Rogueywon Comments

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  • Face-Off: Batman: Return to Arkham

  • Rogueywon 27/10/2016

    @kallejonsson Actually, we forget it now, but those FFX/FFX-2 remasters had some flaws, even if some of them were patched out at a later date.

    The Vita version's framerate and image quality both had serious compromises. The PS4 version shipped with two serious bugs (music and RNG). The PC version worked, but that's all that can be said for it, as it was otherwise ugly. At launch, only the PS3 version really got it right.

    The problems with the PS4 version were eventually patched, though it took quite a long time. The PC version has had some fan-made patches that improve things a bit. But we aren't talking about a flawless track record here.
    Reply 0
  • Rogueywon 27/10/2016

    Oh those framerate swings during player-controlled action sequences...

    Painful. On PC, that would be a cue to drop framerate or image quality, as that's very clearly impacting on the gameplay experience there. Can't believe they couldn't get better performance out of the PS4 and XB1. The PC version runs better than that on console-equivalent hardware, albeit minus a couple of the graphical uplifts they added for the remaster.
    Reply +1
  • Watch as we carve a path through Dark Souls 3 DLC Ashes of Ariandel

  • Rogueywon 25/10/2016

    I've put a couple of hours into this now. Done quite a bit of exploration, found the Captain's Ashes and unlocked a couple more bonfires. To be honest, I'm not liking it much.

    The level design feels frankly uninspired so far. It substitutes "huge numbers of enemies" for any kind of subtlety and turns the whole thing into a bit of an endurance-fest. Most of the new enemies I've encountered have been palette-swaps of old ones, with the exception of the tree-monster thingies, which are frankly crap - annoying without being challenging.

    Edit: also, minus points for using pointlessly restricted view-distances in an attempt to disguise how simple many of the areas are.
    Reply +5
  • The making of The Witcher 3's greatest villain

  • Rogueywon 23/10/2016

    A good article, but slightly strange to talk about Gaunter O'Dimm without also talking about Olgierd, who to my mind at least, represented a different but equally chilling kind of evil.

    Olgierd and his merry little band don't have the mythical menace of O'Dimm, but they live in a world of spontaneous and often horrifying violence that has strong shades of A Clockwork Orange (or The Dark Knight Rises's Joker, who just wants to see the world burn). The decision over whether to help Olgierd free himself from O'Dimm's influence was, for me, one of the hardest in the game. In the end, I did help him, but even after the epilogue which humanises him a little, I was left thinking that I may have done the wrong thing.
    Reply +27
  • Dark Souls 3's Ashes of Ariandel DLC is out early on Xbox One

  • Rogueywon 21/10/2016

    @Master09 This smacks of a case of "somebody pressed the wrong button". Reply +9
  • The pervy 68 microtransaction for a 30 Steam Japanese schoolgirl game

  • Rogueywon 21/10/2016

    I'm currently trying to do the BF1 "attack the armoured train" mission with its lack of checkpoints and myriad instant-kills and am thinking "Gal Gun: Double Peace is ten times better than this game could ever aspire to be". Reply +3
  • Rogueywon 21/10/2016

    The DLC is more or less a piss-take. But the game itself is pretty damned good. It's well designed rail-shooter with branching paths, high replay value and a hell of a lot of hidden secrets to uncover. It doesn't compare to my favorite rail-shooter ever, Dead Space: Extraction, but it is still better than most titles that launch on Steam, in these days of the indie shite-flood.

    The style, obviously, isn't going to be to everybody's tastes. But even so, the actual content (the odd pantyshot) is so mild compared to what can be found on Sankaku Complex and the likes that I doubt anybody is actually playing it one-handed.
    Reply +15
  • Nintendo refuses to say whether Switch has a touchscreen

  • Rogueywon 21/10/2016

    To be honest, I'm not a fan of touchscreens anyway for gaming devices (smartphones are another story, of course). When I'm playing a game, I don't want my fingers getting in the way of the screen, or to need to keep wiping off fingerprints.

    I'm more interested in whether the Switch is region free or not. Despite not being that impressed by the reveal, if it's region free, I'll buy, just to send a signal with my wallet. If it's region locked, I won't.
    Reply +1
  • Battlefield 1 review

  • Rogueywon 20/10/2016

    Ok, just played 45 mins or so. Beautiful graphics, so-so gameplay, terrible history. They've done what I feared and gone for the easy sentimental hits. Reply +3
  • Rogueywon 20/10/2016

    @porkface That's good. I've just picked up from another review that they cover some of the North Africa / Middle East stuff. Encouraging, to say the least.

    What I'd really love to see is Japan. It's amazing how few people know Japan was one of the Entente Powers (i.e. our side) in WW1, even if it was only in it to grow its influence in Asia and the Pacific. That's probably hoping for too much, though.
    Reply +4
  • Rogueywon 20/10/2016

    I'm coming at this from the opposite direction of most of the other comments here; I'm not fussed about the multiplayer, but am very interested to see how the campaign plays out.

    In particular, I'm curious to see whether they've managed to get past the flawed Blackadder/war-poets view of WW1 (also reflected in some of the comments in the review) and to bring out some of the other aspects of the conflict which were understood at the time and in the immediate aftermath and are being rediscovered now, but which somehow got lost between roughly 1930 and 2000. In particular, I'm curious to see two things:

    First, how much is shown that isn't the Western Front. While that's the most commonly depicted theatre of WW1 it was by no means the only one, with conflict also taking place in Eastern Europe, the Alps, the Middle East and the Pacific.

    Second, how far the game goes in reflecting the absolute breakneck pace of technological change during WW1. A lot of what is often put down to the incompetence of generals or political leaders was actually a reflection of how fast the technology was shifting under everybody's feet. Tanks, aircraft and artillery all changed massively over the course of WW1, with aircraft being barely even capable of reconnaissance in 1914, but capable of quite advanced fighter-bomber roles by 1918. Far from being the ultra-conservative buffoons they're often depicted as today, WW1's generals were actually remarkably open to new technologies, but said technologies often took time to live up to expectations.

    Probably hoping for too much here, but there has been a welcome re-evaluation of WW1 in academic circles in recent years and it would be nice to see some of that make it into the first recent AAA game to use the setting.
    Reply +41
  • Samsung pulls YouTube video of GTA5's exploding Note 7 phone mod

  • Rogueywon 20/10/2016

    If you don't want satirical videos of your phone exploding, don't make an exploding phone.

    They'll never make the DMCA claim stick if it's appealed. This is well outside the scope of the act.
    Reply +11
  • ARG! Overwatch community fed up with Sombra teasing

  • Rogueywon 19/10/2016

    Would rather hear about heroes being retired at this point *cough* Hanzo *cough* than new ones added. Reply -3
  • Beautiful, deadly, and without feeling - why Modern Warfare Remastered is the perfect organism

  • Rogueywon 19/10/2016

    Technically, "Crew Expendable" is a nod to Alien, not Aliens. Sorry, I'm feeling pedantic today.

    But yes, CoD4 was a great game. It had very tightly tuned gunplay, combined with a just-about-feels-real storyline. Unfortunately, they completely blew things with the sequel, with the suspension-of-disbelief-shattering invasion of the USA and all the other silliness that followed. Possibly the fastest ever trajectory from greatness to shallow self-parody.
    Reply +28
  • Remember Star Control? A new one is in development

  • Rogueywon 19/10/2016

    Star Control 2 was a fantastic game; I must have played through it a dozen times during my mid-late teens. If they're going to make this work, then there are a few things they need to get right.

    The first is the atmosphere, particularly the humour. SC2 was a very, very funny game in places, which spilled over from the dialogue into some of the solutions to diplomatic impasses. SC3 completely failed to replicate that. Any new game with the Star Control game must do better.

    The second is the combat, which is absent from the trailer. That asteroids-on-steroids battle system was fundamental to the game (and also made multiplayer a riot).

    I'm worried about a procedurally generated universe. For me, part of the charm of this game in my teens was swapping notes with friends on the locations where we'd found events, relics, rainbow worlds and so on. That said, maybe some of that charm would be impossible to replicate anyway in the era of gamefaqs.
    Reply +1
  • Sounds like Sleeping Dogs developer United Front Games has shut down

  • Rogueywon 18/10/2016

    Very sad for those affected. The industry continues to be a pretty harsh place, particularly for mid-sized developers.

    I've never worked in it myself, but a friend of mine recently moved from games development to business tool development (having survived a third round of redundancies at his studio, but not looking forward to a fourth), and in doing so increased his salary by almost 50%, while dropping from a 70 hour working week to a 45 hour one. I'm still amazed that so many people want to give up so much to work in games development.
    Reply +4
  • Dark Souls 3 patch will adjust the game's "poise" stat

  • Rogueywon 17/10/2016

    Hoping this makes heavy-armour builds more viable. I liked DS3 (sort of), but it went too far in trying to make players do things Bloodborne-style. DS1/DS2 style tank-builds actually need a hell of a lot of skill, in terms of knowing when to block, parry, dodge or just walk out of the way. That was missing to some extent from DS3, which just became about the roll-spam. Reply +13
  • Anti-Trump ad alleges candidate "mains Hanzo" in Overwatch

  • Rogueywon 15/10/2016

    @Some_Goats To be honest, the main thing I took away from this wasn't any political message. Some people don't like Trump... stop the press.

    It's more the fact that it confirms my instinct that "Hanzo player" equals "arsehole" in the eyes of much of the Overwatch community right now. Hanzo is definitely the new Reaper.
    Reply +10
  • Rogueywon 15/10/2016

    Staying away from the political content for now, but...

    One of my big hopes for Overwatch is that Blizzard don't let the roster get too badly out of control. Holding the number of heroes at around 25 or so feels about right. What this would mean would be removing heroes, even if only for a few seasons, as new heroes are added.

    And my god I'd love to see Hanzo and Genji be the first to get the axe.
    Reply -2
  • Final Fantasy 14 announces new expansion Stormblood

  • Rogueywon 14/10/2016

    @crossbit I particularly enjoyed 1.0's server-side UI. There's nothing quite like waiting for an overloaded server in distant Japan to process the fact that you have clicked on a menu button and get back to you before said click actually registers on your screen. Reply +2
  • Rogueywon 14/10/2016

    @roostermoans ARR was the version 2.0 of FF14. Heavensward is 3.0 and Stormblood will be 4.0.

    The equivalent progression in WoW would be Vanilla (1.0) -> Burning Crusade (2.0) -> Lich King (3.0) -> Cataclysm (4.0) and so on. The difference with FF14 was that ARR was more of a full rebuild/reboot than an expansion, as FF14 1.0 was terrible.
    Reply +3
  • Rogueywon 14/10/2016

    I've been out of this game for 12 months now, but still keep my subs so that I can pop my head back in to take a look at new patches. It is the best MMO in circulation right now bar none. WoW's latest incarnation isn't even close.

    Amazing, when you consider how utterly dire the 1.0 release was. I said at the time that Square-Enix had a choice between scrapping the game entirely, or rebuilding it from the ground up. I was right about that. I also said I thought they'd scrap it. Very happy to have been 100% wrong about that.
    Reply +13
  • The Overwatch kid who challenged ageist stereotypes

  • Rogueywon 14/10/2016

    I'd note that Overwatch is a PEGI 12, so those under that age shouldn't be playing. But then, the people quoted in the article are over that age, I guess.

    To be honest, I've been finding Overwatch increasingly toxic of late and have decreased my own playtime accordingly. Competitive is a bitch-fest, while Quick Play is full of selfish morons who all want to play Hanzo and fly off the handle at even the politest suggestion that a more balanced team might help.

    I honestly find Overwatch to be at its best between Competitive seasons.
    Reply 0
  • Performance Analysis: Mafia 3

  • Rogueywon 14/10/2016

    Maybe the sometimes-hilarious bugs and glitches are some kind of social commentary pitched around Lincoln spending the whole game under the effects of really strong LSD. Reply 0
  • Shadow Warrior 2 review

  • Rogueywon 13/10/2016

    @George-Roper Yes, I couldn't agree more. There are a small number of games that make procedural generation work, such as Diablo. But even they only make it work in a rapid-fire multiplayer context. For the most part, handcrafted will always win out. Reply +2
  • Rogueywon 13/10/2016

    Ok, so, I took a punt and bought this. Played 45 minutes of it and it is absolutely terrible. The technology is horrible, the gunplay is unsatisfying, there are clipping-bugs everywhere and voice lines that could in theory be funny are delivered with all the enthusiasm and comic timing of a Gatwick airport announcer confirming that the 14:15 flight to Magaluf has been delayed.

    Seriously debating requesting a refund, but I guess I'll sleep on it.
    Reply -3
  • Rogueywon 13/10/2016

    @waffle Lotta Wang Reply +6
  • Rogueywon 13/10/2016

    Don't like the sound of procedural generation, but probably getting this anyway. My sense of humour got jammed somewhere in my mid-teens, so this does appeal to me. Reply +16
  • Face-Off: Rise of the Tomb Raider on PS4

  • Rogueywon 13/10/2016

    The input lag was an absolute killer on XB1. To be honest, input lag is the absolute biggest turn-off for me in game-performance terms. Screen tearing doesn't bother me much. I'd rather not have a 30fps cap or framerate drops, but on console at least, I'll live with them.

    Input lag, however, is a constant and massive immersion-breaker. Every time I feel it, I'm pulled out of the game. I actually returned the PS3 version of The Last of Us to the store because of it (though the PS4 version was more bearable).

    It's also now a deal-breaker for me with Creation Engine games. Fallout 4 was an absolute disgrace; that level of vsync-induced input lag, with no option to disable it, is absolutely unacceptable in a PC game (or frankly on any platform).
    Reply +2
  • Eve Online goes to war with gambling sites

  • Rogueywon 13/10/2016

    Expect to see more of this. US gambling laws are strict and have historically been tightly enforced. Not always for the right reasons, mind you, but that's not really relevant here. Reply +3
  • Face-Off: Gears of War 4

  • Rogueywon 11/10/2016

    @C0NTiNUiTY Good god, you're right. Although I'd note that Forza Horizon 3 doesn't update this way.

    But this is not a good thing at all for SSD users like me. If that's how they want to do patches, then TBW is going to soar.
    Reply 0
  • Gears of War 4 review

  • Rogueywon 11/10/2016

    Most surprising of all... the PC version isn't a technical disaster. It's not the prettiest game on the platform, but it's stable and performs well. Reply +10
  • Tech Analysis: 4K gaming on PlayStation 4 Pro

  • Rogueywon 09/10/2016

    I'm sure the comments will soon fill up with "just give us 1080p x 60fps" remarks. On one level, I've a lot of sympathy. But it's clear now that it won't be happening, at least for already-released games or games close to exiting the development pipeline.

    Too many games still seem to be developed with bits of their game-logic locked to 30fps. Removing these locks for PC ports often seems to happen late in the development process and, in the case of Mafia 3, doesn't quite make it in time for launch (though I note that game is now patched and running at higher framerates).
    Reply +46
  • Super Mario Bros. speedrunner sets seemingly impossible world record

  • Rogueywon 07/10/2016

    4 minutes 56 seconds?!?

    If the campaign's not at least 8 hours, no purchase.

    Bloody rip-off merchants.
    Reply +103
  • Why Counter-Strike: Global Offensive graffiti has fired up fans

  • Rogueywon 07/10/2016

    @TheFunPolice It's cosmetic stuff only. Add an option to disable in competitive play and the problem is sorted.

    I still remember the walls of swastika-dick sprays from the old days.
    Reply +2
  • XCOM 2: Yes, it's harder, but you also care more

  • Rogueywon 30/09/2016

    I didn't find the tactical side of XCom2 much harder than the original. I did, however, find the strategic game much harder, in terms of breaking through the early-game wall.

    The secret seems to be to pursue the first few main missions as quickly as possible, ignoring side-missions in the early stages. That's a reversal of the usual video game logic.
    Reply +4
  • Face-Off: Forza Horizon 3

  • Rogueywon 30/09/2016

    I'm getting a solid 60+ fps in 1440p/ultra/no MSAA. Looks and feels substantially better than the XB1 version. 4K is a bit of a jump too far for my 6700k/980ti. Reply +5
  • Lost Odyssey receives Xbox One backward compatibility today

  • Rogueywon 29/09/2016

    Hold on... this is disc only according to the MS page. No download release. The only such game on the backward compatibility list. That's disappointing. Reply -8
  • Rogueywon 29/09/2016

    Oh my word, yes.

    Among the best JRPGs of the previous console generation and, in many ways, the Final Fantasy XIII that never was.
    Reply +13
  • Watch: Is Firaxis done with XCOM 2?

  • Rogueywon 29/09/2016

    I do wonder if there is an Enemy Within equivalent planned. The PC add-on content to date has been a bit thin.

    That said, given the ending of XCom2 heavily hints that a new Terror From The Deep is next, I would rather they just get on with that.
    Reply +4
  • Advertising Standards launches investigation into No Man's Sky

  • Rogueywon 28/09/2016

    @George-Roper There won't be a fine. The ASA has no power to issue financial penalties. In extreme cases - and to be clear, this is not an extreme case - they can refer a case to Trading Standards or OfCom, who do have the power to issue fines. But I have worked in the consumer-protection sphere and this case is nowhere near the level of severity needed for that.
    Reply +3
  • Rogueywon 28/09/2016

    @GreyBeard Fast food companies tread a very fine line on those ads and there has been a lot of attention around them in the past. So far, they've got away with it, because the burgers in the pictures contain the same ingredients as the ones sold in stores, it's just that they are elaborately posed and prettified.

    But advertising, for instance, a "cheese and bacon burger" which contained no bacon would get you in trouble fairly sharp-ish.

    Again, it's the objective vs subjective distinction.

    And re-read your own posts if you want to see where the "bitterness" thing comes from. Seriously.
    Reply +4
  • Rogueywon 28/09/2016

    @Zerobob They also publicise their decision, usually to an extent proportionate to the profile of the misleading advertising. As No Man's Sky was fairly heavily marketed, I would expect that should the ASA uphold the complaint, they would press release this fairly hard and would seek to get stories onto major news outlets; newspapers (the Metro loves stories like this), major online outlets and possibly even the fringes of TV coverage. The idea is that those behind the misleading advertising take a corresponding hit to their reputation.

    It's admittedly still not a very hard-edged regime, but the basic principle of proportionality is a sound one.
    Reply +1
  • Rogueywon 28/09/2016

    @GreyBeard Brutal honesty, my arse.

    When a product is released, the people with the most information about that product are the people who made it. They obviously want the product to sell and consumers are going to have to base their decision to some degree on what they say about it.

    Subjective statements like "this is a great game" do not tend to be covered by advertising rules. With those, consumers are on their own, have to apply their own critical faculties and take the risk on their own decisions.

    Objective statements like "this game has 100 levels" are another matter. If those are false, then advertising rules have been breached and the company making the statement needs to be held to account. The UK has a regime for doing that, even if that regime's sanctions are pretty mild.

    Those are the absolute basics of advertising and consumer protection. They should, in theory, hold as true for a video-game as they do for a vacuum cleaner, a shelving unit or any other product. Historically, the ASA has only rarely gone into this area, but that is changing rapidly. Your so-called "brutal honesty" really is just bitterness.
    Reply +2
  • Rogueywon 28/09/2016

    @GreyBeard There is absolutely nothing wrong with consumers having an expectation that advertising does not contain falsehoods. It has taken us a long time to get to a position where false advertising isn't allowed to stand. Not that long ago, we still had adverts extolling the health benefits of cigarettes.

    Advertising rules do not prohibit bad or mediocre products going to market. Consumers have to expect a degree of risk that they will simply not like a product. The rules do prohibit products being marketed on the basis of verifiably false statements. The ASA is looking at whether that was the case with No Man's Sky.

    The gaming press is already a little bit too ready to side with creators over consumers, in my view. Let's not encourage it to take that even further.
    Reply +7
  • Rogueywon 28/09/2016

    Before anybody gets to upset/excited (delete as appropriate), remember what the ASA is and what it does. There is ample case-history available to indicate what would happen in the event it should uphold the complaints.

    Some of the things that the ASA will NOT do include:

    - Shutting down Hello Games.

    - Hitting Hello Games with a big fine.

    - Withdrawing No Man's Sky from sale in the UK.

    - Requiring refunds to be given where they haven't been already. The law around refunds is within the remit of Trading Standards, not the ASA.

    Some of the things it PROBABLY WILL do if - and I emphasise "if" - it upholds the complaints are:

    - Requiring promotional material and descriptive text (not just on Steam) to be amended, at least in so far as they are visible to UK users.

    - Forbid promotional material (trailers/adverts etc) containing misleading material from being run again in the UK.

    - Publicising its decision and drawing attention to the fact that the game had been advertised on a misleading basis, so as to cause reputational damage from the game and the parties associated with it. In this case, the level of publicity the ASA would seek for its ruling would likely be proportional to the visibility of the game's initial marketing - so fairly high, but by no means at the absolute top end of the spectrum.

    - If the case is particularly severe then it might, just might, pass information to Trading Standards or other bodies with statutory powers in respect of refunds etc, but I would emphasise this is very much a fringe scenario.

    So basically, these are not apocalyptic sanctions. The "top end" outcome here is a fairly public slap on the wrist for Hello Games/Sony/Valve. Moreover, the ASA can only enforce sanctions within the UK, though of course it would be an act of remarkable chutzpah to continue to run ads elsewhere in the world if the standards body of a relatively high profile nation like the UK had found them misleading.

    That said, in light of the continued silence from Hello Games, an ASA ruling upholding the complaints is as close as we are likely to get to "official" confirmation that the game's marketing was misleading.
    Reply +13
  • Destiny 2 will launch for PC, characters may be left behind - reports

  • Rogueywon 28/09/2016

    I'm pleased that there will be a PC version of course... but this is going to make life tricky for Bungie.

    MMOs require a lot of balance fine-tuning and for an fps, that tuning will need to be very different for a mouse and keyboard game than a controller game. Accuracy, effective range, critical damage and whatnot may need to work very differently on PC. We've already seen this to some extent in Overwatch, but that is much less of a stat-driven game than Destiny. Plus Blizzard don't really seem to care quite as much about console balance.

    Not at all saying that this is impossible, but it is a big additional challenge.
    Reply +6
  • What does it take to run Forza Horizon 3 at 1080p60?

  • Rogueywon 27/09/2016

    More than any other recent game I've seen, this game has some bizarre relative-performance issues between similarly specced PCs. There are some vast differentials between fairly similar system.

    For a while, I couldn't get the game to start at all; it did not like Avast. Then I got stuttering. But turning off MSAA and vsync sorted that. My 6700K and 980ti are perfectly capable of 1440p/ultra/60+fps outside of load screens. However, performance on the hub menus, particularly the car tuning one, is horrible and stuttery.
    Reply -1
  • Nintendo hardware sales in the Americas are worse than you'd expect

  • Rogueywon 26/09/2016

    Nintendo's actual gaming numbers have been pretty poor for a while. Whether or not they make a profit or not tends to be down to currency fluctuations; that's what happens when you have high cash reserves but low turnover.

    I kind of feel the NX might be launching into a brick-wall. It's a home/portable hybrid, coming out at a time when mobiles have eaten the portable market and the home console business is increasingly about a "who has bigger numbers" game where Nintendo just aren't competitive.
    Reply +2
  • Earn entry into Titanfall 2 multiplayer mode at US resturant

  • Rogueywon 23/09/2016

    There's a Buffalo Wild Wings near our villa in the US. There are also two other wings places, one an independent, the other a small chain (about 5 restaurants), both of which can kick its arse. Reply 0