Batman: Arkham Knight guide
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FFS. If you can't lose, you're not even talking about something that should be called a game!
Also I hate Randy because
"We could of been"
he can't spell.
When you say you've heard a lot about it, don't forget you've not actually heard anything, because you've heard speculation and noise.
But the most simple and obvious answer is, they just made a game I didn't like. They tried to make a game I liked and I didn't like it.
Here's the thing: there are going to be folks for whom it doesn't matter what is said, it doesn't actually matter what the truth is. There are people who have decided I'm a villain and they're going to continue that narrative.
if those things are the truth and you're not accepting them, then you don't want the truth. You just want me to say what you want to hear.
by pointing out the ranking system that make it pretty much impossible to never win, and that many many people have shown that 100% F2P is very viable.
Actually you did:
"I don't get how paying to avoid waiting is worse than paying to avoid losing."
You don't need to spend any money, you just play a little
The new cards blizz makes are not better. They are different.
If you feel not playing a game and doing something else is somehow more rewarding than actually playing the game then fair enough, but you're a very different gamer to me.
I have thought many times that I could have played HS forever and never spend any money on it. I ended up spending money as I wanted to give some money to the devs, not because I needed to. That's why I'm left feeling it's generous.
My Monkey Island was copied and I had a photocopy of the security wheel used to unlock the game.
These bastards, most of whom were probably running around in diapers, rubbing poo-dipped hands on their faces, when I was earning my chops as a hardcore Internet Warlord, simply donít know who theyíre dealing with,
Here's an more pertinent version
I think anyone who invests in a Kickstarter should mentally 'write off' ever getting any thing back for their investment:
i would say a competent developer makes a game in an acceptable time frame.
It's been poorly managed and planned, it's not rocket science. Go figure.
They have the staff, they have the money and they've had plenty of time to produce far more than what they have done so far.
my goal is to make the journey of Star Citizen's development worth the price of admission and the final game be the best bonus in the world,
PlugMonkey, you sound like PeterMolyneux.
1) He Kickstarted Godus, going in under the amount he needed to make sure he got 'some' money. Fact. Stated and plain as day.
So had someone bought the diamond chisel or whatever it was, would PM have given them a refund do you think?
He was the winner of a supposedly life changing prize. If that's not being fucked over, given what's happened to date, I have absolutely no idea how else to describe it.
'The Mob' didn't then fuck over the Curiosity 'winner'.
Less ambiguity please, if you know something the rest of of us don't, let's just hear it.
RPS: You asked for less money on Kickstarter than you knew you were going to need because you didnít want to ask for too much money.
Peter Molyneux: No, I didnít say that.
Who would knowingly go into a game, with a brand new, small development team, with the intention on losing money?
Makes. No. Sense.
Peter deceived people with Curiosity by making huge promises to get them to spend a fortune on DLC.
Peter then compounded that deceit by not even keeping in touch with Bryan Henderson.
He asked people for money on Kickstarter in exchange for a promised game.
He sold hammers as DLC in Curiosity (one was thousands of £s)
Of course you know, it's because he bigs himself and his ideas up, promises the earth, builds the hype and then doesn't deliver.
Or maybe you can explain how 'life changing' the thing at the centre actually was?