Oli Comments

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  • Invisible, Inc. is brilliant, and free on Steam this weekend

  • Oli 13/11/2015

    @ubergine There's a PS4 version in development. Reply +3
  • Rise of the Tomb Raider review

  • Oli 09/11/2015

    @ClemFandango Well, we didn't run a review as such because we don't usually review remasters, but I did write this piece about it: http://www.eurogamer.net/articles/2015-10-09-uncharted-remastered-revisited-reassessed Reply +5
  • Oli 09/11/2015

    @pleshy Yes, it's definitely the plan for me to review Uncharted 4. Things can always change, but I really want to do it - having just done this and the Nathan Drake Collection, as well as The Last of Us review a couple of years ago, it makes sense. Reply +9
  • Hard Core: A look at the original Tomb Raider games

  • Oli 08/11/2015

    @dr_zoidthrob A small formatting error! Fixed. now. Reply +2
  • The Legend of Zelda: Tri Force Heroes review

  • Oli 23/10/2015

    @JadedEntity I believe players without the game have limited use of the owner's costumes and can't unlock their own. They can play any level the owner has unlocked though. I'd say go for it! Reply +6
  • The Witcher 3: Hearts of Stone walkthrough and guide

  • Oli 13/10/2015

    Hello! If you're looking for our review of this add-on, apologies for the delay - it will be up soon. We were hoping to have published it by now, but the original reviewer (me, embarrassingly) had to back out due to unfortunate but unavoidable reasons, as happens from time to time. It's with a new reviewer now and we will bring it to you as soon as we can. Reply +17
  • Uncharted: Remastered, revisited, reassessed

  • Oli 09/10/2015

    @Bludsh0t I guess this was the review... We don't often review remasters. Instead Digital Foundry looks at the technical side, and in addition we often take a retrospective look at the original game(s) like this one. Reply +26
  • Civilization: Beyond Earth - Rising Tide is generous, imaginative, and currently a bit broken

  • Oli 08/10/2015


    Long experience with reviews has taught me that yes, case by case is the only way to go when it comes to deciding this sort of thing. You need to look at the specifics of each game/review and make a call based on that. I normally wouldn't delay a review because of bugs - I would just make sure the review acknowledged them. But in this specific case, the bug wasn't just annoying, it meant we couldn't properly judge one of the most important aspects of the game.

    So yeah, we're open to making calls like this, but I also wouldn't assume we'll do it in future because it's always about the specific circumstances of the game in question, or even the nature of the individual bug. That said, our current review philosophy is generally to wait anyway - we now don't review online games until after launch. Accuracy is always more important than timeliness in reviews.
    Reply +7
  • We've got 330 free Steam copies of The Escapists for you

  • Oli 02/10/2015

    That's the point of the follow options, I should say. The point of the email address is just verification. Reply +1
  • Oli 02/10/2015

    @simpleexplodingmaybe The point is to help us grow our followings on those platforms, so we can increase traffic from them to the website (in the case of Facebook or Twitter) or get more views for our videos (in the case of YouTube). As people move to mobile, they tend to view homepages a lot less and come to articles through social media a lot more, so we want to boost our social media channels in order to reach more people with our stuff. Giveaways like this are one way that we can do that. Hopefully they encourage people who haven't followed to do so, and maybe even find us a few new readers. If not, no harm done, it's only some free stuff.

    I suppose it is marketing in a sense, but it's just marketing for our articles and videos, so we can reach more people with them. We are absolutely not gathering data on you, let alone using this to sell to you or to help other people sell to you.
    Reply +17
  • Oli 02/10/2015

    @Garwoofoo If you click on "follow" rather than "connect your account", it won't/can't do this. It's certainly not required for the additional entry. We'll see if we can remove this option. Reply +7
  • PS1 at 20: Fluid's symphony of drugs, dolphins and drum'n'bass

  • Oli 02/10/2015

    @Samael_Blackwing For more Yoshi-related drug shame, I refer you to this video I made with Ellie a while ago: https://www.youtube.com/watch?v=ZRVJaTQZP7M Reply +2
  • The Beginner's Guide review

  • Oli 01/10/2015

    @Fourwisemen That doesn't sound right at all. And I don't get them when viewing on my iPhone. Can you send me the screenshot to oli at eurogamer dot net please? Also, please let me know what browser you're using. Reply 0
  • The Eurogamer podcast returns to debate the highs and lows of 2015

  • Oli 29/09/2015

    @gwil Yes, we'll do that! Priority number one is fixing our broken iTunes distribution. Reply 0
  • Oli 27/09/2015

    I should mention that plans are afoot to bring back the podcast properly and regularly. Stay tuned! Reply +15
  • Shu's personal history of PlayStation - and the rest of Saturday's EGX sessions

  • Oli 27/09/2015

    @MrTomFTW Apt. Reply +1
  • Californium is the game that Dick heads deserve

  • Oli 26/09/2015

    Dick's always gone down exceptionally well in France
    Reply +15
  • Forza Motorsport 6 review

  • Oli 23/09/2015

    @McGooch A certain member of the EG team suggested 'Accelerate out of ten' when I was asking for strapline ideas. I'll spare his blushes... Reply +17
  • Oli 23/09/2015

    @MrTomFTW Fair point! Reply +2
  • We've got 3000 Might & Magic Heroes 7 closed beta keys to give away

  • Oli 26/08/2015

    There seems to be some issue claiming keys even with the updated method - we think this could be a problem with Ubisoft's servers, so please hang on your key and try again later if you're having trouble registering it. Reply -2
  • Oli 26/08/2015

    @Radish It is disclosed in the article. Reply -1
  • Oli 26/08/2015

    @FacebookSmacebook Turns out Ubisoft gave us the wrong instructions! We'll check your method and update. Apologies. Reply -2
  • Pixels: the Eurogamer review

  • Oli 10/08/2015

    @jabberwocky Yeah, we've been doing reviews of video game-related movies for a couple of years now - we reviewed Wreck-It Ralph and Need for Speed for example, as well as several documentaries. I wouldn't rule out revisiting some of those old films too. I'd love to do something on Existenz.

    And just try and stop me from tackling the Warcraft film when that comes out!
    Reply +16
  • Video: Wandering around the show floor at Gamescom 2015

  • Oli 06/08/2015

    @jamyskis1981 I think that's mainly because yesterday (when this was shot) was a media only day. I don't think you'd even be able to shoot a video like this on the public days. Reply +9
  • Godzilla review

  • Oli 17/07/2015

    Sorry we published and pulled this yesterday - entirely our error, it was still under a UK embargo that we had previously agreed to, although international reviews had appeared. Reply +8
  • Oculus Touch is the gold standard in VR control

  • Oli 24/06/2015

    @DrStrangelove I believe they're there for the camera tracking, and also they sense when you lift your thumb and forefinger off the controller for the gestures. Reply +4
  • Oli 24/06/2015

    @Snake_2011 I did try Kitchen! It was pretty scary. More of a VR movie than a game, but very effective stuff. Reply +5
  • Oli 24/06/2015

    @el_pollo_diablo HoloLens is very different in all sorts of ways. It's augmented reality, not virtual, and it's also a standalone platform (a wearable computer) as opposed to an accessory for consoles and PCs. It's fascinating, but it feels further off from being a useable commercial product to me. Reply +21
  • Oli 24/06/2015

    @IronSoldier Good question. I imagine proprietary, but for the sake of third-party devs Oculus will want to establish some common control principles with Valve and Sony... There's a surprising amount of collaboration and sharing going on between these outfits at the moment, so you never know. Reply +25
  • Planet Coaster launches pre-order campaign

  • Oli 24/06/2015

    Unfortunately we've had to remove two of melnificent's comments in this thread at Frontier's request, because they contained unfounded claims which the company disputes. If proof can be given that the comments are true, we'll consider reinstating them. Reply +1
  • Batman: Arkham Knight review

  • Oli 23/06/2015

    @INSOMANiAC Yeah this is a fair point, we'll add something. Reply +7
  • Oli 23/06/2015

    @bratsampson Yep, this is exactly what happened.

    The PC stuff has only just come to light but, thinking about it, a note explaining that there are issues and to wait for future DF coverage would have been wise - will add now!
    Reply +38
  • Oli 23/06/2015

    @INSOMANiAC It says "version tested: PS4" clearly at the top of the review. The three formats shown are just those the game is available on.

    Our reviews are always based on testing with a single platform - look to Digital Foundry for cross-platform coverage, which we'll bring you as soon as we can. Unfortunately we were given no early access to PC or Xbox One versions. Our reviews also tend to consider content before technical performance, though if we encounter serious issues we would of course note these.

    We have had a quick go on the Xbox One game and all seems well with it, by the way.
    Reply +49
  • It didn't take long for those E3 Doom, Fallout and Dishonored figures to end up on eBay

  • Oli 15/06/2015

    @distantlurker We'll definitely do this. We have four sets between us so should raise a tidy sum.

    It's nice to be able to turn these stunts into a force for good!
    Reply +11
  • XCOM 2, Lego Worlds and Ark: Survival Evolved - The Eurogamer Show #11

  • Oli 06/06/2015

    @jonbwfc It's a joke! As I hope the following makes pretty clear... Reply +9
  • Gran Turismo 6 is about to get this year's most exciting race car

  • Oli 01/06/2015

    @Rufus I recently tried to go back to it after about 6 months away and it just wouldn't take the then most recent update. I tried installing them one after another and it still didn't work. Eventually switched to a different PS3... installed every patch from scratch without issues. But that's only a solution if you're a games journalist and drowning in dusty spare consoles.

    So yeah, I feel for you. Wonderful game, worst patcher OF ALL TIME.
    Reply +11
  • The Witcher 3: Wild Hunt review

  • Oli 18/05/2015


    Doh. Now I get it. You know that never even occurred to me.
    Reply +1
  • Oli 18/05/2015

    @Drakann The funny thing is, while we may not be mentioned on as many adverts (we are still mentioned on some thanks to our shiny badges), review traffic is exactly as good as it ever was. No change at all. If the measure of the relevance of our reviews is how many people read them, we're just as relevant as ever. Not that there's nothing to your argument of course - different kinds of relevance. Reply +44
  • Oli 18/05/2015

    @ChiefGB We'll be covering performance in detail in Digital Foundry pieces. The main point in delaying the review was to comply with our review code policy - and see if the patch fixed the worst of the frame-rate issues on console, which it seems to. Reply +23
  • Oli 18/05/2015

    @Gemini42 It'a gigantic game - Matt is also working on our guide, so he's played it a lot, and fed me some useful notes to help me cover the ground. Reply +8
  • Oli 18/05/2015


    1 Not all of them, but some of them, I think. And there are equivalent monsters dotted about guarding treasure.

    2 We haven't tried PC yet. Pre-patch, PS4 had some seriously poor frame-rate in places, and a few other glitches which didn't bother me much. I think the patch made the right move - the frame-rate really was too poor in places. It's necessary optimisation.

    The quality of the game always shone through for me though. It's great. And it looks beautiful, downgrade or no.
    Reply +52
  • Oli 18/05/2015

    @Badoink I know, but I tried starting to explain that and figured shorthand would work better. Tell you what, I'll put a "sort of" in there. Reply +20
  • Return to vendor: the legend of Xur

  • Oli 15/05/2015

    @ubergine Many good thoughts there! Reply -5
  • Oli 15/05/2015

    @jabberwoky "Suppose you were all really into the latest Civ game, would be be getting lots of in depth coverage on that? Or COD, etc etc."

    I think we would - as long as people were interested in reading it as well. This is the other half of the Destiny equation - most articles we publish on the game are really, really popular and read by a great many people. This article is no exception to that rule, by the way. The comments may be giving you a distorted view of the level of interest in this game among our readers.

    You talk about the majority of our readership not being interested in Destiny: a) that's probably true of every single game ever and b) I can assure you that a very sizeable minority *is* interested in it. Obviously this encourages us to keep doing it.

    I'm sorry if you find it annoying, but I have to admit I don't really get that, as long as you can find other stuff on the site that is of interest to you. Which I hope you can!
    Reply -5
  • Oli 15/05/2015

    @saxxonde Yeah, I freely admit that Dota 2 (and LoL) are a blindspot for us. To do deep ongoing coverage of games like this effectively, you need to be playing them yourselves, and the fact is that none of us on staff is playing these games regularly - while we are playing Destiny.

    It's something I'd love to address! But I also can't force the staff to enjoy games they're not particularly into... We're talking a lot about this stuff behind the scenes though, and I would really like to be doing this kind of coverage for more games than just Destiny and Hearthstone...
    Reply -2
  • Oli 15/05/2015

    @sizu-sizu What Wes said! I would genuinely like to know where you feel we're missing out. Gaming is such an insanely broad church that we'll never be able to cover everything, of course, and that's not really our focus: there are other, bigger sites out there that can do that for you. We bring you the stuff that interests us most, in the hope it interests you.

    One of those things is Destiny - we genuinely love the game and loads of us on the team play it regularly. Destiny has a huge, persistent community, so obviously we're addressing those players with our ongoing coverage. But I like this article in particular because it goes deeper than that.

    Xur is a phenomenon among Destiny players, but for those outside the game he's interesting as a case study of how habits and mindsets form around scheduled and random features in persistent games, and how those features then take on a life of their own. Although Xur generates dozens of news posts every Friday on his location and stock, I hadn't seen an article exploring those questions, and I think Wes has done a great job of it. Also of turning the access he got from a trip to Bungie into something more unusual and interesting than just a cookie-cutter preview (though, fair enough, it did also generate a couple of those).

    But like I say, I would like to know where people feel the holes in our coverage are. I'm not denying they exist - they definitely do, we have to make judgement calls on what to cover all day every day - so it would be useful to us to know what you guys want to see more of.
    Reply +7
  • The Witcher 3 is a masterpiece of world-building

  • Oli 12/05/2015

    @Bobby1234 PlayStation 4 test kit. Reply +62
  • Project Cars review

  • Oli 08/05/2015

    @SavageEvil Doh, I forgot about the Zondas, of course! Reply +4
  • Oli 08/05/2015

    @Guy.J. I can't check right now but I believe so, yes. Reply 0
  • Oli 08/05/2015

    @Guy.J. It's fine on a pad... once you go into the settings menu and fix it yourself. The sensitivity and deadzone defaults are all wrong IMO, it's twitchy as hell out of the box. Reply +11