ShiftyGeezer Comments

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  • Surprise! inXile just released The Bard's Tale: Remastered and Resnarkled

  • ShiftyGeezer 18/08/2017

    @Wayne : This is an action RPG.
    Reply 0
  • ShiftyGeezer 18/08/2017

    Bought this on Android, played on Shield Tablet with controller. Though having fond memories, it was actually pretty shallow and repetitive in the gameplay. Can't recommend it really.

    What would be awesome, seeing as this is running on the Snowblind Engine, would be Baldur's Gate Dark Alliance getting a port, but that'll never happen.
    Reply -1
  • Peter Molyneux's The Trail out on Steam today

  • ShiftyGeezer 16/08/2017

    @elfergos : That's actually another point that bugs me. His team made Syndicate. Molyneux was producer. Sean Cooper was designer. He and Phillip Jones were coders. Chris Hill and Paul McLaughlin did the art.

    Lumping all the success on one guy, the same as is done with Lucas and Star Wars, totally ignores the many talented people involved without whom these great products would not exist.

    Molyneux has done some awesome work, especially in game design and direction, but credit where credit's due - even his huge successes shouldn't be attributed just to him. eg. Anyone know who Glenn Corpes or Les Edgar are?
    https://www.nowgamer.com/the-making-of-populous/
    Reply +2
  • ShiftyGeezer 16/08/2017

    @Ep1cN3ss1e : It's not petty or vindictive, but sensible. Where's the sense in giving a person the benefit of the doubt when they've a twenty year history of not delivering promises, culminating in one of the biggest bullshit claims in the industry (the prize of the Cube will be life changing and far more valuable than money...)?

    You stick a petty thief in jail, and then give them a second chance. Second offence, you put them back in and hope this time they learn. Third time, you start to realise this is a habitual offender. Fourth time, do you really think, "this time, they'll have learnt their lesson"? Or fifth time?

    Molyneux's very presence in the gaming industry is founded on a lie, when he was mistakenly offered a delivery of computers meant for someone else and yet he accepted them as his. He doesn't deserve to given any slack. He needs to prove he's worthy of the attention he's still given and that his word is worth anything. Emotions don't come into it - it's pure logic based on character and behaviour analysis. Molyneux is a proven spotty leopard. It's naive/stupid to think his spots have changed.
    Reply +1
  • ShiftyGeezer 16/08/2017

    @Ep1cN3ss1e : The guy had years of breaks and credit he didn't deserve. This is back-lash, brought on entirely by himself. If you look at the crap Sean Murray had to put up for one bad game, you should expect a few years of Molyneux slugging through derision and disbelief and general hostility before having any chance of redemption after a lifetime of empty promises and broken games.

    He should start by actually fixing one of the games he's released, instead of moving on to a new, 'even better' game.
    Reply 0
  • Why Overwatch on console is in desperate need of a report button

  • ShiftyGeezer 16/08/2017

    @MahtiK :
    How hard can it be? Really?
    I'm guessing they need to record data to prove the complaint or not. However, with gameplay capture as a constant, it should be easy to implement a report button that sends a video clip of the issue. The problem then is policing - you'd need a human being to validate the reports. Reports based on metrics can be automated.

    So I guess the issue is automating the system rather than implementing a button.
    Reply 0
  • Why Shelob is a woman in Shadow of War

  • ShiftyGeezer 15/08/2017

    @Skyclad : Who wanders into a dark cave on a quest to save the world desiring a woman in a party dress? Surely they'd be desiring a massive battle-axe, magic sword, powerful ally, not to meet any giant man-eating spiders, etc? Reply +1
  • ShiftyGeezer 15/08/2017

    @Rogueywon :
    I've always basically read Sauron in LOTR (and the broader Middle Earth stuff) as a fairly transparent substitute for Satan. Sure, in some of the background material he's given depth and motives (c.f. Paradise Lost), but in LOTR he's not much more than a force of pure evil.
    Satan was a fallen angel. ;)
    Reply +1
  • ShiftyGeezer 15/08/2017

    @Wrathbone : I didn't say it didn't have them. I said that wasn't its purpose. As a lengthy novel with lots of characters, of course it has moral ambiguity and inner conflict, as any book published of that length would because to not would make for a really crap, tiresome read! See my just-posted comment above. ;) Reply 0
  • ShiftyGeezer 15/08/2017

    @Wrathbone : Within LOTR (not the broader Middle Earth), the baddies are 100% bad - Sauron, goblins, orcs, Shellob. They are set up as forces for the goodies to overcome. The goodies are fairly normal but typically side with good when challenged.

    I don't think the morality has been simplified at all. The inner struggles of everyone who carries the ring, the corruption of Saruman, Boromir's conflicted interests, etc. the only 'leet' characters are the heroes focussed on - Aragorn, Legolas, Gimli, Sam, Eowyn, etc. However, the presence of completely good people, not 'nuanced', is perfectly in keeping with a fairy tale.
    Reply 0
  • ShiftyGeezer 15/08/2017

    @tnzk : Indeed. It was written as an English Mythology to parallel other European mythologies. Perfectly good and bad divisions are part of that. LOTR and Middle Earth were never supposed to be meaningful explorations of the human condition, nor meant to be relevant to twenty-first century culture any more than Norse Myth is relevant to the Scandinavians. Reply -4
  • ShiftyGeezer 15/08/2017

    Then you think of Shelob as almost the dark mirror to her, who actually had this minion [Gollum] that... if you think about it in a way, ultimately succeeded.
    What utter crock. Gollum didn't 'succeed' and wasn't a hero. His intentions were selfish, his actions reckless, and his 'success' was being unlucky. The whole destruction of the ring, in the end, was luck (good for the humans, bad for Sauron). The true hero of LOTR was Samwise, who's unwavering, selfless loyalty is what got the ring to Mount Doom. He wasn't a hero or king or empowered in any way, but just a regular guy who wouldn't give up out of a sense of friendship.
    Reply +102
  • More than a year on, Take-Two still fighting NBA 2K tattoo lawsuit

  • ShiftyGeezer 14/08/2017

    @clockworkzombie : It's not legal precedent because the case wasn't resolved in court. Like many legal conflicts, it's only when the court makes a ruling that it's clear what the law is. As neither party wants to lose outright, they are willing to compromise and settle out of court, leaving the question unanswered. Reply +4
  • ShiftyGeezer 14/08/2017

    The copyright on the Tattoo would be correct, meaning no other tattoo artist could copy it. I expect the copyright regards public representation would be similar to that of the copyright on building designs - a builder can't copy another architect's work, but the architect doesn't take payment every time someone takes a photo with their building in it. As the tattoo artist loses no money from reproductions (they don't sell photo postcards in their gift shop for people who get visit the tattoo in person and want a copy), it seems a pretty cut-and-dried case of trying to milk the system. Reply +5
  • Beautiful exploration game Shape of the World releases wondrous new trailer

  • ShiftyGeezer 12/08/2017

    It doesn't sound like this will be purely procedurally-generated either, as there are rules that govern this strangely shifting landscape
    You do realise 'procedural generation' is generation according to rules, right? ;)
    Reply +21
  • Nintendo hit by lawsuit over Switch design

  • ShiftyGeezer 11/08/2017

    @supercapon : Dunno why but that's always the way with these lawsuits. The claim is always, "ban the product, burn any existing product out there, and sell the offenders into slavery." Then the case is settled out of court for a few million.

    Don't understand a legal system that warrants such outlandish claims. It's petty, and childish, and unbecoming of a civilised society.
    Reply +6
  • A game you play with your heart

  • ShiftyGeezer 11/08/2017

    Though good to tackle symptoms, seems to me that's all the current mental/emotional health trend is addressing. Get rid of the psychological causes and everyone will be happier and at peace naturally. Reply +1
  • Xbox One and Windows 10 launch unfiltered XBLIG successor Creators Collection

  • ShiftyGeezer 10/08/2017

    @Malek86 :
    However, with Steam opening up to more and more developers, as well as other places like Itch.io, I think its usefulness is diminished today.
    Different audience. Lots of gamers are console only, and this gives a way to reach them alongside Win 10 PCs. Prior to this announcement, my guaranteed release platforms were iOS, Android, and Steam. Now I can add XBox and Windows Store (better for Windows Tablet audience than Steam, I imagine) to that list without having to worry massively about cost of entry.
    Reply +7
  • ShiftyGeezer 10/08/2017

    Sounds like a very good way to go about it. Provides a low-cost Early Access and experimental avenue but also a curated store that keeps out the crap. Perhaps a good place to try out prototypes as well? Reply +12
  • Destiny 2 has exclusive sparrow for Virgin Fibre customers

  • ShiftyGeezer 10/08/2017

    @Da5e : If you don't want to, you could not claim the code and not cash it in.

    I'm totally against stupid exclusives, don't get me wrong, including platform-exclusive DLC, but we're talking about an optional paint job here. No-one needs take Virgin up on the offer, no-one is missing out if they're not with Virgin, and two companies trade lots of money over something utterly inconsequential.

    The only downside I see is a potential for more pervasive deals in future and games getting riddled with obtrusive marketing junk, but I think that's unlikely. Product placement has been a thing for at least 20 years in gaming and it's never had any impact.
    Reply 0
  • ShiftyGeezer 10/08/2017

    @Kremlik : PR and media is essential to getting mainstream coverage and sales. If they didn't spend so much on marketing, they wouldn't need to have X million sales to just break even; but they'd also never reach X million sales and have a lower total earnings. There's a reason why these companies spend so much on PR...

    (Obviously that's a little different for a sequel to a massive game)
    Reply -4
  • ShiftyGeezer 10/08/2017

    If it's just a paint job, it's no biggie. Reply -2
  • Let kids play video games to "save the country", UK spy chief says

  • ShiftyGeezer 10/08/2017

    @Gigifusc :
    I had no choice but to use it to load games!
    Which is precisely the point. ;) Human beings are inherently lazy unless doing something we like. The home computers forced us to put in lines of code from magazines etc. but we wouldn't have bothered if we didn't have to. And we stopped when it became too hard and we had cover disks instead (16 bit onwards).

    The idea that children (or adults) will be intrinsically attracted to the effort of coding is a fallacy. It's a lot of effort - far more than anyone watching a few Unity tutes online will ever appreciate.

    Make the curtain BEHIND the technology as accessable as the tech itself and I think kids will go to it.
    There are lots of simplified solutions. Everything from Turtle/Logo to Lego Mindstorms to LBP and Kodu and Project Spark. It doesn't matter how easy the frontends are; the complexities of logic and finite state machines and the time needed to create the assets you want means it takes crazy amounts of effort to realise the vision. And that's without the effort of learning! Very few people are going to be inspired to persist. We can all enjoy a bit of finger painting or colouring, and we can get inspired to want to be able to produce great art, but messing around doesn't lead on to learning the skills to become a great artist unless that's out personal thing. That goes for learning to play an instrument, getting a ripped bod, and anything else people typically would be like to be able to do and are awaiting the invention of a pill to enable it because they can't/won't spend the time and effort.

    If the Pi had the latest versions of FIFA and CoD etc on it, you would have seen it blow up.
    Still wouldn't have got people coding. You'd need FIFA and COD to only be playable on programmable devices and require coding and hacking to play. Otherwise it'd be lame and the kids would just use the easier solution or play an alternative.
    Reply +1
  • ShiftyGeezer 10/08/2017

    @Gigifusc : Reality is, Raspberry Pi failed to reignite this sense of discovery because kids are just too bored by it these days. Why bother learning how to get a little square to move across the screen when that same time could be spent getting a new high score in Cookie Clicker or trading a good deal with a FIFA player?

    There are plenty of kids who's ambition is to be a 'You Tuber' with a view to getting rich by making daft, easy videos. Media has completely skewed perception. It's not going to be fixed by giving away free computers or free coding software on their iThings, or even mandating proper IT in schools.
    Reply +3
  • ShiftyGeezer 10/08/2017

    World of difference between playing games and hacking, unless you're playing Uplink or Hacknet et al. Reality is all these kids will be hack-fodder for the Chinese who'll hack their gaming accounts. Reply +1
  • Flood of new Steam games following Direct introduction

  • ShiftyGeezer 09/08/2017

    @ambershee : If you knew my circumstances, you'd know $1000 is very hard to come by. Having confidence in your product isn't enough - other people have to like it, and 70% of games (that's the good ones, made by people who know what they're doing) still fail as business ventures.

    The democratisation of gaming has been wonderful for allowing zero-budget creativity, unhampered by business concerns. The side-effect is also dross, not helped by things like exploitive collectibles and stuff (which I don't fully understand). Putting a dollar barrier up would provide a filter, but not an egalitarian one.
    Reply 0
  • ShiftyGeezer 09/08/2017

    @ambershee : Are there no 'recommended' options? Do the Curators count for squat? I guess it's impossible for curators to check out 200 new titles a month.

    Higher entry fee definitely isn't the solution though! It needs curating. Which is what Greenlight was supposed to be, community curating, but then that never worked.

    Having my game appearing on Steam as early access this month, the whole thing scares me!
    Reply +1
  • ShiftyGeezer 09/08/2017

    @ambershee : Can't this stuff just get buried in bad reviews and generally not being bought? Doesn't the community find and elevate high quality titles? Reply +2
  • Splatoon 2's online is inexplicable, yet it's one of the best online experiences of the year

  • ShiftyGeezer 07/08/2017

    @cliftonmcgilvray : Sentiments that to me suggest Nintendo on another platform makes so much sense (see the negs count!).

    Imagine Splatoon and Nintendo's playability on decent platforms with high-end visuals and decent online. The best of all worlds. I can't see why anyone would be against that, unless it can be shown that Nintendo would lose their magic.
    Reply -4
  • Fidel Dungeon Rescue is an unmissable game about exploration and elegance

  • ShiftyGeezer 07/08/2017

    Bit odd that it's an article and not a review. But good that its broader coverage! Reply +5
  • The 35-year hunt for Swordquest's lost treasures

  • ShiftyGeezer 06/08/2017

    @erp : To be fair, as we all know it relates to the US only it doesn't really need qualifying. Like "The Great Depression." Reply 0
  • ShiftyGeezer 06/08/2017

    @bhayes444 : True, but I wasn't saying it'd be worth $40,000 today. It'd clearly be worth a lot more as you point out. I'm saying the value was the equivalent of either having $40,000 now or gambling on...$1,000,000+ in 35 years time, which you can't even be sure of. How old was the guy? Let's say 20. Would it better for someone's quality of life to get $40,000 when they're 20 or $1,000,000 when they're 55? Reply +2
  • ShiftyGeezer 06/08/2017

    @harryisme : Debatable. It was worth ~$40,000 in 2017 money. (http://www.dollartimes.com/inflation/inflation.php?amount=15000&year=1980)
    Factoring in potential to invest or pay off (student) loans and whatnot, what that brought to his life could be well more than increased value. For all we know that money started a business that made him a millionaire, where without it he'd have been a shop assistant all his life.

    Unlike cheapo prizes that only gain worth over time as collectibles, this was a prize of real value. Sadly of significant enough value that it lost its poetry and the winner pragmatically turned it into cash.

    Probably better of with simpler prizes alongside cash if this sort of travesty is to be avoided.
    Reply +3
  • ShiftyGeezer 06/08/2017

    Very cool article!
    Bell received $15,00
    Is that's supposed to be $1,500 or $15,000? I presume the former.
    Reply +6
  • PlayerUnknown's Battlegrounds now warns you against forming larger groups than allowed

  • ShiftyGeezer 04/08/2017

    @Asudake : Funny is subjective. Plenty of comedians have stood up in front of audiences with their best jokes and gotten nowhere because the audience didn't find them funny. That comedian can't tell those people he's a professional and therefore funny and therefore they should be laughing!

    Reality is we all know how someone in a job different to ours should be competent, by and large. We all tell politicians how to do their job, and know when the police get it wrong, for example.

    But that's all besides the point because I wasn't telling Tom how to do his job!

    In conclusion: How about you stop accusing people and start having constructive back and forth's. It might be worth a try.
    I've had constructive back-and-forths with those that engaged in the conversation, like Tom and Wikidd. It's hard to have a conversation with you when you were reading a few questions as accusations. You'll also note that Wikidd very quickly changed style to mockery. And Tom didn't reply either. So really, how many people in this thread are actually wanting a mature discussion on the subject on what gaming journalism is and where a professional gaming journalist's responsibilities lie?

    Of course, the answer to that lies in this being a comments section. I might take the conversation to a forum and ask people's opinions there.
    Reply 0
  • ShiftyGeezer 04/08/2017

    @wikidd :
    I think it's better for people writing about games to focus on games they are passionate about. It generates better writing; so if the writers at EG like Destiny and PUBG that's what they should write about.
    Disagree. A good writer should be able to write well about anything, good or bad. It's what sets a good, professional writer apart from the Average Joe. Okay, maybe that's great writers? Bad writers can't write well about anything; good writers can only write well about stuff they care about; great writers can write well about anything? Still, I've read plenty of content about an author's dislikes or even stuff that's bored them witless and found engaging writing.

    Also comparing news articles to reviews is totally unfair, as this article probably only took marginally longer to write than it did to type up, whereas a proper considered review can be a weeks work.
    That's a very fair point. It identifies this and similar as filler. Which is fine - it'd be better if Tom/whoever said as much though, instead of saying they only write what they like, as if it's a private club.
    Reply 0
  • ShiftyGeezer 04/08/2017

    @Asudake :
    It's like you telling a comedian what is funny.
    You realise that's a completely broken analogy, right? A comedian's job is to make other people laugh. If they don't laugh, the comedian isn't funny, and the people tell them that.

    Also I wasn't telling Tom how to do his job, but expressing an opinion and asking a question on his POV. Why are so few people capable of having genuine, mature discussions and instead have to turn everything into a childish argument about who's right and wrong?
    Reply +2
  • ShiftyGeezer 03/08/2017

    @tomphillipsEG : Thanks for replying, but that doesn't really address my point. Perhaps you were being flippant, but you said you were writing articles on what you were playing. ie. What interests you. To whit I ask if writing only about what you enjoy yourself is professional for a professional gaming website. And that's a question, not a judgement, on how you see your profession.

    I keep seeing people asking for more reviews. There are hundreds of games out there we've never heard of; meanwhile you've posted 6 articles on PUBG in 3 days. The same thing happened with Destiny which became an in joke but does also point to a massive imbalance in coverage, no? Where 10% of games get 70% of the coverage, sort of thing.

    If the idea for content selection is, "I want to write about this thing I like," is that ideal for the site? Or should there be more formal selection of content as well, picking stuff as service to your reader-base?

    Genuine, open question on what you think should be the guiding light.
    Reply +10
  • ShiftyGeezer 03/08/2017

    @_Alan_Cartridge_ : So the opinion on Life of Black tiger is no use to you? The 'Avoid' rating wouldn't exist if every game reviewed is liked. And if it's not EG's (and the gaming media's) job to check out games to report on whether they're any good or not, who's is it? Who's getting paid to buy games and review them? Those people will be the professional games reviewers. Reply +5
  • ShiftyGeezer 03/08/2017

    @ziggy_played_guitar :
    I get what you're saying, but what's "being professional" ?
    Playing games even that you don't want to play because your readers want to know if they're any good or not? Covering a wider range of titles to better support developers and give a voice to more of them? Attracting as broad and loyal a following as possible to keep the advertisers and investors happy?
    Reply +5
  • ShiftyGeezer 03/08/2017

    @tomphillipsEG : Isn't that unprofessional? That might sound rude; it's not meant to be! But in my view, and maybe I'm wrong, this is a website serving a job for its readerbase. A place where people talk about the games they personally are playing would be a group site or blog or such. I'd expect paid gaming journalists to not necessarily be playing what they want to play and instead playing content needed for their coverage. That's how it used to be. Look at your article on Crash on how it set out to review every Speccy game.

    Reading the recent responses, you seem to be antagonising your readership more than connecting with them. Again, I might be wrong - you might have lots of stats that suggest otherwise. But I for one am looking around at other sites now. Kotaku seems to have a broader range of content. I've been an avid EG follower for countless years and so this is my go-to gaming place, and love the coverage when its good. But it seems...wayward to me.
    Reply +7
  • Destiny 2 blocks some popular game capture programs and Discord overlays

  • ShiftyGeezer 04/08/2017

    @Dryvlyne : I guess the controversy is not allowing game streaming which is actually a big thing these days. Destiny 2 won't need the publicity, of course, but it is counter-intuitive to marketing to limit your product's exposure.

    But as clarified in the article, it's only in full-screen mode. Which makes one wonder if it's to stop code injection or not. It's all a bit confused (as Tom concludes!).

    "We aren't allowing some streaming services to capture full screen to prevent cheating, but they will work in windowed mode."

    Does game streaming really open up exploits for hacking?? I'd have thought not as it sits at the tail end of the render pipeline and just captures output.
    Reply -4
  • Crash Bandcoot N.Sane Trilogy did the business for Activision - and now everyone wants a Spyro remaster next

  • ShiftyGeezer 04/08/2017

    Spyro would be awesome. I think remakes work a lot better when the games are far older, because they're kinda new again. Reply +13
  • PlayerUnknown's Battlegrounds' monthly update is live

  • ShiftyGeezer 03/08/2017

    @swedishfish : What makes you think I'm personally offended? I'm just confused. Look at the front page of articles for the past few days. There's stuff on there with a few views, because people don't care, and stuff on there with lots. PUBG isn't massively popular going by comment sizes, yet has two articles on the same day. Meanwhile there are literally thousands of games that get no coverage at all, and plenty of requests I've seen for EG to cover more content and reviews.

    Not clicking articles I'm not interested in doesn't change EG from spending their finite time and resources on covering a limit scope of content. Is it better to assume a reason and accept less reviews and broader game coverage than to ask why? There's even the possibility that coverage is paid for, no?

    Also, look at the responses here as well. By and large, ridicule on the number of PUBG articles and limited scope of EG's content...
    Reply 0
  • ShiftyGeezer 03/08/2017

    This is very much the new Destiny.

    Would LOVE to hear from EG how they select which content to cover. What leads you to produce three articles for the same game in three days and not report on other games? What makes you select one developer to follow and talk about, but not another? Or review one game but not another?

    Genuinely think this content selection transparency would be a legitimate progression to EG's changed 2015 policies and Editorial Policy.
    Reply +2
  • The best games hold something back

  • ShiftyGeezer 03/08/2017

    @ambershee : RNG over enough samples can and will produce patterns. If the chances of getting a rare are 1:100, and the chances of getting 2 rares is thus 1:10,000, and three is 1:1,000,000, when you have a million people opening a dozen packs, some will get double and triple rares.

    Derren Brown did this with a horse-racing gambit. He spent a day filming flicking a coin in order to get one time when it came out heads umpteen times.

    Not saying there isn't something more under the hood, but the statistical analysis becomes complex when dealing with so many samples. Especially with an artificial RNG.
    Reply +1
  • Rockstar sued over Auntie Poulet from 15-year-old Grand Theft Auto: Vice City

  • ShiftyGeezer 02/08/2017

    Are they saying GTA stole the likeness because the two characters are black females?! Because that's the only similarity I can see. GTA has more in common with The Curse of Monkey Island's voodoo lady, because it's kinda what Caribbean voodoo ladies are like.

    Reply +11
  • Microsoft reveals three new Xbox One controllers

  • ShiftyGeezer 02/08/2017

    Though the top one is a nice scheme, the asymmetry fails on the highlights IMO. The controller is visually balanced until you isolate the thumbsticks, and then it's out of kilter and I find uncomfortable to look at. Reply -2
  • Overcooked on Switch has big performance problems

  • ShiftyGeezer 02/08/2017

    @mega-gazz : Who draws the line? This is what Valve found, seeing games on Steam flourishing that they'd never have approved given their subjective standards, so they decided it shouldn't be down to them.

    Personally I'd like a return to a QA standard on consoles where you were guaranteed a certain level of quality, but I also see the difficulty of enforcing that without being overly exclusive. So I think it's best to just accept what we have. Let the likes of DF inform us who care about framerates if framerate is an issue, along with reviews and 'Let's Plays' etc. providing people with enough info to make choices, by and large.

    I also expect this game to get improved on Switch because the devs will have personal pride in the project. Now the release deadline is met (likely enforced by business), they can work on optimisation probably.
    Reply +1
  • ShiftyGeezer 02/08/2017

    @mega-gazz : We're not talking buildings where you need a standard to ensure it won't fall on your head. We're talking entertainment where the experience is subjective - some people won't care about a low framerate. Should SOTC never have been released because it often dropped below 20 fps?

    If you want the likes of these games, you'll have to accept compromises in quality as these games only exist because there are thousands of low-tier devs wanting to create their vision. In a free market, you're free to avoid indie games and their originality in favour of only optimised games with a steady 30 fps.
    Reply 0