Oli Comments

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  • Risk of Rain review

  • Oli 12/12/2013

    @Boomzzilla It's more that, due to the huge number of indie games and the very different way they are released and promoted, we are more selective in which indie games we review, and naturally tend to pick the better ones because they are generating buzz or because we want to draw attention to them.

    Also it's true that our reviewing style tends to focus more on core game design and fun factor than production values, and - personal opinion alert! - the indie scene has been a good deal more creative than AAAs over the last couple of years.

    We don't have an indie agenda though. At EG we pride ourselves on loving all games equally. I might remind you that we handed out 10s to BioShock, The Last of Us and Mario 3D World this year, and a 6 to the acclaimed indie Gone Home.
    Reply +20
  • Stick It to the Man review

  • Oli 11/12/2013

    @Boomerang Good point, thanks! Reply +4
  • World of Warplanes review

  • Oli 04/12/2013

    Incidentally, whilst we may write something on War Thunder soon, we're probably going to wait until tanks and cross-platform play are in before we give it a full review. Reply +8
  • Video: Remixing Diablo 3 in Reaper of Souls' Adventure mode

  • Oli 02/12/2013

    @menage They've only said 2014, and that it'll be after the PC/Mac expansion is released.

    I'm expecting the PC/Mac expansion somewhere in April-June and the PS4 game in July-September, but that's just guesswork really.
    Reply +3
  • Fighter Within review

  • Oli 29/11/2013

    @distantlurker Whoops, you're right. Will tweak, ta. Reply +15
  • Hey, Crusader! The first ten levels of Diablo 3's new class

  • Oli 28/11/2013

    @Crosshash Adventure Mode is probably the biggest deal in the expansion. It's a real game-changer. I'll be doing something on that soon. Reply +6
  • Killer Instinct review

  • Oli 21/11/2013

    @schnide It's his first EG review, although he was an old hand at his former employers Videogamer. We'd love him to do more, but he's too busy mainlining news straight into the vein most days. Reply +17
  • Xbox One Reviewed: Games and Hardware

  • Oli 20/11/2013

    @jabberwocky We'll have it for you soon. We've been having trouble getting the game working online and playing against human opposition - we only had one Xbox One with one controller until yesterday - but we're there now. Reply +4
  • Oli 20/11/2013

    @shotbyascot We don't have AC4 on Xbox One yet - it hasn't been put on the store - so I don't know.

    Just checked my box (a day one edition) and it had a 14 day Live trial in it.
    Reply +7
  • Oli 20/11/2013

    @shotbyascot Well, in the case of Assassin's Creed 4, we're actually letting it ride on an Xbox 360 review!

    We won't be reviewing multiformat games separately on Xbox One and PlayStation 4, for the same reason we didn't on Xbox 360 and PS3. The versions are functionally and technically close enough that the review can focus on the game itself. The differences between them are then examined in a Face-off.

    Of course we would love to have had face-offs of everything in advance of the machine's release, but we simply haven't had enough review units or enough time to achieve this.

    In the case of Battlefield 4 and NFS though, we have done fairly exhaustive face-off previews which are linked above and should give you a pretty good idea.
    Reply +23
  • Dead Rising 3 review

  • Oli 18/11/2013

    @Rocky5 In the case of Xbox One we're only reviewing from final, release versions. Dead Rising 3 came in a retail box and had the launch patch applied before we started reviewing.

    We do occasionally review from pre-release builds, and quite often without day one patches. This is just a fact of life with reviewing games, and if a publisher or developer says to us that they consider a version of a game ready to review, then we're happy to review it. If they ask us to hold back, we'll comply with that also.

    In any event, our game reviews are always firmly focused on gameplay, game design and content. Performance issues and things like display resolution may come into them sometimes if they impact gameplay, but for the most part our approach is always to look past these to the game underneath. The technical aspects of games are covered separately in depth on Eurogamer by Digital Foundry.
    Reply +36
  • Oli 18/11/2013

    @Playstationman Review copies of Forza and Ryse were delayed, and arrived later with reviewers than the console and the digital games. This is the reason Microsoft gave us for the later embargoes, at any rate. Reply +48
  • Oli 18/11/2013

    Hello! Thought I'd drop in here to update you on Xbox One reviews as I'm sure some of you are wondering what to expect.

    As you can see, the first reviews are now live. The embargo has been lifted for Dead Rising 3, Zoo Tycoon and the console's digital line-up: Killer Instinct, LocoCycle, Crimson Dragon and Powerstar Golf.

    We haven't been able to review all of these, as time on our Xbox One review unit is limited and there are many things we want to do with it. We were hoping to bring you a review of Killer Instinct alongside Dead Rising 3, but we haven't yet managed to play the game against another human player (locally or online), which is pretty essential for a fighting game, we think. In its place, we've reviewed LocoCyle. Expect reviews of Killer Instinct as soon as we can get a game over Live, and the other games as and when we can get to them.

    Forza Motorsport 5, Ryse: Son of Rome and the Xbox One platform itself are still under embargo. You can expect reviews of these two games, and Digital Foundry's Xbox One hardware test, later this week.
    Reply +180
  • BioShock Infinite: Burial at Sea - Episode One review

  • Oli 11/11/2013

    Unfortunately there was a mistake in the pricing info we had - this DLC is £11.99 in the UK, not £9.99. Edited to reflect this. Reply 0
  • The Typing of the Dead: Overkill review

  • Oli 08/11/2013

    @Boomerang Good spot! Fixed. Reply +2
  • Call of Duty: Ghosts review

  • Oli 05/11/2013

    @djronz. Search me. I don't think there's anything sinister to it, it's just the discrepancy with Sony's approach that makes it look odd. I don't think either EA or Activision knew about it before they organised their events either. Reply +3
  • Games of the Generation: World of Warcraft

  • Oli 29/10/2013

    @magicpanda :D Reply +1
  • Oli 29/10/2013

    @butler` I definitely know what you mean. Saying that, try prising the controller out of my hands when I'm playing console Diablo 3. Reply +1
  • Battlefield 4 review

  • Oli 29/10/2013

    @Eldritch I appreciate your point of view and we did consider running a later review from PC very seriously, as it was an expensive trip.

    The balance was tipped by the presence of the next-gen consoles and the opportunity to send Digital Foundry to do our first next-gen performance analysis. We couldn't have had one without the other, and we figured that was something our readers would be very interested in - and would otherwise have had to wait a whole month for.
    Reply +6
  • Oli 29/10/2013

    @FanboyofCompany In fact we played PC (and 360) extensively too. It's just that our backend doesn't allow us to associate more than one platform with "version tested". Reply +11
  • Oli 29/10/2013

    @arials101 There's some Kinect stuff in there, those are the only differences I'm aware of. As the DF article notes, it wasn't possible to try multiplayer on Xbox One at the event due to some networking issues, so that remains untested.

    I literally can't tell you that this review would also apply to the Xbox One version, but, well - I very much doubt we will review it separately, put it that way.
    Reply +13
  • Killzone Shadow Fall: not just a pretty face

  • Oli 25/10/2013

    @Benno Yes! I can't say exactly when yet, but we'll have a review for you at the time of (or just before) the US launch of PS4 on 15th November. Reply +47
  • Why Killzone Shadow Fall is almost 40GB (it used to be 290...)

  • Oli 24/10/2013

    @schnide To be fair, the policy hasn't disappeared. We still disclose it when a publisher covers our costs. We didn't in this case because we covered our own costs, as I've said above.

    Perhaps I should have made this clear in a disclosure notice anyway!
    Reply +3
  • Oli 24/10/2013

    @ThrowingTuba No. A component of this trip was multiplayer play time which will factor into our eventual review of Shadow Fall, so we covered our own costs. Reply +6
  • Enslaved: Odyssey to the West review

  • Oli 24/10/2013

    Sorry, it appears we jumped the gun on this. We were convinced that yesterday was the release date for Steam but we had it wrong. We'll update you with the real date ASAP. Reply +1
  • Godus 1.3.1 alpha review

  • Oli 17/10/2013

    @TarickStonefire We've always resisted breaking down our reviews in that way, but it's an interesting point - we'll give it some thought.

    I hear you on the updates too, this is something we're going to have to learn on the job. Perhaps quickfire updates to the original review might be a more realistic target though.
    Reply 0
  • Oli 17/10/2013

    @Dr_Wadd I said broad, not complete! With the current explosion of releases in the digital games markets, we can't hope to keep up with everything or please everyone. We only have so much time, budget and space in the schedule, and we're also doing a lot more content in other fields these days, such as features, Digital Foundry and investigative reporting. Something's got to give and the amount of traditional reviews and (especially) previews has had to be cut back.

    All of that said, I do appreciate your concerns. With a limited number of reviews (it's about 30 per month, which is down from maybe 40 a month a few years ago) we need to choose which games we cover very carefully, and perhaps we (I) could do better there. It's something we've been talking about recently and I would like to give some attention to once the madness of the next-gen launches is out of the way.

    Out of interest, where do you think we're particularly lacking?
    Reply 0
  • Oli 16/10/2013

    @arcam We try not to write previews like that either, but it's true there is a difference in approach between preview and review, as I say in the blog I linked to above.

    To our eyes, charging money for something is a clear line in the sand. As soon as a developer or publisher is asking money for a product, that changes how it should be covered, and what our responsibilities are to readers. Of course there are nuances within that - thus the lack of the score and the slightly different approach to the review.
    Reply +15
  • Oli 16/10/2013

    @Boomerang Reviewing isn't about helping developers, indie or otherwise, with their exposure. It's about offering informed criticism and advice for you guys, the players, regardless of the game's profile. (And you'll notice that we didn't exactly go easy on Godus here.)

    With that said - and bearing in mind that we can't do everything - we'd definitely like to feature as broad a spread of alpha reviews as we do of full reviews, very much including indies.
    Reply +4
  • Oli 16/10/2013

    You can read more about why there's no score, why we're doing alpha reviews in the first place, and how they're different from previews, here: Introducing alpha and beta reviews

    Godus being the first was a matter of timing really. We're hoping to make Planetary Annihilation the next one, but we're always open to suggestions too so keep those coming.
    Reply +16
  • Introducing alpha and beta reviews

  • Oli 16/10/2013

    Also, thanks everyone! By the way, we're planning our next alpha review to be Planetary Annihilation, but we're always open to suggestions. I've added Spacebase DF-9 to the list. Reply +7
  • Oli 16/10/2013

    @JorgeLuisBorges We're not decided on this yet, but maybe. For example, version 2.0 of Godus, with multiplayer, might be worth looking at if the final version is still a ways off when it's released. Reply +4
  • Dishonored review

  • Oli 11/10/2013

    @LR100 No, this is the original review completely unchanged, including the score. Reply +2
  • My life as a Pokémon trafficker

  • Oli 05/10/2013

    @BearFishPie Hahaha! Tempted not to edit that. But I will. Reply +6
  • Grand Theft Auto 5 live streaming is back at 5pm today

  • Oli 17/09/2013

    @spazmo And not one single penny of it spent on us.

    It's GTA! We'll have calmed down by tomorrow. A bit.
    Reply +8
  • Oli 17/09/2013

    @markypants 11am today! Reply +2
  • Blackbar review

  • Oli 05/09/2013

    Sorry for the broken link - fixed! Reply +1
  • Let's Play Amnesia: A Machine for Pigs

  • Oli 03/09/2013

    @null Haha, whoops. Ian is blessed, definitely, but I don't know about that. Reply +2
  • Diablo 3 console review

  • Oli 29/08/2013

    Tweaked the intro - someone on Twitter pointed out that Diablo came out on PlayStation in 1998, although that was another outsourced port - Climax this time. Reply +3
  • Saints Row 4 review

  • Oli 14/08/2013

    @graysonavich When that's what publishers provide us with. Reply +28
  • I've decided which console I'm buying this year...

  • Oli 10/08/2013

    @Menigmand That's David Cronenberg's weird and not really very good 90s virtual reality movie eXistenZ. Reply +6
  • Shin Megami Tensei 4 review

  • Oli 05/08/2013

    @Domstercool Thanks! Will amend that intro. Reply +4
  • Humans Must Answer review

  • Oli 02/08/2013

    @internisus Oops, that might have been me actually. Ta! Reply +1
  • Call of Duty: Black Ops 2 - Vengeance review

  • Oli 03/07/2013

    @wattsn26 A slip of the click! Apologies. Reply +1
  • The Walking Dead: 400 Days review

  • Oli 03/07/2013

    @arcam The Steam release is worldwide today. Steam releases are often made in the morning Pacific time though - around 6pm UK. Reply +7
  • Witness The Witness

  • Oli 26/06/2013

    @GhostPig

    My mistake, it wasn't the OED, it was the ODE. This: http://www.amazon.co.uk/Oxford-Dictionary-English-Dictionaries/dp/0199571120/ref=sr_1_1?ie=UTF8&qid=1372245379&sr=8-1&keywords=oxford+dictionary+of+english

    I can't take a picture right now because I'm not at my desk, but I transcribed the above from it. Not Google.

    Reading around it, the ODE is a separate work to the OED and is supposed to reflect current usage, which may be the root of this disagreement.
    Reply +7
  • Oli 26/06/2013

    @GhostPig

    From the OED:

    obtuse
    adjective

    1. annoyingly insensitive or slow to understand.
    - difficult to understand.
    2 (of an angle) more than 90 degrees and less than 180 degrees
    3 not sharp-pointed or sharp-edged; blunt.
    So, we're both right.
    Reply +4
  • Oli 26/06/2013

    That was by way of a yes. Some of my favourite rhymes ever. Reply +5
  • Oli 26/06/2013

    @null

    Right now, I see clearer than most
    I sit here contented with this cheese on toast
    Reply +10
  • Destiny: how to save online worlds

  • Oli 21/06/2013

    @FiReTiGeR2K They won't answer questions about the game's business model yet. I did try.

    I seriously doubt it will require a subscription though. I imagine they will sell expansion content, and then there'll be some micro-transaction stuff. I asked about trading as well - auction houses etc - but they say they're still figuring that out.

    As far as I'm aware there is no offline mode.
    Reply +17