SpaceMonkey77 Comments

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  • What happened to gaming's Waterworld?

  • SpaceMonkey77 29/08/2016

    @Rogueywon

    Indeed. The MMO genre grail was a previous of many, and with the rise GTAIII and IV, sand box games began to touch on that kind of stuff too.

    As always happens, and is now happening with TF2 style games, it can get too crowded, and some games can and can't make it, with such external pressure, let alone internal struggles to a finish line.

    An MMO sand box game can work, but it would require a lot more than some devs/pubs can manage. Thus making a game with single and multiplayer options is still the norm, offering much more flexibility, in time, money, ability, talent and hopefully player to play.
    Reply +3
  • Digital Foundry: Let's build a 1080p60 gaming PC

  • SpaceMonkey77 28/08/2016

    Its been a while since I had a build home PC, and its amazing what these things are like now. Were I building for game/home use (or having one built for me), something around the 600-700 mark would do and hopefully last a fair amount of time, before tweaks, over clocks and upgrades are needed. Guess its down to how much you want to put in and also get out of it. Reply +1
  • "We have to do better when we launch NX"

  • SpaceMonkey77 28/08/2016

    Best to give it time and see anyway. We are six months out from launch, and while we are eager for info, its better we play other great games, until they have something to reveal. Reply 0
  • SpaceMonkey77 27/08/2016

    @gizmo2501

    Indeed, the fragmentation and parity between systems has been key, to being a real shackle for them to date. Too many gamers forget about devs requiring parity to make and sell their games and consistent controls.
    Reply 0
  • SpaceMonkey77 27/08/2016

    @gizmo2501

    Beg to differ. All good inventions/reinventions have a degree of consistency. The PS controller has that. Nintendo should have stuck with evolving the Wavebird as their standard dual analogue controller, but no, they went and change it again, creating further fragmentation. And guess what, most gamers like placing confidence in such consistency. On top of that, the rise of the USB controller has helped to cement controller use and make things easier for gaming.

    Would rather take onscreen maps and stuff, via the click of a button, than on my lap, each to their own, and that wasn't enough to justify that tab controller, hence the lack of dev support for it.

    As for EG, I think that EG is doing okay in keeping out of fanboyism, and open to all formats that run games. Its many gamers here that divide us, when some of us fail to see from differing points of view, some perhaps based on experience, knowledge and others not.
    Reply 0
  • SpaceMonkey77 26/08/2016

    The PS4 Slim reveal the other day says a lot, about Sony in the 21st century. Did Sony worry about it? No, instead they enjoyed the musings of gamers trying to figure out if it was real or not. In the end, Sony still won from all that exposure of a new PS4.

    Nintendo on the other hand, still being too precious with a few months to go. If you want us interested, best to stop worrying about and reveal. Even a silhouette of it, wouldn't reveal too much.
    Reply -1
  • SpaceMonkey77 26/08/2016

    What's worrying about this is that there'll be a large number of devs, who'll be on the fence, due to this controller issue. Across current formats, some devs love the parity and ease of porting a game.

    Throwing a new controller option in there will hurt things, especially if mo-cons and not a standard dual analogue 8-10 button one. Perhaps more of a curve ball, but still makes things difficult for them to push games onto NX. For Nintendo games, it'll be solid, but others, who knows. Its little cracks in conception like this, that can slowly turn into large gaping fractures of console death.

    Guess we can only know how bad, once they unveil it. Best to hurry, as only so many will give it time, once PS4 Neo and Scorpio are on the horizon.
    Reply 0
  • SpaceMonkey77 26/08/2016

    @andrewsqual

    There in is that good point. Two months before release, that's far too short. They should be giving gamers and retailers a six month space from release at least in the minimum. I find it quite astounding that many places are taking pre-orders, but don't know what it even looks like. And if Nintendo don't reveal this thing before PS4Neo and Scorpio hit, they might be a floating corpse, before given a chance.
    Reply +3
  • SpaceMonkey77 26/08/2016

    @lukej

    Can agree that brand consistency is key, especially with regards to a name. 20 years of PlayStation, everyone knows just what it is, same with Xbox too. Such give gamers confidence than not.

    I too hope NX does well, but nothing revealed yet, many gamers are still buying blind. For devs to stay and consider it an option, they need to give us something, especially after lack of anything at E3. If nothing is revealed at TGS, then I'm going to worry much more.

    Best of luck, anyway.
    Reply +4
  • Dead Rising 4 is a good zombie game, but maybe not a good Dead Rising

  • SpaceMonkey77 28/08/2016

    I was always of the mind that the original DR didn't need bosses, as they tend to while injecting a danger element, spoil the flow of the game, making it too Resident Evil like.

    Haven't played DR3 yet, but like DR4, like what I see of it.
    Reply 0
  • SpaceMonkey77 26/08/2016

    The march of this series has been faster than I can keep up. Last one I played was DR2, and I still didn't finish it. One thing this game needs is a story free mode, where players can just go nuts, because I feel the save system and the imposed time limits hurt it and turned many gamers off of it, and onto other zombie games instead.

    State of Decay is still a big fave of many, because it gives the player freedom to roam, wherever in its sandbox. That's what more gamers want, IMO.

    May still check this out, because its a game with zombies in it.
    Reply +5
  • There's a new report about those NX detachable controllers

  • SpaceMonkey77 27/08/2016

    @scottjamesholland

    Well, that's the interesting part, Wii U could have been just a normal console like the rest, with enough power under its hood and good services, and that would have kept all parties of both devs and gamers happy. Trouble is, some at Nintendo only like to spend so much on furthering/advancing their game console technology, which is kind of its own death knell of Ludditism, in a tech based games industry. Thus we have Nintendo, after a few generations in this struggling state, good games aside, when it really need not have been so, if you invest in the right tech and such.

    The recent Pokemon Go phenom thing, is a fine example of them again, perhaps sleeping on the ball, while also showing that dedicated handheld consoles can't beat the reach and impact of smart phones. With this last point in mind, it bodes well for NX, if enough people bite. Plus, Nvidia adds a smarter 1up.

    But of course, I'm just a game fan and dev/design fan, and don't know all that goes on in their ball park.
    Reply 0
  • SpaceMonkey77 27/08/2016

    @BonzoBanana

    I didn't have the pleasure of a Wii U, but I saw the problems as they played out, that despite the cool games on it. You speak of a 100 tech box, but that's a worse bottle neck to be caught in. See how well that doing for Amazon. A tablet is more progressive IMO, as it can be updated as often as needed, without any of the disparity guff of some games not working on it, like occurred with 3DS and 3DSXL. And while I would have preferred a strong home console from Nintendo, I think the very fact that they are working with Nvidia (who know how to make sweet tablet like the Razor), is a huge positive step forward for them, that will make their future brighter, and could yet be key to my eventually buying one.


    @smellykok

    Sure, yeah. After pretty much three decades of gaming, I know nothing, Jon Snow.

    Tilt controls exist but still are no substitute for proper tactile controls, that why tilt is used for accelerometer/gyro based games and not much else, so best not to bank you hopes on that. Stop and think how many games you've played in the last 12-24 months, that are hits and use tilt. And no clip on controllers will substitute what works, dual analogue ones.
    Reply 0
  • SpaceMonkey77 27/08/2016

    @smelly

    I don't have a PS4, but that's not why I said what I did. Controllers have reached their peak of design and efficiency for the most part and only need tweaking were needed as with MS creme controllers and VR.

    Doing this on a tablet, which is something you need a simple usb/wifi controller to hook up to (not something wired), may hurt it. I after all this time am getting the impression, that Nintendo want to mess with controllers, so to avoid messing with the real issue, their console base unit themselves (glad that part is in Nvidia hands, mind, but had they done the same with a home based unit, fortunes might have improved). They want to use controls as a distraction, once more, than focus on what gamers are actually requesting.

    The N64 controller was one thing, for what it introduced and the GC a good extension evolution of that controller. With the Wii and Wii U, showed lack of vision, backed by the controller gimmick masks again.

    I'll still give them a chance, mind, until I see it in action, with something else, more technically challenging than LoZ.
    Reply -1
  • SpaceMonkey77 26/08/2016

    If this is true, then that's put a cheapo, rusty nail in it for me. Is this the reason they haven't shown anything of NX yet?

    Mo-cons outside of VR, now, I won't be visiting. Oh man, all gamer people wanted was a normal controller for this tablet thing, and we are going back there again, really?. Nintendo, a portable Wii was never what gamers wanted.

    Oh man, what a way to,....I'm left somewhat speechless. If LoZ is still the big draw, those clicky, cheap controllers won't get used. Just push a Wavebird 2 next to it and be done.

    I'm now going to be on the waiting fence, as they've been too hush about it, with six months to go.
    Reply 0
  • Resident Evil 7 story, combat details spilled by ESRB

  • SpaceMonkey77 26/08/2016

    Watching this, I was glad to see the creep back up my spine, and it bodes well for RE7. What will really be the decider, will be the action, which we've not seen anything of yet.

    I agree that optional first and third person viewpoints would aid this game. I love the going back to the Las Plagas type of creepy, that almost passes as human in appearance, but beneath is probably something more...waiting to bite, eat and end you.

    Looking forward to it.
    Reply +1
  • Watch: Why I'm not sticking with No Man's Sky

  • SpaceMonkey77 26/08/2016

    I still have played it, but will just add this. I think its commendable what Hello Games tried to and did achieve with this game, especially for a new small dev, starting out. Perhaps its in part there, where they might have tripped up, trying to run before they could walk on their own. Add pressure from Sony and preview hype, and you get the picture.

    Its not all doom and gloom, though. As we've seen with many games with more online hooks, there's a huge opportunity for Hello Games to bounce back from this, with new content updates to improve the game, now its out in the wild.

    As a good example, Destiny had major issues from launch, but many still managed to turn that ship around in time, and they had much more money and personnel at hand, while it certainly split many gamers, to be more cautious of launch games, all being in the box, as it were. Still plenty of gamers playing and enjoying Destiny to date.

    Somewhere down the line, I'll pick up NMS, but then I look across at Star Citizen, knowing that game, though taking ages, is looking to be the future cream of this genre. I still hope Hello can tweak NMS to be better, and good luck to them.
    Reply -1
  • SpaceMonkey77 25/08/2016

    Well, Hello wanted to break new ground. Had this game come out later on, a lot of that planetary emptiness vibe can go away. Reply 0
  • Rick and Morty co-creator launches VR studio with former Epic producer

  • SpaceMonkey77 26/08/2016

    @BabyBabyBabyOh

    I do enjoy much more Regular Show, than Adventure Time. Better?
    Reply 0
  • SpaceMonkey77 25/08/2016

    Lol. Love the name and though VR less, will look forward to the game.

    I'm more a Regular Show, Adventure Time guy. Will check out Rick and Morty at some point.
    Reply +2
  • Finally, you can add 2-Step Verification to your PlayStation account

  • SpaceMonkey77 25/08/2016

    @Turniplord

    I forgot some of my details, so it was a knightmare because of an old dead email address, attached to my PSN account. Tried to change it and PSN said a warped 'no'.
    Reply +1
  • SpaceMonkey77 25/08/2016

    @Aenima_pt

    Don't know what got you special access, but I know I tried it recently and it was absolute hell. The thing frustrated so much, all I could do was open a new PSN account, to play my games (on PS3 mind. Like I said, email turnpike from hell town.
    Reply +1
  • SpaceMonkey77 25/08/2016

    Room for improvement, certainly. Hope they fix changing email addresses too, which is on the left turnpike from hell town. Reply +6
  • Virginia, one of 2016's most promising games, is coming to Xbox One, PS4 and PC next month

  • SpaceMonkey77 25/08/2016

    Will check it out, since you mention it, but I tire of Twin Peaks refs in games, since Deadly Premonition. Reply 0
  • Kingsglaive isn't a great movie, but it's a good intro to Final Fantasy 15's fascinating new world

  • SpaceMonkey77 25/08/2016

    @-Unknown-

    Don't think Blizzard need to, friend, as Blizzard have been doing great cg on PC for years. Go look at early Starcraft cg. The recent WoW and Overwatch mini movies, show that if they really wanted to, Blizzard could hold their own with a cg movie, and most of all, they'd have better writers to tell a better story.

    I've not played any WoW at all, but its lore draws me in, because as fantasy, it holds its own well outside of the game, much better, IMO (while I still have some old school heart for FF).
    Reply +1
  • SpaceMonkey77 25/08/2016

    I really hope that Square move to get this cg tech into other creative hands, because it could really be changing the game for CG, with other projects perhaps not game related. Better writers, directors and such, and great things could be done with it, no doubt. Please do not let the tech languish into obscurity, once this movie is down and dusted, as might have happened before. You could be out there, matching Pixar, Dreamworks and others, in small ways if not great ones.

    Hope all that went to the U.K prem enjoyed it, anyway. One to add to the collection once on BR or a stream.

    Imagine a Hitman, TR, Deus Ex or Commandos cg movie in that tech? Would be epic stuff.

    Perhaps certain ways of telling story, is why I'm more leaning towards Blizzard's tales, than Square's, these days, no offense or nothing, that's just me.
    Reply +1
  • Watchdog investigates Future merger with Imagine

  • SpaceMonkey77 24/08/2016

    @spamdangled

    The comparison is matched against Edge, which is older.
    Reply 0
  • SpaceMonkey77 22/08/2016

    @foxmulder55

    Find it funny when some go on about Edge being snobby, when its not that way at all. It just takes a totally different look at games, that so many mags lack to date, while telling gamers more about those who made their games. That's a bit like calling an astronomer snobby, because they can understand and see things other fail to, when if you give something time, such secrets can be revealed to you too. If any gamer wants games to be more than their parts, Edge (and to a latter Games), are the games mags to read, IMO.

    In contrast, take a look at games mags over in Japan, where many of them are but paid, fluffy advertising for the games of the time, they supposedly are said to be reviewing, and rarely do they challenge with in depth pieces a game related subject, and help move the medium forward. Too much appeasement and lack of such an eye, doesn't help japanese games move forward.

    We are pretty lucky. Edge and Games TM are good enough that they are purchased, read and enjoyed locally and globally.
    Reply +1
  • SpaceMonkey77 22/08/2016

    @Zomoniac

    Can agree. I'm glad a realized this magazine was special, almost like a piece art about games in its very design, in a way few mags do. I'm sure Edge was also key, in helping a lot of aspiring gamers, transfer into making games themselves over the years, with its ads and game art.

    I hope if they can get this merger done, that it doesn't kill any of the quality all have. Also hope their digital cuts come be better, because I'd like to buy Edge that way. Already running low on space, with the copies I have.
    Reply 0
  • SpaceMonkey77 22/08/2016

    I don't see there to be anything to stress about. U.K games magazines is a dwindling genre space, with the rise of gaming websites, already taken a bite out of it.

    Edge is the veteran and 21 year champion, flying a flag for games, those play them and those who make them. While Games TM is a new kid of sort, it also packs a mean informative dance and punch style, and is a sweet counterpoint to Edge, where many U.K games mags, have come and long gone.

    The two under the same stable will hopefully make them greater for the future ahead, but I really think both vastly need to improve their online presence, next to the magazine side. There's no reason why Edge, Games TM and Retro can't still exist for years to come.
    Reply +4
  • Sleeping Dogs developer's new game is, sadly, not Sleeping Dogs 2

  • SpaceMonkey77 23/08/2016

    The rush for the Overwatch crown continues apace. To a degree I can understand it. Get gamers into a game having fun and for as long as possible and multiplayer will allow. Reply +1
  • Microsoft announces official Xbox Onesie

  • SpaceMonkey77 23/08/2016

    An interesting gamer option. If that's what keeps you happy at home and gaming/chilling, go nuts in that butter. Reply +1
  • The King of Fighters 14 review

  • SpaceMonkey77 23/08/2016

    Having looked at a quick look over at GB, it looks much better moving, but I expect they still have more steps to advance, up to SFV level.

    I accept that some devs choose 2d over 3d, and Arc excel at the former. The two styles can co-exist.

    @bensham

    Thanks for refreshing my memory on SNK's troubled past. Let's hope they can get their groove back, or develop a new one.
    Reply 0
  • SpaceMonkey77 22/08/2016

    @Simatron3000

    Guess I just wanted more from it. I watched a video review and it looks okay, much better than a text review.

    Not aiming to be negative, but maybe it might be better if I played it. Its just hard to suck up after SFV, KI and MK.
    Reply -2
  • SpaceMonkey77 22/08/2016

    @Dysisa

    Perhaps. I haven't played it. I'm just disappointed with some many games having not adjusted to 3d, and thus moving them forward and cut a hell of a lot of time and cost, surely.

    Use Unity/Unreal4 as a base, make a KoFXV, please. SFV is making you look bad. Still added to wish list though.
    Reply -2
  • SpaceMonkey77 22/08/2016

    Well, this is the sign of a veteran on life support. SF went through its evolution stages (Alpha-3rd Strike-SFIV and SFV) well, but this is ...well I guess I'd have to play it first.

    Can't say I'm surprised with SNK, not being what it used to be. Even looking at this, and seeing other smaller dev fighters, like Skullgirls or Yatagarasu, trying new things, makes a street fight fan, want to weep over their parked and mashed up Lexus.

    Enjoy this game, if its for you.
    Reply -16
  • Allison Road is back in development

  • SpaceMonkey77 23/08/2016

    @antmusic97

    The wheel of artistic influence turns still at Capcom aren't exempt, and its okay to admit that.

    As for Team 17 pulling out, its nothing to worry about. More than likely just some terms that couldn't be agreed upon, since Team 17 are a small publisher/dev. That's why it looked odd when Team 17 approached Lilith, and their KS was doing well.

    Overall Team 17 would be better off creating some new projects themselves than just relying on Worms, and also relying on acquiring indies and surf their tide.
    Reply 0
  • SpaceMonkey77 23/08/2016

    @antmusic97

    Perhaps. Doesn't matter who was first while noted.
    Reply 0
  • SpaceMonkey77 22/08/2016

    I think that without this game and the PT demo, we might not have RE7 being what it is.

    Good to see it back on track, anyway. Best of luck with it.
    Reply +3
  • Deus Ex Mankind Divided review

  • SpaceMonkey77 23/08/2016

    If its as good or better than the last game, it'll be worth getting.

    As for the trade in thing, it really was a single player game, so that's not surprising after many have finished it. Hopefully this time it has multiplayer options.
    Reply -2
  • Japan's Prime Minister just rocked up to the Olympics dressed as Mario

  • SpaceMonkey77 22/08/2016

    Have to hand it to them on this one. You never see any others even thinking in this way, or pulling it off.

    1up, Japan. Well done.
    Reply +1
  • SpaceMonkey77 22/08/2016

    While a surprise I guess its a good thing.

    Don't be surprised to see some kind of e-sport, possibly via the Olympics in the next few years. Could be natural extension of games, and the best part, narrow margin for cheating/doping and the like.

    We all love games and competition, and that's good.
    Reply +1
  • The PS4 Slim is real - confirmed

  • SpaceMonkey77 22/08/2016

    Feels good to have spotted the real mc'coy.

    I expect a 150-200 price point.
    Reply -1
  • SpaceMonkey77 22/08/2016

    @NullDev

    Such parity sales wouldn't be a bad thing. Imagine, if more gamers could have/afford both a PS4S and an XB1S. Gaming would be better for it, frankly, and we'd get a lot less silly fanboy skirmishes.
    Reply +3
  • SpaceMonkey77 22/08/2016

    @Fourfoldroot

    Its a euro box, that can be sold in U.K/EU, so the model number would match and looks to do so.

    On top of that, whenever a new console is due, things work way in advance of us peons, to make sure there's no shortage.

    With all that in mind, I'd say this is real. Let's wait and see for sure.
    Reply +4
  • SpaceMonkey77 22/08/2016

    @OneManAndHisDroid

    Lol. You didn't just ask that question. Smaller = faster and possibly more efficient in tech circles.

    It need not be a work of art, just be slightly better and cheaper as these things always get, as production costs come down. Previous Sony consoles did this before with success, too.

    Will probably be unvieled on Sept 7th and perhaps in time for TGS.
    Reply +1
  • SpaceMonkey77 22/08/2016

    Well, this pic seems to come from a U.K phone, judging by the Tesco thing in top left. The box is also a euro PS4, so these are already completed and due to be revealed soon, IMO. We'll soon see.

    I do agree that both MS and Sony, should have 1tb as the base standard, though. 500gb won't last long, with game sizes, now.
    Reply +1
  • SpaceMonkey77 22/08/2016

    It looks fake, but I doubt it is. With the box and packaging, it could be real.

    When these are kinds of products are made, there's a few in the loop that have to go about stress testing them, in and out of factory environments, before they get to stores, this can for a long or short period of time.

    Previous Sony consoles have also been leaked this way. Sony will need this extra to keep and match MS Slim models. I'd expect a xmas/new year launch.
    Reply +2
  • You can talk to the Titans in Titanfall 2's campaign

  • SpaceMonkey77 22/08/2016

    Whatever its like, I'll be there to play it. Its still a nice fun alternative to CoD, and just needs that extra lore. Hope it has some Uncharted like back and forth.

    I wonder if your mecha, will laugh at you when your pilot is drunk or tell jokes, too?
    Reply 0
  • Landing on a planet in Star Citizen looks spectacular

  • SpaceMonkey77 21/08/2016

    @R1SC

    Well said. Its still going to be an epic game once finished and in the wild. And besides, it should fill in many of the gaps that No Man's Sky, perhaps suffered from (I can only go by what I read and heard from other gamers, as I don't have the game.
    Reply 0