Rogueywon Comments

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  • The story behind the worst game ever made

  • Rogueywon 22/01/2017

    Colonial Marines was a broken mess on release. It got patched pretty quickly - within about 48 hours on PC and a week or so on consoles - to fix the worst of the brokenness and they did continue to support it after that. But by then, the review ship had sailed.

    When a friend of mine got it cheap in a Steam sale, I played it again via a co-op campaign which was by no means bad. It would never be a great game, but they pulled it back up into maybe 6/10 territory.
    Reply +1
  • Zelda will be Nintendo's last game for the Wii U

  • Rogueywon 20/01/2017

    I'll take the neg-bomb here. The Wii-U had a couple of decent games like Bayonetta 2 and Xenoblade Chronicles X and kudos to Nintendo for funding them, but they all would have been better on another platform.

    The console itself was an outright turd. The relative rapidity of its demise shows that it didn't even quite manage to become a three-flush floater. It just sank.
    Reply +8
  • Developer admits "we screwed it" after game website exposes review blacklist threat

  • Rogueywon 18/01/2017

    A quick glance at Metacritic (I know, I know) shows a total lack of interest from major sites. The game has 4 critic reviews and a metascore of 53. The only site I've heard of to have reviewed it is IGN Sweden, who headline their review:

    Dead Effect 2 might have been acceptable on mobile phones, but it doesn't work here. Every aspect of Dead Effect 2 is worse than other games in the same genre on Steam.
    In other words, fairly par for the course with indie shovelware.
    Reply +2
  • Watch: Ian plays the charmingly bonkers Hidden My Game By Mom

  • Rogueywon 17/01/2017

    My mum visited me late last year and, while unattended for 20 minutes, decided to do some "tidying". It was three weeks before I could find everything again. Reply +7
  • Brexit blamed for incoming UK App Store price rise

  • Rogueywon 17/01/2017

    Nvidia quietly stuck up the prices of some of its reference cards last week. The Titan X is now 1179 against $1200. Reply +3
  • Nintendo: Switch launch day "not be-all and end-all"

  • Rogueywon 16/01/2017

    @DrStrangelove I don't honestly think the third-party-games-developer route would work for Nintendo.

    Unusually, I'm not saying that because I'm a big fan of their hardware business. In my view, the Wii was a bad product that got lucky, the Wii-U was a terrible product that didn't and the Switch looks like a disaster in waiting. But I still don't think software-only is the answer for Nintendo.

    Why? Because I don't actually think their games are good enough. They benefit at the moment from a captive market; there are so few games for the Wii-U (and were so few non-shovelware ones for the Wii) that a lot of console owners will buy their games as a form of retrospective purchase-justification. But while they get professional critics all googly-eyed, I'm just not sure that the likes of Mario and Zelda would really be good enough to pull in the kind of sales a software-only Nintendo would need on more crowded platforms. Pokemon is really their only exclusive franchise that retains really serious pull.

    Nintendo's greatest strength lies in where the company originally came from; making toys. It's been best at producing "tactile" experiences, like the Wii-Mote and its various permutations. Personal view; they'd be best making the most of this experience on other hardware. Don't just make games for other platforms, but make accessories and tie-ins that go with those games. It's astounding Nintendo got beaten to the punch on toys-to-life. Their own counter-punch in that area, Amiibo, wasn't bad, but was somewhat held back by being tied into declining platforms. If they could come up with the next big thing in that kind of sphere (and I don't know what it is - I'd be rich if I did), they'd be fine, without having to put a lot of time and effort (and shareholders' money) into making underwhelming platform hardware.
    Reply -5
  • Nintendo Switch won't use StreetPass or Miiverse

  • Rogueywon 14/01/2017

    @OnlyJoeKing It's 65 for the "Pro" controller, which basically is a Dualshock controller (and not even a particularly nice one, by the look of things).

    The margins on this thing are terrifying.
    Reply +17
  • Switch clicks in the hands, but on paper, it's in trouble

  • Rogueywon 13/01/2017

    The Wii-U was a turd. A turd which accumulated a couple of decent games (Bayonetta 2 and Xenoblade X), plus the usual first-party fare if you like that sort of thing, but still a turd.

    The Switch looks like not just a turd, but a stinking, snaking, hangover-induced panblocker. I've actually pre-ordered one, largely for shits and giggles, but this is going to be trainwreck-awful. An underpowered home console which can transform into a clunky, over-sized handheld. All for a price greater than the current RRP of the XB1 and PS4, both of which now have very solid games libraries.

    Christ on a bike...
    Reply -7
  • Nintendo confirms Switch launch lineup of games

  • Rogueywon 13/01/2017

    This is pretty awful. Zelda is the clear star, but while it gets press and forumites excited, that franchise doesn't have huge mainstream pull. Reply +47
  • Check out the Nintendo Switch steering wheel controller

  • Rogueywon 13/01/2017

    My initial reaction to that is "no". My more considered reaction is "no, that can fuck right off". Reply +1
  • Here's when you can pre-order the Nintendo Switch from Amazon UK

  • Rogueywon 13/01/2017

    It's region free. Even though I'm not actually all that impressed by the reveal, I've placed a pre-order. Good behaviour deserves to be rewarded.

    Now how about releasing a region-unlocked version of the 3DS as the system heads into retirement?
    Reply 0
  • Square Enix trumpets 6m Final Fantasy 15 copies shipped and downloaded

  • Rogueywon 10/01/2017

    I'm around 55 hours in and apparently about to hit the point where it goes linear (I'm being a bit completionist). It's decent, though the combat system needs a better camera (and less view-obscuring vegetation).

    Glad it has sold reasonably well; it can't have been easy as the Final Fantasy brand has been taken some bad places in recent years. It still won't be close to covering its dev costs, but at least it has managed to save some face.
    Reply +4
  • Deus Ex: Mankind Divided's pre-order bonus content now free for all

  • Rogueywon 09/01/2017

    Have they released the ending yet? Reply -1
  • Sources: Microsoft and Platinum part ways on Scalebound, development ceased

  • Rogueywon 09/01/2017

    Should anything be read across from this with the recent story on Platinum's TMNT game vanishing from digital stores? Something bigger afoot here? Reply +4
  • New year's resolution: Let's stop screaming

  • Rogueywon 08/01/2017

    @-Eklmejlazy- The best community moderation system I've seen - by a country mile - is slashdot's. To moderate posts, you need mod-points, which are allocated to active users on a semi-random basis. I tend to get around 10 points per week, on average. You can mod up and down, but scores are capped within the -1 to +5 range (so score-bombing can't really happen and malicious moderation is easily reversed).

    When moderating, you have to pick from a list of reasons (e.g. "insightful", "informative", "funny", "troll", "flamebait") and there's a secondary meta-moderation system that highlights "bad" moderators over time and makes them less likely to get mod points in future.

    What really works about the system is that the limited number of mod points in the system means that people do tend to think before they use them. You can't just whizz through every article and +1 every post you agree with or -1 every post you disagree with. This more thoughtful approach means you do, in general (and yes there are exceptions) see "better" moderation. Certainly, even in highly charged political threads, I've seen posts on both sides of an argument modded to +5, on the basis of "points well made".
    Reply +25
  • Rogueywon 08/01/2017

    Less screaming would be great. There was certainly way too much screaming in the course of 2016. However, if we want less screaming, then something else needs to happen to enable that.

    Sometimes (not always, but a lot of the time), the screaming happens because ordinary consumers out there feel that there's nobody else on their side; that if they don't scream, nobody will do it for them and genuine misdeeds will go unpunished and uncorrected.

    So if we want less screaming, we need a gaming press which is willing to highlight, scruinise and (sanely and soberly) damn anti-consumer or just plain bad behaviour from the industry, no matter which part of the industry it comes from. Too often, over the last few years, it's felt like that doesn't happen.

    Not all of the behaviour that has resulted in screaming has been justified. If Activision want to put a Call of Duty game in space, that's entirely their decision. On the other hand, their behaviour over the Call of Duty 4 remaster was poor, yet the gaming press didn't seem to want to do more than say "ooh, sucks" and then move on from it. That No Man's Sky was misleadingly marketed, sold on the basis of unfulfilled promises and launched (on PC in particular) in a state that just wasn't ready is pretty much undeniable. Yet the gaming press seemed bizarrely ready to take Hello Games's side, on the grounds that a poor little studio like that shouldn't be faulted for too much ambition. Never mind that this resulted in a lot of consumers, many of whom will be less comfortably off than Sean Murry, spending money on a broken and unfinished product. The rise of Kickstarter and a growing number of high-profile failed projects (with backers left with nothing to show for their money) has also highlighted a failure by the gaming press to bring proper scrutiny where there would be real value to it.

    So if the gaming press wants a less angry community, then great. Most of that community (with a few sad exceptions) would rather like to be less angry. But the press needs to play its part by sometimes getting angry on their behalf, whether that means jeopardising a relationship with a big publisher (kudos to Kotaku for being open about what this looks like earlier in the year) or "punching down" by being scathing about a two-men-and-a-dog indie studio when they do something that deserves it.

    P.S. Gamers in general these days are a pretty wide slice of the population and cover the full spectrum of political views. A little less of a left-wing monoculture from the gaming press and a little more intellectual diversity might also help.
    Reply +21
  • Jelly Deals roundup: Resident Evil 7, Gears of War 4, The Last Guardian and more

  • Rogueywon 07/01/2017

    @brider I think it's one of those hybrid Japanese RPGs that sticks an ostensibly real-time layer on top of turn-based mechanics (somewhat like the Tales series). It's certainly not a Diablo-style action RPG, if that's what you're after. Reply +1
  • Rogueywon 07/01/2017

    Next month's Humble Monthly will include XCom 2 - and if you subscribe now, you can get that game right away. That gets you XCom 2 on PC - plus whichever other games are in the bundle next month - for a lower price than I've seen anywhere else. Plus charity. Reply +13
  • Watch: Johnny plays Final Fantasy 7 while Aoife sits and judges

  • Rogueywon 06/01/2017

    @Boomerang My experience is around 35 hours for a normal playthrough, 90 or so hours for a full-completionist one beating Ruby and Emerald Weapons. Reply 0
  • Rogueywon 06/01/2017

    @ghostgate2001 I don't know. I certainly take your point about FF7 ushering in a new era of console games (and the Europe point is doubly true), but I still think FF7 itself, and particularly its aesthetic, were core to the whole thing getting as big as it did.

    I can't see FF8 or FF9 having managed the same thing. There's plenty to like about FF8, but it's also a strange and unintuitive game. It barely explains many of its mechanics and most first-time players will find themselves resorting to an endless litany of summons just to get through random encounters. FF7's systems, by contrast, are among the simplest in the series and could be grasped very quickly by people not used to the genre.

    And FF9... if it hadn't been preceeded by FF7, it would just have been seen as "another silly fantasy game with dragons and wizards and shit". AD&D and the like had been failing to go mainstream with that aesthetic for years in the West. FF7's cyberpunk look, particularly for those early Midgar sections, meant that a lot of people who would ordinarily never even have glanced twice at an RPG gave it a go.
    Reply +5
  • Rogueywon 06/01/2017

    FF7 was brilliant and influential. It's become hipsterishly trendy to talk down FF7 in recent years, focussing instead on FF6 (which was good, but very grindy) or, god help us, FF9 (Square's desperate retreat to its comfort zone). But FF7 was the game that broke JRPGs into the Western mainstream, for a while at least, before the whole thing lost ground in the 360/PS3 generation and slipped back to the margins.

    Hell, alongside Evangelion, Dragonball Z and Sailor Moon, it was largely responsible for that late '90s flourishing of interest in Japanese pop-culture, the legacy of which is still with us today.
    Reply +36
  • Microsoft's 2017: momentum at last, and a golden opportunity

  • Rogueywon 06/01/2017

    Yeah, I'm not so sure about the "PS4 Pro launch sales disappointing" thing. I've just got back from a couple of weeks in the US and picked my Pro up out there (my Sony console always serves as my US BD/DVD player). Stock was fairly limited; you could certainly get a console if you wanted one, but you might have to go around a few stores to find one. In the gap between Christmas and New Year, I saw my local Walmart stick 8 units out one morning and when I popped back later in the day, all but one had gone.

    Plus Sony's numbers show 6.2 million PS4-family sales over "the holiday season". There's no breakdown as to how many of those are standards, slims or Pros, but I'll guess Pros were a significant proportion.
    Reply +9
  • Rogueywon 06/01/2017

    I'm not quite convinced yet that MS have "the big mo" going into 2017, but certainly Sony have done a lot to bleed goodwill over the last few months. I've just bought a PS4 Pro, but I don't exactly feel good about it. Seeing The Last Guardian headache-inducingly broken on the base PS4 hardware was not a great moment and moving to a Pro felt very much like a forced upgrade. Not a happy moment, really, particularly given how sparse the other advantages to the Pro actually are.

    MS maybe have a window of opportunity over this coming year, but it still feels like the wider PC platform is the place to be right now.
    Reply +1
  • Mass Effect 2 free to download on PC right now

  • Rogueywon 06/01/2017

    Some particularly egregious spoilers to infuriate EG's more snowflakish readers:

    The Hobbit: Some dwarves show up at Bilbo Baggins's house and take him on a journey.

    Star Wars: Luke Skywalker lives on a desert planet.

    Independence Day: Big space-ships show up over major cities.

    Call of Duty 4 - Modern Warfare: Some soldiers go on a mission to board a boat during a storm.

    Final Fantasy VII: A guy with spikey hair gets off a train.

    Seriously, there's nothing described in the article that doesn't take place in the first 5-10 minutes of the game.
    Reply +12
  • XCOM 2 getting Long War 2 mod

  • Rogueywon 05/01/2017

    Interesting stuff. Tempting to try it, but an XCom 2 playthrough is a pretty big time-commitment even without a mod that extends it further. I'm still wondering if this will get an Enemy Within-style official expansion. I've put off a new playthrough pending news of one of those, but will probably give up if we haven't heard anything by Easter or so. Reply 0
  • HDMI 2.1 spec adds 8K/10K video, dynamic HDR and variable refresh

  • Rogueywon 04/01/2017

    This is feeling like a very good year to put off buying a 4K TV a bit longer... Reply +15
  • Why Let it Die's microtransactions are great for the game

  • Rogueywon 04/01/2017

    No. Just no. In the immortal words of William Shakespeare (maybe): "Fuck that shit".

    High death penalties in games suck by default. They reward "safe" playstyles and discourage experimentation and freeform play. Coupling them with an optional microtransaction is beyond scummy.
    Reply +47
  • Intel Kaby Lake: Core i5 7600K review

  • Rogueywon 04/01/2017

    The Kaby Lake really is a bit of an odd generation. It doesn't really seem to offer a large performance or efficiency increase over the Skylake series. Even by tick-tock cycle standards, I can't quite work out what it is supposed to be. Reply +1
  • It looks like Microsoft just accidentally released the debug version of Forza Horizon 3

  • Rogueywon 04/01/2017

    Actually, a bit of clarification needed on the article (understandable, because the official communications haven't been clear):

    - The "bad" version ends .37.2 and went live for a short while yesterday evening. It's the 53GB download. If you downloaded that, you need to uninstall and reinstall. You can see your version from the title-screen in-game.

    - The current live version is .35.2 and that is what a fresh install now will download. This is not actually a "new" update - contrary to T10's forum post. It is a rollback to the previous version. So people who never patched and people who have had to do a fresh reinstall will both be on .35.2.

    - T10/PG have said on twitter that they are working on a "fixed" update version. But until that releases, the car-pack is not available on PC.

    - The savegame thing is a bit less worrying than implied here. Save-profiles which were originally created on .35.2 or earlier should not be corrupted even if played (and auto-saved) on .37.2. However, new save-profiles created on .37.2 will basically not be playable on any other version (understandable, as .37.2 is a dev-build).
    Reply +26
  • Rogueywon 04/01/2017

    @bad09 It's not an update. The thing is actually downloading an entirely different (developer) build that was released accidentally. 53gb is an entirely new set of game files.

    Past car-pack updates have been in the 1-2gb range.
    Reply +16
  • Rogueywon 04/01/2017

    I'm still on the correct version, but now the game has vanished from my Windows Store library and I can't use any online features in-game.

    Store is fundamentally broken.
    Reply +6
  • Nintendo's 2017: two seismic shifts, and the conundrum that will decide its future

  • Rogueywon 04/01/2017

    Switch is an easy sell? Really? It can be either an oversized and clunky handheld or an underpowered home console. "World's crappest Transformer" doesn't sound like a great starting point for a marketing campaign to me. Reply -3
  • Eurogamer readers' top 50 games of 2016

  • Rogueywon 01/01/2017

    My god... I could understand Overwatch as the staff pick even if I didn't agree. But Uncharted 4?!? That was a terrible game.

    A really bad movie with hammy voice acting and a script made up of constant unfunny "quips" interspersed with mediocre slices of virtually on-rails gameplay. Naughty Dog clearly want to be making TV not games.
    Reply -9
  • Eurogamer's game of the year 2016

  • Rogueywon 31/12/2016

    Loved Overwatch for the first couple of months, then the community went toxic, even in quick play. Not the game's fault as such, just something that goes with the territory with online competitive games. Reply +1
  • Space Hulk: Deathwing review

  • Rogueywon 19/12/2016

    Played a few hours of this. Campaign is functional but a bit dull. Multiplayer could have a lot of potential but is currently hit by the worst of the bugs and a few poor design choices. Reply +2
  • A Force aside: Eight notable Star Wars spin-offs

  • Rogueywon 18/12/2016

    @Pasco_ I'm not quite sure what "notable" here means. A few possibilities I tried and discarded:

    - It's not "historically significant", because Demolition, Bounty Hunter and a few of the others vanished without trace. Rebel Assault has some historical significance because it did so much to move PC gaming from floppy to CD-ROM. A few of the others have a degree of significance. Masters of Terras Kasi might have some sort of "jumped the shark" kudos. But a several are just obscure games that meant nothing. Plus the original Star Wars and Empire Strikes Back arcade games (which were ground-breaking) aren't included.

    - It's not "obscure", because Dark Forces and KOTOR are pretty well known.

    - It's not "really bad", because Dark Forces and KOTOR were good and a few of the other games listed were fair-to-middling. Plus Yoda Stories and Gungan Chronicles are missing.

    - It's not "really good" because half the games on the list are described (correctly) as crap and... well... Rebel Assault.

    - It's certainly not "games which made the biggest contribution to the pre-Disney expanded universe", because X-Wing, TIE-Fighter and Jedi Knight aren't there.

    So yeah, it's more "here are 8 random Star Wars games".
    Reply +17
  • Rogueywon 18/12/2016

    No X-Wing/TIE-Fighter series? They were a huge deal back in the 1990s and TIE-Fighter in particular has one of the longest spin-off storylines to be told via a game. Reply +53
  • The only problem with Blizzard Mountain is how good Forza Horizon 3 was in the first place

  • Rogueywon 15/12/2016

    Played an hour or so of this. It's not bad, but I would definitely have preferred to see more tarmac and less off-road. At least those damned buggies are given a break. Reply +1
  • Lost Odyssey is free this month on Xbox Live

  • Rogueywon 14/12/2016

    The best JRPG released since the start of the last console generation. If you haven't played it, you owe it to yourself to try it.

    Blue Dragon is also worth playing. Perhaps not quite as good, but still much, much better than most entries in the genre over the last decade.
    Reply +10
  • Final Fantasy 15 is a decent attempt at an impossible job

  • Rogueywon 14/12/2016

    @Bernkastel I did kinda think that. FF3 has some historical significance for introducing the job system, but it is basically a plotless grind like FF1. Reply 0
  • Rogueywon 14/12/2016

    6 is ok but over-rated and 9 was a slightly dull retreat into the comfort zone after pushing the envelope a bit too far with 8. Personally, I'd rank 7, 10 and 12 as the best of the main series.

    About 18 hours into 15. It seems decent so far. Kicks the arse of The Last Guardian.
    Reply -11
  • Here's what Doom looked like when it was called Doom 4

  • Rogueywon 13/12/2016

    @CyborgD It's my GOTY as well. It's a rare game where I played through the campaign from start to finish and was not bored for as much as a single second. Reply +6
  • Rogueywon 13/12/2016

    Thank god they didn't go with that version. Call of Doomy is not a thing we need.

    Cover mechanics, two-weapon limits and "realistic" weapons are not, never have been and never will be Doom.
    Reply +77
  • Dead Rising 4 outsold The Last Guardian

  • Rogueywon 12/12/2016

    Haven't tried DR4 yet, but it would struggle to be worse than the dated, boring, technically deficient slog that is The Last Guardian. Reply -3
  • Tech Analysis: The Last Guardian

  • Rogueywon 10/12/2016

    Despite my early-stated intention to put this on one side until I pick up a PS4 Pro, I ended up pressing on for most of the afternoon.

    This is a pretty terrible game. The camera frequently gets stuck inside anything it can - the scenery, Trico, trees, random fluctuations in the space-time-continuum... you name it. Control inputs trigger at random, seemingly. If I'm hanging from a ledge and need to make a directional-jump, it's pretty much 50/50 whether I actually make the jump, or just let go and plummet into the void. The framerate gets so low it is headache-inducing. The so-called "emotional impact" is just cheap sentimentality; this is the John Lewis Christmas Advert of gaming, going for the easy hits but lacking any depth. Shadow of the Colossus this ain't.

    And the gameplay itself is dull as hell. Maybe things get better later, but so far, it has been a sequence of mundane tasks, with the only tension coming from wondering whether Trico is actually going to bother to do what he blatantly needs to do next to progress the game.

    Put this on the Duke Nukem Forever pile. It's not (quite) as bad as that legendary omnishambles, but it is definitely a game that was better as a bundle of unreleased potential than as a smelly bucket of actual disappointment.
    Reply -6
  • Rogueywon 10/12/2016

    @SvennoJ No, it's just a bit crap. Reply -4
  • Rogueywon 10/12/2016

    @shehzaanshazabdulla As others have said, the camera rotation speed seems aligned to framerate. With the framerate jumping all over the show, that means camera rotation speed is also pretty random.

    Default button mappings are also pretty fucked. In 2016, we have a pretty clear idea of which-button-does-what in this sort of game. TLG, despite having a fairly typical moveset, just ignores that. Yes, you can reconfigure it, but it is just another sign that this game spent a decade in development hell.

    Input lag is present and serious throughout. It's not quite as bad as the console versions of Rise of the Tomb Raider or the PS3 version of The Last of Us, but it is there and distracting.

    Movement speed is also weird. The default run speed is simply too fast for precision movement (especially with that input lag), but the tip-toe movement is far too slow to be practical. We are used to a better range of move-speeds these days, but TLG, once again, is stuck somewhere around a decade ago.
    Reply 0
  • Rogueywon 10/12/2016

    I tried another hour of this. To be blunt, it is not a good game.

    The Eurogamer review was sentimental tosh. Giving the review to somebody with a clearer perspective would have been a good idea.

    I know people knock IGN, but thus far, their review is the best take on this game I've seen (though Sterling's is also pretty good).
    Reply -1
  • Rogueywon 10/12/2016

    Made a start this morning. The controls are poor and the performance (on my base-PS4) is pretty bloody awful. I'm planning to pick up a PS4 Pro soon-ish, so rather than trade the game in, I'll put it on hold for now and go back to it once I have the more powerful console hardware.

    But Essential this ain't...
    Reply +3
  • Amid rumours of Skylanders cancellation dev Vicarious Visions is now working on Destiny

  • Rogueywon 09/12/2016

    I have a sneaky feeling that the biggest eventual consequences of this story may be for Game (as in, the high street chain) and their other international equivalents. The whole Toys To Life thing was a handy bit of life-support for high-street games shops; the figurines had high turnover, high trade-in volumes and a reasonably decent retailer-margin compared to boxed games. Plus they couldn't be replaced by download purchases. Hence the relatively high shelf-space devoted to them.

    If the boom is well and truly over now (and it has clearly been past its peak for some time) then high-street games retail might be going back to its Bad Place.
    Reply +18