Rogueywon Comments

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  • Uncharted 4 sold 2.7m copies in a week

  • Rogueywon 23/05/2016

    @BlackFlower Actually, I quite liked the motion-aiming in Golden Abyss. It was a good substitute for mouse-aim in terms of precision adjustments. No solution to the "sudden rapid turns" problem, but still better than traditional twin-stick console aiming.

    The other Vita-specific features did suck, though. I find touchscreen controls particularly irritating in a game like this; I don't want my fingers, or fingerprints, getting in the way of my view of the game.
    Reply 0
  • Rogueywon 23/05/2016

    @Hellotherenow Played it at release, the input lag ruined it for me. Played the remaster, thought it was ok. Reply -1
  • Rogueywon 23/05/2016

    Uncharted 4 is a very impressive technical achievement, with sterling production values and it's clear that a lot of care has gone into it. I'm pleased for Naughty Dog that their hard work has paid off in sales.

    But I don't like the game.

    It might be about the sequencing of games I played in the run-up to it. I didn't start it at launch, because I was still working towards The Dark Soul achievement in Dark Souls 3. I jumped straight from that into Doom. When I first started playing Doom, it felt like a relic from another era. When I moved on from Doom to Uncharted 4, it was Uncharted that felt stuck in the past. The heavy-handed narration, the constant desire to ape Hollywood, the linear action-pieces. The pointless (and virtually player-agency-free) climbing sections.

    I'm actually finding myself reluctantly agreeing that Uncharted 4 and Walking Simulators do have more than a little in common. I'm not sure I would have thought that if I hadn't come into it straight off the back of Dark Souls 3 and Doom.
    Reply -11
  • After 10 years of waiting, Half-Life 2: Episode 3 seems further away than ever

  • Rogueywon 23/05/2016

    Ever since Steam "got big", Valve has only released niche and experimental games. There is a sound commercial reason for this: it needs to be a partner to AAA publishers, not a rival, lest others follow in EA's footsteps and leave the service.

    More Half-Life is not on Valve's commercial interest. The only way I can ever imagine us seeing it would be either if Steam needed a shot in the arm following a sharp decline, or if they sold the IP outright to another studio.
    Reply +1
  • Homefront, Fire Emblem fail to dislodge Doom and Uncharted 4

  • Rogueywon 23/05/2016

    So many people buying Birthright rather than Conquest? Foolish fools. Reply -1
  • Face-Off: Valkyria Chronicles on PS4

  • Rogueywon 22/05/2016

    I've got this on PC and PS4. There is very, very little to separate the two versions. The choice really comes down to 4k making things look a little bit niftier on the PC (and 4k/60fps is possible on a 980ti and possibly lower end cards as well) vs the fact that you're generally sat closer to the monitor on PC exposing the rough-edges in the pre-rendered cutscenes just a bit more than is the case sat at a distance from a TV while playing on PS4.

    Obviously you also have mouse/keyboard on the PC, but this isn't really a game that benefits from it (though always nice to have the cboice).
    Reply +3
  • Face-Off: Doom

  • Rogueywon 21/05/2016

    That id have produced a game which is highly impressive in a technical sense should surprise nobody. They've been doing that for decades.

    The surprise this time around - and it is a very pleasant surprise - is that they've actually made an excellent game to go with their engine.
    Reply +4
  • In defence of Doom's multiplayer

  • Rogueywon 20/05/2016

    The loadouts (and 2-weapon limit) are the fundamental problem here. The multiplayer combines elements of the modern military shooter (progression, weapon-limits, loadouts) with those of the classic arena-shooter (tight, confined maps, simple game-modes). It ends up a bastardised hybrid somewhere in the middle, with the virtues of neither and the vices of both.

    The absence of loadouts and the presence of weapon-pickups, as well as the ability to carry as many weapons as you want, is fundamental to the arena shooter. By default, the arena shooter shouldn't have very much depth. You're locked in a small space and you kill people. The weapons placement - and the fact that certain weapons are very clearly better than others (though the pecking order may vary a bit by map) are where the depth comes from.

    They create a territorial and tactical dimension to the game. If you've just taken a death, your objective is to stay the hell out of the way of trouble until you can gear yourself back up. When you run into an opponent, flight not fight needs to be your response. On the other hand, if you're on top of the battle, then you need to lock down the map to stay there. Camping a single weapon is not, unless it's a badly designed map, they way to do this. Instead there will be a "cycle" within the level that you need to dominate, locking down the items to prevent the opponent(s) from clawing back into the game.

    Take that tactical dimension out and you're left with a game that is about spawning, shooting everything that moves until you die and then spawning again.
    Reply +15
  • Don't expect The Witcher 4 any time soon - or maybe ever

  • Rogueywon 20/05/2016

    I don't think I'd ever expected another Witcher game, at least, not a direct sequel. The Witcher 3 is, very clearly, the culmination to a number of plot arcs that have spanned two short-story collections, six novels and three games (in that order). It does a remarkably thorough job of mopping up loose ends and there are very few hooks left you could use to spin-off a sequel.

    Another Witcher game would either need to be a prequel (set before the short-story compilations) or a non-Geralt story. The former would be tricky to do right and I don't really think the latter would work at all.
    Reply +7
  • The Doom movie missed the point - but so did most rival games

  • Rogueywon 20/05/2016

    This new Doom? It's halfway there. As technically impressive as id's new game is, I feel it's still struggling to find a modern interpretation of the early games' perfectly hideous look. It's just not prepared to be ugly or strange enough.
    I was thinking this until fairly late in the campaign. However, some of those later levels, and I'm thinking here of Lazarus Labs in particular really do go the "full Doom" with all of the original's bio-mechanical weirdness.
    Reply +2
  • What exactly is going on with the different versions of Fire Emblem Fates?

  • Rogueywon 19/05/2016

    For reference, here's how downloading paths works in the US version. I cannot speak for the UK version, but I would be surprised if it was very different. The Special Edition gets you everything, but it's rare as hens' teeth, so I'm going to ignore it. Everything below applies to the regular editions:

    You can buy the game in two ways; a cartridge or an eshop version. Each of these will get you one path, but also entitles you to 50% off all other paths (though Revelations will not be available immediately at launch). However, you do NOT get that 50% discount if you just buy other paths through the eshop, so don't do this.

    Instead, play through the first 6 missions of whichever path you bought first, until you get to the end of the first path-specific mission and gain access to your keep. At this point, you will have access (via the "next mission" menu to the Dragon's Gate - the DLC shop). Buy the path from the Dragon's Gate to get your 50% discount. You also enter any pre-order codes at this point (if your purchase included a download code for other paths, for instance). This does mean you have to play the first path-specific mission for the first path you bought (and the Conquest one is a big step up in difficulty from the tutorials) before you can purchase the others with the discount.

    If your initial purchase was a digital one, there will be a large download at this point, as only path-specific data is downloaded for digital editions. However, if you bought a cartridge, then while the "warning: large download" screen will still display, the actual download is tiny; all three paths are on your cartridge and you are just downloading the unlock.

    Once you have multiple paths purchased, you will get the option from the main menu to start a new game from the decision-point, rather than from the very beginning. This lets you skip the opening tutorial missions (but does let you re-roll a fresh main character).

    Obviously, the above is pretty unintuitive and lots of people with a cartridge for one path and a download code for another were left scratching their head at the US launch. Maybe they've fixed it for the European launch, but I'd be surprised if they had, knowing Nintendo.
    Reply +2
  • Rogueywon 19/05/2016

    @ShieldmaidenCae Conquest has the only M/M path and Birthright had the only F/F path. Neither involves a particularly interesting character. Reply +1
  • Rogueywon 19/05/2016

    @UncleLou Don't worry about download size. If you own a single cartridge then despite the warnings that pop up, the downloads for the other two paths are tiny. The data for all three paths is on every cartridge, it is just paywalled on the non-SE ones. Reply +3
  • Rogueywon 19/05/2016

    I own and have beaten all three paths via the US version. Conquest is undoubtedly the best. The difficulty without Phoenix Mode is extreme, but that mode makes it trivial. There is also a dlc mission (expect to see it in a fortnight or so) that allows grinding for xp and another that allows grinding for gold.

    The other two paths are less impressive. Birthright is a bit dull, with repetitive missions and bland characters. Revelations is a bit better, but is something of an anticlimax for a supposed "true route".

    The way this game is being sold is scummy and the mass of dlc only makes it worse. That said, Conquest is good enough to justify a purchase.
    Reply -1
  • Don't expect to be blown away by the new Gran Turismo on PS4

  • Rogueywon 19/05/2016

    Polyphony make a great car encyclopaedia. Making a game to go with it seems to be beneath them these days.

    Sound, AI and user convenience have basically not changed since GT3.
    Reply +67
  • Apple: Palestinian game highlighting Gaza child welfare is not a game

  • Rogueywon 19/05/2016

    Well, EG's moderators these days are open that the site has an editorial stance on some issues rather than a neutral point of view. Guess Apple is the same, albeit with different views on different issues. They have no obligation to neutrality. On that basis, not quite sure what the story is here. Reply -14
  • The new Doom campaign turns around Steam user reviews

  • Rogueywon 18/05/2016

    Enjoyed today's Penny Arcade on Doom reviews. Also put me in mind of a certain recent Homefront 2 review.

    But yes, the Doom campaign is truly excellent and a reminder that as much as the industry might wish otherwise (multiplayer content being cheaper to make), campaign remains the make-or-break for most games.
    Reply 0
  • Valkyria Chronicles remains one of the finest games of its generation

  • Rogueywon 18/05/2016

    My PS4 copy arrived yesterday and I spent 90 mins or so with it. I've now bought this game for 3 platforms.

    From what I can see, the PS4 version is virtually identical to the PC version, save for the support for resolutions above 1080p on PC. The art style means that the art scales up to 1080p and beyond, without the slightly stretched look of some other remasters, such as Uncharted.
    Reply +2
  • Doom review

  • Rogueywon 17/05/2016

    @lostmuppet For first person shooters, it's like playing while wearing an oven mitt.

    For a first person shooter with the pace of Doom, it is like playing while wearing an oven mitt made out of pig-iron, while an angry Yorkshire Terrier bites your testicles.
    Reply +2
  • Rogueywon 17/05/2016

    Just spent another couple of hours on this (after an hour with Valkyria Chronicles on the PS4, which is very good but also offers nothing over the recent PC version). Starting to think that Doom isn't just a very good game, but, in singleplayer, something bordering on genuis.

    The combat mechanics and gunplay are absolutely phenomenal. It's been years since we saw a game which blends movement and shooting quite so well. In the singleplayer context, I'd probably have to go back as far as Quake 2 to find a comparator, and I'm not sure that even that comes close.

    It's also absolutely fantastic having access to the whole of your weapons inventory. One thing this game does not do is "balance" - and it's all the better for it. There are weapons that are better than others - and yet every gun still has its niche.

    The pistol has infinite ammo, which is nice, but it is also a reliable way to put enemies into a weakened state for a glory kill if you need some health fast. The shotgun lacks heavy stopping-power, but is great for thinning the edges of the enemy ranks. The plasma gun is the ultimate defensive weapon. The projectiles are too slow to use at range, but if you want high damage throughput while running away from a charging enemy like a Hell Knight as it gets in your face, it's perfect. The assault rifle thins the ranks at range and is a great filler weapon if you have to fall back. The rocket launcher is your backup for when you need to step things up a gear to thin a crowd or take out a particularly nasty enemy in the middle of a mob. The super-shotgun is the offensive powerhouse for when you want to close in and burn down something big like a Mancubus or Cacodemon. The Gauss Gun is the ammo-restricted powerhouse you use to take out big enemies from range when you're getting swamped by minions. And the chaingun is what you use to take out the bastard Baron of Hell it throws at you at the end of a wave. The BFG... I don't have the BFG yet.

    But both the pace and the tactical flexibility in the combat hark back to something we lost when first Halo came along (and took all the fun out of weapons) and then Gears/CoD came along and turned the genre into hiding behind sandbags. There are some modern twists and I was really unconvinced about the glory kills at first, but the more I see of them, the more I realise how the actually enhance the flow of the combat.

    Edit: And they put the rocket launcher on the 5 key by default. I almost shed a tear of happiness when I saw they did that.
    Reply +4
  • Rogueywon 17/05/2016

    @dogmanstaruk The PC version is a long way from unplayable due to bugs, but that's not to deny that there are more bugs than I would like in there. I've had to go back to a checkpoint once because a scripted sequence failed to trigger (fortunately losing less than 2 mins of playtime), have clipped inside a wall a couple of times (may not be platform-specific) and there are some fairly major problems with resolution-scaling if you don't play at your desktop resolution (though there are workarounds now).

    This is definitely a game you should be playing on PC. It is an old-school PC-style shooter with controls and gameplay clearly optimised for keyboard and mouse. Performance metrics seem pretty good on PC as well. But that doesn't mean we should deny that there are some problems with the PC version as it stands, a couple of them moderately serious. Hopefully they can be patched.
    Reply +5
  • Rogueywon 17/05/2016

    It's a remarkably effective mechanism for maintaining a constant level of adrenaline. Dark Souls requires intense focus, but this new Doom manages something subtly different: a constant dance on the edge of the fight-or-flight reflex. Battles have an almost balletic quality.

    The review is very specific on console controls. Weapon switching and fast aim are easier on PC and this is clearly a PC-first game. My only two niggles are the checkpoint system and the poor multiplayer. I'd rather have had campaign co-op than the poor Halo-clone deathmatch we get.
    Reply +8
  • Nvidia GeForce GTX 1080 review

  • Rogueywon 17/05/2016

    So impressive, but still not quite a practical 4K/60fps/ultra card. In fact, still a fair stretch short on some titles. Reinforces my decision to wait for the "tock" of the 1080ti rather than the "tick" of the 1080.

    4K is bloody demanding, to an extent that many still don't seem to understand. I see predictions that the PS4Neo's performance at 4K will match the stock PS4's at 1080p and shake my head in disbelief. In fact, I wouldn't be surprised to see even the eventual 1080ti struggling with it.
    Reply +27
  • Homefront: The Revolution review

  • Rogueywon 17/05/2016

    @LittleSparra The criticisms you make come through in the IGN review. They don't in the EG review, which is pure virtue-signalling. Reply -10
  • Rogueywon 17/05/2016

    @sloth09 It was supposed to be China until mid-way through the development of the original game, until the publisher panicked at the prospect of harming their wider commercial interests in China. Reply +3
  • Rogueywon 17/05/2016

    @Sheetbike Generally, people fight for resistances because they are under occupation, not because a resistance has nice people running it, or a hopey-changey manifesto. An armed resistance is not an election.

    This matters because it appears that the developers of this game are deliberately aiming for certain historical and cultural echoes. A reviewer who appears unusually ignorant of that context is just embarrassing.

    It does appear from other sources that neither the game nor its writing are very good. But the review absolutely fails to nail that and is more about you and your virtue-signalling than the game.
    Reply -6
  • Rogueywon 17/05/2016

    Just read IGN's review. Their reviewer manages to get over some harsh criticism of the plot and writing without coming across as an over-entitled arse. EG may wish to make notes. Reply -20
  • Rogueywon 17/05/2016

    @spanner12 This sits alongside Mortal Kombat X at the top of the list of "worst written EG reviews I have read". Reply -4
  • Rogueywon 17/05/2016

    The review marks the game up for the shooty bits, which just sound to me like the usual spunkgargleweewee with a touch of added Ubisoft-style territory control. I've no interest in that.

    It then marks it down basically for having characters who, in the middle of a hostile occupation, do not behave like pampered millennial students. Stop press: most historical resistance movements have not been particularly nice by modern standards, even the ones that were firmly on the right side of history. I am sure that the WW2 European movements used more than the occasional racial epithet to refer to the Germans.

    Reviewer possibly needs to broaden horizons a little.
    Reply +8
  • Dark Souls 3 gets a first-person mod

  • Rogueywon 16/05/2016

    @Fredd38 Wow, yes, this article kinda needs to be headlined with:

    "WARNING: This will get you softbanned."

    Pretty serious failing on EG's part that they didn't do that.
    Reply +1
  • Dark Souls 3 PC patch removed due to freezing issues

  • Rogueywon 16/05/2016

    @Scimarad That's been known for a while and is basically a latency issue; if your latency to other players is too high, they might not be able to enter a boss-fight with you. Just summoning one phantom, rather than two, sometimes helps. You might also want to enable the option that limits multiplayer to just your region. Reply +1
  • Rogueywon 16/05/2016

    @Fredd38 I don't think it's edited. Time continued running for me during the freezers. Reply +1
  • Rogueywon 16/05/2016

    The patch was a disaster and should never have been issued in the state it was in. I was only a couple of hours from finishing my NG++ run and nabbing The Dark Soul achievement when it hit and had to decide whether to press on despite the mini-freezes or wait for a fix. I decided to press on and finished up, but it was not pleasant.

    But at least From Software did a rollback. That requires a lot of pride-swallowing and we have seen other developers balk in the past.
    Reply +11
  • Xbox One back compatibility now supports multi-disc Xbox 360 games

  • Rogueywon 16/05/2016

    This LOST ODYSSEY is LOST ODYSSEY very LOST ODYSSEY good LOST ODYSSEY news LOST ODYSSEY indeed LOST ODYSSEY. Reply +20
  • Nine ways the the 8-bit era made gaming what it is today

  • Rogueywon 15/05/2016

    Your entry for "first person" could also, with a slight stretch, have doubled as "user generated content". The Freescape engine wasn't just used to put out a number of games (Castle Master was my personal favorite), but was also used in the 3d Construction Kit and its sequel, which allowed users with a lot of time and patience, as well as some moderate scripting skills, to make their own environments and games in the engine. In that sense, it was a (rather more hardcore) predecessor to the likes of LittleBigPlanet or Super Mario Maker. Reply +21
  • The first fandom

  • Rogueywon 14/05/2016

    The serialised nature in which Dickens's work was published also gave rise to something resembling fandom. It also, perhaps, gave rise to the first documented backlash against a fandom. See Oscar Wilde's comment that "One would have to have a heart of stone to read the death of little Nell without dissolving into tears...of laughter." :) Reply +3
  • Can Battlefield 1 help us see The Great War with fresh eyes?

  • Rogueywon 11/05/2016

    WW1 is badly understood and extremely badly taught these days. The "Blackadder" view of it has won out. Problem is, that view, while it contains some peripheral elements of truth, is largely incorrect and is heavily based on two waves of revisionism, one from the 1930s (driven by the British and French left and the German far-right - the Nazi myth that the German army was never defeated on the battlefield) and one from the 1960s.

    Trench-warfare on the Western Front was one part of WW1. It was a big part, to be sure. It wasn't quite as depicted in Blackadder, however. The generals, in particular, get a worse press than they deserve. They were generally doing their best at adapting during a war that saw rapid technological advances, but for most of whose duration those advances failed to deliver a game-changer. Tanks became available and Haig and the like actually siezed on them pretty quickly. But they were unreliable and limited to walking-speed. They were not the fast cavalry-tanks of WW2. Aircraft were available from the start, but until around 1917, they simply weren't effective enough in combat roles (bar reconnaissance) to change the course of a battle. Generals on both sides were trying frantically to find ways around the gridlocked meat-grinder, but the technology (including communications and artillery) just wasn't quite good enough to support this until 1918.

    There was also a lot of WW1 that wasn't trench-warfare. Even on the Western Front, trench-warfare only set in from very late in 1914, and effectively ended in the Spring of 1918. On other fronts, such as on Italy's Alpine frontier, it never really featured. There are whole other theatres where knowledge of WW1 is unbelievably thin in modern Britain. The Eastern Front, where the Central Powers fought against Tzarist Russia (in its final throes) is largely forgotten. Almost nobody today seems to know that Japan was on our side in WW1 (and could have remained closely linked with the UK and other democratic European powers if not for Woodrow Wilson and his Democratic Party masters blocking a racial equality commitment at the Paris Peace Conference in 1919). There was also the first Battle of the Atlantic, which saw submarine warfare which was essentially a precursor to the more intense battles there in WW2.

    It would be nice to think we could start to move away from the highly politicised "Blackadder" view of WW1. Unfortunately, I just can't see Battlefield being the vehicle for achieving this.
    Reply +7
  • Disney Infinity cancelled, Avalanche Software shut down

  • Rogueywon 11/05/2016

    @Foolish_Monkey Those figurines have kept the high-street shops in business for the last couple of years. Compared to games, particularly "new" games, they have a high retailer profit-margin and high turnover. If Skylanders, Infinity and Amiibo were to vanish with nothing equivalent to replace them, you could probably say goodbye to our high-street game stores. Reply +3
  • Rogueywon 11/05/2016

    Infinity seemed to be getting a bit squeezed in the market, without a core audience to really call its own. Skylanders has the cheap-and-cheerful pre-teen pocket-money market sewn up. Amiibo has the hipster market. Infinity was caught somewhat in the middle; the figures were a bit too expensive (and too few in number) to have much pocket-money appeal, while the Disney brand doesn't have the hipster appeal of Nintendo. Reply 0
  • Postal Redux is coming to Steam next week

  • Rogueywon 10/05/2016

    Postal vs Hatred is an interesting comparison. I've played both and find the general layer of humour in Postal makes it a much more likeable game.

    That said, despite a rocky launch, Hatred has been well supported by the developer and is now technically competent.
    Reply +3
  • Face-Off: Overwatch

  • Rogueywon 10/05/2016

    @Simatron3000 I've seen performance metrics compared with PvZ:Garden Warfare 2, which is a rare modern title where 4K/60fps/ultra is practical. Reply 0
  • EVGA GeForce GTX 980 Ti VR Edition review

  • Rogueywon 08/05/2016

    The extra kit comes in the form of a 5.25-inch expansion bay, slotting into your PC in place of an optical drive (remember those?).
    Hey! I still have two optical drives (and space for two more). Admittedly, I've not used either for 12 months (when I burned an emergency boot-CD), but there's something vaguely reassuring about having them.

    I have, however, weaned myself off the 3.5" floppy drive.
    Reply +6
  • Don't care about VR? Neither did I

  • Rogueywon 08/05/2016

    I still think the true test as to whether VR is here for the long-term is whether it can be used for sophisticated, full-scale games. If it can deliver games on the scale of, say, Dragon Age, Forza Motorsport and Battlefield, it will be a very big thing. If it ends up as another vehicle for "lightweight" games, like the Kinect, it won't get traction. Previous attempts to revolutionise gaming have stalled when it's become clear that the traditional practice of sitting in front of a TV/monitor and playing using a controller/mouse and keyboard actually gives better games.

    As a shameless plug, for those who don't normally frequent the forums, I'm currently giving away spare Steam and uPlay codes here.
    Reply +9
  • Why I hope it's the end for Uncharted

  • Rogueywon 07/05/2016

    @redseedsprofile Demon's Souls is just a rough first draft. It's not a bad game, but it was too unpolished to be really great. From a technological perspective, it creaks even more than its sequels. Its narrative is more traditional and plodding than is the norm for later Souls games. Its maps are more linear, along the lines of Dark Souls 2, rather than the Metroidvania mazes of Dark Souls. The health-penalty for dying is too harsh, which discourages experimentation. The game-balance is broken, with magic being massively overpowered. The multiplayer is rudimentary compared to the sequels.

    It's a good game, but it's no more than that. Dark Souls was when the series hit greatness.
    Reply -1
  • Rogueywon 07/05/2016

    @seeyoshirun Actually, Sony were in deep trouble a few years ago, but are out of it and back in profit now (following a huge restructuring of the company that saw them lose a lot of dead weight).

    Nintendo have large cash reserves due to those first 2-3 years of Wii super-profits, but their operating accounts have been pretty awful for a few years now. They're not going broke, but as a listed company which has shareholders to satisfy, they're only ever as good as their last set of results.
    Reply +4
  • Rogueywon 07/05/2016

    Plus, subsequent instalments can often be superior. This is particularly the case with games, as opposed to films, because of the unique way technical lessons are learned during the development process, and the volume of feedback from players. Compare, for example, the sequels to Half-Life, Assassin's Creed, and Demon's Souls, versus Grease 2 and Police Academy 5: Assignment Miami Beach. Although the bit with the suncream is genius obvs.
    Ooooh, admitting that Dark Souls was, in fact, a superior game to Demon's Souls? That's absolutely correct, but it's going to go down like a cup of cold sick with the hipsterish "I liked the series before it was popular" crowd. :)

    My go-to example for a sequel that was better than the original is Baldur's Gate 2, which was leaps and bounds ahead of the first game. I'd actually disagree on Half-Life; I thought the more confined setting of the first game worked much better with the mute-protagonist storytelling technique (plus the original's gunplay was more tightly tuned).
    Reply +1
  • Nvidia unveils GTX 1080 and GTX 1070: a new level in GPU power

  • Rogueywon 07/05/2016

    Interesting stuff. I've been waiting for these details for a long time and am optimistic based on what I see here.

    But what I will really want to see are the benchmarks showing whether these cards can handle 4k/60fps/ultra in the majority of modern games. The real decision may end up being whether to buy on the "tick" - the 1080 - or to wait for the "tock" - the 1080ti. Given I'm on a 980ti at the moment, I suspect I'll lean towards the latter.

    Also, slightly surprised they went with the 1080 as the name. It's the logical next step in their naming-scheme, but I thought they might go to a new one, as "1080" is commonly associated with "1080p" and this card is very clearly overkill at that resolution and designed for going beyond it.
    Reply +4
  • Dark Souls 3 player defeats one of its hardest bosses in one hit

  • Rogueywon 05/05/2016

    @AkumaG You're wrong about iframes. You can beat the first two Dark Souls games without using them at all. Hell, I didn't even know they existed when I first played and beat Dark Souls 1 and I got through that game barely using rolls except for a bit of occasional quick-positioning.

    But with Bloodborne, the emphasis on them increased massively and that has carried over to a large extent into Dark Souls 3. Certain bosses - quite a lot of them in fact - are fundamentally based around them now, to the extent that a boss's swings are timed to the speed you will roll at when button-mashing. And that's a pity. It looks skillful and makes for a good youtube video, but it actually adds a button-mashing low-skill dimension to Dark Souls that wasn't always there before. After all, mashing your dodge button is no more skillful than holding down your shield one. In fact, a tank style has more skill because of the need to manage stamina more carefully and move around the edge of enemy attack-ranges for the hits you don't want to dodge.

    That you think dodge-rolls have always been essential just shows how broken the mind-set has become. The "light melee" roll-based style has always been generally the easiest way to play and it's clear that it's the director's perferred playstyle. But is' become too much of a crutch for designers and players and is holding From Software's titles back now.
    Reply 0
  • Nintendo details E3 plans, no sign of usual event

  • Rogueywon 05/05/2016

    Looking like a very thin year for Nintendo. Unless they're sat on some big unannounced stuff almost ready for release, their end-year financials may make pretty grim reading, especially if the early reports that Starfox has been an outright sales disaster turn out to be true. Reply 0
  • XCOM 2 Alien Hunters DLC out next week

  • Rogueywon 05/05/2016

    I'm not sure I like this bite-sized DLC business. A playthrough of a game like this is a significant time-commitment. The DLC released so far hasn't managed to justify a new playthrough in the way that Enemy Within did for the original. Doesn't sound like this pack will do so either. Reply 0