Rogueywon Comments

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  • Final Fantasy 13 series is coming to PC

  • Rogueywon 18/09/2014

    @Baban_Iesu Sort of. The FF13 battle system isn't the best in the series, but it isn't bad either.

    The big problem is that it takes a stupidly long time to unlock all of it. Large chunks of it are held back until specific plot points and some of those early chapters, during which you only have access to very basic battle mechanics, are seriously long.

    The full battle system is only really available for the late sections of the game. Those are pretty good - the question is whether you can endure the 25-or-so hour trek to get to them.
    Reply +3
  • Rogueywon 18/09/2014

    So the same price as FF4. I think that shows us that Square have realised just how the game is generally perceived...

    Nice to see it followed by FF13-2 and Lightning Returns. There's an upward trajectory in quality through the FF13 mini-series. Lightning Returns, in particular, is a pretty hardcore action-RPG that would go down well with the PC crowd.
    Reply +1
  • Free Divinity: Original Sin update adds two new companions

  • Rogueywon 16/09/2014

    Woo! Range of companions was one of the few areas in which the original release was lacking, so this is a welcome update. Reply +11
  • Destiny UK's biggest new IP launch ever

  • Rogueywon 15/09/2014

    That's a closer platform split than I'd expected. Given the significantly larger UK installed base for the PS4 compared to the Xbox One and the raft of "Playstation Exclusive" content, I'd expected the Sony-platform versions to outsell MS's by 4 to 1 or so.

    Possibly a reflection of a more hardcore-fps mindset among MS platform gamers? And more of a legacy of affection for the Halo series?

    The really interesting thing will be to see whether Destiny manages to continue to sell despite only middling reviews. Gamespot seems to have been the first of the major sites to score it - giving a tightly-argued 6/10.
    Reply +65
  • Destiny thrills, but the big picture rings hollow

  • Rogueywon 10/09/2014

    Quite a lot of coverage and almost-but-not-quite reviews popping up on other sites now. The same few things keep coming over:

    - The combat is basically fun, but:
    - The mission design is weak;
    - The loot and character progression is dull;
    - The world feels big and empty;
    - The lore is boring and isn't even set out very well;
    - The MMO-features are a bit half-arsed;
    - The later worlds aren't as interesting as the Earth sections from the beta; and
    - It's basically not as good as Borderlands 2.

    I'd expected this to do really well in the US gaming press, even if it was a bit flatter in the rest of the world. But I get the feeling now that review scores in general aren't going to be kind - sort if in the 6 to 8 range.
    Reply +6
  • Rogueywon 10/09/2014

    There's a similar piece up at Kotaku, the tl;dr version of which is "not bad, but Borderlands 2 did it all better". Will pick this up if I see it discounted at some point, but not in any particular hurry. Not with BL2:The Pre-Sequel, Alien: Isolation and Forza Horizon 2 all fairly imminent. Reply +6
  • Forza Horizon 2 Xbox One car list revealed in full

  • Rogueywon 10/09/2014

    With only 3 LanEvos and 3 Skylines (plus a GT-R) it won't be winning many Gran Turismo converts, will it? :)

    More seriously... that's a very solid list. I'm looking forward to this.
    Reply +17
  • Microsoft pledges to replace batch of noisy Xbox One consoles

  • Rogueywon 10/09/2014

    @SeeNoWeevil Console hardware in general is not always the best. During the PS2/Xbox/Cube generation, I had 2 dead Cubes. One just shut down one day and refused to power up. The other had its silly little flippy-lid drive cover broken by a (slightly) over-enthusiastic child over Christmas.

    In the last generation, I had one dead 360 (RRODed almost exactly 3 years after purchase - just outside the extended warrenty window), one dead "fat" PS3 (bought at US launch and died a month before the PS4 launch) and one dead Wii (died 2 years after purchase).

    No failures so far this generation, but my Wii-U is getting a bit grumpy about letting itself be powered on via the gamepad and my PS4 burns with the heat of a billion fiery suns, which does make me worry about its longevity.
    Reply +5
  • Rogueywon 10/09/2014

    Not surprised by the MS response here. The Xbox One doesn't have many outright advantages over the PS4, but noise is one of the ones it does have (heat being the other). I would use my Xbox One as my DVD/Blu-Ray player in preference to my PS4 - if it weren't for the fact that my slim PS3 is a better all-round media player than either of them. Reply +10
  • UK chart: The Sims 4 finds a home in the top spot

  • Rogueywon 08/09/2014

    @specialgamer Rumour has it that EA is using The Sims 4 as a testing ground for new enemy designs for the next Dead Space game. The spider-babies will be a trash mob, while the image you just posted is supposed to be the first boss. Reply 0
  • Rogueywon 08/09/2014

    @dogmanstaruk Virtue's Last Reward is good, but I would rate Danganronpa higher. It's less of a traditional visual novel and has rather more "gamey" elements - and they actually work really well. Reply 0
  • Rogueywon 08/09/2014

    Occasionally you get a title like The Sims which sells mostly to a less core-market PC audience that tends to buy via boxed copies rather than online and it reminds you just how vast the PC is as a platform. Sometimes suspect the reason that Steam guards sales figures so tightly is that it knows that its figures are so high that the moment it released them, MS and Sony would have no choice but to turn all of their fire upon it rather than fighting among themselves.

    And Danganronpa - yeah, the first one is really good, but I've not finished it yet (on Chapter 4). Will pick the second one up once I finish the first one. Fun game, which defies easy genre categorisation. Also, playing the first game has made me realise just what an ugly mess the anime adaption was (it cuts out quite a lot of early information that the game gives you, making it almost impossible to work out solutions before you are given them).
    Reply +3
  • Halo review

  • Rogueywon 07/09/2014

    @ImFromMoston You know what shatters atmosphere and reduces challenge and strategy? Seeing a sniper rifle on the ground and thinking "here comes the sniper section" or seeing a rocket launcher and KNOWING you will face a tank in a moment. That's how Halo works. That's how most of the moronic plague of 2-weapon shooters work.

    In a proper shooter (as opposed to a spunkgargleweewee) where you have multiple weapons, you will never have unlimited ammunition for all those weapons. The strategy lies in knowing how to manage your resources and how to use the weapons for the best effect in the right situation. Resistance 3 and Wolfenstein: New Order both demand you use their larger weapon inventories carefully, picking the right tool for the right job.

    In 2 weapon shooters, most players inevitably default to "the assault rifle and something else as a backup when I don't have enough assault rifle ammo". That's not fun and it's an attitude that's been the death of creativity in shooters. In "proper" shooters (as began with Wolf3d and Doom), there's much more depth and imagination.
    Reply +9
  • Rogueywon 07/09/2014

    The review still reads as pretty fair. There were plenty of games at the time that were "better than Halo" and there have been plenty more since.

    Halo's main achievement was to make a fairly traditional fps feel comfortable on a console controller in a way that no other title had managed before (sorry, but Goldeneye felt rancid to anybody who had ever played a PC fps). If you compare it to early-cycle PS2 fpses that preceded Halo, like the PS2 port of Half-Life, they feel infinitely less slick and intuitive in terms of control mapping, sensitivity and so on. Halo's combination of controller-sensitivity and finely tuned auto-aim was a huge step forward.

    The problem is that at the same time, Halo took a number of big steps backward. The 2-weapon limit, the checkpoint system and so on were all nasty shortcuts aimed at keeping this console fps as simple as possible. And, sadly, too many games have just copied and pasted them. It doesn't have to be that way; games like the first and third Resistance titles have shown that you can have proper weapon inventories on a console. But ultimately, the main legacy of Halo has been a design straightjacket for shooters.

    Edit: as an aside, Halo Wars tried to the same thing for RTSes on consoles. It didn't quite work, but it's a brave experiment and one of my favorite titles in the franchise.
    Reply -5
  • Project Cars is already a better racing game than Forza or Gran Turismo

  • Rogueywon 05/09/2014

    Glad to see acknowledgement of the input lag problems with Shift 2 Unleashed. For me, those were so bad (on the 360 version) that I had to take the game back to the shops after a couple of hours. Managed to convince Game to give me a price-for-price exchange on another title rather than a trade-in - apparently they were getting lots of returns on it. The game was fundamentally broken and should never have shipped in the state it was in.

    If they've sorted that, then this looks promising. Forza and Gran Turismo both stumbled with their most recent incarnations (though a fully-patched Forza 5 is substantially better than the game that first launched) so there's certainly room for a newcomer in the market.
    Reply +8
  • Sega claims Gearbox led the marketing for Aliens: Colonial Marines

  • Rogueywon 04/09/2014

    @samharper A fully patched PC version isn't that bad now. The very low review scores on the day were justified by some crippling bugs, scripting errors and animation glitches. Those how now been patched.

    What you're left with now is mostly a bland, unexciting corridor shooter, whose few interesting sections are balanced out by a roughly equal number of outright poor sections. Co-op play improves matters ever so slightly and competitive multiplayer is actually kinda fun, if you can find a game.

    It's more a 5/10 sort of game now than the 2/10 it was at launch.
    Reply +15
  • Five talking points from Diablo 3's 2.1 patch

  • Rogueywon 03/09/2014

    Also worth noting that the entry requirements for the "normal" rifts have been reduced. By and large, end-game loot farming is significantly more efficient after 2.1.

    For the most part, I like the patch. The only bit I could live without are the balance tweaks, which just feel like more of Blizzard's usual messing around for its own sake (which drove me away from WoW).
    Reply +1
  • Shin Megami Tensei 4 delayed until October

  • Rogueywon 03/09/2014

    @TheJeffers Region locking survives because of Japan. And it survives because of Japan for two reasons.

    First, the Japanese media industry lives in mortal terror of reverse importing. Games, movies and even books are very expensive in Japan. It's not like the "rip-off UK" pricing difference, which is almost entirely down to tax (the UK has very high sales tax and it is typically added on RRPs, whereas in most of the world, you pay tax on-top of the sticker price at the check-out). Rather, profit margins on entertainment products sold in Japan are simply much higher, because consumers there are willing to tolerate that.

    You know how we can buy a new movie on blu-ray for 15-20, knowing that it'll get discounted after a few weeks anyway? In Japan, you're looking at the equivalent of a 40 price-tag. Games and anime have even larger markups. If you're thinking that the prices for PS4 and Xb-One games are high, then know that Japanese consumers have been paying more than this for years. Niche titles can go for the equivalent of more than 100.

    Now, with international shipping prices being just a few quid, there's obviously a big temptation for Japanese consumers to import from the US or mainland Asia. Hence region locks. Hence also measures such as not including Japanese language tracks for Western releases of "Tales of..." games (it hasn't been a storage space issue for years) or making it impossible to have the Japanese language track without subtitles on many anime blu-rays.

    That's the first reason for region locks.

    The second region is that most of the Japanese media industry lives under the delusion that its products are only ever a heartbeat away from worldwide mega-stardom. Ever wonder why there's next to no Japanese music on the US/EU versions of iTunes, despite the fact that it would cost the labels next to nothing to put it on and make them some income? It's because the labels that own most of it are convinced that any moment now, the likes of TM Revolution or AKB48 is going to become the next mega-success in the West. You know that isn't going to happen. I know it isn't going to happen. But their media industry continues to labour under the illusion that it might. And until it does, the industry doesn't want its brands "diluted" by early and piecemeal exposure in the West, or to sign itself up to contractual arrangements that guarantee it anything other than mega-profits.

    This is actually mostly justified by reference to Japan's big past gaming break-outs. Nintendo and Sega were domestic companies that went global in just that manner. Of course, that was decades ago now and by the late 90s, the flow of really big mainstream cultural exports from Japan was drying up (Pokemon was perhaps the last one), but that doesn't stop them from dreaming.

    So Japan's entertainment industries really, really care about region locking. And for historic reasons, they have disproportionate influence on hardware and software specifications.

    In gaming terms, Microsoft and Apple have never really given a stuff about region locking. Sony is a global company which is increasingly distant from its Japanese roots and ditched region locking as a way of getting a competitive advantage in the West. MS allowed region locking until the precise moment that it became a talking-point as to why the XB-One wasn't as good as the PS4, at which point it ditched it instantly. Only Nintendo clings to it, because with the Wii-U essentially dead in the West and the 3DS only really doing well (as opposed to "sort of ok") in Japan, Nintendo's horizons remain more narrowly domestic.
    Reply +6
  • Rogueywon 03/09/2014

    @squarewindow Actually, not true... Sony control certification. For most of the PS3's lifespan, while the console was technically capable of region locking, Sony refused to certify region locked games. Somehow, Atlus managed to negotiate an exemption for Persona Arena.

    The 360 was more like what you describe. MS made it capable of region locking, but left it up to individual publishers. They never locked their own first and second party games. Hence region locking on the 360 was always inconsistent. A few - mostly Japanese - publishers did it, but by the end of the cycle, almost nobody in the West was bothering.
    Reply 0
  • Rogueywon 03/09/2014

    @MothFlesh Persona 5 is PS3 and PS4. So unless Atlus repeat the collossal feat of arseholery they pulled off with Persona Arena (the only region locked game on the PS3), it should be importable.

    I can't see Sony allowing anything to get region locked on the PS4. Not after they used "region free" as one of the PS4's killer features over what was then proposed for the Xb-One at E3 2013.
    Reply +5
  • Rogueywon 03/09/2014

    Of course, if this were available on a civilised platform with no region locks, we'd have been able to import from the US.

    Glad to see that the Vita is now starting to edge out the 3DS as the preferred platform for JRPGs, for just this reason.
    Reply +13
  • PlayStation 4 version of Persona 5 revealed

  • Rogueywon 01/09/2014

    Glad to see a PS4 version. Had expected that this would be the last PS3 game I would buy, but that no longer need be the case.

    Wonder what that leaves on PS3 (but not PS4/PC/Xb-One) still? Persona, Hyperdimension Neptunia and, I think, Disgaea are all confirmed as headed to PS4 for their next installments. Tales, perhaps? Not seen confirtmation of any Tales games for anything other than PS3. Or Atelier? I know the Dusk trilogy there is PS3-only - don't know whether they'll jump to PS4 for the next one.
    Reply -2
  • Why we need more developers like Zoe Quinn

  • Rogueywon 30/08/2014

    Personally, I'd rather have more games about shooting Nazi mecha-dogs in the face. Reply +28
  • Nintendo announces new 3DS and 3DS XL designs with extra buttons, improved CPU

  • Rogueywon 29/08/2014

    Oh wow, I think Nintendo have just killed the 3DS (in Europe, at least)...

    They've split the platform into two, by creating different core specs such that some games will only run on newer models. They've screwed Europe over on release date again. And they're continuing with the regional fragmentation strategy that has historically made Europe a backwater for Nintendo.

    I do own a 3DS (a first-gen model). I use it occasionally, though not so much as the Vita. The last game I played on it was Bravely Default, which was great up until the point where... well... it stopped being great (if you've played it, you know the bit I mean). There is precisely one feature that could have persuaded me to buy a new 3DS - an end to region locking. But this being Nintendo, that was never on the cards.

    So now we have a strategy that is going to confuse consumers, bewilder developers and cost the platform a lot of momentum. The shareholders should be calling for the board to be fired at this point.
    Reply +8
  • PlayStation Plus gets Velocity 2X, Sportsfriends and TxK in September

  • Rogueywon 27/08/2014

    When it was first announced that PS+ would be necessary for PS4 online play, I suggested that this would lead to PS+ games eventually becoming very old or indie titles only.

    And I was negged to death for suggesting it at the time.

    Eurogamer desperately needs to lose the neg button.
    Reply +5
  • PlayStation Network returns online following DDOS attack

  • Rogueywon 25/08/2014

    Regarding digitally downloaded titles...

    If your system is registered with Sony as one of your "primary" systems, you should have been able to play both bought-downloaded games and PS+ downloaded games while the PSN was offline. There is one exception regarding PS+ games which you haven't played since your PS+ subscription last renewed - those will need to "phone home" and confirm that you have extended your subscription before they will run. If you're on annual subs, that's probably not an issue. If you're on monthly, it may be more painful.

    Part of the problem is that "register my console as a primary system" isn't a default action on Sony consoles - you have to do it manually. So a lot of people don't.
    Reply +9
  • How to cheaply upgrade your PS4 to 2TB

  • Rogueywon 24/08/2014

    @MasterNameless Yeah, though across all manufacturers, avoiding their lowest capacity-to-cost-ratio drives is a good idea. Western Digital "black" drives are pretty good, but I wouldn't touch the "green" drives with a barge pole. Reply 0
  • Rogueywon 24/08/2014

    @Yautja_Warrior The HDDs used in the original PS3 might not be that large for the most part, but they are at least decent quality with low-ish failure rates. Many drives out there cheap on Amazon and the like will have a much higher risk of failure.

    I've had three HDDs fail on me in the last 18 months, all Seagates - a 2TB and a pair of 3TBs. There are ample reports out there on the compromises that Seagate and (to a lesser extent) Western Digital have made to drive up HDD sizes. These drives were all bought on a strict cost-vs-capacity calculation. I've abandoned that now for PC primary HDDs and console internal HDDs, because the loss of reliability isn't a price worth paying.
    Reply 0
  • Rogueywon 24/08/2014

    @PirateRoberts I think the issue is more that modern consumer-grade HDDs have had a race to the bottom in terms of quality. There's been a real push to get high headline capacity and speed figures, but at the expense of reliability. A lot of the large HDDs you see going cheap these days have terrifying failure rates (google "Seagate Squeak" or "Seagate Chirp".

    You can get more reliable HDDs, but that does mean paying significantly more, for either a decent SSD or an enterprise-grade platter-drive. My philosophy now in my PC is to have a small-ish but high quality SSD for the OS and a few key games, with everything else on big, cheap, easily-backed-up platter drives.

    For a console, the equivalent would be a small but high quality internal drive and a large, cheap external. And lots of backups of that external.
    Reply +1
  • Rogueywon 24/08/2014

    Just be warned that 2tb+ Seagates currently have a terrible rep for reliability. Reply -5
  • EA declares war on FIFA Ultimate Team cheaters

  • Rogueywon 22/08/2014

    This problem has proven almost impossible to stamp out in MMOs, even the ones with subscriptions. Most MMO developers now settle for periodic crackdowns on the most egregious offenders, to destabilise the market and create a bit of fear for the customers. But the problem keeps coming back. Reply +2
  • Star Wars: Commander is your next Star Wars game

  • Rogueywon 21/08/2014

    @Spuzzell We're amassing a good collection of box-quotes here, aren't we?

    I'm prepared to release all rights to my "rather gargle with my own diarrhoea" quote so that Disney may use it in their own marketing freely. Would you be prepared to do the same with the "lick a tramp's balls" one?
    Reply +3
  • Rogueywon 21/08/2014

    I would rather gargle with my own diarrhoea.

    All it needs now is Jar Jar.
    Reply +7
  • Performance Analysis: Diablo 3 at 1080p on Xbox One

  • Rogueywon 19/08/2014

    @Bauul The biggest hardware disparity was probably the N64/PS1 generation - when the hardware and storage-format differences between platforms was so vast that multi-platform development pretty much died beyond a bit of PS1/PC cross-over. Reply +1
  • Rogueywon 19/08/2014

    "We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."
    That's the most interesting block of text in the whole article (not to disparge the rest of the article, which is informative). It is a good demonstration of how concerned MS are about the ongoing narrative of an underpowered Xbox One and its impact upon sales.

    The irony, of course, is that in most cases, performance differences are tiny and won't be noticed by the average user. But the narrative, as MS has learned too late in this generation, can be everything.
    Reply +5
  • Hellgate is back - as a Steam Greenlight pitch

  • Rogueywon 19/08/2014

    The old game was an interesting experiment with some fairly neat fiction behind it, but the execution was pretty awful, with the shooting mechanics in particular being flat and unsatisfying. A lot of the same gameplay principles would later be applied much more successfully in the Borderlands series. Reply +3
  • Watch Dogs is Ubisoft's last mature game for Wii U

  • Rogueywon 19/08/2014

    @spamdangled It may sound patronising to you, but he is speaking on behalf of a major publisher with sales data to back up what he is saying.

    Assuming all 6 million Wii-U owners are happy is also a pretty patronising assumption. I own one, but regret the purchase. It spends most of its time un-used.
    Reply +18
  • Microsoft discussing Xbox Entertainment Studios sale with Warner Bros. - report

  • Rogueywon 15/08/2014

    Probably linked to

    The Dudebro market is, like the non-gamer one that Nintendo pursued with the Wii, an unreliable one. Dudebros don't walk away from their gaming like the novelty-crowd who bought Wiis did, but they don't actually give much of a shit about the things that a new console generation has to offer a core gaming audience.

    If they've got their FIFA/Madden (delete as appropriate to region) roster updates and their annual Call of Duty/Battlefield (delete as appropriate to preferred flavour of spunkgargleweewee) they're happy. With those big franchises not leaving the 360/PS3 any time soon (the sports franchises stayed on the PS2 many years into the last generation), the Dudebro market isn't particularly interested in much else.

    Xbox Entertainment Studios was always part of the pitch to get the Dudebro market to spend more money on their consoles and jump to the new consoles when available. That strategy's looking like a bust now.
    Reply +2
  • Video: Road Redemption is a fun, erratic homage to a 90s classic

  • Rogueywon 15/08/2014

    Given some of the early difficulties in getting this project off the ground, I'm pleasantly surprised it looks as good as it does.

    Not into the the whole "roguelike" thing, though. It's been done to death (and beyond) recently.
    Reply +3
  • RollerCoaster Tycoon World headed to PC in early 2015, first teaser shown

  • Rogueywon 15/08/2014

    "Microtransaction-free" is enough to keep my attention. If this actually starts to look like a proper full-featured game, then it might get my cash as well.

    But the fear still has to be of a gutted Simcity-style online game (Simcity was also microtransaction-free).
    Reply +3
  • Radiant Silvergun and Ikaruga creator working on new PS4 game

  • Rogueywon 15/08/2014

    Good stuff... definitely on my "one to watch for" list.

    Though part of me would also like some new shooters in the Western rather than the Japanese tradition. So something like a new Tyrian - heavier on the ludicrous weapon upgrades, lighter on the bullet hell and one-hit-death mechanics.
    Reply +2
  • Pinball FX2 finally available on Xbox One

  • Rogueywon 14/08/2014

    Good stuff.

    Not much more to say on this one, really.
    Reply +5
  • It's time for your latest update on The Last Guardian - again

  • Rogueywon 13/08/2014

    Sounds like a variant on the problem that bedeviled Daikatana, Prey and Duke Nukem Forever - game development moving slower than technological development, such that the dev team, who want to put out a "top end" game in terms of visuals, feel they need to start from scratch on a new engine at regular intervals.

    That cycle rarely ends well.
    Reply +2
  • Rise of the Tomb Raider is coming to both Xbox One and Xbox 360

  • Rogueywon 13/08/2014

    @Haroldinho41 Never happened with Blue Dragon or Lost Odyssey. Both of which (LO in particular) were good reasons to own a 360 during the early part of the last cycle when RPGs were scarce. Reply -1
  • BioWare Austin unveils four-on-one online RPG Shadow Realms

  • Rogueywon 13/08/2014

    @spamdangled Actually, most of them vanish into page-378-on-the-app-store obscurity and are never seen again.

    There are a small number that are probably sustainable - the really big MOBAs, for instance, which tone down their pay-to-win elements and compensate through sheer size of player base. But the days of "spend 6.99 to buy gems or wait 24 hours until you can do anything in-game" are nearly over.

    Thank god.
    Reply +2
  • Rogueywon 13/08/2014

    @Oli No, I suspect not...

    The free-to-play/pay-to-win boom is no longer "impending". It is now "happening". King just lost almost a quarter of its share-price overnight due to tumbling revenues. This is being carried prominently in the mainstream media this morning - - slightly surprised to see little coverage in the gaming press so far.

    Also in recent weeks, EA has shut down Mythic - its leading free-to-play/pay-to-win studio and is suspending services for Ultima Forever. At both ends of the market - the new companies who started out in the pay-to-win model and the established companies who jumped on the bandwaggon - the model is starting to fail, and fail hard.

    By the time the first Shadow Realms episode is ready for release, I think there will be few left wanting to touch the pay-to-win model.
    Reply +3
  • Diablo 3: Ultimate Evil edition review

  • Rogueywon 12/08/2014

    The legendary item drop rates referenced in the review sound broadly in line with how the PC version is now - the rate was doubled a few weeks ago. Reply +4
  • If Early Access comes to consoles: Developers respond

  • Rogueywon 12/08/2014

    @Skirlasvoud Yeah, I was thinking about the 1980s gaming crash just a couple of days ago, while browsing the "new releases" list on Steam. So many titles, so many of them unfinished or of low quality. Something is going to give - and give soon.

    But the funny thing is, I suspect that this time, the crash may be largely invisible from outside the industry. I think the big publishers and well known and respected developers (and yes, I do include EA and Activision here) will come through mostly unscathed. They're already cutting some of the fat associated with the worst excesses of the pay-to-win boom (see EA closing down the developers of the Dungeon Keeper and Ultima pay-to-win games) and their triple-A ranges are generally doing just fine. Similarly, I don't expect the CD Projekts or the From Softwares around the middle of the market to experience much pain. For them, the pain came in the last generation and the ones who have survived it seem fairly well placed going forwards.

    The crash this time will be at the lower end of the market - the PC indie-market and the mobile gaming market. We'll see a lot of smaller shops going bust spectacularly over the next 2 years or so. Some, such as the nasty Android/iOS spamware makers will be absolutely no loss to anybody. But chances are some good and creative indie studios are going to become collateral damage as well.

    If you are a good indie developer, your biggest enemy right now isn't some mythical "man" or "powers that be" keeping you down. It is the other indie developers flooding the market with unfinished or low quality garbage.
    Reply +7
  • Rogueywon 12/08/2014

    @Murton True... but at least when EA or its ilk drops a clanger, like it did with Battlefield 4, if enough community pressure is brought to bear on them, they do at least have the resources to fix it.

    The problem with a lot of the smaller and indie studios who use open access is that, as with some Kickstarter projects, if their project goes wrong and they can't finish it, then that's it, end of story. No compensation (because the creators don't have any money left to compensate with), nobody there to step in and finish or fix the game.

    Steam needs to rewind its policies a bit and be a bit heavier handed in its curatorship. The consoles should stay out of this area altogether.
    Reply +8
  • Sega agrees to $1.25m settlement in Aliens: Colonial Marines case

  • Rogueywon 12/08/2014

    Though the odd thing is... I played through Colonial Marines at release and hated it. But a friend of mine picked it up in the Steam summer sale and talked me into going back to it for a co-op playthrough... and it wasn't actually bad.

    Post release patches have fixed most of the glaring technical issues picked up in the EG review. They can't compensate for the poor writing and design, but the game felt much more like a 6/10 than a 3/10 now.

    High praise indeed!
    Reply +27