Otis_Inf Comments

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  • Ubisoft delays Assassin's Creed: Unity's next major patch

  • Otis_Inf 17/12/2014

    @7M7
    Has it really got to the point where, rather than simply return a faulty product, people actually anticipate patch releases in the same way you'd normally anticipate the launch of a new game?!

    This has to be the most miserable first 12 months of a generation I can remember. Utterly shameful.
    Fully agreed. Sadly, with a digital purchase, there's little else to do than wait and hope that bugs get fixed. Buying a dvd copy isn't always an option for PC gamers, as e.g. my PC doesn't even have a DVD drive anymore.

    One does get more careful though. I have held off purchasing FC4 and AC:U simply because I wanted to wait till the bugs were fixed. From the looks of it, I have to wait some more. I'd suggest others to do the same.
    Reply +3
  • Which is the better media player? PlayStation 4 and Xbox One revisited

  • Otis_Inf 14/12/2014

    @reggy72 I get that, the thing is that the article doesn't pitch the two against each other, doesn't do in-depth comparisons of a wide range of features (of which some might not be supported by the xbox one!), but simply talks about how great the xbox media features are and that the PS4 'does OK'. I don't know how else to interpret it than 'we suggest it's a comparison, but actually all we want to talk about are the media features of the xbox one'. I have no problem with the latter, mind you, but then call the article 'The media features of the XBox one'. With a clear title like that everyone would know what the article's point would be. It would be informative for the people on the fence for an xbox one, and ignorable for ps4 owners. Reply -13
  • Otis_Inf 14/12/2014

    In case anyone wonders: the sole purpose of this article is to market a feature of the XBox One, using an article which looks like it's informative, but it's actually a lengthy advertorial. Reply -69
  • Editor's blog: Introducing the columnists

  • Otis_Inf 13/12/2014

    But... do they have an opinion which games I should pre-order? If not, why bother reading their obviously well informed and non-biased opinions? Reply +6
  • New Just Cause 3 screenshots show parachute, grapple, explosions

  • Otis_Inf 12/12/2014

    Hey @Ian, can I preorder this one? Just asking for a friend. Reply +2
  • Video: Why you might not want to pre-order The Order

  • Otis_Inf 12/12/2014

    Given the miserable release of the Ubisoft games and MCC this holiday season there's no reason to pre-order anyway, so anyone doing that is a bit of a gambler anyway.

    What is interesting here is this: all of a sudden Eurogamer starts handing out 'please don't preorder game X because one of our staffers hates quicktime events and David Cage games'. Keep it up, Eurogamer, a real service done to the people who work very hard on the games, spent a lot of late evenings to make the deadline and Eurogamer already knows their result will be crap, even though no-one has played the whole game.
    Reply +19
  • PlayStation Experience conference live report

  • Otis_Inf 06/12/2014

    @Martin Robinson: that wine is kicking in fast! Reply 0
  • Otis_Inf 06/12/2014

    I think they're waiting for the PS4 announcement event to finish before they'll start. Reply 0
  • Otis_Inf 06/12/2014

    Guys, you've reached Cringe level 100. You can go now. Reply 0
  • Otis_Inf 06/12/2014

    Who are these people? Reply 0
  • Face-Off: Assassin's Creed Unity

  • Otis_Inf 17/11/2014

    Replacing the 3.4GHz Core i3 with a Core i5 turbo-boosting to 3.9GHz across four cores, we only gained around 10fps in the Notre Dame area when using the GTX 760, even at 900p resolution. Even with the i5 installed, we also found that the Radeon R7 265 and the R9 280 didn't quite deliver the performance of their direct Nvidia competitors - the GTX 750 Ti and the GTX 760.
    Isn't this the same situation we see on consoles? There, the console with the faster GPU/mem configuration (PS4) can't outperform the one with the slower GPU at all, even though it looks like it's totally not GPU bound (so a higher resolution would have been possible on PS4 without a problem) It looks like the render pipeline in the engine isn't really well developed at this moment. Let's see whether Ubisoft can outdo itself and release an actual patch for one of their games.
    Reply 0
  • How Assassin's Creed: Unity's micro-transactions work

  • Otis_Inf 14/11/2014

    Wait, why do I have read on a gaming _news_ site how some game mechanic works related to microtransactions? Couldn't this be explained in the manual of the game? Stop being their PR agent and act like a true news agency, which means don't distribute PR fodder. Thanks. Reply 0
  • Ubisoft hits back at Assassin's Creed: Unity downgrade claims

  • Otis_Inf 10/10/2014

    blablabla.... the frames-per-second... that's something which can be constrained by the CPU, but the resolution? No way that's constrained by the CPU. So either come out and say what's holding things back other than the CPU or simply don't say anything, as the first excuse (CPU bound (limited) due to AI) is not going to fly.

    Also, 'choosing the wrong words' when saying the game is CPU bound is that meaning it's NOT CPU bound? Or that you don't know what you're talking about?

    It's also not the case that when upping the resolution, you see _more_. That's not the case, you see the _same_ but in more detail. So the element at the left edge on the screen in 900p is the same element at the left of the screen at 1080p and 4K and further. I.o.w.: if the GPU can push more pixels, it has nothing to do with the CPU being constrained because of 'AI'.
    Reply +5
  • Sony "temporarily holding back" DriveClub's free PlayStation Plus edition

  • Otis_Inf 09/10/2014

    From the looks of it they're not using a VM/cloud solution but dedicated hardware, that's the only conclusion possible, otherwise it would be a no brainer: spinning up more instances at the cloud provider would solve the capacity problems. Dedicated hardware is a bit more problematic as getting a couple of racks of 1U servers/blades isn't as simple as going to the local computer shop and get some over-the-counter hardware.

    But it does surprise me Sony fumbles with this so much. It's 2014, cloud-tech isn't exactly new nor scarce.
    Reply +6
  • Bethesda warns: you should have 4GB of VRAM to play The Evil Within PC

  • Otis_Inf 26/09/2014

    Looking at the steam hardware stats http://store.steampowered.com/hwsurvey/?platform=pc scroll down to VRam and click it open, you'll see that 2.52% has 3GB of VRam, 1.71% has 4GB ram and the 'other' category, if we assume it's more than 4GB, is 14%.

    Will sell well on PC I recon ;)
    Reply +3
  • How to find Destiny Skywatch loot farming location

  • Otis_Inf 22/09/2014

    Here's a thought, Eurogamer: why not spent some time explaining some things in a random indie game which doesn't get much airtime? Perhaps more people will get interested and will buy the game. But instead, you publish a Destiny article every day, so the 'Destiny' name stays in the headlines.

    As if this game hasn't got enough attention, be it through massive advertising, hype or advertorials like the recent Destiny articles on practically every gaming website.
    Reply -4
  • Gaming on the Big Screen: Optoma GT1080 projector review

  • Otis_Inf 21/09/2014

    Black levels are poor though, appearing more of a milky grey in the best of conditions, while some of the darkest
    This is logical, the projector can't take light away reflected from the surface the image is projected on, so watching in a pitch-black or very dark room makes sure the light that's reflected by the surface when the projector is off (which is the blackest it can get) is limited to the bare minimum.
    Reply +5
  • The worst games I've ever played, by Ellie Gibson

  • Otis_Inf 28/08/2014

    Sorry to see Ellie go, she was by far the most honest game reviewer. Reply +7
  • The Crew has artificial 30fps lock on PC

  • Otis_Inf 26/08/2014

    What is it with Ubisoft and PC versions of their games lately? First Watch_Dogs, now this... As if they want ppl to buy it on consoles instead. The only reason I can think of why they want to do that is piracy. Reply +2
  • Tech Analysis: Destiny beta on Xbox One

  • Otis_Inf 25/07/2014

    Still it's odd that they'll manage to release an XBox One version on 1080p with full AA, as a full 1080p framebuffer doesn't fit in ESram, hence AA has to run over slower DDR3. If everything is equal with the PS4 version, one has to wonder whether there's breathing room for more on the PS4. Reply 0
  • Microsoft's E3 press conference

  • Otis_Inf 09/06/2014

    Dragon Age isn't timed exclusive. Reply 0
  • Otis_Inf 09/06/2014

    Except the forza stuff, there's not really a lot shown that makes ppl buy an xbox one over a ps4... Odd choice of games Reply 0
  • Otis_Inf 09/06/2014

    Next, another half-game for full price! The other half is sold through DLC. Reply 0
  • Otis_Inf 09/06/2014

    he can rip off a car door from a car, but can't open a door. Splendid writing. Reply 0
  • Otis_Inf 09/06/2014

    I'll be disappointed if there's no wall-run Reply 0
  • Otis_Inf 09/06/2014

    men shooting men... because... we can't think of another game concept... #boring Reply 0
  • Otis_Inf 09/06/2014

    call a dudie! Reply 0
  • How Crytek UK is relaunching Homefront on PC, PS4 and Xbox One

  • Otis_Inf 03/06/2014

    I'm sorry but the idea that North Korea will invade the USA and succeed in that and occupy the USA for 4+ years is so absurd, one starts to wonder whether the author actually has read a book after s/he got 10 years old.

    The only thing that made me get some hope was that the local people who fight the soldiers who occupy their country are called 'freedom fighters' and not 'terrorists', so it can all be a metaphor for what the USA is doing to other countries, which would make the story actually pretty great, but I somehow doubt that is the case.
    Reply 0
  • Better without Kinect

  • Otis_Inf 15/05/2014

    Even at 349 or $399, Xbox One finds itself standing toe to toe with its direct competitor in every category except the one that counts: performance. Xbox engineers must work quickly to release the power Kinect was hogging so that developers can close the gap.
    It's impossible for them to close the gap, stop talking about that it can. You and other gaming press outlets start to bring back this pipe dream but it's not going to happen: the GPU alone is too weak, it has less of everything the PS4 GPU offers, on top of slower memory.

    The xbox games might be a tiny bit faster without kinect, but that will be mostly in the area of 'it now doesn't dip under 30FPS while with kinect it does', but that's it.
    Reply +1
  • Activision to spend $500m getting Destiny off the ground

  • Otis_Inf 06/05/2014

    "If you're making a $500 million bet you can't take that chance with someone else's IP," Kotick told the Milken conference.
    But, Kotick... Destiny is Bungie's IP...:
    The contract between the two parties, published in 2012 as part of the lawsuit between Activision and Call of Duty creators Jason West and Vince Zampella, stipulated that Bungie retained the rights to the Destiny intellectual franchise, while Activision secured exclusive distribution rights.
    Reply +10
  • Face-Off: Dark Souls 2 PC

  • Otis_Inf 26/04/2014

    Get Durante's mod for DS2: http://blog.metaclassofnil.com/?p=487, for even better gfx on PC. Reply +1
  • Does Watch Dogs deliver on its early promise?

  • Otis_Inf 24/04/2014

    So it has a story where you're going to revenge the death of your niece by killing a lot of people. Sounds fair, right?.... :/

    I'm sorry, but why did they settle for such a lame story? There are a tremendous amount of writers on the planet, often they have great stories to tell, why not hire one or more of them and come up with a proper story instead of 'revenge X by killing a lot of people, which makes it A-OK because I MAD BRO'.
    Reply +3
  • Uncharted 4 director Justin Richmond leaves Naughty Dog for Riot Games

  • Otis_Inf 27/03/2014

    Uncharted 4's game director, Justin Richmond, ...
    That wasn't stated anywhere, or did I miss something? It might very well be someone else is directing Uncharted 4 and Richmond and Hennig didn't like that direction and left. C'est la vie.
    Reply 0
  • Xbox One closing monthly US sales gap on PS4

  • Otis_Inf 14/03/2014

    What's so ironic with the whole MS sping about this is that at this moment, the PS4 is at no 1 in the Amazon.com's best selling list for gaming: http://www.amazon.com/gp/bestsellers/videogames/ref=sr_bs_1, while the xbox one bundle for titanfall is at 10. This while Titanfall has shipped and apparently can't stop people from buying 'that other console'.

    Competition is good, no question about that, but I can't help but grin about how Microsoft gets their ass handed to them on their home turf, after they've been so cocky about how they were going to 'kill' Sony with the XBox One.
    Reply +3
  • Titanfall tech interview

  • Otis_Inf 13/03/2014

    Another article about Titanfall... ? This overexposure is a bit obvious, guys... What is especially silly is that although there apparently has been some conversation about the 360 version, the EG journalist lets it slide... no tough questions for EA/Respawn, as if all agreed to not spoil the XBox One promo tour. Why wasn't there more questioning about why there's no 360 footage? Reply +13
  • Why the PC version of Titanfall is a 48GB install

  • Otis_Inf 11/03/2014

    The slowest component in a PC is the HDD, even an SSD is utterly slow compared to memory (which is in turn very slow compared to the CPU). So to trade CPU time for HDD space makes no sense because more data (and that means a LOT more data) has to be read from the HDD, which takes more time than when one would have used e.g. ogg or MP3. A lot more time. It will take so much more time compared to reading an mp3/ogg file, that it's clearly not meant to make the game run faster, as it will often be the case that the game has to wait (in theory) for the audio file to be read. So one wants to cache it in memory. Which is a problem because the amount is massive.

    The one thing one wants to avoid is that the game has to load a lot of audio and a lot of texture data at the same time, as the HDD is slow compared to memory.

    But what they've done is effectively increase the load on the HDD, making IO take longer and overall performance likely will suffer from this. For no reason really, mixing mp3 / ogg files is easy, takes little CPU and overall is not noticeable in the grand scheme of things. I.o.w.: bullshit reason, OR they have no idea what they're doing.
    Reply +4
  • Microsoft bosses still "extremely committed" to Xbox

  • Otis_Inf 10/03/2014

    "Xbox is a really critical brand for us as a company as Microsoft; when you think about consumers, what they love about our company, Xbox is one of the most beloved brands that the company has," Spencer continued.
    Erm... I've been writing software for the microsoft platform now for over 20 years and have been to the MS campus to talk to their teams several times, and my overall impression is that the above remark from mr. Spencer about XBox being a critical brand is just hot air and not true at all. There's nothing critical about the XBox brand for MS, on the contrary. Their battle is with Google and Apple on the consumer front and with Amazon (for their cloud services) / Linux and software running on these platforms on the server front. Xbox is 'yet another product' like they have so many. To put it in perspective: Windows phone and their tablet offering is far more critical for MS than XBox will ever be.

    I'm sure mr. Spencer wants to believe his job and what he's doing is critical for the well being of the company he works for, but let's not kid ourselves: MS makes its money elsewhere and since its inception, XBox hasn't delivered what the board had in mind: become the center of the living room in case the 'pc' doesn't succeed in that. It's a nice gaming platform which has a reasonable large following, but if Xbox fails entirely won't put a single dent in MS' financial charts.
    Reply +56
  • Xbox One: six things the March update doesn't fix

  • Otis_Inf 08/03/2014

    @Rev0Knuckle thanks for the info. :) I didn't know they were mostly an external source. To me it seems they're part of eurogamer, so IMHO as a visitor of this site, it looks like eurogamer does extra for xbox, which is a bit odd, but as said, it's a left over of another show. Perhaps they can transform it into a general show about multiple console platforms (e.g. including nintendo stuff as well) Reply +8
  • Otis_Inf 08/03/2014

    The thing I wonder is, why isn't there an 'outside playstation' article series here on Eurogamer? I mean, there are a few people in Europe who, you know, own a playstation, not an xbox... Reply +82
  • Titanfall Season Pass announced, priced at 19.99

  • Otis_Inf 06/03/2014

    As the new maps are added to the rotation on the servers and as EA controls the servers, it's likely that one needs these mappacks to be able to play in a few months time or switch to a server which doesn't have the map currently running. I.o.w.: it will likely force people to buy the mappacks which means the game actually costs 85$, not 60$. Sad. Reply +2
  • Banished review

  • Otis_Inf 28/02/2014

    Hey Paul, perhaps it was worth mentioning that *everything* in the game is made by just ONE (1) guy in over 3 years of hard work. It also doesn't cost as much as a full fledged PC title (but just $20).

    That you wanted 'more' is OK, though that you expect a game that's created by one guy and costs half of a normal PC title to give you that 'more' is IMHO unfair, to say the least.

    That you wrote a review to dismiss this guy's hard work in likely the same time he mixed off one of the nice soundtracks he created for his game with just '6/10' also suggests you have no clue whatsoever what on earth you were reviewing. This isn't a game with millions of dollars in budget, a large team and a big marketing department, it's one (1) guy.

    Please take that into account next time you review a game, ok? great.

    (edit). I press this point because if it's not taken into account it is otherwise not doable for indies to make a name for themselves. They can't compete with production values (although this game has high production values IMHO) with large teams and large budgets. That a reviewer demands more from an indie team, left alone a single guy, is sad.
    Reply +10
  • Rambo: The Video Game review

  • Otis_Inf 21/02/2014

    Visually, it looks like the sort of game that would have been very impressive in 1995, with bloated sausage-like character models, weird faces and awkward animation
    Dunno, when I look at the screenshot in the review with the bow and the bridge exploding, it looks pretty OK to me, definitely not 1995 material, a year where most games still used integer-based software texturing engines.
    Reply +11
  • inFamous: Second Son will require a 24GB install

  • Otis_Inf 20/02/2014

    On XBox One, each game also requires a full install, however in all the large pile of Titanfall infomercials I haven't seen a single one how big the install of Titanfall is. As if it's not important on that side of the fence. But ironically, it actually is, as with a PS4 you can add a bigger HDD without much hassle, but in the XBox One... no such thing. Reply 0
  • Be advised: I was wrong about Titanfall

  • Otis_Inf 19/02/2014

    And again an ad / pr piece about Titanfall brought like it is news. As if nothing else happens in game land. Reply -4
  • Has Microsoft fixed the Xbox One scaler?

  • Otis_Inf 17/02/2014

    The hardware scaler used is still the same, as it's part of the GPU hardware pipeline so that can't be changed by an update. What can be changed is the configurations used by the low-level system drivers, and that has changed in this update: devs using predefined scaler settings now get a better image as the configuration of the scaler in the GPU is now differently. AMD scalers come with a set of functions / modes one can use and it looks like Microsoft picked a different one as default in this update. Reply +5
  • Tomb Raider finally achieved profitability "by the end of last year"

  • Otis_Inf 18/01/2014

    Almost done with the Tomb Raider game on PC and I can't help but make the comparison with Uncharted on PS3: uncharted has a bit more shooting and easier climbing/puzzles perhaps, but for the rest, it really looks like crystal dynamix tried to create a game which contains all the things the uncharted games improved over the original tomb raider games. I think they succeeded, the game rocks.

    Small anecdote: Jurjen Katsman ('Nix' from the demoscene group The Black Lotus) who owns Nixxes wrote the original software 3D renderer of the original tomb raider back in the days.

    Btw, Nixxes does way more than just ports, they are one of those studios who work on AAA games together with the main studios who are credited to creating the actual game, but often outsource important work to side studios like Nixxes.
    Reply 0
  • In praise of early adopters

  • Otis_Inf 07/12/2013

    Interesting that this article sports xbox images but is meant to be about early adopters, which are also the ones buying the PS4. Or are these not 'early adopters' enough for mr. Donlan? Reply 0
  • Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds

  • Otis_Inf 04/11/2013

    Well, there's always hope of course, but I fear for the XBox One, 1080p with deferred lighting/shading (the preferred choice of doing rendering these days) will be hard. The thing is that if you want 1080p with deferred lighting/shading, your framebuffer + depth/other buffer data will be larger than 32MB and thus doesn't fit in the ESRAM block and has to be either split up or moved as a whole to the 8GB DDR3 ram. This is a problem that can only be solved using non-deferred rendering (so e.g. use limited lights, but this is likely going to show as the results achievable with deferred rendering are often better looking), or accept it's slower (so 30fps, as the DDR3 ram is slow)

    Another thing about this article: it sounds like IW's devs never heard of a memory allocation unit and allocating memory using non-hardcoded constants. Console development often uses fixed memory allocations, which means memory blocks are defined on fixed addresses and sizes, however the places where they're located shouldn't be defined using hardcoded values directly in the code and preferably allocated using a subsystem which allows you to move blocks around if requirements change (and they change all the time, as 'memory budgets' for various parts like sound, textures, model vertex data and animation data change often during development), so code targeting these blocks of memory can work with the fact they're allocated on fixed boundaries but where these boundaries are is defined by the subsystem. What Rubin describes suggests they had to change lots of code because some buffer was suddenly required to be 1MB bigger. It could be the result of countless long hours to meet the deadline, but with some less chaos they would have had it a lot easier.
    Reply +11
  • Sony's E3 victory was a PR stunt, but PlayStation 4 is still the one to watch

  • Otis_Inf 13/06/2013

    Microsoft's tactic of running games off a Virtual Machine within Xbox One suggests it could deploy a new, more powerful Xbox One whenever it feels like without making any changes that would break compatibility with existing games. Like iPhones and iPads, it could simply phase out the weaker Xbox One systems, while new games could carry an iTunes-style specification that they only work with the latest version of the platform.
    Sorry, but that's not going to work. The VM in the Xbox One isn't one like the old VMWare Workstation versions which emulated the underlying hardware. The VM is a hypervisor. This means it switches the hardware between OS-es on top of it. This is a feature introduced in x86 processors some time ago, and it allows multiple OS-es to run on the same CPU/Ram/GPU without a lot of performance loss as there's no emulation, just switching. The switching is still going to cost some performance (state changes, cache invalidations etc.) but not as much as an emulated HW layer.

    What you describe can only be done with an emulated HW layer: only then you can pick a VM and run it on any hardware the vm emulator engine runs on (as the hardware is abstracted away). With XBox One this isn't the case: all games, all software is compiled to x86-64bit, so the VM won't run on a CPU which doesn't understand x86 instructions, as the hw isn't emulated, it's switched.
    Reply +4
  • Microsoft kills game ownership and expects us to smile

  • Otis_Inf 07/06/2013

    For all the people who need to defend Microsoft on this, ask yourself this simple question:

    "Microsoft wants me to buy their product, but when I do that, I have to agree to a list of limitations which limit my usage of the product. Why would I agree with that?"

    Mind you: you are giving them money, they try to sell something to you. If you are willing to buy a product which comes with a lot of limitations, fine, but frankly, it's rather odd that a company tries to sell a product which limits the usage of it in a lot of artificial ways, solely for the benefits of the company, not the user.

    Why would you accept the limitations? Why not say "Fuck you with your limitations"? Why the list of excuses that this is acceptable and OK?
    Reply +2