StooMonster Comments

Page 2 of 133

  • Shuhei Yoshida on saving The Last Guardian and PS4 in Japan

  • StooMonster 26/06/2015

    @Ginryu
    Remaster milking on X1 (GoW etc are exceptions and they are remake)
    What's the difference between a remake and a remaster?

    Fanboi babbling.
    Reply +3
  • Warner suspends Batman: Arkham Knight PC sales

  • StooMonster 26/06/2015

    @MrBurns14
    not sure if you are trying to be funny, or are just a troll.
    Was trying to be funny and on the side of QA and testing, which is something I have been involved with in the past both in commercial software and massive global corporate systems.

    My point was QA and testing is always under-appreciated, and that's not just limited to games industry.
    Reply +2
  • StooMonster 26/06/2015

    @MrBurns14
    I moved out of testing after several years, as I grew tired of the long hours, the poor pay, and the general under appreciation.
    Just like QA and testing in enterprise software and large system development projects. ;)
    Reply -2
  • StooMonster 25/06/2015

    Before this debacle the Steam page also said that Batman: Arkham Knight was coming soon to Mac OS X, Linux and SteamOS.

    Wonder how those ports are getting along?
    Reply +1
  • StooMonster 25/06/2015

    @DickSocrates
    I can easily see Warner Brothers cutting their losses here.
    They are getting free resources from Nvidia to help them fix it up.
    Reply 0
  • StooMonster 25/06/2015

    @williamarthurfenton
    What's annoying is neither WB or Rocksteady has said even a single word about absent graphical effects.
    That's why I keep mentioning it.

    It's not only sub-par performance … but basic effects (that are on the consoles) are missing from PC version.

    I really hope these get fixed as well as the texture streaming issues.
    Reply +3
  • StooMonster 25/06/2015

    @RicardoG The rain is falling around Batman and his cool car? That explains it all! Reply 0
  • StooMonster 25/06/2015

    What does the missing transparency layer look like?

    It's the rain effect that's on PS4 and XbOne but missing on PC.



    Batmobile on PC with no rain on metal


    vs Batmobile on PS4 with rain on metal
    Reply +12
  • StooMonster 25/06/2015

    @jamiejoberns-dash Yet Nvidia specifically state that is not the case. Reply +1
  • StooMonster 25/06/2015

    @bad09
    Who wants to bet the next Ubi game isn't on Steam?
    That is a point, business risk is increased for publishers when users can get refunds en mass.

    However, Ubi sell titles on Origin as well as Steam so same deal there; plus I can't imagine it won't be too long before we see refunds on U-Play too.

    The EU customer protection stuff will make it happen.
    Reply +5
  • StooMonster 25/06/2015

    @bad09
    I don't even think it was backlash, it was refunds.
    Of course, backlash of PR and refunds … money talks. :)
    Reply +7
  • StooMonster 25/06/2015

    @Pinky_Floyd
    Someone (from the Business) will have looked at all of this and decided that it was more important to hit the release date than fix what's broken.
    Looks like console versions were done (and looked great), tens of millions of multi-platform marketing dollars had been committed (with advertising placed around the world booked in set time slots), PC version "can't be that bad" (patches will fix) …

    … it was probably and easy call to make …

    … but they clearly didn't factor the risk of the backlash that was be evoked.

    Edit: and resulting materiality of the cost of all the refunds, in additional to the intangible reputation damage etc.
    Reply +12
  • StooMonster 25/06/2015

    Sounds like senior management have been stirred by the clusterfuck of QA failure and resulting horrible PR and tsunami of refunds — possibly some element of corporate lawyers wanting to mitigate damage too.

    1. Outsourced development team, didn't have time and/or skill to successfully complete port.

    2. Either QA signed it off, or was (more likely) over-ridden by marketing team. Someone said it was "good enough".

    Both of which points may have been unknown to the pointy-headed bosses of WB Games — QA? marketing? that's all middle-management stuff! — but now there's likely to be a top-down ass-kicking going on as the PC problems are overshadowing their millions of dollars spent on multi-platform advertising and cash is flowing back to customers.

    I've seen technology turn around projects with similar failures to meet expectations, in different industry, and it took huge effort and lots of time to get new people in to fix the underperformance problems caused by lacklustre work.

    I just hope WB Games can fix this, but not only the poor performance issues with streaming textures in the Batmobile sections but also include the basic graphical effects stuff that's missing from PC version such as ambient occlusion, bokeh depth of field and the transparency layer (rain, missing the frikkin' rain from rainy night in Gotham City).
    Reply +10
  • DICE: why Star Wars Battlefront AT-ATs are on-rails

  • StooMonster 25/06/2015

    @ExcellentBenji Well the extra £5 for the £55 digital deluxe edition — 10% of price of £50 pre-order regular game on Origin — buys you one pistol, two bombs, two emotes.

    I expect similar pricing to continue with rest of DLC.
    Reply +3
  • Her Story review

  • StooMonster 25/06/2015

    The YouTube advert for the game states that it's PC, Mac and iOS.

    Just checked and yep, £4 for iPad and iPhone.
    Reply 0
  • It gets worse - Batman: Arkham Knight on PC lacks console visual features

  • StooMonster 24/06/2015

    Can this game be fixed? Reply 0
  • StooMonster 24/06/2015

    @Master09
    NVIDIA should be called out for this mess as well for their insistence in devs and publishers to implement their problematic Gameworks using money as an incentive.
    The article says it's the texture streaming that is at fault.

    Also, that it can be improved with SSD … which is clearly a mitigation for what I am seeing.

    I thought that GameWorks looked good, and it does, but where the hell are ambient occlusion etc?
    Reply 0
  • Destiny: The Taken King promotional Red Bull quest and bonus XP detailed

  • StooMonster 24/06/2015

    I've been stuck on Level 25 for ages, turns out it's because I've been following stories, plus of bit of PvP, and cannot go any further until I do other things in the game.

    I need more Light, so I've been doing the repetitive Vanguard bounties/patrol missions and Crucible to collect points in order to get some armour that will give me more Light.

    Been doing a bit of time calculation and it's going to take hours-n-hours to get up to the next level.

    Could be time to say goodbye to Destiny and play other games instead, the grind and farm just isn't worth it to me.

    Which means I am not going to play the DLC I already bought, and definitely not going to buy more.

    Why so much grinding?
    Reply +2
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • StooMonster 24/06/2015

    @UncleLou Interesting that ambient occlusion is missing from PC version too, that can't be right. Reply +7
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • StooMonster 23/06/2015

    @p_nut_uk Did I write that they all worked?

    There were many posting saying that the game does not run on 970 and 980 at all, I was pointing out that's not the case and it works on some.
    Reply 0
  • StooMonster 23/06/2015

    @SeeNoWeevil
    Gameworks stuff on Game looks like it could run on the PS4, utterly underwhelming.
    All the CUDA processing of GameWorks isn't on consoles, not impressed with the smoke and fog? I think it looks quite impressive.
    Reply +1
  • StooMonster 23/06/2015

    It's not just the software that has issues, check out these strategy guides:



    Source: https://twitter.com/elliespanovic/status/613279212930269184
    Reply +19
  • StooMonster 23/06/2015

    @prometheusnx Yes, agreed. Annoyingly everyone seems to be cutting back on QA these days … even the likes of Microsoft and Apple are following Google and getting their customers to do it for them rather than paying for their own QA.

    Maybe the gaming industry should do more open betas?
    Reply +1
  • StooMonster 23/06/2015

    @L_A_G
    Saying that the game is fine because it runs really well on a high end machine is stupid when you realize that most people don't have high end machines.
    Context is important.

    I was replying to posts that claim the game doesn't run well on all 970 and 980s, I pointed out that it works fine on mine (and other people's too) so this is not the common denominator of what is clearly some kind of configuration issue.

    If you've ever deployed software across a multitude of PC hardware configurations, you will know that identifying the commonality is the first step to addressing the issue.
    Reply +1
  • StooMonster 23/06/2015

    @ZoidbergForPresident
    Yes, of course. But it may be more complicated than that.
    I am sure that two or three patches down the line it will be fixed for everyone.

    Can't imagine Rocksteady will be happy with the negative PR.
    Reply 0
  • StooMonster 23/06/2015

    @p_nut_uk
    you mean like the GTX 970 and 980 that the game come with?
    Works fine with my GTX 970.

    PCs have more components than just the GPU.
    Reply 0
  • StooMonster 23/06/2015

    @ZoidbergForPresident No, I'm pointing out that it's not all PCs, so presumably is something that should be easy to fix once they work out what it is. Reply +2
  • StooMonster 23/06/2015

    @ZoidbergForPresident
    They don't see the game run until it friggin' releases?
    Might be true if this was an issue on all PCs…

    …but it's not. Many PC gamers are issues free, it's not everyone that has problems.

    Clearly their QA tested on a limited set of PC configurations, and the issues are with ones outside of that set.
    Reply -4
  • StooMonster 23/06/2015

    @Concrete
    This is surely going to be the 3.5gb memory issue on the PC if its limited to 970s.
    Works fine on my 970.
    Reply +3
  • StooMonster 23/06/2015

    Wow, am glad my version doesn't do that. Reply +2
  • Batman: Arkham Knight review

  • StooMonster 23/06/2015

    @VEGA Haha, brilliant.

    Enjoy the game. :)
    Reply +1
  • StooMonster 23/06/2015

    Well I've spent the early evening playing Batman Arkham Knight on my PC and not only is it beautiful to look at -- interactive smoke & fog is brilliant, love doing doughnuts in Batmobile; destructive scenery such as pulling walls down and distorting ramps along with interactive paper debris is impressive; enhanced rain on flying cap, the cloth on the cape itself, all look amazing -- but it's a bloody good game too.

    BAK is a return to the classic first two Arkham games, and less of the Orange one. Loving it.
    Reply 0
  • StooMonster 23/06/2015

    @VEGA I saw videos posted where it's going wrong in the introduction, I'vr played for a couple of hours and not seen dropping down to 10fps so far.

    Edit: infrequently had a couple of slow downs when racing Batmobile sliding round a corner with smoke on the tyres, rockets firing leaving smoke trails, destructive scenery being smashed and squillion things all happening at once ... but for a fraction of a second, and two or three times in last couple of hours. Hardly game killing, fighting etc all super fluid and lovely (with FPS set to 60 in INI file).
    Reply 0
  • StooMonster 23/06/2015

    @FMV-GAMER
    Do you know how to unlock resolution?. I ask because I am playing the ancient Darksiders 1 right now
    Google finds http://forums.steampowered.com/forums/showthread.php?t=2893578
    Reply 0
  • StooMonster 23/06/2015

    @VEGA
    120fps
    That was a copy and paste from a Google search, I just set it to 60fps on mine. :)

    download
    My download is very fast :) What took longer for me was the decrypting, which was a good twenty minutes.

    I hope it works okay for you.
    Reply +1
  • StooMonster 23/06/2015

    @VEGA
    Glad to hear your ok with the performance. Busy downloading it now. Is it seriously 30fps out of the box? What res you playing at then with the maxed settings and physx? What gpu you using?
    Guess I am lucky, but works for me.

    30fps to 60fps in an INI file edit, the in-game performance tester is unlocked, but the game uses settings from INI file … which takes seconds to change.

    I am playing at 1080p, don't have access to higher textures than Normal (look like game auto detects GDDR), but AA is on and all Nvidia GameWorks on: GTX 970 FTW Edition (from EVGA), 8GB RAM @ 2400, i7 3770K @ 4.2 GHz, SSD boot and 10k Velociraptor for games drive.

    In game performance test gives me mostly top end 50s, knock 5 or 6 fps off for GameWorks on.

    When game playing it's all be fine, not like videos of super stuttering — so far — but bit of slowdown when racing Batmobile and tonnes of things happening with smoke etc.
    Reply +2
  • StooMonster 23/06/2015

    @FMV-GAMER
    So what did you put in the INI file to unlock 30fps and if any game is locked @ 1080p what do you use mate?.
    Looks great to me with normal textures at 1080p, I haven't tried other resolutions as it's on an HDTV; the FX are impressive, especially the smoke/fog ones.

    Go to [...]\steamapps\common\Batman Arkham Knight\BMGame\Config and look for BmSystemSettings.ini (open with notepad)

    Change MaxFPS=30.000000 to MaxFPS=120.000000 (save)
    Hardly challenging, although plenty of Chicken Little types seem to think doing that is equivalent to the sky falling down.
    Reply 0
  • StooMonster 23/06/2015

    @FMV-GAMER
    So does it work okay and what's needed to remove the horrible 30fps lock?.
    Game works OK for me, I've got nothing special: GTX970 FTW Edition, 3770K @ 4.2GHz, 8GB fast RAM, running at 1080p on an HDTV.

    With the in-game performance tester my FPS is top-end 50s / 60 ish — with all Nvidia effects (including fog & smoke) knocks off about 5FPS off.

    30fps lock is edit in INI file, takes seconds.

    I haven't seen any of the kind of issues in the videos, the only frame-drops I've had are occasional ones with Batmobile chasing cars and going round corners (but I do have everything Nvidia on).

    Oh, and with my card I can only select 'Normal' textures instead of high ones, but I assume that's because I don't have enough GDDR.
    Reply 0
  • StooMonster 23/06/2015

    @dean0null
    It's shit.
    In what way?

    Edit: just seen the video in the other article, with horrible frame-drops to fewer than 10fps. Glad that does't happen to me, and I've only got a 970, so if it's only happening to some PCs and not others there's got to be some kind of fix possible.

    Serious QA failing though.
    Reply +1
  • StooMonster 23/06/2015

    PC version is great for me #ImAlrightJack

    And have every Nvidia Gameworks optioned turned on too, plus edited INI file to enable >30fps. All the smoke and fog is actually pretty impressive.

    Edit: are we only +ing those with issues and -ing those without problems?
    Reply +1
  • Destiny: The Taken King director defends £40 expansion price tag

  • StooMonster 23/06/2015

    @George-Roper
    The concept of 'map packs' being sold as DLC began, in earnest, with CoD which was, lets face it, due to the console audience.
    I'm not the least be interested in football, but didn't some kind of FIFA game have DLC packs to buy too? (Similarly a favourite of the mass-market console audience.)
    Reply +1
  • StooMonster 23/06/2015

    @Uncompetative
    Who talks like that in real life?
    Me.

    Because I am sufficiently educated to know what the term 'value proposition' means, plus correctly use it in context during my work.

    @ginlemon above says he works in a customer facing business, and clearly knows what it means too.

    So it's not just Luke Smith, who is a creative director, who understands this concept.

    However, he clearly has a problem with the definition of the word 'empathise'.
    Reply +2
  • StooMonster 22/06/2015

    @Kilboy
    For me the real kicker is the digital collector's. Even if you value it against the Legendary edition thats £25 for those emotes, shaders and class items.
    I was looking at Star Wars Battlefront on Origin the other day.

    Where the digital deluxe edition, which costs an extra £5, give you:
    1x gun (Han Solo's blaster)
    2x anti-vehicle ordinance (grenade, torpedo)
    2x emotes

    Five pounds sterling. Ten percent of the pre-order price of the game itself.

    There appears to be a value proposition error by EA.
    Reply +18
  • StooMonster 22/06/2015

    Excuse me what now? Reply +9
  • Fallout 4 lead male and female voice actors revealed

  • StooMonster 23/06/2015

    @whizzedout Courtenay Taylor has one leg too. Reply +4
  • Sony announces lighter, less power hungry PS4 hardware

  • StooMonster 22/06/2015

    Revised hardware sounds good, maybe runs cooler too?

    More casual look is a curious comment, what does that mean?
    Reply +10
  • Don't hold your breath for PS4 backwards compatibility

  • StooMonster 20/06/2015

    @EggyDeth
    The easiest way to get a PS3 game onto PS4 is to recompile the Xbox 360 version. Then it's only the shaders that need tweaked.
    Love your idea, and I think it's right too.

    Maybe that's the basis for HD remasters of multi-platform titles … like rumoured Mass Effect Trilogy … although the could just use PC as basis, but then that might need more work because 360 code will be properly multi-threaded whereas old PC code won't be.
    Reply +1
  • StooMonster 20/06/2015

    To my point above Half of PS4 owners never had a PS3

    Which is why Sony can sell HD remasters, which are very popular with platform switchers (360 to PS4), and offer up PS Now for PS3 catalogue, and not have to worry about BC.

    Still think they have pricing all wrong for PS Now though, and they should follow other streaming services like Netflex and Spotify and have low fixed monthly fee for 'all you can eat' selection..
    Reply -1
  • StooMonster 19/06/2015

    @vilvic
    The 360 and One have much closer architecture
    No they don't.

    One is PowerPC and the other Intel x86-64 for one thing.

    PS3 and Wii are PowerPC too, the problem is that the Cell's SPE are difficult to emulate.
    Reply +1
  • Digital Foundry: Hands-on with Batman Arkham Knight

  • StooMonster 19/06/2015

    Taking a week's holiday next week to give me extra time to study for some professional exams.

    Oh dear.
    Reply +2