Nikanoru Comments

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  • Nintendo to release games on phones and tablets

  • Nikanoru 17/03/2015

    We've had the pokemon card game on mobile. I'm sure this is going to be the same. Just some bullshit to appease decrepit investors.

    We already know they won't port over any existing games (no official phone snes games for you), because they know that traditional games with virtual buttons are retarded. They know games. Investors don't, and phone game players most certainly don't.

    Really, if there's anything we've seen from Iwata it's that he cares about games, and won't let Nintendo's actual video game output bleed over into the cesspit of mobile and cheapen their image.
    Reply +5
  • Valve's astounding SteamVR solves big problems - and poses bigger questions

  • Nikanoru 17/03/2015

    @SpaceMonkey77
    I'm just saying, it's all about the implementation.

    As for the holodeck thing, man, you're just no fun are you. :( To address it seriously, in the hypothetical case that we ever do get that kinda scifi fantasy tech, I'm sure it'll be like any other graphics leap: once the novelty and ooh's and ahhh's wear off, I think people would start to focus entirely on what new worthwhile gameplay experiences could be had with it.
    Reply 0
  • Nikanoru 16/03/2015

    @SpaceMonkey77
    When I played Skyward Sword, I happened to be at the absolute low point of physical condition. I couldn't take a flight of stairs without getting tired, let alone do any real exercise. Yet that game never got me tired for a second, because why would it? You barely move anything at all. You don't "stand up" like some idiots hilariously continue to think, or -want- to think. You don't even move your arm like in a real sword fight.

    Literally every single person who got "tired" by playing Zelda on the Wii was either a) trolling bullshit, b) didn't play Zelda at all and was lying and just going off hearsay or experience with some hectic party game, or c) needs to see a fucking doctor, because if you're worse than I was at that point then you must be near death.

    So don't listen to those people. None of those things have anything to do with the game.


    PS: When I say holodeck I mean holodeck (or close enough), not some lame approximation. Anything VR that's in the realm of possibilities now, like I said I just don't see taking off.
    Reply 0
  • Nikanoru 16/03/2015

    @SpaceMonkey77
    ((Has everyone forgotten a certain Zelda game, that made the wavy arms of many gamers tired?))
    I think that was just Nintendo haters being a bunch of insufferable cunts. ;)

    That said, while I love VR and the idea of it, I agree with some people here that I just don't see it taking off as a real platform. I want them to keep trying though, right up until we have honest to god holodecks.
    Reply +1
  • First in-engine screenshots of Banjo-Kazooie spiritual successor

  • Nikanoru 15/03/2015

    Its two new animal stars will take advantage of their characters' abilities far more than Banjo and Kazooie, as they adventure through "less linear" worlds that do not force players along a specific path.
    It's an idea that wouldn't have been workable back in the old Banjo-Kazooie days, Price says,
    Ummmmm, what? B&K was completely nonlinear, the levels had you do things in any order you wanted, only gated by what abilities you had, and the order you played the levels themselves was not set in stone at all, you could go to any world you had enough puzzle pieces for.

    If they're going to make it "less linear" than THAT... then there will be no game structure at all. And it'll end up like all of these vague sandbox games with no point to them.

    Fitting I guess, since that's the only thing devs can think of anymore. Fuck game structure, fuck having to think about levels, fuck puzzles and locks and keys, all that shit is too complicated for the poor player's brain and too complicated for us to develop. So either 1. we're making fully on-rails linear nonsense, or 2. it's just a giant heightmap with some objects thrown in and we'll call it a "sandbox".

    (Edit: looking back, this might have sounded a bit too harsh, and that last paragraph was really a comment on the industry in general moreso than Playtonic. I'll have to trust that they'll come up with some good stuff.)
    Reply +3
  • Warcraft: Armies of Azeroth looks like the Warcraft 3 remake we've been waiting for

  • Nikanoru 12/03/2015

    @spamdangled
    People have mentioned the possibility of re-setting the timeline and starting off anew where WC3 ended.

    This would be perfect to allow a new Warcraft game to be all it can be, but I doubt it would go over well with all the MMO players to whom WoW's canon is basically real fucking life. They won't allow Blizzard to touch it.
    Reply 0
  • Pokémon developer Game Freak announces PC, PS4 and Xbox One game

  • Nikanoru 11/03/2015

    Lol, I can't believe the idiots on here who still think actual Pokemon games are gonna come to anything but a Nintendo system. My god. Reply 0
  • How a real life mystery makes Kholat a novel experience

  • Nikanoru 11/03/2015

    Definitely it's not a game for players of Call of Duty or Battlefield, they are looking for something completely different.
    What about players of the genre that Myst spawned, but that everyone has forgotten? What about players who don't want action games, yet who definitely want environment interaction?

    I want to think, I want puzzles, I want to pick shit up and put it in an honest to god inventory (what's with modern game designers being so deathly afraid of the inventory?) and then take it out and use it with other shit in the environment.

    I wanna pull levers and make shit turn in 15 degree increments, I wanna manually open and close doors.

    I want a game that's not terrified to hell of giving me a temporary dead end.

    I want some simple goddamn flavour text when I examine something. Hell, I want a dedicated examine command.
    Reply +4
  • Introducing Line Wobbler: A one-dimensional dungeon crawler

  • Nikanoru 11/03/2015

    A one-dimensional dungeon crawler? Kinda like FFXIII then amirite? HEYOOOO Reply +22
  • Here's your first look at Cliff Bleszinski's new game

  • Nikanoru 10/03/2015

    Mercury waterfalls... Reply +3
  • How powerful is Nvidia's new 12GB Titan X?

  • Nikanoru 09/03/2015

    @Magic8Ball Get out of my brain, magic 8-ball. Reply +1
  • Meet the console which brings Capcom's golden era to your living room

  • Nikanoru 08/03/2015

    @Bagpuss
    I very much agree with you in principle... but the filter in that picture you posted looks very unauthentic for multiple reasons, and it's framed in the wrong aspect ratio (should be 4:3).
    Reply 0
  • Video: When video games got space really, really right

  • Nikanoru 07/03/2015

    Yeah, realism has its place... but it's definitely not the de facto "right" way to represent something. Reply +1
  • Ellen Raskin: The children's writer as game designer

  • Nikanoru 06/03/2015

    ...is the header image a crop from google streetview? Reply +1
  • Project Morpheus release will be in the first half of 2016

  • Nikanoru 03/03/2015

    @GamerForYears
    I wish Gsync was already widely used in everything so we wouldn't have to worry about shit like that anymore.

    Gsync seems like the perfect thing for a vr headset.
    Reply +1
  • Unreal Tournament's first high-textured map shown off

  • Nikanoru 03/03/2015

    @Neoptolemus Exactly. Reply 0
  • Nikanoru 03/03/2015

    Cool. Now how about a new Unreal? :/ Reply 0
  • Screamride review

  • Nikanoru 03/03/2015

    ...some impressively rendered water.
    Excuse me... what? That water looks absolutely terrible. I've seen better on the Gamecube, literally. See BG&E:
    Reply +2
  • Nintendo kills 3DS browser exploit via new firmware update

  • Nikanoru 03/03/2015

    @SubPixel Hahaha the posts were deleted, I'm curious what he was seeing now. Reply +1
  • Top factor driving PS4 purchases is "better resolution" - survey

  • Nikanoru 26/02/2015

    @TekMerc
    That's fine that you feel that way, but for the definition of whether they were taking a risk or not it doesn't matter what you think of it, it matters what they think. They're the ones putting it out.

    And they thought it was worth trying out, and to stick their neck out making it a primary console feature like they have done so many times before, knowing that if they are successful, others such as Sony will soon follow.
    Reply 0
  • Nikanoru 26/02/2015

    @TekMerc
    Well that's just your opinion, man. Whatever the reason you think it failed, I'm saying it could have worked, it was a risk they took.

    And frankly Nintendo took risks on many things that are now industry standard, so I don't see the need to be all down on this one just because it didn't work out for them.
    Reply 0
  • Nikanoru 26/02/2015

    @TekMerc Nonsense. There could have been many great games that implemented the second screen like ZombiU or any number of games derived from the basic concepts presented in the excellent Nintendoland, which was almost like a developer's manual created to show other devs all the different ways to utilize the pad.

    But then nobody bothered, because nobody wanted to make WiiU exclusives. Oh well, at least we have lag-free off-screen play.
    Reply +4
  • Nikanoru 26/02/2015

    @Drakos SONY taking risks? LOL! Sony, the ones who simply barfed out yet another bog-standard Playstation console identical to the last 3?

    Meanwhile Nintendo based their entire system around some weird dual-screen setup, which admittedly didn't work out for them this time.

    But that's what a RISK is. It wouldn't be a risk if it was 100% safe, and Sony doesn't do risks. Nintendoes.
    Reply 0
  • Nvidia facing legal action over GTX 970 specs

  • Nikanoru 25/02/2015

    @Melonfodder
    Hahaha I knew one of you clowns would show up.

    I can hardly believe there's actually anyone deluded enough to convince themselves that 1 single hardware configuration shared by an entire target market, which a large team is then given ample time to develop a game specifically for, will actually lead to entirely the same results as PC development where nobody knows what anyone's running a game on.

    I mean, holy crap. That requires a special kind of detachment from reality.

    Come back when you've actually got a clue, and you've figured out why this lawsuit exists.
    Reply -4
  • Nikanoru 23/02/2015

    @Simatron3000 Wow, holy shit. I was kinda joking there, but you DO like HQ2X?

    Hahahaha, ok I'm done here. There's nothing else to say.
    Reply -2
  • Nikanoru 23/02/2015

    @Simatron3000 If you thought the order just looked blurry, then are you also one of those people who would remove the color filters from Deus Ex 3, someone who likes HQ2X, or someone who would run a PSX emulator at 1080p just because "it's sharper"?

    If so, that's not being a snob. That's called being someone who doesn't know game graphics if they bit them in the face.
    Reply -12
  • Nikanoru 23/02/2015

    @bigbadbeasty

    Thing is, it doesn't matter. Regardless of what a console's specs are vs what it's advertised as, the game developer will be developing for the system as is, and will attempt to make the game run optimally for that particular hardware configuration.

    So it follows that with consoles, there is no danger of buying hardware that turns out having trouble running your games how they're supposed to. That is a problem purely reserved for PC gaming.

    That is why this is an issue.

    (Re: downvoters: PC gamers butthurt by a simple fact. LMAO!)
    Reply -2
  • Anger over lack of local co-op in Resident Evil Revelations 2 on PC

  • Nikanoru 25/02/2015

    @VideoGameAddict25 Holy shit is that real? Not photoshopped? Reply +1
  • How Xenoblade Chronicles scales down to the 3DS

  • Nikanoru 24/02/2015

    @gregsheppard
    Well I won't go so far as to say you might be legally blind, I'm not that mean. So I'll just leave it... ;)
    Reply +1
  • Nikanoru 24/02/2015

    @Pandy
    I absolutely adore the English version of the voice-over.
    Yes!
    Also the in-combat banter isn't subtitled so when using the japanese voices, unless you actually speak japanese you'd miss all that goodness.
    Reply +1
  • Nikanoru 24/02/2015

    @erlinghagen
    Well there's your problem, you're playing it on an LCD in the first place. A screen like that makes each pixel look the size of your fist. A CRT doesn't have a "native" resolution per se, meaning no display mode you throw at it looks stretched in any way.

    Regardless of the screen though, fact remains a game is still just developed from the ground up for a certain resolution. Every design decision, every optimization, big and small, was made with that resolution in mind.

    I've already made some sort of car analogy, but look at it this way: if you were watching a play, would you want to be seated right on the stage, a mere arms length away from the actors, being able to see everything about the makeup and the props that wasn't meant to be noticed, seeing the stage crew scurry about among the wooden background set which suddenly looks a whole lot more fake up-close?

    That's what HD basically does to SD games.
    Reply +2
  • Nikanoru 24/02/2015

    @Kasjer
    Rims, hmm? There's actually a perfect visualization of what running SD games in HD resolutions look like to me:
    Look a little... inconsistent in certain areas? Like there's some things here that just don't scale well?

    And Quake, you mean the original DOS nearest-neighbour-filtered-textures non-interpolated-animation Quake 1? Of course I would run that at sub-640x480, in fact that game just looks better at 320x240, on a CRT if I can manage. I've said this before, if you want to play retro PC games, drag a small old CRT off the attic, you'll be surprised how much better those games look on it as opposed to an LCD.

    Even later games like Unreal aren't done any favors by modern LCD displays. Remember how Unreal was one of the first games to use detail textures, and you could literally not see the blurring because of how sharp they were? Run it at super-high resolutions on an LCD today and you'll be disappointed seeing them reduced to blurriness, because the display resolution basically allows you to see beyond the texture resolution. I recently did what I said - take out an old CRT - and by god I swear Unreal damn well looks exactly as I remember on it, running at a "mere" 1024x768, which yet looks sharp on the CRT phosphor grid.

    Same goes for Xenoblade. On a proper screen you've got surfaces that approximate actual surfaces, grass that actually looks like it fills the surface it's on, shapes that look like the shapes they're supposed to be. Rip the game out and transplant it into an HD emulator, and it just feels like a bunch of flat polygons with pictures on top.

    Thanks, but no thanks.
    Reply +4
  • Nikanoru 24/02/2015

    @berelain
    Yes, it doesn't hold up compared to cutting edge PC games of the time, but it looks at least as good as any HD re-release of a PS2 game.
    Do you really not realize how this is a sad thing to have to say about one of the best JRPGs of the past decade?

    Running the game like that is akin to gutting a priceless classic oldtimer, throwing the old engine away and replacing it with a modern one, just because you didn't think the road performance was up to scratch. It's terrible.

    I prefer to allow the game its dignity and play it on a real console, preferably on a CRT TV where 480p looks sharp as it should.


    Btw yeah I've seen the game running with a texture pack, and all it did was convince me that users still don't know crap about graphics.
    Reply -2
  • Nikanoru 24/02/2015

    @erlinghagen It's quite the opposite. Even with a texture pack, any emulated SD game will be made worse by having its low polycount stretched out across a 1080p screen, exposing every little imperfection, ruining immersion.

    On a high-powered system, no matter what you do the game will feel out of place and uglier compared to other games on that same system. On the Wii, it feels like an achievement, with every bit perfectly tailored to the hardware and the display. An emulator ruins that. Basically the HD upscale makes it worse than it was.

    On an emulator the game doesn't "blossom", it wilts.
    Reply +4
  • Nikanoru 24/02/2015

    Looks like there's a lot of grass missing in the 3DS version. Reply +1
  • Resident Evil: Revelations 2 might yet be great, but the episodic structure does it no favours

  • Nikanoru 24/02/2015

    @Nadimalam
    Finally looks like Resi is going back to its roots!
    Not really, if you've read the article at all.
    Reply +6
  • 33 new Final Fantasy 14 Gold Saucer screenshots rekindle memories of Final Fantasy 7

  • Nikanoru 20/02/2015

    I keep mistaking posts about FF14 for posts about FF15 somehow. Only to be thoroughly disappointed after I click on them and seeing just another MMO patch.

    (Hahaha look at all the insulted MMO players. Don't you all have "dailies" to work through?)
    Reply -17
  • Rise of the Tomb Raider puzzles "will take you longer to solve", Crystal Dynamics promises

  • Nikanoru 18/02/2015

    @Shinetop Well to each his own I guess.

    I just like a bit of variety in gameplay types within my games, and unfortunately modern game design means they streamline all the variety out of it, unless it means different ways to shoot a gun.

    I guess the one thing we can agree on is that the newest TR installment was hardly deserving of the title...
    Reply -1
  • Nikanoru 17/02/2015

    @Sicho
    "don't lie to me. It's impossible to figure this game out without a guide!" ...
    I hope you told him he was just an idiot... not necessarily in those words. :p
    Reply +3
  • Nikanoru 17/02/2015

    @Shinetop Welllll it needs some danger, that's actually one of the important elements the originals. After a while of quiet exploration and puzzle solving, it provided a great spike in excitement having a creature come from behind an opening door suddenly, especially considering you were actually very vulnerable and spent most of your effort in combat trying to avoid the enemy getting near you by various tactics (auto-aim did the rest for you - TR was never a shooter unlike what they tried to turn it into with the reboot).

    And what's TR1 without the T-rex?
    Reply +12
  • Nikanoru 17/02/2015

    "Our intent is to challenge the player but we don't want average players getting into stalemates,"
    I see others have commented on this bit already, but jesus. "Never ever let anyone get stuck, we don't want to miss all those sales from ADD kids and/or brogamers!!" This seems to be the game industry's motto now. Has been for almost a decade actually...
    Reply +16
  • The sorry state of The Stomping Land, another abandoned Kickstarter video game

  • Nikanoru 18/02/2015

    There's nothing wrong with Kickstarter.

    It's just that the general public wouldn't know a good game project if it bit them in the ass, and will back any half baked crap by any idiot who wants to make yet another open world massive multiplayer survival epic, based on nothing more than a piece of concept art and some text.

    Basically, exercise some good judgement when backing anything, and you'll be fine. Lots of people sadly don't possess it.
    Reply 0
  • What's the deal with Pokémon Shuffle's microtransactions?

  • Nikanoru 18/02/2015

    @samharper Ummm... what are you talking about? It's because it's Nintendo that we're seeing more outrage than if this were just any other random ftp game out of millions. We're desensitized to those by now.

    And outrage there should be, I hope to fucking god this stays as an experiment for them.
    Reply +4
  • Ironfall Invasion review

  • Nikanoru 17/02/2015

    Those playing with a stylus might as well ignore this side of the game however, since going up against players with much faster aiming is a recipe for repeated death.
    WHY do devs keep getting this wrong? Metroid Prime Hunters showed that stylus aiming can be implemented in a way to mimic mouse aiming on PC about as closely as you're gonna get. Stylus aiming players should straight up murder those with wobbly analogue stick aiming, in this scenario.

    So what's going on?
    Reply +5
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • Nikanoru 16/02/2015

    Nine hours? That's fucking ages! Many of the most famous classics like RE4 are easily finished within the same time, and when speedrunning, RE4 can be finished in under 2 hours.

    But oh no, THIS should be a budget game. Bunch of fucking crybabies I swear to god.
    Reply +6
  • Nintendo to launch Mii character app for social media

  • Nikanoru 13/02/2015

    @visionary Exactly, in the end it didn't really matter how powerful it was. Reply 0
  • Nikanoru 12/02/2015

    @visionary
    Oh you mean like the Gamecube, which was more powerful than its biggest competitor? Which so called "gamers" abandoned in droves, despite its excellent library? That worked out so well!

    No wonder Nintendo said "fuck you guys" after that.
    Reply +3
  • Nikanoru 12/02/2015

    @Tomahawk This has been out for a while actually. Mobile Nintendo apps will remain as they should be: tools to draw more players to their actual games on their gaming hardware. Reply 0
  • Nikanoru 12/02/2015

    @Tomahawk

    https://itunes.apple.com/us/app/pokemon-tcg-online/id841098932?mt=8
    Reply +1
  • Nikanoru 12/02/2015

    Alright, I've got a new policy. Every single dickhead that makes another braindead post indicating they seriously think Nintendo should put their games on phones, is going on my ignore list.

    Oooh, looks like I've got a bunch for my collection already.
    Reply +10