Otis_Inf Comments

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  • Why No Man's Sky fans are worried about a patented Superformula

  • Otis_Inf 22/07/2016

    That they allowed a discovery (math is describing reality, not inventing it) to be patented is the real cause of problems here. A formula should never be patent-able.

    Btw, 'De Telegraaf' is the Dutch equivalent of the Daily Mail, just to give some perspective ;)
    Reply +4
  • Steam warns users against gambling site after YouTube stars discovered as owners

  • Otis_Inf 05/07/2016

    Can we please stop calling rich kids doing videos of themselves 'stars' ? Thanks. Reply +3
  • Korean teenager answers her pro Overwatch doubters with live demonstration of skill

  • Otis_Inf 21/06/2016

    They sure love to jump around in that game.
    Reply +5
  • HDR: What does it mean for games and movies?

  • Otis_Inf 20/06/2016

    pretty much everything is done in HDR in modern games. They used to do some post-processing after tone mapping but it's no longer the case.
    It is the case in every game currently on the market. Or are you suggesting current games on the market have HDR color correction and tonemapping? :)

    The marketing around the S suggests that any game ran on that machine will be rendered in HDR. It's not. That was what I was saying. The game's pipeline has to be changed for that.

    No, it's about extended range of brightness. Non-HDR TVs have very narrow range of brightness. Games inside use floating-point render targets i.e. each color channel is represented by floating point number. For example, FP32 format will use 32-bit float for every channel (128-bit for one pixel). This gives you much bigger range than conventional 32-bit ARGB format where each channel is represented by 8-bit integer value giving you only 255 possible values.
    The brightness/contrast is about interpretation of values how much light a pixel has to have physically in the screen/panel. HDR isn't about more brightness, a value of 255 for R, G, B, A can give the same white pixel as a float4(1.0, 1.0, 1.0, 1.0). The difference between HDR and LDR is the amount of shades between colors: with HDR you have a bigger color space, so more room for details which would otherwise be rendered with the same 32bit value.

    Whether you see that detail as a human is to be seen (pun intended) though.
    Reply 0
  • Otis_Inf 20/06/2016

    In the case of XBox One S, which plays current XBox One games, it feels a bit like a marketing gimmick. The main reason is that all games currently use LDR post-processing shaders at some point.

    See: http://www.renderingevolution.net/?p=103 (Written by Eric Smolikowski, a former programmer of Sony Santa Monica)

    Now, it's possible to do color correction in HDR, and not do tonemapping because HDR is the output, but current games don't do that, they have color correction in LDR and tonemapping to LDR, because they have to render to an LDR display.

    You can fake HDR in the output of course, like we do in Reshade with optional HDR shaders, but it's not correct of course: an LDR output is used to create a pseudo HDR look, it's not the original HDR source which existed inside the game's rendering pipeline.

    So unless the games have a 100% HDR postprocessing pipeline, no HDR output will be produced, no matter how much Microsoft wants that.
    Reply 0
  • Microsoft's mixed messages at E3 aren't pretty for Xbox One owners

  • Otis_Inf 16/06/2016

    The change of focus to PC is what Microsoft wants: if we keep our PCs and buy the games in their windows 10 store, their store will gain popularity and people will learn to use it (that's the idea) which means it could be a reason for normal software devs to write UWP apps and publish them in the windows store as well. Microsoft currently needs apps which drive people to the windows store as not many people use it/buy their software there and it's one of the reasons normal software devs don't write UWP apps.

    It's not a great future for XBox One owners/fans, but it's a necessary move for MS if they want to make their windows store a success.
    Reply +4
  • Dark Souls 3 mod makes Lothric look like Limbo

  • Otis_Inf 10/05/2016

    @monkie_king yeah, it's included in reshade, render depth buffer in the sweetfx package. Reply 0
  • I have to break Fallout 4 to finish it

  • Otis_Inf 20/01/2016

    Bethesda's programmers skipped CS 101 where they explained the concept of 'state machine' and keep writing their quest system based on what seems like a lot of 'if this then that' goo, where always someone forgets to set a flag somewhere and another quest fails. Reply +2
  • Steam winter sale live now

  • Otis_Inf 23/12/2015

    Just a heads up for the people who want to play Far Cry 4: Far Cry 4 75% off at ubisoft store. Steam: 0.0 off. Reply +5
  • Fox Engine director Julien Merceron joins Bandai Namco

  • Otis_Inf 22/12/2015

    There's something odd about his career. He makes it from normal programmer who starts fresh after college to worldwide technical director at Ubisoft in just 4 years https://www.linkedin.com/in/jmerceron. Either no-one wanted that job, or the title didn't mean much.

    It's also a little sad that a manager overseeing the development team gets the credit in this article for developing a deeply technical engine. Not only that, Fox Engine started in 2008 at Kojima Productions, while Merceron was at Square Enix at that time (till 2013, when he joined Konami). https://en.wikipedia.org/wiki/Fox_Engine.

    Saying he created the Fox Engine is a flat out lie and a discredit to the hard working programmers who actually created the engine: it was already 5 years in development before Merceron even showed up at Konami.
    Reply +37
  • Watch 12 minutes of Mafia 3 gameplay

  • Otis_Inf 19/12/2015

    It needs more violence, there's barely anyone dying in this game. (/sarcasm)

    Looking at the preview, all I see is a shooter in an open world which looks great. What makes this game stand out? What can I do in that open world? Is it just shooting people? Or is there more substance to it? The studio representative talks about a lot of things but we all know what words mean in terms of videogames (*cough* bethesda *cough*). It might have been better if they showed off these actual mechanics and systems they have in place which would make it an actually interesting game, but instead they decided it would be better to show just an endless stream of shooting and explosions.
    Reply +6
  • Here's Star Wars Battlefront in 4K with SweetFX mega-graphics on

  • Otis_Inf 11/12/2015

    Note: Reshade (which comes with the sweetfx shader suite as well as others) can be used with any game, not just Battlefront. It can clash with any overlay / injector you're using so if you're using overlays, it might not work, other than that, it's easy to e.g. add DoF, sharpening, SMAA etc. if the game doesn't supply that. Just get the full package, which includes sweetfx.

    If you have issues after installing and reading the enclosed readme, please visit the reshade forums, we're happy to help there ;)
    Reply +1
  • Just Cause 3 review

  • Otis_Inf 02/12/2015

    Hmm.. Was really looking forward to this game! :( I really loved JC2, especially because of the often restrained resources: to concur a base, you often first had to get a tank or helicopter, which was a challenge on its own, opening different strategies to get things done. Often story missions were pretty generic, except one: the tower in the jungle. That was an amazing mission/side story.

    It really reads like JC3 would need another year of development but they cut it short and worked towards shipping what they could this holiday season. A shame...
    Reply 0
  • Face-Off: Darksiders 2: Deathinitive Edition

  • Otis_Inf 05/11/2015

    The PC shots clearly show a low anisotropic filtering setting. If you had enabled that in e.g. the nvidia panel, the game would have looked on PC way better. Reply +5
  • Batman: Arkham Knight PC still broken, players say

  • Otis_Inf 29/10/2015

    Shortly after, Batman publisher Warner Bros. issued a blog post that warns of a GPU issue for Windows 7 users which will cause a hard drive paging issue after "extended gameplay sessions".
    Yeah, Warner Bros, that's what they call a 'memory leak' and in general that is considered a bug, i.o.w. you have to fix this, as it's your fault. Requiring 12GB of ram is absurd.
    Reply +12
  • Digital Foundry vs console texture filtering

  • Otis_Inf 24/10/2015

    However, certain points are clearer now; we know unified memory has immense advantages for consoles, but also that bandwidth plays a bigger part in texture filtering quality than anticipated.
    Well, didn't you just show in the table in the same article that exactly that bandwidth argument holds no water?
    Reply -2
  • Mad Max review

  • Otis_Inf 01/09/2015

    I'm sorry Martin, but this isn't the first review from you that fits on a single page about a game with a big scale. Here too you leave essential things out: what's the story, is it told good or bad? What is it that you do in the game: is it mission after mission, or do you just make your own story? Hard to tell. Reply +9
  • Dragon Age Inquisition: Trespasser DLC looks like the expansion fans have been waiting for

  • Otis_Inf 30/08/2015

    At first I thought "They've used my inquisitor in the trailer!" (https://www.flickr.com/photos/52066611@N00/17801965206/in/album-72157653892110490/) but in close inspection they don't look that alike. Odd thing, the human brain.

    Looking forward to the DLC, as it looks like it actually adds something substantial instead of padding to a completed story.
    Reply +2
  • Ashes of the Singularity: the first DX12 gaming benchmark tested

  • Otis_Inf 17/08/2015

    How is the image comparison between DX11 and DX12 on AMD? I ask this because the performance improvement is so strong, it's not imaginable they did cut corners somewhere (and that wouldn't be the first time in a benchmark for them, remember the ATi mess with Futuremark?). Framerates is one thing, but if the DX12 image isn't exactly the same quality, they're meaningless. Reply 0
  • Digital Foundry vs Xbox One streaming on Windows 10

  • Otis_Inf 17/08/2015

    Ultimately, it's difficult to pass judgment on this feature. It's still early days for Windows 10 and it's entirely possible that we'll see improvements made to the streaming functionality over time.
    Erm, why? It's not beta software, it's RTM-ed software. Microsoft wont make big fixes in this area for some time now, as new features always get priority. Don't make excuses for them shipping beta software as RTM-ed software.
    Reply 0
  • The Witcher 3 patch 1.08 boosts console performance

  • Otis_Inf 12/08/2015

    Disabling effects gives better framerates. Who knew!? Reply +2
  • Microsoft Gamescom 2015 conference live report

  • Otis_Inf 04/08/2015

    But... did they now have enough time to laser the Nurburgring? Reply 0
  • Otis_Inf 04/08/2015

    I didn't know Homer Simpson was invited on stage! Reply 0
  • The Amiga is 30 years old today

  • Otis_Inf 23/07/2015

    @ianwalker Awesome demo indeed! Reply 0
  • Otis_Inf 23/07/2015

    Let's watch Amiga demos all day! Select your favorite from Pouet.net's large list: http://www.pouet.net/prodlist.php?platform[]=Amiga%20OCS%2FECS Reply 0
  • The re-engineering of Ethan Carter

  • Otis_Inf 22/07/2015

    I'm not sure how the PC shots were taken, but they're excessively blurry. My PC shots of Ethan Carter in this album: https://www.flickr.com/photos/52066611@N00/sets/72157654886246555 are much less blurry (vanilla game, no reshade/sweetfx used). Reply +2
  • AMD Radeon R9 390 8GB review

  • Otis_Inf 20/07/2015

    more capable parts with 500gbps of additional bandwidth
    I think that's a bit much, 500Gbit/sec ;)

    Memory Speed: 6.0gpbs
    should be 6ghz

    Memory bandwidth (not mentioned) is 384GB/s, which is better than the 970 which is 224GB/s (source )http://videocardz.com/amd/radeon-rx-300/radeon-r9-390
    Reply +1
  • Vanishing of Ethan Carter PS4 release date

  • Otis_Inf 06/07/2015

    Beautiful game. My screenshot album of my playthrough on PC: https://www.flickr.com/photos/52066611@N00/sets/72157654886246555 Reply +6
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • Otis_Inf 24/06/2015

    Rocksteady's superb work doesn't deserve to be overshadowed by the poor PC version.
    I expect this kind of sentences in a PR piece issued by WB, but not by a news site ran by journalists.

    Oh haha who am I kidding.
    Reply +7
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • Otis_Inf 23/06/2015

    If the main studio develops for the two console platforms and an external studio will release the game on a completely different platform, the PC, it's silly to release on the same day, and expecting both versions (console and PC) to be of equal quality. As the PC port studio has to trail behind the main studio (they can't do things on their own, they have to wait for what the main studio is doing) the PC port will always lag behind.

    Shame on the publisher for still releasing the PC port at the same day.
    Reply +11
  • Here's your first official look at the 1TB Xbox One and tweaked controller

  • Otis_Inf 09/06/2015

    Still a bit weird that you can use a DS3 with a usb cable just fine (and the right driver) with windows xp and up in any game which supports xbox controllers, yet this new controller is only windows 10... To me it sounds a bit as if Microsoft wants to push people to win10 through their controller and can't be bothered to write a driver for win8... Reply +2
  • Video: All you need to know about Assassin's Creed Syndicate

  • Otis_Inf 18/05/2015

    ah another article about Assassin's Creed Syndicate... because the whole world is so eager to know what it is, please tell me more details!.... NOT. Reply +1
  • Raven's Cry review

  • Otis_Inf 14/02/2015

    Is this an action game, or an RPG? Is it open world, or not? If it's an RPG of sorts, how is the leveling? Basic questions that aren't even addressed in this 'review'. The reviewer however mentions GTA a couple of times, clearly showing the reviewer liked that game a lot. While that's great, the thing is: this is a pirate game with ships and swords, not a sandbox game with cars and guns. Why this is compared to GTA multiple times is beyond me.

    It's sad though that Reality Pump apparently couldn't deliver a gem like Two Worlds I & II (sorry, but I enjoyed them very much).
    Reply -1
  • Eurogamer has dropped review scores

  • Otis_Inf 10/02/2015

    If AC:Unity would score a 'Recommended' with this system today, this new system is as shit as the scores were. Getting rid of 'what is the difference between 8/10 and 7/10' debates is good, but what's essential is cutting the ties between the review result and what the publisher wants you to say/write. A review surrounded by ads for the game is useless, be it with or without scores: you can say you're independent and it's totally your own opinion, fact is the ads pay your salaries, and ads for a game which review is on the same page suggests otherwise. Reply +4
  • Alone in the Dark: Illumination beta begins this week

  • Otis_Inf 29/01/2015

    The video shows decent lighting but silly character design: the girl wears a summer dress barely covering her ass and the guy a winter jacket. Can we get over the 'please the 13 year old boy' phase already and design the women in games like they would look like in the real world, including their clothing instead of skimpy crap they wouldn't even wear to a nightclub? Reply 0
  • Watch Dogs 2 must "appeal to fans in a new way", creative director says

  • Otis_Inf 16/01/2015

    What, they're creating a sequel? Why? The story is full of cliches and very poor (even James Patterson writes better cruft than that) and the game was boring after a while: it felt like a large sandbox of chores, you weren't willing to dive into all the content to find out what it all meant, it was just 'do this, do that, repeat', almost 'work'. Completing it didn't feel like 'sad it's over' but 'glad it's over so I can move on to the next game'.

    IMHO the energy can be better spent on a game with a much better story and better vision, so not a sandbox of chores to do instead of real life chores like the laundry or the dishes but a real game, which challenges you and keeps you coming back.
    Reply -1
  • Microsoft gives more CPU power to Xbox One developers

  • Otis_Inf 03/01/2015

    The AC Unity advantages went away with the latest patch.

    Why is Leadbetter still pushing the narrative that they were the result of extra CPU power on the Xbone?
    @Feanor Because he's guessing just like everybody else and this fits his personal preference, like many articles before have shown what that preference is. Higher CPU frequencies and thus more instructions per sec. requires also higher bandwidth, something the XBO doesn't have a lot of (relatively speaking), and using more of the available bandwidth for CPU will automatically mean less for GPU. That part Richard had right: there's no free lunch. ;)
    Reply +5
  • Ubisoft delays Assassin's Creed: Unity's next major patch

  • Otis_Inf 17/12/2014

    Has it really got to the point where, rather than simply return a faulty product, people actually anticipate patch releases in the same way you'd normally anticipate the launch of a new game?!

    This has to be the most miserable first 12 months of a generation I can remember. Utterly shameful.
    Fully agreed. Sadly, with a digital purchase, there's little else to do than wait and hope that bugs get fixed. Buying a dvd copy isn't always an option for PC gamers, as e.g. my PC doesn't even have a DVD drive anymore.

    One does get more careful though. I have held off purchasing FC4 and AC:U simply because I wanted to wait till the bugs were fixed. From the looks of it, I have to wait some more. I'd suggest others to do the same.
    Reply +3
  • Which is the better media player? PlayStation 4 and Xbox One revisited

  • Otis_Inf 14/12/2014

    @reggy72 I get that, the thing is that the article doesn't pitch the two against each other, doesn't do in-depth comparisons of a wide range of features (of which some might not be supported by the xbox one!), but simply talks about how great the xbox media features are and that the PS4 'does OK'. I don't know how else to interpret it than 'we suggest it's a comparison, but actually all we want to talk about are the media features of the xbox one'. I have no problem with the latter, mind you, but then call the article 'The media features of the XBox one'. With a clear title like that everyone would know what the article's point would be. It would be informative for the people on the fence for an xbox one, and ignorable for ps4 owners. Reply -12
  • Otis_Inf 14/12/2014

    In case anyone wonders: the sole purpose of this article is to market a feature of the XBox One, using an article which looks like it's informative, but it's actually a lengthy advertorial. Reply -71
  • Editor's blog: Introducing the columnists

  • Otis_Inf 13/12/2014

    But... do they have an opinion which games I should pre-order? If not, why bother reading their obviously well informed and non-biased opinions? Reply +5
  • New Just Cause 3 screenshots show parachute, grapple, explosions

  • Otis_Inf 12/12/2014

    Hey @Ian, can I preorder this one? Just asking for a friend. Reply +2
  • Video: Why you might not want to pre-order The Order

  • Otis_Inf 12/12/2014

    Given the miserable release of the Ubisoft games and MCC this holiday season there's no reason to pre-order anyway, so anyone doing that is a bit of a gambler anyway.

    What is interesting here is this: all of a sudden Eurogamer starts handing out 'please don't preorder game X because one of our staffers hates quicktime events and David Cage games'. Keep it up, Eurogamer, a real service done to the people who work very hard on the games, spent a lot of late evenings to make the deadline and Eurogamer already knows their result will be crap, even though no-one has played the whole game.
    Reply +19
  • PlayStation Experience conference live report

  • Otis_Inf 06/12/2014

    @Martin Robinson: that wine is kicking in fast! Reply 0
  • Otis_Inf 06/12/2014

    I think they're waiting for the PS4 announcement event to finish before they'll start. Reply 0
  • Otis_Inf 06/12/2014

    Guys, you've reached Cringe level 100. You can go now. Reply 0
  • Otis_Inf 06/12/2014

    Who are these people? Reply 0
  • Face-Off: Assassin's Creed Unity

  • Otis_Inf 17/11/2014

    Replacing the 3.4GHz Core i3 with a Core i5 turbo-boosting to 3.9GHz across four cores, we only gained around 10fps in the Notre Dame area when using the GTX 760, even at 900p resolution. Even with the i5 installed, we also found that the Radeon R7 265 and the R9 280 didn't quite deliver the performance of their direct Nvidia competitors - the GTX 750 Ti and the GTX 760.
    Isn't this the same situation we see on consoles? There, the console with the faster GPU/mem configuration (PS4) can't outperform the one with the slower GPU at all, even though it looks like it's totally not GPU bound (so a higher resolution would have been possible on PS4 without a problem) It looks like the render pipeline in the engine isn't really well developed at this moment. Let's see whether Ubisoft can outdo itself and release an actual patch for one of their games.
    Reply 0
  • How Assassin's Creed Unity's micro-transactions work

  • Otis_Inf 14/11/2014

    Wait, why do I have read on a gaming _news_ site how some game mechanic works related to microtransactions? Couldn't this be explained in the manual of the game? Stop being their PR agent and act like a true news agency, which means don't distribute PR fodder. Thanks. Reply 0
  • Ubisoft hits back at Assassin's Creed: Unity downgrade claims

  • Otis_Inf 10/10/2014

    blablabla.... the frames-per-second... that's something which can be constrained by the CPU, but the resolution? No way that's constrained by the CPU. So either come out and say what's holding things back other than the CPU or simply don't say anything, as the first excuse (CPU bound (limited) due to AI) is not going to fly.

    Also, 'choosing the wrong words' when saying the game is CPU bound is that meaning it's NOT CPU bound? Or that you don't know what you're talking about?

    It's also not the case that when upping the resolution, you see _more_. That's not the case, you see the _same_ but in more detail. So the element at the left edge on the screen in 900p is the same element at the left of the screen at 1080p and 4K and further. I.o.w.: if the GPU can push more pixels, it has nothing to do with the CPU being constrained because of 'AI'.
    Reply +5