Rogueywon Comments

Page 1 of 52

  • How to actually enjoy Mass Effect: Andromeda

  • Rogueywon 23/03/2017

    Not really selling this, you know... Reply +43
  • BioWare mulls Mass Effect Andromeda animation, character creator improvements

  • Rogueywon 22/03/2017

    @ISeeEverything Chances are they noticed them, documented them and submitted them as bug reports.

    Then the response came back "not an essential fix for release". You can have the best Q&A team in the world, but if the developers don't have the time or inclination to act on what they submit...
    Reply +11
  • Jelly Deals: Final Fantasy 15 on PS4 down to £9.99 for PS Plus members

  • Rogueywon 22/03/2017

    Blimey, that's cheap.

    The game itself is kinda marmite, but I really liked it. I even liked the infamous chapter 13. This won't be a popular opinion, but I'd rate FF15 higher than the new Zelda (while recognising that some people simply won't click with it).
    Reply +10
  • Dark Souls 3 patch to improve framerate on PS4 Pro

  • Rogueywon 21/03/2017

    I see a lot of balance-tweaks on that patch list.

    Part of me - a big part - thinks that balance tweaks go against the spirit of the Souls games. That they should be put out there knowing that flaws in the balance will be found and exploited by clever players and that finding these flaws is part of what gives the Souls games their charm.
    Reply -2
  • AMD Ryzen 7 1800X review: what's the real story with gaming?

  • Rogueywon 21/03/2017

    @DreamCore Steam forums for certain games over the last couple of weeks have been full of idiots telling people that without an 1800x, they are "CPU capped". Was told that myself on the Nier Automata forum, despite system monitors showing relatively low CPU usage when playing that.

    "Steam forums full of idiots" shouldn't come as news to anybody, but it's been particularly bad in the run-up to Ryzen.
    Reply +17
  • Rogueywon 21/03/2017

    @zoidberg Testing CPUs at 4k is self-defeating. Modern games at that resolution will almost invariably hit GPU caps long before they hit CPU caps. To illustrate, running the benchmark in Ghost Recon Wildlands (maxed settings bar AA), with a 6700K and a 1080 Ti, I see 29-33% CPU usage at 4k, compared to 42-45% CPU usage at 1440p.

    Incidentally, Wildlands may be a terrible game, but it is a fantastic benchmarking tool. I've yet to see anything else push my 1080 Ti so hard without clearly being badly optimised and the range of configuration options is astounding (and I love the way it actually illustrates what each one does). DF should consider adding it to the benchmark suite.
    Reply +6
  • Mass Effect: Andromeda review

  • Rogueywon 20/03/2017

    @MagiusMagnus To be honest, I don't think Zelda BOTW is more than an 8/10. But yeah, that Fallout 4 mark. Ouch.

    There was one simple change Bethesda could have made to Fallout 4 to make it a GOTY contender. That would have been to release it in 2010.
    Reply +2
  • Rogueywon 20/03/2017

    Oh dear. Kinda saw this coming. Didn't play the preview myself, but some of the dialogue I was seeing quoted by people who had did not sound promising. Reply +17
  • PlayStation 3 production ends soon in Japan

  • Rogueywon 17/03/2017

    The worry here is that, as the number of working PS3 consoles in circulation starts to decline, we end up with a generation of "lost titles". The combination of the lack of back-compatibility on the PS4, the extreme unlikelihood of the PS3's cell-architecture being properly emulated on PC and the paucity of the PSNow offering means that we could end up with a situation where it just isn't feasible for many PS3 exclusives to be played in the future.

    Some have been rescued over the last couple of years via ports to the PS4 or PC, but there are still a lot trapped in limbo. Would be nice to see more effort put into rescuing some of them (the PS3 Ratchet & Clank games, in particular, were superb and for my money, A Crack In Time is much better than Mario Galaxy 2).
    Reply +19
  • Dark Souls 3 adding option to stay on team with friends in PvP

  • Rogueywon 16/03/2017

    Kinda hope this isn't a sign that the PvE content in The Ringed City will be as thin as that in Ashes of Ariandel. Ashes was the first piece of Souls/Borne content to genuinely disappoint me. Reply +2
  • Space Hulk: Deathwing just got a big new update

  • Rogueywon 15/03/2017

    This is a game definitely best played with people you know, rather than random strangers. It's a bit more tactical than the average Left 4 Dead clone.

    To that end, it could REALLY do with an option to balance co-op mode for 2 or 3 players, rather than 4.
    Reply +9
  • Mass Effect Andromeda: the first five hours

  • Rogueywon 14/03/2017

    Agonising whether I can afford both this and Nier: Automata. Between the Switch, Zelda and the 1080 Ti, it has been a very, very expensive month for me so far. If I'm forced to pick between this and Nier, that's going to be painful (though I suspect Nier might win). Reply -17
  • The original Xbox turns 15 in Europe

  • Rogueywon 14/03/2017

    I bought one mid-cycle, shortly after the release of the S-controller (basically to play KOTOR). I actually picked up one of the first-gen controllers alongside it, giving me one of each.

    The original Xbox was a mix of genius and lunacy. It had some features that were massively ahead of their time; the S-Controller basically set the shape and ergonomics of controllers to what's now accepted as the industry standard and Xbox Live was groundbreaking. But those original controllers were a bizarre experiment that went wrong and the size and shape of the console itself was a bit of a shock by the standards of the time. There was also MS's bizarre half-in-half-out approach to console exclusivity, with a lot of the Xbox's big-name exclusives appearing on PC shortly after launch (something that has come back with a vengeance in the current gen).
    Reply +1
  • Why Nintendo Switch games are ending up more expensive

  • Rogueywon 13/03/2017

    @carmagainagain I think you'll find you mis-spelled "consumer advocacy" as "inflammatory". Reply +2
  • Rogueywon 13/03/2017

    Not sure how much of a relationship with bricks and mortar stores Nintendo really have got to begin with. My local branch of Game has not exactly been pushing the Switch. In fact, there is more and more prominent floorspace given over to Playstation VR than to the Switch. When I looked on Saturday, there was a single rack for the Switch, next to the 3DS racks, which had two games (Zelda and 1-2 Switch, plus a couple of accessories like the carry-case and charger). Reply +3
  • No Man's Sky on PS4 Pro delivers the 1080p60 dream

  • Rogueywon 12/03/2017

    @mega-gazz You don't need a PC-style suite of "advanced options" as such. Instead, you need something like Nioh offers: "performance mode/image quality mode/variable mode". Reply +7
  • Rogueywon 12/03/2017

    @higganos Yeah, I loaded the PC version up this morning for benchmarking for the first time since a month or so after release and even with just 10 minutes or so play, it was clearly a different game to the one that launched. A lot of new stuff added and quite a few UI frustrations eased.

    The current version probably still wouldn't have lived up to the hype, but it would have been a lot more kindly received than the one they pushed out the door last summer.
    Reply +5
  • Rogueywon 12/03/2017

    So... with the PS4/Pro divide and, fairly soon, the XB1/Scorpio divide... is it time for console games to start routinely offering graphics configuration options?

    I'm starting to think it is. Certainly, it was the right way to go for Nioh.
    Reply +36
  • Rogueywon 12/03/2017

    @torment74 Most UK pre-orders with Nvidia themselves (like mine) shipped Thursday and arrived Friday. Stock is short and you probably won't find any in bricks-and-mortar stores right now, but as of the moment I type this, they are back in stock on the Nvidia website (having been out of stock for most of the weekend).

    For now, only the Founder's Edition card is available. Third party cards available next month, apparently, though the first wave will probably just be reference designs.
    Reply +1
  • Rogueywon 12/03/2017

    Just did some testing of the PC version with my shiny new 1080 Ti (coupled with a 6700K). Running that with maxed settings (bar AA) in full 4K gives framrates in the 70-80 range during space-flight, but generally in the mid/high 50s on planets. Dropping shadow detail from Ultra to High gets much closer to a constant 60+ fps, with only small, occasional dips below. Reply +6
  • I hate freedom

  • Rogueywon 11/03/2017

    @AgentDaleCooper I remember playing the original Watch_Dogs and thinking "this is a terrible open-world game that would have been pretty decent as a mission-based game". Reply +11
  • Embattled Sinclair ZX Spectrum Vega Plus delayed again

  • Rogueywon 10/03/2017

    The nice thing with a story like this is the way it brings out the fundamental decency and dignity of everybody involved. Reply +7
  • People are doing impressive things in Nier: Automata

  • Rogueywon 10/03/2017

    @lacerz Japan has certainly rallied a bit from the dark days of the mid 360/PS3 cycle, where it was tempting to assume that, in the home console market at least, it was in a death-cycle.

    Nioh, Nier, Zelda and Persona 5 in early 2017 all make a strong case that they're on the rebound.
    Reply +5
  • Rogueywon 10/03/2017

    @goneski Really hoping I can afford this game after purchasing both a Switch and the shiny 1080 Ti sat in the next room waiting to be installed.

    How long can you live off Pot Noodles for? Does it matter if they're the even-nastier off-brand ones? I don't mind some moderate hair and tooth loss, but would probably have to draw the line at full-blown scurvy.
    Reply +3
  • Tom Clancy's Ghost Recon: Wildlands review

  • Rogueywon 10/03/2017

    Always irritates me when I see a badly-written overly-moralising review of what is clearly, nevertheless, quite a bad game.

    One of those "please can both sides lose" moments.
    Reply -13
  • Nvidia GeForce GTX 1080 Ti review

  • Rogueywon 09/03/2017

    @ISmoke Will keep that in mind, but bear in mind that around November or so, it developed coil-whine under certain conditions, particularly on menu-screens etc, where framerates go very high. The only game where there is noticeable whine during gameplay is Witcher 3.

    Coil-whine is by no means a sign of imminent card-failure, but it is annoying. I actually once traded in an old graphics card at CEX ("The Fence's Friend!"), but I think that coil whine is a reason why they might reject a card, or only give you a pittance for it.
    Reply +1
  • Rogueywon 09/03/2017

    My pre-order is now at "processing" on the Nvidia site (updated this morning from "received"). Got to say, they may make fantastic graphics cards, but their online store is terrible. The whole process of ordering from them is a bit slipshod and makes you very nervous when spending this kind of sum.

    Not sure whether the card dispatches today or tomorrow. If it's today, I may well have it tomorrow. If it doesn't dispatch until tomorrow, then for collection/delivery reasons, I probably won't have it until mid/late next week. Doesn't matter too much either way.

    Not quite sure what to do with my 980 Ti now. It's still in good working order, but has developed a level of coil-whine under certain load conditions that may make resale difficult.
    Reply +1
  • Super Bomberman R review

  • Rogueywon 09/03/2017

    @rockavitch Was going to say, it sounds like this only escaped an "Avoid" on the basis of residual nostalgia for the franchise. Reply +5
  • Nintendo says Switch dead pixels "normal", not a defect

  • Rogueywon 07/03/2017

    Nintendo's response would have been on a decade ago. The PSP had pretty horrible dead-pixel issues when it launched.

    But expectations have shifted a lot since then. It's largely an Apple thing, but also partly TV/monitor manufacturers. The assumption that you just have to "suck it up" on a few dead pixels doesn't wash any more.
    Reply +25
  • Warhammer 40,000: Dawn of War 3 out in April

  • Rogueywon 06/03/2017

    Excellent stuff. Also, while I'm no fan of pre-order content, at least it's being confined to cosmetic items only in this case. Reply +5
  • Nintendo Switch off to solid sales start in UK

  • Rogueywon 06/03/2017

    The other big part of the story here is supply, of course. The PS4 and Wii were absolutely supply-constrained on launch and remained so for several months. The Wii-U had some piecemeal supply shortages. I don't think the XB1 was supply-constrained for any significant length of time.

    My local Game still had Switch stock when I was in there on Sunday lunch-time, despite the staff from the nearby CEX buying up a chunk of it to sell at a mark-up from their own shelves (I watched them do this). Other parts of the country, however, seem to have run out.
    Reply +1
  • DF Retro Hardware: Analogue Nt Mini review

  • Rogueywon 05/03/2017

    And the legality of all this is...? Reply -9
  • Is Zelda on Switch worth the upgrade from Wii U?

  • Rogueywon 04/03/2017

    @I_Am_CatButler I'm not so sure. This isn't the level of sophistication we've seen in games like Skyrim; games which have a huge number of mobile objects that respond to physical manipulation.

    It's slightly more flexible than Xenoblade X, which performed very well on the Wii-U, but had a world which was basically a static canvass, other than the player's party and enemies.

    But it's a relatively unsophisticated open world, with the physics reserved for just a small number of objects. For all that, it's still a bit glitchy and it has downright ropey performance. I really don't think this is the usual Nintendo attention-to-detail at all; certainly not to the standards we'd expect in 2017.
    Reply +3
  • Rogueywon 04/03/2017

    @smokeytab I'm not quite sure we have the usual Nintendo level of polish here. I've seen a couple of odd artifacts like monsters glitching through terrain. Nothing serious and we've certainly seen much worse at launch in other open world games. But I do wonder if there is a slight tinge of "rushed out the door" to this. Reply +7
  • Rogueywon 04/03/2017

    @BoyNukem Yeah, it's the same layout on the Switch pro-controller. It's a bit finger-contorting trying to press both at once (which the game expects you to do) without hitting A and/or Y as well.

    I don't think there's yet been a Zelda game with really intuitive controls, though. This is arguably the least-bad I've seen in that respect.
    Reply 0
  • Rogueywon 04/03/2017

    A few more hours into Zelda on Switch now (still playing docked). The framerate drops are getting more frequent. This is fairly painful, to be honest, especially in the more combat-heavy areas.

    Think Blighttown.

    I know I could go portable-mode and it would fix this, but I kind of want to play on my TV.
    Reply +4
  • Rogueywon 04/03/2017

    @yakuziyazuki Good god. I don't disagree with your point, but there are better and more concise ways to make it.

    Without the BLOCK CAPS.
    Reply +13
  • Rogueywon 04/03/2017

    @Bludsh0t That's kinda what it feels like. That a flagship launch-title should be having performance issues like this is a bit unexpected.

    PS4 Pro and Scorpio show a move to a more iterative console cycle. I wouldn't be at all surprised to see a Switch Pro (like the New 3DS) in 2018.
    Reply +2
  • Rogueywon 04/03/2017

    @59fps Sorry, but are they bollocks. They're so tiny they were clearly designed for toddlers or Trump. The location of the + and - buttons, both of which Zelda uses extensively, requires substantial thumb-movement and usually results in an accidental button-press or hit on the left analogue stick. Reply +34
  • Rogueywon 04/03/2017

    Playing it right now on Switch in docked mode. The framerate drops are pretty bloody painful. For comparison terms, it's not quite as bad as The Last Guardian on a base PS4, but it is substantially worse than FF15 on the same hardware.

    One of the big factors here should be controller. This should be fine on Wii-U gamepad, provided you aren't one of those people (like me) who gets RSI-like symptoms from sustained use of the gamepad. It should be fine on the Wii-U Pro Controller. On Switch, it is fucking disastrous on the joy cons, whether docked or not. Button layout is just hideous for this game and it is nigh-on impossible to avoid accidental button presses. It's fine on the Switch Pro Controller.

    If you have a Wii-U, you're ok. If you have a Wii-U with Pro Controller, you're ok. If you have a Switch with Pro Controller, you're ok. If you have a Switch and just the joy cons, forget it.
    Reply +25
  • Nintendo gives Switch Joy-Con wireless connectivity advice, warns of nearby fish tanks

  • Rogueywon 04/03/2017

    @damon796 Definitely not the same for the pro controller. That seems to be fine. Reply +6
  • Rogueywon 04/03/2017

    I have a Switch and - so far - have not been affected by this issue during normal use. That's despite my Switch being partially obscured behind the TV. However, I have been able to replicate the issue by creating some wireless interference.

    Note that none of the information below is properly, scientifically tested. I'm sure DF and others are working on much more credible analysis. This is just based on my own observations.

    My Switch is, I would guess, around 8-10 feet from my broadband router, with a wall in the way. It is, however, in close proximity to my other consoles, all of which are connected to my wireless network.

    - If the PS3 or PS4 is switched on, there are no sync issues with the joy cons. These seem to have no bearing on any problems.

    - If the XB1 is switched on and idle, or being used as a Blu-Ray player (or anything else that does not use much bandwidth), there are no issues. If, however, I sent the XB1 to download software or stream media, joy con sync issues happen while this is in progress, particularly on the left joy con.

    - If the Wii-U is switched on, then all hell breaks loose, whether or not it is downloading anything. Both joy cons play up, though the left worse than the right. It seems that the data-exchange between the Wii-U console and the gamepad plays havoc with the Switch joy cons.

    Note that all of the above is just personal observation. Problems like this can be a bastard to troubleshoot and your symptoms may vary.

    None of my other wifi/bluetooth devices (personal iPhone 5s, work iPhone 7, iPad Air 2, wireless handsets for landline) seem to cause any problems.

    Edit: Oooh, downloading stuff on my Vita while standing next to the Switch also seems to trigger it. The 3DS doesn't. Bizarre. Though given the sample-size here is limited to yours truly, again, don't read anything too definitive into this.
    Reply +58
  • GAME is having trouble with launch day Nintendo Switch deliveries

  • Rogueywon 03/03/2017

    And mine just showed up. Phew. Reply +1
  • Rogueywon 03/03/2017

    Suspecting now my Switch isn't going to arrive today from Amazon. For some reason, Amazon Logistics in my area are an absolute shitpocalypse - half the time stuff goes out for delivery and is then returned at the end of the day with no delivery attempted. It's looking like that will happen today.

    I'm guessing they incentivise their drivers to try for as many deliveries as possible each day, without checks and balances to make sure it it's a reasonable number.
    Reply 0
  • Yes, Nintendo Switch lets you browse other regions' eShops

  • Rogueywon 02/03/2017

    Ok, so same as the PS4. Use pre-paid cards to buy from other regions.

    To be honest, this isn't too bad. Worst case scenario would have been something Vita-style, requiring a system format/reset to switch regions.
    Reply +18
  • Friend codes return for Nintendo Switch

  • Rogueywon 02/03/2017

    Don't get too worked up. Just as reliable "uncle who works at Nintendo" sources on the internet have reassured us that the controller tracking issues will be fixed at launch, so too I gather that there is a better friends code system incoming.

    Following the next firmware update, you will no longer need to remember friend codes. Instead, you just retrieve the special serial number from inside of your console. To do this, you must carefully dismantle the console without causing any damage (this may require specialist equipment, but you shouldn't have to spend more than a couple of hundred quid) and having exposed the motherboard, you carefully prise the CPU from the socket. The serial code is written on the underside of the CPU and is shown, for reasons of security and convenience, in the crude script of the ancient Sumerians.

    Now, write down the code and take it to your nearest post office or railway station. Even in rural areas, this shouldn't be more than a 45 minute drive. Assuming that your post office or station has registered as an official Nintendo partner, it should contain a friendly, man-sized moustachioed robot by the name of "Monsieur Le Pouton". Stand in front of M. Le Pouton and recite the code to him verbally, being sure to combine both correct Sumerian pronunciation (you can look this up in most university libraries) with a perfect French accent (Parisian will work best, but others should be fine and something that's a bit more Alsace will do at a pass).

    On acceptance of your code, M. Le Poutonís moustaches will twirl and several dozen password slips will issue from his mouth, flying all over the platform. Youíll need to pick them all up and take every single one to your nearest owl, then punch them three times with its beak. Any owl will do, most of them are fine with this type of process. Once correctly assembled, some basic decryption skills will allow you to translate the codes into a simple, humorous and highly memorable limerick, which you can recite to the friend you wish to add to your list.

    Once he has done the same process in reverse and you have exchanged blood and stool samples, you should be good to go.

    (Apologies to The Daily Mash for the shameless rip-off of one of their old articles).
    Reply +14
  • Nvidia unveils GTX 1080 Ti: 'faster than Titan X Pascal'

  • Rogueywon 01/03/2017

    UK price confirmed on the Nvidia site as £699. Makes sense given VAT and the current exchange rate. Reply 0
  • Rogueywon 01/03/2017

    @ProTw33ks Feel worse for those who bought a Titan X. A huge price gap, plus early indications that the 1080 Ti may actually perform better in most real-world situations. The last-gen Titan X didn't look great vs the 980 Ti, but the price gap wasn't so severe and it did, at least, retain a slight performance edge.

    I was close to buying a Titan X myself last August, to the point I actually had one in my shopping cart on the Nvidia site and was half-way through the order process before I changed my mind. Very, very glad I did so now.
    Reply +13
  • Rogueywon 01/03/2017

    @televizor I wouldn't expect to see the consumer-oriented Volta cards until mid/late 2018 based on the latest reports.

    Buying on Nvidia's "tock" (the Ti cards) rather than the "tick" (*70/*80/Titan) is a perfectly defensible policy. The "tock" cards have had better price/performance ratios for several generations now. I confess I thought that the 1070, 1080 and Titan were all only middling value at best as an upgrade, judged on price/performance, stacked against the 980 Ti. The 1080 Ti is clearly in another class.
    Reply +4
  • Rogueywon 01/03/2017

    @Noxia I've seen reports this morning suggesting either £650 or £680. Neither would surprise me (though nor would £699).

    I'll be getting one anyway. The price/performance ratio here is spectacular and my old 980 Ti has developed an annoying amount of coil whine over the last few months.
    Reply +5