Rogueywon Comments

Page 1 of 45

  • Watch: The bad guys who had a point, now we think about it

  • Rogueywon 24/07/2016

    Loghain from Dragon Age: Origins.

    Cid from Final Fantasy XII.

    Anybody who has ever tried to kill Nathan Drake.
    Reply +7
  • Heroes of the Storm troll threatens Blizzard with violence and now faces jail time

  • Rogueywon 23/07/2016

    Well, he sounds like a lovely chap, doesn't he?

    @sarcasticjones Yes, that's the scariest bit by far.
    Reply +11
  • There's a whiff of Destiny about No Man's Sky's menu screens

  • Rogueywon 22/07/2016

    Halo Games.

    I'll fetch my coat.
    Reply +7
  • Ana goes live in Overwatch on PC, consoles TBC

  • Rogueywon 20/07/2016

    @Apostate I had a run of good Quick Play matches last night. Most games had 1 Ana, thought one did start out with two.

    I don't touch Competitive and can assure you that Quick Play is far from dead on PC.
    Reply +5
  • Rogueywon 20/07/2016

    I default to playing as D.Va and had some very satisfying games last night as her. To be clear, I had never found her under-tuned before, but she was definitely more of a hit-and-run dps than a tank. With the shield changes, she is much more capable of outright tanking and it is harder for certain characters like Soldier 76 and Reaper to counter her. Reply +5
  • Latest Humble Bundle offers Battleborn for $15

  • Rogueywon 19/07/2016

    @Maleta It's not Battleborn for $15. It's Battleborn plus a load of other games, some of which are better than Battleborn, for $15. And some of the money goes to charity.

    I am pretty much in awe of this.
    Reply +5
  • Rogueywon 19/07/2016

    This is pretty amazing value. Even on a grumpy assessment, any two out of Spec Ops: The Line, Civilisation 5, Mafia 2, Battleborn and Borderlands: The Pre-Sequel would justify the $15. To get all of those, plus a few lesser games to boot, is just remarkable. Reply +6
  • I am Setsuna review

  • Rogueywon 19/07/2016

    I pre-ordered this on Steam while drunk. Glad to hear it wasn't a horrible mistake. Reply +10
  • Jelly Deals roundup: cheap Doom, Rock Band, 1TB Xbox One

  • Rogueywon 16/07/2016

    And a quick plug for another "deal": I'm giving away some of my spare Steam/Origin codes over here. Reply +10
  • Has Steam Greenlight had its day?

  • Rogueywon 16/07/2016

    @seasidebaz My main source for finding interesting indie games these days are the Humble Bundles. Those are properly curated and the titles that make it into them, even if not fantastic, tend to have at least some features that make them worthy of attention.

    But most Humble Bundles are sold for pennies. I tend to pay enough for the "top tier", but even at that rate, and even if I choose to give all of my contribution to the developers rather than the charity (which I usually don't), the amount going back to each developer is tiny.
    Reply +12
  • Rogueywon 16/07/2016

    Has Greenlight worked? No, of course not. But I don't think it's really an issue of systems or structures. The problem in the games market right now is that supply far outstrips demand. That's always been the case; I remember hearing stats in the late 90s that only one in seven of the games you saw on the shelves would earn a profit. But the "indie boom" has set the imbalance flying up to stratospheric heights.

    If you are a talented indie developer right now, then your "enemy" - the big oppressive force holding you down - isn't Valve, or publishers, or Greenlight spammers. It's the thousands and thousands of other (almost always not very talented) indie developers out there. Your audience only has time to click through so many websites or storefront pages. They only have the cash to buy so many games, even if those games are priced in pennies.

    Worse still, the phenomenally low quality of many games that get through the Greenlight process has soured a lot of customers on the whole thing. Players are getting sick of "retro sprite-art" as a euphemism for "we didn't have a proper graphics guy" and "roguelike" for "we didn't have a level designer".

    The irony is that the best thing that could happen in the longer term for the genuinely talented indie developers would be for the market to crash, possibly spurred by the closure of Greenlight. A higher barrier to entry would thin the field for those who actually have the drive and talent to make small-scale games worth playing. Most of the rest would be better off either leaving the games industry, or else "paying their dues" for a while in a junior role at a larger developer.
    Reply +61
  • Watch: Six terrible games from awesome developers

  • Rogueywon 14/07/2016

    The one I might have been tempted to include is the now-defunct Lucasarts. Though it's not so much that they were a developer who produced a load of great games and one outstanding turd, as it is that the quality of their output ranged from the legendary to the legendarily-bad (which I'd argue is similar to Nintendo).

    Back in the early mid-1990s, Lucasarts put out some of the finest games of the decade, if not of all time. Sam & Max, Day of the Tentacle, the first two Monkey Island games, X-Wing, TIE Fighter, Dark Forces and so on. But somewhere in the late-90s, things started to go badly wrong and the studio put out some spectacularly shite games. I remember Force Commander as the first real mis-fire, though that at least felt a bit like Lucasarts let their ambition get too far ahead of the technology of the day. But many of the Star Wars prequel games were spectacularly horrible.

    They did recover somewhat in the final years before they were shut down, but that quality-whiplash in the 1990s left a deep impression.
    Reply +2
  • Star Wars Battlefront's offline Skirmish mode out next week

  • Rogueywon 14/07/2016

    @dogmanstaruk It does given just how bloody hard it has been to find a properly populated game against humans since Overwatch released.

    Battlefront is at serious risk of empty-server syndrome on some platforms, particularly PC.
    Reply +1
  • Overwatch Competitive Play to forbid doubling up on heroes

  • Rogueywon 13/07/2016

    My experience in Quick Play? The team with the most Reapers always loses. Reply 0
  • Pokémon Go is a phenomenon that's pushing people together

  • Rogueywon 10/07/2016

    @HunterSeeker That's kinda true. Pokemon is bigger than Nintendo now, and probably has been for some time. They could have turned the Wii-U around at pretty much any point by giving it a full-sized Pokemon game and doing so still looks like their best hope of keeping the NX from failure. Reply -5
  • When a Counter-Strike gambling site offers to rig a bet for a YouTube star

  • Rogueywon 08/07/2016

    Can't help but feel that part of the problem here is that "youtube star" is a real thing.

    Sometimes I weep. The internet was somehow better back in the days of Geocities webrings and animated cat gifs.
    Reply +8
  • How to fix the shooter campaign? Dig in

  • Rogueywon 08/07/2016

    A sense of place can be very important, particularly, I'd say, to games with a horror twist. The article mentions the original Dead Space, which is a good example. The backtracking and revisiting of old areas was pretty fundamental to the game's atmosphere. First of all, it lets the developers play around with (and subvert) concepts of "safe areas" vs "stepping into the unknown". Second, the changes that take place in familiar areas over the course of the game (particularly medical) contribute to the sense of deepening crisis.

    Both of the sequels lost that, in favour of a guided tour through a haunted house in space.
    Reply +18
  • Overwatch teases its next hero, probably a support sniper

  • Rogueywon 06/07/2016

    @monkeywithnoeyes Agree on needing maps more than characters. This game feels like it has "Gran Turismo syndrome" - too many cars, not enough tracks, as it were.

    If anything, I'd say there are slightly too many heroes as it is and a slightly tighter roster might actually work better.
    Reply +7
  • The sales are strong with Lego Star Wars: The Force Awakens

  • Rogueywon 04/07/2016

    Slightly surprised Star Ocean charted so high. That's higher than I was expecting for a non-Final Fantasy or Pokemon JRPG, particularly one which has been poorly reviewed.

    Grand Kingdom, Tokyo Mirage Sessions and the Odin Sphere remake all miles better than it.
    Reply +9
  • Three years on, how does Bioshock Infinite hold up?

  • Rogueywon 03/07/2016

    Like the first Bioshock, Infinite tried to do too much. It was a critique of rebirth theology, of race relations, of violence in games and a strange attempt at a Steins;Gate style time-loops story. It collapsed into incoherence at the half-way point.

    But at least it was better than The first Bioshock. That game was a parody of Atlas Shrugged, as devised by somebody whose only acquaintance with the book was a conversation with somebody who had once read the Cliff Notes version.

    Only Bioshock 2 has ever managed thematic coherence in that series.
    Reply -8
  • Star Ocean: Integrity and Faithlessness review

  • Rogueywon 01/07/2016

    On Japanese games development and technology, their studios have, I think, three big problems that put them at a disadvantage compared to devs in other nations.

    First, the Japanese education system sucks at teaching English. It's a compulsory subject through to the age of 16 (and most study it to 18), but the way it is taught is terrible for actually putting it to use. The few teachers who are capable of speaking it properly themselves still have to teach to a ridiculous curriculum. This is a huge problem for Japanese business in general and developers in particular. Most development tools are documented in English - Square-Enix reputedly had awful trouble working with the Unreal Engine because of this. A lack of language skills makes it more difficult to exchange staff and skills with overseas developers. It also just generally makes it harder to keep up with what's going on in the international scene. Developers elsewhere either speak English as their native language, or else are taught it properly in school (very true in Poland).

    Second, their education system also places very low priority on IT and computing. There's a bit of education on using Word, Excel and other basic tools, but the general standard of PC literacy is very poor. Other types of tech literacy is high, but nobody is actually sat coding game engines on a phone.

    Third, Japan's gaming culture is overwhelmingly console rather than PC based. I don't say that to have a pop at console games, but it does mean that Japanese developers don't have the talent pipeline that comes from the modding and indie scene in the West and Korea. Lots of Western developers spent their teens hacking around with Quake mods and even the game's source code. Fast-forward a few years and it's Skyrim instead. As much as formal education, that is great preparation for a career in development. That doesn't happen with console games, so not only is there less of a "formal education" path into the industry, there's also less of a hobbyist path. I think the focus on curated rather than open platforms also drives a certain insularity; when your gaming experiences are limited to just those titles that a publisher or platform holder wants to push in your territory, you don't get the same broad exposure.

    There are, of course, very talented Japanese developers, but they tend to get snatched up by the same few studios. This, I suspect, is the biggest factor in why wider Japanese gaming is falling so far behind the West. It's a pity, because through to the end of the PS2 generation, many of my favourite games were Japanese. But the quality-gap mentioned in the review is both real and growing. Moreover, it applies both to the technical competence of games and also the range of stories they try to tell.
    Reply +4
  • Rogueywon 01/07/2016

    Oh dear. Sadly, this comes as no surprise, as pre-release indications had been poor. Does anybody know how much grinding is required? I wanted to like The Last Hope, but the sheer volume of grinding put me off (and almost put me off Xenoblade X, though I persevered with that).

    At least we have the Odin Sphere remake, which is a thing of genuine beauty.
    Reply +1
  • Torbjorn's turrets being nerfed in Overwatch - but only on console

  • Rogueywon 27/06/2016

    I haven't noticed Torb being all that overpowered on PC since the first week or so, when people learned how to deal with him. I tend to default to playing D.Va, for whom Torb is a fairly easy kill.

    On PC right now, Reinhardt feels like the biggest balance problem. He feels overpowered whether I play with him or against him. While it's not a balance thing, I'm also not sure the current Junkrat is good for the game; he feels like a low skill-cap spammer.
    Reply -1
  • What's gone wrong with Mighty No. 9?

  • Rogueywon 24/06/2016

    @kafiota The domain should update later in the day to royalbrexitgreatbritishbulldogwithbigdanglyballsgamer.net

    Be sure to update your bookmarks.
    Reply +26
  • Rogueywon 24/06/2016

    Feels like a Dev team split between too many platforms for a small studio. Might have been better to just go PS4/XB1/PC to begin with and think about other ports later. But the Kickstarter stretch-goals system makes that difficult. Reply +6
  • We played Zelda: Breath of the Wild four times and here's what we discovered

  • Rogueywon 21/06/2016

    That art style is awful. I'm not opposed to cel-shading in principle, but that execution of it is terrible. The character models just don't gel with the landscapes, so it ends up looking like a circa 1998 PC game upscaled to a resolution it was never intended for. Xenoblade X looked so much better. Reply -60
  • Trials of the Blood Dragon review

  • Rogueywon 21/06/2016

    @ChrisOTR Good god yes. My morning check of the gaming news, now with added cartoon nudity. Looks like something may be poorly in the EG backend. Reply 0
  • Watch: Mighty No. 9 doesn't look like we'd hoped

  • Rogueywon 20/06/2016

    It's really interesting to compare this to the Odin's Sphere remake which is out in the UK on Friday (though I've been playing for a couple of weeks thanks to the US PSN). That does a fantastic job of updating the visuals of a 2d PS2 game and looks jaw-droppingly gorgeous. Mighty No. 9, by contrast, just falls short on a lot of levels.

    If the Odin Sphere remake looks like a fantastically-updated PS2 game, then Mighty No. 9 just looks like a PS2 game.
    Reply +5
  • Skyrim remastered: PS4, Xbox, PC, mods and everything we know

  • Rogueywon 20/06/2016

    Any idea if the PC version will allow you to disable vsync? I find the input lag in Bethesda games painful. Reply -1
  • The Last Guardian: the first 40 minutes

  • Rogueywon 19/06/2016

    @Hellotherenow It's not a ploy. It's ridiculous to even think that people would show a deliberately bad build at E3. It would be commercial suicide.

    Fact is, this game just looks pretty bad. Not awful, but clunky and underwhelming. The sort of thing you might see launching on Steam with no publicity for Ł20.
    Reply +1
  • Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?

  • Rogueywon 18/06/2016

    @DAN.E.B We don't know much about the Scorpio, but from what we've seen of Neo hardware, I doubt it will be capable of 1440p/60fps across all games. It's more likely that it will be able to replicate or slightly improve on current 1080p performance at 1440p. But that's not going to turn a sub-30fps game like Bloodborne or Witcher 3 into something running at 1440p/60fps.

    And I wouldn't expect the Neo to be capable of more than a slideshow with games like that at 4k. We don't know much about Scorpio hardware yet, but 4k is a massive jump up in terms of resource requirements from 1440p, so I doubt it will be getting particularly great results at 4k.
    Reply +2
  • Project Scorpio won't have any exclusives

  • Rogueywon 14/06/2016

    It's pretty obvious how this is going to work.

    From late 2017, Scorpio will be MS's top-line console. All games developed for it will be compatible with the XB1 and XB1-S. Somewhere in 2019-20, another moderate upgrade on the Scorpio will appear. Let's call it the Scorpio-S. Scorpio-S games will be compatible with the Scorpio and maybe, just maybe, with the XB1-S, but not with the base XB1. The Scorpio-S's successor will ditch an additional tier of back-compatibility. So you get a rolling programme of platforms. Think something a bit like the back-compatibility on Nintendo platforms (where you tend to get two generations of back-compatibility, but no more), except in this case, it's forward compatibility.

    And alongside this, the PC will sit there, compatible with games for any of these platforms, as an evolutionary model, like it always has been.

    In MS's world, consoles are PCs now. They've basically bought the Steam Machine model, where the console is a snapshot of PC hardware at a particular point in time. You buy an MS console and you are basically getting the latest update of the proverbial "Digital Foundry Budget Gaming PC". They're using production volumes to drive down costs a bit further than bespoke PCs and are counting on developers having a commercial incentive to fine-tune to the particular hardware in those mass-produced PC/consoles, but they are still basically PCs. And the option to get a better experience will always exist, for those who want to shell out on a premium, bespoke PC.

    It's fairly obvious that's MS's model. It's not guaranteed to work, but there is a logic to it.
    Reply +11
  • Forza Horizon 3 uses the Xbox One S high dynamic range tech

  • Rogueywon 14/06/2016

    @chrismclaughlin Although it may remain a 1-tier ecosystem, in one sense at least, if MS can actually sort out the UWP. In that scenario, a properly equipped PC gamer will be able to play XB1, XB1-S and Scorpio games. So it really is "platform as a service".

    Though "if MS can actually sort out the UWP" is a bloody big "if".
    Reply 0
  • Battlefield 1 multiplayer misses out two key countries

  • Rogueywon 14/06/2016

    Before people get too upset: this is for multiplayer, not campaign. Reply +3
  • Dawn of War 3's new art style explained

  • Rogueywon 13/06/2016

    For those complaining about the art style... there has always been a lot of the silly and cartoony about WH40k. A lot of the old artwork looks like it was drawn by a 12 year old, the whole thing takes grimdark to a ridiculous excess and, most importantly, the universe has never been beyond a bit of self-parody - see the Ciaphas Cain novels etc (Flashman in the Forty First Millennium).

    They've tried to take it a bit more "serious" in recent years, with the Horus Heresy material and whatnot. But there's always been a thick vein of sillier, cartoonier stuff under the surface.
    Reply +1
  • Rogueywon 13/06/2016

    Gorgutz 'Ead'Unter is back? I'm sold. Best character in the series by a long way. :)

    I hope he brought his pointy stick. And doesn't have any feet on it. Because that would look bloody silly.
    Reply +2
  • South Park The Fractured But Whole out this December - here's gameplay

  • Rogueywon 13/06/2016

    Good stuff. The Stick of Truth was unexpectedly great. I nearly fell off my chair laughing at that particular boss fight you do while miniaturised. Reply +6
  • Microsoft announces new console Project Scorpio for holiday 2017

  • Rogueywon 13/06/2016

    If they're going to market this as a 4k gaming machine (as opposed to a games console which can play-back media and output video at 4k) then they will need much better specs than the PS4 Neo. What we know of the PS4 Neo suggests a machine that will manage 1080p/60fps in most current games (though possibly not in a few beasts like The Witcher 3 and Assassin's Creed Syndicate) and broadly reproduce current 1080p performance at 1440p. But 4k is a huge step up from 1440p in terms of hardware demands and based on what we know of the Neo, 4k on it would be a slideshow.

    So either MS are cooking up something much more powerful (and we're talking something like the equivalent to a decent i7 paired with a 1070), or else there is marketing bullshit at work here.
    Reply 0
  • Halo Wars 2 release date set for February

  • Rogueywon 13/06/2016

    @internisus Other sources reporting that the Ultimate Edition of Halo Wars 2 comes with a remake of the original that runs on both XB1 and PC. Reply +4
  • Rogueywon 13/06/2016

    @DacoitOne Not sure that being asked to do for free a task which, in happier days, was done by paid beta testers within a company is really something that makes me feel "special". Reply -1
  • Forza Horizon 3 confirmed in impressive cross-platform demo

  • Rogueywon 13/06/2016

    The cross-buy gives me some reassurance. I'd rather play on PC, but if the PC version turns into an absolute stinker, then at least I'll also have the XB1 version as a fall-back. Reply +1
  • Report: Forza Horizon 3 coming this year, set in Australia

  • Rogueywon 13/06/2016

    @SuperShinobi The Xbox may need all the customers it can get, but the Xbox is neither a person not a company. For the average gamer, having a game more widely available is a good thing.

    For MS, the Xbox line is one part of its business, and a much smaller part than the Windows part. MS's biggest corporate priority right now seems to be to drive Win10 adoption. It might actually be rational for MS to throw the Xbox baby under the Windows bus.
    Reply -1
  • Rogueywon 13/06/2016

    @SuperShinobi Does it matter to the consumer whether they feel they have to buy a particular console?

    I'd play everything on PC if I could. I just find monitor gaming more comfortable, as the reduced distance means I don't need my glasses or contacts. Like others, I buy the consoles for their exclusives, but how is it a loss if I no longer need to do so?
    Reply +2
  • Rogueywon 13/06/2016

    @jonathanharding-rath Forza 6 and Horizon 2 are excellent and are among the best reasons to own an XB1. Forza 5, however, was a turd.

    I generally rank the series above GT, though I do wish they'd drop the failed experiment that is the drivatar feature.
    Reply -1
  • FIFA 17 has a story mode with a Mass Effect-style dialogue wheel

  • Rogueywon 12/06/2016

    Well... Mass Effect had the alien-sex scene...

    I'm guessing this has the spit-roast...
    Reply +20
  • Xbox One S console leak: 40% smaller, 2TB, 4K

  • Rogueywon 12/06/2016

    @OnlyJoeKing I know... the current model only has a moderately noticeable gravitational field. I do like the way I can throw certain objects past it (peas, paperclips, very small cats) and they orbit it a couple of times before they hit the ground. Reply +22
  • Rogueywon 12/06/2016

    Looks nice, but also looks like a "normal" mid-cycle hardware refresh, like the 360 S or the PS3 Slim. I wonder if this was already in development when the PS4 Neo stories started to emerge? It feels odd that MS would develop both this and a genuinely more powerful console in such quick succession, but if this was already a long way along the line towards production... Reply +3
  • Overwatch PC performance graphics guide

  • Rogueywon 12/06/2016

    On an i7 6700K and 980ti, 4k/ultra/60fps is tantalisingly close to doable, but with just about enough dips that I've dropped to 1440p. To be honest, the game's kinda ugly as visuals go. It uses the trademark Blizzard art-style to try to disguise this, but that's only successful to some extent. But prioritising performance over visuals was probably the way to go for a competitive online shooter.

    Just a pity the content is currently so thin.
    Reply +2
  • We don't know why Sony's making PS4K, but there are plenty of reasons it shouldn't

  • Rogueywon 10/06/2016

    Long post incoming.

    I've been feeling for a while now (18 months or so) that there's something "not right" about this console generation and I've been suspecting that the manufacturers are feeling the same. It's hard to put my finger on what it is. On paper, the numbers look great; PS4 sales are spectacular, XB1 sales are good by the standards of previous cycles and the Wii-U has crashed and burned, but hey, the market can handle one failure per cycle.

    But there's something deeper amiss. A sense that this generation has missed its niche. My gaming preferences are PC-by-default, but I've always been happy to game on consoles when there's no PC version available. In truth, I've never owned consoles I've used as little as the current generation. Despite these machines being three-and-a-half years old, their libraries remain a bit thin, with huge proportions having the "better on PC" tag and a lot of the rest depending on remakes and HD-remasters. We didn't even get the traditional round of "PC gaming is dying" stories that normally herald the arrival of a new console generation (or at least, every generation since the original Playstation).

    I don't know quite what's amiss, but I do get the feeling that the manufacturers have lost their way and, as alluded to in Martin's (very good) article, have lost their focus on what defines console gaming. Hell, look at the marketing messages from each of the three manufacturers this cycle.

    Sony

    Gaming is all about how many pees you have and how many eff-pee-esses they get. We have the biggest pees and the most eff-pee-esses!
    Microsoft

    People don't want games consoles, they want integrated multimedia living-room dynamic content delivery devices which will... ohshitit'snotworking... erm... our console is almost as good as the PS4!
    Nintendo

    Gamepad! Asynchonous gaming! Fuzzy feelings of indefinable joy! Family! Motherhood! Apple Pie! Wait, where did everybody go?
    My point being that none of them are talking about games this time. We're not arguing about whether Mario is better than Sonic. We're not arguing about whether Halo is better than Killzone. We're not arguing about whether Marcus Phoenix could kick Nathan Drake's arse. We're arguing about stats and specs. That's because Sony's marketing strapline proved the strongest and they've "won". But in doing so, they've picked a battleground which means they're now locked in a battle with PC (and Valve) that they can't win. The PS4Neo may be an attempt to adapt to this, but they're still shooting at a moving target they'll never hit. Nintendo failed so badly that they're going for another roll of the dice. Who knows, if they make it all about the games, they might succeed. But it's more likely that Mario, Donkey Kong and all the rest are just about to get hawked out to sell another hardware gimmick.

    Maybe all three of them just need to start focusing on the games again.
    Reply +31
  • Five years on, Nintendo 3DS passes 60m sales milestone

  • Rogueywon 10/06/2016

    3DS sales have closely mirrored the PSP trajectory, right down to the late-cycle trend towards a mostly-Japanese user-base.

    That's actually pretty good; the PSP was a successful console. But it's not a runaway success like the original DS.
    Reply -1