StooMonster Comments

Page 2 of 130

  • Digital Foundry vs extreme frame-rate gaming

  • StooMonster 12/04/2015

    @L_A_G My guess is that they get the hardware on loan and it's "free" advertising for MSI.

    Creating new and interesting content is tough, and given or loaned stuff to write about is better and more engaging than regurgitating press releases.

    So it's a win win without MSI having to pay DigitalFoundry.

    Win for us too as DF produce an interesting article plus highlight some cool hardware. Plus they mentioned returning other loaned hardware, so nothing hidden.
    Reply +1
  • StooMonster 12/04/2015

    @SvennoJ
    I definitely felt the advantage of 100hz refresh rate and fps in half life death match and unreal tournament back in the day.
    Demon Servers FTW!
    Reply +2
  • StooMonster 12/04/2015

    Extreme frame-rate gaming is nothing new.

    High refresh rates was a big thing for me in the late 1990s and early 2000s when I used to play a lot of Half-Life DM and Unreal Tournament competitively online, and extreme frame-rates used to give me a significant competitive advantage.

    After a mid-1990s 120Hz Viewsonic, in late 1990s I had a Sony 20-inch CRT monitor that did 1024x1024 @ 170Hz (might even have been 180Hz) but I often used 1280x1024 at 144Hz instead because I preferred the wider aspect ratio but even down grading from 170Hz to 144Hz was still silky smooth!

    Around 2000 I moved to the legendary CRT monitor Sony GDM FW900, until 2004 when I bought first 2560x1600 LCD monitor and have not used CRT since.

    FW900 was the greatest CRT monitor ever made and supported up to 2304x1440 @ 80Hz although I played Half-Life 2 and Unreal Tournament 2003 at 1920x1200 @ 85Hz back in the day as that was the native resolution of monitor and it looked clearer (and my GPUs could handle it without tearing).

    Before Half-Life 2 came out I wrote an email to Gabe Newell asking him if it would support the aspect ratio, resolution and refresh rate of my monitor and he wrote back saying that it would. :)

    I've just remembered there used to be an EXE hack for Windows that would make your mouse register at same refresh rate as screen it was essential.

    So yep, tried 1440p@80Hz and 1200p@85Hz more than a decade ago, and seventeen years ago was gaming at 170Hz.

    These days I run gaming PC on HDTV or projector because I prefer screen size over pixel density or refresh rate also don't do as much online competitive shooting, so fast feel hasn't meant as much. So I've been 60Hz since 2004, but am tempted to dip toes back in high refresh rate it really is thrilling stuff, and it is about the responsiveness and feel.

    I would prefer a big screen, not a small monitor any suggestions? Also G-sync compatible I think, what's the largest screen with that?
    Reply +16
  • Video: Deus Ex: Mankind Divided promises taser hand, gold nanoshield

  • StooMonster 11/04/2015

    Those indies look good. Reply +3
  • Affordable Space Adventures review

  • StooMonster 10/04/2015

    Looks great fun to play with friends and/or kids.

    I like local co-op gaming.
    Reply +3
  • StooMonster 10/04/2015

    @johnathansia
    I've totally forgotten Smartglass even existed. It appears developers have as well.
    Powered by some kind of long since forgotten hype 'cloud' too.
    Reply +11
  • Crytek makes a deal with Amazon - report

  • StooMonster 07/04/2015

    Amazon moving into VR? Reply 0
  • Tomb Raider reboot has sold 8.5m copies

  • StooMonster 06/04/2015

    Well the next one isn't going to sell 8.5m copies on Xbox One alone.

    edit: nor plus Xbox 360 sales either.
    Reply +18
  • The best Xbox One games

  • StooMonster 05/04/2015

    @dogmanstaruk Affiliate marketing? 'Fraid so.

    But EuroGamer does have to earn money to pay wages, if it's not subscriptions then it's going to be this kind of thing.
    Reply +6
  • StooMonster 05/04/2015

    Got another Easter promotion email from Microsoft with same bundle as above but including two more games for 299 Sunset Overdrive and Forza 2

    So with Master Chief and Evolve that's four games in bundle, along with extra controller and charging pack, seems pretty good value (if you don't already own multi platform titles).
    Reply +7
  • StooMonster 05/04/2015

    @shotbyascot Yeah, I haven't bought one either hence Microsoft emailing me I guess.

    Happy with PC for multiplatform and PS4 for its exclusives, I need some XbOne exclusives that justify XbOne to me.

    As great as Halo is, I've played all the games before I barely have enough time for new titles let alone replaying old one (even if HD remastered).

    The other exclusives aren't doing it for me yet.
    Reply +1
  • StooMonster 05/04/2015

    @shotbyascot
    there's no room for another 400 console under my TV
    Seems to be quite a few Xbox One sales on at the moment.

    My local Sainsbury had a promotion where the entrance was full of a pile of Easter promotion XbOne bundles.

    Xbox One console drops to 239.99 in Easter promotion in Simply Games.

    I also got this bundle email from Microsoft the other day offering me the chance to "upgrade" to an Xbox One console with Halo: The Master Chief Collection, Evolve, an extra controller and a Play & Charge Kit for 249.99



    Maybe a permanent price shift is about to happen?
    Reply +10
  • Video: The childish Easter Eggs we laughed at anyway

  • StooMonster 05/04/2015

    In my first published games Nodes of Yesod we put a giant pink penis room as an easter egg.

    You can see it in the middle of the map here: http://maps.speccy.cz/maps/NodesofYesod.png
    Reply +10
  • Cloud gaming company OnLive shuts down this month

  • StooMonster 04/04/2015

    @L_A_G Was a long time ago I went to business school :)

    The point of the whole service was to offer something for people who don't want to invest in really expensive pieces of hardware or buying loads of expensive games.
    Right, so they clearly got their market wrong too: who was their customer?

    Not PC gamers, they've already bought their expensive pieces of hardware and already buy lots of expensive games (or Steam sales).

    Not console gamers. They already own hardware, not going to buy more, and can already buy games for their platform.

    Who does that leave?

    This was 2010 it launched, so Wii owners looking for new things? The iPad was about to launch and 'apps' were only just starting to take off.

    Where was the customer need? Who is the customer?

    So they got their market wrong, there weren't enough people to buy it even if they had oodles of cash to market (which they didn't).

    A few tech early adopter fans on a games site are not a market.

    There's not much point in paying a monthly fee for a service where you can buy all the games outright for less than $10 each and run them just fine on the hardware you already own.
    So you appear to be saying that the market is:

    a. PC owners

    b. who have slightly underpowered kit

    Even if it had blockbuster games in the monthly subscription the number of customers sounds tiny, or limited in their spending power.

    Funny how subscriptions have developed though: PSN and Xbox Gold offering full title downloads as part of fee I wonder if we'll ever see a similar thing on Steam.

    You're completely ignoring something called word of mouth which is incredibly powerful in selling a product like this.
    WoM like any other marketing channel has a cost and an expected return; but it's used in addition to other channels not in replacement of all of them. It's also highly risky, generating the "buzz" and going viral are the aim but if your product/service isn't perfect it can have the opposite effect.

    I used to invest in technology start-ups for a living. The two key flaws I would see in many a business plan were:

    1. no market: bunch of guys created something "because they can" not because they were addressing a need or want of market

    2. no path to customers: build it (with someone else's money) and they will come rife, and explained away by social media / word of mouth marketing.

    OnLive as always struck me as being that since I first heard of it in 2009.
    Reply 0
  • StooMonster 04/04/2015

    @White_Westie
    Remember that comment for the future and reflect on it.
    Are you saying there's information asymmetry?

    If you buy a service, for similar example say Sky plc's "Buy & Keep" for downloading films, that the T&Cs you agreed to don't apply? What if I stop being a Sky customer, and I can't access those movies any more do I call for the law to be changed?

    Moreover, how would pay back work? If I bought a game for 40 at launch, is it always worth 40 forever? If it's been on sale for 1 does that mean it has a mark-to-market as the price of that asset as a 1 so refund would be 1 rather than 40.

    Creating complex legislation such as you suggest that is easy to circumnavigate is pointless.

    The only people who benefit are the kind of politicians who like making laws because it makes them look like they are doing something and lawyers and accountants not the consumers.
    Reply -1
  • StooMonster 04/04/2015

    @L_A_G
    ou really shouldn't just blindly stare at the number of games.
    Because facts are irrelevant?

    Quoting directly from the article we are discussing isn't correct approach?

    When the only games you can offer are older titles that can be bought for $10 or less and run on some pretty old machines
    wasn't that there was something wrong with the service
    Make your mind up! ;)

    Accepted 300 titles are of varying quality, but that is entirely beside the point.

    If you were studying business instead of technology you might understand that Customer Acquisition Cost versus Return on Investment is what meant that OnLive was dead on arrival from launch.

    Because even if they had the greatest catalogue of games on earth at launch, they would still have to get paying customers from somewhere.

    Getting customers is expensive, much more than their initial startup cash certainly much more than the case after they failed they first time. "Build it and they will come" is academically known as the better mousetrap fallacy, and OnLive was a good example of it.

    There's only so much you can do with venture capital.
    Google, Facebook, eBay, Amazon, PayPal, etc.?
    Reply 0
  • StooMonster 03/04/2015

    @L_A_G
    This sucks extra much seeing how the reason why the service went down wasn't that there was something wrong with the service, it was that publishers didn't want to mess with their distribution channels.
    Yet the article above states:

    But it failed to take off, despite, as of March 2015, having over 300 games available across three different subscriptions.
    300 games sounds like plenty of publisher support.

    Three subscription models sounds comprehensive; although one might question the fit to customers, I wonder how many were in each subscription.

    Most likely to be the simple explanation of lack of scale and running out of cash: their revenues (sales) were less than their running costs so negative profits (losses) each month, soon burns through piles of cash.

    It's likely that costs were fixed, and would only rise as fraction of revenues; increasing margins with scale is why tech biz does well once it's reached critical mass.

    But the business killer is Customer Acquisition Cost (CAC) -- as with many technology ventures -- the cost of marketing to attract enough customers would outweigh the cost of the technology (running it and developing it) thus providing a poor ROI.

    Unknown brand (to mass market) competing with Playstation, Xbox and Nintendo requires hundreds of millions of dollars to launch, not the paltry few million the resurrected OnLive (it's already failed once before) had.

    Without enough capital to capture sufficient customers, they were doomed from the start.
    Reply 0
  • StooMonster 03/04/2015

    @White_Westie
    There should be some type of law ... no legislation to protect the public
    Be responsible for your own choices.

    Caveat emptor.
    Reply +3
  • StooMonster 03/04/2015

    OnLive

    OffDead

    Edit: remember when Eurogamer used to take OnLive's coin and have OnLive as a platform option on the front page?

    Link still works too http://www.eurogamer.net/?platform=onlive but this article about OnLive going OffLine isn't tagged to appear.
    Reply +4
  • Microsoft discontinues Kinect for Windows

  • StooMonster 04/04/2015

    I read the other day that Sony are doing the opposite to Microsoft, so instead of removing their camera/mic from bundles they are adding it "for free"

    Speculation is that it's to do with forthcoming Project Morpheus requirement for a camera.
    Reply +1
  • Grand Theft Auto 5 PC 60fps gameplay footage

  • StooMonster 02/04/2015

    Wibble ... might be in double-dip territory here. Reply +4
  • Surprise! Elite: Dangerous is now on Steam

  • StooMonster 02/04/2015

    no Steam achievements or Trading Cards - for now
    If I had a Steam Key I would probably switch from their site to Steam.

    Sometimes the updates take an absolute age, feels bandwidth constrained to me.
    Reply +3
  • "He suddenly became incredibly sullen, angry and frustrated. He was 10"

  • StooMonster 02/04/2015

    @Dolly
    she currently teaches 5 year olds and there are kids in her class whose parents let them watch Walking Dead each week & buy them GTA for their birthdays.
    Not just inappropriate video-games and scary television, but 18 certificate films too.

    It's not just limited to the under-classes either...

    I know of a middle-class couple who've not only encouraged their children to play adult games since they were tiny but got them to watch all sorts of scary films since they were 8-10 or so years old (e.g. Alien, Evil Dead) because the parents love the films, games, tv shows but have no concept of 'appropriate'.
    Reply +3
  • The Witcher 3 could take over 200 hours to complete

  • StooMonster 01/04/2015

    @seanscottuk 200 hours out of a game is awful.

    I play games a lot, and Like to complete them when I start them; 200 hour commitment is huge.

    Especially when there's other things in life competing for one's spare time.
    Reply 0
  • StooMonster 31/03/2015

    No matter how good the core of the game is 200 hours plus is way too long.

    Have they never heard about too much of a good thing?
    Reply -21
  • PS Plus in April adds Dishonored and Never Alone

  • StooMonster 31/03/2015

    I loved Never Alone on PS4 and quite liked Killzone Mercenery on the Vita too.

    Didn't realises that Never Alone was one of the first Eurogamer Essentials.
    Reply +3
  • Dark Souls 2: Scholar of the First Sin's PC upgrade priced

  • StooMonster 30/03/2015

    Will they charge again for upgrade to DirectX 12 version? Reply +10
  • Headteachers threaten to report parents who let their children play 18-rated games

  • StooMonster 30/03/2015

    @Eregol
    Parents need to be educated as to the content of the games their children are consuming. Many still believe that the age ratings on the front are a skill level rather than a movie style age rating. Basically, treating them as such because of the term 'Game' in videogame, and sticking it with the idea of 'This puzzle is suitable for people 5 and up.'
    I disagree.

    In my experience it is the same parents who give their children 18 rated games allow them to watch 18 rated films.
    Reply -2
  • Face-Off: Borderlands: The Handsome Collection

  • StooMonster 30/03/2015

    @mega-ben
    Of course the X1's better CPU
    If by 'better' you mean 'the same but overclocked to run slightly faster'.
    Reply +4
  • StooMonster 30/03/2015

    PhysX-based effects are available for Nvidia cards on PC
    The extensive use of PhysX is one of the most fun things about Borderlands games, they look gorgeous because of it.
    Reply +6
  • Spotify app launches today, exclusive to PlayStation "for the foreseeable"

  • StooMonster 30/03/2015

    Cool, I'll log into Spotify Premium on my PS4 later.

    Edit: wonder if it manages multiple accounts, e.g. my kids accounts on 'Spotify Family'
    Reply +2
  • MSI Titan GT80 Titan SLI review

  • StooMonster 29/03/2015

    @L_A_G It's a toy like any other, I only use it for PC gaming while on 30 minute commute.

    Right the top of these comments I said that I am glad there are PCs for everyone, performance vs weight (lack of it) are more important to me than "good value" or ability to upgrade.

    Besides I've got a dedicated (desktop) gaming PC and a MacPro that both regularly get upgrades (as far as MacPro can) so can play that game when I want to.

    As with my long history of Mac hardware, I'll sell the Razer and get a newer one if it starts to underperform for what I want it to do.

    I should've said "gaming laptop" when I wrote "gaming PC" though :)
    Reply 0
  • StooMonster 29/03/2015

    @L_A_G
    You can get more than good enough performance from something like a Razer Blade and still have something that works as a laptop.
    My Razer Blade is one of my favourite things I've ever bought, I would highly recommend to anyone who wants a gaming PC the only problem being access to acquiring them in UK.

    It only has games on, don't use it for work at all; but with i7 and rest of spec it's more than capable.
    Reply 0
  • StooMonster 29/03/2015

    @Malek86 I have one of those Razor Blade 2014, unfortunately difficult to source in UK and Europe so I picked it up in a Microsoft Store in USA.

    As to design cues, it looks just like a black anodised MacBook Pro but with a glowing green Razer logo and glowing green Apple style keys.

    I'll probably pick up a newer 2015 one at some point, but even in US Razer laptops are difficult to buy in store as they prefer to deliver to (US) address instead.

    If I didn't have Razer I would probably go MSI, but they're a bit heavier for similar specs to Razer; love the specs of GT80 but way too heavy for me to lug about on train and underground.
    Reply 0
  • StooMonster 29/03/2015

    @Malek86 People I know who are fans of these 'desktop replacements' are either in the military (e.g. Navy and it goes in cabin) or travelling (sales, training, etc.) types who keep them in the boot of the car and lug out to Travel Lodge room for the night, and I am sure there are many other examples.

    So they don't get carried very often.

    My gaming laptop goes on the train every day, so I have light and thin and have two power packs (one at home and one at work) so I don't even have to carry that weight either.
    Reply +2
  • StooMonster 29/03/2015

    One of my mates is a big fan of these huge and heavy 'desktop replacement' laptops; but they're not for me, I prefer the Razer type super thin and light with reasonable power.

    But I am glad there are there, love the diversity of PC gaming. There's something for everyone.

    Also of interesting today, is news that GeForce GTX 980 Ti has 3072 CUDA Cores and 6GB of GDDR5; looks like Nvidia are leaking news of their cheaper Titan to spoil launch of new AMDs, but this does look stonkingly good.
    Reply +2
  • PS4 firmware 2.5 release date and details

  • StooMonster 26/03/2015

    You'll now be able to back-up your PS4 to an external hard-drive or USB thing and restore from there too.
    Sounds like that will make upgrading the internal hard drive much easier.
    Reply +3
  • Use your remaining Club Nintendo stars on digital 3DS, Wii U games

  • StooMonster 21/03/2015

    @MrBeast
    but if you checked the website regularly it wasn't an issue
    What?

    Just like I don't constantly check air miles, Shell drive club points, Starbucks, LEGO, and a myriad of other points based promotions in customer loyalty programmes?

    Stop defending the indefensible.
    Reply -1
  • StooMonster 20/03/2015

    @bratsampson The outcome of a customer loyalty programme shouldn't be that you piss off your loyal customers.

    Timed out stars and timed out codes are two such things that do exactly that.
    Reply +19
  • StooMonster 20/03/2015

    @tassletine
    How is getting free stuff anti consumer in any way?
    Timing out stars is anti-consumer.

    Particularly when it's done on a short time frame, and doesn't make customers clearly aware that they will expire.

    A while ago I bulk entered all my children's Wii games, DS and 3DS games into the horrible star system which was an arduous process.

    There wasn't anything we wanted at the time, so thought "we'll come back later"

    Next time we went to log on, when entering code for new 3DS game all the old stars had 'timed out' and been deleted.

    I complained to Nintendo customer service who said one should only enter codes before you wanted to spend them, because otherwise they 'time out'.

    How is timing out stars in any way consumer friendly?
    Reply +25
  • StooMonster 20/03/2015

    Remaining stars?

    Pah! Timed out stars more like.

    Thanks for nothing Nintendo with your anti consumer, consumer loyalty programme.
    Reply -11
  • God of War 3 Remastered announced for PS4

  • StooMonster 21/03/2015

    @Unholy_Witchcraft
    Its for people who didnt play it on PS3 or new comers to playstation
    Like me, I once played GoW on a friend's PS2 for an hour and through the two PSP ones so GoW3 remaster sounds cool to me.

    I really enjoyed tLoU and welcome high quality remasters of previous generation games also recently did Metro Redux games.

    It take a long time to create new IP whereas the development window for remasters should be much shorter, so I am glad to have HD remasters while I wait for cool new IP.

    I hope we get Unchartered too and read earlier this week that Journey is imminent.

    I think it's a good idea to take the best of the last generation and remaster them for new hardware, and if you've played them before you don't have to buy them again.
    Reply +2
  • Car Mechanic Simulator 2015 out in April

  • StooMonster 19/03/2015

    @jabberwoky I am looking forward to the game reviewer simulator to hit. Reply +7
  • StooMonster 19/03/2015

    I guess Car Mechanic Simulator is for old cars, and not for new car dealer's mechanic who plugs engine into laptop, prints report, (maybe) change oil filter and fills windscreen washer liquid, cleans car, and charges 500+ for "service". Then ums-n-arrs when they've forgotten to fill in log book with said "service", and you've had to go back to get them to do it. Reply +8
  • Microsoft will allow pirates free upgrades to Windows 10

  • StooMonster 19/03/2015

    @SpaceMonkey77 App Stores make a fuck tonne of money Microsoft see Apple, Google, Amazon, and Valve and want some of that 30%-ish distribution fee.

    They've been trying hard, and not succeeding (because Win8.x failed) but it's clearly going to be a big part of Windows 10.
    Reply -1
  • StooMonster 18/03/2015

    @SpaceMonkey77
    What this move by MS is really about is getting more people to upgrade from XP
    But there's no money in that and Microsoft are not a charity, if people haven't upgraded from XP to 7 or 8.x why would they upgrade to 10 (via buying intermediate update to 7 or 8.x?)

    The reason they are giving Windows 10 away "for free" is to widely distribute the Microsoft Store which is built into the OS, and where they'll get 30% of the revenue.

    It's a concept called 'loss leader' make a short term loss on one thing in order to make a long term profit on another.
    Reply +5
  • Jeff Minter "beyond disgusted" with Atari over TxK block

  • StooMonster 18/03/2015

    @IronSoldier No idea mate, I downloaded it (on release day) from PlayStation Store.

    I haven't even noticed if it's got a manual like instruction in-game to be honest, I just fire it up and play TxK on the train home from work.
    Reply 0
  • StooMonster 18/03/2015

    @wibbl
    He's absolutely correct. You cannot copyright a game design, only assets (levels, music, characters...).
    You are absolutely correct.

    I've burnt many an hour (and cash) with IP lawyers going through this very point.

    You can't patent game designs or mechanics either.
    Reply +18
  • StooMonster 18/03/2015

    @IronSoldier
    T2K... T3K... TxK
    Thanks, I had no idea where the name came from.

    Still, I think it would be hard to prove IP infringement here.
    Reply +9
  • StooMonster 18/03/2015

    What's the best way that the community can help Jeff Minter out here?

    I've got the Vita game and would definitely buy PS4 and probably PC version too, to show a bit of support to Llamasoft.

    Very stupid news.
    Reply +28