ShiftyGeezer Comments

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  • Shovel Knight the first indie game to get an Amiibo

  • ShiftyGeezer 28/08/2015

    +1 Disgust at locking coop mode behind a dongle. Unless the game is discounted that much* and the coop represents an optional 'DLC', adding a surcharge for it makes Nintendo the Ryanair of gaming. Reply +2
  • Nvidia GeForce GTX 950 review

  • ShiftyGeezer 22/08/2015

    @MattEvansC3 : Median doesn't show variation any more than mean. Better to have mean (or median) and deviations. Even better to have pretty pictures! Reply 0
  • Unauthorised Amiibo device tricks Wii U with data for any figurine

  • ShiftyGeezer 18/08/2015

    @FortysixterUK : The phone provides an interface to the Amiiqo. I imagine there's some extra hardware in Amiibo's to stop them being copied by an phone, otherwise I'm sure there'd be an app for that! Hence the need for an Amiibo spoofer. Reply +10
  • This is Pac-Man 256, a game based on a glitch

  • ShiftyGeezer 14/08/2015

    @mdeneuve : looks like the aim is to get the longest continuous dot count. Crossy Road was just how far could you get, and it went gangbusters. Made $1 million in 45 days through advertising alone. This looks an ideal game for the mobile audience, who's gaming preferences I can't get my head around. Will be interesting if the more involved game dynamics of this are more appealing than the mindless likes of Cookie Whatever. Maybe, just maybe, mobile gamers will learn to appreciate actual games eventually? Reply 0
  • You can actually run in Everybody's Gone to the Rapture

  • ShiftyGeezer 11/08/2015

    @Agarwel_Idiriz : Am I the only person who holds every button on the controller for 15 seconds when starting a new game to see if it has a long-press function? Reply +1
  • One and three month PlayStation Plus subscriptions set for price hike

  • ShiftyGeezer 11/08/2015

    To be fair, the amount of content you get for a year's subscription makes it well worth it. The only real issue is the paywall to access net services that don't sound of sufficient quality to justify their expense. If it remained like PS3, free online and PS+ as a content service, I doubt people would grumble (so much!). Reply +2
  • Pixels: the Eurogamer review

  • ShiftyGeezer 10/08/2015

    @Thunderbolt : I don't think Wreck it Ralph got it right at all. Apart from the bad guy scene, it was a generic family CG movie with generic content.

    There hasn't yet been a good movie based on computer games. Just as there hasn't yet been a good game based on a movie. :p
    Reply +3
  • ShiftyGeezer 10/08/2015

    @ronorra : Was this 'licensed'? Otherwise this guy has a right to sue. Reply 0
  • ShiftyGeezer 10/08/2015

    @patch : How can you DMCA a film made before your creation?! Reply +1
  • Nintendo dates Mewtwo Amiibo for October

  • ShiftyGeezer 06/08/2015

    "Nintendo dates MewTwo." Taking him anywhere nice? Will we get paparazzi photos of them snuggling on a bench somewhere? Reply +6
  • Angry Birds 2 review

  • ShiftyGeezer 04/08/2015

    @arcam : Supply the rewards (powers) on a different system (performance, replay previous levels to gain stocks for future levels), remove the time delays and accelerators.

    Also the suggestion was more generic, as is design these microtransactions around a pattern that allows on outright purchase.
    Reply +1
  • ShiftyGeezer 04/08/2015

    @JensWeissflog : It's the way to make crazy money. They could just charge a reasonable flat rate for unlocks etc. The opportunity to keep players spending, and the fact players do, means a great way to make cash but a lousy way to make a piece of entertainment.

    Society seems happy to pay cash for a sense of achievement, instead of actually achieving something. It's to be expected that businesses materialise to extract money from these peeps.
    Reply +58
  • Nvidia Shield tablet recall due to "fire hazard"

  • ShiftyGeezer 31/07/2015

    @VANGUARD-CAT : I know. And there as significant scratches across my screen protector. No matter how squishy stylus is, if a bit of grit gets between it and the screen, that bit of grit is going to be dragged around.

    What I will do though, when I get the replacement, is take the screen protector off the old Tablet and see how resistant is is to scratching. But I'm not going to chance the new screen unless the old one shows considerable resilience. My experience with the Note 10.1 was significant and not one I ever want repeated.
    Reply +1
  • ShiftyGeezer 31/07/2015

    @AaronTurner : They actually mention that in the recall notice, saying it's okay to use the tablet to determine and apply for a replacement.

    Apparently they thought that needed to be explained.
    Reply 0
  • ShiftyGeezer 31/07/2015

    @VANGUARD-CAT : No, from experience. I'm not hacking away at my devices with the stylus as if it's a chisel. ;) Reply 0
  • ShiftyGeezer 31/07/2015

    @VANGUARD-CAT : When using a stylus, they all seem to pick up scratches easily. My Note 10.1 picked up significant scratches only days from using the official Samsung stylus with (hard plastic) eraser. My Shield has lots of significant scratches on the protector. The nVidia Shield tablet also doesn't have a fancy Gorilla Glass or similar going by the user forums.

    Not worth the risk of a 250+ device.
    Reply +3
  • ShiftyGeezer 31/07/2015

    Just run the firmware update on my Shield Tablet. Improvements listed are

    Some performance improvements
    Improved audio
    Test to see if this tablet could burst into flames

    TBH I feel this tablet was miss sold. The advertised DirectStylus2 quality is nothing like the real thing. It's barely any better than a 10 art stylus on my Nexus 7. As a cheap 'Galaxy Note' it's totally inadequate.

    I wonder if I could set light to the thing and claim a refund?

    Edit: Also costs me 12 in screen protectors. Bought two 'high quality' (expensive but no better than cheapos) off Amazon. Put one on my first Shield but it had a defective battery so had to be returned. Now this tablet with working battery needs to be replaced, losing my second screen protector. Let's see how nVidia handles my claim for the screen protector cost.
    Reply +3
  • PlayStation Store Summer Sale starts today

  • ShiftyGeezer 30/07/2015

    @YenRug : wish I hadn't bothered buying Putty Squad. The graphics are a mess with abysmal framerate and nothing like the original Putty on Amiga. Can't believe they were asking 15 for this tripe! Reply +2
  • ShiftyGeezer 29/07/2015

    The second half sale prices seem to be in effect now. Just bought Putty Squad for 3.29. Otherwise, squat worth buying IMO Reply 0
  • Black & White combined the sublime with the stupid

  • ShiftyGeezer 26/07/2015

    My memory was a great game idea ruined by useless AI with the pet being a pain that did his own stupid things. I think things like the pet seeing you have a UI fault (accidentally hit a villager instead of doing what you meant to. Can't remember the particulars) and then deciding to copy that ad nauseum no matter how much you worked on fixing him. Fixing him proved impossible, but it was also impossible to revert to a previous version and try again because the AI was updated in real time and not with the save. You could start the game again but your pet would begin as a grumpy teenager who pooped on villagers. Several pets later, all acting like idiots, I gave up and ignored the pet and used spells.

    That's why no-one else uses machine learning - it doesn't work and can easily ruin a game. Same reason physics based gameplay has been limited, because it's easy to break a game with a physics weirdness.
    Reply +14
  • Face-Off: Journey on PS4

  • ShiftyGeezer 26/07/2015

    @SvennoJ :
    Saving private Ryan worked fine, looked great to me, better than the normal blurry action sequences.
    That's subjective. It'll look better to some people and worse to others. That's why there's no perfect solution to the Motion Blur Paradigm.
    Reply +2
  • ShiftyGeezer 25/07/2015

    @DickSocrates : Comparing the ever so slight variations of Journey to the Mona Lisa being vandalised is an impressive exaggeration! PS4's Journey clearly isn't vandalised. My point is the interpretation of the subtle variations changes based on the order things are perceived. It's being different that makes them disagreeable, and not that the results are objectively disagreeable. Things like the sand sparkle were influenced by the technical limitations of the PS3, and not necessarily part of the artistic vision. If Thatgamcompany had more powerful hardware, perhaps their artistic vision would have been exactly the PS4 version?

    A better analogy is a digital remaster of an old analogue recording. The remaster is brighter and cleaner, but also lacks the charm and homeliness of the analogue version and it's soft hiss and pops and crackles. If you grew up listening to the old gramaphone, you may well consider the new remaster cold and unfeeling and prefer the original. If you didn't, you'd probably prefer the remaster and think the original inferior due to its technology.

    Both are valid points of view. Neither makes much sense in a technical analysis of the recordings and how they differ.
    Reply +8
  • ShiftyGeezer 25/07/2015

    @SvennoJ :
    Games always overdo it and it's not realistic in anyway. When you track something with your eyes you get no motion blur as you follow it keeping at at the same place on your retina.
    Not entirely true. Firstly everything not being tracked is blurred, so the background of a runner for example. Secondly, everything moving in relation to the tracked point, such as a runner's arms, will also receive blur.

    Motion blur in games is a compromise. Neither its presence nor absence is a perfect solution until we have super fast refresh as standard. At 60 fps, the realism of including it is about the same as that of excluding, being realistic in some situations and unrealistic in others. But of course, if emulating a film camera of low shutter speed instead of an eye, then its inclusion is a must. Your example of Saving Private Ryan doesn't work as film/TV at short exposures is highly strobed at only 24/30 fps.
    Reply 0
  • ShiftyGeezer 25/07/2015

    @fabio78 : The sand shimmering?
    This glittering sand effect is now reduced significantly. Article says...
    Reply 0
  • ShiftyGeezer 25/07/2015

    And if PS4 version launched first:
    "The PS3 introduces a distracting shimmering on the sand, breaking the cold flatness that defines the emptiness of the desert. The sand looks coarser and younger as a result, less worn down by time than the PS4 version. The introduction of motion blur, necessary to add fluidity to the lower framerate, obscures the fine details and detaches the player, making it appear as if you're watching something caught on camera rather than being there yourself*. The toned down bloom reduces the intensity of the sun and removes some of the sense of its scorching presence. All in all, a commendable port but missing a few of the qualities that made the original PS4 version of Journey the perfect masterpiece it was."
    *Okay, motion blur would never be criticised because DF always like good moblur! ;)
    Reply +91
  • The Amiga is 30 years old today

  • ShiftyGeezer 23/07/2015

    @parabolee : We changed the sound FX from It Came From the Desert with movie samples. Was very funny! Reply 0
  • ShiftyGeezer 23/07/2015

    @Britesparc : Seriously, did none of you guys buy a second floppy drive? You could even daisy-chain three externals for four drives total if you were adventurous. Reply +1
  • ShiftyGeezer 23/07/2015

    Greatest computer ever made. But we don't normally celebrate birthdays of dead things. This should be an anniversary and mourning of the loss to Windows PCs instead of the progression of the Amiga line.

    That videos pretty good. Has a lot of the most significant titles and titles many may never have heard of but which I played. Moonstone! Exile!
    Reply +13
  • Guild of Dungeoneering: an RPG where you play as the difficulty curve

  • ShiftyGeezer 22/07/2015

    @porkface : Sure that makes sense. Would be nice for a little clarification though, like a mention these are early thoughts and a review would follow, or perhaps this is an early assessment and there's more to the game if you want to check it out.

    It reads like a review, with nothing more to come and a final assessment, so I thought it was a review. But then it didn't have the review aspects (one liner), leading to my confusion.

    I hope I'm not coming across as pedantic and you appreciate that there's a mild issue regards parsing the information for some of us that could be easily addressed with a slight change to editorial protocol. ;)
    Reply +3
  • ShiftyGeezer 22/07/2015

    @udat : The article doesn't mention the state of the game. If the game is released, I'd assume it was a review. If the game's not released, I'd assume it's preview impressions. I had no idea whether I was reading about a work in progress game or something I can go buy now.

    If I hadn't asked, I'd still not know.
    Reply +2
  • ShiftyGeezer 22/07/2015

    @porkface : Okay. So a review has the one-line description to show it's a review, and anything without that one-liner is impressions for a released game unless labelled a preview when it'll be for an unreleased game?

    Just checked and the game is released on Steam with quite a few reviews in. So this article and others are for a released game in its current build.
    Reply +5
  • ShiftyGeezer 22/07/2015

    Is this a preview, or a review? Reply +7
  • Oculus snaps up hand sensing tech company

  • ShiftyGeezer 16/07/2015

    Seems glitchy, and in ideal use case too. What'll it be like in varied environments and with various degrees of noise in the background? Reply +1
  • Uncharted 4 pushes PS4 tech to the next level

  • ShiftyGeezer 16/07/2015

    @TelexStar : Freedom of speech means a right to an opinion and to express it, no matter how ludicrous it may be. However, freedom of speech doesn't mean everyone should agree with you, nor that your views should go uncontested, nor that you can speak without consequences. Reply +3
  • ShiftyGeezer 16/07/2015

    @cloudskipa
    who cares? It's one person's opinion.
    If it's an opinion posted just to be annoying to some folk, it's not really an opinion. If it's a true opinion, anyone expressing it should be willing to enter into a discussion about it. If the accusation is that the opinion is based on platform prejudice, the correct response is either to explain the reasons for that opinion (comparison between the TR footage and UC and what xbdf prefers about the former) and disprove the prejudice theory, or admit to just being a fanboy and there being no other reason for the opinion (which makes the opinion an troll).

    I've always found it annoying when people downvote one of my comments but don't present a decent argument against it. That's just puerile. Mature adults have mature conversations sharing views and perspectives. Moaning about being argued with is equally childish.
    Reply +19
  • ShiftyGeezer 16/07/2015

    @NipplePinchy : The neg system is funny! No-one should be taking it seriously. I've had posts buried in negs too (negative Nintendo assessment in a Nintendo thread == downvotes galore!). Given that up- and down-votes don't actually do anything (zero consequences - everyone clicks the hidden comment to see why it was so bad, and then adds their own downvote to it), I don't particularly see the harm.

    The comment sections content is based on the comments, not the votes.
    Reply +3
  • ShiftyGeezer 16/07/2015

    @XbDf : TR looks fine but isn't pushing any boundaries in the E3 footage. UC 4 is clearly doing a lot more. Unless one has a particular attraction to ice shaders, there's little reason to value TR's look as anything impressive, nor to make the comparison in the first place (which is the real argument here).

    Child of light isn't from the same genre as TR/UC..why would I use that game as an reference to compare UC4
    Why use a limited snowy mountain scene with barely a handful of people in it to compare with a busy city scene with active physics?

    If, as you describe, it's simply a case of 'TR looks better to me regardless of what it's doing' then it doesn't matter what the genre is. Either make a fair comparison or don't make one. Or at least explain your POV so it makes sense! "This empty, snow level in this game with last-gen animation looks better to me than the colourful, heavily-populated, physics rich and best-in-class animated level in this other game," is pretty unreasonable. do you have anthropophobia? Is that why you prefer the empty, snowy woods of TR to the bustling streets of UC4? Chromaphobia? Do the colours of UC4 offend you and you feel safer in the dullness of the TR mountains?

    Finally, you're free to have an opinion, but you should expect it to be discussed if you share it. There's nothing wrong with people challenging your POV with reasonable arguments.
    Reply +31
  • ShiftyGeezer 16/07/2015

    @XbDf : People can be fairly hyperbolic with ND's creations, but having just checked the TR footage upon this recommendation of yours, you're nuts! It's not about subjective opinion on 'which one prefers', because TR is clearly less of a visual accomplishment. It's an empty environment, little going on, weaker animation. UC4 has everything TR has and a lot more - crowds, physics, objects, variety, animation quality, yada yada.

    About the only legitimate (subjective) argument in favour of TR is art-style, because UC4 hasn't got the fashionable post effects of its peers. But even if one prefers DOF and CA and muted colours over UC's colourful and hand-painted art, what the heck has that got to do with a technical analysis of a game, where UC is clearly the technically superior title based on what's been shown?

    May as well post "I personally think Child of Light looks better."
    Reply +62
  • Battletoads' infamous co-op glitch to be fixed in Rare Replay

  • ShiftyGeezer 10/07/2015

    @lone_wolf_uk : Seems an obvious one to find if they tested two player up to level 11. Reply 0
  • The BBC is giving a tiny computer to every year 7 child in the UK - for free

  • ShiftyGeezer 07/07/2015

    @spekkeh : Like I say though, we don't give every child a pack of colouring pencils for free or a harmonica, so why an electronics widget? Why does this warrant free equipment to every child?
    Technological literacy is a solved issue with contemporary youth. They are completely savvy (okay, I haven't sampled everyone. Maybe some kids don't know smartphones or the internet? ;)). They also have access to experience in schools of software like Photoshop, giving opportunity to find their preferences (in an often restrictive environment. eg. When kids in a class ridicule it, it discourages kids who like that subject to fully commit).

    I can see an argument that giving them a thing provides ownership, gives the opportunity to toy with it at home where they can't when it's locked in a school cupboard, can be the basis of homework, and making lessons around it where it's required means it won't be sold on eBay or binned. But I've also seen schools make iPads 'compulsory' and yet barely support them in the curriculum and signficant proportion of kids that use them think it something of a waste of money other than for playing games. Creating documents on tablets is still an exercise in frustration a lot of the time where a pencil and paper is faster and easier!

    Just throwing tech/hardware at the children isn't terribly useful. Why is Scratch or similar not enough? Why is a board with some LEDs more valuable to learn coding than a virtual board with virtual LEDs on a phone? Certainly regards the economy of the endeavour.
    Reply +3
  • ShiftyGeezer 07/07/2015

    @makeamazing : That's a good argument. I doubt this Micro:bit parallels that though. What would the micro:bit lead on to? Lego Mindstorms? Reply +2
  • ShiftyGeezer 07/07/2015

    @JoelStinty : why's it described 'for every Year 7' kid then? If it's on schools, it's available for every kid. Or will an interested Year 8 or 9 or 11 kid be refused access?

    If it's 'free computer junk for schools' then I have no complaint. ;)
    Reply +3
  • ShiftyGeezer 07/07/2015

    @mattshark : make it available for free on request. No wastage, no restrictions.

    Perhaps one or two people who wouldn't request this could be sparked by it, but the reach is going to be tiny. The sheer stigma of being interested in this thing when ones peers aren't will discourage adoption. "Yo, bro, you commin' down park?" "No, I's stayin' here and making lights go ons and off when I's flickin' dis paper."
    And those same kids, no matter how poor, are likely to have a smartphone that can run development.

    I'm sure there are far better, more economical ways to open up development to children in a more relevant, inclusive manner.
    Reply +4
  • ShiftyGeezer 07/07/2015

    @udat :
    Huge swathes of tech industry in the UK only exist because of the BBC Micro and the talent that education initiative helped develop and our economy would be worse off without it.
    I'd like to see data on that. From my experience and observation, the computers-in-schools initiative didn't help much (they went largely unused, and only provided novelty interest), and the development of the UK's computing industries was fuelled by computers at home. Families (or individuals) that bought a Spectrum or BBC or C64 or, later, Amiga or ST or PC, fuelled the development of today's veteran computer geeks.
    Reply +6
  • ShiftyGeezer 07/07/2015

    @makeamazing : Some parents are truly shit at supporting their children. It makes sense for the nation to nurture our young than leave everything to chance ("great mind, would do well in engineering, but was born to idiot parents in a zero-opportunities council estate and never learnt anything besides bumming about"). Giving everyone opportunities is great, an equaliser, and the whole point of school for everyone.

    I just think this particular approach of hardware for everyone is daft. ;)
    Reply +3
  • ShiftyGeezer 07/07/2015

    @7M7 :
    Could it not just be because it's worth investing in our children
    That's good, but this is a dumb investment as it's blanket wide. We wouldn't give every Year 7 child a stethoscope in the hopes of them becoming doctors, or every child a pad and pencil to help develop their art, or a harmonica to help develop their music. Why give them all an electronic widget? 99.99% of those children won't have the slightest interest, and those that have an interest will likely lose it after the first few experiences. Only the true tech enthusiasts will stick with it, and it would be far better to invest more heavily in this select few who actually want to explore tech. Or develop free, competent apps to do the same using already owned smartphones.

    There have been lots of kid friendly devices over the years, and none stick. They sit in schools and cupboards gathering dust like most things as children skit from one exploration to another. There are free websites to explore coding, and the children I know don't bother after the initial interest and novelty has worn off.

    Make it available by request only and you immediately save a lot of resources as you only need produce hundredths of the original intended quantity.
    Reply +7
  • There are official Thomas Was Alone action figures now

  • ShiftyGeezer 01/07/2015

    @benfresh76 : For some people, these will be worth 20. The subtle, wry humour and self-effacing mockery of merchandising will add value well beyond the pennies-worth of cheap plastic geometry of their material make up.

    For most though, I reckon 20 will be seen as one or more good games with many hours play time, or a trip out, or a reasonable meal, or 20 of carefully created art, or a decent, functional doo-dad like an LED torch and with money to spare.
    Reply 0
  • ShiftyGeezer 01/07/2015

    @MrTomFTW : Looking at the price of other merchandise on the site, I'm not sure it is a joke. Typical figure costs are upwards of 80. A 4" plastic, single colour mole is on sale for 20.

    And given 3/4 of the blocks have sold already, it looks like this piece of 'art' was a nice little money earner for Ms. Dyer.
    Reply 0
  • The problem of farming, and the rise of video game gardens

  • ShiftyGeezer 28/06/2015

    @Kasjer : Why should developing the skills to hit a ball be any more rewarding or valuable than doing the work needed to acquire a powerful virtual item? To the person farming, the effort put in has the reward of the payout, just as for the interested tennis player, the reward of the exercise is in the improvement.

    It's wrong to think people should only enjoy games when their skills are being challenged. Heck, the very suggestion of this article is to play a game were you don't do anything at all - some people will still find that entertaining/rewarding (the author). There is room for challenging skill games, and room for laid-back 'grind' games, and room for artsy 'experiences' with little game to them at all.
    Reply +1
  • ShiftyGeezer 28/06/2015

    @MattEvansC3 : I agree regards MMORPGS. For that reason, I don't play them! Same with FFX's higher level gear. I didn't bother with what I considered ludicrous demands on my time. I wouldn't argue that everyone who does play them is wrong to though.

    As for 'technological progress', there's a lot that can be done regards game design, but you add complexity and cost and bugs. That's of value in an epic RPG, but hardly worth it in a casual time killer like Farmville.

    Or perhaps, the original premise should be less generalised. Not every game needs to have a sophisticated living economy and there's nothing wrong with games that have a 'farming' element for those who like it. The tone should rather be, "we'd like some more options for more interesting game progression mechanics," than, "farming sucks in every guise; end it!"
    Reply +1