Nikanoru Comments

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  • Denied: Valve didn't go for that Half-Life 3 plea with its own Steam Awards

  • Nikanoru 20/12/2016

    @scuffpuppies You talked about Valve being under such huge expectations, leaving open the question of who you were blaming for that. And I replied "don't you dare blame the fans", which wasn't saying you did it, just "don't do it in case you were thinking about it".

    That clarify it for you?

    Also I'll reply whenever I damn well want. ;)
    Reply +2
  • Nikanoru 20/12/2016

    @scuffpuppies Don't you ever dare blame the fans for that. Valve brought it on themselves. All they needed to do back then was make HL2 ep3 up to par with ep1 and 2. Not wait a freaking decade.

    They're a joke of a game developer now.
    Reply +13
  • Nintendo Switch CPU and GPU clock speeds revealed

  • Nikanoru 19/12/2016

    @HisDivineOrder You've been corrected in kinder words, so I'll just say it: holy christ on a stick you're stupid, WOW! It's malevolent stupidity, too.

    Or you're just a really bad troll. The eternal question. :)
    Reply -3
  • Blizzard apologises for Mei's divisive winter wardrobe

  • Nikanoru 19/12/2016

    @Eraser I hope one day you'll get upset about something that someone else thinks is utterly stupid, but you care about it because you're a human being who sometimes cares about small things a lot. And I hope you won't have to deal with comments telling you how stupid you are for caring.

    Happy holidays. :)
    Reply 0
  • Nikanoru 17/12/2016

    @owenevans1 Like I said I don't care, I was just trying to clarify the reason, which was not "the skin is ugly".

    That said, as much as people tend to complain about things like this, I think an equal amount of the blame for these things blowing up lies with other people trying to tell them their opinions are completely invalid and they should just shut up.

    There's an awful lot of that going around lately.
    Reply 0
  • Nikanoru 17/12/2016

    @MrDurandPierre Cool! It is true that subjective internet reactions can be seemingly random sometimes, so I don't blame you for not knowing what to make of the issue. But at least there was an underlying technical reason for the complaints this time. Reply +2
  • Nikanoru 17/12/2016

    @[TR]
    BTW, is there a way to force the basic skins in the game?
    There is for private custom games, but not for public games.

    Which is OK - this is not like TF2 where all the custom paintable items have basically turned the game into an eye-gouging meme-filled 3D version of 4chan. Blizzard actually has some quality control.
    Reply +1
  • Nikanoru 17/12/2016

    Ok, everyone here, including the writer of the article, is way off. Let me explain.

    The problem was not that there was anything wrong with how it looked. It's not "one of the ugliest wardrobes in recent memory", I'm pretty sure nobody ever said that. People liked the skin in itself.

    But it is just a palette swap of her default skin. Which is fine in itself because there are many skins in the game that are like that. In fact most of the alternate skins you can get are palette swaps, including many of the other new skins in this event!

    There are also skins that are complete remodels. These actually replace the underlying model and make the character into something entirely new, instead of just changing the colors.

    As you can imagine, the latter category is much more rare and valuable. It costs four times as many in-game credits as the next closest rarity.

    So here's the problem people are having: Mei's new skin, being a palette swap, is priced the same in in-game currency as the aforementioned rare remodel skins. And it's the first time this has ever occurred.

    And Jeff Kaplan came in and waved it off with a semi-apology, basically pretending there was never any sort of set pricing model to begin with (there totally was). So that just fanned the flames even further.

    Before anyone comes in with the old "entitlement" accusations, I don't give a crap about the skin. I just wanted to correct some misunderstanding people seem to be having.
    Reply +65
  • Super Mario Run review

  • Nikanoru 16/12/2016

    @deanimate It's simplified for phones, it had to be. The platform is limited like that, and Nintendo knows this so they don't try to faff about with terrible touch buttons like other devs. You want the full fat Mario experience with complete control inputs? Buy a real gaming system. Reply +1
  • Nikanoru 16/12/2016

    @Zerobob Maybe it was a comment on the comment rating system. ;) Reply 0
  • Nikanoru 16/12/2016

    @craigy
    +1000021 /34
    Nice.
    Reply +2
  • Nikanoru 16/12/2016

    @BellyFullOfHell
    You won't be able to play your physical games in 30 years either, unless you've a back up of all the patches that half of them require just function properly.
    Some people keep saying this (there's a few on this site who love to parrot it especially, not gonna name names...) but it's really not true, certainly not on Nintendo consoles but not in general either.
    Reply -1
  • Nintendo patent hints at VR support for Switch

  • Nikanoru 16/12/2016

    @CaoSlayer
    It would be amazing if they combined it with the 3ds screen.

    We are talking about 3d VR.
    Umm... VR is already 3D.
    Reply +38
  • Nikanoru 16/12/2016

    Any old mobile phone slots into google cardboard. Even if Nintendo won't officially support it, a third party could easily make a peripheral like that for the Switch.

    As far as I can tell, there's no reason it won't technically be able to support VR.
    Reply +1
  • Yooka-Laylee cancelled for Wii U due to "unforeseen technical issues"

  • Nikanoru 14/12/2016

    @dwalker109 Yes, we didn't know how it was going. We have to go by what they tell us, and they have an obligation to tell us since we put money into it. And we only heard encouraging words. Then all of a sudden, canceled.
    What I can't accept it how this upsets people.
    Welp.
    Reply -1
  • Nikanoru 14/12/2016

    @dwalker109 Are you just trying that hard to be the contrarian or do you seriously not get it? What I expected from them was to be honest to their financial backers about how the project was going while it was in development, and again, not pretend the whole while that it's going great and it's being treated with special care before canceling it suddenly. And again, if you can't understand and/or accept that this sort of thing upsets people, then you do have a lot to learn. Reply -1
  • Nikanoru 13/12/2016

    @dwalker109 I'm talking about Playtonic, einstein. They acted like the WiiU version was being given super-duper special care, not bothering to show any indication of trouble, before suddenly springing the news that it's canceled. That's how you get people pissed off, and your obnoxious attitude towards it is unwarranted.

    Anyway, I know you won't stop talking down on people who are legitimately upset, so by all means, keep doing you.
    Reply -2
  • Nikanoru 13/12/2016

    @dwalker109 I suggest you learn a thing or two about common courtesy. Though I suspect you're not interested in learning, but in going on forums and belittling people with words you don't understand. Nice job. Reply +2
  • Nikanoru 13/12/2016

    @dwalker109 Entitlement? I PAID FOR a Wii U version of this game, you little twerp.

    Stop misusing buzzwords you heard on the internet.
    Reply -1
  • Dead Rising 4 outsold The Last Guardian

  • Nikanoru 12/12/2016

    @mkonji
    call of puke or gears of crap or (ass)halo
    (ass)halo
    Reply 0
  • Nikanoru 12/12/2016

    Maybe I've been on the internet for too long, but that tear looks like something other than a tear... Reply +1
  • DF Retro: How Shadow of the Colossus pushed PS2 to its limits

  • Nikanoru 11/12/2016

    @andykara2003
    P.S. *All* consumer 50/60Hz CRTs could display progressive as well as interlaced (PAL 288p, NTSC 240p etc. etc.) Not sure where you're getting all this from, but whoever it is doesn't know what they're talking about.
    I think it gets a bit confusing for people because technically AFAIK the term "progressive scan" wasn't used back in those days. There were simply 60 fields per second, ~240 scanlines for every field (I've never been 100% clear on that though, I always thought it was 224 for pal and 240 for ntsc, but I know it's flexible), and this set number of scanlines were either interlaced or they weren't. And non-interlaced was more of a "dirty trick" consoles did than anything.

    There would be less confusion if people better understood the limitations of the beam cannon.
    Reply 0
  • Nikanoru 11/12/2016

    @andykara2003 I got that, just making conversation I guess. :p Reply 0
  • Nikanoru 11/12/2016

    @andykara2003 Yeah anything running at 224 lines on a regular CRT TV is effectively progressive anyway (double strike scanlines). Of course it's theoretically possible that Ico ran at 512x224 internally and upscaled that to 448i, but that's very unlikely even without having seen it. Reply 0
  • Nikanoru 11/12/2016

    @andykara2003
    In the HD remaster, the simplistic polygon edges are bought into sharp relief and so become too obvious, breaking the immersion and losing a little of the mystery and wonder of the original. The bloom lighting doesn't gel with the world in quite the same way and contrast has been raised to the point where the other-worldly look of the game is dampened just a little.
    This more or less is true for most games from the PS2/GC generation and below. But don't tell that to the religious cult of the shrine of HD resomolutions.

    Emulating a game in HD could make turds appear all over the screen, and they'd still say it's better "because HD".
    Reply +2
  • Super Mario Run only playable with an internet connection

  • Nikanoru 09/12/2016

    @DaveSimonH
    I'd be curious to see whether the commentors above for whom this announcement hit a nerve, whether they would have even bought the game?
    Oh there is absolutely no doubt that most of them would not have. You think these people are here out of genuine interest? LOL!!
    Reply -2
  • Nikanoru 09/12/2016

    Hahaha so many crybabies in this thread.

    This is exactly what you whiny little Nintendo-on-mobile shits deserve.
    Reply -3
  • Watch: See how the Crash Bandicoot remaster holds up to the originals

  • Nikanoru 09/12/2016

    @buttermancan You are absolutely right, but you'll get no love from today's blind HD fetishists. Reply 0
  • Nikanoru 08/12/2016

    @MrBeast Exactly. The Crash games were always kinda crap and pointless.

    They only serve as a technical showcase for what the PSX could do (they handle the console's limitations quite nicely), but with this REMAKE (no idea why they call it a remaster), that aspect is gone.
    Reply -5
  • Seasons of Heaven is a Nintendo Switch-exclusive indie game, runs on Unreal Engine 4

  • Nikanoru 08/12/2016

    @OurDogFudge
    Woah! Those graphics... if only BotW looked like that.
    Ummm... you mean, if only BotW looked like your bog-standard Unreal Engine default scene?

    That's what this is, mate. It's similar to what you get when you open up any modern game engine and click the "generate landscape" button. There's nothing here. It's painfully generic. Nothing like the actual art that went into BotW's landscapes and buildings.
    Reply +1
  • Super Mario Run sees Nintendo's mascot leap confidently onto iPhone

  • Nikanoru 08/12/2016

    @bwort I don't think you understand. This is EXACTLY what people deserve after crying about Nintendo on mobile for so long. It's fucking perfect.

    Nintendo would never put out a real complex platformer with virtual buttons on a phone. They're not idiots like some phone devs are.
    Reply +1
  • Nintendo cancelled a home console Zelda: Wind Waker sequel

  • Nikanoru 08/12/2016

    @seeyoshirun I have never heard of such a thing, and neither have you!



    (Though I think we can all agree those count about as much as the Zelda cartoon or Zelda cereal does. :p)
    Reply 0
  • Nikanoru 07/12/2016

    @seeyoshirun I think Zelda is one of the few series where every single entry can be a great choice for a personal favourite. Reply +4
  • The Last of Us patch 1.08 for PS4 Pro analysed

  • Nikanoru 07/12/2016

    @mega-gazz Heh sure mate, you go ahead and think that. :D Reply +1
  • Nikanoru 07/12/2016

    @ChrisOTR You are absolutely not alone.

    The few PC masturbators coming here to gloat are actually very funny, because this is proof that the more a gaming machine becomes like a PC, the more fucked up everything gets.

    Thank god for Nintendo.
    Reply -3
  • Russian MPs call for FIFA 17 ban over "gay propaganda"

  • Nikanoru 07/12/2016

    @MilkmanHero Man I really like rainbow colours on black.

    Why does anyone need to make an issue out of it, it's just colours? It doesn't mean anything unless you already have the connotation in your head, so it's not like it's gonna make your children gay or whatever.

    I wish people would chill out.
    Reply +2
  • Death Stranding will use Guerrilla Games' Horizon: Zero Dawn engine

  • Nikanoru 05/12/2016

    @Brainflowers It depends entirely on what's being depicted, sometimes it's extremely hard to tell, sometimes it's immediately obvious. 2D side-scollers for example, always need 60 fps or else they are almost painful to look at, which is why all NES games already featured it as standard. For some other game types it's much less noticeable.

    Generally, whether or not 30 vs 60 really has an impact comes down to how drastically the visual content of one frame differs from the last. A rotating or panning camera will show a much bigger frame-to-frame difference than a forward-moving or zooming camera. A racing game will show a much bigger frame-to-frame difference than a 3rd-person RPG.

    Here's a video that should make it immediately clear. Watch a few seconds of the beginning, then skip to past halfway. Then skip back. Of course you gotta make sure it's running at at least 720p60 for it to work. Fullscreen helps too. https://www.youtube.com/watch?v=r3gRWSbIBeU

    Now, does it matter? For some genres, it just doesn't. In fact, as much as some people here like to shit on the whole "cinematic look" thing, it's a totally valid concept. There are games that may be preferable at 30 (this is where I put on my flame armour), for the same reason that nobody liked 60fps The Hobbit.
    Reply +3
  • Why The Last Of Us doesn't need a sequel (and why we'll play it anyway)

  • Nikanoru 05/12/2016

    At least this game makes you want a sequel even though you don't think it needs it. Unlike that pile of shit called Knack. ROFL Reply +1
  • Knack 2 announced

  • Nikanoru 03/12/2016

    @NewDayRocks Hahahaha ohohohohohoho haahaha oh god im dying :') Knack is a masterpiece fuck Mario hahahahaha

    (clarification for neggers: that's what he's saying and I'm laughing at it)
    Reply +2
  • Nikanoru 03/12/2016

    @NewDayRocks It's funny when you read something so stupid that you know it has to be a troll right away, because no literate person would really believe it. Reply 0
  • Death Stranding's second trailer is even stranger than its first

  • Nikanoru 03/12/2016

    Haven't watched it, don't care. Call me when you've got gameplay to show. Reply -1
  • What I think after five hours of Resident Evil 7

  • Nikanoru 01/12/2016

    @Bauul Come on, you know what I mean. :p And yes, while I liked RE4, it was the start of a downwards spiral away from "RE-ness", the camera angle being one of the reasons. Reply 0
  • Nikanoru 30/11/2016

    @robg I think he's trying to be sarcastic but doing a very shit job at it. :) Reply +1
  • Nikanoru 30/11/2016

    @MickeyV I'm pretty sure there will be no soundtrack to speak of, not like RE1, 2 and 3 had.

    In fact I can't remember the last "realistic" videogame that had any sort of soundtrack of note, aside from painfully generic movie shit that played during action sequences.
    Reply +2
  • Nikanoru 30/11/2016

    A significant part of the atmosphere that made RE came from the camera angles. No matter how insisted upon the idea that this is totally Resident Evil, it just isn't for me. Reply +2
  • Watch: We hit every Overwatch hero with a car

  • Nikanoru 30/11/2016

    You are a sick man.


    .........Torbjorn was the funniest one.
    Reply 0
  • Darksiders Warmastered Edition is a free upgrade on Steam

  • Nikanoru 30/11/2016

    @Uberheertje No I've finished the original, it was good.

    I'm saying this remaster looks like crap. Shitty grain noise thrown on every texture in a terrible attempt to add detail, and everything is indiscriminately darkened, which I'm sure they thought would add to the atmosphere but just looks like they ran it through photoshop.

    All these remasters suck. It's like companies don't give a damn, and just put random teenagers on the job, so it's a crapshoot whether you're getting something done with care or something that's no better, or worse, than a fanmade mod.

    And that's putting aside the fact that these games were absolutely not designed to be displayed in modern high-def on any level in the first place, and as such look totally disjointed.
    Reply 0
  • Nikanoru 29/11/2016

    It looks like crap. Almost as bad as the DS2 remaster. Reply -2
  • No Man's Sky's long-awaited update brings its galaxy back to life

  • Nikanoru 29/11/2016

    @jabberwoky
    So when you have built something what do you do with it? Don't tell me, you put stuff in it. And those freighters? Do you happen to put stuff in them? I suppose it goes hand in hand with collecting stuff. So you collect stuff to build stuff to put stuff into which enables you to build bigger stuff which helps you to get more stuff.
    I think you just described the entire survival genre...
    Reply +13
  • Four years later, modders add changing weather to Counter-Strike: GO

  • Nikanoru 28/11/2016

    Looks awful tbh. Then again it's a fan mod, so that's expected. Reply -2