ShiftyGeezer Comments

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  • Cliff Bleszinski opened a pub

  • ShiftyGeezer 28/07/2014

    Bleszinski co-founded a watering hole in Raleigh, North Carolina where he (and Epic for that matter) currently reside.
    :eek: :D
    Reply +6
  • Microsoft shows interest in eye-tracking visor FOVE

  • ShiftyGeezer 25/07/2014

    @TheFrostedFireFly : It was a bollocks patent. The tech already exists - Amazon have just released a phone incorporating it. Reply +3
  • ShiftyGeezer 25/07/2014

    The most obvious gaming application is MS's own foveated rendering research. You only need render the part of the scene that the eye's are looking at in high detail. The rest can be rendered in low detail resulting in much more efficient rendering, effectively increasing the relative power of the console by 10x (90% of the rendering power is focussed on a 10% area of the view) Reply +3
  • Digital Foundry: Hands-on with Nvidia Shield Tablet

  • ShiftyGeezer 22/07/2014

    229 with high quality stylus is pretty impressive. Makes it great value compared to the Note, although slightly less versatile from a useability perspective. I'd a hadn't a Nexus 7 and Galaxy Note already, this'd be a very serious consideration. Reply +4
  • Yogventures studio reveals troubled development, how Yogscast "lost faith" early on

  • ShiftyGeezer 21/07/2014

    @theodg : Just looked it up. 5% of raised fees goes to Kickstarter. There's then 3-5% payment fees with flat-rate 5 pence for <01 donations. And then VAT on top of that. So looking at about 10% as fees (~$50k in this case) to Kickstarter. The rest must have been Amazon fees for rewards or something? Some of the rewards must cost a fair bit. Reply +9
  • ShiftyGeezer 21/07/2014

    @matseffect : Yep. It's an investment. Same with Early Access, only at least then you are guaranteed something partway playable. Reply 0
  • Ex-Panama dictator suing Activision over likeness in Call of Duty: Black Ops 2

  • ShiftyGeezer 16/07/2014

    @UncleLou :
    @Silverflash :
    @spamdangled : You misunderstand. The guy was arrested in 1989, some 25 years ago. How many of the COD customers are old enough to know who the guy is? Few people under the age of 35 would have been old enough and aware enough to learn the name and recall it 25 years later in a computer game.

    Ergo his presence in the game can't have sold the game. No-one bought the game because it gave them the chance to capture Noriega as few people who bought the game can know who he is, unless I'm completely out of touch with society and talking about deposed dictators is common practice.

    As such, his argument has no weight. He claims his likeness was used to increase sales of the game. I say his likeness had no bearing on the game's sales because among the people who bought COD, he wasn't a recognised figure ('no one knows him').

    Obviously victims of the real families know him, as probably does any Panamanian, but that's taking my comment out of context.
    Reply +1
  • ShiftyGeezer 16/07/2014

    @sam_w : Okay, I misread it. It read like the alleged character of Noriega, called 'False Profit' in the game. Checking the video I see was actually referred to as Noriega so it was his likeness and I was compeletely wrong. Reply -1
  • ShiftyGeezer 16/07/2014

    This is ridiculous. 1) No-one knows who the hell this guy is so how can his likeness be used to promote the game? 2) Any realistic made up game character is going to have a passing resemblance to someone. Heck, even people have their 'doppleganger' out there somewhere.

    Unless it's a clear appropriation of a celebrity's identity, excluding fair use in parody, there's no legal case at all. I guess the courts and lawyers are just happy for the business!

    edit : Point 2 is wrong as I missed the detail in the article (and more importantly, video clip!). Point 1 is explained in a reply below. Basically the guy was imprisoned 25 years ago, meaning anyone 35 or under is very unlikely to know who this person is (he's hardly a figure of world-wide prominence), ergo his personage isn't any worth in promoting a game. Like basing a game on Roman von Ungern-Sternberg - that's not going to shift units.
    Reply -44
  • Forget the Get Rich or Die Tryin' approach, Capy boss tells indies

  • ShiftyGeezer 10/07/2014

    @Bluetooth : "I can do 'Flappy bird' too" is exactly what's being cautioned against. Reply +4
  • ShiftyGeezer 10/07/2014

    @organicpeach : No-one has told you not to. He's only said 'here's a realistic outlook that you should consider before trying'; a view that's very mature, responsible, and very unpopular in this age of sportswear commercials.

    The 'have no regrets' attitude is great when starting out and committing 100% to the dream, but it's difficult to hold onto in later years if your life is crap as you took a chance on an unrealistic goal and it didn't pan out. The problem is the cautionary tale of those who tried and failed is never publicised, which gives a false basis for many dreams.

    To be clear, the advice is - it's very unlikely you'll get rich from making computer games. That's an unrealistic ambition. But you can make a living, for which you may want to get yourself a team together to increase your chances and make the labours more enjoyable.

    It's a bit like wanting to play football. If your dream is to get paid 50,000 a week playing at Chelsea or Real Madrid, you'll likely be disappointed. You can still go for that, but you will likely be disappointed. Only a tiny, tiny fraction of people who want to play football attain that. If instead you set your dream to playing football and making a living off it, or having it a part of your life, that's a much more attainable goal.'

    I'm somewhat concerned that well rounded advice is considered a bad thing, and you'd rather attitudes were uniformly Reality TV based - if you have a dream, go for it and don't let anything stop you, not even reality.
    Reply +7
  • ShiftyGeezer 10/07/2014

    @penhalion : You don't need a team, but he's saying a team helps balance your output and gives a greater chance of success. That's actually good advice. He's not said anywhere 'give up, don't do it!' Reply +3
  • ShiftyGeezer 10/07/2014

    @organicpeach : That's irresponsible, and completely misses the point. The advice is 'you can get rich betting your life savings on a horse, but you're better off investing in smaller, lower risk, lower rewards options.'

    If investing in a low-chance, high-risk endeavour, one has to be willing to accept the likely outcome of failure. If you're wanting to make a living from computer games, betting your life on a break-out hit could well result in throwing your life away. The purpose of his speech was to bring balance to indies against the flow of news that always promotes those rare successes and gives a very imbalanced view of the industry.
    Reply +6
  • How Nintendo is reinventing the shooter with Splatoon

  • ShiftyGeezer 09/07/2014

    @Widge : I've never said that's all Nintendo needs to do. They're in a really difficult situation all round with no easy answers. They can remain niche with a niche product selling to a few million gamers on the strength of their catalogue (which thus far has resulted in three years of losses at Nintendo), or they can try and break into the big-time again where they started (Nintendo used to make their money from 3rd parties, with very few 1st party games) which would be an incredible struggle, or they can gamble on IO options hoping to hit a home run like Wii again which is relying on chance, or they can move towards software on other platforms which are going to increase in number with mobile's incursion into the TV space as well as handhelds.

    As a gamer who doesn't want to buy a 200 box or whatever to play a few Nintendo exclusives I'd want to play, I'd prefer the latter option, and there's a decent argument, when fully, properly debated, to suggest there's the best potential there for Nintendo as a large company going forwards. It's not a sure fire thing (few choices are) but I'd say it's very much a fallacy that Nintendo should carry on exactly as they are as if nothing's wrong. From Wii U's launch and when it became apparent that it had nose-dived, Nintendo fans have been making unrealistic observation and speculations, and continue to do so. Independent onlookers without platform allegiance provide much better insight and discussion, and help paint a clear picture of Nintendo's past, present and future, rather than instantly 'downvoting' any negative remark.
    Reply 0
  • ShiftyGeezer 22/06/2014

    @Element187 : Out of all the consoles, PS4 offers the best bang-per-buck and plays the latest games in decent quality at a decent framerate. XB1 is somewhat similar. Neither is a powerhouse, not in keeping with the traditions of lossy, bleeding-edge hardware, but they at least offer a considerable improvement over one's XB360 or PS3. Yes, PC is better, but it costs more and doesn't have the same experience. Ergo the upgrade path for PS360 owners isn't PC, but an updated console (same as it's always been).

    If power doesn't matter, there was no need for Nintendo to improve on the Wii. Truth is, power does matter. It enables better games and better looking games. The latest Zelda is only possible thanks to Wii U having more power than Wii. Likewise Splatoon. If the hardware was more powerful, these games would be better still. But even if not, even if Nintendo kept them exactly as is, the console needs to be more powerful to support the 3rd party games that require more power. eg. Anything based on Unreal Engine 4. That engine isn't coming to Wii U because it's not good enough, which means none of the games based on that engine will come to the platform.

    Ergo, power is important in terms of supporting the contemporary library of console games. The lack of performance in Wii U means you need some other box, whether console or PC, to play the majority of the other games one may want to enjoy. Hence you need two consoles, making Nintendo's box an expensive secondary box only of value for its exclusives. If one only values a few of Nintendo's exclusives, the cost of Wii U is very high to allow access to those few exclusives.

    It's different from having to buy MS or Sony consoles to play MS or Sony exclusives because these boxes also flesh out the library with the mainstream cross-platform titles.
    Reply -3
  • ShiftyGeezer 22/06/2014

    @TonyHarrison If Nintendo consoles played all the same games, it could be the main and only console instead of the second console. If it doesn't play all the games, it needs to be the second console which makes justifying the outlay difficult. I'd have no problem buy a 300-400 Nintendo console that has the full cross-platform library at a decent contemporary quality on par with its peers along with its own platform exclusives. I have considerable difficulty justifying 200 for a console that misses out on so much of the library and is only good for platform exclusives. Reply -2
  • ShiftyGeezer 20/06/2014

    @MccyMcFlinn : Which is a good argument for Nintendo not producing a me-too box (although the hardware makes virtually no difference where the Wii U pad or Wiimnote isn't used. It certainly makes little difference to Splatoon that'd be a perfect fit for any gaming hardware).

    However, your argument doesn't challenge the notion that Nintendo should bring its games to other platforms. In fact you're even saying Nintendo are likely to become even more niche! A 180 new machine that someone has to buy in addition to their existing console is just an unnecessary price burden. If those same games just released on the machines everyone already owns, or was going to buy anyway, Nintendo could reach a far bigger audience and become even more relevant.

    The one argument I cannot fathom is this idea that Nintendo can't make a living on the quality of its software. N. fans claim N. need the hardware with its high profit margins, but they are selling to a small fraction of their potential audience and that fraction is reducing generation after generation (plot Nintendo's platform sales excluding the anomalous Wii and it's a steady decline). If Nintendo games are that great, they'll sell to a significant proportion of all gamers. Nintendo will be free of HW R&D costs, difficult and costly product marketing, managing third parties, having to develop software and service, and can concentrate on making and selling games capable of more readily realising Nintendo's visions because it's high-end hardware.
    Reply -6
  • ShiftyGeezer 20/06/2014

    @MccyMcFlinn : Thanks for actually giving an understanding reply.
    The greatest problem here then is that the Wii U doesn't have many games you want,
    Right, but that's because it doesn't support the next-gen third party library at all well.

    As a secondary console, 200 is a wedge of cash to fork over, I agree, but that assumes that it has to be a secondary console...
    It does if you also want to play next-gen third party titles. What if want to play AC4 or Far Cry 4? What if you want to play the next FIFA, Battlefield, or SW: Battlefront, or Mirror's Edge? What if you want to play COD:AW or Destiny? You have to own another platform to access the multiplatform games, meaning for most gamers, Wii U (or whatever Nintendo console) will be the second console. If Wii U was getting all these games as well (to the same next-gen standard), it could stand on its own two feet and be the single console that most console gamers own.

    The problem with the Wii U is that Nintendo haven't hammered on the door of the third-parties, stumped up some cash and got them to develop exclusives for their console.
    That's not true. These companies don't have to be bribed to support a viable platform. The reason they aren't releasing on Wii U is because it's outmoded hardware and Nintendo's relations with 3rd parties sucks due to past treatment. It'll only get worse as the numbers of Wii U's remain increasingly irrelevant against the other, better -selling, up-to-date boxes. Games based on middleware like Frostbite and UE4 aren't going to be coming to Wii U. As such, it's relegated to the second console, which prices it out of sane economy for most gamers. Only those willing to pay a significant premium for Nintendo's games on top of their other gaming device are going to play Nintendo's games. I suppose existing PS360 owners happy to play cross-gen ports can get a Wii U instead of an XB1 or PS4, but I can't imagine many gamers favouring Nintendo's library over the majority of games in far better, ungimped quality on XB1 or PS4.
    Reply -5
  • ShiftyGeezer 20/06/2014

    @PerishTwo : you're missing the argument. It's not about a platform having exclusives - it's about it not providing a competitive platform for the greater 3rd part alongside those exclusives. MccyMcFlinn below actually made an argument instead of a silly outburst, so I'll actually explain why in response to him if you actually care to understand the POV instead of just defending Nintendo. Reply -3
  • ShiftyGeezer 20/06/2014

    @MccyMcFlinn : Maybe a dozen? Games I'd like to play on my console - Uncharted or similar AAA game. MGS:TPP. FIFA in its best rendition. Borderlands 3/4. Games that could justify a purchase of a PS4 or maybe XB1 if it had appealing exclusives. On Wii U, Splatoon, maybe Zelda although most likely not because I don't do massive games any more; haven't time. Mariokart. Not enough to justify 200 up front costs, not for three games. Whatever cross-platform games I could play on Wii U will be far better on next-gen machines, making it very poor economy.

    Nintendo asking a 200 fee for their games is akin to EA releasing a 200 console and Ubisoft releasing a 200. We don't need a whole piece of hardware to play a library. The hardware is independent of the software, so one box is good enough to serve all libraries.
    Reply -19
  • ShiftyGeezer 20/06/2014

    @Sicho : Nintendo's games aren't defined by their tools. In fact, going by insider talk, Nintedo's tools tend to be be a bit sucky and they'll probably develop faster on someone else's. I expect Sony's tools and SDK to make Nintendo's life easier (once they're past the learning curve).

    The old SEGA example is inaccurate because SEGA lacked the software identity to be relevant in a competitive marketplace.

    Mac OS isn't a god analogy either because, if Nintendo so wanted, they could limited themselves to two/three specific hardware platforms. But in this age of platform agnostic middlewares, that's not such a great idea. Thing is, every game on Wii U would look way better on XB1 or PS4 even if not efficiently coded simply because they're so much more powerful.
    Reply -21
  • ShiftyGeezer 20/06/2014

    Splatoon looks cool and clever, and a great game to play. However, it's a Nintendo game which means buying a 200 console that isn't going to have the majority of library I want, nor the power to run the best games. As the second console, the price of entry for Nintendo is way too high for most. I'm not alone in refusing to buy a second machine for a handful of titles.

    That's why for me, and many like me, Nintendo becoming a software developer and releasing on other machines (or at least PS if they want to keep everything Japanese) would be the best option. I know all the Nintendo fans who are going to read this will neg me to pieces, but it's the truth. Nintendo hardware doesn't bring anything great to the console space. They indulge in cheap and nasty, underpowered, overpriced systems. But their software is awesome. So bring their software to great hardware like PS4, and you'll have the best of all worlds, a great partnership offering the best for gamers.
    Reply -65
  • Fox News uses BioShock Infinite logo to defend the homeland

  • ShiftyGeezer 03/07/2014

    How can a country founded on immigration, where everyone is descended from immigrants, and the displacement of the indigenous peoples (themselves immigrants) have a stand against immigration?!?! Oh yeah, I forget. People are dumb. Reply +17
  • The World Ends with You: Solo Remix finally lands on Android

  • ShiftyGeezer 27/06/2014

    As is often the case with Square-Enix mobile ports, it's not cheap at $17.99 (about 11).
    Good! A good game is worth the money. Two-bit mobile games are cheap because they're nasty, and often try to extract way more money in MTs! A price-point that gives gamers the quality experiences they want at a price that's viable for a developer as a business is exactly what's needed. Well done SE for pioneering sane price-points for decent games and trying to break people off the 2 app mentality. Gamers' games on mobile should see price parity with Live, PSN and Steam.
    Reply +5
  • Oculus buys company that designed the Xbox 360 controller

  • ShiftyGeezer 25/06/2014

    Why? Why not just contract them to design some peripherals? Why does a top 10 industrial engineering consultancy company with a fair bit of work in the medical industry want to be wholly consumed by a VR company and just make controllers?? Reply +8
  • Number of UK games studios increases year-on-year

  • ShiftyGeezer 24/06/2014

    @Nephirion : It doesn't say vulnerable to what. But regardless, that's one guy's opinion and one I disagree with because it contradicts the rest of the article and what we've seen in this industry. Big devs are closing because supporting 100 devs on one title is hard. 20 5-man teams appear in their place, with each supported by a smaller project. Because the risks are scattered among the workers, it's actually reduced. The only superior security would be a monster organisation like Nintendo or MS with enough money to weather a lot of storms and keep paying wages whether a AAA title succeeds or flops. But even then, we see MS and Sony closing long-lived, large studios.

    A developer is only as good as their last game. If the games they make don't sell enough to cover costs, they fold. Doesn't matter how large they are, what matters is profits. A small mobile dev that make millions on an app will be way more secure than a huge dev that makes millions creating costly AAA titles.
    Reply +5
  • ShiftyGeezer 24/06/2014

    @Nephirion : Plenty of those developers came from big studios that closed, so it's hardly as if being big brings security. We live in an age of very little job security no matter what you do. Reply +14
  • Ubisoft "reinventing" The Settlers with Kingdoms of Anteria

  • ShiftyGeezer 24/06/2014

    Settlers was a gorgeous game, unlike anything else (I suppose people could liken it to something like Farmville now) where its major selling point was peacefulness. The Settlers themselves were beautifully animated sprites that brought incredible character to the game as they went about their daily business. The sheer range of animations meant just stopping to watch them was pretty delightful. Settlers was about making an idyllic community more than combat and expansion. Reply +8
  • UK court rules against Nintendo in Wii patent battle

  • ShiftyGeezer 23/06/2014

    @damonous : Why would Sony move against Nintendo? It'd be bad publicity and Nintendo's currently no threat. If Wii U was selling gangbusters then it'd be a different story. (assuming you're right about Sony's remote play position. I've no idea) Reply +3
  • Editor's blog: I am sexist

  • ShiftyGeezer 19/06/2014

    @Bertie :
    Think of the stereotypes we've been served so far - that's bland, no?
    Again, you were presented a game with 4 radically different, non-stereotypical characters to play, yet felt no interest. If you don't like bland, perhaps you should be more supportive of different?
    Reply +3
  • ShiftyGeezer 19/06/2014

    @CaimDark : Yep. It really irks me when women assume things of me because of my genetic make-up. The world's full of sweeping generalisations. Reply +4
  • ShiftyGeezer 19/06/2014

    @Bertie : I'll add to my post that a while back I contacted Eurogamer recommending a Kickstarter project ("Unusual Heroes" https://www.kickstarter.com/projects/cloudpixies/unusual-heroes) from a guy who worked at Ninja Theory which put you in control of four unconventional characters with 'disabilities' including two wheelchair users and a partially sighted man. It was original and presented unique gameplay options, but you didn't cover it alongside your usual mainstream recommendations. Why's that? Disabled people shouldn't be represented in games?

    Note I wouldn't want to see the game getting coverage just because of its hero choice, but it sounded like a great game design that just happened to ignore stereotypes and go with original character with zero discrimination. The Kickstarter bombed because no-one cared, including a gaming press happy to trumpet a number of projects from 'big name' indies. Edit: I think Peter Molyneux got 17 different articles about The Box and his latest, greatest, world changing projects around that time...
    Reply +23
  • ShiftyGeezer 19/06/2014

    @Bertie : A fair request and one I'd indulge in if I could, but I can't because I don't relate to it. I wouldn't hog-tie a girl to train tracks to get her killed - I find the violence and moral vacuum of R* games decidedly unpleasant. If tying a virtual woman to train-tracks identifies a real-life issue with one's humanity, what does shooting a civilian, stealing their car, baseball-batting an old woman at random say about one? Are these decoupled from reality where sexism isn't? Tying men to train tracks to get them killed makes you a good person, but tying women to train-tracks means you have issues??

    I don't use the social sexisms in every day speech, save rarely for interacting with similarly programmed males who find themselves incapable of talking about women in anything other than the socially-prescribed way, playing out the tired maxims of the nagging wife. I have no problems with females taking any role in any game, nor men (I've no issue with 'effeminate' men or men taking traditionally female roles). I also find the compartmentalisation of discrimination rather hypocritical. Why are we defending the rights of women but not equally the rights of dwarves, or fat people, or ugly people? These have as little fair, equal representation in games as women or blacks. Why do we discriminate against nations when picking villains for out computer games? Let's tar all Koreans/Chinese with the same brush, as if they aren't human beings but the sorts of animals notional PR likes to paint its enemies.

    IMO, either fight against all discrimination (the root issue is to change human perception to see individual people rather than anything else, and interestingly that's exactly how we start life. Discrimination is acquired from one's peers), or don't bother. Picking and choosing which people to respect and which to ignore is just reducing the problem down to irrelevant chunks.
    Reply +2
  • Atari to refocus on online games, gambling and LGBT audience

  • ShiftyGeezer 19/06/2014

    Atari is more than a game publishing company; it's an iconic brand that has established a passionate and timeless culture,"
    It's a fossil that hasn't realised its dead yet, and is clanking its bones around our streets while we look on with curiosity and disgust, wondering when the Home Guard will dispatch it.
    Reply +8
  • Amazon unveils Fire phone, bets on 3D

  • ShiftyGeezer 19/06/2014

    Sounds pretty weak-sauce. The 3D seems to be just parallax (watching YT vid now for confirmation)

    Edit: To be fair, there's a lot of extra work on ancillaries. Gorilla glass back and front. Circular polarising filter. OIS camera. Flat cable headphones. Instant camera button. Lots of thinking through quality aspects for the whole experience. Amazon have gone for a premium device. Don't think it'll work myself. Amazon itself as a brand is generally about being cheap.

    Firefly should be released as an Amazon app on any device. Doesn't need to be tied to this hardware, and it'd help Amazon sell stuff via mobile.

    Yep, '3D' at 39 minutes. It's called 'Dynamic Perspective' and it's just a tilt controlled camera into a 3D scene. The title of this article is thus misleading as they aren't betting on '3D'.
    Reply +9
  • Nintendo reveals Zelda Wii U gameplay footage

  • ShiftyGeezer 10/06/2014

    @KDR_11k : there aren't many oslid colour textures in effect here. Look at the tree as Link rides past for example. It's as painterly as any texture in any game. Cel shading is basically taking a conventional game lit conventionally and then ramping the illumination. Reply +2
  • Concursion review

  • ShiftyGeezer 06/06/2014

    Is it me, or is the current state of EG game interest basically, "here's a wacky game concept we're previewing because it's original, but it'll review badly and won't really be worth your time in the long run"?

    I feel like the selection of what games to present to us doesn't lead to the best game experiences. When was the last time they previewed a straight shooter or platformer (other than the usual AAA suspects) or something that was good as a game instead of being an eclectic blend or genre fusion? There are countless indie titles out there. Why is it only the 'out there' concepts (Blek, threes, Concursion, Among the Sleep) that get any recognition? Can't we have both original concepts and some decent coverage of classic, mainstream, well executed games?
    Reply +8
  • The power and politics of Make it Rain

  • ShiftyGeezer 05/06/2014

    @telboy007 : For 30 seconds maybe. Plus I was a dumb kid. How many grown (wo)men mash calculator buttons trying to count quickly? Here's a game for you - open a Word document and tap X as fast as possible. See if you can press it 20 million times before someone else does. Great fun! Reply 0
  • ShiftyGeezer 05/06/2014

    I heard the latest craze at a nearby school is a game where you tap the screen on a cookie and a number goes up. That's it. Tap, and a number goes up. We would never have played such mindless crap when younger. Games may have been somewhat simple and repetitive (space invaders), but they also varied what you did in time with cause and effect. Even traditional time-wasting pastimes like chucking stones tended to have a sense of challenge where you'd aim for a target.

    Seriously, these 'games' are the same as rocking back forth like a lunatic. They are digital opiates, disengaging human thought and firing the neurons with base audio-sensory inputs. A person who'd rather mindlessly tap on his phone's screen instead of engage with his daughter and talk about the world and tell stories and do real life stuff is perhaps a fitting image for the modern era.
    Reply +6
  • Noby Noby Boy-esque experimental indie Hohokum launches on PlayStation in August

  • ShiftyGeezer 05/06/2014

    @Widge : But there were so few options in NNB. Knock a house over. Eat someone. That was about it as far as I could tell. Stretch yourself to wrap around a cloud. I had read that you could combine things by eating the right combination, but I never experienced that.

    People can and larger can find amusement without explicit agendas, as long as it's obvious what challenges there are to set themselves. NNB didn't have any clear challenges; certainly none that I came across in a few hours play before giving up.
    Reply 0
  • Dragon Quest 8 out on iPad, iPhone and Android devices today

  • ShiftyGeezer 30/05/2014

    @Eregol : Right. That's the problem with mobile. People expect it to be throw-away cheap. If the game is worth 20 in an HD remake, it should be worth that on any and every platform (as long as the same quality). We're just now starting to get professional apps in the 20ish mark, which is essential for development to be viable.

    We very much need a good spread, with both freebie and cheap games, and professional games, just as we've had on consoles. PSN prices have generally been fair at much higher than mobile (though not in the case of some crazy titles like Angry Birds!).
    Reply 0
  • ShiftyGeezer 29/05/2014

    The low quality of the port is a shame as it was a great game. I must say though, I'm really pleased games like this are pushing up the asking price of mobile games. Mobile gamers have been wanting too much for too little and being utterly unrealistic (not helped by reckless competition from too many indies), hence the introduction of underhanded monetising. When a game has a sensible asking price for the whole thing up front, no extras or consumables (save DLC), and comes with a decent demo to evaluate too, we'll have a decent, fair platform for supporting proper development beyond Stick man/pixel art tap-fest with microtransactions. Reply +2
  • Digital Foundry: hands-on with Project Morpheus

  • ShiftyGeezer 25/05/2014

    @StooMonster : that's their long-term vision. Until then, PC games are the launch-pad and test-bed for the tech, long before the masses use VR Facetime. Reply -2
  • ShiftyGeezer 25/05/2014

    @DrStrangelove : There's presently on 7-8 million PS4 owners. Number of interested VR gamers is likely many millions more. I for one have neithe PS4 nor gaming PC, but my i7 rig could easily be upgraded with just a GPU. Should I get aPS4 and Morpheus, or graphics card and Rift? These head-to-heads are exactly what I need! Reply +2
  • ShiftyGeezer 25/05/2014

    @DrStrangelove : There's clearly competition. If you want to experience VR, should you buy a PS4 and Morpheus, or PC and Rift? Reply 0
  • ShiftyGeezer 25/05/2014

    @TheChieftian : True, which is where successful VR games will factor that into the design until we have haptic feedback tech capable of handling the experience. Reply 0
  • ShiftyGeezer 25/05/2014

    They'll need a new Move with thumbstick/thumb-nub (think PSP) to include directional input for walking etc. with hand tracking. Sounds promising though. Sony may actually have hit upon a winning formula with all their shelved, undersupported ideas coming together at just the right time. Reply +10
  • A €50 virtual reality headset powered by your mobile phone

  • ShiftyGeezer 20/05/2014

    @INSOMANiAC :
    and with most phones these days being at least on par with Xbox One
    You are soooo wrong in that, it beggars belief.
    Reply +5
  • Layoffs hit Rare following Kinect Sports Rivals flop

  • ShiftyGeezer 19/05/2014

    @Modhabobo : I don't think anyone other than Sony will allow a dev all the time in the world to work on whatever they want, and even they must be rethinking that strategy after financing one studio an entire generation without producing a single game! Reply +14
  • Google eyes $1bn YouTube buy-out of Twitch

  • ShiftyGeezer 19/05/2014

    @hcipro : Not a game- & platform-independent way. Sure, you could have a spectator mode that synchronises a local version of the game world with an online one (basically a read-only player client) but it'd have to be implemented per game and run on every platform. Video decouples the gameplay from the device and gamecode, allowing viewing on different platforms including mobile.

    So I don't really think there is a better way. At the end of the day, does it really matter if 2% of the internet is being used up with game videos? It's not like there's a shortage and the world is suffering from lack of Internet because game videos are using it all up. ;) And if people didn't want it, they wouldn't be spending their time using it, so it's a fairly democratic use of resources.
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