Nikanoru Comments

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  • Xenoblade Chronicles 3D review

  • Nikanoru 02/04/2015

    @Dismiss

    I kinda expected that was what you meant. Those games have a 2:1 game-pixel-to-screen-pixel ratio, or 3:1 or more. Like they just double or triple the pixel size for retro-tastic effect.

    It makes the pixels much more like squares instead of actual screen elements or dots. It makes everything look more like a mosaic. It works well for some styles of art, not so well for others.

    The thing is, increasing pixel size will always be an option for whoever likes that kind of thing. Doing actual pixel art where each pixel is one physical dot on the display (that's what I meant by 1:1), won't be feasible anymore when every screen is a retina display. We'll still have ways to mimic it like with scanlines for example, but it's just not the same. :/ And in general there's just something... unauthentic about artificially forcing a low resolution on a HD screen, you know?

    For now, I'm just thankful for new games like Azure Striker Gunvolt made by the creator of megaman:
    Reply +1
  • Nikanoru 02/04/2015

    @Dismiss

    I'm not sure we're on the same page as to what 1:1 means exactly. Can you show me what you mean by a pixel art game designed for HD screens?

    About your second point, I highly disagree. Xenoblade is a port and granted, its distant vistas weren't designed for the small screen in the first place, but Resident Evil?
    RE:Revelations looked awesome, all the action and scenery was up close and personal, and never once did I feel like I needed to see things more clearly. And Kid Icarus never had problems displaying its simple, iconic designs and super-deformed characters.

    And just in general I feel it's OK for a videogame to look like a videogame. I don't get why it's a problem for some, especially when HD games that eliminate every trace of an image raster are available everywhere now, if you want that.

    Maybe back when Quake 2 came out on PC, I cared a lot about playing at a high resolution, too. 1024x768 was the bomb. Now almost two decades later, frankly I just appreciate a game's presentation and what it does with the hardware it's on.
    Reply 0
  • Nikanoru 01/04/2015

    @Dismiss
    Actually, pixel art on a 1:1 ratio isn't really pixel "art", is it? It's just "pixels".
    I hope this was the part you were kidding about...

    Pandora though? First of all, ew. ;) Second, anything I could play on that, I would rather play on something else. NES, SNES, Game Boy etc, I'll fire up my original consoles before even thinking about using any sort of emulation, every time.

    On the 3DS, we still get new, original games with a budget, that can actually feature pixel art at 1:1.
    Reply 0
  • Nikanoru 01/04/2015

    @Dismiss

    It's the last piece of hardware we'll likely ever see that allows pixel art on a 1:1 screen ratio. I for one highly appreciate this and will treasure it for as long as it remains (Shantae looks so great on it).
    Reply +10
  • Nikanoru 01/04/2015

    What I want to know is if they added that monster encyclopedia I heard about? One of the few things I felt was missing from the original, was a way to keep track of everything you've killed.

    Some of that charm's been lost in an English voice dub that, while far from disastrous, is too often grating, especially in the cries that loop incessantly during combat.
    I for one enjoyed the dub much more than the japanese voices. One reason being battle quotes aren't subtitled, so if you don't speak japanese, you'll only understand them in english. They didn't get grating to me because of the amount of different lines there are: besides the one-on-one interactions during battle that are unique for every pair, they actually recorded completely original bit of post-victory banter for every possible 3-character combination out of 7, so that means 35 different sketches you may hear after battle (if my highschool-level math doesn't fail me). I guess that's moot if you use one particular party 99% of the time... but you shouldn't.

    One genuinely good addition in this new version: the save file time counter of the Wii version stopped at 99 hours, whereas the 3DS' clock can go to over 300.
    That's strange, because my Wii PAL savegame is neatly sitting at 250 hours right now. Regional differences?
    Reply +8
  • Mario Maker due September, next Fire Emblem not until 2016

  • Nikanoru 02/04/2015

    Speaking of Fire Emblem, Atlus revealed gameplay footage of its Fire Emblem / Shin Megami Tensei crossover for Wii U. This project was announced over two years ago and had gone dark for a good long while, but it's still alive and kicking and due next year. You can watch its new trailer at the 21.35 mark in the embedded presentation below.
    I don't understand why there isn't a separate post about this. If I was any more paranoid I'd think EG was trying to suppress news of big new Wii U exclusives coming out... thankfully I'm not.
    Reply +3
  • Has Rockstar really downgraded GTA 5?

  • Nikanoru 02/04/2015

    @Suarez07
    It really doesn't, it comes from both sides,
    The only times I've ever seen anyone insist that their platform had no downsides at all, and so by extention anyone who didn't play on it must obviously be stupid, came from PC gamers.

    Did naughty dog not do job with the last of us? That struggled with frame rates.
    Yes. If one developer can make games that run well on a set piece of hardware, any developer should be able to.

    You still seem to think the fact that PC games have more graphics options has anything to do with how much PC gamers know. It doesn't. Even if the average PC gamer knows more about this stuff, that's not why they put the options in. It's because the highly variable hardware makes it absolutely necessary. Otherwise they wouldn't, like they don't on consoles.

    Anyway, I've said all I can say here, and I'm tired of it. If you want to continue to think game developers on PC give you options because they want to treat you like a special snowflake, and not because they have to... go ahead.
    Reply +4
  • Nikanoru 31/03/2015

    @Kasjer

    From what you're saying, it looks like you don't quite realize what it means, at all.

    It means that it's a part of the game development process, and it's balanced together with asset creation, level design, and gameplay code. It's not just supposed to be something they decide to do afterwards, independently of everything else.

    And let there be no doubt, devs would not implement graphics options on PC either, if they weren't absolutely necessary due to the highly variable target platform.

    That's the only reason you get all those options on PC in the first place, out of technical necessity.

    And not because devs think PC players are smarter, or any such bullshit some people tend to believe.

    To reiterate:
    Basically, if a game doesn't run well on a console, someone didn't do their job. Adding graphics options like that would be adding a plaster on a bullet wound.
    Reply +3
  • Nikanoru 31/03/2015

    @Solid_Strife
    Actually console fans don't hate it when someone says PC gaming is cool. We hate shit like this:
    "Why do most devs insist on assuming console players are all too thick for such options?"

    Because they are otherwise they would game on a PC?
    This kind of thing happens when someone refuses to acknowledge their platform of choice has any downsides at all (insecurity? We can only guess). And this mostly comes from one side...
    Reply -1
  • Nikanoru 30/03/2015

    @Kasjer
    You have to dealt with arbitrary decision of developer how many bells and whistles must come at the cost of a framerate.
    ..."arbitrary"

    .....Really?

    You realize "game developer" is a profession, right?
    Reply +1
  • Nikanoru 30/03/2015

    @Suarez07

    Like before, something like a CA toggle wouldn't be unthinkable, because it's just a cosmetic thing. Kind of like the grain filter setting on some console Silent Hill games.

    But again, an actual performance tradeoff just gives up far too much authorial control, and devs would rather balance performance themselves, optimize the engine to make the tradeoff unnecessary, or maybe build the game from the ground up towards a certain frame target.

    Basically, if a game doesn't run well on a console, someone didn't do their job. Adding graphics options like that would be adding a plaster on a bullet wound.
    Reply +1
  • Nikanoru 30/03/2015

    @Suarez07 It's not about it being too technical. It's about having the game 100% exactly as it was developed, on your own hardware. See my reply to george roper. Reply 0
  • Nikanoru 30/03/2015

    @George-Roper

    How would it be fantastic? I think you're a bit eager to downplay the main advantage of a console, which still is that devs can stick a 500 person team on a single piece of hardware for 2 years and not have to worry about scalability, and neither does the consumer.
    Reply +4
  • Nikanoru 30/03/2015

    @Suarez07

    >"usually"
    Reply +3
  • Nikanoru 30/03/2015

    @Suarez07 Exceptions. Console games in general, don't.

    Also usually these "graphics settings" you're talking about don't affect performance. Like the soft or sharp image setting on some PS2 games.

    There were resolution settings on some N64 games that use the expansion pack, and those actually prove my point: the variable hardware specs in that instance made the setting necessary. It became sort of a PC-like environment.
    Reply +1
  • Nikanoru 30/03/2015

    @CaptainKid
    "Why not just have: Settings > Video > POM On/Off?

    Why do most devs insist on assuming console players are all too thick for such options?"

    Because they are otherwise they would game on a PC?
    LMAO, if you don't understand why there are no graphics options on a console game, then you have no business calling other people stupid.

    Piss off and grow up.
    Reply -1
  • DeNA aims to make $25m a month with Nintendo games

  • Nikanoru 02/04/2015

    @el_pollo_diablo

    I just think there are problems inherent to the mobile ecosystem, which won't allow proper games to thrive like moneymaking scam apps do (I don't wanna call them games...). It's been like this for the better part of a decade, and I don't see how this can change anytime soon, if ever.

    That, and every time I see someone defending virtual buttons for a platformer, I die a little inside... and yeah I know there's bluetooth controllers and stuff, but what percentage of mobile users own or even know about those? Not enough for devs to make games for them. The support just isn't there. And it won't be, because to 99% of mobile users, a phone is just a phone.
    Reply +1
  • Nikanoru 02/04/2015

    @el_pollo_diablo
    "some shit games"

    60 flappy bird clones per day at its peak

    "some"
    Reply +1
  • Nintendo introduces Amiibo Cards with Animal Crossing: Happy Home Designer

  • Nikanoru 02/04/2015

    @wgrose

    Were you this offended when Skylanders hid like half the game proper behind figurine purchases?
    Reply 0
  • Mario Kart 8's Animal Crossing DLC brought forward

  • Nikanoru 02/04/2015

    200cc is brilliant.


    ....but it leaves me with fear that Nintendo see this as a way to placate those waiting for a new F-Zero, meaning it won't come anytime soon. :(
    Reply +7
  • Anita Sarkeesian debuts her Positive Female Characters series

  • Nikanoru 02/04/2015

    Haha wow Skyrant, I dislike Sarkeesian and her insufferable drivel as much as any reasonable person would, but for god's sake... if you shoot your mouth off like that all cocksure about something you apparently haven't the slightest clue about (much like Sarkeesian herself), then you deserve to be shamed. Reply -1
  • Nikanoru 31/03/2015

    @Melonfodder I don't think she's quite known for her consistency... Reply -3
  • Bloodborne tops Japan sales chart

  • Nikanoru 02/04/2015

    @UncleLou

    PC and Console games have no equivalent when it comes to the mind-bogglingly vast mobile market for free-to-play apps using microtransactions and player irritation/obstruction to coerce them to spend (is there a name for this "genre"? It's entirely different from F2P games like MOBAs).

    This is a problem that goes deeper than just game quality. You know something is wrong when a TV series devotes an entire episode to the evils of the sort of games that are an industry's main source of income.

    And you can bandy about all these great games you play on mobile until the cows come home, yet it will remain anecdotal in the face of seeing 60 flappy bird clones released per day at its peak.

    Call me when something like that occurs on console or PC, and no, the crash of 83 doesn't count (that wasn't even as bad! Nobody could get cartridges out that fast!).
    Reply +1
  • Ubisoft's cancelled ZombiU 2 would have featured co-op - report

  • Nikanoru 31/03/2015

    @SpaceMonkey77
    Suuuuure it was unintended. I think I've seen you around enough to know otherwise.

    Anyway, it was just some advice! ;)
    Reply +2
  • Nikanoru 31/03/2015

    @SpaceMonkey77
    I get that if you have a Wii U, this will be hard sour grapes to swallow, but try to get over it.
    Haha oh wow. Can you be any more of a condescending little twat?

    And people wonder why nintendo fans are often so defensive, with cunts like you around. Grow up for a change.
    Reply -1
  • Axiom Verge review

  • Nikanoru 30/03/2015

    @Dismiss
    For such a cherished genre, looks like it's quickly approaching the point of oversaturation.
    Well, the FPS reached that point back in 2004 and they're still churning out xeroxes of the same thing almost monthly, so I'm sure Metroidvania still has some life left in it.
    Reply +4
  • Is Bloodborne the next-gen Souls you've been waiting for?

  • Nikanoru 29/03/2015

    consolised dark souls hahahahaha oh god hahahahahaha

    Good to see my decision to block ironsoldier remains justified, although reading the reply quotes I wonder if I shouldn't unblock him just for the entertainment value.

    What a shining example of a PC Master Race specimen. :D
    Reply +7
  • The Legend of Zelda Wii U will not launch in 2015

  • Nikanoru 28/03/2015

    @spekkeh
    Business logic would dictate rushing this out of the gate
    You make me sad.
    Reply +14
  • Gaming convention threatens to abandon Indiana if anti-gay bill passes

  • Nikanoru 27/03/2015

    @MSandt
    Hey negroes, it's not the white man's job to try to enhance YOUR life. That drinking tap is that man's property, he should be allowed to use it as he sees fit.

    So back to the "colored" tap you go!
    Reply +2
  • Nikanoru 27/03/2015

    @MSandt

    And they should be allowed to refuse black people too, right?
    Reply +2
  • Nikanoru 27/03/2015

    @polargirl Hahahaha gamergate what????? Hahaha oh god you people are fucking hilarious. Reply -2
  • Nikanoru 27/03/2015

    @omicron1

    Hey. Hey guess what. Basic human morals trump your storybook.

    It's terrible, I know.


    (Edit: haha wow, we've got at least 3 religious headcases in the audience? Or are the people downvoting simply not getting the sarcasm in my post?)
    Reply +23
  • Nikanoru 27/03/2015

    I just find it sad that gencon is forced to use the money argument. Because appealing to basic human decency is not enough to sway these people. Reply +39
  • Video: NewRetroArcade: Unreal 4 and VR's mind-blowing mix

  • Nikanoru 26/03/2015

    @KanePaws Don't know who gave you any shit? I just see replies with different opinions.

    If you're talking about the downvotes, just for the record: none of those are mine.
    Reply +1
  • Nikanoru 26/03/2015

    @KanePaws At least arcade games allowed players to get better at them, and rewarded skill with free playtime.

    Mobile games have managed to eliminate that part of the equation. You can't get better at waiting.

    And let's not get into that whole "fun" thing...
    Reply +3
  • Nikanoru 26/03/2015

    With all that advanced rendering, I was hoping to at least see real-time environment reflections from the arcade screen's glow based on the actual game content. But I don't see any evidence of it. Not a huge deal I guess, but it would've added nicely to the realism.

    Also their CRT simulation kinda sucks. I suppose they made the RGB grid so huge because the VR display couldn't pick up on the pattern otherwise? But it looks so bad I think they would've been better off leaving it out, and going with simple interpolation+scanlines.
    Reply +1
  • Valve-approved Half-Life 2: Update headed to Steam

  • Nikanoru 26/03/2015

    @WorldScaper Unreal 2, LOL... now there's an embarrassment.

    The average shooter did not and does not have you run around in sprawling vistas. If HL2's levels were "tiny" then I shudder to think what you think of the size of Doom 3 (a game I adore btw).
    Reply +3
  • Nikanoru 26/03/2015

    Having seen the comparison trailer, for me this isn't even worth downloading. Then again, frankly there doesn't exist a single fan mod that impresses me at all, so take that as you will.

    Remake the entire game from the ground up and maybe I'll be interested. Anything else, I'm just not gonna bother.
    Reply -7
  • Nikanoru 26/03/2015

    @WorldScaper
    -Tiny, lifeless levels.
    Wait.... what? Tiny? Compared to what game? Skyrim? You do realize you were playing a shooter, right? With levels that were absolutely vast by shooter standards, right?

    I mean to each his own and all but this is just objectively, factually wrong.
    Reply +15
  • Face-Off: Final Fantasy Type-0 HD

  • Nikanoru 26/03/2015

    @Bander
    Completely agree. Unless models, textures and animation (how things move is almost always ignored) were re-created from scratch, the only things I'd personally want to see from a remaster would be antialiasing, the elimination of any loading times and frame rate stutters, and better controls if applicable.
    I don't know... I think in the case of, for example, PSX games, even the simple addition of AA may remove some of the granularity that was often a good source of visual "texture" for a scene. It's the reason later Silent Hill games added a grain filter. Something was just lost with the bump in smoothness.

    Still, if what you mentioned was all they had done with this remaster I would've probably gone for it, but that would never ever happen haha.

    About the only time a mere jump to a higher resolution works is when polygon facets are a part of the original aesthetic, like with Rez HD, the PS2 version of Virtua Racing, and Daytona USA on 360 and PS3.
    Possibly, if the UI is scalable and not just stretched out. Though honestly, for example in the case of Res, I think the 60FPS pixel shimmering just added some of that digital feel, made everything feel a little more alive and fast-moving and pulsing (as if the game didn't have enough of that already). But YMMV on that one.
    Reply 0
  • Nikanoru 26/03/2015

    @Simatron3000
    playing link to the past with a 4xHQ filter is definitely a good way to play.
    *holding back vomit* I'm fine, I'm fine... give me a moment. :p

    I'll just say this: every time you play a game with HQxX, a pixel artist dies.

    however alot of wii and GC games, given their more simple textures, look amazing. playing something like skyward sword or mario galaxy is a real delight at 1440p via dolphin emulator.
    Highly disagree even in those cases. Ironically, the higher res makes the games look... less high-res.

    Mario Galaxy was a treat running on a CRT with high detail filling every pixel on the screen, and every edge in the environment rounded off and looking lovely. Run it through an emulator and suddenly Mario stands out as the sole semi-detailed object on top of a relatively flat, angular piece of scenery. Grass textures start to show blur where they previously seemed perfectly sharp.

    Basically what I'm saying is that the game really looked like it pushed the available resources to its fullest extent. Increase the resources and suddenly... it just doesn't anymore. It loses its shine.

    And Galaxy is a game that fares relatively well compared to some others. It's possibly the best example on the Wii, yet it still doesn't pass muster IMO.
    Reply -1
  • Nikanoru 25/03/2015

    Truth be told, on its original platform, the game actually manages to feel more cohesive and impressive in a lot of ways. We've included the PSP version of the game in our video comparisons but upscaling 272p to 1080p definitely detracts from the visual quality - on original hardware the game is much more impressive.
    B- b- but mah HD resomolutions make everything better by default!!! You lie!!!

    Seriously though, it's about time people learned this. Upscaling old games to resolutions their assets were never designed for, does nothing more than expose every single imperfection, and make them look like a bunch of 3D models opened up in an editor, all of which just rips the entire game out of its skin and destroys its consistency and suspension of disbelief.

    It would be a gigantic shame if future generations only learned of early videogames from seeing them mangled through emulators or remasters, and never saw them in their original, glitch-less, polished consistency.

    It should finally be accepted that it is OK for old games to be seen in 320x240, just as it is OK for old movies to be seen in black and white without needing re-coloring. Which, unless you were alive at the dawn of color film, would be an extremely silly thing to do now.

    Just as it's an extremely silly thing to upscale old games to 1080p now, when wide-eyed ooh-ing and aah-ing at anything above 480i is a thing from almost two decades ago.
    Reply +2
  • Xenoblade Chronicles 3D digital version requires bigger SD card

  • Nikanoru 26/03/2015

    @Fox-2076

    Really? Well then I take it back. I have no idea why you're here. It's a complete mystery why you're complaining like a fucking dickhead about something you should by all means know the reason for.
    Reply 0
  • Nikanoru 23/03/2015

    @Fox-2076

    They already had to scale some of the graphics down for the game to even work on the new3ds. It wouldn't be possible on the old one.

    Of course you'd know that if you had any interest in the game or the console, but you don't, do you? We all know why you're here.
    Reply +7
  • Nikanoru 23/03/2015

    Love how you emphasized "need to buy" both in the subtitle and the post. Hey, you forgot to add "need to buy" to the phrase about the philips head screwdriver.

    Oh and you also need to buy a new 3DS to play this game, remember? You probably need to buy a chair, too. Thanks Obam- I mean Nintendo.
    Reply 0
  • Performance Analysis: Bloodborne

  • Nikanoru 25/03/2015

    @CypherQ
    "The first half of the 90s were ruled by 16-bit consoles where 60 FPS was the norm."

    Not sure which consoles you were playing on? SNES definitely wasn't 60fps on most games.... especially the UK version of it. Remember many games where the frame rate would vary considerably... oh and the black borders! :) US/JPN consoles may have been better though....
    You're suffering from reverse-rose-tinted glasses. Meaning you tend to see older things as worse than they actually were.

    60 for NTSC and 50 for PAL were the norm for all games, at least the non-superFX ones. All the Marios, Yoshis, Donkey Kongs, Zeldas, Metroids and F-Zeroes. Final Fantasies, Chrono Triggers and Terranigmas.

    Slowdown only happened in very few games, in rare cases where there was a lot of action on screen, and this of course would be immediately apparent because it meant literal slowdown of gameplay - there were no variable timestep based engines on the SNES. If the game dropped frames, you'd feel it.

    It's actually so rare I can barely think of examples - possibly Secret of Mana could be slowed down if you were to kite a lot of enemies to one place.

    On the NES it was much more common, though of course even there, 60/50 was the baseline. For good reason: 2D sidescrolling games are unplayable at 30 fps.
    Reply +2
  • Nikanoru 24/03/2015

    Is chromatic aberration the new lens flare?

    I'm getting kind of sick of it to be honest.
    Reply +9
  • Nintendo's free-to-play Pokémon Shuffle passes 1m downloads

  • Nikanoru 23/03/2015

    People download free shit even if it's crap, QUELLE SURPRISE.

    With the pushing the download icon onto people's consoles, it's even more likely to get a download from absolutely anyone who takes a passing glance. These numbers mean nothing.
    Reply +2
  • Final Fantasy Type-0 HD review

  • Nikanoru 21/03/2015

    @Matroska_
    Also there is a very boxy, flat and lifeless feel to things.
    That's because it's a slightly retextured PSP game.

    People never believe me when I say a resolution increase on games that weren't designed for it makes them look worse. Because OMG HD tho amirite???

    But here's a game that got some new textures, shaders and even some new character models... and it still looks off. Because it just wasn't made for HD.

    Yet people will continue to insist that 1080p is the best way to enjoy, for example, PSX or N64 games... yuck.
    Reply +2
  • Resident Evil Revelations 2 review

  • Nikanoru 20/03/2015

    @kevinscurry Yeah that's the gun I was thinking of. Coulda sworn there was another traditional RE with some sort of handgun that did random headshots though? It was always so satisfying when it happened. You sure it wasn't RE2?

    Still, the amount of times any zombie gets up and how many bullets they take to bring down seems pretty random in the old games, or at least I never figured out what determines it exactly. Always glad to see that blood pool form...
    Reply 0