StooMonster Comments

Page 1 of 114

  • Is that a re-designed PS4? No, it's Sony's 4K Media Player

  • StooMonster 18/04/2014

    @SvennoJ Does Xbox use H.264 or WMV (VC-1) codec for downloaded movies?

    It's fine in slow moving scenes but breaks up sooner during action.
    Depends on codec as well as bit-rate problems on Blu-ray can easily be MPEG2, as some studios insist on using that old inefficient codec on their Blu-ray discs.

    Blu-ray supports H.264, MPEG2 and VC-1 (WMV) formats.

    Blu-ray isn't perfect either, but what can you expect with a compression ratio of 20:1 to 30:1 after chroma subsampling. (570mbps source)
    Do you know what chroma subsampling is?

    Does it affect how you view JPEGs, which use the same high resolution luminance and lower resolution chroma approach?
    Reply 0
  • StooMonster 17/04/2014

    @Darren
    Someone has already mentioned that there is a big difference in file sizes between a downloaded 1080p movie of 2-6 GB and a typical BD one which is 25-40 GB. Streamed/downloaded movies are nowhere near as high quality as what you get on the best BDs and that's because they aren't limited by network bandwidths.
    I project my 1080p movies onto a 120-inch screen.

    Blu-ray is outstanding quality, with its 40Mbps throughput.

    However, some streaming and download services are very good.

    Netflix Super-HD (8Mb streaming) is quite impressive, not that different to Blu-ray and certainly better than Sky HD's broadcasts.

    We also rent films on Apple TV and that's not half bad either, that's a download job rather than streaming. Apparently they've got some serious encoding equipment to get top-notch quality for their downloads; more processing power and time on encodes, equals better PQ.

    I know most 1080p streaming uses 5Mbs and that is noticeable poorer than Netflix Super-HD.
    Reply 0
  • StooMonster 17/04/2014

    @arcam
    Unless the compression is astounding then I don't think streaming 4K content is going to give you the best experience.
    From the industry benchmarks I've looked at H.265 is usually twice as efficient as H.264, so half the bandwidth for same exactly same quality.
    Reply 0
  • StooMonster 16/04/2014

    @Malek86 Yep, Blu-ray 1080p24 are usually 40GB and same movie in streaming format is maybe 6GB -- they both use the same H.264 codec but at different compression ratios.

    4K will probably be in H.265 codec: which is to H.264 what that was to the MPEG2 used on DVD and SD broadcast TV channels (in UK broadcast SD is MPEG2 and HD is H.264).

    It's a much more efficient codec, and if H.265 was used in streaming the quality of 6GB or so would nearly equal to 40GB of H.264 on optical disc.
    Reply +3
  • StooMonster 16/04/2014

    @arcam Netflix 4K streaming is H.265 so the answer is probably yes. Reply 0
  • PlayStation 4 has sold 7 million units worldwide

  • StooMonster 17/04/2014

    @feather02003
    mobile has proven irrelevant for what the market calls hardcore gamers
    Not entirely, gotta love FTL and others.
    Reply 0
  • StooMonster 17/04/2014

    It's a good console, and the controller is better than I thought it would be (fan of Xbox 360 controller).

    Well deserved high sales.
    Reply +13
  • PlayStation 4 update 1.70 detailed, will let you pre-load games

  • StooMonster 17/04/2014

    @Garulon
    I'm baffled you think the basic voice support offered by Sony is anything like as powerful as the Kinect's.
    Isn't it the case that it's "good enough"?

    Even if it's only 80% as good as Kinect voice support, then that's more than enough for most people.
    Reply +3
  • StooMonster 17/04/2014

    @Frosty840 I have no idea what you are talking about, practically every title I have pre-ordered on Steam let me preload it.

    At least that's my recollection, I certainly remember getting notices that pre-load is available and then clicking on it.

    Maybe it varies by publisher?
    Reply 0
  • StooMonster 17/04/2014

    "Soon" means? Reply +16
  • Sony wanted Titanfall developer Respawn to work on Vita

  • StooMonster 17/04/2014

    @MrTomFTW
    Borderlands 2 isn't a multiplayer only game.
    'tis for me, I've only ever four-person co-op multi-playered it ... and many, many, many hours of that too.
    Reply -1
  • StooMonster 17/04/2014

    @MrTomFTW
    It would have been a very different game on the Vita I would suspect.
    Borderlands 2 is looking pretty good on Vita.
    Reply +37
  • Sony mulls The Last of Us PS4 discount for PS3 owners

  • StooMonster 17/04/2014

    Didn't have a PS3, really looking forward to this on PS4.

    Some kind of PS3 upgrade discount should make sense, so long as they can manage the process well.

    The crux of the business model is authentication of PS3 ownership. For example, should be fairly trivial to see if someone bought a digital download of PS3 and then offer them PS4 at a discount (variant of Cross-buy); the challenge is with authenticating disc owners. Maybe they could do it by trophies awarded, as they'll want to avoid situation of people borrowing discs on PS3 in order to get a PS4 discount.
    Reply +6
  • Fantasia adds censored version of Cee Lo Green's F*** You

  • StooMonster 15/04/2014

    Had a heated discussion with a friend recently who didn't believe me when I said the song was "Fuck You" as they'd only heard the radio friendly product (censored) version "Forget You".

    I obviously prefer the original uncensored song, but sometimes the Mellon-Farmer version is more appropriate such as in Disney software.
    Reply 0
  • Xbox One system update rolling out now

  • StooMonster 15/04/2014

    @Chowny
    Cause I hate sitting on the couch with 3 remote controls?
    Personally I like high quality universal remotes.
    Reply -1
  • Video: Let's Replay Robotron: 2084

  • StooMonster 14/04/2014

    Robotron sublime

    Defender still better
    Reply -1
  • David Attenborough is making an Oculus Rift nature documentary

  • StooMonster 14/04/2014

    No even as successful as 3D channel on BSkyB et al. Reply 0
  • Tech Interview: Titanfall on Xbox 360

  • StooMonster 13/04/2014

    Amazing job, this is a top notch studio. Reply +27
  • Face-Off: Titanfall on Xbox 360

  • StooMonster 12/04/2014

    @muro
    So to clarify the Xbox One has higher resolution, less texture pop in, higher frame rate and smoother controls?
    Than the Xbox 360 version, but the shoe is on the other foot when comparing Xbox One against PC version.
    Reply +10
  • StooMonster 12/04/2014

    Do 360 players get to game with XbOne or even PC players, or are all Titanfall limited to people with same format? Reply +12
  • Amazon, Asda drop Titanfall Xbox One bundle to 349

  • StooMonster 11/04/2014

    @edhe
    this is mainly for PC right now - as there's so much abstraction away from the hardware that you need the APIs to get closer to the metal.
    No, it's consoles and phones too they are also multi-thread capable devices that use single-thread CPU in their DirectX implementations.

    In theory they could update Xbox 360 as well as Xbox One, and Microsoft Phone as well as Windows RT devices as they are all multi-core / multi-thread these days too certainly not limited to PC only.

    However, it's an efficiency thing not a replacement for more powerful hardware.

    Plus, there's nothing to stop anyone else doing similar with their APIs if they haven't already.
    Reply +4
  • StooMonster 11/04/2014

    @Bagpuss What does DX12 actually do?

    Currently in DX11 and below Microsoft have not multi-threaded the CPU element of the driver so the single-thread CPU creates a bottleneck.

    Whereas DX12 has multi-threaded CPU elements which mean better distribution of workload and 50% improvement in CPU utilisation.



    They've also gone for "closer to the metal" elements in three key areas: pipeline state representation, work submission, and resource access.

    Source: DirectX 12

    So it's all software, which is why on PC it means DX11 cards are DX12 compatible from get go, and on consoles/phones etc it works on existing hardware.

    Edit: because this is how it works on Microsoft consoles, phones and tablets (also multi-threaded devices) as it's not just on PC.

    I also cannot see OpenGL or Sony standing still on this stuff either, multi-threading CPU elements of a graphics driver should be mandatory in this day and age for one thing.
    Reply +3
  • Elite: Dangerous Premium Beta dated, entry costs 100

  • StooMonster 10/04/2014

    I backed the Kickstarter, don't I get a retail copy?

    I'll wait for that thanks.
    Reply 0
  • The Last of Us: Remastered for PS4 revealed

  • StooMonster 09/04/2014

    @Dreadaxe @midnight_walker

    Thanks guys, as an Xbox 360 owner in the previous generation I'm looking forward to this on my PS4.
    Reply +4
  • StooMonster 09/04/2014

    Talking of old games on new platforms, I've just been reading elsewhere that a manager of German retailer Saturn.de tweeted that the release of GTA V for PC, XbOne and PS4 is expected in June but then denied it later in second tweet saying it was a only a rumour. Reply +1
  • StooMonster 09/04/2014

    There's also mention of it being a Day 1 Digital release, confirming a physical version.
    How does that work? 'Day 1 Digital' sounds like download, but I guess it isn't.
    Reply -7
  • Video: Scared shipless in Monstrum

  • StooMonster 09/04/2014

    @MORZTAN
    Oculus what?
    Facebook something.
    Reply +6
  • The Wolf Among Us, Episode 3: A Crooked Mile review

  • StooMonster 08/04/2014

    When's it out? Now? My Steam just updated The Wolf Among Us... Reply -1
  • Kinect Sports Rivals review

  • StooMonster 08/04/2014

    Rare has an unusually challenging task with Kinect Sports Rivals, then. It must reignite interest in motion control games in general and, specifically, it must convince sceptical Xbox One owners (and potential owners) that Kinect 2.0 has relevance in interactive entertainment
    That is a tough challenge. Reads like Kinect Sports Rivals doesn't live up to it.

    Having bought practically every retail and download for Kinect 1, I remain unconvinced about the use of motion control in games

    except dancing and fitness, my kids are hammering both on Xbox 360 as I type this; but they're also doing Karaoke and I don't think Microsoft requires a Lips mic in every box.
    Reply +46
  • Looks like Google is planning an Android TV

  • StooMonster 07/04/2014

    @Retroid
    There's the 'good old' fudge of American stuff being converted to 24fps and then slightly sped up to 25fps to remove judder in PAL territories.
    That's what you get on Sky's streaming service both on Sky HD set-top-box and streaming to PC/console.

    Which is why I wouldn't use them for streaming anything non-UK that and bitrates.

    Netflix don't do that, they bang out 24p at 24p.

    But that's a fair point, I don't know what Tesco etc do with their streaming services whether they use sped up (with dodgy pitch) or regular 24p speed.
    Reply +1
  • StooMonster 07/04/2014

    @spekkeh
    Never noticed any significant judder.
    Most people didn't notice 3:2 pulldown judder for 24p being displayed at 60Hz either; either back in DVD day, or in US broadcast television since the 1950s.

    So even though HD optical discs introduced 24p at 24Hz output, we're going back to streaming services at 60Hz (or 50Hz) because most people don't notice it.

    However, they do notice when their screen goes blank for a couple of seconds while it changes refresh rate.
    Reply +1
  • StooMonster 07/04/2014

    @Sharzam
    Don't know about every service and every tv but my SONY TV defiantly flicks between 50hz and 60hz as needed.
    Absolutely, but usually only on inputs like every TV I've owned since the mid-80s.

    However, streaming services are almost always fixed at 50Hz in the UK and Europe.

    What makes you think your Sony TV is displaying say YouTube or Netflix at 60Hz? If it reports it on screen, that would be cool.

    Also, unless they've introduced it recently Netflix etc don't tag the content with it's refresh rate, so how would TV know to switch between 50Hz and 60Hz?


    Using the Netflix app it is smooth regardless of content.
    Most of the time you won't notice 24p being displayed at 50Hz, but it's usually horizontal camera pans that give it away.
    Reply 0
  • StooMonster 07/04/2014

    @spekkeh
    My Samsung tv (which wasn't even that expensive) has Netflix, media servers, etc. built in.
    Trouble with a lot of built in stuff if you live in Europe is that Samsung etc insist on running streaming services at 50Hz.

    Which is rubbish and adds judder.

    The assumption is that you'll mostly be watching local TV shows (e.g. Doctor Who) at 25p at 50Hz rather than US movies or TV shows at 24p or 30p at 60Hz.

    Would be better if the streaming services flagged their content with the correct refresh rate and you could set display to match but they don't so you can't.

    So, when it's built into TV you are stuck with 50Hz and cannot change it; whereas if you use Apple TV or Google TV or Fire TV or whatever you can at least have it set to 60Hz for US and film content.
    Reply +3
  • Watch Dogs PC recommended specs are pretty tasty

  • StooMonster 07/04/2014

    @Deionarra
    I only use it for games with good gameplay. Sorry, Ubishit, you can keep your massively repetitive, overproduced trash "games".
    Good gameplay, cool, but such as?
    Reply 0
  • The numbers game

  • StooMonster 05/04/2014

    Have Amazon added Metacritic to films and music too, or are they singling out games? Reply 0
  • Ridley Scott working on new Halo "digital feature project"

  • StooMonster 03/04/2014

    It's sad how Microsoft are hosing money in every possible direction and hoping that some if it sticks and gives them traction (to mix some metaphors).

    They could do with some clear vision and focus of execution.
    Reply +9
  • PlayStation Vita Pets out in June

  • StooMonster 02/04/2014

    My youngest would like this, if I let them near my Vita.

    Moreover, it's already got on their 3DS ... but would be new and shiny in their eyes.

    If it was on PS4 using camera there might be interest, the young ones still like Kinectimals sometimes.
    Reply +1
  • Sony survey hints at possible PlayStation 4 features

  • StooMonster 02/04/2014

    @TheEarlOfZinger I use my PS4 with a projector in a darkened room, and the super bright LED light is a PITA. I will it could be dulled or turned off too.

    Might have to get one of those stickers, better than strip of gaffer-tape.
    Reply -1
  • StooMonster 02/04/2014

    @Eldritch I didn't see what it was like before, having only just got a Vita and a PS4 at Xmas, but one of the first things I noticed was that even on my super-fast connections (at home or work) the PS websites are very slow. Reply +1
  • EA apologises for Frostbite's "stupid" anti-Nintendo April Fool

  • StooMonster 02/04/2014

    Nintendo's April Fool Twitter could've read "We are switching over to DICE's quality control process #AprilFool" Reply +92
  • inFamous: Second Son update lets you change the time of day

  • StooMonster 02/04/2014

    @Manic_Miner Don't make him an escape goat Reply +4
  • Oculus recruits another Valve alum

  • StooMonster 02/04/2014

    It used to be that every piece of news about Oculus Rift gave a little joy now it's sadness instead. Reply +19
  • Game jam reality show cancelled as indies wouldn't put up with its s***

  • StooMonster 01/04/2014

    Is this the April Fools story? Reply +1
  • Looks like the Metro games are coming to PS4 and Xbox One

  • StooMonster 31/03/2014

    PC too?

    Interesting, wonder how it will differ from original PC versions?
    Reply 0
  • UK chart: InFamous PS4 holds off Diablo 3 expansion

  • StooMonster 31/03/2014

    I bought InFamous but was holding off playing until I finished Metal Gear Solid 5 but after getting annoyed at one point I decided to boot it up and ended up being delighted and deciding to swap my priority.

    Loving it so far.

    Entertaining bollocks, but very pretty.
    Reply +7
  • In Theory: Could The Last of Us on PS4 run at 1080p60?

  • StooMonster 30/03/2014

    @vadimur No it cannot.

    It can add frames to a 60Hz signal, but not to one where each frame if repeated twice (I.e. 30fps being displayed at 60Hz).

    As two frames would be identical it will produce inbetween frames that are identical, then when next pair are up it will interpolate between then (e.g. one extra if making 120Hz).

    The result will be a juddery mess.

    Which is why you should turn that stuff off for gaming 'Game mode' on an AV input should disable it by default because not all games are locked at 60Hz.
    Reply +2
  • Oculus recruits Valve's Michael Abrash as chief scientist

  • StooMonster 29/03/2014

    @7M7
    Well all I know is I've never given FB a penny and I don't intend to start now.
    If you have ever created an account or used their service then you have: you are the product being sold.
    Reply 0
  • StooMonster 29/03/2014

    @Kami I've said for ages there's problems with Kickstarter and what the donations are treated as.

    They certainly are not equity purchases (that's disallowed by Kickstarter rules), they are not a loan or a pre-payment either, in most cases they are a donation.

    Which makes me wonder how HMRC or IRS (other tax authorities available) treat them as I am a finance person.

    But this buy-out has raised another issue, I thought the first big problem with Kickstarter was going to be its first big failure rather than its first big success (this one).
    Reply +2
  • StooMonster 29/03/2014

    @Kami Fair enough :)

    Yes I do.

    Whenever M&A are mentioned I see a plethora of comments on the internet where people assume that say a $2bn acquisition means that $2bn goes into the bank account of the company being acquired it doesn't, it pays the shareholders for their equity (i.e. their shares).

    It would be different if they were issuing new shares, and diluting existing shareholders, but in this case it was an outright sale. There's also a complexity here that is wasn't all cash, plus they have to hit some (undisclosed) targets to get paid it all.

    Essentially this deal makes the Oculus shareholders very wealthy but doesn't put any cash in the bank.

    Now obviously Facebook are going to put money into the company, as and when it needs to, but that is totally separate to the purchase of the shares.
    Reply +1
  • StooMonster 29/03/2014

    @Kami
    Although some of it WILL be used to develop new firmware and lock down hardware deals (such is the nature of acquisitions; part of it is paying off the current shareholders of course but it's not the only thing that money goes towards!)
    I assume it was you that gave my factually correct comment a down vote, before you posted this nonsense?

    So, where do you get your M&A experience from that enables you to comment with such conviction?

    I get mine from my day-job.
    Reply 0