Rogueywon Comments

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  • Does Nvidia HairWorks really "sabotage" AMD Witcher 3 performance?

  • Rogueywon 22/05/2015

    Performance with Hairworks switched on with my 980 is a bit better since the patch. I was in the 45-60 range before, but with a lot of fluctuations within that range. Post-patch, it's more like "generally 60, but with a few dips here and there". With Hairworks off, I'm at a rock-solid 60.

    Patch does make a real difference, though.
    Reply 0
  • Performance Analysis: The Witcher 3: Wild Hunt

  • Rogueywon 20/05/2015

    Something as yet unconfirmed coming out of early PC benchmarks is poor performance on SLI / Crossfire setups, with otherwise similar systems producing worse results than single card setups.

    Would be good to see this tested. It wouldn't be completely without precedent, but it could also be down to unreported software issues or People Talking Shit On The Internet (tm).
    Reply +2
  • Rogueywon 20/05/2015

    My I7 3820 @ 3.6ghz with 16gb RAM and a 980 can hold a completely steady 60 fps on 1080p ultra with Hairworks off (65 - 75 uncapped). With Hairworks on it is in the 45 - 60 range. This excludes pre-rendered cutscenes which seem to be capped below 30.

    Messages from early benchmarks are:

    - Hairworks is a brutal performance hit for little return.
    - The more system and graphics RAM the better - and the gap between the 980 and 970 is big.
    - And running from an SSD seems to reduce loading stutter during exploration.
    Reply +1
  • The Witcher 3: Wild Hunt review

  • Rogueywon 19/05/2015

    @Gemini42 Yes, that's a much overlooked point. The difference between early cycle and late cycle games last generation was huge. This time will see much smaller advances.

    I have a feeling this may be a relatively short generation. More like the length of the PS2 cycle, which arguably ended too early than the seven year monster of the last generation.
    Reply +1
  • Rogueywon 19/05/2015

    Speaking as a fully signed up member of the PC master race... WorldScaper is coming over as a complete arsehole here.

    And the mouse and keyboard controls are just fine. This isn't Dark Souls, where a controller was the only practical option.
    Reply +6
  • Rogueywon 19/05/2015

    @Suarez07 Dips are noticable, but only occur with Hairworks on. Cutscenes look terrible and are not even 30 fps - FRAPS shows 21. Reply +1
  • Rogueywon 19/05/2015

    Running the PC version on an i7 3820 @ 3.66ghz with 16gb RAM and a 980 - in-game graphics look pretty good. With Nvidia hairworks enabled, 1080p ultra-detail mostly hits 60fps, but dips as low as the high 40s for a few scenes. Disable hairworks but keep everything else on ultra settings and it's a rock solid 60fps. If I remove the cap, it seems to be fluctuating in the 65-75 range. Early benchmarking reports are showing that hairworks has a huge, disproportionate performance impact in return for a tiny image quality gain.

    The pre-rendered cutscenes, however, look appalling. They seem to run at 21 fps (!) and have occasional stuttering. So the problems with those in the patched Xbox One version don't seem to be limited to that platform.
    Reply +3
  • Face-Off: Final Fantasy X/X-2 Remaster on PS4

  • Rogueywon 16/05/2015

    Whoa... I'm slightly shocked this doesn't pick up on a couple of serious bugs in the PS4 version. Destructoid has covered them already: http://www.destructoid.com/final-fantasy-x-x-2-hd-remaster-on-ps4-looks-better-than-ever-but-has-major-problems-292113.phtml

    I own the PS4 version, played it last night and can confirm that both of the bugs are real things. The random-number-generator one is likely to significantly change end-game play (and render certain bits of the game highly exploitable), while the music-reset one really does mean that unless you stand still, you won't hear a lot of the game's BGM past the first few bars.

    For now, until and unless Square put out a patch to fix those bugs, the PS3 version has to be considered the definitive version.
    Reply +50
  • Rich Stanton on: The Koj delusion

  • Rogueywon 16/05/2015

    @BobbyDeNiro I think you've got closer to the heart of it than anybody else. Kojima knows that he can get a rise out of a certain angry online crowd out of this, which will have a different kind of angry online crowd leading to his defense, which will then cause yet more people to leap up and attack the people defending him. All of which means that everybody is talking about his game.

    Marketing-by-trolling is very much a real thing these days and comes from both sides of the political spectrum. The only way to "win" is to shrug it off rather than rising to it.
    Reply +5
  • Diablo 3 third anniversary adds cow level on PC, PS4, Xbox One

  • Rogueywon 15/05/2015

    Apocalypse Cow... Reply +38
  • Makers of infamous World of Warcraft bot Honorbuddy admit defeat

  • Rogueywon 15/05/2015

    Blizzard appears to have dropped the ban-hammer on around 1.5% of their active playerbase. That's an absolutely startling thing to do. I think it was the right move, given how severe the impact of these bots on the game has allegedly been, but I can only imagine how fraught the discussions about it internally must have been. Reply +18
  • Divinity: Original Sin overhauled for PS4 and Xbox One

  • Rogueywon 15/05/2015

    This was a game I wished I could have loved, but I found the fully turn-based combat too much of a chore. I much prefer the real-time-with-pausing system used by Baldur's Gate and Pillars of Eternity. It speeds up "trivial" fights no end. Reply 0
  • Windows 10 comes with Candy Crush Saga automatically installed

  • Rogueywon 15/05/2015

    I'm sure that businesses around the world will be delighted and are confident that this will have absolutely no impact whatsoever on staff productivity! :) Reply +60
  • Spider senseless: The plight of the arachnophobic video game player

  • Rogueywon 13/05/2015

    I remember this coming up a decade ago, back in Final Fantasy XI. My linkshell there included a guy with arachnophobia.

    When the game was first released in the US, with the Rise of the Zilart expansion bundled (it had been out for a year in Japan by this point) there were giant spider enemies in it already. He was ok with these - they were pretty cartoony. Fat bodies, spindly little legs; they looked like something that wouldn't work in reality on that kind of scale and they didn't bother him much.

    Then the Chains of Promathia expansion came out and added the Diremite enemy. This was a different kind of giant spider - basically a scaled up tarantula, with a low body and large, hairy legs. Much more "plausible" in their appearance than the original ones. And they freaked him completely out.

    You didn't come across them much in the normal course of gameplay; they were in fairly remote dungeons and their moveset made them bad for grinding xp. However, there was one particular story mission (requiring a large group of players) that took you through an area filled with them. He knew it was going to be bad. And it was bad. He tried lurking in the middle of the group with the camera looking at his feet, so he wouldn't see anything (we were fine with this - the fights were pure spam and we could carry him easily). But it wasn't working.

    So he ended up sharing his username and password with somebody else (a HUGE risk!) and getting them to dual-box the second half of the mission for him.

    Edit: This was OK: http://vignette2.wikia.nocookie.net/ffxi/images/c/c4/Spider.jpg/revision/latest?cb=20070506064510

    This was not: http://vignette1.wikia.nocookie.net/ffxi/images/9/90/Diremites.jpg/revision/latest?cb=20070506063132
    Reply 0
  • Ubisoft ditches Xbox 360 and PS3 development

  • Rogueywon 13/05/2015

    @grassyknoll Nintendo is widely known to have a cultural problem with third parties. It is still in a 1990s mindset where it had a dominant market position and third parties needed it more than it needed them.

    With strong competition in the home console space from Microsoft and Sony, the rise of mobile gaming and an unprecedented resurgence in PC gaming thanks to Steam, that doesn't wash any more. Platform owners now need third parties much more than third parties need platform owners.

    That means a change in philosophy and character that Nintendo hasn't been able to make. Making that change would require shedding both Miyamoto (who expects the company to make the hardware that he personally wants to make games for and to move heaven and earth around his release schedule) and Iwata (who has been happy to go along with this), so don't expect it to happen any time soon.
    Reply +3
  • Nintendo "optimistic" on ending region locks, starting with NX

  • Rogueywon 11/05/2015

    @Eternal_Lee - And others: Region-lock status of previous and current consoles:

    PS2: Locking mandatory, circumventable via mods.

    Xbox: Locking possible but not mandatory, around 1/3rd of games unlocked, circumventable via mods.

    Gamecube: Locking mandatory, circumventable via mods.

    PS3: Locking possible in theory, but not allowed by Sony for most games. Two games issued region locked; Persona 4 Arena after some kind of weird deal with Sony, and some obscure driving game due to a manufacturing error.

    Xbox 360: Locking possible but not mandatory, around 2/3rds of games unlocked, circumventable via mods (but mods liable to incur an XBL ban).

    Wii: Locking mandatory, circumventable via mods.

    PS4: Locking possible in theory, but not allowed by Sony.

    Xbox-One: Locking possible in theory, but not allowed by MS.

    Wii-U: Locking mandatory, not currently circumventable (but watch this space).
    Reply +4
  • Face-Off: Project Cars

  • Rogueywon 10/05/2015

    Been playing this over the weekend - PC version. The weather effects are truly stunning - a few drops on the windscreen as a sign that something's about to kick off and then, within a few seconds, everything is awash.

    Running on a two-year-old i7, with a 980 fitted and performance is great in 1080p ultra-settings.
    Reply +6
  • Dark Souls 2's weapon durability glitch fixed on PC

  • Rogueywon 09/05/2015

    @Ohem True to an extent, but there are a couple of areas which the bug made into a complete arse-ache. In particular, your first run through No Man's Wharf involved a hellishly long run before you could unlock the shortcut back to the bonfire, at a point in the game where you were unlikely to have more than one weapon upgraded. I wore two melee weapons down to a tiny sliver of durability on that run, and knocked a good chunk off the bar on a third. Reply 0
  • Risen 3: Enhanced Edition announced for PlayStation 4

  • Rogueywon 07/05/2015

    @Lunastra78 I didn't play the third one. The first two were a bit dull and rather buggy. Your mileage may vary.

    Risen 2 had a pirate theme, which was sort-of distinctive, though it didn't make good use of it. I gather Risen 3 went back to a medieval setting.

    The Dragon Age and Witcher series, along with Pillars of Eternity and Divinity: Original Sin will all scratch an RPG itch rather better than Risen.
    Reply +7
  • Rogueywon 07/05/2015

    @robshimmin Possibly due to a small developer without the resources to develop for more than one platform at a time and therefore deciding to target the platform with the largest installed base?

    Happened a lot in the PS2 era, when releasing for the Xbox and Cube as well was a luxury some smaller studios couldn't afford. In the PS3/360 generation, we got used to those platforms having very similar installed bases, but the world has moved on from that now.
    Reply +9
  • Nintendo records first annual profit in four years

  • Rogueywon 07/05/2015

    @Cappy Couldn't agree more. I've been pushed by hype and peer pressure into buying too many Nintendo games. They've got terrible production values and often too little content to justify the purchase price (with a few honourable exceptions). The Mario Kart series has been dreadful ever since they decided to start sticking more vehicles and weapons on the track, turning it from a racing game into a slot-machine simulator. Reply -2
  • Zynga to reduce its work force by 18 per cent, again

  • Rogueywon 07/05/2015

    @scuffpuppies Remember, staff costs are more than just salaries. There are associated taxes and pension contributions (in some countries, such as France, these can be almost as large as the salary). There are also other overheads, such as office space. If Zynga are going to close whole offices, then they could be looking at large rent and utilities savings.

    I've been involved in the planning of a large scale redundancies exercise before (unfortunately, these are sometimes necessary). The figure Muro quotes of $274,725 per person is higher than the figures we were looking at, but not by an order of magnitude (our figure was around 120,000, so call it $180,000 on present exchange rates for simplicity's sake). And that was with a salary-average of around 50,000. If they have slightly higher salaries and are renting more expensive office space, that would easily make up the gap.

    Edit: I should also say that due to redundancy payments, you won't realise those savings in year 1. In fact, depending on where you are based, those redundancy payments may mean that your payroll bill is higher in the year you make the cuts.
    Reply +6
  • Mortal Kombat X PC patch pulled after it deleted saves

  • Rogueywon 06/05/2015

    @FMV-GAMER I'm guessing they only have a very small portion of their QA department testing the game on PC and have probably made the classic mistake of having only a single PC configuration for testing (rather than a range of hardware configurations). Most developers learned not to do that years ago. Reply +1
  • Warhammer 40,000: Regicide is chess with gibbing

  • Rogueywon 05/05/2015

    @The_One_True_Q You might be waiting a while. Justified or not, Games Workshop have long been terrified that putting out a digital version of their "core" tabletop cash-cow would wipe out sales of those high-profit-margin figurines. Reply +6
  • Nintendo 3DS exploit makes handheld region-free

  • Rogueywon 05/05/2015

    Nintendo could win so much goodwill if they'd simply patch out firmware locking.

    I wonder, however, whether they're in contractual deal with third parties (particularly Japanese ones, many of whom live in mortal terror of reverse importation due to absurd Japanese game prices) which would prohibit them from doing so.
    Reply +3
  • The best PC hardware for Grand Theft Auto 5

  • Rogueywon 02/05/2015

    This article finally prompted me to buy the game. I have many long-standing gripes with the GTA series (tl;dr version, I think they are soul-less and that they want to "have their cake and eat it" in terms of both satirizing vile things while also appealing to the people who like said vile things unironically), but it does seem to be the new de facto benchmarking tool for high end PCs now.

    And bloody hell... this is an absolutely beautiful game to look at. I tried the PS3 version at release, but found it unplayable due to input lag and framerate drops. The PC version might as well be a completely new game.

    My setup is:

    Core i7 3820 (high-end but aging now)
    Nvidia 980
    16 gigs of DDR3 RAM at 1600Mhz

    None of it overclocked. I'm running the game off a Samsung 840 Pro SSD, so load-times are just a few seconds.

    Performance is decent. I detest vsync for the input lag it induces, so am running with an uncapped framerate. Basic settings are all at the top level, while the advanced settings have the advanced shadows and long shadows on, and the advanced distance sliders at around the 30% mark. Framerate has been averaging 70 and I've not seen any dips below 60.

    I don't think there's any other game on the market right now that can match this for either visuals or performance. Dragon Age 3 manged the occasional moment of visual parity with this (but only the occasional moment), but never at this level of performance alongside it.
    Reply +5
  • Elder Scrolls Online and the turbulent topic of text chat on console

  • Rogueywon 01/05/2015

    Final Fantasy XIV, like FFXI before it, is available on consoles. It has USB keyboard support on consoles.

    In the game's launch window, and again at the PS4 launch, there were people trying to play it controller only, using the controller chat-shortcut functions. Within a few weeks, all of those people either bought a keyboard or stopped playing. This is not a genre that works without a keyboard. End of story.
    Reply +15
  • Steam developers can now permanently ban you from their games

  • Rogueywon 30/04/2015

    @KDR_11k IF there's one thing that the indie gaming boom and the consequent shitsplosions it has produced has taught us, it's that Giant Faceless Megacorporations do have their advantages. Reply +1
  • Rogueywon 30/04/2015

    As far as the big commercial games go, this will probably be fine - though I'm sure Ubisoft, Activision and the like won't be delighted that Valve is basically outsourcing cost to them here.

    But I can see this turning into a real mess with the indie games. The indie gaming world is full of big egos, short fuses and easily inflamed sensitivities.

    I give it a week until the first high-profile case of somebody being banned from a game because of a critical comment about the game, or a more general remark that the developer found "insensitive".
    Reply +10
  • Cheating death in Diablo 3's Hardcore mode

  • Rogueywon 30/04/2015

    If you want to test a combination of your own skill and your character's power in Diablo 3, then solo greater-rifts are the way to go. But you're unlikely to be pushing the limits of those on a hardcore character (unless you are feeling particularly masochistic).

    After you get a couple of hundred paragon ranks, a hellfire ring and an endgame weapon augmented with that new gem which makes it usable from level 1 (with an xp bonus to boost), levelling a new character to 70 shouldn't take more than a couple of hours, with the difficulty being various shades of Torment all the way.
    Reply +1
  • PlayStation 4 lifetime sales pass 22.3m worldwide

  • Rogueywon 30/04/2015

    @Spuzzell Despite the negs and the grumpy replies, your point isn't completely invalid. The PS4 managed record-breaking sales during a period when there were very few games worth playing for it and when it didn't even have back-compatibility. That's remarkable and it shows how desperate the market was for a new console generation.

    But the games situation isn't so bad now. Bloodborne is a bit weaker than the Souls games, but it's still likely to be one of the best games released this year. We're starting to see the lower-budget games that make up the mid-section of the market appear on the PS4 now (largely unnoticed in the UK - but Japanese developer Compile Heart's first PS4 game is out tomorrow). And we're also starting to see most major developers ditch the old console generation.

    So we're probably, finally at the point where it is worth owning a PS4 (or Xbox One) even if you aren't a completionist early-adopter like me.

    Though the relative strength of the PC as a platform right now, compared to where it was early in the last two generations, is interesting. For multiplatform games these days, I can almost always just default to the PC, which wasn't an option in the past.
    Reply +3
  • World of Warcraft and the battle against black market gold

  • Rogueywon 29/04/2015

    Ah... the black market gold services. From my WoW years (2007 - 2010 hardcore, 2011-2013 softcore), I don't really remember Blizzard doing much about them other than banning some of the more obvious bots. But they were always there and people used them.

    But WoW's gold-economy has always been very tightly managed - Blizzard have always set very tight controls on what can be done with gold and the best gear has always come from raiding and not been tradable for gold. Eve Online is obviously at the far opposite end of the scale.

    But I remember in Final Fantasy XI, which sat about half-way between the two extremes, the black market gil-trade could be both disruptive and fascinating. Square-Enix would launch periodic major crackdowns on it - and unlike Blizzard they'd often target the buyers as well as the sellers and would knock large quantities out of illicitly traded gil out of the economy overnight - sometimes causing major deflation spikes. And it was fascinating to see how the big swings of inflation (when the bots were running rampant) and deflation (after a crackdown) would change player behaviours; with a lot of real life economic phenomena being mirrored in-game.

    But even if you were a legitimate player in FFXI, it paid to keep an eye on the black market sites. If you had a big-ticket item to sell - the kind of thing that didn't sell quickly, represented a major investment to obtain and was going to fund you for some time to come - then knowing the trend in the gil-to-dollar exchange rate was very, very useful in setting your prices and working out whether to price above or below the current market.
    Reply +6
  • Ultima 8: Pagan currently free via Origin

  • Rogueywon 29/04/2015

    Ah... Ultima 8.

    My first playthrough of this was on a release-copy, with the unpatched controls. That was absolute hell; navigating some of the jump puzzles could require literally hours of save-scumming to find the precise combination of pixel-specific positions that would allow you to make what looked like easy jumps.

    I revisited the patched version of the games, with the updated jump controls, a few years later and found it much more tolerable. Not a patch on Ultima VII or Serpent Isle, but nevertheless a good game in its own right.
    Reply +12
  • Steam to receive its first AO-rated game in June

  • Rogueywon 28/04/2015

    The top-down bits in the trailer don't actually look that bad, as mindless shooters go. The close-perspective stabby stuff looks a bit poor, though.

    Finding the organised bashing of this game from some quarters a bit depressing. If it's terrible when it's released, then it's perfectly legitimate to declare open season on it. But let's wait until then...
    Reply +8
  • D4 coming to PC

  • Rogueywon 28/04/2015

    @Drakos Technically, unless there's a Linux or MacOS version, it's still a sort-of Microsoft exclusive. :)

    Interesting, though, to see the number of Xbox One "exclusives" that jump to PC. Implies that both "a) porting from Xbox One to PC is relatively cheap" and "b) the number of additional sales from doing so is significant" must be true. May or may not imply "c) sales on the Xbox One are disappointing" (though Rayman Legends going multiplatform was an early sign of serious problems with the Wii-U).
    Reply +4
  • Dirt Rally could well be Codemasters' first real sim

  • Rogueywon 28/04/2015

    Put a few hours into this last night. On balance, it's very good - even though it's in Early Access and clearly unfinished, there's already enough here to justify the (reasonable) purchase price. Some more detailed comments (which includes a bit of constructive criticism) below:

    - There's a good mix of stage-types and even within the same country, there's a good variety of stages. Hill climbs haven't been implemented yet (though there are menu placeholders for them), but already, uphill sections feel very different from downhill. There's a great feeling of gravity and inertia to the handling... fast downhills can be terrifying.

    - The sense of speed is excellent (though obviously better from the interior views). What's particularly impressive is the sense the game gives of how even relatively low speeds (40mph or so) can feel terrifying in a rally car on a loose surface. I've tried my hand at the real thing a couple of times and that was my main take-away from it - that speeds which on tarmac might feel very civilised can be terrifying off-road and this game captures it brilliantly. It's an area where, by contrast, Forza Horizon 2 really slips up.

    - The graphics look good at speed, but can be a bit low-detail if you take the time to get close up. That said, performance is excellent (though I do have a high-end PC, with a decent i7 and an Nvidia 980). If this does make it to console (and I'm not 100% convinced it will, other news sites are carrying more caveats around this in statements from Codemasters), then a locked 60fps will be an absolute must, because control-response is critical.

    - This is a very, very hard game. Just finishing some of the stages intact is a challenge. The AI opponent times at the moment are way above my level, even on the easiest settings. That's realistic, but I'm not sure it's the right choice for the game as it gets closer to release.

    - And I'd like a flashback button as an option, even if it carries a penalty in career mode and nullifies times for online leaderboards/challenges. The game's so absolutely unforgiving that not having one feels a bit harsh.

    - The current track and car selection isn't bad, but both need a bit more work. I'd particularly like to see better late-90s car variety (for that full CMR2.0 experience) and maybe some environments which give more "open" stages.

    - But the clean, minimalist presentation is fantastic. No hysterics, no Xtreme Dudebros, no screaming, no fireworks, no bizarre exhortations to upload mediocre clips to youtube, no pathetic wish-fulfilment storyline. Just a simple, quick-to-navigate menu system and a navigator voice whose emotional range runs from "calm" to "mildly perturbed". Please, please keep things that way. That's how a driving game should be.
    Reply +7
  • Rogueywon 27/04/2015

    Just gave this an hour's play. Very impressed so far. It's clearly still unfinished, but what's there is damned good. It looks, feels and plays like the proper successor to CMR2.0 that so many people have been wanting for years.

    Except it's much harder. This kind of feels like the rally game that is to most rally games as Dark Souls is to action-RPGs and Wargame: European Escalation is to strategy games. It's harsh, unforgiving and does no hand-holding for beginners. My performances so far have been lousy. But like the two games I mention above, I can already feel that it's training me to be better at it.
    Reply +7
  • Rogueywon 27/04/2015

    My god, this is unexpected and looks interesting.

    Hadn't planned on buying any more games this month, but this seems so closely aligned to what I'd wanted to see from this series (no more dudebro hysterics!) that I feel duty bound to buy a copy.
    Reply +32
  • Gears of War remaster set for Xbox One - report

  • Rogueywon 25/04/2015

    I did a replay of the original Gears of War over the last weekend before I traded my 360 in to make room for an Xbox-One. In some respects, it hadn't aged badly. But it was interesting to note how the sheer number of games that copied Gears's mechanics means that it feels very much like a genre-piece now. Easy to forget how ground-breaking it was at the time.

    Reminds me of the time a couple of years back I watched Aliens with a friend who hadn't seen it before and he complained that it was full of action-movie cliches. To which the only response is "the reason those are cliches is because this movie invented them and everybody else copied it".
    Reply +24
  • Xbox sales decreased 20 per cent year-over-year in Q1

  • Rogueywon 24/04/2015

    Not really surprising that sales declined year on year for that quarter given that last year, the console was still pretty newly launched during the quarter in question.

    Irritatingly, we still don't have a "units sold" number for the Xbox One. But interpreting from the latest figures and the last "units shipped" count, it's reasonable to infer that the current tally is somewhere in the 12 million units "sold to customer" range. That's not brilliant. It's probably a lot less than MS was hoping for. But it's not bad, either. It's more than the Wii-U has managed in almost twice the time on the shelves and it's certainly no Saturn (which managed 9.5 million over its entire lifespan).

    They really need some exclusives soon. MS had things their own way in the back end of 2014, with Forza Horizon 2, Sunset Overdrive and the Halo collection up against a very weak Christmas lineup for Sony. The last few months have tilted the other way, with the rather good Bloodborne and the mediocre (but popular) The Order.
    Reply +13
  • Batman: Arkham Knight PC system requirements detailed

  • Rogueywon 23/04/2015

    @melnificent First HDD? A 40mb drive inside a 286 12mhz, which cost a king's ransom. The entire PC cost almost 3 grand - and that's in 1990 prices - largely because of its vast 1mb of RAM. We were told that was all you'd ever need. Reply 0
  • Rogueywon 23/04/2015

    @lone_wolf_uk HDD vs SSD reliability is a tricky one.

    First of all - as with any computing component, both types of storage drive will have occasional "lemons" - drives which are dead out of box or fail shortly after activation. Let's ignore those.

    You are correct to say that SSDs have fewer moving parts and generate less waste heat and sound. The lack of moving parts is a big positive when it comes to reliability. Traditional HDDs are particularly prone to failure here, with some of the "eco" systems used to regulate drive power and spin-up-spin-down cycles on modern drives being particularly prone to failure. Seagate Barracuda HDDs (1TB through 4TB) have had a particularly bad rep for mechanical failures in recent years, with the onset of the "Seagate Squeak" being an early harbinger of a dying drive. I've had three Barracudas fail on me in a 2 year period and only use them for storage of easily-redownloaded media these days. I've had a better time with Western Digital, but they also have their detractors.

    But SSDs have their own problems. In particular, "flash wearout" essentially sets a limit on the number of times data on an SSD can be rewritten before the drive becomes unusable. With a decent drive and a properly configured operating system, most consumers don't need to worry about this too much; the drive will likely last until the rest of the PC has passed the point of obsolescence. But an SSD does require proper optmisation - Samsung and other manufacturers often provide tools that will tweak Windows registry settings to minimise unnecessary drive access - and monitoring. Because when an SSD fails, it can fail fast and it's easy to have data become unrecoverable without warning.

    In short, by and large, an SSD will be more reliable (though smaller and more expensive) than an HDD. But you do need to manage and monitor SSDs carefully for signs of failure.
    Reply +2
  • Rogueywon 23/04/2015

    Like others in this thread (I think), I have a setup which puts the operating system, core applications and drive-speed sensitive games on an SSD (a 500GB) Samsung 840 Pro), while media and less drive-speed sensitive games go on a couple of big (3TB and 4TB) old-fashioned drives.

    Irritatingly, both install-size and drive-speed sensitivity are on the rise. Open world games in particular have a habit of being particularly drive-speed sensitive; the way they stream data in the background has a habit of causing stuttering on slower drives, no matter how fast the rest of the system. I got a bigger performance upgrade in Dragon Age: Inquisition by shifting the install to the SSD than I got from upgrading from a Geforce 680 to a 980.

    I'm going to need a bigger/second SSD soon.
    Reply +1
  • Everybody's Gone to the Rapture and the particular joy of the British apocalypse

  • Rogueywon 22/04/2015

    On The Beach has to be one of the bleakest books I've ever read. Not sure I'd describe it as "cosy catastrophe". Reply +4
  • War for the Overworld review

  • Rogueywon 21/04/2015

    @kongzi At the point at which the developer says it is release ready and has it available on the Steam store with no "early access" warnings, the title is fair game for review.

    The purpose of a review is, at the end of the day, to allow potential customers to make an informed decision about how to spend their cash. The game has been featured prominently on the Steam storefront for the last couple of weeks, so it would be remiss of major review sites not to provide a review.
    Reply +7
  • Rogueywon 21/04/2015

    @A-bob-omb My sense is that if the bugs were fixed, this would be the better option. The game is more sophisticated and has more depth.

    But those technical issues are pretty serious right now, so it's hard to make a recommendation.
    Reply +1
  • Mortal Kombat X review

  • Rogueywon 20/04/2015

    Good god, this has to be one of the worst game-reviews I've ever read.

    The "no scores" experiment was worth a try and it's too early to draw any conclusions on it. But if it's going to work, you need reviewers who are worth reading. This is just a thinly veiled rant about the author's hang-ups and prejudices, which tells me next to nothing about the game.

    I thought the whole point of the score-less reviews was that you got the reader to take on more information about the game so they could make an informed judgement on whether to buy?
    Reply +27
  • You now have to spend at least $5 to access some Steam features

  • Rogueywon 20/04/2015

    @jamyskis1981 The number of people who only play F2P without microtransactions or who only buy boxed copies and who ALSO benefit from access to the "blocked" features is going to be tiny.

    They're an edge-case. And sometimes the best thing to do is to penalise the edge-cases for the benefit of the wider user-base.
    Reply +4
  • Rogueywon 20/04/2015

    @Theodor70941 Weirdly, having not bought a boxed PC game for years, I did pick one up just before Christmas.

    Far Cry 4 - it was 10 cheaper off the shelf in Game than it was on Steam or uPlay. I didn't even put the disc in my drive; just entered the code in uPlay (my connection is fast enough that reading files from DVDs isn't much faster).
    Reply +7
  • Mortal Kombat X enjoys biggest ever launch for a Mortal Kombat game in UK

  • Rogueywon 20/04/2015

    @zzkj This is a new game, however, while DOA5LR was just a repackage/remaster of an existing game that had been out for a while (and, indeed, been featured on Playstation Plus). Reply +3