PearOfAnguish Comments

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  • Crawl Early Access review

  • PearOfAnguish 19/08/2014

    Excellent, another local co-op game. I'm in. Reply +5
  • Star Citizen races past $50m mark after selling new space ships

  • PearOfAnguish 18/08/2014

    @PlugMonkey Nobody was hating its success. I'm sorry if your e-pride was hurt by this revelation. Reply 0
  • PearOfAnguish 18/08/2014

    @PlugMonkey 'And' indicates a separate clause. Both clauses relate to the criticism which has been levelled at the game. None of which has anything to do with "hating success".

    Since it is a crowd funded title the issues surrounding this method of financing are relevant here. However, if it was not crowd funded the scepticism over the very ambitious scope of the game and the ability of the developers to manage this would still remain.

    Fucking hell. Do you need someone to sit with you while you read to make sure you understand?
    Reply 0
  • PearOfAnguish 18/08/2014

    @The_shlaaaag_returns

    Frontier are overriding the procedural generation where appropriate to add real planets and include star names, and also to add or modify stations and other features.

    SC and ED are taking different approaches to creating a universe, each of which lends itself to different types of gameplay.
    Reply +2
  • PearOfAnguish 18/08/2014

    @PlugMonkey

    "Yes, where on earth did I get the idea that you found the selling of overpriced spaceships questionable?"

    You got that idea by quoting where I was talking about the issues raised regarding crowd funding, then applying that to the separate issue of the direction the game is taking in terms of its features and development.
    Reply -3
  • PearOfAnguish 18/08/2014

    @orangpelupa Sure, I had a lot of fun with Freelancer. But it should serve as a cautionary tale for anyone expecting Star Citizen to hit all of its very ambitious targets. Reply +1
  • PearOfAnguish 18/08/2014

    @PlugMonkey

    "I don't see how the direction becomes questionable just because he sells things you personally think are overpriced."

    That's not what I find questionable, but thanks for the strawman, morons are free to spend money on whatever stupid thing they like. What's questionable about Star Citizen is its promised features. We're supposedly getting a AAA single player campaign and an MMO component with multi-crewed craft, open universe, exploration, painstakingly detailed ship physics and a billion other little things. Nobody should accept that without a big pinch of salt, I'm sure a smart guy like you can see the risk in trying to build a game that's trying to be all things to all people. And even their $50mil budget seems like a very small amount to pull it all off.

    "And lastly but most importantly, why does Chris Roberts have a questionable track record all of a sudden? I mean seriously, WTF? Where does that come from?"

    From Freelancer, and Strike Commander to a lesser extent. Freelancer was announced years before it finally released with a wildly ambitious list of features. The finished game did not realise Roberts dream of course, and only came about after Microsoft bailed them out and Roberts had abandoned ship.

    And you do miss the point, you're trying to claim there's "hate" due to its success, when it's largely either confusion or amusement at the huge sum of money being thrown about in support of a project with such huge scope.
    Reply 0
  • PearOfAnguish 18/08/2014

    @shruteshkumar

    "Most AAA games cost $100 million to make; no one complains about that."

    Do you understand the difference between the way most games are financed, and crowdfunding? Phone a friend if you need help.

    Also your ideas of budgets are way off. A 2010 report estimated the average at $18-28m. A more recent article from Kotaku still puts most well under $100m.
    Reply 0
  • PearOfAnguish 18/08/2014

    Sorry, Mr Roberts, we liked you to begin with, but you have now been deemed more successful than is considered decent and appropriate. Please be gone, and take all this sickening enthusiasm you've generated away with you. We'll have no truck with it here.
    You miss the point. It is not the success that has generated so much ire, it's the questionable direction of this project and the whole issue of crowdfunding.

    Roberts is not risking a big studio's money on this project, or his own, but millions of dollars from people around the world.

    Games and game developers fail all the time, sometimes even when they're close to releasing a finished product, but they don't usually take normal people's money with them when it happens.

    With Star Citizen it's not just that it generated an enormous amount with its initial campaign but the fact they're continuing to rake in the money with pointless bullshit like space plants and overpriced models of fake spaceships, all while deadlines are missed and the little content that has been made available is laughable.

    All this money is going to a character with a questionable track record who has been out of the industry for a decade following a disastrous attempt at becoming a director, in aid of building a game with an ever-growing feature list that's like something a child would dream up to make The Bestest Game Evar.

    If this was Derek Smart asking for millions to make another Battlecruiser he'd be laughed off the internet (again), but when it's the guy who made Wing Commander and fucked up Freelancer nerds will blindly fling dollar bills at him like it's their first time in a strip club.
    Reply +4
  • PearOfAnguish 18/08/2014

    Chris Roberts is promising the moon on a stick and there's little reason to believe it's going to be anything but a disappointment, if it even gets finished. Freelancer had similar grandiose ambitions and ended up being heavily cut back for release years later than originally promised, with Roberts having run out of money and sold the company to Microsoft. And Strike Commander was also delayed and delayed as they wasted time on stuff that never made the final release.

    They've been spending an awful lot of time and effort doing things like creating adverts for imaginary spaceships that aren't even playable yet, but there's little in the way of an actual game so far. Still, at least the ships have toilets and hot tubs eh? Idiots are queuing up to hand these people cash, some dude on /r/StarCitizen was trying to justify why he'd spent over $1500 on it (while earning $15/hr).

    Got to admire his genius business plan though. Come up with a ridiculous concept that gets nerds wetting their pants and keep taking their money with stretch goals and pointless baubles. They don't ever need to make a game because they're making millions every month just releasing concept art and selling a dream.

    Reply +22
  • Nvidia Shield Tablet review

  • PearOfAnguish 07/08/2014

    @bad09 Yeah it can access Play, but most games are your standard mobile titles, fine for a short time but nothing you'd want to sit and play with a pad for long. Those that aren't are almost all ports of old games you could probably play already on a console or PC. Reply +1
  • PearOfAnguish 07/08/2014

    Wait until next year when the price has fallen. Bargain for under 200 even if you just use it as a regular tablet.

    The price isn't that outrageous for the tablet, the controller not so much.
    Yeah it's way to expensive, but as the review says you can just use a regular console pad.
    Reply +3
  • PearOfAnguish 07/08/2014

    Same story with all these mobile or mobile OS based gaming systems - even if the hardware is good there's fuck all to play on them. Still, at least this one can stream from a PC and the price doesn't seem awful. Reply +24
  • Five talking points from the Elite: Dangerous beta

  • PearOfAnguish 05/08/2014

    I feel like Elite is more Freespace and Star Citizen is more Freelance
    Elite is Elite.

    I wonder how saves will work in the final build, especially since it's an online game?
    You can save anywhere. Because when you're exploring nobody is going to want to travel many light years back to a station just to save.
    Reply 0
  • Video Games: The Movie review

  • PearOfAnguish 04/08/2014

    @spamdangled Agreed, this would make far more sense as a documentary series. It'll happen eventually, just need someone who knows what they're doing to tackle it. Reply +2
  • Another Ultima game bites the dust

  • PearOfAnguish 01/08/2014

    What the fuck are EA doing? They have the rights to one of the best known RPG franchises around and all they can think to do with it is make shitty mobile or web games for microtransactions. Has no one there looked at series like The Elder Scrolls or Divinity and thought that maybe they could be making real Ultima games too? Reply +18
  • 50 Elite: Dangerous Beta 1 goes live

  • PearOfAnguish 31/07/2014

    @blade2333 I really don't think it would run through VMware. Can you not bootcamp that one? If so, it may be able to handle it at reduced settings, Elite is well optimised and doesn't have extreme system requirements. Reply +2
  • PearOfAnguish 31/07/2014

    @felicitous_blue TrackIR is brilliant for this. Without it you really miss the ability to follow targets, open menus or focus on navigational points without moving your hands.

    Really keen to see how it is with the Oculus Rift as well but there's no way I'm gonna spunk that kind of cash on a development kit. I can wait for the final hardware.
    Reply +6
  • When too much is not enough

  • PearOfAnguish 26/07/2014

    @TarickStonefire But I do care, I care so much. Come here and feel how much. Reply -6
  • PearOfAnguish 26/07/2014

    Star Citizen defence force assemble!

    That fiasco is going to be fucking hilarious when it implodes. Best case scenario is it's really late and/or missing a whole bunch of features.

    What's amazing is people continue to pump an unbelievable amount of money into it even after seeing what's come out so far. Protip to any Star Citizen backers: you can sell ships to crazed fans for many hundreds of dollars. People are paying real money for imaginary spaceships, so take them for a ride and make a profit.
    Reply -2
  • Battlefield Hardline's single-player story details emerge

  • PearOfAnguish 26/07/2014

    So another dull trudge through scripted events interspersed with the occasional boring cut scene. Oh my a framed policeman how original.

    Never understood why Battlefield single player hasn't gone the Medal of Honor Airborne route and dropped the linear gameplay for some more freedom. It's a game known for its huge maps and mix of vehicles and they can't come up with a way to bring that aspect into SP?
    Reply +8
  • Watch Dogs enhanced graphics mod gets a final release

  • PearOfAnguish 23/07/2014

    @Suarez07 I5, GTX 780. I have tweaked some settings, I think I turned down, or off, motion blur because it was annoying. Reply +1
  • PearOfAnguish 23/07/2014

    Got this free with a graphics card and so far it's good fun. The hacking kind of goes out the window a lot of the time when you can just shoot mans in the head, but it's always fun luring them into an explosive trap, of which there seem to be an inexplicable amount lying about Chicago.

    Runs real nice at max settings too so I'll be giving this mod a go.
    Reply 0
  • Yogventures dev to "dissolve" following Yogscast-backed project failure

  • PearOfAnguish 22/07/2014

    I'm amazed so many people thought it was a good idea to hand a couple of goons off YouTube a bunch of cash. Zero sympathy.

    Still, it's always entertaining when these Kickstarter projects crash and burn. Star Citizen next.
    Reply +16
  • Frontier's drive to make Elite: Dangerous on PC future proof

  • PearOfAnguish 17/07/2014

    @Uncompetative What is that high pitched whining? Reply +4
  • PearOfAnguish 17/07/2014

    @Uncompetative Your trolling is a little too obvious, try to be more subtle next time. Reply +4
  • PearOfAnguish 17/07/2014

    @Uncompetative Probably shouldn't waste time getting into an idiotic discussion with someone who can't even spell 'uncompetitive' but...

    "With a PC game, reviewers can't decry the graphics being too demanding due to the culture of upgrades and "future proofing"

    ...apart from all those reviews of Crysis which made it very clear that most systems would not be able to run it at full detail. And all the many poorly optimised titles which run like shit and been criticised for it.

    But here's the thing: just because a game has an option to set details to 'high' or 'ultra' it is not required that you do so to enjoy it.

    Nod to indicate you understand this simple concept.

    Crysis looks great without everything at full, as do most games. The detail settings are there as an option to allow the game to scale with different specifications. It also means you can balance the effects to highlight stuff you care about (fancy shadows or water or whatever) and turn down other stuff to get better framerate. End result is PC titles generally look nicer and run smoother.

    It's clear you're not too bright, but maybe wind your neck in just a little because trying to paint a big advantage of PC gaming as a downside is pretty stupid.
    Reply +8
  • PearOfAnguish 17/07/2014

    @BobbyDeNiro Yeah, all fair points. But with a PC playing older games is almost always an option even if you got to fuck about with it. You don't get that choice with a console. Reply +8
  • PearOfAnguish 17/07/2014

    @BobbyDeNiro Funny...I must have imagined all those times I've played Crysis on 64-bit Windows in the last few years. And it's often very simple to run old titles. Even if you avoid the likes of GOG many games take little to no tweaking, plenty more have patches and worst case you just run them in DOSBox. Mods can also make stuff look prettier or update controls.

    The biggest issue you're likely to encounter with old PC games are those which relied on Glide and the like, they can take a lot of dicking around. But I'm not sure too many people are queuing up to play Elder Scrolls Redguard.
    Reply +12
  • If Star Citizen hits $50m its developers will create alien languages

  • PearOfAnguish 16/07/2014

    @whatfruit



    Pay up.
    Reply 0
  • PearOfAnguish 16/07/2014

    @The_shlaaaag_returns Yes, but they haven't even got the fundamentals right. Even what little is there of SC is poor, the ship controls are shoddy and it feels like you're controlling a turret. The pew pew laser effects are laughable.

    They should have absolutely nailed these basics already, especially for a combat focused showcase.

    It's all very well getting excited but you need to consider the history here, Roberts doesn't have the best track record. Their current release schedule is also wildly optimistic.
    Reply +3
  • PearOfAnguish 16/07/2014

    Shlaaaaag has really drunk the Chris Roberts Kool-Aid.

    Hate to break it to you chap but what they've released so far looks nowhere near as good as a certain other space game.
    Reply +2
  • PearOfAnguish 16/07/2014

    It's insane people are still giving him money, do you not know what happened with Freelancer? Started working on it in 97, promised a load of features, then ended up selling the company to Microsoft when the cash was gone and doing a runner before it was finished. Didn't release until 2003 and was inevitably missing its most ambitious aspects.

    Star Citizen is going to be continually delayed and may very well fail to deliver the bigger features he's promising.

    Idiots are already spending hundreds of dollars on imaginary spaceships for something that's not finished, from a guy with a track record for delays and under-delivering.

    Watching this fiasco play out could be more entertaining than the finished product, if it ever shows up.
    Reply +12
  • How about Elite: Dangerous on PS4 and Xbox One?

  • PearOfAnguish 15/07/2014

    @EricJohn004 Boy you console kids are real touchy huh. Did mummy not love you enough? It's okay, buy yourself a real next gen gaming machine and it'll make everything alright. Reply 0
  • PearOfAnguish 14/07/2014

    @EricJohn004 But consoles are for hyperactive CoD kiddies who've eaten too many sweets, whereas PCs are for real men. Reply +2
  • PearOfAnguish 14/07/2014

    @xuiton Depends. The PC version allows you to choose between offline single player, online single player (so you get live events and changes to the universe, but see no other players), private multi where you play with friends only, or online gankfest. In the public online mode it uses instancing when players enter an area, I think at present it's 32 players per instance. Reply 0
  • PearOfAnguish 14/07/2014

    @UncleLou Thrustmaster T16000M. Uses the same sensors as the 300+ Warthog but costs about 40. Fewer controls but can you still plug in a separate throttle too. Reply 0
  • PearOfAnguish 14/07/2014

    @Bruh The game is already out in beta and has complex controls and mechanics, and that's with many features missing.

    They're not going to retroactively cripple it, so you're safe there.
    Reply +1
  • PearOfAnguish 14/07/2014

    @Faramis You should be more concerned about whether Star Citizen will even come out rather than whether it will 'sell out'.

    (How is releasing on multiple platforms selling out, exactly?)
    Reply +20
  • Pentium G3258 Anniversary Edition review

  • PearOfAnguish 13/07/2014

    @makeamazing What's the spec of the system he's got? Because you might just be able to improve things with a few upgrades. Reply 0
  • Train Simulator dev signs Flight Simulator deal

  • PearOfAnguish 10/07/2014

    Hey, can't put a price on a precisely detailed simulation of an obscure locomotive engine. And what else is that money going to go on, another anorak, Transformers lunchbox and Thermos? I'm sure we all have enough of those already. Reply +4
  • Microsoft offers select Xbox 360 users $75 rebates for buying Xbox Ones

  • PearOfAnguish 09/07/2014

    I don't think this is in indication of how desperate they are, not at all.
    That's it, stay positive. Dropping Kinect, the price cut and now a $75 sweetener...it's all just normal business for a brand new console. Move on, nothing to see here.
    Reply +1
  • MSI GS60 2PC Ghost with Nvidia GTX 860M review

  • PearOfAnguish 06/07/2014

    So, it's expensive and big, and really the performance doesn't seem all that great. What's the upside here? With this and that stupid 4K monitor the other day I'm wondering what the point of a DF 'review' is if you're not even going to be critical. This isn't much more than a description of a product.

    There are cheaper, smaller laptops that can manage gaming, even if they're not as light or thin. And if someone is wanting a 'desktop replacement' there are numerous alternatives which cost less and have more utility by providing additional ports, optical drives and HDD slots. Visit your favoured Clevo reseller and have one custom built.

    You should be warning people that buying a gaming laptop is not a good idea unless you've got the cash to burn or have very specific requirements. They quickly become outdated, have limited upgrade room, battery life is often poor and they can run very hot.

    Oh and this:

    a "3K" variant that retains the higher-end GPU, but swaps out the full HD panel for a 2880x1620 display
    Mind boggling. Good fucking luck running games at that resolution on a mobile GPU. Even 1080p is questionable. Get something with a lower res screen and it'll stay useful for longer, you can still output to an external higher res display when you feel like it as well.
    Reply +2
  • Asus PB287Q review

  • PearOfAnguish 05/07/2014

    So for over 1000 I could play games on a 4K TN panel monitor? Where do I sign up? Reply +2
  • NIS America Europe online store launches with "ridiculous prices"

  • PearOfAnguish 02/07/2014

    shipitto.com

    Use a US mail forwarder. You can now buy...whatever this is.
    Reply +3
  • Underworld RPG series returning with new game

  • PearOfAnguish 01/07/2014

    Awesome. The closest thing we've had to a modern Underworld was the flawed but fun Arx Fatalis so YES to this. Reply +7
  • Devil's Canyon: Core i5 4690K and Core i7 4790K review

  • PearOfAnguish 29/06/2014

    @ProAssassin84 That's a lot of uninformed bollocks for one post. PC is niche? Okay chap.

    And that's a lovely quote you've got there, but if the guy equates high end to "multiple Titans" I'll take what he says with a big pinch of salt. Multiple thousand pound graphics cards is extreme enthusiast territory and well outside the norm.

    In any case, of course they can't target the high end. That would not make business sense. Which is why PC games have a 'recommended' and 'minimum' spec which allow for reasonable performance across a wide range of setups. What they also offer though - and what a console will never be able to match - is the option to modify settings to improve visual quality on more powerful hardware, or drop it down to improve frame rate.

    What have intel been doing in the 4 years since they beat AMD?
    Gradually increasing clock speed and improving power consumption. That there have been no major jumps in performance is quite a good thing for the average PC owner as you don't need to worry about upgrading CPUs for years now. But then if you do buy a newer processor you can't really go wrong with a mid-range i5.
    Reply 0
  • Mass Effect 4: everything we know so far

  • PearOfAnguish 28/06/2014

    @Cartho That's a lovely wall of text that you've spewed out, but the complaints with ME3 are largely concerned with the terrible ending. It's a great series, but they fucked up by concluding it in such a hamfisted manner. Hopefully it's been taken onboard as a learning experience. Reply +1
  • PearOfAnguish 27/06/2014

    @zhivik What happened with the ending will forever remain a mystery. Everything about it felt horribly rushed and ill considered. When you compare it to the storyline in the previous games it's like they just handed the ending to a complete amateur and didn't bother to check what they'd done. Reply +9
  • Crytek's Ryse 2 canned as financial struggle spreads to Shanghai

  • PearOfAnguish 26/06/2014

    Yeah, they're proper fucked. Which was obvious the moment the stories about wages not being paid came out.

    Look forward to the inevitable post-mortem articles though. 900 employees (damn), hopelessly misguided F2P and social projects, not selling Microsoft a franchise no one really cares about to stay afloat...it'll be a doozy. Must be some spectacular mismanagement going down.

    Still, at least another company might take Crysis in an interesting new direction.
    Reply +5