Obiwanshinobi Comments

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  • Time crisis: Is this the end of the light gun?

  • Obiwanshinobi 10/09/2016

    Ghost Squad not only is a Sega-developed game, but Nintendo didn't even publish the Wii port! Reply +1
  • Sega has quietly become one of the world's best PC strategy game companies

  • Obiwanshinobi 04/08/2016

    Of all Shining titles, I believe the original Shining Force was developed by Camelot Software Planning (or whatever they were called at the time) rather than any studio owned by Sega. I don't think of the tactics Shining as much of a series either. Both Shining Soul GBA games were particularly unlike that (or unlike Fire Emblem for that matter); more like PSO Offline.

    Action rather than strategy, but somebody at Sega seems to be fond of Gain Ground (ported/remade quite a few times since the original coin-op release).
    Reply +1
  • Paradox, this is why we need to talk about your mods

  • Obiwanshinobi 02/06/2016

    Is there any Hearts of Iron mod where Sweden can be a side of conflict? Reply 0
  • On the road with Hideo Kojima

  • Obiwanshinobi 25/05/2016

    It takes a village to make a blockbuster.
    In all fairness, I'm under impression it's "the street" who likes to fawn over grand auteur sage figures (most recently Hidetaka Miyazaki), only to blame them for all that has not gone well with their less liked works when the carnival of infatuation is over.
    Reply 0
  • Shogun: Total War and the art of a great video game story

  • Obiwanshinobi 22/05/2016

    I've always enjoyed watching my own replays of the first Burnout game, but playing it having just seen Ronin helped me understand its true purpose - being your personal little car chase scene maker. Even the A.I. is brilliant at doing the exact same kind of mistakes as I do. Reply 0
  • In Theory: Will future consoles share identical tech specs?

  • Obiwanshinobi 03/05/2016

    Neo is HARDLY unprecedented, folks. Wii was very much this and look no further than SG-1000/Master System, PC Engine SuperGrafx and Sega CD 32X for similar examples. Reply 0
  • Nioh on PS4: 1080p30 or 720p60 - you decide

  • Obiwanshinobi 01/05/2016

    Can't you limit this-gen consoles' output in their settings to 720p anyways? It is possible with PS3 and at least in one case - Full Auto 2: Battlelines - worth it (neither mode runs anywhere near 60 fps, but the difference is tangible). Reply +1
  • Hardcore Henry review

  • Obiwanshinobi 07/04/2016

    I found something of the sort done competently by the 1995 film Strange Days, so I'm namedropping it here. Reply +2
  • Hyper Light Drifter review

  • Obiwanshinobi 06/04/2016

    @chischis Semi-modern, but Wikipedia told me Arx Fatalis devs wanted it to be Ultima Underworld III, only they did not manage to get the licence.
    There's also an English fan translation patch for Shadow Tower Abyss (PS2 emulation has improved greatly by now).
    Reply 0
  • Why I play video games

  • Obiwanshinobi 07/12/2015

    And sometimes, (this is silly and so please keep it secret) I conjure to my mind a specific image of Solid Snake in a field in Metal Gear Solid 3, as a way of almost validating medicine to myself.
    No Solid Snake in Metal Gear Solid 3; Naked Snake's the name.
    Reply 0
  • The Legend of Zelda: Tri Force Heroes review

  • Obiwanshinobi 24/10/2015

    I believe the name of Capcom, who developed the original Four Swords, deserves to be mentioned here. Not quite unlike I wish to see Republic Commando namedropped more when I read about Halo 5. Reply 0
  • On the hunt for Halo 5's spark

  • Obiwanshinobi 24/09/2015

    Sounds as close to a Republic Commando (Tim Longo worked on both) sequel as there's going to be a thing.
    I came to think of RC as the dark reverse of Halo (Combat Evolved on PC where I've played both). Not so cuddly enemies' A.I., but your squadmates' A.I. - second to none (for its time and that sub-genre standards anyway). I'm guilty of having dissed both a decade or so ago, too.
    Recently I'd grown to enjoy the first Halo singleplayer, as well as found RC the most playful squad-based FPS known to me (which is not saying much). So the idea of a "Halo vs Republic Commando" game could only sound more promising if it wasn't a console exclusive.
    Reply -2
  • Devil's Third review

  • Obiwanshinobi 28/08/2015

    Metroid: Other M is one of depressingly few games I could be bothered finishing in recent years (more than I can say about Metroid Prime Wii edition).

    I might add that PS2 Shinobi was second to none at what it did (watch some Shinobi/Kunoichi/Nightshade speedruns, folks), but - admittedly - wasn't quite the same genre as DMC or modern NG.

    I've heard of many a last-gen title that they "look like a PS2 game" said as slur when I wasn't really seeing it. THIS one, ladies and gentlemen (on screenshots) looks like a PS2 game emulated in high resolution. Or some PS2 era multiplatform game's PC version, say, Dead to Rights, kill.switch, BloodRayne, The Suffering...
    Reply 0
  • Metal Gear Solid 2: The first postmodern video game

  • Obiwanshinobi 17/08/2015

    Are the latter two screenshots taken out of the PC port? The aliasing would indicate so.

    Surprised to see all the praise for its gameplay in the above comments, as if slagging off MGS2 on that basis came out of vogue.
    For my money MGS2 game engine is acquired taste at best nowadays; the way camera handles - counter-immersive and so on.
    Kudos for the extra tough mode (I think) Substance introduced, where it's Game Over whenever you get spotted (can't remember it's name). Brought arcade-like tension to the table. Remember the original Burnout's Survival mode (unlocked by completing all Championships)? That kind of thing.
    Reply 0
  • The epic in the edgelands

  • Obiwanshinobi 08/08/2015

    Few played far enough into it to get there, but some of the later A Shadow's Tale stages gave me a strong feeling of place rich in everyday history. I recommend reading this interview

    to find out why that game does its graphics the way it does. Afternoon shifts in my current job are this kind of shadows galore.

    The article reminded me of last autumn when me any my pal found some ruins in a mountainside forest, that my buddy thought looked strikingly first Quake-like.
    Reply 0
  • F-Zero fan cans his own ill-advised Kickstarter

  • Obiwanshinobi 06/07/2015

    Speaking of Criterion, Burnout 2 had that SCUD Race car unlockable (named "Supercar" there). Funnily enough, F-Zero vehicles (Blue Falcon in that number) aren't even all that great looking.
    Jak II (all but forgotten) had some of my favourite anti-g hardware designs:

    I wish Naughty Dog had made a spin-off game of it (rather than Jak X, which I admittedly enjoyed).

    F-Zero GX is one beast of a game, but I don't think much of its graphics (and I find Super Monkey Ball a looker). The engine drops frames when stressed too, albeit rarely so. It's just that the tech and overall presentation doesn't quite match the excellence of its other qualities.
    Reply 0
  • Aliens versus Predator retrospective

  • Obiwanshinobi 05/10/2014

    I happened to play Judge Dredd: Dredd vs Death on PC lately (don't ask) and yeah, blood gets everywhere. Reply 0
  • Retrospective: Rogue Trooper

  • Obiwanshinobi 02/09/2012

    I had no particular memories of the comic strip, but had a blast with this game (the PC version, back when making proper mouse & keyboard controls for such games - hardly rocket science - wasn't too much to handle for even mid-tier devs). Very little was wrong with it (single player at least). Maybe the hardest difficulty setting available from the start was a tad too easy and I don't recall any bossfights to speak of... Then again, the easiness might have concealed some rough edges and some games are better off with no bosses at all rather than placeholders (Red Steel 2 had bosses, but not very good ones).
    Another game of this ilk I liked was XIII (for the PC; mouse & keyboard are the way to go here). Cared for neither the comic books nor the graphics, but the gameplay hit some mighty high notes. Some fairly low ones for a good measure to be fair (the no-hum bosses, the mediocre endgame).
    It's anoher topic: why did Ubisoft get bosses, of all things, right in the last gen PoP 2&3, then for this gen crawled back into the placeholder area in Red Steel 2 (a game most patterned upon Resident Evil 4 to boot). Beyond Good & Evil had remarkable bosses (so did Rayman 2&3), PoP: The Sands of Time - quite the opposite.
    Just why on Earth bosses in non-Japanese games are hit and miss like that?
    In all fairness, Xenoblade Chronicles was puzzlingly devoid of bosses worth their salt either.
    Reply +2
  • The Adventures of Tintin: The Secret of the Unicorn

  • Obiwanshinobi 22/10/2011

    Is Tintin the only Euro-continental comic book series that made it big in the UK?
    The omission of alcoholism is about family-friendliness rather than political correctness. Just the way Pixar or Disney won't put AIDS in their films. Doesn't get along well with popcorn.
    Reply 0
  • Retrospective: Quake

  • Obiwanshinobi 11/10/2011

    For me, Quake is the greatest game of all time.
    It was the first truly 3D FPS game. TRULY 3D - none of this Duke Nukem '3D' crap.

    You need a history lesson, then.
    Reply -2
  • Obiwanshinobi 09/10/2011

    Not sure about Snatcher, but I know Hideo Kojima's Policenauts (1994) to utilise mouse in the first person shooting mode. As far as shooting in "real" 3D (with sprite-based graphics, though) is concerned, Neural Gear (1990) - a Space Harrier-like on rails shooter for the Sharp X68000 - sports mouse controls.
    Geograph Seal (1994) for Sharp X68000 was a first person shooter (and technically a primordial 3D platformer) with polygonal graphics, but I'm not sure if it supported mouse (the controls are digital anyways).
    Mouse was my control device of choice in Spectre Supreme (1993), but although it was a first person shooter with polygonal graphics, the gameplay wasn't really three-dimensional.
    Reply -3
  • Saturday Soapbox: Horrible Bosses

  • Obiwanshinobi 08/10/2011

    An example of a game where bosses SHOULD work like a charm, but they fucking' don't - the original Max Payne on the PC. Their durability just does not make any fucking sense in the context of the game. We're talking the game where almost everybody (the playable character being no exception) gets killed INSTANTLY by a Molotov cocktail or a handgrenade (Max Payne 2 changed this for worse, but I like the cruelty of it about 1). That's where bosses with a long lifebar instead of any spark of ingenuous game design stick out like a sore thumb.
    An example of a game making a lot of hoo-hah about its bosses without making the bosses all that great deal of fun to fight - Diablo 1&2 (I did have some fun fighting some of them, but why of why aren't they of the Ys level of ingenuity).
    ...and yet Metal Gear Solid games, with all their awesome bosses, take all the flak in the world for setting the rot in the apple of videogaming. I say skip all the cutscenes and radio/codec chat if you want, and there is still a good video game underneath.
    Reply +1
  • Obiwanshinobi 08/10/2011

    A good bossfight should be like a first date, sporting this very same air of fear and anticipation. It's got nothing to do with the old and the new. Awful bosses are awful because of the awful game design. Make the bosses good and people will like to fight them - it's that simple.
    Speaking of Treasue, while their boss fetish is remarkable, I don't think they have THAT much knack for making their bosses good. Konami ways of of doing things is more pleasing to me. Compare Gunstar Heroes, Alien Soldier and Dynamite Headdy to Contra: Hard Corps and Rocket Knight Adventures (not just YouTube vids, but, you know, how the games actually play). Just saying.
    P.S. That being said, Treasure made YOU the boss in Gunstar Heroes (the Minion Soldier thing) and it was rad. Shadow of the Colossus seems to have aped the idea to an extent (the endgame thing).
    Reply +5
  • The 3DS games of TGS

  • Obiwanshinobi 22/09/2011

    Sega seems to be relying on nostalgia alone to sell the concept, rather than any actual gameplay innovation, a fact made worse by the fact that it looks like an upscaled DS game.

    I say Shinobi for the PS2 was extremely innovative and mighty awesome at that. Eurogamer rewarded it with abomination of a review matched perhaps only by the infamous IGN God Hand review. No use crying over spilt milk now, but hey, somebody had to speak the truth about the game besmirched to hell and back by people who did not even play it.
    Reply -1
  • Resident Evil 4 HD

  • Obiwanshinobi 19/09/2011

    Another game you could already play emulated in high resolutions got ported to another couple of platforms? Let me guess without reading - looks cleaner and blocker than it used to and low resolution of textures is more apparent, right? Reply 0
  • Radiant Silvergun

  • Obiwanshinobi 17/09/2011

    It is perhaps the only shoot-'em-up where restraint is rewarded as much as offense

    I don't think so. It can be said about Psyvariar as well.
    Reply +1
  • Agarest: Generations of War Zero

  • Obiwanshinobi 14/09/2011

    While it's fascinating that such games have enough followers outside of Japan to make their numbers on consoles, I wish the dev with "Compile" in its name pumped out something real special. I know Compile Heart is not really THE Compile thad ended with Zanac X Zanac (or so it seems), but still - at least some spiritual successor to The Guardian Legend would be more than welcome. Hear that? There's some demand over here. 3D Dot Game Heroes sold well for what it was. Reply 0
  • Tech Analysis: Ico and Shadow of the Colossus Collection HD

  • Obiwanshinobi 10/09/2011

    Developer(s) stated they didn't want to change the feel of the game for 60fps so stuck to 30, though technically a solid 30fps does indeed change the entire feel of SOTC.

    Developers speaking bullshit about framerate and feel is all the rage now. Even the upcoming DMC game is supposed to feel like true DMC despite 30 fps. Some magic beans they have in store.
    Reply -4
  • Face-Off: Driver: San Francisco

  • Obiwanshinobi 07/09/2011

    Apocalypse starring Bruce Willis had FMVs mapped onto polygons in 1998 on the PSX, thus simultaneous video decoding and real time 3D rendering is nothing to make hoo-hah about in this day and age.
    Good to see 60 fps hyped again, and game consoles doing the job they should be all about. It's the first car game since Burnout Paradise that sparked my interest.
    Reply 0
  • DMC Devil May Cry

  • Obiwanshinobi 19/08/2011

    Ohh he looks emo or why the hair change, oh look he is not half human.

    You forget "oh, it's 30 fps now" and "oh, the new dev isn't exactly known from accomplished action games in the vein of DMC, unlike, say, Capcom".
    When Nintendo outsourced Zelda, they'd chosen Capcom more than once. Could've had something to do with Capcom being elite back in the day.
    Reply +2
  • Obiwanshinobi 18/08/2011

    Just who the fuck are they kidding about "replicating the feel of 60 fps"? The very sound of that bullshit is going to rub the wrong way the very sort of people who give a damn to begin with. Reply +4
  • El Shaddai: Ascension of the Metatron

  • Obiwanshinobi 02/06/2011

    Pretty good performance there (excellent by this gen lousy standards). I wonder if there's much difference in the control latency department between versions. Reply 0
  • Retrospective: Devil May Cry 4

  • Obiwanshinobi 23/05/2011

    I wonder why of all games where two playable characters follow pretty much the same path I can put my hands on (Threads of Fate, Soul of the Samurai, The Getaway, Capcom's own RE2 and and DMC2), DMC4 is taking so much heat for it. Its content is meant to be replayed over and over again to boot, as the rank indicates. Did people expect DMC4 to be more like God of War? Reply 0
  • Obiwanshinobi 23/05/2011

    I've yet to play it, but even if it's a re-skinned PS2 game at heart, that's pretty rad in my book for you see, last-gen Capcom was a poster child for everything I like about Japanese games. Not a single Capcom last gen release I played to date rendered me disappointed (RE4 initially did, but then I'd discovered Mercenaries and got great deal of fun for my money). Even Viewtiful Joe had clicked with me finally. Reply 0
  • Rayman 3D

  • Obiwanshinobi 08/04/2011

    U-huh, gaming has moved on from Rayman 2 running at 60 fps (on PC and DC, that is) to most console games running at 30 fps (if lucky). People getting all dewy-eyed about sub-20 fps N64 platformers (seriously, almost EVERYTHING on that console run like shit) deserve a reality check. Comparing a platform game such as Rayman 2 to OoT (where the gameplay is about everything but precise platforming) makes little sense, though. Reply -1
  • Obiwanshinobi 05/04/2011

    Rayman 2: The Great Escape remains my very favourite "pure" 3D platformer, but last time I played it (last year or so) was on the PC in 1024x768 with forced antialiasing and anisotropic filtering (looked pin-sharp and clear on a CRT monitor), using my joypad of choice, without graphical or sound glitches if memory serves right. Make of it what you will.
    Still, it humbles arguably every single Sony platformer that isn't Ico (I'm replaying God of War II as well as SotC and while these are fairly decent games, Rayman 2 owns them nonetheless, same goes for Jak, Daxter, Crash, Ratchet, Clank and the less said about Uncharted the better), humbles wannabe efforts like Psychonauts (and comes without winceworthy voice acting to boot) and tops PoP:TSoT in my book (no protagonist's creepy mug and cringe-inducing character development in Rayman 2).
    It's got weaker moments (the lava world indeed), but I wouldn't blame the (actually quite decent, provided you press certain button when it's needed) camera for any of them. Can't compare it to Mario Galaxies (which I have not played), though.
    Reply +2
  • Hyperdimension Neptunia

  • Obiwanshinobi 09/03/2011

    I would say that borrowing anything but music from Xenogears is retarded. Still, the "gameplay" in this one can't possibly as awful as in Xenogears, can it?
    Sad thing is, Compile Heart was named after THAT Compile (of The Guardian Legend, Zanac, Aleste, Power Strike and Puyo Puyo fame). Dunno if any former Compile employees keep working for them at this point, but in my book the name stil has a nice ringing to it.
    Reply 0
  • Retrospective: Jak & Daxter: The Precursor Legacy

  • Obiwanshinobi 14/02/2011

    Aw, don't give me that crap about the animations being any good. The animations in J&D and R&C alike (and Sly for good measure) are fucking horrible. The only American platformer with good (excellent for its time) animations I can think of would be the original Prince of Persia (1989). The Sands of Time had great animations too, but that game was Canadian.
    Oh yes, Metal Warriors (it is a platformer from time to time) and Prince of Persia 2 also have good animations. The infamous Prince of Persia 3D (Arabian Nights on Dreamcast) was rather well animated too (certainly better than stuff Crystal Dynamics kept making around that time).
    Also, Heretic II (if you count it as a platformer) is well animated (for a 1998 3D game of course). So I know 5 American platformers where animations don't suck (2 of them stretching the definition of platformer a bit), and none of them was produced by Sony. Before you bring up God of War, look more closely: in terms of character animation Kratos is okay, but the monsters - mediocre at best. All around not the most awfully animated TPP out there (that would be either Soul Reaver or The Mark of Kri), but not astonishingly well either (for a massively hyped first party title, that is).
    Reply -2
  • Obiwanshinobi 13/02/2011

    I for one found the vehicles in Jak II way more accomplished than Jak 3's moon car physics. Not that cars in 3 were gamebreaking - as stated before, Jak X with its very much the same cars was a blast to play - but their physics were numerous times bettered in other car games. Jak II's vehicles, on the other hand... Well, nothing else I found in other games quite compares. What I liked best about them was that you actually needed skills to make the most of their speed. There was no reward for it other than being faster than everybody else, and that reward was enough for me.
    I suppose people who complain about vehicles in II just weren't good at handling them. It was the most challenging game in the series after all.
    Reply +1
  • Obiwanshinobi 13/02/2011

    I had no real problems with the camera. Sure, it takes a lot of manual adjusting, but this alone isn't a flaw. I admit that cameras in Shinobi or Shadow of the Colossus leave a lot to be desired, but J&D is a league above those in this regard. Reply +4
  • Obiwanshinobi 13/02/2011

    I've got a strange story with the series. In terms of character animations and humour it's on a par with the most awful American cartoons I've ever witnessed, in the gameplay department it makes up in variety what it lacks in depth or ingenuity, and theoretically it should be varying from "barely stomachable" to "average" in my book. That said, I've found each and every Naughty Dog effort branded J&D irresistible. I just totally sucked for the original trilogy and Jak X - the very first racer (not purely a racer, but racer first and foremost) that got me totally hooked (to the point of winning all the gold medals).
    On the technological front, the series is the most uncompromising achievement ever commited by human beings on the PS2 as far as I can tell (God of War has NOTHING on it).
    It's a crying shame that Naughty Dog - just when they got character animations right and got rid of the most embarrassing American Sony cheese in Uncharted - went all 30 fps and "gaming experience" on us insted of making something as uncompromising as their PS2 games.
    Reply +2
  • Bodycount

  • Obiwanshinobi 17/12/2010

    "We want you to play this game with a smile on your face, like people used to when they played the old arcade-style side scrolling shooters," he explains.

    That would sound interesting to me if I believed the framerate will be somewhere near 60 fps. Like, you know, arcade shooters used to have in the arcades.
    Reply 0
  • Golden Sun: Dark Dawn

  • Obiwanshinobi 15/12/2010

    Have you seen the battle animation and characters? Like in FF7 in the battles is where the charcters look great and are surprisingly well animated in this, the environments still seem to have that mode 7 thing about them with the 2D but highly detailed background while you fight.

    I did watch some trailers and am still not convinced. As far as polygons on the DS go it's a decent job, but does anybody out there really prefer this new looks to the GBA Golden Sun? Handhelds, thanks to the low resolutions, are the niche where sprites could thrive on, but this thing is Suikoden III all over again (except I liked the character models in Suikoden III). If they didn't have budget to flesh it out with 2D art, they shouldn't have called it Golden Sun (the presentation is most likely to rub the wrong way those exact people who care about the franchise).

    Also what do you mean can't the japanese do this with a higher polygon count? Correct me if i'm wrong but arn't the makers of FF7 Japanese?

    The thing is, they used to be good at this chibi-SD style, but recently have been making more and more games with super deformed characters looking like midgets (and I doubt it's any high concept).
    SD was popular because 16x16, 32x32 etc. sprites worked best with the hardware in eighties-early nineties and it was a way to make the designs likeable and the animations communicative while keeping sprite sizes reasonably small. Phantasy Star had a shot at more realistic proportions and the effect was less than great. The first widely recognised game character with realistic proportions and good animations I can think of would be Chelnov (Atomic Runner), although Karateka predates it.
    Fast forward, early 3D hardware hit the home and it seems to me that low polygon count kept the chibi style most efficient at the dawn of the new era. I like how the FFVII characters look not just in battles.
    Recently, however, the Japanese seem to have more polygons at disposal than artistic inspiration. It's like they don't know what to do with the SD style on 3D hardware. This wasn't the case in late nineties.
    Reply 0
  • Obiwanshinobi 14/12/2010

    Polygonal Golden Sun? I'd understand if it was a PS3 or 360 game - no way they could have afforded glorious 2D in high resolutions - but on the DS it's a friggin' abomination. If only the characters looked at least as good as LEGO dudes in early polygonal jRPGs on the PSX or N64, but no - those creeps right there wouldn't be out of place in Romancing SaGa: Minstrel Song or Suikoden: Tierkreis. What the fuck, can't they do polygonal SD character design properly in Japan anymore?
    Say what you will about pre-rendered graphics of FFVII, but the characters in that game retained at least some of the old sprites' charm, both in modelling and animation. Can't the Japanese do this with a higher polygon count?
    Reply +2
  • Mobile Games Roundup

  • Obiwanshinobi 29/11/2010

    Not every arthropod is an insect, you know. Insect wouldn't have more than six legs. Reply +1
  • Prince of Persia HD Trilogy

  • Obiwanshinobi 19/11/2010

    So it outputs lower resolution than the PC versions (even TSoT supports more than 1600x1200, provided your monitor can handle it) at higher price? Amazing. Reply 0
  • Vanquish

  • Obiwanshinobi 20/10/2010

    I'm obviously getting old and grumpy, but really ... Vanquish is a Japanese Halo? Geometry Wars invented high scores? Inception invented ringworlds?

    Well, none of them invented [link=">metallic grey texturing, that's for sure. Or
    Reply +1
  • Obiwanshinobi 19/10/2010

    30 frames per second. Enough said. Reply -15
  • Okamiden

  • Obiwanshinobi 15/10/2010

    I liked the original's second half better than the first half, maybe except for the very ending (story-wise, that is; those boss battles were so short and easy that I do not comprehend why people keep on whining about them). I think they didn't really know how to conclude the story, but it's a minor issue. Sheer adventuring in the second half was incredible.
    I also bought it when it was new (technically I overpayed, but never regreted it). You have to be rich in time to appreciate it, though. That's why, I believe, it hardly had any chance to get the recognition it deserved. Time soakers such as Persona 3 don't even compare in this regard as at least 50% of their content is a typical jRPG repetitive filler. So yeah, Okami must happen in a special moment of your life I guess.
    Reply 0
  • LucasArts' 60FPS Force Unleashed II tech demo

  • Obiwanshinobi 30/08/2010

    I want real 60 fps from my games for the sake of responsiveness. This sounds just like a precious little more than motion blur. Reply 0