This can only be a good thing for Vita users, as it allows indie developers to target both Vita and a sizeable amount Android users in one go by using the PlayStation Mobile framework. Reply+12
@bad09 Aye, that's one thing that I took away from it. In an environment where every game it trying to emulate the 'modern warfare' formula, I found it quite refreshing to play a game that was just a bit of fun. It really wasn't so bad as long as you expected a distinctly 'old school' approach to the formula. Reply0
I have to admit, the hatred directed towards Duke Nukem Forever baffles me.
It was mediocre for sure, but no worse than that. Distinctly outdated and middle-of-the-road. Worse games are released every month yet don't receive the same amount of venom (largely from the gaming media, it must be said). Reply+4
@wayn3h I don't know about that. Even at launch, an extremely top spec PC will always outperform a console that is currently in the final stages of development. This is simply because of the amount of time it takes to develop and finalise the specifications of a console. To an extent, hardware manufacturers can 'plan ahead' and invest in forthcoming hardware, but this will always be hardware that is a known quantity. The top PCs will always be a generation above the latest consoles for this reason, but this is not a slight on consoles - as this article demonstrates, not only does a top-spec PC cost a fair bit of money, but there's also dimishing returns the more you pay.
However, what is different about this generation is that the hardware of the consoles and PCs are much more compatible. Consoles have traditionally used exotic, custom components (even if they adhere to established standards, such as PPC in the previous generation), but this is the first time where we can observe the components of a console and find a rough equivalent component in a PC.
At the end of the day though, this article is an interesting read. It's slightly foolish to suggest that Digital Foundry had some larger objective with this, it's just nice to compare such things. Reply+21
Is this a surprise to anybody? A quick look at the leaked specs of the new Xbox should be enough to know that backwards compatibility would be impossible. The new hardware is not hardware compatible with the 360, and not powerful enough to emulate the machine. Reply+12
@Sharzam What I meant to say with my post is that I assumed that battle.net would be used with the PS3 and PS4 versions, in the same way that SquareEnix used their own network with Final Fantasy XI (360 & PS2) and will use it with Final Fantasy XIV (PS3), Valve did with Portal 2, and how Sega use their own network with Phantasy Star Online 2 (Vita).
Sony don't seem to be as rigid about everything using PSN as Microsoft seem to be with Live. Reply+1
I'm not a Diablo 3 player so forgive me if this sounds daft, but I did naively assume that this and the PS4 version would be cross-compatible with the PC/Mac game, given that Sony have a history of allowing such things in the past. Reply+4
The death of Studio Liverpool saddened me greatly. The industry lost one of the best studios.
I love WipEout, but it was a shame that they seemed to only release WipEout and F1 games towards the end. In the Psygnosis days, they developed and published a wide range of high quality titles. Reply+63
Just gave this a bash on my Vita, was surprised to see the game on the Japanese PSN store. It's an excellent little title. The WipEout influence is clear, but this is no WipEout clone, it's a nice little title in it's own right with it's own vibe. A real pick-up-and-play game too, nice for playing on the bus.
Definitely worth a grab for people who mourned the closure of Studio Liverpool. Reply+1
There are definitely similarities with Destruction Derby, and other similar games such as Twisted Metal.
There are vast differences in the vibe, though. Carmageddon puts the emphasis on over-the-top gore and violence, the Death Race-style approach, comical characters and tongue-in-cheek humour ("Cunning Stunt Bonus"), and basically just makes the aforementioned games seem sanitised and characterless.
But it was an acquired taste even back in the day, the violence and humour was never going to appeal to everybody (especially given that is probably is the core focus of the game). I can't see this game doing well critically, though it will be a niche game with plenty of fans. Ideal as a Kickstarter project, less ideal as a full-blown release on consoles. Reply0
I'm looking forward to this, but I do wonder how it will hold up today.
It wasn't the deepest of games even back when it was released, but this was forgiveable for most people because not many other games offered what Carmageddon offered. Nevertheless, the series was never very well received critically, and was destined to be a bit of a cult title. One that I enjoyed a lot, but I wouldn't want to have to actually give it a review score.
I could see the game working today as a budget priced digital title. But as a full priced console release? I can't see it being very well received. Reply+1
FFX-2 get a lot of undeserved hate, mostly from people who were either put off by the J-Pop intro, or didn't like the 'girl power' feel of the three protagonists.
But the game itself is excellent. Really clever, well thought out battle system, a plot that doesn't take itself too seriously like Final Fantasy games often do, significantly more freedom compared with previous titles in terms of the order to play through the stages etc.
It's a really fun game, if people just get over the 'girly' style. That's they key thing, it's fun. It doesn't get bogged down with characters with personality issues, or epic, overcomplicated apocalyptic plotlines. Reply+1
To be perfectly honest with you, and with full respect to Raimi (big Evil Dead fan here), it's quite refreshing to see a developer who is actively interested in the plot and overall direction of the spin-off film, rather than seeing it as just easy money.
When I watch the Resident Evil films, for example, it's painful obvious that the developers of the games and the writers of the game canon not only had no input in the production and direction of the film, but probably also didn't really care. Reply0
It's obviously not part of a trilogy chronologically, but in a development sense it can be considered as part of a 'batch' of Tomb Raider titles by Crystal Dynamics before the remake.
I always really liked Underworld. Some of the bugs were amusing, but none were gamebreaking. It was rather unlucky to be released at the same time as many other games that were taking a much more 'progressive' approach to the formula, but people simply looking for a very good Tomb Raider game that was firmly grounded and had faith in what it was trying to do, you couldn't go wrong with Underworld. Reply+3
"Even if it's a game that's violent in content, we still as gamers need to be able to appreciate a Michael Bay-esque type of experience."
I agree with the broader point, but you really shouldn't put it like that. Michael Bay films aren't good by any estimation, and certainly are not 'fun'. Reply+9
Metal Gear Rising Revengeance confirmed for PC
Sony drops its PlayStation Mobile publishing fees
Ropey Duke Nukem Forever turned into a Duke Nukem 3D mod
It was mediocre for sure, but no worse than that. Distinctly outdated and middle-of-the-road. Worse games are released every month yet don't receive the same amount of venom (largely from the gaming media, it must be said). Reply +4
Digital Foundry vs. the ultimate gaming PC
However, what is different about this generation is that the hardware of the consoles and PCs are much more compatible. Consoles have traditionally used exotic, custom components (even if they adhere to established standards, such as PPC in the previous generation), but this is the first time where we can observe the components of a console and find a rough equivalent component in a PC.
At the end of the day though, this article is an interesting read. It's slightly foolish to suggest that Digital Foundry had some larger objective with this, it's just nice to compare such things. Reply +21
The next Ridge Racer is free-to-play Ridge Racer Driftopia for PC and PlayStation 3
Next Xbox won't be backwards-compatible, report says
Diablo 3 on consoles: hell or high water?
Sony don't seem to be as rigid about everything using PSN as Microsoft seem to be with Live. Reply +1
WipEout: The rise and fall of Sony Studio Liverpool
I love WipEout, but it was a shame that they seemed to only release WipEout and F1 games towards the end. In the Psygnosis days, they developed and published a wide range of high quality titles. Reply +63
Switch Galaxy review
Definitely worth a grab for people who mourned the closure of Studio Liverpool. Reply +1
Carmageddon: Reincarnation becomes a PS4 and next Xbox game as well
There are vast differences in the vibe, though. Carmageddon puts the emphasis on over-the-top gore and violence, the Death Race-style approach, comical characters and tongue-in-cheek humour ("Cunning Stunt Bonus"), and basically just makes the aforementioned games seem sanitised and characterless.
But it was an acquired taste even back in the day, the violence and humour was never going to appeal to everybody (especially given that is probably is the core focus of the game). I can't see this game doing well critically, though it will be a niche game with plenty of fans. Ideal as a Kickstarter project, less ideal as a full-blown release on consoles. Reply 0
It wasn't the deepest of games even back when it was released, but this was forgiveable for most people because not many other games offered what Carmageddon offered. Nevertheless, the series was never very well received critically, and was destined to be a bit of a cult title. One that I enjoyed a lot, but I wouldn't want to have to actually give it a review score.
I could see the game working today as a budget priced digital title. But as a full priced console release? I can't see it being very well received. Reply +1
UK games industry tax relief delayed
Final Fantasy 10 HD includes 10-2 HD on PS3
But the game itself is excellent. Really clever, well thought out battle system, a plot that doesn't take itself too seriously like Final Fantasy games often do, significantly more freedom compared with previous titles in terms of the order to play through the stages etc.
It's a really fun game, if people just get over the 'girly' style. That's they key thing, it's fun. It doesn't get bogged down with characters with personality issues, or epic, overcomplicated apocalyptic plotlines. Reply +1
Hollywood director Sam Raimi speaks of Blizzard's "mismanagement" of the World of Warcraft movie
When I watch the Resident Evil films, for example, it's painful obvious that the developers of the games and the writers of the game canon not only had no input in the production and direction of the film, but probably also didn't really care. Reply 0
Why Tomb Raider's camp fire scene has changed
Tomb Raider: Underworld retrospective
I always really liked Underworld. Some of the bugs were amusing, but none were gamebreaking. It was rather unlucky to be released at the same time as many other games that were taking a much more 'progressive' approach to the formula, but people simply looking for a very good Tomb Raider game that was firmly grounded and had faith in what it was trying to do, you couldn't go wrong with Underworld. Reply +3
Army of Two dev: we forget games are meant to be fun
Nexuiz Xbox 360 servers turned off as THQ asset sale looms
It makes you realise how Sony manage to run PSN for free - the publisher does actually have to pay for the support, even if the players don't. Reply +9
Ubisoft denies reports that Rayman and Beyond Good & Evil creator Michel Ancel is quitting
Not that I wouldn't love a new Beyond Good & Evil game. Reply 0
UK chart: Crysis 3 beats Metal Gear Rising: Revengeance
Sony patents way of identifying pirated software by measuring load times
"A brilliant creator and an unusual thinker": Game designer Kenji Eno has died, aged 42
His company even had it's own brand of curry!
RIP. Reply +2
PlayStation 4 does not require an internet connection