Nikanoru Comments

Page 2 of 102

  • Rise of the Tomb Raider shines in HDR on Xbox One X

  • Nikanoru 21/09/2017

    @Eman525 Look, I know your balls just dropped so you think you're already very mature, but don't try too hard, alright? Reply +2
  • Nikanoru 21/09/2017

    @Eman525 Hahahaha that kinda trolling was old in 2001, kid. I guess you weren't born back then so you think you're very clever and original. That's cute. :) Reply +2
  • Nikanoru 21/09/2017

    @sbkw1983
    The PlayStation brand in general has always been the best platform for quality exclusives. I don't think anyone can argue against that.
    I assume you're just comparing between Xbox and Playstation here. Because neither of them hold a candle to Nintendo in that regard, obviously.
    Reply -2
  • Nikanoru 20/09/2017

    Nevermind the HDR, that gameplay looks boring as shit. Just a painfully linear string of QTEs? Is the whole game like that?

    (I love how people are downvoting but nobody is refuting that the game actually is an on-rails crapfest. I'll take that as a confirmation that it really is terrible as a Tomb Raider game. Thanks for the warning, downvoters. :))
    Reply -18
  • You can now play Super Mario 64 online with others

  • Nikanoru 20/09/2017

    Not only did he make money off of it, he went around taunting, saying crap like "nothing can stop this thing now" and how he'd have so many download links everywhere.

    He deserves to get sued for all the money he made, and then some.
    Reply +7
  • How Tomb Raider got lost in the wilds

  • Nikanoru 20/09/2017

    @Dopedrop Just keep digging, guy. :)

    Also I'm sorry about your poor motor control. I'm glad they added big snap-on training wheels in later games for people like you. :)
    Reply 0
  • Nikanoru 19/09/2017

    @Dopedrop Blatant as opposed to subtle, which you weren't at all. Anyway, nice try to get off topic. :) Call them clunky if you want. Old TR games are (still) much more interesting than the newer ones technically and exploration wise.

    But disregarding that, most importantly your line "what is there to remember" is still stupid, because they're good memories and they always will be, it doesn't matter if it "holds up" today.
    Reply 0
  • Nikanoru 19/09/2017

    @Dopedrop I like how you blatantly failed to address the specific bit that I quoted. Reply 0
  • Nikanoru 18/09/2017

    @Dopedrop
    What is there to remember in the original? Wonky boobs and a T-rex. That's it.
    This might be the worst take on an old videogame I've read in years.
    Reply 0
  • Nikanoru 18/09/2017

    They are the Core games the way you remember them being, in a way:
    This line is bandied around way too often. "Game X, the way you remember it!" which is virtually never the case. The way I remember Tomb Raider is figuring out technical jumps and obstacles on my own, things only coming together if I aim it right. No auto-snapping, simon-says climbing sequences that are basically on-rails QTE sequences.

    No, in classic TR, if I don't jump from the right position and at the right speed so as to land on a specific spot, I fall.

    The post-playstation games including Legend, Anniversary and Underworld, though being great games on their own merits, do not at all replicate this.
    Reply +3
  • Project Cars 2 runs best on PlayStation 4 Pro

  • Nikanoru 20/09/2017

    What the hell is with that terrible looking grass and hillside at 1:30?

    It's like racing games in general, for all their boasting about top of the line graphics, tend to be some of the worst when it comes to trackside ground detail and realism. I wonder why.
    Reply +3
  • Marvel vs. Capcom Infinite review

  • Nikanoru 19/09/2017

    Unpopular opinion: I liked Chun Li's face better before the changes. Sure, she was very animu cutesy-looking. At least that gave her some character, unlike most things in this game. Reply 0
  • Final Fantasy 9 gets PlayStation 4 re-release

  • Nikanoru 19/09/2017

    @Carroceiro I'm not sure but I think the PS3 versions also have the mismatched resolution and texture seam issue. Never heard about a lack of analogue and bugs with the music, though. Reply 0
  • Nikanoru 19/09/2017

    @Carroceiro
    That's hilarious. Glad I still have the original game on the original console. It looks better, too (no fucked up upscaled polygons contrasted against lowres backgrounds, texture seams, and all those nice "HD version" perks). If you don't play outsourced ports, you don't run the risk of paying for crap like that.
    Reply 0
  • Fans don't like Tomb Raider's awkward film poster

  • Nikanoru 19/09/2017

    Perhaps the filmmakers couldn't decide whether to show her face or her bum on the poster?
    If they wanted to show off her ass, they could've done better than having it hidden behind a bunch of stuff and not giving it even the slightest definition, and putting the focus completely on the muscled back of her arm.

    Of course, you're gonna see what you want to see regardless. Maybe you're a little bit ass-fixated.
    Reply +2
  • Divinity: Original Sin 2 is shaping up to be every bit as good as its predecessor

  • Nikanoru 16/09/2017

    I'm generally not too much of a fan of western style topdown RPGs (way too serious for my taste), but this just looks so interesting, from the gameplay I've seen so far.

    Must resist, lest I spend another 200 hours on something I wasn't planning on...
    Reply 0
  • Tooth and Tail review

  • Nikanoru 13/09/2017

    @UncleLou Funnily enough, it was the surprisingly feature-complete N64 version of Starcraft that first did this (afaik). Reply +4
  • Bungie removes "hate symbol" from Destiny 2

  • Nikanoru 13/09/2017

    @ChazzyDiamond In principle, any blanket slur for a group of humans defined by the colour of their skin is, well, racist. That's what "racist" means. Again, whether the actual meaning of the word is different than it appears, that's up for argument. Reply +2
  • Nikanoru 13/09/2017

    Also, doesn't "kekekekeke" in Starcraft precede the WoW version? It seems highly likely it was a direct reference too, considering they're both Blizzard. Reply 0
  • Nikanoru 13/09/2017

    @ChazzyDiamond It's exactly to get you to think that and get offended by it. It's like how black people use the term "wypipo" to refer to a white person who would get offended at the term "wypipo". Whether that's actually racist or not is up for debate. Reply -5
  • Nikanoru 13/09/2017

    @mrjoker129
    Once again people don't know jack about what they are so angry about.
    ^^^^^^^This right here.

    That said, I don't like any internet meme shit in my games regardless of what it means, so it's just as well they got rid of it.
    Reply -2
  • The video game pacifists

  • Nikanoru 13/09/2017

    It's worth noting that the word pacifism takes on a slightly different meaning in relation to video games. It often alludes to a sort of technical challenge rather than social movement.
    Should be the main takeaway tbh.
    Reply +1
  • Metroid: Samus Returns review

  • Nikanoru 12/09/2017

    AM2R was mediocre. Its level design, and what little original pixel art exists among the ripped GBA Metroid graphics, are amateurish at best.

    The only reason it has some fanboys (see a couple of them in this thread, also downvoting this comment) is because of a misplaced rebellious mentality against Nintendo.

    It will never hold up to a professionally produced product such as M:SR under honest, unbiased scrutiny.
    Reply 0
  • Nintendo "strongly urges" you don't overpay for SNES mini on eBay

  • Nikanoru 11/09/2017

    @Gameboyd
    Think about potential ads. Parents and grandparents who vaguely remembered "them video games I used to play as a kid." They could have had another Wii.
    What the hell are you talking about? If there's anything that needs to be another Wii, it's the Switch. Because it's their actual modern console that they sell their games on.

    The SNES Mini is a toy. That's all it is. It's not a console, why would they want to market and sell it as one? Why would they want that to be their next Wii instead of the switch? That would be stupid.
    Reply +3
  • How games often live in memory

  • Nikanoru 10/09/2017

    LOL

    -destiny thumbnail
    -first 3 paragraphs about destiny
    -massive list of only destiny links to the left under "games featured in this article"

    Comments: "this isn't a destiny article!"
    Reply +1
  • South Park: The Fractured but Whole's difficulty slider changes the colour of your skin

  • Nikanoru 07/09/2017

    During the process, South Park stalwart Eric Cartman will comment: "Don't worry, this doesn't affect combat. Just every other aspect of your whole life."

    Our Aoife Wilson and Chris Bratt, who captured the gameplay in the video, asked Ubisoft developers about this feature during a recent hands-on event. They were told the difficulty of the game affects the amount of money you receive and the way other characters speak to you throughout the course of the game. It is, quite clearly, a social commentary on racism in modern society, and as far as video games go, a pretty effective one.
    I find it interesting that it's Cartman making the skin colour comment. If you know South Park, you know how his opinions are usually portrayed and utilized...
    Reply +7
  • Knack 2 review

  • Nikanoru 06/09/2017

    I'm bored to death just looking at the screenshots. Reply 0
  • SteamWorld Dig is Origin's latest On the House offer

  • Nikanoru 06/09/2017

    Very neat little game, though I've already completed it three times on 3DS, so there's not much need to get it again (also I loved the 3D depth to the backgrounds which the Origin version obviously won't have). Reply 0
  • Jesus beats up Buddha in the awful-looking Fight of Gods

  • Nikanoru 04/09/2017

    Didn't cartoon network already make a flash fighting game out of this subject ages ago? Reply -1
  • Tech Evolution: 25 years of Super Mario Kart

  • Nikanoru 04/09/2017

    @StarCommentator Oh that's interesting. I wonder what other things in the official documentation are mere suggestions as opposed to strict limitations. Reply 0
  • Nikanoru 04/09/2017

    @VanillaLake That's true for back then, but we were talking about nowadays, that's why wikipedia was mentioned. Reply 0
  • Nikanoru 04/09/2017

    @StarCommentator
    I'm not sure why this article goes to such pains to rub in the N64's technical limitations, but I suppose it's because the console's hardware is still very misunderstood and a common source of info about it (Wikipedia) is relentlessly negative about it (though to a lesser extent now than in the past).
    It is remarkable, because the N64 had everything we want in graphics nowadays. Nobody makes games without bilinear filtering, perspective correct texturing, floating point vertex calculations or z-buffering anymore (unless they intentionally want to make a game look old), and few forego AA. Yet the PSX wikipedia page makes no mention of the lack of all these things even though they very much cripple that console's graphics in many ways, while the N64's limitations, as you say, are a favourite subject. I would almost say I sense a bit of typical Sony fan behaviour... if I were uncharitable about it. ;)

    (the texture size on N64 was dependent on what you could store in 4 KB - if you used low color depth you could have higher res textures than 32x64)
    Interestingly, as I understand the lower 2kb is entirely taken up by palette lookup data in case of using 8-bit or lower, so that would mean that 8-bit paletted textures take up the same amount of space as 16-bit colour textures because of this, and there is no reason to ever use the former. Unless there is a performance advantage?
    Reply +2
  • Nikanoru 03/09/2017

    @jasonkane
    It's an undeniable fact and it's to Nintendo's shame that it is.
    Shame? The hell you talking about mate? The Switch is, to many people, the best console out there right now. It is exactly as powerful as it needs to be. Where the hell is the "shame"?
    Reply +14
  • Nikanoru 03/09/2017

    @robfielding
    You know you are getting too old when you get 3 straight negs for stating a fact.
    This post has to be tongue in cheek surely. Since when are opinions on which game in a series is the best considered "fact"?

    I for one look back on SMK with nostalgic fondness, but the game is a slippery, wobbly mess compared to some of the newer ones.
    Reply +6
  • Nikanoru 03/09/2017

    and a crude blur pass to treat aliasing on that 320x240 image,
    You are not giving the N64's AA enough credit here. It was far, far from a "crude blur pass". It was honest to god supersampled edge AA, with almost totally smooth results in the right situations - better even than a modern 2xAA setting, almost comparable to 4xAA apart from a few artifacts.

    It could also be used selectively, DK64 being one example where characters and objects were perfectly anti-aliased, but not the environment, a contrast that shows off how much benefit it actually provides.
    Reply +9
  • You can now play the impressive fan remake of Tomb Raider 2

  • Nikanoru 04/09/2017

    @Neoptolemus While I wouldn't call this ugly, obviously, it does look very... basic. Materials and lighting aside, there just isn't any of the inspired design I'd expect from a remake on par with TR Anniversary. It's just plain rocks and walls, mostly. If this was commercially released as "the" TR2 remake, I'd be very disappointed.

    This is common with these kinds of fan remakes, which of course is fine in itself! But calls of "x company should make this official/hire them!" don't sit well with me.

    I did used to play around with UnrealEd a lot back when it came out. I don't remember it being all too difficult honestly, and lots of fun as well.
    Reply +1
  • Nikanoru 01/09/2017

    @IamUrple Of course, being the honest person you are, you add: "Put together using a massively sophisticated premade engine by a multi-billion dollar company that automatically creates perfect lighting for you, among other things." Reply +2
  • Nikanoru 01/09/2017

    I love the original Lara over the new version but... anyone can make some pretty rocks with pretty lighting in UE4 at the press of a button (so to speak). It takes professionals to create inspired design. Let's just say I hope this doesn't lessen the chances of us ever seeing an official TR2 remake by Squenix. Reply -10
  • Why the Switch is Nintendo's truest Family Computer

  • Nikanoru 03/09/2017

    @redcrayon Always happy to help. Reply +1
  • Nikanoru 02/09/2017

    @redcrayon
    Just need to make sure little hands don't overwrite my saves elsewhere- that's one good thing about Zelda being safe on a cart... :D
    Well, even cart-based games still save to the console, so she could still delete your saves if she managed to get into the menus... :P
    Reply +2
  • Nikanoru 02/09/2017

    Man I miss Rik. :( Reply +11
  • The developer of Dead Rising is making a mobile Puzzle Fighter

  • Nikanoru 01/09/2017

    Holy shit that looks terrible. Especially compared to the original. What the hell did they do to Megaman?

    As always, it goes to show that tech specs mean absolutely jack shit.
    Reply 0
  • Capcom re-releasing Street Fighter 2 on a SNES cart with one hell of a safety warning

  • Nikanoru 31/08/2017

    @S3M
    Also PAL N64 games had the aspect incorrectly stretch in PAL so didn't quite match NTSC machines even at full screen.
    No, N64 PAL games that fill the screen do show the correct aspect ratio as they simply take the original framebuffer and scale it up to cover the extra pixels in the 4:3 output. A negative side effect of this is that the overall image is vertically blurred by bilinear(ish) filtering, or, in some weird cases like Quake 2 or Doom 64, it foregoes smoothing in favour of simply doubling every 5th scanline.

    But it's still 4:3 mapped to 4:3 in the end. The aspect ratio is as it should be.

    And again, no Gamecube games that I know of showed black bars. And 60hz support was widespread enough for it not to be a problem. Even Super Monkey Ball had it, and that was a launch game. The console iirc even remembers your preference so you don't have to enable it for every game.

    Oh and PS:
    Moral of the story is Nintendo, Sony and Sega didn't design their consoles to correctly support PAL. If they had done we wouldn't be having this discussion.
    You're blaming the wrong thing here. All these consoles were perfectly designed to support PAL. They output PAL pixels, PAL colours, and PAL framerate. They even offer different modes. The problem is that game developers made games for the NTSC market first, instead of vice versa, and it was not worth the effort to develop properly scaled conversions. There is nothing more that console makers could have done about this.

    The true blame lies with whoever first decided that wall plugs should have 50hz AC in Europe. This lead to early TVs having to follow suit. And then consoles could only support what was there for them to support.
    Reply +3
  • Nikanoru 31/08/2017

    @S3M
    it effected all consoles up to the HDMI era,
    Many games on the N64 already got rid of the black bars a ways into its lifespan, able to stretch its output to use the full amount of pixels on a PAL TV. And I don't know about any Gamecube games that had any black bars at all (though feel free to point out examples). That console also had a PAL60 option for most games.

    The PS2 did still suffer from those issues, FFX being a famous case.

    Though much more rare, there are even games on the SNES that made use of the extra PAL pixels, I believe Mario Allstars was one, showing more ground tiles than the NTSC version. Rareware games like Killer Instinct filled up the space as well.
    Reply +1
  • Shenmue 3 reveals new in-engine footage in Gamescom trailer

  • Nikanoru 31/08/2017

    @oliverlittle Aww you're really invested in this, I feel bad now. :( It's ok buddy, you're not stupid. Reply 0
  • Nikanoru 31/08/2017

    @oliverlittle Well, that post should give you no indication how much I care, just how weird I think people are. It's just that you're factually wrong regardless. I know it's a bit of an issue for you mate, but it is what it is. :( Reply 0
  • Nikanoru 30/08/2017

    @oliverlittle lol it doesn't matter how you "feel", friend. There are no opinions to be had here. You might as well tell me how you "feel" about a math problem. Maybe tumblr is a better place for you. :) Reply 0
  • Nintendo will tarnish lots of older games with the closure of Miiverse

  • Nikanoru 29/08/2017

    @Dan234 Ah, just goes to show how deeply I looked into it I guess. It wasn't the only reason - using the message boards also felt slow to me, and, at least on 3DS, a bit cramped so you'd have to scroll a lot to see many posts. Reply 0
  • Nikanoru 29/08/2017

    Never really got on with Miiverse very much, if only for the fact that, for some reason, all countries in continental Europe were lumped together, so it was full of different languages I (mostly) couldn't understand. Reply 0
  • Mario + Rabbids Kingdom Battle review

  • Nikanoru 28/08/2017

    @Ashby678 Some people have this set-in-stone belief that complexity and graphical realism are better by default. They get upset when anyone else doesn't believe this to be an objective fact.

    (take note of the downvote)
    Reply +3