Nikanoru Comments

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  • Face-Off: Metal Gear Solid 5: Ground Zeroes

  • Nikanoru 23/03/2014

    I still can't get over just how goddamn great the lighting is in this game. Other engines show you elaborate jungle scenes or sprawling cities or whatever, and kinda look ok doing it. MGS5:GZ shows you a fucking fence and a container, and manages to look almost completely photorealistic.

    The guys who made this engine are geniuses. Even on last gen it looks awesome, though even still, I can't wait for a "next-gen exclusive" game using the Fox engine. Too bad the Phantom Pain is still gonna be cross-gen.
    Reply +10
  • Ken Levine's next won't be a linear narrative

  • Nikanoru 23/03/2014

    @Bleemo
    You're talking about a linear story then. That's fine, but in the case of Metroid etc. it's still wrong IMO to call the game as a whole, linear.

    Frankly I don't care for nonlinear narrative at all. I'm fine with one ending as long as the game world itself is nonlinear and lets the player think for themselves.

    Hell, I think something like multiple endings always comes at the cost of a good plot. At least I've never seen it done really well.
    Reply 0
  • Nikanoru 22/03/2014

    @Bleemo

    Calling Metroid Prime linear and dumping it in with the likes of FFXIII etc. does it a GIGANTIC disservice. Same for RE1, 2 and 3. It seems people call anything that has only one ending linear these days.

    I bet you're one of those guys who like to argue FFXIII was completely equal in linearity to FFVII, or something.
    Reply 0
  • Koji Igarashi says Castlevania: SotN was inspired by Zelda, not Metroid

  • Nikanoru 22/03/2014

    @menage

    I actually haven't played LOS, I was just speaking generally. A lot of series I used to enjoy have gone down this path.

    (ugh TRIPLE post, my left mouse button has been acting up like crazy lately)
    Reply 0
  • Nikanoru 21/03/2014

    I hate how the term "backtracking" carries such negative connotations for a lot of people nowadays. Developing an environment to its fullest with secrets, multiple doorways etc. to provide a reason for the player to return there, lends a real sense of place to a game. It allows the environment design to really shine and feel as if there's a relevance to it. This helps to strengthen story telling too, as opposed to linear levels that are designed to just be run through once in perfect order to get to the next cutscene, and all just start to whiz by in a blur like throwaway cardboard backdrops as a result.

    I specifically hate it when series that used to have an interesting structure like that just turn to a narrow tunnel in later games, because god knows why (focus groups full of dumb, whiny, directionally-challenged teenagers, maybe?).
    Reply +20
  • No plans for a new Unreal Tournament, says Epic

  • Nikanoru 20/03/2014

    Nevermind UT, what about Unreal? A worthy successor to the 1st game? Reply +8
  • Oculus opens pre-orders for new, improved dev kit

  • Nikanoru 20/03/2014

    @erwinbierhof
    The resolution for me currently isn't the biggest problem, it's the feeling of motion that seems kinda off. The refresh rate like I mentioned, but also the motion tracking, and the actual weight of the thing contribute to it just not living up to what I'd expected of it when I first tried it. I realize I might have gotten too hyped up before I tried, and I realize this is infinitely better than anything that's come before, but still.
    Reply 0
  • Nikanoru 20/03/2014

    @9of9
    Really? My friend went to Gamescom and said he talked to a dev there, who apparently told him 120 is just prohibitively expensive for now.

    If the current version runs at 75, does it have a 60hz mode? The reason I wonder is because I could imagine applications that would need it, for example, one day I would love to see a sort of virtual arcade with arcade cabinets that run actual emulated arcade games... almost all those games are hardcoded at 60 fps and would stutter at 75hz.
    Reply 0
  • Nikanoru 19/03/2014

    @StooMonster
    Yes, I said that. :p Which post of mine are you replying to?
    Reply -1
  • Nikanoru 19/03/2014

    @Guy.J.
    Well, Idunno how it's built inside, but you don't see anything with one eye that you're supposed to be seeing with the other.
    Reply +1
  • Nikanoru 19/03/2014

    @Guy.J.
    Unless they've changed it, the former. Half res per eye. There aren't actually two screens, it's just one. And you're seeing one half of it with each eye, so yes, both frames are delivered simultaneously.
    Reply +1
  • Nikanoru 19/03/2014

    @TheChieftian
    True that, but a guy can hope...

    Hell, if we're talking pies in the sky, I would love to see a G-synced Oculus Rift. :D
    Reply 0
  • Nikanoru 19/03/2014

    Nevermind 1080p, when's 120hz? 60hz on the a view-filling screen like the oculus is so much more stuttery than on a normal screen, it makes my eyes hurt. Reply 0
  • Minecraft dev Mojang made 200m last year

  • Nikanoru 19/03/2014

    @Menigmand
    What are you talking about? Stuff is being added and fixed all the time, new mobs, new mechanics, new items, tree types and plants, and I love the crapload of interesting new biomes they added just recently. Methinks you should read the dev version update notes more often.

    That said, you can't expect a game to continue having content added at the same pace when it was actually being made in the first place, for several reasons.
    Reply +2
  • Nikanoru 19/03/2014

    @ludodown
    Ah I see. Sorry, I've just seen way too many people resentful and hateful towards the guy somehow (?).

    If you look at it that way, yeah. Chances of making that kinda money in our lifetime are slim...
    Reply 0
  • Nikanoru 19/03/2014

    @ludodown
    Why do they make you depressed, exactly? I can kinda guess, but humor me.
    Reply 0
  • Nikanoru 19/03/2014

    @Lionheart
    I remember him saying that he wanted Minecraft to eventually become just a big playground full of all sorts of game elements. It's definitely becoming just that.

    I can't find the quote at the moment.
    Reply +3
  • Epoch: Returns - a game inspired by Mass Effect 1's planetary exploration

  • Nikanoru 17/03/2014

    @xaml
    "Imagination"... I think you're expecting a bit too much from modern gamers there. ;)

    That said, you don't even need imagination when a rocky, lifeless expanse is pretty much what landing on another planet is like. With the stories around each planet, as well as the environment types and the stuff you'd see when you looked up to the stars, such as dual suns, rings, or a moon with a gigantic scar on its face from a crashing space ship, it really felt like you were on a totally alien planet, out in space.
    Reply +2
  • A new RollerCoaster Tycoon game has been announced!

  • Nikanoru 17/03/2014

    @PlugMonkey
    This wouldn't be an issue if this was a spinoff, and a "proper" new entry in the franchise was forthcoming.

    But you need to look at the reality here: this IS Rollercoaster Tycoon 4. There's nothing else on the horizon (and the "PC experience" does not bode well). Same for Dungeon Keeper. Or Breath of Fire. This is why people get upset in general, when the next big entry in their favourite franchise sucks in some way. Because this is it, they're not getting anything else, possibly forever.

    That's what I mean when I say the franchise got sacrificed.
    Reply +2
  • Nikanoru 17/03/2014

    @PlugMonkey
    Hey mr. mobile developer.

    The point is (obviously) that they are sacrificing game series that WE like to make games THEY like. If this had just been an unrelated theme park simulator, nobody would've batted an eyelid.

    Like Dungeon keeper or fucking Breath of Fire. We're not gonna see a new entry in these series anytime soon. The name is slapped onto a throwaway mobile game just to sell a few extra units.

    This shows exactly how much the publisher still cares about these franchises.

    Same with RC Tycoon. If their "PC experience" was anything worth writing home about, they would've made that into the main announcement, not the mobile game.

    Instead, fans are fucked, for the sake of chasing after money from people who never cared about the franchise in the first place.
    Reply +5
  • The future of Rare

  • Nikanoru 17/03/2014

    @brokenkey
    EXACTLY.
    Reply 0
  • Nikanoru 17/03/2014

    @spliffhead
    Fucking THIS, everyone always makes a shitton of sequels to whatever is popular, each identikit shooter being more and more indistinguishable, yet when it comes to something people actually WANT like a 3D platformer its all like "durrrrr we don't wanna make the same game again durrrrrr"

    He's full of shit. Whatever the reason is, it's not what he's saying.
    Reply +5
  • Next-Gen Face-Off: Titanfall

  • Nikanoru 15/03/2014

    the "insane" texture quality levels of the computer version - which requires a 3GB video card to run smoothly
    My videocard is brand new and I've only got 2GB. I love how people will put up comparisons with the "PC version" and then run it at settings a lot of people just aren't gonna see.

    [insert comment about how dumb I am for having a 2GB card, and 4GB is just over a tenner]
    Reply +4
  • SimCity offline mode "almost there mayors"

  • Nikanoru 14/03/2014

    I feel bad for them going to all this trouble, because I'm still not gonna buy it. lol Reply 0
  • Layoffs hit Plants vs. Zombies dev PopCap

  • Nikanoru 14/03/2014

    @Geordiemp

    Exactly.

    http://www.siliconera.com/2013/07/05/nintendo-not-interested-in-lay-offs-to-improve-profits/
    Reply +16
  • That Dragon, Cancer's inspiration, Joel Green, passes away

  • Nikanoru 14/03/2014

    Terrible. And to think there are countless little kids just like him who die from a multitude of diseases every day. Reply +2
  • Video: In Alien: Isolation "you'll never feel safe"

  • Nikanoru 14/03/2014

    @Bauul
    I hope that's true what they said then, and I also hope that's something they kept in. Still, gonna keep my hype levels low... we know what happened last time.
    Reply 0
  • Nikanoru 13/03/2014

    Still have seen or heard no evidence that this creature will actually be able to move though vents or climb the walls/ceilings.

    If all he's gonna be able to do is walk through hallways, it's just not gonna be as scary as it could be. And so far it's looking like it's just that.
    Reply +1
  • Yoshi's New Island review

  • Nikanoru 13/03/2014

    @captain-neilw
    Nintendo didn't develop this. The only kicking they need is to be more careful who they outsource their IP to.
    Reply +4
  • Nikanoru 13/03/2014

    Set my expectations VERY low for this ever since I heard it was made by the same people who did the DS one. Looks like I was right.

    Don't tell me they're gonna get their hands on any other Nintendo franchises?
    Reply +1
  • Tales of Symphonia: Chronicles review

  • Nikanoru 12/03/2014

    @Cappy
    I think you're the one who has trouble reading and understanding basic concepts. I'm not gonna waste my breath explaining because it's obviously lost on you.
    Reply 0
  • Nikanoru 10/03/2014

    @Cappy
    There's PS1 games that run at 60 fps and look good doing it. That's because they make sacrifices in all the right areas. But that doesn't say much about system power. So yeah, the PS2 couldn't run Symphonia as it was.

    Of course, all this is just secondary to the fact that for this PS3 port, the developers were so goddamn lazy/the publishers so greedy that they couldn't even be arsed to fix the frame rate, or replace the PS2 models with the GC ones.
    Reply 0
  • Nikanoru 10/03/2014

    @CloudXIV
    The difference between the PS2 and Cube versions of RE4 can't be attributed to porting difficulties, no way.

    I mean anyone knows the PS2 version was generally considered worse? But not many people seem to realize how bad it really was.

    Trees lost all their branches, round cart wheels became octagons (I only saw a screenshot of this recently and it surprised even me), and polycount cuts like that are everywhere.

    Light sourcing is practically non-existent. Shadow maps are GONE. There's a thunderstorm at one point, and on the GC version, lightning flashes create stark shadows from fences and such on the environment. On the PS2, it just flashes the screen a little bit. Effects are gone. The famous lava room looks like... something out of the previous generation. Textures on the PS2 have been reduced in color and detail.

    Here's a webpage that shows a number of differences, it's old but still a good comparison. Look at the lightning video especially, check the difference on the fence bars! And of course the shadows.
    http://www.gameswelike.com/web/re/RE%20Comp.htm
    Reply 0
  • Nikanoru 10/03/2014

    @Esppiral
    Yeah I believe this lazy "remaster", for some stupid reason, was based on the inferior PS2 port. As usual with ports from Gamecube games, the PS2 couldn't handle the polycount, the effects or the frame rate.

    This wouldn't even annoy me half as much if I didn't know several people IRL who always thought the PS2 was more powerful than the Gamecube. Goes to show how much some people can be influenced to believe anything. Sony is fucking great at that. Though a lot of it probably had to do with the fact that people are also childish and shallow as fuck, thinking just because something has a more mature image means it must be better somehow.
    Reply +2
  • World of Warcraft level 90 character boosts cost 40

  • Nikanoru 11/03/2014

    @TPReview
    Like in my previous reply, then make instant lvl 90 an option for people who have already done it once or multiple times.

    But that was never an option for Blizzard. Any option that did not result in instant free money was never even considered, I guarantee it.

    Enjoy repeating the corporate line. Blizzard/Activision loves guys like you I bet.
    Reply +1
  • Nikanoru 11/03/2014

    @sidneyfife
    You're basically describing exactly what I'm saying. Like perfectly.

    They could've just made it free. Or a free option for those people that already maxed a character once (or possibly multiple times).

    What would I rather choose? That.

    But free was obviously never gonna happen, when they could just have money appear out of thin air.
    Reply +1
  • Nikanoru 11/03/2014

    @TPReview
    Regardless, according to you, since they would be ghost towns if the level boost was free, they are just filled with people who are there begrudgingly.

    Blizzard cashes in on those people who are annoyed and bored by the game they made, letting them pay to make progress faster. You know what that sounds like?

    Farmville.
    Reply +1
  • Nikanoru 11/03/2014

    @TPReview
    So what you're saying is that the old zones are full of people who don't want to be there? Sounds like the content isn't that good after all then.
    Reply 0
  • Nikanoru 11/03/2014

    @TPReview
    You pay to not have to play some parts of the game.

    Read that again for a second.

    It's possibly the most retarded thing in the history of games so far, and certain people are just eating up Blizzard's corporate bullshit.
    Reply +11
  • Games are squandering their potential to truly immerse us

  • Nikanoru 08/03/2014

    Uncharitably, it's a way of stuffing a thin plot with 20 hours of pointless busywork.
    And to me, too much plot is a way of stuffing thin gameplay with 20 hours of watching people flap their jaws. That's not what I'm fucking playing games for.

    But yeah, collectibles can be done badly? But I'd rather have them than not at all.

    Almost any modern dev who sees this article is going to take it as an excuse to remove even more gameplay content, and make game worlds even more one-dimensional and self-progressing.

    So screw complaining about collectibles.

    (Edit: ooh, got downvotes from non-gamers who'd rather be watching a movie. Neat. ;))
    Reply -6
  • Shaq wants you to fund a new Shaq Fu game

  • Nikanoru 06/03/2014

    @GeneralAtrox
    Bull fucking shit. With the kind of money he has, he can fund the game AND get attention by advertising, and get people involved. By paying them.

    But of course the rich only want to get richer, so why pay people to do stuff for you when you can get THEM to pay YOU?

    This shit is not what crowdfunding is for. Fuck this, I hope to god they fail.
    Reply +3
  • BioWare "discussed" Mass Effect PS4/Xbox One remasters

  • Nikanoru 03/03/2014

    If they ever remade ME1, they would
    -remove all the planet missions and vehicle sections,
    -remove the NPC hubs,
    -remove all the bosses
    and replace it all with just waves of enemies in hallways.

    No thanks.
    Reply +2
  • Dragon Warrior Monsters retrospective

  • Nikanoru 02/03/2014

    OK, maybe the graphics haven't aged that well.
    I would highly disagree, its just a perfect little work of pixel art.
    Reply +12
  • Letter from America: Who makes the best Zelda games?

  • Nikanoru 02/03/2014

    @Percinho
    Setting it at a low price would've been too hurtful PR wise, and I for one think that's the ONLY reason they didn't do it. And that's all the thought they had to put into this. Other than that it was just a money faucet they had to turn on. They knew people would pay. "Hardcore" online "gamers" will pay for anything.
    Reply +1
  • Nikanoru 02/03/2014

    @peori
    Ahh it was fun to see just how much vegetation you could clear out during that little intro. One other thing I did sometimes, was I would pretend to sneak into the castle all stealthy before getting the sword (even though you couldn't get caught, but anyway) - I'd stay in the tall grass, stay close to the wall in that little bit where there was a guard on top of the wall and you could detour through the bushes for a bit... it was silly, but I was a kid, whatever. :p
    Reply 0
  • Nikanoru 02/03/2014

    @lavalant
    Awakening was my very first Zelda, and maybe still my fav though I'm heavily biased. Beautiful pixel art in only 4 shades of gray, crammed full of dungeons and items, and actually featured unique music tracks in every dungeon, a first for the series. So much love went into that game.
    Reply +1
  • Nikanoru 02/03/2014

    @metal_maniac
    Nothing you should need to "admit" there; MM was very special in so many ways. Easily earns its place in the Zelda series despite having only 4 dungeons.
    Reply 0
  • Nikanoru 02/03/2014

    @sega
    TP is an excellent choice for a fav Zelda. Some of the things it gains points for IMO are: best sidekick in a Zelda game, large amount of dungeons, and best night-time overworld music (I can still hear the humming in my head now and it gives me tingles, even though it's been years since I last played it. Hell, the whole atmosphere in that game was just great).
    Reply +1
  • Nikanoru 02/03/2014

    @HotCoffee
    I never get this. The DS games were utterly brilliant. They still stand today as the single best implementation of touch-screen controls in any game ever.

    Swing left, swing right, stab, overhead slash... just by dragging the stylus where you want the sword to go? And it all works perfectly? Mindblowing at the time, highly intuitive and fun even now. And all of the different items had such awesome and fun ways to use them with the stylus.

    Not to mention all the ingenious design of the dungeons and the rest of the game world that, together with the new control method, put a totally new spin on the overhead-type Zelda we knew and loved.

    I really, really don't get the hate at all.
    Reply +3
  • Nikanoru 02/03/2014

    @Percinho
    I see it as nothing else than the cynical move it is by Blizzard. Think about it: it's literally 100% free money for them. They have to do NOTHING. All the microtransaction code is already in place. They just increase a number, for a price. Hell, it probably takes an intern a few clicks to implement it in the shop.

    Whatever wonderful reason Blizzard tries to spoonfeed you for this is pure unadulterated BULLSHIT made up after the fact. I absolutely guarantee it.
    Reply +1