Rogueywon Comments

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  • Destiny has had just shy of 13 million players

  • Rogueywon 23/12/2014

    @wibbl

    No. If you want an MMO, there are better MMOs out there. If you want a pure shooter, there are better shooters out there. If you want a shooter/RPG hybrid, then Borderlandss 2 is much better.
    Reply +13
  • Rogueywon 23/12/2014

    But unless I'm mis-reading, that count is "total lifetime players". So it will include a lot of people like me, who played some of the early content, got bored, left and never went back. The DotA 2 count, on the other hand, is "people who played during the course of a specific month", which is probably a better metric for "active players".

    Bear in mind that over in subscription-land WoW is currently fluctuating in the 7-10 million subscribers range (depending on where it is in its expansion cycle) and last I heard, FF14 was at a couple of million subscribers and still climbing sharply (possibly headed to be the first subscription MMO since WoW to rival WoW's numbers). Those aren't active player counts - there are probably a good few people in there who have effectively stopped playing but just not cancelled their subs yet - but it's still a better metric than "people who have played the game once".
    Reply +14
  • Halo 3: ODST campaign coming to Halo: The Master Chief Collection as DLC

  • Rogueywon 22/12/2014

    Hah, I qualified by less than 48 hours. Never been a huge fan of the Halo series, to be honest (picked the Collection up in a sale) - but ODST was always my favorite of the campaigns. A bit less bombastic than the usual "Shooty McSpaceman" fare of the Master Chief games. Reply +7
  • Xbox One vs PlayStation 4: Year One

  • Rogueywon 21/12/2014

    @jimmyhill11 But back then, you knew that having a console was going to be the only way to get those games when they did appear. Right now, with a couple of exceptions, the major franchises just come to PC anyway. Reply +2
  • Rogueywon 21/12/2014

    @Some_Goats What? With "yet another Smash Brothers game", "yet another Mario Kart" and "yet another Zelda remake"? Reply -15
  • Rogueywon 21/12/2014

    I own all of the current gen consoles, but I'm still struggling to work out what they are for. As far as cross-platform games go, it's hard to justify shelling out £10-15 more for a console version over a PC version, particularly when the PC version usually wins on technical metrics. In terms of exclusives, this is a pretty thin generation so far; only Forza Horizon 2 has really impressed me thus far. There may be more exclusives on the Wii-U, but I just can't bring myself to like many of them (the brilliant Bayonetta 2 excepted).

    Having been a PC-only gamer right through my teens, I finally broke and bought a PS2 in late 2002 (with an Xbox and Gamecube during 2003), because it was clear I was missing out on so many great games by not having a console. Ever since then, I've owned every console going... but it does feel like my justification for doing so is getting thinner and thinner.
    Reply +37
  • Don't call it DRM: what's Denuvo Anti-Tamper?

  • Rogueywon 19/12/2014

    @DwarfyP Think they mean "if you add anti-tamper to the Steam executable itself", as there's no DRM on that. Not a brilliantly chosen example, though, as it does read quite confusingly.

    Though of course, not every game on Steam uses DRM. Quite a lot of older titles are DRM free. You can copy them out of your steamcache folder and run them wherever you want, whether or not Steam is running.
    Reply +3
  • Last-gen revisited: Middle-earth: Shadow of Mordor

  • Rogueywon 17/12/2014

    @dagas On the PS2, the best looking games tended to be released in the window shortly before the PS3 release. Kingdom Hearts 2 and God of War 2 compete for the title of "best looking game that we ever saw on that platform" and both came out around the same time. But getting a game to look that good takes a lot of time and effort, particularly on a finnicky-to-develop-for platform like the PS2 (or PS3, or to a lesser extent 360).

    Fewer developers are going to bother putting in that kind of effort when next-generation hardware is available.
    Reply +8
  • Rogueywon 17/12/2014

    I'd expect PS3/360 versions of new releases to begin dying out around Easter next year. It's pretty clear that except on a small number of non-core-gamer titles (FIFA and CoD basically), despite the huge installed bases, the sales numbers are drying up now. This has taken a bit longer than it took for the PS2 and Xbox to stop receiving new releases, but remember that those got successors after 4-5 years (arguably a year too early) while they were still vibrant platforms. Despite the fact that the 360/PS3 generation was the longest on record and that both consoles were technically obsolete and suffering declining software sales by the time they got successors, the reluctance to abandon them has been remarkable. Reply +12
  • Work on Lords of the Fallen 2 has begun

  • Rogueywon 17/12/2014

    Playing the pc version on the back burner. It's ok, despite a slightly sloppy port. Will pass the time until Bloodborne. Reply 0
  • Borderlands: The Pre-Sequel's The Holodome Onslaught DLC dated for December

  • Rogueywon 04/12/2014

    The good... more Gaige. The BL2 vault hunters never really got much of a chance to speak for themselves (they're mostly silent protagonists in their own game, while the 4 vault hunters from the first game get the juicy parts in the Pre-Sequel). Gaige in particular seems like a fun character from the bits and pieces we've picked up here and there.

    The bad... this sounds really limited compared to the BL2 story-DLC. It sounds like one of those 5-wave arena fights that you'd find in a few areas (there was one just off Eridium Blight and another in the Creature Sanctuary, as I recall), rather than a proper story-campaign like Mr. Torgue's Campaign of Carnage or the magnificent Tiny Tina/Dragon Keep addon.

    That Borderlands Pre-Sequel season pass is looking like a real bait and switch.
    Reply +7
  • Alien: Isolation's Trauma DLC pack out today

  • Rogueywon 02/12/2014

    @Dajji77 There are three main types of enemy in the game - humans, androids and the alien. Each of them needs handling in different ways. When the alien is around, running is remarkably dangerous. Against humans, it isn't much good for stealth, but they don't tend to chase you if you run from them. Against androids, running is extremely useful, because their low movement speed means that you can easily break line of sight and hide to lose them.

    The fun comes when you have more than one type of hostile active at the same time.
    Reply +2
  • Rogueywon 02/12/2014

    @Ironrobe It's a relatively unusual section of the game, in that you are trapped in a small area with the alien with no neutral/hostile npcs around to distract it. Unlike later sections of the game, it is a very linear path with few branches and alternative routes (though there are a couple of small vents you can cut a couple of corners with).

    If you have - or can craft - noisemakers, then do so. Noisemakers are life when the alien is around at this point and will buy you a good 5-10 seconds of unrestricted movement to make your escape. But you'll probably only have one or two of them.

    I found that the secret is actually to be fairly bold. Use your motion tracker a lot. Hide in a locker when the alien is close, but when it starts moving away (even before it gets as far away as you might be comfortable with - just so long as its back is to you and it is too far to hear "walk speed" footsteps), walk (don't run or crouch) as confidently as possible towards your objective marker on the motion tracker. You'll need to hide again once it comes back towards you, but ultimately, the faster this section is done (so the more ground you grab in each "safe" window), the lower the risk that it will catch you.

    As a general rule, walking is the safest way to move when the alien is around. It hears running from a long way away. Crawling is super-stealthy, but should be used only when in the immediate vicinity of the alien, as it is very slow and can leave you marooned away from a hiding place when the alien starts heading back in your direction. Walking is usually the best balance between stealth and speed.

    The good news is that once you are past this bit, things get easier for a while. The alien is going to be around for quite some time yet, but you will have larger areas with more scope to divert around it, and other npcs in the vicinity who you can trick into offering themselves up as tasty snacks.

    Guns (magnum, shotgun, boltgun) are worse than useless on the alien. They don't hurt it in the slightest and will reveal your position, provoking an immediate and furious attack. The flamethrower is not useless; if you can use it properly (turn it on the alien before it gets too close and do NOT stand between the alien and its escape route), you can make the alien flee with it. The alien will remember where you were and will be back soon, but it buys you a short window (30 seconds or so) to change your location (and you can run if you want, for the initial spurt at least) and go back to being stealthy once you are out of the vincinity of your last encounter.

    But you won't be getting the flamethrower for some time yet.
    Reply +7
  • Rogueywon 02/12/2014

    @travnail Yeah, this game has a good few difficulty spikes. I've still not finished it, though I think I'm near the end now (13 hours in and the story has felt like it has been wrapping up for a while now). There are one or two sections that are nightmarishly difficult (some of the early bits with humans/androids, the first section of medical and that later section in reactor maintenance), but a lot of the time, the game is more about atmosphere than difficulty.

    Though I think the existence of those short but very hard sections serves to build tension by keeping a degree of menace hanging over the rest of the game. You never quite know when things are going to get hellishl again.
    Reply +7
  • Get 11.5 teraflops of PC graphics power for under £500

  • Rogueywon 02/12/2014

    @number1024 Managed to get an EVGA 980 for £375 in a Black Friday flash sale. Arrived Saturday. Very pleased with it so far - a huge step up from the 680 I'd been using. Results noticable in Dragon Age: Inquisition and Call of Duty: Advanced Warfare. Improvement absolutely stunning in Shadow of Mordor. Reply +2
  • Rogueywon 02/12/2014

    This is a powerful card, but it's worth noting that dual-GPU "super cards" like this bring a host of issues with them for the average user. I've owned two cards in this category from the Nvidia stable - a 7950GX2 and a 590. The former was great while it lasted, but died a heat-related death (despite a fairly over-the-top cooling solution) after just under two years. The latter didn't have a longevity problem, but never quite offered good bang-for-its-buck in terms of performance. Support for dual-GPU cards is patchy and inconsistent across games, so my 3gb 590 spent a lot of time basically acting as a large, power-hungry and slightly twitchy 1.5gb 580.

    These cards are as much "bleeding edge" as "leading edge", so expect heat, power, noise (coil whine as well as fan if present), driver and game-support issues with them. By all accounts, things are no better in AMD-land than Nvidia-land (and on power, noise and driver may actually be worse).

    If your gaming is done at 1080p or only slightly above it, then a single Nvidia 980 is likely to be a quiet, cool, low power and stable option that will allow you to run pretty much everything on max or near-max settings for the forseeable future. If you do end up finding you need more grunt for whatever reason, then while SLI brings its own issues, you can consider it as an incremental step up.
    Reply +35
  • Resident Evil Revelations 2 trailer confirms Barry Burton's return

  • Rogueywon 02/12/2014

    I've probably played all of the main-series Resident Evil games at some point, as well as a few of the spin-offs, but I seriously struggle to remember who these characters are and how they all fit together. This is one franchise whose backstory has gotten so tangled now that a full reboot would actually be a good thing. Reply +3
  • Play the original Game Boy in 1080p on an HDTV with hdmyboy

  • Rogueywon 02/12/2014

    Looks neat, but isn't there a good risk that this will get shut down by Nintendo? The company tends to be absolute death on stuff like this, no matter how harmless and the fact that it is, as the end of the day, a third party modification to their hardware probably puts the law on their side.. Reply 0
  • Omega Ruby and Alpha Sapphire UK's biggest Pokémon launch ever

  • Rogueywon 01/12/2014

    No signs of a Smash Brothers or Amiibo stock shortage in my local (outer South London) Game at the weekend. No particular signs of any interest in buying them either, though. I think the lack of a proper story-mode in this version might have been off-putting for a lot of people (I loved the story-mode in Brawl, which made it my favorite first-party game on the Wii).

    Pokemon was doing a seriously brisk business, though - the brand's potency remains startling (more potent, I think, than the other Nintendo franchises these days). I suspect the only thing that could rescue the Wii-U at this point would be a "full sized" Pokemon RPG on the platform. But Nintendo won't do that, because it'd be different to how they've done things before.

    Also, a random observation - Game had a big discount on the Xbox One at the weekend (Black Friday related?) and I saw three people buying them during the 15 mins I was in the store. A misleading sample, or a sign of a better Christmas for Microsoft?
    Reply +7
  • The case for 30fps PC gaming

  • Rogueywon 30/11/2014

    @Costarring V-Synch also introduces massive input lag into many games, unfortunately. I find it almost physically painful. Even trying to move a laggy mouse-cursor around a menu in a v-synched game makes me wince. Reply +3
  • Rogueywon 30/11/2014

    Offering a 30fps lock option is a great idea. In fact, do what Blizzard and a few other people do for some of their games and let the user set a framerate cap at the level they desire.

    Just as long as the "uncapped" option is always there.

    Oh, and as for the "30fps has no place on any platform" comments - it depends on the genre. For an fps, I would agree that a steady 60fps is the minimum acceptable. For a role playing game - as long as it's not visibly chugging, I don't much care.
    Reply +5
  • Dragon Age: Inquisition bug preventing companion banter

  • Rogueywon 27/11/2014

    I'm liking DA:I as a game, but finding the PC version a bit of a dog. The mouse and keyboard controls are just plain awkward (having been fine in the previous two games), the game suffers from an odd stuttering issue when running around the landscape (although Far Cry 4 is curiously free of this on my PC), clicking on loot/herbs etc is fiddly and I've had to go back to earlier saves due to scripting bugs relating to two (admittedly minor) sidequests which meant I couldn't hand them in.

    Admittedly, none of these are show-stoppers and the game itself is very good; but it's a long way from being a polished release.
    Reply +4
  • Desperately seeking Salty: A WOW fishing tale

  • Rogueywon 26/11/2014

    Fishing is something that every MMO under the sun seems to feel it has to include. I've never known a single one that manages to make it anything but a joyless trudge. It's the one job I don't yet have to level 50 in FF14, as I find it so utterly painful that I only level it when I can buy high-quality items for the daily grand company turn-in. Reply +2
  • Face-Off: Far Cry 4

  • Rogueywon 24/11/2014

    Erm... I've not encountered any stuttering issues on the PC version. And I'm on a relatively modest Nvidia 680, running in 1080p on Ultra detail for everything except shadows (which I dropped to High).

    Perhaps it's because I installed this to my SSD, rather than a traditional HDD? I found that helped a bit with Watch Dogs (though it didn't fully cure the issue there).

    Funny thing is, I am having stuttering issues quite badly in Dragon Age Inquisition. But Far Cry 4? Runs like a dream.
    Reply +4
  • Learning to raid: in praise of WOW's finest dungeon

  • Rogueywon 24/11/2014

    A fun instance at first... but my word it got tired with repetition. It was also, as the article hints at but doesn't elaborate upon, emblematic of wider problems in the design of Burning Crusade's end-game.

    I only dabbled briefly with WoW at launch, before being drawn back into Final Fantasy XI for a while. I moved into WoW properly at the launch of Burning Crusade, so for me, Karazhan was my first experience of WoW raiding (FFXI raiding was so different that there really is no comparison). I was also on a new server, created to support the influx of new players with Burning Crusade, and hence surrounded by people who also had no WoW raiding experience.

    Getting together Karazhan raid guilds on such a server wasn't too difficult. You needed around 15 people at the level cap (to give a bit of contingency in scheduling), with reasonable skill and a bit of experience in the end-game 5-mans. That was eminently doable.

    The problem came when you were done with Karazhan. When you were at the point where you were farming it in a couple of hours each week and looking for a new challenge. Because until the advent of Zul'Aman (a significantly harder 10-man) much later in the Burning Crusade era, the only way to progress was to go 25-man. And that was hard.

    You had two choices; you recruit, or you could try to find a guild to merge with. If you recruited, you faced the prospect of bringing in new people, generally with much less experience, and having to go back to grinding Karazhan to get them gear and raid experience. If you merged, you had the problem of trying to get two established teams, each with their own schedules and ways of doing things, to get along nicely together. I was an officer in a guild that tried both ways. Both ways failed.

    After the "merger" failed spectacularly, I ended up merging to an older server with an established raiding scene and joining a guild that had long since left Karazhan behind. Can't say I ever really looked back.
    Reply +5
  • Final Fantasy 13-2 PC has most, but not all, the console DLC

  • Rogueywon 20/11/2014

    @markotodorovic The AKB48-designed costumes. No doubt a licensing nightmare.

    You aren't missing much.
    Reply +6
  • Video game price rises spark UK inflation bump

  • Rogueywon 18/11/2014

    @MadAngryGamer I still have a box of old PC games somewhere (probably in the parents' attic) with price stickers on the boxes. The likes of X-Wing, Gunship 2000 and F117 Stealth Fighter were all selling for £45 each on PC in the early 1990s. Console games were typically up to £10 more (often for very short games).

    Games got cheaper through the late 90s and the 00s because the huge increase in the percentage of the population that bought games allowed publishers and retailers to compete on price at lower and lower levels, even though development costs were rising. So margin-per-copy fell, but the number of copies sold increased dramatically.

    This was already starting to break down during the last console generation. The Wii's early success was actually a high watermark in terms of the size of the gaming population - since then, things have been steady or perhaps even declining slightly.

    So with development costs continuing to rise and overall sales levels fairly static, a price rise at the till was an inevitable consequence.

    Japan got this years ago - their gaming population never increased in the same way as the West's (for various social and economic reasons too long to go into here), so prices there are already extremely high.
    Reply +5
  • Performance Analysis: Grand Theft Auto 5

  • Rogueywon 18/11/2014

    @Burchmore500 I felt the same about The Last of Us on PS3 regarding input lag. The PS4 version fixed it. So fingers crossed. Reply +11
  • Ubisoft launches Assassin's Creed: Unity live blog as devs battle bugs

  • Rogueywon 13/11/2014

    Turning into a disaster of a launch, with myriad bugs, hideous performance issues on all platforms and a lukewarm critical reception.

    Would be nice to think this might be the game that convinces Ubisoft that Assassin's Creed doesn't work best as an annualised series.
    Reply +75
  • The Binding of Isaac: Rebirth review

  • Rogueywon 12/11/2014

    I found the original PC release of this a glitchy, badly implemented mess, where the underlying game struggled to make itself heard over a raft of control and sound issues.

    Spent 4 hours on trains over the weekend, with the Vita version to keep me company. This version is much, much better and is well worth a look.
    Reply +27
  • Just Cause 3 has finally been officially announced

  • Rogueywon 12/11/2014

    @travnail Free to play was the future once. After countless failed F2P titles and millions of dollars of intangible "goodwill" value written off a few franchises, nobody bar a few diehards thinks it is any more. Reply +1
  • Final Fantasy 13-2 Steam release date announced

  • Rogueywon 11/11/2014

    For those interested in the game, rather than commentary on the quality of the port (though I am not defending S-E's dismal porting):

    FF13-2 is substantially better in gameplay terms than FF13. While the core combat system appears unchanged, they've added a lot more depth to it, made that depth available earlier in the game and have made character-customisation more interesting. The flow of the game is also much better than FF13's, with towns and sidequests and whatnot, rather than a 40-hour linear corridor.

    The bad news is that the plot is still a bit of a mess. You do need to have played/endured FF13 to have any chance of following it and even then, it remains overly-convoluted, laden with jargon and lacking any real emotional depth. It is also very much the middle chapter of a trilogy; it doesn't have a real ending. In fact, in the console release, the closest thing to an actual ending (verging on a prologue for Lighting Returns) was reserved for paid-DLC, which was a low move. I'm hoping that DLC is included in the PC release.

    To be honest, the best reason to play FF13 and FF13-2 is Lightning Returns. LR is a really interesting game (one of my favorites of this year); an occasionally rock-hard time-limited action-RPG which melds more than a few Dark Souls mechanics onto the Final Fantasy formula. While its plot suffers from some of the same weaknesses as its two predecessors, it also has much better thematic coherence. It's basically end-times evangelical Christianity interpreted through a Japanese lense; think something like the Left Behind series, but where the saviour figure can be dressed up in a bikini and given catgirl ears.
    Reply +5
  • Dragon Age: Inquisition review

  • Rogueywon 11/11/2014

    Interesting. Normally releasing a game for pre-release reviews this early is a sign of supreme confidence in the scores (Bayonetta 2, anybody?). So an 8 (and not written as an especially "kind" 8 ) is a bit of a shock.

    Still, I've pre-ordered the PC digital deluxe edition and don't regret it - this is one series I want to see through to its conclusion. But it sounds like switching my Nvidia 680 to something more recent really is something I need to do now.
    Reply +2
  • Call of Duty: Advanced Warfare review

  • Rogueywon 10/11/2014

    Oooh, brave... that's EG off Activision's Christmas card list this year.

    For once, I'm actually in the position of liking a Call of Duty game slightly more than EG. I'd have rated this an 8/10 (while Ghosts was a 4/10).
    Reply +71
  • Archon Mode revealed for Legacy of the Void

  • Rogueywon 07/11/2014

    Any release date on this yet? It's the only Blizzard product I'm actually looking forward to right now. Reply +1
  • Face-Off: Call of Duty: Advanced Warfare

  • Rogueywon 07/11/2014

    PC version has a really extensive range of customisation options - so full marks on that front. The slight risk with this is that it's quite easy, via the downsampling options in particular, to push the image quality to absurd levels that will have even top-end rigs feeling the pain. You can still get a highly satisfactory image quality and a rock solid performance on mid-to-high end machines by backing off on the downsampling and shadow-caching.

    Though this is one of a number of games recently that's persuaded me I need to trade in my Nvidia 680 for a 980 (Shadow of Mordor and Wolfenstein: New Order being the others). Will be ordering one next month, once a shedload of overtime pay I'm due clears.
    Reply +1
  • Duke Nukem 3D: Megaton Edition Vita and PS3 release date announced

  • Rogueywon 06/11/2014

    @abeeken The point where the game makes you kill Duke's two bimbo companions in cold blood.

    At which point, he makes a joke about it.

    Could live with the "cold blooded killing" thing. AvP2, if I remember, had you do the same with somebody who'd been facehuggered. But the joke? That made Duke creepily psychotic.
    Reply +2
  • Rogueywon 06/11/2014

    @smelly I played DNF. It was terrible. It combined the worst elements of modern shooters (2-weapon limits, crap checkpoints, regenerating health) with the worst elements of old shooters (trial and error deaths, unclear progression through levels).

    Oh, and it sucked from a technical perspective and the humour was dreadful as well (Bulletstorm did the same thing much better).

    To say nothing of the randomly inserted nightmare-fuel (in a bad way) moment under the stadium.
    Reply +3
  • PS4 software update v2.01 to tackle Rest Mode problem

  • Rogueywon 05/11/2014

    I don't use rest mode, but have had two freezes on startup since 2.0. Hopefully this fixes those. I appreciate the new features in 2.0, but the patch did need a lot more testing before going live.

    More broadly, I wish that hardware manufacturers would realise that for most users, firmware updates are not an exciting opportunity but a pain in the arse. Larger but less frequent upgrades from all three console manufacturers would be appreciated.

    Nothing worse than thinking I have time for a quick 30 minute gaming spree before bed only to end up losing it to a firmware update.
    Reply +9
  • Handsome Jack will be a playable character in Borderlands: The Pre-Sequel DLC

  • Rogueywon 03/11/2014

    @Xyion It's not actually Jack, though. It's the poor guy coerced into playing as his body-double. The back-story audio-logs for him are already in the game.

    Given there's a lot more dialogue from the player-characters in this than there was in BL2, I'm kind of looking forward to seeing how they handle the dialogue between Jack and his disposable double.
    Reply +5
  • Rogueywon 03/11/2014

    Heavily hinted at by some of the audio logs in game.

    Needs some stronger distinguishing features than the core 4 characters, which can feel a little vanilla.
    Reply +4
  • Super Mario Bros. movie originally a "personal, emotional story" between Mario and Luigi

  • Rogueywon 03/11/2014

    Thank you for this article, it is horrifying.

    I now feel soiled and have enough nightmare fodder to last me until at least Christmas.
    Reply +1
  • Sunset Overdrive debuts second in UK chart

  • Rogueywon 03/11/2014

    @kafiota Wii-U games get 1 week in the lower reaches of the top 10 then oblivion. Only Mario Kart has managed a slightly better performance. Reply +3
  • PlayStation 4 sales help Sony's game division to profit

  • Rogueywon 31/10/2014

    @Common_Sense It does... but their currency holdings are more diversified.

    Plus Nintendo as a relatively "small" company with a proportionately large currency reserve is highly sensitive to these things. Sony, as a relatively "large" company with proportionately thinner reserves is less affected.

    This may sound good for Nintendo... but it can cut both ways. If their operating profitability doesn't improve, currency fluctuations (which can go both ways) could have a fairly rapid catastrophic impact on them. The Japanese economy is in slightly uncharted waters at the moment and nobody really knows what's going to happen to it next.
    Reply +1
  • Rogueywon 31/10/2014

    @Common_Sense Nintendo made a substantial operating loss. Its balance-sheet profit came as a result of the currency-trade impacts of the weakening yen due to quantitative easing in Japan (of which more was announced this morning).

    Big picture is as follows:

    - Sony's gaming division is making a profit, but this is being subsumed by a wider corporate loss.

    - Nintendo's gaming division (which is almost the entire company) is making a loss, but this is being offset for the moment by currency fluctuations affecting the company's reserve holdings.
    Reply +2
  • Sony postpones Driveclub PS Plus Edition "until further notice"

  • Rogueywon 30/10/2014

    @Scimarad This holiday season sees Forza Horizon 2, Sunset Overdrive and the Halo collection on the Xbox One side, vs Littlebigplanet 3 and a barely-functional Driveclub on the PS4 side.

    Of course, cross-platform games will be better on the PS4, but I'm not sure how many people outside of these comment threads really care about that (and PC versions will generally be better still).

    But it's not inconceivable that MS could turn things around this Christmas. And hey, that's what competition is for.
    Reply +10
  • Rogueywon 30/10/2014

    @kendoji That "not a full priced game" is sat on the shelves in Game and HMV for £50+. Reply +17
  • Rogueywon 30/10/2014

    "Until further notice" has a way of meaning "never" when it comes to PSN delays. Look at the European launch of Counter-Strike: Global Offensive, for example. Combined with November's PS+ lineup being undoubtedly the weakest in the service's history (no full-sized PS3 game, a bunch of indie stuff that can be bought for a couple of quid on Steam) and I suspect Sony has a major reputational crunch incoming for PS+. The whole service is starting to feel like a bait-and-switch lock-in.

    At the least, Sony need to think about offering a full-sized PS4 game on PS+ as compensation for the Driveclub debacle. It'd probably be Knack, but that might just about be enough. But what I'm really starting to want now is the option to pay a one-off fee to "bank" the PS+ titles I've acquired so far, while ending my subscription.

    It does rather feel like after a couple of good years, the old early-PS3-generation Sony is back now.
    Reply +17
  • PlayStation Plus' free November offerings revealed

  • Rogueywon 29/10/2014

    If this is correct, then it's the first month in which not one of the platforms has included a "full-sized" title. Generally the PS3 gets one. Reply +54
  • Facebook eyes 100m Oculus Rift sales

  • Rogueywon 29/10/2014

    A lot is going to depend on what kind of level the retail price stabilises at. I'd be interested in trying this - but there's a definite limit on how much I'm prepared to spend to do so. Reply +22