XCOM 2 guide
Abilities, building bases, planning research and more!
XCOM 2 review
Punishing and precise, Firaxis has created one of the most demanding strategy titles ever.
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I seem to remember that EA was founded specifically to promote independent developers.
the long-standing game publisher
Ridiculous that these format wars exist today, just harms the industry.
What does it take for all developers to agree to a universal sdk, api or whatever.
This isn't a case of "we'll just lower the visuals on the weaker devices" this is a case of "Rift can't do 90% of the things Vive can, we've got to remake the whole game or just not bother"
If you have never had an amiibo and don't want one, what is to be upset about?
The Amiibo stuff as been pretty successful for them, and there is large subset of our community that enjoys collection figurines.
The amibo features in this game are no different than most games with the functionality.
People are complaining stupidly.
Zoom in on it. How's it possible for that part of his head and hair to be lit in purple and not the rest of it?
Alternatively it will mean developers get lazy, I mean Gabe always said competing with piracy was a service question, with that competition gone will we see more always on games with no demos, no refunds, no modding and more microtransactions?
and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses
But the truth is, a large number of people do buy the games they've already bought, but to play it on the latest console. If they didn't, Nintendo wouldn't put so much time into releasing VC games.
For Sony it comes down to "do we stand to gain more money by charging people for these PS2 games or will we gain more money from extra sales of the console to people who will ONLY buy this console if we introduce this feature".
I'm surprised that people are surprised.