The_shlaaaag_returns Comments

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  • How similar is Paladins to Overwatch?

  • The_shlaaaag_returns 27/09/2016

    Call me old-fashioned but I feel far more comfortable playing a game that costs money than one that's F2P, but understand that not everyone can afford full price games so Paladins seems a good alternative.

    I've already clocked an obscene number of hours on Overwatch and have no reason to stop playing it.
    Reply +3
  • Is DayZ still coming out on console and, you know, WTH is going on?

  • The_shlaaaag_returns 22/09/2016

    Making huge and ambitious games takes time. I fail to see why people are so outraged. BI have got the game into a much better state than it was in before. It runs really well now and is much more fun to play. My fingers and toes are crossed. That DayZ remains a unique game in an overcrowded genre is testament to its quality. Reply +11
  • New Dishonored 2 trailer shows us just how creative killing can get

  • The_shlaaaag_returns 21/09/2016

    Nice to see StealthGamerBR get some recognition in the article. That guy is a truly supernatural killing machine and his videos are something to behold. Crazy levels of skill. Reply +1
  • Star Citizen's first-person shooting changes coming along nicely

  • The_shlaaaag_returns 19/09/2016

    @EuphoricShadow Well said. +1 Reply +1
  • The_shlaaaag_returns 17/09/2016

    @ihnm_aims It's more like they hired extremely smart and talented people to build the technology to even enable this game many of us have always wanted to become a reality. That takes time and money, and luckily for us CIG have both. Reply +27
  • The Death Star DLC looks snazzy in Star Wars Battlefront

  • The_shlaaaag_returns 17/09/2016

    I appreciate it's no doubt a difficult thing to render, but Chewbacca's fur looks shit. Reply +16
  • Huge hidden Star Citizen city found in game files

  • The_shlaaaag_returns 13/09/2016

    @Monkey_Puncher The comparison to No Man's Sky made by the press after the Alpha 3.0 demo was really unfair. One was made in the game development equivalent of a garden shed and the other is currently the fourth most expensive game ever made, and across four different studios.

    The biggest difference though is that Cloud Imperium are incredibly transparent as a company and show pretty much everything they're working on in weekly video updates, as well as countless blogs on their RSI site. Hello Games were cryptic, vague and gave nothing away about what we could do in No Man's Sky, so many people filled in the blanks and set themselves up for disappointment. With Star Citizen, the backers know what the game will involve because we're seeing it being built before our eyes. Nothing is being hidden (so to speak, as clearly these mined files would prove otherwise!) so people know what to expect.

    A bit of me suspects this "mined info" was planned as a way of getting the hype machine rolling for CitizenCon next month. This will probably be part of one of the demos Roberts will show off showing not only the v2.0 procedural planet tech, but procedural cities too (something oft-rumoured that the Frankfurt team have been secretly working on).

    All we can do is wait and see. October 9th cannot come soon enough.
    Reply +15
  • The_shlaaaag_returns 13/09/2016

    @brianbutterfield To get both Squadron 42 and Star Citizen will set you back 46. Reply +5
  • How to upgrade PC copies of BioShock, BioShock 2 on Steam

  • The_shlaaaag_returns 12/09/2016

    Thank goodness for the last Steam sale. Was able to pick up Bioshock 2 and Minerva's Den for about 3.50 total. Saved a pretty penny. Reply 0
  • Watch: Seven games we'd love to see remastered

  • The_shlaaaag_returns 10/09/2016

    Jet Set Radio Future
    The Dizzy games
    Independence War
    Shenmue 1 & 2
    Power Stone
    Viewtiful Joe 1 & 2
    X-Wing vs TIE Fighter
    Dark Forces/Jedi Knight
    Blade Runner
    Reply +5
  • Watch: Digital Foundry discusses PlayStation 4 Pro

  • The_shlaaaag_returns 09/09/2016

    @mostro As long companies as like Comcast continue to fuck over American customers, streaming 4K content is never going to be a regular thing. As a Brit I am amazed at how lucky we are compared to US internet users in terms of bandwidth allowances and data caps. ISPs now have, in their eyes, a very good excuse to hike prices up further. Millions of people streaming 4K video, even with compression, is going to be a huge strain. Until high speed internet is available to more people, there is still a need for physical media. Reply +4
  • The_shlaaaag_returns 08/09/2016

    @sizu_sizu Indeed, but it also pointed out its weaknesses which is important if there's to be any rational consideration of its capabilities. As a PC gamer PS4 Pro holds no appeal whatsoever, and I'm not keen on this "PC-ification" of consoles. It's not fair on consumers and this iterative cycle will only end up costing people more in the long and short term.

    The communication from Sony of the machine's benefits was truly piss poor (House and Cerny both looked really sheepish, as if they knew that Microsoft had gazumped them with Scorpio), but if we judge PS4 Pro purely on its own merits, for 350 it really isn't that bad a deal. The lack of UHD Blu-Ray player, however, is absolute cynicism on Sony's part to sell more Vue subscriptions.
    Reply -1
  • The_shlaaaag_returns 08/09/2016

    Great video. More discussion pieces like this please. Reply +8
  • Every PlayStation 4 to be made HDR capable via a patch

  • The_shlaaaag_returns 07/09/2016

    No UHD Blu-Ray player? Give it a few months and Sony will announce a whole swathe of new content available in 4K on PlayStation Vue. Mark my words. Reply +6
  • Life after console generations has one big upside

  • The_shlaaaag_returns 07/09/2016

    @bad09 And it's also worth pointing out, the best Mario game since SM64, as well as being the best game ever is Super Mario Galaxy. Reply +1
  • The_shlaaaag_returns 07/09/2016

    @Sicho I can play Uncharted and God Of War on my PC, but I don't feel like paying 13 a month for laggy, unresponsive games on PlayStation Now. And Nintendo are a shadow of their former selves so I can quite happily live without playing another Mario game in my life. Reply +2
  • The_shlaaaag_returns 07/09/2016

    PC's customisability and cheaper games suddenly look quite appealing. It's all true - and most gallingly, it was almost certainly the plan from the start.
    Us PC gamers pointed this out when both new consoles were still just rumours and got downvoted into oblivion. Sony and Microsoft have cottoned on to the ever-growing sales in PC hardware; people realised they could save money by building their own rig, playing games that are cheaper, available from different outlets so competition is rife, they require no online subscription to play with their friends and of course they run much faster.

    Sony and Microsoft have the convenience aspect on their side and that's it. The hardware will be more expensive, the games will probably start costing more as well and it wouldn't surprise me if XBL eventually follows in PSN's wake and increases its sub fee in the near future as well. It will all be in the name of the "premium" experience or whatever marketing guff they use to justify this.

    Don't let yourself get fleeced because it's "convenient". Sell your consoles, learn how to build a computer, get out of Sony and Microsoft's heinous closed garden economies and save yourself a truckload of money.

    EDIT: Further to my above post, if people honestly believe that games will be made for both PS4/4.5 and XO/Scorpio for the duration, they are kidding themselves. Devs will not want restrictions on the games they make. We already see this with platform parity and these consoles will be no different. It will happen sooner rather than later so people will be forced to upgrade. Can see it coming a mile off.
    Reply +1
  • Emulator Dolphin can now boot every GameCube game

  • The_shlaaaag_returns 06/09/2016

    The GameCube, possibly the greatest console ever made
    I think there's a typo in there. I'm almost certain you meant the Dreamcast.
    Reply +64
  • This is what really happens when swords hit armour

  • The_shlaaaag_returns 06/09/2016

    I really can't wait to play this. The attention to detail is so impressive and the environment looks stunning, it's so immersive. I hope Warhorse can pull this off. It could be one of the best games of our generation if they can nail all of these mechanics down. Reply +2
  • Battlefield 1's beta is broken and brilliant in equal measure

  • The_shlaaaag_returns 06/09/2016

    I can't explain why, but I was bored with BF1 after just a couple of hours. I don't know whether it was the map, the gameplay being remarkably similar to all the other Battlefields that have come before it (I was expecting something slower and more tactical given the setting) or the constant sniping; the game just didn't hold my attention. I haven't played it for about five days so I might give it one more shot before the beta ends, but to say I'm disappointed is putting it mildly. I was really looking forward to it, but it's just the same old Battlefield gameplay in a WWI skin with bonus horses and nothing to differentiate it from any previous instalments.

    On the flipside, it's absolutely beautiful, sounds amazing and runs like butter.
    Reply +3
  • Watch: Seven times video games were just really, really gross

  • The_shlaaaag_returns 03/09/2016

    @saxxonde Yeah, I remember that puzzle. Absolute grimness. Reply +1
  • Overwatch will be free to play next weekend on console

  • The_shlaaaag_returns 02/09/2016

    @djskippy Mainly because it's incredibly popular on the PC, with sales steady enough for Blizzard not to have to do anything to entice people to buy it. I suspect delayed patches, balance tweaks, general updates as well as auto-aim bugs on the console versions haven't gone down well with players and numbers are dropping off because of this. It is very much a PC game and I cannot see how certain characters can be fairly balanced on consoles. I imagine half-decent Torbjorn, Widowmaker and/or Genji players are simply impossible to play against when using a controller no matter what tweaks are made. Reply +1
  • Overwatch Competitive Season 2, and Eichenwalde, are live

  • The_shlaaaag_returns 02/09/2016

    The new map is excellent and absolutely gorgeous. I just want Blizzard to release a Quick Play mode without the game breaking hero stacking. "Hey lets all go Mei/D.Va/Winston, LOL" gets really fucking tedious. Reply 0
  • Early Access dino hit Ark gets "completely finished" expansion

  • The_shlaaaag_returns 01/09/2016

    Wow, that is some shady fucking shit. Reply +13
  • After 13 years, Eve Online will become free to play

  • The_shlaaaag_returns 31/08/2016

    This is exactly what CCP needed to do. The game is constantly growing in population but they need to make it more welcoming for newcomers. The video below is from FanFest back in April when CCP Ghost talked about what they need to do make EVE more appealing, and this addition of F2P makes a whole load of sense.

    Reply 0
  • The_shlaaaag_returns 31/08/2016

    @Chewbaccasdad About 40k I think. Reply +3
  • 4K PC gaming is finally viable - and it's stunning

  • The_shlaaaag_returns 31/08/2016

    Whilst a part of me is very jealous, another part of me loves my setup. A 980Ti on a 1080p monitor may seem like overkill, but it's a 144Hz G-Sync. I would now take framerates over resolution any day. Once you've played DOOM at an average of 120fps or Overwatch at a locked 144fps with no screen tear ever, you'll never go back. Even older games like Dishonored (which oddly enough runs at a locked 130fps) are a joy to play due to the responsiveness.

    My plan in the future is to get two more of the same monitors and have a three monitor setup with all the G-Sync goodness. 4K is lovely, but higher resolutions only add so much to the experience.
    Reply +3
  • The Witcher 3 is one of the best war games there's ever been

  • The_shlaaaag_returns 28/08/2016

    @Alex_Star I'm the same. I wouldn't say any particular aspect of it is lacklustre though. Beyond its audiovisuals and the story I would say that it's just not something I could ever get into. It's objectively a very good game, but I can't get on with third person games in general. Reply 0
  • Digital Foundry: Let's build a 1080p60 gaming PC

  • The_shlaaaag_returns 28/08/2016

    @FMV-GAMER It was this that convinced me to switch.

    Reply -1
  • The_shlaaaag_returns 28/08/2016

    @_LarZen_ If we were to include the cost of the operating system and HDD, and considering the cards picked for this build, I would say something in the region of 900. If you had a console or two and wanted to make the switch, you could sell your consoles (given that nearly all their games are available on the PC anyway and run much faster) and significantly reduce your financial outlay. Reply -2
  • The_shlaaaag_returns 28/08/2016

    @Some_Goats I understand the convenience argument, but that is the only benefit. The games run and look poor and you have to use a controller to play the games (I honestly do not know how I was ever happy with using them)! I was a console gamer up until 2011, and I knew nothing about PCs so had to learn and research it before buying and installing the parts. I'm so glad I did now because there is no way I would ever buy a console again. Once you've built your first PC upgrading or rebuilding is a piece of cake.

    It's an oft-used comparison, but if you can use LEGO you can build a PC. It's actually nowhere near as complicated as you think. Each to their own of course, but ditching my consoles and building a rig (and rebuilding it four months ago) is the best gaming decision I've made. I would seriously encourage you to at least consider it.
    Reply -2
  • Watch: Why I'm not sticking with No Man's Sky

  • The_shlaaaag_returns 25/08/2016

    Hi Sean
    Bless you, you don't even know who you're talking about.
    Reply +2
  • The_shlaaaag_returns 25/08/2016

    @Lonewolf2002 As a backer myself who has been playing the game for two and a half years (back then all we had was a hangar and the ability to sit in our ship!) I would suggest the same. Wait until the 3.0 update arrives as that really is a huge milestone in the game's development. I'd say that's the perfect time to jump in, and for the base pack which costs 46, you're basically getting two games for the price of one, as Squadron 42 is included in that. Reply +2
  • The_shlaaaag_returns 25/08/2016

    @Lonewolf2002 Oh, absolutely. I didn't mean to imply I've played that version of the game I described. After that Gamescom demo last Friday, however, I am very optimistic that the development path Cloud Imperium has taken with Star Citizen is the right one. The 3.0 update cannot arrive soon enough. Reply +3
  • The_shlaaaag_returns 25/08/2016

    It seems to suffer from the same problem that Elite Dangerous does, perhaps more so. The "map" is so vast that the content ends up spread out incredibly thin. Smaller levels are always more interesting to explore because all of the interesting stuff is more concentrated. Elite at least offers you different roles to play in the game, but the gameplay is still very shallow, especially when you're flying around a galaxy with only half a dozen different planet models. After a few hours it all begins to look the same and you realise that it's just an endless grind because the devs haven't thought about what you actually DO in these infinite universes.

    Yes, it has all of the money and top talent which certainly helps, but Star Citizen's approach of artist led design with procedural generation used to augment that, and on a much smaller scale (at least with regard to the number of solar systems) means that the game's universe feels rich with possibility, combined with the fact it seems to have the varied gameplay to back it up.

    Another answer to your question, though, Johnny, would have to be the price. 40 for a feature-rich screensaver takes the piss somewhat.
    Reply +18
  • Virginia, one of 2016's most promising games, is coming to Xbox One, PS4 and PC next month

  • The_shlaaaag_returns 25/08/2016

    Just tried out the demo and it's just not a game. It's simply walking around, waiting for the white dot cursor to turn into a diamond (meaning something happens if you click it) and the next bit of "story" occurs. The obnoxious black borders don't help things and the developers insisting we play at 30fps... really? It's unplayable with a mouse at 30 fps, especially with the horrible motion blur they've incorporated and which we can't turn off. Playing it (and I use that word loosely) at 60fps is fine and doesn't detract from the experience at all. What story there is isn't engaging, mainly because there's no dialogue and the incredibly simple and ugly art style means that characters emoting isn't conveyed remotely well at all. It's a bit hard to care about a character (something which is kind of important, especially in a story driven game) if you can't make out their expression.

    Not impressed at all. It's basically another bloody walking sim but one that doesn't let you walk very far from the devs' intended path. I wish indie devs would stop being so lazy and trying to make interactive movies, especially ones with as little interaction as Virginia.
    Reply +3
  • Deus Ex: Mankind Divided's annoying microtransactions in the spotlight

  • The_shlaaaag_returns 24/08/2016

    AAA gaming is so fucked. Reply +7
  • PlayStation Now is coming to PC tomorrow in the UK

  • The_shlaaaag_returns 23/08/2016

    Hey Sony. Can't we just, y'know, buy your games rather than stream them? Seriously, who the fuck streams games? Reply +87
  • Microsoft announces official Xbox Onesie

  • The_shlaaaag_returns 23/08/2016

    I don't care if you're a foxy redhead, spilling popcorn over the sofa like that is really clumsy and will take forever to clean up properly. Reply +120
  • Landing on a planet in Star Citizen looks spectacular

  • The_shlaaaag_returns 21/08/2016

    @Peeto Something to keep in mind (and I'm assuming you don't know this if you haven't been following it) is that in the mini-PU the fps is currently being held back by CryEngine's netcode so no matter how powerful your PC, it will never go higher than about 32. In the 3.0 update one of the big changes besides landing on planets is the first iteration of CIG's complete rewrite of said netcode, so performance should increase noticeably. Reply +1
  • The_shlaaaag_returns 21/08/2016


    So far they don't exactly have a track record of delivering anything they promised.
    Do you honestly believe, as a day one backer, that the developers haven't delivered on any of the promises they made? Sorry, dude, but I have to disagree with you. That is just utter horseshit.
    Reply +3
  • The_shlaaaag_returns 21/08/2016

    @R1SC Your comments prove that a) you didn't watch the whole presentation and b) you haven't been following Star Citizen's development. Reply +1
  • The_shlaaaag_returns 20/08/2016

    @Negotiator If you haven't been following development, the audience cheering when the side door is opened on the Freelancer won't make any sense. In the current build and all the ones before it, if you were in the mini-PU and tried to use that door, the ship would self-destruct. It's basically ironic cheering at the lack of an infamous bug. Reply +4
  • The_shlaaaag_returns 20/08/2016

    @ziggy_played_guitar No chance. Reply +2
  • The_shlaaaag_returns 20/08/2016

    1080p, non-interlaced video of the demo. It really does look mind-blowing.

    Reply +14
  • The_shlaaaag_returns 20/08/2016

    @FMV-GAMER The other reason why it's a PC exclusive is the deployment of patches. Roberts has said that he would want to be able to release updates as and when they're ready. MS's certification process is just too time-consuming. Reply +2
  • The_shlaaaag_returns 20/08/2016

    If anyone with even a passing interest in game development is interested, this video explains the technology CIG have had to create to make a lot of this possible. It also goes some way to explaining why the Dragonfly disappears when it's flown into the Freelancer's cargo hold before they head off to the planetoid near the end.

    Reply +8
  • The_shlaaaag_returns 20/08/2016

    @Ep1cN3ss1e It's about eight minutes in, but the whole video is worth watching as it really shows off the game's scope, gameplay possibilities and attention to detail. Reply +19
  • The_shlaaaag_returns 20/08/2016

    As far as live gameplay demos go, last night's was possibly the best I have ever seen. It was spectacular and jawdropping and wonderful and best of all, it was live, warts and all. What we saw last night was Roberts' vision finally begin to take shape, and his incredibly talented team of artists, designers and programmers have worked wonders to make what all of us thought impossible, possible.

    @Clert, just one correction for your article. Star Citizen isn't due to be released proper until late 2017 at the earliest, though most likely 2018 (the update itself is due this year). Squadron 42, however, is planned to be released at the end of this year, and we'll be seeing that in all its glory at CitizenCon in October.

    It looks like it may actually be happening...
    Reply +36
  • Face-Off: No Man's Sky

  • The_shlaaaag_returns 20/08/2016

    TL;DR - shite. Reply 0