ShiftyGeezer Comments

Page 1 of 27

  • The Digital Foundry 2015 graphics card upgrade guide

  • ShiftyGeezer 01/02/2015

    @muzzakus : My reply was incomplete because I used a less-than sign. PS4 is equivalent to a sub £200 graphics card. There's nothing about PS4 that means it'll be better able to play games in 5 years than a 960, for example. New games are made to support old hardware on PC. Any year 2020 graphics features missing on a 960 will also be missing on the PS4 because its graphics tech is a generation older.

    The PC graphics landscape (and technology in general) is always uncertain. There's always a new tech just around the corner. That applies to consoles too though. If Sony had waited one more year, they could have had a better GPU. But then if instead of launching in 2015, they launch in 2016, they could have stacked RAM. You can buy an iPhone now, but there's a new, better one coming next year if you just wait a bit. So waiting for the tech to stabilise (basically stagnate) isn't sensible. This is a list of cards available *now* for those wanting a GPU *now*, which'll give exactly the same relative experience over the next 5 years as PS4 will (save maybe where RAM becomes an issue, and maybe compute on nVidia cards?).
    Reply +2
  • ShiftyGeezer 01/02/2015

    @muzzakus : But you said PS4 would be good for 5 years in a way a PC with a current graphics card in this DF comparison wouldn't be. PS4's basically in the same boat as a sub £200 GPU. It'll play current games well and games in 4 years rather poorly versus the best possible on the latest hardware. Reply +3
  • ShiftyGeezer 01/02/2015

    @muzzakus : At mediocre quality. The PS4 doesn't support the full DX12 feature set either. Alternatively, get a cheaper GPU to play the same games at similar quality (and more controllable, if you prefer framerate over pretties or vice versa) for a significant saving. And also have the option to upgrade in 3 years with another £150 to get a GPU that blows PS4 away and plays all your back catalogue in better quality to boot.

    There are plenty of good reasons to get a console, but to be future-proof and visually competitive with PC isn't one of them.
    Reply +7
  • ShiftyGeezer 01/02/2015

    Noise is a factor too. If given the choice between 65 fps @ 60 dBA and £200 62 fps @ 40 dBA @ £250, I'd choose the latter. Reply +2
  • Nintendo Creators Program lets YouTube users share ad revenue

  • ShiftyGeezer 29/01/2015

    @LordDemigod : Not if the games are story based. If a lot of the value of a game comes from the story, and that's available for free on a YT video, then the video is undermining the game's value. For games that aren't story based, YT gameplay doesn't detract from the product's value.

    eg. I'm interested in the story of Ni No Kuni as a Studio Ghibli production. I can watch the story for free on YT without having to buy the game. The developers lose a story-based sale.

    As ever with computer games, it's complicated and there's no one-size-fits-all solution to the many issues it faces, simply because gaming is a boundless abstraction of real life.
    Reply +4
  • Dragon's Dogma Online revealed

  • ShiftyGeezer 27/01/2015

    @riceNpea : see my reply to jetsetwillie above. Reply 0
  • ShiftyGeezer 27/01/2015

    @jetsetwillie : I've oft supported EG's coverage of non-European gaming, but when it comes to games you can't have and, most importantly, don't want (going by usual EG comments, no-one wants a F2P MMO - it's a design specifically for the Asian market), where's the line drawn? There are a gazillion Japanese, Chinese and Korean F2P MMO's not talked about on EG because they are irrelevant. Where's the coverage of "Lineage Eternal" or "Tree of Savior", similarly foreign MMOs and unavailable games? This is one more. It shares IP with a standalone RPG released on PS360, but it's not a game for this audience. If it was called "Keen-heart Mystery Monster Fight Online" instead of "Dragon's Dogma Online", it'd have gotten zero coverage.

    In an article covering Asian MMOs, it'd make sense as EG content. As a single game news article, it seems misplaced. "F2P game you don't want not coming to these shores." Unless the intention is to get the West to pressure Capcom into changing the game into a traditional console title and release it over here, I don't see the point.

    edit: See Folent's post above mine! Saw the name, got excited...only it's not a Dragon's Dogma game; it's not a game of interest to EG's audience. EG were wrong to report this and get Dragon's Dogma fans' hopes up.
    Reply -2
  • ShiftyGeezer 27/01/2015

    Now this one really does make you wonder why it's got EuroGamer coverage. "Japanese game coming to Asia. Not available in Europe."

    Edit:
    10 negs? No-one here wants a F2P MMO (look at the comments!). And there are lots of Asian F2P MMO's that don't get coverage at EG. Why's this one different? "Japanese dev creates Asian only F2P MMO." If the name wasn't "Dragon's Dogma," no-one would have bat an eyelid!
    Reply -31
  • Nvidia GeForce GTX 960 review

  • ShiftyGeezer 24/01/2015

    @FMV-GAMER : Absolutely. The price of entry has dropped, the ease has increased (thanks Steam!), and the library is every bit as extensive. You also have full controller support on PC where it used to have KB+M for games that consoles had controllers for.

    It's a different proposition, and it's only going to become easier going forwards as the OS/services evolve. The down side is the higher price of entry over console (depending on whether one's buying a full PC or just a GPU like me), the exclusives, and various extras. But there's no denying now that a decent small PC, although expensive, can give a console-like gaming experience and all the versatility of a PC. Where console owners have to cross their fingers and hope the console company releases whatever media playback functionality they want, they PC has it.

    It's not for everyone, but for folk like me who gamed on 8 bit computers and the Amiga and have always had a PC around, PC's no longer have the multitude of brain-melting issues to making gaming on them fun, making them a legitimate option, and making the choice of gaming platform all the harder!

    Personally, I'm just tired of sub-HD low framerate games, and I know that PS4 and XB1 are going to have that as they get older, where the same games will play better on PC. I'd happily pay £150 for a new GPU in 3 years to upgrade to better quality and keep 1080p60. Sadly Sony does a great job of making exclusives I'm interested in!
    Reply +3
  • ShiftyGeezer 24/01/2015

    However, the £160/$199 market is enthusiast territory and while low power consumption is a nice thing to have, we'd venture to suggest that it's not a primary reason behind a GPU purchase.
    I disagree. I think PC gaming is encroaching on consoles now, and those console gamers like me who are now considering switching to PC (DX12 efficiencies on Windows 10, Live integration, forwards/backwards compatibility, cross device software on Windows devices, greater overall versatility), we want console performance as close to console prices as possible without sounding like a hair drier.

    In my anecdotal case, I own an i7 PC for productivity. I've a choice of a console like PS4 at £300, or a £160 graphics card in this PC. There's absolutely no way I'm sticking a noisy monster in this near silent machine, so the power and noise parameters are actually crucial to my buying decision, more so than raw graphics power. And for those considering TV-based small-form-factor boxes, power and heat are again crucial. It's worth paying a small premium to keep these down.
    Reply 0
  • Sony finally offers up settlement for 2011 PSN hack

  • ShiftyGeezer 23/01/2015

    @Zicoroen : Did you even check the link? There are four cases regarding claims MS overcharged for software like Office. MS offered monetary refunds, only to these States.

    http://www.microsoftcalsettlement.com/

    WHAT CAN YOU GET FROM THE SETTLEMENT?
    You are eligible for vouchers if you acquired the Microsoft software listed below, or a computer on which the
    software was already installed. The vouchers are worth $16 for Microsoft “Windows” or “MS-DOS,” $29 for
    Microsoft “Office,” $26 for Microsoft “Excel,” and $5 for Microsoft “Word” (including versions of “Works” or “Home
    Essentials” software that contain “Word”).
    They offered people in California, New York and Iowa monetary refunds. Not Philadelphia, Texas, Wyoming, S. Dakota, Florida, or any of those other states in the same country, let alone worldwide.
    Reply +1
  • ShiftyGeezer 23/01/2015

    @Zicoroen :
    Second, the point is how a company treats it's consumers. A nice market behavior is accept the company's fault, spontaneously or after court order, and treat them equally. Exactly what Sony isn't doing.
    But They Did!In 2011. They offered everyone 2 games. As of yesterday, they treated everyone exactly the same.
    Third, the original "Sony's compensation" of three games wasn't able to compensate satisfactorily, as many consumers already had the games Sony offered.
    Only going by US law. Other regions felt it was valid enough compensation. If you felt it and the actions of your government weren't enough, you should have sued to get more. Also this new compensation is barely any different. What exactly is new in this US compensation that makes up for the previous one? It's mostly the same games. Is 3 months free PSN really the difference between you being amply compensated and not being amply compensated? How are you calculating that?
    Fourth, but not last, nice behavior examples are usual, like Toyota's cars falilure and recall, Samsung's washers and Galaxy batteries etc.
    What was the LEGAL RULING on one country that they propagated to others. That's what I asked. Examples of global recalls and repairs are something different and something Sony has equally supported. Even with the hack, Sony did the same as these companies with their PSN welcome back offer.

    eg.
    http://www.microsoft.com/en-us/legal/class/default.aspx

    Four class action settlements against MS that only served those in particular States. MS didn't offer the same refunds or compensations worldwide, or even across all the US, because they didn't have to.
    Reply +2
  • ShiftyGeezer 23/01/2015

    @DonDada : You can't agree not to sue; Individuals are entitled to sue as that's an irrevocable statutory/constitutional right. The T&C's stop class action lawsuits (same as every other company these days).

    As for Sony not being trustworthy, I agree. I use PSN credit. I use store credit for all services that allow (such as Google) because no-one can really be trusted. Sony have proven themselves extra thick when it comes to security though, even after the 2011 debacle.
    Reply +3
  • ShiftyGeezer 23/01/2015

    @Zicoroen :
    It's just about equal consumers treatment, that's usual for global companies.
    Sony treated everyone equally.

    Then regional laws treated Sony with regional actions. The US wanted some extra compensation. Canada said Sony hadn't done anything wrong. The UK fined Sony £250k.

    This compensation is a *legal move*, not a consumer move which happened in 2011. It has nothing to do with consumers and everything to do with a court case saying Sony owes US citizens compensation and agreeing that Sony can provide that via a game offering or 3 months free PSN. If that guy hadn't sued Sony, the US wouldn't be getting anything more from them.

    Give me an example of a company being told to give compensation in the US (or any other country) and paying money voluntarily to other countries not under that laws jurisdiction as a result.
    Reply +4
  • ShiftyGeezer 23/01/2015

    @Zicoroen : They're doing it because the US law courts forced them! Sony treated everyone equally according to Sony's own 'justice criterion'. Then the US law courts said that wasn't good enough and forced Sony to treat it's US customers a (tiny little) bit different. That has nothing to do with Sony and everything to do with the US legal system, which only has jurisdiction over US citizens. As a consumer, either move to the US or file a legal battle in your own country. Reply +1
  • ShiftyGeezer 23/01/2015

    @Zicoroen : They did. They gave out compensation in free games at the time.

    2011, Sony offers to everyone two games from LittleBigPlanet, inFamous, WipeOut HD/Fury, Ratchet & Clank: Quest For Booty and Dead Nation.

    4 years later, Sony offers to the US one of LittleBigPlanet, inFamous, rain, Super Stardust HD and Dead Nation.

    How is the compensation quantified such that the original offering wasn't worth enough but another 3 months free PSN to every US PSN account holder makes up for the breach? Seems arbitrary to me.
    Reply +7
  • Theme Hospital is free to download on Origin

  • ShiftyGeezer 21/01/2015

    @J0rdan_KZ : Honest question - if proper games were released on iOS and Android, would you and other gamers pay proper prices for them? I've seen data and heard anecdotes that the different market actually encourages different behaviour, and a game that'll sell for £10 on Steam won't/wouldn't sell to the same players for £10 on mobile.

    For a while I've believed that if you make it, they will come, but I'm starting to question that belief because it's not playing out for real. Although there are few literal comparisons.
    Reply 0
  • Call of Duty: Advanced Warfare dev hands out "reverse boosting" bans

  • ShiftyGeezer 19/01/2015

    @nooneinparticular :
    Again, though - consider this comparison:
    If they don't warn people of the change, it'd be unfair to ban people for playing the game as is. If they tell people, "you can't do that," yet they continue doing it, that's bannable and fair. That's a lot fairer than the laws of England for which you don't need to be told what they are for you to be accountable! Ignorance is no excuse in the eyes of the law.

    Of course, fixing the issue is a better solution, but it's a bit of an annoyance for the devs. They are trying to be fair by implementing a system where like-able players are placed together for fair, balanced matches; something I applaud loudly as I've played far too many one-sided, poorly balanced online games. The problem is people cheating that system to fight lower-ability players and ace them. That's clearly an abuse of the spirit of the balancing system. The solution for the devs is to record how a person dies and not move them down to lower tiers if the deaths are numerous and self-inflected below a certain threshold, trying to find a balance between those who aren't very good and those who are good but pretend at being bad. It's certainly doable, but it's a lot of work and only needed to circumvent douchebags - it's not needed for the civilly minded, fair and honest players.

    If someone would make use of this exploit now, they'll be sure to capitalise on other exploits in future. Why not just rid the network of their unfair presence instead of trying to force them to play fair? Why expend effort to make these players have to play inside the rules when it's quicker and easier and just as fair to axe them and maybe teach them a valuable lesson about respect when they lose forty bucks worth of game for being arses?
    Reply +1
  • ShiftyGeezer 19/01/2015

    @nooneinparticular : The terms and conditions outline rules that must be adhered to by those wanting to play the game, along with payment.

    Think of it like paying to use your local swimming pool and then getting chucked out because you keep dive-bombing against the rules. Or paying for a table at a swanky restaurant and then getting kicked for loud, inappropriate behaviour ruining the experience for the other guests. Or paying for a cinema ticket and then getting kicked out for talking through the movie.

    Paying for something doesn't secure you absolute rights to do whatever you like. Wherever other people are concerned, they have to be factored into one's choices and behaviours as part of social structure. Outside of legal circles, this is called 'good manners'.
    Reply +32
  • Xbox One top-selling US console for second month running

  • ShiftyGeezer 16/01/2015

    @UkHardcore23 : You can't react to two month sales with new AAA software! It needs to be started years ago. Reply +2
  • ShiftyGeezer 16/01/2015

    @RandomTerrain : They don't provide them. However, GAF covers this and releases numbers via rumouring and insiders to get something somewhat trustworthy. Discussion agree with this tweet : https://twitter.com/TheKevinDent/status/555901540146229248

    XB1 : 1.29M
    PS4 : 1.065M
    Reply +7
  • ShiftyGeezer 16/01/2015

    @IronSoldier : Sales in US massively impact consoles around the world and are important to understand the long-term value and prospects of any console you buy here. Reply +1
  • Microsoft reinstates Xbox One price drop in the US

  • ShiftyGeezer 16/01/2015

    @GamesProgrammer : Europe's a lost cause for MS, so no point losing money on it. Only a UK price drop makes sense to compete. Reply 0
  • Here's how Assassin's Creed Unity: Dead Kings' lantern item works

  • ShiftyGeezer 13/01/2015

    @Emperor_Rosko : Ubisoft don't make the trailers; independent CG companies do.

    http://www.digicpictures.com/
    Reply 0
  • Ultra-rare recalled NES game being sold for $40k on eBay

  • ShiftyGeezer 11/01/2015

    @joecarnivalist : Actually it's not capitalism per se that causes the inequalities. It's mostly greed, and this is exhibited in all politico-economic structures. Historically though, capitalist cultures have developed around an acceptance, and even admiration, of greed. There's nothing stopping people making truck loads of money via capitalist enterprise and then redistributing it in a humanitarian fashion other than their desire to own stuff, lots and lots of stuff, and unwillingness to live an average life when they have all that money at their disposal.

    This is an issue with people, not politics nor economics, and can only be solved with better people (which is unlikely to happen).
    Reply +1
  • ShiftyGeezer 09/01/2015

    @FuzzyDuck : Buying something as an investment is different to buying something because you inherently value it and it makes your life better and worth living, either for its function (TV, console) or experience (holiday) or specific value (historical item, painting). Life is more than plain existence and giving up everything to pay less fortunate people to exist so everyone can sit around bored with nothing to do isn't the moral high-ground nor a rational pursuit for humanity.

    Buying something with a view to selling it at a profit and making money without doing any work (especially significant amounts of money) is a very different moral quandary who's answer lies solely in one's philosophy on wealth (or a universal philosophy if there is one), which for most people is defined by a culture that considers it acceptable to make as much money as one can without much concern for how one goes about it. Very few people connect the concept of wealth with equity, that each person gets a share equal to their 'contribution'.

    Philosophy aside, the two are very different, and your argument is wrong. ;)
    Reply +5
  • Apple raises price of 69p apps

  • ShiftyGeezer 09/01/2015

    @StooMonster : If the VAT is only increasing 5% (from VAT 15% at Luxembourg rate to 20% UK rate), why is the price increase 14%? Reply +1
  • Sony delays PlayStation 4 launch in China

  • ShiftyGeezer 08/01/2015

    Didn't XB1 also get a last minute China delay? Edit: Oops, article says as much, but link is broken (the brave new EG isn't quite working as smoothly with the new crew yet!)
    http://www.eurogamer.net/articles/2014-09-23-xbox-one-gets-revised-china-release-date-after-last-minute-delay

    6 days.
    Reply +1
  • Linx 8 review - exploring the sub-£100 Windows tablet experience

  • ShiftyGeezer 04/01/2015

    I'm tempted to buy one just for the subscriptions! "Buy Office365 and 1 hour per month Skype calls, get an 8" tablet free!"

    Oh, sold out. Shocker!
    Reply +6
  • Video: Horrible gifts in videogames you can't even regift

  • ShiftyGeezer 22/12/2014

    @mushroomyakuza : No, there's nothing wrong with with valid criticism. Yours just doesn't make much sense. Only a small part of the site is about videos and countdowns and it happens every Saturday. Why axe one feature you don't like when it's not the least bit obtrusive? Rather than remove a feature that some people may like to satisfy your tastes, how's about you adapt just a teensy bit to avoiding the Saturday video feature while still letting those who value the feature to enjoy it? That's an easy and considerate compromise, no? Reply -1
  • ShiftyGeezer 20/12/2014

    @mushroomyakuza : Just don't watch the vids. There's one of these video articles every Saturday while the editorial team is taking the weekend off. It's not like the rest of the week is all structured like this.

    Why not go do something fun/useful with your time when there are no articles you want to read instead of bitchin' about how a website isn't 100% how you think it should be? "It's Saturday, nothing for me to see on EG. I'll go play a computer game, or go for a nice walk in the woods."
    Reply -2
  • Judge allows lawsuit over Killzone Shadow Fall's 1080p graphics to proceed

  • ShiftyGeezer 18/12/2014

    @shruteshkumar : 960x1080 is obvious. KZ's solution isn't obvious because it's not 960x1080. It uses an upscaling technique that produces something much better than 960x1080 quality and approaching, sometimes matching exactly, full 1920x1080 quality, without the processing requirements of 1920x1080 that enables 60fps in multiplayer with the KZ visuals.

    It's also not a simple left/right interleaving as you suggest - it's more sophisticated than that. That's why DF had to really investigate to identify what was happening. Simple LR interlacing would have been obvious as there'd be consistent interlacing artefact on any camera motion.
    Reply +1
  • ShiftyGeezer 18/12/2014

    @arcam : It's wrong to claim the developers are "trying to hide" things. Devs by and large are engineers who care about their work and are only interested in providing the best possible experience. Quite often they'd happily talk about what techniques they are using on limited hardware to get the best experience from it, but are blocked either because 1) marketing says it's a bad idea, or 2) the public can be too stupid to understand technical details and would instead just post mindless numbers, "KZ is only 960x1080!"

    GG's upscaling technique was pretty excellent and quite possibly a foreshadowing of future upscaling techniques (spatial and temporal) that'll be employed this gen. Heck, if we were to get foveated rendering, rendering resolutions would be even more a joke metric than they are now.

    I'm happy to agree that the presentation of the facts was incorrect, and maybe there was a deliberate intention to mislead by Sony, but I highly doubt Guerilla Games are to blame here, and such anti-dev sentiment serves no purpose except to discourage devs from trying new, important technologies for making us better games.

    The funniest thing here is people were playing non-native, upscaled games throughout the whole PS2 era with nary a grumble. Life just keeps getting harder for devs!
    Reply +12
  • ShiftyGeezer 18/12/2014

    What's the compensation? $10 million in personal suffering, or $60 to refund the game, to $10 to refund a small part of the game that otherwise was perfectly playable and enjoyable? Reply +11
  • Splash Damage unveils new "reflex-driven" mobile game Tempo

  • ShiftyGeezer 18/12/2014

    @Baban_Iesu : @ arcam: Yeah, I stupidly missed that! Perhaps the low latency of iThings is why it's exclusive? Actually, I could consider my rhythm game on just iOS... Reply 0
  • ShiftyGeezer 18/12/2014

    I prototyped a rhythm game for mobile in Unity recently and it was nigh unplayable. Did some research and found touch screens can have latencies as high as 150 ms! So I reckon a game based on reactions is either going to be stupidly hard on some devices, or, balanced for longer latencies, too easy on others. It's certainly not going to be easy to have a timing-based game consistent across devices. Reply +2
  • Video: Magicka 2's wizarding is just as good on a PS4 pad

  • ShiftyGeezer 17/12/2014

    "This video is private" Reply 0
  • Syndicate spiritual successor Satellite Reign launches on Steam Early Access

  • ShiftyGeezer 14/12/2014

    @One_Vurfed_Gwrx : Looking into this more, 'off' can function in that place as an adverb. As an adverb, it's perfectly legitimate to follow the verb + adverb with a preposition to relate to the following objective. Hence, you're wrong. It's definitely grammatically correct. ;) The only disagreement is one of style.

    We can't even claim it's a style derived from America (like other obvious Americanisms) and so to be avoided because it originated in England. Basically, English language fashion has moved on in this particular case where US fashion has remained with the historic fashion.

    The grammar police are necessary to uphold the apostrophe and 'whom' and other vital roles preserving an effective language, but grumbling about 'off of' seems misplaced to me. By grumbling and getting the article changed, you're simply artificially reinforcing the fashions that you want to see. What next - bowler hats and umbrellas so that we can be properly British? :p
    Reply 0
  • ShiftyGeezer 13/12/2014

    @delph : did they go looking for a publishing deal? As I say, there's reason to want to avoid publishers. It leaves full control and all profits with the developer. While, as I said, avoiding an investor means avoiding having to pay dividends, so the developer keeps all the profits.

    You're point is only valid if every seasoned dev appearing on Kickstarter has courted publishers first and been rejected, and has had to turn to Kickstarter out of necessity. Otherwise, you'll find some (lots? a few?) choosing Kickstarter out of preference, not because they had to.
    Reply +1
  • ShiftyGeezer 12/12/2014

    @One_Vurfed_Gwrx :
    I don't like to pick on grammar, but "off of" should not be on a European site (at least without the article being from the American correspondent)...
    Considering the phrase originates in pre-American England and is the counter part to 'on to' (contracted into a single word nowadays) and equal to 'in to', I don't think that's right. I can get on the bus. I can get onto the bus. I can get in the taxi. I can get into the taxi. I can get off my high horse. I can get off of my high horse.

    The 'of' is a bit redundant, but it's not grammatically incorrect (save where the 'rules' of grammar keep changing between our language isn't structured around actual rules). It's just stylistically opposed by people not wanting to pick on grammar. ;) For consistency, we should fuse it into one preposition, "offof"...
    Reply +5
  • ShiftyGeezer 12/12/2014

    @delph : Who says it *has* to be kickstarted? Maybe they want to publish it themselves and avoid using a publisher, and Kickstarter allowed them to source public funding from a wide enough audience to help prove the viability of the idea and with no percentage profits having to be given back, without them being beholden to an individual investor looking to make a profit. Reply +2
  • Killzone Shadow Fall adds in-game currency alternative to microtransactions

  • ShiftyGeezer 13/12/2014

    @spekkeh : 70% of games fail to break even. Monetising one's games most effectively is part and parcel of running an effective business and paying people's wages. The only reason games had cheat codes in bygone days is because the internet and microtransactions weren't possible - not because of some altruistic ideology among developers back then. We got as close as possible with premium-rate tips and cheats phone-numbers and then of course game guides.

    It may be crummy to charge people with less time to play more for shortcuts, but it's also standard business practice. Why does one have to pay more to get Amazon to dispatch their goods in one day instead of three when it's exactly the same amount of effort? Why does one pay more to have a letter delivered in one day instead of 3 when the post goes through exactly the same distribution channels?

    As a professor of Game Design, what do you think Diablo 3 or Destiny would be if people could type in a cheat code and get any item they want? It'd undermine the whole effortreward mechanic. Now put a dollar value on those items and the effort has a fiscal value, while maintaining the option to buy a shortcut if one's desperate for a particular item. The effortreward mechanic remains intact, while you don't *have* to put in the hours if you want a particular item as there's a purchase option.
    Reply -2
  • PS4 20th Anniversary Edition consoles are already on eBay - for thousands of pounds

  • ShiftyGeezer 12/12/2014

    @LordDemigod : Or, rather than wanting more, set a real entry-level requirement beyond 'follow us on Twitter, get to a store in London early and bring an old PS controller with you'. They should have invited people to apply listing their ownership and history with the brand, photos of their collection, etc. They didn't really select the true fans. Reply 0
  • Tekken 7's chief developer doesn't take kindly to mixed Lucky Chloe reaction

  • ShiftyGeezer 09/12/2014

    @dogmanstaruk : That's wrong. People are allowed to express an opinion. The Gaffers aren't right or wrong - they just have their preference. They shouldn't be silenced or chastised for expressing their opinion of the character (+ve or -ve), any more than you should for thinking your view is the only right one ("There's nothing wrong with the character and everyone who disagrees with me is a 'typical internet wank'"). Reply +2
  • ShiftyGeezer 09/12/2014

    @laserpanda : Professionals are still people. Imagine you've gone through significant struggles to try to be original and reach something people will want, and after months of hard work and with high hopes you release your work only for everyone to boo you. It'd be disheartening! However, he shouldn't say anything. The trick then is to keep one's mouth shut, but people still haven't learnt how to handle 'social media' yet. In by-gone years he'd have had no feedback and been happy with the office enthusiasm. Reply +8
  • ShiftyGeezer 09/12/2014

    @bobfish09 : 'Generic Jarhead' should be an unlockable costume! Reply +2
  • ShiftyGeezer 09/12/2014

    @laserpanda : The silent majority shouldn't have been so silent. I guess you should have all taken to Gaf and sung the praises of the character and told Harada how awesome he is. Creative types need that. ;) Reply +3
  • ShiftyGeezer 09/12/2014

    That's stupid. A few vocal ramblers don't define the entire market. Put all characters in the game and, if people really don't want to play some characters, allow the player to choose their opponent roster.

    But it'd be ridiculous to deny those want to play this character from the opportunity due to a bit of internet whinging from a clearly unrepresentative forum.
    Reply +5
  • Minecraft dev's Scrolls will cap your spending so you don't break the game

  • ShiftyGeezer 05/12/2014

    @JudasBlitzkrieg : It's a gamers' game for mobile - full arcade, skill-based, controller-supported - with an eye on releasing for consoles/PC too. It's tactical space combat with mechanics based on Star Control if that means anything to you. It'll release single player but the end-game is networked with teams - there's a very strong focus on team strategy.

    If I could be certain of it making enough money, I wouldn't even consider in-app purchases of resources, but I've realised (talking with dev friends) that, realistically, I have to put my gamer ideals to one side if I want to make a living. The plan at the moment is to sell in-game content in terms of new ships and levels, and have the resource collection as a gameplay factor for that sense of challenge and reward (better resources obtained with a better performance, encouraging new tactics and/or improving one's skills). With that structure, the option is naturally there to sell resources as an 'accelerant'.

    If you think how Destiny and Diablo 3 have items and crafting resources in reasonable balance, would it be wrong for them to introduce cheap purchasing of items directly?

    I'm actually close to a full public reveal if you want a link when I announce it.
    Reply 0
  • ShiftyGeezer 05/12/2014

    @DyingAtheist : Regards IAP consumables, I agree with you. I even go so far so want IAP consumables outlawed, preferably by social consent (refusal to buy them) than by a law. Godius turning to that dark side was the final nail in Bullfrog's and Molyneux's coffin as far as I was concerned. The idea of a consumable in bits and bytes is a ludicrous artefact of the digital economy, as you say.

    But if IAPs are to exist, I don't think they should be controlled in price. Though marketed like chocolate bars in a morally questionable way, the law doesn't really extend that far - it doesn't place a law on how much chocolate you're allowed to buy (yet!). Disney has removed junk-food ads from its channel from its own volition and not by State control. Kids spending too much need to learn self control and repercussions and the value of money. I know some kids who were making Scooby Doos (platted strings of plastic) at school and selling them for 50p each. I thought that was good enterprise. They were stopped by parents who were being told by their children that they needed 50p for school, where in detail they wanted to buy some Scoobies. Instead of those children learning that they can't always have what they want, the school closed down the industry of these kids. That's the very opposite way to go about it IMO.

    So for a solution, I say end in-game consumables and only sell persistent in game content with no price controls. Of course, then there wouldn't be anything like as much money for the big names like Candy Crush. And far less money for Google and Apple too! So it'll be very hard instigating change, whatever change it is.
    Reply 0