Sneak your way through the game in style.
Castlevania: Lords of Shadow 2 walkthrough
A game guide with bite.
"But 10/10 DOES mean perfect. It's 100%, the epitome of game design and the reviewer is essentially saying that no game can ever be better than this (only equal). Just because you say it isn't in your scoring scale doesn't make it fact."
"OK you don't like the game I get it. The review was not pathetic due to that one omission, it was a poorly written review full stop."
For me it's 7.5/10.
Definitely worth playing."
"Hey Paul, perhaps it was worth mentioning that *everything* in the game is made by just ONE (1) guy in over 3 years of hard work. It also doesn't cost as much as a full fledged PC title (but just $20).
That you wanted 'more' is OK, though that you expect a game that's created by one guy and costs half of a normal PC title to give you that 'more' is IMHO unfair, to say the least.
That you wrote a review to dismiss this guy's hard work in likely the same time he mixed off one of the nice soundtracks he created for his game with just '6/10' also suggests you have no clue whatsoever what on earth you were reviewing. This isn't a game with millions of dollars in budget, a large team and a big marketing department, it's one (1) guy.
Please take that into account next time you review a game, ok? great.
"And that's exactly why I haven't bought Prison Architect yet. No way I'm supporting the "pay and pray we actually finish it within your lifetime" business model."
"Logic is flawed. If I were being negged for being 'me', then every comment I put up should surely also be similarly negged too?
But they aren't.
As you were, armchair psychologist ;)"
"Well I never...
Edit: Amazing that a positive comment on a positive review, as opposed to what I thought would be an inevitably bad review has been negged."
"It's funny how he says backers were okay with the game's split/financial complications and non-backers weren't, because of the development videos. If that were really the case why not release those same videos on YouTube for everything everyone to view? Seems like an odd detail to focus on when it could have been easily resolved"
"I just can't understand what about Act 1 cost over $3 million .. it's not only short, but so underwhelming! I backed this game with over $100 and I'm so utterly disappointed. Compared to just about any point and click adventure game, this is among the worst, hands down."
"As we've said from the very beginning, we believe Kinect is an absolutely integral part of the Xbox One experience."
"But would you not consider art worthy of your attention, an admission to a gallery or exhibition can be upwards of £10 especially in London, and for that you spend 90 odd minutes looking and appreciating peoples talents. I'll admit yes, game play does count for a lot but some times it's just nice to sit back and smell the roses, enjoy a coffee and appreciate a piece of art at a gentle pace."
Two years ago on eurogamer expo in Brighton I had opportunity to give it a shot. The game looked nice but felt very awkward so I did tell the developers my feedback in detail what I think of the product( even thou no one asked me but hey, I personalty want good feedback from anyone so thought will let know those indies what I think ) but the man himself felt very awkward and started being defensive about it. Two years later and there you go - shame he didn't wanted to accept my thoughts.
"I wonder what the Japanese thought of this game? If it's free to try I might show my Japanese friends it."
"So its a cross between The Great Escape and Prison Architect?
In-fact, graphically it looks very much like Prison Architect, even the characters!"
Just over two days after OlliOlli was released, someone had seen through the entire game from start to torturous finish. It's a feat that still surprises roll7.
"Something doesn't feel right about this.
He releases a free game, after I assume dialogue with advertisers with the intent on making some money. Why else?
The game becomes hugely successful and starts to make him an insane amount of cash. The dream conclusion to any game dev, right?
He then, after it being released a while, removes the game from sale almost overnight, citing 'stress'.
I just don't believe it.
Something else was going on behind the scenes here, something else has forced his hand.
Why else would you categorically state that the game will never go back on sale again?
Why not just take a couple of months away from it all, calm down, let the internet calm down, and then put it back up?
No, definitely something not right about this whole thing. I reckon he was threatened with legal action and both parties agreed to sort it out in this way, likely with a pay-off to boot."
you like a fiddle