PlugMonkey Comments

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  • System Shock reboot put on "hiatus", 18 months after it raised $1.3 million on Kickstarter

  • PlugMonkey 17/02/2018

    @ziggy_played_guitar

    Pretty much all projects ask for, and secure, money in advance. As a general rule, if you don't pay your team your team don't work.
    Reply 0
  • I owe everything I am to Buck Rogers: Countdown to Doomsday

  • PlugMonkey 17/02/2018

    I'm yet to find anyone else my age who's even heard of Buck Rogers: Countdown to Doomsday, let alone played it,
    I'm 39. I've played it to completion maybe a dozen times.

    One of the finest, if not the finest, RPG I've ever played. It's huge. It's open. There's tonnes to do and find and explore. You get a mystery to solve and a solar system to fly around solving it in, and there's no hand holding whatsoever.

    Did you know there's a sequel? 'Matrix Cubed'. It uses the Ultima style first person view this game also had when on PC and I never quite got to grips with it. Maybe I'll hunt it down and give it another go.
    Reply +8
  • Sea of Thieves' character creator won't be for everyone

  • PlugMonkey 15/02/2018

    @Ffordesoon

    You can't tell if you really like something until your finger is hovering over the re-roll button!

    I like it too.
    Reply +1
  • A Plague Tale: Innocence wants to be The Last of Us with rats

  • PlugMonkey 15/02/2018

    @maximusfarticus

    If that's not one, what would a proper introduction be?
    Reply +7
  • PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

  • PlugMonkey 04/02/2018

    @ChoosableOne

    Don't exaggerate. It's not anywhere even remotely close.

    I played for about four hours yesterday and didn't have one remotely suspicious death.
    Reply 0
  • PlugMonkey 03/02/2018

    @ChoosableOne

    If they keep spoiling the experience for everyone else, then yes, that's exactly what I would say.

    I'd rather lose the 0.0001% that cheat than risk the other 99.9999% getting fed up and leaving.
    Reply +3
  • PUBG, Fortnite Battle Royale and the question of how new genres form

  • PlugMonkey 31/01/2018

    Bad copying: "That's making money! We should do that!"

    Good copying: "I love that idea! But it's not quite right!"
    Reply +6
  • PlayerUnknown's Battlegrounds is toning down its chaotic pre-match meet-ups to fix performance

  • PlugMonkey 25/01/2018

    @chucklepie

    Throwing all 100 players into a single server breaking location for one minute in which nothing happens is hardly a 'feature'.
    Reply +4
  • PlugMonkey 25/01/2018

    @Bruvas

    You're one of those bastards who used to block the crouch jump practice container too, aren't you? Admit it! :D
    Reply +2
  • PlugMonkey 25/01/2018

    @acuratebob

    My personal favourite is finding people wearing baseball caps and shooting them through the head to create the appearance of a comedy hat.

    RIP. :(

    Get rid of all the guns, sure, but leave us one crossbow!
    Reply +1
  • John Cena in talks to star in a Duke Nukem movie

  • PlugMonkey 23/01/2018

    @Spence1115

    That's the movie I want to see now.
    Reply +2
  • PlugMonkey 23/01/2018

    @AmorousBadger

    Except that's not entirely true. It's mostly true, but not entirely. I'd quite happily watch Mortal Kombat or Resident Evil: Extinction again ahead of other non-videogame movies in the same vein. They are above average trashy action movies. They're not Highlander, sure, but then very few movies are.

    At the other end of the spectrum, Street Fighter is pretty much the dictionary definition of a guilty pleasure.
    Reply +2
  • PlugMonkey 23/01/2018

    @Leben

    Basically, Cena wants to follow The Rock into a Hollywood career. He's hoping that a starring role in a film about a dated 90s character, probably produced by Michael Bay is the way to go.
    Well...it worked for The Rock.

    Reply +4
  • PlayerUnknown's Battlegrounds testing blue zone changes

  • PlugMonkey 20/01/2018

    @ionutrus

    I get the game just fine. I, personally, in my experience, have started racking up late finishes and wins since I started playing more aggressively and questioning exactly what my plan is. Those occasions when my head suddenly explodes without warning have dried up massively.

    Thatís for me, personally, in my experience. Am I acting on a plan to eliminate threats? Or just milling about? Looking to kill, or get killed? As I said in the first post, camping could be either. It could be a great plan or a hopeless one.

    How about people post there own mantras instead of moaning they do not like mine? Or even more weirdly, that my mantra is wrong, and doesnít work for me after all. Wouldnít that be marginally less tedious?
    Reply 0
  • PlugMonkey 20/01/2018

    @1rafayal

    Only for 130 hours or so. It was just a bit of fun. Sheesh.
    Reply -2
  • PlugMonkey 20/01/2018

    @ize

    You take life far too seriously.
    Reply -2
  • PlugMonkey 19/01/2018

    @Diji1

    They might not know they are, but they are.

    There's a simple test: if you don't know who you're looking to kill, you're looking to get killed.

    That's my mantra anyway. It might not work for everyone, but it works for me.

    What am I doing here? Am I looking to kill someone or looking to get killed?

    A lot of times, I used to have to concede it was the latter.
    Reply -5
  • PlugMonkey 19/01/2018

    @pelican_

    There's two types in PUBG: them's that are looking to kill, and them's that are looking to get killed. Winners are the first kind.

    "Camping" a strategic spot with good visibility doesn't put you firmly into either gang. Are you "camping" there because you have someone to kill? Or are you "camping" there because you're looking to get killed?

    I've seen and done both. :)
    Reply -5
  • Robot Cache is a new digital PC games storefront that will let you sell your used games

  • PlugMonkey 17/01/2018

    @Spence1115

    I suspect the downside is that you will pay more for them in the first place. If someone tends to sell their games, this will be cheaper, but if they tend to keep them this will be more expensive.

    There's bound to be a balance. Developers will be able to afford to sell permanent copies for less, so they will.

    Choice is good though, and as you say at the moment there is no choice at all. Everyone is forced to horde whether they want to or not.
    Reply 0
  • "We could be the biggest game in the western world"

  • PlugMonkey 16/01/2018

    @pazongo

    A wise man once told me if you want your video game to succeed you should be looking to either be the first, or be the best.

    PUBG was the former, and so fully deserve its colossal success, but that doesn't stop people legitimately trying to be the latter.

    I love PUBG, and I haven't played Fortnite, so I can't comment on how successful it is in improving on the formula. It must be doing something right though, and as a player competition can only be a good thing.
    Reply +1
  • David Cage and Quantic Dream "shocked" by allegations of unhealthy studio culture

  • PlugMonkey 15/01/2018

    @bumnugget

    No, the problems all start with the horseballs you ascribed to the 'far left' being
    a) horseballs
    and
    b) nothing to do with the far left.

    This illustrates that you don't even know what end of the political spectrum to assign your horseballs to, which may be one source of your points not being quite as clearly made as you think. That and the total horseballs.

    Then you say what we really need to do is tackle executive pay, which IS what the hard left believes. In fact, you canít get very much further left than intervening in private remunerations to balance them better in favour of the workers. This would be a belief that puts you on the Ďfar leftí - a group you demonstrably hate enough to invent nonsense and tell people they said it.

    Then you say that one of the other things we need to tackle is the under-representation of women and minorities in senior posts, apparently oblivious to that being what this article is about. One of the best ways that you can increase the representation of women and minorities in senior positions in, say, the video games industry is stopping cocks like Cage making them feel utterly alien and unwelcome while they are in their junior posts.

    See now how everything I wrote directly relates to how I can pull something you wrote to pieces?
    Reply -1
  • PlugMonkey 15/01/2018

    @bumnugget

    I know you don't. That was kind of the point. Maybe we should start with who you think the 'far left' are?

    I've just read the whole thing again and itís genuinely difficult to conceive of a post getting so many different things wrong in such a dazzlingly intricate web of wrongness.

    You state a lie, ascribe the lie to a group you hate, voice your own support for the same group, and then demand exactly the action you denigrate the ĎSJWsí in the article for taking. Itís a masterpiece.
    Reply -2
  • PlugMonkey 15/01/2018

    @bumnugget

    and not pandering to hysterical fringes on the far left, who believe conceiving babies is a violation of a woman's body perpetrated by the patriarchy, among other nonsense.
    I'm struggling to place the quote. Pretty sure it wasn't Lenin or Stalin. Mao?
    Reply +3
  • PlugMonkey 15/01/2018

    @zegerman1942

    AS a developer, reading this article does not really surprise me.
    Me either. Cage's games are full of weird, broken things that I can't help feeling wouldn't be there if he ever listened to anybody but himself.

    That's usually a pretty reliable 'toxic culture' indicator. If he's not going to listen to people telling him he shouldn't include necrophilia, deus ex machinas or killers we personally witnessed being in no position to do the killing, then he's not terribly likely to listen to someone telling him his jokes make them uncomfortable or his working practices are unethical either.

    Any manager that doesn't listen is going to preside over a bad place to work. It's pretty much inevitable. You don't need any personal malice even, just not listening will do it every time.
    Reply +9
  • PUBG becomes Xbox One sensation surpassing 3 million players in a month

  • PlugMonkey 12/01/2018

    @captainBlahBlah

    Aaand the 3 million concurrent PC players is because of the dire state of Steam's game diversity?

    Swing and a miss. It's just a really good game.
    Reply +12
  • PlugMonkey 12/01/2018

    @mecha-blargh

    The first paragraph of your post highlights what an arbitrary tag it is you're worrying about.

    PUBG is more finished than many 'finished' releases. If they called this current release 'V1.0' it would also be 'finished'. They could then make you happy by saying "here's a finished product but we will add more content for free", but what actual difference would it make? Same experience, same price, same support.

    It's really fun to play, right now in its current state, and that's why people are buying it. I don't see the problem with that.
    Reply +6
  • Join us for the first Eurogamer Community Pub Quiz

  • PlugMonkey 12/01/2018

    @SuperSoupy

    Has he sold his truck?
    Reply 0
  • Star Citizen, I am disappointed

  • PlugMonkey 11/01/2018

    @Number1Laing

    I know whose words they are. It was the decision to equate them to some other words that they don't equate to that I took issue with.
    Reply 0
  • PlugMonkey 10/01/2018

    @Number1Laing

    "Moving in to a phase akin to Early Access" means "the same as a typical Early Access game"?

    Star Citizen is not a typical Early Access game. It's the greatest folly ever undertaken in the medium.

    That might be why you hate and distrust it so much, but it's also why other people are intrigued.
    Reply +2
  • PlayerUnknown's Battlegrounds review

  • PlugMonkey 21/12/2017

    @The_shlaaaag_returns

    "One more game."

    "Well, we can't finish on that."

    repeat
    Reply +6
  • PlugMonkey 21/12/2017

    @Yautja_Warrior

    Solo or co-op? I only ask because I would say PUBG is a 5/10 solo game and a 10/10 co-op game.

    I only play solo as a training exercise.
    Reply 0
  • After Star Wars Battlefront 2, EA changes Need for Speed Payback loot crates, progression

  • PlugMonkey 20/11/2017

    @dsmx

    It already is the norm. EA will shortly realise that being the 'good guy' nets them not one single extra cent, and even less extra good will, and will go back to selling things to people who want to buy them and not worrying about the vocal minority of put out ex-customers who don't.

    You heard it here first.

    Well, you probably didn't. You've probably heard it dozens of times. But you heard it here yet again and ignored it. :)
    Reply -6
  • New report paints Visceral's cancelled Star Wars project as troubled from the off

  • PlugMonkey 28/10/2017

    @Gearskin

    That doesn't fit with the received narrative that EA are evil, so will be rejected out of hand.

    A bit like the inconvenient truth of EA not actually having bought Visceral.

    EA buy great studios and then shut them down because they are evil. That's what happened here, and facts be damned!
    Reply -4
  • PlugMonkey 28/10/2017

    Further complicating matters was the fact that the Star Wars license meant that every major decision needed LucasFilm's approval. And while the company was said to be hugely supportive of the project, approval could still take months.
    Called it!
    Reply -2
  • Interview with the video game whale

  • PlugMonkey 25/10/2017

    @riceNpea

    What I found interesting that that the format that turned him off LoL is almost identical to the one he loves in CCGs.

    It's slightly less transparent in LoL, but it felt to me that it was more down to how well it sat in the overall experience. CCGs are all about the luck of the draw, collecting the cards as well as playing them. I wouldn't want to play a CCG that didn't have blind packs of cards. The experience would be diminished.

    In LoL the blind buying isn't integrated, it's forced. The metagame doesn't match with the game.
    Reply +4
  • PlugMonkey 25/10/2017

    @Zerobob

    How is it impacting, say, Divinity 2? I'm about 100 hours in and I can't say I've noticed anything so far.

    Edit: It's really very weird how invested people are in there being a crisis here, a battle to be fought for the very soul of gaming. To the extent that if you point out that gaming as it was and always has been continues unabated in parallel with any and every mainstream innovation - and shows no sign of ever stopping - people react with negativity. Why?

    If there is a market for 'old skool' games, and there is because that's you, then people will keep making 'old skool' games to serve that market. The very same forces that mean that the things you don't like are spreading in mainstream games will also mean that they only spread so far, and the things that you like will continue to exist. How is that a bad thing rather than a good thing?
    Reply -3
  • PlayerUnknown's Battlegrounds' latest update makes blue zone deadlier

  • PlugMonkey 24/10/2017

    @Technoishmatt

    Personally, I never go to the military base unless the circle ends up centred there. Going to Pochinki sometimes means not having to relocate, except when the circle ends up somewhere like the military base.

    I generally go to the middle of the circle straight away, unless I'm enjoying a gunfight I'm in. The problem is when I'm in an enjoyable gunfight and have to give up on it because the circle dictates so.

    'Just going to the middle of the circle sooner' doesn't stop me having to pull out of those gunfights. The only way I can get there any sooner than I already am is to leave even more gunfights even earlier. That's worse, not better.
    Reply 0
  • PlugMonkey 23/10/2017

    @rubberducko

    It is possible to simultaneously understand how the mechanics work and think that they are not ideally balanced.

    At the moment, the cagey tactical portion of the game goes out the window a bit too soon and a bit too fast for me, with the blue circle already featuring too prominently in the games I play.

    It's there to force engagement. You've just said so yourself. At the moment, more often than not it breaks up engagements I'm in. So, that's wrong, by your own logic, isn't it?
    Reply +1
  • PlugMonkey 23/10/2017

    Because enjoyable gunfights weren't being broken up enough by the encroaching blue zone already?

    Personally, I'd like a mode where the blue zone timings don't keep shortening quite as much. I'd like to be able to finish the gunfights I'm in a bit more rather than abandoning them to sprint across an open field and hope for the best.

    At the moment it's like a super turbo poker tournament, and I don't like them much either. A bit of choice would be nice.
    Reply +1
  • The sad, slow death of Lego Dimensions

  • PlugMonkey 18/10/2017

    @djarcas

    Ye-es. It didn't exactly "keep Activision afloat" though, did it? They did have one or two other irons in the fire.
    Reply +1
  • PlugMonkey 18/10/2017

    They never quite managed to become greater than the sum of their parts. You got a game that wasn't quite as good as a regular game, and a toy that wasn't quite as good as a regular toy, and having them both together didn't quite make up for either. Reply 0
  • "We will NOT be selling loot boxes" says Fatshark as first footage of Warhammer: Vermintide 2 airs

  • PlugMonkey 18/10/2017

    @attomm19883

    You're not. You're in the majority. Hence the friction.
    Reply +3
  • EA has shut down Visceral Games

  • PlugMonkey 18/10/2017

    @tmcd35

    That was the old days. Lucas was happy for people to do whatever they wanted and then pick and choose what to keep. Disney aren't. Those 1001 novels aren't canon any more. When Disney bought Lucasfilm they officially hit the reset button on the entire expanded universe. They then set up a division - the Lucasfilm Story Group - to ensure that all future tie-ins don't contradict the films.

    Can't see why EA couldn't thrash out a compelling canon story with them ahead of time.
    Because they won't tell you what the planned canon is. It's too secret for them to risk a leak telling the developers of a game they don't give a shit about because the money it'll make doesn't appear on their bottom line anyway. And it keeps changing, and they don't want you to touch anything that anyone even might want to cover in a movie at a later date. They are fiercely protective of this stuff now.

    Coupled with the fact that there's a bunch of Lucas execs whose egos are all still smarting from being owned by Disney, and who are therefore doubly determined to assert their position in the food chain.

    I've had a light brush with this world, and the political bullshit alone would turn your hair white. Edit: which has just made me realise Iím just projecting my personal prejudices, same as everyone else. Still think it adds up more than the loot box theory tho.
    Reply +5
  • PlugMonkey 18/10/2017

    @Lukus

    Have a +. How everyone else knows that this game they haven't played was going to be fantastic, I have no idea.

    It's basically just because it's EA, and EA are evil. :rolleyes:
    Reply 0
  • PlugMonkey 18/10/2017

    Always sad to see a studio close, but I take some comfort in the fact that redundancy from a massive publisher, for those for whom it comes to that, will be a massive silver lining to many of the people involved. A lot of peopleís personal ambitions will have just got a massive step closer. One small point of order though: EA didnít buy Visceral. Visceral is EA Redwood. You can put all your Ďbuy and burní mass grave tropes away.

    As for everything else, I think Iíll wait for more details to emerge. Iím not quite as ready as most to believe that EA are spending an enormous amount of money Ė a commodity I know they are particularly fond of Ė to cancel a fantastic game in favour of a terrible one as part of their ongoing commitment to evil. If all they wanted was a shallow multiplayer game to foist loot boxes on people, they would have made Star Wars: Battlefront. Which they did. Twice, already.

    If I had to make a guess, Iíd say that trying to make a narrative driven Star Wars game that tells an original story as part of a new and ever shifting canon without constantly treading on the toes of a $multi-billion movie megafranchise that must and always, always, always will take precedence but is also subject to such fiercely guarded secrecy that no-one will tell you whatís in it sounds like a complete fucking nightmare. Can you imagine if every single story decision had to be run up and down the Lucasfilm chain of command? Because I canít imagine any story decision not being subject to that level of scrutiny and interference. If people wanted to speculate on why this project failed, Iíd start there.

    That would also be entirely consistent with them moving towards something with a looser narrative that poses fewer problems to the movies, and with their mealy mouthed explanation. They can hardly pin the blame on their Star Wars overlords at Disney. Iím not saying thatís what happened, but I do think it holds more water than the loot box theory.
    Reply 0
  • Government response to loot box concern is predictably non-committal

  • PlugMonkey 17/10/2017

    @darky77

    Well, that's a very different kettle of ballparks. There being too many systems is not the same as the megapublishers finding rich new revenue streams in their AAA games.

    I don't know who told you that loot boxes wouldn't ever be in a full price game, but I would suggest you never listen to those people again. That sounds like one of these mythologised 'rules' of game development I increasingly hear being espoused these days. Like how if I make a single player game and a multiplayer game set in the same universe, you've just said they are the same game. Who made that rule? Where is that enforced? There are no such rules! It's all just consumer led! Whatever people buy, that's what people will make more of. That there is the only 'rule'.

    Loot boxes proved really popular in other games, and so they spread. That's what happens with popular ideas, be it RPG style skill progression, or crafting, or zombies, or loot boxes. If there is demand, people will make more.

    Like TallPaul just said, if no-one bought them, they'd stop doing them. However, right now there are 1.2m concurrent Destiny 2 players. Many of them would appear to be buying the shit out of loot boxes, so you guys had better steel yourselves for the possibility that other people who aren't you might just like them.

    It needs monitoring, for sure. We need to make sure children are safe and vulnerable people aren't exploited, but for the vast majority of people enjoying loot crates on a perfectly healthy and sensible level, I'm afraid you just have to let them get on with it.
    Reply 0
  • PlugMonkey 17/10/2017

    @The-Doctor

    A part of me sees a future where all Kinder Eggs have "Please collect responsibly. When the fun stops, stop" printed on them in 2 point font, to the satisfaction of no-one on either side of this argument.
    Reply +4
  • PlugMonkey 17/10/2017

    @darky77

    Did Sterling really say that? Because I've always half suspected he's trolling his entire audience as some sort of elaborate wind up, and that level of nonsense would appear to confirm it.
    Reply -1
  • Star Citizen's off-shoot Squadron 42 probably won't make 2017 either

  • PlugMonkey 17/10/2017

    @Number1Laing

    I'd agree with your assessment of NMS, but that's not what the highly vocal 'experts' would have had me believe.

    What Squadron 42 was originally pitched as is by the by. It didn't go down that way. You probably could do that in 3 years, although not having a team in place poses a bit of a challenge.

    Frankly the idea of throwing together a team from scratch capable of making a game even that size boggles my mind, let alone what it turned into. I would imagine it all boggles Chris Roberts mind now too.

    I think this is the bit Roberts underestimated - the bit he had no experience of.

    This is the full credits of Cuphead. This is the full credits of
    Starlancer.

    Right now all those plucky Moldenhauers have experience of working with a larger programming team than Roberts had prior to Star Citizen. His last game was a production about the size of Cuphead.

    People who understand how this all works, and how it has all changed in 17 years, should approach this exactly the same as if the Cuphead guys were suddenly handed the keys to the kingdom and told to make the game of their dreams. That's the situation Roberts found himself in.

    His pitch was that he was the godfather of the genre, not that he was a modern video game production powerhouse, which he palpably wasn't.

    Reply +1
  • PlugMonkey 16/10/2017

    @wikidd

    That was when the original kickstarter launched. When I saw the scope (and hype) keep increasing with all the additional funding that came after, I knew that would take more time as well as more money.

    Anyone who didn't expect that doesn't know very much about game development, as Mr Semperger has already said. Something the scope of Elite: Dangerous they could have done in two years, like Frontier did, but this isn't that any more. I would have thought that was transparently obvious to anyone with even a passing interest in the medium.

    I also find it quite amusing that the consensus on No Man's Sky is that it absolutely should not have been released until it lived up to the hype. It should have been delayed until it was 'ready'. But some very similar sounding voices can also be found insisting that Star Citizen should have been released as soon as possible in its most bare bones form.

    Whichever one you do, it's a con.
    Reply -3