TelexStar Comments

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  • PlayStation 4 update 1.70 detailed, will let you pre-load games

  • TelexStar 17/04/2014

    Ok so Iíve always wondered why Sony decided to go along with facebook regarding the sharing feature
    I hear what you're saying but you can customise what people see a great deal, although it's not really advertised. Like you, I've got a load of non-gamer friends/family who have zero interest in seeing their feeds clogged up with game videos. To get round this, you can create a custom list (on facebook's site) and add only those gamer friends to it. Then on your PS4, you can set the privacy settings to share with that custom list you've created. It works very well and ensures that only certain people see what you want them to see.
    Reply +3
  • PlayStation 4 has sold 7 million units worldwide

  • TelexStar 17/04/2014

    @Calverz Jog on troll.

    In other news... towards the end of this year we'll see a proper leap in games for the the PS4 and XBO. Both consoles should do well.
    Reply +14
  • GAME to shut down Xbox-only London store

  • TelexStar 16/04/2014

    Well colour me surprised. No, really! Reply +1
  • Transformers retrospective

  • TelexStar 13/04/2014

    Although modern Transformers isn't particularly good, all this love for the old series is fueled entirely by nostalgia. It was a cheesy cashgrab back then too. I mean it was actually invented to sell toys.
    Yep, but I've got news for you... most things are a cash grab. They just go about it in far more subtle and sinister ways. Transformers was blatant about the fact it was trying to sell toys and everyone knew that. It wore its intentions on its sleeve so to speak.

    When my 3 year old picks up and plays with Optimus Prime, it still evokes the same sense of magic it did 30 years ago and that's extremely rare in a toy I think.
    Reply +3
  • TelexStar 13/04/2014

    Modern transformers are shit. My nephew is into them... crappy plastic, all the robot forms look alike to me, no soul and the transformations are rubbish and they feel like they'll snap if you do it to quickly.
    I don't think you really know what's available (and to be fair, you probably wouldn't unless you had an interest in the fandom). Sure, there are plenty of shit Transformers out there but there are equally loads of excellent examples - Takara's Masterpiece line - being among them.

    Or stuff like Generations Springer -

    Hell, even 3rd party companies are producing excellent toys these days. The point is the breadth of what's available in the Transformers universe is massive - far more than what you see at Asda or Toys R Us. [edit] A company called MMC are currentlt producing a full-on combiner in the form of the Predacons/Predaking.. Ok, you're not going to see the likes of this in your local toy shop but the engineering on these is seriously quite something.

    It doesn't help that Hasbro virtually ignore the UK with the stuff they produce. It's just not seen as an important market, unlike the US.
    Reply +7
  • Stealth vs stealth

  • TelexStar 04/04/2014

    @myms1ps3 I did but never finished it (for as far as the insanely long cut seen with the girl cooking eggs).

    I came to the game very late but my initial impression was that it felt easier to control snake but I was turned off by the bloated exposition and the setting - hence I didn't persevere with it. I probably regret getting rid of it though now GZ has inexplicably thrown me back in. I thought I was done with the series after MGS4.
    Reply +1
  • TelexStar 04/04/2014

    Loved Ground Zeroes but Jordan Amaro's idea of accessibility, for me, dumbed down Snake/Boss abilities in Ground Zeroes. The lack of items, places to hide bodies and absence of the "wall knock" were some things that make GZ seem inferior to previous installments in some respects.
    I'm not so sure I agree. The abundance of inconsequential items is what started to wear thin for me, and I didn't miss the wall knock either. The function wall knock served, you had anyway in the form of throwing empty mags and it felt more realistic and satisfying being able to kite enemies to places.

    As for the hiding of bodies... I felt the same way initially but I actually grew to like the fact that your only option was to find a space between two tents or round the back of a building or in some tall grass. You never felt 100% safe that someone wouldn't find a body and it resulted in me scouting out enemy patrol routes to see if that bit round the back of a hut was safe (ish) or not.

    For all the flak GZ has received, I think it's a superb game. I'm still not entirely done with it and as a result of that game, I'm currently playing through Peace Walker and have picked up the HD remakes for the Vita. It's been too long since I played Snake Eater but I really want to give it another go around.
    Reply +3
  • Uncharted director Amy Hennig joins Visceral Games

  • TelexStar 04/04/2014

    Why is this news? Who cares.
    Just because you don't want to hear about something, doesn't mean it's not news.
    Reply +9
  • What if someone remade Half-Life 2 in the Unreal Engine?

  • TelexStar 03/04/2014

    Can't get past the first hour or so of Ep.1 though. It's pretty standard, seen it all before.

    Is Ep.2 worth slogging my way through it for?
    Yes. I tend to agree about Ep 1 but Ep 2 was excellent in my opinion. I'd definitely recommend it. Everything feels a lot more open and and freer. The finale was spectacular as well.
    Reply +10
  • Video: Let's Replay Metal Gear Solid

  • TelexStar 01/04/2014

    Now onto Peace Walker before GZ's and Phantom Pain
    GZ gave me the nudge to pick up Peace Walker on the Vita recently and I've been enjoying it a lot. It takes a while to get over the lack of refinements found in games like MGS4 and GZ but it also lacks a lot of the bloat that plagued (for me) MGS4.
    Reply 0
  • Who is DayZ creator Dean Hall?

  • TelexStar 31/03/2014

    I'm with you all the way mate, the guy seems talented but he can't see anything through to the end
    Often people who have a talent for fresh ideas aren't the same kinds of people who finish projects. Conversely, the people who finish projects aren't those who have ideas. There's nothing wrong with this. That's why you build a team.
    Reply 0
  • Not a Hero is like a 2D Vanquish

  • TelexStar 28/03/2014

    I kind of love the fact that you can show actual gameplay via a .gif. Brilliant.

    I do wish they'd hurry up and get that damn wi-fi crash fix for OlliOlli out though. I haven't been back to that game since it annoyed the hell out of me.
    Reply +1
  • Co-founders of Torchlight dev Runic exit studio to go indie

  • TelexStar 28/03/2014

    the fact is indies 'can' try out riskier ideas because they are the ones taking the risks, its a gamble.
    Ok, but I donít understand how this relates to a bubble (or whatever else you want to call it) bursting?

    A bubble in an industry forms when thereís an inflated demand for something. That extreme demand brings rise to businesses trying to fill that demand in order to make a profit. Eventually it hits critical mass when supply outstrips demand and said bubble bursts etc etc.

    The key part here is that the bubble is caused by the demand for a specific thing. Itís not caused by the supply of that thing. In relation to indie gamesÖ people arenít demanding indie games specifically, they just want good games. Where they come from is irrelevant.

    I hear what youíre saying about the amount of tosh on app stores but thereís a great deal of distinction between content on a mobile device and content produced by an Independent studio for PC or consoles. Indie studios arenít going to stop making games because thereís a load of crap out there. Some (a lot) of them will fail but independent development as a concept wonít go away.
    Reply 0
  • TelexStar 27/03/2014

    The bubble is surely going to burst on this indie movement
    What bubble are you talking about? There's no bubble to burst. "Indie" isn't a fad. It's just a term used to describe a studio that isn't beholden to others. They're able to try out commercially riskier ideas because they don't have exorbitant budgets. That's all.

    Indie studios have always been around but it's only in recent years that people are looking to them more because innovation in AAA games has stagnated. I think you're mistaking this rise to attention for a bubble. It's not.
    Reply +6
  • Digital Foundry vs. inFamous: Second Son

  • TelexStar 27/03/2014

    @Carpetfluff Ta Reply -2
  • TelexStar 27/03/2014

    I finished the game last night and while the Concrete power was a complete let down, the rest of the game was huge amounts of fun. The story was well told (if predictable) and the NPX characters were interesting.

    Only thing I'm missing is an option to reset the city so you can wreck the DUP again. I thought I read this was possible. Anyone know what the deal is?
    Reply +4
  • The Last of Us headed to PS4 this summer, Sony employee says

  • TelexStar 27/03/2014

    It's simple. There is a large chunk of gamers who jumped ship from Xbox 360 to PS4. They wouldn't have played the last one.

    Then there is all the people who missed on on PS3 that have a PS4.

    Then there is all the people who would simply like to play it again with the best possible graphics.

    Makes financial sense then surely? I'll get it.

    It does make a lot of sense. I bought (and loved it) on PS3 and even I'd consider it as I haven't bought the DLC yet. Also, it's worth pointing out that the multiplayer in this game was actually *really* bloody good. It played like no other MP game I've experienced with a heavy emphasis on a lack of ammo at all times.

    Now that the PS4 has a decent out-of-game chat system, I'd love to jump back into the multiplayer again.
    Reply +6
  • Wolfenstein: The New Order Panzerhund Edition doesn't include the game

  • TelexStar 26/03/2014

    I'm finding myself saying the words "Seriously. Fuck this industry!" more and more these day. Reply +10
  • Oculus Rift: Step into the game, step out with two billion dollars

  • TelexStar 26/03/2014

    I love articles like this because they're immediate responses to events happening in the industry. Nice work Tom. Reply +45
  • Performance analysis: inFamous: Second Son

  • TelexStar 22/03/2014

    Unfortunately Delsin still has a lack of inertia/weight.
    I'm not sure I'd want more inertia for a game like this. You need to be able to fly around and land on a pin head whenever you want. Increasing the inertia makes for a more realistic game (GTAV) but would screw the gameplay in a game like Second Son.

    All the best open world games of this kind (Crackdown, Prototype, InFamous) have had light inertia for very good reasons and I think they're better games for it personally.
    Reply +6
  • inFamous: Second Son review

  • TelexStar 21/03/2014

    agreed its a joke.. Second son day one DLC adds longer gameplay than that 'demo'
    I can't wait to get stuck into Second Son but MGS:GZ took me 3 and a half hours to finish with moderate exploration of the base. And that doesn't include any of the 5 side ops missions (which I haven't touched at all). There's plenty of game in GZ for fans.

    The negative hype built around the length of Ground Zeroes has amounted to utter bullshit as far as I'm concerned. It's some of THE best MGS stealthing the series has to offer.
    Reply +3
  • TelexStar 20/03/2014

    @SRS Yeah, I'm not saying that comparisons shouldn't be made but hoisting a fine example like GTA up onto a pedestal and judging all others against it is generally a bad idea if that's your only yardstick. To use your own example... You don't ignore Tolstoy just because a band of critiques rate Dostoyevsky higher, do you?

    The problem with games critique today is its a kin to a monkey throwing darts at a wall, due, in no small part, to our obsession with assigning an arbitrary number out of 10 to everything.
    Reply +5
  • TelexStar 20/03/2014

    P.S. GTA V is the pinnacle of open-world. Hence its ridiculous sales and reviews. I found more imagination in one GTA V mission than the entirety of Infamous 1 and 2.
    GTA V was very good but whether it's (arguably) the pinnacle of open world games or not is irrelevant when reviewing Second Son. Why? Because they're both very different games that you play in a very different way. Were all FPS' marked down because they never lived up to Half Life 2? No, because many of them offered very different things to different players.

    It's not about being "hurt". It's about having consistency in how you review games and I think that was the point bosseye was making.

    I don't begrudge EG's review at all. Oli thought it was a 7 and that's fine with me. Personally, I got from the review what I needed and have pre-ordered the game knowing I'll likely enjoy it.
    Reply +2
  • TelexStar 20/03/2014

    I'm all over this. Can't wait. Reply +1
  • Titanfall Xbox 360 version delayed again

  • TelexStar 19/03/2014

    Not everything is a conspiracy, no matter how much you'd like to believe it.

    Enjoy living in your crazy theory filled worlds where everything's out to get you
    Reply +8
  • Almost inFamous: Nate Fox talks Second Son

  • TelexStar 19/03/2014

    I was all over the Prototype series last gen and never really got hands on with Infamous. I'm really looking forward to seeing how this turns out though. Reply +2
  • TelexStar 19/03/2014

    @Esppiral Thank you. I looked but I was not successful. Reply +8
  • Metal Gear Solid 5: Ground Zeroes review

  • TelexStar 19/03/2014

    It puzzles me why this is only made available for people who get the PS3 version of Ground Zeroes though.
    I didn't know that. I was actually talking about buying it for the Vita :D. It was in no way meant to form part of my argument for value for money - obviously.
    Reply +1
  • TelexStar 19/03/2014

    I just think it's sending a bad message to other publishers that we are willing to pay for demos if the franchise in question is popular enough.
    I do agree with you here. The distinction though is that I'd like to believe that only the truly excellent "demos" would leave any lasting impression. I have no problem with modular content, so long as it's priced reasonably and the content is (crucially) good enough.

    So many games these days slip by critics waving swords of damnation on the basis of *quantity* of content. The mechanics might be average but there's simply so much there that it's easier to justify giving it a reasonable reception. Now look at MGS:GZ... it has absolutely no room to manoeuvre in this regard, No leg to stand on other than the core gameplay mechanics absolutely HAVE to be solid.

    The moment publishers start trying their luck with sub par experiences wrapped in a demo - they'll get shot to pieces.

    P.S. As an aside... It's recently occurred to me that Ground Zeroes gives me the perfect opportunity to pick up the PSP port of Peace Walker on my Vita. I missed out on this game when it was released so I'm a happy bunny regardless.
    Reply +2
  • TelexStar 19/03/2014

    @frazzl I agree that they do bring price into but the fact that they do is kind of irrelevant to me. I look at whether the reviewer thinks that what the game does, it does well and then make my decision on whether I think it's worth it for the money (including its length).

    Like you, I was turned off from Ground Zeroes (in no small part due to the length/cost) but on reading reviews I gather MGS:GZ is a return to some of the best MGS stealthing the series has to offer. The obtuse bloat has been removed in favour of a lean gameplay experience and that appeals to me as an old fan that lost interest after MGS3 on the PS2 (the last great game in my opinion). It just happens to be very short. :)
    Reply +1
  • TelexStar 19/03/2014

    @frazzl But it's not the place of a reviewer to put a set value on a game based on a ratio of £ verses content - in my opinion at least. *You* can do that yourself (and you have) but to someone else, that 2 hours of gaming might be some of the best an MGS game has to offer. That might be worth £20. All the reviewer should be doing is giving you the facts; how much content is there and how has it been executed. We then make our own minds up. Reply +1
  • TelexStar 18/03/2014

    Edit: Let me give you an example: James Rollins' novel "The Eye of God" costs £10.34 from Amazon UK (hardcover).That's around 20 NZD. I got the same book from a NZ retailer online for 32 NZD. More expensive, sure, but definitely not triple the price!
    I said "up to" 3 times the price. I know while I was there I saw paper backs I could buy in the UK for £5 - £6, being sold for the equivalent of £15. I'm not here to argue numbers. Just that we agree stuff in general is more expensive where you live. Assuming we agree on that, are EG supposed to write a review tailored specifically to your countries gaming retail market?

    I'm not disputing your opinion that the game is bad value for money (to you). But it sounds to me like you're criticising the review simply because you can't get the game for cheaper than NZD 70 and therefore Martin is wrong and the game shouldn't be bought by anyone.
    Reply +1
  • TelexStar 18/03/2014

    Why are books bad value for money? Or food which is a necessity for us?

    I'm not saying they are. I'm asking you whether you *think* they are, given you pay up to 3 times the price for them compared with the UK.

    I just find it odd that you're complaining that MGS:GZ is poor value for money on the basis that you live in a country where everything imported is sold at inflated prices (like books for example).
    Reply +2
  • TelexStar 18/03/2014

    Well here in NZ it is NZD70 which is almost full price (I bought KZ4 Shadowfall for NZD78 for example).
    Yes, the RRP is stupidly high and I guess then for you, it's probably not value for money by comparison. But I have to ask... do you also complain at the price of books and how they're bad value for money? Or food? Both of which are way more expensive by comparison.

    You can't use the fact that you live in a country that holds you to import ransom as an argument for poor goods value. You just live in a country where imported goods are ludicrously expensive. It's karma for being able to wake up in the morning to views of snow capped mountains, glorious summers and awesome snowboard seasons. So forgive me if I don't rush off and start tuning up the string section for you. :)
    Reply +2
  • TelexStar 18/03/2014

    9/10 for an almost full priced game whose story campaign can be completed in around 30 minutes and has only 4 side quests? I have played free demos of that length (see the Kingdoms of Amalur one). I guess I can add Martin Robinson to the list of reviewers I can safely ignore.
    How is £22 "almost full price" for a PS4/XBO game?

    I understand the hesitation with this game/demo/whatever you want to call it. I was (am) very sceptical about picking this up as well but if the game is as clean and refreshing as I'm hearing then it's probably worth it for me.

    I don't know about you but I've become sick and tired of bloated AAA games with exposition coming out of every orifice and "features" packed in for the sake of packing them in. Sometimes making a game that does one thing very well is all you need.
    Reply +9
  • Titanfall review

  • TelexStar 17/03/2014

    No, you are just butthurt to believe it could happen. Sooo many jokers on these comment boards think they know something about developing. Its hilarious reading the comments of people trying to use technical jargon when they probably wouldnt even know where to start developing. If you dont understand how they offload code to the cloud then obviously you are not savey enough to deny it is possible.
    Fair point well made. Tell me though... which games have you developed?
    Reply +4
  • TelexStar 17/03/2014

    A PS4 with a game is £399 exactly the same as the Xbox.
    No, it's not. The XB1 is £399 for the console with a digital copy of Titanfall. Not *any* game.
    Reply +7
  • Valve developed the upcoming Portal board game

  • TelexStar 11/03/2014

    @Eldritch Maybe. Perhaps there's different ways to enjoy Portal from different perspectives I'd not considered. Reply +1
  • TelexStar 11/03/2014

    @Eldritch Obvious in what sense? Because it's a puzzle game? Then yes. But part of the intrinsic value of the puzzles is the fact that you're forced to work them out from a fixed 1st person perspective. That's why it's odd.

    To be fair, I know nothing about how this board game works so perhaps I'm not giving it enough credit but I can't see how they can emulate that fixed perspective. Perhaps they've just created a clever puzzle mechanic and skinned it with the Portal IP. If that's the case then again, I don't see the point beyond making money off the back of an established IP.

    I'm interested to see the details on how it plays though.
    Reply +2
  • TelexStar 11/03/2014

    @AOFanboi That is also an odd choice, granted.

    I love board games and video games but Portal just seems like something best left in a 3D, 1st person space. The whole point of Portal is working out its puzzles from a fixed 1st person perspective. Perhaps it's translated well, I don't know.
    Reply +1
  • TelexStar 11/03/2014

    This seems like a really odd choice to convert into a board game. Reply +2
  • Titanfall ships at 792p on Xbox One

  • TelexStar 10/03/2014

    Thanks for the nice comment. Check out the below article to get yourself informed.!zbXGp
    Did you even read the article you linked? The guy summarises that you're unlikely to tell the difference over 10 feet away on a screen smaller than 50". That's a far fucking cry from "the human eye can't tell the difference between 720p and 1080p".
    Reply +19
  • Galak-Z for PlayStation Vita announced

  • TelexStar 07/03/2014

    Fucking Yes! Reply +7
  • Gearbox's Homeworld HD is now Homeworld Remastered

  • TelexStar 06/03/2014

    I'm surprised by all the collective excitement for this. Are memories really that short? Gearbox can fuck right off as far as "money", "parting" and "my wallet" are concerned.

    After the catastrophe that was Aliens: CM, I'll happily be sticking with my fond memories of the PC original and invest my money in a company that... you know... actually gives a shit about making games with artistic merit.
    Reply 0
  • Metal Gear Solid: Ground Zeroes is the best, most expensive demo ever made

  • TelexStar 05/03/2014

    You mean distance and gravity.
    I guess technically they're affected by time as well - through entropy, but that's probably not what they meant. :)
    Reply +3
  • Major Xbox One update rolled out

  • TelexStar 05/03/2014

    @Sfaber1nsaber Full of bugs? Really? Full of them? I'd love for you to highlight them. There are definitely aspects I wouldn't mind changed - like Sony's insistence on asking you to confirm actions you want to do several times, and a better way to edit captured footage - but nothing I'd consider widely broken. I can access my games, my friends, my party, the store and some odd apps like netflix & iPlayer all very quickly. That's literally EVERYTHING I want from a connected games console.

    I'm not saying there aren't any bugs - I'm sure there are - but full of them? Bullshit!

    As for 5.1 over optical. You say it only affected 1%. Are you saying only 1% of gamers use surround sound headsets then? Because anyone with a pair of those couldn't get them to work from what I gather. Unless you know different?

    Regardless of your apologist afflictions, there's no excusing making functionality in your new console, worse than in your old one.

    P.S. Just to clarify for the marauding fanboys... I have no problem with anyones console of choice. If these fixes are good for you then it's all gravy. Everyone should be happy with something they've spent the best part of £400-£500 for.
    Reply +6
  • TelexStar 05/03/2014

    with updates and apps the ps4 is a desert in comparing
    You're right... how shit of Sony to include 5.1 surround support through optical, a party chat system that works and a UI that works from the outset. Madness!

    It's good news MS are finally moving in the right direction with fixing this stuff but turning this particular point into a "which console is better" argument makes you look stupid.
    Reply +81
  • SteamWorld Dig delves onto PS4 and Vita in two weeks

  • TelexStar 04/03/2014

    I am totally loving Cross Buy. Reply +9
  • PlayStation 4 sales hit 6m after Japan launch

  • TelexStar 04/03/2014

    Yeah, I agree. As someone who wasn't interested in the original machine, MS made me an Xbox convert with the 360 as it was such a great games console. There are undoubtedly lots of Sony fanboys who make themselves heard now but I think a lot of the criticism is coming from people who are just immensely disappointed with the MS approach. I didn't want to switch but they released a machine that was, and still is, unpurchasable for me.
    This sums up my feelings exactly.
    Reply +27
  • Ultra Street Fighter 4 just got a lot more interesting

  • TelexStar 03/03/2014

    because that's what the fans want.Because "Street Fighter IV fans" know that the slightest change in gameplay means a whole different game. Make the same question about Fifa or Pes to those games fans.

    This is unofficially an Anniversary Edition. A separate mode for sure.

    Street Fighter has always been an easy target for the milking argument (and not entirely unjustified) but this actually sounds like a pretty decent update and for £11 for people who already have Super or Arcade.
    Reply +16