StooMonster Comments

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  • Batman: Arkham Knight review

  • StooMonster 23/06/2015

    @VEGA
    Glad to hear your ok with the performance. Busy downloading it now. Is it seriously 30fps out of the box? What res you playing at then with the maxed settings and physx? What gpu you using?
    Guess I am lucky, but works for me.

    30fps to 60fps in an INI file edit, the in-game performance tester is unlocked, but the game uses settings from INI file … which takes seconds to change.

    I am playing at 1080p, don't have access to higher textures than Normal (look like game auto detects GDDR), but AA is on and all Nvidia GameWorks on: GTX 970 FTW Edition (from EVGA), 8GB RAM @ 2400, i7 3770K @ 4.2 GHz, SSD boot and 10k Velociraptor for games drive.

    In game performance test gives me mostly top end 50s, knock 5 or 6 fps off for GameWorks on.

    When game playing it's all be fine, not like videos of super stuttering — so far — but bit of slowdown when racing Batmobile and tonnes of things happening with smoke etc.
    Reply +2
  • StooMonster 23/06/2015

    @FMV-GAMER
    So what did you put in the INI file to unlock 30fps and if any game is locked @ 1080p what do you use mate?.
    Looks great to me with normal textures at 1080p, I haven't tried other resolutions as it's on an HDTV; the FX are impressive, especially the smoke/fog ones.

    Go to [...]\steamapps\common\Batman Arkham Knight\BMGame\Config and look for BmSystemSettings.ini (open with notepad)

    Change MaxFPS=30.000000 to MaxFPS=120.000000 (save)
    Hardly challenging, although plenty of Chicken Little types seem to think doing that is equivalent to the sky falling down.
    Reply 0
  • StooMonster 23/06/2015

    @FMV-GAMER
    So does it work okay and what's needed to remove the horrible 30fps lock?.
    Game works OK for me, I've got nothing special: GTX970 FTW Edition, 3770K @ 4.2GHz, 8GB fast RAM, running at 1080p on an HDTV.

    With the in-game performance tester my FPS is top-end 50s / 60 ish — with all Nvidia effects (including fog & smoke) knocks off about 5FPS off.

    30fps lock is edit in INI file, takes seconds.

    I haven't seen any of the kind of issues in the videos, the only frame-drops I've had are occasional ones with Batmobile chasing cars and going round corners (but I do have everything Nvidia on).

    Oh, and with my card I can only select 'Normal' textures instead of high ones, but I assume that's because I don't have enough GDDR.
    Reply 0
  • StooMonster 23/06/2015

    @dean0null
    It's shit.
    In what way?

    Edit: just seen the video in the other article, with horrible frame-drops to fewer than 10fps. Glad that does't happen to me, and I've only got a 970, so if it's only happening to some PCs and not others there's got to be some kind of fix possible.

    Serious QA failing though.
    Reply +1
  • StooMonster 23/06/2015

    PC version is great for me #ImAlrightJack

    And have every Nvidia Gameworks optioned turned on too, plus edited INI file to enable >30fps. All the smoke and fog is actually pretty impressive.

    Edit: are we only +ing those with issues and -ing those without problems?
    Reply +1
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • StooMonster 23/06/2015

    @ZoidbergForPresident
    Yes, of course. But it may be more complicated than that.
    I am sure that two or three patches down the line it will be fixed for everyone.

    Can't imagine Rocksteady will be happy with the negative PR.
    Reply 0
  • StooMonster 23/06/2015

    @p_nut_uk
    you mean like the GTX 970 and 980 that the game come with?
    Works fine with my GTX 970.

    PCs have more components than just the GPU.
    Reply 0
  • StooMonster 23/06/2015

    @ZoidbergForPresident No, I'm pointing out that it's not all PCs, so presumably is something that should be easy to fix once they work out what it is. Reply +2
  • StooMonster 23/06/2015

    @ZoidbergForPresident
    They don't see the game run until it friggin' releases?
    Might be true if this was an issue on all PCs…

    …but it's not. Many PC gamers are issues free, it's not everyone that has problems.

    Clearly their QA tested on a limited set of PC configurations, and the issues are with ones outside of that set.
    Reply -4
  • StooMonster 23/06/2015

    @Concrete
    This is surely going to be the 3.5gb memory issue on the PC if its limited to 970s.
    Works fine on my 970.
    Reply +3
  • StooMonster 23/06/2015

    Wow, am glad my version doesn't do that. Reply +2
  • Destiny: The Taken King director defends £40 expansion price tag

  • StooMonster 23/06/2015

    @George-Roper
    The concept of 'map packs' being sold as DLC began, in earnest, with CoD which was, lets face it, due to the console audience.
    I'm not the least be interested in football, but didn't some kind of FIFA game have DLC packs to buy too? (Similarly a favourite of the mass-market console audience.)
    Reply +1
  • StooMonster 23/06/2015

    @Uncompetative
    Who talks like that in real life?
    Me.

    Because I am sufficiently educated to know what the term 'value proposition' means, plus correctly use it in context during my work.

    @ginlemon above says he works in a customer facing business, and clearly knows what it means too.

    So it's not just Luke Smith, who is a creative director, who understands this concept.

    However, he clearly has a problem with the definition of the word 'empathise'.
    Reply +2
  • StooMonster 22/06/2015

    @Kilboy
    For me the real kicker is the digital collector's. Even if you value it against the Legendary edition thats £25 for those emotes, shaders and class items.
    I was looking at Star Wars Battlefront on Origin the other day.

    Where the digital deluxe edition, which costs an extra £5, give you:
    1x gun (Han Solo's blaster)
    2x anti-vehicle ordinance (grenade, torpedo)
    2x emotes

    Five pounds sterling. Ten percent of the pre-order price of the game itself.

    There appears to be a value proposition error by EA.
    Reply +18
  • StooMonster 22/06/2015

    Excuse me what now? Reply +9
  • Fallout 4 lead male and female voice actors revealed

  • StooMonster 23/06/2015

    @whizzedout Courtenay Taylor has one leg too. Reply +4
  • Sony announces lighter, less power hungry PS4 hardware

  • StooMonster 22/06/2015

    Revised hardware sounds good, maybe runs cooler too?

    More casual look is a curious comment, what does that mean?
    Reply +10
  • Don't hold your breath for PS4 backwards compatibility

  • StooMonster 20/06/2015

    @EggyDeth
    The easiest way to get a PS3 game onto PS4 is to recompile the Xbox 360 version. Then it's only the shaders that need tweaked.
    Love your idea, and I think it's right too.

    Maybe that's the basis for HD remasters of multi-platform titles … like rumoured Mass Effect Trilogy … although the could just use PC as basis, but then that might need more work because 360 code will be properly multi-threaded whereas old PC code won't be.
    Reply +1
  • StooMonster 20/06/2015

    To my point above Half of PS4 owners never had a PS3

    Which is why Sony can sell HD remasters, which are very popular with platform switchers (360 to PS4), and offer up PS Now for PS3 catalogue, and not have to worry about BC.

    Still think they have pricing all wrong for PS Now though, and they should follow other streaming services like Netflex and Spotify and have low fixed monthly fee for 'all you can eat' selection..
    Reply -1
  • StooMonster 19/06/2015

    @vilvic
    The 360 and One have much closer architecture
    No they don't.

    One is PowerPC and the other Intel x86-64 for one thing.

    PS3 and Wii are PowerPC too, the problem is that the Cell's SPE are difficult to emulate.
    Reply +1
  • StooMonster 19/06/2015

    Key point is who buys your next gen console: it's about switchers vs intransigents.

    If you are Microsoft and most XbOne owners previously owned 360, then this is path to acquiring customers; it's going for the intransigents as few PS3 owners switch to XbOne.

    If you are Sony and a large number of your PS4 owners previously owned 360, then it's about the switchers and why do you need to care, as minority of PS4 owners were PS3 before?

    If Sony was relying more on Playstation intransigents rather than platform switchers it would be more of a problem for them.
    Reply +3
  • StooMonster 19/06/2015

    @Suarez07
    mixed bag of results, so they abandoned it
    Didn't make any more BC titles when the need was gone, not because of the mixed bag of quality of results.

    Microsoft similarly used BC as a mechanism to get Xbox owners to buy into Xbox 360.

    Once that job was done, critical mass reached, no need for any more BC titles.
    Reply +5
  • StooMonster 19/06/2015

    @I_Am_CatButler Exactly, it's all about the money.

    But in Microsoft's case it's somewhat one step away, as they need to build some marketshare in order to get revenue.

    Which is why they've pulled "backwards compatibility" out the bag, because it doesn't earn a penny but might make 360 owners buy an XbOne.
    Reply +2
  • StooMonster 19/06/2015

    emulating the SPUs in real-time would be a colossal undertaking from an engineering perspective
    And that's why it's never going to happen.

    The cost benefit case isn't there, it would cost a fortune to do (and probably cost Microsoft a great deal too) and what do Sony get out of it? No new games sales, this is to play old games on new hardware, it might convince PS3 platform holders to upgrade sooner ... hardly compelling for Sony, but a key factor for Microsoft with their lagging sales.

    Sony's current solution to backwards compatibility is streaming, which has the benefit of not being limited to existing PS3 owners plus those who do own PS3 are not limited to their own discs; however, that has technological limitations and aggressive pricing at the moment.

    Also, for further monetisation, if most of the high profile PS3 titles are remastered to PS4, where people pay money to own them again, what's the point?

    tl;dr
    Microsoft need console sales, Sony needs revenue.
    Reply +15
  • Digital Foundry: Hands-on with Batman Arkham Knight

  • StooMonster 19/06/2015

    Taking a week's holiday next week to give me extra time to study for some professional exams.

    Oh dear.
    Reply +2
  • These are the most requested Xbox 360 games for backwards compatibility

  • StooMonster 19/06/2015

    Destiny

    Joking aside, I would use BC for games I haven't finished as I don't replay old titles.
    Reply -2
  • AMD's Radeon Fury X: the new leader in graphics tech?

  • StooMonster 18/06/2015

    @FMV-GAMER
    Is there any physical technical reason why an display port to HDMI 2.0 adapter couldn't exist?
    I've got a DisplayPort 1.2 to HDMI 1.4 cable (the adaptors chips are in a built in a small box in-cable about 10cm from one end).

    Can't see why someone couldn't do similar, although just been reading some AV sites and looks like "end of 2015" is target date.
    Reply 0
  • StooMonster 18/06/2015

    @GAmbrose R.E. 4K HDTV for gaming.

    I'm thinking of upgrading my gaming PCs 1080p HDTV screen to a 4K one and wondered if you wouldn't mind answering a couple of questions for me. :)


    Lag
    I've read that there is wide variation in the video processing element of some HDTVs, and that some models are quite laggy.

    I've found this DisplayLag a useful source.

    Have you had any lag issues?


    Overscan
    Can you turn off any overscan? i.e. can you get 1:1 pixel mapping (dot-to-dot) in 4K resolution so the HDTV acts as a monitor?

    Can you also do this in 1080p mode too, so the inbuilt scaler simply pixel-doubles? The reason being I would like to plug a PS4 in too, and don't want stupid overscan on that either.


    Other Processing Bollocks
    Can you turn off all the marketing checklist processing crap, such as frame-interpolation?

    Thanks
    Reply +5
  • Video: Xbox One Backward Compatibility - How does it work?

  • StooMonster 17/06/2015

    I run my Xbox 360s at 720p, better FPS (remember Resident Evil 5 1080p and awful tearing).

    I would be keen to know how games perform when XbOne is set to 1080p as output, how does that affect the frame-rate of games?

    Keen to seem some Digital Foundry analysis of the performance of "backwards compatibility" and resolutions … did they ever do one of 720p vs 1080p output on Xbox 360?
    Reply +1
  • StooMonster 17/06/2015

    @George-Roper
    Said it before but this is a massive boost to the appeal of the XBO
    It has certainly made me think about getting one later in the year.
    Reply +2
  • StooMonster 17/06/2015

    @jamyskis1981
    Seems that may not be the case, and that it - similarly to the 360 - simply downloads a compatibility profile. Or am I wrong?
    The XbOne has a hypervisor, so more like DOS-Box or a VM (virtual machine) gets downloaded onto XbOne and 360 code runs inside it.

    Possibly with a profile file to tweak settings.
    Reply +2
  • StooMonster 17/06/2015

    @kevboard
    but so far WAAAY better, there was not a single bug or issue in any game I played
    Xbox ⇒ Xbox 360
    Recompiled code

    Xbox 360 ⇒ Xbox One
    Emulation wrapper

    Assuming they create perfect emulation, it should be feasible to put any Xbox 360 game in the wrapper. Good stuff.
    Reply +8
  • StooMonster 17/06/2015

    @Pierre2k
    The only way this could get better is if they had some form of X360 compatibility on Windows 10 that allowed you to bring your games over to it.
    I would have to put optical disc drives in my PCs, but would probably do so if this was offered up.
    Reply 0
  • StooMonster 17/06/2015

    Works (nearly) the same way that "backwards compatibility" allowed (original) Xbox titles to run on Xbox 360. Reply +6
  • Gears of War: Ultimate Edition is coming to PC

  • StooMonster 17/06/2015

    I assume the PC version won't use GfWL like the original PC game, but will probably use the new Xbox integration instead.

    Therefore, won't use Steam or any other service for Achievements etc.

    What will happen to my Xbox Achievements with the existing PC game? Will they be doubled up if I get the new one?
    Reply 0
  • The Last Guardian emerges from hibernation, unchanged

  • StooMonster 17/06/2015

    @PSfourskin
    I wonder how that thing would taste in a baguette or sesame seed cob
    Like chicken?
    Reply -3
  • Microsoft announces native Xbox One-360 back compatibility

  • StooMonster 15/06/2015

    @I_Am_CatButler
    it's clearly possible without them having access to the original source code.
    Sounds like they've got some kind of hardware emulation wrapper … bit like WINE with Linux.
    Reply 0
  • StooMonster 15/06/2015

    @captain-pixel
    I am bit sceptical about it though.
    Here's the what happened when they did it before, here's the definitive list of (original) Xbox titles that had binaries recompiled to run on Xbox 360 when disc was inserted.

    https://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360

    Plus ca change.
    Reply +2
  • StooMonster 15/06/2015

    @I_Am_CatButler
    largely a superset of the 360 (6+ hardware threads
    Except that Xbox 360 is PowerPC architecture (as was PS3 and Wii) whereas XbOne is Intel x86-64 architecture: big-endian vs little-endian, RISC vs CISC, etc.

    That's a much bigger deal than same number of threads.

    Those of us with long memories will recall that Microsoft did this with Xbox 360 and the original Xbox, where they recompiled binaries for the new architecture in a hardware emulation wrapper. It's a smart move, but they should've done it from launch … Sony should do it too.
    Reply 0
  • Ne'er Dwell: a few hours with Fallout Shelter

  • StooMonster 15/06/2015

    @TarickStonefire
    @Destructy So where is it ? Not on the store.
    It wasn't on the front page of App Store for me either; disaster thought I, aren't the entire cataglogue of games available are on the front page?

    Imagine my shock when I entered "fallout shelter" into the search box, and it found it!
    Reply +4
  • Surprise! Fallout Shelter iOS game out now

  • StooMonster 15/06/2015

    Yay, will download tonight, looks pretty good. Reply 0
  • Tearaway Unfolded gets a September release date

  • StooMonster 12/06/2015

    The trouble with the Vita version was that it kept inserting a fat middle aged man into the game, which ruined the immersion.

    If they get rid of selfies I will be more than happy to double-dip on a title that was the swan song of the Vita.

    Loved it.
    Reply +4
  • PS Now UK beta rental prices are pretty high

  • StooMonster 11/06/2015

    @kangarootoo
    I am really rather hoping there is some flat subscription rate announcement just behind this one, that will make a bit more sense, because those prices are kind of disappointing.
    I would probably sign-up for an all you can eat monthly fee -- like Netflix or Spotify -- but not this.
    Reply +9
  • StooMonster 11/06/2015

    I am usually happy to pay what things are worth to me, even if they are considered expensive by others.

    But these prices are high.
    Reply +4
  • The challenge of remastering Uncharted

  • StooMonster 10/06/2015

    What an interesting story as to how Naughty Dog got The Last of Us running at (mostly) 60fps on PS4.

    I am really looking forward to seeing Uncharted series remastered using the same engine on PS4.
    Reply +9
  • The Last Guardian E3 rumour rumbles again

  • StooMonster 10/06/2015

    Shadow of the Shadow of Colossus HD remaster announced at E3 2015 perhaps. Reply 0
  • Fallout 4 is never coming to PlayStation 3 or Xbox 360

  • StooMonster 08/06/2015

    @Silverflash
    As a hypothetical way it might be used, he talked about how while in Skyrim houses or taverns were closed off and only loaded upon entry, with more memory they could make it so you could hear the music or conversation spill out of the building as you passed by. More immersion, simply not possible on old consoles.
    Perhaps the trailer gives a hint of this, where you are inside the building and you can see the outside world through the doors and windows.

    Or alternatively, you might be able to see inside a building from the outside.

    As you say, more immersion.
    Reply +4
  • A closer look at Fallout 4's high-res screenshots

  • StooMonster 05/06/2015

    Fallout 4 is available for pre-order on Steam.

    I liked the DLC packs for the previous games, I hope that they don't do all sorts of stupid bundles and sets and pre-order bonus or retailer bonus type crap.
    Reply -3
  • Valve offers closer look at Steam Controller

  • StooMonster 05/06/2015

    @unclemonkey Stop using proper nouns?

    Next you'll be saying don't use punctuation.

    I see you're leading by example.
    Reply +9
  • StooMonster 05/06/2015

    Do they have rechargeable batteries build in?

    How do you recharge the controller? Micro-USB?

    How do they communicate with PC? WiFi? Bluetooth (do you need a dongle if not built into your PC).
    Reply +12