SpaceMonkey77 Comments

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  • Homefront: The Revolution review

  • SpaceMonkey77 17/05/2016

    An interesting review, but I'm still glad this game exists, after near getting canned.

    As for the made up word from a fictionally oppressed people, within a fictional universe, I see nothing wrong with that. If Dambuster were to switch the setting to France in WII, the same would still be used, but just with more real world gravitas. Check the history books to see what occupying Nazi or Japanese soldiers were called, during that time and get back to me, as I'm sure they were not pretty names/insults. A game like Star Wars one, which is highly popular, rarely touches upon the kinds of things, Rebels or civilians have to do, in order to survive occupation.

    The oppressed have always had names for their oppressors, through out history, so please don't try to down play that fact in PCness. At the end of the day, Homefront:The Resistance is a game and a piece of art that reflects parts of reality (even in an alternative history way (cough, Turning Point/Freedom Fighters, Singularity, cough cough), few perhaps like to talk about, and frankly, that's a good thing for games as a whole.

    I'll check this game out sometime, and thanks Deep Silver/Dambuster. I've watched enough of it via vids, to know I'd have fun with it.

    I hope at some point, Deep open this games assets up to mods, for a nice life extension.
    Reply +2
  • Dark Souls board game raises $71k Kickstarter goal in three minutes

  • SpaceMonkey77 16/05/2016

    Peoples love the Dark Souls.

    If that's what they want, good for them.
    Reply -2
  • Expired Xbox Live Gamertags to become available again on Wednesday

  • SpaceMonkey77 16/05/2016

    Nice, but weird. Doesn't everyone just make up their own, anyway? Reply -1
  • Shadow of the Beast review

  • SpaceMonkey77 16/05/2016

    Looks good. Will wait for the Steam cut. Reply -2
  • Clash of Clans developer boosted Finland's capital gains tax total by a fifth

  • SpaceMonkey77 16/05/2016

    Nice to see. Go Supercell.

    Mobile game success outside of the core consoles and home PCs, is not to be sniffed at.
    Reply +2
  • Final Fantasy Brave Exvius heads west

  • SpaceMonkey77 16/05/2016

    Old school FF with new animations. Very cool. Reply +1
  • Shadow Warrior 2 is a surprising sequel

  • SpaceMonkey77 16/05/2016

    Also looking forward to this. The original was a nice departure from Duke Nukem of old. Reply +3
  • Why Zangief is the worst character in Street Fighter 5

  • SpaceMonkey77 16/05/2016

    @Battlemon

    Well, I'm just going by previous games, not this one, so fair enough. Whenever things are changed up, not all SF characters come out well. That's the way its always been.
    Reply +1
  • SpaceMonkey77 16/05/2016

    I think Zangief has been over-powered for a long time anyway. His grapples have always been a source of ire for some. Some gimping was expected, sooner or later. Reply -5
  • Centipede and Missile Command are getting movie adaptations

  • SpaceMonkey77 15/05/2016

    @PrimalxConvoy

    Maybe. I guess Atari have to do something with them. Better stuff out there to turn into film, though. These I'll do my best not to expect much from.

    And yes, changing of the film guards is happening, but very slowly. Don't despair just yet, though. Good stuff yet to come.
    Reply +1
  • SpaceMonkey77 13/05/2016

    I think their selection of these, is more than likely because they are from the early age of games, and probably easier to mold into what they want it to be.

    Most gamers who used to play these games are probably all dead too. Just jesting, but these games are hella old. That and Atari want to do something.
    Reply +2
  • NX won't be sold at a loss

  • SpaceMonkey77 14/05/2016

    @grassyknoll

    Well, they are gamers too. Try not to dislike them for their differences and how they celebrate their gaming. Whether via the technical minutia or not.
    Reply 0
  • Dark Souls 3 the biggest launch in series

  • SpaceMonkey77 14/05/2016

    @AkumaG

    Wouldn't know, as arcades are dying already. Maybe what's really needed is a Time Crisis Collection. All of those games in one PC/PS4/XB1 box.
    Reply 0
  • SpaceMonkey77 11/05/2016

    @AkumaG

    Might be something to bring over to VR, but would need adjust for something like Vive.

    That or a Rolling Thunder reboot would be nice.
    Reply 0
  • SpaceMonkey77 11/05/2016

    Its difficult for some, to find things that appeal. Band-Namco is now caught in a creation dilemma after DS doing so well for them.

    After five games in all (not including the Kings Field games of old), should they continue making more DS games or make a clean break and create something else entirely new, knowing such might not be successful? There artist are probably eager to try something else, but those at the top, might just want more acclaim and yen.

    Bloodborne shows how different things can get, when changed up. While a PS4 exclusive, they should perhaps look at porting it onto PC, for extra fans (if Sony will allow that).

    As for new games, they have so much old games that could use a reboot. Many of Namco's old arcade games could make fun VR games, if tweaked to suit with more to them. Who'd not want to play some evolve Time Crisis again, especially since the progress made in games in recent years.

    I'm sure we'd like something more than arcade games, which are built for short, sectioned use.
    Reply -1
  • Watch: Five things Nathan Drake taught us about being an adventurer

  • SpaceMonkey77 14/05/2016

    @kongzi

    I wasn't really thinking about it like that, but now that you mention it, that would make a great cross over of both similar series. One large goal, two teams, work together or against each other. Much cool potential.

    Well, it'll probably never happen, but that's up to Square and Naughty Dog.
    Reply 0
  • SpaceMonkey77 14/05/2016

    @IronSoldier

    Glad you agree. We've had a good few TR games and Uncharted games now, so what better way to celebrate them, than one big grand adventure, where both Lara and Drake are pulled in to it, pooling their knowledge and skills, and hopefully come out with a bigger prize. Both games are very alike too.

    It could even be done in a similar way to SF vs Tekken cross over, where each dev can create their own versions.
    Reply +1
  • SpaceMonkey77 14/05/2016

    @IronSoldier

    Ironic sure, but a TR/Uncharted cross over game would be a great idea for both series. And I'd love to see how they play off of each other, with their antique egg head, tomb robbing antics. So much each could learn from each other, if they haven't already.

    Maybe do something like RE2 with differing branching paths.
    Reply +3
  • Project Spark is dead - Long live Project Spark

  • SpaceMonkey77 14/05/2016

    @grassyknoll

    Yes, I know, but I'm talking about before that. Sony only pulled out of Landmark over the last few months, or as you say last year.

    Maybe its just as well. What I played of Landmark was okayish, but it needed a lot of work.
    Reply +1
  • SpaceMonkey77 14/05/2016

    The digital angels cry some more.

    An interesting project while it existed. Options to make games are perhaps better elsewhere like Unity, so maybe that's why its been shelved. That and MS can be bad custodians, as the Lionhead stuff has proved.

    The funds can be put to other use. And this isn't anything Sony didn't already do not so long ago with Landmark.
    Reply -2
  • The Doom campaign is actually pretty good

  • SpaceMonkey77 14/05/2016

    Watched the 15 mins or so of the campaign, and despite my Doom reservations (wasn't the originals greatest fan), it looked like a nice dose of single player. Reply 0
  • Overwatch cheaters will be banned for life, Blizzard says

  • SpaceMonkey77 13/05/2016

    @Baddamobs

    Only a matter of time til it does. Human error or not. How quickly Actiblizz sort such out will be key.
    Reply 0
  • SpaceMonkey77 13/05/2016

    @Baddamobs

    Indeed, that's why reaching for that ban hammer so quick could well backfire, considering the many issues that can come up with online play, so reliant is it on ping etc. But hey, its their game, so whatever.
    Reply +1
  • SpaceMonkey77 13/05/2016

    @Mister_Vimes

    Its a reality of playing PC games, Not everyone will be happy playing with them, if some grief a lot, that's understandable.

    It'd be better to add such preferences in the options menu, to kick cheaters or not from your game. And let the cheat-grief gamers play together. I expect Actiblizz have dlc planned down the pipe for Overwatch anyway, so let them pay for that like others.

    And if the recent closing of that last old WoW server has said anything, its that some gamers like to play Actiblizz games a little differently. So, you can chastise or the better option, accommodate, but always expect something different that you hadn't planned for in the game.
    Reply +1
  • SpaceMonkey77 13/05/2016

    That's a nice idea, but in practice and over time, will it be effective or chase players away? Plenty of other games out there to play, besides.

    Why not just make a cheater server to relegate them to, that way they can still play and the game still sells to everyone?
    Reply -5
  • Disney Infinity's demise blamed on mismanagement, inflated sales expectations - report

  • SpaceMonkey77 13/05/2016

    The concept was good for what it was, but when you have too many making the moves that don't know games as much, and trouble wasn't far away. Having to sell toys did well, but ideally, they should try to get away from the toy bit, and just put the whole thing online, like DC Universe Online.

    One thing with games is that you need to be committed to it. If games are too risky, might be an idea to stop making them. Previous Disney bailing on games after Split Second, had minus points in many gamers books. That's understandable.

    Going forward, perhaps what Disney need is a smaller dev studio, that would keep them in games but without spending too much.
    Reply 0
  • The Division has 9.5M registered users, exceeding Ubisoft's expectations

  • SpaceMonkey77 13/05/2016

    Online games like these with no real offline play, are a bit like cars. They always need topping up with fuel and have nice places to visit and drive to. One without the other, makes things difficult.

    A game like Battleborn is smart in that it offer a single player campaign, as well as the online functions, like games used to as standard. So if you can't do one mode, you can enjoy another one. Never say never, as Destiny also had its mistakes and yet recovered itself. There's no reason why Ubisoft won't do the same here in time.

    But that's the magic word, time, and it waits for no man.
    Reply 0
  • SpaceMonkey77 13/05/2016

    @carlrobinson

    I think the way these kinds of games online are going is a tricky one. A multiplayer mode previously would offer cycled maps, in order to give play variety pushing boredom to the fringes. The big danger with these new type of online games is having enough to keep player busy and having fun. Many want to naturally emulate the TF2 model, where its still being played a decade later.

    While I might sometimes frown upon EA and Actiblizz, they usually have they dlc plans set out, in interval, so just when they feel players are getting bored, some new map dlc will drop, further breathing life into the game.

    Its this part that Ubisoft need to get on top of and fast, Other games like Funcom's The Secret Order were cool but just didn't gain enough ground. These kind of games could do with characters though, which is one of the reasons Overwatch is doing so well, and building on something we already knew from BF:BC2, is that gamers like some decent characters and story in their games, to help them belong and feel at home.

    In BF:BC2 its was Sweetwater and company, that bought good comedy to a grim quartet's situation, being pulled back into another fight, when they'd rather be back at home. BC was the A-Team of fps games and its yet to be bettered, and few have learned from it, unfortunately. You could say its nearest stable mates are Bullet Storm, Borderlands and Uncharted series.

    Here's some tips that could improve The Division, even though I only played the beta.

    1: More cool NPC characters. Cool NPC characters with some personality, that you meet along the way would be nice, and someone you could call on in a fix. Pay attention to some gallows humor and mirth. Also don't forget about giving TD's bad guys some personality too.

    2: Steam workshop access for modding items, would add an extra rev stream. Perhaps also allow a map editor (like Dying Light), so modders can create their own worlds, possibly those outside of NYC, affected by the virus outbreak. This part is a key reason TF2 is still played by many today, and should not be ignored.

    3: Additional vehicle use. Be able to discover repair and co-opt dormant abandoned vehicles, within limits. Use could be staggered and destructible.

    $: More lore. What's going on elsewhere than NYC? Use that and play it as maps too.

    5: MGS style base raids/domination modes.
    Reply 0
  • SpaceMonkey77 12/05/2016

    Well done. Haven't jumped in yet myself, but glad it lived up to and exceeded my expectations. Gamers do want some variety in their games.

    Got me more pumped for upcoming Wildlands, which I hope also gains many fans.
    Reply +4
  • UK Russian Embassy tweets screenshot from Command & Conquer Generals

  • SpaceMonkey77 12/05/2016

    If you dudes like C&C, check out OpenRA. Its old school C&C remixed with sweet extras. Reply +7
  • SpaceMonkey77 12/05/2016

    Well, this is good. Was watching some old school C&C just yesterday, while musing where did this excellent series go off the rails.

    Then I remembered Westwood are no more. More C&C I'm glad for but also luke warm on, after C&C4.
    Reply 0
  • Lionhead: The inside story

  • SpaceMonkey77 12/05/2016

    @VivaLaJam26

    Also had a looksy. Well done.

    @amberlee

    Must have been difficult to leave. Best of luck on your projects, whatever they are.

    @EG

    Indeed a very long piece, but wouldn't say no to more like it, with Soundcloud bit.

    @Plugmonkey

    Yeah, you could be right there. Along side that, ex-devs can also gather a small team and go via Fig, KS etc, if normal means fall through. This can help cool games become a reality, as we've seen plenty of times now. Better for devs and gamers too.

    (The least said about Godus and its fall, the better.)
    Reply -1
  • SpaceMonkey77 12/05/2016

    @PlugMonkey

    Then I guess trying to keep things balanced is an ongoing juggling act.

    Perhaps what happened is a great example for young dev studios to strive to stay small these days. Lion Head was born from the days when doing so was quite the opposite.

    But I only speak as an outsider. I've not worked in games, but would love to make a few of my own. It may also be that some might find the idea of making games and the reality might clash somewhere. So you might be an artist, but with increasing work load, might get buried in things that aren't art based at all.

    The big fish swallowing the small has always had negative effects for devs for ages. From Nintendo and Rare, to MS and Rare/Lion Head, the money makers will rarely step out of the way and let you get on with actually making games. And some of the creative suggestions can be darn right wacky-doods.

    Some japanese devs, also suffer from this, and its good that some are now realizing the long tail of toxicity and slaying of creative imagination can happen to even the most brilliant game dev mind. Beware of it, because once it gets in your veins and you aren't happy anymore, change is needed. Maybe regular management of a large/growing team, is perhaps needed to weed out toxicity, to maintain better energy and enthusiasm. Work, sure, but also take time out to bond a little.

    There also something here to learn about figure heads and leadership. Some can get too high on being in the limelight, picking up the awards, while others are forgotten by the wayside. See enough of that, and you no doubt yearn to stretch your own creative energies and be free, knowing the likelihood of it happening at a large dev are next to none. If you are such a lead, try not to nurture a Caligula/Caesar like rule of others, or your days will be difficult.

    Lastly, one thing I do love about Fables, was the excellent art direction. It really made the series something special, from a brit-dev, and I shall be looking to pick up The Art of Fable Legends, seeing as how the game is now dev dust.

    Despite the demise of Kinect, I'd love to see Milo and Skittles return in a VR game. That would be weird. ^ ^ If MS do VR?
    Reply 0
  • SpaceMonkey77 12/05/2016

    Thank you for the Soundcloud cut, EG. Makes a lot of difference to such a huge piece. More of those please, possibly on reviews too. Reply +1
  • SpaceMonkey77 12/05/2016

    Will read it later, but I'm kind of well versed in the Bullfrog/Lion Head journey. Too many other articles over the years.

    I think that its a real pity when such a great culture is created, as a leading light for great things, only to falter so. What is it about U.K devs that this kind thing tends to happen? And perhaps by interesting contrast, the likes of Rockstar, have managed to keep their ship in good stead for many years, even though some like to frown upon the GTA series, its still a constant U.K game gardener.

    All the best to those who are out in the wind, but in the end, they could well benefit from the Lion Head collapse. Large dev studios seem to be snuffing out like old stars in the universe, along a path of a few successes, but then the bloat and over-weighted mass come along later to spoil things. And from that supernova, seeds for small devs are ripe to birth.

    Perhaps as smaller devs, many of those out there might stand a chance, being more nimble and following their own creative paths. Perhaps the likes of Valve and Rockstar have the template that's worth emulating, but smaller, with more creativity, imagination, nerdy kin culture and like minds and less red tape and those who care not about games.

    I'm yet to play any of the Fable games, but Legends was going to be my first. Damn, to late? Never mind.
    Reply -14
  • Footage leaks of unreleased Star Wars strategy game

  • SpaceMonkey77 12/05/2016

    That looks kinda cool. Where can I buy it? Reply -1
  • Battlefield 1 now the top-rated trailer on YouTube

  • SpaceMonkey77 12/05/2016

    BF always delivers a fun online experience for most players, for the most part. The backlash against CoD MW, is pushing this one in BF favor.

    Might not be a bad thing, either.
    Reply +2
  • Everything the Assassin's Creed movie trailer tells us

  • SpaceMonkey77 12/05/2016

    Well, it looks like a fun trip to the flicks, and a big plus for these types of adaptions. And I don't see anyone else having a go with this much detail.

    Will try to see at years end.
    Reply 0
  • Can Battlefield 1 help us see The Great War with fresh eyes?

  • SpaceMonkey77 11/05/2016

    @WilhelmvonOrmstein

    You make a good point. Violence is going down because IMO, thanks to games, many have hours that can be spent doing more fun things. Games are also great that they transcend barrier and bring as together for fun game time. There is no other medium like it, and perhaps the net itself is closest.

    Gamers have good grasp of reality from games. The trouble is those who do not play games and understand them, reach for the panic button, that they've been well trained to freak out and push.

    Sure games do their own spiel, but its all to entertain. Spec Ops The Line, can raise some interesting musings depending on which point of view you fall under.

    All in all, BF1 will be fun, while on a grim topic that many would otherwise forget about. Other WW1 fps games exist on Steam, that should get a mention in this thread, and seem to do well on their own.
    Reply 0
  • SpaceMonkey77 11/05/2016

    I tend to think there are few games on WWI, because it was one of man's ugliest, with a lot of new dark advances in warfare tested on unsuspecting soldiers on both sides. Also on deep rooted in muddy rat infested stalemate for very long periods of time. Dying from awful trench conditions, than actual fighting also became a real problem.

    As we fly further away from the 20th century, stuff about it will become deeper history book fodder, including any grim photos, video and files about what it was really like. I think many of those old files are only recently declassified, because they were so grim, that many were with held, even via news paper, so not to damage/break morale. While at school, I was taught some about WW1 and WW2, but only briefly. Films, books and documentaries fill the rest out later on tv/internet, plus wikipedia.

    The only WWI game I recall actually enjoying, was Wings back on the Amiga 500/PC. Try it, its good fun and over at GOG.

    BF is going for, IMO, what looks like an alternative history joint, kind of like Konami's old Ring of Red game on PS2. Not a bad things at all.
    Reply -1
  • Nintendo's mobile Fire Emblem and Animal Crossing games will be free-to-play

  • SpaceMonkey77 11/05/2016

    @smallblueslime

    That's exactly what they should be doing, diversifying. Imagine if you could only buy a Coke from a certain store? Many would just drink something else instead, that's more accessible and Coke possibly suffers sales.

    Spread out to selling in many stores, however, and you'll never hear of Coke running dry or having problems selling. Mobiles with easy global reach are the store equivalent and Nintendo need to be there and other places like Minecraft. Give it time and you'll see good results.

    And yes, you can still keep your Nintendo walled garden consoles too, if you must, without it all dying out. If the average kid or adult gamer has a mobile/tablet agnostic platform, that's where Nintendo need to be too. No amount of precious and perhaps over-passionate fan sentimentality, will change this fact.

    Nintendo games are fun and strong and can thrive anywhere, and do not need a specific console to be fun to play and enjoy, like the offline generations before mobile.
    Reply +1
  • SpaceMonkey77 11/05/2016

    They could still make plenty by going this way, if done right. Good luck with that. Reply +3
  • EA unconcerned about releasing Titanfall 2 and Battlefield 1 this autumn

  • SpaceMonkey77 11/05/2016

    Indeed both very different games so would get both, if possible. Reply 0
  • Why people are talking about Resident Evil 7

  • SpaceMonkey77 11/05/2016

    Another way to take this series might be via a 'L4D/Choplifter' style model. This would give the action, along side the risk/reward part. Reply 0
  • Star Wars: Battlefront sequel due next year

  • SpaceMonkey77 11/05/2016

    Must careful requesting a single player campaign, mind, because gamers don't know what they want, apparently. Reply 0
  • SpaceMonkey77 11/05/2016

    Agreed. Single player campaign with possible co-op, as well as the multi, and I'd check it out.

    Grunts not jedi, and possibly a campaign from the Empire side, which has rarely been done in games. Now there's a thought.
    Reply +13
  • Titanfall 2 confirmed for Q4 launch

  • SpaceMonkey77 11/05/2016

    Cool, but that a long way off. Was hoping for this year but its something to look forward to.

    Prepare for extraction.
    Reply -2
  • New Need for Speed coming in 2017

  • SpaceMonkey77 11/05/2016

    @ReapingAngel

    Probably because racing should be quick, drop in drop out online by nature, or similar. Who knows.
    Reply 0
  • Disney Infinity cancelled, Avalanche Software shut down

  • SpaceMonkey77 11/05/2016

    A pity, but their heart wasn't in games as much. Banking to heavily on consoles that are generational with less years now, without a PC option to maintain transition and be constant hasn't helped.

    Many people still haven't forgotten Split Second and how that went down. Good luck anyway to those out in the wind. There could be some new devs born out of it all.
    Reply 0
  • Stellaris breaks Paradox's record for day one revenue

  • SpaceMonkey77 10/05/2016

    Since they made Cities, their fans are loyal and that's cool enough. Crusader Kings also weird kingly fun, like no other. Reply +4