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Because Mark of the Ninja?
UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article.
We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks.
We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation.
That's just a dude saying "it seems smooth to me". Actually half the time he doesn't even say that, but rather "it should be smooth when released". Link to a video with a frame rate counter or STFU.
sorry but it's a 60fps racing game that manages to run in the low 30's at times and is hardly consistant at all and you don't think that gives me reason to not be impressed? YES this build is probably a few months old,but come on! It runs like turd! This teams had plenty of time to optimise there game.. It's a pc game badly ported to console by the looks of it.
I hate Sony for clutching this game to themselves all over again. Shame, but I am not buying PS4 for it.
It would be nice if as much effort was placed to meet the commitment of the advertised PS+ edition.
So... if a guy thinks a thing, then it's a thing? Even if he's wrong?!
If you and Darkwaknight can't understand how FPS games are better when played at minimum 60fps relative to targeted but not sustained 30fps then that's fine.
for me personally a low fps detracts from the enjoyment, plus nobody ever said games can't be technically solid and fun at the same time.
Indeed. It seems that we should never underestimate people's propensity to settle for such low standards in videogames these days.
Sub-30fps FPS games and 30fps racing games in 2015. 'Next-gen'? Puh-lease.
4 player local is possible but you'll still need an internet connection to access the game.
Does anyone know how the Vita version plays? Have heard mixed reports about it..
Uncharted 2 was created in a total of 22 months, and six months of that schedule was spent in pre-production.
Having finished the game this morning I would say it's one of the most stunning games I've ever seen when it comes to animation, lighting & image quality. The attention to detail and art design is incredible, really respect the effort RAD have put into it.
As for the game itself, it's a combination of a 3/10 game & a 8/10 one. When in a gun battle with smoke, sparks & fire everywhere it feels so great to play (controls are fantastic too), but then you face the lycans & bosses that have terrible instafail QTE's and you wonder why they did this. If you're looking for a cinematic atmospheric game when it's around £20 I'd recommend it. It's like I expected, a 5/10 game that's really fun to play with bad design decisions rather than being outright terrible. It's not the spawn of Satan that rapes children if you read some of the comments (from people who have never played it I might add).
Because it's absolutely pointless.
They made this BIG fuss about removing scores, only to replace the scores, with scoring system.
Hell, they even explained how the "recommended/not/etc" all tie into google reviews.
If they wanted to remove scores - fine, remove scores.
But they didnt. They said they did, made a big thing about it. Then didnt. This seems to be more to me about money somewhere along line.
(perhaps a deal with google/etc?)
The problem is the silver box on top, which suggest Recommended. IMO.
Men are usually not so intimidated by death threats so they get swatted.
The PS4 has much less functionality just in this one tiny area it is ahead.
Does PS4 have friend notification yet lol?
This doesn't really reflect my experience at all, which surprises me, because I tend to agree in a general way with most Eurogamer reviews. I couldn't stomach more than five minutes of Dead Island; it felt flimsy and shallow to me. This game isn't 'deep,' exactly, but it's polished and straightforward. I think the freerunning is fluid and fun, and didn't feel rote to me because it's satisfying; it does what I want it to do. My weapons last almost forever after picking up two skill tree abilities that improve their durability and the quality of my repairs, but really, the game encourages you to swap out your methods for dealing with zombies. Throwables are important. At level 11/12, though, I am lopping zombie heads and legs off in a single swing of a butcher's cleaver. As long as I'm not stupid and I don't get penned in, I can chop up zombies to my heart's content.
I also don't think you're encouraged to avoid zombies, in spite of the freerunning and safehouse availability at night. At night, you earn exponentially increased survivor points for staying OUTside -- but you lose them if you die, which makes for tense scavenging. Plus, at night there aren't any guards defending airdrops, which have a huge point yield. ...just the volatiles. Lots and lots of volatiles, everywhere.
Really though, I think the game shines most in multiplayer co-op. Playing with three of my friends has been too much fun.
Edge detection is garbage, I spend half my time stuck in the scenery, sliding off ledges, unable to to jump: its a mess.
not so sure quite why I would want them. Certainly not a fashion statement that will have pop songs written about them (aka Sony Walkman).
RAGE was a brilliant game with stunning tech. My favourite last gen FPS.