Rogueywon Comments

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  • Face-Off: Deus Ex: Mankind Divided

  • Rogueywon 30/08/2016

    @smallblueslime He does look a bit like a plastic hipster, doesn't he?

    It's not a good look. I'm not much liking having to play as a character whose face I could happily punch all day.
    Reply +2
  • Rogueywon 30/08/2016

    I've been getting reasonable results on a 980ti. I can manage a locked 1440p/60fps provided I drop a couple of things from "ultra" to "very high" and turn off MSAA and Contact Hardening Shadows. It's a very pretty game, for the most part. 4k is right out. I don't think I could even hit a locked 4k/30fps on high/very high settings.

    Wouldn't much fancy trying to navigate some bits of the UI on a console controller.
    Reply +1
  • Deus Ex: Mankind Divided tops UK chart but Human Revolution sales were "much stronger"

  • Rogueywon 30/08/2016

    Still can't decide whether I like Mankind Divided or not. It has some really strong points sat right next to some jarring weaknesses.

    On the plus side, the stealth and combat both feel the best they've ever felt in the series' history, and stack up very well against other titles in the same genre. The area design is fantastic, with lots of opportunities to spend hours on optional exploration, usually finding some neat stuff in the process. The visuals are also, on PC, very special indeed, if a bit tough on the hardware. Also, quicksave/quickload keys. It has them. These should be mandatory in most genres, but are becoming increasingly rare. Good to see some of PC gaming's older and kinder traditions kept alive.

    But the downsides are also serious. The plot and universe have now become so convoluted and looping that it's almost impossible to remember who is who and why you should care about them (the MGS and Resident Evil series have the same problem). I'm particularly annoyed that the game expects you to have read novels set between the games (wanky franchise-fiction is something I can live without, in most cases, though there are a few honourable exceptions such as the WH40K Horus Heresy series). I'm just not convinced that the timeline can really stretch to yet another prequel for the original game. Oh, and the microtransactions. Fuck the microtransactions.
    Reply +4
  • This War of Mine dev unveils "deeply serious" new game Frostpunk

  • Rogueywon 30/08/2016

    5/10 would rather shoot Nazi robot wolves in the face with a laser shotgun. Reply +4
  • What happened to gaming's Waterworld?

  • Rogueywon 29/08/2016

    @melnificent Ain't that the truth.

    There's always been an element of "chase the last big thing" in the game industry. Over the years, we've had mascot-platformers, WW2 shooters, modern military shooters, facebook farming games and, most recently, crafting/survival games. Normally, the only real downside of this is that we get a lot of mediocre, samey games for a while.

    But when "the last big thing" was World of Warcraft, quite a lot of developers found themselves broken against the anvil of MMO development. 38 Studios is perhaps the most iconic example, but there are plenty of others.

    Developing and maintaining an MMO requires immense time, effort and focus. You need way more assets than the standard game. You need both visual and gameplay hooks to make a stat-heavy genre appealing. You need actual economic theory to work out what you want the player-economy to look like. You need to balance the game to an extent more normally associated with fighting games and RTSes. And then you need to keep churning out new content and fine-tuning balance on a regular basis.

    Only a small handful of companies have managed to survive the process and come out with successful products on the other side.
    Reply +24
  • The Witcher 3 is one of the best war games there's ever been

  • Rogueywon 28/08/2016

    @arielzagorski Yes, but Kurosawa and John Sturges are pretty clear influences on Sapkowski's books. In fact, they've been pretty influential on a lot of popular literature. Stephen King is quite open about the fact that large chunks of his Dark Tower series are basically a homage to those two. Reply +7
  • Rogueywon 28/08/2016

    My biggest problem with The Witcher 3 is that it has made it so much harder for me to go back to other fantasy-games. There are very few games as willing as TW3 to put the player outside of their moral and ethical comfort zone and show a world which is fundamentally not like our own modern one. The way it does war is part of that, but it also does a remarkably good job at depicting a very different sort of public morality.

    Actually, the bit that impressed me most is that in the world of TW3, the peasantry are every bit as likely to be depraved and dangerous as the aristocracy (if not even more so). Too many games go the cheap moral route of making the downtrodden peasants into the good guys.

    Contrast this with, say, Dragon Age: Inquisition, which every step of the way (and even on some of its load screens) seeks to reassure the nervous player that while the people on the screen have swords and armour, they nevertheless think just like the player does and share a very 21st-century set of values.
    Reply +86
  • Humble Bundle now offers amazing PlayStation deals via Capcom (Americas only)

  • Rogueywon 27/08/2016

    @MrDurandPierre Yes, absolutely. I've long had three PSN accounts (my "main" UK one, an American one and a Japanese one). It only takes a few minutes to set them up, so I wouldn't even call it "a bit of a pain".

    And as others have noted, once a game is downloaded via one account, you can play it on any account on that console, so you can still get trophies on your main account.

    The only limitation is that DLC has to be bought from the same region as the game. This does mean that unless you have a credit card registered in the appropriate territory, you will need to use a third-party site to buy a pre-paid value code to top up funds, but that's not a major hardship.
    Reply +2
  • Dead Rising 4 is a good zombie game, but maybe not a good Dead Rising

  • Rogueywon 26/08/2016

    If the countdown timer is gone, this may be the first Dead Rising I actually stick with... Reply +26
  • Watch: Why I'm not sticking with No Man's Sky

  • Rogueywon 25/08/2016

    I lasted 7 hours, then dropped out due to boredom. 2 hours of moderately active play is enough to see everything in the game, more or less. There's no point in exploration when there's nothing to discover. Reply +15
  • Performance Analysis: Deus Ex: Mankind Divided

  • Rogueywon 24/08/2016

    Performance on PC seems to get a lot better after you get past the initial rooftop section. Feels a bit like Crysis 3, where the opening section was massively more demanding than most of the rest of the game. But still only 2 hours or so in, so there may be other more demanding areas still to come. Reply 0
  • Rogueywon 24/08/2016

    A few tips for the PC version, some of which have already been discussed on the forums:

    - MSAA is a real performance killer (as you'd expect). Unless running at 1080p on a very high-end card (in which case, seriously, buy a better monitor), turn off MSAA.

    - The temporal anti-aliasing is pretty good and has only a slight performance impact.

    - Contact hardening shadows are a huge performance hit on Nvidia cards. Consider turning them off (the effect is a bit Marmite anyway).

    - Dropping texture quality from ultra to very high has minimal impact on visual quality but a large impact on performance.

    - Similarly shadow quality.

    - You can turn off Chromatic Aberration. Thank god.

    Overall, this is a pretty damned demanding game to run on maxed settings, even without MSAA. But that said, it is very, very pretty. Just a pity the voice-acting and lip-synch are so poor in places.
    Reply +30
  • ZeniMax alleges John Carmack stole "thousands of documents" developing Oculus

  • Rogueywon 22/08/2016

    I do hope he didn't do it. Carmack is one of the last great-granddaddies of the industry whose reputation remains intact. There are plenty who have fallen into the over-promise-under-deliver trap (Romero, Molyneux, probably Chris Roberts) and others who have just gone to seed and turned into grumpy old "keep off my lawn" men, moaning about how things used to be better in their day (Miyamoto, Garriott).

    Carmack somehow kept his reputation intact by moving out of the active games development (and commentary on games development) and into first cutting-edge software design and later the hardware equivalent. I hope to god he hasn't tarnished that by doing something silly.
    Reply +8
  • There's a cool Dark Souls Easter egg in the new Overwatch Eichenwalde map

  • Rogueywon 22/08/2016

    I remember Borderlands 2 doing something very similar in the Tiny Tina DLC pack. Reply +8
  • No Man's Sky is a fine example of one type of game (but many people were expecting another)

  • Rogueywon 20/08/2016

    @JoelStinty This RPS article is a good place to start: https://www.rockpapershotgun.com/2016/08/17/broken-promises-of-no-mans-sky/

    There is a lot more info than just that out there. Major features such as true multiplayer, multiple playstyles (some of which didn't involve resource gathering), multi-faction battles and diplomacy were all talked about during development, sometimes at length, but didn't make the release version.

    A game with those features would have had a different, and likely broader, appeal than the game we got.
    Reply +5
  • Rogueywon 20/08/2016

    Also, I thought Frontier: Elite was much better at generating an atmosphere than No Man's Sky. That vast, empty, clinical world felt much better at capturing the feel of both "real" space exploration and hard sci-fi than No Man's Sky's theme-park.

    Frontier: Elite put me in mind of the original tagline for Red Dwarf: "Alone in a Godless Universe (and out of Shake n' Vac)".
    Reply +8
  • Rogueywon 20/08/2016

    The article's a classic example of overthinking things and trying to fit games into boxes that don't really work.

    The problems with No Man's Sky are fairly simple. It's not the game that people were told it would be pre-release. With hindsight, it looks like the game had gone through a lot of changes during development, which is fine. Most games change during development. But most games don't go out with their pitch about what they are so early. What's not fine is not telling people about those changes if you've already told them your initial pitch.

    The problem is compounded by the fact that the game which was actually released was not, on balance, a game that as many people would have been compelled to pay full price for as the one that had been talked about earlier in development. What was released has more in common with a 15 indie title than a 40 full-sized game.

    I don't actually hate the game (though I don't particularly like it either), but I can understand why people are upset. It's hard to escape the feeling that Hello Games knew that if they talked, closer to release, about what No Man's Sky actually was, rather than what had earlier been promised, they wouldn't have sold as many copies. That is, at the very least, dishonesty by omission for profit.
    Reply +38
  • Eve Online free on Steam this weekend

  • Rogueywon 19/08/2016

    Free for a weekend? That's enough for a new player to mine two, maybe even three asteroids. Reply +7
  • Metroid Prime Federation Force review

  • Rogueywon 19/08/2016

    So pre-launch fan-outrage isn't always wrong?

    *mumble* stopped clock *mumble* twice a day *mumble*
    Reply -10
  • Blizzard changes Overwatch "gg ez" messages into something very different

  • Rogueywon 18/08/2016

    The one that winds me up is a player saying "gg" before the match is ended. It's worst when it's a player on my team, as it inevitably means that a last minute fuckup will give the opposition victory. Reply +1
  • Final Fantasy 15 delayed by two months

  • Rogueywon 15/08/2016

    @butler` Because not everybody can download a huge patch. Because not everybody who can do so wants to do so. And because patch servers for consoles will not be around forever. Reply +17
  • Rogueywon 15/08/2016

    @Fourfoldroot Sony and MS don't continue legacy platform services forever. I believe the original Xbox's are already gone. Reply +6
  • Rogueywon 15/08/2016

    Remember that Square sees the main-series FF games as part of its long term legacy. It's natural they'd want to keep an optimal version of FF15 playable on XB1 and PS4 after those consoles' online services have been retired. Reply +9
  • Rogueywon 15/08/2016

    Well done for realising that a day 1 patch is no substitute for a proper disc master. Reply +24
  • No Man's Sky isn't going over well on Steam

  • Rogueywon 15/08/2016

    Technically, it's working fine for me. Even the intermittent stuttering I was getting on Saturday seems to have diminished to the point of only happening when arriving at a new planet or system. I'm wondering now if that was something online-related and if it was just suffering from busy servers or something on Saturday.

    But I don't like the game. It's soulless and empty. Its galaxy is full of life, but it feels like it's doing nothing but stand and wait for you to find it. When you do find it, it stands there looking all alien for a few seconds, then you move onto the next thing. There seem to be vast interstellar alien civilisations composed entirely of tiny, isolated outposts, each with precisely one inhabitant. No cities, no transport networks, nothing. The game depresses me.
    Reply +4
  • Rogueywon 13/08/2016

    @FMV-GAMER It's ok, I think. I can see how it could get quite compulsive, and it does give a few "wow" moments early on. That said, I've played 4 hours or so of it and I'm already seeing it repeat a lot of the same tricks over and over. Reply 0
  • Rogueywon 13/08/2016

    @scottjamesholland The PC version had a separate day 1 patch, about two hours after release, which made some major performance and stability improvements. It's different to the PS4 day 1 patch, but it does exist. Reply +2
  • Rogueywon 13/08/2016

    @captainBlahBlah Which would be fine, except that after the day 1 patch, the PC version is now significantly better than the PS4 version.

    Mouse/keyboard controls also help massively for the inventory. I tried playing PC version on controller, but both on-foot movement and inventory management are horrid compared to mouse/keyboard. I'm now using those for everything but flying (for which I pick up my controller).
    Reply +6
  • Rogueywon 13/08/2016

    So... I kinda gave in to the hype and picked it up.

    PC version is running... well... acceptably for me. In absolute terms, the basic performance metrics are "ok" verging on "good". My i7 6700K/980ti/32GB DDR4/Samsung 850 Evo SSD can get 70+ fps in "steady" play at 1440p/ultra/FXAA or in the 45-50 fps range most of the time (with a few deviations both sides) in 4k/ultra/no-AA. I'm actually running in 4k, because this isn't a very framerate dependent game and things look oddly blurry in 1440p (this is not a problem I have in other titles).

    That said, I've got a fair bit of intermittent stuttering. If I wasn't running from an SSD, I'd blame HDD access, as it looks very much like what you get when running a game from a slow HDD. It's not massively serious; maybe a couple of seconds of judder every 3-4 minutes, but it is distracting.

    Graphically, the game is so-so. There are some awful rendering artifacts and pop-in, which 4k is really, really harsh on. But it's not awful either.
    Reply +1
  • Rogueywon 13/08/2016

    Just overheard the staff in my local branch of GAME tell a customer who was buying the PC version "Just so you know, there are reports that this isn't running so well right now, and that if you have an AMD machine it might not run at all".

    Honest and informed - a welcome change from the usual GAME stereotype. I'm impressed.

    And for reference, the guy still bought it.

    Edit: sorry, to be clear, the guy was buying a Steam card to buy the PC version, not a boxed copy.
    Reply +5
  • Rogueywon 12/08/2016

    A lot of people are saying the first patch, plus a restart, fixes the performance issues on many setups. So this might not be quite as big a deal as it appeared initially. Reply +3
  • Watch: When friendly NPCs are the absolute worst

  • Rogueywon 14/08/2016

    Good god, you got through a list of the "worst" NPC characters ever without touching on Daikatana?

    I can't leave without my buddy Superfly...
    Reply +5
  • Playlist: The games that shaped No Man's Sky

  • Rogueywon 14/08/2016

    @wstephens0n Epic was also on the PC, where it looked (and sounded, provided you had a Soundblaster or equivalent) rather better than the Amiga/ST version.

    But it also had a - now little remembered - PC-only sequel, called Inferno. That went even further than Epic in pushing the seamless transitions between planetary and space combat. Unfortunately, it was also a bit shit; terrible mission design and unclear objectives made it nigh-on impossible to get past the first couple of missions.
    Reply +5
  • No Man's Sky's PC settings revealed

  • Rogueywon 12/08/2016

    Been agonising all week over whether to buy this. I thought I'd decided against it after seeing review-in-progress reports that sounded dull, but EG's review almost tipped me into the "buy" camp. I was logged into Steam on my phone, still in time for the pre-order bonus, with my finger hovering over the "buy" button, when I miraculously passed a willpower saving throw and resisted it.

    By god, I'm glad I did now.
    Reply +3
  • Tech Analysis: No Man's Sky

  • Rogueywon 11/08/2016

    I remember playing voxel-based flight sims like Commanche back in the 90s on PC. The technology has come on a long way, but I'm yet to be convinced it has advantages over polygon-based approaches. Reply +1
  • Nvidia Titan X Pascal review

  • Rogueywon 10/08/2016

    @VEGA Argh, we'll see. I'd wait until the end of the month anyway, when the bonus actually hits my account. Nothing worse than biting into my contingency fund only to have my boiler fail on me or something. Reply 0
  • Rogueywon 10/08/2016

    This is fairly painful stuff for me. Thanks to an unexpected bonus, I could actually afford this thing right now. However, it is not the undiluted 4k/ultra/60fps gaming solution that would have made me comfortable taking the plunge. That said, it is enough of a step up from my 980ti that the temptation is definitely there.

    Argh.

    Guess I'll procrastinate until something else comes along.
    Reply 0
  • The final Resident Evil film has its first trailer

  • Rogueywon 10/08/2016

    These films are generally terrible, but I'd make a slight exception for the first one. It has a weird lo-fi aesthetic which has aged better than it had any right to. Reply +3
  • Performance Analysis: No Man's Sky

  • Rogueywon 09/08/2016

    Having spent some time trawling around the various early-impressions pieces on this game, there are two words that keep coming up.

    The first is "pretty". So whatever flaws DF and others may have found in performance and image quality, there seems to be a consensus out there that the game is quite nice to look at, at least for the uninitiated. That's not unique; plenty of games which have few technical visual merits have been pulled into the realm of "pretty" by visual style and panache.

    Unfortunately, the second word is "boring".
    Reply +1
  • Rogueywon 09/08/2016

    I'm home from work now and have finished looking at some of the initial coverage of the launch version. Am I allowed to say yet that this really does look kinda dull? Guessing I won't be making that PC-version pre-order after all.

    If it was indeed made on a very low budget, then I doubt it really needs my purchase anyway. Even a relatively small number of sales should put it into profit, plus it's had the benefit of a quiet August release window and a fair amount of marketing.
    Reply +2
  • Watch: We play No Man's Sky all day, basically

  • Rogueywon 09/08/2016

    Not long since home from work and I've watched some of the highlights of the videos above. The last 15 minutes really do look more like the game is being endured than enjoyed.

    It has helped me make my mind up. I'm not buying. Certainly not at full price. If there's an attractively-priced Steam sale a few months (and patches) down the line, then maybe...
    Reply +3
  • Our No Man's Sky review will be late, and here's why

  • Rogueywon 08/08/2016

    @smallblueslime They weren't launch titles, were they? Please at least read the posts you are trying to make snarky remarks to. Reply +1
  • Rogueywon 08/08/2016

    Every single Wii-U launch title required a significant day 1 patch. Nintendo are no saints. Reply -1
  • Rogueywon 08/08/2016

    I'm hoping there are reviews live by the end of Thursday. I've held off from a pre-order because of the risk of an over-hyped pile of tripe. But if credible reviews are positive about it by Thursday evening, I can buy it on Steam and still get the pre-order bonus. Reply +7
  • No Man's Sky has an enormous day one patch that adds multiple endings

  • Rogueywon 08/08/2016

    @Crosshash Indeed. Especially given that for people with no or poor broadband or tight data caps, the version on the disc is the version they will play. Reply -6
  • Xbox Project Scorpio: Specs vs PS4 Neo, proposed release date, price, and everything we know

  • Rogueywon 06/08/2016

    Native 4K console gaming is still some way off. Even the new Titan X can't quite (according to Tom's Hardware benchmarks - come on DF get your finger out) provide a 4K/ultra/60fps experience in all modern benchmark titles. That's a 1,100 card, so the hardware being used in consoles isn't even going to be close to that level. My own combination of an 6700K and a 980ti manages 4k/ultra/60fps in a few titles, but in others can't even hold 4k/ultra/30fps. That said, Scorpio should manage 1080p/60fps in pretty much every current game, which is a big advance on the current console iterations. I'm slightly less sure about the Neo, though at the very least it should get "close enough".

    Also, I think I see how MS will eventually get out of the "no Scorpio exclusives" thing. I'd figure that somewhere around 2019, there will be a new MS console which will be back-compatible with Scorpio, but not with the XB1/XB1S. So there will eventually be games playable on Scorpio, but not on the XB1/XB1S, but they won't be Scorpio-exclusives. I would guess the end-state is a faster hardware cycle, with one generation of "back/forward compatibility". This isn't a million miles from how the phone market works.
    Reply +13
  • AMD Radeon RX 470 review

  • Rogueywon 04/08/2016

    @The_shlaaaag_returns The rational part of me agrees with you, or even says to wait for Volta (which should hopefully offer a less-compromised 4k experience). I'm on a 980ti right now, which is still a very good card.

    The irrational part of me has an unexpected grand in its pocket and is drooling over the thought of a Titan.
    Reply 0
  • Rogueywon 04/08/2016

    Interesting stuff. Now how about doing the Pascal Titan X.

    I've had a bonus I wasn't expecting and now I need a DF piece to convince me that spending 1,100 on a graphics card is stupid.
    Reply +1
  • There's a Beauty and the Beast-themed card in the new Hearthstone expansion

  • Rogueywon 02/08/2016

    Ah damn, yes. But I'm sure I remember something B&B related in there. Reply 0
  • Rogueywon 02/08/2016

    Probably a reference to the fact that Beauty and the Beast was one of the options for the "play" boss in WoW's Karazhan raid? Reply +6