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...amongst the hordes of early access games.
Nintendo president Tatsumi Kimishima recently emphasised how important growing the Switch's audience was for the console's second year - and, crucially, that the console now needed to attract an audience who were not already core gamers.
"In order to be playable in the long term, the second year is crucial," Kimishima told newspaper Mainichi (thanks, Nintendo Everything).
"Our task is to add more users, including people who barely touch game consoles.
isn't developing for the pc much more complicated wirh all these different video-cards?
many of your fans are not able to show up
Does it AFFECT me playing games...no
Does it AFFECT me watching films...no
Do I NEED to use it...no
Is it OPTIONAL...Yes
My conclusions are that the Xbox Live achievement system only partially functions as a reward system. More importantly, in terms of impact on player practices, it is an invisible MMO that all Xbox Live members participate in, whether they like it or not.
To cut straight to the chase, Hamari did indeed find that adding badges to the website had the intended effects. It increased the likelihood that any given user would use the website to “post trade proposals, carry out transactions, comment on proposals and generally use the service in a more active way.”
The use of video game achievements to enhance player performance, self-efficacy, and motivation
I’m not sure why this is electing such cynicism on here.
It's exquisitely focused with no waste, bloat, clumsy exposition or dialogue