Rogueywon Comments

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  • Doom 4 is an oldschool reboot, just called Doom

  • Rogueywon 18/07/2014

    Mixed bag, as far as I'm concerned, but probably more positive:

    The Good:

    - Weapon wheel rather than limited weapon inventory. Thank god. More games should do this. It allows more tactical depth and reduces the suspension-of-disbelief issue that arises from a game giving you a rocket launcher just before you meet a tank, or a sniper rifle just before you need to snipe. Yes, Halo series, I'm looking at you.

    - No regenerating health. Again, a good thing. Makes for a tenser and more tactically-focussed experience.

    - Fast paced movement. Good provided it doesn't go too far. Faster movement puts the emphasis on situational awareness and rapid adaptation, rather than turning turtle behind cover. Of course, it can be taken too far to the point where it just makes the game silly.

    The Bad:

    - Melee combat emphasis: Incredibly hard to do well in an fps. Most are best not bothering. Overpowered melee attacks can comprehensively ruin multiplayer modes, as balancing them is difficult.

    - Linear level design: With hindsight, we can perhaps say that some old fpses like Heretic and Dark Forces were perhaps a bit too non-linear; it was easy to spend a long time walking around looking for the one little passageway you'd missed. But nobody wants Doom to turn into a Call of Duty style corridor shooter.
    Reply +4
  • Light review

  • Rogueywon 17/07/2014

    My word, a graphically minimalist stealth game gets a 3/10, with the visuals directly acknowledged as a shortcoming...

    Have we passed peak-hipster?

    What's next? The whiff of a suggestion that pseudo-retro 8-bit graphics might be a bit lazy?
    Reply -7
  • PS4 fails to boost Japan console market

  • Rogueywon 08/07/2014

    @YouAreFlatOutWrong You know that PC gaming in Japan is basically visual novels and a few indie titles, right?

    Korea has a big PC market. In Japan, it's tiny.
    Reply +8
  • Rogueywon 08/07/2014

    Aside from Square-Enix and Capcom, most Japanese developers took 5 years or more to make the jump from PS2 to PS3 (with detours along the way via the handhelds). The kinds of game that much of the Japanese market is interested in won't be hitting the PS4 for quite some time.

    It's a declining market in general, though, for a number of demographic and social reasons. A shrinking youth market due to low birth-rates and a 25-40 year old demographic which is either unemployed or else chained to its desk for 90 hours a week doesn't make for a healthy gaming market.
    Reply +5
  • Astebreed review

  • Rogueywon 07/07/2014

    Enjoyed this immensely - it's a very good looking game and static screenshots don't really do it justice.

    Nice to have a shooter which isn't bullet-hell based. Don't get me wrong, I've enjoyed some bullet-hell games, but it does feel like the whole shooter genre was getting stuck in a niche there.
    Reply +8
  • Hackers under fire for Mario Kart 8 Wii U modding

  • Rogueywon 07/07/2014

    @Zomoniac I'd go further. The game, which I don't much like as it stands, would be a far superior cart racer if all weapons bar the green shell, banana skin and mushroom were confined to the battle-mode only.

    MK games from MK:Wii onwards have been crippled by having too many carts and weapons on the race circuits at the same time.
    Reply -25
  • Remembering Rick Dangerous, the original tomb raider

  • Rogueywon 06/07/2014

    Must confess I never played the first game - but did play the sequel, which was very good indeed by the standards of the time. Don't remember the sequel being massively difficult, but not sure whether that's because it was just easier than the original, or because games in general tended to be so hard back then that it just didn't stand out. Reply +4
  • Xenonauts review

  • Rogueywon 03/07/2014

    I've been playing this on and off since it launched on Steam early access just under a year ago. It has come on a huge way in that time and is a good illustration of how the early access development model doesn't have to go wrong.

    The review is, I think, broadly fair (I'd have gone for an 8 rather than a 7, but a 7 does not bring down the red mist of rage). The value you get out of the game will be closely linked to just how much you really want a highly faithful version of the original X-Com ported for modern PCs. As the review says, both the virtues and the flaws of the original X-Com are there in spades; this is not the softer-edged (but pacier and arguably more atmospheric) Firaxis take on the franchise.

    But the price is reasonable for a game that has many, many hours of play-time (and good replay value on higher difficulty modes)... so if you're procrastinating about a puchase, I would push you towards going for it.
    Reply +34
  • Sunless Sea comes to Steam Early Access

  • Rogueywon 01/07/2014

    @Shepard_Commander Your comment did make me laugh, but it's probably targeted at the wrong game. This one actually has fairly crisp graphics.

    But there is certainly no shortage of early access hipster wank with NES graphics on Steam right now.
    Reply -5
  • Chopping down trees and crafting bows in H1Z1

  • Rogueywon 01/07/2014

    Another open-world survival/crafting zombie game?

    Thank god for that. It's been at least 24 hours since the last one.

    Seriously, I think this has now overtaken "modern military shooter" as the most over-saturated genre.
    Reply +7
  • Steam revokes 7050 stolen Sniper Elite 3 codes

  • Rogueywon 30/06/2014

    Two points here:

    1) If the keys were stolen, then Rebellion/Valve were within their rights to revoke them. Just as if somebody buys stolen property, the original owner - or the police - can confiscate the goods without compensation.

    BUT

    2) In that case, the original owner is required to show proof that the goods were indeed stolen. That they hadn't been legitimately sold on, given away or, indeed, never belonged to the original "owner" in the first place. If they don't do so, then any attempt at confiscation is itself theft.

    Rebellion need to make all data regarding the alleged theft of keys available to those who had them revoked. That means server logs, witness statements, the word.

    Otherwise, they could be in a world of hurt with the law. Not the "get sued" law, but the "go to prison" law.
    Reply -4
  • UK chart: Sniper Elite 3 hits the mark

  • Rogueywon 30/06/2014

    @Sir-Elton-Pr0n I'm hoping that the reason behind the lack of any story so far is because EG is doing some investigation of its own, rather than just re-posting what's already been reported on Kotaku, Gamespot etc.

    But of course, it's quite likely you're right.
    Reply +5
  • Rogueywon 30/06/2014

    Just googled the Sniper Elite 3 suspended Steam keys thing (and yes, I know it doesn't count to the charts). What an absolutely weird story.

    But why does anybody use third party Steam key resellers anyway? Surely it's just an extra middle-man and an extra risk of getting burned.
    Reply +7
  • Distant Worlds: Universe review

  • Rogueywon 30/06/2014

    I've tried to get into space-based 4X games a few times over the years - most recently with Endless Space - and have never been able to manage it. They always just seem to throw in mechanic on top of mechanic, to the point where the effort required to actually get a working grasp on their systems, let alone get some enjoyment out of it, feels insurmountable. The Civilization and Total War games, by contrast, do a much better job of providing a buffer layer between the player and their mechanics.

    Endless Space ended up reminding me of one of those obscure Japanese RPGs (Chaos Edge, for instance, or Trinity Souls) which throw together umpteen billion stats, bars, meters and dialogue boxes in each battle, in an effort to substitute complexity for depth.

    Distant Worlds looks like more or less the same thing.

    And perhaps the lack of Marxism as a governing style is because it's pretty much a mythical unicorn anyway; the closest human nature allows you to approximate to it is brutal dictatorship with a particular shade of rhetoric attached.
    Reply -1
  • The sickening side of the Steam summer sale

  • Rogueywon 28/06/2014

    From one of the screenshots...

    You already own Aliens: Colonial Marines
    My sympathies. I know what it feels like.
    Reply +5
  • "Definitive spiritual successor" to S.T.A.L.K.E.R. hits Kickstarter

  • Rogueywon 25/06/2014

    @VibratingDonkey Yes, I've seen the video now via my mobile. There's no way they're going to defend that as fair use in court. They are using footage of somebody else's product to market their own commercial product - and doing so in direct competition with the owner of the original IP.

    I am amazed they could be so dumb. If they've any sense, they'll apologise, pull the video and keep a very low profile for a while. Unfortunately, that's not compatible with running a successful Kickstarter.
    Reply +2
  • Rogueywon 25/06/2014

    At a guess in legal terms:

    If they've just pitched their game as "spritual successor" to Stalker, they're on safe ground. You're perfectly within your rights to say that something you're working on is "inspired by" or "in the spirit of" or even "the spiritual successor" to somebody else's game and it happens all the time. At worst, the creator of the original can say "we disagree", but that very rarely happens, because - hey - imitation is the sincerest form of flattery.

    If they've used footage of Stalker in their marketing, then they're on dodgier grounds. They might try to make a "fair use" pitch, but if they're using it for the commercial promotion of a product competiting with one from those who actually own the IP, I don't fancy their chances.

    If they've actually used art and assets from Stalker in their own game without owning the rights to them, they're sunk. This does happen from time to time, generally when a junior artist or designer under pressure decides to plagiarise, and the result is generally an apology, a backtracking and some form of compensation. When it's a big developer that falls prey to it - for instance when a WH40k Baneblade showed up in promotional materials for an EA Command & Conquer game (spectacularly stupid given how lawsuit happy Games Workshop are) - it is damaging but not fatal. For a small studio, the consequences are likely very serious.
    Reply +2
  • Oculus buys company that designed the Xbox 360 controller

  • Rogueywon 25/06/2014

    @Widge Really? I've found that they also make the 360 controller the best controller yet devised for driving games. That nice wide range of movement means they're perfectly placed to act as pedals. Without the fine control they permit, I'm sure I'd never have put as many hours into the Forza games as I did.

    I'd agree with people above - the 360 controller remains the pinacle of controller design. By contrast, I find the Xbox One controller feels cheap and plasticky, while the PS4 controller (which is otherwise decent enough) wastes too much space on a gimmicky touchpad and wastes a button on a "share" function that I neither want nor use.
    Reply +3
  • Crytek UK exodus sparks concern over Homefront: The Revolution

  • Rogueywon 24/06/2014

    If they weren't doomed before these stories, they probably are now...

    As this will be the spur for any remaining creditors to refuse extensions of credit and prospective new lenders to walk away from the table.
    Reply +3
  • Grid Autosport review

  • Rogueywon 24/06/2014

    Does it feature the XTREME DUDEBRO trappings of other recent Codemasters racing games? I've found several of them outright unbearable because of said trappings.

    I do not need to have an excited American telling me how wonderful I am and how the sun shines out my backside just because I won an easy tutorial-type race. Nor do I need to be told "upload that to youtube and your fans will go wild" after an unspectacular, workmanlike run around a track I've raced half a dozen times already.

    I won't be touching more Codemasters racers until that rubbish gets retired. Give me a Forza or Gran Turismo style "clean" front-end any day.
    Reply +71
  • Final Fantasy 8 on PC gets new and improved cheats

  • Rogueywon 24/06/2014

    Also, I'm not sure FF8 was ever a 100+ hour game. I did a completionist playthrough where I did all sidequests and fought the optional super-bosses and it came out at just under 70 hours. The first FF game that I remember taking 100+ hours to completely max-out was the European version of FF10 (where taking down Penance did involve some insane grind).

    The longest in the series to completely 100% (excluding MMOs) must surely be FF12, where the top fight itself, even with a fully maxed party, took 6+ hours (and required a lot of grinding to prepare for).
    Reply +2
  • Rogueywon 24/06/2014

    FF8 without the grind, eh?

    It's always been one of the odd (and generally badly understood) FF games. It got a lot of criticism at the time, chiefly for not being FF7. But it also had a badly explained battle-system which had many players (and reviewers) thinking that fights could only be won with summon-spam. In fact, the stats and levelling system were actually quite cleverly handled and, if anything, less grind-intensive than previous FFs.

    That said, taking the grind out of the game might highlight some of its other, more serious flaws - particularly the mess that the plot descends into for the final third of the game's duration.
    Reply +10
  • Crysis developer Crytek denies "verge of bankruptcy" claim

  • Rogueywon 23/06/2014

    A company with masses of technical expertise - I'd put only Epic and id in the same league as them there - but which consistently seems to be lacking in any real kind of creative direction. The original Crysis was a great game... everything since then has been disappointing (Crysis 2), promising but unrealised (Crysis 3) or just plain inexplicable (Ryse).

    And then they seem to think the future is Free To Play. God help us.

    Nevertheless, hope they do manage to find a way to stay in business. The industry would be poorer without them (making the CryEngine available for educational purposes was a pretty huge gesture). Failing that, I'm sure that there will be no shortage of competitors waiting to sweep up their technical talent.
    Reply +21
  • Civilization Revolution 2 announced

  • Rogueywon 23/06/2014

    I can see this being a great way to explore some "what if" historical scenarios:

    "What if the Roman Empire had paid 29.99 for 8,000 gems, allowing it to unlock gunpowder and supercomputing during the Punic Wars."

    "What if early European attempts to settle the Americas had been stifled because it took 3,000 years to build a town-hall because they were too cheap to pay for a speed-boost?"

    "What if the space race had been put on hold because neither the USA nor the USSR was going to shell out the 89.99 required to complete it before the eventual heat-death of the universe?"
    Reply +11
  • UK chart: EA Sports UFC crowned king

  • Rogueywon 23/06/2014

    @Malek86 Yes, Wolfenstein does seem to have considerable "legs", in sales terms. Probably a case of word of mouth from people who've played the game being kinder to it than most of the "big" reviews. Certainly, it's my favorite game so far this year, despite having an average review score of around 7.5/10.

    Mario Kart hasn't plummeted down the sales charts as quickly as some other Wii-U games, but it's clear now that it's not the saviour of the platform some had hyped it as.

    The remainder of the top 10 is completely unremarkable. This feels like a slow period for releases (and I don't see anything really exciting until the Autumn now).
    Reply +1
  • Enemy Front review

  • Rogueywon 18/06/2014

    Suspect part of the problem here is that while CryEngine is easily available for developers to use these days, it is not an easy engine to use or develop for - particularly if you have limited resources.

    Have noticed a number of other smallish projects plugging away with CryEngine... wonder how many of them will turn out the same way?
    Reply +4
  • Another World out on PS4, PS3 and Vita next week

  • Rogueywon 18/06/2014

    This was mind-blowing on PC at the time - most games still involved sprites flicking between a small number of animation frames. By contrast, Another World had a real flow and grace to its movements, in a way that few other games had managed by that point (Prince of Persia probably the only notable exception).

    But I've not played it for many, many years and am not sure how well it stands up today without the technological "wow" factor. My only two memories of the gameplay are that it was a very short game (which ended abruptly) and that the controls and combat felt fiddly.
    Reply 0
  • PlayStation 4 is top-selling console for five months straight in the US

  • Rogueywon 17/06/2014

    @rubicante Combination of price cuts, a reputation as a good machine for indie gaming and, most recently, a growing pool of low-to-medium budget Japanese RPGs.

    The latter point is important. Since the PS2 generation ended, all but the biggest JRPGs have tended not to appear on the latest home console hardware. For most of the PS3 generation, they clung to the PS2, or else came out for the Wii, PSP or DS, where development costs are lower. The Vita seems to be the preferred target platform for a lot of those games now and, unlike on the Nintendo platforms, a good portion of the games make their way to the West. If you're into the whole anime-style Japanese gaming thing (and it does have a loyal following in the West) then the Vita is the platform to own.
    Reply +16
  • Rogueywon 17/06/2014

    MS has been making a few tactical errors in the XB1 sales wars. In particular, it's been doing too much advance trailing of price cuts and kinnect-less SKUs. When people know that these are coming, they delay purchases. At a time when lots of people (including investors) are pouring over figures like these, forcing peaks and troughs like that into your sales curve isn't wise.

    The Wii-U numbers are bad. There seems to be a tendancy towards an "OMG Nintendo are on the way back" narrative at the moment, but with the Mario Kart sales blip looking like just that (a blip) and an E3 showing that lacked appeal outside of Nintendo's own core market, I think this is overstated. When a large spike in sales only just about lifts your console above the Vita, you have a problem.
    Reply +8
  • Video: Fish chickens and broad-shouldered women

  • Rogueywon 16/06/2014

    Now here's a game that was ported to pretty much every platform under the sun - with some wild quality variances between versions. Different versions had different levels of graphical and sound fidelity and even different numbers of levels. I had the PC version, which was pretty good in most respects save one really important one - completely disfunctional controls.

    Leaving the arcade version aside, the Amiga version was probably the best way to play this at home.
    Reply 0
  • Mario Party 10 and Kirby and the Rainbow Curse coming to Wii U

  • Rogueywon 11/06/2014

    I kind of think of Mario Party games in the same basket as train driving sims, hardcore 1v1 fighting games and 4X sci-fi games.

    They're not my cup of tea. In fact, they're not a lot of people's cup of tea. But there's clearly a market out there that laps them up and makes them profitable to produce and they aren't doing me any harm.

    So I smile benignly at them and move on.
    Reply 0
  • Itagaki's Devil's Third is now a Wii U exclusive - report

  • Rogueywon 11/06/2014

    @Kremlik - Yes, look at Mad World. And look at its sales figures. And this doesn't look as stylish or as fun as Mad World.

    Trying to remember the last time I was as unimpressed by a trailer. Rambo: The Video Game, perhaps?
    Reply +2
  • Rogueywon 11/06/2014

    My god that looks poor.

    Not sure securing exclusivity for this was a good idea for Nintendo. The history of "mature" games from third parties on their consoles is not a happy one and if this game turns out to be shit and fails, it will reinforce a lot of industry and public stereotypes (with Nintendo being a largely innocent party in this case).
    Reply +2
  • Star Fox Wii U and two "experimental" Miyamoto projects detailed

  • Rogueywon 11/06/2014

    @xboner The Wii-U gamepad is a serviceable, if slightly over-large, twin-stick controller. There were twin stick controllers for the Wii, but they were pretty crap and, as optional peripherals, most developers were afraid to assume that players would have them. Reply +1
  • Rogueywon 11/06/2014

    Before we get too excited, let's remember that Star Fox has a pretty patchy history. The first game was an impressive technical tour-de-force, but good god it was short. The N64 game was slightly less impressive technically by the standards of its time and also brutally short.

    Then on the Gamecube, things get really ugly. Adventures was a mediocre platformer which apparently had the Starfox brand applied to it at the last minute. Assault had a few short minutes of absolutely glorious rail shooting, padded out with less impressive free-roaming flight missions and appalling platforming sections.

    With the prices Nintendo wants to charge for its games these days, I would need a lot of convincing to hand over money for a Starfox game.
    Reply +1
  • It's time for your latest update on The Last Guardian

  • Rogueywon 11/06/2014

    @KopparbergDave A lot of truth to what you say, I think. Though it hasn't always been this way. I bought my PS2 for three games: Final Fantasy X, Gran Turismo 3 and Metal Gear Solid 2. All of them pretty much "did the business" for me.

    But something went badly wrong in Japanese games development at the start of the PS3/360 cycle - probably as the production budgets you needed got beyond their means. On Square-Enix's side, Kingdom Hearts never turned up and Final Fantasy would, quite frankly, have been better off not turning up. And Polyphony? Gran Turismos 5 and 6 are a tragic waste of time.

    What really shocked me was the Polyphony interview around the time of the launch of Gran Turismo 5 where it transpired that nobody at the studio had played a Forza game. In the West, that would be considered a huge dereliction of duty. Certainly, it meant that the Gran Turismo games on the PS3 ended up being a lot less impressive as games (rather than as car encyclopedias) than they should have been.
    Reply +5
  • Kingdom Hearts HD 2.5 has a UK release date

  • Rogueywon 06/06/2014

    I loved Kingdom Hearts 2 - less clumsy in its controls than the original and with probably the best graphics of any game on the PS2. Looking forward to being able to play the Final Mix version.

    Staggering to believe that we never actually got a proper new Kingdom Hearts game on the PS3/360 generation.
    Reply +15
  • Forza Horizon 2 runs at 1080p 30fps on Xbox One

  • Rogueywon 05/06/2014

    @mega-gazz I've said all along not to expect performance increases over the generation on a par with what we had last time. Generally, consoles get such large performance boosts because they have obscure hardware which is poorly understood at the start of the generation but improves over time. Last cycle, that was true of both the 360 and the PS3 and in the cycle before it was true of the PS2 and the Gamecube. Consoles whose hardware is less obscure, like the original Xbox and the Wii, don't tend to get that kind of boost.

    This time, both the PS4 and the Xbox One are basically PCs and have pretty well understood hardware right out of the box. We will get some small optimisation tweaks and the Xbox One will benefit from the newly unlocked Kinnect resources, but don't expect advances on a par with what we saw on the PS3 or 360.
    Reply +2
  • Among the Sleep review

  • Rogueywon 04/06/2014

    I played this through on Saturday morning - it's quite short (and quite expensive for its length). That said, while I acknowledge some of the criticisms in the review, I think a 4/10 is a little harsh. There's some interesting stuff in there, particularly near the start. I'd have gone more towards a 6/10... maybe a 7/10 if it was a little cheaper. Reply 0
  • Company of Heroes dev reckons it's solved the RTS on console problem

  • Rogueywon 02/06/2014

    Kinect.

    Please let it be Kinect.

    I would laugh so much if it was Kinect.
    Reply +50
  • Mass Effect 2 retrospective

  • Rogueywon 01/06/2014

    My favorite game in the series and probably the only Bioware RPG to have genuine depth to its morality system. To have the player working for what is basically a right-wing extremist group and to show some elements of that group, at least, as sympathetic was a daring decision and made for an uncomfortable game to play. It's remarkable that they pulled it off as well as they did.

    Certainly, I was disappointed when Mass Effect 3 came around and Cerberus were just back to being straightforward baddies again. Though Mass Effect 3's writing was weaker than 2's in almost every way.
    Reply +4
  • Watch Dogs: stuck in the unfunny valley

  • Rogueywon 31/05/2014

    I've played around 6 hours of Watch Dogs now, but am unsure whether I'll play any more. Part of that is down to the poor quality of the PC port, but probably the biggest part of it is down to just finding the game dull and unlikeable.

    It's taken to the extreme the biggest problem I have with a lot of open world games. Yes, the world is big and technically impressive, but the characters and writing are bland and the constant interruptions from side-missions and collectibles (and the worry that I'll end up "under levelled" if I don't do them) are immersion breaking. In fact, that latter point is why I regard Arkham Asylum as a fantastic game, but Arkham City as only a good one. The former is infinitely more atmospheric and characterful as a Metroidvania and the transition to open world for the sequel just robbed it of some of its charm for me.

    My favorite open world game ever probably remains Bully, despite the relatively small size of its world, because of the sheer amount of charm and character it managed to jam into it.
    Reply +38
  • Nintendo unveils Wii U GameCube controller adapter

  • Rogueywon 29/05/2014

    I'd much rather use a Wii-U gamepad or the "nice" version of the classic controller. I always hated the Gamecube controller - the silly, malformed right analogue stick was needlessly useless and the cable was stupidly short. Reply -15
  • Relic's five-year plan for Company of Heroes 2

  • Rogueywon 29/05/2014

    But will it? Is a new Dawn of War being worked on?

    "I can't say," Duffy replies. "We have a brilliant relationship with Games Workshop. We'd love to do something. It's a no comment on that."
    Probably a coincidence but... the phrase "I can't say" has a particular in-universe significance when it comes to WH40k.

    Dawn of War 3 in the Horus Heresy era? YES PLEASE!
    Reply +4
  • Mario Kart 8 getting Mercedes car DLC

  • Rogueywon 29/05/2014

    That first screenshot is deep in uncanny valley territory. Blending cartoon and realistic visuals in a game like that is rarely a recipie for success. Reply +9
  • Drakengard 3 review

  • Rogueywon 29/05/2014

    It's a weird, weird game. If you're the kind of person who watches Battle Royale and sees it as a black comedy before anything else, you will get no small amount of entertainment from this. It's a game which sometimes balances between being horribly wonderful and wonderfully horrible, but which occasionally tips over to one extreme or the other.

    The technical issues are astoundingly bad. It's not the worst optimised PS3 game I've ever seen - that accolade will almost certainly forever belong to the original Hyperdimension Neptunia - but is close.

    I've no idea how I'd score it, on the basis of the (admittedly fairly small) amount of the game I've played so far. 5/10 is a perfectly understandable score. But know that depending on your personal tastes, this could just as easily feel like an 8/10 or a 2/10 to you.
    Reply +8
  • Watch Dogs performance analysis

  • Rogueywon 28/05/2014

    There's something deeply unhappy with the PC port. The stuttering is quite severe, but it comes at odd places (often when not much is happening on screen) and despite a generally very solid framerate on my machine (which well exceeds the recommended specs). I wondered if it was something to do with HDD access as content was loaded and shifted the game onto my SSD to test (this helped massively with Wolfenstein) but it made no difference.

    I'm fairly sure it's *something* to do with the caching of assets, because it is noticable when driving over distances in a car (even if there's little else going on). Possibly something about how textures etc are being loaded into the graphics card's memory? DF have a much better chance of figuring this out than I have...
    Reply +4
  • Wolfenstein: The New Order UK's second biggest launch of 2014

  • Rogueywon 27/05/2014

    Would be nice to think that the success of Wolfenstein - a deliberately old-school shooter in many ways - might encourage more developers to move away from some of the last generation's most hateful shooter conventions.

    The death of 2-weapon limits would be a good place to start.
    Reply +17
  • Watch Dogs review

  • Rogueywon 27/05/2014

    Also, with the game actually released now, do you think that there's any chance that the adverts for it might disappear from the side of EVERY ****ING BUS IN LONDON any time soon? Reply -1
  • Rogueywon 27/05/2014

    Agree with the review. If anything, would lean more towards a 6/10 than a 7/10. Wolfenstein is the better game, despite its anomalous EG review score.

    Feeling a bit burned out on open-world games in general at the moment. They take longer to play than a linear game, which is both good and bad. Yes, it's value for money of a sorts, but it also means you need to put in a lot of effort to get the most out of them. Too many open world games lately haven't managed to get me invested enough in their world, plot and characters for me to jump that hurdle. Watch Dogs feels like the latest of those.
    Reply +2