Oli Comments

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  • Project Cars puts the sport back into motorsport games

  • Oli 06/05/2015

    @Dave52 http://www.eurogamer.net/articles/2010-11-24-gran-turismo-5-review

    Reply +20
  • Oli 06/05/2015

    @El-Lawsonoso Nope - you get some standard racing liveries/paint jobs for each car but that's it. And there are loads of tuning options, but no upgrades. Reply +18
  • Cheating death in Diablo 3's Hardcore mode

  • Oli 30/04/2015

    @Eraysor I do not know where that came from in my brain. Though I do love Tempest. Fixed, ta. Reply +1
  • Bloodborne's 1.03 patch tested

  • Oli 23/04/2015

    @Rob The Bloodborne patch was known about, it's true, but it didn't have a release date. So the fact it's out today *is* new information that will definitely be of interest to that game's community.

    News is new information. As much as we love Mario Kart (and we really, really do - GOTY 2014 and all that), an already-announced release date and feature list are not new information.

    Anyway, happily I don't think you'll have to wait very long at all for our review and some more Mario Kart love on EG.
    Reply +20
  • Oli 23/04/2015

    @Rob Well, the way we look at it is that we've already run a story announcing today as the release date. Since then we've also run a track list and some comparison footage, and then got hands-on with the DLC for our own video capture and impressions. It's all here: http://www.eurogamer.net/games/mario-kart-8

    I get that it's a big event, but at this stage we have no new information to bring you other than our review, which we're working on right now. (We didn't have early access beyond the hands-on I mentioned.) I would love to mark the occasion, but I also don't think a story that has nothing to say but "it's out today!" - when we'd already reported the date and features - is substantial enough to publish. Unless there's some big news about it that I've missed!
    Reply +27
  • Oli 23/04/2015

    We're working on something much more substantial on Mario Kart. Reply +63
  • Dungeons 2 review

  • Oli 20/04/2015

    For those who might be wondering, yes, we have a War for the Overworld review waiting in the wings as well. Reply +19
  • Digital Foundry: Hands-On with Project Cars

  • Oli 17/04/2015

    Apologies that we misattributed the release date as "mid-May" in the introduction to the article - as you may well be aware it has been confirmed since as 8th May. This article was edited before the release date was announced and we simply clean forgot to update it. Our apologies! Reply +1
  • What does it take to run GTA 5 at 1080p60?

  • Oli 16/04/2015

    @a1voodoo Good shout - we've added a screenshot gallery at the foot of the article detailing all the settings we used. Reply 0
  • Mortal Kombat X's dumbly enjoyable story puts other fighting games to shame

  • Oli 14/04/2015

    Hey everybody: the review's coming later, as we want to test the game thoroughly in online multiplayer first.

    For future reference, if an article is a review, it will say 'review' in the title.
    Reply +8
  • Tower of Guns review

  • Oli 10/04/2015

    @ziggy_played_guitar Just got the press release, added! Reply 0
  • Video: Introducing The Eurogamer Show, weekly on Fridays

  • Oli 27/03/2015

    @el_pollo_diablo I would agree, but he's a traitorous swine who left us for IGN and so that will NEVER HAPPEN. Lovely man and all, but still. Reply +7
  • Mario vs. Donkey Kong: Tipping Stars review

  • Oli 26/03/2015

    @shepherdnick Erm, maybe, but it is expensive for what it is. I wish I could tell you to go get the original GBA game from Virtual Console (it's great), but it's exclusive to the Ambassador program. Sad face. Reply +3
  • Oli 26/03/2015

    @Baban_Iesu Oh sorry, that's a typo. The last price is supposed to be US dollars. Fixing now. Reply +2
  • Mario Party 10 review

  • Oli 16/03/2015

    @podgek293 Our finger slipped. Reply +23
  • Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings

  • Oli 16/03/2015

    @the_sas_man Oh nothing sinister at all, just a scheduling issue with the original choice of reviewer. Not ideal, you're right, but it happens from time to time. For games like this it's very important to have a reviewer with the right experience and that narrows our options somewhat. If you're unlucky, as we were, you can end up in a spot. Reply +23
  • Oli 16/03/2015

    Sorry guys, our original review of this game fell through and it had to be reassigned. All being well we'll have it for you in a couple of days. Reply +29
  • Editor's blog: Eurogamer Sweden is back!

  • Oli 12/03/2015

    @Koefoed Whoops! Reply 0
  • Sid Meier's Starships review

  • Oli 12/03/2015

    @JiveHound Give us, oh, an hour and 42 minutes. Reply +17
  • Frozen Cortex review

  • Oli 11/03/2015

    @PaulLFC Ori review is incoming very soon. We were only given the game a few hours before the review embargo, unfortunately - not long enough to do it justice.

    Our original Cities Skylines review fell through for reasons, we're working on getting it reassigned - apologies for the delay.
    Reply +11
  • Editor's blog: We've revised our editorial policy

  • Oli 10/03/2015

    In response to some general comments: we are a business and we need to make money and grow. We have a large editorial staff on payroll and a freelance budget on top of that, and we don't charge readers a penny.

    Don't get me wrong, we're not in trouble. This is a profitable website. But Adblock use is on the rise, and it does have a big impact on our bottom line. The advertising market for online media is also increasingly tough and competitive, especially considering that we're not prepared to do a lot of things with adverts that our competitors are. We need to take steps now to make sure we stay healthy in the future.

    Doing this while making sure that the website isn't cheapened by being overrun with too much advertising, sponsorship or other monetisation is a very fine balancing act. So is continuing to grow the audience of what is now a pretty big website without straying into content that don't reflect our high standards. On top of this the site has a new editor who's only a few months into the job and is still learning the ropes. (That's me!) Big challenges all round.

    So: please bear with us while we work it out. That's all I'm saying, really.
    Reply +2
  • Oli 10/03/2015

    @charliemouse We all miss Ellie. :( Reply +1
  • Oli 10/03/2015

    @Sonic_D No, absolutely not. Reply +1
  • Oli 09/03/2015

    @bobomb I know what you mean, but Gamer's Editions will only be made of games that are already available - albeit some of them may be in early access rather than full releases. Reply 0
  • Oli 09/03/2015

    @Eoin This is a bug we thought we'd squashed, but apparently not. We're working on it. Reply +14
  • Homeworld Remastered review

  • Oli 04/03/2015

    @Frosty840 You are quite right, will fix. Reply +4
  • Eurogamer readership survey 2015

  • Oli 02/03/2015

    @Sendlinger Oh, and on a personal note, I should add that I personally dislike paywalls and would hate to see one on EG. There are other kinds of subscription, though (like the RPS one I mentioned, which gives hardcore fans of the site extra content). Reply +25
  • Oli 02/03/2015

    @Sendlinger To be absolutely clear, this is a cross-network survey. Gamer Network has a whole network of websites (including RPS, which already has a supporter program) and has an interest in this topic generally. It doesn't necessarily mean anything for the future of EG. Reply +24
  • Oli 02/03/2015

    @BigOrkWaaagh Will you accept your 'one' out of 'ten'? Reply +45
  • Total War: Attila review

  • Oli 20/02/2015

    @pauleyc And if that's not enough (or rather, too much), we do have a handy single sentence at the top too. Reply +4
  • Oli 20/02/2015

    @Dantonir When the homepage redesign comes around, I'd like to do something so that all reviews (regardless of award) stand out there, too. Reply +16
  • Oli 20/02/2015

    @rock27gr I'm not happy with the visibility of the summaries when there's no badge at the moment. They don't stand out enough. We'll revisit this when we look at article page redesigns. (Which will be really soon.) Reply +15
  • The Order: 1886 review

  • Oli 19/02/2015

    @podgek293 More or less, yep. Reply +3
  • Raven's Cry review

  • Oli 13/02/2015

    @monkman76 Good spot, thanks. Reply +4
  • Oli 13/02/2015

    @TheLastPixel The plainness - and the contrast with the Recommended and Essential ones - is kind of the point. I mean, we don't want it to look *good*, do we? Reply +16
  • Oli 13/02/2015

    @Mr-V Oh wow. Freudian typo! Reply +7
  • Oli 13/02/2015

    @TheBlackDog I didn't even realise until someone pointed it out to me last week that we had clearly based our new system on Snog Marry Avoid. Let's face it though, the comparison definitely works.

    [Edited for subconscious BIAS. Damn you, corrupt subconscious!]
    Reply +48
  • Grow Home review

  • Oli 11/02/2015

    @DoKtoR Sorry, temporary snafu with the article tagging. Should be OK in a sec. We'll fix the price and availability details too. Reply +11
  • Editor's blog: Introducing Eurogamer's new video team

  • Oli 05/02/2015

    @blarty It will take a while or sure, but we know from our company's experience with Outside Xbox that it can be done. We're open to video platforms other than YouTube too, but no plans yet. Reply +2
  • Oli 05/02/2015

    @Pasco_ Actually, the budgets are separate, because they generate separate revenue. We're investing in video in the hope of making advertising revenue from YouTube, a different revenue stream we wouldn't be able to access at all by hiring more writers. The website's payroll and freelance budget come out of the advertising we sell here. Of course we hope the two will benefit each other creatively, but there's very little commercial crossover. Reply +3
  • Oli 05/02/2015

    @kupocake We're going to redesign all the graphics for the channel as well - we'll probably still have an intro ident but I expect it'll be much quicker/quieter/less shiny! Reply +2
  • Oli 05/02/2015

    @spamdangled Re Rezzed - Yep, not sure what we'll do exactly, but we'll be there - in both video and text ;) Reply +4
  • Oli 05/02/2015


    Sorry to disappoint, but I don't want to do written transcripts of videos for the same reason that I'm not keen on videos that just consist of someone reading out articles from the site over some footage: the result wouldn't be very good quality. The best content (sorry to use the c-word) is always content that's been made specifically for its medium.

    When we do cover one subject in both video and text, we'll look for different approaches: for example, check out Aoife's Far Cry 4 text preview (in-depth, with interview material) versus the video preview she and Ian made (more conversational and anecdotal chat about her experience playing the game):

    I realise no-one likes to feel that they're missing out - but if you only ever read articles on Eurogamer and never watch any of our videos, I promise you'll still be getting the same experience you had before. If there's a subject that we think needs an article, we'll still write it. If you can't watch videos at work or wherever you usually read the site, I'd suggest subscribing to the channel on YouTube and checking in there whenever you're free to spend some time watching.
    Reply +8
  • Oli 05/02/2015

    @PlebGate It's that quality over quantity thing again! But I hear you - Wes said something similar to me recently - and soon we'll be looking at ways we can up our (written) output without sacrificing our standards and our ability to take time to go deep on some things.

    As a side note, I really want to get back to writing more for the site myself, but since taking over as editor I've been mega tied up with a few big, behind-the-scenes projects (including this one). Hopefully I'll have more time to write soon! You must all be missing my Blizzard and Nintendo fanboy screeds I'm sure.

    Anyway, back to the topic at hand...
    Reply +6
  • Oli 05/02/2015

    @kosigan Doh. I'm clearly so into video now that I've forgotten how to spell. Reply +1
  • Oli 05/02/2015

    @riceNpea Quality over quantity is definitely the plan.

    As the new members of the team have come on, we've been experimenting a bit with formats and it's fair to say some of these have been less "Eurogamery" (for want of a better word) than others. We're definitely hearing your feedback on these. We might change our emphasis, or only post videos like that to YouTube (where they generally get positive feedback) and keep them off the site.

    That said, I don't think there's anything inherently wrong with a list format, or with making videos whose primary purpose is to entertain. Just look at Outside Xbox's output, which is really fun and original and well put together. It's just up to us to make sure that every video has value and is really worth watching, regardless of its format. Now that we've got a full team we're going to focus hard on this.

    I'd also like to point out that we've also done videos like Johnny on Elite, the two Chrises on Woah Dave (both linked above) and Aoife on Resi which, I would hope, are exactly the sort of thing a long-time Eurogamer reader might expect to see from us.

    As I said in the blog, it's early days, we're trying stuff out and there are bound to be some slips and dead-ends along the way. Thanks for sticking with us and caring about the site.

    [Edited for linkage snafu.]
    Reply +23
  • Oli 05/02/2015

    @Arsecake_Baker Actually, we're considering taking a different approach to video reviews... Watch this space. Reply +6
  • Grim Fandango Remastered review

  • Oli 27/01/2015

    @Murton Believe it or not, Rich C had no idea we were doing a walkthrough as well, so this is just a coincidence. (Admittedly we didn't cut the line though...) Reply +12
  • Editor's blog: Introducing the columnists

  • Oli 13/12/2014

    @DreadedWalrus I am not sure what happened here, it was working yesterday. I'll remove the links for now. Reply +2
  • Oli 13/12/2014

    @Tomahawk This is something I am keenly aware of actually. Reply +12