Oli Comments

Page 1 of 19

  • We've got 330 free Steam copies of The Escapists for you

  • Oli 02/10/2015

    That's the point of the follow options, I should say. The point of the email address is just verification. Reply +1
  • Oli 02/10/2015

    @simpleexplodingmaybe The point is to help us grow our followings on those platforms, so we can increase traffic from them to the website (in the case of Facebook or Twitter) or get more views for our videos (in the case of YouTube). As people move to mobile, they tend to view homepages a lot less and come to articles through social media a lot more, so we want to boost our social media channels in order to reach more people with our stuff. Giveaways like this are one way that we can do that. Hopefully they encourage people who haven't followed to do so, and maybe even find us a few new readers. If not, no harm done, it's only some free stuff.

    I suppose it is marketing in a sense, but it's just marketing for our articles and videos, so we can reach more people with them. We are absolutely not gathering data on you, let alone using this to sell to you or to help other people sell to you.
    Reply +16
  • Oli 02/10/2015

    @Garwoofoo If you click on "follow" rather than "connect your account", it won't/can't do this. It's certainly not required for the additional entry. We'll see if we can remove this option. Reply +7
  • PS1 at 20: Fluid's symphony of drugs, dolphins and drum'n'bass

  • Oli 02/10/2015

    @Samael_Blackwing For more Yoshi-related drug shame, I refer you to this video I made with Ellie a while ago: https://www.youtube.com/watch?v=ZRVJaTQZP7M Reply +2
  • The Beginner's Guide review

  • Oli 01/10/2015

    @Fourwisemen That doesn't sound right at all. And I don't get them when viewing on my iPhone. Can you send me the screenshot to oli at eurogamer dot net please? Also, please let me know what browser you're using. Reply 0
  • The Eurogamer podcast returns to debate the highs and lows of 2015

  • Oli 29/09/2015

    @gwil Yes, we'll do that! Priority number one is fixing our broken iTunes distribution. Reply 0
  • Oli 27/09/2015

    I should mention that plans are afoot to bring back the podcast properly and regularly. Stay tuned! Reply +15
  • Shu's personal history of PlayStation - and the rest of Saturday's EGX sessions

  • Oli 27/09/2015

    @MrTomFTW Apt. Reply +1
  • Californium is the game that Dick heads deserve

  • Oli 26/09/2015

    Dick's always gone down exceptionally well in France
    Reply +13
  • Forza Motorsport 6 review

  • Oli 23/09/2015

    @McGooch A certain member of the EG team suggested 'Accelerate out of ten' when I was asking for strapline ideas. I'll spare his blushes... Reply +17
  • Oli 23/09/2015

    @MrTomFTW Fair point! Reply +2
  • We've got 3000 Might & Magic Heroes 7 closed beta keys to give away

  • Oli 26/08/2015

    There seems to be some issue claiming keys even with the updated method - we think this could be a problem with Ubisoft's servers, so please hang on your key and try again later if you're having trouble registering it. Reply -2
  • Oli 26/08/2015

    @Radish It is disclosed in the article. Reply -1
  • Oli 26/08/2015

    @FacebookSmacebook Turns out Ubisoft gave us the wrong instructions! We'll check your method and update. Apologies. Reply -2
  • Pixels: the Eurogamer review

  • Oli 10/08/2015

    @jabberwocky Yeah, we've been doing reviews of video game-related movies for a couple of years now - we reviewed Wreck-It Ralph and Need for Speed for example, as well as several documentaries. I wouldn't rule out revisiting some of those old films too. I'd love to do something on Existenz.

    And just try and stop me from tackling the Warcraft film when that comes out!
    Reply +16
  • Video: Wandering around the show floor at Gamescom 2015

  • Oli 06/08/2015

    @jamyskis1981 I think that's mainly because yesterday (when this was shot) was a media only day. I don't think you'd even be able to shoot a video like this on the public days. Reply +9
  • Godzilla review

  • Oli 17/07/2015

    Sorry we published and pulled this yesterday - entirely our error, it was still under a UK embargo that we had previously agreed to, although international reviews had appeared. Reply +8
  • Oculus Touch is the gold standard in VR control

  • Oli 24/06/2015

    @DrStrangelove I believe they're there for the camera tracking, and also they sense when you lift your thumb and forefinger off the controller for the gestures. Reply +4
  • Oli 24/06/2015

    @Snake_2011 I did try Kitchen! It was pretty scary. More of a VR movie than a game, but very effective stuff. Reply +5
  • Oli 24/06/2015

    @el_pollo_diablo HoloLens is very different in all sorts of ways. It's augmented reality, not virtual, and it's also a standalone platform (a wearable computer) as opposed to an accessory for consoles and PCs. It's fascinating, but it feels further off from being a useable commercial product to me. Reply +21
  • Oli 24/06/2015

    @IronSoldier Good question. I imagine proprietary, but for the sake of third-party devs Oculus will want to establish some common control principles with Valve and Sony... There's a surprising amount of collaboration and sharing going on between these outfits at the moment, so you never know. Reply +25
  • Planet Coaster launches pre-order campaign

  • Oli 24/06/2015

    Unfortunately we've had to remove two of melnificent's comments in this thread at Frontier's request, because they contained unfounded claims which the company disputes. If proof can be given that the comments are true, we'll consider reinstating them. Reply +1
  • Batman: Arkham Knight review

  • Oli 23/06/2015

    @INSOMANiAC Yeah this is a fair point, we'll add something. Reply +7
  • Oli 23/06/2015

    @bratsampson Yep, this is exactly what happened.

    The PC stuff has only just come to light but, thinking about it, a note explaining that there are issues and to wait for future DF coverage would have been wise - will add now!
    Reply +38
  • Oli 23/06/2015

    @INSOMANiAC It says "version tested: PS4" clearly at the top of the review. The three formats shown are just those the game is available on.

    Our reviews are always based on testing with a single platform - look to Digital Foundry for cross-platform coverage, which we'll bring you as soon as we can. Unfortunately we were given no early access to PC or Xbox One versions. Our reviews also tend to consider content before technical performance, though if we encounter serious issues we would of course note these.

    We have had a quick go on the Xbox One game and all seems well with it, by the way.
    Reply +49
  • It didn't take long for those E3 Doom, Fallout and Dishonored figures to end up on eBay

  • Oli 15/06/2015

    @distantlurker We'll definitely do this. We have four sets between us so should raise a tidy sum.

    It's nice to be able to turn these stunts into a force for good!
    Reply +11
  • XCOM 2, Lego Worlds and Ark: Survival Evolved - The Eurogamer Show #11

  • Oli 06/06/2015

    @jonbwfc It's a joke! As I hope the following makes pretty clear... Reply +9
  • Gran Turismo 6 is about to get this year's most exciting race car

  • Oli 01/06/2015

    @Rufus I recently tried to go back to it after about 6 months away and it just wouldn't take the then most recent update. I tried installing them one after another and it still didn't work. Eventually switched to a different PS3... installed every patch from scratch without issues. But that's only a solution if you're a games journalist and drowning in dusty spare consoles.

    So yeah, I feel for you. Wonderful game, worst patcher OF ALL TIME.
    Reply +11
  • The Witcher 3: Wild Hunt review

  • Oli 18/05/2015


    Doh. Now I get it. You know that never even occurred to me.
    Reply +1
  • Oli 18/05/2015

    @Drakann The funny thing is, while we may not be mentioned on as many adverts (we are still mentioned on some thanks to our shiny badges), review traffic is exactly as good as it ever was. No change at all. If the measure of the relevance of our reviews is how many people read them, we're just as relevant as ever. Not that there's nothing to your argument of course - different kinds of relevance. Reply +44
  • Oli 18/05/2015

    @ChiefGB We'll be covering performance in detail in Digital Foundry pieces. The main point in delaying the review was to comply with our review code policy - and see if the patch fixed the worst of the frame-rate issues on console, which it seems to. Reply +23
  • Oli 18/05/2015

    @Gemini42 It'a gigantic game - Matt is also working on our guide, so he's played it a lot, and fed me some useful notes to help me cover the ground. Reply +8
  • Oli 18/05/2015


    1 Not all of them, but some of them, I think. And there are equivalent monsters dotted about guarding treasure.

    2 We haven't tried PC yet. Pre-patch, PS4 had some seriously poor frame-rate in places, and a few other glitches which didn't bother me much. I think the patch made the right move - the frame-rate really was too poor in places. It's necessary optimisation.

    The quality of the game always shone through for me though. It's great. And it looks beautiful, downgrade or no.
    Reply +52
  • Oli 18/05/2015

    @Badoink I know, but I tried starting to explain that and figured shorthand would work better. Tell you what, I'll put a "sort of" in there. Reply +19
  • Return to vendor: the legend of Xur

  • Oli 15/05/2015

    @ubergine Many good thoughts there! Reply -5
  • Oli 15/05/2015

    @jabberwoky "Suppose you were all really into the latest Civ game, would be be getting lots of in depth coverage on that? Or COD, etc etc."

    I think we would - as long as people were interested in reading it as well. This is the other half of the Destiny equation - most articles we publish on the game are really, really popular and read by a great many people. This article is no exception to that rule, by the way. The comments may be giving you a distorted view of the level of interest in this game among our readers.

    You talk about the majority of our readership not being interested in Destiny: a) that's probably true of every single game ever and b) I can assure you that a very sizeable minority *is* interested in it. Obviously this encourages us to keep doing it.

    I'm sorry if you find it annoying, but I have to admit I don't really get that, as long as you can find other stuff on the site that is of interest to you. Which I hope you can!
    Reply -5
  • Oli 15/05/2015

    @saxxonde Yeah, I freely admit that Dota 2 (and LoL) are a blindspot for us. To do deep ongoing coverage of games like this effectively, you need to be playing them yourselves, and the fact is that none of us on staff is playing these games regularly - while we are playing Destiny.

    It's something I'd love to address! But I also can't force the staff to enjoy games they're not particularly into... We're talking a lot about this stuff behind the scenes though, and I would really like to be doing this kind of coverage for more games than just Destiny and Hearthstone...
    Reply -2
  • Oli 15/05/2015

    @sizu-sizu What Wes said! I would genuinely like to know where you feel we're missing out. Gaming is such an insanely broad church that we'll never be able to cover everything, of course, and that's not really our focus: there are other, bigger sites out there that can do that for you. We bring you the stuff that interests us most, in the hope it interests you.

    One of those things is Destiny - we genuinely love the game and loads of us on the team play it regularly. Destiny has a huge, persistent community, so obviously we're addressing those players with our ongoing coverage. But I like this article in particular because it goes deeper than that.

    Xur is a phenomenon among Destiny players, but for those outside the game he's interesting as a case study of how habits and mindsets form around scheduled and random features in persistent games, and how those features then take on a life of their own. Although Xur generates dozens of news posts every Friday on his location and stock, I hadn't seen an article exploring those questions, and I think Wes has done a great job of it. Also of turning the access he got from a trip to Bungie into something more unusual and interesting than just a cookie-cutter preview (though, fair enough, it did also generate a couple of those).

    But like I say, I would like to know where people feel the holes in our coverage are. I'm not denying they exist - they definitely do, we have to make judgement calls on what to cover all day every day - so it would be useful to us to know what you guys want to see more of.
    Reply +7
  • The Witcher 3 is a masterpiece of world-building

  • Oli 12/05/2015

    @Bobby1234 PlayStation 4 test kit. Reply +62
  • Project Cars review

  • Oli 08/05/2015

    @SavageEvil Doh, I forgot about the Zondas, of course! Reply +4
  • Oli 08/05/2015

    @Guy.J. I can't check right now but I believe so, yes. Reply 0
  • Oli 08/05/2015

    @Guy.J. It's fine on a pad... once you go into the settings menu and fix it yourself. The sensitivity and deadzone defaults are all wrong IMO, it's twitchy as hell out of the box. Reply +11
  • Oli 08/05/2015

    @dannyclyro Good point! Reply +6
  • Oli 08/05/2015

    @smallblueslime Slightly Mad are saying the Wii U version is still on, but it doesn't have a release date and it's all a bit vague; no-one's seen it yet. Given that I didn't really feel comfortable associating that version with this review. Reply +21
  • Project Cars puts the sport back into motorsport games

  • Oli 06/05/2015

    @benster80 I play a fair amount of racing games but I'm certainly not as big a sim enthusiast as it sounds like you are! I'd be genuinely interested to know where you feel GT6 is lacking. Reply +4
  • Oli 06/05/2015

    @redi (and Arwin) You may be on to something, it's true that I haven't managed to get FFB set up to give me the sort of feel I'm used to from other games. I'll investigate, thanks. Reply +2
  • Oli 06/05/2015

    @TelexStar Arcadey is far too strong, and it's definitely not forgiving if you turn stability and traction control off. The tyre simulation is good, but you don't get as good a sense of the car's weight as in a game like AC, and the steering seems a bit weightless and quick. Maybe the suspension sim is where it's lacking?

    It's definitely good enough for what the game is trying to achieve. Tyre temp and wear are crucial if you're doing this kind of motorsport, and Project Cars pretty much nails those. It just doesn't convince me as much as, say, Assetto Corsa does.
    Reply +2
  • Oli 06/05/2015

    @Playstationman Don't get me wrong, it's not bad a bad sim at all, especially on a wheel. But it's no Assetto Corsa or iRacing. I think Gran Turismo has an edge over it too.

    And yes I'm purely talking about handling feel... as TelexStar points out there is an impressive range of simulation options for damage etc. I'll deal with all this in more detail in the full review.
    Reply +7
  • Oli 06/05/2015

    @Dave52 http://www.eurogamer.net/articles/2010-11-24-gran-turismo-5-review

    Reply +20
  • Oli 06/05/2015

    @El-Lawsonoso Nope - you get some standard racing liveries/paint jobs for each car but that's it. And there are loads of tuning options, but no upgrades. Reply +18