SweetMrGibs Comments

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  • Alien: Isolation review

  • SweetMrGibs 03/10/2014

    @thevillagedrunk

    I think they used something similar in a Cthulu based game. To be honest, I'd try and design the environment to affect the player's imagination rather than forcing some kind of 'insanity/trauma effects' idea. If the atmosphere/environment is scary enough, it'd do the job itself.
    Reply +1
  • SweetMrGibs 03/10/2014

    @George-Roper

    George, have you actually thought through your ideas? You realise that a game has to be interactive experience, and a film is a passive one? You understand that there are inherent differences between the formats which mean your ideas simply wouldn't work.... right?
    Reply +5
  • SweetMrGibs 03/10/2014

    @Retroid

    He's either got a really, really long tie, or a tie specifically for wiping his brow.

    Cool.
    Reply +3
  • SweetMrGibs 03/10/2014

    @George-Roper

    I couldn't help but picture Frank Spencer after reading that.
    Reply +3
  • SweetMrGibs 03/10/2014

    @CaptainKid

    Was the 8 in pu8t an Easter Egg?
    Reply +1
  • SweetMrGibs 03/10/2014

    @George-Roper

    How the blazes can you tell that a giant space penis with teeth looks bored?

    Also, it'd be the player who's bored if they didn't see the horror. I take your point, but this is a interactive experience (game), not a passive one (film).
    Reply +10
  • Dead Rising: Watchtower film will be "Indiana Jones with zombies"

  • SweetMrGibs 01/10/2014

    @Yautja_Warrior

    Edge of Tomorrow is probably the best movie based on games ;)
    Reply +4
  • SweetMrGibs 01/10/2014

    Did he just compare being a zombie to HIV?... oh boy.

    "There is something really haunting about seeing a zombie cop randomly firing his gun, or a zombie mum pushing a stroller". What about a zombie dustbin man or a zombie train conductor? "Tickets pleaasssssbraainnnnssss!!"
    Reply +3
  • Assassin's Creed: Identity is a 3D action-adventure game for iPad

  • SweetMrGibs 30/09/2014

    @BabyBabyBabyOh

    Oh hell yes. I would pay good money for Battle Isle on iPad. Incubation was a cracking game too - a mixture of XCOM, Battle Isle and Aliens... what more could you want? :)
    Reply +1
  • Shadow of Mordor 20 Season Pass gets you Sauron fight DLC

  • SweetMrGibs 29/09/2014

    They should actually call it "Withheld Content" as opposed to "Downloadable Content". Also, the acronym "WC" would reflect how people feel about it; 'Toilet'. Reply +4
  • SweetMrGibs 29/09/2014

    @Jmog

    He should have given Sauron two of the three rings, then made him pay for the third one at an additional cost later on.
    Reply +33
  • SweetMrGibs 29/09/2014

    As Gandalf would say, "None shall (season) pass!"

    Seriously though, the price of this DLC stuff is Sauron.
    Reply +70
  • Gauntlet review

  • SweetMrGibs 29/09/2014

    Blue Elf shot the fooooood! Reply +2
  • Bethesda warns: you should have 4GB of VRAM to play The Evil Within PC

  • SweetMrGibs 26/09/2014

    @Frybird

    I was very, very, very drunk.
    Reply +2
  • Middle-Earth: Shadow of Mordor review

  • SweetMrGibs 26/09/2014

    They should have got John Nettles to do the voice-acting, and called it "Midsommor Mordors". Reply +26
  • Titanfall IMC Rising map pack out tomorrow

  • SweetMrGibs 24/09/2014

    I love Titanfall for four reasons; 1) Snipers are a rarity, so I can safely spawn without dying to someone from across the map. 2) the need for teamwork to be successful is less of a requirement (meaning I can play solo without the need for my BF mates to be online). 3) It lets me be sneaky (Smart pistol plus stategically placed satchel plus Head Man's Trigger). 4) Crushing opponents underfoot in my Titan. By accident. Reply +4
  • Titanfall update four adds new features, Marked for Death mode

  • SweetMrGibs 25/06/2014

    @George-Roper

    Hope to see you on the ground soon, eh.
    Reply +1
  • How World of Warcraft plans to welcome you back

  • SweetMrGibs 26/02/2014

    @Stricker He'll love the Willow MMO that's coming out then. Reply -1
  • Molyneux's Project Godus Kickstarter inches over halfway mark with just 11 days to go

  • SweetMrGibs 11/12/2012

    @Nukemasta

    You have access to his bank account do you? "If his game is going to be that good..." doesn't guarantee ROI.
    Reply +1
  • State of Decay is one hugely ambitious open-world zombie game

  • SweetMrGibs 20/09/2012

    @MrBeens

    Point out where I said that it did... Go on...

    I think you, and all your lovely chaps who negged me, mis-understood what I was saying. Having said that, I could have been clearer. Let's call it a draw and spray some loaves!
    Reply 0
  • SweetMrGibs 20/09/2012

    "Here's how it works; You begin the game as a preset character, but as you rescue other folks they can be recruited into your enclave. From there you can select any character in your group to play as. Each will have different stats and operate on a stamina meter. Play as one character for too long and they'll get exhausted or injured and you'll have to swap them for another.

    That's where a lot of the emergent strategy of the game comes in,"

    Emergent strategy? I was doing the above in Midwinter back in the late 80's! ;)
    Reply -13
  • SweetMrGibs 20/09/2012

    "You begin the game as a preset character, but as you rescue other folks they can be recruited into your enclave. From there you can select any character in your group to play as. Each will have different stats and operate on a stamina meter. Play as one character for too long and they'll get exhausted or injured and you'll have to swap them for another.

    That's where a lot of the emergent strategy of the game comes in,"

    Emergent strategy? I was doing the above in Midwinter back in the late 80's ;)
    Reply 0
  • XCOM: Enemy Unknown release date

  • SweetMrGibs 22/05/2012

    @uninspiredcup

    But don't expect the use of commas.
    Reply +5
  • The Elder Scrolls Online's main story is 100 per cent solo

  • SweetMrGibs 18/05/2012

    I already play an Elder Scrolls MMO! Well, I make my girlfriend watch me play Skyrim. Reply +14
  • SweetMrGibs 18/05/2012

    @kamps09

    I think they're better off leaving that to the developers who made Skyrim. This is a different development team.
    Reply +21
  • XCOM: Enemy Unknown dev diary talks modernisation

  • SweetMrGibs 18/05/2012

    @onestepfromlost

    Does it scare you because you live in the woods, and you don't want your cave to be turned into a Costa Coffee?
    Reply +2
  • CCP: players' attempt to destroy Eve Online economy is "f***ing brilliant"

  • SweetMrGibs 27/04/2012

    @Parpy

    Thanks Parpy. So, I guess if I were to play again, I'd either choose a different BS which gaves bonuses to Lasers, or learn Blaster turrets.
    Reply +2
  • SweetMrGibs 27/04/2012

    @scoop

    Sounds like Jita are going to need someone to help them break this space-based trade embargo.

    Mesa help!
    Reply +4
  • SweetMrGibs 27/04/2012

    @dagas

    This. I love the idea of an Elite-type MMO,and I *want* to love Eve, but whenever I cuddle up to it for an evenin of good-luvin', it turns to me, puckers up and then BURPS IN MY FACE!
    Reply +4
  • SweetMrGibs 27/04/2012

    @rubicante

    Out of curiousity, what should have I put on my megathron? Not being sarcastic. Genuinely curious.

    My friend's still playing it and he has one too. If he pisses me off, I'll tell him to put lasers on it ;)
    Reply +5
  • SweetMrGibs 27/04/2012

    @Machetazo

    Megathron = bristling death machine.

    Cruiser = Citroen Picasso, driven by school-run mum with a bad migraine.

    Podding = me, being kicked out of the bristling death machine and being run over by the mum's kid, on her pink bike with tassles.
    Reply +14
  • SweetMrGibs 27/04/2012

    Having got fed-up with the uber-blandness of SWTOR, I thought I'd have a go at playing Eve Online again (I'd played from launch for about 9 months). I thought to myself, "I'll take it easy and play it casually"... yeah, right. That type of stance isn't really something you can apply to Eve. It's all or nothing. Anyway, I decided the game wasn't for me but wanted to go out in a blaze of glory. I loaded up my Megathron battleship until it resembled a hungry space shark dripping with lethality, and valiantly entered 0.0 sec space. Many players were going to die by my lasers!

    I was killed by the first player who saw me. He was in a cruiser.









    He also podded me.
    Reply +35
  • Legend of Grimrock Review

  • SweetMrGibs 19/04/2012

    @krayzkrok

    re: Dungeon Master: I remember heading into the dungeon proper once I'd picked my four characters (via portraits hanging on walls iirc) and stumbling upon my first skeleton (or 'skellington' as I pronounced it back then). I was like... "that almost looks real!" I then proceeded to run away like a big girl (or big group of girls).

    I also remember getting very angry with my ST because the mouse was becoming unresponsive and it would take my group an age to move to the next tile or turn. It was only later that I realised it was because I had so much stuff in my inventory.
    Reply +1
  • SweetMrGibs 19/04/2012

    @UncleLou

    Hey UncleLou (James Caldari here)! If I remember correctly, we share the same birthday (May 7th?) and we're the same age :)

    Does anyone recall "HMS Jayne Seymour"? That was a great RPG... oh, and Xenomorph too!
    Reply +1
  • Total War Battles Shogun launches today

  • SweetMrGibs 19/04/2012

    @arcam

    It borrows a couple of quid for a pint then doesn't give it back.
    Reply +10
  • 30 days free SWTOR for level 50 characters

  • SweetMrGibs 13/04/2012

    @Rombom

    As for surviving a dark night on Hoth, it's help if the 'generic icy planet in SWTOR with the name Hoth' bore some resemblance to the Hoth we saw in 'Empire'. It might *look* like Hoth, but it certainly didn't *feel* like Hoth, you know what I mean?
    Reply +2
  • SweetMrGibs 13/04/2012

    @Rombom

    Yeah, but it's not just about server population, it's about the quality of the game. The whole thing's cyclical. If the quality of the game (or endgame) were better, more people would be playing it, and the server populations would be higher. In turn, if the server populations were higher, more people would be able to experience endgame, yadda yadda.
    Reply +4
  • SweetMrGibs 13/04/2012

    I recently stopped playing and this offer isn't going to change that. I have no agenda for or against games, I rate them on their own merits, and unfortunately even if Bioware made SWTOR free, I wouldn't play it. I don't simply consider it a waste of money, I'd consider playing it a waste of my *time*.

    That's not to say I don't understand why others would enjoy it, but for me, I found the game very bland. Someone also said that SWTOR didn't feel like a cohesive world, unlike WoW. At first, I didn't really *get* their point... now I do. SWTOR feels like a series of seperate instances, and as such, doesn't feel like a living breathing universe. It feels sterile. Also, the graphics may be more advanced than WOW's, but Warcraft's have style. SWTOR's pseudo-cartoon/realistic blend (with glued-on hair-do's for your toons) just doesn't work. Neither does the fact that I can only zoom into my character in increments. I recently read 'Ready Player One' and one of the things the hero would do when he got new gear would be to put it on and admire it. When I got new gear in SWTOR, I stopped doing that after a while.

    Eve Online is calling to me.
    Reply +7
  • Blizzard acknowledges Star Wars: The Old Republic's impact on WOW

  • SweetMrGibs 20/03/2012

    I've played WoW since launch (on and off, mainly on), but stopped when SWTOR launched. However, unless 1.2 improves things, I'm quitting SWTOR and either going to go back to WoW or try Tera. I may even go back to Eve Online if I can restore my previous toon somehow.

    I'm actually quite cheesed-off with SWTOR. For something that combines two of my fave things, Star Wars and MMOs, to turn out so bland and soulless has left me miffed. Especially as it also spelt the end of the WOW guild I was in. When I actually think about logging into SWTOR at the moment, I struggle to think of a decent reason. It just seems so... clinical. I think someone previously had a go at the game because it didn't feel like a cohesive world; rather a series of instanced levels, and as such the game lacked 'magic'. At first I didn't agree... I do now. For instance, in WoW, you could - if so inclined - venture into the enemy capital city. You'd die pretty quickly, but you could do it. Alternatively, you could try and get a large raiding party going via general chat. Once ready, off you'd all trot - a heaving hotch-potch of tire-kickers, off to cause mischief for no good reason! Want to do something like that in SWTOR? You can't. Where's the spontaneity? Where's the sense of fun?

    SWTOR is a game based in the Star Wars universe, which manages to evoke none of the atmosphere/spirit of the Star Wars movies.

    /off chest
    Reply +3
  • Peter Molyneux exits Microsoft, Lionhead

  • SweetMrGibs 07/03/2012

    Petr Molyneux is partly responsible for some of my favorite games ever. Powermonger, Populous, Dungeon Keeper, Magic Carpet. I even enjoyed Flood. I'm hoping this means he can flex his creative muscles again, and begin producing classic games again. Reply +11
  • Firaxis: XCOM is a "very, very big budget game"

  • SweetMrGibs 06/03/2012

    @George-Roper

    I miss the days of killing venomous splurges. You don't get enough venomous splurges these days.
    Reply 0
  • SweetMrGibs 06/03/2012

    @George-Roper

    Did the developer actually say that they're developing primarily on console then porting to PC? Not being 'funny' - I can't hear the dev's talking so I honestly don't know.

    Laser Squad was released on Atari ST first.

    My point?

    I don't have one. Just wanted to mention Laser Squad... Laser





    Squad.
    Reply +2
  • SweetMrGibs 06/03/2012

    @George-Roper

    It depends what's being simplified. If it's the UI, then great. The complexity in the game should come from the tactics you can employ, strategies you can use and the research trees available to you - not struggling to figure out how to perform 'action A'.

    For example, if I want to flank and kill 'Alien X', the complexity should lie in the approach I employ. How do I maintain it's attention whilst soldier boy moves into position? Should I use smoke grenades for cover? Should I use a noob soldier as bait? If the UI is simplified, it means the gameplay can accomodate more complexity.
    Reply +1
  • EA claims 1.7m active Star Wars: The Old Republic subscribers

  • SweetMrGibs 02/02/2012

    @benjerry

    Do you need a supplier?
    Reply 0
  • SweetMrGibs 02/02/2012

    @benjerry

    "Dijon Pickle Dream" you say?

    Colour my balls purple, I'm intrigued!
    Reply 0
  • SweetMrGibs 02/02/2012

    @benjerry

    Well, I hate that "Fish Food" icecream you make!

    Mind you, it beats Heston's mustard ice cream. I thought "Hmmm. mustard ice cream. Must be more to it." There isn't, it's mustard in vanilla ice cream and it's not pleasant.

    Hnnnnnnnnn.

    Also, Hagen Daas sold 12% more units in my local Tecsos than your particular brand of ice cream, mainly because I bought it to cheer myself up after a particuarly violent - and unproductive - SWTOR levelling session. Sust.
    Reply -1
  • 40% of all Star Wars: The Old Republic sales made through Origin

  • SweetMrGibs 02/02/2012

    Round One....

    Fight!
    Reply 0
  • BioWare to hold Star Wars: The Old Republic Guild Summit

  • SweetMrGibs 02/02/2012

    @gribb

    Sorry bud, but I have to disagree with you. I *love* the space combat. After I completed my first mission, I went to see my girlfriend (who was in the other room watching NCSI or something) and she said I was smiling like a kid :) I do hope that they make space combat relevant to end game content though. The thing with the space combat is that, it begins as a bit of a no-brain shooter, but the later missions are waaaay more frantic. You really have to use the ship abilities wisely, and know when to shoot, when to 'shield up' and when to evade. Awesome stuff, but definitely seems to be a bit 'marmite'.

    As for all these facts and figures, my interest extends to the point where I want SWTOR to remain successful enough that the servers stay up, thus enabling me to continue to play. I don't care about EA's shares or their shareholders, how the game population compares to WoW (good or bad), or anything else.

    I see faults in SWTOR, but I can live with them. Last night, for example, including a particularly irritating episode. Currently I'm level 38, but have now found myself on Belsavis (a planet for 42+ players). Anyway, I bravely set forth with a mind to cast a multitude of sins on the indigenous population. Then I met my first gold elite. This gentleman seemed to take umbrage to the fact that I was trying to kill him - although that was about as likely as the ill-aimed flailings of a small child killing a large ox. Anyway, he gave me some death. It was tasty. On nom. However, I 'beefed up' and went back for some more 'beatings stew'. But lo! I had him! Death door's beckoned for mr Gold Elite-pants! I had most of my health, my companion was still kicking and the sky was blue! But then... but then... a roaming grey elite came out of nowhere (must have been a bug) and decided to get involved. By 'getting involved' I mean that he stuck his big, ugly nose into what was - up to that point - a fair fight. Due to my inherant manliness, I was able to finish off the gold elite AND the grey elite! "Huzzah!" you say! "Nay!" I say. For the grey elite, in a last, bitter-and-twisted act of malevolence, cast upon me a dot. Said dot killed me a few seconds after the grey elite went down. So there I say in front of my monitor, staring at my corpse, the mission item humming in a non-chalant shade of blue.. with the timer asking me the ultimate question > revive here in 10 minutes, or revive at the med station about 2 clicks to the north? Either way, it meant big boy would be back up and ready to administer a major-revenge-beatings upon me should I wander within a 100 yards of him. I admit to swearing alot, and may have used the C-word in earshot of people who shouldn't hear the C-word. So I revived at the med station, and bravely went to confront my impending death once more. My point? I can put up with shit, and I'm a sucker for punishment. My point in the context of this thread? I don't have one.
    Reply 0
  • BioWare discussing European SWTOR maintenance windows

  • SweetMrGibs 30/01/2012

    @CaptainTrips

    "Bioware's community team have until it runs out to address this issue and convince me that my patience and loyalty hasn't been misplaced."

    What patience and loyalty? You're threatening to quit the game because of something you yourself has stated "doesn't affect me so much as I'm at work during that time." And if it's because of the Saturday maintenance, I'd ask the same question again, what patience and loyalty?
    Reply +3
  • SweetMrGibs 30/01/2012

    Aren't we all getting a little precious with this game? I got up Saturday morning to play SWTOR and couldn't due to server maintenance - so I did something else. Yes, it was slightly annoying, but hey ho. Did Bioware time the maintenance to reduce the impact on the US players? Maybe, but I don't care. It had to affect someone. If they'd done it later, it would have affected EU players in the evening and US players in the morning. That same night I played a Warzone, won, but it didn't register. Slight moment of anger - then - gone. Back into a Warzone again (and hey, I'm improving my valor level anyway). Alderaan runs very badly at times (probably due to the amount of trees). You know what? I shrug it off. I won't be on Alderaan for long.

    I'm not saying we should just accept what occurs, but you know what? I'm sure that, like me, there are thousands of players who show a couple of attributes sadly lacking in the posters in SWTOR comment sections and the official forums... Patience and Understanding.
    Reply 0