Skirlasvoud Comments

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  • Intel Core i7 5960X review

  • Skirlasvoud 29/08/2014

    Technology can pretty much do anything it sets its mind too. Only question we should ask is: Is it feasible? Reply 0
  • Blizzard hires Hearthstone pro to help design the game

  • Skirlasvoud 29/08/2014

    @mintgreen

    http://www.eurogamer.net/articles/2014-04-25-last-night-i-trumped-trump-at-hearthstone
    Reply 0
  • The Witcher 3: Wild Hunt to be demoed live on EGX show floor

  • Skirlasvoud 29/08/2014

    Wondering how much (but not expecting) our prior savegames will influence the Witcher 3. I feel like playing through the first and second part a few more times to get it sorted... Reply +2
  • Valve is being sued by Australia's consumer rights commission over Steam's refund policy

  • Skirlasvoud 29/08/2014

    @MrFlay

    The delivery of content is IMMEDIATE after you fork over the cash because it is available in your library a second afterwards, so in reality, you don't have a window of opportunity to do anything like that.
    Reply 0
  • EA offers a free 48-hour trial of Titanfall on Origin... again

  • Skirlasvoud 23/08/2014

    Played it, had a lot of fun with it, but eventually it didn't stick any more than any other of the dozens of forgettable games I risked money on during my gamer's life.

    That there's new DLC now and the implication that I'm "behind" on things, certainly doesn't pull me back in for a quick round.
    Reply 0
  • Here's a 35 minute The Witcher 3 gameplay video

  • Skirlasvoud 19/08/2014

    Not too impressed until I saw the ending. Couldn't care about how gorgeous the world looks. Gimme interesting characters and background! Reply +3
  • Hohokum review

  • Skirlasvoud 18/08/2014

    @lucky_jim

    A decision easily made for the PC crowd: We only have Swapper.

    Would have loved seeing this on Steam.
    Reply 0
  • The Witcher 3 includes Gwent, a Hearthstone-esque card game

  • Skirlasvoud 15/08/2014

    @slk486

    "will be included in The Witcher 3: Wild Hunt for players on all platforms."

    Only difference is that Xbox gets two... which is weird, but I guess it's just to balance out the fact that people own half the number of Xbones compared to PS4.
    Reply -2
  • Skirlasvoud 15/08/2014

    @yoomazir

    Far as I can tell, all of this is just (collector's edition?) icing on an already delicious cake. I could remember my standard edition retail box of Witcher 2 being full of goodies as well.

    They're not aping anyone in the way that this is a spin-off. It's just free stuff to immerse you into their world.
    Reply +12
  • Ubisoft: only "vocal minority" complains about number of Assassin's Creed games

  • Skirlasvoud 14/08/2014

    vocal minority
    I hate that term. I bitterly resent any developer, publisher or third world dictator who uses it to marginalize critique. There's no such thing as a "vocal majority" when it comes to critique among customers since the majority of displeased customers will simply give up on a product instead of make themselves heard. There's no way of knowing a discontent "vocal minority" isn't a discontent "silent majority".

    I'd say that the moment there's enough discontent among the playerbase, when there's enough people taking the time to voice their opinion because they care - since apparently they've bought more than their fair share of sequels - for a developer to label these people merely a "vocal minority" that something has already gone wrong and stuff has hit the fan. You're just doing a half-assed PR job.


    That said, I don't care enough about Assassin's Creed series to care. I have discerning tastes and I buy of the series what I will. Part 1, 2 and Black Flag were pretty good. If Ubi wants to go Henry Ford on the series and churn more out, they can do so every week for all I care. I'll pick and choose them as they come along.

    That I occasionally buy your product DOESN'T mean that I'm part of your huge army of fans attesting to your overwhelming success and the righteousness of your vision, allowing you to brand your probably more loyal detractors as a "vocal minority" ubisoft, you jackass.
    Reply +7
  • If Early Access comes to consoles: Developers respond

  • Skirlasvoud 12/08/2014

    There was this article on Eurogamer a good while ago, about the gaming Dark Ages surrounding Atari and games like E.T. where all interest in gaming just suddenly collapsed because everyone and their dog made crappy games just to make a quick buck. It's on Wikipedia too

    This reminds me a lot of that.

    That might not be all bad though. I think the true pillars of the community will survive it (Personally hoping that Firaxis/CDproject/Playstation will and EA/Activision/Mobile gaming less so.) and if we collectively manage to survive the dearth of releases following that, there will come a time of new hope.

    After all, Bullfrog, NES, Super Mario, Gameboy and Maxis came to life after that.
    Reply +5
  • Dungeons 2 announced for PC and Mac next year

  • Skirlasvoud 08/08/2014

    Why are all non-indie developers gently skirting the issue?

    I just want a full-blown clone already! Fuck originally, copy paste the originals and slap on some this-gen graphics. Watch that sell out and THEN work from there.
    Why is there so little faith in builder-sims nowadays?


    *Sigh* It's not that I'm not glad that War for the Overworld managed to get funded, but I have a slightly bitter and worried taste in my mouth if we need to do it through kickstarter, instead of being able to rely on a Bullfrog, Muckyfoot or former Maxis. Big bad publishers aside, where did we go wrong?
    Reply 0
  • Steam beta adds 'hide this game in my library' option

  • Skirlasvoud 08/08/2014

    What I would like is to delete the name of certain titles from my main library list.

    Spiral Knights snuck into my library on piggy back as a "free" sample along with a game I was actually interested in. It's been polluting my library ever since and I've been forced to put it into a "junk" category.
    Reply 0
  • The new Settlers game is part city builder, part action RTS

  • Skirlasvoud 06/08/2014

    @Tomo

    For the love of god don't give EA/Maxis any ideas! People capable of putting Nissan Leaf Recharge stations into their game are capable of anything.

    You've just given them the perfect pitch to team up with the US army recruitment office and add exactly that as an advert.
    Reply +1
  • Unsubscribe?

  • Skirlasvoud 02/08/2014

    It might not be fashionable to admit it but, on console at least, EA has met an impressive threshold of quality in recent years.
    That's a god damn stretch Martin, with all the bugs (BF4), story driven games taking a nosedive (Mass Effect/Dragon Age) and classics butchered like dear old grannies attacked with cleavers in broad daylight (Simcity).

    I think the font of this article needs to be changed into this:

    Reply +15
  • Titanfall: Frontier's Edge review

  • Skirlasvoud 01/08/2014

    @houldendub

    Or you could take off your tin foil hat and just accept that Eurogamer is anxious to get its hands on whatever snippet of news it can.

    It is a news and journalism site after all.
    Reply +19
  • BioWare trailer teases new project, possibly named Shadow Realms

  • Skirlasvoud 01/08/2014

    @Silverflash

    Like in the 11th hour? Boy that takes me back 20 years in gaming history. Wasn't afraid to punish you for making the obvious bad, sexualized choice either.

    Reply +1
  • Watch and absorb the entire lore of Warcraft

  • Skirlasvoud 28/07/2014

    Oh god the Dutch accent is killing me. Maybe it just bothers me because I'm dutch myself but I sometimes I have trouble understanding him. Reply +1
  • Gods Will Be Watching review

  • Skirlasvoud 28/07/2014

    @moroboshi

    Nothing wrong with 16-bit visuals. They can definitely be an artistic choice, not a sign of laziness or creative poverty.

    Next time someone comes up with a game like this where graphic gore, death and torture have a justification through theme, I insist on 16-bit visuals.

    Same as with Papers Please, where the style made everything suitably nasty and gritty.
    Reply +10
  • Skirlasvoud 28/07/2014

    I already said as much in the forums and for the most part, I agree with this review.

    I love the ideas, but kind of hate the execution. I don't think it achieves what it set out to do, but then I'm not entirely confident that I know what that was in the first place.
    That realization hit me too right away. However, unlike the reviewer and after my initial disappointment, I immediately tried and somewhat managed to understand the game at least mechanically and I've managed to gain enough enjoyment from that to give it a 6/10. This might be a bit harsh.

    While some of the consequences of your actions are clear, others feel like they happen at random.
    The methods of torture used seem to be chosen at random, and one of them is Russian Roulette. Yes, it's entirely possible to have one or both characters die, failing the chapter, completely at random.
    I'm the kind of guy that whips out a pen and paper whenever the game befuddles me and I can promise you that a lot of these actions aren't as random as you might think. With the hostages for example: After giving it enough time, I've noticed that the hostages also react to things like failed hacking attempts (with rebellion) or even to firing at the guards (panic). You can also narrowly escape a rebellion a dozen times by ignoring them, but being nice to the three guys that almost panick is an instant failure when even one of them is ready to pounce.

    And yes, the Russian Roulette thing is the one true thing that's completely random (inside an otherwise predetermined routine mind you), but oddly enough this was the only tool that after neatly figuring out how to survive the entire jount and the most grizzly tortures on paper, that still managed to get a kick out of me and made me deeply empathize with what was on-screen. Didn't bat an eyelash being tore in two on the rack or getting an arm lobbed off since I know how to avoid that, but damn if that gun didn't made me turn away and close my eyes every frackin time. Its been a long time a game made me do that.


    But do hostages that detailed truly add to the situation? And why are their random failstates in a game I've learned to play as a spreadsheet system, even though those are sometimes the best moments? Should they be? Can I truly feel for characters I've seen die and resurrect more times than I care to count? (Even though I still really enjoy seeing these characters getting fleshed out under such bizarre circumstances.)

    All of it is simply too disjointed.



    I still think there are moments of brilliance though. The concept sounded really good on paper and some of the systems work brilliantly, even though not unified enough to create an end-product that I can recommend or understand.

    If Gods Will Be Watching can be compared to a failed product other than a game, than it would be a wrongly crafted piece of jewelry where all the gemstones poke haphazardly out of an ugly clump of gold.
    I just wish someone would take note of the design and not the result, to create the game that I would have liked Gods Will be Watching to be.
    Reply +12
  • Watch this parkour team go Assassin's Creed over Paris rooftops

  • Skirlasvoud 23/07/2014

    Bet none of them is female though. :P Reply -1
  • Video: World's Fastest Pizza is a stuffed crust Hotline Miami

  • Skirlasvoud 22/07/2014

    You need cleverness and subtlety to make bizarre work like Hotline Miami did. This game is nothing like it.

    I would have alt-F4'd it three seconds into those annoying loading screen telephone calls.
    Reply +1
  • Yogventures dev to "dissolve" following Yogscast-backed project failure

  • Skirlasvoud 22/07/2014

    @Roddles

    Whow...

    So the announcement was literally about misspending your budget and looking to other people's money as the solution to everything.

    Captain Hindsight would be proud.

    So how did this managed to get funded again?
    Reply +17
  • What the FAQ?

  • Skirlasvoud 20/07/2014

    @Rob_Nomad

    Good point. I think that's what the article was getting at with the last paragraphs too.

    Wonder if Damir Kolar still writes FAQS, or if he moved on to wikias.
    Reply 0
  • Skirlasvoud 20/07/2014

    Used to use Gamefaqs a lot. They were still relevant to me when this article came out in fact. However, I've completely supplanted their knowledge with those of wikis when I can since the rise of the latter in the last couple of years.

    I usually only need a deeper understanding of game mechanics that the manual failed to provide. A neat, one page summary with pictures does a lot better at that, than skimming a long list of text that sorta spoilers the main game by telling me exactly what to do.

    I'm playing Civilization 5 right now and googling up civilization.wikia.com or Carl's guides with "Civ5 iron" for looking up the resource value of iron, is just so much easier than pinpointing it in gamefaqs.
    I can also be more confident that a wikia's information is up to snuff, with the pages administered by the thousands, rather than just a single fallible person.


    I'd still like to shake the hand of guys like Damir Kolar. Good times back when I needed a walkthrough for Monkey Island's difficult parts and I might still when I boot up Grim Fandango for the first time.
    Reply +3
  • You've got male

  • Skirlasvoud 19/07/2014

    I was about to object to this:

    So there's no real reason why pretty much any game character couldn't swap gender, or race, without impacting whatever passes for a story.
    I don't belief greater strides in gender equality comes from simply swapping genders. That Femshep was hailed as the greatest thing since sliced bread irked me a lot.

    Fortunatly for me, the article seems to match my opinion more closely with this:

    It's not just about taking a male character and making them female.
    Though I'm confused by this:

    using her gender to inform that story, but never letting her be defined by it.

    I belief that females should be characterized as female by doing and thinking characteristically female things. Mothers don't act the same as fathers, female leaders act different from their male counterparts and most women have a different perspective on violence, relationships, suffering, aesthetics, ego and so on. The difference are subtle enough not to elaborate on, but all of them together is what makes a female character recognizable by her gender and not just have her be the step-in to the male with oogly bits as a bonus.

    I feel that not having that affect their behavior is a large oversight that diminishes them in their own way. However, yes, the moment they do create a character nuanced enough to actually *be* a female, immediately make that fact unimportant and let her lead the story in her own right.


    If that's what's meant, than I think this is the best gender equality article on here yet.
    Reply +6
  • Finally there's Areal prototype game footage

  • Skirlasvoud 18/07/2014

    @Bertie

    "peacock bear" :D
    It's what happens when the cockatrice and manbearpig get together over a bowl of pea soup.

    I also would have accepted the pigatrice and mancock soup as outcomes, but only if the father was decidedly more manpigbearish than bearmanpigish.
    Reply +5
  • Kickstarter-funded Yogventures canned, backers given Steam key for another game instead

  • Skirlasvoud 17/07/2014

    @TarickStonefire

    No, I don't know what all the words mean, or else I wouldn't have asked. :P Notice the question mark at the end.

    It's the reason I stay away from stuff like this. Too much uncertainty and toying around with the definition of words. I'd rather wait until a reviewer can simply break it down to me in terms of a 10 point scale.


    Thanks for elaborating though...
    Reply +3
  • Skirlasvoud 17/07/2014

    @Fozzie_bear

    Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
    I don't get it. They haven't been able to fulfill the most basic reward in backing the product: an actual game. Doesn't that mean that everyone should get refunded by those terms?


    What a mess. I'm glad I stay away from betas, alphas and early-access titles, let alone kickstarter projects.
    Reply -3
  • First footage of Wii U-exclusive survival horror Project Zero 5

  • Skirlasvoud 17/07/2014

    @BluesClues

    Played two of them... I think it is the gimmick with the camera that makes it so scary. Finding a good gun to shoot with already does a lot to empower you in 90% of all horror games, as you can begin to repel most things coming in gunshot range.

    In fatal frame, the camera is a bit of an odd one at that. Most ghosts are invisible to the naked eye, they teleport all over the place and the only way to track them down is to use a camera, which not only decreases your vision and zooms it in on the horror, but works best close up. After a while, you begin to resent using the thing that can save your life since it forces you to interact with the horror, instead of keep it away.


    Also really liked the unique atmosphere. Fatal Frame enemies and the setting don't rely on physical abhorrence because they're ghosts. There's just constant tension hidden in the pulsing, creeping silence that just occasionally floats in on you like a sharp, luminescent pinprick in the dark and through the unforgiving static and foreboding background.


    That said, after playing the first and second installment, I found that the series does become repetitive.

    I've seen hands poking through a grated hallway before. The bit with the dolls has been in two installments now. I've fought blind girls in Kimonos already. Ritualistic murder victims coming back as ghosts with pieces missing? Check
    Yes, its still eery and after playing the last game almost 6 years ago it might become scary again, but I think the Japanese version of the camera obscura is more prone to becoming stale.
    Reply +1
  • EA ends support for The Sims 2

  • Skirlasvoud 16/07/2014

    No thanks, still playing the Sims 1. At least I can be absolutely sure you've stopped milking that one. Reply 0
  • The Long Dark is coming to Steam Early Access in September

  • Skirlasvoud 15/07/2014

    So... this is a story driven wilderness-survival game? Reply +3
  • There's a new Teenage Mutant Ninja Turtles game for Xbox 360 Kinect

  • Skirlasvoud 15/07/2014

    This might be too thinly related to be suitable here and I might get negged to hell for it... but....

    Reply +4
  • Spelunky speed run sets new world record

  • Skirlasvoud 14/07/2014

    Germans are seem to be winning everything right now. Reply +30
  • It's early days, but Sunless Sea is already fascinating

  • Skirlasvoud 14/07/2014

    Damn. I already started noticing it on steam and thought it looked very tasty, but forbade myself from buying the early access option since I don't want the ruin the experience with a beta.

    Eurogamer just made that extra hard...
    Reply +1
  • What's behind Japan's Gundam game obsession?

  • Skirlasvoud 13/07/2014

    Never played any of the games, but I was really impressed with the TV series back when I was a kid and it forced itself a way into the Dragonball Z timeslot. I think it was Gundam Wing series.

    That most of that series plays out with these mechanical monsters trudging through Europe was a big plus to keep my interest - aristocratic families and powerplays and all - but I especially loved how the characters sometimes just took the time to stand still and wonder about why they fight, how they justify violence and to declare their motivation. On top of that; there were no clear good or bad sides and the entire TV show was just a chaotic political spiral with pretty clever philosophical exploration of warfare and conflict at its heart.
    Really, really impressed me as a teenager in between all the mindless Western action movies.

    Still, while I'm happy to have been raised by that little bit of Japanese influence, I think the games are decidedly more pew-pew, huge robots! and s'plosions. ^^ Whenever I see a Gundam game I get excited, but I don't think they have what made the TV-series so special to me.
    Reply +2
  • Blizzard challenges itself to create more diverse heroes and content

  • Skirlasvoud 11/07/2014

    Blizzard challenges itself to create more diverse heroes and content
    :eek:

    Wait a minute, is this article by...?

    By Wesley Yin-Poole
    Not Oli? You mean it's real?



    Good for Blizzard!

    The article reads like they're more about gender and race inclusiveness, but this makes me hopeful that they'll take time to also examine the incredibly asinine moral dichotomy found in most Blizzard products. Hell, maybe diversity will even mean they manage the originality of their products will increase.

    Just think about it... No more fantasy evil that manages to irradiate people to become irredeemably corrupt betrayers. More tragic grey villains and questionable/accidental heroes. No more pantomime bad guys. No more unquestionable bastions of good or evil, only broken up by cutesy goblin explosions, colorful worlds and talking animals.
    Above all, no more feeling that I'm simply playing different settings instead of different stories between Blizzard products.


    They can only improve from here on out! Fingers crossed for more maturity. I expect it from a developer who is so often praised.
    Reply +2
  • MouseCraft review

  • Skirlasvoud 10/07/2014

    I could actually go for a good Lemmings-clone by now. Its been too long and the old series were a lot of fun.

    Too bad I'm not keen of Tetris...
    Reply +4
  • Heavenly Sword movie has a release date

  • Skirlasvoud 10/07/2014

    @VANGUARD-CAT

    Never played the game, but I did went through all the cutscenes a while ago. As bizarre as the one you linked above is, I got used to the style rather quickly and I have to say that I absolutely loved the female protagonist's story.

    If I could pick one woman in my known library of games to present us with a strong anti-sexism story, It'd be Nariko.

    Prophesied to be the male hero to save them all and reviled for being female, (because a girl surely means the world is doomed. How dare you have the wrong gender!) she goes through the game caring deeply for her family and bonding with them, despite the weight of their disappointment on her shoulders, only to dig deeper than any male hero ever did and sacrificing herself in the end to save them all.

    Better story than Lara Croft and FemsShep, because she manages to fight through the prejudice. Most of the are feisty coming of age action girls or a duplicate to their male counterpart. Nariko was always a strong cookie despite/because of all the extra burden she carried and only manages to get respect near the end.


    I pray the movie manages to capture that.
    Reply +14
  • Rob Pardo's legacy of steel

  • Skirlasvoud 04/07/2014

    He was - still is - synonymous with the developer's justly celebrated game design ethos, which eschews dramatic innovations but favours a no less demanding mixture of depth and poise with ready accessibility and strong thematic flavours.
    The... what? Depth and poise? Thematic flavours?

    Since when? Blizzard's products have no more depth than the intellectual properties it copies its thematic flavours from, after applying a tin veneer of its own innovation eschewing personality.
    The more they try to add their own sense of self, the progressively worse the thematic flavour gets. I can still hear them saying: "Those original developers of diablo who now left us? Blizzard north? Yeah, those guys didn't really do story. Diablo 3 will be better!" after which they added a story that was even worse than having none at all.

    Blizzard makes great polished games, not themes, depth, nor poise.


    Who...


    By Oli Welsh
    Aawwww, good one Oli! I've been coming to Eurogamer for 5 years now, but you still manage to catch me off-guard and get me to taking Blizzard articles seriously whenever one pops up on this site.
    Reply -10
  • Oculus suspends Rift sales in China after "extreme" reselling

  • Skirlasvoud 04/07/2014

    @Optimaximal

    Ah, got it. Thanks!
    Reply 0
  • Skirlasvoud 04/07/2014

    ... I'm not seeing any problem with reselling a piece of hardware, other than this must have meant that the product wasn't very good. Why sell it if you like it? Reply -16
  • Video: Why Superman will never have a good game

  • Skirlasvoud 03/07/2014

    Wasn't there a superman game for the IoS that was pretty decent? Same old OP superman, but the gimmick was to save the city below from the dangers coming up from above.

    That's pretty much Superman's weakness and the way he can be put into a workable game: the failstate is the things he's trying to save, not the man of steel himself.

    Reply +13
  • Divinity: Original Sin Larian Studios' fastest-selling game ever

  • Skirlasvoud 03/07/2014

    Still wish they had spend slightly more time on Dragon Commander. That was another awesome title, but the ending fell flat on its face due to time constraint with this...

    Oh well. At least they made a fan with it. I'll be picking up this latest outing.
    Reply +2
  • Survival sim Gods Will Be Watching release date set this month

  • Skirlasvoud 02/07/2014

    Well, unlike GTA5 they actually advertise their torture scenes...

    Gonna pick it up if they're going to be clever about it, even if it has blood-curdling snuff and gore. I see a strong propensity for multiple endings and challenging me to ponder upon my own moral codes by pushing through and weighing cause and effect. Now THAT'd be the way to get me to really respect and admire flat-out blood and violence in a videogame. Might even get people thinking in a way that reflects on society in a thoughtful, artistic way.

    Don't let me down Gods Will Be Watching.
    Reply 0
  • Video: 11 minutes of exclusive Kingdom Under Fire 2 gameplay

  • Skirlasvoud 01/07/2014

    @ImpericalLegion

    Some of the story in KUF was downright memorable as well. I can still remember Walter's campaign and the way he was portrayed as an iron-faced soldier of god was downright chilling. You can tell he's a weary, yet noble character capable of self-sacrifice, but one vision of god later and he's colluding with dark elves and slaughtering the human town of greyhampton to get rid of the witnesses.

    Walter: "... for we are doing the work of God. Blessed be the martyrs..."

    Town Defender: "You're slaughtering women and children you monster!"



    And as for the elf boobies:

    http://youtu.be/yF9Pjo5ltZo?t=2m33s

    Witness the amazing lolno physics. Seeing dark elf infantry top down in the first game was pretty stylish, but you can see how that particular trailer made me cringe a bit.
    Reply 0
  • Skirlasvoud 30/06/2014

    I think back fondly of the first of the games "Kingdoms under Fire: Heroes" from when I had it for the original Xbox. It was a very fun, unique mix of RPG, Total War and Dynasty Warriors. You had several types of squads (Infantry, archers, pikemen, cavalry, artillery, colossus and flying). You actually had to be pretty clever about it and not only make sure the types in your army covered each other, but you could position them across the map like in an RTS, making use of terrain, flanking, height and even the direction of the sun.

    Besides that, each squad could be led by skilled officers that function like mini-bosses, or even a personal hero. Should your hero led squad close to melee with an enemy squad, the game transforms into a hack-and-slash where you can personally rip the enemy squads a new one and make sure the battle ends quickly, as long as the squad following doesn't die. Especially in the later levels, this was all but required, alongside keen tactical manouvring. If you're cutting down stuff with yourr hero and suddenly a shower of arows pins down your bodyguards, then zooming out and ordering your cavalry to chase down the responsible archers was mandatory.

    Doing well en making sure your cavalry continues to trample the enemy and your archers fire with their backs to the sun, ensures you get points to spend on magics like healing, using hero skills or calling down a meteor to smash enemy armies.
    Winning battles even allows you to upgrade squads, officers and your hero with better equipment and abilities, or hire even more squads. It was very detailed for such an old game and you could actually see the gear change. Infantry went from knights to paladins in no time.

    Other than that, the heroes had a lot of character and although the voice acting was mediocre, at least they put heart into it. The music was pretty awesome as well!





    What I've seen from prior trailers of KUF2 wasn't encouraging ( primary focus on elf boobies), but if they actually manage to infuse the RTS part into the standard MMO formula, they'll have something special. We'll be fighting enemy armies capable of structure and strategy, instead of just trash mobs.
    Reply +2
  • The Witcher: Battle Arena is a F2P MOBA for mobile

  • Skirlasvoud 01/07/2014

    CD Projekt Red... mobile F2P MOBA
    I think part of me just died a little.

    No, no... didn't happen. Focussing on Witcher 3 and Cyberpunk again.

    Aaaand repressed. Now where's that Cyberpunk update?
    Reply +10
  • Fans remake Grand Theft Auto 5's trailer in real life

  • Skirlasvoud 01/07/2014

    Haven't read the article, but I have to say that the HD update looks really good! Reply +3
  • Cow Simulator 2014 built for Divinity: Original Sin

  • Skirlasvoud 27/06/2014

    Cow simulator?

    Utter madness!
    Reply 0