ShiftyGeezer Comments

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  • Star Wars: Battlefront has 40-player cap, no campaign

  • ShiftyGeezer 17/04/2015

    I really enjoyed the campaign mode of the original 2 :( Reply +1
  • Insomniac's Slow Down, Bull is out next week on Steam.

  • ShiftyGeezer 15/04/2015

    The game began with a prototype by designer Lisa Brown, who had lots of interesting ideas that never really fit into the larger projects the studio was working on.
    Not sure why an artistic decoration-collecting bull didn't make its way into the Resistance series.
    Reply +4
  • Songbringer aims to be a procedurally-generated Zelda-like

  • ShiftyGeezer 14/04/2015

    Can someone please explain how EG chooses who to highlight from Kickstarter? Is it literally the personal tastes of the site staff and what they want to see made, promoting their own favourite projects? Do you stick ten bucks down on a project and then post an article about it to help it hit its goal? Reply 0
  • The Digital Foundry 2015 budget gaming PC guide

  • ShiftyGeezer 11/04/2015

    @williamarthurfenton : What fun factor things I list? I'm confused. Reply 0
  • ShiftyGeezer 11/04/2015

    @Malek86 : I'm between generations at the moment, and have looked into getting a GPU for my decent SSD i7 PC. But truth is it's still not comparable. Local multiplayer isn't supported the same on PC. Still get driver issues and bugs. It's nowhere near as bad as the Bad Old Days of Windows 95/98 and crazy problems, but it's still not plug and play.

    TBH, none of the solutions seems a good fit. I can't tolerate the poor IQ of consoles any more, but PCs have Issues. And mobile only gets crap, by and large, or is pushing last-gen quality. :(
    Reply +1
  • ShiftyGeezer 11/04/2015

    @Malek86 : Budget. There was a strict 300 limit on the exercise. i3 is far better value, but this article isn't about the best value PC. Reply +5
  • ShiftyGeezer 11/04/2015

    When you look at the compromises, it's not really comparable. The case is big and clunky, unsuited for the living room. The noise is probably pretty bad from the stock fans and the lack of engineered airflow. There's no optical disc drive so no disc playback if you value that. It doesn't include a controller - pay extra for that.

    I'd like to see a minimum spend to actually match PS4 in terms of games, form factor, movie playback, noise levels, peripherals. Factor in future proofing too and you're probably at least at 500.

    PC's have never been about economy of hardware. That's where consoles will remain supreme. PC is about a different experience, a better quality experience for a bit more money coupled with productivity.
    Reply +90
  • Procedurally-generated high seas adventure Windward sets sails for May release

  • ShiftyGeezer 10/04/2015

    @Gnort : And he literally has coded the whole thing himself. The netcode and GUI are available on Unity for lesser devs like myself to use, and they are exceptional pieces of programming. Reply 0
  • Skylanders-style Lego Dimensions features Batman, Gandalf, Back to the Future

  • ShiftyGeezer 09/04/2015

    @Mr-V : It's about balance, and I didn't say giving them what they want is bad - I said not giving them what they want doesn't make you a monster.

    Rewarding them is great. Loving them is great. Giving in to every demand is bad. If you're doing a good job with them, then the reason you can't resist their Bambi eyes isn't because they are manipulating you but because they want it and deserve it, that's fine. I wasn't insinuating anything, just countering the 'monster' argument.

    No parent should feel that not giving their kids every material thing they want makes them a monster. ;)

    Edit: Or to put it another way, you phrased yourself inaccurately. You don't mean, "I'd have to be a monster not to give in." You're real situation is more like, "My kids are so awesome and deserving that even though costs a bundle, I don't think the financial reasons to avoid investment in this game outweigh the gain for my family."

    Which leads to the sentiments of fleecing. This is a game and concept that is good for families. Charging so frickin' much for it is something like a Family Tax IMHO. Businesses aren't charities, sure, but they could be a little more family/socially valued by and large!
    Reply +2
  • ShiftyGeezer 09/04/2015

    @Mr-V :
    I'd have to be a monster not to give in.
    I actually think that's not the case, even though society may make you feel that way. Instilling a sense of value in work and reward is much, much more important for your children than teaching them to successfully manipulate people with Bambi eyes to get what they want, because the former will aid them all their life while the latter will fail them as adults.

    Indulging childrens' every whim isn't good parenting and isn't healthy for them. If you want them to have this experience but want to help them grow as people, make them work for it, doing something they dislike (chores, homework to high standard, practice) to earn it.
    Reply +4
  • ShiftyGeezer 09/04/2015

    @tennocyte :
    Its not perfectly reasonable for you to expect the game to be something it isn't. This is a particular type of game, based of collectibles, aimed at kids who still want to have something physical in their hands.
    It's a game that walls off content behind significant paywalls. The collectibles are nice, but the pricing is pure gouging (or business sense depending on POV).

    Effectively, it's a game with 13 DLC packages that offer very little. Can you imagine FIFA if you had to buy a 10 figurine to unlock access to a player? 100 special to unlock a team and gain access to their stadium. Or Tekken? 13 for every character?? What if COD or Bloodborne walled off classes or weapons behind 'collectibles'?

    The toy's don't have a synergy with the experience. They're just a distribution package. Sell the toys separately for a sane price (3 each?) and have the game with all the content available to unlock by playing, or sell it as DLC at a sane price and you'd provide the same experience at a reasonable cost.

    Now if the toy actually interacted with the game, so you'd move the piece and it'd affect the game avatars or something, the design would have justification. But this is just a way to monetise the franchise, pure and simple. And it works. It's good business, but lousy for consumers.
    Reply +7
  • ShiftyGeezer 09/04/2015

    @BabyBabyBabyOh : only, make a note of which stand is which character when you remove them, or you'll end up summoning the wrong character in game. Reply +1
  • Football Manager Classic out on tablets tonight for 14.99

  • ShiftyGeezer 08/04/2015

    @LetsGo : Average retail price looks much higher. Steam is 30! Just because some outlets are discounting, doesn't mean a different platform should be priced at that. Also they need room to drop price if necessary/as needed. It's extremely bad business to sell at a price below what the market will support as you simply lose profits. Launching at 15 and selling to only 10,000 before dropping the price and selling to everyone else would still be 50,000 extra revenue from the initial sales and price. Release at 15, sell at 10 later at a discount to mop up the more price-conscious player, and super discounted to 5 a year later. Reply +2
  • ShiftyGeezer 08/04/2015

    Pleased this is a 'full priced' game, comparable with 'proper' titles on console and PC. Will be very interesting to see how well it sells, whether football fan gamers with tablets have had their minds conditioned to reject full-priced titles or whether they'll pay a decent price for a decent game no matter what platform.

    Mobile gaming really needs the latter if it's to mature into a platform that caters to proper gamers as well as mobile tapaholics.
    Reply +3
  • Layton dev Level-5 shows off new 3DS game The Snack World

  • ShiftyGeezer 08/04/2015

    @atothewest : It's written 'new 3DS' and not 'new New 3DS' - although I agree the name is pretty stupid. Reply +5
  • Halo Online modders working to strip micro-transactions, release worldwide

  • ShiftyGeezer 07/04/2015

    This is just piracy. If you don't like a game's financial model, don't play it. The publishers will adapt to the market. You've no right to take a free-to-play game and strip out the monetisation strategy that they've chosen to try.

    Hacking in access to other territories is perhaps a bit different, as long as the financing isn't circumvented.
    Reply +55
  • DuckTales Remastered is now on mobile devices

  • ShiftyGeezer 03/04/2015

    @IronSoldier : The question was, "What is Duck Tales?" It's more than just the game, although I can see how you'd answer just the game given context of the discussion. But the content of your post ignores the relevance of the franchise to Europe.

    I can only presume that the author of this article..thought Duck Tales may be of some interest to the site's predominantly UK and Europe-based membership for whatever reason.
    The reason is the 'Duck Tales' franchise was notable for a certain demographic, regardless of the NES game's relevance.
    Reply +1
  • ShiftyGeezer 03/04/2015

    @IronSoldier :
    An licensed videogame from the late 1980s...
    Nope. "Duck Tales" was a Disney Saturday morning cartoon and IP based on the characters of Scrooge McDuck and his three nephews Huey, Louie and Dewey, a spin-off from the Donald Duck universe. It was a pretty good cartoon at the time and had a great theme-tune, which is mostly why it's well remembered. ;)

    The game, as was usual for that period, was a platformer. I never played it so don't know if it had any unique gameplay, but at the period, many IPs were released as just skinned generic platformers.
    Reply +3
  • ShiftyGeezer 03/04/2015

    @goggamanxp : I can plug in a DS3 controller into any of my tablets using a cheapo OTG -> USB adaptor. With the Shield Tablet, I can have HDMI out and play the game like a console (need more adaptors for other devices to get TV out).

    Mobile gaming is moving on. It's not *all* touch screen these days.
    Reply +2
  • It's over: PlayStation Home has closed

  • ShiftyGeezer 01/04/2015

    @FogHeart : I agree. For most gamers, it was pointless. Even the games were stupidly implemented, so you had to queue up to play a virtual game of pool instead of spawning a game for everyone. It was almost a still-born concept, kept alive by life-support.

    But it had a significant following, which means people valued the social aspect of it in some way. That Sony couldn't capitalise and build on that is their fault. Home VR seems a no brainer and I'm honestly surprised Sony aren't pursuing that. It seems to be something Facebook might go for.

    A VR Home with games and experiences constantly building as a way to meet up with friends/remote family to chill sounds like the Next Big Thing on paper, to me anyhow. If executed right!
    Reply +2
  • ShiftyGeezer 01/04/2015

    There's an alternative being created by some of the people who worked on Home content. As a VR project, it sounds more interesting. If you watched Sony's Morpheus demos, they were highly synergistic with a virtual theme park. I think VR in something like this will make the experience more meaningful/enjoyable as the experience will be more visceral and entertaining and not just wandering pointlessly striking poses. Sitting an avatar on a rollercoaster typing chat isn't as entertaining as being on a virtual rollercoaster.

    I see they have a Kickstarter. 64% funded with 2 weeks to go.

    @Robert Purchase - want to help them out with a link to the Kickstarter in the article? I've never understood how EG decides who gets coverage and who doesn't.
    Reply +3
  • Sony hires unknown British writer for Metal Gear Solid movie

  • ShiftyGeezer 31/03/2015

    How true to MGS could they make it? If they have him sneaking around in a box, will the audience 'get it'? Probably not. So maybe a 100% serious take with some fan reference if any. Reply +3
  • Video: The games that play themselves

  • ShiftyGeezer 30/03/2015

    If you're not playing it, it's not a game. Random text/number generators aren't games. If you don't feel like inputting into a game, how's about watching cat vids on YouTube, or Twitch feeds of someone else playing, or reading an endless stream of recommended sound-bite internet stories about the best hair colour and "how many dog treats are too much" (just quoting two of the above)?

    Although this latter one is about as meaningful as the random text generators...
    Reply 0
  • You've got the touch: How a mobile game gave birth to a human child

  • ShiftyGeezer 25/03/2015

    "Screw money! Seriously. I made people have sex!"
    No way?!!! People hate having sex. I can't believe this guy managed to get people to do it.

    If only he could make a game to get people eating. People not eating is a real concern.
    Reply +10
  • Frontier adds Pratchett's Disc starport to Elite: Dangerous

  • ShiftyGeezer 18/03/2015

    Frontier has immortalised the acclaimed author of the Discworld fantasy series with a starport set within the Elite: Dangerous universe.
    If 40 discworld volumes isn't enough to be remembered by, a virtual space station in a computer game (that'll likely be switched off in a number of years) doesn't strike me as the best way to 'immortalise' someone.
    Reply -10
  • Jeff Minter "beyond disgusted" with Atari over TxK block

  • ShiftyGeezer 18/03/2015

    @alistairtaylor : That could well be it. Reply 0
  • ShiftyGeezer 18/03/2015

    @IronSoldier : Naming after an informal shorthand doesn't smack me of trademark infringement. Trademarks are very particular - exact name, format, and application. Owning Tempest 2000 and Tempest 3000 wouldn't entitle Atari to control over unspecified derivatives like T2K/TnK/TxK Reply +12
  • ShiftyGeezer 18/03/2015

    @IronSoldier :
    While no explicit mention is made of Tempest on TxK's box...
    Right. It's a clone, but it's not infringing the trademark AFAICS. And clones aren't illegal - an epidemic ruining mobile development. Making a Tempest like game 20 years later, not infringing on a trademark of a company that hasn't been actively developing or protecting that trademark for 20 years, seems pretty justified to me.
    Reply +27
  • ShiftyGeezer 18/03/2015

    @penhalion : Atari aren't producing or selling a Tempest game. Furthermore, T2000 was 20 years ago. Furthermore, you can't copyright a game design so they haven't any legitimate means to stop a Tempest like game being released (and see the other Tempest clones out there). They're using a nonsense claim of insider knowledge of the game engine which I'm not even sure is a valid legal position after 20 years. Reply +37
  • Sony signals end of PlayStation Mobile

  • ShiftyGeezer 11/03/2015

    @blarty : Sony wanted PSM to run on more devices, but couldn't pull it off for whatever reason. We were supposed to get it on a load of Asus devices and others, but those announcements never came to fruition. Reply +1
  • Editor's blog: We've revised our editorial policy

  • ShiftyGeezer 09/03/2015

    @riceNpea : Yep. Glowing blue text isn't discrete. Reply +13
  • Video: Games that remember when you die

  • ShiftyGeezer 06/03/2015

    Cannon Fodder
    Reply +76
  • Digital Foundry: Hands-on with SteamVR and HTC Vive

  • ShiftyGeezer 05/03/2015

    A VR playspace is more the domain of the Arcade. It's too difficult/niche to set up and target at home. That's where the 'sit-down' VR of Morpheus and OVR differs by being usable be everyone, and why they are targeting this audience with their creations. Reply +23
  • Unreal Engine 4 is now free. For everyone. Really

  • ShiftyGeezer 02/03/2015

    @QuitYourYappin : What about Steam, Apple and Google et al taking 30%? Reply +1
  • Mortal Kombat X: Mobile announced

  • ShiftyGeezer 02/03/2015

    The trailer, below, doesn't give away much, but we can see you need to swipe to "Finish Him", so there are Fatalities, card collecting and multiplayer.
    And Microtransactions. Don't forget the many, many microtransactions of free-to-play mobile games.
    Reply +4
  • Introducing Killer Queen: The world's first 10-player arcade strategy game

  • ShiftyGeezer 22/02/2015

    @Zyrr : Given the rise of microtransactions and people's apparent willingness to sink money on an ongoing basis into a game, maybe that's not as ridiculous as it used to sound? Just change the format of the arcade to "spend a gem to continue, 3 gems for $3.99, 15 gems for $14.99" and Joe Mobile will bite... Reply +1
  • Ironfall Invasion review

  • ShiftyGeezer 17/02/2015

    @adamantium : yes, most games will, but that doesn't mean they aren't worth buying for some people, which a four point system (with most games 2/4) would suggest. It's a non-linear rating system. Reply +2
  • ShiftyGeezer 17/02/2015


    gamer A: "so, what did Eurogamer gave for IronFall Invasion?"

    game B: Ironfall Invasion is a technically polished but tiresomely generic Gears rip-off, hamstrung by Nintendo's piecemeal hardware.

    It's really not that hard, people. ;)
    Reply +20
  • ShiftyGeezer 17/02/2015

    @porkface : Can we have an additional 'no comment' review icon just to separate reviews from other articles on the front page? A generic "Reviewed" stamp without 'avoid' or 'recommend' or any connotations. It's just a style thing, but with some reviews standing out with a badge, an absence on other reviews seems out of place to me. A badge in all cases would be more consistent.

    Other than that, loving the new review style.
    Reply -2
  • ShiftyGeezer 17/02/2015

    @maximusfarticus :

    Ironfall Invasion is a technically polished but tiresomely generic Gears rip-off, hamstrung by Nintendo's piecemeal hardware.
    Isn't that informative enough?
    Reply +15
  • Inside the UK's first gaming school

  • ShiftyGeezer 15/02/2015

    @bendenny : Sadly, I can believe that. A lot of education these days is actually PR, presenting a great public face. I've worked in and around education for over ten years and have seen highly regarded school where the content actually isn't that hot and the students, when speaking freely, aren't as complimentary as officials.

    I had a discussion with a kid the other day whose school has mandatory iPads. I imagined the iPads being provided with a wealth of learning tools, but they're glorified web browsers and used inconsistently, mostly for playing games even in lessons. The kid felt it was a complete waste of time and money and the school knew it but wanted to save face and not admit defeat.

    It's actually quite rare for a grand human vision to be executed all that well, at least in the early days. I wonder how many small, unstable mounds of rock were assembled before the first real pyramid was ever achieved?! ;)
    Reply +3
  • ShiftyGeezer 15/02/2015

    @makeamazing :
    It doesn't help that the industry in the UK still needs to grow substantially if its going to support all of these university degree courses that are appearing.
    It's going to be a completely saturated market and most of these degree graduates will find themselves outside the industry. It's possibly a bad idea. We never had a degree in game making before, despite board games and card games needing varied skills akin to computer games. Not TV programme making, needing the skills of lots of disciplines. If you break down game development, a lot of the requirements are covered by other courses - art, design, business, music. It's only the meat of development, especially low-level engine development, where a gaming focussed education is beneficial. I say this as a Comp Sci graduate who wasn't allow to study computer games at university because it wasn't deemed professional enough back then. We would have loved a gaming module, it could have proved useful in later life, and it's a great way to look at general coding, but a whole 3 year course focussed on game development is possibly too niche. Comp Sci gives enough to be able to code, and you can learn AI and physics etc. at home building on those skills.

    So I think Game Development isn't a great idea. Computer Programming with an emphasis on realtime systems covering the components of gaming (3D principles, geometry, shaders, compute, AI, yada yada) with some (cross department) game development modules seems better balanced, and gives students the opportunity to branch into scientific computing etc. when the job market becomes too crowded with graduates.
    Reply +18
  • ShiftyGeezer 15/02/2015

    It is indeed very cool, but extremely localised. On the map of Studio schools, there's basically none in my locale. As ever, some people will be really lucky and get a golden opportunity based on parents' wealth (private education) or location (near a Studio school). Many others will be unlucky, only having a choice of a poor state schools that are a bad fit for them. And we'll sing the praises of the successful, lucky ones who got the breaks, and criticise the troublesome youths who didn't get the breaks and just make a nuisance of themselves. There could well be a fabulous game designer in potential growing up away from such a school in an unsupportive family in a no-opportunities environment who needs the help from something like this but will never get it.

    Ultimately, there needs to be a better way to reach children (and people in general. Adults need support too, especially when things started badly) and support their development then localised brick-and-mortar institutions. It needs to be the determination of the child that fuels their success (supported by a society encouraging them, as sometimes the parents don't) and not a number of chance elements giving them a leg up over the competition.

    This concludes our Politics on Sunday broadcast. ;)
    Reply +9
  • Rich Stanton on: Requiem for a dreamer

  • ShiftyGeezer 14/02/2015

    @Fox-2076 : Has anyone said never give him another chance? He shouldn't be trusted. He shouldn't be afforded any opportunities on promise. Any second chance he has to pull off on his own. Off his own back, with his own considerable money, right his own wrongs by delivering some of his promises. Until he does that, he needn't be supported by a sympathetic gaming community any more. Reply +4
  • ShiftyGeezer 14/02/2015

    @riz23 : Credit where credit is due. Talk about his history for exactly what it is. Praise his successes, criticise his failings. What we shouldn't do, with anyone IMO, is ignore someone's significant shortcomings on account of doing something well. That's basically giving people carte blanche to be asses if they excel, such as footballers who get away with being crap human beings because they can kick a ball around.

    Personally, I consider it far more important for a person to be trustworthy and genuine than to for them to have a good computer game idea.
    Reply +4
  • ShiftyGeezer 14/02/2015

    @Silverflash : If I believe he had anything left to contribute, I'd agree with you. I don't think he has. I see nothing supporting the view that he'll provide another Populous yet. Ideas like unimaginably large worlds are being created by people like Hello Games with No Man's Sky, a tiny Guildford based outfit. There's plenty more British to come to this industry without PM.

    I repeat my analogy with George Lucas. George Lucas's Star Wars was amazing. The guy was genius. Only I've learnt that he leant heavily on the talents of other people in creating the original film, and Episodes 5 and 6 were scripted and directed by other talent to Lucas's story (that he was changing as he went). In Episodes 2 and 3, the pure, unadulterated Lucas shines through, and the products were crap as he utterly breaks his own lore and story. And then Lucas just reworked SW over and over again, unable to produce anything new and worthwhile. So shy of the ideas for Star Wars and Indiana Jones back in his hey-day that were made fabulous by many other people, he's had little to contribute to the art.

    I see Molyneux as the same. He had some great ideas when the gaming world was fresh, and some great talent made it happen. I don't see him making anything worthwhile again. Look at 'Project Milo'. Not a fabulous reimagining of gaming and it was all fake to boot. Ideas are a dime a dozen and there'll be other visionaries and talent to invest in.
    Reply +4
  • ShiftyGeezer 14/02/2015

    @Silverflash :
    He doesn't realize that the disappointment, hurt, anger and bile are the ways in which former believers are coping with the reality of a fallen god, ironically enough. They rail and froth against him with the passionate fury that you can only feel against someone you once truly, deeply loved.
    Speaking for myself, that's nothing like. I valued the guy's work but never revered him. My anger is because I kept affording him trust and supporting him and giving him the benefit of the doubt, over and over again, and he kept asking for that. Ultimately, it's an issue of 'betrayal'. That's a strong word, but I think the apt one. He asked for our trust, repeatedly, and every time let us down. You can't have a positive relationship with folk if you keep betraying their trust. And fundamentally, there are those of us who believed he was a 'nice guy' who are starting to see that more as an act, perhaps one from a delusional psyche.

    If so, we will all have lost something. The industry...cries out for the creativity and playfulness that he is so good with, provided there is a leash on him.
    I disagree. He hasn't contributed anything of worth in a decade or more, and the value of his contributions since Bullfrog are pretty minimal IMO. What value is airy-fairy ideas that can't ever happen, and stringing people along with the promise of things that'll never happen? Indie games are showing loads of playful, creative, original thinking, without the bullshitting and with practical nonce to actual make real ideas happen. I completely disagree that Molyneux is irreplaceable. If he drops out the industry, no-one will notice. There won't be any incredible games or experiences lost to us because he doesn't create anything incredible any more.

    In fact, he possibly never did. It was his team that created the games. As his team has changed, so has his output, suggesting, like George Lucas, it was his staff taking Peter's wild, incoherent ideas and taming them into something special. I'm starting to believe his contributions to the industry have been as exaggerated as his ideas. How much of Populous was Molyneux and how much was the development team? Did he design it down to all the balance and features, or did he say, "I've an idea where you play god!" and the actual game was the product of the team?
    Reply +2
  • ShiftyGeezer 14/02/2015

    'Just lie. Just lie, get the machines, and sort it out afterwards.' Of course, I ended up lying."
    In Marvel speak, this is his character's origin story!
    Reply +41
  • The God who Peter Molyneux forgot

  • ShiftyGeezer 11/02/2015

    @smelly :
    But in the winner video he promises 1% of the revenue.
    Okay, I didn't know that. I haven't watched the vid - couldn't stomach it. If there's such a promise there, there's a legal case for sure, although it can of course be debated. eg. Yes, he's entitled to 1%, after the game comes to a close in the year 2041...
    Reply 0
  • ShiftyGeezer 11/02/2015

    @LordDemigod :
    But in the contract he signed at their office it surely said that he will be paid 1% of whatever they make on Godus
    Yes, but there was no contract to give that contract. ;) Meaning if Brian brought a lawyer along and the lawyer said, "we don't like these terms," 22Cans could have given him an honorary title and a box of chocolates instead. They weren't obligated to give any prize at all (unless the T&Cs say different), so I doubt they'd care to argue out a legally acceptable prize to both parties.

    I honestly don't think there was anything Brian could have done to improve his situation. But he hasn't lost anything. It's just a story in the end, and one more revealing portrait of Molyneux.
    Reply +6