PearOfAnguish Comments

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  • Divinity: Original Sin overhauled for PS4 and Xbox One

  • PearOfAnguish 15/05/2015

    EG, can you clarify whether split-screen co-op will be added to the PC version, or is that console only? Reply +2
  • Assassin's Creed Syndicate's four special editions detailed

  • PearOfAnguish 13/05/2015

    @SpaceInvader2 Beats me. I'm waiting for one of them to fail so spectacularly that Ubi is forced to rethink both their tiresome annual release schedule with barrage of shitty DLC and the core gameplay. Reply +1
  • PearOfAnguish 13/05/2015

    @SpaceInvader2 Yeah, it's shite, I've never liked the way AC games have felt. Both the movement and combat are lacking. Batman Arkham games do combat way better, and Shadow of Mordor was vastly more enjoyable to run around in. Reply 0
  • Star Citizen FPS called Star Marine

  • PearOfAnguish 11/05/2015

    @GTuk And if you believe that I have a bridge to sell you.*


    * bridge only exists as a drawing, early Alpha bridge access $20 extra.
    Reply 0
  • "Almost certain failure": How Monolith saved Mordor

  • PearOfAnguish 06/05/2015

    Nemesis system is ace and needs to be ripped off by every developer. Hope Rockstar steal it for the next GTA. Reply +28
  • Ouya seeks quick sale as debts mount

  • PearOfAnguish 29/04/2015

    The initial $8.5m from Kickstarter should have been enough for a limited run.
    Was it though? They needed premises and staff, so you've got all the associated costs from that. Then you need to develop and test the hardware and software. Then you need to find a factory and get the thing made, which I don't imagine was cheap at all. There's probably a thousand other things that cost money too. I cannot see $8.5m lasting long at all if you're trying to build a games console.

    There were indications they were in trouble right when the first hardware was supposed to ship, IIRC shipping of anything other than early prototypes only began when they'd received additional funding from investors.
    Reply +2
  • PearOfAnguish 29/04/2015

    Not to say I told you so, but.

    It's so shocking too, when they had such a great prod...hahaha no it was a pile of shit from the start. The best thing about it was their total incompetence, more entertaining than owning one of those useless boxes.



    Marketing wizards.

    They have 40,000 developers but only 1000 apps? If you assume that there is only 1 app per developer, something still doesn't add up here...
    Yes that's what's known in the biz as a "total load of old bollocks". They never had 40,000 developers. What they're basing that on is the number of people that registered to be developers, whether or not those people actually made anything. And some of those were doing it just to mock Ouya, because for a while you could register as a dev, post stupid game concepts and they'd get listed in their store.
    Reply +17
  • The MMOne is a three-axis Virtual Reality chair attached to a crane

  • PearOfAnguish 13/04/2015

    who weighs up to 260 pounds.
    Well that rules out much of their target market.
    Reply 0
  • Sony cuts PlayStation TV UK price to 45

  • PearOfAnguish 27/03/2015

    Hold up it now has Crash Team Racing and Syphon Filter? I'd be all over this just for those if it didn't require a huge additional spend for controllers and memory card. Reply +1
  • Star Citizen patch 1.1 makes big changes, adds two new spaceships

  • PearOfAnguish 23/03/2015

    none of it seems falsely hype fueled
    POTD
    Reply +1
  • PearOfAnguish 23/03/2015

    I'm not sure I follow. Will the ships cost this much when it releases? Will other ships always be over 50 each?
    Doesn't this turn the game in a "pay to win" exercise.?
    No doubt some of the demented SC defense squad will be along momentarily to point out that no, it's not pay to win because you won't be able to pay for ships with real money in the full game.

    However, that doesn't mean they won't change their mind later on. They do love money.

    If nothing else it will probably lead to some amusing drama if the crazies who've dropped thousands feel entitled to special treatment or get annoyed that everyone else can earn ships in a period of time that they consider insufficient. There's no way they're all going justify their spending by repeating the "we're helping development" mantra forever.
    Reply +2
  • Carmageddon: Reincarnation is still a bit of a mess - although it is a glorious one

  • PearOfAnguish 18/03/2015

    Multiplayer was added recently, right? Does anyone know if that includes split screen play? Reply 0
  • Elite: Dangerous Wings 1.2 update takes flight today

  • PearOfAnguish 10/03/2015

    This is a great update. Wings is a huge improvement and there's a ton of other tweaks. Combat should be more profitable now as well since they've changed the way RES spawns work. Reply +7
  • Hotline Miami 2: Wrong Number review

  • PearOfAnguish 10/03/2015

    More interested in hearing the soundtrack than playing the game. Reply +4
  • Apple Watch prices range from 299 to 13,500

  • PearOfAnguish 10/03/2015

    @Rodimus-Prime A Kisai Denshoku? That's totally Mexico! Well futile!

    Keep it foolish!
    Reply +1
  • Life after Crackdown: the many possibilities of Hollowpoint

  • PearOfAnguish 06/03/2015

    Shadow Complex was the fucking daddy. I would buy one of the new consoles for it if they did a sequel. Reply +4
  • Just Cause 3's new brand of chaos, and its (asynchronous) multiplayer

  • PearOfAnguish 13/02/2015

    In the interests of full disclosure one would hope that game reviews will therefore be stating if any such paid hospitality for events such as this were received when the game was still in development.
    Well, no, one would not need that, would one. It doesn't matter and it'd get stupid. They might see a game numerous times over its development period so the end of a review would have to include a long list of all the times they'd ever breathed air in the same room as the devs.
    Reply +4
  • Dying Light season pass detailed, first DLC out today

  • PearOfAnguish 10/02/2015

    I love this game but they can fuck off with this bullshit.

    The missions aren't the best part of Dying Light, it's the open world, so give us a whole new map to play in with a bunch of new toys and abilities and then we can talk.

    Those weapon blueprints are probably a waste of time. The ones included with a pre-order are only useful right at the beginning, it doesn't take long until you've picked up something better.

    And this:

    After that, The Bozak Horde DLC arrives in May. It includes a new single-player and co-op map featuring wave-based enemy combat.
    is fucking lazy. Oooh wave based combat you say? You mean you didn't want to spend any time or money on real content so instead we get a map the work experience kid knocked up in an afternoon filled with respawning enemies? Given that many of the challenge missions in DL are frustrating and anti-fun I'm not eager to try this out.

    Please developers and publishers, next time you consider adding an arena to your game, especially as paid DLC, slap yourselves or whoever suggested it and move on to something that would actually be worth paying extra for.
    Reply +8
  • Video: Dying Light - Ian and Johnny have an argument

  • PearOfAnguish 06/02/2015

    @greyarea78 The main character is actually refreshingly different for this kind of game. His exasperation at the stupid fetch quests he's asked to do is genuinely funny. Unfortunately those moments are overshadowed by much of the other writing and plot being average at best. Reply +2
  • PearOfAnguish 06/02/2015

    Ian:

    Reply +8
  • Borderlands Handsome Collection and 270 special edition announced for PS4, Xbox One

  • PearOfAnguish 20/01/2015

    you'll be able to play four-player split-screen for the first time
    Yo, can we get this added to the PC version? Some of us do like couch co-op.
    Reply +12
  • Elite Dangerous guide

  • PearOfAnguish 19/01/2015

    Hauler makes a good cheap explorer as its jump range can be optimised to reach an impressive distance. And the Asp 'Explorer' is a great multipurpose ship as it can handle lots of cargo and still packs six weapons and plenty of utility slots.

    The Python can go up against an Anaconda if it's flown by the right pilot, but given the high cost of fitting out this particular ship it's a brave or rich player who opts for one of these in combat.
    It's a rich player who opts for one of those. You don't need to be that brave because the Python is currently the best combat ship in the game. It's got a whole bunch of nasty hardpoints all pointing forward and its agility is ludicrously good for its size. That may change after the nerf it's due to receive soon, but right now it can stand up to anything in its path, including Anacondas.

    Though really you can put many of the ships up against an Anaconda. If the enemy pilot isn't very good they can be taken out with a Sidewinder if you're patient, and a well equipped Viper, Cobra or Eagle can make short work of them.
    Reply 0
  • Alienware Alpha review

  • PearOfAnguish 17/01/2015

    FMV-GAMER this isn't the PC for you, there's no way a GTX 980 would fit in there. Reply +1
  • PearOfAnguish 17/01/2015

    Total waste of money. For about 40 more than that 500 unit you could buy a similarily specced PC from a custom builder, except with a faster CPU and GPU and the ability to upgrade later on. Reply +34
  • Ex-Battlefield devs announce open-world space sim Into the Stars

  • PearOfAnguish 06/01/2015

    Why does the bridge have such high ceilings? What an enormous waste of space. Reply 0
  • Elite: Dangerous review

  • PearOfAnguish 23/12/2014

    @PlugMonkey Well shit, you already got everything you need then, provided you can make them work over USB. Good find. Reply +1
  • PearOfAnguish 23/12/2014

    @PlugMonkey CH Pro Throttle. Hands down the best thing for Elite. You'll need to pair it with a stick, but either the Logitech 3D Pro or Thrustmaster T16000M are good and cost under 50. The CH Combat/Fighter Stick are also excellent but they're pricier and don't have yaw twist so you'd need to add pedals or map yaw somewhere else.

    If you want to just buy a HOTAS and be done with it I'd consider the X52 Pro over the X-55. Still a risk of quality issues but less likely as it's been around awhile, and ergonomically it's far better suited to Elite IMO.

    There's also the Thrustmaster HOTAS X, which is less than 50 for a pretty capable little HOTAS setup. Good choice if you just want something inexpensive to start with.
    Reply +2
  • PearOfAnguish 23/12/2014

    @PlugMonkey Don't waste your money, the X-55 has awful quality control and isn't that well suited to Elite anyway. Reply 0
  • Star Citizen's Chris Roberts doffs hat to Elite: Dangerous

  • PearOfAnguish 19/12/2014

    @nettricknowan

    A chart of what? Star Citizen doesn't actually exist yet beyond an arena shooter and racing segment and everything aside from that is a design concept or the product of an over-active imagination.

    If one of your criteria is 'can be played now' then Elite wins.

    (I am being facetious, from what's there now you can see the differences in their flight model - Star Citizen is going for highly detailed physics modelling and Newtonian flight while Frontier has deliberately tuned Elite's ships to fly more like they're in an atmosphere. One may float your boat more than the other.)

    As for being attacked by other players, that depends. Elite has an open online mode where you can be attacked, a private group where you can be attacked if your friends don't like you, or a solo mode where you'll never be forced to interact with a real person. You can switch between these whenever you like.

    Star Citizen's plan is for a PVP slider to choose the likelihood of running into other people, however my understanding is that even on the lowest setting you may still be placed in an instance with a human being.
    Reply -1
  • Elite: Dangerous and the art of the galactic grind

  • PearOfAnguish 16/12/2014

    @Orange Erm, no? You can easily put more than a dent in them. The biggest issue is the skill gap. If you're playing against an NPC or a real person who's not very good it's not hard. Reply -1
  • PearOfAnguish 16/12/2014

    what a strange article. How long have you actually spent playing this game?

    The systems begin to balance each other out as you acquire a better ship, with weapons that can actually put up a fight, but it makes for a fairly unwelcoming introduction to the game, and puts an undue emphasis on getting conflict-ready in the early going rather than exploration and trading.
    Are we in backwards world? Combat has only recently been buffed to give better payouts, because up until now trading was the only way to make fat stacks. Even then it's still not a big money spinner. You can make decent bank bounty hunting, but it's not easy to do right from the start and eventually you'll reach a point where you've got all the best upgrades for, say, an Eagle or Cobra yet aren't earning enough money to move to a more expensive ship without putting in a ridiculous number of hours.

    Indeed, trading seems to have taken a back seat in recent updates, with stock levels and prices seemingly nerfed.
    Hmm...no. This seems to be referring to a couple of things. In a recent patch there were 'rare goods' which could be bought very cheaply and sold for an enormous profit provided you were willing to ship them to another rare goods station some 160LY-ish away. They reduced the available stock of these as nobody was trading anything else since these were so profitable.

    There was also some stuff happening with the background simulation, where the AI was mucking up the stock levels and leaving players with little to buy or sell. This has now been sorted to some degree but you can expect it to be tweaked on an ongoing basis.


    That decision isn't as important as it once was, as you're unlikely to make a living in either - even with a hefty freighter at your disposal. It's far easier - and quicker - to rake in thousands of credits by undertaking missions, ranging from simple timed deliveries to assassinations. It's just one of a series of balancing decisions that will either delight or horrify those with strong feelings about where Elite's focus should lie.
    What? This is the complete opposite of the truth. Trading (and perhaps mining, though it's far less predictable) is the only thing in Elite that provides progressively more profit as you get bigger ships with greater cargo capacity and the only way for anyone who isn't poopsocking it to make a reasonable amount of cash.

    Missions presently vary from a few hundred credits to somewhere in the hundreds of thousands for difficult assassinations, but from a financial point of view (ignoring the faction stuff) they're only useful for a player just starting out, or as something extra to take if you're already heading in the direction of the objective.
    Reply +7
  • PearOfAnguish 16/12/2014

    @Svecke You're looking at this wrong if you think the ships are tiered.

    They're not usually a straight upgrade, you're trading certain features for others in order to specialise in particular areas.

    Someone could have the biggest ship in the game and still be taken out by a skilled pilot in one of the cheapest craft.
    Reply 0
  • Today, Sony is selling PS4 20th Anniversary Edition consoles for just 19.94 each

  • PearOfAnguish 10/12/2014

    Have they said where they'll be selling them online? Reply 0
  • SimCity 2000: Special Edition is free on Origin

  • PearOfAnguish 10/12/2014

    Getting it just for the awesome soundtrack. Reply +1
  • Face-Off: Far Cry 4

  • PearOfAnguish 25/11/2014

    @Mr-V Aww don't be sad! I still find it funny.

    GTX 980.
    Reply -3
  • PearOfAnguish 24/11/2014

    @WorldScaper You mean this won't run on my PS2, Gamecube or original Xbox?? Reply -2
  • PearOfAnguish 24/11/2014

    Shame that GTX 980 won't help with the stutter, eh FMV-GAMER? Reply -5
  • Trials Fusion update adds ability to form teams

  • PearOfAnguish 21/11/2014

    I'd pay cash money for a DLC pack with just supercross tracks. This game is a blast in local MP. Reply +1
  • Domino's app now available on Xbox One in the UK

  • PearOfAnguish 19/11/2014

    Reply +7
  • Far Cry 4 PC users accidentally reveal they pirated the game

  • PearOfAnguish 19/11/2014

    God bless those saintly console gamers for never ever pirating anything, ever. Reply +13
  • PearOfAnguish 19/11/2014

    @Boycie86

    "I do not understand why you would pirate a game."

    "Yes you get it free"

    Answered your own question.
    Reply +43
  • David Braben responds to outcry over Elite: Dangerous' ditched offline mode

  • PearOfAnguish 18/11/2014

    Hey everyone, Eurogamer commentator TheLastPixel says it's a "non-issue" for him, so it doesn't matter. It's nice to get it all cleared up. Reply +17
  • PearOfAnguish 18/11/2014

    @BazGibb That intended part is referring to a description of the single player online mode from that part of the FAQ, not the offline. And as has been pointed out, they continued to state there would be offline until recently.

    I'm not disagreeing that things are subject to change, my point is they should have been much clearer that it wasn't a sure thing.
    Reply +4
  • PearOfAnguish 18/11/2014

    Did FD say that offline would DEFINITELY be a part of the game, or did they say that it may be a part of the game or that some features may be subject to change before the proper release?
    From the Kickstarter FAQs:

    Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
    Except, it's Kickstarter so all of the stuff in there should come with a big disclaimer, but then Frontier made some mistakes with this whole thing.

    They shouldn't have put the above in their FAQ, at least it should have been worded as "we'll try to do this but we can't promise anything as our first priority is meeting the grand vision".

    If you go put something like that up, and constantly confirm it until a month before release, it's understandable when some folks get pissed off. After all this isn't like them saying that there'll be 25 ships but then it turns out there's only going to be 23, this could affect whether the game is even playable.

    In any case, if you don't mind the whole always-online aspect there is still a single player mode, and it's populated with AI enemies. Given the enormous size of the game you're going to end up fighting against AI most of the time anyway. And you can switch to online mode any time.
    Reply +10
  • Elite: Dangerous ditches planned offline mode

  • PearOfAnguish 18/11/2014

    @dogmanstaruk Cool, and you can with its various online modes. But just because that's how you'd like to play, doesn't apply to everyone does it? Perhaps you've noticed that single player games are still fairly popular. Reply +2
  • PearOfAnguish 17/11/2014

    @dogmanstaruk You don't see the appeal of Elite 1, 2 & 3, the X series, Freespace, Privateer, Evochron or any other space game that's not online? Tell us more. Reply +3
  • PearOfAnguish 17/11/2014

    @The_shlaaaag_returns Try to imagine a scenario where someone might not have a constant internet connection.

    "An online Elite is better than an offline Elite."

    Yes that's nice, except, just because you feel that way it doesn't mean everyone does, and also 'online Elite' can also mean the single player mode that's currently available, in which case those players aren't going to have an impact on your experience anyway.
    Reply +2
  • PearOfAnguish 17/11/2014

    @The_shlaaaag_returns "Or should we, because a section of people who only enjoy playing games on their own and not ever interacting with other people, have to accept another game dumbed down for those who don't want to put thought into their games?"

    But...nothing has changed in that respect. Elite Dangerous can still be played by yourself without encountering other players. Solo mode is still there. All this means is that people who'd have played solo without an internet connection can no longer do that.
    Reply -4
  • PearOfAnguish 17/11/2014

    @Pegsta69 I posted an explanation of the modes above. You can choose to play solo mode at any time and you will never see other people.

    This is not changing, instead there will no longer be an offline single player mode, so the game requires an internet connection even in solo.
    Reply 0
  • PearOfAnguish 17/11/2014

    @The_shlaaaag_returns

    "It's a game about piracy" ...and also exploration and trading.

    You might want to go up against other people, but many do not, hence the presence of a single player mode. This doesn't mean they don't want a challenge, just not the same challenge offered by a human player as opposed to NPCs.

    If anyone is expecting EVE but in real time then prepare yourselves for disappointment. This is the wrong game for you.
    Reply +3