StooMonster Comments

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  • What does it take to run Arkham Knight smoothly on PC?

  • StooMonster 03/07/2015

    I read elsewhere that enabling Nvidia Gameworks dropped DX11 rendering and kicked engine down to DX10 and thought "nah"

    But really?

    FFS, I hope Nvidia help fix that bollocks.
    Reply 0
  • That Fallout 4 Xbox One plus free Fallout 3 deal needs a pre-order

  • StooMonster 02/07/2015

    @bad09
    You can already get rid of the gfwl curse on fallout 3. If I remember right xliveless does it.
    Didn't know about that, looks like it does the job and also preserves my save files and allows my DLC to work (although I bought it all on CD-ROM).
    Reply +1
  • StooMonster 02/07/2015

    I wish Bethesda would fix Fallout 3 on PC, so it works on Windows 7 through 10 properly and also had GfWL excised (maybe replaced with Steam Achievements).

    That would be a nice bonus to go along with Fallout 4.
    Reply +4
  • Fallout Shelter adds its first Fallout 4 character

  • StooMonster 01/07/2015

    @Funky_dino Not crashed once for me, on either my iPad or iPhone, what are you running it on? Reply +1
  • StooMonster 01/07/2015

    What a great fun and well executed game Fallout Shelter is, thoroughly deserves its success and is raking in cash from paying customers the micro transactions are done very well, and you don't have to use them but it's oh so tempting to. Reply 0
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • StooMonster 30/06/2015

    "Well, we have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant. I don't think market share's any less than 70 per cent, and frequently greater than 90 per cent in continental Europe."
    If the UK has the largest Xbox One share in UK, then the UK has the lowest PS4 market share in Europe.

    So does that make the PS4 market share in UK greater than 70 per cent? (As per Sony quote.)
    Reply +1
  • Nolan North: "I know they're doing The Last of Us 2"

  • StooMonster 30/06/2015

    No even skipping a beat to wonder if The Last of Us 2 had been previously announced.

    Naughty Dog's PR and marketing people are going to be unhappy bunnies.
    Reply +1
  • Face-Off: Devil May Cry 4: Special Edition

  • StooMonster 29/06/2015

    @Min64
    playable characters
    Any performance differences (as this is a Face-Off article)?
    Reply 0
  • StooMonster 29/06/2015

    Devil May Cry 4 on PC versus Devil May Cry 4: Special Edition on PC: what's the difference?

    Apart from the price.
    Reply +7
  • Batman: Arkham Knight PC fixes are "significant" and "will take some time"

  • StooMonster 29/06/2015

    @Darren
    whereas that is not possible on PC
    Because of ?

    Windows, and it's inability to do two things at once (quite often).

    Not because there's some difference in the hardware between a console's hard drive / SSD and PC storage.

    Edit: I've had issues with Windows save file API in the past, so much so that actually ended up talking to Windows development team in Microsoft Redwood on a conference call to get to the root cause of the matter.
    Reply +1
  • StooMonster 29/06/2015

    @Darren
    This is a decade-old engine that you would think would be running flawlessly on most modern PCs but, nope, everytime the PC version auto-saves on my system, the engine hitches slightly (which does not happen in the PS4 version). There is the odd stutter in the PS4 version but the issue is so rare as to be insignificant.
    So the game is making a system call to an API in Windows OS to save the file.

    Windows still doesn't handle multi-threading particularly well, and individual cores can be choked.
    Reply +2
  • StooMonster 29/06/2015

    @nickbonkersperry
    Once again don't blame developers like HV and IG.
    I didn't blame them.

    It's clear this port was time and budget constrained.

    However, some developers (outside of games industry too) have reputations for low balling prices to get the work. They always get work, regardless of their screw-ups because they are cheap.

    In my experience it's usually idiotic to go for lowest cost, regardless of programming or building work or whatever project, as usually the reason the price is the lowest is because corners are being cut, things are not being done that should be it's not just margin that's the variance between prices.
    Reply +6
  • StooMonster 29/06/2015

    @J0rdan_KZ
    I'm guessing we're looking at months rather than weeks for all this stuff to get sorted out.
    I take their statement to mean weeks rather than days.

    They've done some quick fix bugs, but sounds like there's some rewriting required (e.g. texture streaming).
    Reply -1
  • StooMonster 29/06/2015

    @grassyknoll
    Iron Galaxy will be getting port work. High Voltage still exist & they've been doing terrible ports for years.
    Lowest cost trumps quality every time.
    Reply +8
  • Batman: Arkham Knight launch sales beat Arkham City

  • StooMonster 29/06/2015

    If you like the previous Batman Arkham games then it's more of the same, but even bigger and better although some may argue over the need for and utility of the Bat-mobile.

    PC version is starting to be fixed, with the missing graphical effects (mostly) restored in update last weekend, but according to Rocksteady still significant work needed to optimise let's hope it doesn't take months to get right.
    Reply +1
  • Face-Off: Batman: Arkham Knight

  • StooMonster 27/06/2015

    @Suarez07 yeah, 970 FTW Edition (a 980 wouldn't fit in my mini-ITX case).

    Also fast HDD or SSD helps with bat-mobile sections I also have fast RAM, I don't know if that helps too.

    It seems to work OK at constant 30fps, unlocked it's (mostly) 60fps indoors or with fights but highly variable driving or flying but with console standard effects missing, but all the nVidia GameWorks stuff is good (e.g. tyre smoke).
    Reply +1
  • StooMonster 27/06/2015

    @DacoitOne I have played PC version too long to get a refund, because for me the Batman scenes mostly run at around 60fps (albeit with missing effects) and it's the bat-mobile driving sections where I get slowdown so I easily sailed through the time limit.

    If I could've got a refund and bought PS4 version, I would've done that as Batman Arkham are one of my favourite series of games of recent years.

    So for the moment I've stopped playing PC version, until they fix it and jealously eye the PS4 version.
    Reply +14
  • StooMonster 27/06/2015

    PS4 currently definitive version then, which is no surprise vs XbOne but still a shocker that PC launched so poor and is (currently) worst version of all as for some it doesn't even work at all, and for all of us is missing basic visual effects.

    Good to see the PS4 exclusive DLC is timed only.
    Reply +50
  • Shuhei Yoshida on saving The Last Guardian and PS4 in Japan

  • StooMonster 26/06/2015

    @GreyBeard XbOne Halo: Master Chief Collection is a remaster by that definition, as is Gears of War so are not remakes as original poster was suggesting as his distinction vs PS4 remasters.

    Which I was pointing out in my post.
    Reply 0
  • StooMonster 26/06/2015

    @Ginryu
    Remaster milking on X1 (GoW etc are exceptions and they are remake)
    What's the difference between a remake and a remaster?

    Fanboi babbling.
    Reply +2
  • Rise of the Tomb Raider brings back Lara's sense of adventure

  • StooMonster 26/06/2015

    @Luciferous
    Same here... or at least until she cracks the seal leading her in to my PC.
    Enjoyed the last one on my PC, will wait for this one on PC.

    Plenty to keep me busy until whenever that is.
    Reply 0
  • Warner suspends Batman: Arkham Knight PC sales

  • StooMonster 26/06/2015

    @MrBurns14
    not sure if you are trying to be funny, or are just a troll.
    Was trying to be funny and on the side of QA and testing, which is something I have been involved with in the past both in commercial software and massive global corporate systems.

    My point was QA and testing is always under-appreciated, and that's not just limited to games industry.
    Reply +2
  • StooMonster 26/06/2015

    @MrBurns14
    I moved out of testing after several years, as I grew tired of the long hours, the poor pay, and the general under appreciation.
    Just like QA and testing in enterprise software and large system development projects. ;)
    Reply -2
  • StooMonster 25/06/2015

    Before this debacle the Steam page also said that Batman: Arkham Knight was coming soon to Mac OS X, Linux and SteamOS.

    Wonder how those ports are getting along?
    Reply +1
  • StooMonster 25/06/2015

    @DickSocrates
    I can easily see Warner Brothers cutting their losses here.
    They are getting free resources from Nvidia to help them fix it up.
    Reply 0
  • StooMonster 25/06/2015

    @williamarthurfenton
    What's annoying is neither WB or Rocksteady has said even a single word about absent graphical effects.
    That's why I keep mentioning it.

    It's not only sub-par performance but basic effects (that are on the consoles) are missing from PC version.

    I really hope these get fixed as well as the texture streaming issues.
    Reply +3
  • StooMonster 25/06/2015

    @RicardoG The rain is falling around Batman and his cool car? That explains it all! Reply 0
  • StooMonster 25/06/2015

    What does the missing transparency layer look like?

    It's the rain effect that's on PS4 and XbOne but missing on PC.



    Batmobile on PC with no rain on metal


    vs Batmobile on PS4 with rain on metal
    Reply +12
  • StooMonster 25/06/2015

    @jamiejoberns-dash Yet Nvidia specifically state that is not the case. Reply +1
  • StooMonster 25/06/2015

    @bad09
    Who wants to bet the next Ubi game isn't on Steam?
    That is a point, business risk is increased for publishers when users can get refunds en mass.

    However, Ubi sell titles on Origin as well as Steam so same deal there; plus I can't imagine it won't be too long before we see refunds on U-Play too.

    The EU customer protection stuff will make it happen.
    Reply +5
  • StooMonster 25/06/2015

    @bad09
    I don't even think it was backlash, it was refunds.
    Of course, backlash of PR and refunds money talks. :)
    Reply +7
  • StooMonster 25/06/2015

    @Pinky_Floyd
    Someone (from the Business) will have looked at all of this and decided that it was more important to hit the release date than fix what's broken.
    Looks like console versions were done (and looked great), tens of millions of multi-platform marketing dollars had been committed (with advertising placed around the world booked in set time slots), PC version "can't be that bad" (patches will fix)

    it was probably and easy call to make

    but they clearly didn't factor the risk of the backlash that was be evoked.

    Edit: and resulting materiality of the cost of all the refunds, in additional to the intangible reputation damage etc.
    Reply +12
  • StooMonster 25/06/2015

    Sounds like senior management have been stirred by the clusterfuck of QA failure and resulting horrible PR and tsunami of refunds possibly some element of corporate lawyers wanting to mitigate damage too.

    1. Outsourced development team, didn't have time and/or skill to successfully complete port.

    2. Either QA signed it off, or was (more likely) over-ridden by marketing team. Someone said it was "good enough".

    Both of which points may have been unknown to the pointy-headed bosses of WB Games QA? marketing? that's all middle-management stuff! but now there's likely to be a top-down ass-kicking going on as the PC problems are overshadowing their millions of dollars spent on multi-platform advertising and cash is flowing back to customers.

    I've seen technology turn around projects with similar failures to meet expectations, in different industry, and it took huge effort and lots of time to get new people in to fix the underperformance problems caused by lacklustre work.

    I just hope WB Games can fix this, but not only the poor performance issues with streaming textures in the Batmobile sections but also include the basic graphical effects stuff that's missing from PC version such as ambient occlusion, bokeh depth of field and the transparency layer (rain, missing the frikkin' rain from rainy night in Gotham City).
    Reply +10
  • DICE: why Star Wars Battlefront AT-ATs are on-rails

  • StooMonster 25/06/2015

    @ExcellentBenji Well the extra 5 for the 55 digital deluxe edition 10% of price of 50 pre-order regular game on Origin buys you one pistol, two bombs, two emotes.

    I expect similar pricing to continue with rest of DLC.
    Reply +3
  • Her Story review

  • StooMonster 25/06/2015

    The YouTube advert for the game states that it's PC, Mac and iOS.

    Just checked and yep, 4 for iPad and iPhone.
    Reply 0
  • It gets worse - Batman: Arkham Knight on PC lacks console visual features

  • StooMonster 24/06/2015

    Can this game be fixed? Reply 0
  • StooMonster 24/06/2015

    @Master09
    NVIDIA should be called out for this mess as well for their insistence in devs and publishers to implement their problematic Gameworks using money as an incentive.
    The article says it's the texture streaming that is at fault.

    Also, that it can be improved with SSD which is clearly a mitigation for what I am seeing.

    I thought that GameWorks looked good, and it does, but where the hell are ambient occlusion etc?
    Reply 0
  • Destiny: The Taken King promotional Red Bull quest and bonus XP detailed

  • StooMonster 24/06/2015

    I've been stuck on Level 25 for ages, turns out it's because I've been following stories, plus of bit of PvP, and cannot go any further until I do other things in the game.

    I need more Light, so I've been doing the repetitive Vanguard bounties/patrol missions and Crucible to collect points in order to get some armour that will give me more Light.

    Been doing a bit of time calculation and it's going to take hours-n-hours to get up to the next level.

    Could be time to say goodbye to Destiny and play other games instead, the grind and farm just isn't worth it to me.

    Which means I am not going to play the DLC I already bought, and definitely not going to buy more.

    Why so much grinding?
    Reply +2
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • StooMonster 24/06/2015

    @UncleLou Interesting that ambient occlusion is missing from PC version too, that can't be right. Reply +7
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • StooMonster 23/06/2015

    @p_nut_uk Did I write that they all worked?

    There were many posting saying that the game does not run on 970 and 980 at all, I was pointing out that's not the case and it works on some.
    Reply 0
  • StooMonster 23/06/2015

    @SeeNoWeevil
    Gameworks stuff on Game looks like it could run on the PS4, utterly underwhelming.
    All the CUDA processing of GameWorks isn't on consoles, not impressed with the smoke and fog? I think it looks quite impressive.
    Reply +1
  • StooMonster 23/06/2015

    It's not just the software that has issues, check out these strategy guides:



    Source: https://twitter.com/elliespanovic/status/613279212930269184
    Reply +19
  • StooMonster 23/06/2015

    @prometheusnx Yes, agreed. Annoyingly everyone seems to be cutting back on QA these days even the likes of Microsoft and Apple are following Google and getting their customers to do it for them rather than paying for their own QA.

    Maybe the gaming industry should do more open betas?
    Reply +1
  • StooMonster 23/06/2015

    @L_A_G
    Saying that the game is fine because it runs really well on a high end machine is stupid when you realize that most people don't have high end machines.
    Context is important.

    I was replying to posts that claim the game doesn't run well on all 970 and 980s, I pointed out that it works fine on mine (and other people's too) so this is not the common denominator of what is clearly some kind of configuration issue.

    If you've ever deployed software across a multitude of PC hardware configurations, you will know that identifying the commonality is the first step to addressing the issue.
    Reply +1
  • Batman: Arkham Knight review

  • StooMonster 23/06/2015

    @VEGA Haha, brilliant.

    Enjoy the game. :)
    Reply +1
  • StooMonster 23/06/2015

    Well I've spent the early evening playing Batman Arkham Knight on my PC and not only is it beautiful to look at -- interactive smoke & fog is brilliant, love doing doughnuts in Batmobile; destructive scenery such as pulling walls down and distorting ramps along with interactive paper debris is impressive; enhanced rain on flying cap, the cloth on the cape itself, all look amazing -- but it's a bloody good game too.

    BAK is a return to the classic first two Arkham games, and less of the Orange one. Loving it.
    Reply 0
  • StooMonster 23/06/2015

    @VEGA I saw videos posted where it's going wrong in the introduction, I'vr played for a couple of hours and not seen dropping down to 10fps so far.

    Edit: infrequently had a couple of slow downs when racing Batmobile sliding round a corner with smoke on the tyres, rockets firing leaving smoke trails, destructive scenery being smashed and squillion things all happening at once ... but for a fraction of a second, and two or three times in last couple of hours. Hardly game killing, fighting etc all super fluid and lovely (with FPS set to 60 in INI file).
    Reply 0
  • StooMonster 23/06/2015

    @FMV-GAMER
    Do you know how to unlock resolution?. I ask because I am playing the ancient Darksiders 1 right now
    Google finds http://forums.steampowered.com/forums/showthread.php?t=2893578
    Reply 0
  • StooMonster 23/06/2015

    @VEGA
    120fps
    That was a copy and paste from a Google search, I just set it to 60fps on mine. :)

    download
    My download is very fast :) What took longer for me was the decrypting, which was a good twenty minutes.

    I hope it works okay for you.
    Reply +1
  • StooMonster 23/06/2015

    @VEGA
    Glad to hear your ok with the performance. Busy downloading it now. Is it seriously 30fps out of the box? What res you playing at then with the maxed settings and physx? What gpu you using?
    Guess I am lucky, but works for me.

    30fps to 60fps in an INI file edit, the in-game performance tester is unlocked, but the game uses settings from INI file which takes seconds to change.

    I am playing at 1080p, don't have access to higher textures than Normal (look like game auto detects GDDR), but AA is on and all Nvidia GameWorks on: GTX 970 FTW Edition (from EVGA), 8GB RAM @ 2400, i7 3770K @ 4.2 GHz, SSD boot and 10k Velociraptor for games drive.

    In game performance test gives me mostly top end 50s, knock 5 or 6 fps off for GameWorks on.

    When game playing it's all be fine, not like videos of super stuttering so far but bit of slowdown when racing Batmobile and tonnes of things happening with smoke etc.
    Reply +2