Rogueywon Comments

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  • Metal Gear Solid 5: The Phantom Pain review

  • Rogueywon 01/09/2015

    And yet... and yet... and yet...

    The game still managed to piss me off quite a lot in the first 2 hours. Mostly by having a very long "tutorial" sequence where lots of exciting stuff is happening, but none of it is interactive. So I'm watching something that looks like FEAR crossed with X-Men, but the few playable bits are generic third person stealth/shooter.

    I'm told it gets better once I get "properly" into the Afghanistan bit. Hoping it does, because MGS4 really annoyed me with the whole: "Watch the samurai fight a robot. Watch people jump between helicopters. Watch the major set-piece battles. Now take control and sneak up to a couple of guys and shoot them" schtick.
    Reply +12
  • Face-Off: Metal Gear Solid 5: The Phantom Pain

  • Rogueywon 01/09/2015

    @Piusessex Because a few quick framerate tests and screengrab comparisons clearly take much longer than the full playthrough of an open-world game plus dabbling in multiplayer that's needed for a comprehensive review?

    I've no shortage of criticisms of EG lately, but your specific one is just unfair.
    Reply -1
  • Rogueywon 01/09/2015

    @cbaxter006 It was unlocked this morning at 8AM BST. Though right up to launch it claimed it would unlock at 6PM. Reply 0
  • Rogueywon 01/09/2015

    Just spent an hour and a half with the PC version. My PC specs are as follows:

    i7 3820 @3.66ghz
    16GB DDR3 RAM
    Nvidia 980
    Running Windows 10 Pro, with the game installed on a 1TB Samsung 550 Evo SSD.
    Nothing overclocked.

    First the good news - even with all graphics settings maxed, the game doesn't even flicker from its (seemingly hard-coded) 60fps cap. There's a 30fps cap option in there for those who want it, but if there's an uncapped option, I couldn't find it. Regardless, a rock solid 60fps is not to be sniffed at (and it really is rock solid).

    The game looks very, very nice, with some of the longer-distance landscape shots in Afghanistan verging on photo-realism. Character model detail can't quite match it, however. On balance, this game looks almost, but not quite, as good as The Witcher 3 (and carries a lesser hardware cost).

    Mouse and keyboard support is fine in-game, but the menus are horribly optimised for PC. You can't actually use the mouse as a pointer (even though a pointer appears), so menus have to be navigated with keyboard or controller.

    And the game itself... it's very pretty, but I can't shake off the same doubt I had about MGS4; that all the fun stuff happens in the cutscenes, with the player only allowed to take control for the more pedestrian sequences. Plus there's a touch of that trademark Kojima excess, which comes with an inability to realise when "awesome" has tripped over into "bored now". The opening hospital scenes would have been great at half their current length, but somehow manage to get dull as they are.

    Edit: Should have said I was running in 1080p. Also, the game has an impressive array of graphical config options (though I couldn't see a downsampling option). But other than the menu controls issue, this does not feel like a lazy port.
    Reply +5
  • Rogueywon 01/09/2015

    @riceNpea Buying games from John Lewis is more or less like buying from any other non-specialist retailer. The selection isn't great, but because they're not experts in the field, you can sometimes find under-priced bargains (as well as 3 year old games still at Ł50 because they forgot to discount them). Reply +3
  • Rogueywon 01/09/2015

    PC version just hit Steam. I'm off work today (coincidence, not planned around MGS5) and have just started the download. Will post some thoughts when it's installed. This is one of those days when I've very glad of 152mbit broadband. Reply +4
  • Metal Gear Solid 5 is certainly a Hideo Kojima game where it matters most

  • Rogueywon 01/09/2015

    You also spend a good chunk of the introductory "hospital" section staring at copious quantities of male arse-cleavage. Can't get more "trademark Kojima" than that. Reply +10
  • Metal Gear Solid 4: Guns of the Patriots review

  • Rogueywon 30/08/2015

    In restrospect, MGS4 was a good, but flawed game. The gameplay was actually very tightly tuned and felt very good, but the cutscenes went overboard. It didn't help that the stuff actually happening in the cutscenes often looked more fun than what was happening in the playable sections; look at the opening sequence, where Snake has a fairly epic fight against a combat robot - there isn't actually much to match it in playable content.

    I think the game's politics were also a bit tired. I sometimes get the feeling that Kojima discovered trendy anti-Americanism right around the time (ie. MGS2) when Hollywood had already turned it into a cliche. Plus the whole thing has a lingering air of "Deus Ex did it better".

    The comments furore was just a snapshot of where the console wars were at the time. MGS4 came out at a time when Sony's fortunes were at a very low point indeed and MGS4 had, slightly unfairly, been billed as a "make or break" game for the PS3. As it happens, things improved anyway for the PS3 in the months that followed.
    Reply +3
  • Angry Birds developer Rovio to lay off 260 staff

  • Rogueywon 26/08/2015

    This is becoming a familiar story in the mobile games market. "One hit wonder" companies that never manage to follow up on their initial success - compare King and Zynga.

    Rovio were the good guys for a while, sticking to the upfront purchase model. Moving to pay-to-win doesn't seem to have helped.
    Reply 0
  • Pokémon World Championship players arrested over alleged gun plot

  • Rogueywon 24/08/2015

    @SameerAFC I think they just managed to invent whole new levels of stupidity.

    There's a theory that the biggest threat to humanity's survival now comes from the fact that the security of modern civilisation means that natural selection no longer weeds out stupidity. These guys just gave that theory some compelling circumstantial evidence.
    Reply +12
  • Grand Theft Auto series has shipped over 220m copies

  • Rogueywon 21/08/2015

    220 million copies shipped.

    218 million to people who don't realise that they are the targets of the games' satire.
    Reply -8
  • Batman: Arkham Knight's PC "interim patch" due in the next few weeks

  • Rogueywon 21/08/2015

    With the lack of a pre-load and the release date brought forward, implying major work continues up to the last second, I have a nasty feeling MGS5 is about to supplant Arkham Knight as the worst PC port of the year.

    And indications are that Konami intends to shut down the team after launch, so there may not even be post-launch support.
    Reply -9
  • Digital Foundry vs Everybody's Gone to the Rapture

  • Rogueywon 19/08/2015

    @AgentDaleCooper there is a little swirly icon in the bottom right of the screen. Easy to miss if you aren't looking for it. Less easy to miss during a grim death-march around the game world in an attempt to trigger it.

    Suspend mode works until you do a "proper" console shutdown. But most games and some applications won't run while another game is suspended and clogging resources.
    Reply +3
  • Rogueywon 19/08/2015

    At least the game doesn't suffer from frequent stutter caused by autosaves.


    Because the game almost never fucking autosaves. Plus it lacks any kind of manual save system and it doesn't save on quit. It is easy to get into a hostage situation where quitting the game can mean having to replay a 2 hour chunk.

    The only workaround is to suspend rather than quitting - but this means you can't play any other PS4 games in the meantime. Professional reviewers seem to have mostly finished the game in one sitting (playing it is their job) but for the average player with other responsibilities, this game is profoundly disrespectful of their time.

    Sony should not have certified it with the present save system.
    Reply +34
  • Zombi review

  • Rogueywon 19/08/2015

    Interesting to compare and contrast with the Final Fantasy Type 0 HD port that was released on Steam last night.

    That has some hallmarks of a poor port; a 30fps cap and limited graphics options. On the other hand, it is still notably better than the XB1/PS4 ports, with slightly improved image quality, a steadier framerate, options to manage that horrible motion blur and, slightly ironically, better optimisation for twin-stick controllers.

    My take on the Type-0 PC port is that Square-Enix have made reasonable endeavours on the basis of largely inadequate source material. It is a remaster - emphatically not a remake - of a game for the PSP - a platform with single stick controls and less horsepower than the PS2. Reports from the emulation scene indicate that a 30fps cap is baked into the game logic, so removing it may have required a major rewrite (like Dark Souls).

    I think Zombi may have some of the same issues. A decent stab at remastering a game which can't quite mask the underlying technical shortcomings.
    Reply -4
  • Dragon Age Inquisition: The Descent review

  • Rogueywon 14/08/2015

    Played DA:I at release and enjoyed it. Was looking forward to dlc, but have struggled to work up the enthusiasm to go back. The Witcher 3 is so much better: superior engine, better world, better combat and genuinely grown-up writing rather than the almost painful political correctness of DA:I.

    There is a wide generational gap between the two games and going back is hard.
    Reply +49
  • Video: Where's the hype for these huge games?

  • Rogueywon 13/08/2015

    Hint: try text with pictures instead. Video is a huge pain in the arse, particularly if I'm on a mobile device or office PC.

    Even when I'm at home, you need to be seriously amusing to get me to hit the play button. And, with apologies, Eurogamer doesn't have contributors of that calibre.
    Reply +16
  • Everybody's Gone to the Rapture review

  • Rogueywon 11/08/2015

    Thought I was sold on this... until the comparison to The Archers.

    There are some forms of horror too depraved even for me.
    Reply +7
  • Rare Replay's Nintendo 64 games run at 1080p

  • Rogueywon 11/08/2015

    Would love to know the legal story behind the N64 emulation. Reply +21
  • The Soulful machinery of Armored Core

  • Rogueywon 09/08/2015

    @DreadedWalrus That's actually what the game looks like...

    Low-budget 3d action games on the PS1 are not pretty. In some ways, many specimens of that generation of games has aged worse than those from the predominantly 2d SNES generation that came before it.
    Reply 0
  • Rogueywon 09/08/2015

    I've tried a couple of the Armored Core games but they've never clicked with me. I think I get a bit of mental dissonance, because the mecha look like big, heavy "realistic" Western-style mechs (cf. Battletech/Mechwarrior, Earthsiege and Chromehounds) but move and shoot like "fantasy" anime-style mechs (cf. Gundam, Macross etc).

    The mech game I really want is a new, singleplayer focused Mechwarrior-style game. Slower, more tactical and with a real sense of weight to it.
    Reply 0
  • Horizons expansion announced for Elite: Dangerous

  • Rogueywon 05/08/2015

    @Alefas That was my view as well. However, it was equally true of the old Elite games. It's just that the concept was newer back then and we weren't so fast to spot how bare some of the trappings were.

    Elite: Dangerous is a new Elite game, exactly as promised and "warts and all".
    Reply +4
  • World of Warcraft subscriptions at nine-year low with 5.6 million

  • Rogueywon 05/08/2015

    Firm numbers are hard to come by, but there are reports that Final Fantasy XIV is now over 4 million subscribers and still climbing. With queues to get on most servers most evenings since the release of the Heavensward expansion, that feels at least plausible.

    If it is true, we might be about to see "crossover" - WoW losing its decade-old title as "largest subscription MMO in the world". But we'd need firm numbers from Square-Enix to be sure of that.
    Reply +5
  • Halo Wars 2 confirmed for Xbox One and PC

  • Rogueywon 04/08/2015

    Interesting. The first game was a noble effort at making an RTS work on a console controller. It worked to a degree, but the cost of this success was that the RTS mechanisms were very simple and the campaign difficulty very low compared to PC equivalents.

    Will be interesting to see how they balance a multiplatform successor. With the recent news on mouse support and ports impending of hardcore PC sims like Train Simulator, my bet would be that we might be about to see a new "best with mouse and keyboard" sub-brand of Xbox One games.
    Reply +3
  • Angry Birds 2 review

  • Rogueywon 04/08/2015

    Such a pity, but in some ways it is better that it shows its pay to win obnoxiousness on day 1.

    Plants vs Zombies 2 launched with gentle monetisation and was later patched into obnoxiousness. Bait and switch.
    Reply +18
  • New article on Konami paints a bleak picture

  • Rogueywon 03/08/2015

    Don't forget that Japan's pachinko industry has historically been riddled with yakuza ties. If Konami are treating their staff like that, you have to wonder if there's some kind of management exchange programme. Reply +13
  • Sony will let Plus members vote on the PS4 Instant Game Collection

  • Rogueywon 31/07/2015

    The PS4 has been out long enough now that it is reasonable to expect some formerly full-priced games to be showing up on PS+. We've had one on Games With Gold in the form of AC: Black Flag. I'm not much of an indie-gaming fan and am feeling a bit ripped off by the constant parade of indie games on PS+.

    But I warned back when it was announced that PS+ would be mandatory for online play on the PS4 that this would, over time, lead to a horribly diluted PS+ games offering. And I got negged to oblivion for it.

    PS: Eurogamer - your post-rating system stinks and promotes groupthink. Remove the neg button.
    Reply -37
  • Nvidia Shield tablet recall due to "fire hazard"

  • Rogueywon 31/07/2015

    Oh wow that's going to be expensive. Count on some seriously unhappy investors. Reply +1
  • PlayStation 4's stunning sales success continues

  • Rogueywon 30/07/2015

    @cowell The most credible numbers for the XB-One are in the 12-14 million range. It's not a Wii-U scale disaster (and it went on sale 12 months later), but it has struggled for momentum, despite an arguably stronger exclusives lineup in 2014. Reply +4
  • Final Fantasy Type-0 HD hits Steam in August

  • Rogueywon 28/07/2015

    @shehzaanshazabdulla They might have done some cosmetic upgrades, but the controls feel terrible on the home consoles - the right analogue stick in particular feels just plain off and is clearly still acting as a digital input. It makes basic movement irritating outside of combat and downright painful in combat.

    And there's no forgiving that motion blur.
    Reply -1
  • Rogueywon 28/07/2015

    @landlock I'm sort of with you, and sort of with CliffPromise.

    There seems to be a very good game in there. Unfortunately, the PS4/Xbox-One port is an absolute bare-minimum effort job. They did nothing to smooth the controls to reflect the transition from single-analaogue-stick input to dual-stick. They also had an absolutely absurd level of motion blur.

    Sounds like they're fixing those for the PC version. Good. Although console gamers should be pissed if they don't get those upgrades via patch. But it might actually be possible to appreciate the game without technical issues getting in the way if they've done the PC version right.

    The real scandal in this game is that it was targeted at PSP rather than at a proper console to begin with. It kind of came out at the nadir of Square-Enix's handheld obsession.
    Reply -3
  • Rogueywon 28/07/2015

    I was sold at "improved controls" and "customisable motion blur". Just hope I can get a good price for my barely-played PS4 copy on trade-in. Reply -4
  • Black & White combined the sublime with the stupid

  • Rogueywon 26/07/2015

    The main thing I remember about this game was the frustration. The ease with which you could fail some of the quests, often necessitating lengthy chunks of replay.

    In fact, one of my housemates back when this was newly out broke his PC's DVD drive thanks to this game. He was already - to put it mildly - not having much fun with it. Then he hit that quest where you had to prevent the camera from being detected while you followed a villager. After about 30 goes, he let out an ear-splitting howl of rage and hammered the eject button on his DVD drive. He yanked the DVD from the tray and proceeded to smash it against the edge of his desk. As he did so, he tugged the drive a bit too hard while it was opening, knackering the mechanism.

    Some great ideas in this game, but in terms of functional game design, it stands better as a lesson in "what not to do".
    Reply +16
  • An hour with Randy Pitchford

  • Rogueywon 24/07/2015

    What an odd interview. The guy clearly either likes the game, has convinced himself that he likes it, or is determined to convince everybody else that he liked it.

    My own feelings on A:CM are pretty mixed. I pre-ordered it (big mistake) and played through most of it on launch day, finishing it the day after. So yeah - first strike against it - it was short. At a point in the console cycle where games were starting to go back to 12+ hour campaigns (after Gears of War established a 6-hour norm early in the cycle), A:CM felt really short. It was also, on launch day, horribly broken. There were all kinds of scripting, AI and animation bugs in there, to the extent that I had to load checkpoints and redo some fairly long sections of the game because I'd hit a progression-breaking scripting-bug.

    Now, just after I'd finished the game, it got a pretty significant patch. And a few months later, I went back and replayed it co-op with a friend who had picked it up for under a fiver in a Steam sale. And it worked much better; I wouldn't call it a good game, but it did at least feel finished. That patch - less than a week after launch - made a big difference.

    The biggest problem was that the campaign just wasn't well written. It took the scariest film-baddie of all time bar none (and I will brook no dissent on that view) and made it into a trash mob. The aliens were on the screen early and often and, with the exception of a few large-wave fights, they never posed a challenge. Even the older corridor shooters (AvP2 and the more recent AvP reboot) had known they needed to infuse the early alien encounters with just a touch of tension and sense of occasion. That was totally missing from Colonial Marines.

    See... Aliens is a much mis-represented movie. Aliens is not - absolutely not - a gung-ho action movie. Its marines talk tough, but they get ripped apart pretty early. Aliens is a tense, slow-paced film with a few veiled parallels to Vietnam (a gung-ho high-tech military being taken apart by a low-tech enemy in asymetrical warfare). Colonial Marines missed the point and comes over as a brain-dead celebration of military firepower. And that's a flaw that no patch could fix.

    The competitive multiplayer was pretty fun while the servers remained populated. Weirdly, team deathmatch could actually be scarier than the campaign.

    We still have the odd situation where despite the fact that Aliens is one of the defining influences behind modern shooters, nobody has made an outright-good Aliens game. Rebellion's AvP2 (specifically the Marine campaign) is the closest anybody has come. Even that, though, descends into a braindead shooter after a while and suffers from having the same worn "mad scientist experimenting on aliens, aliens get loose" plot as 99% of the Aliens expanded universe fiction.

    Personally, I'd love to see Creative Assembly do an Aliens game in the spirit of Alien: Isolation. Yes, give the player a pulse rifle and render the aliens mortal, but balance it so that fighting more than one at a time is near-suicide (entirely consistent with the movie) and give players some real dilemmas over when to fight, when to sneak and when to just run away. That could be awesome.
    Reply +6
  • Rise of the Tomb Raider hits PS4 "holiday 2016"

  • Rogueywon 23/07/2015

    Couple of months wait for PC? I can live with that.

    I've got an Xbox One and don't mind using it for exclusives like Forza Horizon 2, but if there's a PC version on offer, I'll go for that every time.

    Bloodborne was the game that turned me off the hardware on offer on current-gen consoles. The Vicar Amelia fight was possibly the first instance of me getting frustrated on a boss because I knew I was dying not due to my own incompetence, but due to the technical limitations of the hardware platform (happened a couple of times in Dark Souls's Blight Town, but never on a boss).

    My strategy for beating it ended up revolving around keeping the boss out of the lightbeams from the windows. Because when the boss hit those, the framerate died. Talk about an immersion-breaker - boss-tactics determined not by its stats or moveset, but by the need to keep framerate and controller-response at acceptable levels.

    A good game (in some respects a great one), but one that soured me on current gen consoles.
    Reply +2
  • It sounds like Xbox One will get mouse support

  • Rogueywon 23/07/2015

    @XbDf It's true that there's a good body of evidence now that where a game allows players using mouse and keyboard and players using controllers to play 1st/3rd person shooters on the same server, the former group will completely dominate even when the latter is comprised of more experienced players.

    For that reason, I think it's very, very unlikely that there will be Xbox One games that don't offer the option of "controller-only" servers/ladders.

    In other genres it matters less. While Final Fantasy XIV really shouldn't be played without a keyboard, it doesn't make much of a difference whether you use a controller or a mouse alongside that keyboard. In some genres, particularly fighting games, the controller is always going to be the better option anyway.

    Besides, mouse and keyboard play doesn't have to require a desk; perhaps the only good thing that ever came out of the whole Phantom clusterfuck was the idea of the lapboard. A few other companies have made them since then and they're getting increasingly popular now with the rise of Steam's Big Picture mode (ie. PC gaming on a TV). I've used one and while I still personally prefer gaming at a desk, the lapboard was a pretty good substitute.
    Reply +4
  • The Amiga is 30 years old today

  • Rogueywon 23/07/2015

    Spent quite a few years of my childhood intensely jealous of the neighbours' Amiga, as we only had a C64 (and, from 1989, a 286 12MHz PC). Wasn't really until the early 1990s that you started to get PC games that went above and beyond what was possible on the Amiga. Reply +9
  • New GTA 5 PC patch fixes frame-rate issue

  • Rogueywon 21/07/2015

    @UKPlay 40 MB for my first HDD.

    My current PC has a 0.5TB SSD as a primary, 3TB and 4TB storage drives and a newly added 1TB SSD for the growing number of games that get unhappy if not run off an SSD (Dragon Age Inquisition, Witcher 3, Far Cry 4 and even Pillars of Eternity, to name but a few).

    And even now I'm starting to feel constrained on space.
    Reply +2
  • Star Citizen, feature creep and money

  • Rogueywon 21/07/2015

    I'd so love this to be good.. but instead, I'm getting a real Molyneux vibe.

    To be honest, I'd really quite like a new Wing Commander. As in, a single-player focused, story-driven space combat game without the open world or the trading or anything. A new X-Wing would, in theory, be even better, but given that ever Star Wars game since KOTOR has sucked...
    Reply +52
  • Nintendo-published Devil's Third is coming to PC

  • Rogueywon 21/07/2015

    @melnificent "Free to start" is the approved Nintendo terminology for freemium games. Go to the eShop and you'll notice it's how games like Pokemon Shuffle are marked.

    It is, at least, slightly more honest than "free to play", though it falls some way short of my preferred "pay to win".
    Reply +8
  • Rogueywon 21/07/2015

    Spot the desperate attempt to earn back some revenue on what looks like a legendary-class turkey. Reply +12
  • Odin Sphere is getting remastered on PS4, PS3 and Vita

  • Rogueywon 20/07/2015

    The PS2 had many good RPGs like these in its twilight years. Good to see this one (definitely one of the best) getting ported to modern platforms. Would also be nice to see some of the others, such as GrimGrimoire and the first two Ar Tonelico games rescued as well. Reply +1
  • Peter Moore recounts $1.15bn Xbox 360 Red Ring of Death saga

  • Rogueywon 02/07/2015

    My original launch-day 360 RRODed within a couple of days of the extended 3-year warranty expiring. The replacement Elite was still working when I traded it in shortly after the Xbox One launched.

    In fairness, while my personal RROD was frustrating, I've had other consoles fail as well. I had a PS3 YLOD on me (costing me 5+ years of saves as HD images are locked to consoles on Sony hardware) as well as a Wii (circa 3 years old, started refuse to read discs). In the previous generation, I had two Gamecubes die on me (albeit one to a small child getting over-enthusiastic with that silly little flippy-lid for the discs).

    Console build quality tends to be cheap and nasty. The need to keep costs down is the primary consideration. I like my (launch-day) PS4, but it burns with the heat of a billion fiery suns when in use, so I wonder how long it will last. Later hardware revisions may be a little less alarming.
    Reply +2
  • Destiny: The Taken King director apologises, Collector's Edition content will now be sold separately

  • Rogueywon 25/06/2015

    That asshat came from the moon. Reply +7
  • Warner suspends Batman: Arkham Knight PC sales

  • Rogueywon 25/06/2015

    @clemenules I wish I could believe that Valve forced this move, but given the broken crap allowed elsewhere on Steam, it is clear that they have no interest in acting as a certification authority a la Sony/MS/Nintendo.

    Refunds do at least empower consumers a bit, though.
    Reply +5
  • Rogueywon 25/06/2015

    If you haven't sought a Steam refund yet and are not happy with the game's current state, then seek one ASAP. You can take this news as an indication that there is no major patch fix imminent.

    Got my refund last night.
    Reply +87
  • It gets worse - Batman: Arkham Knight on PC lacks console visual features

  • Rogueywon 25/06/2015

    @dogmanstaruk And a multi-format site which deliberately witheld its review until after launch. Which is kinda... you know... supposed to allow issues like this to be picked up.

    Don't worry, I'm sure some EG staffer will be along shortly to chide us all for being "entitled".
    Reply +3
  • Rogueywon 24/06/2015

    @Timmy_Toldrum PC monitors can offer higher quality visuals than an average HDTV, but the flipside of that is that they can be particularly unflattering when it comes to poor image quality and framerates. The fact that you are so much closer to the screen also exposes sins that would otherwise be hidden.

    Seriously, try playing a console game while sat close to the screen some time (though not for long, of course, usual health warnings apply!) and you might find it doesn't look as pretty as it does from your sofa.
    Reply +2
  • Rogueywon 24/06/2015

    Just became my first Steam refund. I won't be purchasing for another platform - companies who allow a game to go out the door in this kind of state don't deserve my money. Reply +10
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • Rogueywon 23/06/2015

    A few points based on some testing on an i7 3820 @3.66ghz, Nvidia 980 and 16gb RAM:

    - This game is massively sensitive to hard drive speed. The stuttering issues near loading-boundaries go away if I move the install from an HDD to my SSD.

    - There seems to be no setting at the moment for "high" textures, only "low" and "normal". An .ini tweak will enable a "high" option, but it doesn't seem to do anything (and vanishes after a restart). Possibly points to a forthcoming high-res textures pack as dlc?

    - The earlier .ini tweak to remove the 30fps limit seems to have been disabled via an update. Possibly aligns with reports that the game's internal logic is tied to a 30 fps cap (like the original Dark Souls).

    It's a messy port. I can manage a steady enough 30fps running off my SSD, but there's no denying that this is exceptionally poor, particularly by comparison with the superb PC versions of GTA5 and The Witcher 3.

    Edit: The 60 fps .ini tweak is still there - it's just been moved to a different .ini

    Edit2: Also, it's a pretty ugly game. It would have looked good for a late-era PS3/360 game, but from Shadows of Mordor onwards, we've been used to seeing much better than this, be it on PC or console, this generation.
    Reply +6