ShiftyGeezer Comments

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  • Disney Infinity closure will render PC and mobile versions completely unplayable

  • ShiftyGeezer 29/07/2016

    @Binba442 : They don't need future proofing. They just need the companies to disable DRM when discontinued, so you can still play all offline content. That's clearly possible because it's happening on consoles. It's effin' robbery to take people's money for a game and then refuse them access to that game after an arbitrary spell when there's nothing really preventing that game from playing (especially given the investment in figurines). I accept it's different when it's an online game like MAG, but Disney Infinity isn't an online game.

    Genuine legal action is needed here to maintain access to everyone's content.
    Reply +16
  • Marvel Ultimate Alliance getting re-release treatment on PC and consoles this week

  • ShiftyGeezer 24/07/2016

    Would prefer remakes of Xmen Legends games. Plus steep prices for remakes is the norm. Ł15 to rebuy PS2 title Rogue Galaxy for PS4 even though I own the PS2 disc! Reply +3
  • Tech Interview: Gears of War 4

  • ShiftyGeezer 23/07/2016

    @I_Am_CatButler : Slight correction - deferred rendering has been around a lot longer, notably in rendering smaller tiles (tile based deferred rendering) in PowerVR and so Dreamcast since 1996.

    As for DF followers being knowledgeable, that's a fair point, but also it wouldn't hurt to have a link to previous explanations for new followers, otherwise DF risk becoming cliquey and exclusive. One of the joys of internetery is links, which although these days used mostly for advertising, can also link to relevant info. ;)
    Reply +12
  • Why No Man's Sky fans are worried about a patented Superformula

  • ShiftyGeezer 21/07/2016

    @snafu65 : Actually, they took a concept and got early funding from Sony which enabled them to commit to it full time without having to worry about generating funding on an ongoing basis, etc. That's about as much of a break as any indie dev can hope for! Reply +4
  • ShiftyGeezer 21/07/2016

    @LittleBigDave : Hello Games still need *lots* of credit for the application. It's not like you plug the formula into a GPU shader and get a world simulation out the other side! ;) We also don't know how much poking around they've had to do, and how relevant the original formula is to the final code. Reply +6
  • ShiftyGeezer 21/07/2016

    @LittleBigDave : Have Hello Games claimed undue credit? Not as far as I know. Many games use techniques developed by other people, without credit save in the credits if you go look. You won't find anyone crediting Pythagoras or Descartes or Franz van Shooten for common mathematical methods used at the core of games. Heck, go visit Stack Overflow and see people giving code and algorithms without getting any credit back. We're all standing on the shoulders of giants.

    Chances are a public dev tech-talk by Hello Games would describe the algorithm with suitable attributions as that's normally where these things happen.
    Reply +11
  • ShiftyGeezer 21/07/2016

    @arcam :
    I really don't think that a mathematical equation should be patentable. If it is describing something in nature then surely already existed before it was written down anyway.
    The maths doesn't exist in nature. Maths is a human language used to describe things (quantities); this formula creates patterns analogous to those found in nature which are created by science (biology, physics, chemistry) but not used in nature as a blueprint (a mistake mathematicians can sometimes make). So yes, finding a novel way to express an idea is something special even if an embodiment of that already exists in nature. eg. Velcro is a copy of an idea found in nature with plants having burrs as transportable seeds.

    Everyone else has/is discussing the validity of a mathematical function as a patentable item (it shouldn't be, but the patent office these days accepts anything, takes the fees, and lets the lawyers argue it out).
    Reply +15
  • Has Steam Greenlight had its day?

  • ShiftyGeezer 17/07/2016

    @Dan1382 : What bugs me is that the instructions said I needed to include a gameplay video, so I made one, and then I find other Greenlight applications haven't. There are videos without any gameplay at all. So Valve clearly haven't got anyone working on managing Steam Greenlight, checking submissions, etc.

    They need to curate, probably, like MS and Sony and Nintendo. It's almost like they turned to Greenlight to save the cost of doing that themselves by making it a community responsibility.
    Reply 0
  • ShiftyGeezer 16/07/2016

    I'm working on a family friendly, cooperative, pro-emotional/mental/social health game called Adventures. As far as I can see, Steam Greenlight is essential. I was hoping for Early Access to fund it, currently working on a public demo. However, as I try this I learn of the pitfalls. You have devs voting for devs in popularity collaborations because without visibility you cna't get anywhere.

    If Steam is no good, what are my choices? I keep hearing it's the de facto platform for PC gamers, so if you're not on there, you miss most of the audience.
    Reply +3
  • Watch: 6 unexpected side effects of Pokémon Go

  • ShiftyGeezer 11/07/2016

    So this is a video without any video content where the commentators are just reading out EG's printed stories? Reply +3
  • Nintendo strikes down promising NES artbook Kickstarter

  • ShiftyGeezer 01/07/2016

    @jazzrock : Doing your own thing gets you overlooked because no-one is searching for you. How successful would a KickStarter be for a book of original, simulated NES art from games that were never made? It's the nostalgia and associations that makes the product relevant (to fans).

    Associating with other known quantities is an essential part of being a successful (paid) artist (unless you get lucky and go viral). eg. Up and coming bands only grow by touring as support bands with major performers, to build up their recognition.

    All those covers on YouTube are necessary because everyone's searching for 'that latest hit' and no-one searching for 'unknown song by unknown singer-songwriter'.
    Reply 0
  • ShiftyGeezer 01/07/2016

    In short, the legal situation of it all is unclear
    No it's not. It's a book showcasing copyrighted artwork without having secured permission! It's not like a website showing a couple of screenshots in a review. The product is aiming to make money by selling someone else's work - the creators of the book not having to do a great deal. Literally no different to me wanting to sell a book of artwork from DeviantArt, or to sell a copy of your holiday photo album for which you'd get no money.

    Anything like this needs to be a licensed product. That's Copyright 101 and nothing wrong with Nintendo as a business in ensuring that. If the Kickstarter is priving sufficiently popular, Nintendo should release their own photobook or make a deal with Bitmap Books to get a cut of the sales.
    Reply +5
  • The Tetris movie is a trilogy because "it's just a big story"

  • ShiftyGeezer 29/06/2016

    @VotesForCows : I speak as a creator! eg. I'm working on a family friendly, cooperative, positive emotional/mental health game called "Adventures" that people really enjoy playing. I was looking to Kickstart and Greenlight Early Access to fund it, but you need thousands of people following you at a minimum, and I'm not even hitting dozens. I contact various media etc. including EG but they aren't interested (no response).

    If I was a celebrity, I'd get coverage. If I was a notorious criminal now making a family-friendly, pro-nice computer game, I'd get coverage.

    If I licensed a popular franchise that already had attention, I'd get some coverage depending on the license. If I bought the rights to Gauntlet, an inspiration, I'd have some following. Of Champions of Norrath, a PS2 game also an inspiration. Say I'm making a sequel and I'd get thousands of people looking upmy game. Of course, it's not the same and they'd grumble, "why does he call it Champion of Norrath? It's nothing like. Just call it something else." But the same game called something else goes completely overlooked.

    In this age of indie development where making games in terms of code is so democratised, the business of making games is possibly harder than ever. It's far more about visibilty than anything else, and the competiton to be seen/heard is stronger than it's ever been because of the barriers to communication being reduced to emails and Tweets.
    Reply +2
  • ShiftyGeezer 29/06/2016

    @VotesForCows : Because human brains like connections to things they know, creating a problem of visibility. If this story were called something else and had no connections with anything popular, it'd be overlooked. Tie it to a number-one best-seller and you have attention. Tie it to a massively popular computer game and you have attention.

    There are many, many films made that you'll likely never hear of and never watch. The greatest sci-fi story ever told could be an indie film that never made it beyond a couple of film festivals. Hanging off something else that's popular is a necessary evil for content creators. That or a crazy marketing budget.

    edit: The moview rights to Tetris were probably a bargain price - who'd want to license Tetris for a movie?! And for all the coverage possible across gaming media and popular culture media, it was probably a very smart move.
    Reply +6
  • What does Brexit mean for the UK video games industry?

  • ShiftyGeezer 24/06/2016

    "Add in the free movement of skilled labour, which EU residents have enjoyed for years, and that could mean we will have a talent deficit until we can train our talent up."
    That's kinda silly. The creative industries are very international. There are all natioanlities working in all countries like USA, Canada, New Zealand, etc., without freedom of movement arrangements, along with non-EU nationals working at EU companies.
    Reply +6
  • EGX partners with Amazon for 2016 show

  • ShiftyGeezer 06/06/2016

    @Lankysi : If everyone knew how to "play" it, no-one would be able to "play" it. Reply +3
  • APB Reloaded hits Xbox One - with a Ł115 "micro"-transaction

  • ShiftyGeezer 03/06/2016

    @Triggerhappytel : This doesn't need the EU. Everyone's free to not play the game or choose to grind or pay stupid money. There are many, many other games out there to play instead, so free competition is the order of the day here. Reply +5
  • The Last Guardian re-emerges, on track for 2016 release

  • ShiftyGeezer 27/05/2016

    @grassyknoll : In which case it probably works out okay. First I've heard of it described that way. Reply 0
  • ShiftyGeezer 27/05/2016

    @grassyknoll : I don't disagree, but Sony has shown willingness to close first party studios that aren't making (lots of) money. Why keep Team ICO running rather than spend money on indie games (like Vane from ex ICO staff)?

    I'm not advocating closure nor questioning the value niche first parties can bring. I'm just pointing out that Team ICO isn't inherently immune to trimming back any more than other studios. The cost of running Team ICO for ten years to make this game could have been spent on securing several niche, artsy 2nd party titles instead. That's the model MS have pursued and Sony's studio closures with history, talent and value suggests to me they're starting to recognise the lower-risk benefits in that model too.
    Reply +1
  • ShiftyGeezer 27/05/2016

    @christinetaylorrinzl : Not all 30. About half of them in that article. Also many are only 4-5 years, not the true development hell we're talking about here. Furthermore, look at the user scores rather than the metacritic scores and you see a very different picture. eg. Spore has 82% reviews, but 52% from 1600 user reviews. Users encounter more of the bugs and issues and quality problems in the long run than reviewers. As a final point, that article is 5 years old so missing the most recent data. I don't know how more recent Development Hell titles stand up. Reply +6
  • ShiftyGeezer 27/05/2016

    @christinetaylorrinzl : I don't think that'll last. We've had a couple of devs closed down, and the financial cost of TLG is going to be absurd. It'll never make its money back. I doubt it'll even be a mainstream title. Will it bring enough value to the platform to justify supporting Team ICO, or will they be shelved like many others in the cold, hard reality of games as a business? Reply +1
  • Oculus Rift's latest attempt to block piracy backfires

  • ShiftyGeezer 23/05/2016

    @TheStoneRoses : That's what the Kickstarter was for. I don't think OVR was struggling for money or investment, and it's not like FB's money has made a decent product and service beyond what was possible. The manufacture and distribution is terrible - not what you'd expect for a billion dollar company. Reply +5
  • ShiftyGeezer 23/05/2016

    Palmer Luckey is the iconic sell-out. He went into VR with a young vision and enthusiasm, and a set of alturistic values not defined by corporate greed. He then sold out to FB and they've taken over and stomped all over his values.

    Question is, would you have refused the money and kept with the idealised vision, or would you have taken the billion dollars and let some souless corporation destroy your dream?
    Reply +22
  • One of Street Fighter 5's greatest mysteries solved

  • ShiftyGeezer 20/05/2016

    Slowed down in Audacity, he actually does say that. Although more like 'bear' than 'bird' Reply +1
  • Expired Xbox Live Gamertags to become available again on Wednesday

  • ShiftyGeezer 17/05/2016

    @ecco : The solution there is to add a PublicName to the account that is used for the public front. Reply 0
  • ShiftyGeezer 17/05/2016

    @Peew971 : Yeah, changing names is important. Still don't see the value in expring them. eg. We created an account for sharing content between three friends on PS3 back in 2011. Bought a few games on it before Sony reduced the active device count from 5 to two. Didn't touch it in years. Last week I wanted to try From Dust again which was on this shared account. After a few tries I remembered the password and accessed the paid content. Had Sony removed that account for being idle for years, I'd have lost access to my paid content.

    Ultimately if someone has used an account to buy stuff, what's the justification in removing that account and their content? It's not like there's a finite number of accounts or names possible. It's not as though Nintendo come around and remove all your Wii games that haven't been played in years. ;)
    Reply +1
  • ShiftyGeezer 17/05/2016

    Some of the greatest inventions of all time

    I presume that one generates a fault.

    @Peew971 : What's the expiry on PSN accounts? Ultimately you don't want one - you want the owner to come back to using it and buying content. So I can see names never being released.
    Reply 0
  • Project Spark is dead - Long live Project Spark

  • ShiftyGeezer 15/05/2016

    @Mr_Writer85 : Tearaway was critically successfully but not financially. LBP was highly successful thanks to the possiblity of selling DLC. Dreams is an unknown how Sony are going (to be able) to monetise and make it a going concern. If they can't, ideas of this ilk will be harder to justify ivnesting in in future. MS have tried Kodu on 360 and Spark on XB1, neither of which has done well. Are they likely to try again? Reply 0
  • ShiftyGeezer 15/05/2016

    @Pete207 : Firstly, if you bought it, you have had the experience of it. It's no different to other games getting online modes shelved, like MAG. All products have a shelf-life and we shouldn't expect refunds long after the plug is pulled.

    Secondly, when it went free weren't recent buyers credited? So MS already went a little beyond the norm. If you bought it after it went free, you were basically ripped off so it's a nice gesture to refund those suckers. Who probably won't even know they're entitled to a refund as they must be running a shop-bought copy.
    Reply +1
  • ShiftyGeezer 15/05/2016

    @RawShark :
    Yes. I'm not saying it won't be released. What I'm saying is that IF it gets released I'll be amazed. No contradiction there.
    You expect it not to be released. You even consider a high probability that it'll never release because you'll be amazed if it is. well, unless you are very easily amazed by things that's the implication. ;)

    It's going to get released. That's a given (very high probability barring natural disasters etc). There's a lot invested in it; the product is in a serviceable state; and it's in the public eye now with constant updates ahead of beta test and release. It won't be pulled at this point as the required investment to complete will be worth the financial risk. Even if it doesn't sell massively, it may well produce a lot of positive PR from content created by it. And if it gets a VR version, it could be one of the best tools for VR content.

    What are the arguments to think it'll get shelved? Project Spark didn't work so Sony will view Dreams as destined for the same fate and give up?
    Reply 0
  • ShiftyGeezer 14/05/2016

    @AdamNovice : I'm sure it'll be great as a tool. Dream's something I hope to use in a signifiacnt way (I had an LBP animated short show at the Cannes Film Festival. Dreams will be way better!). I question if it'll have mass appeal though, in terms of millions of people wanting to buy it to make stuff. There's a certain psychology about creation that none of these 'games' have really managed to get, IMO. Hence the biggest creation title of all being a simple game of big boxes, rather than an amazingly beautiful, powerful, complex tool like LBP. I think one of the reasons is that in something like LBP, you have an idea of what you want to do based on seemingly endless possiblities, but then have to struggle with the tools and get frustrated in working around limitations and getting it just how you imagined. In something like Minecraft you are so incredibly limited in what you can do that your creative ideas get automatically capped to what's possible, just making some form of building or statue, for which the game provide obvious tools that never frustrate. So there's never any frustration and there's always the possibility of the reward of success if you just put in the time, so it's far more leisurable (if that's a word).

    That's my current guess as to the difference in response anyhow. Makes sense to me this moment in time.
    Reply +1
  • ShiftyGeezer 14/05/2016

    @RawShark :
    I'm not saying Dream won't be released
    If that Media Molecule Dreams game ends up getting released I'll be amazed.

    Dreams will get finished and released. Whether it sells gangbusters or not...probably not. I think it's an experience people will like but be too complex. I'm theorising that people like creativity, like in Minecraft, when it's incredibly simple. Once it becomes too complicated to pick up and do, they switch off. This is why people don't spend their free time creating home-made CGI animations. ;)

    But if MM appreciate this and are building it that way, it may gain traction. I haven't been following the tools to see what state it's in.
    Reply +1
  • ShiftyGeezer 14/05/2016

    @RawShark : Why won't Dreams get released?

    And Lego has tried multiple times over the years. Creators just don't have the appeal for some reason.
    Reply +1
  • ShiftyGeezer 14/05/2016

    These ideas don't really work. the closest we've had to a success is LBP, which was a game principally. 'Creators', whether from MS or EA orLego or whoever, don't seem to attract the attenion as much as games with creative aspects like Minecraft that people prefer to mess around in.

    Someone probably needs to study that, to understand the different appeals.
    Reply +1
  • There's a new Kinect game

  • ShiftyGeezer 13/05/2016

    The PS3 version was pretty ropey regards background removal, although marketed with pretty much the same super-clean extraction IIRC. It'll be interesting to see how well Kinect can extract the player. Reply +1
  • Can Battlefield 1 help us see The Great War with fresh eyes?

  • ShiftyGeezer 11/05/2016

    @WilhelmvonOrmstein : []quote]Some may parody contemporary events, but do you REALLY think they are some deliberate attempt to drill home sinister messages? I wasn't saying that at all. I guess you're reading my words as an 'antiviolent game lobbyiest' based on the conversation thus far and (mis)interpreting as such. The discussion is far more elaborate than that and far more subtle then violent computer games brainwashing people into a mindless, willing army. If your only going to discuss in such terms then there's no discussion to be had. Yes, computer games don't cause people to be violent nor make them willing combatants so there's nothing to question nor debate and everything can carry on regardless. Reply 0
  • ShiftyGeezer 11/05/2016

    @WilhelmvonOrmstein : You misunderstand my point. I play violent computer games and am not missing out on anything. I'm also very aware of how desensitised I've become, and I appreciate that if people weren't desensitised, they woud be far more resistant to committing attrocities. We've had our barriers weakened.

    That's not saying games or media makes us violent. The situation is far more complex than that and distilling it into an either/or debate misses what's really going on and what the concerns really should be.

    Think of it like this - take any of the German soldiers who marched on Belgium in 1914. Talking to them a few years earlier, how many would have said, "yeah, that's a good idea?" You can't just take an ordinary, decent, average Joe, give them a gun/bomb, and turn them into a killer. It takes conditioning. Games that take you towards that reality are one form of conditioning, which of course isn't enough in and of itself.
    Reply 0
  • ShiftyGeezer 11/05/2016

    @WilhelmvonOrmstein : When someone's invading, it's defence. Point is, the people doing the invading were actually all good, decent, ordinary folk, who'd rather be at home with the family then warmongering. What led them to invade? Social pressure, basically.

    The capacity for societies and peoples to be hoodwinked into performing attrocities on someone else's say-so is a major issue with human progress. Again, computer games are another 'tool' that can make people complacent/susceptible. The military use computer games to prepare people for real killing. Before then we had posters and statues and war stories and big celebrations of great murderers, and hid the real victims away from the PR machine, because otherwise it'd be very hard for the next crazed leader to drum up an army of willing souls to do their dirty work next time they wanted oil or land or further a religious ideal.

    But that's not really my point, as that's applicable to many games. For this game in particular, the horrors of WWI will lose emotional power when kids get to experience them 'first hand' and laugh at the gameplay they bring. Kids will be more likely to look at a flamethrower in a museum and chat to their mates about 'that time in BF1 when...' than think about what it'd feel like to have your skin burnt off; to go the rest of your life hideously disfigured if you were 'lucky' enough to survive the attack; the emotional disconnect needed to get a man to burn-alive his fellow man; and how society gets to that point and what can be done to stop it ever happening again.
    It's the same mind processes as that which goes on 'terrorists' and 'liberators' so isn't ancient history and something we can overlook.
    Reply +1
  • ShiftyGeezer 11/05/2016

    @WilhelmvonOrmstein : "Cannon Fodder" on the Amiga had to remove the Poppy trademark. I wonder if this will face the same? Reply 0
  • ShiftyGeezer 11/05/2016

    I would argue that, given it was the Gulf War, the US tank crew could treat it like a computer game because they were facing such underwhelming opposition and thus the threat to their lives was actually quite low
    Which is the problem. They were blowing people up, with a callous detachment from their actions because it ws just like playing COD. Surely they should be in the tank treating it like the real world with real people and making intelligent, humane choices about when to shoot and when not to, rather than putting on some loud music and shouting "boo-yah" every time they spread some poor dumb schmuck's innards over the neighbourhood.

    And I don't think games are purely to blame for this detachment in the Western world.
    Of course they aren't. As I said though, they have made it worse. They make it easier to interpret horrific acts of violence in a inhumane, amoral view, rationlized with a primitive "they are the baddies" psychology that renders combatants emotionally immune from their acts. Until such time as the barriers come down and they are faced ith real consequences, and then we see the real personal impact of war in PTSD and a potential lifetime of reliving ones actions.

    Wars should be fought by people who are aware of what they're doing and hate what they're doing and will stop the very first chance they get. That's difficult to achieve when getting excited about total kill counts and head shots - a culture computer games help develop, if not are entirely responsible for developing.
    Reply 0
  • ShiftyGeezer 11/05/2016

    @MccyMcFlinn :
    Battlefield 1 may well prompt further misconceptions about WWI in immature minds; however, those minds may be immature now but, eventually, everyone grows up and BF1 might just prompt them to take a keen interest in WWI which could lead on to WWII or the Boer War, etc.
    I'm not sure that's true. I've seen footage of gung-ho modern soldiers with a complete emotional detachment from the suffering of war, who treat it like a game. I'll never forget the Gulf War documentary footage of a US tank listening to loud war-mongering metal music about killing people and blowing real-life people up and having a fun time doing it. There was zero gravitas in their appreciation of their actions, and no remorse for the suffering they were inflicting. I'm pretty sure the computer game era has made that problem worse.
    Reply -2
  • ShiftyGeezer 11/05/2016

    @Achtung_Englander : That's unfair. They were moved at times, just not powerfully affected. They didn't come away from the trip feeling the horrors of war, and how could they when it's so sanitised behind museum glass? As a kid, I never felt the horrow of war either, save perhaps a little empathising when learning about mustard gas and camps and Hiroshima. It wasn't until the likes of Saving Private Ryan that I understood the emotions and not just the ideas. There are many horrors left out of games. The number of soldiers who had to fight with it's not bad enough to have all that going off, your bowels are twisting up at the same time.

    who died so that they could live
    That's sadly not true. They died because dickhead 'leaders' had their petty power squabbles and brainwashed the population into thinking fighting wars was a Good Thing. And humanity hasn't yet developed the strength to walk away because society keeps brainwashing people into thinking fighting for your country (or whoever wrangled their way into power) is Noble and Brave and to not is Cowardly and Dishonourable, and these lies keep people fighting.

    There's nothing wrong with not fighting and everyone just getting on with it, despite everyone, extremeists and Hollywood etc., saying you need to fight for what you believe in.

    Still, if people are busy playing games or war, they may not get around to fighting them for real.
    Reply +11
  • ShiftyGeezer 11/05/2016

    A local school had a recent trip to Ypres. I don't think they were particularly moved. How's it going to be when these 13-14 year olds go on such trips, then come home and fire up Battlefield and laugh at how their mate flame-throwed them in the face as they respawn? Reply +9
  • Windows 10 will cost $119 after July

  • ShiftyGeezer 05/05/2016

    Don't like Win10 on my SP4 so don't want to 'upgrade' Win 7 desktop. But don't want to pay for Win10. Solution? Get Win 10 for free, then run a Win 7 virtual machine! Reply 0
  • Shadow of the Beast remake will include the original Amiga game

  • ShiftyGeezer 04/05/2016

    Have Sony created an Amiga emulator for PS4 along with PS2 emulator? Are we going to see other Amiga titles avaulable on PSN?! :o Maybe even a floppy disc drive peripheral to load your old disks??! :eek: Reply +5
  • Uncharted 4's multiplayer content will all be unlockable for free

  • ShiftyGeezer 02/05/2016

    Depends on the balance. If designed for hours and hours of grind to unlock, I'd say it's still Pay-to-win. And chances are it is weighted that way otherwise no-one would buy the content... Reply +9
  • It looks like this year's COD is named Call of Duty: Infinite Warfare

  • ShiftyGeezer 26/04/2016

    @MikkyX : Cavaliers versus Roundheads? Reply 0
  • ShiftyGeezer 26/04/2016

    Presumably the next stop is back in time, so CoD:Napoleonic War or somesuch. Only standing in a square getting shot at, firing one round a minute, probably isn't the sort of gameplay CoD fans would like... Reply +8
  • Tales of Berseria confirmed for Europe in spring 2017

  • ShiftyGeezer 25/04/2016

    Interesting that everyone assumes the explanation is just to defend the art choice. What if there's actually a good reason, and the character is really well developed, and the situation very thought provoking?? eg. To disarm male antagonists and manipluate their shallownessto gain an advantage? Or something. Reply +2
  • Ubisoft fixes big The Division exploit

  • ShiftyGeezer 22/04/2016

    IMO tricking enemy to fight each other is emergent gameplay and one of the joys of gaming, finding solutions to problems. It adds an element of discovery. Reply +25