Rogueywon Comments

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  • Amid rumours of Skylanders cancellation dev Vicarious Visions is now working on Destiny

  • Rogueywon 09/12/2016

    I have a sneaky feeling that the biggest eventual consequences of this story may be for Game (as in, the high street chain) and their other international equivalents. The whole Toys To Life thing was a handy bit of life-support for high-street games shops; the figurines had high turnover, high trade-in volumes and a reasonably decent retailer-margin compared to boxed games. Plus they couldn't be replaced by download purchases. Hence the relatively high shelf-space devoted to them.

    If the boom is well and truly over now (and it has clearly been past its peak for some time) then high-street games retail might be going back to its Bad Place.
    Reply +9
  • The Last Guardian review

  • Rogueywon 05/12/2016

    Worth noting some other reviews are a bit less sentimental. The IGN one in particular seems to confirm some of my fears. Reply +1
  • The Flame in the Flood will soak onto PS4 with exclusive extras

  • Rogueywon 02/12/2016

    Worth noting this was in the December Humble monthly bundle on PC. Reply 0
  • Final Fantasy 15 worldwide launch makes it series' fastest-selling game

  • Rogueywon 01/12/2016

    I wonder how many of those sales were to the Japanese "fujoshi" market. That's a big-spending demographic these days and the game is quite heavily pitched to it.

    Played about 2 hours of it so far myself (been working some long hours this week). It seems a strange mix of the sublime and the ridiculous. It also continues the JRPG tradition of having a tutorial which is in equal parts over-long and useless. Plus the technical limitations are painful (this desperately needs a PC version).

    Absolutely loving that soundtrack though.
    Reply -6
  • The man who dared call educational Minecraft a "gimmick"

  • Rogueywon 01/12/2016

    He's right. A lot of people might not like it, but he is right. Look at what the private schools do. Their survival depends on their results and they typically shun gimmicks like this. Reply +11
  • Performance Analysis: Final Fantasy 15

  • Rogueywon 30/11/2016

    Started this last night on a base PS4. It's a technical mess and not even particularly pretty.

    Great soundtrack though.
    Reply +2
  • How to configure gaming HDR on Samsung 4K TVs

  • Rogueywon 29/11/2016

    In the early days of the 360/PS3 I jumped to an HDTV too early and ended up paying over the odds for what was soon a subpar TV. Replaced it a few years later with something far better and half the price. 4K/HDR screens still seem to be at the point where there are just too many compromises for it to be worth it.

    I'll give it a year or so.
    Reply +4
  • He's done it! He's reached level 1800 in Overwatch

  • Rogueywon 29/11/2016

    Good god. I'm still level 67 or something. For me, Overwatch will always be a "quick blast" game. I'm not sure I could sit down and play it for hours, let alone hours per day over many months.

    Besides, I've drifted away of late due to frustration at 13 year old Hanzos and increasingly toxic chat even in Quick Play.
    Reply +2
  • The Last Guardian media kit includes a heartfelt message from creator Fumito Ueda

  • Rogueywon 29/11/2016

    I'm kinda hoping this game is short.

    Why? Because I fly off to the States for a few weeks a couple of days after it launches.

    Yeah, I'm selfish.
    Reply -3
  • Islands: Non-Places review

  • Rogueywon 28/11/2016

    Would be improved by a few sections where you shoot Nazi robot wolves in the face with a laser shotgun. Reply +27
  • Watch: 7 game characters who should definitely avoid being in a stealth game, thanks

  • Rogueywon 26/11/2016

    A more fun list would be "characters who would suck at stealth but whose games nevertheless contain pointless, infuriating stealth sections".

    I'll kick that off with Dracula from Castlevania: Lord of Shadows 2.
    Reply +9
  • Should games and politics ever mix?

  • Rogueywon 26/11/2016

    The problem with most games that do politics is that they aren't clever about it. They just seek to reinforce the audience's existing leanings and reassure them that they are good people who think in good, properly approved ways. Bioshock (and Infinite), the Deus Ex reboots, Metal Gear Solid, the first and third Mass Effect games... they all just take "easy" political positions and allow the player to clothe him or herself in a comfy blanket of assumed virtue.

    Games which do politics well are the ones which use political content to ask genuinely uncomfortable questions. These are much rarer. Papers Please has been mentioned above already. Mass Effect 2 goes some interesting places in allowing the player to get onboard with a scary far-right organisation on the basis that they are the only game in town for saving the world (though they chickened out of following this up for the final game). The Witcher 3 isn't quite a political game, but it is a rare game to reflect the complexity of politics and inevitable moral compromises that come with that.

    Though for my money, the best political content in gaming remains the Presidential Debate in Season 1 of Telltale's Sam & Max.
    Reply +8
  • How Football Manager 2017 is making football fans panic about Brexit

  • Rogueywon 25/11/2016

    The byline on this piece is for one George Osborn. Deliberate joke or hilarious coincidence? Reply +1
  • Charity bundle offers 151 games for $20

  • Rogueywon 23/11/2016

    Worth noting the latest Humble Bundle has some excellent games and is in support of rather less political charities. Reply -13
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • Rogueywon 21/11/2016

    I'm going to make myself unpopular by agreeing with him. It's no coincidence that the fee-paying sector remains more wary of these gimmicks, as schools there know they will be judged by results and outcomes. A solid grounding in literacy and numeracy is the best thing a school can give a child. Minecraft doesn't really help. Reply -2
  • Danganronpa Another Episode: Ultra Despair Girls is coming to PS4

  • Rogueywon 19/11/2016

    @erlinghagen Just to reinforce what frazzl said; the two "main" Danganronpa games are pretty great, and are not traditional visual novels (though there is still a lot of VN in there).

    Ultra Despair Girls, on the other hand, is not fantastic. The shooter-gameplay is just not very good.
    Reply +1
  • The next historical Total War is "an era we haven't tackled yet"

  • Rogueywon 17/11/2016

    The Three Kingdoms would be the obvious setting, wouldn't it? It's one of the major historical eras that the series hasn't done yet. The only thing that might argue against it would be the extent to which it has already been covered by other games in the same genre, although not many of these make it to the West (and many are frankly shite).

    There are also options that would go even further back in time; ancient Egypt, perhaps, or Mycenaean or Minoan civilization. Twentieth century options can't be ruled out either. I've previously thought the series wouldn't go there, due to the extent to which air-power and advanced artillery would require fundamental changes to the series's structures, but ironically, Total Warhammer, with its magic and batriders, has already done some of the groundwork for that.

    Edit: And, of course, while Greece has featured in the Total War: Rome games, the Classical period through to the end of the Peloponnesian War, has never featured. Said war would be a very obvious fit for a Total War game, with Athens's maritime empire offering a very different playstyle to Sparta's land power.
    Reply +19
  • Xbox 360 games are getting Xbox One boxes

  • Rogueywon 17/11/2016

    That's... actually a pretty good idea. Does it mean that some of those older games are also being reprinted?

    New print-runs for Blue Dragon and Lost Odyssey would be particularly welcome, given that the backwards compatibility for those two requires a disc (no download-only version available). I'm ok because I hung onto my old copies, but the pre-owned prices for both spiked significantly in the wake of back-compatibility being announced and there are some issues with availability.
    Reply +11
  • Tyranny review

  • Rogueywon 14/11/2016

    I'm about 5 hours into this. "Recommended" feels about right as a conclusion. The combat isn't bothering me too much so far, but Obsidian haven't quite got over the Pillars of Eternity fixation with big text lore-dumps.

    Still the narrative and systems are good enough to more than outweigh the flaws.
    Reply +8
  • The origins of the walking simulator

  • Rogueywon 13/11/2016

    @BobbyDeNiro You've got to be very confident in the quality of your narrative to make a walking simulator work. Gone Home misfires horribly. Everybody's Gone To The Rapture is better, but still trips up over pacing issues.

    Ironically, the best walking simulator I've played is Alien: Isolation with a mod that disables the alien. Being able to explore Sevastopol and look at both the "formal" story and the environmental storytelling without having to creep around in fear of your life is pretty damned interesting.
    Reply +4
  • The importance of games in difficult times

  • Rogueywon 12/11/2016

    @HE1NZ This shouldn't be a surprise. It's been widely remarked for some time now that most of the people who write about games (and other entertainment) for a living tend towards the left/authoritarian corner of the 4-point political scale. By contrast, a lot of people who play games as their main hobby, particularly the older ones, tend towards the right/libertarian corner.

    By and large (and with many obvious exceptions), the majority of people who want to write for a living tend towards the political left. Your political leanings will generally just be part of your wider personality and preferences, which will determine the line of work you go into. People in the hard sciences and engineering disciplines mostly trend towards the political right.
    Reply -11
  • Rogueywon 12/11/2016

    Obsidian must be laughing all the way to the bank at the moment. Even as somebody who was hoping for a Trump win (albeit very much on a "least bad option" basis), I can smile at the fortuitous timing that led to a game called "Tyranny" with the strap-line "Sometimes Evil Wins" coming out just a few days after the election. They've been getting a lot more coverage than they probably would have as a result.

    Though no harm done; the two and a half hours of it I've played so far have been very good. The same underpinning technology and ideas as Pillars of Eternity, but with more polish, an interesting perspetive and, so far at least, a more interesting setting than PoE's.
    Reply +7
  • Gone Home is free this weekend on PC, Mac and Linux

  • Rogueywon 12/11/2016

    Oh what the hell, I'm going to take the negs on this one...

    Fullbright have repeatedly proven themselves the ultimate snowflakes and Gone Home is a terrible, terrible game. "Widespread existential dread" will be the likely reaction of a lot of people to realising they just wasted 90 minutes of their life on it, even if it was free.

    If you're after a free game this weekend, then Dirt 3, over at the humble store, is considerably better.
    Reply -12
  • DiRT 3 Complete Edition is free on PC and Mac through the Humble Store

  • Rogueywon 10/11/2016

    An excellent game, even if it does have a few too many dudebro trappings. Nothing like as bad as Dirt 2, though, where the sheer level of dudebro made me vomit out my spleen through my left nostril. Reply +4
  • Mass Effect Andromeda $199 Collector's Edition includes remote control Mako

  • Rogueywon 08/11/2016


    I'm spending this week trying to convince myself that spending £1,100 on a Titan X is stupid. Stories about a game and a stupid RC car costing £280 are not helping. If the industry could just put this kind of silliness on hold for a few weeks, I'd be really grateful.

    Reply +5
  • Steam update helps you discover games you're interested in

  • Rogueywon 08/11/2016

    To be clear, you can actually pick up to 3 tags to tell it you aren't interested in, by clicking the tab in the top right of the main "featured" window and going to the preferences menu.

    I tested this morning with the "free to play" tag and it did indeed greatly reduce their visibility on my storefront.
    Reply 0
  • Rogueywon 08/11/2016

    Better still, it lets you reduce the visibility of tags you aren't interested in. Less free to play spam for me! Reply +6
  • Call of Duty: Infinite Warfare launch sales down nearly 50% on Black Ops 3

  • Rogueywon 07/11/2016

    @NoUseForAName2016 Buying CoD does not kill gaming. Like them or not, cash-cows like CoD and FIFA help offset the losses from more experimental games and new IPs that don't work out. Would EA have taken a punt on Titanfall 2 if it couldn't bank on BF1 profits?

    If it helps, think of these games as like the national lottery. The money they take from the bottom of the ladder helps to fund higher cultural pursuits. :)
    Reply +2
  • Rogueywon 07/11/2016

    For those who are interested, it only takes a quick google search to see the series's historic sales stats.

    The short version is that sales rose rapidly from game to game after CoD4:MW. They peaked with MW3 but the tail-off has been less consistent. Ghosts sold surprisingly well, but Advanced Warfare is the lowest selling title since CoD4. Blops 3 outperformed AW, but is still a long way below the series's best performing titles. If Infinite Warfare's current trajectory holds, it will have the lowest sales of any non-WW2 CoD and may underperform even Workd at War.
    Reply +9
  • Rogueywon 07/11/2016

    I don't think it's the setting that's the problem but the gameplay. The whole 2 guns, regenerating health, linear levels schtick is getting old now. In gameplay terms, pretty much every CoD game has been functionally identical and the competition is starting to leave them behind. Reply +20
  • Rogueywon 07/11/2016

    I also wonder if the fact that Blops 3 was just not very good also played a role. It felt like a step back after Advanced Warfare in terms of both graphics and gameplay and a slightly overwrought campaign plot didn't help. Underwhelming entries in major franchises often sell well, but consumers typically punish the next game in the series.

    I blasted through Infinite Warfare's campaign at the weekend. I'd put it in the upper half of series campaigns as it does try a few new twists, but the core gameplay feels very stale now. The whole moment to moment play experience feels stuck in a point several years ago, particularly when compared to the Doom reboot (and to a lesser extent Titanfall 2).
    Reply +12
  • Blizzard isn't planning to remaster Warcraft 1 and 2

  • Rogueywon 06/11/2016

    @UKPlay Amen on Dune II. I always think when I hear people say that it was Dune II that popularised the RTS: "no, it was Command & Conquer, with its drag-clicking". It is slightly scary how rudimentary some of those late-DOS-era games are today, when you go back and play them.

    Though Dune II did get a remake with C&C style controls a few years later.
    Reply +8
  • Face-Off: Skyrim Special Edition

  • Rogueywon 05/11/2016

    As with Fallout 4, the PC version's vsync gives it awful input lag and disabling it via a config file tweak can break game logic. The best, but still imperfect, workaround seems to be to disable vsync then use Rivatuner or similar to set a soft 60fps cap.

    Forced vsync in PC games needs to die.
    Reply +4
  • Call of Duty: Infinite Warfare PC multiplayer won't work between Windows Store copies and Steam

  • Rogueywon 04/11/2016

    @jabberwocky Not really says splitting the player-base. Nobody will buy the Store version in a world where Store still struggles to get basic downloading and updating right. Reply 0
  • Dragon Quest 8 3DS remake out January 2017

  • Rogueywon 03/11/2016

    A really good game, but the sheer scale of it was intimidating. The option to speed up battles will be welcome. Reply 0
  • Official Battlefield account pulls insensitive tweets after outcry over #justWWIthings

  • Rogueywon 01/11/2016

    @Sunjammer That's a better argument than has been made elsewhere on this issue. Unfortunately, it's not an argument anybody else is making about these tweets, but never mind.

    I'd see WW1 as a step in a process of industrialisation of warfare which began with the American Civil War (which had very high casualty rates compared to European wars of just a few decades earlier) and reached its final stage with WW2, before being brought to a halt with by the atom bomb.

    By and large, from antiquity onwards, the European model of warfare has been a limited one (by contrast with, say, Chinese wars, which were almost always internal but produced huge numbers of deaths, often with no real line between soldier and civilian). The norm for European warfare was generally for discreet armies which, even in the most serious defeats, would normally take casualties of no more than 20% of their starting strength (although disease or starvation could sometimes account for more outside of battle). The elimination of the population of a town or country was very rarely a goal. It happened (such as the sack of Béziers), but it was considered highly unusual.

    From around the US Civil War onwards, the Western model of warfare, which had more or less stood since Greece of the 6th or 7th century BC, did change quite significantly. Casualties on the battlefield increased substantially, partly because of technology and partly because the growth in both the size and spread of armies meant that they were less likely to break after their casualties passed the 10% mark. Attacks on civilian populations became much more common (not in the US Civil War, but certainly by the time of WW1), as did the objective of annihilating populations.

    And then the atomic bomb ended it all and made the cost of a major war so high that the new model that had run from 1861 through to 1945 stopped abruptly, with a reversion by the developed world to something more like the historical norm; limited wars between professional armies with a strong aversion to the targeting of civilians.
    Reply +7
  • Rogueywon 01/11/2016

    @BananaBork Amen to that (see, I can make short posts as well!). Reply +3
  • Rogueywon 01/11/2016

    @The_B I wasn't really comparing the tweet to Blackadder, so much as BF1 itself. Both BF1 and BaGF are very poor representations of WW1 (though I would rank BF1 as slightly better). Both indulge in mawkish sentimentality and both feed popular misconceptions of the war (though BF1 less so than BaGF).

    The images in the tweet are just... meh. As I said in my big wall of text above, I don't really see the need to be "respectful" about WW1 any more, any more so than we are about the Peloponnesian War or the Hundred Years War. It is history now rather than living memory.

    Incidentally, one thing I do have a problem with in BF1 is its presentation of flamethrower troopers. By turning them into armoured juggernauts in the campaign - verging on minibosses, really, it rather misrepresents the experience of the flamethrower-carrier.

    We've gotten ourselves into a bit of a tizzy about flamethrowers in recent decades, but there's no particular reason for this beyond aesthetic reasons. A flamethrower is a tool for killing people. It hurts them when it kills them. Same goes for a rifle. Having not experienced either, I can't say whether dying from a flamethrower is more or less painful than dying from a slow-bleeding rifle shot to the gut, but I'm willing to bet they are of a similar order of magnitude; the flamethrower just looks more spectacularly unpleasant.

    Flame-troopers were not armoured juggernauts. They were not a WW1 equivalent of Darth Vader (though they did have a large psychological effect). They were usually selected more or less at random from the ranks and were highly vulnerable (lugging around a huge tank of flammable stuff is not a great survival strategy on a battlefield). Plus, of course, you would be a high priority target and would draw fire like a magnet, while your own ability to take cover was severely hampered by your appliance. Even by WW1 standards, carrying a flamethrower required considerable courage. Along with messengers and junior officers, they had some of the most dangerous jobs in a dangerous war.
    Reply +9
  • Rogueywon 31/10/2016

    @The_B Blackadder Goes Forth is an funny show, but it is terrible history. It's certainly not respectful either; don't confuse mawkish sentimentality for respect, as that's exactly the same mistake that BF1 makes. Reply +2
  • Rogueywon 31/10/2016

    Long post incoming. I'm a military historian by education, though I ended up working in a very different field. I can get nerdy about this stuff.

    I know that the tweeted images "feel" wrong on some level to some people, but why do we still need to be sensitive about WW1? Those who fought in it are dead now. A handful of hardy centenarians will still have some childhood memories of it and a few of them may even remember people who died in it. But they aren't playing video games. The number of people who were traumatised by WW1 (and by no means everybody who lived through it or even fought in it was traumatised by it) who have seen those tweets is precisely zero. WW1 has now almost entirely finished its journey from living memory to the pages of the history books.

    And yet... WW1 still has a funny place in our history. If this game had been about the Napoleonic Wars, nobody would have cared about sensitivity. And yet from the moment BF1's WW1 setting was announced, the question of sensitivity has been front and center in the discussion.

    I think the reason why WW1 remains such a difficult issue is that it has been subject to more retrospective politicisation than any other war in the modern era. You have to go back to the Crusades to find something remotely similar. It's worth noting that at the end of WW1, the war was seen by the public in the Allied Powers as catastrophic in terms of its scale, but as otherwise unexceptional. It was widely accepted that the war had needed to be fought and had been fought tolerably well, considering the circumstances. The war poets who dominate the modern WW1 educational syllabus were minority voices, widely regarded with contempt.

    That changed in the late '20s and the '30s. Various groups co-opted the war for their own political purposes. The Nazis reinvented its history by claiming the German army had never been defeated in the field (the certifiably-false "stab in the back" myth) and that the Treaty of Versailles had been unfairly harsh (perhaps it was harsh, but it was not unusual by 19th Century standards and Germany had imposed worse on France in the 1870s). Socialist and Communist movements throughout Europe reinvented WW1 as class-warfare; incompetent elites butchering the proletariat for irrelevant ends. The war was reinvented as a parable about the futility of warfare by a variety of groups in the UK, France and the US. Some of those groups were sincere pacifists, while others were using pacifism as a cover for ideological sympathy with either the fascist regimes in Germany and Italy, or the Communist regime in the USSR.

    For decades, these reinventions didn't have much traction outside of Germany and the political and social elites in the Western powers. But they were followed in the '60s and '70s by a fresh wave of revisionism, drawing on all of the earlier strands (Nazi, Communist and pacifist) to construct an anti-war narrative for the opposition to the Vietnam War. In an era of mass communications, this did fundamentally change public perceptions of WW1 for the decades that followed (and arguably best encapsulated in Blackadder Goes Forth). In the education syllabus, WW1 was reduced to the war poets, "gosh, weren't the trenches horrible" and "gosh weren't the generals silly". I remember my own secondary school textbook, which in the course of 40 pages on WW1 did not even mention which side had won, let along mention the Royal Navy Blockade and the Hundred Days campaign that ended the war.

    Since around 2000, there has been a lot of work to re-evaluate WW1 in academic circles. This has been attacked as revisionism, though in many cases it is just unpicking the revisionism of earlier decades. A lot of more recent scholarly work has dispelled or diminished some of the myths. It has been fairly conclusively shown that the generals weren't, on the whole, incompetent; they were mostly (with some exceptions) doing their best in a world where technology was shifting under their feet every few weeks, let alone months. It has drawn more attention to perspectives on WW1 that are not "trench warfare", such as the war in the Alps, or the Hundred Days offensive that ended the war.

    But this work, while intellectually sound, gets a strangely emotional and hostile reaction in many quarters. Those myths about WW1 are comfortable for us. We take a perverse comfort from thinking that the war was futile (in reality, the Central Powers had pretty damned nasty regimes, while victory for the Entente/Allied powers showed that democracies could win a major war, which had been very much doubted at the time). We take a perverse comfort from thinking that the generals must have been incompetent. We take an even stranger comfort from imagining the soldiers, sailors and airmen who fought in the war as victims, even though most of them were horrified by this interpretation (and many were not shy about saying so).

    WW2, incidentally, has never really been co-opted in the same way. The evil of the Nazis was too obvious and apparent to allow much room for reinterpretation and the threat they posed too obvious to argue that the war was unnecessary. We may still argue about tactics; about Dresden or Hiroshima, but there just isn't the same scope for political reinvention of WW2.

    As history, BF1 is pretty flawed (hey, it's a video game, what do you expect?). I'd say it's a 4/10. It gets some marks for showing sides of WW1 that are not trench-warfare (though I'd argue that it goes too far here; while not the whole story of WW1, trench-warfare was undoubtedly a huge part and the game's campaign, with its heavy emphasis on 1918, downplays this). In fact, that emphasis on 1918 is often used as an excuse to make a pseudo-WW2 game, which avoids depicting WW1's realities for the most part. There are a few noble exceptions; the opening mission of the Gallipoli section is remarkable and about as authentic as can be expected from an AAA game. But most of its storylines descend into cod-Spielberg tosh. For now, we are still waiting for the first great "modern" WW1 game (though the old DOS classic Red Baron remains a personal guilty pleasure of mine).
    Reply +56
  • THQ Nordic buys Delta Force, F-22 series and is open to revival ideas

  • Rogueywon 31/10/2016

    @Nodka Indeed. The history of the Comanche is fascinating. My recollection is that the real-world experience of the first Gulf War (followed by subsequent experiences in Yugoslavia etc) showed that the value of attack helicopters in general had been over-estimated, compared to the value of fixed-wing ground attack aircraft like the A-10, which was a big factor in the scrapping of the Comanche program.

    As for the issue of the games - I would quite like to see more semi-realistic flight sims on the market. The genre seems to have splintered into arcade entries like Ace Combat and super-hardcore games, with not much in between. There must surely be a profitable niche for semi-hardcore games in the middle; the flight-sim equivalent of Forza or Gran Turismo?
    Reply 0
  • Green Man Gaming says sorry for sending out broken Titanfall 2 and Battlefield 1 keys

  • Rogueywon 31/10/2016

    I used to use GMG, but while my own purchases from them were always fine, this has happened too often for comfort in recent months. Reply +2
  • Titanfall 2 fails to beat Titanfall sales in UK

  • Rogueywon 31/10/2016

    Pity. It's a much better game than the soulless trudge that is BF1. Reply -3
  • Digital Foundry vs Skyrim Special Edition

  • Rogueywon 30/10/2016

    The PC version is bloody awful, to be honest. They haven't fixed the biggest problem, which is the engine's 60fps logic-lock, compensated for by a fucking awful vsync implementation which adds a shedload of input lag. There are workarounds. A partial one is to use a .cfg tweak to disable the game's own vsync, then force Nvidia's own vsync on via the control panel, complete with triple-buffering. That helps a bit. A more complete fix is to use Rivatuner to set a 60fps cap. But either way, it's a lot of hoops to jump through to fix a basic problem - and that's just the start of the problems with the PC version, not the end. Reply +11
  • Face-Off: Battlefield 1

  • Rogueywon 29/10/2016

    @Cheeky-Girl-Gamer Except in this case, they seem to have come down on the side of the XB1 version over PS4 for multiplayer, due to smarter trade-offs between resolution and performance.

    So for once, it's a departure from the usual narrative between the consoles.
    Reply +27
  • Rogueywon 29/10/2016

    Runs very nicely indeed for me on PC. An i7 6700K and 980ti can produce a solid 60fps at 1440p/ultra. It's a spectacular looking game; one of a very small number to equal and possibly even surpass Witcher 3 in terms of visuals.

    Unfortunately, I'm really not sold on the gameplay; campaign or multiplayer. Titanfall 2 is definitely looking like being the better game, even if it quite compete in terms of visual bells and whistles.
    Reply +5
  • Is being bad at games really so terrible?

  • Rogueywon 29/10/2016

    I've generally drifted lower on the difficulty levels over the years. It's not so much about being crap at games (in most genres, I'm probably better than I was 10 years ago), as it is about finding I'm a bit more prone to jealously guarding my leisure time as I get older and other commitments take up more of my life. My patience for being forced to replay content I've already "beaten" because of a mistake at a later stage is very low now. Games which have a lives system no longer get played. Racing games which lack a rewind button no longer get played.

    Dark Souls, however, I'm fine with, because a death there isn't actually quite a step back in the way it is in many other games.
    Reply +54
  • Titanfall 2 review

  • Rogueywon 28/10/2016

    Just played the first hour of the campaign. This is absolutely awesome stuff. Kicks the arse of the lackluster (and, incidentally, horribly history-mangling) Battlefield 1. Reply +1
  • Dark Souls 3: Ashes of Ariandel review

  • Rogueywon 28/10/2016

    @INSOMANiAC Agree. I found this among the worst Souls/Borne content I've played. The areas are mostly simplistic, with their basic outlines obscured by a restricted view distance. The enemies are mostly snow-themed reskins of existing foes. The playtime is short (just over 4 hours for me) and even that is padded by excessive enemy density.

    The only partial high-point was the last boss.
    Reply +3
  • Face-Off: Batman: Return to Arkham

  • Rogueywon 27/10/2016

    @kallejonsson Actually, we forget it now, but those FFX/FFX-2 remasters had some flaws, even if some of them were patched out at a later date.

    The Vita version's framerate and image quality both had serious compromises. The PS4 version shipped with two serious bugs (music and RNG). The PC version worked, but that's all that can be said for it, as it was otherwise ugly. At launch, only the PS3 version really got it right.

    The problems with the PS4 version were eventually patched, though it took quite a long time. The PC version has had some fan-made patches that improve things a bit. But we aren't talking about a flawless track record here.
    Reply 0