ShiftyGeezer Comments

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  • Watch Dogs is Ubisoft's last mature game for Wii U

  • ShiftyGeezer 19/08/2014

    @spamdangled : I'm not sure his use of 'mature' means anything other than the rating on the box. If you have objections to that definition, you need to levy them against the entirety of society, because 'mature' has always applied to violence, sex, abuse, lurid humour, etc., in music, movies, TV programmes, books and video games.

    Perhaps 'mature' is just a euphemism for 'horrible' that makes it a little easier for society to enjoy it's darker aspects?
    Reply +4
  • ShiftyGeezer 19/08/2014

    @spamdangled : It's an observation based on software sales. he's using generalisation. Of course not every Wii U owner is into 'casual shit', but based on the software statistics, 'mature games' don't sell well on the platform. Therefore there's no point spending money making them.

    Doesn't matter if Wii U has sold more than XB1 or PS4 or every console in history. If the software sales of certain genres and styles aren't there, you'd be wasting your time making those games.

    edit: And if you think so lowly of Ubisoft's catalogue, why does it bother you that they aren't releasing on Wii U?! Surely the correct response is 'good riddance'?
    Reply +37
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • ShiftyGeezer 18/08/2014

    @drofla.n : Indeed. If EG had released the full interview, it would have helped understand the situation. Haters still gonna hate, but the rest could be properly informed. Reply +2
  • The Crew won't release on PS3 and Wii U due to different "technical infrastructure"

  • ShiftyGeezer 15/08/2014

    @andrewchappell : okay, thanks for the info. Reply 0
  • ShiftyGeezer 14/08/2014

    @andrewchappell :
    In fact, with decent vector math code they can comfortably outperform the crappy jaguar chips in the next gen consoles.
    Right. With decent vector math code. But why develop their engine around that when that's not Jaguar's strong point? If porting from 6 general purpose OoOE cores to Xenon, I'd expect a considerable rewrite is necessary to extract the necessary performance from the 360 CPU.

    It's not about whether 360 is capable. I'm not saying Xenon, or Cell, aren't good enough. I'm saying that in porting effort, XB360 is non-trivial. I may over-rate the difficulty, but many here are definitely under-rating it and seem to think extracting performance from Xenon is easy and a port to 360 is cheap. Porting PC <> PS4 is easy. Porting PC/PS4 > XB1 is a bit tricky due to ESRAM. Porting PS4/XB1 to XB360 is quite complex. You're porting DX11+ GPU code to a DX9+ level GPU, 4GBs RAM to 512 MBs, and x64 OoO code to PPC in-order vector heavy code. I suppose if the PC version is targeting a low spec PC at DX9 and little VRAM, they may be partway there on the PC > 360 port.
    Reply +2
  • ShiftyGeezer 14/08/2014

    @SarcasticJoe : the quality of the CPU relative for 2005 doesn't matter. Comparing XB360's CPU to Jaguar, it's not in the same league. It's going to need quite some effort to get code to run as well.

    Also, generic code didn't run well on either CPU. A lack of OoOE saw to that. Xenon's advantage was a simpler programming paradigm using an existing IPA and cache memory topology. Cell could do a lot of general purpose computing despite a lot of noise from people calling SPU's 'DSPs' and 'FPUs' and the like, but you needed to go to great lengths to extract that performance. And, as you say, it ended up mostly being used to support the less capable GPU.

    Point being, Cell is as capable of running the Crew as Xenon is. On a scale of how much effort, porting to Cell/PS3 would be a 10, but porting to Xenon isn't going to be a 2 or 3. It's likely an 8. It'll need more than a simple recompile. I suppose if the devs are making life harder for themselves in writing code for Jaguar as well managed as they would be Xenon, it'd be an easier port.
    Reply +1
  • ShiftyGeezer 14/08/2014

    @BabyBabyBabyOh : As above. XB360's CPU isn't a general purpose CPU. It has no OoOE, poor IPC, and isn't in any way a match for the general purpose Jaguar and AMD/Intel CPUs of current-gen. It's less trouble than Cell, but it's far from similar to current-gen CPUs. Reply +4
  • ShiftyGeezer 14/08/2014

    @GooseUK : That's untrue. XB360's CPU does not work like XB1/PS4s. It has lousy performance on anything but carefully managed code. It's only strength is 3 highly clocked, fat VMX units. They're easier to write for than SPUs, but not nearly easy. Code that runs well on current-gen's AMD Jaguar CPUs is going to need a lot of work to run well on XB360, unless the Jaguar's are being very underutilised. Reply +1
  • ShiftyGeezer 14/08/2014

    @velociferocks : XB360's has lousy IPC (instructions per clock) on anything but carefully tuned code. I've heard devs claim it at 0.2, so basically it's akin to a 640 MHz processor at 100% efficiency.

    Wii U's CPU is slow and rubbish, but XB360 and PS3's PPUs are too. XB360 and PS3 only managed to get performance from highly tuned code and game design. If the purpose of avoiding last gen consoles is the complexity of the port, I don't see where XB360 is an easy platform to port to.
    Reply -5
  • ShiftyGeezer 14/08/2014

    Debatable. XB360's CPU isn't any good at handling the generic code that current-gen consoles can and has to be reengineered, similar to Cell (no OoOE, lousy IPC, code needs to be optimised for VMX units). It's also a different architecture. Basically the game will need to be rewritten for XB360 just as it would any of the other machines. Meanwhile, Wii U's GPU is a closer match to PS4 and XB1 plus it has more RAM. PS3's just too much aggro, I'll grant. ;)

    I'm more curious why bother with just one port? Why not forget last gen altogether?
    Reply -8
  • Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal "has a duration"

  • ShiftyGeezer 13/08/2014

    @jetsetwillie : With the (false) information they were provided, they responded accordingly to the loss of an expected franchise from their platform.

    Had MS been transparent in the announcement, 2coming first," there'd have been no furore.
    Reply +27
  • ShiftyGeezer 13/08/2014

    MS have to be wondering if their choice of words, and not just saying, "Coming first on XBox," as is more usual, wasn't another nightmarish PR plunder. Reply +53
  • Ninja Theory unveils Hellblade

  • ShiftyGeezer 12/08/2014

    @JamieR : Indie doesn't mean studio size at all. It means independently owned. They create games and look for a publisher or publish on their own. Epic and Insomniac come to mind as two large indies. Although the name is used mostly to talk about tiny developers who also don't have a publisher, it shouldn't be confused with the real meaning. Ninja Theory are very much an independent (not owned by a publisher) studio. Reply +3
  • ShiftyGeezer 12/08/2014

    Rekindles memories of Heavenly Sword.
    Heaven > Hell. Sword > Blade. I'm hoping there's an actual story connection with HS rather than just some really cheesy, thesaurus based game naming going on. ;)
    Reply +6
  • Sony's Gamescom 2014 briefing

  • ShiftyGeezer 12/08/2014

    Stream's not working, and apparently EVERYONE is using the same Streaming Tank source. Exclusivity for the lose! Reply 0
  • See the new trailer for beautiful ID@Xbox game Nero

  • ShiftyGeezer 12/08/2014

    @IronGiant : Define 'game'. ;) Reply +8
  • Diablo 3 download/install sizes are much higher on PS4

  • ShiftyGeezer 11/08/2014

    @jetmanuk : I recall many comments about how pro-Xbox EG was when covering various XBox articles...

    As for languages, games should have you select and download language packs in game. No need to regionalise language offerings (install Norwegian on your US console). No need to bloat. Games already have in-app purchases, so use the same mechanic for free download of language packs.
    Reply +12
  • Godus is out now for free on iOS

  • ShiftyGeezer 09/08/2014

    Review: My god, this is awful!!! Just after the promising intro, you're asked to rate the app. Lots of five star reviews at this point. Then they change the rules and introduce even more need to buy gems. Houses that used to be free to build (taking 20 minutes) now cost wheat. Time to produce wheat, FIVE HOURS, or speed it up for some gems. Happiness is introduced. Raise happiness by spending 20 gems on a statue. Challenges give you three attempts and then a TWO DAY wait to try again, unless you buy people.

    This is the archetypal mobile afront to games. It could have been an awesome reboot of the god genre, and the elements are there for awesome design. But 22 Cans sold out their souls and designed the app around mobile nickle-and-diming.

    This type of software is utter bollocks. And it's got pride and place an iTunes storefront because Apple are getting a cut of all those in-game purchases.


    And bloody 22 Cans took Kickstarter money to launch this, and have produce a shitty money-vacuum.

    :mad: :rolleyes: :evil:

    Perhaps the biggest travesty is Molyneux keeps getting gaming coverage. The guy's a sell-out. He's not a gamer and he's not creating works for gamers. If you won't promote Farmville at EG, you shouldn't be promoting this trash. Although I'll forgive you if you do a proper review and list how utterly shite and slow and boring and offensively money-grabbing this is.
    Reply +2
  • ShiftyGeezer 07/08/2014

    Tablets are the perfect platform for god games. I actually want this to be good, although I'm not expecting much. Reply +7
  • Library of Congress discovers unreleased Duke Nukem game

  • ShiftyGeezer 06/08/2014

    Off site backups? Sure, I'll share my source code. :D Reply +4
  • The new Settlers game is part city builder, part action RTS

  • ShiftyGeezer 06/08/2014

    @frightlever : Majesty is unlike Settlers. There's no resource chain other than gold. Settlers was founded on resource management and transportation infrastructure, wrapped up in the prettiest idyll of any game to date. Part of really effective Settlers play was eliminating steep hills by careful placement of foundations so the shovellers would dig out a flat area. Then delete the foundation and add more to level out the wide area. Crossroads also had to be carefully managed or resources would backlog. Reply +1
  • ShiftyGeezer 06/08/2014

    Reaction to first screenshot - Ugh!

    It might actually be a great game, but it's not Settlers in soul. The Settlers was a beautifully serene game with just a passing nod to combat. It's a shame there's no true sequel and everything's got to be loud and obvious. The people responsible probably doubt there's delight to be found in a quaint pig-chopper or baker visible in their windows.
    Reply +16
  • La-Mulana Ex for PlayStation Vita heads west

  • ShiftyGeezer 05/08/2014

    Although I tire of the cheap-ass pixel-art that indies are using these days, this game actually uses good pixel art that's attractive and not just a cop-out. Hopefully it can help raise standards. Reply 0
  • UK game publisher Mastertronic suffers layoffs

  • ShiftyGeezer 31/07/2014

    They're still going?? Ah, thanks Green-Nifta. Mastertronic is dead like Atari, absorbed into Sega. Reply +2
  • Cliff Bleszinski opened a pub

  • ShiftyGeezer 28/07/2014

    Bleszinski co-founded a watering hole in Raleigh, North Carolina where he (and Epic for that matter) currently reside.
    :eek: :D
    Reply +6
  • Microsoft shows interest in eye-tracking visor FOVE

  • ShiftyGeezer 25/07/2014

    @TheFrostedFireFly : It was a bollocks patent. The tech already exists - Amazon have just released a phone incorporating it. Reply +3
  • ShiftyGeezer 25/07/2014

    The most obvious gaming application is MS's own foveated rendering research. You only need render the part of the scene that the eye's are looking at in high detail. The rest can be rendered in low detail resulting in much more efficient rendering, effectively increasing the relative power of the console by 10x (90% of the rendering power is focussed on a 10% area of the view) Reply +3
  • Digital Foundry: Hands-on with Nvidia Shield Tablet

  • ShiftyGeezer 22/07/2014

    229 with high quality stylus is pretty impressive. Makes it great value compared to the Note, although slightly less versatile from a useability perspective. I'd a hadn't a Nexus 7 and Galaxy Note already, this'd be a very serious consideration. Reply +4
  • Yogventures studio reveals troubled development, how Yogscast "lost faith" early on

  • ShiftyGeezer 21/07/2014

    @theodg : Just looked it up. 5% of raised fees goes to Kickstarter. There's then 3-5% payment fees with flat-rate 5 pence for <01 donations. And then VAT on top of that. So looking at about 10% as fees (~$50k in this case) to Kickstarter. The rest must have been Amazon fees for rewards or something? Some of the rewards must cost a fair bit. Reply +9
  • ShiftyGeezer 21/07/2014

    @matseffect : Yep. It's an investment. Same with Early Access, only at least then you are guaranteed something partway playable. Reply 0
  • Ex-Panama dictator suing Activision over likeness in Call of Duty: Black Ops 2

  • ShiftyGeezer 16/07/2014

    @UncleLou :
    @Silverflash :
    @spamdangled : You misunderstand. The guy was arrested in 1989, some 25 years ago. How many of the COD customers are old enough to know who the guy is? Few people under the age of 35 would have been old enough and aware enough to learn the name and recall it 25 years later in a computer game.

    Ergo his presence in the game can't have sold the game. No-one bought the game because it gave them the chance to capture Noriega as few people who bought the game can know who he is, unless I'm completely out of touch with society and talking about deposed dictators is common practice.

    As such, his argument has no weight. He claims his likeness was used to increase sales of the game. I say his likeness had no bearing on the game's sales because among the people who bought COD, he wasn't a recognised figure ('no one knows him').

    Obviously victims of the real families know him, as probably does any Panamanian, but that's taking my comment out of context.
    Reply +1
  • ShiftyGeezer 16/07/2014

    @sam_w : Okay, I misread it. It read like the alleged character of Noriega, called 'False Profit' in the game. Checking the video I see was actually referred to as Noriega so it was his likeness and I was compeletely wrong. Reply -1
  • ShiftyGeezer 16/07/2014

    This is ridiculous. 1) No-one knows who the hell this guy is so how can his likeness be used to promote the game? 2) Any realistic made up game character is going to have a passing resemblance to someone. Heck, even people have their 'doppleganger' out there somewhere.

    Unless it's a clear appropriation of a celebrity's identity, excluding fair use in parody, there's no legal case at all. I guess the courts and lawyers are just happy for the business!

    edit : Point 2 is wrong as I missed the detail in the article (and more importantly, video clip!). Point 1 is explained in a reply below. Basically the guy was imprisoned 25 years ago, meaning anyone 35 or under is very unlikely to know who this person is (he's hardly a figure of world-wide prominence), ergo his personage isn't any worth in promoting a game. Like basing a game on Roman von Ungern-Sternberg - that's not going to shift units.
    Reply -44
  • Forget the Get Rich or Die Tryin' approach, Capy boss tells indies

  • ShiftyGeezer 10/07/2014

    @Bluetooth : "I can do 'Flappy bird' too" is exactly what's being cautioned against. Reply +4
  • ShiftyGeezer 10/07/2014

    @organicpeach : No-one has told you not to. He's only said 'here's a realistic outlook that you should consider before trying'; a view that's very mature, responsible, and very unpopular in this age of sportswear commercials.

    The 'have no regrets' attitude is great when starting out and committing 100% to the dream, but it's difficult to hold onto in later years if your life is crap as you took a chance on an unrealistic goal and it didn't pan out. The problem is the cautionary tale of those who tried and failed is never publicised, which gives a false basis for many dreams.

    To be clear, the advice is - it's very unlikely you'll get rich from making computer games. That's an unrealistic ambition. But you can make a living, for which you may want to get yourself a team together to increase your chances and make the labours more enjoyable.

    It's a bit like wanting to play football. If your dream is to get paid 50,000 a week playing at Chelsea or Real Madrid, you'll likely be disappointed. You can still go for that, but you will likely be disappointed. Only a tiny, tiny fraction of people who want to play football attain that. If instead you set your dream to playing football and making a living off it, or having it a part of your life, that's a much more attainable goal.'

    I'm somewhat concerned that well rounded advice is considered a bad thing, and you'd rather attitudes were uniformly Reality TV based - if you have a dream, go for it and don't let anything stop you, not even reality.
    Reply +7
  • ShiftyGeezer 10/07/2014

    @penhalion : You don't need a team, but he's saying a team helps balance your output and gives a greater chance of success. That's actually good advice. He's not said anywhere 'give up, don't do it!' Reply +3
  • ShiftyGeezer 10/07/2014

    @organicpeach : That's irresponsible, and completely misses the point. The advice is 'you can get rich betting your life savings on a horse, but you're better off investing in smaller, lower risk, lower rewards options.'

    If investing in a low-chance, high-risk endeavour, one has to be willing to accept the likely outcome of failure. If you're wanting to make a living from computer games, betting your life on a break-out hit could well result in throwing your life away. The purpose of his speech was to bring balance to indies against the flow of news that always promotes those rare successes and gives a very imbalanced view of the industry.
    Reply +6
  • How Nintendo is reinventing the shooter with Splatoon

  • ShiftyGeezer 09/07/2014

    @Widge : I've never said that's all Nintendo needs to do. They're in a really difficult situation all round with no easy answers. They can remain niche with a niche product selling to a few million gamers on the strength of their catalogue (which thus far has resulted in three years of losses at Nintendo), or they can try and break into the big-time again where they started (Nintendo used to make their money from 3rd parties, with very few 1st party games) which would be an incredible struggle, or they can gamble on IO options hoping to hit a home run like Wii again which is relying on chance, or they can move towards software on other platforms which are going to increase in number with mobile's incursion into the TV space as well as handhelds.

    As a gamer who doesn't want to buy a 200 box or whatever to play a few Nintendo exclusives I'd want to play, I'd prefer the latter option, and there's a decent argument, when fully, properly debated, to suggest there's the best potential there for Nintendo as a large company going forwards. It's not a sure fire thing (few choices are) but I'd say it's very much a fallacy that Nintendo should carry on exactly as they are as if nothing's wrong. From Wii U's launch and when it became apparent that it had nose-dived, Nintendo fans have been making unrealistic observation and speculations, and continue to do so. Independent onlookers without platform allegiance provide much better insight and discussion, and help paint a clear picture of Nintendo's past, present and future, rather than instantly 'downvoting' any negative remark.
    Reply 0
  • ShiftyGeezer 22/06/2014

    @Element187 : Out of all the consoles, PS4 offers the best bang-per-buck and plays the latest games in decent quality at a decent framerate. XB1 is somewhat similar. Neither is a powerhouse, not in keeping with the traditions of lossy, bleeding-edge hardware, but they at least offer a considerable improvement over one's XB360 or PS3. Yes, PC is better, but it costs more and doesn't have the same experience. Ergo the upgrade path for PS360 owners isn't PC, but an updated console (same as it's always been).

    If power doesn't matter, there was no need for Nintendo to improve on the Wii. Truth is, power does matter. It enables better games and better looking games. The latest Zelda is only possible thanks to Wii U having more power than Wii. Likewise Splatoon. If the hardware was more powerful, these games would be better still. But even if not, even if Nintendo kept them exactly as is, the console needs to be more powerful to support the 3rd party games that require more power. eg. Anything based on Unreal Engine 4. That engine isn't coming to Wii U because it's not good enough, which means none of the games based on that engine will come to the platform.

    Ergo, power is important in terms of supporting the contemporary library of console games. The lack of performance in Wii U means you need some other box, whether console or PC, to play the majority of the other games one may want to enjoy. Hence you need two consoles, making Nintendo's box an expensive secondary box only of value for its exclusives. If one only values a few of Nintendo's exclusives, the cost of Wii U is very high to allow access to those few exclusives.

    It's different from having to buy MS or Sony consoles to play MS or Sony exclusives because these boxes also flesh out the library with the mainstream cross-platform titles.
    Reply -2
  • ShiftyGeezer 22/06/2014

    @TonyHarrison If Nintendo consoles played all the same games, it could be the main and only console instead of the second console. If it doesn't play all the games, it needs to be the second console which makes justifying the outlay difficult. I'd have no problem buy a 300-400 Nintendo console that has the full cross-platform library at a decent contemporary quality on par with its peers along with its own platform exclusives. I have considerable difficulty justifying 200 for a console that misses out on so much of the library and is only good for platform exclusives. Reply -1
  • ShiftyGeezer 20/06/2014

    @MccyMcFlinn : Which is a good argument for Nintendo not producing a me-too box (although the hardware makes virtually no difference where the Wii U pad or Wiimnote isn't used. It certainly makes little difference to Splatoon that'd be a perfect fit for any gaming hardware).

    However, your argument doesn't challenge the notion that Nintendo should bring its games to other platforms. In fact you're even saying Nintendo are likely to become even more niche! A 180 new machine that someone has to buy in addition to their existing console is just an unnecessary price burden. If those same games just released on the machines everyone already owns, or was going to buy anyway, Nintendo could reach a far bigger audience and become even more relevant.

    The one argument I cannot fathom is this idea that Nintendo can't make a living on the quality of its software. N. fans claim N. need the hardware with its high profit margins, but they are selling to a small fraction of their potential audience and that fraction is reducing generation after generation (plot Nintendo's platform sales excluding the anomalous Wii and it's a steady decline). If Nintendo games are that great, they'll sell to a significant proportion of all gamers. Nintendo will be free of HW R&D costs, difficult and costly product marketing, managing third parties, having to develop software and service, and can concentrate on making and selling games capable of more readily realising Nintendo's visions because it's high-end hardware.
    Reply -6
  • ShiftyGeezer 20/06/2014

    @MccyMcFlinn : Thanks for actually giving an understanding reply.
    The greatest problem here then is that the Wii U doesn't have many games you want,
    Right, but that's because it doesn't support the next-gen third party library at all well.

    As a secondary console, 200 is a wedge of cash to fork over, I agree, but that assumes that it has to be a secondary console...
    It does if you also want to play next-gen third party titles. What if want to play AC4 or Far Cry 4? What if you want to play the next FIFA, Battlefield, or SW: Battlefront, or Mirror's Edge? What if you want to play COD:AW or Destiny? You have to own another platform to access the multiplatform games, meaning for most gamers, Wii U (or whatever Nintendo console) will be the second console. If Wii U was getting all these games as well (to the same next-gen standard), it could stand on its own two feet and be the single console that most console gamers own.

    The problem with the Wii U is that Nintendo haven't hammered on the door of the third-parties, stumped up some cash and got them to develop exclusives for their console.
    That's not true. These companies don't have to be bribed to support a viable platform. The reason they aren't releasing on Wii U is because it's outmoded hardware and Nintendo's relations with 3rd parties sucks due to past treatment. It'll only get worse as the numbers of Wii U's remain increasingly irrelevant against the other, better -selling, up-to-date boxes. Games based on middleware like Frostbite and UE4 aren't going to be coming to Wii U. As such, it's relegated to the second console, which prices it out of sane economy for most gamers. Only those willing to pay a significant premium for Nintendo's games on top of their other gaming device are going to play Nintendo's games. I suppose existing PS360 owners happy to play cross-gen ports can get a Wii U instead of an XB1 or PS4, but I can't imagine many gamers favouring Nintendo's library over the majority of games in far better, ungimped quality on XB1 or PS4.
    Reply -5
  • ShiftyGeezer 20/06/2014

    @PerishTwo : you're missing the argument. It's not about a platform having exclusives - it's about it not providing a competitive platform for the greater 3rd part alongside those exclusives. MccyMcFlinn below actually made an argument instead of a silly outburst, so I'll actually explain why in response to him if you actually care to understand the POV instead of just defending Nintendo. Reply -3
  • Fox News uses BioShock Infinite logo to defend the homeland

  • ShiftyGeezer 03/07/2014

    How can a country founded on immigration, where everyone is descended from immigrants, and the displacement of the indigenous peoples (themselves immigrants) have a stand against immigration?!?! Oh yeah, I forget. People are dumb. Reply +17
  • The World Ends with You: Solo Remix finally lands on Android

  • ShiftyGeezer 27/06/2014

    As is often the case with Square-Enix mobile ports, it's not cheap at $17.99 (about 11).
    Good! A good game is worth the money. Two-bit mobile games are cheap because they're nasty, and often try to extract way more money in MTs! A price-point that gives gamers the quality experiences they want at a price that's viable for a developer as a business is exactly what's needed. Well done SE for pioneering sane price-points for decent games and trying to break people off the 2 app mentality. Gamers' games on mobile should see price parity with Live, PSN and Steam.
    Reply +5
  • Oculus buys company that designed the Xbox 360 controller

  • ShiftyGeezer 25/06/2014

    Why? Why not just contract them to design some peripherals? Why does a top 10 industrial engineering consultancy company with a fair bit of work in the medical industry want to be wholly consumed by a VR company and just make controllers?? Reply +8
  • Number of UK games studios increases year-on-year

  • ShiftyGeezer 24/06/2014

    @Nephirion : It doesn't say vulnerable to what. But regardless, that's one guy's opinion and one I disagree with because it contradicts the rest of the article and what we've seen in this industry. Big devs are closing because supporting 100 devs on one title is hard. 20 5-man teams appear in their place, with each supported by a smaller project. Because the risks are scattered among the workers, it's actually reduced. The only superior security would be a monster organisation like Nintendo or MS with enough money to weather a lot of storms and keep paying wages whether a AAA title succeeds or flops. But even then, we see MS and Sony closing long-lived, large studios.

    A developer is only as good as their last game. If the games they make don't sell enough to cover costs, they fold. Doesn't matter how large they are, what matters is profits. A small mobile dev that make millions on an app will be way more secure than a huge dev that makes millions creating costly AAA titles.
    Reply +5
  • ShiftyGeezer 24/06/2014

    @Nephirion : Plenty of those developers came from big studios that closed, so it's hardly as if being big brings security. We live in an age of very little job security no matter what you do. Reply +14
  • Ubisoft "reinventing" The Settlers with Kingdoms of Anteria

  • ShiftyGeezer 24/06/2014

    Settlers was a gorgeous game, unlike anything else (I suppose people could liken it to something like Farmville now) where its major selling point was peacefulness. The Settlers themselves were beautifully animated sprites that brought incredible character to the game as they went about their daily business. The sheer range of animations meant just stopping to watch them was pretty delightful. Settlers was about making an idyllic community more than combat and expansion. Reply +8
  • UK court rules against Nintendo in Wii patent battle

  • ShiftyGeezer 23/06/2014

    @damonous : Why would Sony move against Nintendo? It'd be bad publicity and Nintendo's currently no threat. If Wii U was selling gangbusters then it'd be a different story. (assuming you're right about Sony's remote play position. I've no idea) Reply +3