Oli Comments

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  • Mario vs. Donkey Kong: Tipping Stars review

  • Oli 26/03/2015

    @Baban_Iesu Oh sorry, that's a typo. The last price is supposed to be US dollars. Fixing now. Reply +2
  • Mario Party 10 review

  • Oli 16/03/2015

    @podgek293 Our finger slipped. Reply +23
  • Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings

  • Oli 16/03/2015

    @the_sas_man Oh nothing sinister at all, just a scheduling issue with the original choice of reviewer. Not ideal, you're right, but it happens from time to time. For games like this it's very important to have a reviewer with the right experience and that narrows our options somewhat. If you're unlucky, as we were, you can end up in a spot. Reply +23
  • Oli 16/03/2015

    Sorry guys, our original review of this game fell through and it had to be reassigned. All being well we'll have it for you in a couple of days. Reply +29
  • Editor's blog: Eurogamer Sweden is back!

  • Oli 12/03/2015

    @Koefoed Whoops! Reply 0
  • Sid Meier's Starships review

  • Oli 12/03/2015

    @JiveHound Give us, oh, an hour and 42 minutes. Reply +17
  • Frozen Cortex review

  • Oli 11/03/2015

    @PaulLFC Ori review is incoming very soon. We were only given the game a few hours before the review embargo, unfortunately - not long enough to do it justice.

    Our original Cities Skylines review fell through for reasons, we're working on getting it reassigned - apologies for the delay.
    Reply +11
  • Editor's blog: We've revised our editorial policy

  • Oli 10/03/2015

    In response to some general comments: we are a business and we need to make money and grow. We have a large editorial staff on payroll and a freelance budget on top of that, and we don't charge readers a penny.

    Don't get me wrong, we're not in trouble. This is a profitable website. But Adblock use is on the rise, and it does have a big impact on our bottom line. The advertising market for online media is also increasingly tough and competitive, especially considering that we're not prepared to do a lot of things with adverts that our competitors are. We need to take steps now to make sure we stay healthy in the future.

    Doing this while making sure that the website isn't cheapened by being overrun with too much advertising, sponsorship or other monetisation is a very fine balancing act. So is continuing to grow the audience of what is now a pretty big website without straying into content that don't reflect our high standards. On top of this the site has a new editor who's only a few months into the job and is still learning the ropes. (That's me!) Big challenges all round.

    So: please bear with us while we work it out. That's all I'm saying, really.
    Reply +2
  • Oli 10/03/2015

    @charliemouse We all miss Ellie. :( Reply +1
  • Oli 10/03/2015

    @Sonic_D No, absolutely not. Reply +1
  • Oli 09/03/2015

    @bobomb I know what you mean, but Gamer's Editions will only be made of games that are already available - albeit some of them may be in early access rather than full releases. Reply 0
  • Oli 09/03/2015

    @Eoin This is a bug we thought we'd squashed, but apparently not. We're working on it. Reply +14
  • Homeworld Remastered review

  • Oli 04/03/2015

    @Frosty840 You are quite right, will fix. Reply +4
  • Eurogamer readership survey 2015

  • Oli 02/03/2015

    @Sendlinger Oh, and on a personal note, I should add that I personally dislike paywalls and would hate to see one on EG. There are other kinds of subscription, though (like the RPS one I mentioned, which gives hardcore fans of the site extra content). Reply +25
  • Oli 02/03/2015

    @Sendlinger To be absolutely clear, this is a cross-network survey. Gamer Network has a whole network of websites (including RPS, which already has a supporter program) and has an interest in this topic generally. It doesn't necessarily mean anything for the future of EG. Reply +24
  • Oli 02/03/2015

    @BigOrkWaaagh Will you accept your 'one' out of 'ten'? Reply +45
  • Total War: Attila review

  • Oli 20/02/2015

    @pauleyc And if that's not enough (or rather, too much), we do have a handy single sentence at the top too. Reply +4
  • Oli 20/02/2015

    @Dantonir When the homepage redesign comes around, I'd like to do something so that all reviews (regardless of award) stand out there, too. Reply +16
  • Oli 20/02/2015

    @rock27gr I'm not happy with the visibility of the summaries when there's no badge at the moment. They don't stand out enough. We'll revisit this when we look at article page redesigns. (Which will be really soon.) Reply +15
  • The Order: 1886 review

  • Oli 19/02/2015

    @podgek293 More or less, yep. Reply +3
  • Raven's Cry review

  • Oli 13/02/2015

    @monkman76 Good spot, thanks. Reply +4
  • Oli 13/02/2015

    @TheLastPixel The plainness - and the contrast with the Recommended and Essential ones - is kind of the point. I mean, we don't want it to look *good*, do we? Reply +16
  • Oli 13/02/2015

    @Mr-V Oh wow. Freudian typo! Reply +7
  • Oli 13/02/2015

    @TheBlackDog I didn't even realise until someone pointed it out to me last week that we had clearly based our new system on Snog Marry Avoid. Let's face it though, the comparison definitely works.

    [Edited for subconscious BIAS. Damn you, corrupt subconscious!]
    Reply +48
  • Grow Home review

  • Oli 11/02/2015

    @DoKtoR Sorry, temporary snafu with the article tagging. Should be OK in a sec. We'll fix the price and availability details too. Reply +11
  • Editor's blog: Introducing Eurogamer's new video team

  • Oli 05/02/2015

    @blarty It will take a while or sure, but we know from our company's experience with Outside Xbox that it can be done. We're open to video platforms other than YouTube too, but no plans yet. Reply +2
  • Oli 05/02/2015

    @Pasco_ Actually, the budgets are separate, because they generate separate revenue. We're investing in video in the hope of making advertising revenue from YouTube, a different revenue stream we wouldn't be able to access at all by hiring more writers. The website's payroll and freelance budget come out of the advertising we sell here. Of course we hope the two will benefit each other creatively, but there's very little commercial crossover. Reply +3
  • Oli 05/02/2015

    @kupocake We're going to redesign all the graphics for the channel as well - we'll probably still have an intro ident but I expect it'll be much quicker/quieter/less shiny! Reply +2
  • Oli 05/02/2015

    @spamdangled Re Rezzed - Yep, not sure what we'll do exactly, but we'll be there - in both video and text ;) Reply +4
  • Oli 05/02/2015


    Sorry to disappoint, but I don't want to do written transcripts of videos for the same reason that I'm not keen on videos that just consist of someone reading out articles from the site over some footage: the result wouldn't be very good quality. The best content (sorry to use the c-word) is always content that's been made specifically for its medium.

    When we do cover one subject in both video and text, we'll look for different approaches: for example, check out Aoife's Far Cry 4 text preview (in-depth, with interview material) versus the video preview she and Ian made (more conversational and anecdotal chat about her experience playing the game):

    I realise no-one likes to feel that they're missing out - but if you only ever read articles on Eurogamer and never watch any of our videos, I promise you'll still be getting the same experience you had before. If there's a subject that we think needs an article, we'll still write it. If you can't watch videos at work or wherever you usually read the site, I'd suggest subscribing to the channel on YouTube and checking in there whenever you're free to spend some time watching.
    Reply +8
  • Oli 05/02/2015

    @PlebGate It's that quality over quantity thing again! But I hear you - Wes said something similar to me recently - and soon we'll be looking at ways we can up our (written) output without sacrificing our standards and our ability to take time to go deep on some things.

    As a side note, I really want to get back to writing more for the site myself, but since taking over as editor I've been mega tied up with a few big, behind-the-scenes projects (including this one). Hopefully I'll have more time to write soon! You must all be missing my Blizzard and Nintendo fanboy screeds I'm sure.

    Anyway, back to the topic at hand...
    Reply +6
  • Oli 05/02/2015

    @kosigan Doh. I'm clearly so into video now that I've forgotten how to spell. Reply +1
  • Oli 05/02/2015

    @riceNpea Quality over quantity is definitely the plan.

    As the new members of the team have come on, we've been experimenting a bit with formats and it's fair to say some of these have been less "Eurogamery" (for want of a better word) than others. We're definitely hearing your feedback on these. We might change our emphasis, or only post videos like that to YouTube (where they generally get positive feedback) and keep them off the site.

    That said, I don't think there's anything inherently wrong with a list format, or with making videos whose primary purpose is to entertain. Just look at Outside Xbox's output, which is really fun and original and well put together. It's just up to us to make sure that every video has value and is really worth watching, regardless of its format. Now that we've got a full team we're going to focus hard on this.

    I'd also like to point out that we've also done videos like Johnny on Elite, the two Chrises on Woah Dave (both linked above) and Aoife on Resi which, I would hope, are exactly the sort of thing a long-time Eurogamer reader might expect to see from us.

    As I said in the blog, it's early days, we're trying stuff out and there are bound to be some slips and dead-ends along the way. Thanks for sticking with us and caring about the site.

    [Edited for linkage snafu.]
    Reply +23
  • Oli 05/02/2015

    @Arsecake_Baker Actually, we're considering taking a different approach to video reviews... Watch this space. Reply +6
  • Grim Fandango Remastered review

  • Oli 27/01/2015

    @Murton Believe it or not, Rich C had no idea we were doing a walkthrough as well, so this is just a coincidence. (Admittedly we didn't cut the line though...) Reply +12
  • Editor's blog: Introducing the columnists

  • Oli 13/12/2014

    @DreadedWalrus I am not sure what happened here, it was working yesterday. I'll remove the links for now. Reply +2
  • Oli 13/12/2014

    @Tomahawk This is something I am keenly aware of actually. Reply +12
  • Editor's blog: Aoife Wilson joins Eurogamer

  • Oli 01/12/2014

    @el_pollo_diablo I just sacked myself. Reply +34
  • Oli 01/12/2014

    @bosseye We're definitely looking at this, yes. We think we were heading in the right direction but it needs tightening up. (MCC was reviewed from final servers using matchmaking, but without full player populations.) Reply +24
  • Don't call it a comeback: Xbox One's first year

  • Oli 22/11/2014

    @Dajji77 We actually did play Master Chief Collection on final live servers, using matchmaking, with the day one patch applied. There were enough pre-release copies out there that this was possible and we judged it close enough to real-world conditions to go with - the only thing missing was player numbers. Clearly this was critically important though, so we're reassessing our policy. Reply +31
  • Far Cry 4 review

  • Oli 14/11/2014

    @JRPC Credit where it's due, "Kyrati kid" is by Outside Xbox's Jane Douglas.

    It's all hands on deck around here when it comes to review straplines.
    Reply +46
  • Oli 14/11/2014

    Alternative strapline by Tom Bramwell is too good not to post here:

    Slaughter for Elephants.
    Reply +26
  • Assassin's Creed Unity review

  • Oli 14/11/2014

    @MrFab_JP He encountered a few small bugs, but nothing out of the ordinary for an open-world game, and nothing like the reports we've seen this week. I guess he was just lucky (or unlucky, depending on your point of view).

    Here's his comment on the issue, which you can find in this story:

    "I did experience some bugs, but nothing on the scale that's being suggested in some of the reports I've seen.

    "I saw some NPCs crumpled in comical positions and encountered a couple of minor AI pathfinding bugs, but nothing that got in the way of finishing the game or that felt out of the ordinary for a big open-world release. I also experienced a couple of crashes while initiating co-op matches and general performance issues, so I mentioned those things.

    "But I didn't fall through the floor or get stuck in a hay bale and I didn't see any of the amazing faceless characters in cut-scenes. If I had, then I would have mentioned them."

    Game reviewers are not QA testers: we don't go looking for bugs, we play games as we find them, as a player would. Unfortunately it is a fact of life in game reviewing that our experience will sometimes be better (or worse) than the average player's experience, just by chance.
    Reply 0
  • Oli 11/11/2014

    Hi everybody! A few updates for you:

    In case you're wondering, Digital Foundry will have a report on game performance for you very soon, hopefully this evening UK time.

    We've only just received a review copy of Assassin's Creed Rogue, and it looks like quite a big game, so you'll have to be patient with us on that one. Sorry!

    Also, you may see on other reviews that a review event for Unity was held in Paris, and wonder why we haven't disclosed this. Well, it's because we didn't go - Tom reviewed the game at home under normal conditions.
    Reply +72
  • Halo: The Master Chief Collection moves to limited playlist in bid to improve matchmaking

  • Oli 14/11/2014

    @chuck_bone That's not something we do - at least not on such a short timescale. We would only have to revise it back up again once the matchmaking is fixed - which I personally expect it will be, soon enough. Reply +2
  • Oli 14/11/2014

    @LightlySalted Unlike Advanced Warfare, we had final code of the game before release, at home not at an event, running online on release servers, with enough players out there that we could use matchmaking to get a game. The only thing missing was player numbers.

    We judged that this was close enough to real-world conditions to go with - but obviously we are rethinking this now.
    Reply +13
  • E3 organiser and trade group ESA speaks out against GamerGate

  • Oli 16/10/2014

    @Kendrene Thanks for your feedback - and for expressing it so politely! I'll take it into consideration. Reply +4
  • Oli 16/10/2014

    Hi everybody. Whilst I fully endorse Jeffrey's views on GamerGate, and can understand that he felt the need to express them, I felt the strongly emotive language he used in this article wasn't appropriate for a news story on Eurogamer. I've edited the article accordingly to tone down some of the language.

    Please don't interpret this as softening our editorial stance on GamerGate - it's just that we should seek to present the facts neutrally in our news reporting.
    Reply +17
  • Pix the Cat review

  • Oli 14/10/2014

    @B0b Sorry, we had a snafu with Borderlands, entirely our fault - that review will be up very soon.

    You will have to wait longer for The Evil Within I'm afraid. We weren't supplied with an early copy, so we've only just got the game.
    Reply +13
  • DriveClub review

  • Oli 07/10/2014

    @Arwin We reviewed the full version. Reply +4