ShiftyGeezer Comments

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  • Windows 10 launches in July

  • ShiftyGeezer 01/06/2015

    @bad09 : It doesn't bother me. Just some friendly advice that one can benefit from giving people second chances. Actually, giving people second chances is a Good Thing, otherwise you're saying everyone should be perfect and never make mistakes and you'll hold their mistakes against them forever. Pretty harsh.

    The fact that I got burned with Sony Connect going down and losing some music didn't see my swear off ever buying from a Sony run store again, and I've enjoyed games and films as a result. If I followed your view, I'd have no consoles at all. I wouldn't buy anything MS because of the misery of their old Windows and the pain it caused me, and I wouldn't buy Sony because they messed me about before too. In fact who do you game with? Not MS as you don't buy from them (or do you only buy discs?) and seeing as Sony messed everyone about with their security fiasco, shouldn't they be snubbed as well?
    Reply +1
  • ShiftyGeezer 01/06/2015

    @JohnnyReb76 : step 1 - wait for people like you to evaluate Win 10
    step 2 - upgrade if I get the all clear ;)
    Reply 0
  • ShiftyGeezer 01/06/2015

    @bad09 : What if in a year's time, it's apparent that the Windows 10 store is solid, has great value and operates seamlessly across devices? What if everyone else is raving about how awesome the Win 10 Store is and how well MS turned it around (similar to Sony's turning around attitudes from PS3 to PS4)?

    Is the choice to avoid a retailer who used to be bad but is now good not silly? That'd be no different to sticking with a bad company on account of a good experience in previous years.

    I don't see any sense in not operating in the present. Things can change for better or worse, and it's silly (IMO) to treat things for what they were rather than what they are.
    Reply 0
  • ShiftyGeezer 01/06/2015

    @bad09 :
    Mind you I'm not someone who will ever buy from a MS store (never again after buying Gears of War from GFWL marketplace) and will never own a windows tablet or phone so not really looking at it that way
    That's kinda silly. Pretty much every store/company has had a bout of crap consumer service and issues. If we boycotted all of them, we'd have nowhere to shop and they'd never learn and improve and get things right later.

    You should instead watch what happens when others use the Windows Store. If it turns out a decent service, copying Google Play for example, then there'd be nothing wrong with using it. But it'd be folly to avoid one service because a different service years earlier under a different management was no good.
    Reply +1
  • ShiftyGeezer 01/06/2015

    @Renato84 : No. Look at the video closely. 'Frozen Free Fall' features under the 'Recently Added' category. It's an app, not an advert. Reply +6
  • ShiftyGeezer 01/06/2015

    @bad09 : They're doing it for free to compete with the other two big OSes. At the moment my mobile devices are Android. If I didn't get Win10 for free, I'd stick with Win7. But getting Win10 for free, I know that my Windows content will run on a Windows tablet, and now I'm very interested in replacing my Galaxy Note with a pen enabled Windows tablet instead.

    Giving Win 10 for free is MS catapulting Windows to significance on other devices, addressing the key problems with Windows RT and Windows Mobile being basically pointless for consumers. It's a very smart business move. The cost to consumers will be nothing more than usual - it's just MS will be directing more consumer spending towards them instead of Google and Apple. That's the idea anyway - nothing underhanded about it. There won't be a yearly maintenance fee charged or anything, just as there isn't with Apple or Google.
    Reply +10
  • ShiftyGeezer 01/06/2015

    @tiagoalmeida1 : It doesn't play XB1 games. It's intended that XB1 can play Win 10 content, so buy a Win 10 minigame and play it on phone and desktop and console. PC will not be getting XB1 specific software capability. Reply +3
  • ShiftyGeezer 01/06/2015

    @jamyskis1981 :
    Indeed. Question is: to what end?
    To sell content on the Windows store, same as Apple does with their App store and making a killing in the process. And then to encourage people to buy a Windows 10 phone to use all that content, and a Windows 10 tablet, to run all their apps, and then to continue to sell content on these devices too.

    MS will be a lot better off giving their OS away for free and getting 30% of every piece of PC software ever sold (or whatever portion of the market they command) then selling a £100 once every five years to new OS upgraders.
    Reply +26
  • We need to talk about emulation

  • ShiftyGeezer 31/05/2015

    @Murton :
    Again EG only looks at the aide of the argument it wants to.
    That's generally true of any editorial article. How many journals/newspapers have you seen where a full, unbiased consideration is given to all the info instead of a significantly weighted-in-favour-of-the-author's-views script trying to sway people's opinions?

    The article is a launch point for discussion, and not a thesis on the rights and wrongs of free emulation and a list of recommended solutions.
    Reply +3
  • ShiftyGeezer 31/05/2015

    @Dizzy : Indeed. Copyright extends to 70+ years. Patents, which you have to pay significant money to secure each year only extend to 25 years or somesuch.

    I'm not against securing the rights and payments for artists. What if an artist makes a film/music/game and it's unpopular at launch and they struggle to make a living, but then 40 years later it becomes popular? Shouldn't the artist get their fair remuneration?

    The problem is that standards are arbitrary, and different endeavours get different protection despite all being an investment by the creator.

    I have no idea what the solution is though, and doubt there ever will be one.
    Reply +3
  • Sophie Sampson on: Tutorial theatrics

  • ShiftyGeezer 30/05/2015

    @bad09 : Yep, but the tutorial has to apply to people who have never played a game before either. I've played online shooters that made significant assumptions about their audience and what they knew, and as an online shooter noob, the learning curve was painful. The solution is then multiple tutorials to choose your level, which is just work for the devs!

    If one tutorial can cover everyone, it's not worth the investment to tailor it to different levels of gamer. Especially when it ties in story content as per this article. BL2's tutorial level is tedious for experienced gamers, but sets the scene.

    I think an on/off switch is the best we can hope for.
    Reply +1
  • ShiftyGeezer 30/05/2015

    @bad09 : By and large people don't read. And if left to experiment they expect the game to work the way they think it should rather than enter looking to learn how to work with the game.

    I wrote a simple snakes game on Android, and three different people had three different expectations on how to play it and could not adapt. In that case I implemented a system that intuitively adapted to their expectations and allowed them to play either tapping a direction to move or swiping or drawing a path to follow.

    Interactive tutorials are the only way to break the majority into your game. Having them optional makes sense, especially on repeat play throughs (eg. Borderlands 2's slow intro), but putting the instructions in a manual would mean alienating most of your post-MTV generation audience. Experienced gamers and especially those who grew up with hefty manuals playing computer games are very much in the minority. Accepting the pandering to the masses is perhaps something necessary of old-school gamers as it keeps the money coming in and the hobby alive.
    Reply +9
  • PlayStation digital refund policy in spotlight on BBC's Watchdog tonight

  • ShiftyGeezer 29/05/2015

    I've noticed an unpleasant change in Android that's similar. You get a 2 hour window for a refund to allow try before you buy, but no refunds on IAPs. And now companies are locking the software behind an IAP. Had this with Autodesk Sketchbook. Bought the app and used it, fine. They introduce a new version which hides the major features behind a paywall. I pay to unlock and get very little different to the old version. No option for a refund.

    Point being, everyone's scummy when it comes to trying to take customers money!
    Reply 0
  • ShiftyGeezer 28/05/2015

    We would like to thank BBC Watchdog for bringing these cases to our attention.
    Because the emails and phone calls from those affected didn't?!
    Reply +20
  • FIFA 16 features female national teams for first time

  • ShiftyGeezer 28/05/2015

    @Cobalt_Jackal :
    You don't tell that to your daughters do you?. Or have you?...if so how did they react?.
    If they're not in goal, they might well agree! ;)
    Reply 0
  • ShiftyGeezer 28/05/2015

    The feature needed was in the PS1 FIFA, where you could create a school team playing jumpers-for-goalposts and take them to win the Premiereship. Every FIFA playing kid I've mentioned this to thinks its the best idea ever in a football game (and they're right!).

    As for female players, I'm very curious how the stats will compare to the men.
    Reply +1
  • Project Cars Wii U stalled, may be delayed until NX

  • ShiftyGeezer 27/05/2015

    @L_A_G : The article says funding closed before the Wii U idea was floated, when pCARS was just a PC game. Ergo no-one invested in SMS for a Wii U version. Subsequent voting lead to other platforms receiving ports which the devs tried to support. Reply +1
  • ShiftyGeezer 26/05/2015

    @Wonkers : You can't check the platform out before hand. All the details are behind NDAs and unknown to you until you sign up and buy a devkit. Then you learn all the idiosyncrasies of the hardware and unexpected bottlenecks and peculiarities of the system and APIs. Reading that there's three cores would lead one to believe the system is capable of multithreading. Actually using the machine shows this isn't really so, and then you're faced with reworking your engine for however long until you either have a breakthrough with some other solution or find it's not really possible as you first believed.

    Experience of development makes one aware of this. You can't really get that without experience, unlike views on football or politics which are very straight-forward. Listening to developers describe their challenges over the years would help, but it's easier to just bitch and call them idiots.
    Reply +6
  • ShiftyGeezer 26/05/2015

    @Needs_More_Tang : Physics is lots of maths when you try to do deep simulation. It's easy to exceed the mathematical powers of any processor with simulations. Heck, all computing is maths including graphics. The only reason we don't have photorealism is because the computers aren't fast enough. They aren't fast enough for smart AI either. Extracting maths performance can also require things like multithreading which, if your CPU is pants at, limits how much of its maths potential it can reach. Reply +5
  • ShiftyGeezer 26/05/2015

    @Wonkers : Confident doesn't mean 'promise'. They were confident but mistaken.

    As for criticism, yes one can complain at the disappointment. However, don't make accusations of culpability without the facts. A politician may not keep their election promises, but the reasons why may have been outside of their control and no-one else could have done it any differently. SMS have been working on pCARS for 3 years. They've been working on the Wii U version for two at least. That they can't do it means they've tried harder than any other devs who wouldn't give Wii U any consideration in the first place. The hardware has let them down. That's mostly Nintendo's fault for failing to provide a well-designed piece of hardware that enables developers.
    Reply +3
  • ShiftyGeezer 26/05/2015

    @Needs_More_Tang : "Dozens and dozens of these little bits of math." You really are clueless. Reply +4
  • ShiftyGeezer 26/05/2015

    @smelly : Even then you can't blame the industry for the economics of game development. The days of custom engines for everything written by one or two genius coders are well and truly over because the systems are too complex. Some devs can afford to build their engines from the ground up (naughty Dog), but the business sense for many defers those costs to a 3rd party that every other developer is also investing in. Epic gets many millions from devs to invest in their engine, which is way more than any of the individual devs using their engine could invest in creating their own. Of course it won't be optimal for some uses, but that's just the way things have gone. Reply +5
  • ShiftyGeezer 26/05/2015

    @smelly : You're negged because you are ill informed. It's a proprietary in-house engine.

    http://www.slightlymadstudios.com/tech.html

    A poignant quote:
    The Madness Engine has been written from day one with the multi-core/processor architecture in mind, the low level support layers are designed for multi-threaded use for performance and stability. Sub-modules are designed to execute asynchronously across multiple cores with bridges to keep everything in sync.
    Then we learn that Wii U isn't good at multithreading (http://nintendoenthusiast.com/news/project-cars-wii-u-technical-information-revealed/). Then people blame the devs for targeting every other modern architecture that implements multithreading and not Nintendo for releasing gimp'd, outdated hardware.
    Reply +9
  • ShiftyGeezer 26/05/2015

    @Wonkers : I don't think it was promised. Nothing is truly promised with a product announcement because forces beyond ones control may limit it. T&Cs often include caveats that products are subject to change etc. for that very reason. If someone doesn't say, "I promise," it's not a promise.

    The reason to announce intentions is to get feedback and morale support. When you have a fanbase wanting what you're working on, that's a great motivator. The alternative is to never announce anything and live in a world with no expectations and nothing to look forwards to - only what's here and now. And devs working away in demoralising isolation, cut off from the audience they are trying to appeal to.

    The only thing that needs to change is some people's expectations. Don't read announcements as promises but as intentions. Look forwards to anything in life with the same tempered optimism - "it'll be great when, but it might not happen and then never mind, it's not the end of the the world."

    Other than that, disappointment is part of life.
    Reply +1
  • ShiftyGeezer 26/05/2015

    @Wonkers : Have you ever done any development of any sort? It's bloody difficult and full of unpredictable aspects. On paper, specs can often be quite different from reality and until they got their hands on Wii U dev kits and learnt the ins and outs, they weren't in any position to really know what was possible.

    A lot of armchair software engineers without any experience making claims the dev who's actually tried to make this game happen is no good at their job. You'd think after all the games that get downgrades etc. (Kami's Unicorns), gamers would have realised that software development is hard and getting harder with increased system complexity and a financial need for cross-platform engines, and those sorts of hopes/expectations announced early on can't be relied on at all.
    Reply +1
  • ShiftyGeezer 26/05/2015

    @vert1go : It's not an excuse - the hardware isn't powerful enough to run the game as designed. That's the truth of it and the explanation. The Kickstarter goal was unrealistic and basically impossible, at least in providing the Project Cars experience as intended. Maybe a notably cut-down version will still be released, but how much interest is there in a racing sim among Wii U owners? As Lord Demigod writes above, maybe the devs didn't realise how weak Wii U's CPU was and just went by the GPU specs when considering if the port would be viable? Reply +4
  • ShiftyGeezer 26/05/2015

    With no idea what NX is, and it may not be a Wii U replacement, hopes for releasing on NX are...premature. If it's a Wii U level performance handheld/tablet hybrid something or other 'disruptive' tech, Nintendo may not have a current-gen console for any upcoming games for years. Reply +6
  • Scrabble adds thousands of fresh words, including "newb"

  • ShiftyGeezer 21/05/2015

    @camo_kill : LOL was an acronym/initialism. Lolz is a unique word in itself as it's pronounced as written, and used as such in speech. It's, at best, an interjection, but in truth, at least as I've heard it, it's little more than a parody of text culture. Kids I know use it tongue-in-cheek. Like 'embiggen' - it's used but only in jest. So it's not so much an evolution of the English language as a current fashion. There probably ought to be a minimum 10-20 years between a word appearing and its inclusion in a proper dictionary to ensure we only add words that actually make up our language rather than passing fads. Contemporary, likely short-lived language is served by 'urban dictionaries' which adapt to the fast variations in vernacular language without bogging down the core language with unnecessary and soon-to-be-forgotten wordage. Reply +3
  • ShiftyGeezer 21/05/2015

    @mkreku : I think the complaints are more aimed at the bastardisation of Scrabble, not English. It used to be proper nouns weren't allowed. Now they are, because people with lousy vocabulary of only slang and celebrity gossip found themselves unable to play.

    Similar to dumbing down Chess to allow any piece to move like a Queen so the chavs won't get confused and can join in, Scrabble has been made easier to keep it relevant to a less literate culture.
    Reply +13
  • 19th Century roguelike The Curious Expedition embarks on Early Access

  • ShiftyGeezer 20/05/2015

    @7M7 : It wouldn't be so bad if Roguelike actually had a definition and meant something. Nothing wrong calling a shooter a shooter if it's about shooting, but we're not going to start calling Uncharted and Star Wars Battlefronts and Destiny and Sniper Elite 'Doomlikes'. Reply +1
  • ShiftyGeezer 20/05/2015

    This game, a top down map explorer with turn-based combat it seems, is described as a Rogue Like, and then so is Rogue Legacy which is a 2D action combat game. The two have very little in common yet they're summarised the same way.

    Rogue Like is a new fad, only prevalent the last year or so. Can we drop it and return to summaries that describe the games? "Randomised world explorer with turn based combat." "2D action dungeon-explorer with randomised levels."
    Reply +5
  • AMD reveals HBM: the future of graphics RAM technology

  • ShiftyGeezer 19/05/2015

    Tablets and mobile is where this is most important. These devices are severely gimped by abysmal bandwidth. In 2016/17, we'll have access to power efficient Windows tablets running decent quality XBox software that's entirely portable to your console/PC and also works as a mini-console on the go when connected to a TV. Reply 0
  • Dimension Drive returns to Kickstarter after troll ruined previous effort

  • ShiftyGeezer 19/05/2015

    @riceNpea : If it looks like you've got the funding, people who would give funding might not bother.

    Like most choices in life, there's no real way to predict the outcome or know for sure the right one.
    Reply 0
  • ShiftyGeezer 19/05/2015

    @Irien : KS seem to do jack for their 10% cut. That bugs me mightily. Reply 0
  • ShiftyGeezer 19/05/2015

    @Murton : Only if they get coverage, and you can't ensure coverage, so it'd be a gamble. As riceNpea says. These guys got the coverage where many a failed Kickstarter doesn't. Success these days is about as much managing press/PR/media/social as having a meaningful product/service/idea. Infiltrate the Twittersphere effectively and you'll get enough media coverage to support your ideas, even when they flunk because they weren't that good. Reply +2
  • Windward review

  • ShiftyGeezer 16/05/2015

    @Nikanoru : One obvious counter to my above view is that it's taking a single review and using that as an accurate representation of the game. It could well be that there is a significant contingent of players who love Windward and disagree with the review and the theory. But as for actually discussing the idea, I guess the EG comments section isn't really the place to look for proper debate. ;) Reply 0
  • ShiftyGeezer 15/05/2015

    This maybe shows the difference between coders and game designers? The guy who wrote Windward wrote a couple of the most fabulous assets on Unity - TNet networking and NGUI graphical user interface. These are absolutely top-notch pieces of code. Maybe, by and large, the mind that can create such effective code isn't so well suited to pure game design and balance? And that's where collaboration is most important?

    Edit: I gotta say, people who neg on discussion points are decidedly annoying. Why not discuss the view, rather than dismiss it stupidly? Considering I'm asking a question, there must be a counter-point. Basically it appears as if you haven't the brains or maturity to discuss whether different mindsets between coders and game designers are mutually exclusive or not, and just press a minus button on a point you disagree with but haven't the skills to articulate how so.
    Reply +16
  • Windows 10 comes with Candy Crush Saga automatically installed

  • ShiftyGeezer 15/05/2015

    @MrTomFTW : No, because they're first party. They were included because MS felt they added value for their consumers (and they were right, in an age where mini games from the internet wasn't a thing. Now these titles are a standard feature). This issue is inclusion of third party software, freely available without any need whatsoever to include it and included only as a business deal, like al bloatware.

    Solitaire could possibly be removed, although I expect if it was moved to a free download on the store, some people would respond saying MS were just forcing people onto their store front. It's a tradition now, so no need to remove it any more than to remove Notepad+Wordpad and have users grab apps from the store.

    So to be clear, no-one is complaining about MS including games and apps and features in their own OS. The complaint is that they are putting other companies' (freely downloadable) optional software into the OS at the core level. At the same time as limiting what IHVs can stick on the 'clean install' which is somewhat hypocritical. That's as it's been described. If the reality is different to that, we need to be informed.
    Reply +3
  • ShiftyGeezer 15/05/2015

    @MrTomFTW : If the situation is different to that reported then the response should and would be different. The comments here are reflecting what is described in Eurogamer's coverage where EG is telling us MS is introducing 3rd party bloat into the core OS, and that's what we're annoyed at!

    Perhaps there's some clarification needed? I would love to hear why any game needs to be included in the OS when there's a store and immediate downloads available. What's the benefit to consumers? that they can play CCS on a new PC before they have set their internet connection up? :?
    Reply +2
  • ShiftyGeezer 15/05/2015

    @MrTomFTW : It comes installed whether we want it or not. This is called 'bloatware' and 'shovelware'. It's an issue that people have complained about buying devices for years. There's absolutely no need for it - the Store has the title available to download. This is the first time MS have moved to include shovelware. And interestingly at a time when they are enabling consumers to remove manufacturer bloat from their PCs...

    http://www.howtogeek.com/216751/bloatware-banished-windows-10-eliminates-the-need-to-ever-reinstall-windows-on-new-pcs/
    Microsoft is changing the way Refresh and Reset works in Windows 10. Computer manufacturers won’t be able to pollute the recovery image with their own software and modifications. Manufacturer-provided software is stored separately.
    So we can finally get away from preinstalled crap from manufacturers, only for MS to add it without any way to avoid it. And saying, "it's just one game," is ignoring the principle and the precedent. There shouldn't be any third party bloat in a clean Os install.
    Reply +8
  • ShiftyGeezer 15/05/2015

    @Liuwil : Because it's third party and uninstalling stuff still craps up Windows (Registry shite, unless MS have finally fixed that in Win 10) and it removes the option of a *clean* install which folk like me highly value to ensure the most stable PC. How many DAWs or video editing machines benefit from having third party games installed? It's unnecessary and adds zero value - Candy Crush is a free download. Anyone who wants it can download it from the store. Why does it need to be included? The idea is to push it to a wider audience. And it's also setting a precedent for a scary future where more and more unwanted crap is included. This is a common complaint of companies adding bloat to their laptops and phones etc. The fact the OS maker is starting to do it removes the option to have a clean OS. Reply +5
  • ShiftyGeezer 15/05/2015

    @eozgonul : Google stuff on Google's OS makes sense, like all those apps and tools that come with Windows. Bundling 3rd party stuff is an extremely bad move. How much can MS monetise their OS further by selling app space into their core OS? How long before we get three internet protection suite trials installed, Adobe's suite of tools as trials (one month free, then you need to subscribe), etc.? And a 'clean' install sticks it all right back on. Reply +5
  • ShiftyGeezer 15/05/2015

    So the native OS is now coming with bloat?! Bloat designed to get you spending money over and over. Can't say I'm keen on that idea. Reply +14
  • Indie dev left devastated after troll ruins its Kickstarter

  • ShiftyGeezer 14/05/2015

    @TonyB : I was parodying the ASA ruling on Sony's competition. Only the ASA wouldn't apply here to a Kickstarter backer pulling out, so made it the EU. ;) Reply 0
  • ShiftyGeezer 14/05/2015

    @VibratingDonkey : Why would someone steal a card and spend $7000 on a Kickstarter donation?! There isn't anything else they'd rather have??

    More likely there was no legitimate card and no funds. I don't know what checks KS does when you sign up and pledge. I presume none - they don't seem to take a very active role in managing the service.
    Reply +1
  • ShiftyGeezer 14/05/2015

    @loveless :
    You might get people increasing their pledge at the end to try and make something reach the goal - but unlikely when it was as far off as it was.
    As there's no risk in pledging on a project that fails to meet its target, I don't think you're right. According the Kickstarter gurus, typically you make 30% of your funds in the first few days, and then little growth until the very end. So I've heard. If that's the standard pattern, there must be some 'wait and see' going on, and then some last minute pledging when interested parties see they need to be a little more active. But importantly, there's no loss if you pledge and the target isn't reached, so there's no negative situation with a project far below its target that'll discourage people from pledging. And if someone's really interested, they may up their pledge.

    I can cite one successfully Kickstarted project I know that had a $4000 whale pledge and reached its target with two weeks to go. But it hovered around its target and the project owner told me that they saw people adding and then others pulling out. The commitment from some of the pledgers was low, driven by a desire to see the final product. If someone else was willing to finance that, they'd happily withdraw. If no-one else was willing to invest, they may up their own investment.

    An alternative would be to hide amount pledged so far so people have to decide what the project is worth to them, similar to a closed auction. That has pros and cons. I imagine the current system is probably the best compromise and the psychology of it just something to live with.
    Reply 0
  • ShiftyGeezer 14/05/2015

    @TonyB : It wasn't a situation under the ASA's directive. A higher power needed to pass judgement. Reply 0
  • ShiftyGeezer 14/05/2015

    The EU ruled this was unnecessary disappointment... ;)

    It's always a possibility. Any donation that large has to be viewed as possible of disappearing, not least because backers have an option to cancel. Someone may put in a large pledge, but then something may come up in their own life that sees them needing to cancel.

    One of the issues is people deciding not to pledge when they see the goal reached, despite the goal not being final. If that 7k hadn't registered, those last minute potential backers may have coughed up.

    Although statistically, the chances of making up a 7k deficit when they just inched over the line is low. Without this news story it was likely a failed Kickstarter. They're probably more lucky than not with this.
    Reply +13
  • Sony's knuckles rapped over PS4 20th Anniversary Edition competition

  • ShiftyGeezer 13/05/2015

    Interestingly, this implies necessary disappointment is okay, but what exactly is that? I'd say any competition where you can lose causes unnecessary disappointment, as and the only way to avoid said disappointment would be for Sony to give away consoles in secret with NDAs in place so no-one can mention they've won one. :p Reply 0
  • MGS5's seedy Quiet figure has squeezable boobs

  • ShiftyGeezer 11/05/2015

    @jasonchurch : How much of their responses were defined by their culture though? You can't ask people what they want and get a response that separates nature from nurture.

    If you had a questionnaire in 1850, "should you use corporal punishment to raise healthy, well rounded children?" What do you think the results would be? And if you asked that questionnaire now?

    Moving on from objectifying women to wanting sex as part of a relationship would not result in the extinction of the species. There are also many examples of animal species that take a single sexual partner for life and the species doesn't die out.

    Note I'm not saying any attitudes are right or wrong. Only that they can and should be questioned. What is absolutely wrong is saying, "this is the way it's always been so it's the way it should be and will always remain." That attitude would see us looking on Blacks as inferior still and leaving women to work in keeping the home and expecting men to go get manly jobs and treating our children like a nuisance. Things can change and do change and there's no particular reason to think humanity's attitude to sex won't or shouldn't change.
    Reply +3