TelexStar Comments

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  • Helldivers review

  • TelexStar 05/03/2015

    4 player local is possible but you'll still need an internet connection to access the game.
    You can play without an internet connection and gain XP, level up, unlock stuff. Your influence just doesn't get added to the galactic (online) war.
    Reply 0
  • TelexStar 04/03/2015

    Does anyone know how the Vita version plays? Have heard mixed reports about it..
    Gave it a quick bash on the Vita earlier and it's visually stripped back from the PS4 version quite a bit but works perfectly well. It utilises a tap on the front screen to make your character run and swiping down on the left and right on the back of the Vita to throw grenade and reload respectively.
    Reply +7
  • Among Friends: How Naughty Dog Built Uncharted 2

  • TelexStar 01/03/2015

    Uncharted 2 was created in a total of 22 months, and six months of that schedule was spent in pre-production.
    This, quite frankly, is staggering! I had no idea the development time was this short relatively speaking.
    Reply +6
  • The Order: 1886 review

  • TelexStar 23/02/2015

    @chubster2010 Spot on.

    I finished this last and in no way does this game deserve the brutalising it's gotten by gaming press. Literally, the worst thing you can say about it is that its gameplay is rooted a few years in the past and it has QTE's. That gameplay though is good solid fun. The characterisation (contrary to EG's review) was really interesting. Every one of the main characters in the story felt unique and like they had their own motivations. The story too was engaging to the extent that I'd love to see what they do with a sequel if they get the chance. It didn't feel too short either (about 8-9 hours for me) so really don't understand what the fuss is about?
    Reply +1
  • Tech Analysis: The Order: 1886

  • TelexStar 22/02/2015

    Having finished the game this morning I would say it's one of the most stunning games I've ever seen when it comes to animation, lighting & image quality. The attention to detail and art design is incredible, really respect the effort RAD have put into it.

    As for the game itself, it's a combination of a 3/10 game & a 8/10 one. When in a gun battle with smoke, sparks & fire everywhere it feels so great to play (controls are fantastic too), but then you face the lycans & bosses that have terrible instafail QTE's and you wonder why they did this. If you're looking for a cinematic atmospheric game when it's around 20 I'd recommend it. It's like I expected, a 5/10 game that's really fun to play with bad design decisions rather than being outright terrible. It's not the spawn of Satan that rapes children if you read some of the comments (from people who have never played it I might add).
    Pretty much agree with this completely. It's like RAD just weren't very confident in the game they were making. It's trying to be part Gears, part The Last of Us, part Uncharted and doesn't really succeed. It is however, a lovely looking game and when you get to shoot stuff, it's very competent and fun to play. I even found myself pretty drawn to the story too. I just wish they'd made some more ballsy design decisions. Insta fail stealth sections and QTE's? No thanks. And that lockpicking system is so utterly pointless I just don't understand why they even bothered.

    Well worth a budget purchase though.
    Reply 0
  • Evolve review

  • TelexStar 17/02/2015

    Because it's absolutely pointless.

    They made this BIG fuss about removing scores, only to replace the scores, with scoring system.

    Hell, they even explained how the "recommended/not/etc" all tie into google reviews.

    If they wanted to remove scores - fine, remove scores.

    But they didnt. They said they did, made a big thing about it. Then didnt. This seems to be more to me about money somewhere along line.

    (perhaps a deal with google/etc?)
    They DID ditch scores. The google 5 star system was just a way to try and fit a square peg into a round hole because google search traffic is incredibly important for the operation of the site. They specifically explained that just because a game is marked on google as 3 out of 5 stars, does NOT mean it's a 6/7 out of 10.

    Having an "avoid/recommended/essential" badge system does not qualify as a score system either. It's an opinion. You need to get that into your head (with all due respect). A score system, by its nature, forces everything you're critiquing into the same, set scale and compares everything with each other. The system they've now opted for allows for far more subjective viewpoints which is what reviews *should* be. If they recommend game A and game B, it doesn't mean both of those games are as good as each other (which a score system would imply). It just means they recommend them for different reasons. Why are some people struggling with this?
    Reply +2
  • TelexStar 16/02/2015

    The problem is the silver box on top, which suggest Recommended. IMO.
    You know what the problem is? People being unable to comprehend the very simple idea that SOME reviews will have an Avoid/Recommended/Essential badge and SOME won't.
    Reply +7
  • Live from 4pm: Q&A with Eurogamer's editor

  • TelexStar 10/02/2015

    @StooMonster Metacritic isn't inherently bad. Just publisher culture with regard to what's deemed a success is. I'd argue that withdrawing from Metacritic completely makes aggregation less accurate. (I don't mind either way, I'm just playing devils advocate). Reply 0
  • TelexStar 10/02/2015

    I love the new change of direction but do you feel this new change could have a significant negative impact on reader numbers? Also, ss you're adopting a 5 star system for Google searches, did you not consider doing maintaining something similar for Metacritic, similar to how film critic reviews operate on Metacritic? Reply 0
  • Eurogamer has dropped review scores

  • TelexStar 10/02/2015

    Eurogamer - "Better Than Halo". That should totally be your banner tag line. I like this news so well done EG team. I've found myself skipping down to the last paragraph of reviews anyway when I need a quick summary (to be followed up with a full review read during a lunch break of course) Reply 0
  • Runescape player swatted in front of 60K Twitch viewers

  • TelexStar 10/02/2015

    @Avaloner Ahh right, I guess in that line of work, I can understand. Reply +1
  • TelexStar 10/02/2015

    @Avaloner Fair enough, that was a cheap shot and I apologise. Perhaps I'm being unfair on you but from what I've read, it just seems to me that you have a miss-guided view on the differences between men and woman.

    What you said about men not being as shaken by death threats, I think, is pure rubbish and sexist and I felt you needed calling out on it.

    I'm not even sure why you brought Anita and the difference between men and women into this discussion in the first place?

    And you've seriously received a number of death threats? I find that genuinely odd that someone could incite that level of hatred and draw that level of ire from someone. What did you do? I'm genuinely curious.
    Reply +2
  • TelexStar 09/02/2015

    @Avaloner No. A non-believable death threat is one made by someone where you are 100% positive the perpetrator has no capacity to follow up on it.

    A death threat from an anonymous source could (and is) quite easily be considered believable.

    I wonder how many death threats you've received in your life? Now reflect on whether you're in the best position to differentiate a believable death threat from a non-believable one. The fact that you've brought up Anita Sarkeesian in this discussion and the fact you believe "men aren't as easily shaken by death threats" sheds a ton of light on the opinions you evidently hold. What a shame.
    Reply +2
  • TelexStar 09/02/2015

    Men are usually not so intimidated by death threats so they get swatted.
    You may not have intended it but that's a very sexist view. I'd be pretty fucking intimidated if I got a believable death threat. Any sensible person would.
    Reply +45
  • Microsoft teases Xbox One screenshot feature

  • TelexStar 09/02/2015

    @twmac Ironically, it's the same with me. My friends are real life friends and we'll often be playing different games but will sit in a party to chat. But we also like to be unsociable depending on the game. It's frustrating to have people talking about their day while you're engrossed in Alien Isolation or trying to listen to dialog/read stuff in Dragon Age or whatever. So again, for us, the "notification on party creation" works far better for us because it tells us "Ahh... Matt has set up a party! I'll go and join it.". Or not, if you're not in that mood. Reply +1
  • TelexStar 09/02/2015

    @albertorodriguez Firstly, steady on. I'm not labelling anything with grandiose terms like "superior" and "inferior". I'm just saying what I think makes more logical sense to me based on how me and my friends hook up online.

    Secondly, Destiny or not, the way we get together online works something like this...

    The first among us to come online generally always starts a party IF they're in a social mood to chat or want to get together to play something online. When the others get online, they'll check to see if a party is up and IF they're in a social mood too, they'll join it. Sometimes however we might want to just get stuck into something single player and not want the distraction of 3, 4, 5 other people all talking about their day.

    Now, if I was the first person online but didn't bother starting a party (because I was feeling like an unsociable bastard), and my friends come on an hour or so later. If/when they come to start a party, the game would tell me and I can go and join by pressing the PS button.

    Admittedly, our system works because none of us are inclined to spam our friends to get them to play a game with us. It relies on whoever comes online, seeing what their friends are playing and CHOOSING to join in. Maybe I'm just old fashioned but that's just how me and my mates think. Again, I never said the XBO was "inferior" and PS4 "superior". Just that TO ME, the way the PS4 handles it, is more logical. I'm not stating it as a categorical fact.

    The PS4 notifications are more passive. It relies on people checking who's online and what they're playing. The important part though is that when a party is created, everyone who is already online at that time is notified (once) that a party has been set up. This seems, to me, to give all the important information that you'd need. It's not uncommon for us to independently come online and go offline several times a night and granular tweaking or not, I'd argue you don't need to know that. What you need to know is whether your friends are feeling in a sociable mood to play a game online.

    The XBOX system is more active in that it notifies you at the point of coming online (granularly tweaked or not) but the purpose is so you can presumably send invites out to your friends to... and this is the key difference... get THEM to join YOUR game. It's effectively like saying "HEY, STOP WHAT YOU'RE DOING AND COME AND PLAY DESTINY". Maybe it's just me but this seems like a really selfish and brash way to handle notifications.
    Reply -2
  • TelexStar 09/02/2015

    @twmac I wasn't feature comparing. If you look back, I was actually responding directly to someone else who wrote..

    The PS4 has much less functionality just in this one tiny area it is ahead.

    Does PS4 have friend notification yet lol?
    I was pointing out and attempting to dispel this idea (and incorrect assumption) that the PS4 doesn't notify you. It does. It just does it in a different way and in my opinion, a more logical way.

    As for you addressing my misinformation. I think that's unfair. You're right, I wasn't aware that the XBO allows you specify who it notifies you on, and I can appreciate that probably annoyed you (it would me too) but when you clarified that, I specifically made the point that "that's a good thing". I feel like you seem to be missing the point I'm making about the logical need to notify people at all however. Or if you aren't, then you're wilfully skirting over the subject with me. It has nothing to do with misinformation. I'm looking at the logical need to notify people and it's my opinion that the PS4 implements this better to my personal preference.
    Reply -1
  • TelexStar 09/02/2015

    @twmac You're missing the point.

    Why do you need to know when a friend comes online? Is it because you just want to know for the hell of it? Or because you want to play something online with them and...wait for it.... join a party?

    You're right, I'm sure the XBO implements notifications much better than the 360 did, and that's a good thing. I'm just saying that *in my opinion* there's no logic in notifying people at the point they come online IF you instead notify people at the point when they join a party. The latter solution is identifying the need for notification in the first place. That's my point.

    I've got no interest in feature comparing (you seem a little obsessed by it). I'm not dick waving and saying the XBO is shit either. I just feel the way the PS4 implements notifications is better in my opinion.
    Reply -4
  • TelexStar 09/02/2015

    @twmac Ok, and that's great if that's useful to you. What I'm saying is I (and many people I know) don't need to know the instant our friends come online because a) it's easy to check and b) the PS4 notifies you anyway when friends go into parties, which makes the whole argument moot. Reply -3
  • TelexStar 09/02/2015

    @the_rydster I can't stand constant friend notifications so actually I prefer the PS4 implementation. Firstly, I don't need the console to tell me when my friends have come online > go offline > come back online. If I want to see who's on, I press the PS button and can see instantly with a couple of clicks and then jump right back into my game. It was annoying as hell on the 360 and I'm glad I don't have to deal with it personally. Secondly, what the PS4 does do is notify you when a friend has joined/opened a party, which to me makes FAR more sense. Sometimes, I (and my friends) just want to play a single player game. We don't necessarily want to be bothered. But if we go online and are feeling social, that person just starts a party. The PS4 then notifies the other people who are online that that person has joined a party and if you want, you can go and join. For me and my mates, it works perfectly.

    Screenshot feature though? I agree - I couldn't give a shit about.
    Reply +7
  • Dying Light review

  • TelexStar 30/01/2015

    This doesn't really reflect my experience at all, which surprises me, because I tend to agree in a general way with most Eurogamer reviews. I couldn't stomach more than five minutes of Dead Island; it felt flimsy and shallow to me. This game isn't 'deep,' exactly, but it's polished and straightforward. I think the freerunning is fluid and fun, and didn't feel rote to me because it's satisfying; it does what I want it to do. My weapons last almost forever after picking up two skill tree abilities that improve their durability and the quality of my repairs, but really, the game encourages you to swap out your methods for dealing with zombies. Throwables are important. At level 11/12, though, I am lopping zombie heads and legs off in a single swing of a butcher's cleaver. As long as I'm not stupid and I don't get penned in, I can chop up zombies to my heart's content.

    I also don't think you're encouraged to avoid zombies, in spite of the freerunning and safehouse availability at night. At night, you earn exponentially increased survivor points for staying OUTside -- but you lose them if you die, which makes for tense scavenging. Plus, at night there aren't any guards defending airdrops, which have a huge point yield. ...just the volatiles. Lots and lots of volatiles, everywhere.

    Really though, I think the game shines most in multiplayer co-op. Playing with three of my friends has been too much fun.
    Some actual interesting insights into the XP mechanics of the game - thanks. Certainly helps put some context on the validity of exploring during the night verses the day.
    Reply +7
  • TelexStar 30/01/2015

    Edge detection is garbage, I spend half my time stuck in the scenery, sliding off ledges, unable to to jump: its a mess.
    You spend half your time stuck in scenery? Really? You're not exaggerating even a little bit for effect?

    You seem to REALLY hate this game. That's fair enough. I enjoyed what I played at EGX and loved Dead Island to bits. I expect I'm going to enjoy this lots too.
    Reply +13
  • Evolve has a free-to-play match-3 mobile game

  • TelexStar 30/01/2015

    But of course it does. Reply +4
  • HoloLens is a surreal experience - and full of possibilities

  • TelexStar 23/01/2015

    not so sure quite why I would want them. Certainly not a fashion statement that will have pop songs written about them (aka Sony Walkman).
    People don't need to justify something as fashion before they'll wear it. So long as the function the thing serves is something that people want. Headphones weren't initially worn for fashion. Today though, they're as much a fashion item as sunglasses.
    Reply +2
  • Video: Hatred, and why it wanted that 'Adults Only' rating

  • TelexStar 22/01/2015

    Is it just me or are all the close up murder shots in that Hatred trailer depicting victims of non-white ethnic minorities? Subtext anyone? Reply +5
  • Rich Stanton on: Cheesing Destiny

  • TelexStar 17/01/2015

    @Malek86 That is true but even in it's vanilla form, I'd argue Diablo 3 had more to offer than Destiny has now. The characters at least offered reasons to go back and play the game again and have it feel fresh. Just my opinion mind... Reply +1
  • TelexStar 17/01/2015

    I've been recently getting back into Diablo 3: RoS and while this and Destiny are very different games, the end game design between the two is like night and day. Destiny comes off like an amateurish attempt by comparison. Basically, Bungie know how to make a game about shooting stuff and making that handle well. Anything beyond that though and they don't really have a clue. Reply +6
  • Minecraft creator Notch bought the most expensive house ever in Beverly Hills

  • TelexStar 19/12/2014

    All that money and they couldn't afford a bike shed? Reply +3
  • Controversial mass murdering game Hatred appears on Steam Greenlight

  • TelexStar 16/12/2014

    RAGE was a brilliant game with stunning tech. My favourite last gen FPS.
    RAGE was a distinctly average game with pretty good tech. Happy Christmas!
    Reply +1
  • TelexStar 16/12/2014

    @aros You avoided the question but fair enough I suppose. No one's being controlled by fools, you're just seeing censorship where there isn't any. Reply 0
  • TelexStar 16/12/2014

    Absolutely disgusting attitude - "Ban everything I don't like!" - a total indictment of the braindead mongs that make up modern society...
    It's not a question of censorship or banning things you don't like. As others have pointed out, it's one outlet refusing to stock it. Let me ask you this though... do you personally feel that anything and everything that CAN be made, SHOULD be made?

    I'm not trying to make a moral high ground statement here, I'm just curious to understand. Sometimes, in the wake of trying to exercise liberal freedom, it's easy to gloss over what might actually be healthy or unhealthy for society.
    Reply +1
  • TelexStar 16/12/2014

    I know nothing about the game but is there any context or point the developer is trying to make with this game? Or is it just a game about murdering people for no reason? Genuine question... Reply 0
  • Video: Why you might not want to pre-order The Order

  • TelexStar 12/12/2014

    Why does this article exist?

    Kind of low EG to dampen people's feeling's towards this specific game, you could've made a broad 'don't pre-order' games article but decided to single this out as an example.

    It's clear that Ian doesn't like the Order, that's absolutely fine but don't start trying to dampen the positivity others may hold for the title - that's just poisonous to the industry.
    What? This is one of the most silly things I've read in a long time (sorry but it is).

    Firstly, this is Ian's opinion on a preview build of a game which he's played. Secondly, how can receiving inside information on a games progress before you shell out your cash, possibly be a poisonous thing?

    Also, to the people calling EG out to be bullshit. Again, this is one guys opinion on things. Just like reviews are. Just because Ian doesn't like (or does like) a game. Doesn't mean someone else at EG should. Does it?
    Reply -11
  • PS4 20th Anniversary Edition consoles are already on eBay - for thousands of pounds

  • TelexStar 12/12/2014

    Scalpers are always going to try and make a few quid where they can and stupid people are going to be stupid and pay the money. Reply 0
  • Destiny alert: this week's Nightfall and Heroic strikes are locked behind The Dark Below DLC

  • TelexStar 09/12/2014

    @stormrider77 Same here. Destiny was a game that took 20 or so hours to realise that it's actually a pretty mediocre experience. Reply +3
  • BioWare outlines big Dragon Age: Inquisition patch due out today

  • TelexStar 09/12/2014

    @myms1ps3 I know where the guy's coming from, and I could sympathise if he wasn't such a bitter misanthrope that liked to complain about everything. Reply +2
  • TelexStar 09/12/2014


    The fact that they're citing three patches to get the PC K+M controls into usable shape tells you all you need to know in this respect.
    Yes, the PC version has some issues. You've made that point. They're fixing it. Now please quit whinging about it every fucking day of the week. It's boring.
    Reply +3
  • TelexStar 09/12/2014

    The game has some issues but in my opinion, the good stuff FAR outweighs any of issues. Inquisition is a ****ing glorious RPG in pretty much all respects. Interesting combat, excellent and funny dialog and huge, intoxicating environments that drip with history. I adored DA: Origins and this, for me, is exactly the kind of sequel I wanted to play. I'm looking forward to hopefully seeing some content along the lines of Origins' Awakening. Reply +3
  • Dragon Age: Inquisition bug preventing companion banter

  • TelexStar 27/11/2014

    It's a travesty of a release, Bioware should be thoroughly ashamed of themselves.
    A travesty of a release? Melodrama much?
    Reply +5
  • Rockstar "urgently" looking into GTA 5 PS4 and Xbox One transfer issue

  • TelexStar 19/11/2014

    @MrMattAdz It lasted over a week and involved 3 wiped online characters. I wasn't the only one in the same boat either. Certainly not problem free as you suggest. Reply 0
  • TelexStar 19/11/2014

    @MrMattAdz Bugs almost non-existent? I guess you weren't around for the launch of GTAO then. Reply 0
  • TelexStar 19/11/2014

    @mikethemental Yeah, you get the option to change the characters' sex, appearance and name. Reply 0
  • TelexStar 19/11/2014

    This makes no sense. I downloaded the 1.14gb patch yesterday without a problem but I couldn't transfer my save (presumably because I hadn't used GTAO since 2013). I then saw on their support ticket about the issue that they issued an emergency patch. I checked this morning but no patch. Now though I can transfer my save. So what was the 1.14gb patch for exactly? Reply 0
  • TelexStar 18/11/2014

    Well it's nice to know that I can experience all the original games' shitty online implementation in this reboot at launch. Reply +1
  • Atari ET game landfill spoils fetch $37,000 on eBay

  • TelexStar 17/11/2014

    At least Gearbox know what they'll be able to do with all those copies of Aliens: Colonial Marines one day. Reply +11
  • Who needs games: PlayStation 4's first year

  • TelexStar 15/11/2014

    I really don't agree with the premise of this article. I bought the PS4 at launch and to this day, at no point, have I been without a game that I wanted to play and enjoy. I don't know about anyone else but I found the twilight years of the last generation to be over saturated with releases. It was getting to the point where there was simple too much on the shelves I wanted to play. Some might say this was a good position to be in but honestly, too much choice *can* be a bad thing. I've personally really enjoyed the slower pace of releases this gen. It's given me time to enjoy a game for longer than a 1-2 week window in which I felt compelled to squeeze the life out of a game before the next hot release came out.

    I hope this pace continues to be honest.
    Reply -1
  • Dragon Age: Inquisition review

  • TelexStar 11/11/2014

    The Korra reference made me smile. Glad it doesn't have brash DLC, I stopped playing Origins quite a way in once I waltzed into an area only to be pulled into the store to spend real money.
    I'm not one of those "oh I'll buy and play this in a year when all the DLC is included" types but for whatever reason I never got round to playing DA: O for over a year or so later, by which time all the DLC was included. I have to say it's probably one of the finest RPG's + DLC I've ever enjoyed. It's a shame that wasn't the game people experienced on launch.
    Reply +2
  • Call of Duty: Advanced Warfare and Call of Duty: Ghosts block PS4 Share Play

  • TelexStar 07/11/2014

    Shareplay is really for kids who can't afford to purchase the games they want. Adults on the other hand have more flexible budgets.
    I don't know about you but the concept of trying something before you buy seems pretty sensible if you have the option available, no? It has nothing to do with "being for kids" or what you can afford. If you've been brought up to have a sense of treating money responsibly, it just makes sense that this feature is pretty good.

    Shareplay also has other benefits besides just "try before you buy". When used in viewing mode, it has very little delay, unlike Twitch. I've had a couple of sessions where I shared my Alien: Isolation game with a friend and he was able to watch and react/laugh at my miss-fortune, pretty much in real time. It was a hell of a lot of fun actually. :)
    Reply +7
  • TelexStar 07/11/2014

    @bleeder Diablo 3 does indeed work. I tried it with a mate and he said the latency was barely noticeable. Diablo 3 treats the shared controller like a local one so will switch the game into LAN play mode allowing you to play alongside your friend. It's pretty neat if you want to show the game off and play with them. Reply +3
  • CD Projekt announces generous Witcher 3 DLC plan

  • TelexStar 06/11/2014

    Seriously. This developer rocks. Everything about this attitude just reeks of them having confidence and pride in the game they're producing. Other devs/publishers should take note! Reply +151