ShiftyGeezer Comments

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  • Introducing Killer Queen: The world's first 10-player arcade strategy game

  • ShiftyGeezer 22/02/2015

    @Zyrr : Given the rise of microtransactions and people's apparent willingness to sink money on an ongoing basis into a game, maybe that's not as ridiculous as it used to sound? Just change the format of the arcade to "spend a gem to continue, 3 gems for $3.99, 15 gems for $14.99" and Joe Mobile will bite... Reply +1
  • Ironfall Invasion review

  • ShiftyGeezer 17/02/2015

    @adamantium : yes, most games will, but that doesn't mean they aren't worth buying for some people, which a four point system (with most games 2/4) would suggest. It's a non-linear rating system. Reply +2
  • ShiftyGeezer 17/02/2015


    gamer A: "so, what did Eurogamer gave for IronFall Invasion?"

    game B: Ironfall Invasion is a technically polished but tiresomely generic Gears rip-off, hamstrung by Nintendo's piecemeal hardware.

    It's really not that hard, people. ;)
    Reply +20
  • ShiftyGeezer 17/02/2015

    @porkface : Can we have an additional 'no comment' review icon just to separate reviews from other articles on the front page? A generic "Reviewed" stamp without 'avoid' or 'recommend' or any connotations. It's just a style thing, but with some reviews standing out with a badge, an absence on other reviews seems out of place to me. A badge in all cases would be more consistent.

    Other than that, loving the new review style.
    Reply -2
  • ShiftyGeezer 17/02/2015

    @maximusfarticus :

    Ironfall Invasion is a technically polished but tiresomely generic Gears rip-off, hamstrung by Nintendo's piecemeal hardware.
    Isn't that informative enough?
    Reply +15
  • Inside the UK's first gaming school

  • ShiftyGeezer 15/02/2015

    @bendenny : Sadly, I can believe that. A lot of education these days is actually PR, presenting a great public face. I've worked in and around education for over ten years and have seen highly regarded school where the content actually isn't that hot and the students, when speaking freely, aren't as complimentary as officials.

    I had a discussion with a kid the other day whose school has mandatory iPads. I imagined the iPads being provided with a wealth of learning tools, but they're glorified web browsers and used inconsistently, mostly for playing games even in lessons. The kid felt it was a complete waste of time and money and the school knew it but wanted to save face and not admit defeat.

    It's actually quite rare for a grand human vision to be executed all that well, at least in the early days. I wonder how many small, unstable mounds of rock were assembled before the first real pyramid was ever achieved?! ;)
    Reply +3
  • ShiftyGeezer 15/02/2015

    @makeamazing :
    It doesn't help that the industry in the UK still needs to grow substantially if its going to support all of these university degree courses that are appearing.
    It's going to be a completely saturated market and most of these degree graduates will find themselves outside the industry. It's possibly a bad idea. We never had a degree in game making before, despite board games and card games needing varied skills akin to computer games. Not TV programme making, needing the skills of lots of disciplines. If you break down game development, a lot of the requirements are covered by other courses - art, design, business, music. It's only the meat of development, especially low-level engine development, where a gaming focussed education is beneficial. I say this as a Comp Sci graduate who wasn't allow to study computer games at university because it wasn't deemed professional enough back then. We would have loved a gaming module, it could have proved useful in later life, and it's a great way to look at general coding, but a whole 3 year course focussed on game development is possibly too niche. Comp Sci gives enough to be able to code, and you can learn AI and physics etc. at home building on those skills.

    So I think Game Development isn't a great idea. Computer Programming with an emphasis on realtime systems covering the components of gaming (3D principles, geometry, shaders, compute, AI, yada yada) with some (cross department) game development modules seems better balanced, and gives students the opportunity to branch into scientific computing etc. when the job market becomes too crowded with graduates.
    Reply +18
  • ShiftyGeezer 15/02/2015

    It is indeed very cool, but extremely localised. On the map of Studio schools, there's basically none in my locale. As ever, some people will be really lucky and get a golden opportunity based on parents' wealth (private education) or location (near a Studio school). Many others will be unlucky, only having a choice of a poor state schools that are a bad fit for them. And we'll sing the praises of the successful, lucky ones who got the breaks, and criticise the troublesome youths who didn't get the breaks and just make a nuisance of themselves. There could well be a fabulous game designer in potential growing up away from such a school in an unsupportive family in a no-opportunities environment who needs the help from something like this but will never get it.

    Ultimately, there needs to be a better way to reach children (and people in general. Adults need support too, especially when things started badly) and support their development then localised brick-and-mortar institutions. It needs to be the determination of the child that fuels their success (supported by a society encouraging them, as sometimes the parents don't) and not a number of chance elements giving them a leg up over the competition.

    This concludes our Politics on Sunday broadcast. ;)
    Reply +9
  • Rich Stanton on: Requiem for a dreamer

  • ShiftyGeezer 14/02/2015

    @Fox-2076 : Has anyone said never give him another chance? He shouldn't be trusted. He shouldn't be afforded any opportunities on promise. Any second chance he has to pull off on his own. Off his own back, with his own considerable money, right his own wrongs by delivering some of his promises. Until he does that, he needn't be supported by a sympathetic gaming community any more. Reply +4
  • ShiftyGeezer 14/02/2015

    @riz23 : Credit where credit is due. Talk about his history for exactly what it is. Praise his successes, criticise his failings. What we shouldn't do, with anyone IMO, is ignore someone's significant shortcomings on account of doing something well. That's basically giving people carte blanche to be asses if they excel, such as footballers who get away with being crap human beings because they can kick a ball around.

    Personally, I consider it far more important for a person to be trustworthy and genuine than to for them to have a good computer game idea.
    Reply +4
  • ShiftyGeezer 14/02/2015

    @Silverflash : If I believe he had anything left to contribute, I'd agree with you. I don't think he has. I see nothing supporting the view that he'll provide another Populous yet. Ideas like unimaginably large worlds are being created by people like Hello Games with No Man's Sky, a tiny Guildford based outfit. There's plenty more British to come to this industry without PM.

    I repeat my analogy with George Lucas. George Lucas's Star Wars was amazing. The guy was genius. Only I've learnt that he leant heavily on the talents of other people in creating the original film, and Episodes 5 and 6 were scripted and directed by other talent to Lucas's story (that he was changing as he went). In Episodes 2 and 3, the pure, unadulterated Lucas shines through, and the products were crap as he utterly breaks his own lore and story. And then Lucas just reworked SW over and over again, unable to produce anything new and worthwhile. So shy of the ideas for Star Wars and Indiana Jones back in his hey-day that were made fabulous by many other people, he's had little to contribute to the art.

    I see Molyneux as the same. He had some great ideas when the gaming world was fresh, and some great talent made it happen. I don't see him making anything worthwhile again. Look at 'Project Milo'. Not a fabulous reimagining of gaming and it was all fake to boot. Ideas are a dime a dozen and there'll be other visionaries and talent to invest in.
    Reply +4
  • ShiftyGeezer 14/02/2015

    @Silverflash :
    He doesn't realize that the disappointment, hurt, anger and bile are the ways in which former believers are coping with the reality of a fallen god, ironically enough. They rail and froth against him with the passionate fury that you can only feel against someone you once truly, deeply loved.
    Speaking for myself, that's nothing like. I valued the guy's work but never revered him. My anger is because I kept affording him trust and supporting him and giving him the benefit of the doubt, over and over again, and he kept asking for that. Ultimately, it's an issue of 'betrayal'. That's a strong word, but I think the apt one. He asked for our trust, repeatedly, and every time let us down. You can't have a positive relationship with folk if you keep betraying their trust. And fundamentally, there are those of us who believed he was a 'nice guy' who are starting to see that more as an act, perhaps one from a delusional psyche.

    If so, we will all have lost something. The industry...cries out for the creativity and playfulness that he is so good with, provided there is a leash on him.
    I disagree. He hasn't contributed anything of worth in a decade or more, and the value of his contributions since Bullfrog are pretty minimal IMO. What value is airy-fairy ideas that can't ever happen, and stringing people along with the promise of things that'll never happen? Indie games are showing loads of playful, creative, original thinking, without the bullshitting and with practical nonce to actual make real ideas happen. I completely disagree that Molyneux is irreplaceable. If he drops out the industry, no-one will notice. There won't be any incredible games or experiences lost to us because he doesn't create anything incredible any more.

    In fact, he possibly never did. It was his team that created the games. As his team has changed, so has his output, suggesting, like George Lucas, it was his staff taking Peter's wild, incoherent ideas and taming them into something special. I'm starting to believe his contributions to the industry have been as exaggerated as his ideas. How much of Populous was Molyneux and how much was the development team? Did he design it down to all the balance and features, or did he say, "I've an idea where you play god!" and the actual game was the product of the team?
    Reply +2
  • ShiftyGeezer 14/02/2015

    'Just lie. Just lie, get the machines, and sort it out afterwards.' Of course, I ended up lying."
    In Marvel speak, this is his character's origin story!
    Reply +41
  • The God who Peter Molyneux forgot

  • ShiftyGeezer 11/02/2015

    @smelly :
    But in the winner video he promises 1% of the revenue.
    Okay, I didn't know that. I haven't watched the vid - couldn't stomach it. If there's such a promise there, there's a legal case for sure, although it can of course be debated. eg. Yes, he's entitled to 1%, after the game comes to a close in the year 2041...
    Reply 0
  • ShiftyGeezer 11/02/2015

    @LordDemigod :
    But in the contract he signed at their office it surely said that he will be paid 1% of whatever they make on Godus
    Yes, but there was no contract to give that contract. ;) Meaning if Brian brought a lawyer along and the lawyer said, "we don't like these terms," 22Cans could have given him an honorary title and a box of chocolates instead. They weren't obligated to give any prize at all (unless the T&Cs say different), so I doubt they'd care to argue out a legally acceptable prize to both parties.

    I honestly don't think there was anything Brian could have done to improve his situation. But he hasn't lost anything. It's just a story in the end, and one more revealing portrait of Molyneux.
    Reply +6
  • ShiftyGeezer 11/02/2015

    @zegerman1942 : Okay, split the difference. The maximum complexity of games was capped to make them much easier. However, to create a simple platformer like Fire and Ice back on Amiga was much harder than creating the same thing now in Unity or UE. So for a given game complexity, I think things have become easier, but the expectations have also grown. Reply +1
  • ShiftyGeezer 11/02/2015

    @LordDemigod : Not when he entered the competition (downloading Curiosity and tapping the cubes). AFAIK there was no signed contract at the point he won and any agreement that he'd win anything was non-contractual. Heck, Brian even admits he didn't realise he'd really won anything! Reply 0
  • ShiftyGeezer 11/02/2015

    @LordDemigod : I'm not sure a contract would mean anything because there was no contract between 22Cans and the winner other than a verbal one which made no material promises.

    It was only after someone 'won' that a contract was drawn up, and if the winner didn't accept, there wasn't really much 22 Cans could be held accountable for. The only 'term' I recall was it wouldn't be money and it would be 'life changing', and giving someone a puppy can be life-changing.

    Plus a lawyer costs money, and there was no guarantee of anything like money for winning, potentially leaving Brian out of pocket for his 'win'.
    Reply +3
  • ShiftyGeezer 11/02/2015

    @zegerman1942 : To be fair on the development teams, games were never easier to make. The limits of the technology and tools made any sort of game incredibly difficult and the best games made excellent use of the finite resources with superb software engineering. Games are more complex now, but the tools and techniques are also better. So basically, games have never and will never be easy to make.

    Bullfrog were an incredible developer. Molyneux had a couple of great ideas (he did single handled invent the god game!) and managed to get a team of talented developers to realise it. But his contributions to the industry, some vague, epic visions, stopped being useful at the turn of the millennium. Maybe, Fable was his last meaningful contribution, though only after the empty promises of titles like Back and White, and even then Fable didn't live up to promise even if a good game.
    Reply +3
  • ShiftyGeezer 11/02/2015

    @joeymoto108 : I don't believe anyone can go through what Molyneux's gone through, with all the many public apologies, and remained genuinely air-headed and well-intentioned and rather naively clueless. If he's not consciously aware of what he's like now, he's got a mental issue regards disassociation with reality. It's far, far more likely that he's learnt if he presents a humble, repentant face, he can win back good, conscientious, trusting people. I don't think there's any substance to the man. Reply +10
  • ShiftyGeezer 11/02/2015

    Godus is one of the most monstrous microtransaction abominations out there. Not so much because it's doing what everyone else on mobile is doing, but because it hides that fact from you when you start, and asks for a 5 star rating on the promise and expectation of being awesome, and then changes the rules to inhibit the game.

    Molyneux is a shyster. He's allll mouth, but nothing he says can be trusted, and he keeps frickin' apologising but keeps acting the same way. Nothing but empty-promises and excuses.

    Populous and the Amiga era were awesome, but Molyneux's a spent force and should be forgotten. Certainly not given the god-like coverage he's afforded (although at least this article is giving him and his charlatan posse a good media thwackin'). He hasn't done anything to deserve the level of interest he's shown in well over a decade, I'd say, and there's new talent that's far more deserving of coverage.
    Reply +30
  • Eurogamer has dropped review scores

  • ShiftyGeezer 10/02/2015

    Good move. Your short intro guidance is a clever and excellent alternative to the numbers, and the retrospectively applied reviews in your Recommended section show you've crammed a lot of meaning into a short character count. That's excellent, meaningful writing serving the purpose of communication. Reply +1
  • Runescape player swatted in front of 60K Twitch viewers

  • ShiftyGeezer 09/02/2015

    @jambo74 : The call locations are spoofed which is why this is an issue. Otherwise they'd catch every culprit and no-one would risk it. SWATting has a very low chance of being captured and convicted which is why it's on the increase - low risk, big impact.
    Reply +12
  • Threes creator halts work on PS4 RTS Close Castles

  • ShiftyGeezer 05/02/2015

    Dislike his take on the genre. If it's not his thing, don't play it. Play something more actiony. As for shaking up RTSes, has he not seen Mushroom Wars on PS3 (and a host of similar games on mobile)? Very simple, direct RTS. Reply -1
  • Huge PS4 sales boost Sony profits

  • ShiftyGeezer 04/02/2015

    @Strange_Days : Not true. Look at the breakdowns - Imagining is doing well. So is Music. And Devices. And HE&S. And Finance. Reply +3
  • ShiftyGeezer 04/02/2015

    @bigfriendlygamer :
    I wouldn't put the fact that a title is 'AAA' as being any sort of barometer for quality
    Which is ironic as that was its origin, a way of grading on an alphabetic scale where B < A < AA < AAA. Who the heck assigns the 'AAA' rating anyhow? Marketing departments, it seems.
    Reply +7
  • Faster, Windows 10-compatible Raspberry Pi 2 released

  • ShiftyGeezer 03/02/2015

    @dbaaz : At least it's a £30 Pi that's just become outdated and not a £300+ phone/tablet! Buying a new one isn't completely unrealistic. Reply +2
  • ShiftyGeezer 03/02/2015

    @monty_79 : Also give Unreal a look. Unity has its issues (eg. long term bugs not fixed) and you get Unity users suggesting a switch to Unreal as Epic sound more dynamic, by reports. I'm sure Unreal has its issues too! But once you've used one a lot, you get kinda invested, which somewhat limits your options. I chose Unity for my current game not because I sampled the different engines and decided it'd be best, but because I already knew it and reckoned I could make it work. But UE might be a better fit. Also, don't fall for the earliest tutorials. The early tutorials have you creating stuff in minutes and leave you believing you can create your game in no time, but they always follow a simplest path, quite often using bad practice as a shortcut to get something working quickly.

    This is my 'tappy' game (actually requires skill)
    Android -

    iOS -

    I had the prototype, full gameplay, working in Unity in 2 hours, but it took a couple of months (!) to actually create the finished product despite being so little there. The complexity of game development is way, way higher than people without experience would ever guess!

    Settle in for the long haul and don't rush. Honestly, the most sensible advice, most common advice, and the advice I ignored like many a foolish Indie-wannabe, START SMALL! The forums are full of kids with posts like, "I want to make an MMO," and, "I want to make a Minecraft game." they don't succeed. Dungelot ( is a Unity game started as a Zelda game, but the dev was smart to let it evolve based on his abilities and experience, realising their original vision was too grand. I think it took four months. An incredible achievement for a noob! Wish I could work that fast!
    Reply +3
  • ShiftyGeezer 03/02/2015

    @monty_79 : There are many, many tools and languages on PC. The Pi is no easier than PC to learn on - it's just cheaper! And the latest tools like Unity and Unreal Engine benefit from monster machines to develop faster, and do a reasonable amount to reduce code requirements. In fact, programming is only a small slice of the development workload. Unreal Engine can manage some simple games without a line of code being written, so I'm led to believe.

    Best advice is to grab something like Unity for free and work your way through a gazillion tutorials. But bare in mind that the complexity is exponential. Depending on the game you want to create, you might need to spend over a year understanding the tools. I've a few Unity titles under my belt and am working on a significant third, and every time I need to use a system I haven't used before, like the animation system, it takes quite a while (not least because documentation isn't always great!)

    Or, short form, coding is actually only a small part of indie game development. For game development specifically, learn the tools. Only learn coding for reals if you want to specialise as part of a team.
    Reply +10
  • New Dying Light patch accidentally blocks mods

  • ShiftyGeezer 03/02/2015

    @spamdangled : But it's not anti-consumer because there's no forced sale to the consumers! It's not like consumers are being made to buy this thing before reviews are up. Anticonsumer is paying reviewers to rate a game more highly, or bait-and-switch, or a number of real actions that wrangle people's money undeservedly. There's no part of the law covering consumers that applies to getting good, trustable reviews for products.

    eg. King Oddball on PS3. Releases tomorrow. No review for it on EG. Is that anticonsumer? SUMICO on 3DS. Launched last week, no reviews anywhere.

    If you want reviews of games before buying (an intelligent OPTION for consumers) then wait for them. If reviews aren't necessary for you to make a purchasing decision, it doesn't matter when they come out or even if they come out. If you want honest, well written reviews that you can trust, hold the review sites accountable. If they rush a review out, that's their problem, not the game's. Jim Sterling could have taken a couple of days to review the game if he took pride in his job and the service he was wanting to provide.
    Reply -1
  • ShiftyGeezer 02/02/2015

    @IronSoldier : Did you decide to buy the game without a review and now regret it? In which case, why not wait?

    Or did you not buy the game because reviews weren't out? In which case, what's the problem?
    Reply -2
  • ShiftyGeezer 02/02/2015

    @Pandy : The only thing harmed by this is launch-day sales if gamers have sense as consumers and wait for reviews. If gamers are waiting for reviews and, not seeing any within 24 hours of release, decide to buy the game anyway, more fool them. Review sites aren't even obligated to review every game, so you could wait on a review forever if its not on their radar. Reply -2
  • ShiftyGeezer 02/02/2015

    @IronSoldier : You're confusing an embargo with not having review copy available. The review code was very late, presumably because Techland were wanting longer to work on it and have it review better. There's no law stating when review code has to be available before launch. It's also reviewing okay, so it's not like Techland were hiding a turkey.

    And you don't have to buy a game the day it's released. If you want buying advice from the press, wait until they've reviewed it. If there are no reviews (embargo or no review copies sent), don't buy it, wait for other user reviews.

    The reason there was no call-out on the review details is because there's nothing special about them. They were sent a copy and reviewed it. There was no event, no free lunch - there was nothing to declare.

    All an all, I don't see anything unconsumer-friendly about the situation. The review copy was just late which isn't a crime and doesn't put consumers at any disadvantage (save those who'll buy a game Day 1 unless they read a review telling them not to, who are technically Chumps rather than consumers).
    Reply 0
  • Meet Monster Boy, the spiritual successor to Wonder Boy

  • ShiftyGeezer 02/02/2015

    Wonder Boy in Monster Land on Master System was a favourite game. Great style, pacing, and play. Bought the PS3 version and was very disappointed that it was an Arcade version, not Master System, and it played horribly (wanting you to stick in more quarters to keep playing, no doubt). Wouldn't mind a true 'sequel', but the pacing would have to be right. I think games these days tend to be a bit too high-tempo, at least for my (current) tastes.

    Reply +1
  • The Digital Foundry 2015 graphics card upgrade guide

  • ShiftyGeezer 01/02/2015

    @muzzakus : My reply was incomplete because I used a less-than sign. PS4 is equivalent to a sub £200 graphics card. There's nothing about PS4 that means it'll be better able to play games in 5 years than a 960, for example. New games are made to support old hardware on PC. Any year 2020 graphics features missing on a 960 will also be missing on the PS4 because its graphics tech is a generation older.

    The PC graphics landscape (and technology in general) is always uncertain. There's always a new tech just around the corner. That applies to consoles too though. If Sony had waited one more year, they could have had a better GPU. But then if instead of launching in 2015, they launch in 2016, they could have stacked RAM. You can buy an iPhone now, but there's a new, better one coming next year if you just wait a bit. So waiting for the tech to stabilise (basically stagnate) isn't sensible. This is a list of cards available *now* for those wanting a GPU *now*, which'll give exactly the same relative experience over the next 5 years as PS4 will (save maybe where RAM becomes an issue, and maybe compute on nVidia cards?).
    Reply +8
  • ShiftyGeezer 01/02/2015

    @muzzakus : But you said PS4 would be good for 5 years in a way a PC with a current graphics card in this DF comparison wouldn't be. PS4's basically in the same boat as a sub £200 GPU. It'll play current games well and games in 4 years rather poorly versus the best possible on the latest hardware. Reply +6
  • ShiftyGeezer 01/02/2015

    @muzzakus : At mediocre quality. The PS4 doesn't support the full DX12 feature set either. Alternatively, get a cheaper GPU to play the same games at similar quality (and more controllable, if you prefer framerate over pretties or vice versa) for a significant saving. And also have the option to upgrade in 3 years with another £150 to get a GPU that blows PS4 away and plays all your back catalogue in better quality to boot.

    There are plenty of good reasons to get a console, but to be future-proof and visually competitive with PC isn't one of them.
    Reply +12
  • ShiftyGeezer 01/02/2015

    Noise is a factor too. If given the choice between 65 fps @ 60 dBA and £200 62 fps @ 40 dBA @ £250, I'd choose the latter. Reply +4
  • Nintendo Creators Program lets YouTube users share ad revenue

  • ShiftyGeezer 29/01/2015

    @LordDemigod : Not if the games are story based. If a lot of the value of a game comes from the story, and that's available for free on a YT video, then the video is undermining the game's value. For games that aren't story based, YT gameplay doesn't detract from the product's value.

    eg. I'm interested in the story of Ni No Kuni as a Studio Ghibli production. I can watch the story for free on YT without having to buy the game. The developers lose a story-based sale.

    As ever with computer games, it's complicated and there's no one-size-fits-all solution to the many issues it faces, simply because gaming is a boundless abstraction of real life.
    Reply +4
  • Dragon's Dogma Online revealed

  • ShiftyGeezer 27/01/2015

    @riceNpea : see my reply to jetsetwillie above. Reply 0
  • ShiftyGeezer 27/01/2015

    @jetsetwillie : I've oft supported EG's coverage of non-European gaming, but when it comes to games you can't have and, most importantly, don't want (going by usual EG comments, no-one wants a F2P MMO - it's a design specifically for the Asian market), where's the line drawn? There are a gazillion Japanese, Chinese and Korean F2P MMO's not talked about on EG because they are irrelevant. Where's the coverage of "Lineage Eternal" or "Tree of Savior", similarly foreign MMOs and unavailable games? This is one more. It shares IP with a standalone RPG released on PS360, but it's not a game for this audience. If it was called "Keen-heart Mystery Monster Fight Online" instead of "Dragon's Dogma Online", it'd have gotten zero coverage.

    In an article covering Asian MMOs, it'd make sense as EG content. As a single game news article, it seems misplaced. "F2P game you don't want not coming to these shores." Unless the intention is to get the West to pressure Capcom into changing the game into a traditional console title and release it over here, I don't see the point.

    edit: See Folent's post above mine! Saw the name, got excited...only it's not a Dragon's Dogma game; it's not a game of interest to EG's audience. EG were wrong to report this and get Dragon's Dogma fans' hopes up.
    Reply -2
  • ShiftyGeezer 27/01/2015

    Now this one really does make you wonder why it's got EuroGamer coverage. "Japanese game coming to Asia. Not available in Europe."

    10 negs? No-one here wants a F2P MMO (look at the comments!). And there are lots of Asian F2P MMO's that don't get coverage at EG. Why's this one different? "Japanese dev creates Asian only F2P MMO." If the name wasn't "Dragon's Dogma," no-one would have bat an eyelid!
    Reply -33
  • Nvidia GeForce GTX 960 review

  • ShiftyGeezer 24/01/2015

    @FMV-GAMER : Absolutely. The price of entry has dropped, the ease has increased (thanks Steam!), and the library is every bit as extensive. You also have full controller support on PC where it used to have KB+M for games that consoles had controllers for.

    It's a different proposition, and it's only going to become easier going forwards as the OS/services evolve. The down side is the higher price of entry over console (depending on whether one's buying a full PC or just a GPU like me), the exclusives, and various extras. But there's no denying now that a decent small PC, although expensive, can give a console-like gaming experience and all the versatility of a PC. Where console owners have to cross their fingers and hope the console company releases whatever media playback functionality they want, they PC has it.

    It's not for everyone, but for folk like me who gamed on 8 bit computers and the Amiga and have always had a PC around, PC's no longer have the multitude of brain-melting issues to making gaming on them fun, making them a legitimate option, and making the choice of gaming platform all the harder!

    Personally, I'm just tired of sub-HD low framerate games, and I know that PS4 and XB1 are going to have that as they get older, where the same games will play better on PC. I'd happily pay £150 for a new GPU in 3 years to upgrade to better quality and keep 1080p60. Sadly Sony does a great job of making exclusives I'm interested in!
    Reply +3
  • ShiftyGeezer 24/01/2015

    However, the £160/$199 market is enthusiast territory and while low power consumption is a nice thing to have, we'd venture to suggest that it's not a primary reason behind a GPU purchase.
    I disagree. I think PC gaming is encroaching on consoles now, and those console gamers like me who are now considering switching to PC (DX12 efficiencies on Windows 10, Live integration, forwards/backwards compatibility, cross device software on Windows devices, greater overall versatility), we want console performance as close to console prices as possible without sounding like a hair drier.

    In my anecdotal case, I own an i7 PC for productivity. I've a choice of a console like PS4 at £300, or a £160 graphics card in this PC. There's absolutely no way I'm sticking a noisy monster in this near silent machine, so the power and noise parameters are actually crucial to my buying decision, more so than raw graphics power. And for those considering TV-based small-form-factor boxes, power and heat are again crucial. It's worth paying a small premium to keep these down.
    Reply 0
  • Sony finally offers up settlement for 2011 PSN hack

  • ShiftyGeezer 23/01/2015

    @Zicoroen : Did you even check the link? There are four cases regarding claims MS overcharged for software like Office. MS offered monetary refunds, only to these States.

    You are eligible for vouchers if you acquired the Microsoft software listed below, or a computer on which the
    software was already installed. The vouchers are worth $16 for Microsoft “Windows” or “MS-DOS,” $29 for
    Microsoft “Office,” $26 for Microsoft “Excel,” and $5 for Microsoft “Word” (including versions of “Works” or “Home
    Essentials” software that contain “Word”).
    They offered people in California, New York and Iowa monetary refunds. Not Philadelphia, Texas, Wyoming, S. Dakota, Florida, or any of those other states in the same country, let alone worldwide.
    Reply +1
  • ShiftyGeezer 23/01/2015

    @Zicoroen :
    Second, the point is how a company treats it's consumers. A nice market behavior is accept the company's fault, spontaneously or after court order, and treat them equally. Exactly what Sony isn't doing.
    But They Did!In 2011. They offered everyone 2 games. As of yesterday, they treated everyone exactly the same.
    Third, the original "Sony's compensation" of three games wasn't able to compensate satisfactorily, as many consumers already had the games Sony offered.
    Only going by US law. Other regions felt it was valid enough compensation. If you felt it and the actions of your government weren't enough, you should have sued to get more. Also this new compensation is barely any different. What exactly is new in this US compensation that makes up for the previous one? It's mostly the same games. Is 3 months free PSN really the difference between you being amply compensated and not being amply compensated? How are you calculating that?
    Fourth, but not last, nice behavior examples are usual, like Toyota's cars falilure and recall, Samsung's washers and Galaxy batteries etc.
    What was the LEGAL RULING on one country that they propagated to others. That's what I asked. Examples of global recalls and repairs are something different and something Sony has equally supported. Even with the hack, Sony did the same as these companies with their PSN welcome back offer.


    Four class action settlements against MS that only served those in particular States. MS didn't offer the same refunds or compensations worldwide, or even across all the US, because they didn't have to.
    Reply +2
  • ShiftyGeezer 23/01/2015

    @DonDada : You can't agree not to sue; Individuals are entitled to sue as that's an irrevocable statutory/constitutional right. The T&C's stop class action lawsuits (same as every other company these days).

    As for Sony not being trustworthy, I agree. I use PSN credit. I use store credit for all services that allow (such as Google) because no-one can really be trusted. Sony have proven themselves extra thick when it comes to security though, even after the 2011 debacle.
    Reply +3
  • ShiftyGeezer 23/01/2015

    @Zicoroen :
    It's just about equal consumers treatment, that's usual for global companies.
    Sony treated everyone equally.

    Then regional laws treated Sony with regional actions. The US wanted some extra compensation. Canada said Sony hadn't done anything wrong. The UK fined Sony £250k.

    This compensation is a *legal move*, not a consumer move which happened in 2011. It has nothing to do with consumers and everything to do with a court case saying Sony owes US citizens compensation and agreeing that Sony can provide that via a game offering or 3 months free PSN. If that guy hadn't sued Sony, the US wouldn't be getting anything more from them.

    Give me an example of a company being told to give compensation in the US (or any other country) and paying money voluntarily to other countries not under that laws jurisdiction as a result.
    Reply +4
  • ShiftyGeezer 23/01/2015

    @Zicoroen : They're doing it because the US law courts forced them! Sony treated everyone equally according to Sony's own 'justice criterion'. Then the US law courts said that wasn't good enough and forced Sony to treat it's US customers a (tiny little) bit different. That has nothing to do with Sony and everything to do with the US legal system, which only has jurisdiction over US citizens. As a consumer, either move to the US or file a legal battle in your own country. Reply +1
  • ShiftyGeezer 23/01/2015

    @Zicoroen : They did. They gave out compensation in free games at the time.

    2011, Sony offers to everyone two games from LittleBigPlanet, inFamous, WipeOut HD/Fury, Ratchet & Clank: Quest For Booty and Dead Nation.

    4 years later, Sony offers to the US one of LittleBigPlanet, inFamous, rain, Super Stardust HD and Dead Nation.

    How is the compensation quantified such that the original offering wasn't worth enough but another 3 months free PSN to every US PSN account holder makes up for the breach? Seems arbitrary to me.
    Reply +7