Rogueywon Comments

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  • Dark Souls 3 player defeats one of its hardest bosses in one hit

  • Rogueywon 05/05/2016

    The Pontiff's not that bad, is he? I've beaten him on NG and NG+. Got him on the third attempt on NG and the first on NG+. Like so many of Dark Souls 3's bosses, he generally just boils down to "spam dodge-roll when he does his big attacks". The only real variation here is that you need to unlock the camera for the arrows move with this one.

    In fact, that's my problem with DS3 in general, now I've played a lot of it (including PvP); it leans too heavily on dodge-roll spam. I've actually come to the conclusion that the best thing for the next Souls/Borne style game (and I know this is the "last" Dark Souls) would be to get rid of the invul-frames on dodge-roll, just like Bloodborne got rid of the shield. Those invul-frames have become too much of a crutch, both for players (PvP is mostly just two people rolling around each other sneaking in the odd attack) and for From Software (who design a few too many bosses around it, right down to timing the pacing of their combo attacks around the cooldown on the move). It's not actually a particularly skilled move, either. Parrying requires serious skill. Even the heavy-tank style, which actually needs a lot of tactical positioning and stamina management, needs more skill. Dodge-rolling generally boils down to button mashing.

    Getting rid of those invul-frames (though leave the roll itself for positioning purposes) would, I think, take both From Software and the series' hardcore players out of their comfort zones in a good way and lead to both more creative game design and infinitely better PvP.
    Reply 0
  • Shadow of the Beast remake will include the original Amiga game

  • Rogueywon 04/05/2016

    So are they going the CoD route and only making this available to people who pre-order the collector's edition? :) Reply +1
  • The Binding of Isaac: Afterbirth arrives on PS4 next week

  • Rogueywon 04/05/2016

    Do we know if this is coming to Vita? I've passed more than a few long train journeys with the Vita version of the original game. Reply +1
  • Warhammer 40,000: Dawn of War 3 announced

  • Rogueywon 03/05/2016

    @DanB24 Actually, they're one of the more interesting loyalist Chapters, but it's only lightly hinted at in the games.

    It's fairly clear now both from the games themselves and from the Horus Heresy fiction that the Blood Ravens' unknown Primarch is Magnus the Red of the Thousand Sons. That makes the Blood Ravens a loyalist offshoot of a traitor legion. That's pretty much unique in the setting (though the Inquisition's Grey Knights were also founded by loyalists who split off from the traitors).
    Reply +1
  • Rogueywon 03/05/2016

    @dfernand Yes, that's certainly true.

    What's noticable is that GW have been willing to sanction direct computer-game adaptations of their "legacy" board-games; Battlefleet Gothic and Space Hulk in particular - but the core properties remain board-game only.

    Those figurines are the gold-mine. The computer-games are just the icing on the cake.
    Reply 0
  • Rogueywon 03/05/2016

    @KDR_11k The material so far seems quite definitive that there are only three races. This doesn't seem to be "here are the first three, more to be revealed later." I'd be surprised if Chaos are entirely absent, though, given how entwined they are in the Blood Ravens' back-story. Reply +1
  • Rogueywon 03/05/2016

    Well, that's good news. All we need now is Total War: The Horus Heresy. :)

    Trailer looks interesting. Things I've taken away from it:

    - Only three races this time? Space Marines, Orks and Eldar? No Chaos? Perhaps they're being held back as a late-game secret or, more likely, as an expansion/DLC.

    - Those Imperial walkers near the end seem to be Knights, which are a relatively new addition to WH40k lore. They're smaller than Titans (even the scout-type Warhound), which implies this isn't going for the full "Epic" end of the spectrum, but still the largest human units we've seen in a Dawn of War game to date.

    - And the Blood Ravens return as the featured Space Marine chapter. Which is fine. At least it's not Ultramarines.
    Reply +3
  • Digital Foundry: Hands-on with Mirror's Edge Catalyst

  • Rogueywon 01/05/2016

    One thing we are seeing with this console generation is an absence of the kind of incremental performance improvements that we usually see as developers get used to the hardware. The PS4/XB1 had a few horrors in the first 12 months or so - mostly games cross-developed with the last generation, but since then there's been a fairly static matrix for trade-offs between framerate, resolution and detail in AAA games. Almost certainly related to the use of near-stock PC components this time, as opposed to the more exotic tech we saw last time around.

    I guess that's why we're getting the PS4Neo; gamers have come to expect constant improvements in how their games look (look how franchise-sales fell off in the last 18 months or so of the PS3/360 generation), so if a console can't deliver that, a hardware refresh may be needed.
    Reply +8
  • Rogueywon 01/05/2016

    @markyidoeverett Why the hell do people still say "lazy devs"? These games take years of production with a staff of hundreds and, usually, a lot of unpaid overtime. Laziness rarely features in AAA game development.

    Yes, some games have run at 1080p/60fps on consoles. What those games have also had, however, is lower image quality than titles which run at lower-resolutions/framerates. By which I mean some or all of the following:

    - Lower object detail
    - Fewer on-screen objects
    - Shorter view distances
    - Smaller playable areas
    - Fewer lighting effects
    - Less sophisticated antialiasing

    And so on. Where to target on the performance vs image quality spectrum is a tough choice for developers. There are some smaller developers whose games don't meet modern performance or image quality standards, not because of trade-offs but because of limited budgets and poor underlying technology; I'm talking about the likes of Compile Heart here (who still manage to get PS2-quality graphics on the PS4 with glacial framerates). But that's not the case for games like Mirror's Edge.

    Criticise a developer for picking the wrong point on the spectrum by all means. I still think From Software should have dropped resolution or detail on Bloodborne for a better framerate. But don't just shout "laziness"... it makes you look like a teenaged armchair-developer.
    Reply +31
  • Digital Foundry's top ten picks for PlayStation Neo upgrades

  • Rogueywon 30/04/2016

    Part of me wonders whether any of the games listed above have game-logic-tried-to-30fps-cap issues, which means we might end up disappointed by any improvements the Neo brings. Bloodborne would be the most obvious suspect. Dark Souls 3 is blessedly free of such issues on PC, but previous iterations in the series have all had issues (some trivial, some game-breaking) when run at 60fps.

    On the plus side, let's hope the Neo means that the development shortcut of linking game mechanics to framerate finally dies for good. The need to accommodate two different framerates even on a console platform will hopefully put paid to it.
    Reply +7
  • Space Hulk: Deathwing actually looks really good

  • Rogueywon 29/04/2016

    The license is back on an upswing again, after a couple of years of dire mobile/tablet games (some with shoddy PC ports). I've not played Vermintide, but people who have seem very fond of it. I have played Battlefleet Gothic: Armada, which is a bit of a gem - and a rare strategy game (in modern times) with a really good campaign-mode. Reply +6
  • Nioh on PS4: 1080p30 or 720p60 - you decide

  • Rogueywon 29/04/2016

    @ZipZap 60fps doesn't tend to be too difficult in racing games. But I would have given my right arm to have this option in Bloodborne. Reply 0
  • Total War: Warhammer dev backtracks over controversial Chaos Warriors DLC

  • Rogueywon 29/04/2016

    There's something similar with the new Battlefleet Gothic: Armada. The Space Marines fleet is free for pre-orders and purchases in the first month, but will be paid DLC afterwards.

    It's a pretty good game btw.
    Reply +2
  • The Walking Dead: Michonne review

  • Rogueywon 29/04/2016

    You sure you couldn't fit any more platforms onto that little bar there? Surely there must be a version for the GBA, or a ti-83 graphic calculator, or perhaps the Rangemaster Classic Deluxe Aga Oven? Reply +30
  • Here's what Doom's single-player campaign looks like

  • Rogueywon 27/04/2016

    @miseryguts Yep, me. It takes something fairly special for me to touch MP anyway these days. When the MP is basically a very different - and clearly inferior - game to the SP, the chances of me touching it are less than zero. Reply +1
  • Rogueywon 27/04/2016

    Frankly, the "hold all weapons at once" thing is a huge deal for me. It's not Doom without a proper arsenal that you can carry around. Hopefully, the campaign also makes few concessions to balance; as in, it is entirely happy to admit that some weapons are just plain better than others.

    The beauty of old-style shooters is that the scaling of weapon-power against ammo-availability forced a tactical dimension to play that is absent from spunkgargleweewee two-gun shooters. It wasn't just about "save your best guns for the bigger enemies" either; it might actually be more ammo-efficient to wipe out a pack of imps with two rockets than with a dozen shotgun blasts.

    Duke Nukem Forever forfeited its right to be a "proper" Duke Nukem title when it went the spunkgargleweewee route on weapons management. Thank god Doom isn't following suit (for the campaign at least).
    Reply +7
  • Revealed: Dark Souls 3's special treat for series veterans

  • Rogueywon 27/04/2016

    The Anor Londo section made me simultaneously grin and wince, which is probably exactly what was intended. But is it just me, or are there pretty much no references to DS2 in DS3? Reply 0
  • Sony: Uncharted 4 copies stolen while in transit - and now police are involved

  • Rogueywon 27/04/2016

    When it was revealed that the copies bought early had been purchased at CEX, aka "The Fence's Friend", I just knew this story was coming.

    How that chain hasn't been shut down is beyond me.
    Reply +7
  • It looks like this year's COD is named Call of Duty: Infinite Warfare

  • Rogueywon 26/04/2016

    Damn, guess I lost my bet that it would be called "Call of Duty: The Proceedings of the Guildford Association of Chartered Accountants 1993-94".

    I was sure they'd go with that.
    Reply +55
  • Uncharted 4 pops up on eBay as shops break street date

  • Rogueywon 26/04/2016

    Wonder what sort of state it's in without the Day 1 patch that seems to be obligatory these days. Reply +16
  • Tales of Berseria confirmed for Europe in spring 2017

  • Rogueywon 25/04/2016

    I hope the PC version is less of an utter mess than Zestiria and Symphonia. Those really were left to the community to fix and even once the community had done what it could, they still looked like complete and utter arse.

    PS. On the costume issue; the developer has already directly ruled out changing it for the Western market. With other Japanese developers having made similar statements in the last week or two, I suspect the sales figures are showing that controversial content changes lose money overall.
    Reply +5
  • Watch: Lost Reavers is impressively bad

  • Rogueywon 25/04/2016

    I can spot the box-quote.

    Lost Reavers is impressive
    ~Eurogamer
    Reply +26
  • PS4 exclusive Ratchet & Clank tops UK chart

  • Rogueywon 25/04/2016

    I'm just getting properly started with R&C now that I've beaten Dark Souls 3. It's a very good game indeed, although I think A Crack In Time remains my favourite entry in the series.

    Also got started on Battlefleet Gothic: Armada, which hasn't been reviewed here, but is a very well-handled board-game conversion that reminds me of the old Starfleet Command games.
    Reply +6
  • Why is video game lore so awful?

  • Rogueywon 23/04/2016

    @Simbosan I've read plenty of novels that are not written as well as some of the better games I've played. :) Reply +6
  • Rogueywon 23/04/2016

    Lore - even lore handled through straightforward exposition - can be good or bad. I think some of the examples of games that fail at lore cited in the article above fail because they miss a lot of the other things required to build an emotional connection with the game.

    If you want me to invest in a game's world, then before you start telling me its backstory, you need to make me care about the characters in the here and now. Skyrim failed with that for me, because it didn't have a single memorable character or moment of genuine dramatic tension. I can't over-state the importance of your characters here; if you get those right, you can make even trite lore worth caring about. My example here: Baldur's Gate 2. The Forgotten Realms setting is generally one of the blandest cliche-fests around. But because Bioware wrote such a memorable cast for that game, they actually got me hunting around for bits of backstory and information on the world.

    By contrast, Pillars of Eternity, which is generally an excellent game, fails at lore. Its characters are, at best, slow burners who take a long time to show anything remotely interesting about themselves (most of them never do) and there is just too much loredump text before you get to the interesting bits. I do, however, think that there is a lot of promise now in the idea of another game in that world; with the loredump out of the way, the writers might feel more relaxed about focusing on elements that actually matter.

    The Dark Souls/Shadow of the Colossus style of lore works well for those particular games, but I'm not sure how applicable it would be outside of a very particular genre/storytelling space. There is definitely still room for games with a more traditional approach to story and lore, provided they do it well.

    Edit: In the interests of fairness, I'll add that I found the characters from the Pillars of Eternity expansions much better written than those in the main game; clearly the team had learned from experience (and it did, after all, take Bioware until the second attempt to get this right).
    Reply +9
  • Gearbox confirms that Borderlands 3 will be its next game

  • Rogueywon 23/04/2016

    @jamieleng
    Agreed. Colonial Marines & Isolation, the latter being vastly superior, were pretty much video game remakes of the first 2 movies. Adapt a story that Hollywood doesn't have the balls to attempt to film.
    Except Hollywood did film those first two movies? Actually, I guess Aliens was technically filmed at Pinewood Studios in the UK, but I'm using "Hollywood" here as a catch-all phrase for the "AAA" movie industry.

    Edit: Unless you are somehow suggesting that we need modern remakes of Alien and Aliens? Because... dear god no, that would inevitably go horribly wrong.
    Reply 0
  • Lichdom is the worst-performing game Digital Foundry has ever tested

  • Rogueywon 22/04/2016

    @doswillrule With apologies for undermining your rant about Cameron, I'm pretty sure that grassyknoll was referring to Sony and MS's certification processes. PEGI put age ratings on games, but they don't determine whether a game's technical quality is such that it can be released. That's for the platform owner to do (and games do sometimes need to be resubmitted for certification, so it does seem surprising that this one passed). Reply +8
  • Rogueywon 22/04/2016

    "Oooops."

    Not much else to say about this one, is there?
    Reply +2
  • Nintendo stock stolen at A14 services

  • Rogueywon 22/04/2016

    Walking past Game this morning on the way to work, it certainly didn't look like there were Starfox stock shortages in my neck of the woods (admittedly South London suburbia, rather than Northamptonshire). Big pile of boxes right near the door. Reply +1
  • New Witcher 3 Blood & Wine screenshots are vibrantly colourful

  • Rogueywon 22/04/2016

    @IronSoldier That screenshot does look... kinda... American McGee's Witcher? Reply +8
  • Rogueywon 22/04/2016

    Good god, it's been so long since the last piece of DLC that I'd completely forgotten this was still coming. It's in the season pass, right? If so, I get it by default. Reply +13
  • How Insomniac shifted from big blockbusters to eccentric experiments

  • Rogueywon 22/04/2016

    Good luck to them... but going so all-in on VR is risky. We don't yet have convincing proof that the technology is going to offer a long-term games market, rather the flash-in-the-pan of mini-game collections that defined Wii-style motion controls and the Kinect during their brief honeymoon periods. You can ask Rare how the latter worked out for them.

    On a vaguely related note... how about a new Resistance? With the weapon-wheel, please.
    Reply 0
  • Performance Analysis: Doom beta on PS4 and Xbox One

  • Rogueywon 20/04/2016

    @Dgzter Fallout 3, New Vegas, Skyrim and Fallout 4 have all featured forced-vsync. All of those games have internal-logic which is hard-wired to a framerate cap, so many of the common techniques that can be used via control panels etc to disable vsync will render the games unplayable. Vsync is a recipe for horrendous input lag at the best of times and Bethesda games have a particularly poor implementation of it.

    I haven't tried Doom yet (no interest in the multiplayer), so I have no idea if it forces-vsync on. It would be absolutely scandalous for a multiplayer twitch-shooter to do that.
    Reply 0
  • Revealed: Sony's plan for PlayStation 4K - codename Neo

  • Rogueywon 19/04/2016

    I'm unconvinced that this will be a genuine 4K gaming console. Even top-end PCs struggle to do 4K/ultra/30fps in certain games. 4K is just a huge step up in terms of requirements. No matter how fancy Polaris is, with that fairly crummy CPU and only 8gb of unified RAM, I think this will bottleneck somewhere below 4K/30fps in most current titles. Reply +21
  • Dark Souls 3's multiplayer is a very different, absolutely brilliant take on online

  • Rogueywon 19/04/2016

    Actually, at the point I'm at in the game, the best souls-farming technique I've found is co-op farming Deacons of the Deep. An average of 60 seconds to be summoned for an easy 2 minute fight. Nets you around 3,500 souls and an ember.

    Stupidly easy fight. I'm sure they'll patch it soon.
    Reply +1
  • Rogueywon 19/04/2016

    @crossbit oooh, thanks. Did not know that. Reply 0
  • Rogueywon 19/04/2016

    To be honest, I'm finding there are slightly too many invaders. I've taken to only embering up when I'm right outside the boss room.

    I do wish they would make it so red phantoms could also be targeted by mobs. Or at least give a way, short of alt-f4 of getting rid of one who hides amid a bunch of mobs.
    Reply +7
  • Batman Arkham HD Collection revealed via leak

  • Rogueywon 18/04/2016

    Wouldn't mind a run through Asylum again, as that was a fantastic game. Not so fussed about City; this franchise always worked better for me as a Metroidvania than an Open World. Reply +15
  • The new Doom is having a tough time with Steam user reviews

  • Rogueywon 18/04/2016

    The multiplayer died for me the moment they announced a two weapon limit and loadouts. All of my hopes now are pinned on the campaign. Reply +10
  • Dark Souls 3 launch sales up 61 per cent over Dark Souls 2 in UK

  • Rogueywon 18/04/2016

    Liking Dark 3 a lot so far; it's headed to be my second favourite in the meta-series, behind the original Dark. That would make my ranking:

    Dark
    Dark 3
    Dark 2: SotFS
    Bloodborne
    Dark 2
    Demon's

    I don't dislike Demon's, but it feels like an unpolished first draft, with weaker game balance and more heavy-handed narration.

    I'd agree with those above noting that relative to other entries, Dark 3 has hard trash, but easy bosses.
    Reply 0
  • Digital Foundry vs Ratchet and Clank on PS4

  • Rogueywon 18/04/2016

    Been working through this in between sessions of Dark Souls 3 (and, because I am a bad person, alongside bouts of Senran Kagura Estival Versus). The visuals are superb and the game itself is excellent, but be under no illusions that the drop to 30fps is not a major compromise. Weapon aiming feels sluggish compared to the PS3 instalments, with an occasional touch of input lag.

    The contrast with SKEV can be particularly revealing (like that game's outfits), as while its graphical quality is way below R&C's, it does run at 60fps and you can feel the difference in controller response.
    Reply +1
  • What does it take to run Dark Souls 3 at 1080p60?

  • Rogueywon 16/04/2016

    @Hellotherenow Blast Factor was also an unambitious top-down shooter. It's fairly trivial to manage 60fps in something like that. It also seems to be sat on some deeply mediocre reviews.

    So basically, there's a studio here with a single middlingly-reviewed original title and some competent but relatively unambitious ports of previous-gen games to their name, and you think they are some kind of gods of the industry?

    No offense to them... I'm sure they're a competent enough developer, but they don't seem to have had a fraction of From Software's impact.

    Don't suppose you or somebody close to you happens to work there, eh?
    Reply +6
  • Rogueywon 16/04/2016

    @Hellotherenow Umm... I'm looking at Bluepoint's catalogue and all I can see are ports of last-gen games. It's not exactly challenging to get those running at 60fps, just as it isn't challenging to get a 5 year old PC game running at 4k/60fps (assuming it supports the resolution). Model detail will be far lower (so fewer polygons to move around) and there will be fewer advanced features trying to stretch the hardware. Reply +2
  • Rogueywon 16/04/2016

    @the-games-masta Bloodborne didn't hit 60fps. It didn't even hit a solid 30fps. And that was a platform-exclusive.

    I think the bottom line is that From Software have very definite ideas about the level of image quality they are targeting and they will sacrifice framerate in order to achieve that. Do I wish it was the other way around? Yes. Are they likely to change it? No.

    They're an auteur-driven studio. On the one hand, that means they can release games with an undiluted vision, which is why the Souls games are so great. On the other hand, it means they can sometimes be frustratingly obtuse over issues like performance.
    Reply +2
  • Rogueywon 16/04/2016

    @dogmanstaruk I will once the components have dated enough that I start to feel the need. I had some modest overclocks on the old PC before I got rid of it. I value stability and longevity very, very highly though, so if I don't feel the need to overclock, I don't. Right now, there isn't really anything that makes me feel like I'm missing out by staying at stock speeds. Reply +3
  • Rogueywon 16/04/2016

    I'm running on an i7 6700K, 980ti, 32gb DDR4 @2666MHz and from a Samsung 850 Evo SSD. All components at stock speeds, no overclocking (not even the 200MHz CPU overclock that my motherboard wanted to apply by default).

    I've had no trouble holding a steady 1440p/ultra/60fps during normal gameplay (including boss fights). There are sometimes odd stutters when the auto-save activates; not every time it saves, but I've noticed that looting weapons or armour seems to trigger them. I've had no crashes or other issues; the only bug I've seen was when the Crystal Sage boss fight glitched and became uncompletable while I was helping out as a Phantom - but I'm guessing that's not a hardware/porting issue (it seemed to be related to the timing of the fight).

    Overall, the PC version seems very good. The big bonus not mentioned above is being able to play using the Steam Controller. I bought one last weekend, when they were half-price via the Steam store and it arrived on Friday. It's disconcerting to use at first and I had to do a fair bit of tweaking/remapping to get it "comfortable", but once configured, it is a fantastic way to play this game. Having mouse-style precision for your camera controls, but the key layout and more precise sequential inputs you get from a console controller absolutely transforms the experience. If Sony and MS don't put out something similar to the Steam controller at some point during this cycle, then they are shooting themselves in the foot, because this thing could revolutionise console shooters.
    Reply +3
  • Rogueywon 16/04/2016

    @DjFlex52 You are correct, but this only confirms my suspicion that EG's readership, or at least the ones who actively comment, are not in the core audience for Destiny and the Division. They are, however, in the core audience for Dark Souls.

    EG may have traffic statistics showing that all those Destiny and Division articles bring in the traffic (but most of those readers don't leave comments). Or it may be that there's a disconnect between the editors and the readers.
    Reply +19
  • Dark Souls 3 guide

  • Rogueywon 16/04/2016

    Recognising my last post could have been more constructive, here are four of the most important (and missable) NPCs I've found in the early areas:

    Yoel: This guy is easy to find - the walkthrough takes you right past him without mentioning him, but there's a risk you won't spot him as, to put it mildly, he tends to blend in with his surroundings. He's actually mentioned in the "endings" section of the guide, but I'd imagine that a lot of people will be specifically avoiding that for spoiler reasons. How to find him, however, is not a spoiler and some reports out there indicate that if you don't find him before reaching the Crystal Sage fight (the precise timing-trigger isn't yet certain), he dies and becomes impossible to find. Anyway, go to the Foot of the High Wall bonfire and walk down to the section where the zombies get killed by dogs. Once the enemies are dead, instead of moving forwards through the door the dogs came through, double back on the same level as that door. Watch out for an ambush by two more dogs. You will head out onto a ruined bridge-section, with lots of those decrepit NPCs from the intro dead around you. One of the ones on the right isn't as dead as he appears. Talk to him a few times and he warps to Firelink Shrine. He will give you free level-ups there, but there is, to put it mildly, a consequence to this.

    Cornyx: This guy is your pyromancy merchant. He's found in Undead Settlement, near a bonfire that doesn't even seem to be found in this guide. You're starting here from the Undead Settlement bonfire and then following the guide as it takes you towards the Dilapidated Bridge one. However, if you look at the section of the guide ("Foot of the High Wall" page) that starts "Kill the enemy with the bucket attack" and track back just above it, you will see that the guide warns you about a stone bridge, with zombies on the other side and fire-throwers above you. Instead of going right across the bridge, look down and to the right from it to see a ledge you can drop to. Go ahead and drop down, but be careful on landing, as there are a couple of enemies down here and those fire-throwers can hit you. Follow the path to find a bonfire and, past that, a path up that takes you to the rooftop where those fire-throwers were. Deal with them and continue following the path to find an NPC in a cage. Talk to him and he teleports to Firelink Shrine, where he will sell you Pyromancies (and give you a free Pyromancy Flame if you don't have one).

    Irina: She's your miracles merchant and is fairly complex to obtain. You need the Grave Key for her. To get this, go to the Undead Settlement again (Dilapidated Bridge bonfire) and the section of the path towards the Rotted Greatwood where you get pelted with huge spears from afar. You make it so those spears only target enemies, if you want, by making friends with the giant who throws them. He lives at the top of the tower where you meet Siegward (the onion-knight guy). Ride the lift to the top rather than the bottom of that tower (if the lift starts going down when you get on, jump off and wait for another lift to descend). The giant at the very top will stop attacking you if you ask nicely (seriously!). And as a digression, you can then drop off the lift onto a ledge as you ride it down to meet Siegward again, do a miniboss alongside him and find some nice treasure. But regardless of whether the spears are targetting you or not, make your way to this section and then, instead of running into the building at the end, look for a path among the graves on the left. There are two, one of which leads to an item you can trade to the main merchant back at Firelink Shrine to expand her inventory. Get this item and give it to her, then buy the Grave Key for 1500 souls. Now go back to the Dilapidated Bridge bonfire and into the sewers. Kill the giant rat and then look for a locked door down on his level, quite close to where he spawns. Go through it and follow a long, but linear passage, fighting skeletons and collecting loot along the way. Eventually, after a room where you get rushed by rats emerging from tunnels, you will go up a ladder and find Irina. Talk to her and touch her when asked to and she will warp to Firelink Shrine and sell you miracles.

    Orbeck: This guy's your sorceries vendor and you'll need at least 10 Intelligence to recruit him. He's near the end of the Road of Sacrifices area, not far from the Crystal Sage fight. In fact, if you've already beaten the Crystal Sage, the fastest way to find him is to backtrack from the bonfire there. Otherwise, start from the Crucifixion Woods bonfire and work your way towards the boss. The last room before the short path to the boss fight contains a large number of enemies, both casters and melee. Just "before" you enter this room (approaching from Crucifixion Woods), there is an opening to your left with a few steps down. This path then leads to a staircase up and the top floor of that room with lots of enemies. Orbeck is up here and if you talk to him with at least 10 Intelligence, he'll go to Firelink Shrine and sell you sorceries.
    Reply 0
  • Watch: Ian plays Dark Souls, Johnny tries not to murder Ian

  • Rogueywon 15/04/2016

    My Steam controller just arrived and I had a quick whirl of Dark Souls 3 with it. I can see what they're trying for with that controller and... yeah, I kinda respect the intention and see that once I've adjusted to it, it might be fantastic for Dark Souls.

    But my god, it doesn't half feel weird at first.
    Reply +5
  • Some people are upset the new Mirror's Edge locks abilities behind XP upgrades

  • Rogueywon 15/04/2016

    Getting upset over this stuff pre-release seems like a waste of time. Better to see how the system is balanced in practice first. Unless, of course, real-money xp boosts are announced.

    Getting pissed over non-microtransaction mechanics of unreleased games is often a fast route to looking silly in hindsight. I remember the pre-launch furore from series fans over Final Fantasy 12's gambit system and the game "playing itself". That game is now generally regarded by that same hardcore as having the best and deepest battle mechanics in the series.
    Reply +9