Rogueywon Comments

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  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • Rogueywon 28/01/2015

    The game sales are pretty good - though Wii-U titles are massively down on their Wii predecessors. Nintendo seems to have an issue that while they can sell their big titles to around half of the Wii-U owners out there (a fairly spectacular ratio compared to what exclusives can manage on the other platforms), the small size and glacial growth of that installed base is acting as a hard-coded limit on their market.

    If Mario Kart and Smash Bros couldn't make Wii-U sales accelerate significantly, then nothing is going to. At this point, Nintendo's board should be seriously thinking about multi-platform development. The Wii-U is becoming a millstone around Nintendo's neck and turning what could be very good "across the board" performance into generally mediocre results.

    The 3DS has done ok - it's looking like a PSP-level success (which isn't bad going, as the PSP was a successful handheld). But it seems to have reached saturation point in the West, where handheld gaming is slipping down a crack between mobile gaming and home-console/PC gaming.
    Reply -8
  • Valve bans Counter-Strike pros accused of match-fixing

  • Rogueywon 27/01/2015

    @magicfinbow I was Rogue1 back then. Probably still show up on some google searches if you try the right terms.

    Was BWCSL head-admin for 3 seasons.
    Reply +1
  • Rogueywon 27/01/2015

    Ah pro-gaming, the gift that just keeps on giving...

    Way, way back in 2002-3, I was the volunteer head-admin of the Barrysworld Counter-Strike league. This was in the days of CS1.6, when the focus of the nascent pro-gaming scene was just beginning to switch away from the Quake series and towards Counter-Strike. Along with really needing to finish my MA thesis, the rise of pro-gaming was probably the biggest reason why I quit.

    Even back then, when the prize money was trivial, the pro-gaming scene (around CS at least) was completely toxic. I was never a fantastic CS player myself - good enough, but not spectacular - and when I had clans I could have beaten solo disputing the result of every match they lost because "it was going to put off sponsors", I knew that the scene was broken.

    I've never understood why people think that pro-gaming is a good thing for the majority of gamers. If you look at what goes with other professional sports; match-fixing, organised cheating, substance abuse, obnoxious "personalities", rampant tribalism and the corrupting miasma of money hanging over everything... why on earth would I want this taking over my hobby?
    Reply +34
  • Gearbox hiring for Borderlands 3

  • Rogueywon 26/01/2015

    Loved Borderlands 2. Would very much like Borderlands 3. So yay.

    But not impressed by the idea of another add-on character for the Pre-Sequel. The early campaign missions in the Pre-Sequel are so badly designed that having done them once solo and once in co-op with friends, I just can't bring myself to trudge through them again with different characters.

    Don't get me wrong, the later missions are fine. But the first 5 hours or so are an absolute chore. All that backtracking and those stupid vehicle-jumps that can turn into instant-death for no discernable reason.
    Reply +14
  • First footage of Gearbox's Homeworld remake

  • Rogueywon 26/01/2015

    @tarasis I liked Cataclysm - hadn't realised this collection didn't include it. Disappointing. Reply +7
  • Dying Light gets new UK physical launch date, a month late

  • Rogueywon 23/01/2015

    I doubt very much there's a conspiracy here. High street retailers will be furious about this delay. Even in the best-case scenario, Warner Bros will have significantly damaged their relationships. It's entirely possible that they've incurred financial penalty clauses in contracts by allowing digital to launch first.

    The length of the delay would seem to imply that an entirely new golden master has had to be submitted for replication. Possibly the wrong version of the game was submitted? Or possibly a game-killing bug that couldn't be easily patched (ie. something that kicks in before the auto-updater can load, or that would have required a patch many gigs in size) was discovered after the golden master was sent off?
    Reply +6
  • Alien: Isolation passes 1m sales mark after three months

  • Rogueywon 21/01/2015

    That's a bit on the low side for an AAA game and probably makes a sequel or successor an uncertain proposition. Pity; Isolation was my favorite game of 2014.

    Probably suffered from the general rule in franchise sales that poor installments in big franchises are rarely punished directly in sales, but rather the next installment is the one to take the hit (Ok, Isolation isn't the follow-up to Colonial Marines, but it's still the next "Alien-y" game that came out).

    So Final Fantasy XIII is poo but sells very well. Final Fantasy XIII-2 is significantly better but is a commercial disaster.

    Resident Evil 6 is bad and sells very well. Revelations is much better but only has mediocre sales.

    Call of Duty: Ghosts is dire but sells by the bucketload. Advanced Warfare is massively better, but its sales are low by CoD standards.

    In the case of Isolation, some of those bizarre US reviews probably didn't help very much either. I can only wonder if some of their reviewers actually played the same game that I did.
    Reply +34
  • Digital Foundry: Hands-on with the Evolve beta

  • Rogueywon 21/01/2015

    @spawner75 Not relevant for me in the case of Evolve - I'm unlikely to play it and if I did it would be on PC - but input lag is a huge deal for me.

    Which PS4 games have you noticed it on? The only one I've seen it on is Assassin's Creed: Black Flag - and I never tried the Xb-One version of that. But it's a deal-breaker for me - I took the PS3 version of The Last of Us back to the shop because of its catastrophic input lag (though the PS4 version was much better).
    Reply +2
  • Theme Hospital is free to download on Origin

  • Rogueywon 21/01/2015

    @Shinetop In fairness, the objective hatred for Origin is based around the fact that it can and does inspect not just your PC's hardware (which Steam also does by default) but also the contents of your hard drives - and reports back to EA on them. It's one of the most privacy-invasive pieces of software around, barring outright malware.

    That said, while you can legitimately object to that, you can also legitimately decide that you have nothing to hide and hence don't much care anyway. There's nothing wrong with the client from a UI point and the range and pricing of games is much better than it used to be. Plus competition to Steam to keep Valve on the straight and narrow is no bad thing.
    Reply 0
  • GOG Star Wars splurge includes X-Wing Alliance

  • Rogueywon 20/01/2015

    @spamdangled They'll be delighted to give you one. It'll be a microtransaction-laden mobile game where you match little X-Wing and TIE Fighter tiles to make them vanish and earn gems.

    Be very, very careful what you wish for. Particularly when Disney are involved.
    Reply +10
  • Rogueywon 20/01/2015


    I know it's not fashionable to admit this, but X-Wing Alliance was my favorite entry in the series. There were a number of balance tweaks to the gameplay (faster-moving capital ships, reduced potency of missiles/torpedoes, multi-system battles) that made it, for me at least, the best realisation of the "tactical dogfighting" ethos of the series. The campaign has some good moments as well... the arrival of a hostile Star Destroyer during an early mission (when you've only faced poorly equipped pirates up to that point) is a classic "oh crap" moment.
    Reply +10
  • Face-Off: Resident Evil HD Remaster

  • Rogueywon 20/01/2015

    Yowch. Poor shadow quality on Xb-One vs stuttering on PS4 - and 30fps in both cases. It surely can't be the absolute technical requirements of the game holding things back here.

    Probably a case of "development done for a general PC platform, followed by a rushed port to the specific console hardware"? If so, that would be the reverse of how Japanese studios usually tend to work.

    Incidentally, would have been fun to throw the Gamecube version into the mix for the article. :)
    Reply +15
  • Borderlands Handsome Collection and £270 special edition announced for PS4, Xbox One

  • Rogueywon 20/01/2015

    @grassyknoll Ain't that the truth. Lots of companies - 2k in particular, but they're by no means the only ones - were basically betting on the PS4 and Xbox One either failing or, at best, taking a long time to succeed. It was a reasonable enough bet after the difficult launch for the 3DS and the disaster-launches of the Vita and Wii-U... but it was also wrong. Reply +5
  • Rogueywon 20/01/2015

    One thing I would like to see is a PC remaster of the original Borderlands, bringing its engine up to the standard of the second game and the pre-sequel and perhaps adding in a bit more voice acting. I could never get into the original, but absolutely loved the sequel. Mostly, I think, because the PC version of the original feels like a nasty console port (while what little I've played of the console version of BL2 felt like a nasty PC port). Reply +2
  • Yasuhisa Kawamura and the Resident Evil that never was

  • Rogueywon 18/01/2015

    Would have liked to have seen this. Among its other faults, the Resident Evil franchise has just accumulated too much backstory and too many characters these days. Each game creaks under the strain of trying to fit into the series' lore.

    I'm not generally a big fan of "blank slate" franchise reboots, but if ever one was needed, it's Resident Evil. A "pure horror" focus would certainly be interesting. I'd originally thought The Evil Within was going to end up something like what the article talks about. It didn't.
    Reply +36
  • Digital Foundry vs Saints Row 4: Re-Elected on PS4

  • Rogueywon 18/01/2015

    To be honest, the game was a ugly in a visual sense even on maxed-out PC settings. Don't get me wrong, there were plenty of reasons to play it - but graphics were never really among them. Makes this a slightly odd candidate for a port to new hardware on one level - though I guess if the PS3/360 versions were as bad as this article makes out, then there might be some logic to it. Reply +21
  • Xbox One top-selling US console for second month running

  • Rogueywon 16/01/2015

    @blarty Actually, I don't think there's much evidence beyond some vague statements from Nintendo to suggest that the Wii-U has turned a corner. The release of MK8 provided a brief sales-spike for the console, lasting about 2 weeks, but it quickly lost momentum. Hyrule Warriors and Bayonetta 2 bombed (despite Bayonetta 2 being a fantastic game) and Smash Brothers appears to have sold to existing Wii-U owners rather than convincing lots of people to buy a new console.

    The general story of the Wii-U has been of near-flatlined sales most of the time (after its first 2 months, which were decent), with major releases providing small, short-lived sales spikes. Unless Nintendo comes out with some startling Christmas figures, nothing's likely to change that.
    Reply +2
  • Rogueywon 16/01/2015

    I really would like some actual consoles-sold numbers from MS and Nintendo now. Hell, even up-to-date consoles-shipped numbers would be better than nothing. I could see why MS were being coy while sales were slow, but given they've had a good Christmas, it would be interesting to know where things stand.

    Not surprised that the Xb-One outsold the PS4 in the US over Christmas. They had a slightly better games line-up and there will have been a lot of people who like to own all of the consoles, bought a PS4 at launch and picked up the Xb-One when it was discounted to $350 for its second Christmas on sale.

    Very curious to know Wii-U Christmas hardware numbers. Suspect that despite the chorus of support for the Wii-U on EG, the figures were pretty dire. Bear in mind that Mario Kart Wii managed around 3 times Mario Kart 8's sales over a similar time period (and went on to reach over 30 million sales), despite MK8, frankly, being a much better game than its predecessor.
    Reply +1
  • The Nintendo 3DS Hatsune Miku game launches in May

  • Rogueywon 15/01/2015

    @consignia Thanks - worth knowing. To be honest, I find the 3DS a bit uncomfortable for games like this, but may give it a go anyway. The art style is pretty cute. Reply +1
  • Rogueywon 15/01/2015

    Further to my previous post, I should say that in my experience, the Theatrhythm: Final Fantasy controls are just about bearable on the 3DS on the highest difficulty setting. But while I prefer the music in Theatrhythm to that in Project Diva, the actual ryhthm game mechanics are generally easier and more simplistic; Theatrhythm's "extreme" difficulty only really corresponds to Project Diva's "normal". Reply +2
  • Rogueywon 15/01/2015

    The mechanics of the PS3/Vita rhythm games are extremely good - very precise control inputs (slightly more so on PS3 than Vita), a good variety of gameplay-paces between tracks and lots of depth/customisation options. The difficulty curve gets very steep the moment you step beyond "easy" and the music style won't be to everybody's taste, but despite that, the Project F 2nd is probably still the state of the art within its genre right now.

    And bonus points for using Ievan Polkka (complete with leek-spin) as the tutorial song.

    Hopefully the 3DS version will be as good - though the experience of Super Smash Bros on 3DS inputs (Project Diva can be every bit as frantic) makes me slightly nervous.
    Reply +10
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • Rogueywon 14/01/2015

    Any plans for Digital Foundry to give this a once-over? Would be interesting to know if there's any upscaling etc available. Reply +11
  • Warhammer Quest review

  • Rogueywon 14/01/2015

    Change the title and a couple of phrases and this could be the review for the Space Hulk PC/tablet game.

    Looks like Games Workshop failed to learn some important lessons about bringing their classic titles into the digital age.
    Reply +9
  • Total War: Warhammer revealed

  • Rogueywon 14/01/2015

    @XBoxDragon Counter-Strike: Global Offensive also supported it on PS3. But of course, that never got released on the EU PSN store, because reasons.

    And yeah, I can't imagine a proper full-sized Total War game being playable without both mouse and keyboard. Plus the amount of time you spend pouring over detail would make it fairly unpleasant to play on a TV.
    Reply +2
  • Wait, what? Xbox One just won an Emmy

  • Rogueywon 13/01/2015

    Meh, at least it supports DLNA streaming now, which means that one of the current gen consoles is now as good as the PS3 as a TV media centre. Disappointing that it took a year (particularly for a console marketed on its non-gaming utilities), but even more disappointing that the PS4 has yet to follow suit (given the PS3 really did become state-of-the-art in this area). Reply +4
  • The evolution of Xbox One - as told by the SDK leak

  • Rogueywon 11/01/2015

    Got a PS4 at launch and an Xbox One in March 2014. To be honest, despite all the single-platform fanboy wars (perhaps more vicious this cycle than they've ever been before), there's almost nothing besides a handful of exclusives and some tiny performance differentials on cross-platform games (most of which I get on PC anyway) to set the two platforms apart. 98% of the time, the user experience is basically identical. Though that wasn't quite how things felt at launch - launch titles were making excessive use of Kinnect and were overly-monetised.

    The biggest change to the Xbox One from my point of view has been the addition of the ability to stream video from a Windows media library. That puts it almost on a par with the PS3 as a media player, and significantly ahead of the PS4 on that front as things currently stand.
    Reply +20
  • Layoffs hit F1 and Dirt developer Codemasters

  • Rogueywon 09/01/2015

    Sympathy for those who are affected by this...

    But it's been clear for a while that Codemasters are stuck in a rut. They have some decent franchises, but recent installments have not felt like upgrades on the older versions, or at the very least, haven't added anything meaningfully new.

    They also need to stop burying their gameplay (which when it works can be among the best sim-lite racing around) under layers of repulsive XTREME DUDEBRO trappings. The first few hours of too many Codemasters games involve listening to the endless, unskippable prattle of some over-excited plonker screaming about how awesome you are and begging you to upload stuff to youtube.
    Reply +86
  • Baldur's Gate 1 & 2 Enhanced Edition team making new in-between game

  • Rogueywon 09/01/2015

    @greyarea78 At launch it was effectively unplayable on iPad. The controls barely worked and certain areas of the game were inaccessible because you literally could not tell characters to move through some doors.

    It has been patched since then and the most problematic bugs have been fixed. It's still a little bit fiddly to play - selecting specific characters can be tricky and picking up small loot items can involve a lot of jabbing at the screen until it actually selects the item rather than a patch of ground nearby. If you are prepared to spend a lot more time in battle paused to give orders than you would on the PC or Mac version, then it's playable.
    Reply 0
  • Rogueywon 09/01/2015

    I'd like to be excited about this - BG2 remains, in my view, one of the finest games ever made - but the quality of Beamdog's work so far has been patchy. The Enhanced Editions have had more technical issues than I'd expected (though Icewind Dale isn't too bad) and the new content added for them has not been on a par with the "old" material. A narrative-heavy game composed entirely of new material doesn't sound too appetising.

    Might work better if it's a combat-heavy dungeon crawler in the Icewind Dale vein.
    Reply +12
  • Sony delays PlayStation 4 launch in China

  • Rogueywon 08/01/2015

    @TheVanillaGorilla Presumably the authentication servers for Chinese players will be within China anyway.

    Although online gaming doesn't tend to be massively restricted by the great firewall, as anybody who has ever had to deal with WoW's gold-sellers will be able to confirm.
    Reply +16
  • Japan's console market at lowest point for 24 years

  • Rogueywon 07/01/2015

    @Bluetooth Across all age-ranges, yes. But they have fairly nasty youth unemployment or underemployment. NEETs and Freeters... Reply +1
  • Rogueywon 07/01/2015

    Demographics play a big role in this. The most lucrative market in the West tends to be the 25-40 year old range - old enough to have disposable income, young enough to have grown up with games and to see gaming as normal.

    Japan's economy and working-culture means that a large part of that demographic there is either unemployed or else working jobs whose hours are so long that there is simply no time to sit down at home and play on a console.

    Mobile and portable games do better because they can be played on a commute.
    Reply +52
  • The Witcher 3 PC system requirements revealed

  • Rogueywon 07/01/2015

    @Zaiz Or else it's just that PC games are becoming more technically demanding now that most of them aren't being developed in parallel with console versions based on 2005/6 hardware. Reply +8
  • Rogueywon 07/01/2015

    Fairly meaty specs. My CPU is the exact one quoted in the "recommended" specs and I'm using a 980 for graphics and have 16 gigs of nice fast RAM, so I should be ok. But after years of being more or less static, minimum and recommended specs are definitely on an upward march again.

    Good. If I'm going to spend a lot of money on a gaming PC, then I want games to make use of its horsepower.
    Reply +13
  • PS4 Data Bank dock allows huge storage

  • Rogueywon 07/01/2015

    A good thing, I suppose, since 3.5" HDDs do tend to be quite a lot cheaper than 2.5"s, with the very largest sizes (currently 6TB) generally only available in 3.5".

    But be careful with the "very large/very cheap" 3.5"s. The failure rates on some of them (the Seagate Barracudas in particular) are terrifyingly high and Sony consoles do not always play nicely when you try to use data recovered from a dying drive.
    Reply 0
  • PlayStation 4 has sold 18.5m worldwide

  • Rogueywon 06/01/2015

    @FMV-GAMER The lack of info on the other two is irritating, isn't it? You can sort-of piece together guestimates from bits and pieces that come out of regional branches of the companies - on which basis, back in November, it was looking like the Wii-U was at around 8 million and the Xbox One at around 10 million.

    In both cases, those are "shipped" rather than "sold to customers" numbers - though in the Xbox One's case, information from retail indicates there's probably not much of a gap between shipped and sold right now, as stock has moved briskly over Christmas.
    Reply -2
  • The broadening horizons of Total War

  • Rogueywon 05/01/2015

    Shogun 2 was an amazing game - one of the real great PC-exclusives of the last few years and probably my favorite installment in the series. Unfortunately, I think they squandered a lot of the goodwill from it with Rome 2; buggy, unfinished and unexciting.

    Alien: Isolation was fantastic, but I'm still going to consider the Total War series to be tarnished until it gets another decent main-series installment. And I've no interest in pay-to-win garbage.
    Reply +8
  • Linx 8 review - exploring the sub-£100 Windows tablet experience

  • Rogueywon 04/01/2015

    That's... impressive.

    Ever since iOS8 was forced out, web-browsing on my iPad2 has been almost unbearably slow. Given I don't use it for much other than web, e-mail access and watching movies/tv, the idea of replacing it with one of these is incredibly tempting.
    Reply +18
  • Cara Ellison on: The Poetics of Space

  • Rogueywon 03/01/2015

    @Uncompetative Indeed. Though I think Private Eye's "Pseud's Corner" just got its first entry of the year. Reply +1
  • Final Fantasy creator reveals concept video for cancelled RPG

  • Rogueywon 03/01/2015

    @PenguinJim Japan got both versions. To be honest, I wasn't much fussed about which version I played - but the "we're only releasing this one in the West because that's what westerners like" comment from the director was crass and offensive.

    And I found some of the side-quests incredibly grindy. Don't get me wrong. there was stuff in there I liked as well, but the game as a whole just had too many major flaws for me to over-look (which puts me in tune with most of the reviews).
    Reply +2
  • Rogueywon 02/01/2015

    Looks like it would have been cool. Blue Dragon was a good game and Lost Odyssey was a great game, but Mistwalker unfortunately got tied into 360-exclusivity, meaning that the games never had a chance in their home market. Or perhaps you could turn that around and say "unfortunately Japanese consumers were too blinkered to give the 360 a go, despite some great games".

    And then, of course, Mistwalker did the typical Japenese-developer thing of targetting ever less ambitious platforms, first the Wii and then the mobile platforms. Such a pity, because with the right funding, they'd have been capable of so much better.

    And re. Nier - I tried very hard to like it and managed to do so in bursts. But it was oh-so-grindy and I always felt a bit offended by the crude cultural stereotyping that resulted in the West only getting the "BURLY MANLY MAN BEING MANLY PROTAGONIST" version. Not that I particularly wanted the other version, I just felt offended that it wasn't there. Japanese developers could do with learning that Vladimir Putin is not a typical westerner.
    Reply +2
  • PlayStation Plus reveals full January lineup

  • Rogueywon 02/01/2015

    It's not a bad line-up. Probably the best we've seen across all platforms since the launch of the PS4, although perhaps not quite on a par with some of the best months from the late PS3 era. Hopefully this means the first-year pattern of the PS4 offerings being indie-only is now over. After a period where it looked like the gap between PS+ and Games With Gold was getting vanishingly small, PS+ seems to be pulling ahead again.

    But still no word on Driveclub PS+ edition? That's pretty bad.
    Reply +19
  • Eurogamer's Game of the Year 2014

  • Rogueywon 01/01/2015

    @super_monty For me it was:

    5) Forza Horizon 2
    4) Lightning Returns
    3) Dragon Age: Inquisition
    2) Wolfenstein: The New Order
    1) Alien: Isolation

    I know 4) is an odd pick and most will disagree with it, but I think it was a smarter game than it got credit for.

    Did a longer post on my top 10 and honourable mentions over in my slashdot journal:
    Reply -1
  • Rogueywon 01/01/2015

    Massively over-rated, but EG has (by its own admission) Nintendo fanboys on the staff, so this was obviously going to be the pick.

    Don't get me wrong, some of the fundamentals are strong, but to my mind, this has become a deeply flawed series. The last Mario Kart game to actually be fun to play was Double Dash; everything since then has simply put too many cars and too many weapons on the track. There's little room for skill and almost no time for actual racing; instead, it's basically a slot-machine game determined by who gets the right weapons on the last lap of each race.
    Reply -14
  • Games of 2014: World of Warcraft: Warlords of Draenor

  • Rogueywon 31/12/2014

    @Some_Goats Blizzard like to sell "starter bundles" for WoW that include all expansions bar the latest two. So in order to get into the game from totally-fresh, you need to buy that pack, buy the previous expansion and buy the current expansion. And Blizzard don't discount expansions.

    The cost does at least tend to remain level over time - but it's still pretty high.
    Reply 0
  • Rogueywon 31/12/2014

    @petertuttleman If you were playing from the first time, you'd be highly advised to start at level 1 and then level up normally until you reach the cap.

    The level grind in most MMOs these days is pretty short (unlike the days of Everquest and Final Fantasy XI, where levelling to the cap was a major part of the game). The main thing it does is teach you how to play your class, by introducing you to new concepts and abilities gradually. So rather than having several action-bars of abilities dumped on you fresh, you get time to get used to them and how they interact with each other.

    If you start out totally fresh at level 90, with only 5 levels until the new cap, you're unlikely to be in any way ready for group-play at the level cap.
    Reply 0
  • Rogueywon 31/12/2014

    @jrb In case you didn't notice, the whole article is just one person's opinion. :) Reply +2
  • Rogueywon 30/12/2014

    @George-Roper Flying Mounts were a mistake, to be honest. Blizzard themselves have hinted that they share this view on a number of occasions.

    They're cool at first and they add a lot of convenience, but they also take a lot of the sense of adventure and exploration out of the world. It's hard to make a convincing "remote village tucked away in the mountains" when it can be reached in a few seconds via a flying mount.

    FOr this reason, from Lich King onwards, Blizzard locked flying mounts in new expansion areas until players had hit the new level cap. It worked to a degree.

    But the long-term problem was that having such rapid access to almost any place on the map once you were at the level cap took any sense of scale or geography out of the world. For years now, Azeroth has felt less like a virtual world and more like a menu for selecting from a list of dungeons and daily quests. Removing flying mounts entirely from the new area is presumably an attempt to remedy this.

    It may have loading screens, but Eorzea nevertheless feels much more like a living, breathing world than Azeroth has since Burning Crusade. I'd argue that Vana'diel (FF11), where reaching some parts of the world could be an hour's travel even at max level, felt more real still.
    Reply +24
  • Rogueywon 30/12/2014

    @Furtive_Pygmy Indeed. With load screens and no flying.

    It's more about the way in which classes, playstyles and player behaviours are allowed to evolve over time. Rather than Blizzard rebuilding classes every few months and saying "this is how you will play now".
    Reply +3
  • Rogueywon 30/12/2014

    At the risk of sounding like a broken record...

    Sorry, but WoW is dead to me since FF14:A Realm Reborn launched. FF14 matches (and in some places exceeds) WoW's feature-set, with a world that somehow just feels a little bit more free and more real, without the dead hand of Blizzard rebalancing the entire game because they got bored every couple of months.
    Reply -7