S0L Comments

  • Sonic and All-Stars Racing Transformed is free this weekend on Steam

  • S0L 07/12/2013

    @Canyarion

    Actually the PC version does support touch controls and tilt controls, if you have a Ultrabook or otherwise equipped device :P
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  • Miyamoto unsure on F-Zero future

  • S0L 21/06/2013

    I'd love to work on a F-Zero game, I've got plenty of ideas of where we could take it too :P

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  • Sonic & All-Stars Racing Transformed review

  • S0L 16/11/2012

    So... This has made my day. I'll accept this as an apology for the last games review Eurogamer :)

    Hopefully you'll all enjoy the game as much as we've enjoyed making it, especially as we REALLY enjoyed making it.

    See you on the track, in the bay and up in the blue, blue skies :P

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  • Sonic & Sega All-Stars Racing Transformed won't have voice chat on Wii U

  • S0L 22/10/2012

    @RoOhDaMite if that's the case, and the feature is important to you, then the 360 and PS3 versions both support it.

    We're not exactly hiding this from anyone :P

    @Moogrose

    This will be coming soon. I'm actually playing the Vita version at the mo :P

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  • S0L 22/10/2012

    @Ryze We do support Game Invites, private games and more.

    Really, this is about the most fully feature launch title we've ever delivered. Hopefully that will come across in review.

    Certainly - and yeah I know I'm biased - but this to my mind is the best SEGA game we've ever done!

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  • S0L 22/10/2012

    Well now...

    We're not rushing it out of the door - I wish we were - as that would have meant we could catch a lot more sleep than we have over the last few weeks!

    If anything we've tried to support absolutely everything we can on the WiiU.

    Hence lots of features such as 5 player splitscreen offline and online, play on GamePad only so mum can watch Eastenders, WiiU specific modes, Mii's with their own vehicle and more.

    When you look at the restrictions to being able to use Voice chat, which are required third party peripherals which can only be plugged into the GamePad itself (and therefore only one player can chat) - and we're not even sure if those peripherals would be available at launch either... What would you have done?

    We choose to spend the time and effort on features that all players would use, not a select few.

    We're a party game after all - we want you to get your friends around a TV and race offline or online. Did the lack of voice chat pull the fun out of MarioKart Wii? I'd argue not :)

    So bear this in mind before you have a pop, OK :P

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  • Sonic & All-Stars Racing Transformed trailer debuts actual NASCAR driver in the game

  • S0L 11/10/2012

    Hello,

    Just as I realised this, Danica is actually unlocked through our World Tour mode, but if the sight of her offends so much, you do have the option of not unlocking her if you so desire.

    Just saying :P

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  • Sonic & All Stars Racing Transformed is now a Wii U launch title

  • S0L 18/09/2012

    Can we please stop having framerate concerns on a game that isn't finished :)

    Thanks,

    Love SUMO.
    Reply +8
  • Sega: Sonic and Sega All-Stars Racing Transformed Wii U graphics on-par with PlayStation 3 version, "maybe even better"

  • S0L 18/08/2012

    So I thought I'd check in to see if there were any comments on the game, and I find a huge discussion about WiiU system specs. Wow.

    Surely at the end of the day, the power is sort of irrelevant and it's the games that matter?

    From our side, we believe we can deliver a version of the game on WiiU, with added features, that will be just as good as any of the existing bunch of consoles. Bear in mind we've had a long time to really pull out the best on 360 and PS3, and yet on a brand new console that we're very much still learning our way around, we've already got the same experience up, running and playable at a comparable level as on those consoles that we now know inside out.

    Given time, we'll find new ways to really make the hardware sing. That's nothing new, compare a 360 or PS3 launch title to what you see being released now, and they're vastly improved visually and technically.

    If nothing else having way more memory opens new doors, and that's before you look at the gameplay possibilities of things you can do with a second screen.

    So just bear that in mind. Everyone will always have a preferred console, that's just the way it is. In the meantime, we'll get back on with making the best game we can, and make it as good as possible on all the consoles we're delivering it on :)

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  • X-Wing Retrospective

  • S0L 01/07/2012

    I once heard a rumour (years back) that Particle Systems were pitching a Star Wars Smuggler game, sort of Han Solo meets Elite using the I-War 2 engine.

    I'd love to play that game - even now. Shame it didn't happen.

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  • Spectrum Made Me

  • S0L 23/04/2012

    This article makes me happy. Reply +2
  • "We forget the value of 40" Sumo dev

  • S0L 21/07/2011

    Oh Gareth, what have you done :)



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  • Gremlin Graphics back in the game

  • S0L 18/07/2011

    Yep, helped out on both Hardwar and Motorhead, just as I was moving from QA to production. Two awesome games :)



    Spent some quality time at Dice for Motorhead too. Ruddy freezing out there mind!



    And yes, there's still a lot of ex-Gremlins at Sumo. Hence we're keen to see them succeed!



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  • S0L 18/07/2011

    @thesonglessbird



    +1 to you - two of the games I've most enjoyed working on. There was almost a Motorhead 2 incidentally, till a certain French firm turned it down :(
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  • UK dev THQ Digital Warrington closes

  • S0L 13/07/2011

    @Softie2K



    That's a bit harsh to be fair. When you look at all the UK powerhouses of yore you are probably thinking about, they all got acquired and then dropped or ruined by external forces. Take Ocean or Gremlin, successful studios picked up and then closed by Infogrames.



    More recently you have to question around someone like Bizarre, if they went through lack of ability, or through the choice of

    project and it's commercial viability, no doubt some of which was dictated to them.



    The UK does still have some of the best development talent in the world.



    Still, this doesn't help the Warrington chaps, I hope they all find this a bump in the road and go on to do greater things.



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  • UK Resistance: The War is Over

  • S0L 04/05/2011

    I'll miss UK:R simply as we got to do the best interviews with them. Everyone else demands we're sensible and just read out press releases :(



    Some examples for the interested...



    http://www.ukresistance.co.uk/2006/02/ou...
    http://www.ukresistance.co.uk/2007/04/in...
    http://www.ukresistance.co.uk/2008/03/se...


    Who is going to take on Gary's mantle now? Eh? EH?



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  • Former Colin McRae dev joins Rare

  • S0L 21/03/2011

    Top fella Craig - Rare hired a good 'un there. I look forward to seeing what they get up to with him holding the reigns :)



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  • Sheffield Hallam builds own game studio

  • S0L 14/12/2010

    This is all well and good, but it's not really answering the question on most of our minds. I mean I'm sure we'll all wondering, is Zool an ant?



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  • Dead Space Ignition

  • S0L 14/10/2010

    @KentMonkey - My point was that you're getting a lot more for 400 points than a simple unlock - sure I appreciate that the game may well not be to everyones taste. It's definitely better than a night out in Hull mind - that is where you're referring to right? :P



    @Kazzahdrane - I'm happy to defend it, yep we don't expect to set the world on fire, but it's a nice tidy little game. In terms of the unlocks, you will get more than just the suit - but I don't think EA have specifically said what so I best keep shush on that one.
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  • S0L 14/10/2010

    Wow - another kicking :)



    On the flipside, for less than a fiver (or free if you pre-order Dead Space 2) you get over 40 minutes of new Dead Space story, 3 games designed for Speed Run attempts (sure you can spam your way through some levels in the story, we pitched it easy so folks get to see the story... Try and get top times on the Leaderboards, very different story!), local multiplayer and some exclusive Dead Space 2 unlocks. Not really a bad deal when most firms would charge you 400 points for an unlock alone...



    I think the points being missed in all the reviews so far, that this is meant to be an evolution of the motion comics, rather than a full blown major game.



    But hey, I guess I'm biased :)



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  • Dead Space Ignition launch trailer

  • S0L 13/10/2010

    Ignore IGN - they've missed the point, I think they expected a run and gun - and got confused when it's actually an evolution of the motion comic that EA did with the first game.



    Look at it this way for 400MSP you get about 45 minutes of a brand new Dead Space story over multiple story branches and 3 distinct games to link the story together. All the levels can be replayed in Time Attack (in fact the whole game is designed around Time Attack + Speed Runs) then add into the mix local multiplayer for 2 players and an exclusive unlock for Dead Space 2.



    I don't think that's too bad, especially if you're into the universe. Plus EA are giving it away if you pre-order Dead Space 2 with Game.



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  • EA giving Dead Space Ignition for free

  • S0L 11/10/2010

    Wow, cats out of the bag. We've proper had to not mention the 'Get it Free' with a Pre-order for months :P



    Had lots of fun making this one, nice to do something dark for a change!
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  • Disney converting Split/Second to PSP

  • S0L 07/07/2010

    *cough* Looks better in the flesh :) Reply +3
  • MotorStorm unconcerned by Split/Second

  • S0L 10/06/2010

    "The UK's full of racing developers, some absolutely outstanding ones, and I would include the likes of, people like Sumo [Digital - OutRun 2 developer] that I don't think don't get anywhere near enough credit for the outstanding racing games they make," Southern told Eurogamer.



    Made my day at least :)



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  • Sonic & SEGA All-Stars Racing

  • S0L 26/02/2010

    @mfnick - Sure pop across, we'll sort something out :P



    @Diogo_Ribeiro - Thanks for the support, but you're mistaken about the OutRun music, there's none in ASR. We're saving it for when we get to do a best of SEGA racers. Don't take that as a confirmation BTW, I keep asking SEGA, it might stick one day!



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  • S0L 26/02/2010

    Yes, it does have Battle mode :P



    It also has Capture the Chao, Emerald Grab, King of the Hill and a few more.



    Thank you for proving my point BTW :)



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  • S0L 26/02/2010

    Wow - a 6 :)



    Seems we've managed to make a marmite game!



    If you can't get around the Monkey Ball tracks - you are very obviously doing it wrong. You wouldn't believe the time we spent honing those to work nicely!



    No mention of 4 player support in splitscreen either? I can pretty much count on one hand the amount of games that allow this on PS3/360. On the extra game modes in Split-screen outside of straight races.



    No mention of the character specific special moves, that we introduced as an alternative hate inducing Blue shell, yet still allow less able players to compete.



    Or indeed mention that whilst yes, we do have a straight firing projectile and a homing projectile, there are also some very new ones for this genre, or that the weapon system actually does have a proper paper scissor stone. Gonna get missiled, pop a shild, blind fire back, use the horn area effect. Got a triple item, hold the button for alt fire modes, or push back on the stick to fire some backwards too.



    No mention that once you've mastered the drift and trick system, you can attempt to combo these into a lovely long chain and find a super satisfying race system that especially rewarded when competing for Time Trial times.



    Or the fact you can use the SEGA miles to ignore single player completely and unlock all the extra content in Multiplayer - one of the big issues that pretty much every party game going has had.



    Come on guys, we've really put the effort into making this, and we get a one page review that doesn't even cover the game features, you know the things your readers care about, or you know, spent a little effort seeing how this has a very different feel from Mario Kart.



    My review of Eurogamers review - 6/10 could try harder (sorry Dan!) :)



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  • SEGA All-Stars Racing demo on Live

  • S0L 08/02/2010

    In an ideal world you'd do the demo once you've finished the main game - this time as the demo had to be out first, we had to do it before the game was done. So it didn't get the benefit of the final optimisations.



    It's not ideal, but then that's life :P I'd like to have a pint that never runs out - but that's not likely to happen any time soon!



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  • S0L 08/02/2010

    Yet again, I get to post that the demo framerate isn't final :P



    Demo has one track, two selectable characters and two player Split-screen to try :P



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  • New Lips game arriving in spring

  • S0L 05/12/2009

    I hope in this one they have some means of playing songs from the previous ones WITHOUT SWAPPING THE DISK.



    Sheesh.



    That and please have some easy to find option to set the Mic colours to not both be two slightly different shades of red.



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  • SEGA announces new Sonic racer

  • S0L 29/05/2009

    If you're worrying about it being all Sonic Characters - the clue is in the name that it won't be. They've revealed a fraction of the cast - and the locations :)



    Think SST crossed with OutRun - plus some extra stuff we can't mention yet, and you're heading in the right direction :P



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  • OutRun Online Arcade gets XBLA date

  • S0L 19/03/2009

    Hello,



    Price wise, we've not had final confirmation, but according to the Xbox website here:



    http://www.xbox.com/zh-SG/games/o/outrun...


    It looks like everyone's wish of 800 points may well happen :)



    Codewise the game is based off the SP code, mixed in with some of our existing 2006 code. It's not based on SDX, but... this is the first time the games been available in HD like SDX. The entire games been optimised for widescreen play at any rate. We've also redone a lot of code from scratch, for example the multiplayer code is all new.



    If you think of it as a conversion of OutRun2SP but in HD - you're not too far off the mark.



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  • OutRun Online Arcade

  • S0L 03/02/2009

    If you think Microsoft paid for a US exclusive, you're barking up the wrong tree :P Reply 0
  • S0L 03/02/2009

    @FireworkUK



    Yep, force feedback support is in for both platforms. So either MS Wheel on 360, or Logitech etc on PS3.



    I'll forward to Sega alll the price comments :P



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  • Rock Band man defends Euro price

  • S0L 09/04/2008

    I'm quite surprised by the pricing. I'm not going to attack the Harmonix guy, I'm pretty confident this is by no means their doing or choice.



    Personally, I kinda expected the Euro version to be between 100 and 120. After all Guitar Hero (game and Guitar) is about 60, but with Rock Band they also have a Guitar, Drums and a Mic peripheral to include, so I figured an extra 50-ish would cover them for the peripherals (game included).



    Worse case scenario I figured 120 for the lot - and even there it would have been a day one purchase if you got the instruments and a game.



    Of course, you want mass market, a 99 price point for the lot would seem reasonable to me. It's not like you get a real drum kit and guitar after all. We're talking about fancy gamepads - not precision tuned instruments. Thats not to mention that the mic is the same as the Boogie one, and they managed to put that out on Wii for 50 and still make a profit...



    At this price, I just couldn't justify it. Nor could I even get it past Mrs Sol with loads of pleading. Rock Band is an absolutely amazing game, don't get me wrong, we've got the US version in the office and it's had nothing but constant use. But 180 is too much. When you look that you could buy a 360 or a Wii for the same money, it's just too silly a price.



    Hopefully EA will see all the negative response the price point they've suggested has raised and have a rethink.



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  • New International Track & Field

  • S0L 10/03/2008

    I suspect Zash is a plant :)



    At least have the honesty to say you work for Sumo Toby :)

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  • SEGA Superstars Tennis a week early

  • S0L 29/02/2008

    Where does it say that the motion controls aren't good on Wii? I suspect it's from an old, old build. We're really happy how it's turned out - but the controls weren't fully sorted till late in the day. Wait till you see final reviews :)



    As for lobs and drop shots, you should be able to use these to good measure, we've been tweaking the AI to use them and deal with them at any rate. Although it's a more cartoony game in style, there's still the VT control and game system depth - in fact if anything it's a little deeper and you have better control over the ball now.



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  • SEGA's Wii Showcase

  • S0L 28/02/2008

    @Speedjack



    We did have the DS version of Tennis at hand on the day - and it seemed to go down very well. Not sure why there are no screens out there, but we're very proud of the DS version, it's certainly had lots of love and attention poured into it :)



    I'm sure closer to release you'll be seeing more of it!



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  • Super Rub'a'Dub

  • S0L 13/04/2007

    Interesting mix of comments here then :P



    First, much as we love the Wii, it wouldn't be able to handle the game without it being cut down in some way. I suspect those comments are mere fanboy talk at best :)



    Handling wise, once you realise you're controlling the flow of the water, and not the actual duck/shark, it does begin to click. The flow has inertia, so new players tend to overcompensate at first. Looking through some of the replays posted, I can see that a lot of players have mastered the controls and are pulling of some incredible times - and much quicker than we expected!



    Dub was designed to be an accessible game to all, for casual players they can plug away at the levels at their own pace, or just slosh the water around. For the more dedicated there are the Worldwide online boards to compete for times.



    It might not be everyones cup of tea of course, but then you never can please everyone :P



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  • TOCA Race Driver 3 Challenge

  • S0L 14/02/2007

    Given the spec, you should be seeing a better framerate.



    The game is more video card intensive, so as you say, the 100MHz shouldn't make too much of a difference, but at first glance, that's all I could see that was below the requirements. Bear in mind I wasn't part of the Broken Sword 4 team, and so I was going on previous PC experiences...



    I suggest the best thing to do is drop THQ support a mail, they've been looking after the game and will likely know any common issues with hardware that can cause a dip in performance. If they don't know the answer they'll pass it directly on to us to investigate. Link is here: http://www.thq.de/html_repository/suppor...


    I'm sorry you've not had much fun with the game, and I can appreciate how frustrating that can be. Hopefully we can get this sorted out for you.
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  • S0L 13/02/2007

    Hello,



    The great thing about PC's - is that there could be any one of a number of reasons why you're having issues. Specwise, it looks fine, although the processor is below the 1.4Ghz, recommended on the box, but lets have think about obvious stuff.



    1 - Get the Broken Sword 4 patch here - http://cms.motioncast.co.uk/demos/BSAODP...


    This fixed a couple of performance issues with certain hardware combo's, so is the most likely place to start.



    2 - Check your drivers

    You sound fairly savvy, so I doubt it is this, but make sure you're up to date with your drivers for your Radeon, sound hardware etc. Also make sure you are up to date with DirectX, I think it needs DirectX 9.0c at least.



    See how that goes. Chances are something in the above will sort you out!
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  • S0L 09/02/2007

    Aye, the demo is out today. Spa isn't in the demo (we had to keep it SMALL) - but is definately in the full game.



    Demo link here:



    https://download.eu.playstation.com/shop...


    Note the demo takes up about 22MB on the Memory Stick, and you will need to be on Firmware 3.10 to use the demo.



    It has 3 cars, 2 track and 3 different events to play. All the demo events are different from the full games too, so if you do decide to get the game, it'll all be fresh to you :)



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  • S0L 08/02/2007

    Ta Mugwum - appreciated :)



    MP3's can be legalled obtained you know, well at least that's what I'm reliably informed!



    On the other abundant questions...



    1. Port, port, port, thats all you guys do!



    If there is one thing we get told over and over and over, it's this. We have and are working on original games, some are out (Broken Sword 4, Go! Sudoku) whilst others are in the pipeline. I'd argue that whilst we can be accused of mostly converting other peoples IP, we generally go the distance and try and add something special to it.



    2. When are you going to convert Daytona Galaxy Turbo Outrun Drift Burner.



    We do suggest projects to Sega (and other publishers!) all the time, including looking at their back catalogue. Bear in mind though, they're very much the Daddies, and so we basically got told what to do. Believe me, I'd be working on a Next Gen Super Hang On right now if I had the choice. Well that or F-Zero DS.



    3. Toca Race Driver 2 vs Toca Race Driver 2006 vs Toca Race Driver 3 Challenge



    RD2 was Europe only, and a pretty much direct PS2 to PSP conversion.



    RD2006 was US only, had all the stuff from RD2 and added an extra championship, GameShare and extra cars and tracks.



    RD3 Challenge is different again, it also has the GameShare, new cars and tracks taken from the console versions of the game, but with a design specifically done for PSP.



    So yeah, not the same game. I think that's what I am getting at...

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  • S0L 08/02/2007

    Codies get all the credit again... Did you not notice the Sumo logo on boot-up, at least credit us as developers...! :)



    Pretty fair review, a few comments mind. Difficulty wise, we intentionally start of easy, it's due to the criticism last time that it was too hard. Hence the different cups, you can go through the game just scoring bronze, but the Gold is there for if you want a decent difficult challenge. You get some extra content for doing the Golds too, so it's worthwhile.



    Also on the GameShare - there should be more than 1 car and track combo, off the top of my head there are 5 different cars each with their own selection of tracks. We had to limit the selection as some tracks are too big to send - but you should have a bit of choice in there.



    For multi-disk UMD multiplayer, you do need to play through World Tour to unlock more cars and tracks (which you get for scoring over bronze) so that may be why you only are seeing the one track to start?



    You could have mentioned the Custom Soundtracks play MP3's without any conversion too :P



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  • OutRun 2006: Coast 2 Coast

  • S0L 28/03/2006

    PC Specs not bolted down yet - but if you can play Doom3 or Half-Life 2, you should be OK.



    Next Gen versions - you have to ask Sega about that one. We don't have any in the works right now though. I'm sure if the demand was there then it would be considered. I guess we'll see how well this one does first :)



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  • S0L 28/03/2006

    I might be missing something, but OXM gave it 9/10?



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  • S0L 28/03/2006

    Blimey - a very nice review. I'm not sure about you coming round and kissing us mind :)



    Before the inevitable flood of 'Why doesn't this work on 360' can I just say that we'd have happily done whatever to make it happen, just it's out of our hands.



    Microsoft have stated that the 360 will eventually run all Xbox games, so once this happens, then you'll be able to play OutRun2006 and OutRun2 on Xbox360.



    Until then - there's nothing we can do sadly.



    Still not long till Friday - I hope everyone has as much fun with the game as we did making it :)



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  • OutRun 2006 Xbox confirmed

  • S0L 13/01/2006

    Whilst we generally get accused of many things, one of them hasn't been to comment on the Xbox sales figures.



    Not the kind of thing we'd do :)



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