StooMonster Comments

Page 2 of 129

  • Valve's missing Link

  • StooMonster 05/03/2015

    Eurogamer really needs to go with Disqus
    Let [your deity of choice, or no deity] save us from the horrors of Disqus.
    Reply +7
  • StooMonster 05/03/2015

    Controllers are in need of innovation, I hope this is as good over time as it sounds.
    The haptic and other physical feedback sounds particularly interesting.
    Reply 0
  • Cross-buy and wireless Xbox One controller play coming to PC

  • StooMonster 04/03/2015

    I went into a Microsoft Store to buy a wired Xbox One joypad for my gaming PC, the staff (incorrectly) told me there was no such thing.

    Sold Razer's 360 style joypad, and I really like it as replacement for my aged Xbox 360 joypad.

    New Steam controller looks interesting, might go for that next.
    Reply +2
  • StooMonster 04/03/2015

    Cross-buy … great move and entirely predictable.

    When I was banging on about how obvious this was a couple of weeks ago, my point was that in addition to the new Fable other XbOne franchises will follow … the Forza on Windows 10, highly probable to be cross-play and cross-buy.

    I can see the HD remaster of Gears of War and even latest Halo doing same. Why? Because Microsoft want to get people using Micrososft Store … which is the exclusive home of Windows Universal (ne Metro) apps, where they take a 20% to 30% distribution fee.

    Even if it cost them millions, it's a short term marketing cost to gain marketshare and long term revenue.
    Reply +2
  • Elite: Dangerous confirmed for Xbox One

  • StooMonster 04/03/2015

    Phil Spencer also announced details of new Micrososft Store for Xbox One and Windows 10 …

    Offering "cross buy and cross use".

    Called it. :)
    Reply +2
  • Now Nvidia is making an Android TV console

  • StooMonster 04/03/2015

    As much as I hate to say it, there's a distinct possibility that G-Sync will go the same way, particularly if Freesync is widely adopted because of it's free license.
    Much as I like G-Sync...

    Freesync is now part of VESA DisplayPort 1.2a and later.

    Again to my point above, Nvidia should work with emerging standards rather than be like Sony in the 1990s and duplicate them with their own.
    Reply +7
  • StooMonster 04/03/2015

    Entirely predictable adjacency to the Shield portable tablet.

    Too many Android consoles.

    In my opinion, Nvidia should be working more closely with Valve and support their Steam streaming rather than creating yet another streaming PC games over LAN/wifi.

    Soon enough we'll have Microsoft offering it in Windows 10 Xbox too, and I bet Origin and UPlay offering up similar too.

    All this duplication of the same thing is not competition, it's idiocy. Working together to create a standard would be smarter and better for the consumer.

    As to this as a dedicated console, it's not that much cheaper than a Wii U ... I know which I would prefer.
    Reply +9
  • Valve announces the Source 2 engine, which will be free to developers

  • StooMonster 04/03/2015

    No news of any games though :( Reply +22
  • Unreal Tournament's first high-textured map shown off

  • StooMonster 03/03/2015

    I sank hours, days, weeks, months maybe even years into the Unreal Tournament online games.

    Loved 'em.

    This looks lovely … like an HD remaster of a well loved blast from the past.
    Reply +9
  • Valve's virtual reality headset is called Vive, made by HTC

  • StooMonster 02/03/2015

    @Gayrath Goodness me, they spent that straight away ... couple of million bucks doesn't last very long in a start-up.

    It does make you wander what Oculus have been doing the last 3 years. 4 developer models down and we are still nowhere near an commercial release. They had a big cash injection, support from Valve and a dedicated developer community behind them. [Before they sold the business to Facebook]. They could easily have been the first one out with no competition around them.
    Once they were purchased by Facebook they changed direction, and went from being a niche PC display accessory to a mass-market VR platform that doesn't need a high-end gaming rig.

    Carmack and others have talked about it at length, many PC gamers seem to keep ignoring that though. Still, now we have another VR solution for PC gaming we're fine. :)

    However, that's why it's taken them so long to get to market.
    Reply +3
  • StooMonster 02/03/2015

    @MattEvansC3 Each 3D image for each eye is different, and has unique geometry etc.

    It's like PC/mobile is doing two different images to two different monitor.

    That the two virtual screens are really one physical screen is immaterial.
    Reply +1
  • StooMonster 02/03/2015

    They had a big cash injection
    We're not sure of how much cash Facebook has pumped into the business.

    Facebook paid $2bn in cash for the equity, i.e. the shares owned by Palmer Luckey and John Carmack etc.
    Reply +1
  • StooMonster 02/03/2015

    John Carmek talking about Facebook Oculus's platform in January 2015 edition of FORTUNE magazine.

    The magic of a completely portable and wireless VR headset is easy to under-estimate until you have experienced it. We don’t have the raw horsepower of a high-end gaming PC yet, but there are valuable compensations that make it a very interesting trade-off. And many developers will thrive on the platform, especially as it improves at the rapid pace of the mobile ecosystem.
    Oculus VR CTO John Carmack: The extended Q&A

    The only significant issue we’re facing right now with mobile devices is not peak hours, but how long they can sustain VR running at large fractions of that power. While we will continue to need mobile systems that get faster and faster with more and more cores and wider and wider GPUs. It’s fine right now if you want the short 15-minute experiences that offer a lot of interesting stuff. But looking ahead, we want people to be in VR for hours at a time. There are some significant challenges that we have to face there.
    Et cetera.

    There's tonnes of stuff on the internet about how since Facebook acquisition Oculus is going to be a mobile platform.

    To me, they're only using PCs for a while. I think it's clear that they are planning on building mobile type graphics into the headset as their platform.

    Which is why Valve have built a PC gaming VR platform.
    Reply +4
  • StooMonster 02/03/2015

    How the hell is a stand alone platform going to power the graphical demands of a Rift?
    Oculus Rift is 1080x960 pixels per eye, so in total 2,073,600 pixels per FPS

    Apple iPad Air and Air 2 are 2048x1536 pixels, some 3,145,728 per FPS and there's plenty of games that run at 60FPS -- especially since Apple's Metal API (their equivalent of Mantle) came along.

    It's not like it's 4K per eye, might be in the future but isn't now.

    So it's not like it's an outrageous stretch to say that you could use mobile technology to power Facebook Oculos games today.
    Reply 0
  • StooMonster 02/03/2015

    Facebook acquisition of Oculus
    Remembering some history, Oculus was in bed with Valve before Facebook acquired them; Valve even gave them a bunch of IP if I recall correctly.

    Post-acquisition Oculus have talked about mobile platforms and building their own hardware -- so the headset is not simply a monitor, it's a platform - and although currently using PC as the short-term development platform, PC is by no means assured for Facebook's VR platform plans in the medium to long-term.

    Stand-alone is where I think Facebook Oculos want to go -- their rationale being that they want to sell a bundled device that doesn't need a host computer, as most of their potential customers won't have one powerful enough.

    Which was why they fell out with Valve, or at least the relationship soured, and hence why Valve restarted to development of their own VR solution that is for PC/Mac/Linux/SteamOS machines.

    So I'm not sure all these VR headsets actually compete on platform, Sony's headset is clearly for PS4, Samsung's is clearly for their mobile phones, Facebook Oculus might be PC at the moment but is likely to be mass market standalone ... which leaves Valve as the primary PC VR headset guys (maybe working with Razer etc.)
    Reply +3
  • StooMonster 02/03/2015

    Job simulator? No thanks. At least not unless you add another word to the name then it's an insta buy.
    Odd job simulator?

    Where you play the role of a handyman doing domestic DIY activities?
    Reply +9
  • StooMonster 02/03/2015

    Now they need games
    There's a rag-tag list on HTC's Vive page, if you open the links for the various companies.
    Reply 0
  • Destiny app update grants mobile access to your vault

  • StooMonster 27/02/2015

    @nd-hegira Reverse snob much? Reply +1
  • Google-developed AI teaches itself to play retro games

  • StooMonster 27/02/2015

    What I'm seeing here is just a machine running something that looks like fairly basic machine learning working on the principle of trial and error.
    What I see here is someone displaying first their own ignorance and secondly astonishing arrogance.

    I look forward to reading of your trumping Demis Hassabis's impressive achievements in his academic and professional career, and you selling your business to Google for half a billion quid.

    What's your dissertation subject?
    Reply 0
  • Tech Analysis: Dark Souls 2: Scholar of the First Sin

  • StooMonster 26/02/2015

    Looks great, if I didn't have on PC would be instant purchase for me.

    As I've said before I don't mind HD Remasters of previous gen games, but on PS4 I wish there were more PS3 exclusive ones than multi-platform … as I've usually already got those on PC, whereas I had 360 as console last time and missed all those good PS3 exclusives and would love to play them on PS4 (like tLoU).
    Reply +12
  • Fable Legends is free-to-play

  • StooMonster 26/02/2015

    We know PC version is Windows 10 only … looks increasingly like Fable Legends will be exclusively available from Microsoft Store, with free download of game and transactions handled through that platform.

    If a new attractive game in a popular franchise is free why would most people care?

    Personally I think it's a marketing strategy to get people signed up with Microsoft Store, once you buy something you'll be more likely to use it again in the future … incremental/repeat custom is easier to get than new custom.

    I think Microsoft will do almost anything to get engagement up to same levels as Apple or Google's platform exclusive stores, their long term goal remains the same.
    Reply 0
  • Velocity 2X is coming to Xbox One, PC, Mac and Linux

  • StooMonster 25/02/2015

    I enjoy Velocity 2X on PS4 and Vita, Cross-Save particularly useful.

    Not finished yet, but not far off.

    Good luck to Futurlab, hope they make a few more quid bringing their game to multi-platform.
    Reply +11
  • Face-Off: Resident Evil Revelations 2

  • StooMonster 25/02/2015

    The [PS4] bottleneck seems to be related to the flashlight and grass textures, though the foliage itself does not actually cast shadows.
    States Digital Foundry in the article above, so I don't think your hypothesis is correct.

    the XB1 version could re-use Direct3D code from previous projects using the same engine while for the PS4 version they had to write the graphics code almost from scratch and thus didn't have the same amount of time to optimize it.
    Your proposed explanation is quite general, when the problem appears to be quite specific.
    Reply +1
  • StooMonster 25/02/2015

    This is not the natural order of the universe, what gives? Reply +61
  • Nvidia facing legal action over GTX 970 specs

  • StooMonster 25/02/2015

    Odd when you consider the 8GB 970 comes out in a month or so.
    Actually as soon as this story broke I wondered if this was why the long rumoured 8GB 970 hadn't yet appeared.

    Maybe it's not possible?

    However, 8GB GDDR 980 should be golden.
    Reply 0
  • StooMonster 25/02/2015

    @Tommohawked 3.5GB GDDR for graphics and 0.5GB for physics? Reply 0
  • Bezier: a curvy twin-stick shooter to cherish

  • StooMonster 24/02/2015

    I am so old that I remember when Aldus Freehand and Adobe Illustrator added Bιzier curves as new functionality. Reply +3
  • Valve to debut new VR hardware at GDC next week

  • StooMonster 24/02/2015

    Anyone remember when Valve made games?
    Dota 2 Tops 1 Million Players At The Same Time
    Reply +4
  • Mean Girls: The Game review

  • StooMonster 21/02/2015

    @Foolish_Monkey Tina Fey rewrote the self help book "Queen Bees and Wannabes" into Mean Girls, an excellent film.

    Highly recommended for teenagers about to go to 'big school' to learn about cliques but also for many a workplace which are more like the playground than many would care to admit.
    Reply +2
  • Video: The Order 1886 - debating the issue of value

  • StooMonster 21/02/2015

    @dogmanstaruk @riceNpea
    Value for money is extremely subjective as a lot of it boils down to income and available funds to squander.

    I am spending weekend in Geneva, last night a bowl of pasta and two glass of wine (in a regular restaurant round the corner from my hotel) cost me £55

    Back home the postman stuck a pre-order of The Order through my letterbox yesterday.

    Which is value for money?

    I was hungry and that restaurant was pretty much only place I could get some food in Old Town Geneva, that made it value to me.

    Similarly, value for money is shorter games — I get value from completing games, not from playing several hours then abandoning.

    Shorter games are more readily completeable — I am time poor and do not want to spend 100 hours with grinding repetition for the sake of other people's idea "value perception" to get to the end of a game experience.

    I loved the Portal games, Never Alone, Valiant Hearts … I am not saying all game should be short (am also loving Alien Isolation ATM) simply that not all of them have to be long.
    Reply +5
  • The Order: 1886 review

  • StooMonster 19/02/2015

    Only thing missing is sneaking through preposterously large air vents?
    Smashing crates?
    Reply +5
  • Assassin's Creed Unity patch removes need to play companion app

  • StooMonster 19/02/2015

    Companion apps: fine when they are additive to experience, maybe more detail or content to support, but terrible when they are required to unlock stuff or decide outcomes ... worse when that involves grinding too, Mass Effect 3 Datapad app springs to mind. Reply +8
  • Super Stardust Ultra review

  • StooMonster 18/02/2015

    space cadets will find much to love here, in the bustle of a perennial galactic rush hour. Veterans, however, need not apply
    Never played before, I love it.

    Also bought the Vita game, love that too.
    Reply +3
  • Housemarque testing Super Stardust Ultra for Morpheus VR

  • StooMonster 17/02/2015

    I bought Super Stardust Ultra and the Vita game because of this article, they are both amazing and excellent. Reply 0
  • When Resogun and Robotron collide: Eugene Jarvis on his collaboration with Housemarque

  • StooMonster 16/02/2015

    Sublime. Reply -1
  • Darksiders 2: Definitive Edition spotted for PlayStation 4

  • StooMonster 16/02/2015

    Got both Darksiders and Darksiders 2 sitting in my Steam pile of shame, never even installed.

    Thus I doubt I'll get it for PS4, but not unhappy that such things are being made for the newer consoles.

    No everyone gets to play everything — my point in another article thread about too many games being too long these days — so I like the idea of remasters.
    Reply +4
  • DriveClub free update adds Japan track

  • StooMonster 16/02/2015

    thoughts anyone?
    Read the article?

    Yet more server upgrades are coming too, so that Sony can finally launch DriveClub's long-awaited free PlayStation Plus Edition
    Reply +3
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • StooMonster 16/02/2015

    as I get older I value shorter games more and more. It's been a long time since I played a game that didn't overstay its welcome - and that includes the Uncharted series and The Last of Us. It's like the games want to be 6 hours long, and then the team HAS to pad it to 10 hours, or people will whine about value.
    Completely agree with all points.

    Even with the lovely tLoU towards the end I was thinking, "oh no, another set of same monsters to do again"

    The value thing is annoying, because it's a false economy.

    I bet most people (not Eurogamer readers and posters) don't even finish the 10 hour games let alone the 20 hour or 80 hour or 100+ hour titles, and have multiple games they've played a few hours of until they've gotten bored with them.
    Reply +3
  • StooMonster 16/02/2015

    Five hours and thirty minutes?

    Sounds good to me.

    Was only yesterday I was complaining to a mate how over-long too many modern titles are, and that in order to complete even the merest smattering of all the good games available (or at least ones I want to play) would take more hours than are available in a year.

    Many games are way too long, with grinding and farming and busy-work and repetition, and variations of grinding and farming and busy-work and repetition, and repetition of farming and grinding and and busy-work repetition, and repetition of repetition with maybe tiny variaitions

    Does all that repetition make my post higher quality? Of greater value? Because that's what many seem to want.

    I welcome shorter games.
    Reply +5
  • Evolve review

  • StooMonster 16/02/2015

    For me, the lack of a single player campaign in a full retail title makes it "Avoid"
    Like Left 4 Dead and its sequel, you can play with bots … which is not bad.

    I like the game, and the conceit of the two different scales of viewpoint especially, but have to wait for my co-ops pals to buy it … which will probably be Steam sale time.

    It's a slick and well presented package, let down by the DLC monster.
    Reply 0
  • Video: What to expect when Xbox One and Windows 10 hook up

  • StooMonster 14/02/2015

    The reason I ask is PC games are generally cheaper than console games or are we just talking about shared achievements and PC vs XBox One online gaming?
    In the Fable Legends dev video it says that achievements are shared between Win10 and XbOne as are saves, also cross-platform network gaming apparently.

    I am speculating cross-buy because if it's only on Microsoft's store they control the price, and full price PC games at launch on digital only service appear to be matching the console versions these days … they could have parity for big titles and get away with price matching.

    Windows 8.x was all about Microsoft's exclusive store, which failed … I think with Windows 10 they are going to be pushing hard to ensure it succeeds this time.
    Reply 0
  • StooMonster 14/02/2015

    Incidentally this does not mean that Microsoft will start charging a yearly subscription or anything like that: some people have interpreted it this way, but Microsoft CEO Satya Nadella confirmed otherwise immediately after the conference.
    That's right, if you upgrade "for free" that Windows 10 installation will always be free.

    However, Microsoft recently bought all the domains for Windows365 as they did previously for Office365 — which reflects the rumoured name of the subscription version of Windows, Office365 that's the annual subscription version of Office (which is pretty good btw).

    Although, what some industry analysts are suggesting is that Microsoft are likely to bundle Office, Windows, OneDrive and maybe even Live in various combinations of discounted subscriptions.
    Reply 0
  • StooMonster 14/02/2015

    @George-Roper You make some good points, but I expect they would try something like I suggest with Microsoft Studio titles — so, Fable, Forza, Halo, etc

    We know Fable and Forza are Win10, but haven't been told how or where distributed yet … because I reckon it's on their new store exclusively.

    There's long been rumours of PC Halo new versions, e.g. Steam database entries for them, but I wonder if they were not released because they are going to do Master Chief collection on Win10 … Gear of War remaster for XbOne/Win10 another candidate.

    This presumes Win10 games would sell at same price as XbOne — which is a trend we are seeing on Origin — and if they have exclusive distribution then no cheap discs. Moreover, if someone has bought say Halo on disc on XbOne it might encourage 'double dipping' of digital downloads to get the XbOne/Win10 version.

    Cross-buy makes a lot of sense, has very little downside in double-format lost sales — few people buy games on two platforms.

    Maybe they won't do it, but I think it's the kind of bold goodwill gesture they are going to need to get people past the cluster-fuck of GfWL.
    Reply +2
  • StooMonster 14/02/2015

    PC gamers wanting cross-buy (LOL, as if) to XBO is going to be in such a minority it's going to be laughably bad.
    I don't know, I've been a PC gamer since ancient times and I wouldn't mind a few of the Xbox One exclusives without having to buy one.

    I quite fancy Fable Legends for example, I quite liked the other games in the series and played them all to the end.

    I just found this Fable Legends: Got Windows 10 questions and it backs up some of my suggestions.

    We'll have to wait and see about cross-buy but I've got a feeling if you digital download from Microsoft Xbox Store on Windows 10 you'll get Xbox One version "for free" and vice versa, but if you buy XbOne disc version you don't get that.

    I like a bit of competition between Steam, GOG, Origin, UPlay and now perhaps this Xbox on Windows 10 -- but I agree there's a not lot to like about 'lock in' and titles exclusively available from certain stores.
    Reply +6
  • StooMonster 14/02/2015

    So do Windows 8 computers get this as a free upgrade?
    Non Enterprise users of Windows 7, Windows 8 and Windows 8.1 get free upgrade to Windows 10 … in the first year.

    But I think Microsoft are going to offer more 'carrots', such as Xbox stuff (I reckon cross-buy, cross-save, cross-platform network gaming) as addition reason to upgrade to Windows 10 … however, there will be a 'stick' in that these Xbox/Win10 titles will only work on Windows 10, and only be available from the Xbox Store for Windows.

    I reckon Fable Legends will be the first of such games.
    Reply +1
  • StooMonster 14/02/2015

    Cross-buy, cross-save and cross-platform network gaming type affair?

    At GDC 2015, Xbox will share new tools and roadmaps with developers for creating games on Windows 10 devices. On March 4th at 11:00 PT, Spencer will host a presentation about developing games across the Microsoft ecosystem – from Windows 10 PCs, to Xbox One consoles.
    Source: Xbox Wire: Xbox at Game Developers Conference 2015

    I speculate that we're about to see an initiative from Microsoft that encourages development of Xbox One games simultaneously on Windows 10 (older Windows need not apply); where these games will only be available from Microsoft's Store as the 'con' but on the 'pro' side will have both versions for one price, shared OneCloud saves, and maybe cross-play shared online gameplay.
    Reply +8
  • Face-Off: Evolve

  • StooMonster 14/02/2015

    Entirely predictable Face-Off, there's clearly a pattern.

    On a slightly different topic, although performance related, I wonder if PC versions of games like this will be patched to be DirectX 12 compatible when Windows 10 is released in June and that might provide a performance upgrade "for free" for PC gamers.

    Also, DX12 might give a slight performance upgrade to XbOne too.
    Reply -3
  • Defender creator Eugene Jarvis is teaming up with Resogun dev Housemarque

  • StooMonster 13/02/2015

    Love Resogun on both my PS4 and Vita … Defender one of my top games of all time.

    What great news, hope something fantastic comes out of this collaboration.
    Reply +4
  • Sonic Boom games shifted just 490,000 copies

  • StooMonster 12/02/2015

    t's not necessarily the game, it's the platform and the marketing
    I agree, I might consider a Sonic game if it were on PS4 … I don't have a Wii U yet.
    Reply -4
  • The Escapists review

  • StooMonster 12/02/2015

    76 on Metacritic... nothing to see here.
    I've got plenty of enjoyment and entertainment out of games that score 70 to 80 on Metacritic.
    Reply +15