ShiftyGeezer Comments

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  • Fresh League of Legends row highlights fragile nature of a pro eSports career

  • ShiftyGeezer 24/08/2016

    @Indielink :
    But there are also smaller balance patches every 3 weeks or so that try to smooth out overachieving champs and bring the stragglers up to a usable state.
    this is actually contrary to real sports. You don't get things changed to give weaker teams a chance, and in real sports, perseverance and dedication and training yield the results. Leicester didn't need a rule change to beat Man U., Chelsea, Liverpool, Arsenal etc. Team GB didn't need rule changes to come second at the Olympics this time.

    I don't think professional sports should have this sort of balancing. Games, sure, but where money's involved it certainly does introduce an uncertainty that real sportspersons don't face.

    That said, I also think it ludicrous how much sportspersons can get paid, and would like to see their earnings more in line with a 'normal' wage and the difference between winners and participants not being so extreme.
    Reply +3
  • ShiftyGeezer 24/08/2016

    I think all sports should randomise the rules a little just before a tournament. "This Wimbledon, tennis nets are patched 3 cm higher to gimp first serves and get more rallies."
    "For the FIFA World cup, offside rules only come into play in the last 18 yards."
    "In Snooker, this tournament all non-red balls score 7 to create more maximum breaks. We may patch this back next tournament - we'll let you know the week before it starts."
    "To make the Olympic 100m less predictable and more entertaining in the presence of OP runners, we're giving shorter runners an offset start advantage."

    Obviously eSports is far more sensible and mature than real sports which is why real sport hasn't cottoned on to pissing about with the rules ahead of tournaments.
    Reply +18
  • PlayStation Now is coming to PC tomorrow in the UK

  • ShiftyGeezer 23/08/2016

    25 notes to use the controller?! DS4 on PC for free... (haven't tried it)
    Reply +16
  • Landing on a planet in Star Citizen looks spectacular

  • ShiftyGeezer 20/08/2016

    @Ep1cN3ss1e : Like every video, there's a timeline on the bottom. Scroll through. Reply +3
  • Disgruntled No Man's Sky players thrust Sony's PS4 refund policy back into the spotlight

  • ShiftyGeezer 19/08/2016

    @Villanelo :
    Wait, the conditions to refund a game is... that you have not used the game yet?

    How is that even legal? :s
    Consumer rights make a distinction with downloadable content where it's possible to experience the content in full prior to asking for a refund. Unlike physical goods that you return, so lose access to, digital content refunds could be exploited. You could buy a game, play it for 6 days solid, then ask for a refund, so the statutory seven day return policy doesn't count.

    As Steam eventually learnt, and Google supports, and Apple has yet to acknowledge, giving people the option to test content and determine suitability is important for keeping consumer confidence. Sony needs a decent refund policy, perhaps with a time limit like Steam's. But what they're doing here isn't illegal.
    Reply +1
  • ShiftyGeezer 19/08/2016

    "It's a bit like, if I went into Footlocker and bought a pair of trainers, took them home, found there's a big rip somewhere I hadn't spotted, took them back and they said, you can have a refund, but you can never wear trainers again. It just seems ridiculous."
    Being pedantic, but this is the second hyperbolic analogy today. It'd be akin to taking those trainers back to Footlocker and being told you can't buy that model of trainers ever again. You can still buy other trainers.

    Yes, it's a stupid limitation if not even an illegal one and Sony are out of their tree for suggesting as much. That doesn't excuse ranting people from inappropriate analogies though! :p
    Reply +5
  • Destiny's PlayStation-exclusive content stays exclusive for longer than expected

  • ShiftyGeezer 19/08/2016

    @Decaf : Doesn't matter. It was never promised that the content would come to XB1. That doesn't make it right, but it does mean complaints are somewhat misplaced because the expectations were based on assumptions rather than what people have actually been told - it's platform exclusive until some time in the future maybe. Reply -2
  • ShiftyGeezer 19/08/2016

    @Decaf :
    Well, in article it says the period of exclusivity has changed from, fall 2016 to fall 2017
    Actually it says the period was never Fall 2016, but "at least Fall 2016",leaving scope for a longer period of exclusivity. That was clear from day one of the announcement (in as much as small print is ever clear!). Everyone just assumed that was going to be Fall 2016 and glossed over the 'at least' bit.
    Reply -1
  • ShiftyGeezer 19/08/2016

    Dumb move. Who's really going to change their mind from buying an XB1 to a PS4 just because of exclusive Destiny content? It's a deal that generates bad feeling yet probably doesn't equate to new sales IMO.

    PS4 is competing just fine without these content reservations, so just let them go Sony!
    Reply 0
  • No Man's Sky's first post-launch patch is out now

  • ShiftyGeezer 19/08/2016

    @Fyre2K : Don't think it is. T&Cs say services are subject to change, etc. Best you can get is a marketing complaint. And we're not even talking about a sales promise in NMS - there was an early demo clip that people read a lot into without any promises being expressly made. Reply 0
  • ShiftyGeezer 19/08/2016

    @CaptainKid :
    It's like you buy an OLED TV but when you get home it turns out to be a black and white TV.
    Hyperbolic much? It's more like buying a Smart OLED TV and getting a Smart OLED TV only the Curzon Cinema app doesn't work despite there being an icon for it on the box.
    Reply +5
  • ShiftyGeezer 19/08/2016

    @HisDivineOrder :
    It is fair when they refuse to show updated footage
    E3 trailer Jun 2014 -

    Gameplay Trailer Dec 2014

    Gameplay, July 2017

    I'm sure there's more. There were updates ahead of the games release. they also explained at length what was entailed. Like EG's interview Jan 2015 "What do you actually do in NMS"

    Where we're told it's open ended and do your own thing, although some of the ideas didn't pan out (as ever, sadly)
    Reply +7
  • Final Fantasy 15 delayed by two months

  • ShiftyGeezer 15/08/2016

    @Ajent :
    Well you're being pedantic
    I'm trying to understand your argument!
    ...and no, that's not what I meant.
    Okay, but that's what you said.
    I was referring to SE being 'fearful', pandering to popular comment board opinion in order to justify a delay that clearly doesn't add up to 'adding a day one patch'.
    Being afraid of the internet response does not equate to being afraid of technology. And as for not adding up to a day 1 patch, do you know what the lead times are for changing a BRD printing run? Do you know that SE could phone up the manufacturer and say, "hi guys, you know we booked in those couple of weeks in August to press our game to get it in stores in September? Can you move that run to September regardless who else you've booked in at that time?"

    Chances are they had to lose their slot and wait for the earliest opportunity (a month later?) followed by another month distribution. Or whatever the times are. If you're as confident as you are that two months doesn't cut it, perhaps you have more accurate figures for this sort of production?

    I think Sony published some stats to say something like 90 odd percent of PS4 owners have a PSN account.
    I've not seen any such stats. The 50% for PS+ shows only half the market wants to (pay to) play online, which shows internet on the console isn't essential for everyone. So if your mobile contract provides internet enough for your uses, why would you as part of the 50% offline gamers care to pay extra for home internet? Also there can be multiple PSN accounts per console. Not saying it's not true, but I don't think there are accurate stats either way. SE certainly have reason to question the adoption of internet on consoles. Have they got reasonable data, or are they making important business decisions on heresay and gut feelings?
    Reply +1
  • ShiftyGeezer 15/08/2016

    @Ajent : So you think everyone not using the internet with their console is doing so out of fear? Rather than convenience/economics? I find that impossible to rationalise, especially when talking about the markets that consoles sell to - there is nothing technophobic about Japan! Reply +1
  • ShiftyGeezer 15/08/2016

    @Ajent : Disc as a distribution only works if the title is complete and functional, meaning no epic Day 1 patch as it the current norm.

    As for 'ensuring all your users are Internet enabled'... Isn't that displacing buyer responsibility onto the developer? Surely, as a purchaser it is up to you to ensure that you have the required tech/ knowledge/ ability when purchasing anything (not just games).
    As a dev/pub, you've a business requirement to ensure you can reach a large enough audience to make money. Some target online only. Others know their game doesn't really require it and don't want to exclude those who don't use the internet. As a consumer, you can miss out by not being online, but it's still down to devs to define and target their audience and go where the customers are. Trying to force customers to change to fit in with your objectives is bad for business! ;)

    There's also a cost issue for consumers. If internet requires £xx per month, and the populace doesn't want that as they are serviced by their existing mobile contract, or the cost is high for bandwidth capped services, then it's not worth the money for one or two games. Only if you have and use the internet as a matter of course does the economy of using it for patching console games make sense. So you may inadvertently be asking consumers to pay an additional ~£100 a year for internet services they don't want or need just to patch disc titles.
    Reply +4
  • ShiftyGeezer 15/08/2016

    @Dreamboum : Minor ongoing bug fixes are fine. The problem is when a game is fundamentally broken and cannot be played/enjoyed as supplied on disc. In consumer terms, a publisher is knowingly selling a product 'not fit for purpose (subjective)' when they ship a disc with the intention of fixing it later in a download.

    It's effectively the same as buying a DVD/BRD of a film with an important 10 minutes from the middle missing, and having to download that ten minutes. You don't sell people broken products as new!
    Reply +5
  • ShiftyGeezer 15/08/2016

    @Ajent : If you want to go that route where internet is required, there's not much point in a disc for distribution, is there? If you are selling a disc, it needs to be a stand-alone copy of the game playable in that state, even if later optional updates are available online. Otherwise ditch the discs and go download only and ensure all your users are internet enabled. Reply +6
  • ShiftyGeezer 15/08/2016

    It's not a case of everything on disc being better - the 'day 1 patch' absolutely should be on disc. Otherwise they (the publisher) are knowingly selling a broken game and for those who don't update for whatever reasons, they never have a properly working game.

    Day 1 patches are signs of a broken system. They shouldn't be the norm, and we should protest merrily against them. And applaud devs/pubs who stand up for quality - may their coffers be lined with the earnings of righteousness.
    Reply +34
  • Fan-made Pokémon Uranium pulled after 1.5m downloads

  • ShiftyGeezer 15/08/2016

    @LazyDan : aren't Nintendo more about rereleases and emulation rather than remakes? Reply +1
  • ShiftyGeezer 15/08/2016

    @Crosshash : Nintendo could possibly sue for damages. 1.5M downloads of a title rivalling their own Pokemon titles - there's a good case for a loss of earnings. the title would not have been downloaded 1.5M times if it was a knock-off. Reply 0
  • Watch: When friendly NPCs are the absolute worst

  • ShiftyGeezer 14/08/2016

    How can you not mention Rico from Killzone 2?! He's the only NPC I've hated. I think he scores half your fail points on his own - moves slower, gets in the way, can't kill anything and talks crap, not to mention he doesn't follow orders and ruins situations. I think everyone who played KZ 2 ended by emptying every clip and explosive they had into Rico's head in the finale.

    Reply 0
  • No Man's Sky's PC settings revealed

  • ShiftyGeezer 12/08/2016

    Looking forwards to evaluation of CPU and GPU impact on framerate. This should reveal if Neo can run the game better or not. Reply 0
  • HTC Vive price hike for UK - blame Brexit

  • ShiftyGeezer 02/08/2016

    @kangarootoo :
    And why do we have rubbish politicians, other than because we keep voting for them?
    How do we remove them? The system is entrenched and unchangeable, as the powers required to cause change rest in those elected officials who don't want them to change. I don't vote because I don't trust any of these people to represent me. I want a different system where we vote in experts for specific governmental roles, without any party politics. Ain't gonna happen.

    I suppose the sticking point, between us and also between myself and other posters here, is that I don't believe "more democratic" is always better.
    Why do you think I believe more democratic is better? I agree that someone specialised in the role should be doing it. It's utterly moronic that we can have a cabinet reshuffle that places the head of the NHS in charge of education and then defence. And in order to get there they have to be a member of a party and schmooze their way up the ranks. I want to find the right person for each role and put them there and keep them there!

    I don't believe in democracy, or any other form of government. As I said, it's the people that make up a society. A functioning communism that shares and supports each other as a community is definitely preferable over a corrupt democracy, while a free and open democracy is definitely better over a corrupt and oppressive control-freak communism. A benevolent dictator (King Alfred) can be an awesome way to lead a country, while a lousy dictator can be the worst. And in total anarchy, if everyone gets along it'll be lovely, but if everyone decides to fight and selfishly shit on each other like every fictional portrayal, it'll be crap.

    All this politics is bollocks. It's people trying to tweak a system to fix flaws that come from the people making up that society. It's chopping and changing from one imperfect solution addressing the faults of the previous system to swapping to another flawed system to address the latest faults, introducing new ones. And to be perfectly honest, I think it takes a lot of attention away from what really matters - each individual working on themselves to make the world better, instead of turning to some leader or other.
    Reply +1
  • ShiftyGeezer 01/08/2016

    @spamdangled : Sheer, immeasurable class. ;)

    Few fans (sports, consoles, countries) can objectively justify their position.
    Reply 0
  • ShiftyGeezer 01/08/2016

    @IronSoldier : Not particularly, IMO. Firstly DF is mildly independent of EG and their editorial content is selected by Leadbetter. Secondly, EG could cover PC games in depth without doing the same hardware specifics as hardware sites like Tom's. I mean, IGN and Gamespot don't do any hardware analysis - does that mean they are console-centric? Reply +1
  • ShiftyGeezer 01/08/2016

    @IronSoldier :
    Yep, it's unfortunate how DF often deems it worthwhile to drone on in comparing new GPUs to the consoles when their time would be better spent on more fully detailing comparisons to other GPUs.
    There are many other specialist sites that do just that, in detail. Makes sense for DF to differentiate, no?
    Reply 0
  • ShiftyGeezer 01/08/2016

    @kangarootoo : Point 2, the 'elected officials' who run the country for the benefit of its citizens are those same no-idea citizens themselves, often enough with personal agendas.

    As for design by committee, what's Parliament and the Cabinet? A bunch of ordinary people making decisions often in lackadaisical fashion - we've had laws passed by hearing them late at night when most elected politicians are in bed. Nigel Farage, elected MEP, couldn't be arsed to attend the Fisheries discussion...
    Over the three years that Nigel Farage was a member of the European Parliament Fisheries Committee, he attended one out of 42 meetings. Greenpeace research released today shows that during the three major votes to fix the flaws of the Common Fisheries Policy (CFP), Nigel Farage was in the building but failed to vote in favour of improving the legislation.

    Doesn't matter if a person is Ordinary Joe off the streets or an elected official - people can often be dumb. Some non-elected expert on foreign policy and trade would likely have been better to ask than some used car salesman who got voted in to the Dunny-on-the-Wole seat.

    Finally, democracy as you call it is representative democracy. It's only used where you literally can't have everyone affected have their say. Unlike the Greeks, we can implement a true democracy, asking everyone. So the referendum is far more democratic than elected officials.

    Ultimately though, all politics is flawed and dumb. There's no perfect solution, and never will be as long as the limiting factor is the people that make the decision. For a better world we don't need a particular flavour of politics, but better people.
    Reply +5
  • Pokémon Go update removes broken nearby footprints feature

  • ShiftyGeezer 31/07/2016

    @doswillrule :
    A few weeks after launch and pretty much everyone is over-levelled and has caught almost everything.
    Isn't that a good thing? People have had their fun, Niantic have made lots of money, and now we move on to the next thing. A bit of ordinary life before the next sudden short-lived craze. Would we want the same fascination for months and months?

    The candles that burn brightest burn shortest.
    Reply +4
  • Jelly Deals roundup: A Link Between Worlds, Uncharted 4, Street Fighter 5 and more

  • ShiftyGeezer 30/07/2016

    @rep- : At first I agreed with you, but then I read the blurb again. This article isn't trying to bring you the best deals or be independent. It's a reference to Jelly Deals, which is a company trying to bring you the best deals. It's literally to help launch Jelly Deals, and isn't doing anyone a disservice.

    I've no complaints. It's transparent, makes no claims to be the best deals available, and interested parties are free to shop around for better deals. At worst it provides a story on EG that you don't have to click.
    Reply -2
  • ShiftyGeezer 30/07/2016

    Those PSN cards didn't last long! Reply 0
  • Watch: Six game worlds we'd really rather not visit, thank you

  • ShiftyGeezer 30/07/2016

    @IanHigton :

    The Banyan is the national tree of India.
    Reply +2
  • Disney Infinity closure will render PC and mobile versions completely unplayable

  • ShiftyGeezer 29/07/2016

    @Binba442 : They don't need future proofing. They just need the companies to disable DRM when discontinued, so you can still play all offline content. That's clearly possible because it's happening on consoles. It's effin' robbery to take people's money for a game and then refuse them access to that game after an arbitrary spell when there's nothing really preventing that game from playing (especially given the investment in figurines). I accept it's different when it's an online game like MAG, but Disney Infinity isn't an online game.

    Genuine legal action is needed here to maintain access to everyone's content.
    Reply +29
  • Marvel Ultimate Alliance getting re-release treatment on PC and consoles this week

  • ShiftyGeezer 24/07/2016

    Would prefer remakes of Xmen Legends games. Plus steep prices for remakes is the norm. £15 to rebuy PS2 title Rogue Galaxy for PS4 even though I own the PS2 disc! Reply +3
  • Tech Interview: Gears of War 4

  • ShiftyGeezer 23/07/2016

    @I_Am_CatButler : Slight correction - deferred rendering has been around a lot longer, notably in rendering smaller tiles (tile based deferred rendering) in PowerVR and so Dreamcast since 1996.

    As for DF followers being knowledgeable, that's a fair point, but also it wouldn't hurt to have a link to previous explanations for new followers, otherwise DF risk becoming cliquey and exclusive. One of the joys of internetery is links, which although these days used mostly for advertising, can also link to relevant info. ;)
    Reply +13
  • Why No Man's Sky fans are worried about a patented Superformula

  • ShiftyGeezer 21/07/2016

    @snafu65 : Actually, they took a concept and got early funding from Sony which enabled them to commit to it full time without having to worry about generating funding on an ongoing basis, etc. That's about as much of a break as any indie dev can hope for! Reply +4
  • ShiftyGeezer 21/07/2016

    @LittleBigDave : Hello Games still need *lots* of credit for the application. It's not like you plug the formula into a GPU shader and get a world simulation out the other side! ;) We also don't know how much poking around they've had to do, and how relevant the original formula is to the final code. Reply +6
  • ShiftyGeezer 21/07/2016

    @LittleBigDave : Have Hello Games claimed undue credit? Not as far as I know. Many games use techniques developed by other people, without credit save in the credits if you go look. You won't find anyone crediting Pythagoras or Descartes or Franz van Shooten for common mathematical methods used at the core of games. Heck, go visit Stack Overflow and see people giving code and algorithms without getting any credit back. We're all standing on the shoulders of giants.

    Chances are a public dev tech-talk by Hello Games would describe the algorithm with suitable attributions as that's normally where these things happen.
    Reply +11
  • ShiftyGeezer 21/07/2016

    @arcam :
    I really don't think that a mathematical equation should be patentable. If it is describing something in nature then surely already existed before it was written down anyway.
    The maths doesn't exist in nature. Maths is a human language used to describe things (quantities); this formula creates patterns analogous to those found in nature which are created by science (biology, physics, chemistry) but not used in nature as a blueprint (a mistake mathematicians can sometimes make). So yes, finding a novel way to express an idea is something special even if an embodiment of that already exists in nature. eg. Velcro is a copy of an idea found in nature with plants having burrs as transportable seeds.

    Everyone else has/is discussing the validity of a mathematical function as a patentable item (it shouldn't be, but the patent office these days accepts anything, takes the fees, and lets the lawyers argue it out).
    Reply +15
  • Has Steam Greenlight had its day?

  • ShiftyGeezer 17/07/2016

    @Dan1382 : What bugs me is that the instructions said I needed to include a gameplay video, so I made one, and then I find other Greenlight applications haven't. There are videos without any gameplay at all. So Valve clearly haven't got anyone working on managing Steam Greenlight, checking submissions, etc.

    They need to curate, probably, like MS and Sony and Nintendo. It's almost like they turned to Greenlight to save the cost of doing that themselves by making it a community responsibility.
    Reply 0
  • ShiftyGeezer 16/07/2016

    I'm working on a family friendly, cooperative, pro-emotional/mental/social health game called Adventures. As far as I can see, Steam Greenlight is essential. I was hoping for Early Access to fund it, currently working on a public demo. However, as I try this I learn of the pitfalls. You have devs voting for devs in popularity collaborations because without visibility you cna't get anywhere.

    If Steam is no good, what are my choices? I keep hearing it's the de facto platform for PC gamers, so if you're not on there, you miss most of the audience.
    Reply +3
  • Watch: 6 unexpected side effects of Pokémon Go

  • ShiftyGeezer 11/07/2016

    So this is a video without any video content where the commentators are just reading out EG's printed stories? Reply +3
  • Nintendo strikes down promising NES artbook Kickstarter

  • ShiftyGeezer 01/07/2016

    @jazzrock : Doing your own thing gets you overlooked because no-one is searching for you. How successful would a KickStarter be for a book of original, simulated NES art from games that were never made? It's the nostalgia and associations that makes the product relevant (to fans).

    Associating with other known quantities is an essential part of being a successful (paid) artist (unless you get lucky and go viral). eg. Up and coming bands only grow by touring as support bands with major performers, to build up their recognition.

    All those covers on YouTube are necessary because everyone's searching for 'that latest hit' and no-one searching for 'unknown song by unknown singer-songwriter'.
    Reply 0
  • ShiftyGeezer 01/07/2016

    In short, the legal situation of it all is unclear
    No it's not. It's a book showcasing copyrighted artwork without having secured permission! It's not like a website showing a couple of screenshots in a review. The product is aiming to make money by selling someone else's work - the creators of the book not having to do a great deal. Literally no different to me wanting to sell a book of artwork from DeviantArt, or to sell a copy of your holiday photo album for which you'd get no money.

    Anything like this needs to be a licensed product. That's Copyright 101 and nothing wrong with Nintendo as a business in ensuring that. If the Kickstarter is priving sufficiently popular, Nintendo should release their own photobook or make a deal with Bitmap Books to get a cut of the sales.
    Reply +5
  • The Tetris movie is a trilogy because "it's just a big story"

  • ShiftyGeezer 29/06/2016

    @VotesForCows : I speak as a creator! eg. I'm working on a family friendly, cooperative, positive emotional/mental health game called "Adventures" that people really enjoy playing. I was looking to Kickstart and Greenlight Early Access to fund it, but you need thousands of people following you at a minimum, and I'm not even hitting dozens. I contact various media etc. including EG but they aren't interested (no response).

    If I was a celebrity, I'd get coverage. If I was a notorious criminal now making a family-friendly, pro-nice computer game, I'd get coverage.

    If I licensed a popular franchise that already had attention, I'd get some coverage depending on the license. If I bought the rights to Gauntlet, an inspiration, I'd have some following. Of Champions of Norrath, a PS2 game also an inspiration. Say I'm making a sequel and I'd get thousands of people looking upmy game. Of course, it's not the same and they'd grumble, "why does he call it Champion of Norrath? It's nothing like. Just call it something else." But the same game called something else goes completely overlooked.

    In this age of indie development where making games in terms of code is so democratised, the business of making games is possibly harder than ever. It's far more about visibilty than anything else, and the competiton to be seen/heard is stronger than it's ever been because of the barriers to communication being reduced to emails and Tweets.
    Reply +2
  • ShiftyGeezer 29/06/2016

    @VotesForCows : Because human brains like connections to things they know, creating a problem of visibility. If this story were called something else and had no connections with anything popular, it'd be overlooked. Tie it to a number-one best-seller and you have attention. Tie it to a massively popular computer game and you have attention.

    There are many, many films made that you'll likely never hear of and never watch. The greatest sci-fi story ever told could be an indie film that never made it beyond a couple of film festivals. Hanging off something else that's popular is a necessary evil for content creators. That or a crazy marketing budget.

    edit: The moview rights to Tetris were probably a bargain price - who'd want to license Tetris for a movie?! And for all the coverage possible across gaming media and popular culture media, it was probably a very smart move.
    Reply +6
  • What does Brexit mean for the UK video games industry?

  • ShiftyGeezer 24/06/2016

    "Add in the free movement of skilled labour, which EU residents have enjoyed for years, and that could mean we will have a talent deficit until we can train our talent up."
    That's kinda silly. The creative industries are very international. There are all natioanlities working in all countries like USA, Canada, New Zealand, etc., without freedom of movement arrangements, along with non-EU nationals working at EU companies.
    Reply +6
  • EGX partners with Amazon for 2016 show

  • ShiftyGeezer 06/06/2016

    @Lankysi : If everyone knew how to "play" it, no-one would be able to "play" it. Reply +3
  • APB Reloaded hits Xbox One - with a £115 "micro"-transaction

  • ShiftyGeezer 03/06/2016

    @Triggerhappytel : This doesn't need the EU. Everyone's free to not play the game or choose to grind or pay stupid money. There are many, many other games out there to play instead, so free competition is the order of the day here. Reply +5
  • The Last Guardian re-emerges, on track for 2016 release

  • ShiftyGeezer 27/05/2016

    @grassyknoll : In which case it probably works out okay. First I've heard of it described that way. Reply 0
  • ShiftyGeezer 27/05/2016

    @grassyknoll : I don't disagree, but Sony has shown willingness to close first party studios that aren't making (lots of) money. Why keep Team ICO running rather than spend money on indie games (like Vane from ex ICO staff)?

    I'm not advocating closure nor questioning the value niche first parties can bring. I'm just pointing out that Team ICO isn't inherently immune to trimming back any more than other studios. The cost of running Team ICO for ten years to make this game could have been spent on securing several niche, artsy 2nd party titles instead. That's the model MS have pursued and Sony's studio closures with history, talent and value suggests to me they're starting to recognise the lower-risk benefits in that model too.
    Reply +1