SubPixel Comments

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  • A great explanation for how oldschool graphics worked

  • SubPixel 19/08/2015

    I would LOVE if EG did more coverage on the topic of art in videogames. Less of the opinion commentary, less the technical face offs. Just straight up art delivery in videogames (with the necessary technical sprinkle here, and a dash of explaining why it's necessary there). Reply +10
  • Digital Foundry vs Xbox One streaming on Windows 10

  • SubPixel 17/08/2015

    @MrTrees I've been using W10 since launch. Beside the one bug I experienced, which was fixed in the first week, it's been running buttery smooth. And a pleasure to use. Reply +1
  • SubPixel 16/08/2015

    @mauritznordlund I could be wrong, but I think both have built in encoding capabilities. Just not to the h265 standard, as nice as it would be. Cerny is certainly on record talking about the built in audio encoding to offload the work from the CPU. I can't find the relevant info, but I'm sure MSFT have the same capabilities. Both, I think, have similar set ups for video encoding.

    I think as great an idea it could be to allow a usb dongle to do h265 encoding, the bandwidth available over USB 3 might be severely lacking in order to support 4k over the connection.
    Reply 0
  • SubPixel 16/08/2015

    @blarty Hey blarty. I don't think anyone has pointed this out yet, but the DVR works for any app on windows 10. You could be editing a document, and it would still work. You just have to fire up the game bar and start recording. Using it this way, the DVR can be used as a screen capture tool for just about anything. Note, some new apps have the ability to prevent this, but most don't disable its functionality AFAIK. Hope that helps. Reply +1
  • Sony announces lighter, less power hungry PS4 hardware

  • SubPixel 29/06/2015

    Ehh, £60 for a 2TB SSD? Are you guys sure? Reply +2
  • See what Mario looks like in Unreal Engine 4

  • SubPixel 29/06/2015

    Nintendo can't issue a take down for this. He's not releasing it for public consumption. Excellent work though, a really good way to get himself noticed. Reply +18
  • Xbox One weekly Japan sales hit new all-time low

  • SubPixel 22/06/2015

    I guess the West see it [Japan] as the home of the arcade/consoles, and in a sense want to conquer it. MS will never conquer it while they aren't pushing their console as the ultimate in exotic gaming machines, I'd imagine. Reply 0
  • Fallout 4 is never coming to PlayStation 3 or Xbox 360

  • SubPixel 08/06/2015

    Gimped PC version: Confirmed!! Reply -8
  • Tech Analysis: Halo 3: ODST on Xbox One

  • SubPixel 06/06/2015

    Shame really. I already returned the XB1 and MCC because of the issues. Decided to just invest in my 360 collection instead. Reply +4
  • Chris Donlan on: Gaming's cruellest downgrade

  • SubPixel 23/05/2015

    Milking this whole "downgrade" story I see. Reply -10
  • All the Windows 10 and Xbox One cross-play or cross-buy games revealed so far

  • SubPixel 05/03/2015

    @Vice.Destroyer Hear, hear. Reply +2
  • HTC sorry for Vive virtual reality Half-life tease

  • SubPixel 04/03/2015

    @spamdangled I honestly consider concept art seperate to active development. Like, the thing you do before you get a team to start developing a game. So in my opinion HL3 never started development, because nothing we know of moved past the conceptual stages. That's just my point of view, as an artist. There is lots of conceptual art which never enters development.

    I didn't say DNF was in active development for 12 years. I don't know how long it was in development for, I just know it moved past the concept stages.
    Reply +2
  • SubPixel 04/03/2015

    @spamdangled Yep, like RawShark just mentioned. DNF was in active development. HL3, by all accounts, is apparently not. Reply 0
  • Nintendo kills 3DS browser exploit via new firmware update

  • SubPixel 04/03/2015

    @Nikanoru lol, I wont call him out on it. I think the mystery surrounding his deleted comments are even more amusing lol. MrMoo should probably stop watching girl next door videos though hahaha ;) Reply +1
  • SubPixel 03/03/2015

    @TheDeadlyMrMoo you realise those are targeted ads, right? Based on your browsing habits, right? Reply -1
  • Unreal Engine 4 tech demo looks unnervingly realistic

  • SubPixel 27/01/2015

    Looks like it needs a lot of horsepower to achieve, but fantastic non-the-less!

    I wonder what would happen if they set up an infinity mirror in this kind of situation :P
    Reply +2
  • Microsoft sold 6.6m Xbox consoles in Q4 2014

  • SubPixel 27/01/2015

    I know it's popular to bash Microsoft, but this was an 'earnings report' covering all business divisions - including Xbox. It wasn't meant to be about Xbox sales, just turnover.

    Sony is clearly doing a bit better than MS, but both consoles are doing great. I feel bad for Nintendo, because they obviously have done of the best 1st party titles out of all of them.
    Reply +9
  • Grand Theft Auto 5, one year on

  • SubPixel 20/11/2014

    Well, reading the comments (and a few other articles about it), it seems like the wave of hype from GTA5 is finally beginning to subside. It is technically an impressive game, no doubt! And yet it feels R* is loosing its grip. Aesthetically, it hits home. Gameplay and story wise, it feels like a fat bloat. I'm losing interest in gaming when I play it - and I was always the biggest GTA fan, ever!

    I'm not losing interest in games, though. I'm loosing interest in GTA. It's becoming so boring! So dull! The comedy is beginning to lag. The realism is defeating it's purpose of escaping reality. And about that [realism], they tried that ploy to avoid persecution with the advances in graphics in GTA4, and the violent nature of the game. It's like they've gotten lost in the details these days, and lost their balls in the process.
    (Sorry R*)
    Reply -4
  • Geometry Wars 3: Dimensions has pre-order DLC and platform-exclusive levels

  • SubPixel 20/11/2014

    @George-Roper, in great honour of Vicky Pollard "Yeah, but..." If the media [gaming press] doesn't point out the obvious differences in a Q&A with the platform holders, we won't get a direct answer - for our collectively enquisitive minds. Nor will they attempt to promote their store in a more competitive way. Reply 0
  • Halo: The Master Chief Collection matchmaking update out today

  • SubPixel 20/11/2014

    @Sunsprie, it's an ironic joke. Read it again. Reply +3
  • GTA 5's next-gen grass compared

  • SubPixel 19/11/2014

    Leaf it out, DF! Giving these Fanbois way too mulch to grow on about! Reply +10
  • Halo: The Master Chief Collection matchmaking fix due today

  • SubPixel 12/11/2014

    I don't want to upset anybody, but this game is an absolute mess. Riddled with bugs, and it's not just multiplayer.

    Couldn't play it last night, installation was dependant on the 15GB patch, worked around it by uninstalling and disconnecting from Live before installing again. Didn't think I'd have to disconnect just to play the single player campaign.

    Playing CE on Legendary this morning, updating in the background I finished the first section, left it to finish updating. Came back when all was done, medals are no longer awarded (I know this is new for CE) - seems the 15GB day one patch broke it, or they never intended for Medals to be awarded during single player campaign. Sucks either way as I was enjoying them.

    Game also freezes in the menus sections intermittently when trying a to navigate the UI.

    Seems there's a ton of other single player bugs in the forums, but I've stopped playing for now.

    Separate issue: XB has the HDD scratchy/seeking/noise issue, could be a contributing factor.

    Only picked the XB and MCC up yesterday, and I have to say, it's a little disappointing.
    Reply -4
  • What works - and what doesn't - in Halo: The Master Chief Collection

  • SubPixel 11/11/2014

    okay... Reply -37
  • Halo 5: Guardians multiplayer beta is 720p, 60fps

  • SubPixel 11/11/2014

    @JuniorSophitia COD:AW already hits full native 1080p 60fps using dynamic resolution. Granted, it's dynamic.

    343i making a 1080p game run at 60fps on xbox one will be a walk in the park, especially after 2 years hardware maturity and the learning experience of making the Master Cheif Collection.

    Edit: Anyone down voting me clearly doesn't know the difference.
    Reply +1
  • SubPixel 11/11/2014

    Been playing a few games at 1440p on my PC. Kicks the shit out of PS4 on multi-plats.

    Picking up the Sunset Overdrive XB1 and the Master Cheif Collection today (:
    Reply +1
  • Leaked Halo 2 Anniversary cutscene touches on the Halo 5 story

  • SubPixel 05/11/2014

    31/12/2015 :( Reply -1
  • Performance Analysis: Call of Duty: Advanced Warfare

  • SubPixel 03/11/2014

    @JebSpring Your ridiculously jealous of the xbox, or suffering a massive lack of knowledge on the subject.

    They're very similarly spec'd machines. PS 'edges out' xbox, slightly.

    -- Breakdown in Edits --

    Going by what is publicly available, time to revise what we actually know:

    1. The PS4 has 1152 shader units, xb1 has 768 - that 50% difference your talking about, is actually a 40% difference your talking about. It's not the GPUs' raw performance difference compared to Xbox, either. It's 'shader unit' count. The a GPU's ability to do shading "effects". More shader units == more shading effects. That is all. 40% more shading effect units.

    2. Xbox does have the faster GPU. Xb1 @ 853MHz vs PS4 @ 800Mhz - About as big an overall difference in performance the PS4 has over the Xb1.

    3. Both use 'exactly the same' GPU architecture. Read, both use the exact same GPU! Minus the differences laid out in point 1 & 2.

    4. Xb1 CPU clocks in at 1.75GHz vs PS4 at 1.6GHz.

    5. PS4 uses GDDR5 @ 5500MHz vs Xb1 use of DDR3 @ 2133MHz. That's 176BG/s to system RAM for PS4 vs 68.3GB/s to system RAM for Xb1. However, Xbox also uses that 32MB of super-fast dedicated eSRAM, which tops out at 102GB/s, mitigating the differences somewhat.

    -- The important bits and frame buffer --

    Lets do a simple thought experiment on these numbers. If the Xb1 uses it's eSRAM to draw, store, and dump an image on screen, lets imagine the PS4 uses the same amount of it's memory bandwidth from it's unified pool to do the same. So, 102GB/s of Xbox 1's eSRAM is it's frame buffer, leaving 68.3Gb/s of DDR3 for system memory. Imagining PS4 uses the same amount of bandwidth as the Xb1 for it's framebuffer, lets take 102GB/s of its 176GB/s pool of GDDR5, leaving us with 74GB/s of system memory. Minus framebuffer on both systems, PS4 would have 74GB/s total system memory, Xb1 would have 68.3GB/s. Lets put a percentage on that difference, PS4 wins by +8.0112% more memory bandwidth.

    Now, obviously, not all things are equal. The difference isn't exactly a +8.0112% performance difference on the PS4 system, and as we are dealing with two different types of memory on one system, and one type of memory on another, all three are different types to each other. There is also the factthat the PS4 can use more of it's system memory for it's framebuffer at the cost of overall system memory. But, now that we've done some arbitrary math and some thought experiments with the publicly known system information, we can start to see the arbitrary differences everyone keeps banging on about, and keeps blowing out of proportion (50% more power, I'm looking at you). I think we can start putting things into a little bit better perspective now.

    -- Conclusion --

    The Playstation 4 GPU does indeed perform 'more' shading computations, compared to the XB1. The Xbox Ones GPU does indeed perform faster, compared to the PS4. Overall, the PS4 manages to hit 1080p in cross-platform games a little easier than the Xb1, thanks in no small part due to it's pool of unified memory, compared to the Xb1's dedicated, and non scalable, eSRAM decision. Obviously, it's down to developers to harness each platforms power.

    As you might expect, both systems perform similarly. Everyone can get as excited as they like, but neither system is significantly more powerful than the other. Unless you on PC. In which case you can sit back in your armchair and smirk as these mere mortals argue it out, at least until you get a shitty port, anyway.
    Reply -6
  • Smaller, cheaper, cooler Xbox One processor in development

  • SubPixel 31/10/2014

    I actually quite like (love, even) the retro looks of the Xbox one design. Especially the Cirrus White version, which they should just call the Storm Trooper Edition and lump a 1Tb drive in.

    If the 28nm chips are somewhere in the region on $50 (source?), I can't see a reduction saving them that much in the near future. MS has a contractual obligation with the foundries to purchase a minimum order of chips anyway, so unless that order is near completion.
    Reply +1
  • Dead or Alive 5: Last Round release date announced

  • SubPixel 23/10/2014

    Maybe I'm alone in saying this (the last DOA game I played was an early 360 game), but apart from bouncing physics, the game kinda sucks. Or blows. Which ever you prefer.

    Wouldn't mind a sexy bouncing physics game that you know, actually entertained me, other than just, you know, entertaining me. lol.
    Reply -11
  • Grand Theft Auto: San Andreas getting Xbox 360 re-release, leaked Achievements suggest

  • SubPixel 22/10/2014

    @iceytoa1 Comment made my day (: Reply 0
  • CeX accepting Bitcoin in 30+ UK shops from today

  • SubPixel 22/10/2014

    @Sqoony In fairness, CEX was born out of the global recession, in a digital age. Like CashConverters before it, with white goods and electronics.

    If anything, they'll diversify.

    Edit: Excepting BitCoin is probably the first step.
    Reply +5
  • Civilian massacring game Hatred courts controversy, gets it

  • SubPixel 17/10/2014

    I can't see this getting past censorship. Reply +1
  • Apple unveils iPad Air 2, iPad Mini 3, iMac Retina 5K, new Mac Mini

  • SubPixel 17/10/2014

    @Agarwel_Idiriz I'm fairly sure that the apps don't need to be designed with the resolutions in mind. Unless I'm mistaken, it's something OSX takes care of for you, unlike in Windows.

    Edit: Clarity & Typos.
    Reply 0
  • SubPixel 17/10/2014

    Holding out for a retina MacBook Air. Or else... Surface Pro!? MacBook Pro!? Reply 0
  • Microsoft's indie parity clause exists so Xbox One owners feel "first class"

  • SubPixel 10/10/2014

    @ilikegames101 Haha, it was quite funny, wasn't it? Pure co-incidence (: Reply +3
  • SubPixel 10/10/2014

    How I imagine the boardroom meeting, before Spence came out with these statements, went down:

    "We're dicks! We're reckless, arrogant, stupid dicks.
    And the Indie Developers are pussies.
    Shuhei Yoshida is an asshole.

    Pussies don't like dicks because pussies get fucked by dicks. But dicks also fuck assholes. Assholes that just want to shit on everything.

    Pussies may think they can deal with assholes their way. But the only thing that can fuck an asshole is a dick, with some balls.

    The problem with dicks is they fuck too much, or fuck when it isn't appropriate. And it takes a pussy to show them that. But sometimes pussies can be so full of shit that they become assholes themselves. Because pussies are a inch and half away from assholes.

    I don't know much about this crazy crazy world, but I do know this. If you don't let us fuck this asshole we're going to have our dicks and pussies all covered in shit."

    /Everyone gives an audatious standing ovation

    Edit: Personally, I'm surprised how well this script fits. Poetic, even (:

    Edit 2: Downvoted. Really? Over a Team America quote... golly, you people need an intravenous shot of humor.
    Reply +11
  • Performance Analysis: Alien: Isolation

  • SubPixel 07/10/2014

    I know I sometimes think I know it all, and make some (often arrogant) incorrect statements - when I'm hungry and not thinking straight (: So, in an attempt improve myself, and maintain constructive arguments, I think it's best I ask genuine questions.

    Is it really down to unstable code on the XB1, or is it down to the performance gap between the console hardware, and software which attempts to maintain parity?

    Or... do we define it as unstable code because it is on a closed platform, and as such, it should run in harmony with the hardware it is deployed on, without any hiccups - such as the minor visual bugs observed?

    Answers appreciated.
    Reply -2
  • Eyes-on with PC Shadow of Mordor's 6GB ultra-HD textures

  • SubPixel 01/10/2014

    3840*2160. Not quite 4K native, but still. Better than 1080p!

    Right Click image to copy image URL, and open in a new window.
    Reply +1
  • SubPixel 01/10/2014

    @Midstr8 What I'm getting at is, if you alter the original textures, resolution, in any way, it is no longer a 1:1 representation of the original image. The only accurate representation of these textures is a 1:1 image. Screenshots should really be 1:1 comparison. And in this case, EG should use a higher resolution when grabbing screens from the game if they really want to compare the fidelity. Especially considering the jumps between 1080p, 2K, 4K, and how much more data the pixels can convey using an unadulterated 1:1 image.

    The results using down-sampling may be good, great, unbelievably fantastic even, but not representative of the original image quality.

    A pixel can only represent so much of the data in RBG and Alpha values. RBG for the vast majority of consumer grade equipment. I don't even think they create art assets using 32bit colour in the games industry yet. Nothing that isn't concept or promotional artwork anyway.
    Reply 0
  • SubPixel 01/10/2014

    @kal-l Aye! I see where your coming from, but you can still display a 4K image on a 1080p screen. It just clips everything over 1080p res, and you'd have to scroll around to view the rest of the image ;) Reply 0
  • SubPixel 01/10/2014

    Considering the screenshots on display here are either 2K, or 4k, down-scaled to 1080p (or, I'm assuming, captured running at 1080p, effectively down-scaling) this entire comparison article is completely mute. And although you can tell the textures are of better quality, you can also tell there is some extra effects on show. This article kind of completely misses the point, for comparisons' sake. Not that it's not appreciated.

    Best to capture them running at a 4K, and maybe upscale the lower res captures to 4K for comparison? Whichever you do, not displaying them 1:1 will skew results anyhoo! A mention of the extra effects would be nice, too.

    As a games dev, creating your textures at 4K resolution obviously future proofs the assets and provides a best case scenario for showcasing purposes. Your bound to have the processing resources to achieve it, so why not aim for it. If the money and time budget allows it, anyway.
    Reply -4
  • FBI charges four hackers with stealing from Microsoft, Epic and Zombie Studios

  • SubPixel 01/10/2014

    @CosMick :'( Reply 0
  • SubPixel 01/10/2014

    @Rrralphster Condom part, best comment of the day.

    while (x != internetImplodes){
    Reply +1
  • Call of Duty: Advanced Warfare four-player co-op mode revealed

  • SubPixel 25/09/2014

    Pew, pew pew pew!! Reply +13
  • Xbox One price cut by £20 in the UK, now £329

  • SubPixel 24/09/2014

    Haven't signed in for a while, but here it goes...

    The one thing I'm holding out for [except the raging fan wars] is the white 1TB edition model.

    I'll admit, I like the XB ecosystem over Sonys offering. It's interface, and it's controller.

    Opinions aside, and techno-illiterate-nonsense, babbling and gargling out the mouths of those who really don't understand the slight hardware differences this gen; both consoles are probably going to have a lifespan of around 4/5 years this time around. Much more in line with what came before them.

    I'd grab both, my popcorn, and get on with my day >> if either one had enough decent games for me to play on.
    Reply +1
  • SubPixel 24/09/2014

    @ChromeMud Have to step in here: XB1 is quieter, so in some sense of that value, it has a better design. Reply 0
  • Crytek comes forward about its recent financial woes

  • SubPixel 25/07/2014

    I smell BS. Reply +6
  • Microsoft shows interest in eye-tracking visor FOVE

  • SubPixel 25/07/2014

    Soooo... At a guess this is an LCD head mounted display which also houses two cameras which track your eye movements and translate it to cursor movements.

    Now, I'm not stirring the pot or anything, but this was developed a long time ago by some technologically minded guys for a graffiti artist called Temp who has some spinal disease. Or something. They called it the Eye Writer. It's open source. They also used two PlayStation Move camera's at the time to create it (not that this matters, they were cheap off the shelf parts).

    Vimeo Link
    Reply +1
  • Microsoft has abandoned plans for Xbox One consoles to double as dev kits

  • SubPixel 09/07/2014

    Well, dang! About the last thing left that they could have U-turned on, they did. Reply +21
  • Mighty No. 9 launches second crowdfunding campaign for "bonus" content

  • SubPixel 07/07/2014

    Looks like they've already reached this 'stretch goal'. By over $80,000~ Reply 0