The_shlaaaag_returns Comments

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  • The past, present and future of Battlegrounds - according to PlayerUnknown

  • The_shlaaaag_returns 26/07/2017

    @MattaClark Not for long. I think next year we're going to see a few announcements from the big boy publishers, Ubisoft in particular. They've already got a compelling open world in Wildlands, they just need to implement the server infrastructure to support 100 players and Ghost Recon could be an even bigger franchise for them. That world is begging for a battle royale game. Reply +3
  • The_shlaaaag_returns 26/07/2017

    @LittleRiver PUBG is part of a relatively new genre known as Battle Royale (after the manga/film). 100 players parachute on to an 8x8km island, acquire loot in the form of guns, ammo and medical supplies as quickly as possibly, and then set about being the last man standing. Once players land on the island, the play area gradually shrinks every 3-5 minutes, funnelling players together until only a tiny patch of land is left for the inevitable 1v1. You can also play with a partner (50 pairs) or as a squad of up to four players (25 squads). It is adrenaline pumping, nerve-wracking and immensely satisfying to win a round, rewarding you with the highly sought after Chicken Dinner. Rounds last anything between 3-35 minutes depending on how long you live for, but if you die, you can be in a new game within 30 seconds.

    Also, whilst there are a few bugs and glitches (it is in Early Access after all) they're usually hilarious and tend to involve vehicles being catapulted in to the sky and if you're lucky, landing on another squad a mile away and killing them all. It's best played with friends but you can also play a squad game solo if you think you're good enough to lone wolf it, or be match-made with other randoms.

    It was based on a mod that Brendan Greene, aka PlayerUnknown, made off the back of the DayZ mod and subsequently Arma 3. Greene is the father of the genre and PUBG is his first proper take on it with a dev team backing him up. If you have a PC, buy it and play 2-3 rounds and see what you think. If you don't like it, refund it.
    Reply +1
  • The_shlaaaag_returns 26/07/2017

    PUBG is gaming crack. It has to be one of the most addictive games I've ever played. Next week's big patch with the first-person only servers can't come soon enough. I do feel for PlayStation owners having to wait so long to get to play it. It's easily a GOTY contender and I suspect it'll regularly be doing CSGO numbers on Steam within another month or two. Funnily enough, the top three games on Steam all originally started out as mods. Reply +7
  • Friday the 13th fans furious as studio moves on to new game

  • The_shlaaaag_returns 25/07/2017

    This is the same studio Chris Roberts sacked from developing the FPS section of Star Citizen because they basically ignored his brief. Reply -4
  • Remembering G-Police, the best Blade Runner game ever

  • The_shlaaaag_returns 23/07/2017

    @HSH25 Agreed. Arguably Westwood's best game. An incredible adaptation of the world, and the story was complex and intriguing. Reply +7
  • Six perspectives on the Destiny 2 beta

  • The_shlaaaag_returns 21/07/2017

    @Negotiator Play Superhot if you want an FPS that is truly special. Reply 0
  • The_shlaaaag_returns 21/07/2017

    I can see why people enjoy the social aspect of the game, sure, but when compared to PlayerUnknown's Battlegrounds, another team-based shooter I've been playing a lot of recently, Destiny 2 just feels dull. While PUBG gets the pulse racing, Destiny 2's bullet-sponge boss battles seem like nothing more than a mind-numbing grind.
    Thank you Ian. I'd planned on playing the PC beta next month, but you've just saved me a lot of time.
    Reply +4
  • Doom's paid DLC is now free for everyone

  • The_shlaaaag_returns 19/07/2017

    For me DOOM was always about the campaign, and I can't help but wish those of us who didn't want to download this could opt out. I'll never touch the multiplayer. Reply +21
  • Nintendo's new online service looks like it could be every bit as bad as you feared

  • The_shlaaaag_returns 19/07/2017

    This isn't surprising in the slightest. Nintendo are at least ten years behind Sony and Microsoft when it comes to online services. They're incompetent. Reply +70
  • Overwatch's new hero, Doomfist, arrives next week on all platforms

  • The_shlaaaag_returns 19/07/2017

    Doomfist is fun, but they've nerfed him massively since he first went live on the PTR. He's still enjoyable to play as and his skill ceiling is also very high. This plus the incoming Zarya, Rein, McCree and Reaper buffs and hopefully we'll see far less dive comps. Reply +2
  • PlayerUnknown's Battlegrounds is getting a first-person only mode

  • The_shlaaaag_returns 18/07/2017

    @Les You say yourself you haven't played it, and judging by your response it shows. Calling people who have hundreds of hours in the game whiners because of a well established flaw that's inherent in Arma-style games is naive and just a bit rude. Reply 0
  • The_shlaaaag_returns 18/07/2017

    @Les In games like Arma or any of its mod spin offs, you have full control of the camera (or your avatar's head) so whilst you're running you can use LeftAlt and move the mouse to swing the camera around on a 360° pivot. The problem with this is that it allows you to hide behind walls and see over the top of it (and if a person is running toward you they will have no idea you're there), or hide round the corner of a house but position the camera so you can see what's coming without exposing yourself. If you choose to play in first-person in the current build, you can't peek over walls or around corners without sticking your head out. That's where the disadvantage lies.

    It's this "free intel" that people aren't keen on as skill ends up not being rewarded. Some of us want a first-person mode for the added immersion as well the fact that in order to get any information out of your surrounding environment, there should always be an element of risk involved.
    Reply 0
  • The_shlaaaag_returns 17/07/2017

    THANK FUCK FOR THAT! The peaking over walls and around trees gets incredibly tedious. Not only will first-person make the game more immersive and rewarding of skill, it will also open up the game to a whole market that doesn't like third person games. Once this goes live I'll never play third person again. Reply +10
  • Why Wii U ports on Switch are good for Nintendo - and for us

  • The_shlaaaag_returns 15/07/2017

    Get both Galaxy games on the Switch and I'm there. Reply +9
  • Gran Turismo Sport gets a new (and final) release date

  • The_shlaaaag_returns 13/07/2017

    This looks absolutely stunning. Something Gran Turismo has always done better than other racing sims is how the cars actually look connected to the road, and not have that slightly odd, floaty appearance. Polyphony have always been masters of PlayStation hardware. Reply +5
  • Blizzard's big plan for Overwatch esports allows teams to buy cities

  • The_shlaaaag_returns 12/07/2017

    @SuperSoupy

    Overwatch isn't my game, but this is happening.
    See, Overwatch is my game and I can tell you now it won't happen. It's an awful game to watch and I say that as someone with hundreds of hours playtime on it. I can work out what's going on but if you want to make something like Overwatch mainstream, you have to make it accessible to those that don't play it. The problem is that Overwatch is too fast, to the point where no amount of camerawork and clever cutting to different player POVs can help give viewers even the foggiest idea of what's going on.

    And that buy-in cost... they've fucked it before they've even started.
    Reply +8
  • The_shlaaaag_returns 12/07/2017

    $20m buy-in. Welp, that's Overwatch dead as an e-eport before it's even started. Not only that, but as I've said before, it's awful to watch and that will be its undoing.

    Also, since he went live on the PTR, I can't look at Doomfist without thinking of Mark Hamill's Cock Knocker from Jay & Silent Bob Strike Back.

    Reply +10
  • Mercy me: in praise of gaming's greatest healer

  • The_shlaaaag_returns 10/07/2017

    @ihnm_aims You forgot this.

    Reply +7
  • PlayerUnknown's Battlegrounds full launch delayed to end of 2017

  • The_shlaaaag_returns 07/07/2017

    @Simatron3000 He's the Creative Director. He makes no managerial decisions whatsoever regarding working hours etc.

    EDIT: Wow. Downvoted for stating a fact.
    Reply +1
  • The_shlaaaag_returns 07/07/2017

    Ah well. Not that it'll make any difference to my enjoyment of the game. Reply +5
  • Overwatch's Doomfist is real, and he's available now on the PTR

  • The_shlaaaag_returns 06/07/2017

    Everything about him is abilities. Sombra will be a very hard counter to him. Once hacked he's basically useless for five seconds. Reply +1
  • Five Nights at Freddy's dev announces, cancels next game

  • The_shlaaaag_returns 03/07/2017

    Reply 0
  • PlayerUnknown's Battlegrounds players debate aim assist after dev mentions prospect of cross-platform play

  • The_shlaaaag_returns 30/06/2017

    @AgentDaleCooper
    There's no question it's fundamentally unbalanced to pit gamepad players against those using k/b. But if you're using the latter yourself, why do you care about this potential addition? What difference would it make to your experience?
    Because you'll never get to experience the sweet taste of a juicy chicken dinner.
    Reply 0
  • The_shlaaaag_returns 30/06/2017

    @AgentDaleCooper If you bring a spoon to a steak eating contest you shouldn't be allowed any extra help. Reply 0
  • The_shlaaaag_returns 30/06/2017

    @AgentDaleCooper You've obviously never played PUBG and have no idea what tab-dragging is. The UI is a huge part of what makes PUBG so accessible and easy to play, especially when in a squad and you need to be able to drop a first aid kit rather than all four of them you have in your bag, or drop 30 rounds of ammo rather than 120.

    This is all stuff that the devs will need to work out how to make easy on a pad because sometimes you're dropping ammo for teammates in the middle of huge gun fights involving three or four other squads, and pads are a far clumsier and and more cumbersome way of managing inventory than K&M.

    And how is taking UI into consideration a rubbish argument? It's one of the most important parts of game design.
    Reply +3
  • The_shlaaaag_returns 30/06/2017

    @Elderlygoose No one is saying console players would have an advantage. Even with aim-assist, the keyboard and mouse users will still 99 times out of 100 win a fight. It's players who are concerned about balance and the game they play being fun for the new players who've only experienced it on streams.

    The more people that get get to play PUBG the better, but if the majority of their experience is barely scraping the Top 50 they'll ditch it and move on to something else. No need to turn this in to a childish platform war.
    Reply +3
  • The_shlaaaag_returns 30/06/2017

    What everyone seems to be forgetting is that there's more to PUBG than just shooting someone before they shoot you. If you're using a controller you have to remember that not only can PC players aim at and shoot you faster (even if you do have aim assist on) but they can loot a lot faster.

    How Bluehole are going to make the inventory system work on console I have no idea, but tab-dragging is not going to be an option for people playing with a pad, and there will be times when you and someone else both rush for the same shotgun in the early game. The player using the pad will always lose.

    TL;DR. It's a terrible idea.
    Reply +2
  • A year on from launch, Overwatch is a struggling eSport

  • The_shlaaaag_returns 29/06/2017

    @Diji1 Yes, I see your point, but you're missing mine. DOTA and LoL are much easier to watch because you see the action from the player's perspective (which is from a good angle as it frames the action nicely, meaning there's very little need for cutting) and the games are generally a lot slower, giving you time to work out what's going on. Competitive Overwatch is a completely different kettle of fish. Reply +2
  • The_shlaaaag_returns 28/06/2017

    @Matroska_ Yeah, it's true of pretty much every game I agree, but Overwatch is an incredibly fast game (depending on which streamer/pro-player you're watching of course). CS:GO by comparison is not.

    As someone else pointed out above, with coverage of pro-Overwatch tournaments you either have a free cam trying to film it from an angle that captures all of the action (none of which makes any sense to non-players) or you keep switching between different first-person viewpoints and it kills the flow for the viewer.

    A great streamer to watch if you're somehow not aware of him is Shadder2k. He's arguably the best Genji player in the world, and if you're familiar with how Genji works as a hero, you'll be left slack-jawed at how well Shadder uses him, mainly for the sheer speed of thought required and precision of control to pull off a lot of the one man army team kills he's known for. To a non-player, it's just lots of noise and colour being blasted into your brain at a million miles an hour.
    Reply +3
  • The_shlaaaag_returns 28/06/2017

    The biggest problem with Overwatch is that it will never attract viewers outside of those who already play it because the game is terrible to watch if you've never played it and don't know what's going on. Furthermore, a lot of the playerbase has no interest in competitive multiplayer and won't even be aware that any of this stuff happens. If you play competitive Overwatch there's no better competitive game to watch, but sadly that's as far as it goes. Reply +61
  • PlayerUnknown's Battlegrounds is about to receive a key update

  • The_shlaaaag_returns 27/06/2017

    @SteampunkZomb1e Straight up, it's the best online multiplayer game I've played in years. I've clocked over 100 hours on it since it hit Early Access. If you ever played DayZ or Arma, PUBG has that same intense, adrenaline-pumping, sweaty palm PvP but with all the fat trimmed. No game is as satisfying to win and it's very, very addictive. You'll love it. Reply +2
  • Star Citizen studio seeks to calm fan fears it faces financial issues

  • The_shlaaaag_returns 26/06/2017

    @RiSC1911

    This comment from Reddit explains it better than I ever could.

    "They (CIG) pay their bills in GBP. However, most of the money they get is in USD and EUR. When converting from one currency to another, you will typically pay fees to the institution that is doing the exchange. Since they pay their bills in GBP, they have to convert USD/EUR to GBP, which means they lose money to fees.

    Since they receive a regular rebate from the UK government, they use that to get a loan from the bank, in GBP, to pay their bills and avoid losing money when converting USD/EUR to GBP.

    As they receive the tax rebate regularly from the UK goverment, the bank would consider it very low risk to loan them the value of the rebate early. And because it is so low risk, the interest rate on the loan would also be very low. One can assume it's lower than the cost of the fees from converting USD/EUR to GBP, which means they save money by taking a loan."
    So as I said, because of the volatility of the pound since Brexit, Cloud Imperium are ensuring their financial security going forward and are in no trouble at all.

    You're clearly desperate for Star Citizen to fail and no amount of reasoned explanation will be good enough for you, but make of the above what you will.
    Reply +9
  • The_shlaaaag_returns 26/06/2017

    This is basically CIG covering their arse because of uncertainty around the value of the pound post-Brexit. That they even had to release a statement about this is all the proof needed of just how many are desperate for the project to fail just so they can say "told you so." It's very sad. Reply +3
  • PlayerUnknown's Battlegrounds made $100m in 13 weeks

  • The_shlaaaag_returns 24/06/2017

    @AgentDaleCooper Greene has said that the price will stay the same when it comes out of EA at the end of the year. It won't increase.

    Anyway, PUBG is the best game that's been released this year, and considering it's only had about 18 months development time, it already has more polish than a lot of AAA games that have bigger budgets and more resources. It has a superb gameplay hook which Greene has had years to tweak and perfect what with the DayZ and Arma 3 mods he made that came prior to this.

    Furthermore, PUBG is an example of EA done right. There are weekly and monthly updates, frequent blog posts on Steam, Greene is active on Twitter and Facebook and feedback is swiftly acted upon. This is not DayZ-style Early Access, think of it more along the lines of Kerbal Space Program, Assetto Corsa and Prison Architect.
    Reply -1
  • The_shlaaaag_returns 24/06/2017

    @TimmishMcgraw Yeah JackFrags is really good. I recommend you check out Aculite. He has some serious skills. https://www.youtube.com/channel/UC7bxtst_qd-STxMecToKJDw?&ab_channel=Aculite Reply +2
  • The_shlaaaag_returns 24/06/2017

    PUBG really is incredible. It's the best £25 I've spent on a multiplayer game in years. Nerve-wracking and exhilarating, I can't remember a game that made winning feel so good. Once all the content is added and server performance improved, this game is going to be a sales monster. It's that good. Reply +12
  • Beyond Good & Evil 2 reveals awe-inspiring in-engine demo

  • The_shlaaaag_returns 22/06/2017

    It's certainly ambitious but I have my doubts Ancel will be able to pull off all of what he's pitching here. The simulation side of the game (multiple living, breathing cities where your actions affect activity in them) is going to be mind-bogglingly complex.

    It's a long way off, so temper your expectations, cross your fingers and hope for the best.
    Reply +21
  • The Steam Summer Sale is now live

  • The_shlaaaag_returns 22/06/2017

    The Steam Summer Sale is now live
    ...and as for Steam, well, uh... it's dead.
    Reply +35
  • Ubisoft's pirate ship game Skull & Bones has a narrative campaign, too

  • The_shlaaaag_returns 22/06/2017

    I thought this looked really good and one of E3's best surprises. As someone who used to play World of Warships a lot this seems right up my alley. Very much looking forward to it. Reply 0
  • Overwatch's Horizon Lunar Colony moon map goes live

  • The_shlaaaag_returns 21/06/2017

    @Omniabsence These changes to Hog just mean that you can't go off on one of those crazy Hog flanks. He'll need to stay as part of the group, which depending on team comp might be a good thing. He's a massive feeder so sticking close to Rein and/or Orisa might even things out... I guess? Reply -1
  • The_shlaaaag_returns 21/06/2017

    @TeaFiend The people who aren't happy are those that main him. The rest of us know that a 600HP DPS character who can self-heal 300HP in two seconds and could (until this patch) insta-kill nearly every hero in the game is clearly unbalanced and these changes were desperately needed. Reply 0
  • The_shlaaaag_returns 21/06/2017

    @flooff I wouldn't say Roadhog's become useless, but a lot people who mained him will just need to re-learn how to play him. How many of them choose to do so remains to be seen, and I'm inclined to agree with you about his appearances in competitive. Reply 0
  • The_shlaaaag_returns 21/06/2017

    Am loving the McCree buff. But as for Roadhog, I guess it's RIP if you main him, but for the rest of us, the most OP hero in the game needed this nerf. He's been the most unbalanced character in the game since beta. A shame it's taken Blizzard this long to tweak him. Reply 0
  • I'm not sure what David Cage is trying to say with Detroit

  • The_shlaaaag_returns 21/06/2017

    https://twitter.com/Cyberbunbun/status/877011301393993729 Reply -2
  • Crytek's Hunt is back from the dead - and it looks pretty cool

  • The_shlaaaag_returns 20/06/2017

    This looks terrific and a very unique take on the survival genre. Five teams of two will make for some nice intense rounds that don't last too long. And that lighting... wow. Reply +14
  • Is Anthem's E3 reveal the real deal on Xbox One X?

  • The_shlaaaag_returns 15/06/2017

    @riceNpea Hardware-wise, I'd say an overclocked i7, at least 16Gb of very fast RAM, and a 1080Ti. Those components alone will set you back no less than £1,000. Reply +8
  • The_shlaaaag_returns 15/06/2017

    @riceNpea I 100% agree with you. As I said in another article, the next generation of consoles will need to have much faster and more capable CPUs. The focus from Sony and Microsoft (and to almost the same degree, TV manufacturers) that resolution is king has been of huge detriment to this generation of consoles. Every franchise that began on 360/PS3 hasn't really changed much if at all from a gameplay perspective. It's just more of the same with a few added bells and whistles. Reply +12
  • The_shlaaaag_returns 15/06/2017

    If the word "Frostbite" appears at the beginning of a gameplay trailer, you can be pretty sure that the final product will look almost identical. I remember seeing Battlefront and Battlefield 1 and thinking, "Hmmm..." only to be blown away by how good the final products looked.

    It's a popular meme to bash EA for how they gut companies and suck all the soul and identity out of them, but DICE have always been at the cutting edge of engine tech and EA have clearly poured money into enabling them to stay there. I would be more surprised if Anthem didn't look this good at launch.
    Reply +35
  • E3's press conferences are killing E3

  • The_shlaaaag_returns 15/06/2017

    My biggest gripe with E3 is how risk averse it's become with regard to actually demoing games during a press conference. Now it's an hour and a half of someone backstage clicking through a Youtube playlist, with occasional appearances from Phil Spencer and Shawn Layden. A live demo of a game some time away from release is so much more impressive and even if it does have a few bugs here and there, most gamers aren't stupid and can accept this. It's all so lacking in charm. Reply +1
  • Xbox One X looks stunning - but we need to see more

  • The_shlaaaag_returns 14/06/2017

    @flooff The next gen proper will need to have much faster CPUs, as without that games can't get any more complex. The next-gen needs to bring us bigger, more intricate and complex worlds populated with more advanced AI. Games at the moment have been nothing but "more of the same with bells on" for some time now. Reply +8