hopping into your ship and hunting that mission's bad guy down and killing his minions in space-based pewpew (Room 2), and then following him to his secret base and assassinating or capturing him alive whilst eliminating any reinforcements in more FPS combat (Room 3).

    In other words, every mission in the MMO will play like a AAA mission from the campaign and seamlessly shift from dogfighting to tactical shooter gameplay. That's the aim and if they can pull it off (and I have no reason to doubt their ability to do so), it's going to be absolutely wonderful. My fingers and toes are very tightly crossed.
    Reply +2
  • The_shlaaaag_returns 09/03/2015

    @butler` Star Citizen may well be the first game that requires fibre-optic internet to play. During the presentation of this new damage model Roberts explained that the old meshes they used to convey damage on ships were basically split into 25%, 50%, 75% and 100% damage models. After all the damage effects were modelled on the Hornet they realised it was eating up 150Mb of RAM(!), hence this improvement. Not only is it more detailed but it uses far less memory. If they'd kept the original damage model they simply couldn't send that much data over the Internet if 64 ships are in an instance blowing the shit out of each other. Think about how much memory something like an Idris would use up as it took more damage... Reply +2
  • The_shlaaaag_returns 09/03/2015

    I've been following this over the weekend and the game just looks better and better with every major reveal. The new Retaliator video in particular shows just how amazing the upgrades they're making to CryEngine really are.



    CIG are hitting pretty much every milestone and the potential that Star Citizen has is really beginning to make itself obvious. Also worth mentioning is the FPS module releasing in about three weeks time. Finally, we have the Ender's Game, uh... game we've always wanted. Looks very cool. Not only that, but we'll get the tactical shooter, turn-off-the-gravity level from PAX Australia to play too in the same update. I really feel that this game is going to be the bee's knees.

    Reply +7
  • How powerful is Nvidia's new 12GB Titan X?

  • The_shlaaaag_returns 09/03/2015

    @blarty Also worth pointing out that AMD released LiquidVR for developers during GDC. It optimises performance for HMD's running on AMD hardware so taking that into account a 295x2 might not be such a bad bet after all. Shame it takes a small nuclear reactor to power it though.

    EDIT: I should probably say as well that you might as well wait for AMD to unveil their R9 3xx series. None of these new cards use GDDR5 and use HBM instead. 3D Mark benchmarks for the 380X are said to be significantly improved over the GTX 980. We'll just have to wait until June when AMD reveal them.
    Reply +4
  • The_shlaaaag_returns 09/03/2015

    Obligatory.

    Reply +11
  • The best Wii U games

  • The_shlaaaag_returns 08/03/2015

    As good as these games are, it just makes me think that if only Nintendo had made their console just a bit more competitive hardware-wise, called it Wii 2, and actually bothered with their third party relationships, I would probably have bought one. Also, the lack of a third Mario Galaxy game or new Metroid Prime title is bizarre.

    I happily accept that Wii U owners on this site love it, but I just don't see the appeal. Other than the new Zelda and perhaps Mario Kart 8, there is nothing I find appealing about the console. Nintendo had the chance to really assert themselves this generation. Their arrogance and refusal to keep up with the times has me wondering where they'll go with their next console. It will be interesting to see if Nintendo engage with virtual reality or not.
    Reply +5
  • Video: When video games got space really, really right

  • The_shlaaaag_returns 08/03/2015

    @nd-hegira See, I really like Elite Dangerous, but fairplay, your comment did make me laugh. Reply +1
  • David Braben on how Elite: Dangerous on console will actually work

  • The_shlaaaag_returns 07/03/2015

    @FMV-GAMER Star Citizen is an MMO so by its very nature is an always-online game. The campaign part of the game is called Squadron 42 and is being released episodically toward the end of this year and will weigh in at about 30+ hours in length.

    The key difference with Star Citizen compared to Elite though is the scope and scale of not only the game itself but of production. Chris Roberts is taking an enormous risk but as a backer who gets very regular updates from Cloud Imperium about the progress of development across all six studios, I have a sneaky feeling he might just pull it off. Maybe not to the level I first imagined when I initially heard about it before backing (I made the silly mistake of thinking it would be a first person EVE Online) but already the ship flight and combat feels wonderful and is leagues better than Elite, especially when played with a HOTAS setup. If they can nail the tactical, old-skool Rainbow Six feel for the FPS combat as Roberts has previously stated his team at Illfonic are aiming to, Star Citizen will be something very, VERY special.

    I guess we'll just have to wait and keep our fingers crossed.
    Reply +1
  • The_shlaaaag_returns 07/03/2015

    @FMV-GAMER Of course, I'm not looking for any heated disagreement either. You are entitled to feel disappointed about how a Kickstarter project did or didn't turn out, and I don't want you thinking I'm criticising you specifically for that because I'm not.

    My point was that ED's lack of an offline mode does not constitute Braben lying to people or deceiving them. It was clearly the result of an unfortunate turn of events during development. That isn't deceit, that's just bad luck.
    Reply 0
  • The_shlaaaag_returns 07/03/2015

    @FMV-GAMER I don't begrudge them, I just think that they shouldn't assume that every promise is going to be met. It's like people who buy Early Access games and then complain that they're not finished and full of bugs. If you don't read small print before pledging money to any transaction, let alone a Kickstarter project and then find that you've, as you described it, "been fucked over," by these terms and conditions then I'm sorry, but I have no sympathy. Reply +2