SpaceMonkey77 Comments

Page 2 of 193

  • Capcom accidentally reveals its entire Marvel vs. Capcom Infinite esports business plan on YouTube

  • SpaceMonkey77 09/08/2017

    Its not a bad plan, but I worry that after the similar plan Acti-Blizz had for Overwatch e-sports joint, Capcom have to play this one carefully to get right. If the EVO guys n gals are in the mix then it may yet do okay, as those guys are vets at doing this 'beat down match up for fight money' gig, before it was the norm.

    Maybe they should call it, The Fight Money Match, just for SF giggles. Anyway, good luck, Capcom & co.
    Reply +1
  • Metal Gear Survive isn't as awful as it is forgettable

  • SpaceMonkey77 09/08/2017

    When is this game released? Its been a while now, but nothing has come of it. Is it another 2018 game?

    I think that we are lucky to get more MGS, even if its a kind of warped MGSV extra zombie chicken horde nightmare & I hope it finds its place as things have gone quiet, post E3. It still looks fun to me & I've not played MGS since MGS3:Snake Eater

    Overall though, I hope that Konami can get some imaginative dev talent too, because while they might be retreating from games to other fields, I'm at a loss as to what more they may want to create in games, beyond MGSV & their stable brands. I guess this is where game jams in house could also benefit Konami, in a good way, to find new ideas for new games, while doing so cheaply.

    I hope you find your way & best of luck anyway, Konami.
    Reply 0
  • Valve announces new game

  • SpaceMonkey77 09/08/2017

    After many years I'm glad Valve haven't given up on making games, with Steam doing so well for them & while this isn't what I expected, I'm not really a card game person, but many may yet enjoy it among other card games.

    Best of luck to you & your new game, Valve.
    Reply -5
  • Tempest 4000 is real, Jeff Minter is developing it and Atari is publishing it

  • SpaceMonkey77 08/08/2017

    That's nice but I worry when I see a dev be about just one game & not making anything new. Some veteran devs just seem to want to coast by past glories than seek new ones fresh to birth.

    If this is for you, knock yourself out. Good luck with your thing, Minter.
    Reply -13
  • No Man's Sky screenshot teases Stargate-style portals

  • SpaceMonkey77 08/08/2017

    One of the great tragedies of canceled games was that of the Babylon 5 & Stargate games. The latter almost got another chance but perhaps its world has been explored a lot, perhaps it might if its rumored revival goes through.

    Back to NMS, this game has potential to be much more, but its worlds lack civilizations & races different enough to occupy its countless planets. Addition of such gates would be a cool thing, if they go somewhere interesting. If they continue to build upon this world in years to come, it might not reach Star Citizen levels, but maybe they can turn its fortunes around.

    Good luck with it.
    Reply +5
  • Hellblade: Senua's Sacrifice review

  • SpaceMonkey77 08/08/2017

    A big win for NT after DmC & I guess there's no stopping their creativity.
    Watched some reviews already & that's enough for me to know its good after watching its progress for a long time. Sleeper hit of 2017.

    Well done, NT.
    Reply +12
  • Hellblade deletes your save file if you die too many times

  • SpaceMonkey77 08/08/2017

    I have a feel Hellblade could be this years sleeper hit. Small team doing something different than the norm & that's great to know. Reviews are positive & bodes well for the revival of mid-tier games.

    Some cool tricks are needed to keep gamers playing. Well done, NT.
    Reply +6
  • Dragon Quest Builders 2 headed to Nintendo Switch, PS4

  • SpaceMonkey77 08/08/2017

    @Fourfoldroot

    Was just joking with you. As for Switch I don't think there will be a revision until 2019/20. Vita will be replaced aroung the same time I expect. Enjoy your Switch gaming anyway, as plenty of fun is on the way.
    Reply 0
  • SpaceMonkey77 08/08/2017

    @Fourfoldroot

    I don't expect another portable in your hands any time soon, if ever. That was a jest.
    Reply 0
  • SpaceMonkey77 07/08/2017

    @Fourfoldroot

    A lot of ports or games in the pipe may move to Switch, due to its higher demand & growing audience.

    As for the possible rumored Switch revision, that will further give Switch grounding so expect that before/after PSP3 arrives, maybe. Plenty of time for Switch games to build & shine. (Note: revisions of Nintendo hardware have all happened to previous handhelds so expect the same of Switch, once its been out a while, maybe in two-three years.)
    Reply -1
  • SpaceMonkey77 07/08/2017

    @grassyknoll

    Well, I know that mobile is also a very crowded space where not all can do well as you say. For every Pokemon Go, there are many clinging to break even, while the low entry barrier works for it.

    Lol, on the contrary, I know games are products & Sony have many that will never appear on mobile with the same quantity, impact or quality as a games console. Yes, the age of dedicated hardware might be dwindling, but they are morphing into mini PC to weather the storm. Vita had a Power VR chip & I think that might have hurt it over time. Replacing that might see it do better & that's where Nvidia & AMD come into play, so while we don't know let wait & see what the next few years & big games shows reveal. Watch 2018-2021 for what I suggest is not impossible. More so it can be done while Nintendo still do well too, as Switch has pretty much the next few years without similar handheld competition.
    Reply 0
  • SpaceMonkey77 07/08/2017

    @grassyknoll

    We shall see in a few years. Its not long to wait. Mobile games are getting better up to console levels of quality slowly. By 2020, they may well be on par. Phones are fine but not ideal for gaming which is why games on them are cut back as they have other stuff to run & be about besides games. I'm sure many said the same before Vita arrive too, that there was no point at all because mobiles.
    Reply 0
  • SpaceMonkey77 07/08/2017

    @grassyknoll

    Yes, I know the differences, but last time I checked, Apple too are moving into games more. Go check their big reveal from a few weeks ago. Gaming isn't going anywhere & is set to get bigger on Mac/iOS & that's a good thing.

    My point is both are high end expensive consumer devices & fans still buy them, because they love them. A PSP3 needs to make itself worthy of place again. It needs to matter to devs & gamers again. Its up to Sony to make the case for that. Competition is good, overall.

    Indeed, I still want a Switch to own, play & enjoy & whatever comes next after that, if PSP3. I try not to play fanboy faves (fanboyism is much like a cancer, steer clear if possible, while you can still love positively) as much as possible, just because playing more games across formats is always better than playing less.

    Both Nintendo & Sony will do well & the games future is bright, so worry not. More so a PSP3 doesn't need to do all that Nintendo is doing with Switch with joy cons, just build on what PSP does best & add improvements to formula.


    @SuperShinobi

    A clean slate would be better, as games prior can be run through emulation possibly. 2018 will spell 7 years of Vita on sale, next to the previous 10 years, that the PSP held out for Sony. This is why IMO, we'd likely see a PSP3 within the next three years by 2020/2021.
    Reply -3
  • SpaceMonkey77 07/08/2017

    @grassyknoll

    Dear grassy, I said by 2020. Its 2018 in a few months so that leaves a two year window. It may sound crazy to you but Apple release a new iPhone every year, so it easily possible for Sony to call time on Vita, remix its architecture to a spec more PC based than the previous closed off handheld model & try again.

    On of the key components in Switch success was dropping an in house GPU (these used to make console a nightmare to dev for) for one made by Nvidia or AMD (you decide) who are experts in that GPU field alone. Sony will need to do the same & bring their handhelds up to par, so that devs can be confident to make games for a successor, hopefully without having to gamble so heavily on handheld exclusivity. Remember, Vita pretty much has its form factor design complete, & all it needs a few tweaks here & there. If Apple can make an iPhone/Pod every year or two, Sony should be able to manage a dedicated handheld consoles every six-eight years. Plus beyond XBX in November, there's no new hardware out soon to stimulate the games market.

    @FilthyAnimal

    You make a good point. PSP was a success for Sony across a decade of awesome, despite the DS doing well too. Vita is the only part of the games console market (bar the aging 2D/3DS) that is dwindling in sales & its very unlikely a large megacorp like Sony are just going to let it die a slow demise, without trying again to improve & correct upon it. After Wii/Wii U, many thought Nintendo wouldn't try again either, yet look where we are today. Trying again can be awesome. I think Sony will be spurred on greatly by Switch doing well for Nintendo, & those long lines even in Japan to buy one, even as we speak, show that Sony can still be in with a handheld shot, if they plan carefully, listen to what devs want as they cleverly did with PS4 for game support & repeat & more so mass produce enough of them. Portables are great still, especially for traveling, despite the rise of smart phones/tablet & Sony already has a huge stable of games, that did great across all of their consoles to draw upon & there's still a lot Sony can do to win back gamers alongside (I still say its best to have both fruits of handheld worlds), that Nintendo won't try, while I love them both too.

    What could help a new PSP3 sing like a siren for gamer sailors? IMO, being able to play all of Sony's retro library via a PSP3 would be a great move, embracing the past to present. That's right PS1/2/3/PSP/PSPGo/PSVita & new PSP3 games, all in one place & with trophies attached for those played & completed (this part Nintendo are trying but to a degree can't seem to get right). As for PSP3 games, they should be like a PC experience on the move, on a larger screen & longer battery life. You wanna play CoD or BF1 on PSP3, you got it! Overwatch or Titanfall, no problem! Rainbox Six Siege or GTAV or smaller indie games, done, done & done! SFV & Tekken 7, Dark Souls & more, done & way cool if possible! Even possibility for Steam games, which would blow everyone's mind, as they can't be played via portable on a wide scale, unless you have a laptop/tablet. PSP3 could rock that untapped portion too, plus a high five from Gabe & co. With all that in mind, I think you'll agree that there's much to play for in the handheld space in years ahead & much Nintendo are unlikely to cover, while still awesome. Either a PSP3 SSD or iPod style micro HD inside of a nice size, as base, would keep gamers happy too, even if they had to buy their games digitally, thus would cut down on manufacturing & Sony could sell games on physical/digital coded cards like Steam. We are used to buying games this way on phones already too. Cloud back up via PSN, if needed for saves could be attached to accounts. If you purchased a Vita along its life, & despite Vita not doing so well, you could probably receive some nice presents from Sony for your loyal support & patience as big thanks.

    Bringing handheld consoles up to a PC level is the greater goal, for gamers & devs & better gaming experiences, and Switch is the first vital console step in that direction, positive. PSP3 can follow now they know its safe to do so & I think they will. Indeed, let's wait & see, as this is just my veteran gamer & games industry watching fan mind, talking. This is a parting shot. If an iPhone can add so much in it and sell for $600 annually, gamers will come if a PSP3 knocks out all stop to be the greatest handheld ever & gamers will pay the price for it.
    Reply -2
  • SpaceMonkey77 07/08/2017

    @grassyknoll

    Why not? Switch is in its place now. March 2018 it will complete its first year with no competition.

    Vita as a counter is interesting but its a ship that needs turning around & IMO sooner or later it will, via reboot or PSP3 successor. Thus is for the future though. With Sony not banking on tvs as much (due to the rise of LG & Samsung) & no longer into making laptops anymore or mp3 players much, there's only so many things they can make money from.

    Look to the future for it is yet bright.
    Reply -1
  • SpaceMonkey77 07/08/2017

    @FilthyAnimal

    Its good that Switch is getting more games & the troubles with Vita that Sony feel will likely be talked about deeply at Sony HQ. Its been years now & after many gamers invested in Vita, despite PS4 Pro doing great, correcting the Vita train is something Sony will likely to address in the future. Vita had a lot going for it right, & some wrongs, but I think in the wake of changes in the handheld sector, they need to rethink their plans. Switch doing well will likely have Sony doing so as we speak.

    With what seems like an information blackout as nothing was said at E32017, as far as I know, Sony, IMO must be planning something to replace Vita & there are a few ways cool they can improve upon it. Sony will need to use an Nvidia (Tegra 3, perhaps) or AMD chip to power a successor's GPU guts & make games able to scale more. Likely an upgraded Arm CPU chip. If Sony can meet that happy medium between a portable laptop PC & PS3, it should do okay. IMO, a Vita replacement I'd expect by or before 2020, as its likely Sony won't just let all the PSP has done over the years go to waste. For now its all about Switch, so let Nintendo enjoy that for now. Sony are still doing great with PS4 Pro, but upcoming XBX may bite into that over the next few years.

    Overall, things will work out as competition is good for the games industry, that's one of the reasons it thrives in ways other sectors might not. With the likelihood of MS not entering the handheld sector (while that would be cool, after all those cool games stranded on XBL), there's still much for Sony to rethink & play for with a PSP3. Advances in battery tech over the last few years, should also be addressed too as something like MS Surface getting, 13 hours out of a charge is interesting. What could such do for a portable game system. Lastly, stronger uptake of Unreal 4 & Unity in Japan & other places can only help across all games, portable & handhelds included. Ad-Hoc online play that PSP once pioneered can also be built upon & improved with greater PSN integration & trophies, something Vita should have if it hasn't already (I don't have a Vita). (Trophies are a good encouragement factor for gamers to play & complete games & challenge each other, regionally & globally.) Please don't let proprietary memory cards make a PSP, a problem again, Sony.

    Indeed, I'd go back with the classic PSP name & add 3, it just works better, like iPod, it needs little explaining. Raise your handheld game, Sony. You can do it. Lets wait & see. I still play my PSP for its great collection of games & that says something.

    Would play a Switch, but I don't have one, yet. Best of luck with this DQ game, anyway, Square.
    Reply -1
  • Battlefield 1 gets perks soon

  • SpaceMonkey77 07/08/2017

    Oh no! Here we go, the possible down hill descent of BF.

    Perks is the thing that spoiled CoD for me, way back. Too much tipping the balance to improve a game can do the opposite. There comes a point where something is in perfect harmony balance & it helps not to spoil it. Be careful, DICE.

    Sadly, I don't have & can ill afford BF1 right now, so we'll see how it works once out. Being able to switch these perks on or off in menus, would help though, an option few games give & thus would keep all players happy.

    Good luck, DICE/EA. Remember, you can ask your audience to submit ideas for BF, if you have less or few.
    Reply +2
  • Rainbow Six Siege gets 2.3m players a day, Ubisoft says

  • SpaceMonkey77 07/08/2017

    Yep, like WildLands, Siege & The Division is doing nicely for Ubi. Wish I could play it but my system might melt to slag n' silicon.

    FPS/TPS games do well & are a lot of fun. I hope such continues.
    Reply 0
  • Dragon Quest 11: is Unreal Engine 4 a good fit for JRPGs?

  • SpaceMonkey77 06/08/2017

    @ghostgate2001

    Renderware was retired after EA bought Criterion years ago, & many devs cried out as they could no long use Renderware, as awesome as that engine was & still runs Burnout at great speed. I guess that's probably why games suffered a while for japanese devs looking like PS2 games, because many had to learn a new engine all over again. Good to see Unreal 4 & Unity working out for them though.
    Reply +1
  • SpaceMonkey77 06/08/2017

    @recewitherfork

    Yeah I hear you on that one. These days voice actors are a better idea than silent hero. That still bugs me a little about LoZ & Metroid too, while I understand such wasn't of previous avail due to tech limits.

    Its also great that DQXI 3D art style is melding well with Toriyama's 2D original art.

    @lacerx

    Cross platform play is a mixed bag from both MS & Sony. Its technically possible but its only down to each game breaking the illusion that its not possible. They should allow it for all games than being picky about it, but such also pipes back to the silly of console exclusivity a bit too, sadly.
    Reply -1
  • SpaceMonkey77 05/08/2017

    @kraenk12

    Perhaps. That maybe because of The Witcher & other games having better story, action & dialogue. Jrpgs have a long way to go to match the competition, while they are improving slowly like Dark Souls. I have to say I find it hard to go back to turn based combat, but can switch from the two & have fun still.

    XBX might get more love when Scorpio/XBX is due in November so stay tuned.
    Reply -4
  • SpaceMonkey77 05/08/2017

    @kraenk12

    Calm down. I'm sure DQXI will be a timed exclusive as Square have a lot of money to lose with a PS4 only version. It'll likely come to XBX later just like FFXV & FFXIV.
    Reply -1
  • SpaceMonkey77 05/08/2017

    IMO, this is what more japanese devs needed for a long time. For the last few gens, there games have looked like PS2 games, with highlights from Japan's best devs shining through. The language barrier was a huge hurdle, but thankfully translation into japanese are better for Unreal & Unity.

    Unreal 4 once more get to grips with it can do more for them & if not that, Unity is a good icebreaker substitute while not as powerful. Over the next few years we can hopefully see a vast improvement in their game designs, features & more as they get to grips with these engines & out of lesser known & more restrictive engines.

    Haven't played much if any of the DQ games but DQXI looks cool. Between FFVII Remake & this, many will be excited for some more jrpgs. I might check these out too if they grace PC. I also hope japanese devs can diversify their genre output to different kinds of games.
    Reply +2
  • On games as philosophy experiments, from Fallout to Soma

  • SpaceMonkey77 05/08/2017

    Makes me wonder what Persona would look like in Unreal 4. Would changes be noticed? Reply -1
  • SpaceMonkey77 05/08/2017

    Well, there's certainly something too it & frankly I love my games now to give me something cool to think about & get inside my head. Bioshock I absolutely love this for. It made me think about much I'd not considered of life & games too. Story telling need not be just a tale from start to end, & I encourage touching upon different themes & topics.


    Spec Ops The Line is another one that is much loved. Some games have yet to rise to this level of thought provoking story telling though as not all have greatest writers. I guess its this kind of thing that also attracted me to the MGS series, crazy game world but good story telling with interesting underlying themes. Fallout & Mass Effect I haven't played as much, but I get they may do the same kind of thing.


    Seen some interesting vids around covering this stuff online, so go find them if you dare. Food for the brain for games to play & maintain. I'm always up for a bit of philosophical thinking in & outside of the box.
    Reply +1
  • Friday the 13th has sold over 1.8m copies

  • SpaceMonkey77 05/08/2017

    @Bauul

    Cool. I see why gamers find it fun. Most games for a long time have been about building us into a bad ass. This game, Dead By Daylight, RE7 & Outlast are much about taking power away from us, while asking us to challenge with less. That's a good difference to have in games. I'll have to check it out if I can. Enjoy!
    Reply 0
  • SpaceMonkey77 03/08/2017

    @dan_de_la_peche

    Yeah, well text chat might do instead, if gamers playing their music playlist down the line, annoys. Glad peeps are enjoy the game anyway.
    Reply 0
  • SpaceMonkey77 03/08/2017

    @jonc24

    Hmm, that sounds like a cool use of sound design, so I see why some might enjoy it. Its weird because I like a horror creepy pasta tale, so I might yet like this & it might play better on console.
    Reply 0
  • SpaceMonkey77 03/08/2017

    @Yautja_Warrior

    I wonder if voice chat would enhance or break this type of game. Can anyone that's played it say?
    Reply 0
  • SpaceMonkey77 03/08/2017

    This one I haven't played yet, but I did play Dead By Daylight, its similar cousin with a different unlicensed hatchet. I guess that some are looking for a different than the shooty bang games, which is okay. Hide & seek while one hunts the meek.

    I kind of surprised that there's high sales of this game, but gamers are looking for something new & different, can't argue with that. All the best to Illfonic.
    Reply 0
  • Konami announces exclusive global partnership with…

  • SpaceMonkey77 04/08/2017

    An interesting move. Fulham could be rising from the flames soon & Pro Evo is still awesome. Reply +1
  • Women's basketball league makes its debut in NBA Live 18

  • SpaceMonkey77 03/08/2017

    Progress takes time & this is another step. Not sure why it took so long. Reply +1
  • Rime finally has a Nintendo Switch release date

  • SpaceMonkey77 03/08/2017

    A nice alternative if you have finished LoZ or not. Can't go wrong with it, Switch owners. Go get it. Reply 0
  • What's it like when your video game leaks?

  • SpaceMonkey77 03/08/2017

    Well, there's a lot learned since earlier days. Creative PCs being offline is a key one, & not taking vital PC to game shows is another, as happened with certain dev PC at a big show, going missing, sadly. There's more that can be done, but I'll leave such to others to consider.


    I hope when I have the chops to make my first game, (currently looking into learning coding, even when I'm from more of a game design/mechanics perspective) I can do so with a more secure means until the time is right to make a big reveal. Remember to also make back ups for you regular back ups, so if your system crashes, you can back step & restart. Also treasure your discs, for I recall the tale of the original Sega Panzer game code being destroyed or thrown out in the garbage, or a Acti-Blizzard gold disc being discovered in a strange place.
    Reply 0
  • SpaceMonkey77 03/08/2017

    @abczyx

    I remember some classic game leaks & reveals. Super Mario 3 via a certain movie was a great reveal, years back when the NES was the thing & such was easier to contain before the days of the internet.

    After the rise of the internet, I think reveals of consoles themselves have been more a thing than games. Ideally, if some ask you what you are working on, its best to say I have this genre of game/book/film/other in the creative pipe & no more until its done & released & maybe drip information via hint now & then.
    Reply +1
  • SpaceMonkey77 03/08/2017

    IMO, & while I'm yet to create my first game, like any creative endeavour its best to be prepared for a potential leak, than seek to chase the horse afterwards. Secrecy is fine but its very hard to keep such 100%.

    I have some creative works that this happened to, but despite such I will change the game & my arts, while not an ideal situation. It can be discouraging to a degree, sure, but if every creator gave up due to leaks, we'd all just down tools & the world would be less without our art. That giving up part, for a creator, isn't an option.

    To devs, I'd suggest that if a leak happens do well to counter with an early official reveal/leak counter of your game, with more value & deeper than the leak can offer. Some already do this & if you game or other creative thing is good, people will come forth, play, talk about & enjoy it.
    Reply -9
  • Rocket League gets a 20-word Language Ban system

  • SpaceMonkey77 03/08/2017

    Well, this should be interesting to see how effective such is but sometimes gamers do get upset as they get crazy fun when they win (plus other outside factor adding into such. Winning & losing has its natural human emotional ties. Some can lose with grace & thanks for the fun game, & others lose marbles a bit & other just chill with perspective.

    Always remember when such is difficult or easy, its still a game, a piece of created entertainment for gamers, not a life & death fight in the Colosseum with your honor & head at stake. And the best part about games like always is that you can try again, countless times & improve upon your previous lame effort & laugh at how dire you used to be at a game.
    Reply +1
  • Dean Hall's Stationeers due September

  • SpaceMonkey77 03/08/2017

    @frightlever

    Yeah, you make a good point. Thanks for the alternative perspective. Hope Day Z gets completed before Star Citizen, out other much anticipated runner for the longest game in development history to not get to gold.
    Reply -1
  • Does LawBreakers have what it takes to compete with the big guns?

  • SpaceMonkey77 03/08/2017

    I'm curious. It looks good but I'm seeing a trend of these kinds of games after Overwatch. I hope they will do well with it. Good luck. Reply 0
  • Rockstar sued over Auntie Poulet from 15-year-old Grand Theft Auto: Vice City

  • SpaceMonkey77 02/08/2017

    @benjamineugenenelson

    No, I'm chilling with the voodoo crowd. A you saying that its impossible to take reference from real life? its done all the time by creators in game s& beyond.

    Not much to see here. Move along.
    Reply 0
  • SpaceMonkey77 02/08/2017

    Oh no! Not another shakedown! Rockstar should be okay. It seems someone on their dev team might be of Jamaican descent & took creative influence & inspiration from her.

    Nothing to see here, move along. Will the back room dev who modeled her character, please stand up. Thanks.
    Reply -11
  • Persona Q2 announced for Nintendo 3DS

  • SpaceMonkey77 02/08/2017

    Now Switch version?

    Man, Switch really needs a DS adapter.
    Reply +1
  • Microsoft reveals three new Xbox One controllers

  • SpaceMonkey77 02/08/2017

    I want an XB1 controller at some point, but need a new gaming rig first. No XB1 yet but maybe since I haven't one yet, I'll wait for a Scorpio controller, if different. Its great that bluetooth is good enough for wireless gaming awesome on PC. The days of the MS Sidewinder are long a distant memory.

    Thanks, MS. These controllers are awesomeness.
    Reply -1
  • Is the New 2DS XL Nintendo's last dedicated handheld?

  • SpaceMonkey77 02/08/2017

    That's alright for it to be the last in its line. Many will already have one, but there's the last calling for it. Ramping up of Switch production is sorely needed to beat the hungry lines around the block & more so the scalpers & now fake Switch sellers online.

    Last call for DS line. Last call! Good luck with that.
    Reply +1
  • Mario + Rabbids' tactics run as deep as its fan service

  • SpaceMonkey77 01/08/2017

    While I don't have a Switch, I'm looking forward to this too. X-Com had a winning formula so who thought this up was a slash genius. It plays well in videos & I can see it selling out for Ubisoft & Nintendo.

    Good luck with it, Ubisoft & Nintendo.
    Reply +4
  • Titanfall 2 lands on EA and Origin Access

  • SpaceMonkey77 01/08/2017

    I'm glad that Respawn have managed to turn this around with good ideas. The campaign I'm glad gave the world more much needed depth. I think the only other way to improve & make it better would be via player submitted designs for future levels, for campaign or multiplayer. New map content every 4-6 months would keep it fresh.


    Keep your mech in tip top shape & in a few years we might see TF3, if we are lucky.
    Reply +1
  • Resident Evil Revelations 1 and 2 confirmed for Nintendo Switch

  • SpaceMonkey77 01/08/2017

    Capcom might as well dump the whole series so far onto Switch. There currently is no way to play portable Resident Evil beyond DS & Laptops. So there's no reason it would be a win for them. Better to sell them as downloads though, which would cut down on printing carts & potential shortages. I know Capcom might want to print physical though.


    I don't have a Switch but I'd love to play RE4, RE5, RE6, RE7 and co on a portable. Does anyone have a spare Switch they can send me? Can't afford one over here.
    Reply +7
  • SpaceMonkey77 01/08/2017

    A good worthy port for these games to fill it weak release schedule. Reply -10
  • BioWare veteran and Anthem lead designer Corey Gaspur passes away

  • SpaceMonkey77 01/08/2017

    RIP bro. Good to live a life bringing joy to others, & go out still doing what you love to do for a living. Thanks for all the fun times. Reply +7
  • The Long Dark to receive live-action film via Resident Evil producer

  • SpaceMonkey77 01/08/2017

    It has the base for something cool & I love the game. Good luck with it, Capcom. Reply +1