Stoatboy Comments

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  • Xenoblade Chronicles 3D digital version requires bigger SD card

  • Stoatboy 23/03/2015

    @jamyskis1981 As someone who has thrown away the boxes for most of their games and all of their CDs in favour of keeping them in disc wallets, can I assure you that some of us do genuinely hate clutter. I could probably fit a medium-sized bear in the space cleared from getting rid of my CD cases alone, and the less of that Xbox green colour I see on a day to day basis the better. Reply -1
  • Video: Most wanted indie games of 2015

  • Stoatboy 20/03/2015

    @arcam I doubt I'd ask what "oss" or "oh-ess" anyone's running. I'd say "operating system" because it's much clearer, but with names like DOS and iOS it's clear enough already IMO. Reply 0
  • Stoatboy 20/03/2015

    Eveyone I know says "OSS" for OS in these cases. No one ever said Dee Oh Ess for DOS (or AmigaDOS if you were one of the truly righteous), so why start saying the letters now? STOS, AMOS, Glados... all osses. Reply 0
  • The day I killed my hero

  • Stoatboy 09/03/2015

    @bigfriendlygamer There's a CVG archive here: Reply +1
  • Video: Games that remember when you die

  • Stoatboy 06/03/2015

    Crusader Kings could do with a mention. You actually have to make your own heirs or it's game over when you pop your clogs.

    Edit: That doesn't half look like "pop your dogs" on my monitor. Ew!
    Reply +2
  • Screamride review

  • Stoatboy 03/03/2015

    @fuglyfugger Ironic. You want a score on a review, but aren't keen on the score your comment is getting. Reply +5
  • Fruit Ninja Kinect 2 for Xbox One in March

  • Stoatboy 27/02/2015

    @Bander I actually really liked Fruit Ninja too. It was surprisingly good, and actually did make you feel like a fruit ninja too (I'm not even sure what a fruit ninja is - but that game made me feel like one anyway). Reply +2
  • Q*Bert Rebooted review

  • Stoatboy 24/02/2015

    @goneski Space Panic predates them both, coming out in 1980.
    Reply 0
  • Defender creator Eugene Jarvis is teaming up with Resogun dev Housemarque

  • Stoatboy 13/02/2015

    @zzkj : I agree. Resogun was OK, but nothing more. It looked amazing, but didn't play all that well IMO. Too many abitrary rules in the scoring system for starters.

    Also all Housemarque's games are too long form. Arcade shooters need to be short, spiteful and snappy. Geommy Wars 1 and 2 knew this (haven't played 3 because it looked like it got this wrong). As much as I love Super Stardust I'd rather it kicked my arse quicker - I spend an awful lot of time playing levels I could finish with my eyes closed when I'd rather be struggling for survival.
    Reply -6
  • Molyneux's broken promise to Curiosity winner honoured by Devolver

  • Stoatboy 13/02/2015

    @spamdangled "gotten" is a word in UK English - we invented it a silly time ago. It's just so old it's passed out of regular usage. Shakespeare used it - he was pretty good at English, apparently.

    We still use it in "ill-gotten" and "misbegotten" though, so it's not gone entirely. Strange we haven't dropped "forgotten" as well, because it's formed the same way.

    I like "gotten". I don't use it because I was taught differently, but I don't object to it, since it's inherently English. The Americans just didn't stop using it, is all.
    Reply +7
  • Rez's perfect 60 minutes

  • Stoatboy 08/02/2015

    Rez! The one word argument for boss fights in video games. Whenever someone says all boss fights are rubbish, 3 little letters say otherwise (admittedly they only say "most boss fights are rubbish, but there are exceptions", but that's not the point). Reply 0
  • Sid Meier's Starships announced for PC, Mac, iPad

  • Stoatboy 19/01/2015

    @Plankton1975 Exactly what I was thinking. Not sure I need that much Joan Baez in my life, but we'll see. Reply +1
  • Geometry Wars 3: Dimensions has pre-order DLC and platform-exclusive levels

  • Stoatboy 20/11/2014

    @Baban_Iesu: My point is that leaderboards work in Super Stardust because everyone's playing the same game.

    But if a subset of players had a few extra levels to score points in they'd automatically have an unfair advantage on the leaderboards.
    Reply +1
  • Stoatboy 20/11/2014

    @Baban_Iesu: I got the impression from the trailer (50 levels and boss fights) that the game would be less like traditional Geommy Wars (single arena, ever-increasing difficulty) and more like Super Stardust (series of ever-tougher levels). In which case additional levels screw the leaderboards.

    I could be wrong though, so maybe not...
    Reply +1
  • Stoatboy 20/11/2014

    How the absolute fuck do extra levels work in a high-score chasing game? Any leaderboard is going to be distorted by the fact that not everyone is playing the same game, surely? Reply +6
  • Oliver Twins return with SkySaga: Infinite Isles

  • Stoatboy 12/11/2014

    @melnificent: At a guess those BGS companies are divisions of Blitz Games Studios (the company had many divisions - each working in different areas - mature games, kid's games etc.) I'm not a lawyer/accountant but I'm guessing they'd have been set-up to protect what could be protected in the aftermath of Blitz filing for bankruptcy - which is what anyone would do in that situation. Once the insolvency was sorted, they'd no longer be needed - is my guess.

    I can tell you for certain that the core of Blitz became Radiant Worlds straight away after Blitz went pop, and that RW was set up to continue work on this game (it had been in development already for a long time at Blitz).

    Also Indiecity had been a division of Blitz for years before it went down, and it really is its own thing (a portal for Indie games), so having a separate company makes sense. The tech behind it is also used for the Raspberry Pi store, so it grew beyond its original remit.
    Reply +5
  • The Internet Arcade lets you play 900 classic games for free in your browser

  • Stoatboy 04/11/2014

    @ghostgate2001: Mad Planets was one of my favourite machines. When it turned up in my local arcade it stood out a mile, mainly by being the noisiest thing in the place by far. I still love the game to this day via Mame, but if I was stupidly rich it would be very high up my shopping list of dedicated cabinets. A thing of beauty. :) Reply 0
  • Spelunky's creator is writing a book about its development

  • Stoatboy 20/10/2014

    @seasidebaz: So when you're making a game in Unity, what do you call that process? And I'm not just talking about "making graphics", I'm talking about designing gameplay systems, coding enemy behaviours, refining algorithms, creating a UI, sound design, tweaking player controls, and the vast amount of under-the-bonnet tinkering that goes from getting a game from idea to playable.

    Because whatever you're calling it, the rest of us call it development.

    Look up "develop" in the dictionary. "To bring out what is latent and potential" is the first entry in the OED (later entries are more suitable but I'll run with this as the first on the list).

    An idea for a game is only potentially a game until you develop it into an actual game.

    Edit: Also - what's so magical about making games in php? Which highly-acclaimed php games should I be looking out for? It's something I've never dabbled with, but if it churns out amazing games with very little effort, clearly I've been a fool...
    Reply +7
  • Stoatboy 20/10/2014

    @seasidebaz: None whatsoever. He just told GameMaker that he wanted to make perhaps the best game ever, and it did it for him. I'm surprised more people haven't done it really, seeing as GameMaker magically develops great games, apparently.

    Belt the fuck up!

    GameMaker is a tool that facilitates making games, but doesn't actually - you know - make them. That still requires hard work, vision and artistry to do even a mediocre job. To make one of the best games ever in it is exceptional.

    I've been making games for over 30 of my 40-something years on the planet. I've used Basic, and Amos, and C++, and XNA, and Unity in my spare time, and a fair few different engines in 20 years as an industry professional.

    GameMaker is as valid a tool as XNA, or Unreal, or Unity.

    It doesn't matter how much power the tool gives you, or how simple it makes it - you still have to get a bloody good game out of it, and that's the bit that most people fail at. GameMaker lowers the barrier to entry, but once you've entered you still have to actually do a really good job.
    Reply +14
  • Console wars, compact discs and Whigfield: Remembering Vib-Ribbon

  • Stoatboy 12/10/2014

    I loved Vib Ribbon. It was really hard to predict what songs would make good levels though. I threw all my heaviest metal at it, and lots of it made really benign levels. Then on a whim I gave it R.E.M.s "Falls To Climb" and it went batshit insane at me - IIRC most obstacles were double-button presses and the level was wrapped around a spiral length-wise so it was utter chaos which I found pretty much unplayable. The most brutal level I ever found, and from such a placid song.

    Reply +1
  • Steam Curators must now disclose paid-for recommendations

  • Stoatboy 03/10/2014

    Allowing devs to choose the curators listed on their page is necessary due to the power of the internet to empower idiots. Any twat with a grudge can curate and say a game is shit and gave them aids (even if they haven't played it), so to force the developer to display that nonsense is not actually in anyone's interest (other than the twat with a grudge). Reply 0
  • Jason Rohrer's next game requires you to play for real money

  • Stoatboy 30/09/2014

    @aros - Disgusting? Wow - what are you? Amish?

    a) he's not saying it isn't gambling, he's saying it isn't luck-based. There's a big difference. And I'll trust the inventor of the game over some random bloke on the internet as to how true that is until I find out more. It sounds like the only deciding factor in the game are the decisions the players make, so providing they have enough information to work with then it could well be a game of skill.

    b) In the UK our second highest league of football is sponsored by a bookmaker - as are many many other sporting competitions, and other events. Many tv programs are also sponsored by bookmakers. Lottery tickets and scratchcards are available to buy in a huge number of shops (many of which provide funding for charities and other causes), and there are lots of adverts on telly for bingo and bookmakers and online casinos. Good luck getting that made illegal.
    Reply +3
  • Bungie nerfs Destiny's magical loot farming Treasure Cave

  • Stoatboy 25/09/2014

    Not played Destiny so know little about it, but this vid made me laugh:

    Reply +6
  • FIFA 15 bug turns fancy sim into playground football

  • Stoatboy 24/09/2014

    I remember games of about 25-a-side in the park when I were a lad. 48 strikers and two goalkeepers. Football at its finest. Reply +26
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • Stoatboy 18/09/2014

    @chucklepie: The games industry works with holiday season. Games have to try and ship first and foremost for Thanksgiving. That's the most important target. Christmas is secondary, but if you miss Thanksgiving it's a consolation.

    Calling it Christmas is therefore incorrect.
    Reply +1
  • How video games are helping to build a new generation

  • Stoatboy 14/09/2014

    @bobdebob: So are you saying that games are going to play absolutely no part whatsoever in kids changing the way things work? Because the article only suggests they'll play a part.

    Why not fuck off yourself until you have something useful or interesting to say?
    Reply +1
  • Teens react to the NES

  • Stoatboy 08/09/2014

    I'm old enough to be extremely resentful of teenagers due to their youth, good looks, and boundless potential in an exciting future where I'm becoming ever less relevant, but I thought they were OK.

    However I'm determined to be a grumpy old bastard when I reach my 60s, so maybe I should put more effort in at this stage. I fought in the C64 vs Spectrum war for you, you ungrateful little gits. Get off my webpage.
    Reply +10
  • The Sims 4 pirated copies include censoring "glitch"

  • Stoatboy 05/09/2014

    @VideoGameAddict25: It's copyright infringement, not stealing.

    It's still wrong, but by law it is absolutely not stealing. Get that right or you are forever muddying the waters and eroding your own point.

    I speak as someone who is about to release my first indie game - almost certainly without DRM because I hate it - and the thing I'm worried about is copyright infringement. Not theft or stealing, because the only way you can steal my game is to remove the assets and code from my computer (or steal the hard drive).

    If you accuse someone of a crime you'd better accuse them of the actual crime they are guilty of, because otherwise they can legitimately deny it, and any traction you had in the argument is pretty much gone.
    Reply +10
  • Playing Moby-Dick - the card game?

  • Stoatboy 31/08/2014

    Moby Dick's a brilliant book. My favourite bit - it's so right because it's so very wrong:

    BOOK III. (DUODECIMO), CHAPTER 1. (HUZZA PORPOISE).—This is the common porpoise found almost all over the globe. The name is of my own bestowal; for there are more than one sort of porpoises, and something must be done to distinguish them. I call him thus, because he always swims in hilarious shoals, which upon the broad sea keep tossing themselves to heaven like caps in a Fourth-of-July crowd. Their appearance is generally hailed with delight by the mariner. Full of fine spirits, they invariably come from the breezy billows to windward. They are the lads that always live before the wind. They are accounted a lucky omen. If you yourself can withstand three cheers at beholding these vivacious fish, then heaven help ye; the spirit of godly gamesomeness is not in ye. A well-fed, plump Huzza Porpoise will yield you one good gallon of good oil.
    Reply +6
  • Dishwasher and Charlie Murder dev reveals PlayStation-exclusive Salt and Sanctuary

  • Stoatboy 28/08/2014

    @zide: You should probably ignore them then, you daft twat. I don't like horror games so I don't play them or read articles about them. I find not playing or reading about horror games means I don't tend to get sick of horror games.

    (I also don't watch films from genres I don't like, don't listen to music I don't like and don't tend to eat food I'm not keen on either.)

    I could post that "I'm getting really sick of all these horror games" in the next story about a horror game that turns up, but that would be the action of a total fuck-wit, because the people making the horror game will be making it for people who like horror games, and therefore my opinion would be absolutely worthless, and also make me look like a spoilt, petulant child, upset because all the toys aren't made for me.
    Reply +7
  • Oakland, California lifts its 80-year pinball ban

  • Stoatboy 23/08/2014

    @Rrralphster: A horse race doesn't pay out either. People just bet on the outcome of the race.

    With an early pinball table I'd guess people would bet on whether the ball went through a scoring lane or not.
    Reply +5
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • Stoatboy 18/08/2014

    I'm trying to work out how many things are wrong with the anatomy of Lara in the picture with the bow in the snow.

    That left leg bothers me. The thigh is too long, and her left foot has to be stuck in a rabbit hole - there's nowhere else for it to be. I'd also guess it's not giving her anywhere near enough support given the position of her right leg. Even if she plants that now, she'll just plop down sideways on to her right thigh.

    The way she's holding her bow seems really awkward - it's at an odd angle to avoid her legs. The left arm is possibly locked out, but has a weird kink in it, and seems to come across her body far too much. The right arm seems to have withered away a fair bit, and that's despite seemingly having eaten her own right shoulder.
    Reply +4
  • Grappling is one of the oldest sports in the world - so why can't video games do it properly?

  • Stoatboy 10/08/2014

    I like the fact that this article sits alongside one called "Why can't games do sex?"

    And answers that question better than the original article.
    Reply +40
  • Twitch vows: we won't bring audio recognition to live streams

  • Stoatboy 08/08/2014

    This is the second story that's been all VOD this and VOD that, and I haven't the first clue what that means. Could you at least include the definition once so that old folk and the incredibly uncool can know what on Earth you're talking about please? Otherwise we'll end up having to guess.

    I'm hoping it's Vertical Otter Display.

    That or Vaginal Onanism Diatribe.
    Reply +14
  • Unsubscribe?

  • Stoatboy 02/08/2014

    If Ubisoft and Activision follow suit it's just another set of subscriptions that no-one is forcing you to pay for. It's a choice - you can still pay forty quid a pop for new releases individually if you want. Or wait for price drops/second-hand.

    This looks like an attempt to try to get some cash from the second-hand market to me - the people who don't care about having things shortly after release. If you subscribe to this you haven't got physical copies of EA games to trade-in (so there's fewer copies on sale), and you obviously don't need to buy them yourself (which wouldn't earn EA a penny).
    Reply 0
  • Dieselstörmers dev in trademark dispute with clothing brand Diesel

  • Stoatboy 31/07/2014

    I now really want someone from the Diesel family to come in and stomp all over this. Reply +8
  • Frozen Endzone re-named to Frozen Cortex, rejigged in large update

  • Stoatboy 23/07/2014

    @Cjail : If you're using dictionary definitions then it's kinda useful to use all of them. Some of the ones you've missed for turn:

    "new direction or tendency, a time or moment of change, a shift, a bout, occasion"

    In this game players simultaneously have occasions (or bouts if you'd prefer (dictionary defintion: a turn or period of time doing something)) where they can make changes to their team, which are then played out in real time.
    Reply +2
  • Oddworld: New 'n' Tasty! review

  • Stoatboy 22/07/2014

    The original was properly great (if tough). I was pretty much allergic to platform games back then, and this was one of the very first I played all the way through, it was that good (got the bad ending - IIRC I was 2 rescues short).

    Great review too. However - "Graphics lose their luster." Oof! Lustre, please.
    Reply 0
  • Codemasters responds to Grid Autosport £2.39 Boost Pack DLC criticism

  • Stoatboy 16/07/2014

    What you've got to take into account is the sheer amount of man-hours that goes into something like this.

    It's not just a case of changing something like this:

    totalExperience += raceExperience;

    to something like this:

    totalExperience += (raceExperience * 150.0f);

    Oh wait - yes it is. It's pretty much exactly that. You needn't even bother with the brackets if you're especially pushed for time.

    Now I'm perfectly happy with anyone trying to sell me anything for whatever price they want - I'll happily ignore them if it seems like a bad deal. But I also reserve the right to judge the seller too, and in this case I can't help but think they're a bunch of shameless money-grabbing twats who would happily destroy the industry for a short-term gain.

    Edit: Basic maths fail - should've been * 1.5f; That'll teach me to comment whilst coding. You'd expect to pay a whole lot more for 150 times the experience points, obviously.
    Reply +14
  • Blurred lines: Are YouTubers breaking the law?

  • Stoatboy 16/07/2014

    @Sir_Walter_Rally: Wasn't Wolfenstein meant to be bloody awful until it was patched? I haven't played the game, but I seem to remember it got panned for things that were patched out shortly after release. The reviewer can only review what they were given - the fault here was with the publisher pushing the game out before it was finished. Reply +5
  • GameStop seeks to fund games in exchange for exclusive gameplay

  • Stoatboy 11/07/2014

    Are they funding the game for exclusive content, or are they funding the exclusive content for the exclusive content? There is a big difference... Reply 0
  • Watch Dogs has shipped over 8 million units

  • Stoatboy 10/07/2014

    an authorization granted by a government or company to an individual or group enabling them to carry out specified commercial activities, for example acting as an agent for a company's products.
    "Toyota granted the group a franchise"
    Nope. It's not one of them.

    the right to vote in public elections.
    "the franchise was limited to Estonian citizens"
    Not one of them either.

    grant a franchise to (an individual or group).
    It's not a fucking verb either.

    That's it for definitions of franchise.

    So it's not a franchise in any sense of the word. Can we stop using that word where it doesn't belong any more, please?

    It's an IP. And a fairly weak one at that judging by the rest of the comments.
    Reply +7
  • "Gamers are not criminals and they do not need DRM"

  • Stoatboy 18/06/2014

    Gee-Oh-Gee? Really? I never called it that when it stood for something - I doubt I'm going to start now. Reply +5
  • Nordic Games buys THQ name to use when publishing

  • Stoatboy 13/06/2014

    @Mar27w As a kid if I didn't know what "f***" meant I'd have asked.

    Swearing without actually swearing?

    So if I call someone a "f****** c***" they don't actually think I've called them a fucking cock, because I haven't really sworn?

    And yes, whilst I probably did mean "cunt", I only wrote "c***" so I can weasel my way out of it and claim that I never actually said it. As I said - cowardly.

    @alexharvey : I'm not in the least bit angry. I just explained why I didn't like censored swearing, is all.
    Reply +2
  • Stoatboy 13/06/2014

    Why is fuck censored at all?

    Using asterisks to try to obfuscate swearwords is absolute cowardice in my opinion. Everybody knows what word you're not writing - everyone has to think it when they read it. You're just passing the buck from writer to reader to actually do the swearing.

    If you're going to make people think "fuck" then have the courage to write "fuck".

    If you're against the use of "fuck" in the first place then don't quote someone who says it.

    Edit: I wouldn't mind so much if it was all asterisks - that would show that there was swearing involved that you didn't want to publish, but leaving the f on the front shows that you wanted us to think "fuck".
    Reply +6
  • Ubisoft holding back an unannounced, finished Wii U game until console sells more

  • Stoatboy 10/06/2014

    @darth_paul - it's not just about the total number of consoles sold though - it's the number of people who own them who are in the target demographic for the game.

    They're supporting the bone because they know they can make money from a smaller user base by making games that most of them want to play.

    We don't know what game they're sitting on, but clearly they don't think enough of the WiiU's users will pay for it at the moment.
    Reply 0
  • Stoatboy 10/06/2014

    Ubisoft management have a legal requirement to make as much money for the company shareholders as they can. That's how business works. To claim they are sitting on the title to be awkward is naive. They're doing it because it's the most cost-effective thing to do. It costs them nothing to wait until there are more machines in the market. And it's Nintendo's job to make that happen - not anyone else's. Reply 0
  • Stoatboy 10/06/2014

    For a lot of games the marketing budget is more than the development budget. Spending a lot on marketing now - even for a finished game - could well be throwing good money after bad if there aren't enough sales to be made. If they just released the game without the marketing spend, chances are it would bomb anyway. Reply +7
  • Gravity Crash Ultra launches in July on Vita

  • Stoatboy 06/06/2014

    @BearFishPie : If you're a fan of Thrust you should like it - it's pretty decent.

    Certainly deserved more from EG in my opinion (specifically in being unfavourably compared to Pixeljunk Shooter which has some neat gimmicks but disappointingly isn't actually a Thrust-like game in any way, and also isn't a very good shoot-em-up*, which is what the name makes you think it's going to be).

    *Don't get me wrong - if you like it as a game in its own right that's fine, but it's by no means a good shoot-em-up.
    Reply +3
  • Stoatboy 06/06/2014

    @kassmageant Except of course Gravity Crash predates Gravity Rush considerably. They're not going to rename their own game to avoid one that came afterwards. Reply +11