Nikanoru Comments

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  • Check out GoldenEye remade in Doom

  • Nikanoru 14/04/2016

    @Bauul
    The proper original Doom.exe (which contains the engine) is difficult to get running on even Windows XP
    Idunno, Dosbox is trivial to set up. You mentioned John Romero's new level doesn't run on it anymore? I hadn't tried it out yet, but that's a bit disappointing to me. Moreso than an academic exercise, I think it's just the only way that's authentic.

    Just like my NES comparison, which I do think is like for like. Both are platforms for development, both impose strict limitations, and both have ways of running them that enable breaking the limits and in fact I'm pretty sure NES games are, for the large majority, run on emulators of some description nowadays as Doom is played on source ports. But that doesn't mean emulators are now "the NES", and it would be strange to me if people stopped using the NES platform's limits as a guideline for development, just as it's strange to me what the article describes.

    More power to you if you enjoy it though. But I reserve the right not to. :p
    Reply +2
  • Nikanoru 14/04/2016

    @Bauul
    You could remake GoldenEye in a different engine sure, but it wouldn't look or play like the above Doom mod. Because basically nothing plays like Doom, it's a pretty unique feeling game.
    Don't a lot of these mods, such as the above video wild swan linked, get talked up like "this doesn't even look like Doom anymore" though?
    Reply -1
  • Nikanoru 14/04/2016

    @wild_swan See that's exactly the sort of thing where I look at it and just wonder where the motivation comes from to even use whatever's left of Doom anymore, instead of something vastly more suitable for the job. And I wonder if it wouldn't have been better if it did.

    But again, everyone can and should do whatever the hell they feel like. It's just my opinion. ;)
    Reply -1
  • Nikanoru 14/04/2016

    @Eraser
    If you're looking how far you can push Doom, then use Doom,
    Well I wouldn't personally go as far as telling someone that. But I do wonder about the logic behind it.
    Reply -1
  • Nikanoru 14/04/2016

    @Bauul
    It's for the simple enjoyment of seeing how far you can push the game.
    Well see that's my point. They're not pushing Doom, because GZDoom is not Doom anymore. Just like coding a game that only runs on an enhanced NES emulator isn't "pushing the NES".
    Reply 0
  • Nikanoru 14/04/2016

    @chischis Making a game with a modern engine only takes as much effort as you want it to. You have complete freedom to take the visual detail up to the exact level that fits with your available time and creative skill, without having it be marked by the leftover quirks of what used to be the Doom engine.

    Of course, I understand that people in general do certain things because that's just what they're accustomed to and comfortable with. But purely logically, it's just kind of odd.

    Let's just say it strikes me as if someone were to make a homebrew NES game, but then they made it to run only on a modded emulator which allowed for a higher colour count and more sprites on screen and more sound channels etc. ensuring it would never run on the actual NES. At that point, why make a NES game?
    Reply +2
  • Nikanoru 14/04/2016

    @adrianleighgordon Besides the point entirely, but sure? Reply -4
  • Nikanoru 14/04/2016

    I always found this strange. If you're going to re-code Doom to do more stuff, and not even stick to the creative limits you impose on yourself by making levels for an old game in the first place (which seems like that's the whole point of doing it), then why use Doom in the first place? Might as well go for a more modern flexible engine, surely? Reply +3
  • The end of Nintendo's weird GamePad era

  • Nikanoru 13/04/2016

    @Long_Rooster How's it been parroting the same drivel for the last 20 years, and never having it come true? :D

    Just keep hope, little guy. Maybe THIS year it'll finally happen! lol
    Reply -1
  • Digital Foundry: Hands-on with Star Fox Zero

  • Nikanoru 10/04/2016

    @Erek "no u" Reply -1
  • Nikanoru 10/04/2016

    @kevboard Well if you thought that looked like 480p, then maybe you haven't seen 480p in a while... :p Reply -1
  • Nikanoru 10/04/2016

    @kevboard No idea where you're getting that from, it runs at 720p. Reply 0
  • Nikanoru 10/04/2016

    @Erek Oh piss off. Reply +4
  • Watch: Chris faces the horror of tank controls in Silent Hill 2

  • Nikanoru 08/04/2016

    @Trencherman You're not. Reply +5
  • New Baldur's Gate expansion Siege of Dragonspear off to a rough start

  • Nikanoru 05/04/2016

    https://forums.beamdog.com/discussion/42770/debate-something-for-the-gaymers

    From a post by Amber Scott:
    I'm happy to be an SJW and I hope to write many Social Justice Games in the future
    Regardless of whether you agree with it or not (I don't have any comments on the matter), the fact that there is a political agenda appears undeniable.
    Reply +8
  • Face-Off: Resident Evil 6 Remastered

  • Nikanoru 05/04/2016

    @Ambient_Malice I don't really care what's cool, just that it makes for a fragmented, badly-paced experience. It might have been better if RE:R didn't constantly take us out of one game to play a different one. Reply +3
  • Nikanoru 05/04/2016

    @nickbonkersperry
    The textures are stretched over more Texels.
    Even then, the textures look like crap in the original game at 720p too. It's not really resolution bound.
    Resolution absolutely plays a role in it. Sharper edges and a clearer horizon make every low-detail thing closer to the player stand out in comparison, worse than it would if the screen resolution was more consistent with the detail level of the art assets. That's just how the human brain works, we are visually drawn to inconsistencies. This makes it much more difficult to suspend disbelief when running certain games in resolutions they were never intended for.

    Of course there's diminishing returns, so this effect isn't nearly as pronounced when running x360/ps3 games in a higher resolution as it is when doing the same for a Gamecube game such as RE4 (or PSX/N64 games, god help the poor souls who force those into 1080p). But it does exist.
    Reply +1
  • Nikanoru 05/04/2016

    @Ambient_Malice
    The game being episodic doesn't affect you in the slightest since the game is now a complete bundle.
    I beg to differ, even the original RE:R suffered greatly from its episodic structuring despite the fact that it came out as one single release in the first place.
    Reply +3
  • This is what a $4999 24-karat gold NES looks like

  • Nikanoru 04/04/2016

    That's not a NES. That's just some fake ass bullshit that plays NES cartridges. Reply +4
  • What would you uninvent about modern games?

  • Nikanoru 03/04/2016

    The few games I've played that had nothing to collect in the world, were absolute fucking horse shit.

    So yeah no thanks. Modern game design has already removed enough things in the name of "streamlining" so fuck that.

    No patches though? That's something I can get behind.
    Reply -4
  • Why virtual reality is the future

  • Nikanoru 02/04/2016

    @SuperShinobi Hah, I haven't heard from that guy in a while (probably just haven't paid attention). Reply 0
  • Nikanoru 02/04/2016

    @SuperShinobi Honestly I think it won't reach anywhere near even those numbers. But I guess time will tell! Reply 0
  • Nikanoru 02/04/2016

    @SuperShinobi They're gonna have to, but I just don't think they will. Reply 0
  • Nikanoru 02/04/2016

    @SuperShinobi

    There may be a lot of models, but home projectors are still a very niche product. Companies are heavily investing in VR as if it won't be.
    Reply 0
  • Nikanoru 02/04/2016

    @lucidmatt

    Funny that you mention Keep Talking and Nobody Explodes. We played that a few weeks ago and eventually stopped taking off and putting on the headset each time it was someone elses turn, and just played it on the PC monitor which was already facing away from the couch where everyone else was sitting anyway. Same experience, after the novelty of the new display method wore off.

    (edited out a part of the reply that was meant for someone else, oops)
    Reply +1
  • Nikanoru 02/04/2016

    First I have to say I've tried about a dozen VR games and demos now, and I still don't give a crap about it. Before I get the "you haven't tried it" nonsense.

    And therein lies the reason why VR is gonna crash and it's gonna crash hard. Because the people who have experienced it and loved it, think there is NO WAY anyone who's actually tried it doesn't share that opinion. Anyone who's not on board with it must have only seen youtube videos of people using it, surely?

    BILLIONS have been invested on this premise alone.

    People don't necessarily want to be completely immersed and bombarded with visual information from all sides. That's why we go to the cinema once every few weeks, but very few people actually have a home projector. Those never became "the future" either.

    VR is pretty impressive for a little bit. Then the novelty wears off, and all you're left with is the extra hassle.
    Reply 0
  • Road Redemption slated for PC this summer

  • Nikanoru 01/04/2016

    the weak hardware of the Wii U
    Another bad developer blaming the hardware for their own incompetence. There's nothing in that shitty looking game that couldn't run on a PS3 or X360, hell a PS2 could manage it if you took out some of the modern shaders.

    Unless of course you had terrible, amateuristic and unoptimized game code.
    Reply 0
  • Everybody's Gone to the Rapture confirmed for PC

  • Nikanoru 01/04/2016

    Question for anyone who's played both: what's the level of interactivity in this game compared to the Vanishing of Ethan Carter? Reply 0
  • Sean Bean, Aaron Paul to star in Kingsglaive: Final Fantasy 15 CG movie

  • Nikanoru 31/03/2016

    @Kami I watched that movie once. Literally the only thing I remember of it is some people talking in a room, and someone dreaming of aliens.

    Did anything actually happen in it?
    Reply -3
  • Nikanoru 31/03/2016

    I just hope I won't be required to watch any of this additional shit to fully enjoy and understand the context of everything in the videogame. Reply -1
  • Nintendo fires marketer after sustained online hate campaign

  • Nikanoru 31/03/2016

    Hey everyone let's all act as if we are 100% in the know about why and how everything happened, and immediately jump to damning conclusions about it ALRIGHT WOO WOOOOOO YEAHHH!!!!! Reply +9
  • Turok 1 and 2 Remastered coming to Xbox One

  • Nikanoru 30/03/2016

    @cloudskipa Oh and also, yeah people often mention the fact that it only has one stick, pretending like having two sticks on modern controllers is sooooo much better.

    As if having analogue control for walking makes one lick of difference. It doesn't. The highest level of FPS competitions are played without it on PC, so digital is certainly good enough in any situation.
    Reply 0
  • Nikanoru 30/03/2016

    @cloudskipa Yeah, there's various knock-off replacement sticks for sale but they vary highly between almost original quality and total crap (I've bought several and found just one good brand).

    Now there's this, though: https://www.kickstarter.com/projects/1483354489/enkko-repairing-the-n64-controller

    I didn't back it (the backer reward sticks are black and orange - I want grey ones) but it does look interesting. Looking forward to the reviews on this.


    (LOL why did this post deserve a downvote?)
    Reply 0
  • Nikanoru 30/03/2016

    @Sendlinger Funny, I can't play shooters with a modern controller for shit, but when I play something like Turok on the N64 I pick it back up right away.

    And yeah I've tried swapping aiming between sticks in the options of modern games to make it more like it used to be, but it's still awkward and unpleasant, possibly even moreso. I just need my aiming on the left AND at a lower position than my walking on the right.

    This is why FPS is the only genre I play exclusively on PC nowadays.

    Maybe it's because holding the N64 controller in the middle makes it feel more like a gun than modern controllers that I prefer it. Wait... you ARE holding the middle prong, and not the leftmost while trying to reach over to the middle stick with your thumb... right? I've seen photos of someone doing that. Gave me nightmares for a week.
    Reply 0
  • Nikanoru 29/03/2016

    @Trinitron
    Even with the "remastered" moniker it now looks sooooo dated.

    Nostalgia is a cruel mistress, no?
    Actually you'll find that that very "remaster" (it's just a screen resolution bump) makes it look more dated than the original N64 version does on a proper TV. The low-polyness of everything is much less apparent at 240p, but shoved in your face at 1080.


    Edit: lol, downvoted by stat fetishists (who I refuse to call "graphics whores" because that would imply they actually have any sort of ability to appreciate visuals).
    Reply -3
  • Nikanoru 29/03/2016

    @pigsy2400
    it was clunky as hell back then
    No it wasn't, it was smooth as tits. :[ Everything died and exploded and bled with nice physics, and the animations had a weight to them. In fact to this day I rarely see enemies that actually feel like they have mass and a turning circle while running, and don't just turn on a dime.
    Reply -1
  • Nikanoru 29/03/2016

    @Crazy-MadBob
    Of course and better framerate too like most multiplats that come out for both consoles. Which makes this decision even more puzzling?
    Are you... are you totally serious with that? You realize this is a barely tweaked game from 1998 and would likely hurl away at 100000000000fps if uncapped on either console, right? Are you just saying shit without even having looked at the game in question?
    Reply +11
  • Capcom patches out Chun-Li's ridiculous boob physics

  • Nikanoru 30/03/2016

    @SavageEvil I don't think you quite get it. Physics were already present in all those items. The bug simply affected a constant in the formula somewhere (I'm gonna guess it was the motion dampening), and only in player 2. Which obviously made it unintentional. Reply +3
  • Nikanoru 29/03/2016

    @bratsampson Nobody cares about the physics bug itself, and it could have come and gone without anybody even noticing.

    It's just that EG's obsession with it and outrage over it was ridiculous.
    Reply +11
  • Blizzard to remove Overwatch pose accused of reducing Tracer to “another bland female sex symbol”

  • Nikanoru 29/03/2016

    @skidoosh
    Anyone who sees a cgi spite and touches themselves needs to have a word with themselves.
    On the contrary, I think anyone who tries to shame others over a basic human behaviour that's been around since people first became able to create art (i.e. since the stone age), needs to have a SERIOUS word with themselves, and rethink how they judge those around them.

    You're not the epitome of "normal". Stop trying to pretend you are.


    (PS: On the subject of the article itself I have nothing to say.)
    Reply +8
  • Zelda: Link's Awakening character revealed for Hyrule Warriors

  • Nikanoru 29/03/2016

    @Monkey_Puncher Isn't HW development mostly handled by Koei? (I don't actually know.) Reply +3
  • Nikanoru 29/03/2016

    Reply +12
  • Face-Off: Nintendo 3DS vs New 3DS

  • Nikanoru 27/03/2016

    Just how many games were held back from being the best they possibly could have been owing to the initial model's weak CPU?
    This is of course utter fucking idiotic bullshit. Some of the best games of all time ran on a processor of THREE AND A HALF mhz.
    Reply +6
  • Nintendo NX controller reports gather pace

  • Nikanoru 25/03/2016

    https://www.youtube.com/watch?v=EpkA2MPgmAg Reply +1
  • Nikanoru 23/03/2016

    @Scimarad Well there's the shoulder buttons/scrollwheels. Reply +1
  • Nintendo plays down claim it will end Wii U production this year

  • Nikanoru 23/03/2016

    @Timbercottage That's a good point. A stop to production of certain parts could simply mean there's a redesign coming, even though it's not extremely likely. But it could be a way to provide a little sales boost before the end of the generation? Reply 0
  • Performance Analysis: Trackmania Turbo

  • Nikanoru 23/03/2016

    I like how it's looking. However, I do very much hope you can turn off the obnoxious as fuck commentators. Reply +2
  • Doom's six multiplayer modes revealed

  • Nikanoru 21/03/2016

    @tidy-spidey I was gonna say the opposite actually. :/ I wanna see some singleplayer stuff dammit. Reply +3
  • Day of the Tentacle Remastered review

  • Nikanoru 21/03/2016

    What are you talking about?! It's HD, that must mean it's better looking by default!

    *barf*

    (blind idiots be downvotin' lol)
    Reply -4
  • Overwatch will be the first game to support Dolby Atmos over headphones

  • Nikanoru 19/03/2016

    @SvennoJ Like I said, it's not perfect. The clip is from like 2005 or possibly earlier. That's what makes it baffling to me that we haven't seen much development in the years since. I guess headphones just aren't popular enough to spend the R&D. Reply 0