PearOfAnguish Comments

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  • Frontier reveals Elite: Dangerous launch price

  • PearOfAnguish 15/09/2014

    Oh good Uncompetative is back with his raging hard-on for Mercenary. Reply +1
  • Elite: Dangerous' original budget was 8m

  • PearOfAnguish 12/09/2014

    @Nismo400R84 Was that supposed to make sense, or did you just head butt the keyboard and hope for the best? Want to have another go? Reply +8
  • PearOfAnguish 12/09/2014

    @pauleyc But I'm a busy gamer with things to do why can't it just say 'press A to enter station'??! Reply +8
  • PearOfAnguish 12/09/2014

    @Nismo400R84 First of all, complaining that one game is not like another game is silly. And it's beta, it's missing loads of stuff. And you can see trade routes using the universe map anyway, so it's not hard. In fact right now trading is by far the best way to make money quickly.

    Getting anywhere takes "an age" (really doesn't though, does it) because they're doing a 1:1 simulation of the galaxy. It's a fucking massive game. Interdictions are piss easy to escape from and little threat in even the slowest space truck.

    As for you not being able to find the entrance to stations...fucking hell. There's no accounting for stupidity is there?

    Try a different game, maybe one with lots of QTEs so you can follow the on-screen button prompts.
    Reply +18
  • Batman: Arkham Knight gets a June release date

  • PearOfAnguish 08/09/2014

    If you're lucky that statue will transform into a girlfriend. Reply +11
  • PopCap co-founder John Vechey exits company

  • PearOfAnguish 08/09/2014

    Popcap is now in the second to last stage of its EA lifecycle.

    Stage 1: buy popular developer for $$$$$$$$
    Stage 2: begin milking IP for all it's worth
    Stage 3: get rid of troublesome founders and original employees and their pesky standards
    Stage 4: hollow it out until all that's left is an empty husk trading on its former reputation to pump out stale clones and mobile garbage brimming with microtransactions
    Reply +50
  • Project Cars is already a better racing game than Forza or Gran Turismo

  • PearOfAnguish 05/09/2014

    @CynicalMe3 Nothing you haven't seen before. Reply -6
  • PearOfAnguish 05/09/2014

    @jonnyd1982 I'm not allowed, they don't trust me after I sold grandma's house and used the money to buy a video game. Reply -4
  • PearOfAnguish 05/09/2014

    @jonnyd1982 Don't have crayons, I didn't pay enough to get the crayon reward tier. Reply -11
  • PearOfAnguish 05/09/2014

    Is this the right link? Reply -13
  • PearOfAnguish 05/09/2014

    @jonnyd1982 i dun tri to read it but the wurds mak no sinsce Reply -7
  • PearOfAnguish 05/09/2014

    @David_Semperger Woah now. You only have yourself to blame there. If you pay another 100 you get access to the first management tier where I'll run my comments past you before I post them. Of course, I'll ignore any suggestions you make until you pay for the 1000 assistant management tier. For that you get exclusive early access to my posts and the chance to make edits (subject to final approval). But true fans like to pay at least 10,000 for a senior management of posting title, which enables you to 2% of any profit I make after wages, rent and other running costs.

    Hurry, this is a limited time offer.
    Reply -9
  • PearOfAnguish 05/09/2014

    @David_Semperger My toilet needs cleaning. If you pay me 50 you can come over and scrub it. Reply -13
  • PearOfAnguish 05/09/2014

    @David_Semperger If you throw down tens of thousands to play a fucking video game then you are an idiot, yes. Reply -14
  • PearOfAnguish 05/09/2014

    @David_Semperger "in my opinion he or she helped with the development of one of the best sims on the market, got to influence the developer's decisions, learned a whole lot about game development processes and even had the opportunity to enjoy the sim for the last few years. Most people over at WMD are in it for the love of the sport and the simracing genre, not for the money."

    Whoop-dee-fucking-doo. He spunked over 40k on playing a game early and telling the devs what he did and didn't like. He's an idiot.
    Reply -15
  • PearOfAnguish 05/09/2014

    Not a word about the odd way this was funded, with the crowd sourcing intended to be an investment and generate a return for backers? You published a whole article about it last year. Did anyone make a profit? Did they get their money back? What happened to that idiot who spent tens of thousands on it? Reply -11
  • Is Ouya looking for a buyer?

  • PearOfAnguish 03/09/2014

    Let's remember Ouya in better times. Like when they lied about their shipping with MS paint charts.



    Great days.
    Reply +21
  • PearOfAnguish 03/09/2014

    A Chinese buyer would be appropriate, given that the system itself feels like something you'd get for 15 quid down the market. Reply +34
  • The Bold and the Braben

  • PearOfAnguish 27/08/2014

    @Uncompetative Yes. It got silly the moment you started posting. Reply +1
  • PearOfAnguish 26/08/2014

    Show us on the spaceman where it touched you. Reply +2
  • PearOfAnguish 26/08/2014

    Perhaps someone here can find a link supporting Braben's "feeling"?
    Or we could point out that the quote does not say Braben believes GTA was directly influenced by Elite.

    What's your problem, did a wedge shaped spaceship touch you when you were little?
    Reply +2
  • Dex Early Access review

  • PearOfAnguish 21/08/2014

    The writing is bad in places, not just spelling errors but outright nonsensical at times. Maybe English isn't their first language, but whatever the reason they need to get someone on board to edit the dialogue. Reply +5
  • Crawl Early Access review

  • PearOfAnguish 19/08/2014

    Excellent, another local co-op game. I'm in. Reply +5
  • Star Citizen races past $50m mark after selling new space ships

  • PearOfAnguish 18/08/2014

    @PlugMonkey Nobody was hating its success. I'm sorry if your e-pride was hurt by this revelation. Reply 0
  • PearOfAnguish 18/08/2014

    @PlugMonkey 'And' indicates a separate clause. Both clauses relate to the criticism which has been levelled at the game. None of which has anything to do with "hating success".

    Since it is a crowd funded title the issues surrounding this method of financing are relevant here. However, if it was not crowd funded the scepticism over the very ambitious scope of the game and the ability of the developers to manage this would still remain.

    Fucking hell. Do you need someone to sit with you while you read to make sure you understand?
    Reply 0
  • PearOfAnguish 18/08/2014

    @The_shlaaaag_returns

    Frontier are overriding the procedural generation where appropriate to add real planets and include star names, and also to add or modify stations and other features.

    SC and ED are taking different approaches to creating a universe, each of which lends itself to different types of gameplay.
    Reply +2
  • PearOfAnguish 18/08/2014

    @PlugMonkey

    "Yes, where on earth did I get the idea that you found the selling of overpriced spaceships questionable?"

    You got that idea by quoting where I was talking about the issues raised regarding crowd funding, then applying that to the separate issue of the direction the game is taking in terms of its features and development.
    Reply -3
  • PearOfAnguish 18/08/2014

    @orangpelupa Sure, I had a lot of fun with Freelancer. But it should serve as a cautionary tale for anyone expecting Star Citizen to hit all of its very ambitious targets. Reply +1
  • PearOfAnguish 18/08/2014

    @PlugMonkey

    "I don't see how the direction becomes questionable just because he sells things you personally think are overpriced."

    That's not what I find questionable, but thanks for the strawman, morons are free to spend money on whatever stupid thing they like. What's questionable about Star Citizen is its promised features. We're supposedly getting a AAA single player campaign and an MMO component with multi-crewed craft, open universe, exploration, painstakingly detailed ship physics and a billion other little things. Nobody should accept that without a big pinch of salt, I'm sure a smart guy like you can see the risk in trying to build a game that's trying to be all things to all people. And even their $50mil budget seems like a very small amount to pull it all off.

    "And lastly but most importantly, why does Chris Roberts have a questionable track record all of a sudden? I mean seriously, WTF? Where does that come from?"

    From Freelancer, and Strike Commander to a lesser extent. Freelancer was announced years before it finally released with a wildly ambitious list of features. The finished game did not realise Roberts dream of course, and only came about after Microsoft bailed them out and Roberts had abandoned ship.

    And you do miss the point, you're trying to claim there's "hate" due to its success, when it's largely either confusion or amusement at the huge sum of money being thrown about in support of a project with such huge scope.
    Reply 0
  • PearOfAnguish 18/08/2014

    @shruteshkumar

    "Most AAA games cost $100 million to make; no one complains about that."

    Do you understand the difference between the way most games are financed, and crowdfunding? Phone a friend if you need help.

    Also your ideas of budgets are way off. A 2010 report estimated the average at $18-28m. A more recent article from Kotaku still puts most well under $100m.
    Reply 0
  • PearOfAnguish 18/08/2014

    Sorry, Mr Roberts, we liked you to begin with, but you have now been deemed more successful than is considered decent and appropriate. Please be gone, and take all this sickening enthusiasm you've generated away with you. We'll have no truck with it here.
    You miss the point. It is not the success that has generated so much ire, it's the questionable direction of this project and the whole issue of crowdfunding.

    Roberts is not risking a big studio's money on this project, or his own, but millions of dollars from people around the world.

    Games and game developers fail all the time, sometimes even when they're close to releasing a finished product, but they don't usually take normal people's money with them when it happens.

    With Star Citizen it's not just that it generated an enormous amount with its initial campaign but the fact they're continuing to rake in the money with pointless bullshit like space plants and overpriced models of fake spaceships, all while deadlines are missed and the little content that has been made available is laughable.

    All this money is going to a character with a questionable track record who has been out of the industry for a decade following a disastrous attempt at becoming a director, in aid of building a game with an ever-growing feature list that's like something a child would dream up to make The Bestest Game Evar.

    If this was Derek Smart asking for millions to make another Battlecruiser he'd be laughed off the internet (again), but when it's the guy who made Wing Commander and fucked up Freelancer nerds will blindly fling dollar bills at him like it's their first time in a strip club.
    Reply +4
  • PearOfAnguish 18/08/2014

    Chris Roberts is promising the moon on a stick and there's little reason to believe it's going to be anything but a disappointment, if it even gets finished. Freelancer had similar grandiose ambitions and ended up being heavily cut back for release years later than originally promised, with Roberts having run out of money and sold the company to Microsoft. And Strike Commander was also delayed and delayed as they wasted time on stuff that never made the final release.

    They've been spending an awful lot of time and effort doing things like creating adverts for imaginary spaceships that aren't even playable yet, but there's little in the way of an actual game so far. Still, at least the ships have toilets and hot tubs eh? Idiots are queuing up to hand these people cash, some dude on /r/StarCitizen was trying to justify why he'd spent over $1500 on it (while earning $15/hr).

    Got to admire his genius business plan though. Come up with a ridiculous concept that gets nerds wetting their pants and keep taking their money with stretch goals and pointless baubles. They don't ever need to make a game because they're making millions every month just releasing concept art and selling a dream.

    Reply +22
  • Nvidia Shield Tablet review

  • PearOfAnguish 07/08/2014

    @bad09 Yeah it can access Play, but most games are your standard mobile titles, fine for a short time but nothing you'd want to sit and play with a pad for long. Those that aren't are almost all ports of old games you could probably play already on a console or PC. Reply +1
  • PearOfAnguish 07/08/2014

    Wait until next year when the price has fallen. Bargain for under 200 even if you just use it as a regular tablet.

    The price isn't that outrageous for the tablet, the controller not so much.
    Yeah it's way to expensive, but as the review says you can just use a regular console pad.
    Reply +3
  • PearOfAnguish 07/08/2014

    Same story with all these mobile or mobile OS based gaming systems - even if the hardware is good there's fuck all to play on them. Still, at least this one can stream from a PC and the price doesn't seem awful. Reply +24
  • Five talking points from the Elite: Dangerous beta

  • PearOfAnguish 05/08/2014

    I feel like Elite is more Freespace and Star Citizen is more Freelance
    Elite is Elite.

    I wonder how saves will work in the final build, especially since it's an online game?
    You can save anywhere. Because when you're exploring nobody is going to want to travel many light years back to a station just to save.
    Reply 0
  • Video Games: The Movie review

  • PearOfAnguish 04/08/2014

    @spamdangled Agreed, this would make far more sense as a documentary series. It'll happen eventually, just need someone who knows what they're doing to tackle it. Reply +2
  • Another Ultima game bites the dust

  • PearOfAnguish 01/08/2014

    What the fuck are EA doing? They have the rights to one of the best known RPG franchises around and all they can think to do with it is make shitty mobile or web games for microtransactions. Has no one there looked at series like The Elder Scrolls or Divinity and thought that maybe they could be making real Ultima games too? Reply +18
  • 50 Elite: Dangerous Beta 1 goes live

  • PearOfAnguish 31/07/2014

    @blade2333 I really don't think it would run through VMware. Can you not bootcamp that one? If so, it may be able to handle it at reduced settings, Elite is well optimised and doesn't have extreme system requirements. Reply +2
  • PearOfAnguish 31/07/2014

    @felicitous_blue TrackIR is brilliant for this. Without it you really miss the ability to follow targets, open menus or focus on navigational points without moving your hands.

    Really keen to see how it is with the Oculus Rift as well but there's no way I'm gonna spunk that kind of cash on a development kit. I can wait for the final hardware.
    Reply +6
  • When too much is not enough

  • PearOfAnguish 26/07/2014

    @TarickStonefire But I do care, I care so much. Come here and feel how much. Reply -6
  • PearOfAnguish 26/07/2014

    Star Citizen defence force assemble!

    That fiasco is going to be fucking hilarious when it implodes. Best case scenario is it's really late and/or missing a whole bunch of features.

    What's amazing is people continue to pump an unbelievable amount of money into it even after seeing what's come out so far. Protip to any Star Citizen backers: you can sell ships to crazed fans for many hundreds of dollars. People are paying real money for imaginary spaceships, so take them for a ride and make a profit.
    Reply -2
  • Battlefield Hardline's single-player story details emerge

  • PearOfAnguish 26/07/2014

    So another dull trudge through scripted events interspersed with the occasional boring cut scene. Oh my a framed policeman how original.

    Never understood why Battlefield single player hasn't gone the Medal of Honor Airborne route and dropped the linear gameplay for some more freedom. It's a game known for its huge maps and mix of vehicles and they can't come up with a way to bring that aspect into SP?
    Reply +8
  • Watch Dogs enhanced graphics mod gets a final release

  • PearOfAnguish 23/07/2014

    @Suarez07 I5, GTX 780. I have tweaked some settings, I think I turned down, or off, motion blur because it was annoying. Reply +1
  • PearOfAnguish 23/07/2014

    Got this free with a graphics card and so far it's good fun. The hacking kind of goes out the window a lot of the time when you can just shoot mans in the head, but it's always fun luring them into an explosive trap, of which there seem to be an inexplicable amount lying about Chicago.

    Runs real nice at max settings too so I'll be giving this mod a go.
    Reply 0
  • Yogventures dev to "dissolve" following Yogscast-backed project failure

  • PearOfAnguish 22/07/2014

    I'm amazed so many people thought it was a good idea to hand a couple of goons off YouTube a bunch of cash. Zero sympathy.

    Still, it's always entertaining when these Kickstarter projects crash and burn. Star Citizen next.
    Reply +16
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • PearOfAnguish 17/07/2014

    @Uncompetative What is that high pitched whining? Reply +4
  • PearOfAnguish 17/07/2014

    @Uncompetative Your trolling is a little too obvious, try to be more subtle next time. Reply +4
  • PearOfAnguish 17/07/2014

    @Uncompetative Probably shouldn't waste time getting into an idiotic discussion with someone who can't even spell 'uncompetitive' but...

    "With a PC game, reviewers can't decry the graphics being too demanding due to the culture of upgrades and "future proofing"

    ...apart from all those reviews of Crysis which made it very clear that most systems would not be able to run it at full detail. And all the many poorly optimised titles which run like shit and been criticised for it.

    But here's the thing: just because a game has an option to set details to 'high' or 'ultra' it is not required that you do so to enjoy it.

    Nod to indicate you understand this simple concept.

    Crysis looks great without everything at full, as do most games. The detail settings are there as an option to allow the game to scale with different specifications. It also means you can balance the effects to highlight stuff you care about (fancy shadows or water or whatever) and turn down other stuff to get better framerate. End result is PC titles generally look nicer and run smoother.

    It's clear you're not too bright, but maybe wind your neck in just a little because trying to paint a big advantage of PC gaming as a downside is pretty stupid.
    Reply +9
  • PearOfAnguish 17/07/2014

    @BobbyDeNiro Yeah, all fair points. But with a PC playing older games is almost always an option even if you got to fuck about with it. You don't get that choice with a console. Reply +8