Nikanoru Comments

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  • Why virtual reality is the future

  • Nikanoru 02/04/2016

    @lucidmatt

    Funny that you mention Keep Talking and Nobody Explodes. We played that a few weeks ago and eventually stopped taking off and putting on the headset each time it was someone elses turn, and just played it on the PC monitor which was already facing away from the couch where everyone else was sitting anyway. Same experience, after the novelty of the new display method wore off.

    (edited out a part of the reply that was meant for someone else, oops)
    Reply +1
  • Nikanoru 02/04/2016

    First I have to say I've tried about a dozen VR games and demos now, and I still don't give a crap about it. Before I get the "you haven't tried it" nonsense.

    And therein lies the reason why VR is gonna crash and it's gonna crash hard. Because the people who have experienced it and loved it, think there is NO WAY anyone who's actually tried it doesn't share that opinion. Anyone who's not on board with it must have only seen youtube videos of people using it, surely?

    BILLIONS have been invested on this premise alone.

    People don't necessarily want to be completely immersed and bombarded with visual information from all sides. That's why we go to the cinema once every few weeks, but very few people actually have a home projector. Those never became "the future" either.

    VR is pretty impressive for a little bit. Then the novelty wears off, and all you're left with is the extra hassle.
    Reply 0
  • Road Redemption slated for PC this summer

  • Nikanoru 01/04/2016

    the weak hardware of the Wii U
    Another bad developer blaming the hardware for their own incompetence. There's nothing in that shitty looking game that couldn't run on a PS3 or X360, hell a PS2 could manage it if you took out some of the modern shaders.

    Unless of course you had terrible, amateuristic and unoptimized game code.
    Reply 0
  • Everybody's Gone to the Rapture confirmed for PC

  • Nikanoru 01/04/2016

    Question for anyone who's played both: what's the level of interactivity in this game compared to the Vanishing of Ethan Carter? Reply 0
  • Sean Bean, Aaron Paul to star in Kingsglaive: Final Fantasy 15 CG movie

  • Nikanoru 31/03/2016

    @Kami I watched that movie once. Literally the only thing I remember of it is some people talking in a room, and someone dreaming of aliens.

    Did anything actually happen in it?
    Reply -3
  • Nikanoru 31/03/2016

    I just hope I won't be required to watch any of this additional shit to fully enjoy and understand the context of everything in the videogame. Reply -1
  • Nintendo fires marketer after sustained online hate campaign

  • Nikanoru 31/03/2016

    Hey everyone let's all act as if we are 100% in the know about why and how everything happened, and immediately jump to damning conclusions about it ALRIGHT WOO WOOOOOO YEAHHH!!!!! Reply +9
  • Turok 1 and 2 Remastered coming to Xbox One

  • Nikanoru 30/03/2016

    @cloudskipa Oh and also, yeah people often mention the fact that it only has one stick, pretending like having two sticks on modern controllers is sooooo much better.

    As if having analogue control for walking makes one lick of difference. It doesn't. The highest level of FPS competitions are played without it on PC, so digital is certainly good enough in any situation.
    Reply 0
  • Nikanoru 30/03/2016

    @cloudskipa Yeah, there's various knock-off replacement sticks for sale but they vary highly between almost original quality and total crap (I've bought several and found just one good brand).

    Now there's this, though: https://www.kickstarter.com/projects/1483354489/enkko-repairing-the-n64-controller

    I didn't back it (the backer reward sticks are black and orange - I want grey ones) but it does look interesting. Looking forward to the reviews on this.


    (LOL why did this post deserve a downvote?)
    Reply 0
  • Nikanoru 30/03/2016

    @Sendlinger Funny, I can't play shooters with a modern controller for shit, but when I play something like Turok on the N64 I pick it back up right away.

    And yeah I've tried swapping aiming between sticks in the options of modern games to make it more like it used to be, but it's still awkward and unpleasant, possibly even moreso. I just need my aiming on the left AND at a lower position than my walking on the right.

    This is why FPS is the only genre I play exclusively on PC nowadays.

    Maybe it's because holding the N64 controller in the middle makes it feel more like a gun than modern controllers that I prefer it. Wait... you ARE holding the middle prong, and not the leftmost while trying to reach over to the middle stick with your thumb... right? I've seen photos of someone doing that. Gave me nightmares for a week.
    Reply 0
  • Nikanoru 29/03/2016

    @Trinitron
    Even with the "remastered" moniker it now looks sooooo dated.

    Nostalgia is a cruel mistress, no?
    Actually you'll find that that very "remaster" (it's just a screen resolution bump) makes it look more dated than the original N64 version does on a proper TV. The low-polyness of everything is much less apparent at 240p, but shoved in your face at 1080.


    Edit: lol, downvoted by stat fetishists (who I refuse to call "graphics whores" because that would imply they actually have any sort of ability to appreciate visuals).
    Reply -3
  • Nikanoru 29/03/2016

    @pigsy2400
    it was clunky as hell back then
    No it wasn't, it was smooth as tits. :[ Everything died and exploded and bled with nice physics, and the animations had a weight to them. In fact to this day I rarely see enemies that actually feel like they have mass and a turning circle while running, and don't just turn on a dime.
    Reply -1
  • Nikanoru 29/03/2016

    @Crazy-MadBob
    Of course and better framerate too like most multiplats that come out for both consoles. Which makes this decision even more puzzling?
    Are you... are you totally serious with that? You realize this is a barely tweaked game from 1998 and would likely hurl away at 100000000000fps if uncapped on either console, right? Are you just saying shit without even having looked at the game in question?
    Reply +11
  • Capcom patches out Chun-Li's ridiculous boob physics

  • Nikanoru 30/03/2016

    @SavageEvil I don't think you quite get it. Physics were already present in all those items. The bug simply affected a constant in the formula somewhere (I'm gonna guess it was the motion dampening), and only in player 2. Which obviously made it unintentional. Reply +3
  • Nikanoru 29/03/2016

    @bratsampson Nobody cares about the physics bug itself, and it could have come and gone without anybody even noticing.

    It's just that EG's obsession with it and outrage over it was ridiculous.
    Reply +11
  • Blizzard to remove Overwatch pose accused of reducing Tracer to “another bland female sex symbol”

  • Nikanoru 29/03/2016

    @skidoosh
    Anyone who sees a cgi spite and touches themselves needs to have a word with themselves.
    On the contrary, I think anyone who tries to shame others over a basic human behaviour that's been around since people first became able to create art (i.e. since the stone age), needs to have a SERIOUS word with themselves, and rethink how they judge those around them.

    You're not the epitome of "normal". Stop trying to pretend you are.


    (PS: On the subject of the article itself I have nothing to say.)
    Reply +8
  • Zelda: Link's Awakening character revealed for Hyrule Warriors

  • Nikanoru 29/03/2016

    @Monkey_Puncher Isn't HW development mostly handled by Koei? (I don't actually know.) Reply +3
  • Nikanoru 29/03/2016

    Reply +12
  • Face-Off: Nintendo 3DS vs New 3DS

  • Nikanoru 27/03/2016

    Just how many games were held back from being the best they possibly could have been owing to the initial model's weak CPU?
    This is of course utter fucking idiotic bullshit. Some of the best games of all time ran on a processor of THREE AND A HALF mhz.
    Reply +6
  • Nintendo NX controller reports gather pace

  • Nikanoru 25/03/2016

    https://www.youtube.com/watch?v=EpkA2MPgmAg Reply +1
  • Nikanoru 23/03/2016

    @Scimarad Well there's the shoulder buttons/scrollwheels. Reply +1
  • Nintendo plays down claim it will end Wii U production this year

  • Nikanoru 23/03/2016

    @Timbercottage That's a good point. A stop to production of certain parts could simply mean there's a redesign coming, even though it's not extremely likely. But it could be a way to provide a little sales boost before the end of the generation? Reply 0
  • Performance Analysis: Trackmania Turbo

  • Nikanoru 23/03/2016

    I like how it's looking. However, I do very much hope you can turn off the obnoxious as fuck commentators. Reply +2
  • Doom's six multiplayer modes revealed

  • Nikanoru 21/03/2016

    @tidy-spidey I was gonna say the opposite actually. :/ I wanna see some singleplayer stuff dammit. Reply +3
  • Day of the Tentacle Remastered review

  • Nikanoru 21/03/2016

    What are you talking about?! It's HD, that must mean it's better looking by default!

    *barf*

    (blind idiots be downvotin' lol)
    Reply -4
  • Overwatch will be the first game to support Dolby Atmos over headphones

  • Nikanoru 19/03/2016

    @SvennoJ Like I said, it's not perfect. The clip is from like 2005 or possibly earlier. That's what makes it baffling to me that we haven't seen much development in the years since. I guess headphones just aren't popular enough to spend the R&D. Reply 0
  • Nikanoru 19/03/2016

    @Case_ Yeah I agree the sample isn't great, but I'm confident with more development it could totally work.

    I keep saying this but, just imagine what the sudden close-up sounds could do for a horror game. Actually it could be too much for some... maybe not such a good idea haha...
    Reply 0
  • Nikanoru 19/03/2016

    @Case_
    it can't be generated in real time.
    Don't see why not. There's a game engine for phones (of all things) that implements something like it: http://papaengine.com/

    Imagine what could be done with a PC or home console game.
    Reply +2
  • Nikanoru 19/03/2016

    @Pulsar_t No I haven't, does it use the kind of audio you hear in the video I linked? I mean it seems unlikely since Battlefield isn't very much about close-up action, but if it did, that's a shame it got used there yet didn't end up in Outlast or something. Reply 0
  • Nikanoru 19/03/2016

    @Phishfood

    On the contrary. Properly programmed surround sound using headphones can be ~100% accurate to real life, with 360 degree audio, above and below, AND distance simulation, the latter which speaker sets cannot do.

    This last one is one of the major things which makes things like this old gem eerily true to life in a way that no expensive speaker set can ever manage, no matter how impressive your setup. Just listen to it (with head/earphones obviously, or the effect is lost), and imagine a horror game or something which uses audio like that.
    (It's not perfect, but then again, it's almost a decade old!)


    I just wish more (any?) games focused on headphone users. Immersion could be so much greater than what we currently have, which is just relatively flat speakerset-focused audio.
    Reply +2
  • Microsoft GDC party criticised for exotic dancers, Phil Spencer apologises

  • Nikanoru 19/03/2016

    Please don't post anything that indicates you take Wu seriously. Reply +18
  • Professor Layton "puzzle master" Akira Tago passes away at 90

  • Nikanoru 15/03/2016

    Sad to lose him, but glad he got to live to 90 years of age. Way too many people taken from us way too soon, lately. Reply +10
  • Now Warcraft 3 gets a new patch - four years after the last one

  • Nikanoru 15/03/2016

    @neuroniky

    +1 because even though I don't like what you're saying.... you're probably right. Sigh.
    Reply 0
  • Pokkén Tournament review

  • Nikanoru 15/03/2016

    Note, there are several local LAN modes, without the framerate hit. Reply +1
  • Star Fox Zero adds invincible mode for beginners, internet reacts

  • Nikanoru 14/03/2016

    I find that since Nintendo started using this kind of optional help, their games proper have actually gotten more difficult. Food for thought.

    And there's always some kind of reward for never using the help (even something as small as a star on the save file), to tide over us obsessive gamers.
    Reply +4
  • In Theory: Does PS4 offer VR its best chance at success?

  • Nikanoru 05/03/2016

    @wobbly_Bob
    Proper pad controls offer a level of complexity and precision that motion controls cannot get close to.
    On the contrary, a motion-controlled game where the developer actually tried can offer levels of complexity way beyond what standard controllers are limited to.

    It's just that usually devs are lazy and just throw in archaic binary button-press actions that they simply map to a shake of the motion controller. Which is obviously not an improvement.
    Reply +3
  • Metal Gear Solid fan remake cancelled

  • Nikanoru 05/03/2016

    @Unholy_Witchcraft That's not how copyright works. Reply 0
  • Nikanoru 05/03/2016

    @timeless001 Actually, I save all my positive comments for parties! I'm great at them! Here however, I do tend to call out shit when I see it, incidentally the same shit you like to eat. ;D

    If my consistency bothers you, just imagine me leaving a positive comment on every article where you don't see me.
    Reply -1
  • Nikanoru 05/03/2016

    @kosmic2561 No, these fan remakes look utterly horrible almost all the time. And this one was no exception. Reply 0
  • Nikanoru 05/03/2016

    @ParagonSexyMike As much as I hate Konami nowadays, MGS is their sole property, and your comparison with recent youtube trademark dramas is completely and utterly off the mark.

    This isn't some company trying to make money off the word "react". This is someone literally trying to make a new Metal Gear Solid game, and rightfully getting shut down, because they were stupid and wrong to do it in the first place.
    Reply +9
  • Watch: How much space does the HTC Vive actually need?

  • Nikanoru 04/03/2016

    Hahaha all the VR fanboys, "whoever doesn't think VR is gonna be successful must not have tried it" LMAO. I try new demos on a regular basis. I know it's gonna fail, for various different reasons that I'm not gonna argue over.

    But the reason I think it's gonna fail extra, extra hard is because of the amount of money that's being pumped into it. This thing is going to RUIN some folks.
    Reply 0
  • Nikanoru 03/03/2016

    VR is going to crash so, so hard. And I'm so gonna be there with the popcorn. It's gonna be great. Reply -12
  • The Legend of Zelda: Twilight Princess HD review

  • Nikanoru 02/03/2016

    @Dijon
    (the water temple criticism is more meme than fact)
    +1 just for that.
    Reply 0
  • Nikanoru 01/03/2016

    @Mister-Wario If you ever watch Egoraptor play games you'll understand why anything that comes out of his mouth concerning game design is best left ignored, if not ridiculed. Reply -2
  • Nikanoru 01/03/2016

    and even the new HD textures aren't enough to rescue it from feeling lifeless and flat.
    It's because of the HD resomolutions that it now feels flat and lifeless, because it was designed for 640x480, and no retexturing is going to change this fact.

    The original Gamecube version on a CRT TV still feels just fine, and it remains the definitive release. But of course anything less than 1080p sends "gamers" into convulsions nowadays.
    Reply +1
  • Face-Off: The Legend of Zelda: Twilight Princess HD

  • Nikanoru 02/03/2016

    Which begs the question: why does Wii U struggle in this aspect, while weaker Nintendo hardware turns in a locked 30fps?
    Because it's a game lovingly customized to the last detail for one piece of hardware, ripped out and crammed into a totally different piece of hardware. That's what causes this, as well as many other problems with remasters.
    Reply 0
  • Digital Foundry's guide to the best PC controllers

  • Nikanoru 28/02/2016

    @mega-gazz
    with a choice of controllers from both of the main console manufacturers - (both of whom have spent some serious money and research in developing) it is only natural that the best controllers are console based
    Well umm... yes, exactly? :)
    Reply -4
  • Nikanoru 28/02/2016

    @UncleLou You calling it "anti-consumer bullshit" implies some pretty strong dislike, regardless of interpretation.

    Anyway, alternatives are always good to have, but proprietary standards have good reason to exist as well and are hardly "backward".
    Reply -5
  • Nikanoru 28/02/2016

    @UncleLou Unfortunately using them on PC introduces some of that nice "it doesn't fucking work, attempt to solve problem for an hour, it still doesn't fucking work" PC bullshit, which is less awesome.

    This is the point where you tell me "oh you're just dumb and/or unlucky and/or lazy, I never have any problems with it", which is also funny.

    You keep on building your awesome kit-car without any of that awful proprietary stuff you hate so much, I'll just keep driving my normal one.

    (edit: ooh I think I hit a bit close to home with this one!)
    Reply -10
  • Nikanoru 28/02/2016

    "The best PC controllers... are console controllers." Reply +2