ShiftyGeezer Comments

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  • Nintendo Switch's bundled Joy-Con grip doesn't charge controllers

  • ShiftyGeezer 17/01/2017

    @OnlyJoeKing :
    If you forget to charge a dualshock 4, you have to plug in a charger, and you're playing with a device tethered to a power supply.
    A controller, not a handheld. Experience is quite a bit different as the handheld requires a certain positioning of the hands and proximity to the screen. I can game with a wired controller on my lap, but need to hold a handheld much nearer my face if I want a decent sized viewport.

    Given the Switch screen is apparently quite nice, and the controllers have long battery life and charge quickly so this will be a rare and fleeting occurrence on the odd occasion you forget to charge it, this doesn't sound half as bad as it seems you think it will be.
    It's not a big problem in usage. The question is one of Nintendo not including a buck's worth of USB port and wiring in the normal JoyCon adaptor so you can plug it in and charge while playing. That's incredibly cheap and IMO difficult to justify.

    Instead of arguing that this isn't such a big deal, instead answer why it is better for Nintendo and consumers to not provide Joycon charging in the default JoyGrip out of the box.
    Reply +4
  • ShiftyGeezer 16/01/2017

    @spekkeh :
    But this is not true, you can continue playing on the Switch.
    Not on the TV, and presumably there was a reason you were playing it on the TV in the first place. So from lounging on the Sofa playing on the TV, you have to play handheld with a device tethered to a power supply.


    Would I have liked the charge grip to be standard? Yes! Is it a big deal? No. Come on now, be honest.
    In itself, no, it's definitely not a big deal. But as part of the ongoing narrative of Switch, yes, it's yet more nonsense from Nintendo as they repeatedly shoot themselves in the foot and give consumers less and less reason to invest in their incredibly important new machine which they need to be a success if they want to be a hardware player.

    And it's this that's resulting in all the current noise, as the Internet and gaming community looks on with utter incredulity at a Nintendo that flatly refuses to adapt or learn and actually compete. Every little bit of madness is going to be highlighted and double unlined as the Web gestalt gasps, "not again!" with ever increasing fervour. That's how the modern world works, and Nintendo have only themselves to blame if they're on the receiving end of such negativity and derision.
    Reply +1
  • ShiftyGeezer 16/01/2017

    @Blackmarsh63 :
    NO. You play in handheld mode and connect a cheapo charger to the tablet.
    Then it's not functioning as a console, is it?
    Reply 0
  • ShiftyGeezer 16/01/2017

    @spekkeh :
    Anyway, my DS4 lasts me five hours maximum (with headphone 3) so I still prefer charging four times less playing wireless than having the ability to play wired. You obviously enjoy charging, I can see why the price of the charging dock would put you off then.
    Official Charging dock for DS4 is 15, cheaper than Nintendo offerings by far! (3rd party cheaper still - they're just USB charging ports)
    Reply +3
  • ShiftyGeezer 16/01/2017

    @spekkeh :
    Yes, if your DS4 runs out during a game session you can pause the game, rummage around for a battery pak
    You really have no idea, do you. ;)

    and USB cable, or grab an extra phone charger (sold separately!), plug it in and continue playing.
    If your controller is getting low on battery, you are told and can pause the game and stick a USB cable (provided, although a little short) into the front of the console. The cost to play is 0 and little inconvenience.

    Every console ever that has provided wireless controllers has either provided an immediate power replacement option (batteries) or allowed playing via cable. Switch is the first console where the situation that your controller is flat results in not being able to play any games unless you buy a pricey peripheral.
    Reply +4
  • ShiftyGeezer 16/01/2017

    @spekkeh : You can still play with your discharged DS4 connected via USB cable, during which it charges. If your Joycons need charging while playing on TV, you can't play. You need to either buy a separate Pro controller or a JoyCon Charging controller to play with a USB cable. Reply +11
  • Nintendo confirms Switch launch lineup of games

  • ShiftyGeezer 13/01/2017

    Isn't this the most pathetic launch line-up in the history of console gaming? Reply +19
  • UK online shop says it will honour 198.50 Nintendo Switch pre-orders

  • ShiftyGeezer 13/01/2017

    @max75 :
    I wonder why ninteno did not mention the hardware ?
    They never do, not since the days when their hardware was good. They have nothing to gain from giving specs and it won't help sell their system to their potential market.
    Reply +2
  • Xbox One controllers now have two more colourful options

  • ShiftyGeezer 12/01/2017

    If you can find the designer lab webpage (link automatically takes me to UK XB site with no controller designer), it's a slick presentation with excellent quality 3D controller preview. High antialiasing and impressive material shaders for a shop!

    I also wonder if choice of controller design is influenced by metrics from this store? Maybe enough people have built pure red controllers and MS see a market for it?
    Reply +1
  • Glacier White PlayStation 4 slim model announced, released this month

  • ShiftyGeezer 10/01/2017

    @octavedoctor : Why are you touching it? At least, why without wearing cotton gloves? Reply 0
  • NES Mini hacked, extra games added via USB

  • ShiftyGeezer 09/01/2017

    @djayjp :
    As to the other point, if it is truly illegal to share a game that can no longer be purchased, then that is absurd and wrong.
    You've no legal right to 'abandonware'. Copyright has a minimum duration of 50 years-ish (depends on work and country). It'll be 50 years after release before you are freely entitled to an old game. You never know when a copyright holder will look to monetise a work, such as maybe releasing a NES/SNES emulator on mobile with the full back catalogue and charging people to play.

    I'm curious, what are your thoughts on https://archive.org/ ?
    Looks like a lot of that content is illegal. eg. Star Control - you can buy it on GOG; it shouldn't be available for free.
    Reply 0
  • ShiftyGeezer 09/01/2017

    @carmagainagain :
    Do you therefore advocate a fully maintained section on this site showing how to play pirated Xbox 360 and PS3 discs?
    No.
    If not, why not?
    Because running pirate games is illegal. However, I wouldn't be averse to articles on console security showing how they are breached and how homebrew is run, even if that's how software piracy is enabled. Note that this article you protest isn't 'how to run pirate games on your NES'. There are no instructions and no links to game torrents and nothing beyond news it's happened and links to sites explaining how. It's not an advocacy of piracy at all.

    You may not like that, but I'm afraid it doesn't make a blind of difference either legally or morally to that face.
    What do you mean I may not like it?! I'm in favour of software copyright - the developers worked to create the software and should be reimbursed for it. My stance has nothing whatsoever to do with availability of software or piracy. I'm saying EG should be free to report on developments in the gaming industry, including telling us when hardware has been hacked (like they have PS4 and Vita hacks last year).

    Back in 2010 articles came up telling people how to jailbreak their iPhone when Apple believed it was illegal to do so. This lead to the law being updated to explicitly qualifying that copyright law allowed jailbreaking of devices. Is that likely to have happened if everyone refused to report on the issue because they weren't sure about the legality of jailbreaking?
    Reply +1
  • ShiftyGeezer 09/01/2017

    @carmagainagain : It doesn't make it EG's responsibility to publish it, but it doesn't mean EG have any obligation not to either. It's relevant info on the console industry (turning a closed toy into an open console effectively). It's also a point of learning as we can discuss what else N. could have done, such as providing a download function and selling games perhaps mitigating the piracy.

    The only thing to be hampered by EG declining to publish this is slowing the rate of communication of this option to NES Classic owners (never stopping it) and preventing discussion about how it's achieved, what alternatives there are, what security questions can be learnt, etc.
    Reply -1
  • ShiftyGeezer 09/01/2017

    @carmagainagain : that's where the principle of Free Speech comes in. Society has to decide to either control the flow of information to control people's actions, or let everyone choose for themselves.

    You're suggesting that we refuse access to information that could be considered harmful. At which point, who decides what's harmful and what information should be restricted? Should religious or scientific ideas be silenced? If you've watched any decent amount of Sci Fi, you'll have seen examples of societies silencing ideas and pushing ideas into the underground.

    Most of us in countries that allow freedom of information agree that it's better to let people decide what to do with it and be morally upstanding people (and prosecute those who abuse it) rather than have social whims decide what we are and are not allowed to know. It's a braver stance and one that encourages people to be better people on their own accord. The alternative treats people as immature and needing to be controlled and shaped, the idea that is always the Bad Guy motive in films where the Bad Guy is taking away people's free will because society can't be trusted to wield it properly and said Bad Guy only wants Peace and Order and yadayada.
    Reply +6
  • ShiftyGeezer 09/01/2017

    @riceNpea : There's nothing iffy about it. You're legally allowed to do whatever you want with your hardware. What would be illegal is downloading games you don't own to play, but as an option for people who already have backups of their carts, this is perfectly legal, just like PS4 hacks that add Linux support and let you play Steam games on it. Reply +15
  • Diablo 3 players divided on 20th anniversary patch

  • ShiftyGeezer 07/01/2017

    @sloth09 : Yes, bought it last night for 16 Reply 0
  • ShiftyGeezer 04/01/2017

    I've bought D3 twice on PS3 - original and "actually supported" versions. Played it lots so see little reason in buying again at full price (60 on PSN!), no upgrade offer, for PS4. This content may have convinced me but I'm presently too busy to take a look. So if they end the content after a month, they'll lose a reason for people like me to buy.

    Really makes no sense, having put in all that work to create it too.
    Reply +7
  • Microsoft's 2017: momentum at last, and a golden opportunity

  • ShiftyGeezer 06/01/2017

    @mega-gazz :
    The consoles that did eventually release had reasonable specs, but should have come out probably 2 years earlier than they did.
    They couldn't have - the technology didn't exist. They'd have had far less RAM (PS4 getting 8 GBs GDDR5 was a remarkable shock to everyone in the industry) and really weak CPUs if they went AMD, or been horribly expensive if they went Intel, and had two generations older GPUs with none of the advantages of their current tech like Async Compute that gets a *lot* more from the hardware.

    What you're looking at this gen is the slow-down of technological progress and the impact of diminishing returns on the power you have. It's inevitable. Consoles released two years' earlier would have been pretty weak upgrades and we'd have been wanting better graphics three years in.

    Also the mid-gen refreshes aren't required. It's just an option thanks to the fairly generic architectures and APIs. Current gen consoles aren't fairing any worse 3 years in than PS2 etc. What we have now is 30 fps games for the everyman, like always, and a 60 fps or higher res option for those more invested in their hobby. Can't grumble at options. My PS4 is serving my 1080p games and I'm happy with the upgrade over PS3 and it'll do me fine for another few years, by which point we should have some real tech advances like Stacked RAM to compensate for the end of Moore's Law and relatively weaker processing.
    Reply +10
  • ShiftyGeezer 06/01/2017

    @mega-gazz : Underspecc'd hardware? What should the hardware have been and how much should it have cost? Reply +5
  • ShiftyGeezer 06/01/2017

    @jtodroc : That's why I reckon there should be two takes by two different peeps. What's Wes's view on XB1 this year and what's Oli's view on PS4? Reply +3
  • Frog Fraction 2 is real, it's here, but is it any good?

  • ShiftyGeezer 06/01/2017

    (This comment intentionally left blank) Reply +2
  • Sony's 2017: steady as she goes as PS4 goes big on games

  • ShiftyGeezer 05/01/2017

    This article (and the other platform lookahead articles) could probably do with partner articles from other authors with a different perspective. Clearly the idea of 'quiet year' is based solely on the author's subjective value of the games shown. The number of games show it definitely isn't a quiet year for Sony. So basically it looks like being a quiet year for Wes on PS4 - other PS4 owner's mileage may vary. Reply +23
  • HDMI 2.1 spec adds 8K/10K video, dynamic HDR and variable refresh

  • ShiftyGeezer 04/01/2017

    @peterfll : Surely we want everyone to move properly to HDMI 2.1? I certainly don't want to buy a TV next year if I'm going to need to replace it a year or two after with one that supports VRR. It could even be that adoption and implementation of other HDMI specs has been raggedy because manufacturers are waiting on this final spec. As HDMI 2.1 is basically all we're going to need for a LONG time. Reply +12
  • ShiftyGeezer 04/01/2017

    That presumably makes your job of counting frames a hell of a lot simpler, as the refresh would tell you how many complete frames without needing to do screen-tear analysis. Reply +23
  • Nintendo's 2017: two seismic shifts, and the conundrum that will decide its future

  • ShiftyGeezer 04/01/2017

    @Fourfoldroot :
    we can say 65 mil customers already open to Switch. That's a very good number
    Dangerous assumption. DS sold 150 million. That'd didn't equate to 150 million ugraders getting 3DS. Similarly some Nintendo execs believed 100 million Wii owners would result in 100 million Wii U's being sold. (http://www.gamesindustry.biz/articles/2016-07-07-wii-u-was-expected-to-sell-100-million-units)
    - ""In an internal sales representative meeting, someone projected that we would sell close to 100 million Wii U systems worldwide. The thinking was that because Wii sold well, Wii U would follow suit."

    I'd say initial sales will be very good.
    That's inevitable. A new device will sell to the core fans - Wii U sold record numbers at launch. I kept repeating that early sales weren't at all indicative of a platform's long term future, and received plenty of negs as a result!

    I reckon Switch will get to 5 million reasonably comfortably. After that it could be a considerable success or complete flop depending on whether they can reach a meaningful market. Personally I don't think the device is a bit of a Jack-of-all-trades and suffers as a result. The home-console experience needed a far stronger solution (dock with processing power or console with same architecture for software compatibility).
    Reply +3
  • Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari

  • ShiftyGeezer 03/01/2017

    @varkdm : Can't believe how muddled people are on these!

    1) Salt on fries to sell more drinks
    2) Sugar in ice cream to make them more addictive
    3) Fat in burgers to make them cheaper
    4) Caffeine in coffee to make people speed around

    You could also create one-way system traps leading pundits into an eternal circle of shops. And add Shark Man and friends to wander round pointless and hand out brollies when it rained.

    Perhaps I played it wrong, but I found the AI agents just didn't work. Add maintenance men on routes and they'd ignore them. Add some entertainers at the entrance and they'd just wander off. You had to micro-manage pretty much everything that I recall.

    Ultimately we just whacked the rollercoaster speeds at full and sent kids flying!
    Reply 0
  • At the moment, Astroneer is a fascinating inversion of typical sci-fi wonder

  • ShiftyGeezer 03/01/2017

    @UKRaver1980 : Where they can link to a commissioned product like an Amazon one, that makes sense. Otherwise why refuse links? What's wrong with a link to a Steam game or PSN game which isn't available at Amazon? Or even a game website? These are typically provided in the press kit.

    EG are happy to link to Kickstarters.
    Reply +2
  • ShiftyGeezer 03/01/2017

    @Decaf : It's being developed as an Early Access title with user feedback. Sony doesn't provide an Early Access platform yet. It'll probably come to PS4 when 'finished'.

    (I learnt this having Googled the game, what with no link being provided...)
    Reply +3
  • ShiftyGeezer 03/01/2017

    Why isn't there a link to the game? That's true of every article - talk about it, get people interested, but only provide links to celebrities who haven't aged well and ways to check if you've had PPI Reply +43
  • Eurogamer readers' top 50 games of 2016

  • ShiftyGeezer 01/01/2017

    Funny! I was just getting to the end of the list thinking, "wow, no UC4 even in the top 50" and then it gets the no. 1 spot. Not that I have an opinion - just worried all Sony's investment hadn't paid off. Reply +1
  • Eurogamer's game of the year 2016

  • ShiftyGeezer 31/12/2016

    @Bambot :
    You assume that all their readers disagree.
    I assume that the selection of those who care to comment isn't skewed towards those who disagree. Why would those who disagree with EG's choice be more likely to comment than those who agree? Assuming no difference in behaviour, the comment section should be representative of the readership.

    Compare with the comments for GOTY 2015:
    http://www.eurogamer.net/articles/2016-01-01-eurogamers-game-of-the-year-2015
    Lots of agreement voiced there.
    Reply +6
  • ShiftyGeezer 31/12/2016

    Curious that EG seems totally out of sync with their readership going by the comments above. Virtually no agreement with choice this year. Reply -1
  • No Man's Sky changed the video game hype train forever

  • ShiftyGeezer 27/12/2016

    @Daigohji : Yes, NMS is the straw that broke the camel's back. Reply 0
  • ShiftyGeezer 27/12/2016

    If you ask me, this is all a good thing, for gamers and for developers.
    It's a thing, is all I'd say. Could be good or bad. As an indie developer, sat away working day after day with no feedback is demoralising. The internet age has been great in allowing for pre-release communities to grow which provides vital encouragement for the devs and helps increase awareness and ultimately sales.

    A future of everyone keeping their mouths shut will mean no PR fallout and a lot of sudden surprise games that weren't even on anyone's radar. That'll also mean sadder devs (especially smaller ones) and less pre-release hype meaning less first-day sales. NMS would have been a typical Steam release if not for this PR nightmare, and regardless of how people feel about it, NMS profitability came from the promise and the hype. Doing NMS the post-NMS way as described, it'd have been several years' work with little to show and a release to a few thousand sales and then a costly slog to turn all that work profitable.

    If show-don't-tell is to work, the industry will probably need to adapt. Game coverage will have to cover a lot more playable alphas to give devs something to work towards (presently we have to target gaming events and demo live).
    It might result in a more balanced gaming landscape with fewer PR juggernauts stealing the limelight and more games getting noticed. It might also scare a lot of games into development underground (where developers naturally hide, all beavering away on their babies ahead of a silent, unnoticed release) and they get completely overlooked/forgotten.

    Incidentally, I've developed a system on touch-screen that provides console-like control, and there'll be a demo out soon for us proper gamers to experience real, action games on mobile as I imagined would happen years ago when I got my first smartphone. A project started two years ago, no-one knows about it, and I need to work on the messaging now which is all about getting noticed. I'd love a NMS PR fiasco, definitely versus indie obscurity!
    Reply -1
  • Crytek breaks silence, closes multiple studios

  • ShiftyGeezer 20/12/2016

    How many times has this sort of thing happened with Crytek? Seems they keep getting outside investment but never release anything nor make money. It can't last. Reply +6
  • Nintendo Switch CPU and GPU clock speeds revealed

  • ShiftyGeezer 19/12/2016

    @elhozzo :
    because that , to me, might make a different to day 1 buy (I shouldn't , nobody should ...) or waiting a year or two
    If no-one buys Switch day one and waits for Switch Pro, there won't be a Switch Pro. ;)
    Reply +3
  • We've added a new article recommendation system to Eurogamer

  • ShiftyGeezer 16/12/2016

    @captain-T-dawg : It could be both. Just like games needing to find workable revenue streams, and may do a F2P model with microtransactions coupled with a 'buy' option, EG should present numerous ways for users to generate revenue. Provide a ad-supported free mode for the freeloaders, and a subscription model with perks for the majority users. Price it right, provide enough perks, and it should do very well for them. Reply +1
  • ShiftyGeezer 16/12/2016

    @FrostedSloth : Again, it's almost certain that data from research shows content at the end gets ignored by visitors which is why everyone puts them in the middle. As such, although the commenters (fans and frequent users) suggest moving them to where these folk wouldn't mind them, that action would defeat the purpose of the recommended links in driving traffic and generating revenue.

    It's other solutions that need to be entertained, such as adaptive content depending on visitor type as Samuel_blackwing suggests, or a subscription or somesuch for those frequent visitors who want EG's content but don't want EG's revenue system to be able to fairly pay for EG's employees.
    Reply +2
  • ShiftyGeezer 16/12/2016

    @makeamazing :
    I mean the users have already had the best answer, put it on the side bar or at the very bottom of the article.
    I expect that's been proven ineffective as people probably filter them out. So visitors read the article then leave without exploring what the rest of the page has to offer.

    If everyone's doing inline ads etc., it's because there's serious (expensive!) data proving its more effective. Comments complaining don't count for much when there's serious data telling you exactly how the masses use the internet.
    Reply 0
  • ShiftyGeezer 16/12/2016

    @Samael_Blackwing : Great suggestion! Reply 0
  • ShiftyGeezer 16/12/2016

    @not_themilkybarkid : I followed a link about new electricity pylons the other day to find out more about what was supposed to make them so special, and ended up on a Daily Mail article. It was literary shit. A page of repeating quotes and images as if generated by a net crawling bot, and soooo many craptastic "this celebrity did something" and "naked people in the guise of news" links and ads and pictures.

    I'm sure the creators of the internet didn't have this in mind. :(

    As for the recommended links, I've already learned to filter them out - just jump over the blue links. Perhaps a relevant titles can be generated from the content or similarities on which the story is linked? "Also about game politics/Destiny/indie gaming." I think/hope everyone's learned that the 'you may also like' recommendations on the 'net are really 'but you probably won't.'
    Reply +1
  • The amazing story of how Lionhead silenced a troll who threatened the studio

  • ShiftyGeezer 15/12/2016

    @riceNpea : Why is Lionhead's lesson to blackmail him over poetry better than the kid getting a legal writ and facing a 2 million lawsuit? Lionhead's lesson is what the kids schoolmates would do, not a mature adult and definitely not a respectable, professional corporate entity.

    I'd love to hear what Lionhead's lawyers said after they were told about the incident!
    Reply -5
  • ShiftyGeezer 15/12/2016

    @Naetharu :
    rather than getting police involved and potentially ruining a young boys life
    Why do people think getting the police involved could ruin the boy's life? They'd have words, most likely. Only if he committed a serious offence to acquire the materials (eg. breaking and entering) would he be in serious trouble, and if he did something serious like that then he'd need serious consequences. But the police wouldn't lock him in juvy for 30 years hard labour if what he did was little more than a prank.

    I think the police turning up and putting the fear of God into him would be just as effective as a legal letter or a threat to tell his mum.
    Reply +1
  • ShiftyGeezer 15/12/2016

    @TelexStar :
    Sometimes though a 16 year old boy being a dickhead doesn't need a legal writ threatening to sue. He needs the fear of god (i.e. mum) finding out he's being a dick.
    Which didn't need the whole school espionage thing.

    1) Why is a legal threat not suitable? That's how the world works and that's what he or anyone else doing this would normally face as a consequence.

    2) This automatically pulls in his mum, so if he doesn't fear the legal system he'll still have to contend with mum finding our when the lawyers get involved.
    Reply 0
  • ShiftyGeezer 15/12/2016

    @Apostate : Not saying I disagree, but your point only really stands on an assumption. When did they know he was 16? Would people's attitudes towards calling the police be different if the guy was 30? If someone stole your company documents and threatened to release them, who would you contact about it? No-one?

    I don't have the answer to that one. The documents could have been criminally acquired (stolen, hacked) or fairly (someone left them on a train). Don't think anyone in the story did anything right!
    Reply +5
  • ShiftyGeezer 15/12/2016

    @TelexStar :
    Shady perhaps but in light of the outcome it was probably the right, measured response.
    Well, it was only possible because they had someone who could get info on the boy from school. What if that opportunity didn't exist? What would be the measured response? And is it really ethical to tackle blackmail with blackmail? Or to 'spy' on kids at school?

    Surely the correct response would be a legal writ threatening to sue, using the existing legal systems to ensure proper conduct between people. The boy almost certainly wouldn't have acted when a formal letter arrives telling his parents what he's done and how they face a very expensive lawsuit.

    No need for the police (unless the culprit was untrackable, at which point you wouldn't know if he was 16 or not) or questionable blackmail tactics.
    Reply -1
  • ShiftyGeezer 15/12/2016

    May want to restructure the opener so we're not told about future games that were never going to be released (why make them then?!). ;)

    rewrite:
    When Lionhead was developing the first Fable game back in the early 2000s, it attracted the attention of a determined group of trolls who managed to snag a list of planned future games and internal images that were never intended for release.
    Reply -4
  • A glimpse at Super Nintendo World park at Universal Studios Japan

  • ShiftyGeezer 12/12/2016

    Going into the world of Mario would be better in VR - then you could actually be in the game world instead of on a path surrounded by props. There won't be blocks you can head-butt to drop coins in the theme-parks or mushrooms you can jump on. Reply -3
  • DF Retro: How Shadow of the Colossus pushed PS2 to its limits

  • ShiftyGeezer 12/12/2016

    @andykara2003
    Interlaced gives a very distinctive flicker to the scanlines as they interweave between 2 individual fields - again very obvious and easy to recognize.
    Only when the scanlines differ. You can achieve image stability when the interlaced scanfields are doubled up because you're drawing at half vertical res. eg. On Amiga you had most games using 320x256 PAL resolution with no flicker because odd and even scanlines showed the same graphics. If you used PAL native res, 640x512, you had flicker because odd and even scanlines were different. (At 50 fps you'd have different odd and even fields but the scanlines tended to be hidden, just like TV broadcasts.)

    Progressive scan on a CRT requires drawing the whole image in 1/60th of a second (NTSC) instead of half the image in 1/30th second. As that wasn't part of the broadcast spec for receiving TV signals (not enough bandwidth for full frame images), no TVs did this. You need a monitor with a different, 60 Hz port, like VGA.

    Whether ICO is progressive or interlaced makes no difference when it's drawing only half the vertical resolution at half the framerate!
    Reply 0
  • ShiftyGeezer 11/12/2016

    @Darren_mccoy : He's American - can't help but mispronounce things. :p Reply 0