Oli Comments

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  • Need for Speed film review

  • Oli 12/03/2014

    For the record, we only do film reviews (and book reviews, etc) when it's specifically game-related. We've reviewed quite a few gaming documentaries, and we reviewed Wreck-it Ralph last year. But we're not going cross-media any time soon. Reply +15
  • Oli 12/03/2014

    @null He commissioned the script (In this instance, according to the notes I have) and he directed the actors. And yes rewrites are an important part of a director's responsibility too. I don't mean to imply that he wrote it, but a director needs a good sensibility for dialogue, Reply +7
  • Oli 12/03/2014

    @the_inchworm I guess I mean first-person camerawork used in action scenes? Obviously you're right and the POV shot has been around for ages, but the way it's used in End of Watch and Gravity seems specifically game-like to me. Reply +7
  • The Mighty Quest for Epic Loot beta review

  • Oli 06/03/2014

    @ratboi People don't charge money for demos and advertising campaigns. Reply +23
  • Threes! review

  • Oli 05/03/2014

    @oliverlittle It's worth restating that 10/10 doesn't mean "perfect" in our scoring scale.

    Nothing is perfect, including reviewing itself, which is a subjective process. If 10 meant perfect we would never, ever award it.
    Reply +9
  • Rovers Return: reinventing the ARG with Extrasolar

  • Oli 24/02/2014

    @poobob Yeah, that just occurred to me! Dropped link in at the start. Reply +1
  • Ys: Memories of Celceta review

  • Oli 20/02/2014

    @timur You are quite right, how embarrassing. Thanks for the spot. Reply +2
  • World of Tanks: Xbox 360 Edition review

  • Oli 17/02/2014

    For Your Informations, I've made a couple of corrections - The game has 10 tiers, not eight, and the PC version has 78 million registered players. Reply -1
  • TxK review

  • Oli 13/02/2014

    @billy_bug Tempest X3 was a slightly tweaked port of Tempest 2000, hence the resemblance. I played the hell out of that game. Reply +7
  • Kerbal Space Program Early Access review

  • Oli 31/01/2014

    Squad has asked me to clarify that they're developing a mission pack in partnership with NASA, rather than NASA developing it for the game, which is how the original wording of this review made it sound. I have tweaked. Still sounds cool though! Reply +10
  • OlliOlli review

  • Oli 21/01/2014

    @INSOMANiAC Apologies, adding now. Reply +5
  • Rust alpha review

  • Oli 15/01/2014

    @frunk Thanks! Reply +2
  • Oli 15/01/2014

    @frunk Actually, we noticed the game had become really popular on Steam over Christmas and then I commissioned Rich, a freelancer, to play it and write this.

    You are absolutely right that the question of how to follow these is tricky. We'll work it out as we go along. I expect most alpha/beta reviews to be followed by a "proper" review, with score, when the game is officially taken out of beta and "released". Sometimes there might be another alpha/beta review in between those, if there are very significant changes to report on and the game has a big following, but I reckon that will be quite rare.
    Reply +9
  • Oli 15/01/2014

    @octo As pointed out in the blog linked to in the footnote, the review title implies a more thorough and analytical process from the writer, and usually more play time, than would normally be invested in a preview. It's more criticism than journalism, if you like. We think that's appropriate when a game is being sold commercially. The fact that the game is in development and the review is not definitive is reflected in the lack of score.

    To be fair though it is still early days for this article type and as writers we are all still finding the correct tone, so forgive us if they come out a bit preview-y from time to time.
    Reply +25
  • Don't Starve review

  • Oli 15/01/2014

    @CaptainKid For some reason the PC release date passed me by until it was a bit too late... Its release on PS4 last week seemed like the perfect excuse to correct the oversight. Reply +25
  • Oli 15/01/2014

    @Ranger101 Ta, fixed. Reply +2
  • Total War: Rome 2 - Caesar in Gaul review

  • Oli 14/01/2014

    @abeeken We actually had an alternative strapline (Ellie's work) for this but ditched it because we thought people wouldn't get it:

    Readslikeasix.
    Reply +53
  • Project Zomboid alpha review

  • Oli 13/01/2014

    @squarewings Indeed, I meant to do this as the first comment but got pulled away at the time. Full disclosure: as regular readers will know, Zomboid writer Will Porter is a friend of the site and a regular contributor.

    One reason I chose Dan to write this alpha review is that he's not based in the south east with the rest of us and doesn't see Will socially - but to be quite honest, you'd be hard pressed to find a UK games journalist who doesn't know, like and respect Will Porter.
    Reply +9
  • Risk of Rain review

  • Oli 12/12/2013

    @Boomzzilla It's more that, due to the huge number of indie games and the very different way they are released and promoted, we are more selective in which indie games we review, and naturally tend to pick the better ones because they are generating buzz or because we want to draw attention to them.

    Also it's true that our reviewing style tends to focus more on core game design and fun factor than production values, and - personal opinion alert! - the indie scene has been a good deal more creative than AAAs over the last couple of years.

    We don't have an indie agenda though. At EG we pride ourselves on loving all games equally. I might remind you that we handed out 10s to BioShock, The Last of Us and Mario 3D World this year, and a 6 to the acclaimed indie Gone Home.
    Reply +19
  • Stick It to the Man review

  • Oli 11/12/2013

    @Boomerang Good point, thanks! Reply +4
  • World of Warplanes review

  • Oli 04/12/2013

    Incidentally, whilst we may write something on War Thunder soon, we're probably going to wait until tanks and cross-platform play are in before we give it a full review. Reply +8
  • Video: Remixing Diablo 3 in Reaper of Souls' Adventure mode

  • Oli 02/12/2013

    @menage They've only said 2014, and that it'll be after the PC/Mac expansion is released.

    I'm expecting the PC/Mac expansion somewhere in April-June and the PS4 game in July-September, but that's just guesswork really.
    Reply +3
  • Fighter Within review

  • Oli 29/11/2013

    @distantlurker Whoops, you're right. Will tweak, ta. Reply +15
  • Hey, Crusader! The first ten levels of Diablo 3's new class

  • Oli 28/11/2013

    @Crosshash Adventure Mode is probably the biggest deal in the expansion. It's a real game-changer. I'll be doing something on that soon. Reply +6
  • Killer Instinct review

  • Oli 21/11/2013

    @schnide It's his first EG review, although he was an old hand at his former employers Videogamer. We'd love him to do more, but he's too busy mainlining news straight into the vein most days. Reply +17
  • Xbox One Reviewed: Games and Hardware

  • Oli 20/11/2013

    @jabberwocky We'll have it for you soon. We've been having trouble getting the game working online and playing against human opposition - we only had one Xbox One with one controller until yesterday - but we're there now. Reply +4
  • Oli 20/11/2013

    @shotbyascot We don't have AC4 on Xbox One yet - it hasn't been put on the store - so I don't know.

    Just checked my box (a day one edition) and it had a 14 day Live trial in it.
    Reply +7
  • Oli 20/11/2013

    @shotbyascot Well, in the case of Assassin's Creed 4, we're actually letting it ride on an Xbox 360 review!

    We won't be reviewing multiformat games separately on Xbox One and PlayStation 4, for the same reason we didn't on Xbox 360 and PS3. The versions are functionally and technically close enough that the review can focus on the game itself. The differences between them are then examined in a Face-off.

    Of course we would love to have had face-offs of everything in advance of the machine's release, but we simply haven't had enough review units or enough time to achieve this.

    In the case of Battlefield 4 and NFS though, we have done fairly exhaustive face-off previews which are linked above and should give you a pretty good idea.
    Reply +23
  • Dead Rising 3 review

  • Oli 18/11/2013

    @Rocky5 In the case of Xbox One we're only reviewing from final, release versions. Dead Rising 3 came in a retail box and had the launch patch applied before we started reviewing.

    We do occasionally review from pre-release builds, and quite often without day one patches. This is just a fact of life with reviewing games, and if a publisher or developer says to us that they consider a version of a game ready to review, then we're happy to review it. If they ask us to hold back, we'll comply with that also.

    In any event, our game reviews are always firmly focused on gameplay, game design and content. Performance issues and things like display resolution may come into them sometimes if they impact gameplay, but for the most part our approach is always to look past these to the game underneath. The technical aspects of games are covered separately in depth on Eurogamer by Digital Foundry.
    Reply +36
  • Oli 18/11/2013

    @Playstationman Review copies of Forza and Ryse were delayed, and arrived later with reviewers than the console and the digital games. This is the reason Microsoft gave us for the later embargoes, at any rate. Reply +48
  • Oli 18/11/2013

    Hello! Thought I'd drop in here to update you on Xbox One reviews as I'm sure some of you are wondering what to expect.

    As you can see, the first reviews are now live. The embargo has been lifted for Dead Rising 3, Zoo Tycoon and the console's digital line-up: Killer Instinct, LocoCycle, Crimson Dragon and Powerstar Golf.

    We haven't been able to review all of these, as time on our Xbox One review unit is limited and there are many things we want to do with it. We were hoping to bring you a review of Killer Instinct alongside Dead Rising 3, but we haven't yet managed to play the game against another human player (locally or online), which is pretty essential for a fighting game, we think. In its place, we've reviewed LocoCyle. Expect reviews of Killer Instinct as soon as we can get a game over Live, and the other games as and when we can get to them.

    Forza Motorsport 5, Ryse: Son of Rome and the Xbox One platform itself are still under embargo. You can expect reviews of these two games, and Digital Foundry's Xbox One hardware test, later this week.
    Reply +180
  • BioShock Infinite: Burial at Sea - Episode One review

  • Oli 11/11/2013

    Unfortunately there was a mistake in the pricing info we had - this DLC is 11.99 in the UK, not 9.99. Edited to reflect this. Reply 0
  • The Typing of the Dead: Overkill review

  • Oli 08/11/2013

    @Boomerang Good spot! Fixed. Reply +2
  • Call of Duty: Ghosts review

  • Oli 05/11/2013

    @djronz. Search me. I don't think there's anything sinister to it, it's just the discrepancy with Sony's approach that makes it look odd. I don't think either EA or Activision knew about it before they organised their events either. Reply +3
  • World of Warcraft was a defining game of its generation

  • Oli 29/10/2013

    @magicpanda :D Reply +1
  • Oli 29/10/2013

    @butler` I definitely know what you mean. Saying that, try prising the controller out of my hands when I'm playing console Diablo 3. Reply 0
  • Battlefield 4 review

  • Oli 29/10/2013

    @Eldritch I appreciate your point of view and we did consider running a later review from PC very seriously, as it was an expensive trip.

    The balance was tipped by the presence of the next-gen consoles and the opportunity to send Digital Foundry to do our first next-gen performance analysis. We couldn't have had one without the other, and we figured that was something our readers would be very interested in - and would otherwise have had to wait a whole month for.
    Reply +6
  • Oli 29/10/2013

    @FanboyofCompany In fact we played PC (and 360) extensively too. It's just that our backend doesn't allow us to associate more than one platform with "version tested". Reply +11
  • Oli 29/10/2013

    @arials101 There's some Kinect stuff in there, those are the only differences I'm aware of. As the DF article notes, it wasn't possible to try multiplayer on Xbox One at the event due to some networking issues, so that remains untested.

    I literally can't tell you that this review would also apply to the Xbox One version, but, well - I very much doubt we will review it separately, put it that way.
    Reply +13
  • Killzone Shadow Fall: not just a pretty face

  • Oli 25/10/2013

    @Benno Yes! I can't say exactly when yet, but we'll have a review for you at the time of (or just before) the US launch of PS4 on 15th November. Reply +47
  • Why Killzone Shadow Fall is almost 40GB (it used to be 290...)

  • Oli 24/10/2013

    @schnide To be fair, the policy hasn't disappeared. We still disclose it when a publisher covers our costs. We didn't in this case because we covered our own costs, as I've said above.

    Perhaps I should have made this clear in a disclosure notice anyway!
    Reply +3
  • Oli 24/10/2013

    @ThrowingTuba No. A component of this trip was multiplayer play time which will factor into our eventual review of Shadow Fall, so we covered our own costs. Reply +6
  • Enslaved: Odyssey to the West review

  • Oli 24/10/2013

    Sorry, it appears we jumped the gun on this. We were convinced that yesterday was the release date for Steam but we had it wrong. We'll update you with the real date ASAP. Reply +1
  • Godus 1.3.1 alpha review

  • Oli 17/10/2013

    @TarickStonefire We've always resisted breaking down our reviews in that way, but it's an interesting point - we'll give it some thought.

    I hear you on the updates too, this is something we're going to have to learn on the job. Perhaps quickfire updates to the original review might be a more realistic target though.
    Reply 0
  • Oli 17/10/2013

    @Dr_Wadd I said broad, not complete! With the current explosion of releases in the digital games markets, we can't hope to keep up with everything or please everyone. We only have so much time, budget and space in the schedule, and we're also doing a lot more content in other fields these days, such as features, Digital Foundry and investigative reporting. Something's got to give and the amount of traditional reviews and (especially) previews has had to be cut back.

    All of that said, I do appreciate your concerns. With a limited number of reviews (it's about 30 per month, which is down from maybe 40 a month a few years ago) we need to choose which games we cover very carefully, and perhaps we (I) could do better there. It's something we've been talking about recently and I would like to give some attention to once the madness of the next-gen launches is out of the way.

    Out of interest, where do you think we're particularly lacking?
    Reply 0
  • Oli 16/10/2013

    @arcam We try not to write previews like that either, but it's true there is a difference in approach between preview and review, as I say in the blog I linked to above.

    To our eyes, charging money for something is a clear line in the sand. As soon as a developer or publisher is asking money for a product, that changes how it should be covered, and what our responsibilities are to readers. Of course there are nuances within that - thus the lack of the score and the slightly different approach to the review.
    Reply +15
  • Oli 16/10/2013

    @Boomerang Reviewing isn't about helping developers, indie or otherwise, with their exposure. It's about offering informed criticism and advice for you guys, the players, regardless of the game's profile. (And you'll notice that we didn't exactly go easy on Godus here.)

    With that said - and bearing in mind that we can't do everything - we'd definitely like to feature as broad a spread of alpha reviews as we do of full reviews, very much including indies.
    Reply +4
  • Oli 16/10/2013

    You can read more about why there's no score, why we're doing alpha reviews in the first place, and how they're different from previews, here: Introducing alpha and beta reviews

    Godus being the first was a matter of timing really. We're hoping to make Planetary Annihilation the next one, but we're always open to suggestions too so keep those coming.
    Reply +16
  • Introducing alpha and beta reviews

  • Oli 16/10/2013

    Also, thanks everyone! By the way, we're planning our next alpha review to be Planetary Annihilation, but we're always open to suggestions. I've added Spacebase DF-9 to the list. Reply +7
  • Oli 16/10/2013

    @JorgeLuisBorges We're not decided on this yet, but maybe. For example, version 2.0 of Godus, with multiplayer, might be worth looking at if the final version is still a ways off when it's released. Reply +4