Rogueywon Comments

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  • Half-Life returns in Final Fantasy 15 on PC

  • Rogueywon 22/02/2018

    So yeah... the big ending twist to Final Fantasy XV... Noctis is Gordon Freeman's descendant and Insomnia was built on the ruins of City 17.

    FF15 was Half Life 3 all along.

    Now can we please stop talking about Half Life 3?
    Reply +13
  • Xbox chief Phil Spencer: "Microsoft needed a reboot"

  • Rogueywon 22/02/2018

    They've still got major problems to solve, though. MS frequently feels like a company whose left hand does not know what the right hand is doing.

    Just look at the mess over the Windows Store and the UWP. Almost all of their major releases on it have been dogged by basic issues around purchases, pre-loads and licensing - problems that Valve, EA and others solved years ago. That a company which owns the operating system these things run on still struggles to provide basic functionality to Store is shocking.

    So too the perpetual struggles to properly separate the UI for desktop and mobile versions of Windows. Design decisions driven by their mobile/tablet teams end up unnecessarily disrupting desktop users.

    Some of these problems are probably outside Spencer's control. They are broader points about MS. But a big part of that problem is the existence of hugely powerful semi-autonomous fiefdoms within the company.
    Reply +34
  • Warcraft 3 gets a big update as remaster rumours swirl

  • Rogueywon 22/02/2018

    @Wyrm I think I'd just about take the full, three-part StarCraft 2 campaign over it. But yeah, Warcraft 3 has got to be a contender. Reply 0
  • Rogueywon 22/02/2018

    I'd be up for a Warcraft 3 remaster. I can't claim to ever have been particularly fantastic at it, but it was the only RTS I ever played at anything above a pure casual level.

    Plus the campaign was pretty fantastic.
    Reply +14
  • Warhammer 40,000's Adeptus Mechanicus finally get a video game of their own

  • Rogueywon 21/02/2018

    @Mikumatt The horrible thing with Deathwing is that there was 90% of a really good game there. It just needed that last 10% of content and polish to carry it over the line. Without it, there just wasn't anything there really worth playing. Reply +1
  • Rogueywon 21/02/2018

    @Ringo-Prime To some extent you're right. The Dawn of War and Space Marine games are a fairly big deal, but it still feels like the licence is often used badly and opportunities are missed. Compare and contrast what Creative Assembly have achieved with the Warhammer Fantasy Battles setting.

    You do sometimes hear suggestions that Games Workshop are a bit of a nightmare to work with when it comes to their flagship franchise. If that's true - which I obviously can't substantiate - it could be part of the problem.
    Reply +2
  • Secret of Mana's 3D remake is good fun - but won't impress retro purists

  • Rogueywon 18/02/2018

    @grassyknoll Indeed. And with its poor battery life and unergonomic controllers, it's not even a particularly great platform for many games, even before you start considering technical horsepower. Reply -7
  • The video game industry's loot box problem isn't going away

  • Rogueywon 15/02/2018

    An important point to note here; if the two bills which would restrict the sale of games with loot boxes to under 21s are passed, they will swiftly be overturned in the courts. There is ample precedent on this and it is not even a matter of controversy.

    The US Supreme Court has recognised video games as a form of expression protected under the First Amendment. This is, on the whole, a very good thing and put paid to some very scary prospects back in the '00s. However, it also means that it is not legally possible to restrict the sale of video-games to minors. Unlike PEGI in the EU, the ESRB system has no statutory base in the US and relies on self-regulation. That doesn't mean it's ineffective; shop staff can and do get fired for selling games in contravention of ESRB ratings. But it does mean that the law cannot be used to enforce restrictions (in Canada, ESRB ratings do have a statutory basis).

    Video game regulation bills like this come along from time to time and some of them pass (normally targeted at violence or sexual content, not at loot boxes). But they are effectively suicide-bills, which might send a public signal but do not change the law in any way.

    Formal, legal recognition of loot box systems as gambling could have an impact in the US (whose gambling laws are massively tighter and more restrictive than the UK's), but I strongly suspect this could only be implemented at a Federal level (where it simply isn't on the radar).
    Reply +1
  • Dynasty Warriors 9 review - long-awaited reboot falls flat

  • Rogueywon 14/02/2018

    KT and Omega Force have fallen behind the curve in the genre they created. Across almost all of their Musou games, plus the spinoffs (Nintendo and otherwise), they've fallen into the traps of wonky controls, dodgy framerates and overly-limited toolsets.

    Marvellous are much, much better at the genre now, having borrowed heavily from fighting games to incorporate a better system of blocks, breaks, counters, dashes and air moves. They have deeper, more responsive and more satisfying combat, even if they don't have such huge casts. That holds as true for their booby games (Senran Kagura) as it does for the more respectable ones (e.g. Fate/Extella).
    Reply 0
  • Overwatch the game versus Overwatch the esport

  • Rogueywon 14/02/2018

    Good news for Edwin. He’s no longer EG’s most irritatingly right on writer. Reply -1
  • GAME concessions are coming to Sports Direct shops

  • Rogueywon 12/02/2018

    Now if they'd just get CEX in the mix they could bring all of my least favourite smells together under one roof. Reply +62
  • Final Fantasy 12 on PC delivers 60fps - but system requirements are high

  • Rogueywon 12/02/2018

    @smelly FF12 is decent, but it's one of the less readily accessible FF titles. You can pick up most of the other PS1/PS2 era games - 7, 8, 9 and 10 - and get into the swing of things pretty quickly. Of the other titles from that era, only 10-2 has a spiky learning curve.

    FF12, on the other hand, is a more hardcore proposition. It shares a lot of its DNA with FF11, Square's first attempt at an MMO. It has a sprawling world which opens up to the player very quickly, making it the first game in the series since the NES era where it's easily possible for new players to wander into areas they have little chance of surviving. The battle system seems simplistic at first, but is probably the deepest in the series barring MMOs (and not always brilliantly explained). The story - usually a mainstay of the series - is less prominent than in other entries and often takes a back seat.

    By all means play it - it's certainly a classic. But don't necessarily expect a traditional Final Fantasy game. A lot of people, self included, never clicked with it until their second playthrough.
    Reply +1
  • Rogueywon 11/02/2018

    @samharper Yes, I'm guessing that was the wrong way around.

    Disabling vsync does give a fair bit of screen-tearing in FF12. But it also removes a huge pile of input lag. This was the real revelation for me. The console versions had fairly heavy input lag as well. Take this away and it does feel lovely (though you do slightly have to re-learn your timing for the Quickenings).
    Reply +3
  • Rogueywon 11/02/2018

    @Mr_Writer85 I'd previously said JRPGs didn't need 60fps. After playing FF12 on PC, I can confidently say I was wrong.

    It's an absolute revelation. Even basic movement feels infinitely more responsive than the console versions.
    Reply +7
  • Relic leaves Dawn of War 3 behind as it moves on to new projects

  • Rogueywon 08/02/2018

    @MrTomFTW You didn't miss much. This competed alongside Valkyria Revolution for my "most disappointing game of 2017" award.

    It was basically just a "nothing game". It wasn't quite a full blooded RTS or a MOBA. The unit controls weren't sharp or responsive enough for a MOBA, while the group-movement was poor and in-game economy was too shallow for an RTS. The best comparator I can come up with would be Command & Conquer 4. That is not happy company to be in.

    Didn't help that the campaign's story basically ditched most of the threads from previous Dawn of War games. While the Blood Ravens were present, they were basically just window-dressing for a dull plod through the machinations of the Magical Space Wizards (the Eldar - WH40K's most boring and over-used faction).

    The visual style was nice, but I can't find much else good to say about the game.
    Reply +11
  • The Surge 2 announced

  • Rogueywon 07/02/2018

    I really liked The Surge. It had a few flaws, but the trajectory of improvement from Lords of the Fallen was shocking and the problems that remained weren't anything that couldn't have been iterated out through a sequel. I'm pleased it apparently did well enough to get that sequel. Reply +6
  • What EA is and isn't saying about microtransactions returning to Star Wars Battlefront 2

  • Rogueywon 31/01/2018

    Again, as we look forward, the big learning is there is no one-size-fits-all approach when it comes event-driven live services
    The text above is an all-out assault on the English language. We need to take off and nuke the entire site from orbit. It's the only way to be sure.
    Reply +12
  • BioWare's Anthem will launch spring 2019, EA confirms

  • Rogueywon 31/01/2018

    Mostly unsurprising. The Kotaku piece on this last week gave the strong impression that a 2018 launch date had never been plausible to begin with.

    But I'm a little puzzled by "spring". That implies they probably aren't targeting a launch by the end of the financial year. That would be more remarkable than a slip to the January - March window.
    Reply +5
  • BioWare's Anthem delayed until after Christmas - report

  • Rogueywon 25/01/2018

    The Kotaku piece also emphasises that Bioware sources believe this is a make-or-break game for the studio.

    Kind of feels like the usual EA cycle of "buy beloved developer > put out a few decent games mostly developed before the buy-out > drive quality of games into the ground over the next couple of years > dissolve studio" is about to enter its final stage.
    Reply +33
  • Battlefleet Gothic: Armada 2 announced

  • Rogueywon 24/01/2018

    @ambershee That's a touch irritating, yes, as the new names are a bit dumb. But worth noting it looks like we're skipping forward 800 or so years in the timeline here. The first game is set during the 12th Black Crusade, while this is 13th. So it's not entirely surprising that they'd want to bring in some of the changes they've made to the setting. Reply +3
  • Rogueywon 24/01/2018

    Oh awesome!

    I really, really liked Battlefleet Gothic: Armada. It slipped under the radar when it launched onto Steam, not least because it arrived in the middle of a flood of fairly crappy WH40K games. BG:A got unfairly buried in the pile. It's a smart space-tactics game. Calling it "real time strategy" isn't quite right, because even though it has some of the characteristics of the genre, its board-game heritage lies very close to the surface and it is really about the micromanagement of a small number of units. The closest video game equivalent I can think of would be the old Starfleet Command games, which were themselves based on the Starfleet Battles boardgame.
    Reply 0
  • Where do downloadable games go when they die?

  • Rogueywon 23/01/2018

    @BartsBlue The first three Monty Mole games had plots directly linked to the 1984 miner's strike - wikipedia has a short overview. Obviously, these being 1980s action games, we are not exactly talking about intricate narrative experiences here; it's a bit of text on the cassette box and loading screen.

    I suspect the Manic Miner reference in the article is either a typo or a brainfart. I've looked further and can see absolutely nobody linking that game to the strikes. That it came out a year before the big 1984 strike seems fairly conclusive. Industrial unrest among miners had been a part of the British landscape for decades by that point, but it didn't really become a cultural touchstone until the final round in 1984.
    Reply +9
  • Rogueywon 23/01/2018

    So, playing Manic Miner outside the context of the miners' strike in the UK in the 1980s gives the game different resonance.
    Umm... wasn't Manic Miner released a year or so before the "big" miners' strike? I've never seen that game linked with the miners' strike before. A quick google search for the obvious terms doesn't show anybody else making the link either.

    Perhaps what was meant here was Monty Mole? That series, which started a year later, was explicitly linked to the strikes.
    Reply +51
  • John Cena in talks to star in a Duke Nukem movie

  • Rogueywon 23/01/2018

    What Could Possibly Go Wrong? (TM) Reply +19
  • Fox buys developer Cold Iron Studios to begin work on new Alien shooter

  • Rogueywon 17/01/2018

    it will apparently "explore areas of the universe that fans haven't gotten to experience".

    It will be another sodding story about a mad scientist experimenting on the aliens and the aliens getting lose and the player getting stuck in the middle of it.

    That is the only story they ever use for Aliens games. In fact, it's pretty much the only story they've ever really done across the various books, comics etc that comprise the Aliens expanded universe. Isolation broke the mold and if Creative Assembly were back on the case, I'd feel more optimistic. As it is, I remain to be convinced.
    Reply +11
  • Jelly Deals: Tesco offering an Xbox One X with up to six games free

  • Rogueywon 17/01/2018

    @AgentDaleCooper It's feeling a bit like Wii-U redux, isn't it? Where the retailers start doing very aggressive discounts/bundles, because they're unhappy at the volume of unsold stock. Reply +19
  • Final Fantasy 15 Royal Edition announced, PC version dated

  • Rogueywon 16/01/2018

    Seems I probably made the right decision in neglecting the play the DLC for this. A replay on PC in March, with all the additional content, could be just what the doctor ordered. Reply +2
  • Code Vein is anime Bloodborne with added buddy bonding

  • Rogueywon 11/01/2018

    @ziggy_played_guitar Bamco very much want this to be seen as an anime-style Soulslike and I think there are enough shared elements that the comparison is a fair one.

    Companions won't be a completely new thing for the genre. While they're not a major feature, Nioh does give the player an NPC companion for a few missions.

    Not loving the idea of constant companion chatter, though. Contrary to the article, I think even Uncharted could do with a lot less of it. A lot will depend on the execution, but this does make me nervous.
    Reply +4
  • Total War: Three Kingdoms announced, taking series to ancient China

  • Rogueywon 10/01/2018

    I read through most of it but at some point got tired of the 'heroes' massacring the common folk during pretty much every battle they got involved in.
    Welcome to Chinese internal warfare. Totally different military ethos to either Europe or Japan (the previous main Total War historical settings). Wholesale slaughter is par for the course, rather than the exception.
    Reply 0
  • Rogueywon 10/01/2018

    @Dagdriver Disappointing? Why do you say that?

    I'm really excited to see what they do with the setting. Basing it on the Romance of the Three Kingdoms (which the trailer does imply) rather than on more prosaic historical records would also add some interesting extra twists.

    If there's one slight element of disappointment for me, it's that we won't get to see some of the higher-tech stuff like aircraft and tanks that they've been trying out in the Warhammer games. But that's only a very small niggle indeed.
    Reply +3
  • Rogueywon 10/01/2018

    @Merefield Water Margin is set hundreds of years after the War of the Three Kingdom.

    But a fairly huge volume of East Asian fiction (not just Chinese, but also Korean and Japanese) is based on or inspired by the Romance of the Three Kingdoms. It's one of the absolute touch-stone works of East Asian literature, with a cultural influence that can even be compared to Shakespeare's in the West.
    Reply +6
  • Rogueywon 10/01/2018

    Fascinating! I did kinda guess they might go here, as it's one of the really big historical settings they've not touched on yet.

    As is a common theme among historical Chinese conflicts, this one involved casualties on a scale basically unthinkable in the West until the World Wars. Wonder if we'll see any reflection of that in the game.
    Reply +9
  • Meltdown and Spectre: does patching your PC impact game performance?

  • Rogueywon 10/01/2018

    Since I applied the patch last week, I've only noticed margin-of-error scale differences in almost all of my games. That said, I play almost everything in 4k these days, so CPU throttling is not a common occurrence for me.

    The only title I've seen a measurable (small, but nevertheless statistically significant) hit to is Total War: Warhammer 2. It's a CPU-heavy game in general and I'm guessing it uses the CPU in ways which are particularly vulnerable to the side-effects of the fix.
    Reply 0
  • Surreal cult classic Yume Nikki now available on Steam

  • Rogueywon 10/01/2018

    It says a lot about Steam's problems with discovery that despite the fact that this is a) right up my street and b) fairly consistent with a lot of other games I've played on Steam, this didn't even make it anywhere near my front-page or recommendations list. Reply +3
  • Star Citizen, I am disappointed

  • Rogueywon 10/01/2018

    Star Citizen remains an object lesson in why, for all their flaws, publishers matter.

    If this was a conventionally produced title, with publisher funding rather than crowdfunding, the men in suits would have stepped in some time ago and insisted on dramatic scope reductions and substantially more polish. Most games go through periods of feature-creep during pre-production, but most of this is discarded as financial and manpower realities assert themselves. Star Citizen has never been forced to live with this discipline and may well never turn into a decent game as a result.
    Reply +25
  • New mass shooting simulator aims to help teachers respond more effectively in a crisis

  • Rogueywon 06/01/2018

    @el_pollo_diablo I can't remember the name off the top of my head and am not sure how public the details are; this was not a product designed to be put up on Steam, but rather something made as a bespoke training tool for staff working in vulnerable locations. I don't work on this stuff myself, but was asked to spend a day as a guinea pig tester by somebody in another part of my organisation.

    What I saw was an early alpha version with just two scenarios; a train derailing and catching fire in a crowded Tube station and a Paris-style multiple-shooters attack on a major concert. In both cases, the "player" was in the role of a staff memeber responsible for guiding people to evacutation points.

    What I saw was very clearly a long way from a final product. A lot of the artwork was placeholder, the graphics had a generally 1998-ish vibe to them and there was barely any sound. But you could see the potential.

    I suspect the software in the article is only really controversial because of the school setting. I can even see why you want a playable shooter role; this would be "played" by the training staff and would enable them to make the scenarios more dynamic. But there's a lot of interest in tools like this at the moment (for generally good reason). I'd emphasise that unless something truly insane happens, this software should absolutely not be made generally available to the public.
    Reply +4
  • Rogueywon 06/01/2018

    I've seen, and briefly even tested, VR software designed to train staff in the evacuation of large public areas in the event of either a major accident or a terrorist attack. It was fairly impressive stuff (though graphically simplistic by the standards of what we're used to in games) and I can see it having real value as a training tool.

    That said, the software I tried certainly did not have a playable "shooter role".
    Reply +4
  • Publisher blames PUBG for Lawbreakers flopping

  • Rogueywon 03/01/2018

    Lawbreakers had all the fundamentals of a decent game. Its gunplay was among the best of the 2017 shooters. Unfortunately, with multiplayer-only games, the quality of the game itself is only half of the equation. Without a viable server population and a functioning community, they just don't work.

    Between Overwatch and PUBG (and with a poor-to-non-existent marketing campaign), Lawbreakers never really had a chance to get the profile and exposure it needed and essentially died on its feet within a few days of release.
    Reply +29
  • Overwatch Blizzard World map "very soon", hero 27 in internal testing

  • Rogueywon 03/01/2018

    @MrFlump Very similar to my own experiences. I was finding that the only times I enjoyed the games were in the gaps between competitive seasons. Reply 0
  • Rogueywon 03/01/2018

    There's a major problem with toxicity in Overwatch, but I think pegging it narrowly to sexism (as the link at the end of the article does) misses a wider point.

    I stopped playing the game because almost every match turned into a flamewar. Competitive mode matches would inevitably descend into a slanging match about composition, or a bout of blamestorming if a team started losing. Quick play matches usually featured at least one player who was deliberately out to lose or otherwise troll teammates, while any attempt to co-ordinate tactics would just be met with "lol it's quick play" (with added swearing).

    The appeal of Overwatch for me had always been in its "quick blast" play potential. I could do a few rounds in an evening to de-stress. When it started stressing me rather than de-stressing me, I stopped. There are fpses out there with much better gunplay than Overwatch.
    Reply +13
  • The 50 most exciting games of 2018

  • Rogueywon 02/01/2018

    Kind of depressing that in the entire list, the only two games I am looking forward to with a high degree of confidence are Pillars of Eternity 2 and Bayonetta 3. The rest is stuff I'm either left cold by (Rockstar's open-world template just doesn't work for me any more and Naughty Dog's "hammy, straight-to-DVD" approach to storytelling doesn't grab me either), or else at least a bit nervous about.

    System Shock could - and arguably should - be good. But it will need to be better than 2017's Prey, which is a fairly tall order.

    I should be excited for Valkyria Chronicles 4, given how much I loved the first game. Unfortunately, last year's Valkyria Revolution was so rubbish it's left me with little faith in this one. I'd dearly love to be proven wrong.

    Kingdom Hearts 3 will almost certainly be brilliant, but I am not holding out any great hope that it will actually be released this year.

    I'm sure a couple of the others will manage to pleasantly surprise me.
    Reply -1
  • Rise of the Tomb Kings coming to Total War: Warhammer 2 in January

  • Rogueywon 19/12/2017

    Worst kept secret ever. Even aside from Creative Assembly's fairly unsubtle "cryptic" hints about a new faction, there are a couple of provinces on both the Vortex and Mortal Empires campaign maps which blatantly look like faction start-areas (i.e. 10-slot capitals) but which are currently occupied by non-playable Vampire Counts factions who just scream "placeholder".

    That said towns also happen to be right where the lore says the Tomb Kings should be was yet a further hint.
    Reply +4
  • The truth about GodMode, the "World's First Brain Booster for Gamers"

  • Rogueywon 15/12/2017

    So yeah... scumbags.

    "If you read the books that doctors have to read," said Miller, "they are so anti-supplement, because they're funded by the pharmaceutical industry. And the pharmaceutical industry tells you things like avoid fish oil, avoid all this stuff. They don't want you doctors to believe in any of that stuff. I hate to say it, but doctors are brainwashed from day one when they enter medical school that drugs work and anything outside of drugs isn't going to work."
    The number of factually incorrect statements in the paragraph above is staggering.

    For what it's worth, the article references the US legal situation, but not the UK one. If this product is at all marketed or sold in the UK, it might be worth mentioning to Trading Standards and the Advertising Standards Authority.
    Reply +58
  • Purrfect Date review

  • Rogueywon 15/12/2017

    I'm genuinely unsure of whether this is charming or high-octane nightmare fuel. Reply +1
  • Christmassy Destiny 2 event The Dawning kicks off next week

  • Rogueywon 15/12/2017

    Do bad little boys and girls get coal in their lootbox? Reply +9
  • Nintendo's eShop Christmas sale is surprisingly decent

  • Rogueywon 15/12/2017

    Mario + Rabbits is decent value. Not sure the rest of those prices are particularly exciting, though. Reply +19
  • The big interview: the Gambling Commission on loot boxes

  • Rogueywon 14/12/2017

    @mega-gazz If you genuinely believe this, then you have no idea how the legislative process works or how the political lie of the land looks at the moment.

    Also, I don't think every element of adult activity should be regulated on a "think of the children" basis. I think parents have a large degree of responsibility in this space.
    Reply -4
  • Rogueywon 14/12/2017

    For god's sake, please stop begging for video game legislation. It will not stop with loot boxes. It will instead become a vehicle for attacking every single one of the "BAN THIS SICK FILTH" targets that have come to the Daily Mail's attention. Want to see Detroit banned in the UK (cack-handed though it may be)? Want to see developers forced to flee from anything that looks like an edgy or risky topic? Want to see arbitrary censorship of games on the Australian model? Then carry on begging for legislation.

    EA have already been punished for SW:BF2. Sales are massively down on expectations. NPD sales data is shockingly poor and analysts are estimating its sales in the 1.5-2M range; not even break-even territory for a AAA title like this. With microtransactions still AWOL and whale hunting therefore off the menu, EA are bleeding money on the game (not to mention the brand-damage that's been done). This is good. This is right. This is the market working as intended. Legislation won't add anything to this and could do a lot of harm.
    Reply -16
  • Bungie admits it made "mistakes" locking off bits of Destiny 2 behind DLC

  • Rogueywon 12/12/2017

    They really, really need to fix that communication style. There's something about how they write - the words they choose, the way they structure their posts - that just screams "dishonesty". They're by no means the only offenders; EA uses a near-identical style.

    But they'd do well to compare and contrast the approach Creative Assembly took for their update on the slower-than-expected post-launch support for Total War: Warhammer 2. That was frank, funny, surprisingly detailed and brutally honest about their own cock-ups. It should be the model for how these kind of communications work.
    Reply +19
  • Your Amiga games are likely dying

  • Rogueywon 10/12/2017

    Some of my older PC CD-ROM games are starting to go the same way. Fortunately, I don't think there's much on them that isn't already on GoG. I did look at this the other month and the only title I could find that was both a) on a now-unreadable disc and b) not on GoG/Steam was Delta-V (a not-very-good rail shooter). Reply +2