Rogueywon Comments

Page 1 of 47

  • Destiny 2 will launch for PC, characters may be left behind - reports

  • Rogueywon 28/09/2016

    I'm pleased that there will be a PC version of course... but this is going to make life tricky for Bungie.

    MMOs require a lot of balance fine-tuning and for an fps, that tuning will need to be very different for a mouse and keyboard game than a controller game. Accuracy, effective range, critical damage and whatnot may need to work very differently on PC. We've already seen this to some extent in Overwatch, but that is much less of a stat-driven game than Destiny. Plus Blizzard don't really seem to care quite as much about console balance.

    Not at all saying that this is impossible, but it is a big additional challenge.
    Reply +2
  • What does it take to run Forza Horizon 3 at 1080p60?

  • Rogueywon 27/09/2016

    More than any other recent game I've seen, this game has some bizarre relative-performance issues between similarly specced PCs. There are some vast differentials between fairly similar system.

    For a while, I couldn't get the game to start at all; it did not like Avast. Then I got stuttering. But turning off MSAA and vsync sorted that. My 6700K and 980ti are perfectly capable of 1440p/ultra/60+fps outside of load screens. However, performance on the hub menus, particularly the car tuning one, is horrible and stuttery.
    Reply -1
  • Nintendo hardware sales in the Americas are worse than you'd expect

  • Rogueywon 26/09/2016

    Nintendo's actual gaming numbers have been pretty poor for a while. Whether or not they make a profit or not tends to be down to currency fluctuations; that's what happens when you have high cash reserves but low turnover.

    I kind of feel the NX might be launching into a brick-wall. It's a home/portable hybrid, coming out at a time when mobiles have eaten the portable market and the home console business is increasingly about a "who has bigger numbers" game where Nintendo just aren't competitive.
    Reply +2
  • Earn entry into Titanfall 2 multiplayer mode at US resturant

  • Rogueywon 23/09/2016

    There's a Buffalo Wild Wings near our villa in the US. There are also two other wings places, one an independent, the other a small chain (about 5 restaurants), both of which can kick its arse. Reply 0
  • "We got caught in a s***storm"

  • Rogueywon 20/09/2016

    I can't comment on the stuff about company culture etc. But one thing in the interview is total crap; the idea that reviewers were wrong to take the game to task for crap stealth sections, given they were only around 10% of the game.

    That is garbage. Unless it is skippable, it is very easy for a poor 10% of a game to sour the overall experience. I have lost count of the number of times I have hit a badly designed level or section, often a section that uses different mechanics to the rest of the game, and it has shattered the immersion and my "relationship" with the game.
    Reply +8
  • Rapture leaked: The true story behind the making of BioShock

  • Rogueywon 18/09/2016

    Interesting to re-read this while playing the (lightly) re-mastered PC version. You can certainly see the read-across between a fractured development team and a game which flits between too many different themes and ideas, never quite taking the time to do any of them properly (a problem that also plagued Infinite).

    I actually like Bioshock more on replaying it than I did at the time. Back then, I think I was expecting something closer to System Shock than we got and I got a bit hung-up on the lack of non-combat options. On replay, I can see it as a pretty good, and visually striking fps, albeit one whose narrative is never quite as clever as it thinks it is.

    Bioshock 2 remains the high-point of the series for me; more streamlined and more effective. That said, I remain a sucker for Infinite's soundtrack.
    Reply +2
  • Watch: 7 new details we love in Forza Horizon 3

  • Rogueywon 18/09/2016

    Looking forward to this - the previous Horizon games have been excellent. I've taken the risk on a digital pre-order (having been tempted because MS refunded me a load of Xbox Fitness purchases I'd made, leaving me with around 40 credit on my account), so that I can see how PC/XB1 cross-buy works.

    I went for the Ultimate Edition, which apparently unlocks early on Friday 23 September. Anybody know whether that's just for the XB1 version, or for the PC version as well?
    Reply +17
  • Face-Off: Dead Rising Remastered

  • Rogueywon 18/09/2016

    @Ultra-Jensen This is what happens when we don't get back-compatibility. Reply +14
  • Rogueywon 18/09/2016

    My main recollection of the original Dead Rising is that on the standard def TV I still had at the time (hey, this was very early in the 360/PS3 cycle) the in-game text was basically illegible.

    Will be interested to see how the Bioshock remasters come out of a DF comparison. I've had no issues with the PC version that a bit of .ini tweaking can't fix, but that seems to put me in a very small minority.
    Reply +13
  • Looking back at Spore in a post-No Man's Sky world

  • Rogueywon 18/09/2016

    @Scimarad Spore didn't really take you from a single cell to the space age either. There was an absolutely rudimentary mechanic to carry over some cosmetic stuff and a few stats, but after a few replays of the early stages, it was clear that the practical implications of your choices in one stage for the next were near zero. Reply +2
  • Rogueywon 18/09/2016

    And Spore? Please show me any game that even attempted to do what that game did and that's before we even get to how good the various editors were.
    Fl0w, Diablo, Command & Conquer, Age of Empires, Master of Orion.

    Spore is basically nothing but really, really nerfed versions of each of those back to back, with a fairly nifty creature creator tacked on. I think the whole reason people were disappointed is that the game which was released wasn't actually ambitious at all.
    Reply -4
  • Rogueywon 18/09/2016

    @d-stick It's a perfectly cromulent word. Reply +6
  • Rogueywon 18/09/2016

    @Some_Goats As stated in the article: 9/10. Yeah...

    I didn't hate the game. I could have gone for a 6/10, as it did enough to keep itself out of the realm of the outright bad. But a 9/10 seems to be on the line between a Recommended and an Essential in the current system.
    Reply +9
  • Rogueywon 18/09/2016

    I think my problem with Spore was that it was another game which had created a big gulf between expectations and reality. Not to the same extent as No Man's Sky, to be sure, but it still over-promised and under-delivered. For me, the biggest problem was that the much-hyped "endless possibilities" turned out to be nothing of the sort.

    Remember how they released the Creature Creator before the game was released? Lots of people got quite excited by that, because it really was quite nifty. The problem was that once you got into the game, all those fantastic design options did was shift a few stat-bars a little.

    Whatever creation you came up with, you were still going to end up following the same narrowly defined path. After my first quick-ish playthrough, I decided to test the game to see how far it would let me go in replicating Starcraft's Zerg - biological horrors with minimal technology. No joy. Within a couple of hours, my creatures had no choice but to be walking around, using exactly the same technology as my previous species.

    On one level, I suppose that's fair enough. We know that you can progress a civilisation to at least the point of rudimentary spaceflight by following the path we've followed. So maybe it's realism? But in every other respect, Spore is not a realistic game. Its version of "evolution" isn't actually evolution. Hell, it's not even strictly-speaking intelligent-design (spit). Its interstellar phase is pure sci-fi. So why not give us a few other ways to develop a species to play around with? Oh, yeah, because it would be hard.

    Also, I'm not so sure the game was particularly crafted for kids. Playing online, 90% of the other species I saw were some form of ambulatory genitalia.

    Edit: also, we forget these things now, but at the time, the game got horrible publicity at launch for its DRM, which only allowed 5 installations linked to each product key.
    Reply +32
  • BioShock's fascinating but inescapable failure

  • Rogueywon 16/09/2016

    The other point about Bioshock is that it completely fails in its main narrative objective; a critique of Atlas Shrugged.

    That's not to say that Atlas Shrugged is beyond critique. God knows it isn't. But Bioshock completely fails to rise above it. It's a bit like Duke Nukem Forever taking a crack at Halo. Sure, there's lots wrong with Halo... but seriously, does DNF think it's in a position to take a crack at it?

    The whole Andrew Ryan/John Galt parallel it sets up doesn't work, because Andrew Ryan is, simply put, not John Galt. There is actually an Andrew Ryan figure in Atlas Shrugged - the industrialist who turns to state power when he fails in competition - but it's not John Galt, but Orren Boyle, who is an outright villain. So Bioshock basically spends most of its main narrative arc flailing at a straw-man. You kinda get the feeling nobody doing the writing for Bioshock had actually ever read Atlas Shrugged (and dear god, bits of it are a grind), but rather they'd just gone for the Cliff Notes version.

    I still maintain the best game in the series in narrative terms was Bioshock 2. The original and Infinite both try to cram in too many themes. Ayn Rand, Resurrection Theology, racism, anti-populism, video-game narrative trope deconstructions, video-game violence, time-travel, parallel worlds and so on. Both end up a bit of a mess as a result. Bioshock 2 has a simpler narrative, simpler themes and succeeds as a result.
    Reply +16
  • South Park: The Fractured But Whole delayed to early 2017

  • Rogueywon 16/09/2016

    I'm not sure I can ever remember a holiday season which has seen so many delays, either until later in the season, or until early in the following year.

    To be honest, it might not necessarily be a bad thing. I think there's general agreement by now that it's better to delay a game for a while than to put something substandard out to market. But more than that, I've been unconvinced for years that aiming for the October-December window really does any favours for all but the biggest-name games. Once the pre-Christmas releases grind gets up to speed, anything that isn't a top-tier AAA tends to struggle for visibility.
    Reply +4
  • Recore review

  • Rogueywon 13/09/2016

    The Destructoid review is more explicit on the flaws. The second half of the game does sound an absolute grind. Reply +6
  • Valve finally takes on Steam user review score manipulation

  • Rogueywon 13/09/2016


    The purpose of reviews is to inform consumers. Not to provide publicity for beardy-hipster indie developers with a mediocre game to sell. The system has been broken for a while now.
    Reply +2
  • PlayStation Vita isn't dead, in Japan anyway

  • Rogueywon 13/09/2016

    The Vita is a relatively attractive platform still in Japan for small to mid-sized developers, who can't afford the costs of PS4 development. It still gets a lot of the anime adaptation games and whatnot. Most of these don't make it West, and in most cases that's not much of a loss, as they are fairly crap. There are some exceptions, though; the Cross Ange game, for example, was a decent 3D shooter with a visual novel attached.

    What we are seeing more of now are Vita to PC conversions. The Vita is so moribund in the West that it can be hard to justify localisation costs for a Vita only release. But a PC/Steam port can significantly widen the potential audience for not much extra cost.
    Reply +6
  • Watch: Seven games we'd love to see remastered

  • Rogueywon 10/09/2016

    Would agree with Shenmue. Not so sure about the rest, though. Mass Effect doesn't look too bad if you stick to the PC version, though I suppose a facelift wouldn't hurt. My chances of going back to that series are much reduced by the crap ending, though.

    Most of my wish-list for remasters (rather than remakes) has already either been filled (Valkyria Chronicles, FFX/X-2) or is pending (FF12, CoD4). That said, I wouldn't mind the following:

    - Eternal Sonata (one of the great under-rated JRPGs of the last generation, which had a few ropey technical issues).

    - Lost Odyssey (I'd happily settle for back-compatibility, but this really needs rescuing from the 360 wasteland - and bring Blue Dragon along while you're at it).

    - Ratchet & Clank: A Crack In Time (the best 3d platfomer of its generation - sorry, but Mario Galaxy and its sequel aren't even close).

    - Persona 3 (always preferred this to 4, and it could really do with being brought onto modern platforms).
    Reply +2
  • Time crisis: Is this the end of the light gun?

  • Rogueywon 10/09/2016

    The best light-gun style game I ever played was Dead Space: Extraction, and I played that using a PS Move controller on an LCD TV. The Wii had a few more fairly passable entries in the genre, including those odd Resident Evil shooting games. Reply +8
  • Final Fantasy 15 playable at EGX 2016

  • Rogueywon 09/09/2016

    @Devox Why? FFX-2's mechanics are really good. The story's a pile of piffle and the Peppy Pop Princess aesthetic won't work for everybody, but there's a surprisingly hardcore set of RPG mechanics hidden behind those. Reply +3
  • Rogueywon 09/09/2016

    In terms of systems, though not story, FFXII is indeed the best Final Fantasy game. Slightly controversially, I'd put FFX-2 in second place on that list. Reply -2
  • Digital Foundry: Three hours with PlayStation 4 Pro

  • Rogueywon 08/09/2016

    For those wondering why there doesn't seem to be a greater focus on 1080/60fps, particularly for existing titles...

    I strongly suspect that many current titles, particularly single-platform exclusives, are still using game-logic which is tied to a 30fps framerate limit. We know that issues around this sometimes have to be addressed when producing PC ports (see Dark Souls 3), which implies that 30fps logic may still be present in console versions. I wouldn't be at all surprised if there were a great many current PS4 games which would require rather more than a minor patch to increase their framerates to 60fps.

    That's no excuse, however, for new titles going forwards. Logic/framerate locks are an old development crutch whose time really should have passed years ago.
    Reply +5
  • Rogueywon 08/09/2016

    Actually, that's better than I thought it would be. Those who've experimented with (or even tried to make a serious fist of) 4K gaming on PC know how demanding it can be. If they have a locked or near-locked 4k/30fps in Rise of the Tomb Raider, even with a substantial image quality sacrifice, that's fairly decent hardware optimisation.

    Will I get one? Probably, yes, but not at launch. If you've not got a PS4 yet but are thinking about one, then this looks like a no-brainer. It's a harder sell for existing PS4 owners, particularly those who (like me) still have 1080p TVs.
    Reply +14
  • Metroid Prime: Federation Force flops

  • Rogueywon 05/09/2016

    We obviously don't know actual sales numbers, but judging by relative positions, it wouldn't be surprising if we were talking hundreds rather than thousands.

    Release a game people loudly say they don't want and nobody buys it. What a surprise.
    Reply 0
  • Duke Nukem 3D: 20th Anniversary World Tour remaster announced

  • Rogueywon 05/09/2016

    @Malek86 The third episode had some great levels as well. The problem was the second episode, which was admittedly a bit of a waste of time. Reply +2
  • Rogueywon 05/09/2016

    I loved DN3D back in the day. Quake may have had the snazzy engine, but DN3D's gameplay was so much more fun. The weapon and level design created something that could feel more like Spy vs Spy than a run and gun fps.

    Replayed it recently with some facelift mods and it still holds up well.
    Reply +4
  • Watch: Games nearly ruined by one terrible level

  • Rogueywon 04/09/2016

    In the spirit of Half-Life's Zen section (and almost certainly inspired by it)...

    Crysis... "float around slowly inside the alien mothership, getting killed over and over until you finally really it's basically a really shit 3d version of Joust".
    Reply 0
  • Asus ROG GX800VH review - the world's most powerful gaming laptop?

  • Rogueywon 04/09/2016

    @Malek86 I'd be absolutely terrified about sticking somethat that costs so much in luggage. I'm with VRjunkie on this one. If you have that kind of money to spend and want top-end performance, get a desktop. Reply +1
  • Lindsay Lohan's Grand Theft Auto lawsuit rules in Rockstar's favour

  • Rogueywon 01/09/2016

    I thought Lindsay Lohan was the work of fiction and satire? Reply +88
  • Performance Analysis: Assetto Corsa

  • Rogueywon 01/09/2016

    Slightly surprised they went ahead with the release of a precision, hardcore racing sim in this state. It's a genre where a stable framerate does matter. Reply +25
  • Metroid Prime: Federation Force is a sales disaster in Japan

  • Rogueywon 31/08/2016

    Combined with Starfox largely bombing, this is turning into a painful year for Nintendo game sales. That's a lot of pressure on Pokemon to perform, though it probably will. Reply +5
  • Face-Off: Deus Ex: Mankind Divided

  • Rogueywon 30/08/2016

    @smallblueslime He does look a bit like a plastic hipster, doesn't he?

    It's not a good look. I'm not much liking having to play as a character whose face I could happily punch all day.
    Reply +1
  • Rogueywon 30/08/2016

    I've been getting reasonable results on a 980ti. I can manage a locked 1440p/60fps provided I drop a couple of things from "ultra" to "very high" and turn off MSAA and Contact Hardening Shadows. It's a very pretty game, for the most part. 4k is right out. I don't think I could even hit a locked 4k/30fps on high/very high settings.

    Wouldn't much fancy trying to navigate some bits of the UI on a console controller.
    Reply +3
  • Deus Ex: Mankind Divided tops UK chart but Human Revolution sales were "much stronger"

  • Rogueywon 30/08/2016

    Still can't decide whether I like Mankind Divided or not. It has some really strong points sat right next to some jarring weaknesses.

    On the plus side, the stealth and combat both feel the best they've ever felt in the series' history, and stack up very well against other titles in the same genre. The area design is fantastic, with lots of opportunities to spend hours on optional exploration, usually finding some neat stuff in the process. The visuals are also, on PC, very special indeed, if a bit tough on the hardware. Also, quicksave/quickload keys. It has them. These should be mandatory in most genres, but are becoming increasingly rare. Good to see some of PC gaming's older and kinder traditions kept alive.

    But the downsides are also serious. The plot and universe have now become so convoluted and looping that it's almost impossible to remember who is who and why you should care about them (the MGS and Resident Evil series have the same problem). I'm particularly annoyed that the game expects you to have read novels set between the games (wanky franchise-fiction is something I can live without, in most cases, though there are a few honourable exceptions such as the WH40K Horus Heresy series). I'm just not convinced that the timeline can really stretch to yet another prequel for the original game. Oh, and the microtransactions. Fuck the microtransactions.
    Reply +4
  • This War of Mine dev unveils "deeply serious" new game Frostpunk

  • Rogueywon 30/08/2016

    5/10 would rather shoot Nazi robot wolves in the face with a laser shotgun. Reply +4
  • What happened to gaming's Waterworld?

  • Rogueywon 29/08/2016

    @melnificent Ain't that the truth.

    There's always been an element of "chase the last big thing" in the game industry. Over the years, we've had mascot-platformers, WW2 shooters, modern military shooters, facebook farming games and, most recently, crafting/survival games. Normally, the only real downside of this is that we get a lot of mediocre, samey games for a while.

    But when "the last big thing" was World of Warcraft, quite a lot of developers found themselves broken against the anvil of MMO development. 38 Studios is perhaps the most iconic example, but there are plenty of others.

    Developing and maintaining an MMO requires immense time, effort and focus. You need way more assets than the standard game. You need both visual and gameplay hooks to make a stat-heavy genre appealing. You need actual economic theory to work out what you want the player-economy to look like. You need to balance the game to an extent more normally associated with fighting games and RTSes. And then you need to keep churning out new content and fine-tuning balance on a regular basis.

    Only a small handful of companies have managed to survive the process and come out with successful products on the other side.
    Reply +27
  • The Witcher 3 is one of the best war games there's ever been

  • Rogueywon 28/08/2016

    @arielzagorski Yes, but Kurosawa and John Sturges are pretty clear influences on Sapkowski's books. In fact, they've been pretty influential on a lot of popular literature. Stephen King is quite open about the fact that large chunks of his Dark Tower series are basically a homage to those two. Reply +8
  • Rogueywon 28/08/2016

    My biggest problem with The Witcher 3 is that it has made it so much harder for me to go back to other fantasy-games. There are very few games as willing as TW3 to put the player outside of their moral and ethical comfort zone and show a world which is fundamentally not like our own modern one. The way it does war is part of that, but it also does a remarkably good job at depicting a very different sort of public morality.

    Actually, the bit that impressed me most is that in the world of TW3, the peasantry are every bit as likely to be depraved and dangerous as the aristocracy (if not even more so). Too many games go the cheap moral route of making the downtrodden peasants into the good guys.

    Contrast this with, say, Dragon Age: Inquisition, which every step of the way (and even on some of its load screens) seeks to reassure the nervous player that while the people on the screen have swords and armour, they nevertheless think just like the player does and share a very 21st-century set of values.
    Reply +88
  • Humble Bundle now offers amazing PlayStation deals via Capcom (Americas only)

  • Rogueywon 27/08/2016

    @MrDurandPierre Yes, absolutely. I've long had three PSN accounts (my "main" UK one, an American one and a Japanese one). It only takes a few minutes to set them up, so I wouldn't even call it "a bit of a pain".

    And as others have noted, once a game is downloaded via one account, you can play it on any account on that console, so you can still get trophies on your main account.

    The only limitation is that DLC has to be bought from the same region as the game. This does mean that unless you have a credit card registered in the appropriate territory, you will need to use a third-party site to buy a pre-paid value code to top up funds, but that's not a major hardship.
    Reply +2
  • Dead Rising 4 is a good zombie game, but maybe not a good Dead Rising

  • Rogueywon 26/08/2016

    If the countdown timer is gone, this may be the first Dead Rising I actually stick with... Reply +26
  • Watch: Why I'm not sticking with No Man's Sky

  • Rogueywon 25/08/2016

    I lasted 7 hours, then dropped out due to boredom. 2 hours of moderately active play is enough to see everything in the game, more or less. There's no point in exploration when there's nothing to discover. Reply +15
  • Performance Analysis: Deus Ex: Mankind Divided

  • Rogueywon 24/08/2016

    Performance on PC seems to get a lot better after you get past the initial rooftop section. Feels a bit like Crysis 3, where the opening section was massively more demanding than most of the rest of the game. But still only 2 hours or so in, so there may be other more demanding areas still to come. Reply 0
  • Rogueywon 24/08/2016

    A few tips for the PC version, some of which have already been discussed on the forums:

    - MSAA is a real performance killer (as you'd expect). Unless running at 1080p on a very high-end card (in which case, seriously, buy a better monitor), turn off MSAA.

    - The temporal anti-aliasing is pretty good and has only a slight performance impact.

    - Contact hardening shadows are a huge performance hit on Nvidia cards. Consider turning them off (the effect is a bit Marmite anyway).

    - Dropping texture quality from ultra to very high has minimal impact on visual quality but a large impact on performance.

    - Similarly shadow quality.

    - You can turn off Chromatic Aberration. Thank god.

    Overall, this is a pretty damned demanding game to run on maxed settings, even without MSAA. But that said, it is very, very pretty. Just a pity the voice-acting and lip-synch are so poor in places.
    Reply +31
  • ZeniMax alleges John Carmack stole "thousands of documents" developing Oculus

  • Rogueywon 22/08/2016

    I do hope he didn't do it. Carmack is one of the last great-granddaddies of the industry whose reputation remains intact. There are plenty who have fallen into the over-promise-under-deliver trap (Romero, Molyneux, probably Chris Roberts) and others who have just gone to seed and turned into grumpy old "keep off my lawn" men, moaning about how things used to be better in their day (Miyamoto, Garriott).

    Carmack somehow kept his reputation intact by moving out of the active games development (and commentary on games development) and into first cutting-edge software design and later the hardware equivalent. I hope to god he hasn't tarnished that by doing something silly.
    Reply +8
  • There's a cool Dark Souls Easter egg in the new Overwatch Eichenwalde map

  • Rogueywon 22/08/2016

    I remember Borderlands 2 doing something very similar in the Tiny Tina DLC pack. Reply +8
  • No Man's Sky is a fine example of one type of game (but many people were expecting another)

  • Rogueywon 20/08/2016

    @JoelStinty This RPS article is a good place to start:

    There is a lot more info than just that out there. Major features such as true multiplayer, multiple playstyles (some of which didn't involve resource gathering), multi-faction battles and diplomacy were all talked about during development, sometimes at length, but didn't make the release version.

    A game with those features would have had a different, and likely broader, appeal than the game we got.
    Reply +5
  • Rogueywon 20/08/2016

    Also, I thought Frontier: Elite was much better at generating an atmosphere than No Man's Sky. That vast, empty, clinical world felt much better at capturing the feel of both "real" space exploration and hard sci-fi than No Man's Sky's theme-park.

    Frontier: Elite put me in mind of the original tagline for Red Dwarf: "Alone in a Godless Universe (and out of Shake n' Vac)".
    Reply +8
  • Rogueywon 20/08/2016

    The article's a classic example of overthinking things and trying to fit games into boxes that don't really work.

    The problems with No Man's Sky are fairly simple. It's not the game that people were told it would be pre-release. With hindsight, it looks like the game had gone through a lot of changes during development, which is fine. Most games change during development. But most games don't go out with their pitch about what they are so early. What's not fine is not telling people about those changes if you've already told them your initial pitch.

    The problem is compounded by the fact that the game which was actually released was not, on balance, a game that as many people would have been compelled to pay full price for as the one that had been talked about earlier in development. What was released has more in common with a 15 indie title than a 40 full-sized game.

    I don't actually hate the game (though I don't particularly like it either), but I can understand why people are upset. It's hard to escape the feeling that Hello Games knew that if they talked, closer to release, about what No Man's Sky actually was, rather than what had earlier been promised, they wouldn't have sold as many copies. That is, at the very least, dishonesty by omission for profit.
    Reply +38