ShiftyGeezer Comments

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  • Intel moves to shut down locked Skylake CPU overclocking

  • ShiftyGeezer 10/02/2016

    Why ever upgrade mobo BIOS? If it works, if it ain't broke, don't fix it.

    That said, my built PC has issues with USB devices. I wonder is a BIOS update could fix that?!
    Reply -1
  • Klaus on PS4 is too good to overlook

  • ShiftyGeezer 09/02/2016

    I thought EG were addressing this and I've seen "this is a preview" type clarifications on other articles. Probably just an oversight. Reply +1
  • Amazon launches free game engine Lumberyard

  • ShiftyGeezer 09/02/2016

    @markandrewroberts1 : They're a business! That's their reason d'etre, and every other (big) business too. Reply +13
  • Watch: What makes a game indie?

  • ShiftyGeezer 06/02/2016

    @I_Am_CatButler :
    I seem to remember that EA was founded specifically to promote independent developers.
    EA predates consoles. They used to publish software, famously Deluxe Paint on Amiga. There was no such thing as 'Indie' back then. I don't even know that the publishers (outside of console companies) owned any studios.

    I'm unconvinced by kangarootoo's assertion and would need to see some evidence. I have no memory of anyone ever talking about 'indie devs' on older consoles, although didn't follow the market back then (just played games as a kid!). To my knowledge, 'Indie' has only arisen since the introduction of homebrew development and self publishing. Removing the need for a publisher to release a title meant devs could operate independently, without a controlling stake in their creations. But it did exist as a concept before then even if not much talked about - Insomniac stoically chose/choose to remain independent amongst speculation that Sony would buy them up.
    Reply +2
  • ShiftyGeezer 06/02/2016

    @I_Am_CatButler : I disagree with Child of Light being termed an "Indie Game". It's an obfuscation in my mind. Indie devs produce indoe games. Publisher owned srtudios don't. Child of Light is just a different format to AAA published titles, but it's still a studio operating under the unmbrella of a publisher.

    As I say above, I think we need a better term than 'Indie game' to talk about these more varied titles. Or even just forget trying to classify, because it doesn't really matter. A game is a game. It's worth categorising them as 'shooter' or 'racer' or 'RPG' as that tells the consumer what type of game and if they'd be interested. Originality (an 'indie' trait) is just a discussion point. What value is there in having a blanket term to cover Child of Light et al? CoL is a 2D adventure game - that's plenty definition enough. Shadow Complex and Not a Hero are 2D shooters. GT, Forza and Assetto Corsa are racers. SOTC and RIME are atmospheric adventure games. Doesn't matter the size of the developer or the funding model.

    Basically Indie and not are introducing pointless discrimination. Like those questionnaires that ask for your race - if we just count ourselves all as human, race doesn't enter into it!
    Reply +1
  • ShiftyGeezer 06/02/2016

    @I_Am_CatButler : External funded counts as independent - 'indie' doesn't cover the funding model and money has to come from somewhere. It's ownership that makes the difference. A company can be triple A and independent, like Insomniac. They are still faced with the same issues as a home-based dev in that they need to secure funding for their next product and can't trust that, whatever happens with their latest game, they'll still get paid and employed ot make another game (barring publishers closing studios of course).

    To illustrate, Naughty Dog were paid by Sony to make Uncharted. When that finished, they were gauranteed to continue to be paid to create a new game. That came with some creative pressure (they were pressured to make a shooter for PS3) although sometimes pubs are very hands off. It's the assumption that the publisher tries to control the product to maximise returns that leads gamers to see non-Indie devs as suffering creatively.

    Insomniac were paid by Sony to make Resistance. After that ended (or while that was ongoing), they had to source financing anew for their next project. If they come up with a product that no-one wants to finance, they are in Big Trouble. However, having the freedom to create whatever game they want and then shop it around means a little more creative freedom, in theory. In reality, the same financial pressures still apply. There's a reason Team17 have created no end of Worms games, and that's because they need to make money and Worms does that for them. They actually tried to make other games in the past (Alien Breed game on PS2 using Snowblind Studio's awesome Baldur's Gate: Dark Alliance engine) and couldn't get funding so it never happened.
    Reply +2
  • ShiftyGeezer 06/02/2016

    @I_Am_CatButler : Having a publisher means having secure funding. So Team ICO can spend an entire generation without releasing a game because they are funded by Sony. That means they aren't independent because thye aren't self sufficient (they are dependent on Sony and do very well out of it, with creative and financial freedom).

    Indies live and die by their released products. They only make money from games that sell and a failed game means no money. It's far higher risk than being owned, but that affords greater freedom by-and-large.
    Reply +2
  • ShiftyGeezer 06/02/2016

    As others say, 'Indie' means 'independently produced'. It's being turned into a cartch-all for low-budget, light titles, but it shouldn't and the gaming media and culture should be using alternative names. Homebrew, self-financed, and even 'small game' spring to mind. And given how the culture is so enamoured with the term AAA, there's obviously scope for A and B grade games as well.

    Using 'Indie' as people do only confuses understanding because it groups the home solitary developer with the likes of Insomniac and Cloud Imperium Games. The purpose of a word is to convey meaning, in this case to different game size/scope/production values/budget.
    Reply +4
  • The Fallout fan made to destroy his records for a refund

  • ShiftyGeezer 05/02/2016

    @dogmanstaruk : He clearly felt the records were only worth $125 as a full set. The remaining three weren't worth $100 without the fourth. Ergo rather than keep 3 discs at $100 loss, get back the $100 instead of keeping the discs. Nowt wrong with that. Ideally should have been able to get a replacement, the cost being covered by whoever was responsible for warping the disc. Reply +18
  • Shock, horror: Mighty No. 9 delayed - again

  • ShiftyGeezer 25/01/2016

    @Malek86 : Indeed. Release the single player and add multiplayer after the fact. Reply 0
  • Atari Vault will bundle 100 titles on PC this spring

  • ShiftyGeezer 22/01/2016

    the long-standing game publisher
    You mean the dead-and-ressurected-several-times-bought-name-and-IP-shadow-proxy-publisher. Wikipedia suggests it's about 10 people now with more focus on social gambling and non-video-games.
    Reply +23
  • Elite: Dangerous dev Frontier focuses on SteamVR

  • ShiftyGeezer 22/01/2016

    @ChromeMud :
    Ridiculous that these format wars exist today, just harms the industry.
    What does it take for all developers to agree to a universal sdk, api or whatever.
    For competing companies to come together and see different ways of doing things that disagree with their own preference and come to consensus and decide to compromise as needed - something human beings are typically shit at. Company A is adamant their way is best, as is Company B. Why should either give up their way of doing things to support the other?

    Real standards either come about from an open intention (Collada, MPEG, OpenVR) or from one interested party having a controlling share (MS creating DirectX that all the IHVs support). VR has neither. The companies involved are all competing, have disparate interfaces, and whoever wins the controlling share wins the big business, so there's no real incentive to sacrifice and cut up the market. There's no-one like MS defining a standard either. A format war is inevitable, and we'll go through competition and 'survival of the fitest (or 'backed with most money')' until a common standard might develop.

    It'll be like computing. There used ot be dozens of different, incompatible computers. The only reason the industry settled on the IBM PC is because it was cloned and set a de facto standard, against IBM's wishes. So in VR, we'll get to a point where new headsets are designed to mimic the leader's API etc., and be Occulus compatible or somesuch.

    Although as the format war is only in hardware interfacing and can be resolved in software, it won't be a proper hardware war. Players who are large enough will get support. Those who remain too small a market will have support dropped.
    Reply +2
  • ShiftyGeezer 22/01/2016

    @ProTw33ks :
    This isn't a case of "we'll just lower the visuals on the weaker devices" this is a case of "Rift can't do 90% of the things Vive can, we've got to remake the whole game or just not bother"
    Or just target the lowest common denominator. I don't see the need for full body tracking in Elite. Just target head tracking and VR and it'll work on both (all) systems. However, as I_Am_CatButler says, that's still not straightforward. But really, VR development should be multidevice if devs don't want to limit their market.
    Reply +5
  • Zelda: Twilight Princess HD's Amiibo-exclusive dungeon revealed

  • ShiftyGeezer 21/01/2016

    @DakeyrasUK : Aren't the Amiibo's worth it on their own as collectibles and for what they bring to Amiibo games, without needing extra little features being locked to them?

    Putting it another way, if ZTP didn't have any of these Ammibo tie ins, would you be regretting your Amiibo's and would people be asking Nintendo to add extra game bonuses to their Amiibos?
    Reply 0
  • ShiftyGeezer 21/01/2016

    @Mr.Spo : If your point of reference is only Nintendo games as you quote, perhaps not. However, plenty of devs throughout the years have provided the sorts of Amiibo perks for free. Back in the day we used to use 'cheat codes' for oddities like extra helth or arrows, and menu options for difficulty level.

    For Nintendo to implement such features as have been widely available but to do so in a way to try and make their figures more worth collecting is...bad competition. They basically came up with the Amiibo concept much like the Wii U pad and are now trying to find reasons to justify them, and the results are awkward. Actually using Amiibos, like Skylanders, is what they're really suited for, and not trivial content in games (like gameplay tweaks) that tradition has had freely available for owners of a game to add value to it.
    Reply 0
  • ShiftyGeezer 21/01/2016

    @atothewest : that's the thing - they are trying to improve the value of Amiibos by moving content over to them. If the Amiibo's didn't exist, everything that an Amiibo unlocks would have been provide 'for free', which is why I said "should be". Obviously as a business Nitnendo are free to try whatever means they want to make money, but by the same token as consumers we're supposed to kick up a stink when we feel hard done by (like preorder content nonsense). If those complaining about us complaining just accepted that complaints are a fair part of free commerce, there'd be a lot less complaining. ;) Reply +1
  • ShiftyGeezer 21/01/2016

    @atothewest : Who said anything about 'owing'? We're voicing opinions and making arguments, which we are entitled to do. As consumers we should evalute the economy of our options. Amiibos and what they represents is bad economy, and we should protest it if we don't want more content to become nickle-and-dimed. What if every option in every game settings menu becomes a $3 unlock from now on?

    Let's not forget that internet whinging has made significant changes to policies across consoles over the years. Being silent and just accepting things as they are never did.
    Reply -1
  • ShiftyGeezer 21/01/2016

    @DakeyrasUK :
    If you have never had an amiibo and don't want one, what is to be upset about?
    What if you want to play extreme Ganondorf damage mode? That's 10 to buy an Amiibo you don't want to enable a damage-multiplier flag in the game that could very easily be a tickbox option in the settings.
    Reply 0
  • ShiftyGeezer 21/01/2016

    @JoelStinty :
    The Amiibo stuff as been pretty successful for them, and there is large subset of our community that enjoys collection figurines.
    I think I'd argue that Amiibo fetures should probably be limited to Amiibo games, and not spill over into other games (or let those other games purchase a cheap unlock at worst).

    As a hypothetical illustration, what if Activision decided Skylanders figures could enable little features in COD? As long as Skylanders figures only affect the Skylanders series of games, we don't grumble. But when other games are affected, we see a change in the market to start nickle-and-diming unfairly.

    Maybe non-gameplay affecting content like costumes would be okay. But anything that affects the game and what you can do, whether that's areas or skills, shouldn't be locked out from those who have no interest in collectibles or the like.
    Reply -2
  • ShiftyGeezer 21/01/2016

    @Mr.Spo : If the Ganondorf unlcok doesn't change the game, there's no point. If it does, that option shouldn't be behind a paywall. Let's call it SuperElite mode instead of Hero if it makes it any clearer. Reply 0
  • ShiftyGeezer 21/01/2016

    @vampiricdragon_ :
    The amibo features in this game are no different than most games with the functionality.
    For free!
    People are complaining stupidly.
    Complaining about a company moving what should be free content to behind a 10 toy unlock (and possibly setting a scary precedent) is stupid?? Guess you're rich. ;)
    Reply +10
  • ShiftyGeezer 21/01/2016

    @JoelStinty : You have to pay for expensive Amiibos to unlock bonuses. That's why people are complaining. If you want to play Hard Mode, you need to buy a Ganandorf Amiibo. Every other game has this as an option for free in settings. Gears of Wars' 'skulls' to unlock game variations didn't each need a 10 toy to unlock, or even a 3 DLC. Reply 0
  • ShiftyGeezer 21/01/2016

    Isn't there a way to fake Amiibos on mobile using NFC? Reply +1
  • Ex-Sony Online boss announces RPG Hero's Song

  • ShiftyGeezer 19/01/2016

    $800,000 for a pixel art game?!?! Reply -2
  • Minecraft Boris Johnson announces 1.2m fund to promote games in London

  • ShiftyGeezer 19/01/2016

    Pointless. 1.2m to promote devs moving to London with insane running costs? It's a place for devs to leave so it doesn't sap money for nothing. And 1.2m ain't gonna change that. 1.2 billion buying up premises and renting them cheap and providing affordable housing still wouldn't be enough thanks to insane London pricing!

    Any dev in London would do well to leave and find themselves far more profitable.
    Reply +16
  • Alton Towers announces first VR rollercoaster

  • ShiftyGeezer 12/01/2016

    Is there time to adjust the headset for each rider and their specific optics? The idea is pretty cool for matching motion with visuals. Reply 0
  • Ellie Gibson on: Manual Stimulation

  • ShiftyGeezer 09/01/2016

    @specialgamer : Not it's not. The reason it's purple on top but not the side of his head is because the light is above him and the specular reflection doesn't happen with the hair lying down the side of his head. The same specular reflection happens on his leather where the light is above him. You can see a little purple tinge on Barry's hair due to specular highlights and thinness of the hair, as it should, but not on his nose because his nose isn't that shiny. It's also not purple on Barry's shoulder, but blue(er), because the purple light is on the right side.

    The only area of iffyness is the girl's hair in my mind. There's some purple tinge, but the strength of purple on the shoulders suggests it should be stronger on the hair also. However, we don't know the lighting setup. Ultimately one has to reach to conclude it's been photoshopped because the highlights fall pretty much where they should. It could be a very well done photoshop, of course, but much of your evidence does hold IMO.
    Reply +8
  • ShiftyGeezer 09/01/2016

    As for the topic, manuals used to be great. It was always exciting reading about the potential of a big, involved game. However, these days I feel I haven't time and am happy to follow a good interactive tutorial that explains it all, combining play with learning.

    Also, as a dev, I know from painful experience that people don't read stuff. A page of instructions, even simple ones, won't be read, and you have to present the game in a transparent interactive way if you don't want to alienate 80% of your potential players.
    Reply +2
  • ShiftyGeezer 09/01/2016

    @specialgamer :
    Zoom in on it. How's it possible for that part of his head and hair to be lit in purple and not the rest of it?
    He's standing under a purple light. That's obvious from the rest of the illumination. It's only a spot light though and doesn't extend all the way to the left.

    To my credit, I just saw Chuckle Brothers and someone before reading the line above the image that explains what people are supposed to see. So as a doctoring, it wasn't very successful (because it wasn't a photoshopping!)
    Reply +4
  • Finally, tide turns in war with PC game crackers

  • ShiftyGeezer 08/01/2016

    @Rack :
    Alternatively it will mean developers get lazy, I mean Gabe always said competing with piracy was a service question, with that competition gone will we see more always on games with no demos, no refunds, no modding and more microtransactions?
    Games are a busines, and go where the money is. If no modding, no refunds, + microtransaction, makes the money, that's what devs will do whether there's piracy or not. If the buying consumer shuns these aspects to games, they won't become prevalent.

    Businesses follow where the consumers lead. It's consumer fault if they don't like the end result.
    Reply +2
  • Star Wars open-world RPG Kickstarter bites the dust

  • ShiftyGeezer 08/01/2016

    @Mustberger : What's his education? What's his upbringing? Are we to assume that his 20 years should be equivalent to 20 years of professional, Middle-class English upbringing? Or 20 years of elite, wealthy Scandinavian life? Or 20 years of ghetto dwelling where managing to get your 20th birthday not being a junky or crim is actually about the best you can really hope for? Reply +17
  • ShiftyGeezer 08/01/2016

    For all his naivety, the guy put himself out there. Almost everyone else would shy away for fear of the sort of social degredation he was subjected to. It's only trying that one can learn, and that requires overcoming the fear of failure. That's to be respected (unless he was drunk or doing it for a dare :p). Reply +60
  • Minecraft: Pocket Edition 2 is as shameless as App Store games get

  • ShiftyGeezer 07/01/2016

    @UKPlay : I've submitted one title to the App Store myself, and the approval process is supposed to see a human being run your app and see that the screenshots match what they see as they play. So either you're mistaken and the screenshots aren't of Minecraft, or Apple aren't doing their job (despite charging devs and getting in their way when they try to release apps!).

    Edit: I've just followed the lnik and you're right. What the hell is going on? How did this app get approval??
    Reply +25
  • ShiftyGeezer 07/01/2016

    Didn't the screenshots give it away? Apple requires legitimate screenshots for their listings AFAIK and their app aproval process checks for this.
    (Edit: No the screenshots are a lie and Apple allowed them anyway! Yet they deny other apps on far flimsier grounds)

    Although it's still a scummy move on the part of the 'developer' and massive infringement all round. He deserves to be prosecuted.
    Reply +45
  • Oculus founder Palmer Luckey: "We don't make money on the Rift"

  • ShiftyGeezer 07/01/2016

    @leeroye : Comparing the US price to the UK price factoring in additional UK 20% VAT on list price. Reply +3
  • ShiftyGeezer 07/01/2016

    @antmusic97 : Wii was half the price of this! No matter how good the experience (which few people wil get to try until it's ubiquitous), price limits adaoption. There are many 'must have' experiences that I don't get to do because I don't have limitless resources. ;) Reply +3
  • ShiftyGeezer 07/01/2016

    @Zidargh : No-one bought them. No-one bought HDTVs until they were affordable, and that could command a higher price as they saw more adoption than a VR headset used by one person at a time.

    The problem with costly VR is that if it's too pricey, it won't sell. And if it doesn't sell, there won't be a market to write VR games for. And if there's no-one writing VR games, there's no reason to buy a VR. Hence the ecosystem flops.

    As it is, if I were a VR developer who'd been developing on the promise of cheap VR as was the original OVR vision, I'd be really pissed at this news as my audience is likely to be tiny.
    Reply +8
  • ShiftyGeezer 07/01/2016

    @Ranger101 : that's a joke account and not a Sony comment. Reply +9
  • ShiftyGeezer 07/01/2016

    and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses
    The original dream IIRC was a cheap VR solution for the masses, using image processing to allow for use of a very cheap lens.

    I think the product has changed to one it shouldn't be. There should be two options - this high-end one, and a low-end one made from mobile parts and cheap lenses as originally promised (if it was promised - can't remember OVR's origns that well).
    Reply +7
  • PlayStation 4 hack confirmed: watch the Linux demo

  • ShiftyGeezer 04/01/2016

    I've heard this is only running on old (1.7) firmware PS4's and the exploit was unusable on current PS4s. That makes a real difference. Reply +50
  • Japanese RPG / RTS hybrid Project Phoenix delayed until 2018

  • ShiftyGeezer 11/12/2015

    @NatsuOne : If they've got a million quid to invest, why aren't they doing it full time?! Wish people would fund me a million bucks for my casual hobby. :( Reply +2
  • GCHQ releases Picross-like puzzle to the public

  • ShiftyGeezer 10/12/2015

    If you solve them all, you're abducted and forced to work for the government cracking codes. Reply +17
  • Report: PS4's PS2 emulation won't support discs or PS3 digital purchases

  • ShiftyGeezer 04/12/2015

    @Sheikah :
    But the truth is, a large number of people do buy the games they've already bought, but to play it on the latest console. If they didn't, Nintendo wouldn't put so much time into releasing VC games.
    Unless you can provide numbers on revenue generated from selling BC titles, you can't make that assumption. Given a cheap emulator, cost to port titles is very little making any sales easy profit. Further, only Wii titles are hardware compatible - you can't plug an N64 cart into Wii U. Wii U also plays Wii game discs. All in all, Nintendo doesn't show what the goodwill loss for Sony is nor what the potential financial gains are.

    For Sony it comes down to "do we stand to gain more money by charging people for these PS2 games or will we gain more money from extra sales of the console to people who will ONLY buy this console if we introduce this feature".
    That's not what I'm saying. BC isn't important as a reason to own. It's just a nice sweetener, another reason to get earlier rather than later, and generate more game sales (more time of ownership) and more word of mouth. The loss to Sony by allowing discs to play is probably a few million dollars over several years lost game sales. The loss to Sony in not allowing discs to play is a lot of good will and a tarnishing of their positive position in the market, which will have a dollar impact difficult to quantify. Given the cost of marketing to generate good will though, a few million lost as some gamers play their discs instead of rebuy their old titles seems good value to me. Only if old game sales rises to hundreds of millions of dollars is it maybe worth locking people out of their discs.
    Reply 0
  • ShiftyGeezer 04/12/2015

    @Sheikah : I think you missed half my argument. Having PS2 titles available on store doesn't mean people will buy them. Plenty of us with PS2 discs will decline the option to pay a second time for the same game. How much Sony stand to gain/lose by limiting BC to download titles is unknowable. What's a given from the public reception since the SW titles released is that we know there'd be a lot of good will generated by supporting disc playback. Reply +1
  • ShiftyGeezer 04/12/2015

    @gamescanbe : for trophies, someone will still have to add them, creating artwork and description for the trophies and what variables to check for. Unless the trophies are really generic like "complete 10% of the game. Complete 20% of the game." Reply 0
  • ShiftyGeezer 04/12/2015

    @jabberwocky : Don't be silly. Of course there won't be a cash slot - they'd have to come round your house to collect the cash. They'll just bill your credit card directly, or use NFC payments via your phone/Oyster card. Reply +1
  • ShiftyGeezer 04/12/2015

    @challenge_hanukkah :
    I'm surprised that people are surprised.
    I'm surprised that surprises you.
    Reply 0
  • ShiftyGeezer 04/12/2015

    @Sheikah : What was in it for Sony including PS1 hardware in PS2 and allowing improved BC? It's a nice value add feature at little cost to Sony that'll encourage fence-sitters (like me) to buy into PS4 while also adding a revenue stream for people to try old games or buy old games where they've lost/given away the disk.

    It's not so much a case of 'what's in it for Sony' but more a case of 'why not?' when the option is very cheap and will lose Sony virtually nothing. It's wrong to think every disc based game allowed would result in a lost sale of that game as a download.

    As personal example, PS4 having disc BC would encourage me to get one and revisit some old, not-so-popular titles I still have the discs for. Not having disc BC means if I get a PS4, I won't be buying those games again and Sony won't see an extra cent from me. Developing BC results in no gain for Sony from me if it doesn't support discs. The market response will be split between those similar to me and those who value BC and are happy to buy again.
    Reply +3
  • ShiftyGeezer 04/12/2015

  • Quantic Dream addresses Beyond PS4 skin tone changes

  • ShiftyGeezer 04/12/2015

    I like the idea of promoting gender diversity. Two genders isn't enough - we need more! Reply +10