Rogueywon Comments

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  • Jelly Deals roundup: Hitman, Battlefield 1, Mass Effect Trilogy and more

  • Rogueywon 25/02/2017

    And for those who would like some free stuff, but who don't usually frequent the forums, I'm giving away spare Steam/Origin keys over here. Reply +3
  • Nintendo's Switch media kit includes heartfelt messages from Reggie and Zelda's director

  • Rogueywon 23/02/2017

    Would be nice if coverage of the Switch's launch and reviews of its early titles could be clear-eyed and unsentimental. Nintendo PR have a fine line in sentimental bullshit that often gets them much better press than they deserve. Reply +4
  • Four hours with Mass Effect Andromeda

  • Rogueywon 23/02/2017

    BioWare's fans are some of the most loyal - but also some of the most critical.
    I see what you're aiming for here, but I think it misses the mark slightly. I think it would be fairer to say that Bioware used to have a very loyal fanbase, but that a series of let-downs have turned that fanbase generally disillusioned.

    Bioware games used to be on my very small automatic-buy list (joined only by main-series Final Fantasy games). Back when I was fresh out of uni and still scrabbling to pay my rent in my first proper job, I basically lived off Pot Noodles for 3 weeks so I could afford Jade Empire on release. But somewhere around the middle of the last console generation, things came unstuck.

    Dragon Age 2 was an unfinished mess; some nice ideas floating in a swampy soup of undercooked features and re-used assets. It was like the Bioware I knew and loved had sketched a story outline and made a few core assets, then handed them over to the Compile Heart team behind the Hyperdimension Neptunia games to do the rest. It was the first time a Bioware game had really let me down and it did hurt a bit, but there was still time to hope it was a one-off.

    Mass Effect 3 was, in some ways, even worse. It felt formulaic and by-the-numbers, with a horribly designed interface between the singleplayer and multiplayer sides of the game. The general maturity of the writing was a huge step down from Mass Effect 2 and the ending felt like something from an undergrad's creative writing assignment.

    And while Dragon Age: Inquisition was better, it had the misfortune to launch in close proximity to The Witcher 3. Sure, it remedied many of the problems with its predecessor, but the contextless, boring side-quests paled next to Witcher 3's elaborate world-building, and the clumsy, clichéd, overly-moralistic writing likewise fell flat next to what was happening over in Velen and Novigrad (Bioware have never written anything to rival the Bloody Baron plotline). So it felt like even when Bioware got back into their groove, they'd been left behind by the competition.

    So assuming I'm even vaguely typical of the (former) fanbase (and maybe I'm not), I think a proper assessment of the mood would be "weary scepticism".
    Reply +63
  • Total War: Warhammer's getting a new playable race, for free, next week

  • Rogueywon 21/02/2017

    If I'm remembering the TW:W map correctly, Bretonnia should also give another option to players who want to pick a human faction, but with a slightly less exposed start location than The Empire. Certainly, depending on how you manage your expansion as them, you should have a good deal more of a meat-shield between yourself and Chaos, which may be helpful in the early/mid game. Reply +5
  • New Square Enix role-playing IP Project Prelude Rune announced

  • Rogueywon 21/02/2017

    Tales of Berseria has been out for a few weeks now.

    It's actually very good. The graphics and gameplay are what you would expect from a Tales game (though the combat system is less wilfully-obtuse than Zestiria's), but the plot and characters are definitely not what you would usually expect from this series.
    Reply 0
  • Performance Analysis: Sniper Elite 4

  • Rogueywon 16/02/2017

    Don't most of the common solutions to screen-tearing induce input lag? Input lag is the Worst Thing Ever in all circumstances (and I would gladly take constant screen tearing over it), but surely it is even worse in a game like Sniper Elite? Reply -5
  • Why Halo's biggest problem may be Halo itself

  • Rogueywon 15/02/2017

    @ubergine I'm with you on that. Halo has generally only ever achieved mediocrity at best. A few interesting bits of semi-open level design, to be sure, but also dull, floaty combat, boring weapons and campaigns which artificially extend playtime through poor checkpointing and cheap one-hit-kill mechanics.

    I've always found the lore particularly poor. Thing is, I'm not always opposed per se to franchise fiction. God knows, I've had a few jobs in the past that have involved a lot of travel, and for killing a long train/plane journey, or a bleak evening in a faceless Travelodge-equivalent in a country where you don't know anybody and don't speak the language, a dumb Star Wars novel or the ilk can hit the spot quite nicely. But when I actually tried one of the Halo ones, having been assured it was "pretty good as these things go", I found so bad I had to drop it after 50 pages or so.

    The Spartans are just a gimped, less colourful version of Warhammer 40K's Space Marines (yes, right down to the "taken from families as children" thing. The setting is cribbed - badly - from dozens of other sci-fi worlds. The dialogue is cheesy and leaden. The supposed "real world commentary" is laughably heavy-handed.

    I didn't actually mind Halo Wars. It was an interesting, if only partially successful, attempt to make an RTS work on a console controller. But the franchise in general just depresses me.
    Reply +6
  • Apocalypse Now game starts its own crowdfunding platform after withering Kickstarter

  • Rogueywon 14/02/2017

    The amount of confidence this does not inspire is quite staggering. Reply +26
  • Nioh players are working out how to make it easier

  • Rogueywon 14/02/2017

    I kinda like this stuff. There's always been a certain charm in the Souls/Borne games to figuring out the builds and tactics that let you turn the tables on some of the nastier bosses.

    It's actually better when they leave this stuff unpatched.
    Reply +6
  • How Resident Evil 7 is censored in Japan

  • Rogueywon 13/02/2017

    Interesting to compare this to Tales of Berseria, where one violent scene was slightly censored for the West (changing the death of a child character from being induced by stabbing to being induced by magic). Both cases are issues around ratings board thresholds.

    CERO is generally "tougher" on violence than the ESRB (though you can over-state this). But CERO will push a game into the Z category (severely restricting sales channels) on the basis of pure violence alone, while ESRB tends to reserve the AO label (which in practice has a similar effect) for games with strong sexual content, or sexual violence. PEGI throws the 18 rating around fairly liberally, but in most European jurisdictions, that doesn't have a huge impact on sales channels (so it's probably fairer to say PEGI has no direct equivalent of CERO Z or ESRB AO).

    RE7 has Japanese versions on both sides of the Z line. Tales of Berseria's edits were made to get the game a T rating with ESRB, rather than the M it would have had unedited. An M rating isn't as severe in restricting sales channels, but a few "mainstream" shops which also sell games may refuse to carry M games (though they often seem to find ways to make exceptions for the Grand Theft Auto-style mega-hits).

    In Japan, Berseria got away with a CERO B, which is roughly equivelent to a "soft" T rating. That does feel generous compared with ratings I've seen on other games given Berseria's content (which is strong stuff by Tales standards, though nowhere near RE7 levels). They probably managed to get away with the scene in question as "minor horror content".
    Reply +7
  • More than three years after launch, GTA5 is back top of the charts

  • Rogueywon 13/02/2017

    Had a busy week last week and a weekend that wasn't much less busy, but managed a couple of hours of Nioh late afternoon on Saturday. Pretty impressed by it so far; good area design, nice responsive controls and a combat system which, while clearly inspired by Dark Souls, at least adds enough of its own twists to feel distinctive. I was worried it would be another Lords of the Fallen; a game which mimics the Souls series so closely that it just comes off as an inferior clone, but that doesn't seem to have happened.

    I do have a few niggles, though. It has the classic Japanese-games problem of having too many text-dump tutorials. They're not really necessary, they break the flow of the game and they repeat too many times. It could also possibly do with slightly more enemy variety; I'm only about three hours in, but I'm already finding some of the grunt enemy types a bit samey, in a way that only rarely happened in the Souls/Borne games.
    Reply 0
  • Steam Greenlight had to go, but its replacement might just work

  • Rogueywon 10/02/2017

    I'm not sure I agree that you can't have too many games on Steam. There are too many apps on the Apple app store, for sure. Steam has been tending the same way.

    And to be honest, letting a thousand flowers bloom has not been kind to indie developers out there. Right now, if you are a talented indie-developer, the great oppressive force keeping you down is not Valve, Sony or MS, but rather the thousands and thousands of untalented indie-developers out there crowding you out.

    A higher wall, with quality-tests that indie developers need to pass before they are allowed onto the platform would be a good thing for the minority who actually have talent. It would put most of the rest out of business, but frankly, that is in their own long-term best interest anyway.
    Reply +10
  • Why Valve has no interest in making console games

  • Rogueywon 10/02/2017

    Valve have taken the console platform-owner business model to its logical end-point. Their money comes from taking a cut of the games that other people develop. This is actually pretty close to how MS and Sony's gaming divisions work; it's not really hardware sales or first-party IPs that drive the profits.

    Valve don't need to put as much effort into first-party development as Sony or MS because they have a self-renewing platform. MS and Sony rely on those exclusives to be the hook that grows the user-base for their consoles and attracts third-party developers. Valve don't need to, because PCs exist in their hundreds of millions and people who use them for gaming keep their own kit up to day on an ongoing basis anyway.
    Reply +13
  • Call of Duty will "return to its roots" after Infinite Warfare sales disappoint

  • Rogueywon 09/02/2017

    I quite liked Infinite Warfare. Admittedly, I am strictly campaign-only, but they actually put some decent effort into that this time around. It missed the "Battlestar Galactica reboot" end of the sci-fi spectrum it was aiming for and ended up in the "Space: Above & Beyond" pile of camp, but I actually found that curiously endearing. Reply +5
  • Nioh's co-op has changed since the beta, much to fans' chagrin

  • Rogueywon 09/02/2017

    Betas are... betas. You are playing a test version of the game that is still subject to change. A beta is not and should not be considered a demo. Back in Ye Olde Days, beta testing was a thing that people were paid to do.

    Getting excited about playing a beta is daft. Assuming anything in said beta is certain to be reflective of the final product is even dafter.
    Reply 0
  • FIFA YouTuber who ran illegal gambling site addresses controversy

  • Rogueywon 08/02/2017

    There was shocking ignorance of the law here. The fact that the gambling was not conducted using pounds sterling is irrelevant.

    Imagine if you decided to run an underground casino to get around UK gambling regulations. Imagine you decided that you would require people, on entry, to buy potatoes at £50 a pop. Inside the casino, people would not be allowed to gamble using money. Instead, they would gamble using potatoes. On leaving, they would sell back their potatoes to the house, again at £50 a pop.

    Do you honestly think nobody has ever had this idea before? Do you honestly think that regulators aren't perfectly aware of it? Have you never heard of poker chips before? Yes, sorry, the "potatoes" thing was a pun and I know it was terrible. The fact that in this case the potatoes/chips were a virtual game-currency is completely irrelevant.

    Not sure that shutting the site to UK visitors is going to be enough for them. Other countries have their own gambling regulations. The US, in particular, are absolutely red-hot on these issues, for a range of historical reasons (few of which are related to the morality or otherwise of gambling).

    So much idiocy here.
    Reply +12
  • YouTuber pleads guilty to FIFA gambling charges

  • Rogueywon 07/02/2017

    More precise details of the fine are widely available online. From the Guardian:

    Rigby was ordered to pay fines and costs of £174,000, while Douglas, a professional YouTuber, must pay £91,000.
    So yes, fairly substantial, though I note the largest portion of those figures comes from legal costs, which could potentially be reduced. To put this in context, the Guardian also reports:

    A court hearing on Monday was told that the unregulated site generated pre-tax profit of about £96,000 between July 2015 and February 2016. One 14-year-old boy lost £586 in a day.
    So assuming that the majority of the site's income was between those dates, the principle that "crime shouldn't pay" would appear to have been upheld. There should be no surprise that there wasn't a custodial sentence; there's a trend against these for smaller-scale white-collar crime. I'm slightly more surprised to see no curfew or community service as part of the package. The Magistrates' reasoning on that should be in the sentencing report, when it appears. Certainly, the pair can expect their online activities to be monitored more closely now and any repeat offences to be punished more severely.
    Reply +7
  • Let's take a look inside Nintendo's Zelda: Breath of the Wild wrap party

  • Rogueywon 06/02/2017

    @Jetsetsilly Given that every Wii-U launch title needed a major day 1 patch, I wouldn't hold your breath... Reply -5
  • Rogueywon 06/02/2017

    @TheStoneRoses It's a Japanese corporate dig. The "real" party will doubtless have been in a series of bars afterwards and will have resulted in copious vomiting.

    I've worked with Japanese contractors before (not in gaming) and the whole "polite drink in the office followed by massive piss-up nearby where everybody gets scathingly honest" thing is a stereotype that holds remarkably true.
    Reply +23
  • Being Player Two is rubbish

  • Rogueywon 06/02/2017

    Lots of people beat me to this, but... I'm an only-child, so this wasn't a huge issue for me, but...

    My main recollection of the big disadvantage of being Player 2 from when I was a child (and over at a friend's house, or acting as host at mine) was that you always got the rubbish joystick/controller.

    For yea in the late 80s/early 90s did a decree go out across the land that for each computer or console, there must be precisely two input devices. And yea verily must one of those devices be "a bit wonky". Erratic shall be its inputs! Loose shall be its connection to the controller port! Eccentric shall be its design and dubious shall be its knock-off provenance!

    I can still remember trying to play the C64 version of Final Fight at a friend's place using some godawful controller he'd got for Christmas and promptly realised was crap. It was the plastic turtle thing, where the idea was that you tilted the shell instead of tilting a joystick. Except it barely worked, couldn't really do diagonals at all and had the ergonomics of a brick.

    Good times.
    Reply +16
  • PS4 Pro 'boost mode' runs unpatched PS4 games more smoothly

  • Rogueywon 03/02/2017

    Bloodborne with a solid 30fps. Please please please please please. Reply +14
  • Why the future of Deus Ex lies with its past

  • Rogueywon 03/02/2017

    @LordDemigod Widespread discrimination against Germans (and Japanese) continued for decades after WW2. Whether you agree with it or not (and I would be very careful of judging people from a vantage point of more than 70 years after the events), it was not without a rational basis at the time. Those cheering crowds at Nuremberg didn't come out of nowhere.

    At a political level, a lot of post-war planning was based around how to prevent Germany and Japan from becoming military threats again. The partition of Germany, the creation European Coal and Steel Community (distant precursor to the EU) and the pacifist constitution imposed upon Japan were all part of this. I'd maintain they were highly justified at the time, even if cold war concerns later rendered some of them obsolete.
    Reply +4
  • Rogueywon 03/02/2017

    @LordDemigod Doesn't really matter, does it? If it can happen once, it can happen again. Reply +1
  • Rogueywon 03/02/2017

    @LordDemigod Because the augs go mad and start attacking everybody in sight. Reply 0
  • Rogueywon 03/02/2017

    @2old4disshit Agreed. I thought it was bizarre that they drove that to the extent they did in Mankind Divided, given that human augmentation in the original Deus Ex, while relatively rare, seems to mostly pass without comment.

    The original game was basically, when you distilled it down, about different models for society. You were navigating different social visions; global oligarchy (the only outright baddies), 20th Century capitalism/nationalism, anarchy and technocratic socialism. While the UNATCO/MJ12 transnational dictatorship was outright bad, the player was given substantial freedom to explore and test the others. That's a pretty damned ambitious concept for a game and one that I don't think has been matched since.

    Human Revolution was much more about exploring the boundary between man and machine. This isn't a boring question by any means, but it is also one which has been done to death elsewhere (and Ghost in the Shell takes a similar but superior take on it to Human Revolution). Plus the lack of freedom within the game to shape the narrative within the game meant that the player didn't get intellectually challenged in the same way.

    Mankind Divided is just "racism is bad, mkay". Plus it ironically (and seemingly unwittingly, as it never lampshades it) undercuts its own point; the events at the end of Human Revolution mean that there's actually a damned good rational basis for anti-aug discrimination.
    Reply +12
  • Rogueywon 03/02/2017

    The Deus Ex reboots haven't really "done it" for me, despite the fact that they are both mechanically pretty good as games. Neither of them has really given me the same vibe as the first game.

    The first game was a pretty damned effective story involving inevitable moral compromises and endless shades of grey. Hell, it let you side with the Illuminati if you wanted (and I did, on my first playthrough). Human Revolution sacrificed this for a more superficial visual "edginess", but had a world too clearly delineated into "goodies" and "baddies", even if the baddies were given slightly atypical motivations. Mankind Divided goes full-on preachy and kinda lost me. I don't think I'd want to play another installment in the series unless I knew they had different writers on board.
    Reply +7
  • Resident Evil 7 at 4K: does resolution really matter?

  • Rogueywon 03/02/2017

    Worth noting that while 4k/ultra/60fps requires bleeding-edge gear on PC, you can still manage some ultra/60fps on more modest hardware via some modest resolution downscaling. I can manage it on my 980ti (and hence I would expect a 1070 to manage it) by using 80% resolution scaling, resulting in a 1728p image for "game" graphics, while the UI is still rendered at 4k. Reply +10
  • Controversial PC game key reseller fights fires in Reddit AMA

  • Rogueywon 03/02/2017

    It's also worth noting that scummy though G2A may be, sites like that do play an important part in upholding the First Sale Doctrine; an important consumer right that quite a lot of entertainment industry powers would like to get rid of. We should be careful about wishing for key-reselling to vanish entirely. Reply +7
  • Rogueywon 03/02/2017

    I don't use G2A. They are dodgy. They are spammers. There is a risk of having your key suspended that doesn't exist with direct purchases and is much reduced with other re-sellers such as

    That said, a lot of the pricing oddities in the industry that allow G2A to flourish are entirely within the industry's ability to shut down. Artificially high prices in online stores, while boxed copies are sold on Amazon and, hell, even off the shelves in Game for a lower price? That's madness. It happens for a number of reasons, chief among them the fact that publishers feel the need to protect their relationships with the bricks-and-mortar stores. But it's madness that a physical box, containing a DVD/Blu-Ray and a code, often costs less than a purely digital purchase.

    Similarly, differential pricing between regions is a huge driver of this. It's crazy that this still happens in 2017 and I'd also note that the EU has started action to clamp down on it. But of course it's going to drive a grey market when you can buy keys cheaply via one country and sell them at a profit in the next. The standardisation of pre-tax prices between countries and regions would kill this at a stroke. Of course, it might also kill various publishers' pipe-dreams that they'll somehow make it big in China or India by selling cheap, but I think we know by now that in the overwhelming majority of cases, that just isn't going to happen.

    I feel sorry for developers here. It's generally the publishers, rather than the developers, who have created the perverse incentives that give rise to sites like G2A. But this is a problem that is mostly within the industry's power to tackle.

    Stolen/fraudulent keys are another matter. That needs cracking down on. But let's face it, a real crackdown on the trade in stolen games would probably need to begin at a certain red-fronted well-known UK high-street chain.
    Reply +3
  • Face-Off: Nioh on PS4 and PS4 Pro

  • Rogueywon 02/02/2017

    @andrewsqual I know this is going to sound pathetic, but there are certain games I sometimes find myself not starting up because of the number of unskippable logo splash screens you have to sit through.

    At least on Steam there are sometimes command-line options you can use to disable them.
    Reply +10
  • Rogueywon 02/02/2017

    So the slow but steady infiltration of PC-style graphics options into console games marches forwards. Good. I like options.

    I would have dearly loved to have had an "action mode" option in Bloodborne that sacrificed resolution and lighting effects for framerate. Even if a 60fps option wasn't available (and I can't think why it couldn't have been), the option of at least a locked 30fps would have been nice.

    Edit: Also, kudos to Team Ninja for keeping at least action mode viable on the base PS4, even if movie mode isn't great there. Final Fantasy XV and The Last Guardian both had serious problems on the base console, to the extent that I'm disappointed Sony even certified the latter.
    Reply +5
  • Nintendo's final Wii U game, Project Giant Robot, has been cancelled

  • Rogueywon 02/02/2017

    @carmagainagain Nah, you have to pay an extra £35 for disappointment, as they decided to sell it as an add-on rather than including it in the box. Reply -2
  • Jelly Deals: The Last Guardian is discounted. Again.

  • Rogueywon 02/02/2017

    @fabio78 There was a lot more to SoTC than the protagonist's relationship with Agro. It was a nice little side-note, but it was hardly the main theme of the game.

    But that's all there was to TLG. A boy and his puppy. Hours of it. Stretched over tedious pseudo-platforming sections, low-quality puzzles, some truly shite combat (never Team ICO's strong point) and the godawful mess of trying to get the giant puppy to do what it is blatantly obvious it needs to do next.
    Reply 0
  • Rogueywon 02/02/2017

    @Hellotherenow Almost certainly depends on how sales hold up. RE7 seems to be getting good word of mouth, so big discounts might take more than a couple of weeks.

    Although saying that, have had the PC version for £24.99 since before it launched. I'd expect PS4 prices to hold up for longer because of the PSVR connection.
    Reply 0
  • Rogueywon 02/02/2017

    @fabio78 Shadow of the Colossus didn't go over my head. That had interesting stuff to say about the nature of video games and our assumptions of what we were supposed to be doing in them as protagonist.

    The Last Guardian forsakes all that for cheap "boy and his big puppy" sentimentality.

    With a really shite game attached.
    Reply -5
  • Rogueywon 02/02/2017

    My local Game is full of second hand copies of this. I suspect a lot of people felt like I did; that this is just not a very good game.

    Even running on a PS4 Pro to eliminate the framerate issues, it is just not pleasant to play. The controls are janky and the camera is an immersion-breaking mess. More than that, the gameplay is just really, really poor. Second-rate platforming combined with frustrating virtual-pet mechanics. And the so-called emotional content is just "look, children are cute!" and "look, animals are cute!".
    Reply -13
  • Don't expect another big Deus Ex game anytime soon

  • Rogueywon 30/01/2017

    I can live with this. Mankind Divided didn't do much for me. The stealth mechanics were ok, but the rest of the game underwhelmed.

    The dull, plodding moralising was at odds with the series's roots. The characters lacked... well... character, with one of the blandest villains in recent history. Above all, there was a near total lack of player agency. I spent the entire game wanting to betray the hell out of the Collective, but never got so much as a sniff of an option to do so.
    Reply +2
  • Resident Evil 7 has third-best week one sales of the series

  • Rogueywon 30/01/2017

    Liking RE7 so far. It's a proper survival horror game. Reminds me oddly of Final Fantasy 15 in that it is a Japanese game which draws heavily on classic Americana for its cultural touchstones.

    Tales of Berseria is also good. The graphics and gameplay are fairly normal Tales stuff, but the story is very different. Wonder if it is being held back in sales terms because it followed the deeply unimpressive Zestiria.
    Reply +2
  • Face-Off: Resident Evil 7

  • Rogueywon 27/01/2017

    The PC version isn't too demanding. On an i7 6700k and 980ti, I have no problem holding a locked 60fps at 1728p (i.e. running in 4k with 80% resolution scaling) with ultra settings and FXAA. 1944p gets a mostly-solid 60fps, but with a few dips here and there. Reply +5
  • Ace Combat 7 now coming to PC and Xbox One as well as PS4

  • Rogueywon 27/01/2017

    @el_pollo_diablo The only one I wasn't convinced by was Assault Horizon, which ditched the usual Japanese plot lunacy and melodrama for Call of Duty-inspired spunkgargleweewee-with-wings. Reply +17
  • Hideo Kojima shows off his fancy new studio

  • Rogueywon 26/01/2017

    Eccentric superstar developers and futuristic luxury offices make for a combination that results in fantastic games.

    Games like Daikatana.
    Reply +22
  • Resident Evil 7: Biohazard review

  • Rogueywon 23/01/2017

    @higganos Hellotherenow has a long-established habit of fantasising about (and something confidently predicting) Sony-connected studios remaking other people's games for no readily comprehensible reason. I'm still waiting for the Bluepoint remake of Dark Souls 3 he assured us was inevitable last year. Reply +4
  • Dark Souls 3's final DLC, The Ringed City, is coming in March

  • Rogueywon 23/01/2017

    I was unimpressed by Ashes of Ariandel - it felt too much like an overly-combat-heavy endurance-fest which didn't offer anything particularly interesting or difficult. Hoping they've found some better hooks to hang their environment design off for Ringed City. Reply +5
  • D. Va bunny flag and stickers spotted at South Korean Women's March

  • Rogueywon 22/01/2017

    D.Va's fun. Blizzard really should do one of their animated shorts based on her.

    That's all I'm going to say on this issue.
    Reply +7
  • The story behind the worst game ever made

  • Rogueywon 22/01/2017

    Colonial Marines was a broken mess on release. It got patched pretty quickly - within about 48 hours on PC and a week or so on consoles - to fix the worst of the brokenness and they did continue to support it after that. But by then, the review ship had sailed.

    When a friend of mine got it cheap in a Steam sale, I played it again via a co-op campaign which was by no means bad. It would never be a great game, but they pulled it back up into maybe 6/10 territory.
    Reply +8
  • Zelda will be Nintendo's last game for the Wii U

  • Rogueywon 20/01/2017

    I'll take the neg-bomb here. The Wii-U had a couple of decent games like Bayonetta 2 and Xenoblade Chronicles X and kudos to Nintendo for funding them, but they all would have been better on another platform.

    The console itself was an outright turd. The relative rapidity of its demise shows that it didn't even quite manage to become a three-flush floater. It just sank.
    Reply +9
  • Developer admits "we screwed it" after game website exposes review blacklist threat

  • Rogueywon 18/01/2017

    A quick glance at Metacritic (I know, I know) shows a total lack of interest from major sites. The game has 4 critic reviews and a metascore of 53. The only site I've heard of to have reviewed it is IGN Sweden, who headline their review:

    Dead Effect 2 might have been acceptable on mobile phones, but it doesn't work here. Every aspect of Dead Effect 2 is worse than other games in the same genre on Steam.
    In other words, fairly par for the course with indie shovelware.
    Reply +2
  • Watch: Ian plays the charmingly bonkers Hidden My Game By Mom

  • Rogueywon 17/01/2017

    My mum visited me late last year and, while unattended for 20 minutes, decided to do some "tidying". It was three weeks before I could find everything again. Reply +7
  • Brexit blamed for incoming UK App Store price rise

  • Rogueywon 17/01/2017

    Nvidia quietly stuck up the prices of some of its reference cards last week. The Titan X is now £1179 against $1200. Reply +3
  • Nintendo: Switch launch day "not be-all and end-all"

  • Rogueywon 16/01/2017

    @DrStrangelove I don't honestly think the third-party-games-developer route would work for Nintendo.

    Unusually, I'm not saying that because I'm a big fan of their hardware business. In my view, the Wii was a bad product that got lucky, the Wii-U was a terrible product that didn't and the Switch looks like a disaster in waiting. But I still don't think software-only is the answer for Nintendo.

    Why? Because I don't actually think their games are good enough. They benefit at the moment from a captive market; there are so few games for the Wii-U (and were so few non-shovelware ones for the Wii) that a lot of console owners will buy their games as a form of retrospective purchase-justification. But while they get professional critics all googly-eyed, I'm just not sure that the likes of Mario and Zelda would really be good enough to pull in the kind of sales a software-only Nintendo would need on more crowded platforms. Pokemon is really their only exclusive franchise that retains really serious pull.

    Nintendo's greatest strength lies in where the company originally came from; making toys. It's been best at producing "tactile" experiences, like the Wii-Mote and its various permutations. Personal view; they'd be best making the most of this experience on other hardware. Don't just make games for other platforms, but make accessories and tie-ins that go with those games. It's astounding Nintendo got beaten to the punch on toys-to-life. Their own counter-punch in that area, Amiibo, wasn't bad, but was somewhat held back by being tied into declining platforms. If they could come up with the next big thing in that kind of sphere (and I don't know what it is - I'd be rich if I did), they'd be fine, without having to put a lot of time and effort (and shareholders' money) into making underwhelming platform hardware.
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