Rogueywon Comments

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  • The Witcher 3 can still look prettier as impressive new mod shows

  • Rogueywon 21/07/2017

    @jasonkane No. It really, really, really doesn't. Reply +25
  • The Surge now has a demo on all platforms

  • Rogueywon 19/07/2017

    I liked the Surge a lot. It's short for a Soulslike; my first playthrough was around 20 hours. But it has good level design, which harks back to the first Dark Souls in places. It doesn't have many boss fights (single-figures), but each of them is a memorable encounter, by contrast with the boss-spam approach of Dark Souls 2 and 3.

    It also wisely makes much more limited use of i-frames than Bloodborne or Dark Souls 3. That gives much more of a sense of tension to combat, when you can't turn invincible just by mashing dodge-roll. You have to think about positioning a lot more carefully.
    Reply +3
  • How developers really deal with bugs

  • Rogueywon 19/07/2017

    Oh my word... Paradroid.

    I haven't thought about that game in years. It was the first game I ever properly played (and I was well down in my pre-teen years at the time) that was more than a straightforward arcade-style shooter, platformer or racer.

    My parents hated it because I got so tense while playing it that I'd be crabby for hours afterwards. Even now, I can remember how tense it was venturing onto the decks which had high-level security bots.
    Reply +6
  • BioWare boss Aaryn Flynn quits, just months after Mass Effect Andromeda launch

  • Rogueywon 19/07/2017

    @pelican_ It was a disaster for EA/Bioware. The game itself was mediocre, but not terrible. Its sales seem to have been sort-of ok-ish. But the damage it has done to the brand has been very severe indeed.

    Brands are money. The future earnings potential of a game with "Mass Effect" in the title is lower now than it was before Andromeda released. The value of the Bioware brand, which was an important acquisition for EA, is also greatly reduced (though the damage here predated ME:A to some extent). Shareholders will be unhappy.
    Reply 0
  • Rogueywon 18/07/2017

    @2pickle Actually, it's very plausible that he's leaving over it.

    A games company's IP is its most valuable property. Companies are valuable because they have the rights to franchises which are known commercial earners. Seriously damage one of those IPs and shareholders are going to be looking for blood.

    You very rarely get outright sackings at that level of business. That opens up nasty contractual issues and raises the spectre of lawsuits. What you get instead are quiet conversations with people to the effect that the board/the shareholders no longer have confidence in them and that they need to consider their position and explore other opportunities.
    Reply +9
  • Rogueywon 18/07/2017

    @pelican_ "Someone had to fall on the sword for ME:A" is pretty much the definitive statement of this.

    The problem is that from outside, it's hard to know whether or not it's the right person. My sense from playing 20 hours or so of ME:A (after which point I dropped it) is that a lukewarm, insipid, badly-toned mess like that was almost certainly not the fault of a single person. The problems are likely more systematic and cultural.

    That said, the leadership is, at the end of the day, responsible for setting the culture...
    Reply +17
  • Pre-order Total War: Warhammer 2, get DLC for the previous game

  • Rogueywon 18/07/2017

    Ugh... Norsca?

    If so, I seriously hope they're doing more than just flipping a flag to make them playable. As they are currently implemented in the game as an AI faction, the Norsca are just a sub-faction of Chaos who can hold towns (albeit only in the North), but only get access to the first two tech-tiers of Chaos units (i.e. the boring, rubbish ones). That does not sound like it would make for an interesting campaign.

    If they're going to be playable, then I'd much rather they be reworked into a fully distinct and featured faction, as happened with Bretonnia. Not sure they're going to put in the effort that would require, given this sounds like a quick-and-dirty pre-order bonus.
    Reply -1
  • Rogueywon 17/07/2017

    @oldskooldeano Actually, that's complicated. If my post above is wrong and the new race added to the first game is NOT the Skaven, then provided you own the first game, that is actually a bonus for you with TW:W2.

    That's down to the "grand campaign", which allows you to link both games and their DLC together for a single over-arching campaign. So if the new TW:W1 race is Tomb Lords or Ogres (can't think of many other factions left), then you'd get then in TW:W2 via the grand campaign.
    Reply 0
  • Rogueywon 17/07/2017

    From what I've seen, I wouldn't be surprised if the new race for TW:W is actually the Skaven. It's been very heavily teased that they will be in TW:W2 as the fourth race, but it would also make eminent sense, in lore terms, for them to be present in the TW:W campaign.

    Could be seen as a bit of a cheat on the terms of the pre-order bonus, I know, but the wording certainly does not rule it out as a possibility.
    Reply 0
  • Brink dev Splash Damage making games in the "Wargaming universe"

  • Rogueywon 18/07/2017

    @minky-kong Really? I thought the multiplayer portions of GoW:UE and GoW4 (the bits that Splash Damage did) were pretty good. Reply +2
  • Rogueywon 18/07/2017

    I'm instinctively well-inclined towards Splash Damage, because I live just a few minutes from their offices.

    Fingers crossed this turns out well. But my worry is that it will be more free to play junk. I don't play free to play games. They're too expensive.
    Reply +4
  • Toy Story coming to Kingdom Hearts 3

  • Rogueywon 17/07/2017

    @The_Goon Kingdom Hearts has always had real-time action-based combat. The only partial exception is Chain of Memories, which in both DS and PS2/PS3/PS4 incarnations, has always had some (very) loosely turn-based card mechanics as one of the mechanisms that went alongside the real-time brawling. Reply +3
  • Geese Howard from Fatal Fury is the next Tekken 7 DLC character

  • Rogueywon 17/07/2017

    Honestly, all these "X will appear in Y" stories this morning, and yet you miss by far the biggest one that broke over the weekend.

    Kingdom Hearts 3. Toy Story. 'nuff said.
    Reply -8
  • Watch: Urban legends we believed for far too long

  • Rogueywon 16/07/2017

    Goddamit, now I have to go listen to the Silent Hill 3 soundtrack again. Reply 0
  • A translator's tale: Inside the building of Final Fantasy 12's Ivalice

  • Rogueywon 14/07/2017

    FFXII has a fantastic English dub. 99% of the time, when given the choice between Japanese and English voices in a Japanese-made game, I will plump for the Japanese option. Japan's radio-drama and anime scenes means that it has a much larger pool of talented voice artists than the US or UK. The English dubs are, as implied in the article, usually of cheesily over-acted Saturday morning cartoon quality. There is certainly very high quality English-language voice talent, but it costs more than many game-developers are willing to pay for outside of the top end of the AAA market. The English voices in games like the Tales series generally make my ears bleed.

    FFXII, on the other hand, is much better with the English voices. Balthier's English voice, in particular, really brings the character to life in a way that the Japanese equivalent doesn't.
    Reply +13
  • PlayStation Now's PS4 game performance analysed

  • Rogueywon 13/07/2017

    Oh blimey those are some big input latency figures. I take the point that the "perceived" latency might be better, but even so... ouch. I'm horribly sensitive to input lag at the best of times (have returned games to the store over it before), so those figures literally make my toes curl.

    I can imagine the experience might not be so bad in JRPGs or turn-based games, but even there, I find that high input lag results in me sometimes doing double-presses of inputs after it looks like the first tap didn't register.
    Reply +2
  • Jelly Deals: The best Prime Day 2017 deals on games and beyond

  • Rogueywon 11/07/2017

    Got one of these for my Switch with 20 off. The Flash deal sold out very quickly, so I'm guessing a lot of other people had the same idea. Reply 0
  • Get a PlayStation 4, Crash Trilogy, Overwatch and spare controller for 180

  • Rogueywon 11/07/2017

    Nabbed a cheap Sandisk 256GB microSDXC card for my Switch. Some decent savings on memory cards and storage if you can filter out all the rubbish. Some very cheap 512GB SSDs if you want one for a PC, though no offers of note on the 1TB models. Reply +1
  • Watch: 8 times stealth made us want to eat our own hands

  • Rogueywon 09/07/2017

    I've a friend who used to work in video-game development. Back in the PS2 era, the first game he worked on was an action/platformer based on a well known licensed property. It wasn't the sort of game I'd normally buy, but it was the first game where I'd actually known somebody who worked on it. So the day it came out, I grabbed the Xbox version.

    When I'd played through it, he asked me for an honest opinion on what I'd thought of it. I found a few really positive things to say (it was actually a decent game, if rather harder than you'd expect for something based on a child-oriented franchise), but then I kinda of trailed of saying "There was this one thing that just didn't work..."

    And he cut me off and said "The stealth section, right?"


    No idea why the "obligatory stealth section in non-stealth game" is still a thing. If even the developers have known for the better part of 15 years that they're generally shite...
    Reply +9
  • PlatinumGames is still working on a Nier: Automata PC patch

  • Rogueywon 07/07/2017

    Played this through on PC in 4K/ultra with a 6700K and 1080Ti. Once the third-party mod to fix the resolution bug was installed, it was mostly fine for me. One crash, at the start of Route B. Some odd framerate drops, particularly in the area around the Reistance Camp. But mostly, it was absolutely fine and I was generally at 60fps. Reply +1
  • You'll never see a Game Over screen in Super Mario Odyssey

  • Rogueywon 06/07/2017

    That's good. The Lives system should have been ditched years ago anyway. All it does is force the player to re-play sections of the game they've already beaten. I've abandoned multiple previous Mario games as a result of it. Reply +2
  • Maybe it's time for us to leave Sonic Team's take on its own series behind

  • Rogueywon 06/07/2017

    @crackdude Really? I'd always suspected that 3D Sonic was first and foremost a game for furries. Nothing else can explain the really creepy animal/human romance stuff they've done... Reply +1
  • Creative Assembly announces Total War Saga, a historical spinoff series

  • Rogueywon 05/07/2017

    @Crackerjacker Alternatively, the other way of doing it would be to have negative research. :)

    By which I mean, you start out with all technologies unlock, but as the game progresses and facilities get destroyed or worlds exterminatused, you lose access to some of them and can no longer replace certain unit types.

    Would certainly shake the normal 4x formula up a bit.
    Reply +3
  • Rogueywon 05/07/2017

    @PickleJuice 40K setting would be very hard to fit to the TW gameflow. For one thing, you'd have no research and no diplomacy.

    A 30K setting (Horus Heresy) might actually be a much better fit for them.
    Reply +4
  • Jelly Deals: PlayStation's 'Big in Japan' sale starts today

  • Rogueywon 05/07/2017

    If you haven't played Persona 5, then play it. Game of the year by a country mile.

    Once you've played it, Akiba's Beat is worth a look if you're interested in seeing a much, much lower budget take on some of the same concepts. Don't confuse it with the older, sleazier Akiba's Trip games (though it is technically part of the same franchise); it's a more straightforward JRPG (with a combat system lifted directly from the Tales series) with a few Persona-style flavourings.
    Reply +6
  • Mass Effect Andromeda multiplayer will soon get an unexpected new race

  • Rogueywon 05/07/2017

    Is anybody still playing the multiplayer? I gave it a fair shake at release, but found it buggy, repetitive and, most importantly, no fun. It's riddled with bullet-sponge enemies, one-hit-deaths (often associated with weird clipping bugs), poor netcode and intrusive pay-to-win elements.

    I haven't checked it for a few weeks, but I can't imagine the servers are still teeming with players.
    Reply 0
  • Don't hold your breath for Lords of the Fallen 2

  • Rogueywon 04/07/2017

    Deck 13 know what they're doing now. The Surge is a huge, huge improvement over Lords of the Fallen. I wouldn't put it on the same level as Dark Souls, Dark Souls 2 or Bloodborne, but it is certainly competitive with the "lesser" From Software offerings.

    There are areas that could be improved upon; the visual design, the story and some of the clipping bugs. But the level design is fantastic in layout terms and the huge reduction in I-frames (compared to recent From Software games) gives a much tenser combat flow, without the cheap dodge-spam tactics that characterised Dark Souls 3.
    Reply +3
  • How internet trolls became Mass Effect fans' public enemy number one

  • Rogueywon 03/07/2017

    So the Mass Effect series really is being thrown to the wolves. Whether the original story was a hoax or not, Kotaku do seem to have provided a reasonable basis to believe that no singleplayer DLC is in the works.

    If so, that's a remarkably ruthless way to treat such a major franchise. Mass Effect: Andromeda was indeed a pretty poor game, but I do wonder whether the EA/Bioware response hasn't been an over-reaction. Some higher quality story DLC, with the promise of a better sequel to come reflecting on the problems of ME:A, could have done a lot to rebuild things.

    Compare and contrast how Square-Enix rebuilt Final Fantasy XIV following the fiasco that was its original launch.
    Reply +4
  • Crash Bandicoot N.Sane Trilogy biggest single-platform launch of the year

  • Rogueywon 03/07/2017

    @Omniabsence Valkyria Revolution is terrible. For the first five hours or so, I was able to convince myself that it was just mediocre, but the more I played, the more I disliked the game.

    Sega will now say that this shows there is no appetite for a new "proper" Valkyria Chronicles game.
    Reply +4
  • Final Fantasy 14 Stormblood review

  • Rogueywon 03/07/2017

    @Radish To be clear, I'm not playing Stormblood (dropped out half way through Heavensward). I can, however, answer some of your questions.

    What is the experience like for a new player that doesn't want to spend an additional 30 (on top of buying the game) to skip all the old content? Does it take long? Is it fun? If there are progress blocks that require grouping, how easy is it to find a group? That may not be considered part of the expansion but it's still really nice to know for new players.
    For a player putting in a fairly average playtime, I would expect levels 1-50 (the "base" game) to take 3-4 weeks of play. Another two weeks to clear the remaining 2.0 content and get access to Heavenward (the first expansion). Then figure on another two weeks for 50-60 levelling and a similar amount (maybe a little less) to progress through the plot content at level 60 to get access to Stormblood.

    There are progress blocks that require grouping, but this shouldn't be a problem. FFXIV has strong built-in incentives to keep running low-level dungeons, so your biggest problem is likely to be grouping for story content with veterans who just want to speed through it. If you're worried about queue times for group content, play as a tank or healer, rather than a dps.
    Reply +5
  • Jelly Deals roundup: 20 off Amazon Prime, 4K TVs, Nintendo Famicom Mini and more

  • Rogueywon 01/07/2017

    TV just arrived from Argos. And very nice it is too.

    Now to find somebody who wants my old Toshiba 42".
    Reply +3
  • Rogueywon 01/07/2017

    @Blackmarsh63 Yeah, I read the reviews before ordering. In fairness, the only things I have likely to need HDMI 2.2 are my PS4 Pro and, once released (and if I can be arsed with one), an exbonks. Backlight looks non-ideal, but there just doesn't seem to be a 4K TV right now that actually ticks all of the boxes, even at the very high price-points.

    3d seems to be a fad whose day has passed.
    Reply +4
  • Rogueywon 01/07/2017

    Bloody hell that TV's good value. There goes the last of my bonus... Reply +3
  • Asus ROG Zephyrus GX501VI with Nvidia Max-Q GTX 1080 review

  • Rogueywon 01/07/2017

    I always worry about the longevity of stuff like this. That's not something you can really measure for a review, as the review will only ever, at best, be based on a couple of weeks' usage.

    But laptops like this tend to run very, very hot. You might not hit problems immediately, but I've seen kit at this end of the market start to go *pop* after 18 months or so.

    Not saying that's the case for this particular laptop, but it's a generic worry I have with these high-end laptops.
    Reply +2
  • The story behind the 26-year-old Mega Drive basketball game getting 8000 bids on eBay

  • Rogueywon 30/06/2017

    @S3M Have a PS2 copy of Rule of Rose which is worth a few hundred, except I chucked out the box and manual while moving house. Gutted. Reply 0
  • Valkyria Revolution review

  • Rogueywon 30/06/2017

    Lots of Sega staff doing modding today? Reply +1
  • Rogueywon 30/06/2017

    Wow... Avoid. I wouldn't have gone quite that far myself; I got it from the US PS Store on Tuesday and posted my thoughts over on the forums. I'd probably have come out as a no-mark on this one on the EG scale.

    But yes, it's a huge let down. None of the charm or sophisitication of its namesake. If you want to play a Valkyria Chronicles game, then grab the superb PC or PS4 versions. If you want a decent action-brawler, then grab one of the recent PC or PS4/XB1 Dynasty Warriors or Senran Kagura games, all of which are far better in gameplay terms. If you absolutely must play Valkyria Revolution, then wait for a sale. I'd expect this to hit the 10 price-point pretty quickly.
    Reply +2
  • The week Activision sells Modern Warfare Remastered standalone, it puts COD: Ghosts on Xbox One back compat

  • Rogueywon 30/06/2017

    I'm one of those people who buys each year's CoD instalment just for the campaign. I'm not generally averse to the occasional brain-dead spunkgargleweewee extravaganza and have quite liked some of the campaigns over the years (MW4, Blops 2, Advanced Warfare and Infinite Warfare were all good fun).

    Ghosts is the only one I never finished. If the average CoD campaign is a Michael Bay-style shallow-but-pretty blockbuster, then Ghosts is the straight-to-DVD rip-off. The no-budget bundle-title that gets sold with cheap DVD players, starring nobody you have ever heard of and with special effects filmed in somebody's dad's shed.
    Reply +2
  • Micro Machines World Series review

  • Rogueywon 30/06/2017

    @Simatron3000 Blimey, hadn't seen TT at that price. Will pick that up when I get home from work.

    MMWS looks like something I can live without.
    Reply +1
  • A year on from launch, Overwatch is a struggling eSport

  • Rogueywon 28/06/2017

    @danieldeitermann Apparently so, yes. Witness the train-wreck that was Dawn of War 3; a beloved franchise sacrificed on an e-sports altar that none of the fanbase gave a damn about. Reply +4
  • Is Annihilation Mode enough to save Dawn of War 3?

  • Rogueywon 28/06/2017

    @boosnie Dawn of War 3 feels like a game which is embarrassed of the franchise it's based on. Understandable on one level; WH40K's uber-grimdark setting can, when described flatly, sound toe-curlingly embarrassing.

    But it doesn't have to be that way in practice. There have been plenty of really good WH40K games, including (but not limited to) the early Dawn of War titles, Space Marine and Battlefleet Gothic: Armada. The secret is to embrace the overblown nature of the setting and just roll with it.

    Too often, DoW3 feels like a minimal, stripped back RTS (e.g. Command & Conquer 4) with a few superficial MOBA elements bolted all, then layered with a crude WH40K mod. The singleplayer campaign is dialled in, and even Gorgutz (the absolute star of the DoW1 expansions) somehow becomes dull.

    The flimsy units, overly-fast pacing and bland, ultra-functional animations all square badly with the setting. This was always going to be a game people played for the setting. They shouldn't have tried to make an eSport out of it.
    Reply 0
  • Star Citizen studio seeks to calm fan fears it faces financial issues

  • Rogueywon 26/06/2017

    The loan panic seems to have been a case of something-over-nothing. That said, what the widespread reaction to it (and this was running on a lot of games sites yesterday) shows is just how little trust there is that Star Citizen will ever actually come good. Reply +23
  • Prison Architect dev Introversion reflects upon Scanner Sombre, which "bombed in a big way"

  • Rogueywon 26/06/2017

    I liked Prison Architect and my finger hovered over the purchase button for Scanner Sombre. But other than an interesting visual style, I just couldn't see quite enough of a game there to justify a purchase.

    Might consider a Steam Summer Sale purchase, but I've already misbehaved quite enough already in that respect.
    Reply +9
  • In memory of Call of Duty's cyborgs

  • Rogueywon 24/06/2017

    The most interesting recent exosuit implementation in a game has got to be The Surge. The suit is screwed into the bones of the (fully conscious) main character during an eye-watering intro sequence and from that point on he is a prisoner of it. But as we learn during the pre-intro sequence, he's also wheelchair-bound without it, so... Reply +1
  • Our first look at Total War: Warhammer 2's campaign map

  • Rogueywon 21/06/2017

    @ambershee True. Just hope they aren't a horde-based race (like Chaos/Beastmen) though. For one thing, that wouldn't really fit with the lore. But more than that, I just find the horde-based races a bit less fun to play (Beastmen in particular are really dull). Reply 0
  • I'm not sure what David Cage is trying to say with Detroit

  • Rogueywon 21/06/2017

    Having looked at this a bit more, I wonder if it isn't going to try to hit some of the same thematic beats as Nier: Automata (machine sentience, the "point" of violence etc). It's just likely to end up hitting them without any of the subtlety or grace.

    Suspect we'll end up with the same heavy-handed-yet-curiously-inconclusive moralising that characterised Deus Ex: Mankind Divided. That was another game that was about being big and bold and political... except not.

    When did Japanese games suddenly flip from being spoony bards, spikey hair and tired genre tropes to being far richer and more subtle than their Western equivalents?
    Reply +2
  • Rogueywon 21/06/2017

    @carmagainagain As I get older, I've really, really lost my patience with games developers who want to focus on making bad movies (or TV) instead of good games. In the early days of gaming, cinema-inspired games like the Wing Commander series felt bold, different and exciting.

    Since then, we've become a lot more comfortable about accepting games as a medium in their own right which don't need to ape other forms to be successful. From Dark Souls to Mario, there exists a huge spectrum of games which are amazing in their own right without accepting any of the conventions of TV or cinema.

    David Cage does feel like a particular dinosaur in terms of trying to force games into a cinema-shaped box, but he's not the only one. I find the praise for the writing in Naughty Dog games incomprehensible, given how closely their games resemble the kind of films that get two-star reviews and are forgotten within a month of launching.
    Reply +6
  • God of War director explains why entire game has no camera cuts

  • Rogueywon 21/06/2017

    Do what you like with QTEs and camera angles, just PLEASE lose the beard. Kratos should not look like some idiot hipster shoe-lace designer who rides from coffee shop to coffee shop on a customised penny-farthing. Reply -57
  • Xbox One X is $500 - so how much will next-gen consoles cost?

  • Rogueywon 18/06/2017

    There's another factor at play here, which is that component prices just aren't scaling down like they used to. It's felt particularly harsh in the UK, because of currency fluctuations post-Brexit vote, but even if you look at dollar-prices, we've seen prices for some tech (hard drives and SSDs in particular, but they're by no means alone) hold steady or even increase. This is apparently due to shortages of rare-earths and other raw materials used in manufacture.

    The era where you could always assume that the bang-for-your-buck ratio would continually get better at a rapid pace seems to be behind us.
    Reply +12
  • Why are some Monster Hunter fans upset about a new game in the series?

  • Rogueywon 15/06/2017

    I come at this from the opposite direction. I've been interested in the series for a long time, but the main barrier to me getting into it has always come from the fact that it has been mostly on the portable platforms. Their crabbed controls and small screens have always felt like a bad fit for a 3D action/RPG. Even the few home console ports have been hobbled with controls that were clearly designed with handhelds in mind.

    The idea of a Monster Hunter game developed from the ground up for a home system is highly appealing to me.
    Reply +62