SpaceMonkey77 Comments

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  • Sony wanted Titanfall developer Respawn to work on Vita

  • SpaceMonkey77 18/04/2014

    I can understand Sony wanting it on Vita. It'd work in a similar way to how Monster Hunter does for 3DS, especially in Japan, where Vita needs something like that to help push it. Its a pity that MS locked it down for exclusivity, because I think Titanfall would be a nice fit for Vita.

    Alternatively, Sony should seek something like Left 4 Dead 3 or Evolve for a Vita version. Get the co-op/multiplayer aspects of it going. I guess Borderlands couldn't turn up sooner for Vita, as that's a nice big game to play for one player or more. Will certainly be interesting to see how that goes down.
    Reply -2
  • Is that a re-designed PS4? No, it's Sony's 4K Media Player

  • SpaceMonkey77 16/04/2014

    This reminds me of a certain system Sony were pushing, not long before PS3 originally came out, (think it had a 160 gb HD) that was supposed to do similar stuff but possibly with/without BR.

    I admire them being ahead, but this is too soon. Netflix may love it, but few of us will get that kind of feed yet. It'd be smart for Sony to call up Google and have one of these pushed with their gigabite fios, though. Hope it does well for them, anyway.

    As for dvd and BR sales dropping, I think that was always going to happen, the same way it has with music over time. Co-existence is always good, but you'll find that the average person only has so much room to store stuff in their life. I refrain from buying dvds unless they are in box sets to save space. Single movies are pointless, unless you are hardcore into them and collecting, Netflix can plug that gap for me.
    Reply +1
  • Sony sells all its Square Enix shares for 28m

  • SpaceMonkey77 16/04/2014

    A good thing. This was born of a time when Square were on the rise. They've since not been as lofty in success. Sony can do with saving the money too.

    There's much Square can do to help themselves, but they will fail to do it all. Key I think would be for them to approach how they make their games, a lot like how Capcom do. More outsourcing to carefully chosen developers can reap rewards.

    Farm out stuff like Fear Effect, Deathtrap Dungeon, Revenant and others gathering dust to selected devs and magic will happen again. Adopt stuff like quick in-house game jams at Square Japan and new games will take form, than more FF games. Keep going that way and keep the spoils.
    Reply 0
  • Moving targets

  • SpaceMonkey77 16/04/2014

    @baet_dan

    Well for the VB stuff I got, you should backtrack and read the recent EG article with Jez San, who worked with Nintendo during those days. The colour VB info I got from that. That says to me that those in power at Nintendo cut it back from what it could have been, much as they still do now with their hardware.

    Yes 3D isn't new etc and yes there have been other headsets, but we aren't talking about them. Don't get too carried away by my words of 'ahead of its time' so much. I haven't forgotten the history of this stuff, as much VR back then was poor crap and lofty promises. When I say ahead, I mean concept over technology at the time of VB etc.

    The second coming of VR like FOR and Morpheus will do better, but still will be largely a niche thing.
    Reply 0
  • SpaceMonkey77 14/04/2014

    @bart_dan

    For an answer to your question, you'd need to look at what the Virtual Boy was supposed to be, when conceived by Jez San and his team. His VB prototype that was presented at Nintendo in house was originally in colour, not the dumb red crap we got. Nintendo did what they usually do, gimping the system by holding back the colour, before it went to launch. Goes to show that cost cutting doesn't always help, a lesson Nintendo still haven't learned to date.

    The rest as they say is history and Nintendo messed up. Just imagine where VR might be instead, had it gained some home success via them. Instead, it whimpered in its swift failure.
    Reply 0
  • SpaceMonkey77 13/04/2014

    The Power Glove was a nice idea, but it was kind of fail from the start. A bit too ahead of its time like the Virtual Boy. One is a pain in your arms and the other a pain in your field of vision and neck.

    Motion controls have never been convincing enough for me in games, because of this previous failed glove attempts. While the casuals might have bit for Wii, it was and still is a very game design limiting flash in the pan. Its also this kind of thinking that has Nintendo trapped and failing with Wii U, through them trying to push poor innovation through compromising limited hardware.

    Kinect as it stands, seemed nice to me for two seconds. Dance Central made it look cool, like a few other games were it feels right, but other than that, its another case of forced/gimped controls before game design, and that rarely ends well, especially when pushed by Nintendo.
    Reply 0
  • 2014 FIFA World Cup Brazil review

  • SpaceMonkey77 15/04/2014

    Might be an idea for EA to start doing these as DLC/expansions onto normal FIFA games. It might sell nearer the WC but beyond that is questionable. Reply 0
  • Guacamelee! dev's next game, Severed, looks twisted, brilliant

  • SpaceMonkey77 14/04/2014

    Very Samurai Jack. Hope its good after Guacamelee. Reply +1
  • CCP cancels vampire MMO World of Darkness

  • SpaceMonkey77 14/04/2014

    That's a pity. Looks like it could be a cool game in the right hands. In fact, with there being so many zombie games, I think vampire vs human stuff might be a good next step, as I mentioned here before. And if a vast MMO is too much to handle, scale back to a single player/multiplayer game like GTAV or State of Decay.

    Might be an idea to sell on the rights and assets to another party that might be interested. MS or Sony, get them on the phone.
    Reply +1
  • "We're not evil villains building an empire"

  • SpaceMonkey77 14/04/2014

    Might be an idea to not act like a Hitler, then. I think it wasn't a creative idea or decision, but more of a corporately led one pushed by making bank and nothing more.

    Perhaps if you release the word 'Candy' from your grasp, and we'd all be happier.
    Reply 0
  • SOE's zombie apocalypse MMO H1Z1 has been detailed

  • SpaceMonkey77 10/04/2014

    Another thought. The appeal of zombie games and zombie themed stuff I think is timeless for guys, in the same way that vampire tales and products are timeless for the female crowd. Books, movies and games all feed into these fantasies, keeping them burning.

    I surprised that no one has tried a vampire themed game like these zombie games yet. Combine the vamp vs human (pick a side) action with similar rpg like, building, relationships and breeding your lineage etc, it could be really cool. I know Nosgoth is coming from Square, but I doubt that will go into these interesting areas, that these zombie games are going into.
    Reply +1
  • SpaceMonkey77 10/04/2014

    This is getting interesting. First MS get Undead Labs to get State of Decay as a 360/XB1 game, and now Sony seem to want the same kind of thing. Just when we thought zombie games were dead alive.

    Very encouraging stuff. I think I'd play both State of Decay 2 and this. Certainly going to give Valve some trouble by the time L4D3 arrives.

    Something else for devs to consider. I think we'd like a zombie game with varied countries to explore. Such an outbreak wouldn't be a U.S exclusive thing, while that's cool enough. I think the game that shows varied locals (RE6 went there, I know) in a better way like this, would probably get more players.
    Reply 0
  • Sega lays off a "limited number" of employees in London

  • SpaceMonkey77 10/04/2014

    Oh Sega, this is not the end.

    Hopefully some more indies will come of it. Good luck to all leaving.
    Reply +1
  • The Persona 3 movie heads west next month

  • SpaceMonkey77 10/04/2014

    Even for anime, they won't get many sales at those terrible prices. Persona is an okay series, but I think that they try to sell it as more than what it is.

    Just get Persona 4 series instead. Much cheaper and also good.
    Reply 0
  • Unfinished symphony: Castlevania's keeper speaks

  • SpaceMonkey77 09/04/2014

    Good piece.

    SotN is a cool game. I still have my copy and may get the 360 version. It was just a shame that SotN came out, just as 3D console games via PS1 were really taking off. Fans played and praised it, but it ultimately drowned by all the other 3d games, wanting attention, early in PS1's life.

    Good luck to him, whatever he decides to make next and in the future. And if its another 2D, please don't restrict it to handhelds. Multi-format means more customers, especially for a small studio.
    Reply +2
  • The Crew levels up the CarPG

  • SpaceMonkey77 08/04/2014

    Well, this is more like it as far as MMOs go. Some variety, that's been sorely missing for a long time. I could get behind a game like this. Always online may trouble it, because I think a racing game needs the player to step away from the crowd and hone practice skills a bit, before jumping into top gear online games.

    Hope the devs are open to feedback, because they may need it for this to be a hit.
    Reply +2
  • Middle-earth: Shadow of Mordor PC specs revealed

  • SpaceMonkey77 08/04/2014

    Hmmm! Those specs are starting to stretch my gaming abilities. I want to play this game but EG, you just killed that a bit.

    Might have to look at a 360 version, but seeing as that's on its way out...soon, might have to warm up my PS3.
    Reply 0
  • Microsoft's Windows XP support ends today

  • SpaceMonkey77 08/04/2014

    Well, XP had a nice run. Its stability was good, so much so that its in so many ATMs. The banks are losing their minds right about now. Guess they'll have to spend some of that college fund money on upgrading their ATMs.

    I was one of those that found it hard to upgrade from XP (as I can remember what 95' and 98' were like....the horror). Once I tried W7 with a new PC, I had less ire, and that's saying something after briefly trying the awfulness that was Vista. W7 I hope lasts as long, if not longer. Doubt i'll be upgrading until after I see what W9 is about.

    W8, I can't be doing. Dislike the tile design stuff.
    Reply +2
  • Adam "#dealwithit" Orth's space survival sim Adr1ft picked up by 505 Games

  • SpaceMonkey77 06/04/2014

    I think that while Adam might have made his mistakes (I didn't agree with what he said either), he is human and we all f*ck up at some point. The issue has been corrected by MS, so time to move on. No point in bleeding him at every turn, when there's other issues that need solving (like MS indie dev parity policy).

    Good to see him moving on and into making games and channeling that internet negativity into something positive. Adr1ft sounds interesting. Will watch.
    Reply 0
  • The numbers game

  • SpaceMonkey77 06/04/2014

    I think Amazon are running too fast here. Metacritic has kind of spoiled reviews, because too many people take them as internet gospel. Like you said, the number at the end is surely more visible than the review itself, and that can cause problems. What also more interesting is that Amazon dipping into Metacritic could be called a conflict of interest. Amazon sites already have their own review system, so to co-opt Metacritic, which also covers various other games etc, we all buy seems weird. Can a non-Amazon game/product get a fair review anymore?

    We've seen even here at EG, how some flip out at a number score given at the end of reviews. I don't write for EG, but when I review anything, I now don't bother with number scoring. It divides more than it unites, usually into pointless argument over one persons opinion.
    Reply 0
  • This is how you plan space combat in sci-fi RPG The Mandate

  • SpaceMonkey77 04/04/2014

    This is my current Kickstarter fave game. Looking forward to playing it. Great potential for awesome. Reply +1
  • Stealth vs stealth

  • SpaceMonkey77 04/04/2014

    The stealth genre has come a long way, but has also been a victim of over use of late. Perhaps this is due to some not looking to develop more or perhaps find it hard to come up with original ideas.

    MGS was a real highlight for me, but I knew of Thief too. I think there's more that can be done in this genre, but we might not see it all, without some casualties suppressed in the shadows. I just hope that many of these games don't get dumbed down. Skill and brains are good things to use.
    Reply 0
  • Carmageddon: Reincarnation Early Access review

  • SpaceMonkey77 04/04/2014

    @RumpyStumpy

    Food for thought, or lack of.
    Reply 0
  • SpaceMonkey77 04/04/2014

    Well, some PC gamers got what they wanted with this game. Hope you buy and enjoy it.

    Personally not for me, as I feel that Burnout has long since been a better game, bringing that renegade edge to driving games better. Carmageddon was cool in the 90's, but today, it seems like a hipster game and I think you need something more compelling than 'you can go fast and run over zombies and grannies.'

    Its a shame they couldn't have gone with something new, like Next Car Game, which is bringing something much better to gamers, that we haven't had since PS1 Destruction Derby.
    Reply 0
  • EA apologises for Frostbite's "stupid" anti-Nintendo April Fool

  • SpaceMonkey77 04/04/2014

    Well, you can lead a horse to water, but you can't make it drink. That's your choice and view, I'm not going to try to convince you otherwise.

    Online is also another mode of games, one which you need not use, if you choose. I do feel that you are judging other as LCD a bit to harshly. Everyone is different and its so easy to be a dick online as that recent EVE Online stuff shows. The real problem is some gamers (perhaps a small amount), and those who choose to be poisonous online for dark humour, being in the cool group etc. I feel that by your not playing online, you are letting them win, but again, that's your choice.

    Online gaming already ancient? Not really. Its old news on PC, but to consoles its still a young thing, and more so for Nintendo games. They have plenty of games which could be online, but we all know that the support will be good but spotty and schizoid. And with Gamespy shutting servers just reported, it shows the issues of limited game content via online/DLC channels. This stuff makes me glad that I'm leaning more towards PC now, because there's less chance of a service being shutdown, as anyone can host their own server for a game.

    Star Wars Galaxies is a good example of this. Sony dropped online/updates play for it officially. Dedicated gamers picked up the slack and the rest is history (with Sony coming back to have a sniff at it again. Many games still exist like this on PC.

    The car analogy is in fact perfect, Falcon. The combustion engine is an ancient greek technology (truly ancient indeed), perfected in cars etc. The electric car was a dream once laughed at over the years. It took Elon Musk to really take the bull by the horns and shake up the car industry and its many manufacturers, who've clearly been holding back the electric car progress, in favour of the big oil six. They would love for Musk to fail, but as time passes and oil dwindles, he will ultimate succeed in that long tailed game.
    Reply -1
  • SpaceMonkey77 04/04/2014

    @eviroboy

    Indeed. Always best to be platform agnostic. Welcome all of them for the games on them, and not the brand stamped on the box.
    Reply -1
  • SpaceMonkey77 04/04/2014

    @falcond.stormvoice

    Then perhaps your having a bad online experience has soured it for you. Lowest common denominator of gaming? I beg to differ. Online gaming is the future of gaming. Single player is respected and has its place just as much (I have plenty of great single player games), but online gaming need not be a bad experience.

    For every bad online gaming experience I've had on Live over eight years, they are vastly outweighed by the great gaming moments I've had, and good random gamers I've meet through playing online games. With the right people or just friends, its a great thing for all. If its too much for some, there's always the choice to host your own game, under your rules of play. Again, good for all.

    I'm sure some luddites thought cars were bad and evil once too, and look at us now. From polluting combustion cars to electric cars that aren't crap.
    Reply -1
  • SpaceMonkey77 02/04/2014

    @saxxonde

    Wasn't my intention to bait you, friend. I just meant for the over protective Nintendo loyalist army to reply. Its always better to have an open debate/chat.

    Frostbite 3 is running BF4. Running that on Wii tech might melt it or worse, open a black hole in a gamers house. Only one to blame for that poor console tech is in Nintendo's lap. (inject joke here)

    Make a better system and Frostbite 3 will run with fewer problems. But then again, please feel free to name any graphics engine that's not had problems of some sort along its path. They are far from a perfect science, always being tweaked and updated, but run better with an ideal suggested spec (like 360/PS3/PS4/PC/XB1.

    We critique EA a lot, sometimes justified, but here, they have nothing to worry about or apologize for.
    Reply 0
  • SpaceMonkey77 02/04/2014

    Lol. You probably didn't experience lag on Mario Kart 7 due to their system not being flooded with gamers playing it online. Many Nintendo gamers still prefer offline gaming (their loss.

    Playing peeps from other nations is nothing new to many who game online.

    A game like BF will need constant attention, but they knew that when they started making it, after BF2 and 3 experience. Anyway, lets not get bogged down in that guff, when the post was regarding the Frostbite engine. A cool engine that we know won't run properly because of crappy Nintendo hardware (there, I said it.

    You have permission to lose it and reply, now.
    Reply -3
  • SpaceMonkey77 02/04/2014

    @Rob

    That's a debatable one. I think BF4 is a far more complicated game than anything Nintendo have made. You look at it and see an FPS, but a hell of a lot of work goes into those huge games with 64 players online etc.

    Call back when Nintendo try something as ambitious. Single players games ( we get Nintendo are good at them, kudos) are so much easier to conceive and create, than a game that is always on servers online, running across the planet, 24/7. Any game like that will not be perfect.
    Reply -1
  • SpaceMonkey77 02/04/2014

    Nothing wrong here.

    Oh no, how dare those people have a sense of humour about anything on April 1st. No matter how much of a Nintendo fan you might be, if you can't laugh at anything about games, you should give up gaming.

    Get over yourselves and suck it up. Its not like Nintendo aren't joked about all the time, now is it?
    Reply +2
  • Gorgeous Mario Kart 8 retro tracks compared to originals

  • SpaceMonkey77 04/04/2014

    Looks cool enough. I too miss Mario Kart when it was faster and required honing some skill to win it and challenge yourself.

    Enjoy it, anyway.
    Reply 0
  • GameSpy servers to shut down next month

  • SpaceMonkey77 04/04/2014

    This sucks, but I think that most of the games will migrate elsewhere and survive if they have enough players. Rarely does it happen to PC games anyway.

    Sucks for those Nintendo games but shows why some alternate method should be given if an online service ends.
    Reply +3
  • Middle-earth: Shadow of Mordor dated for October

  • SpaceMonkey77 02/04/2014

    Looking forward to it. A nice alternative to Batman AK and ACU. Reply 0
  • Square Enix announces Drakengard 3 Collector's Edition

  • SpaceMonkey77 02/04/2014

    Sad to see bad choices like this getting the go ahead. Just don't complain if your sales are low next April, Square.

    We all know this game will end up on Steam eventually, so why the limited run? Is it that unpopular?
    Reply 0
  • SpaceMonkey77 02/04/2014

    Its weird ideas like this that end up getting Square in trouble. If you are selling a box, throw the game in it. Without it, this is just a merchandise sale. Don't see this selling much. Reply +1
  • Amazon reveals Fire TV set-top box and controller

  • SpaceMonkey77 02/04/2014

    @dr_shambles

    Perhaps, but Amazon is the lesser of two evils. It probably isn't much to Notch now anyway, since Minecraft has made him enough money to live off and make his next game.
    Reply +1
  • SpaceMonkey77 02/04/2014

    I agree. Pointless doing this. I think it might have been smarter for Amazon to dip their toe in game publishing first, than jumping this far and they might gain some experience. Dear Amazon, I love your shopping and your trying to be like Netflix, but this is too much for even you.

    It'll end it tears. A usb Chromecast/Roku like device would have been a more positive way to go.
    Reply +2
  • Was CCP right to ban this Eve Online player?

  • SpaceMonkey77 01/04/2014

    Unfortunately, this is what those that enjoy indulging in acidic internet crap are like. Anything or anyone is target for abuse and kicks, so long as its not them on the receiving end. I think its sad that after the human race has thrived against so much adversity and challenge, that some have reduced themselves to bullying gutter trash, and make the marvel that is the internet an unsavory place to be.

    If Eve is ending up like this (I get its a cool game in its own right), it might be time to quit and seek your gaming entertainment elsewhere.
    Reply +6
  • Surprise Bravely Default success sparks Square Enix rethink

  • SpaceMonkey77 31/03/2014

    @danger.to.others

    That kind of emergent gameplay I guess they didn't expect with Thief. Problem is that the stealth genre has moved on so much since the last Thief games was released. Such a shift has hurt this version, as gamers are used to more freedom.

    Might have been an idea for the devs to include options from the start. Do you wanna go in loud and proud to rob, silent but violent or just deadly silent? These options would have changed things a lot, and allowed replay value.
    Reply 0
  • SpaceMonkey77 31/03/2014

    @Cosbuster

    I get you. Problem is what does he mean by 'core'. I hope he doesn't mean making Square games more japan centric, because that's a market that's dwindling fast. Not enough babes being born for you to sell FF20 to, Square. Best to go global.
    Reply 0
  • SpaceMonkey77 31/03/2014

    I think that what Square have been doing with the FF series of late shows that they want to learn how to make good solid action games. Problem is that FF is so caught in that genres tropes and mass expectations, that there is much less room to move forward and grow.

    The weakest aspects that have turned me off FF for years are:

    1: The story. Sorry, but we can only dig so much 'save the world' stuff before it becomes cliche. Time to hire some proper writers, IMO. Got to do better. Try consuming something other than anime and you might become better writers. In comparison to other stories like AC or MGS series, you have long way to go.

    2: The melodrama and bad characters. Its been a long time since I've given a damn about FF characters, that now they are all just hangers for cosplay clothes to me. They pout angst in their perfect features and poses and bad dialogue. I roll my eyes and wonder what happened since Sephiroth was the man. As for the melodrama, it can make one feel like you are trapped in a bad daytime tv soap. I think I liked the acting in the original Resident Evil game more, and that was really bad.

    3: The action. I'm gonna say what's going to hurt some jrpg fan ears. Turn based battling, IMO, isn't the future for FF or jrpgs. Its a system that has served them well, but ultimately hold jrpgs back from being much more (rising to the heights of Dragons Dogma (example of a good imaginative action game) /Dark Souls/Dragon Age/Mass Effect/Deep Down. Yes, turn based works, but there was once a time when Square actually made good action games, years ago (Secret of Mana etc). Somehow, they forgot how to do so and they need to get back to that. If a console is limited like 3DS, its a good way to go turn based (and I'm in no way saying kill it totally). If not, action is better. Monster Hunter has got mass success because its a fun, easier to play, and because its action based, you can play alone or with others online. FF has only just woken up to online multiplayer of late, as its stats and convoluted systems over the years have made it a mess. Fine, FF Online is doing well but don't become too entrenched in its ways. The other problem is that many japanese devs play follow the leader, instead of thinking outside of the box, thus little has changed beyond Capcom, Atlus and From's efforts.

    FFXIII (1,2 & 3) is a result of Square trying to please both action and turn based camps. Its no wonder why some find it weird.

    Lastly, I think the next Hitman game will be alright. Most devs adjust quickly to change. I'm sure Io watching Tomb Raider swim in success, will make them think hard to take Hitman back to its roots.
    Reply -3
  • SpaceMonkey77 31/03/2014

    Square are still missing a few problems, though, not mentioned here. Bravely Default might have done well but its still a DS game. Most other places if you have a new game, you have confidence in it and spread it out as much as possible. What Square did with BD is the same kind of thing that happened with TWEWY, and that's not helping them. If you want to make more money, stop thinking about single format games. its not the 90's anymore.

    Bravely Default should be on 3DS, Vita and iOS (and thus take more money), if not on the home consoles. I think there are a lot of japanese dev studios that can get caught thinking this way too much.

    The success comes from the fact that its not Final Fantasy, Square. When you are also brave and imaginative enough to leave that FF name off of a box, people will start believing in you more.
    Reply +1
  • What in the Universe is Deus Ex: Mankind Divided?

  • SpaceMonkey77 31/03/2014

    If it is a Deus Ex MMO, I can't say that's a bad idea. Just how many cyberpunk MMOs are out there? Very few to none I bet. Get the action right and online, and it could be really good. Imagine a civil war breaking out in its cyberpunk world, that could be really cool. Augments vs sidelined humans, go!

    I'd welcome a new game with online play though, instead.

    Can't say I agree with mobile games in this series, unless they appear on consoles too. Too much to miss out on and make things tricky.
    Reply 0
  • Threes dev reacts to clones with 42K word blog post

  • SpaceMonkey77 31/03/2014

    @Shiftygeezer

    I mention Steam because its a more secure system to release games on and also take more money for new games, because of its close community of gamers that hang out there (something Ouya will try to emulate on Android devices, as Google aren't really cutting it). News of a good game will gain traction and good sales will follow. It won't stop clones, but its a better way for small indie devs to take money for their work faster. If a clone turned up on Steam etc, it would be reported to Valve too. You can't say the same for the Apple and Google.

    I do agree that making your games more complex is a good positive idea. The more simple your game is, the easier it is to clone/rip off. Flappy Bird is a great example of that. So people, while we don't expect AAA product from indies, do think carefully about your game design. Think of a game like a safe. You can't always be there to watch it, so make it fun, secure and complex like a chinese box, making it harder to clone.
    Reply 0
  • SpaceMonkey77 29/03/2014

    Yeah, I think reliance on mobile might be the problem. If its so open and perhaps too open to abuse, I think launching on the likes of Steam/Desura first would be a good idea. iOS and Android get a delayed release, with extras included (soundtrack, art etc). Selling on Steam would also allow devs to claw back any potential losses from mobile clones. Cloners would avoid Steam/Desura as games are scrutinized more at both.

    And with a game called Threes, one of the first things I would have done is send a copy out to De La Soul.

    Threes is the magic number. Get it.

    A parting thought. Ouya going as a platform than a console, could perhaps be the solution to the Android clone problem, tightening the belt a bit, and kicking clones. iOS is down to Apple, naturally.
    Reply 0
  • SpaceMonkey77 28/03/2014

    I agree that Apple and Google should do something about it. I think a good idea would be for them both to create two offline database of games under each developers iOS membership (perhaps with an ID number etc), that's in the development cycle (Apple/Google don't make games, so these could be submitted early on). With an outline of the game and concepts under their wing, strictly offline, there would be something to refer to, when the clones come knocking.

    And when one does turn up, you could leave a complaint to Apple/Google, state and submit your copies of your concepts etc and ask them to remove the clones from sale. Perhaps it'd be an idea for indie devs like Vlambleer, (who are also experiencing the same problems with Luftrausers) to band together and get Apple/Google attention. Only then with something happen.

    And here's another idea. Anti-Clone Game Day to raise the cause.
    Reply +3
  • SpaceMonkey77 28/03/2014

    Threes is a cool game, as was Puzzle Juice before it. I think that he has a point, as this stuff is real problem, especially so close after release. The ease to make games is a good thing these days, but I totally understand that getting crazy when someone else clones your game to sell for profit.

    I think that the real solution would be to hold something back from your game, to add on later (extra modes etc), sometime after release. Doing more promotional stuff for Threes is also important. I'm a gamer so I know of Threes, but what about people outside of our circle. Clone game devs aren't going to go out and sell their games, because they know theirs is the clone, so its up to legit devs to get up and do their promo stuff, be you prince or pauper. That kid that made 2048 got on tv, but small devs must be more pro-active to get out there and help sell your game.

    Send out review copies to sites, take interviews or perhaps right a piece about Puzzle Juice development. It all helps. Cloners most likely won't do that stuff either (exception above).

    Or perhaps just remove it from portables altogether. I think getting Threes onto Steam would be a good move. This clone problem doesn't exist on consoles either, so take advantage of that fact, by selling Threes and Puzzle Juice there too.
    Reply +1
  • Remember Desert Strike? Meet Killstorm

  • SpaceMonkey77 29/03/2014

    @NiceTouchGames

    They were ahead of their time. Airwolf was a cool show.

    Another question. Do you intend to vary the missions and levels as much as the Strike games did. From daytime blasting to night mission stealth and back?
    Reply 0
  • SpaceMonkey77 28/03/2014

    @NiceTouchGames

    No problem, you need support with terrible clone games around. I think that Gunship Ops would be a good name, but that's just me.

    As for something different, I'd also like some Blue Thunder/Thunder Blade style inspired bonus levels (I miss bonus levels, (just because of the 80's obsession with helicopters and such) please. If this hits Steam, I'll show some love.
    Reply 0