ShiftyGeezer Comments

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  • Elite Dangerous headed to PlayStation 4 in Q2 2017

  • ShiftyGeezer 08/12/2016

    @homerbert : We don't know that. We don't know what work is needed to get Elite working on PS4 and what would be needed to get something working in the far more demanding VR. That is, PS4 could be a port of the XB1 version with no room left to implement VR and you'd need to rework considerable amounts of the engine to optimise stereoscopic rendering at a 100% solid 60fps. Reply +5
  • ShiftyGeezer 08/12/2016

    @_LarZen_
    "There is no money in it," Hall said of VR. "I don't mean 'money to go buy a Ferrari', I mean 'money to make payroll'.
    http://www.eurogamer.net/articles/2016-12-08-dean-hall-reveals-hard-truth-of-vr-development-announces-new-vr-game

    VR may be too niche to be financially worth targeting, meaning no content meaning it becomes more niche.
    Reply +3
  • Dean Hall reveals "hard truth of VR development", announces new VR game

  • ShiftyGeezer 08/12/2016

    @jasonchurch :
    What you will probably find is a lot of the bigger games will be available in both formats,
    That doesn't work. We've been told by everyone that VR needs to be made for VR. You can't turn a good VR experience into a TV experience (losing the freedom to look around) and can't just slap VR onto a TV experience (nausea and control issues).

    Playstation just broke the 50 million barrier even if half those bought a VR until then thats a good market.
    It's not buying into the experience that matters, but creating a live product. Wii and Kinect were hugely popular experiences but they died after the novelty wore off. 3D TV/movies was a 'big thing' that never caught on.

    Right now we have people buying PSVR as the first few months early adopters (pioneers in true marketing speak). They can show lots of people who may well love it. What proportion of those will go on to buy a headset and a constant stream of games and content necessary to fund AAA VR development?

    VR is very much like a new, untested console brand. Who's going to buy it if there isn't software? Who's going to write software for it if there's no audience? At this point in PSVR you can't see any trends because it's riding the wave of novelty and investment from devs testing the waters in case it became/becomes the next big thing. After this wave, is there anything more? When a new console launches it always launches with a dozen games, and then you see if there's a drought the following year or not. Is there a clear roadmap of content for PSVR? Has Sony laid down a future with clear first-party AAA investment? Or are they going to treat it like Vita?
    Reply +3
  • ShiftyGeezer 08/12/2016

    @jasonchurch :
    I have just finished the Star wars rogue one demo and played some of the RE7 Demo, all I can say it WOW.
    Everyone says 'wow'. That needs to turn into an ongoing stream of revenue for VR content. As the VR market is a tiny fraction of consoles and PCs, how do you manage that? Sell VR content at huge markups for the few owners? Or just supply cheap, little tasters and demos that don't cost much to make?
    Reply +9
  • ShiftyGeezer 08/12/2016

    @homerbert : What are you suggesting for the 'long term'? That these devs all do bankrupt creating VR content to keep the idea alive long enough for it to become profitable?

    Devs, and business, and people, have to deal with the situations they are in. VR presently isn't a viable market. Ergo, they can't make a living creating content for it. Ergo, it'll become less worth consumers investing in, and less viable. Long term, if it was propped up with limitless amounts of investment creating an endless stream of high quality content to endow VR with value, it could maybe establish itself. Or if VR headsets become so cheap people grab them as throwaway experiences, the userbase might become large enough to sustain a software industry. Either way, it's not up to the devs to prop up this industry by working for free.
    Reply +10
  • Gearbox boss Randy Pitchford fights fires over lack of Bulletstorm upgrade discount

  • ShiftyGeezer 07/12/2016

    Any similar outrage for Diablo 3 on PS4? I own it on PS3, but am asked to pay full whack for the same game on PS4 (60 on PSN). I also own some PS2 games but Sony would have me buy them again to unlock their functionality on PS4's emulator.

    It's just business. They'll charge what they can, maybe trading some cash for goodwill be offering upgrade discounts to maximise long-term profits. We choose whether to pay or not.
    Reply +4
  • "She can't understand how someone she's never met would be so kind"

  • ShiftyGeezer 07/12/2016

    @seasidebaz : I know it's the teachers responsibility and they're accountable and it's expected they get some consequences for their negligence - I specifically said it was stupid. However, that lapse (which could be caused by all sorts of things going on in their life for all we know) could have massive negative repercussions, which is part of the sadness in this story that people initial just want to ignore.

    I suppose the more cynical here can shrug it off and say, tough shit, they deserve it." However, in a 'feel good' story about people being nice, it's worth pointing out that it's only good in part from a limited view. There's lots of bad here too. There's a culpable teacher not wanting to accept responsibility because it could well ruin their life and they're terrified what'll happen. Imagine the guilt and worry they've been feeling every day, losing sleep, since this happened. There's a girl with scolded legs who'll be scarred and have to deal with the psychological struggle of accepting that and feeling people judge her on her appearance. Sure, Lego now is nice, but what about when she's a teenager looking at her legs and feeling how unfair it was, and getting angry and sad, and having to deal with that. There's the worry of the parents about what to do for their child and how to go about getting justice, and the stress of the law courts and the probable mounting legal fees on both sides.

    That someone in the midst of this is playing with some Lego doesn't really make it a Happy Story, does it? :p
    Reply +1
  • ShiftyGeezer 06/12/2016

    Also, there's the flip side of the story. These nice acts wouldn't be happening if someone hadn't been so stupid as to leave children unattended with an urn of boiling water. Now these guys are going to sue the teacher who's probably going to lose their livelihood with whatever knock-on consequences - masses of stress, maybe depression, strained family relationships.

    In truth there are no winners here. Strangers giving toys is making the best of a bad situation with no doubt a net loss in terms of overall human happiness (weigh happiness of the girl getting Lego from strangers against the stress and negative situations of subsequent legal proceedings and penalties).

    Merry Christmas!
    Reply +1
  • ShiftyGeezer 06/12/2016

    @Timmy_Toldrum : You genuinely believe people who aren't parents are incapable of parental instincts and caring attitudes? What about the parents who beat their kids - are they the sort who react in a caring way to such stories while the childless pass on by with their insensitivities.

    Yes, your comment, your highly prejudiced generalisation, has annoyed me. :p
    Reply +1
  • ShiftyGeezer 06/12/2016

    "That strangers would do this for a child they've never met is unbelievable."
    It's not, and it's worrying that some people's estimation of the species is so low. There are many, many stories of strangers doing kind acts for others. If the 'news' reported on a balanced view of human beings, instead of just reporting everything shit, people would probably be more positive and optimistic.

    Has she never collected for a charitably cause at school? Put together a shoe box of gifts for some unknown kid somewhere in the world?

    Also things get harder in relationships between people that know each other! After getting to know someone and them annoying you and grating and having personality clashes and differences of opinion and having no way to deal with it rather than get angry at each other. :p

    That, and those people who are seeing others as a generalised populace rather than individuals.
    Reply +4
  • How to access smoother performance for The Last Guardian on 4K displays

  • ShiftyGeezer 05/12/2016

    @NewDayRocks : The original Team ICO games on PS2 ran at lousy framerates. It's nothing to do with a Pro option and everything to do with their choices and execution. If Pro didn't exist, the game would have exactly the same PS4 performance profile. Reply +21
  • PlayStation Plus December freebies includes Invisible, Inc.

  • ShiftyGeezer 30/11/2016

    @chaserslo :
    Nowadays you have small studios with budget titles charging as high as 60 bucks for an indie game (not to mention early access).
    They're free to charge whatever they want. If the market doesn't value that, it won't pay. No-one in the history of successful business made money with the thinking, "this costs xyz to make. What's a fair mark-up for a fair price?" Every informed business under the sun (and where many naive startups fail) starts with, "What price will maximise profits?"

    You may even have a marketing strategy of charging high at launch with a view to dropping the price, where the dropped price then becomes seen as a bargain how UK RRP typically works). eg. "Consumers probably value our title at about 10. Let's release at 30. Then we can drop to 15 and be sold at half the price, which'll see a large adoption based on perceived bargain of getting 15 worth for free. There'll be less overall sales but greater total profits versus a 10 price up front."

    Whether you agree or not, that's the very foundation of our free-market economic systems - relative value and an objective to maximise profits.
    Reply +6
  • ShiftyGeezer 30/11/2016

    @chaserslo : the major problem with your argument is you're filtering 'disc' titles differently to indie. By indie, you include every indie game, including really cheap, simple titles. But by 'AAA' 40-50 games, you're only looking at the highest rated games. There are many games priced at full price with a fraction of the budget of the biggest AAA games. How can they charge this? Isn't that unfair? Well, it's free market economics for you. The cost of goods isn't a simple multiple of cost to make.

    If you want to compare AAA to indie, you should only consider the high production value indie titles and not the masses and masses of unfiltered content available.

    As for what they charge, they'll charge the highest they feel the public is willing to pay to maximise returns (same as every business). They can always drop the price later. It'd be stupid to price low out of the gate and potentially lose revenue, especially when indie game development is extremely high risk and very hard to make a living out of.
    Reply +1
  • No Man's Sky studio breaks silence, announces base building and more in huge Foundation update

  • ShiftyGeezer 27/11/2016

    @Pablo2k5 : Let's flip that around - remember when the game you bought was stuck with whatever bugs and errors and content and never got better over time? How many games these days improve as they go on? Many of them, especially those with an online component. Diablo 3 is now a way different game, mostly for free.

    So yeah, launch bugs are annoying and QA could definitely be better for launch titles, but let's not pretend the Good Old Days were inherently better. The situation is more complex than that.
    Reply +2
  • ShiftyGeezer 27/11/2016

    @AnsemsApprentice
    What is clear is that zero changes to the actual creative output of the game have taken place yet
    Like what? What are the changes that potential fans would like to see?
    Reply 0
  • ShiftyGeezer 25/11/2016

    @IronSoldier : that's their point - this update is the foundation for future updates. Might involve significant engines change, for example, regard for future changes to plug into.

    And going with your analogy, it's very possible to repair a building's foundations, if expensive and difficult.
    Reply +20
  • ShiftyGeezer 25/11/2016

    @jackedwardgeorgewald :
    Reply +27
  • My daughter's favourite video game is a book

  • ShiftyGeezer 22/11/2016

    @kugz : videogame by definition is a game based on video, which is an electronic display. Otherwise it's just a game.

    Story with interactivity definitely isn't an accurate definition because plenty of video games have no story. eg. Flappy Bird or Crossy Road or Pong.
    Reply +1
  • ShiftyGeezer 22/11/2016

    This is very interesting. When it comes to game instructions, us developers know it's tough. You design a tutorial to be played a certain way yet have to account for users doing stuff they shouldn't and breaking the tutorial, making them huge amounts of work. Not to mention users flatly refuse to read instructions. If we could rely on users doing exactly what they're told, life would be a lot simpler. I guess the rules of the book mean you've only two options - follow the instructions or just read it like a book - and so follow the instructions people do. It's the freedom in a computer game to go where you want, press what you want, that means a game tutorial has to follow the player more than the other way around. Reply 0
  • The 48-hour Elite Dangerous rescue mission to the edge of the galaxy

  • ShiftyGeezer 18/11/2016

    @PlugMonkey : Good post. Don't disagree really. However, this in an experience out of millions of plays. Is it really that 'emergent' a game, or is this a rare once off? Reading around, people just self-destruct when things go wrong.

    Who is it who's criticising Elite for being an inch deep? If it's the players, then the game can't be providing the sort of immersion that results in these game experiences for most of them. What you're left with is a niche dedicated fanbase who play the game and go on the forums and 'live' the Elite universe. I'm sure you can find them for many games, creating/finding experiences beyond the norm.
    Reply +4
  • ShiftyGeezer 17/11/2016

    Very cool, endearing story, but...
    This is a game that is often criticised for a lack of developer-created content, so it's cool to see the community come together yet again to make their own fun.
    'Making their own fun' in this case consists of foolishly mismanaging a key resources and then sitting around for hours doing very little. The emotions and experience were well worth it, but it's not really the sort of fun you can advertise or base a game on.

    "Strand yourself on the outskirts of space. Post on forums telling everyone your woes. Wait for two days for help to come. Shoot rocks hoping Germamium will appear. All the thrills of space!"
    Reply +8
  • Ubisoft execs deny insider trading accusations

  • ShiftyGeezer 16/11/2016

    I suppose the real question is why these five sold their shares at the same time? If it was one or two, it'd be far more likely to be business as usual. Reply +3
  • Super Mario Run launches for iPhone on 15th December

  • ShiftyGeezer 15/11/2016

    @jabberwocky :
    In fact it seems there will be "in app purchases" after all.
    That's necessary for it to run in free trial mode with the 8 unlock - that 8 unlock is an IAP.
    Reply +1
  • ShiftyGeezer 15/11/2016

    @jabberwocky : You think they'll charge $10 and add microtransactions on top of that? I'm expecting zero MTs. Reply +1
  • ShiftyGeezer 15/11/2016

    @jabberwocky : Is there any reason to think it'll be less balanced than any other Nintendo game? They've nothing to gain by adding grind if they're not charging for it, so everything points to this just being a normal, rewarding game progression mechanic. Reply +1
  • ShiftyGeezer 15/11/2016

    Very pleased about the 'real game' pricing. Would be nice if proper games could get normalised into proper products, the same as every other product people buy, instead of having to use 'consumables' with no real knowledge how much you might spend.

    I trust the game will be a real game properly balanced as a result.
    Reply +6
  • PlayStation wants you to name its new bear

  • ShiftyGeezer 11/11/2016

    I read it as "Name PlayStation's new beer." Reckon that'd be a far better PR move, selling PS brand brews to drink while playing. Reply 0
  • Sony announces two third-party pro controllers for PS4

  • ShiftyGeezer 11/11/2016

    @Fourfoldroot :
    allowing people to get a paid for advantage is wrong
    Que? Is there any sport/hobby in existence where you can't spend more to get a competitive advantage? Better gear costs more to make, which makes it more expensive, which means everything from tennis racquets to football boots to cycling shorts comes in different quality and price options to cater to entry level hobbiests and elite professionals.

    99.99% of gamers don't give a hoot about what tiny advantages these controllers may provide so why add that cost to every console?? And those serious enough about the pastime will have to consider ponying up if it really makes a difference (and TV latency is far more a concern!). If that means getting a part time job or selling some old junk on eBay, so be it. That's what you have to do if you want to be 'professional' and compete with those who have the gear. That or just train harder and be better rather than relying on technological solutions...
    Reply 0
  • The final Wii U will roll off Nintendo's production line this week

  • ShiftyGeezer 10/11/2016

    @cyclekarlbrown : to those who said this is false, where do you stand now it's official? What's your opinion on Nintendo's original response to this story? Reply +4
  • Steam to ban non-screenshots from store pages

  • ShiftyGeezer 02/11/2016

    Apple and Google have had this policy for ages - and ignored it. But TBH I thought there was already this policy. Submitting to Steam means requiring 4 screenshots and a gameplay video. Valve have then ignored the rules and let people post whatever including teaser trailers. The rules exist and all platforms; they just need policing. Is that going to change? Reply +2
  • Nintendo isn't replacing 3DS with Switch

  • ShiftyGeezer 29/10/2016

    @harryisme : That's not 'replacing'. That's an out-dated product being EOL'd - it would happen whether there was a new product or not, once sales become too low to be worth anything.

    'Replacing' would mean stopping sales of 3DS to direct all potential buyers to the new device.
    Reply -4
  • ShiftyGeezer 29/10/2016

    @pantspants : So they are going to get rid of their $150 entry level handheld and only sell their $250-300 handheld? Reply +10
  • The Tomorrow Children goes free-to-play tomorrow

  • ShiftyGeezer 25/10/2016

    @BlackFlower : If the game is a money pit or grind fest, why not not play it? This model is giving me and others a chance to try what seems a polarising game with zero risk, and the option to spend as much on it over time as it is worth to you. Not seeing the problem. Reply -1
  • ShiftyGeezer 25/10/2016

    Pretty game. Worth a try as free! But from the sounds of it you can't team up with mates to play together in a group. Why do games do this?! Online multiplayer games that you basically have to solo. :confused: Reply +2
  • GAME charges people to try PlayStation VR in its shops

  • ShiftyGeezer 24/10/2016

    @Toothball : You should charge them and the headset would pay for itself! Reply +1
  • Samsung pulls YouTube video of GTA5's exploding Note 7 phone mod

  • ShiftyGeezer 20/10/2016

    @internisus : It's not a company reference, but a product. And you can't use corporate brands either, really. I can't make a game called Ferrari Racers featuring Ferrari cars. Rockstar can't put a Ferrari logo on any of their vehicles even if they basically copy the design.

    'Copyright' may have been the wrong word, and perhaps I should have used 'IP' to cover the legal position. But we currently live in a world where brands are protective and can be so, even if legally they aren't entitled to be. Kinda like employers aren't allowed to make people work overtime, but plenty of people find themselves pressured into such overtime knowing that they're job can be pulled from under them.

    I use Firefox and it's recently had an opening-page message that memes are illegal in some European countries due to copyright, appealing to firefox users to read up on the EU Copyright reforms to return fair use back to the public. Which generally I'm in favour of, but at the same time those concepts (fair use) existed in a completely different time. It probably is best if we leave legacy thinking behind and start again with a clear idea what needs protecting (brands and people's cultural use of them) and how.
    Reply 0
  • ShiftyGeezer 20/10/2016

    @Johnson : It will add to the 'flash-in-the-pan' coverage, but 3 years from now will everyone still think of Samsung devices as bombs in your pocket, or will we have moved on? If there are still videos of such three years from now... Reply -2
  • ShiftyGeezer 20/10/2016

    It shows the SAMSUNG name, so is a copyright (edit trademark) infringement. I guess the fear is also that beyond Note 7, this sort of footage would perpetuate the notion of Samsung having exploding devices. That's the sort of common myth perpetuated by the public that is next to impossible to shake, so I can see why they made this move. Reply +2
  • Armature's space MOBA/shooter Dead Star is being shuttered seven months after release

  • ShiftyGeezer 19/10/2016

    @seasidebaz :
    Also, how the hell did their running costs exceed their income? That's some pretty poor planning.
    $X million spent creating game ($X million deficit). $X + y million made in sales (y unpredictable). $y million funds servers for 6 months. Lack of ongoing sales means no more income means servers have to be switched off.

    Basically, without a subscription model, server costs had to come from new sales of game and DLC. It's the sort of game that needed to do exceedingly well.

    Although a better server model would probably have allowed scaling of servers for very low costs. There's a lot to be said for allowing players to host their own games - you can still play Warhawk!
    Reply +1
  • ShiftyGeezer 19/10/2016

    Looks like a game I'd have enjoyed if I'd ever heard of it. Reply +12
  • Remember Star Control? A new one is in development

  • ShiftyGeezer 19/10/2016

    @pauleyc : Do you think the modern game audience would accept a simple rectangular planet-fall? I think this change was worth it for the modern target. I think the original would have happily gone this route if it had the graphical power available! Reply +1
  • ShiftyGeezer 19/10/2016

    @pauleyc : SCII had planets that you could explore represented as a rectangular player area. This lander footage is exactly the same gameplay over a small area just spruced up. It'd be silly to have real planet-sized planets for SC as you'd lose the whole element collection minigame. Reply +3
  • ShiftyGeezer 19/10/2016

    Looks good, but no footage of the combat which defines this series. Firstly, have they implemented a wrap-around play space? That's very hard to do in 3D. Secondly, the originals could have long, stalemate one-on-one combats, trying to use the planet to capture the enemy perhaps, or orbiting it as a defence. Keeping your distance as a Mycon or Earthling and getting off a shot every once-in-a-while when the battery was charged. That sort of combat just won't go down well for a modern audience. Playing the games on DOSBOX etc., they are a bit lacking now. But the formula of the two diverse skills and one-on-one combat is still necessary.

    This game needs to get that combat right to be a success, and it's a bit worrying that this backbone aspect doesn't appear in the reveal trailer. Or any of the screenshots on the website.
    Reply +1
  • Americans can claim $55 from Sony because of some old PS3 lawsuit

  • ShiftyGeezer 15/10/2016

    @milomikic :
    2. They sold their machines with a feature that was prominent.
    I agree, but this is happening all the time with software. Games we buy can change and become games we perhaps don't like. There's a need for whole new legislation regards firmware/software updates IMO.
    Reply +5
  • ShiftyGeezer 15/10/2016

    @hazzatori :
    But this settlements stipulations are just crazy, how do you prove you used Linux on your PS3 6+ years ago? Just about sums up Sony,
    The stipulations come from the court (Sony of course wouldn't pay anything!). It's compensation for those who lost functionality that they used. If there were no stipulations, people who never used Linux and had no interest in Linux would look for free money.
    Reply +2
  • Farabel: the turn-based tactics game where each victory leaves you weaker

  • ShiftyGeezer 14/10/2016

    @SupremeAC : I disagree. The unlocks are there because they are rewarding and add psychological momentum, for players of all abilities. Without those, the meaningful progression is limited to just gameplay, which probably isn't enough these days with soooo many games to choose from. eg. Warhawk had no progression other than paint job unlocks, but people played that for hundreds of hours for the fun of it. Any sequel now would likely need unlocks because gamers would expect it and feel empty without.

    Even something as pure as football has found a need to add collectibles to keep a sense of progression.

    I agree to some degree about taking away from better players, but when I've suggested before, FPS fans have complained that people who have 'earned' the better weapons should be entitled to use them to overpower noobs! Very little sportsmanship there. But economically it's a dead end. Take Destiny for example. It keeps on adding more stuff to unlock and level up, and in doing so it keeps players playing. If it had started at level 20 at launch and had everyone work backwards, everyone would have hit a dead end level 1 and stopped playing. Same with Diablo 3. By adding more stuff to unlock and craft and collect, it keeps people playing instead of moving on to other games.
    Reply 0
  • ShiftyGeezer 14/10/2016

    @SupremeAC : Do you think it's possible for a human to play a skill based game (or do any skill based activity) without improving over time? Aiming, responses, thought processes, etc., all improve with experience.

    As for levelling down, most games become more complicated as you progress, layering on more features. The opening character is simple with limited skills/abilities/options. As you get used to the game, more options are unlocked.

    Doing the opposite sounds like a recipe for overloading many players, especially lighter-weight mobile games. A typical Hex RTS will start with a couple of units and slowly build up until you're managing an army and can make sense of all the skills and their interplays. Running that backwards, you'll start the game with more units and skills than you know what to do with, and end up with a paltry, nothing-to-do couple of fighters.

    If it works, well done Farabel, but it certainly doesn't work on paper! ;)
    Reply 0
  • GoNNER is a charming but slight action-roguelike

  • ShiftyGeezer 13/10/2016

    @Costarring : Yep. Every other game is a 'Rogue Like' these days. Literally, procedural levels and permadeath counts as a 'Roguelike' which makes the game classification pointless. It's a very bad habit formed the past couple of years.

    Wikipedia definition of Roguelike
    https://en.wikipedia.org/wiki/Roguelike#General_gameplay

    This is a platforming shooter - the core gameplay is manoeuvre and fire. Unless we want to call the likes of Turrican "Roguelikes", this clearly isn't one.
    Reply 0
  • Switch off your Galaxy Note 7 immediately, Samsung says

  • ShiftyGeezer 11/10/2016

    @StooMonster : For a curved TV, it means every point of the TV is the same distance from the viewer when you sit in the very centre at the correct distance. This eliminates perspective warping in the edges. Of course, it's useless in real family situations.

    Edit- technically it ought to be curved in both dimensions, not just horizontally!

    The curved screen on the Note and Edge phones gives a little side message area that some people seem to like. Kinda like having a notification LED on your phone instead of needing to light up the whole screen, you can see info on just the edge. Personally I think it's overkill, but if it sells phones then it's probably worth it.
    Reply +2
  • ShiftyGeezer 11/10/2016

    "We now ask that you power down your device and return to using your previous phone," a statement on Samsung's UK website reads.
    I expect many users no longer have their old phone on account of having bought a replacement. Then again, I've got all my old mobiles going back to my first...
    Reply +17