StooMonster Comments

Page 2 of 122

  • Sorry, Microsoft, but you can't own Minecraft

  • StooMonster 13/09/2014

    @Illusive_Man
    It'll be available on Windows PC.
    They could make it a Metro app, and then it would only be available on Windows 8.x and Windows 9 PCs … not on Windows XP or Windows 7.

    Thus driving the upgrade cycle of a lot of home users to the new OS.
    Reply 0
  • StooMonster 13/09/2014

    @Illusive_Man I think you're pretty close to the mark with you thoughts about Microsoft's reasons for buying Mojang: access to a slice of young demographic, plus using off-shore money (that would be taxed if bought back to USA) makes it cheap.

    They clearly want it as a killer app for Windows 8, Windows RT, Windows Phone, Windows 8 on XbOne — i.e. Metro that is having a hard time gaining traction, e.g. developers sticking to 'desktop' Windows on PC and not switching to their new OS — and Minecraft could be a way to get that.
    Reply +1
  • StooMonster 13/09/2014

    According to Reuters, the Microsodft acquisition is "all about mobile"

    Microsoft needs Minecraft to boost mobile ambitions

    And the deal is now at $2.5bn

    Rick Sherlund of Nomura in a research note this week stated "We don’t view this acquisition as a signal of Microsoft's intent to double down on Xbox but consider it an attempt to better address mobile on a cross-platform basis. This also appears to be consistent with (Microsoft) CEO Satya Nadella’s mobile and cloud strategy."

    In the past Notch had said that he wasn't going to develop Minecraft for Metro (i.e. Windows 8, RT, Phone, etc.) … are they really paying that much for platform support?

    If they were, it would make sense to ensure game was platform exclusive too … or maybe the next version of the game.
    Reply +5
  • Face-Off: Destiny

  • StooMonster 13/09/2014

    Bungie strikes out to achieve technical parity between Sony and Microsoft's platforms and to a great extent achieves it.
    Marketing decision is probably right for for Bungie, even though they are taking Sony's dollar; but a disappointing one for Sony fans who want to see their PS4 hardware fully utilised.
    Reply +76
  • Life is Strange: It takes time to be different

  • StooMonster 12/09/2014

    Bought Remember Me and still haven't even installed it. :( Reply 0
  • StooMonster 12/09/2014

    Max watches as Chloe rifles through her drawers.
    I see what you did there.
    Reply +8
  • Sony insists Vita is here to stay

  • StooMonster 12/09/2014

    @bit-crusheRRRR
    apparently Destiny is really well designed when it comes to remote play.
    Keep forgetting about Remote Play, might have to give that a go later when family are watching Sky+ed Great British Bake-off.
    Reply +8
  • StooMonster 12/09/2014

    don't expect games like Uncharted or Killzone again
    Two best titles on the platform IMO, shame no more like it.
    Reply +2
  • 800 excavated Atari cartridges will be auctioned off

  • StooMonster 12/09/2014

    @zzkj Less linear and doesn't have QTE Reply -1
  • Microsoft to buy Mojang for $2 billion - report

  • StooMonster 10/09/2014

    @frunk Yep, what's their IRR on this deal? Reply 0
  • StooMonster 10/09/2014

    @Dizzy
    They have FB stock yes... and they are on a friendly basis atm.
    When I look at who owns Facebook shares on my FactSet terminal, Microsoft doesn't come up in either their Class A or Class B shares.

    I know years ago that Microsoft used to own Preference Shares, but maybe they sold down post IPO?
    Reply +2
  • StooMonster 10/09/2014

    @Dizzy
    Pretty sure that that Oculus PC version will happen if MS buys it.
    Because Microsoft are such great friends with Facebook?
    Reply +2
  • StooMonster 10/09/2014

    For the man who didn't like Steam and also cancelled the Rift version of Minecraft when Oculus sold to Facebook, this seems strange.

    But then two thousand million dollars would turn anyone's head, even Notch's.
    Reply +5
  • The Sims 4 review

  • StooMonster 10/09/2014

    My kids are chomping at the bit for this, nagging me every day about it. Reply 0
  • iPhone 6 and Apple Watch revealed

  • StooMonster 10/09/2014

    @FortysixterUK
    I think what Apple should be doing now is reducing the price of everything instead of making more kit that prices itself out the market .
    See Porter's Generic Strategies.
    Reply 0
  • StooMonster 10/09/2014

    @TheChieftian
    Seriously, what advatages does it offer over just the phone itself
    Measuring biometrics, haptic feedback, etc.
    Reply 0
  • StooMonster 09/09/2014

    Metal API looks good, running games at 1080p 60Hz is impressive.

    (Seeing as this is a gaming site.)
    Reply 0
  • Lego Batman 3: Beyond Gotham first Lego game to get a season pass

  • StooMonster 09/09/2014

    This is annoying, Lego games are where you'd least expect this kind of thing. Reply +20
  • Fire the US Army's next-gen laser cannon with an Xbox controller

  • StooMonster 08/09/2014

    @DreadedWalrus
    The PS2 is powerful enough to launch nuclear missiles!
    Launch code for US nukes was 00000000 for 20 years so it wasn't that tough a challenge. :)
    Reply +6
  • UK chart: The Sims 4 finds a home in the top spot

  • StooMonster 08/09/2014

    The Sims 4 ... review?

    I've read that it's been gutted, likely so that DLC can be added in perpetuity and create a never ending revenue stream for EA.
    Reply +24
  • Sometimes I wish more games were just a vertical slice

  • StooMonster 06/09/2014

    @bosseye Good post. I have plenty of shared experience here: although my kids are slightly older, we've certainly gone through similar.

    These days I tend to play quite late at night before I go to bed, but have to get up early so this is limited (except Friday nights). I've been enjoying Vita on the commuting train and recently bought a lightweight gaming laptop from Razor which is great for old Steam titles (albeit on way home, not on way to work as train) to get more gaming time in.

    Because fitting in time to play is tough, especially with other life stuff (e.g. regularly going to the gym) as well as kids; I've pretty much stopped watching television, with odd rare exceptions, to do gaming instead.
    Reply +3
  • StooMonster 06/09/2014

    @MrTomFTW
    No use having a 60 hour game when 45 hours is pure grind and padding.
    This is a personal bugbear of mine, although I've been negged to death here before when I've written that I would prefer AAA games like Assassins Creed to be 20 hours long than 60+ of grind and repetition.

    Quality over quantity doesn't seem to be everyone's cup-of-tea.
    Reply +15
  • Here's how Destiny controls on Vita using Remote Play

  • StooMonster 05/09/2014

    Sony missed a trick on the Vita, with not enough buttons/triggers for proper Remote Play. Reply +15
  • Warhammer 40K: Dawn of War 2 ditches Games for Windows Live

  • StooMonster 05/09/2014

    @Bickle2
    The real shame is that they didn't make the achievement system open to anyone who wanted to use it. Still the only ones that matter.
    This would've been killer, so many opportunities lost...
    Reply 0
  • StooMonster 05/09/2014

    I've been waiting for this to happen before I started playing it -- it's been in my Steam library for a very long time in the "to play" pile. Reply +4
  • Bayonetta 2 release date set for October

  • StooMonster 05/09/2014

    Wish this wasn't a platform exclusive, would be excellent to see XbOne and PS4 version along with HD version of the first one too. Reply -7
  • Is Ouya looking for a buyer?

  • StooMonster 03/09/2014

    Still circling the drain … I am amazed it's got any cash left.

    Oh wait … looking for a buyer … no cash left.
    Reply 0
  • Samsung unveils GearVR

  • StooMonster 03/09/2014

    @SuperSoupy
    allows you to actually play videogames on your own personal 'cinema'-like screen
    I already do this every day, all you need is a projector. :)
    Reply +4
  • StooMonster 03/09/2014

    @JudasBlitzkrieg
    Samsung appears to be putting a lot of grubby fingers into a lot of pies these days.
    One of the reasons for their business woes and thus declining share price.
    Reply +1
  • Intel Core i7 5960X review

  • StooMonster 31/08/2014

    @mouseymouse I pre-ordered one. ;)

    Also to note, X99 needs the new DDR4 RAM which is not cheap either.
    Reply 0
  • StooMonster 31/08/2014

    @INSERT-COIN
    So do you use GPU's with double floating point performance as well or do you just use racks of CPU's?.
    I wish we did use GPUs for interesting stuff, but mostly I use Excel to do R&D to come up with new ideas that then get built into a database system on servers.

    Aye, corporate help-to-buy are not as exotic as my Razor laptop I bought in USA a couple of weeks ago. Playing games at 3K resolution is astonishing, particularly on something some light.

    I was more asking as I wanted to know how long it takes you to exhaust a set up like that?.
    Last time I updated workstations was a few years ago, these multi-core Xeons work well for years; last time I updated was 2010 and I 'only' had 24-threads then (i.e. 2x Xeon with 6-physical cores over 12-threads each). It's the parallelism that keeps them going, and I only really changed because we had to (switch of outsource provider requiring to replace all hardware with their own).
    Reply 0
  • StooMonster 30/08/2014

    @Liuwil
    Mantle currently serves as a proof of concept
    As I wrote, one can play with Metal API on iOS for similar … and it's far from proof of concept it's going to be a core part of iOS8 and thus give plenty of games a boost in performance.

    I'm looking forward to the updated Unity with Metal API integration as I'll update my Vorble game then which hasn't had an update in a while (wish I had time to finish Windows/Mac/Linux version too).

    To be honest I thought Mantle was more than proof of concept, although the real challenge for it is if ATI put some marketing budget behind it and get developers to utilise it so that games run better on their hardware; as without that what's the financial incentive for developers to spend money adding support in?

    Thus it will be interesting to see where Mantle goes once DX12 is available.
    Reply 0
  • StooMonster 30/08/2014

    @Liuwil
    doesn't change the fact that modern PCs will have a massive reserve for console ports and with Mantle and DX12, CPU will have even less stuff to do in videogames
    I think you misunderstand DirectX 12 — the CPU will have same amount of stuff to do, it's just that CPU element will be multi-threaded across multiple cores instead of running on a single core and being bottle-necked. (They should have done this years ago.)

    Will be interesting to see how many threads DX12 scales to, i.e. will it use all available?

    Not sure you think Mantle reduces CPU load much, although it does remove layers of abstraction. Apple's Metal API for iOS is very similar and they're talking up power-saving as well as increased performance, so maybe there are CPU efficiencies to be had.
    Reply 0
  • StooMonster 30/08/2014

    @INSERT-COIN
    Have you never wondered why Intel doesn't produce game drivers to optimise CPU performance
    Because CPUs don't need drivers, Intel help with optimising the compilers for the code. That's how they improve efficiency.

    work
    Do? Finance stuff, heavy maths on large volumes of numbers. Hardware upgrade cycle? I am co-Head of my department, so it gets updated when I put a business case to my COO. Retired hardware? Don't know, we're currently in the middle of switch from one outsource vendor to another (to HP) as part of which they replace all hardware in the company with their own brand. Staff discounts? Many companies offer discounts on IT as part of benefits & compensation packages, mine are no exception but there's a standard pick list of notebooks etc. … nothing as cool as my Razor that I play on the train.
    Reply 0
  • StooMonster 30/08/2014

    Hell I am using an I7 Sandy at 3.4ghz and there isn't really anything that gives it a real workout.
    At work my workstation has just been updated to the HP Z820 with 32-threaded dual Xeon CPUs … my Excel models engage them all.

    But I agree that gaming won't use that many cores for a while, however I think advent of 8-thread consoles will hasten PC gaming towards scaling across multiple cores.
    Reply 0
  • StooMonster 29/08/2014

    @INSERT-COIN GeFore GTX 980 maybe? Not long! Reply 0
  • StooMonster 29/08/2014

    Cool, now we just need the next gen of video cards.

    Come on Nvidia and ATI, hurry up!
    Reply 0
  • Hands-on with Oculus Rift DK2

  • StooMonster 31/08/2014

    @GeraldT Many points I agree with, such as the Rift is not much more than a monitor at the moment.

    I am just happy Oculus now can play the long game and support content creation
    Maybe.

    The $2bn went to the Oculus shareholders in exchange for their equity, not to the balance sheet of the company; there wasn't an injection of $2bn cash into Oculus.

    So what is now a Facebook subsidiary will still have to run a P&L like any other division of a large company.

    Moreover, Facebook is an American publicly quoted corporation and the management have a legal duty to increase shareholder value and not destroy it, so Oculus is going to have to stand on its own two feet and cannot be a loss making forever.

    * That's why financial markets frequency float the idea of Microsoft spinning off Xbox or Sony its Music and Movies Divisions.

    It's not unknown for large corporations to spend billions acquiring something and then accidentally destroying it, NewsCorp with MySpace or HP with Autonomy spring to mind although Microsoft haven't done badly with Skype (except by ROI perhaps).

    That's what worries me about the future of Oculus rather than whether the games are available on Steam Store -- the aspects of multinational corporate business, and being a non-core asset on Facebook's balance sheet.

    That and I'm not going to have a Facebook account even if it's a requirement of using Rift in the future.
    Reply +1
  • StooMonster 31/08/2014

    @CaptainKid
    Use the mouse and keyboard like you would normally. AND use headtracking to look around independent of where the character is facing.
    Mouse does look, but if head-tracking also does look ... how does that work?
    Reply 0
  • StooMonster 31/08/2014

    @christophersmith Yeah, also they had announced that rather than pursue development of their own headsets they would work on supporting the Oculus Rift ... but that was before Facebook bought Oculus.

    Since then Valve have made a few noises about developing VR for PC space. For example, in June they showed off their alternative to Oculus Rift at a Boston event.
    Valve Shows Off Its Polka Dot VR Headset
    Reply +1
  • StooMonster 31/08/2014

    Was really looking forward to Rift before Facebook bought Oculus — now I'm going to have to take some convincing as to the long term PC support.

    Because it's not clear what their plans are in regard to PC gaming, there's plenty of talk of "mobile" and Android as OS, which makes me think PC is a transitional step towards self-sufficient discrete units. After all they cannot have a mass market offering — that Facebook talks about — running on high end desktop PC (who, apart from PC gamers has them these days? Are ordinary people really going to go out and buy high end PCs for Rift?)

    Although as the article points out Valve think that future of VR lies with PCs, which is why I think we might see the hardware project resurrected by them … or maybe they'll just license the tech if Facebook go another way with Oculus. Although talking of mass market, if VR does require powerful PC for the next few years perhaps that's where Sony could make some headway with their fixed spec, mass produced, alternative — Microsoft and Nintendo both sold more than 20 million Kinect and Wii Fit boards.

    Good Digital Foundry review though, back ups (in more detail) what my friends with Rift DK2 have been telling me.
    Reply -6
  • Valve is being sued by Australia's consumer rights commission over Steam's refund policy

  • StooMonster 29/08/2014

    @spamdangled
    Steam automatically downloads new purchases
    Only if your preferences are set that way.
    Reply +10
  • Performance Analysis: inFamous First Light

  • StooMonster 28/08/2014

    @Ecoplex
    Does anyone give a shit about FPS articles
    But it's a Third Person Shooter, not a First Person one.
    Reply +2
  • The worst games I've ever played, by Ellie Gibson

  • StooMonster 28/08/2014

    Thanks Ellie, always enjoyed your writing.

    Good luck, and may you become the female Charlie Brooker. :)
    Reply +11
  • The Walking Dead: No Going Back review

  • StooMonster 28/08/2014

    Will play tonight and this weekend; worth putting even The Last of Us on hold for. Reply 0
  • PlayStation Plus gets Velocity 2X, Sportsfriends and TxK in September

  • StooMonster 27/08/2014

    TxK on PS4 with Vita compatible Cloud Saves would be ace. :) Reply 0
  • Some celebrity games that don't feature Kim Kardashian

  • StooMonster 27/08/2014

    @spliffhead

    FRANKIE
    SAY
    MISSING
    Reply +1
  • Microsoft announces new Age of Empires game, Castle Siege

  • StooMonster 26/08/2014

    But...
    Windows 8 and Windows Phone 8 devices
    So, it's a program for Microsoft's Metro OS and not their 'desktop' one.

    Wonder if Windows 9 will knock this stuff on the head or double down on it?
    Reply +1
  • Watch P.T. mashed up with The Stanley Parable's narrator

  • StooMonster 26/08/2014

    Thanks guys.

    What happens if saves are synced to the cloud? Do they have to be deleted twice.

    I guess I could've created a new log-in but last time I did that for one of my kids went through painful PSN account creation process that took ages — my mate is Xbox 360 chap who was checking out my PS4, so he doesn't have PSN account.

    I'll try deleting first, want to try it again myself anyway. :)
    Reply 0
  • StooMonster 26/08/2014

    @ghostgate2001 Thank mate, although being new to PS4 I guessed that but couldn't work out how to do it.

    How do I delete the save file?
    Reply +1