Rogueywon Comments

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  • Cara Ellison on: #Fortune

  • Rogueywon 28/03/2015

    Oh good. Narcissism. Reply +6
  • Bloodborne review

  • Rogueywon 27/03/2015

    @George-Roper Indeed, Crysis was a great, intelligent shooter. It got a lot of hate from the proto-hipster crowd back then for the simple reason that it looked so good. Plus I suspect there was a touch of butthurt from people who couldn't run it properly.

    It did suffer from a weak final act. But the Warhead expansion was a distilled version of the best bits from the main campaign without the less-good floaty bits.
    Reply +3
  • Rogueywon 27/03/2015

    @JDub I bet that was enough to make you scrap that planned purchase! Reply +1
  • Rogueywon 27/03/2015

    As I've said in another thread this morning, after 8 hours of play, I'm deeply divided in how I feel on Bloodborne. A nasty little part of me is starting to suspect I don't like it (having played and loved the three Souls games).

    On the positive side, the visual aesthetic is gorgeous. There have been "official" HP Lovecraft games before, but more than any of those, Bloodborne captures the feel of Lovecraft's writing. Not the aliens, the sunken cities and the Antarctic ruins, but the decaying New England towns, with their shambling, degenerate inhabitants. If you ever wanted to experience the feel of witch-haunted Arkham or shadowed Innsmouth in a game, then Bloodborne is the game to go to.

    But on the negative side, I'm finding the gameplay balance awkward. The camera and controls are too sluggish to match the new gameplay style. Dealing with the larger groups of enemies in particular is painful, with the camera often choosing odd and inopportune moments to unlock. And the methodical, precise inputs of the Souls games feel ill at home in a game with the pace of Bloodborne. It's like trying to tap-dance in hiking boots. They might be the best hiking boots ever, but they're no good for tap-dancing. It's like playing Devil May Cry with the toolset from Dark Souls.

    The framerates don't help and nor do the occasionally painful levels of input latency. I really wish From Software had dialled down some of the image quality elements (possibly resolution) to achieve 60fps. After Dark Souls 2 on PC, Bloodborne's controls feel sluggish and unresponsive - doubly irritating given that faster pace.

    And then there's the load times - and yes, I know a patch is planned. But one of the reasons why I will always rate Dark Souls above either Demon's or Dark 2 is the low penalty for death in Dark 1. Sure, you might lose some souls you've accumulated, but there's no broader penalty, unlike the diminishing health systems in the other game. So I'd experiment and play around with tactics and equipment in Dark Souls much more than I would in the other two games. In theory, Bloodborne uses the Dark Souls system - which is great. But that 45-second load time every time I die feels like a further penalty for death in its own right, and I find myself avoiding experiments or leaps of faith because of it.

    I've only played 8 hours and the game is designed for hundreds. Maybe it will "click" with me soon. Hopefully.
    Reply +11
  • Sunless Sea more than doubles dev's best case scenario sales estimate

  • Rogueywon 27/03/2015

    The benefits of being Eurogamer's last-ever 10/10, eh? :) Reply +26
  • Bloodborne walkthrough and game guide

  • Rogueywon 27/03/2015

    I'm going to defend Eurogamer for not having a review up yet. I got this game at US launch (pre-ordered via US PSN and pre-loaded). I've played about 8 hours since then. And my feelings on the game are complicated and conflicted. I would not want to be writing a review of it right now.

    I've got a horrible feeling I don't like it much. That's always a risky thing to say on a gaming board about a hard game, but for reference, I've completed Demon's Souls once, Dark Souls 9 times and Dark Souls 2 twice, so I'm not afraid of challenge.

    But I'm struggling with Bloodborne. I'm also struggling to put the reasons why into words. It feels like the game has the wrong vocabulary. No, it feels like trying to tap-dance in hiking boots. They might be really good hiking boots and just what you would want for a long walk in the hills, but they're no good for tap-dancing. Or, if you like, the band is trying to sing Devil May Cry, but it's brought along instruments more suited for Dark Souls.

    It's the controls and the camera. They're great for the Souls games, but they struggle to keep up with the faster-paced horde combat of Bloodborne. I don't mind dying because I made a mistake, or because I took a risk I shouldn't have. But I do mind dying because while I was taking down a group of enemies, the camera decided to suddenly drop out of lock-mode rather than switching targets. And I do mind boss fights where 25% of the time, all I can see is a nonsensical mess of polygons because the camera is stuck in the wall of the too-small arena.

    I'm hoping something will "click" with me and I will start to love the game. After all, these are impressions after 8 hours play of a game designed for hundreds. But so far, it's not working.
    Reply +4
  • Borderlands: The Handsome Collection has 16GB day one patch on Xbox One

  • Rogueywon 26/03/2015

    @Solid_Strife Have you put your GTX 780 into an old 486 or something? I've run Borderlands 2 across two systems and three Nvidia graphics cards (a 590, a 680 and a 980) and have never had the slightest problem hitting 1080p x 60fps (and indeed higher framerates quite possible). Reply +3
  • Rogueywon 26/03/2015

    @smallblueslime Except when I bought a Wii-U shortly after launch, the initial firmware updates and game-updates meant that it was around 3 hours from powering on the system to getting into my first game. And that firmware update had a habit of bricking consoles if the connection dropped. Reply +4
  • Rogueywon 26/03/2015

    @beck1110 It's not "free DLC" in this case. It's an advertised part of the game. Reply +7
  • Performance Analysis: Bloodborne

  • Rogueywon 24/03/2015

    @lambchop Pah, I remember the days of PC gaming when the speed the game ran at was tied to processor speed. When I moved from a 286 12mhz to a 486 33mhz, a good number of games became borderline unplayable because they ran on perpetual "fast forward".

    Eventually I discovered moslo (and later dosbox), which fixed that problem.

    If you had a turbo button on the PC, you could also try turning that off for some titles. :)
    Reply +6
  • Rogueywon 24/03/2015

    @CypherQ Personally I'd have no problem at all with a console game which had a simple menu toggle for "performance mode" and "visual quality mode". Plenty of games already use different visual settings for campaign mode (prioritising image quality) and multiplayer (prioritising performance).

    I think the problem would be getting the platform owners to certify a game that did that. Having such an option would be an explicit acknowledgements of the limitations of the hardware, which is not a good marketing message.
    Reply +5
  • Rogueywon 24/03/2015

    @penhalion The issue for me is that I've known all along that I'd need to replace the PS4's default HDD. But space is likely to be a more pressing factor than speed. SSD prices up to and including 500GB aren't too bad, but when you go beyond that, things get scary.

    So unless the price of big SSDs falls over the next 6 months, I've got a choice between tolerating long load times or continuing to put up with an inadequate storage limit.
    Reply +13
  • Rogueywon 24/03/2015

    Framerate drops are irritating - I'd hoped that the game would avoid them. The framerate inconsistencies in Dark Souls on both console platforms make some bits of the game considerably harder (Blight Town in particular) than on the PC version running at a constant 30fps. Difficulty through design is good. Difficulty through technological limitations is just annoying. Reply +13
  • Is Bloodborne the best game ever, or just the second best?

  • Rogueywon 24/03/2015

    My download version from the PSN US store is unlocked now. Just a quick note, though, for anybody with a download version who's looking to play online:

    The preload is about 6 gigs, all told, but the full game is 28 gigs. The remaining download won't start until you run the game for the first time. Until the download is fully complete, you'll be limited to offline play. Not a problem in my case, as I'll just leave the PS4 on and downloading when I leave for work in 20 minutes or so, but if you've taken Friday off work for the UK release...

    Edit: And is it possible that the fact most of the game is still downloading is responsible for some of the load time issues reported above?
    Reply +8
  • Life after death: The joy of returning to Dark Souls

  • Rogueywon 22/03/2015

    I've played Dark Souls through around 8 or 9 times now (3 on 360, the remainder on PC) and have used a number of specs. I'm not particularly convinced that there is one great "spec to cheese them all". Some fights are harder as different character types, but I don't think any type gets a consistently easy ride.

    The gaping dragon, for instance, is just plain nasty as a heavy armoured tank. A caster, on the other hand, can take him down in no time. The Four Kings fight is relatively hellish as a caster, but a tank can ignore a lot of its attacks (healing between enemies and running from the grab-attack) and just button-mash it down. Fast-melee characters get an easy ride on some early fights like the Asylum Demon, but have it really nasty with Seath the Scaleless (who is cake as a tank).

    Play it however you want... each style brings its own benefits and challenges.
    Reply +32
  • Cities: Skylines review

  • Rogueywon 19/03/2015

    @Agente_Silva Might as well wish for a game that can cure cancer while you're at it.

    The idea of a fully granular dynamic transport model (to say nothing of the other models that would be needed) that can cover a city-sized area and, crucially, can react in real-time to changes made by the player is a long, long way off. It's way beyond the capabilities of even the most sophisticated models used by Governments and consultancies.
    Reply +2
  • Rogueywon 19/03/2015

    @Costarring Your post opens up the can of worms that is "what is a simulation". I work in the transport planning field and have experience of working with outputs from various types of transport model. I think a lot of the problems with the "new" SimCity came down to the use of the wrong type of models to underpin the game.

    The old SimCity games (original through SC4) basically used some quick and dirty static models as their backend. There were no individual inhabitants or cars on the road. What you were seeing was a series of averaged outputs, used to calculate happiness, traffic density on particular roads, educational level and so on. Despite being primative in simulation terms, it worked reasonably well. High level averaged outputs are a good way of looking at these issues on a city-wide basis.

    What EA tried to do with their reboot was to make the experience more "personalised" - probably to cash in on The Sims's vibe. So they tried to do a more sophisticated dynamic model (in which individual entities are tracked), but without the resource that's actually needed to construct and run models like that properly. That they failed is entirely unsurprising; proper dynamic models require massive investment to construct and maintain and making even minor changes to them is difficult (let alone keeping up with a player throwing down new roads and houses willy-nilly). Proper model runs of a major dynamic model can require hours or even days of processing time.

    So what SimCity ended up with is half-arsed dynamic models being used for tasks they just weren't up to. Hence the horrible mess the game got itself into on handling traffic (traffic models are incredibly hard to construct). And that's why you end up with bizarre and unsatisfactory behaviours like the ones you list. It's also almost certainly the reason they had to restrict city-size to the extent they did - these models get massively more demanding as you scale them up.

    I've not tried Cities: Skylines, so don't know what kind of modelling underpinning it's trying to use. But EA SimCity's problem was almost certainly one of over-reach - trying to use too ambitious an approach to simulation when they didn't have (and were never realistically going to have) the resources to do it properly.
    Reply +9
  • Rogueywon 19/03/2015

    Not played the game, so can't comment in detail on the review - and there's no harm in having reviews which go against the grain.

    But I did wonder whether some of the reviewer's complaints in the first half weren't spurred by the fact that some of his visions for how a city should work did not, in practice, actually work. A good simulation should have the effect of dumping a bucket of cold, hard reality over unworkable visions.
    Reply +9
  • PS2 and Xbox 360 versions of Final Fantasy 11 come to an end March 2016

  • Rogueywon 19/03/2015

    @brigadier Yes. All three versions of the game connected to the same servers - it was fully "cross play" in modern parlance (as is FFXIV). The PS2 version received the same patches and expansions, to the exact same schedule, as the PC and 360 versions.

    That became the game's achilles heel in some ways. Because the game had to remain playable on a PS2, Square-Enix couldn't do the kind of tech-overhauls that Blizzard have done with WoW over the years.
    Reply +4
  • Rogueywon 19/03/2015

    Played this from US launch at 2003 (via an imported copy) through to late 2007. A fascinating game - one of the last, big, traditional MMOs to launch before WoW revolutionised the genre (and for a while pre-WoW, the largest global subscription MMO).

    A brutal game in many ways - spikey, unashamedly pitched at the hardcore market and making few concessions for those seeking an essentially solo experience within a persistent world. Proved remarkably resilient to the launch of WoW (which stripped many other MMOs of their player-bases), largely because it was just so different.

    Over time it suffered from a lack of the kind of radical evolutionary development that WoW went through. The need to maintain a link to the PS2 version meant that major content enhancements were much more difficult than in WoW, and the prospect of an engine-overhaul was never on the cards.

    FFXIV always had the feel of a successor to it, but the disasterous initial launch probably bought FFXI a few more years of life. With the relaunched FFXIV now a success (with a subscriber count in the millions), the gradual retirement of FFXI was probably inevitable.
    Reply +24
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • Rogueywon 18/03/2015

    I think Nintendo have been hit by a bit of a perfect storm with the Wii-U:

    - A focus on the Japanese console market just as it goes into decline. As the article says, home console gaming is in poor health in Japan, but a lot of Nintendo's release schedules and design choices have seemed oriented to the Japanese market. Contrast with Sony, who despite being a Japanese company, have treated Japan almost as a sideline with the PS4 (and it has done them no harm at all).

    - A loss of potency with most of their brands in the child-demographic. There was a good article on Kotaku recently (shocking, I know, but it does happen) about a father's struggles to prevent his children from playing inappropriate games. It made an important observation in passing - kids aren't interested in Mario any more, at least in the guise that Nintendo is making him available. The games they want to play are increasingly online-focussed. The one exception, I would say, is Pokemon, which still commands a lot of market power with the under-12s. Other than that, Mario, Donkey Kong, Zelda etc are increasingly the preserve of burned out 40-something hipsters. If they don't have "mainstream" gamers and don't have the family market, they're in trouble.

    - Poor relations with industry. This is a huge one; it's no secret that Nintendo are an unpleasant industry to work with for third parties. Even when they desperately need those third parties, they put obstacles in their way and give the impression that a third party's interests will always be placed second to the interests of promoting one of Nintendo's own games. This is an inevitable conflict for a platform-owner who is so focussed on first-party development.

    - And the wrong hardware at the wrong time. The Wii-U is an uncomfortable half-stop between generations. It arrived too late to compete with the 360 or PS3, but lacked the hardware to compete with the PS4 and Xbox One. If the Wii-U had been released 2 years earlier, just as the wind was going out of the Wii's sales (but before the platform went completely moribund) it might have had a chance. If it had waited another year and launched with more powerful hardware, it might have had a chance. But halfway-point consoles rarely do well - look at the Saturn.
    Reply +31
  • Rogueywon 18/03/2015

    @geordiek My god that is the truth. If everybody who had posted to the Eurogamer discussion threads saying "I have just bought a Wii-U and it is the best thing ever!" had actually done so, then the console would be on at least twice its present sales figures.

    It's always been a bit of a hipster console - some of its owners claim to love it so much precisely because it is unpopular.
    Reply -25
  • La-Mulana EX review

  • Rogueywon 18/03/2015

    @riceNpea There's actually a logic to the world of the Souls games. It might occasionally be obtuse and require reading item descriptions and other bits of lore, but it's there and the game sticks to it. And most of the "trickiest" puzzles, such as finding the entrance to the Painted World of Aramais, aren't essential for progress.

    I think the point made in the review is that La-Mulana's puzzles lack that kind of consistent logic and are essential for progress.
    Reply +5
  • Steam now requires users to disclose paid endorsements

  • Rogueywon 17/03/2015

    @lucassmith Speak for yourself. :) Reply +7
  • How to upload your save into Borderlands: The Handsome Collection

  • Rogueywon 17/03/2015

    Slightly irritating for the fairly large group of people who were primarily 360-based last generation but have shifted to PS4 this time around. Though I can understand the reasons why it has to be this way. Reply +4
  • Nintendo NX is "new hardware with a brand new concept"

  • Rogueywon 17/03/2015

    @spamdangled Back then Nintendo was selling hardware at a (large) profit. They abandoned that strategy shortly after the 3DS launch (when they had to cut prices sharply in an emergency measure to save the platform) and the Wii-U is also sold at a broadly financially-neutral point.

    Nintendo has run an operating loss for most quarters for some time now. When it produces an overall profit, it's generally because of fluctuations in currency markets affecting their cash reserves.

    Just as General Motors became a pensions and insurance company that sold a few cars on the side, in financial terms Nintendo has become a currency trading firm that makes a few games and consoles.
    Reply 0
  • Rogueywon 17/03/2015

    @spamdangled "Wii U sales, both hardware and software, have been increasing dramatically in the last year;"

    No they haven't. Nintendo is projecting 3.6 million sales for the financial year ending 31 March 2015. That's higher than the FY13-14 sales, but those were dismally low. The difference is almost entirely down to Mario Kart 8, which produced a short but sizeable sales blip.

    As of the end of December 2014, the best measure we had of the installed base was 9.2 million shipped to retail (not sold to consumers). By contrast, the latest info we have on the Xbox One is 10 million shipped to retail by the end of October 2014 - and sales data since then has shown that the Xbox One managed massively higher sales than the Wii-U over November and December (actually beating the PS4 over that period). And the PS4 was at 19.9 million shipped to retail at the end of December 2014 and 20.2 sold to consumers as of the start of March 2015.

    The Wii-U's sales have recovered slightly from the absolute nadir they hit during mid 2013, but are still very, very slow, not just compared to its direct competitors (both of which surpassed its sales it in less than half the time on the shelves), but also in comparison to previous generations. It has avoided the absolute disaster-zone of 3DO and Jaguar level sales (which looked possible in 2013), but is still more or less tracking on a par with the Saturn and Dreamcast.

    And no, a couple more "big" games won't save it at this point. Mario 3d World, Mario Kart and Smash Brothers have all been hyped as the saviour of the platform and none have delivered. Mario Kart is typically the biggest performing Nintendo franchise, so if that didn't turn things around, Zelda or Metroid won't either.
    Reply +8
  • Rogueywon 17/03/2015

    They'll probably want to clarify what this is sooner rather than later. Otherwise, speculation that the Wii-U is about to be retired for a successor will kill what little momentum the platform has left.

    Unless of course it actually is a direct successor (entirely possible, as Nintendo can't regard the Wii-U as anything but a failure by this point). In which case... who knows. They'll be launching against the PS4 and Xbox-One (and potentially Steambox) at a point where those consoles are established in the market. They'll need a very clear unique selling point for it.
    Reply +21
  • Nintendo to release games on phones and tablets

  • Rogueywon 17/03/2015

    @grassyknoll They also need their game prices to be right. Nintendo first-party games are almost invariably over-priced at retail and their distribution strategy means that discounting is rare. I bought a Wii-U at launch, but my software library for it is still small; I can't justify spending 45 on games which would generally sit in a mid-tier price point on another platform. Reply +5
  • Rogueywon 17/03/2015

    The question now is whether these are proper games or... well... Pokemon Shuffle. Reply +68
  • Borderlands 2 writer regrets nearly silent protagonists

  • Rogueywon 16/03/2015

    I found the silent protagonist a huge immersion-breaker in Half-Life 2. For me, it just wasn't plausible to have NPCs reacting in the way they did to a silent Gordon Freeman.

    Admittedly, it can go too far the other way - nobody likes an overly-chatty protagonist ("I can't leave without my buddy Superfly"). But on balance, better to give the character at least something to say, unless it's a pure action game.
    Reply +15
  • GOG.com giving away Rise of the Triad free

  • Rogueywon 16/03/2015

    Bought this on Steam. Big mistake - it's not worth paying money for and is less fun than the original (which was itself one of the poor-relations during the Doom generation). If you want a simple shooter and can tolerate frequent glitches and a hideously broken save-system, then give it a go while it's free. But you're not missing much if you don't bother. Reply +11
  • Microsoft: any game can come to Xbox One, despite parity clause

  • Rogueywon 16/03/2015

    You can get away with policies like "parity clauses" when you have a strong market position. I'm not really sure that it's a good idea for MS to be sticking with it in a world where the Xb-One is running along at only around half the installed base of the PS4 (and only slightly higher than the Wii-U).

    They absolutely do not want a world where a third party developer decides, even absent any form of stimulus from Sony/Valve/Nintendo, that an Xb-One version just isn't worth the hassle.
    Reply +19
  • People behind APB Reloaded buy Hawken

  • Rogueywon 16/03/2015

    Wouldn't it be nice to have a single-player mech game with a proper story based campaign? We used to get quite a few of those and I would happily pay money for a decent new one.

    Novel concept, I know.
    Reply +10
  • Bloodborne's combat convinced me I don't need a sword and shield any more

  • Rogueywon 16/03/2015

    @UncleLou $60 for the digital collector's edition on pre-order. Reply 0
  • Rogueywon 16/03/2015

    The first PS4 exclusive I've been hyped for. Pre-ordered via the US PS Store (the price differential is crazy in this case). Can't wait for it to go live. Reply +3
  • Face-Off: Assassin's Creed Rogue

  • Rogueywon 15/03/2015

    A 360 and PS3 vs PC face-off in 2015? Given how the PC/PS4/Xb-One face-offs are going, isn't that the equivalent of the proverbial Baby vs Rhino duel? Reply +26
  • Shards, side-quests and DLC: a mini-Inquisition with the boss of Dragon Age

  • Rogueywon 13/03/2015

    @George-Roper My word, aren't you a grumpetywumpus today... Reply +1
  • Rogueywon 13/03/2015

    DA3 was my favourite Bioware game in years, after a period whether I wondered (with DA2, ME3 and Old Republic) whether the company had lost its way. Yes, some of the early sections drag a bit, but they do allow you to build a real sense of connection with the setting.

    When you get to the later zones and your side-quests are more epic in scale, you really get a feeling that you've made progress. My first kill of a High Dragon (the one in Stinging Wastes - though I did all of the non-main-plot ones eventually) was an epic moment. On a par with beating some of the optional Dragon-fights in Baldur's Gate 2. That's not a comparison I make lightly.

    78 hours invested in my single playthrough and I don't, with hindsight, regret a minute of it. I'll probably do a second playthrough in a year or so, if we hit a quiet spot for new releases.
    Reply +12
  • Necropolis aims to blend Dark Souls and Spelunky

  • Rogueywon 13/03/2015

    @rockavitch I'll second that and add "Roguelike" to the list of "indie cliches that need to go away and be quiet for a while".

    Dark Souls is, in some ways, the anti-Roguelike. The world-state is persistent no matter how many times you die and, except in rare instances where you find yourself deep in unfamiliar territory carrying a buttload of souls, the penalties for death are light. Plus the intricately crafted Metroidvania-style maps and sadistic enemy placements are as far from procedural generation as it's possible to get.

    A game that combines a floatier, less tactile version of Dark Souls's combat with procedural generation and Roguelike death-systems doesn't appeal in the slightest.
    Reply +10
  • Ori and the Blind Forest review

  • Rogueywon 12/03/2015

    Has this been patched yet? There were reports yesterday of significant bugs in the Xbox One version, some requiring a reinstall of the game every time they occurred. Reply +1
  • Here's how Bloodborne's online multiplayer works

  • Rogueywon 11/03/2015

    @Necanthrope Agreed, but I can definitely live with it. While invasions were a fun part of the first Dark Souls, the sequel had a few areas that took them too far. I ended up having to play in offline mode for the first bell-tower, so that I could actually get out of being invaded for long enough to trigger the boss fight. Reply +1
  • Alien Isolation dev hiring for "another multiplatform AAA blockbuster"

  • Rogueywon 10/03/2015

    @DAN.E.B There's certainly the potential to do an Aliens game in the style of Isolation. Cameron's film isn't the action-blockbuster it's often talked about as. It's a slow-paced tense film, whose short but intense action sequences are often used to illustrate the vulnerability of the Marines.

    The idea of an Aliens game which gives me a pulse rifle but doesn't turn me into a veritable killing machine is a tempting one.
    Reply +2
  • Apple Watch prices range from 299 to 13,500

  • Rogueywon 10/03/2015

    As usual, the Daily Mash is the only news source that you actually need for this: "The Mash guide to the iWatch". Reply +7
  • Tales from the Borderlands: Episode 2 due next week

  • Rogueywon 09/03/2015

    The long wait has indeed been annoying, particularly given the relatively short running time of the episodes. Still, I enjoyed the first episode quite a lot; it did a good job of transposing the signature Borderlands 2 style and humour into a very different genre, without ever feeling forced. Reply +2
  • Borderlands: The Pre-Sequel Claptastic Voyage DLC announced

  • Rogueywon 09/03/2015

    I do hope this is better than the holodome DLC. That was a boring sequence of badly paced, badly balanced fights, all played out in the same (fairly dull) arena. The promised return of Gaige and Axton translated into maybe a couple of dozen lines of dialogue at most.

    I loved Borderlands 2 and most of its DLC. But the Pre-Sequel has felt like a lazy game with lazy add-ons.
    Reply +4
  • Ninja Theory cut one of Devil May Cry's most sexually suggestive lines for Definitive Edition

  • Rogueywon 09/03/2015

    Meh, given the absence of any earlier controversy around that cutscene/line, they're probably telling the truth. To be blunt, they could do with trimming even more aggressively. Some of those early cutscenes are ludicrously wordy; much more so than any contribution they make to plot or character development would justify. Reply +11
  • Face-Off: Dragonball Xenoverse

  • Rogueywon 08/03/2015

    @TheLastPixel It's interesting because of what it tells us about the state of cross-platform development below the AAA level.

    Don't forget that games like this sell like the bucketload (even if few Eurogamer readers buy them), so in some senses it's as interesting to look at these as at the AAA releases.
    Reply +13
  • Jon Blyth on: Morality

  • Rogueywon 07/03/2015

    There's nobody more dangerous than somebody who genuinely believes they are a good person... Reply +5
  • Cross-buy and wireless Xbox One controller play coming to PC

  • Rogueywon 04/03/2015

    Cross-buy is a good thing. Period. And Sony need to roll it out across more titles on their platforms. PS3/Vita titles in particular. Highly annoyed that Tokyo Twilight Ghost Hunters isn't cross-buy.

    Cross-play could go either way. If it's just savegame-sharing, then that's simple enough. If it's going to be shared multiplayer servers between PC and Xbox... then previous experiments such as Shadowrun and those Quake 3 trials suggest that the results will be hilarious in some genres (hint: put keyboard/mouse users on the same first person shooter server as controller-users and casuals using the former tend to beat professionals using the latter).

    Not that fussed about Xbox One controllers on the PC. I actually slightly prefer the feel of the old 360-controller-for-Windows. Compared with the 360 controller, the Xbox One version feels a bit light and flimsy.
    Reply 0